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Update to 3.0 101816
October Update Updated character sheet and ship sheet to reflect rules changes in Impulse Drive version 3.0
This commit is contained in:
+132
-413
@@ -29,9 +29,7 @@
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<h1 style="text-align: center">Approaches:</h1>
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<p style="text-align: center">Assign the follwing scores to each of your Approaches: 2, 1, 0, 0, -1.<br>
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<p style="text-align: center"><b>Choose your roll type:<br>
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<h4><p style="text-align: center"><b>Choose your roll type:<br>
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<input type="radio" value="
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/r 2d6" name="attr_Rolltype" checked='true' /> Normal
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<input type='radio' value='
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@@ -39,7 +37,7 @@
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/r 3d6d1' name='attr_Rolltype' />Advantage
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<input type="radio" value="
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/em has Disadvantage!
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/r 3d6dh1" name='attr_Rolltype' /> Disadvantage</p></b>
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/r 3d6dh1" name='attr_Rolltype' /> Disadvantage</p></h4></b>
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<h3 style="text-align: center"><div name="approaches" class='sheet-5colrow'>
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@@ -77,109 +75,37 @@
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<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<h2>Foibles</h2>
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Write 1 Foible based on your past and 1 extra Foible below at character creation. If you gain a new foible, write it below.
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<br>When you gain a new foible, write it below. When a Foible applies to the current situation, and either you, the SM, or another player brings it to the attention of your group, choose 1:<p>
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When a Foible applies to the current situation, and either you, the SM, or another player brings it to the attention of your group, choose 1:<p>
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<ul>
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<li>Decline the offer to activate your Foible, and continue playing as normal.</li>
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<li>Mark an Advance. You have Disadvantage Going Forward.</li>
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<li>Activate you Foible. You have Disadvantage Going Forward.</li>
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</ul>
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<br><br>
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<h1>
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<input name="attr_checkfoible1" type="checkbox"><input width="90%" style="width: 90%" name="attr_foible1" type="text" Value="Write a Foible here"><br>
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<input name="attr_checkfoible2" type="checkbox"><input width="90%" style="width: 90%" name="attr_foible2" type="text" Value="Write a Foible here"><br>
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<input name="attr_checkfoible3" type="checkbox"><input width="90%" style="width: 90%" name="attr_foible3" type="text" Value="Write a Foible here"><br>
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<input width="90%" style="width: 90%" name="attr_foible1" type="text" Value="Write a Foible here"><br>
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<input width="90%" style="width: 90%" name="attr_foible2" type="text" Value="Write a Foible here"><br>
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<input width="90%" style="width: 90%" name="attr_foible3" type="text" Value="Write a Foible here"><br>
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</h1>
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</div>
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<div class='sheet-col'>
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<h2>Hooks</h2>
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Fill in your Hook Questions in the apropriate sections below.<br>
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<br>When <b>you establish Hooks during Character Creation,</b> write the other characters names in the Hooks section. When <b>it is your turn,</b> ask the 3 Hooks Questions and distribute Hooks as instructed.<b> During the others turns,</b> answer questions as you like.
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<br>
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<br>When <b>any of your Hook questions are fulfilled during play,</b> immediately complete the distribution of hooks as established by the question.
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<br>When <b>each player has introduced their character it is your turn,</b> read out your Hooks and say which Crew Member applies to each one.If the player agrees, write the Crew Members name in that Hook.
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<br><input name="attr_hook1" width="100%" style="width: 100%" type="text" Value="Type a Hook here">
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<br> •You gain a Hook on them.
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<br><input name="attr_hook2" width="100%" style="width: 100%" type="text" Value="Type a Hook here">
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<br> •They gain a Hook on you.
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<br><input name="attr_hook3" width="100%" style="width: 100%" type="text" Value="Type a Hook here">
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<br> •You gain a Hook on each other.
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<br>
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<br>Write the other characters names here and note how many Hooks you have with them
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<textarea class="sheet-shortfield" width="99%" style="width: 99%" name="attr_Hooks" >Write the other characters names here and note how many Hooks you have with them</textarea>
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<br><input name="attr_hook4" width="100%" style="width: 100%" type="text" Value="Type a Hook here">
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</div>
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</div>
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<h1 style="text-align: center">Archetype Moves</h1>
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<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<h4>Signature Move:<input name="attr_sigmovname" type="text" Value="Move Name"></h4>
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<input name="attr_sigdis" type="checkbox">Discharged<br>
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You start with this move.<br>
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Select an Approach this move uses.<br>
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<input type="radio" name="attr_Sig_Mod" value="0" checked="checked" /><span> None</span>
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<input type="radio" name="attr_Sig_Mod" value="@{Volatile}" /><span> Volatile</span>
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<input type="radio" name="attr_Sig_Mod" value="@{Calculating}" /><span> Calculating</span>
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<input type="radio" name="attr_Sig_Mod" value="@{Slick}" /><span> Slick</span>
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<input type="radio" name="attr_Sig_Mod" value="@{Stalwart}" /><span> Stalwart</span>
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<input type="radio" name="attr_Sig_Mod" value="@{Alien}" /><span> Alien</span><br>
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<b>Normal:<button type='roll' value='/em rolls @{sigmovname}!
