[RolemasterUnified Official] Tweak: Remove duplicate PP & HP

This commit is contained in:
Brett Nash
2024-06-24 22:03:01 -07:00
parent 045727b69a
commit c7e61fe2ef
3 changed files with 38 additions and 6 deletions
@@ -85,6 +85,17 @@
<i>{{who}}</i> spends {{ap}}&nbsp;AP on {{computed::action}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-rmuactionload">
<div class='sheet-rolltemplate-rmumsg'>
<i>{{who}}</i> loads their weapon.
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-rmuactionunload">
<div class='sheet-rolltemplate-rmumsg'>
<i>{{who}}</i> weapon is no longer loaded.
</div>
</rolltemplate>
<!-- Message for selecting a taget.
Params we care about are:
@@ -2145,8 +2156,6 @@ Name <input name="attr_character_name">
<div class='prop_pair'><span class='prop_prop_plain'>Manuever Penalty</span><span class='prop_value' name='attr_manpenalty'></span></div>
<div class='prop_pair'><span class='prop_prop_plain'>Base Move (BMR)</span><span class='prop_value' name='attr_bmr'></span></div>
<div class='prop_pair'><span class='prop_prop_plain'>Initiative</span><span class='prop_value'><span name='attr_initiative'></span><button type="roll" class="editbutton rollbutton" value="&{template:rmuinit} [[ [[ 2d10 ]] + @{initiative} &{tracker} ]] {{actor=@{character_name} }} {{bonus=@{initiative} }} {{total=$[[1]]}} {{roll=$[[0]]}}"></button></span></div>
<div class='prop_pair'><span class='prop_prop_plain'>hitpoints</span><span class='prop_value' name='attr_hp'></span></div>
<div class='prop_pair'><span class='prop_prop_plain'>Power</span><span class='prop_value' name='attr_pp'></span></div>
<div class='prop_pair'><span class='prop_prop_plain'>Size</span><span class='prop_value' name='attr_size'></span></div>
<div class='prop_pair'><span class='prop_prop_plain'>Recovery Multiplier</span><span class='prop_value' name='attr_recovery_multiplier'></span></div>
<div class='prop_pair'><span class='prop_prop_plain'>Routine</span><span class='prop_value' name='attr_strfeat_routine'></span></div>
@@ -2179,7 +2188,7 @@ Name <input name="attr_character_name">
</div>
<div>Perception</div> <div><div class='aptrackerbox'><input checked='checked' class='aptrack reset' type='radio' name='attr_aptrack_perception' value='0'><input class='aptrack' type='radio' name='attr_aptrack_perception' value='1'><input class='aptrack' type='radio' name='attr_aptrack_perception' value='2'></div>
</div>
<div>Missile (L: <input type='checkbox'>)</div> <div><div class='aptrackerbox'><input checked='checked' class='aptrack reset' type='radio' name='attr_aptrack_missile' value='0'><input class='aptrack' type='radio' name='attr_aptrack_missile' value='1'><input class='aptrack' type='radio' name='attr_aptrack_missile' value='2'><input class='aptrack' type='radio' name='attr_aptrack_missile' value='3'></div>
<div>Missile (L: <input name='attr_aptrack_loaded' type='checkbox'>)</div> <div><div class='aptrackerbox'><input checked='checked' class='aptrack reset' type='radio' name='attr_aptrack_missile' value='0'><input class='aptrack' type='radio' name='attr_aptrack_missile' value='1'><input class='aptrack' type='radio' name='attr_aptrack_missile' value='2'><input class='aptrack' type='radio' name='attr_aptrack_missile' value='3'></div>
</div>
<div>Stand/Drop</div> <div><div class='aptrackerbox'><input checked='checked' class='aptrack reset' type='radio' name='attr_aptrack_stand' value='0'><input class='aptrack' type='radio' name='attr_aptrack_stand' value='1'><input class='aptrack' type='radio' name='attr_aptrack_stand' value='2'></div>
</div>
@@ -2188,7 +2197,7 @@ Name <input name="attr_character_name">
<div>Eat/Drink</div> <div><div class='aptrackerbox'><input checked='checked' class='aptrack reset' type='radio' name='attr_aptrack_eat' value='0'><input class='aptrack' type='radio' name='attr_aptrack_eat' value='1'><input class='aptrack' type='radio' name='attr_aptrack_eat' value='2'></div>
</div>
<div class='double'>Concentration</div> <input type='checkbox'>
<div>Free Used</div> <input type='checkbox'>
<div>Free Action Used</div> <input type='checkbox'>
</div>
@@ -4528,7 +4537,7 @@ Bug reports to nashidau on Discord or the #roll20 channel on the
<hr>
Revision 82b76c5317b660cb808bef392a071db9228bd48a
Revision 7ccbf9bd3ba2fc2fe190ebac50776111b0d89df3
<hr>
@@ -10882,6 +10891,20 @@ onCheck(actionevents, (ev) => {
roll => {
finishRoll(roll.rollId, { ap: 7, action: select });
});
});
onCheck("change:aptrack_loaded", (ev) => {
console.log(ev);
if (ev.newValue == 'on') {
startRoll(`&{template:rmuactionload} {\{who=@{character_name}}} `, roll => {
finishRoll(roll.rollId);
});
} else {
startRoll(`&{template:rmuactionunload} {\{who=@{character_name}}} `, roll => {
finishRoll(roll.rollId);
});
}
});
+1 -1
View File
@@ -8,5 +8,5 @@
"legacy": false,
"printable": true,
"compendium": "RMU",
"version": "1718690317"
"version": "1719291772"
}
+9
View File
@@ -1,3 +1,12 @@
# 2024-6-24
- Remove HP & PP from side list on main page (tracked in status)
- Internal
- Ignore (generated) inventory files
- Compendium
- Fix issue with Claw Table missing a row causing wierd misses.
- Improvements for content for the character creation chapter
# 2024-06-17
- Bugs