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Modified to fix a couple of minor errors flushed out during playtesting
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Fragpuss
2022-01-07 15:19:37 +00:00
committed by GitHub
parent b53f5a57ca
commit caa6a62d36
+6 -6
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@@ -18,7 +18,7 @@
&emsp;<button type="roll" class="sheet-blank-button" value="&{template:default} {{name=@{name}}} {{total=[[?{How many dice|0}d6 ]]}}" title="Summing Dice">Nd6</button>
&emsp;<button type="roll" class="sheet-blank-button" value="&{template:default} {{name=@{name}}} {{result=[[?{How many dice|0}d6>4 ]]}}" title="Non-exploding Dice Pool">NdP</button>
&emsp;<button type="roll" class="sheet-blank-button" value="&{template:default} {{name=@{name}}} {{result=[[?{How many dice|0}d6!>6>4 ]]}}" title="Exploding Dice Pool">NdX</button>
&emsp;<button type="roll" class="sheet-blank-button" value="&{template:default} {{name=@{name}}} {{result=[1d100]]}}" title="Percentile Dice">d100</button>
&emsp;<button type="roll" class="sheet-blank-button" value="&{template:default} {{name=@{name}}} {{result=[[1d100]]}}" title="Percentile Dice">d100</button>
</div>
</div>
<br />
@@ -170,7 +170,7 @@
<button type="action" class="sheet-skillroll" name="act_skillroll" title="Agility" value="limbers up">Agility</button><input type="number" name="attr_agility" class="sheet-skill" value = "15" min="0" style="width: 2.5em; text-align: right"/>
<input type="checkbox" name="attr_agilityused" value="1" title="Check when used"/>
<br />
<button type="action" class="sheet-skillroll" name="act_skillroll" title="Alertness" value="pricks up their ears">Alertness</button><input type="number" name="attr_alertness" class="sheet-skill" value = "15" min="0" style="width: 2.5em; text-align: right"/>
<button type="action" class="sheet-skillroll" name="act_skillroll" title="Alertness" value="is on the alert">Alertness</button><input type="number" name="attr_alertness" class="sheet-skill" value = "15" min="0" style="width: 2.5em; text-align: right"/>
<input type="checkbox" name="attr_alertnessused" value="1" title="Check when used"/>
<br />
<button type="action" class="sheet-skillroll" name="act_skillroll" title="Charm" value="turns on the charm">Charm</button><input type="number" name="attr_charm" class="sheet-skill" value = "15" min="0" style="width: 2.5em; text-align: right"/>
@@ -218,13 +218,13 @@
<button type="action" class="sheet-skillroll" name="act_skillroll" title="Prestidigitation" value="tries some sleight of hand">Prestidigitation</button><input type="number" name="attr_prestidigitation" class="sheet-skill" value = "15" min="0" style="width: 2.5em; text-align: right"/>
<input type="checkbox" name="attr_prestidigitationused" value="1" title="Check when used"/>
<br />
<button type="action" class="sheet-skillroll" name="act_skillroll" title="Ranged Combat" value="lets fly">Ranged Combat</button><input type="number" name="attr_rangedcombat" class="sheet-skill" value = "15" min="0" style="width: 2.5em; text-align: right"/>
<button type="action" class="sheet-skillroll" name="act_skillroll" title="RangedCombat" value="lets fly">Ranged Combat</button><input type="number" name="attr_rangedcombat" class="sheet-skill" value = "15" min="0" style="width: 2.5em; text-align: right"/>
<input type="checkbox" name="attr_rangedused" value="1" title="Check when used"/>
<br />
<button type="action" class="sheet-skillroll" name="act_skillroll" title="Red Tape" value="tries to cut through the red tape">Red Tape</button><input type="number" name="attr_redtape" class="sheet-skill" value = "15" min="0" style="width: 2.5em; text-align: right"/>
<button type="action" class="sheet-skillroll" name="act_skillroll" title="RedTape" value="tries to cut through the red tape">Red Tape</button><input type="number" name="attr_redtape" class="sheet-skill" value = "15" min="0" style="width: 2.5em; text-align: right"/>
<input type="checkbox" name="attr_redtapeused" value="1" title="Check when used"/>
<br />
<button type="action" class="sheet-skillroll" name="act_skillroll" title="Science" value="puts on their lab coat">Science</button><input type="number" name="attr_science" class="sheet-skill" value = "15" min="0" style="width: 2.5em; text-align: right"/>
<button type="action" class="sheet-skillroll" name="act_skillroll" title="Science" value="puts on a lab coat">Science</button><input type="number" name="attr_science" class="sheet-skill" value = "15" min="0" style="width: 2.5em; text-align: right"/>
<input type="checkbox" name="attr_scienceused" value="1" title="Check when used"/>
<br />
<button type="action" class="sheet-skillroll" name="act_skillroll" title="Search" value="searches high and low">Search</button><input type="number" name="attr_search" class="sheet-skill" value = "15" min="0" style="width: 2.5em; text-align: right"/>
@@ -1242,4 +1242,4 @@ calculation in the Custom Roll Parsing reducing the number of values passed.
const trackerRoll = await startRoll(`![[${ini}&{tracker}]]`);//Now send the calculated roll to the tracker. Doing it as an API command by starting it with '!' will make it invisible to the players
finishRoll(trackerRoll.rollId);//finish the tracker roll immediately since we aren't going to do any manipulation of it
});
</script>
</script>