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/r 2d6+@{Sig_Mod}' name='Roll_Sig'></button>
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Advantage:<button type='roll' value='/em rolls @{sigmovname}!
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/em has Advantage!
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/r 3d6d1+@{Sig_Mod}' name='Roll_Sig'></button>
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Disadvantage:<button type='roll' value='/em rolls @{sigmovname}!
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/em has Disadvanage!
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/r 3d6dh1+@{Sig_Mod}' name='Roll_Sig'></button></b><br>
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<textarea rows="2" cols="2" name="attr_sigtxt">Type your starting move here.</textarea>
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</div>
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<div class='sheet-col'>
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<h4>Past Move:<input name="attr_pastmovname" type="text" Value="Move Name"></h4>
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<input name="attr_pastdis" type="checkbox">Discharged<br>
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Choose one of your Archetype's Past moves and add it here.<br>
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Select an Approach this move uses.<br>
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<input type="radio" name="attr_Past_Mod" value="0" checked="checked" /><span> None</span>
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<input type="radio" name="attr_Past_Mod" value="@{Volatile}" /><span> Volatile</span>
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<input type="radio" name="attr_Past_Mod" value="@{Calculating}" /><span> Calculating</span>
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<input type="radio" name="attr_Past_Mod" value="@{Slick}" /><span> Slick</span>
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<input type="radio" name="attr_Past_Mod" value="@{Stalwart}" /><span> Stalwart</span>
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<input type="radio" name="attr_Past_Mod" value="@{Alien}" /><span> Alien</span><br>
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<b>Normal:<button type='roll' value='/em rolls @{pastmovname}!
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/r 2d6+@{Past_Mod}' name='Roll_Sig'></button>
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Advantage:<button type='roll' value='/em rolls @{pastmovname}!
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/em has Advantage!
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/r 3d6d1+@{Past_Mod}' name='Roll_Sig'></button>
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Disadvantage:<button type='roll' value='/em rolls @{pastmovname}!
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/em has Disadvanage!
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/r 3d6dh1+@{Past_Mod}' name='Roll_Sig'></button></b><br>
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<textarea width="99%" style="width: 99%" name="attr_pasttxt">Type your Past Move here.</textarea>
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</div>
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</div>
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<h2 style="text-align: center">Advanced Moves</h2>
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<h2 style="text-align: center">Moves</h2>
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<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<fieldset style="border: : 1px solid" class="repeating_AdvMoveFirst">
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<h4>Advance Move:<input name="attr_adv1movname" value="Advanced Move Name" type="text" ></h4>
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<input name="attr_adv1dis" type="checkbox">Discharged<br>
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Choose one of your Archetype's Advance moves and add it here.<br>
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<h4>Move:<input name="attr_adv1movname" value="Move Name" type="text" >
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<input name="attr_adv1dis" type="checkbox">Discharged</h4>
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Select an Approach this move uses.<br>
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<input type="radio" name="attr_AdvMod" value="0" checked="checked" /><span> None</span>
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<input type="radio" name="attr_AdvMod" value="@{Volatile}" /><span> Volatile</span>
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@@ -197,7 +123,7 @@ Select an Approach this move uses.<br>
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/em has Disadvanage!
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/r 3d6dh1+@{AdvMod}' name='Roll_Sig'></button></b><br>
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<textarea width="99%" style="width: 99%" cols="80" name="attr_advStxt">Type your Advanced Move here.</textarea>
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<textarea width="99%" style="width: 99%" cols="80" name="attr_advStxt">Type your Move here.</textarea>
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</fieldset>
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@@ -205,10 +131,8 @@ Select an Approach this move uses.<br>
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<div class='sheet-col'>
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<fieldset style="border: : 1px solid" class="repeating_AdvMoveSecond">
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<h4>Advance Move:<input name="attr_adv2movname" value="Advanced Move Name" type="text" ></h4>
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<input name="attr_adv2dis" type="checkbox">Discharged<br>
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Choose one of your Archetype's Advance moves and add it here.<br>
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<h4>Move:<input name="attr_adv2movname" value="Move Name" type="text" >
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<input name="attr_adv2dis" type="checkbox">Discharged</h4>
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Select an Approach this move uses.<br>
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<input type="radio" name="attr_AdvMod" value="0" checked="checked" /><span> None</span>
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<input type="radio" name="attr_AdvMod" value="@{Volatile}" /><span> Volatile</span>
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@@ -226,7 +150,7 @@ Select an Approach this move uses.<br>
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/em has Disadvanage!
