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https://github.com/Nighthawk42/roll20-character-sheets.git
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[RolemasterUnified Official] Tweak: Remove duplicate PP & HP
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@@ -85,6 +85,17 @@
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<i>{{who}}</i> spends {{ap}} AP on {{computed::action}}
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</div>
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</rolltemplate>
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<rolltemplate class="sheet-rolltemplate-rmuactionload">
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<div class='sheet-rolltemplate-rmumsg'>
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<i>{{who}}</i> loads their weapon.
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</div>
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</rolltemplate>
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<rolltemplate class="sheet-rolltemplate-rmuactionunload">
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<div class='sheet-rolltemplate-rmumsg'>
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<i>{{who}}</i> weapon is no longer loaded.
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</div>
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</rolltemplate>
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<!-- Message for selecting a taget.
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Params we care about are:
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@@ -2145,8 +2156,6 @@ Name <input name="attr_character_name">
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<div class='prop_pair'><span class='prop_prop_plain'>Manuever Penalty</span><span class='prop_value' name='attr_manpenalty'></span></div>
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<div class='prop_pair'><span class='prop_prop_plain'>Base Move (BMR)</span><span class='prop_value' name='attr_bmr'></span></div>
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<div class='prop_pair'><span class='prop_prop_plain'>Initiative</span><span class='prop_value'><span name='attr_initiative'></span><button type="roll" class="editbutton rollbutton" value="&{template:rmuinit} [[ [[ 2d10 ]] + @{initiative} &{tracker} ]] {{actor=@{character_name} }} {{bonus=@{initiative} }} {{total=$[[1]]}} {{roll=$[[0]]}}"></button></span></div>
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<div class='prop_pair'><span class='prop_prop_plain'>hitpoints</span><span class='prop_value' name='attr_hp'></span></div>
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<div class='prop_pair'><span class='prop_prop_plain'>Power</span><span class='prop_value' name='attr_pp'></span></div>
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<div class='prop_pair'><span class='prop_prop_plain'>Size</span><span class='prop_value' name='attr_size'></span></div>
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<div class='prop_pair'><span class='prop_prop_plain'>Recovery Multiplier</span><span class='prop_value' name='attr_recovery_multiplier'></span></div>
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<div class='prop_pair'><span class='prop_prop_plain'>Routine</span><span class='prop_value' name='attr_strfeat_routine'></span></div>
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@@ -2179,7 +2188,7 @@ Name <input name="attr_character_name">
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</div>
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<div>Perception</div> <div><div class='aptrackerbox'><input checked='checked' class='aptrack reset' type='radio' name='attr_aptrack_perception' value='0'><input class='aptrack' type='radio' name='attr_aptrack_perception' value='1'><input class='aptrack' type='radio' name='attr_aptrack_perception' value='2'></div>
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</div>
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<div>Missile (L: <input type='checkbox'>)</div> <div><div class='aptrackerbox'><input checked='checked' class='aptrack reset' type='radio' name='attr_aptrack_missile' value='0'><input class='aptrack' type='radio' name='attr_aptrack_missile' value='1'><input class='aptrack' type='radio' name='attr_aptrack_missile' value='2'><input class='aptrack' type='radio' name='attr_aptrack_missile' value='3'></div>
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<div>Missile (L: <input name='attr_aptrack_loaded' type='checkbox'>)</div> <div><div class='aptrackerbox'><input checked='checked' class='aptrack reset' type='radio' name='attr_aptrack_missile' value='0'><input class='aptrack' type='radio' name='attr_aptrack_missile' value='1'><input class='aptrack' type='radio' name='attr_aptrack_missile' value='2'><input class='aptrack' type='radio' name='attr_aptrack_missile' value='3'></div>
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</div>
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<div>Stand/Drop</div> <div><div class='aptrackerbox'><input checked='checked' class='aptrack reset' type='radio' name='attr_aptrack_stand' value='0'><input class='aptrack' type='radio' name='attr_aptrack_stand' value='1'><input class='aptrack' type='radio' name='attr_aptrack_stand' value='2'></div>
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</div>
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@@ -2188,7 +2197,7 @@ Name <input name="attr_character_name">
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<div>Eat/Drink</div> <div><div class='aptrackerbox'><input checked='checked' class='aptrack reset' type='radio' name='attr_aptrack_eat' value='0'><input class='aptrack' type='radio' name='attr_aptrack_eat' value='1'><input class='aptrack' type='radio' name='attr_aptrack_eat' value='2'></div>
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</div>
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<div class='double'>Concentration</div> <input type='checkbox'>
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<div>Free Used</div> <input type='checkbox'>
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<div>Free Action Used</div> <input type='checkbox'>
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</div>
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@@ -4528,7 +4537,7 @@ Bug reports to nashidau on Discord or the #roll20 channel on the
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<hr>
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Revision 82b76c5317b660cb808bef392a071db9228bd48a
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Revision 7ccbf9bd3ba2fc2fe190ebac50776111b0d89df3
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<hr>
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@@ -10882,6 +10891,20 @@ onCheck(actionevents, (ev) => {
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roll => {
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finishRoll(roll.rollId, { ap: 7, action: select });
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});
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});
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onCheck("change:aptrack_loaded", (ev) => {
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console.log(ev);
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if (ev.newValue == 'on') {
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startRoll(`&{template:rmuactionload} {\{who=@{character_name}}} `, roll => {
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finishRoll(roll.rollId);
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});
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} else {
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startRoll(`&{template:rmuactionunload} {\{who=@{character_name}}} `, roll => {
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finishRoll(roll.rollId);
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});
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}
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});
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@@ -8,5 +8,5 @@
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"legacy": false,
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"printable": true,
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"compendium": "RMU",
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"version": "1718690317"
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"version": "1719291772"
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}
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@@ -1,3 +1,12 @@
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# 2024-6-24
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- Remove HP & PP from side list on main page (tracked in status)
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- Internal
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- Ignore (generated) inventory files
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- Compendium
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- Fix issue with Claw Table missing a row causing wierd misses.
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- Improvements for content for the character creation chapter
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# 2024-06-17
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- Bugs
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