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/r 3d6dh1+@{AdvMod}' name='Roll_Sig'></button></b><br>
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<textarea width="99%" style="width: 99%" cols="80" name="attr_advStxt">Type your Advanced Move here.</textarea>
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<textarea width="99%" style="width: 99%" cols="80" name="attr_advStxt">Type your Move here.</textarea>
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</div>
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@@ -244,10 +168,10 @@ When <b>you are directed by a move or the SM to mark Harm</b>, you may exchange
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<div class='sheet-col'>
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<h2>Harm</h2>
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When <b>you are directed by a move or the SM to mark Harm</b>, for each Harm you receive, mark off one check in one of the Harm options.<br><br>
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<input name="attr_harmch2" type="checkbox"><b>I’m Scratched and Bruised:</b> You’re a bit banged up, but it’s nothing serious. Can be healed by First Aid, or 10 minutes of rest.<br><br>
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<input name="attr_harmch3" type="checkbox"><b>I’m Rattled:</b> You’re shaken and shocked, you have Disadvantage ongoing to any slick or calculating rolls. Can be healed by Gathering your wits, First Aid, or 10 minutes of rest.<br><br>
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<input name="attr_harmch4" type="checkbox"><b>I’m Badly Injured:</b> You have severe bleeding or broken bones, you have Disadvantage to any roll requiring physical exertion for each check. Can be healed by 2 Days of treatment<br><br>
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<input name="attr_harmch5" type="checkbox"><b>I’m Knocked out:</b> You’ve been knocked unconscious and can’t move, act, or even see anything. Can be healed by First Aid, or 10 minutes of rest.<br><br>
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<input name="attr_harmch2" type="checkbox"><b>Just a Scratch:</b>You’re a bit banged up, but it’s nothing serious. Can be healed by First Aid, or when a Scene ends.<br><br>
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<input name="attr_harmch3" type="checkbox"><b>I’m Rattled:</b> You’re shaken and shocked, you have Disadvantage ongoing to any +Slick or +Calculating rolls. Can be healed by Gathering your wits when you roll Recover, First Aid, or when a Scene ends.<br><br>
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<input name="attr_harmch4" type="checkbox"><b>I'm Hurt Bad:</b> You have severe bleeding or broken bones, you have Disadvantage ongoing to any roll requiring physical exertion. Can be healed by receiving medical treatment.<br><br>
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<input name="attr_harmch5" type="checkbox"><b>I’m Knocked out:</b> You’ve been knocked unconscious and can’t move, act, or even see anything. Can be healed by First Aid, 1 day of downtime, or when a Scene ends.<br><br>
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<input name="attr_harmch6" type="checkbox"><b>I can’t go on:</b> Your journey is over, you pass away, unmourned and unnoticed by the vast black of space.<br><br>
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</div>
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@@ -273,7 +197,7 @@ When <b>you are directed by a move or the SM to mark Stress</b>, fill in the app
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<input name="attr_calch7" type="checkbox"><input name="attr_caltxt7" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
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<input name="attr_calch8" type="checkbox"><input name="attr_caltxt8" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
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<input name="attr_calch9" type="checkbox"><input name="attr_caltxt9" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
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<input name="attr_calch10" type="checkbox"><input name="attr_caltxt10" width="95%" style="width: 95%" type="text" Value="Embrace death and face your final destiny.">
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<input name="attr_calch10" type="checkbox"><input name="attr_caltxt10" width="95%" style="width: 95%" type="text" Value="Roll your final Calamity move.">
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</div>
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</div>
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@@ -284,42 +208,17 @@ When <b>you are directed by a move or the SM to mark Stress</b>, fill in the app
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<h3>Gear Slots:<input name="attr_Gearslots" type="number"> </h3>
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Check your Archetype to see how many Gear slots you start with.
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When <b>you gain 5 Advances in Gear</b>, erase all the checks, and gain an extra Gear slot, to a maximum of 5 slots.<br>
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<fieldset name="attr_gearlist" class="repeating_Gear">
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<div name="attr_geardiv" style="border: 1px solid #c8c8c8" class="styled-select">
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<input name="attr_loadout" type="checkbox">
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<select name="attr_listgear" width="90%" style="width: 90%" class="list_gear">
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<option value="Choose_Gear">Choose a Gear option.</option>
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<option value="bladed_weapon">Bladed Weapon (Hand, Silent, 2 Harm)</option>
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<option value="pistol">Pistol (Hand, Close, Reach, Near, 1 Harm)</option>
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<option value="rifle">Assault Rifle (Reach, Near, Full Auto, 2 Harm)</option>
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<option value="Shotgun">Shotgun (Close, Messy, 3 Harm)</option>
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<option value="Sniper">Sniper Rifle (Far, AP, 3 Harm)</option>
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<option value="Grenades">Grenades (Near, Area, Messy, Forceful, 2 Uses, 4 Harm)</option>
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<option value="Vacsuit">Vacsuit (Clumsy, 6 uses)</option>
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<option value="Scanner">Scanner </option>
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<option value="Thermal">Thermal Clips (3 Uses)</option>
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<option value="tacpack">Tactical Pack (3 Uses)</option>
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<option value="hackpack">Hack Pack (3 Uses)</option>
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<option value="repkit">Repair Kit (3 Uses)</option>
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<option value="Medkit">Medkit (3 Uses)</option>
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<option value="taccloak">Tactical Cloak</option>
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<option value="drone">Remote Drone</option>
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<option value="armor1">Tactical Armor (Armor 1, Repair)</option>
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<option value="armor2">Heavy Armor (Armor 2, Repair, Clumsy)</option>
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<option value="shields1">Basic Shields (Shields 1, discharge)</option>
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<option value="shields2">Advanced Shields (Shields 2, discharge)</option>
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<input name="attr_checkgear" type="checkbox"><input width="90%" style="width: 90%" name="attr_GearNameTags" type="text" Value="Write a piece of Gear and its tags here."><br>
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</select><p>
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<p><b>Status:</b>
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<h4>Status:
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<select name="attr_gearstatus" width="45%" style="width: 45%" class="list_gearstatus" >
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<option value="choosestatus">Ready: It's ready to use.</option>
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<option value="damaged">Damaged: use a repair kit fix it.</option>
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<option value="discharged">Discharged: choose to ready it when you roll Recover.</option>
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<option value="overheated">Overheated: choose to ready it when you roll Recover.</option>
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<option value="expended">Expended: restock it when you have access to supplies.</option>
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</select>
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<b> Uses:</b><select name="attr_gearuses" width="35%" style="width: 35%" class="list_gearuses" >
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Uses:<select name="attr_gearuses" width="35%" style="width: 35%" class="list_gearuses" >
|
||||
<option value="na">N/A, it doesn't require uses.</option>
|
||||
<option value="0">0 uses left.</option>
|
||||
<option value="1">1 use left.</option>
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||||
@@ -328,7 +227,7 @@ When <b>you gain 5 Advances in Gear</b>, erase all the checks, and gain an extra
|
||||
<option value="4">4 uses left.</option>
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||||
<option value="5">5 uses left.</option>
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||||
<option value="6">6 uses left.</option>
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</select>
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||||
</select></h4>
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||||
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||||
</div>
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||||
<br>
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||||
@@ -354,26 +253,8 @@ Use this section to record the various possessions, resources, contacts, and stu
|
||||
</div>
|
||||
|
||||
<h1>Primary Systems:</h1>
|
||||
<p style="text-align: center" >
|
||||
Choose one of the following stat arrays and apply to Helm,
|
||||
Tactical, and Engineering. Drive starts at -1 and Reputation
|
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starts at 0.<br>
|
||||
|
||||
<div style="text-align: center" class='sheet-4colrow'>
|
||||
<div width="18%" style="width: 18%" class='sheet-col'>
|
||||
0,+1,+1
|
||||
</div>
|
||||
<div width="18%" style="width: 18%" class='sheet-col'>
|
||||
0,0,+2,
|
||||
</div>
|
||||
<div width="18%" style="width: 18%" class='sheet-col'>
|
||||
-1,+1,+2,
|
||||
</div>
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||||
<div width="18%" style="width: 18%" class='sheet-col'>
|
||||
-1, 0,+3.
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||||
</div>
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||||
</div>
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||||
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||||
|
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<p style="text-align: center" ><b>Choose your roll type:<br>
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||||
<input type="radio" value="
|
||||
/r 2d6" name="attr_ShipRolltype" checked='true' /> Normal
|
||||
@@ -385,20 +266,18 @@ starts at 0.<br>
|
||||
/r 3d6dh1" name='attr_ShipRolltype' /> Disadvantage</b></p>
|
||||
|
||||
|
||||
<h3><div name="shipstats" style="text-align: center" class='sheet-5colrow'>
|
||||
<h3><div name="shipstats" style="text-align: center" class='sheet-5colrow'></h3>
|
||||
<div class='sheet-col'>
|
||||
<h3>Helm</h3>
|
||||
<p style="text-align: center" ><input type="number" name="attr_Helm" value="0" />
|
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<button type='roll' value='/em rolls Helm! @{ShipRolltype}+@{Helm} ' name='simple-roll-Helm'></button><br>
|
||||
<input name="attr_helmdis" type="checkbox"> Disabled</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
<div width="18%" style="width: 18%" style="text-align: center" class='sheet-col'>
|
||||
<h3>Tactical</h3>
|
||||
<p style="text-align: center" ><input type="number" name="attr_Tactical" value="0" />
|
||||
<button type='roll' value='/em rolls Tactical! @{ShipRolltype}+@{Tactical} ' name='simple-roll-Tactical'></button><br>
|
||||
<input name="attr_tacticaldis" type="checkbox"> Disabled</p>
|
||||
</p>
|
||||
|
||||
</div>
|
||||
@@ -406,7 +285,7 @@ starts at 0.<br>
|
||||
<h3>Engineering</h3>
|
||||
<p style="text-align: center" ><input type="number" name="attr_Engineering" value="0" />
|
||||
<button type='roll' value='/em rolls Engineering! @{ShipRolltype}+@{Engineering} ' name='simple-roll-Engineering'></button><br>
|
||||
<input name="attr_engineeringdis" type="checkbox"> Disabled</p>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
@@ -414,126 +293,67 @@ starts at 0.<br>
|
||||
<h3>Drive</h3>
|
||||
<p style="text-align: center" ><input type="number" name="attr_Drive" value="-1" />
|
||||
<button type='roll' value='/em rolls Drive! @{ShipRolltype}+@{Drive} ' name='simple-roll-Drive'></button><br>
|
||||
<input name="attr_drivedis" type="checkbox">Disabled</p>
|
||||
|
||||
</div>
|
||||
<div width="18%" style="width: 18%" class='sheet-col'>
|
||||
<h3>Reputation</h3>
|
||||
<p style="text-align: center" ><input type="number" name="attr_Reputation" value="0" />
|
||||
<button type='roll' value='/em rolls Reputation! @{ShipRolltype}+@{Reputation} ' name='simple-roll-Reputation'></button>
|
||||
|
||||
</p>
|
||||
</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h3>Rep Tracker:
|
||||
<input name="attr_repadv1" type="checkbox">
|
||||
<input name="attr_repadv2" type="checkbox">
|
||||
<input name="attr_repadv3" type="checkbox">
|
||||
<input name="attr_repadv4" type="checkbox">
|
||||
<input name="attr_repadv5" type="checkbox">
|
||||
<input name="attr_repadv6" type="checkbox">
|
||||
<input name="attr_repadv7" type="checkbox">
|
||||
<input name="attr_repadv8" type="checkbox">
|
||||
<input name="attr_repadv9" type="checkbox">
|
||||
<input name="attr_repadv10" type="checkbox">
|
||||
</h3>
|
||||
When <b>you have 10 checks in the Reputation tracker</b>, erase all checks and increase Rep by 1, to a max of +3.
|
||||
|
||||
|
||||
|
||||
<div class='sheet-3colrow'>
|
||||
<div width="25%" style="width: 25%" class='sheet-col'>
|
||||
<h4>Fuel:</h4>
|
||||
When <b>directed by the SM or a move</b>, mark off Fuel. <br>
|
||||
Fuel costs 100 Guilders per unit.<br>
|
||||
<p style="text-align: center">
|
||||
<br>
|
||||
<input name="attr_fuel1" type="checkbox">
|
||||
<input name="attr_fuel2" type="checkbox">
|
||||
<input name="attr_fuel3" type="checkbox">
|
||||
<input name="attr_fuel4" type="checkbox">
|
||||
<input name="attr_fuel5" type="checkbox">
|
||||
<input name="attr_fuel6" type="checkbox">
|
||||
<input name="attr_fuel7" type="checkbox">
|
||||
<input name="attr_fuel8" type="checkbox">
|
||||
<input name="attr_fuel9" type="checkbox">
|
||||
<input name="attr_fuel10" type="checkbox">
|
||||
<br>
|
||||
<input name="attr_fuel11" type="checkbox">
|
||||
<input name="attr_fuel12" type="checkbox">
|
||||
<input name="attr_fuel13" type="checkbox">
|
||||
<input name="attr_fuel14" type="checkbox">
|
||||
<input name="attr_fuel15" type="checkbox">
|
||||
<input name="attr_fuel16" type="checkbox">
|
||||
<input name="attr_fuel17" type="checkbox">
|
||||
<input name="attr_fuel18" type="checkbox">
|
||||
<input name="attr_fuel19" type="checkbox">
|
||||
<input name="attr_fuel20" type="checkbox">
|
||||
<br>
|
||||
<div width="40%" style="width: 40%" class='sheet-col'>
|
||||
<h3>Fuel:</h3>
|
||||
<p>When <b>directed by the SM or a move</b>, mark off Fuel. <br>
|
||||
When you dock or land in Civilization, refill your Fuel.<br>
|
||||
<h4>Current Fuel:<input type="number" name="attr_Fuel" value="0" /><br>
|
||||
Maximum Fuel: <input type="number" name="attr_FuelMax" value="0" /></h4>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div width="30%" style="width: 30%" class='sheet-col'>
|
||||
<h4>Cargo Bay:</h4>
|
||||
When <b>you take Cargo on board</b>, fill in one Cargo slot with a description of the cargo.<br>
|
||||
<input name="attr_cargoch1" type="checkbox"><input name="attr_cargotxt1" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
|
||||
<input name="attr_cargoch2" type="checkbox"><input name="attr_cargotxt2" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
|
||||
<input name="attr_cargoch3" type="checkbox"><input name="attr_cargotxt3" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
|
||||
<div width="50%" style="width: 50%" class='sheet-col'>
|
||||
<h3>Cargo & Passengers:</h3>
|
||||
<p>When <b>you take Cargo on board</b>, fill in one Cargo slot with a description of the cargo.<br>
|
||||
<h4>Standard Cargo Bay <input name="attr_cargoch1" type="checkbox">Installed<input name="attr_cargotxt1" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
|
||||
Hidden Compartments<input name="attr_cargoch2" type="checkbox">Installed<input name="attr_cargotxt2" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
|
||||
Passenger Quarters<input name="attr_cargoch3" type="checkbox">Installed<input name="attr_cargotxt3" width="90%" style="width: 90%" type="text" Value="a group of passengers"><br>
|
||||
Luxury Passenger Suite<input name="attr_cargoch4" type="checkbox">Installed<input name="attr_cargotxt4" width="90%" style="width: 90%" type="text" Value="A luxurious suite of rooms for a very important passenger"><br></h4>
|
||||
</div>
|
||||
<div width="35%" style="width: 35%" class='sheet-col'>
|
||||
<h4>Life Support:</h4>
|
||||
<input name="attr_Lifesuppdis" type="checkbox"><b>Disabled</b><br>
|
||||
For <b>each day your ship is in space or an uninhabitable environment</b>, reduce life support by 1 for each person on the ship. <br>
|
||||
Your ship starts with 10 days of life support for each crew member.<br><br>
|
||||
|
||||
<p style="text-align: center" ><b>Life Support in Person Days:</b> <input type="number" name="attr_lifesupport" value="10" /></p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h2>Debt, Interest, and Capital</h2>
|
||||
Add together the costs of your secondary systems and your Drive.
|
||||
Add this number to 1,000,000 guilders.
|
||||
Write this figure in your Ship’s Debt panel. <br>
|
||||
Write 50,000 guilders in the Payment section.<br>
|
||||
You start with 5000 guilders per Crew Member in Capital.
|
||||
<br><br>
|
||||
When you make a payment of at least 50,000 guilders on your ship,
|
||||
reduce the Debt by the amount you pay and erase all checks in the days since last payment track.
|
||||
<h2>Debt</h2>
|
||||
When you complete a Contract or an Episode Strain, Mark 1 Burn in the Debt Fuse. <br>
|
||||
When the Debt Fuse is full, reduce your creditor’s Disposition by 1, and your Creditor comes looking for you. <br>
|
||||
The SM will tell you one of the following:<br>
|
||||
•They make an example of a Crew Member and try to break a few limbs. <br>
|
||||
•They insist you take a Contract for them, free of charge. <br>
|
||||
•They attempt to seize an asset as collateral until you pay. <br>
|
||||
•They sell your location to someone that wants to find you.<br><br>
|
||||
|
||||
When you roll Payday and choose to keep the Wolves at bay, reduce your Debt by 1 and reset the Debt Fuse.<br>
|
||||
<div width="100%" style="width: 100%" class='sheet-2colrow'>
|
||||
<div width="60%" style="width: 60%" class='sheet-col'>
|
||||
<b>
|
||||
Debt: <input name="attr_debttxt" width="85%" style="width: 85%" type="text" Value="1,000,000"><br>
|
||||
Payments: <input name="attr_Interesttxt" width="80%" style="width: 80%" type="text" Value="50,000"><br>
|
||||
Overdue: <input name="attr_overduetxt" width="80%" style="width: 80%" type="text" Value="Up to date!"><br>
|
||||
Capital: <input name="attr_capitaltxt" width="80%" style="width: 80%" type="text" Value="5,000 per crew member"></b><br>
|
||||
<div>
|
||||
<b><br>
|
||||
<h4> Debt: <input name="attr_debttxt" type="number" Value="20">
|
||||
Debt Fuse: <input name="attr_DebtFuse1" type="checkbox"><input name="attr_DebtFuse2" type="checkbox"><input name="attr_DebtFuse3" type="checkbox">
|
||||
Creditor: <input name="attr_overduetxt" width="400%" style="width: 40%" type="text" Value="Write your Creditor's name here">
|
||||
Creditor Disposition: <input name="attr_CreditorDisp" type="number" Value="0"></b><br> </h4>
|
||||
</div>
|
||||
<div width="35%" style="width: 35%" class='sheet-col'>
|
||||
<b>days since last payment:<br></b>
|
||||
When you reach 20 days without making a payment,
|
||||
add the Payment due to Overdue amount,
|
||||
reduce Rep by 1 to a minimum of -3,
|
||||
and reset days since last payment.
|
||||
<p style="text-align: center"><b>Days:</b>
|
||||
<br>
|
||||
<input name="attr_days1" type="checkbox">
|
||||
<input name="attr_days2" type="checkbox">
|
||||
<input name="attr_days3" type="checkbox">
|
||||
<input name="attr_days4" type="checkbox">
|
||||
<input name="attr_days5" type="checkbox">
|
||||
<input name="attr_days6" type="checkbox">
|
||||
<input name="attr_days7" type="checkbox">
|
||||
<input name="attr_days8" type="checkbox">
|
||||
<input name="attr_days9" type="checkbox">
|
||||
<input name="attr_days10" type="checkbox"><br>
|
||||
<input name="attr_days11" type="checkbox">
|
||||
<input name="attr_days12" type="checkbox">
|
||||
<input name="attr_days13" type="checkbox">
|
||||
<input name="attr_days14" type="checkbox">
|
||||
<input name="attr_days15" type="checkbox">
|
||||
<input name="attr_days16" type="checkbox">
|
||||
<input name="attr_days17" type="checkbox">
|
||||
<input name="attr_days18" type="checkbox">
|
||||
<input name="attr_days19" type="checkbox">
|
||||
<input name="attr_days20" type="checkbox"><br>
|
||||
</p>
|
||||
<div>
|
||||
<h2>Maintenance</h2>
|
||||
When you complete a Contract or an Episode Strain, mark 1 Burn in the Maintenance Fuse. <br>
|
||||
When the Maintenance Fuse is full, clear it and check Maintenance Past Due. <br>
|
||||
When you roll Payday and choose Pay the Bills, reset the Maintenance Fuse and clear Maintenance past due.<br><br>
|
||||
<h4><b>Maintenance Fuse:</b>
|
||||
<input name="attr_Maintenance1" type="checkbox">
|
||||
<input name="attr_Maintenance2" type="checkbox">
|
||||
<input name="attr_Maintenance3" type="checkbox">
|
||||
<b>Maintenance Past Due:</b>
|
||||
<input name="attr_Maintenance4" type="checkbox"><br><br></h4>
|
||||
While Maintenance Past Due is checked, all rolls involving the Ships Drive, Crew, Primary or Secondary systems is at Disadvantage.
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -563,7 +383,6 @@ class="sheet-tab-content sheet-tab1">
|
||||
class="sheet-tab-content sheet-tab2">
|
||||
|
||||
<h2>Drillspace Drive</h2>
|
||||
<b>50,000 Guilders<br>
|
||||
Normal:
|
||||
<button type='roll' value='/em engages the Drillspace Drive!
|
||||
/r 2d6+@{Drive}' name='simple-roll-Drive'></button>
|
||||
@@ -576,7 +395,7 @@ class="sheet-tab-content sheet-tab2">
|
||||
/em has Disadvanage!
|
||||
/r 3d6dh1+@{Drive}' name='simple-roll-Drive'></button></b><br>
|
||||
|
||||
Your ship has a Drillspace Drive, design for safe, but slow interstellar travel to neighboring stars.<br><br>
|
||||
Your ship has a Drillspace Drive, designed for safe, but slow interstellar travel to neighboring stars.<br><br>
|
||||
|
||||
<div class='sheet-2colrow'>
|
||||
<div width="60%" style="width: 60%" class='sheet-col'>
|
||||
@@ -584,25 +403,25 @@ Your ship has a Drillspace Drive, design for safe, but slow interstellar travel
|
||||
When <b>you drill through Normal Space into Drill-Space to travel to a neighbouring star system</b>, roll+Drive. <br>
|
||||
<b>On a 10+</b>, you get there with no complications.<br>
|
||||
<b>On a 7-9</b>, you have to work the drive hard, expend double the fuel or drop out of Drill-Space in between the stars
|
||||
to let the drive cool down for a day.<br></p>
|
||||
to let the drive cool down for a day, the SM will mark 1 Burn on an Episode Fuse.<br></p>
|
||||
</div>
|
||||
|
||||
<div width="35%" style="width: 35%" class='sheet-col'>
|
||||
<table style="border: 1px solid black;" width="99%" style="width: 99%" >
|
||||
<tr>
|
||||
<td><b><i>Distance</i></b></td>
|
||||
<td><b><i>Time (days)</i></b></td>
|
||||
<td><b><i>Burn</i></b></td>
|
||||
<td><b><i>Fuel (units)</i></b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>Neighbors</b></td>
|
||||
<td>10</td>
|
||||
<td>1 Episode</td>
|
||||
<td>2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>Local</b></td>
|
||||
<td>n/a</td>
|
||||
<td>n/a</td>
|
||||
<td>2 Episode</td>
|
||||
<td>4</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>Distant</b></td>
|
||||
@@ -628,7 +447,6 @@ Your ship has a Drillspace Drive, design for safe, but slow interstellar travel
|
||||
class="sheet-tab-content sheet-tab3">
|
||||
|
||||
<h2>Subspace Drive</h2>
|
||||
<b>150,000 Guilders<br>
|
||||
Normal:
|
||||
<button type='roll' value='/em engages the Subspace Drive!
|
||||
/r 2d6+@{Drive}' name='simple-roll-Drive'></button>
|
||||
@@ -650,9 +468,9 @@ Your ship has a Subspace Drive, comonly used for relatively safe FTL travel arou
|
||||
<b>On a 10+</b>, you get there on time and without any complications. <br>
|
||||
<b>On a 7-9</b>, you get there, but choose 1:<br>
|
||||
<ul style="text-align: left">
|
||||
<li>It took twice as long as you expected.</li>
|
||||
<li>It took twice as long as you expected, The SM will Burn an Episode Fuse.</li>
|
||||
<li>Trouble has found you, the SM will tell you what.</li>
|
||||
<li>A ship system has malfunctioned, the SM will tell you what.</li>
|
||||
<li>Your ship sustained 1 Damage during the trip.</li>
|
||||
<li>You had to burn hard, expend twice the fuel. (this option may only be chosen if you have the required fuel)</li>
|
||||
</ul>
|
||||
</p>
|
||||
@@ -661,22 +479,22 @@ Your ship has a Subspace Drive, comonly used for relatively safe FTL travel arou
|
||||
<table style="border: 1px solid black;" width="99%" style="width: 99%" >
|
||||
<tr>
|
||||
<td><b><i>Distance</i></b></td>
|
||||
<td><b><i>Time (days)</i></b></td>
|
||||
<td><b><i>Burn</i></b></td>
|
||||
<td><b><i>Fuel (units)</i></b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>Neighbors</b></td>
|
||||
<td>3</td>
|
||||
<td>1 Episode</td>
|
||||
<td>1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>Local</b></td>
|
||||
<td>6</td>
|
||||
<td>2 Episode</td>
|
||||
<td>2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>Distant</b></td>
|
||||
<td>12</td>
|
||||
<td>3 Episode</td>
|
||||
<td>4</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -698,7 +516,6 @@ Your ship has a Subspace Drive, comonly used for relatively safe FTL travel arou
|
||||
class="sheet-tab-content sheet-tab4">
|
||||
|
||||
<h2>Hyperspace Drive</h2>
|
||||
<b>200,000 Guilders<br>
|
||||
Normal:
|
||||
<button type='roll' value='/em engages the Hyperspace Drive!
|
||||
/r 2d6+@{Drive}' name='simple-roll-Drive'></button>
|
||||
@@ -717,46 +534,47 @@ Your ship has a Hyperspace Drive, designed for fast, but occasionally unreliable
|
||||
<div width="60%" style="width: 60%" class='sheet-col'>
|
||||
<p style="text-align: left">
|
||||
When <b>you power up your Hyper Drive to jump to Hyper Space</b>, roll+Drive. <br>
|
||||
<b>On a 10+</b>, you travel with minimal complications, choose 1. <br>
|
||||
<b>On a 7-9</b>, you get there, but it’s a rough ride. Choose 2:<br>
|
||||
<b>On a 10+</b>, you travel with no complications. <br>
|
||||
<b>On a 7-9</b>, you get there, but Choose 1:<br>
|
||||
<b> On a 6-,</b> the SM chooses 2:<br>
|
||||
<ul style="text-align: left">
|
||||
<li>You don’t come out exactly where you expected.</li>
|
||||
<li>One of your ship systems has been damaged.</li>
|
||||
<li>Your Ship suffers 1 Damaged.</li>
|
||||
<li>You’ve picked up an unlikely passenger.</li>
|
||||
<li>All Crew Members are Rattled for the duration of the trip.</li>
|
||||
<li>The SM asks each Crew Member a question from The Abyss Stares Back.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div width="35%" style="width: 35%" class='sheet-col'>
|
||||
<table style="border: 1px solid black;" width="99%" style="width: 99%" >
|
||||
<tr>
|
||||
<td><b><i>Distance</i></b></td>
|
||||
<td><b><i>Time (days)</i></b></td>
|
||||
<td><b><i>Burn</i></b></td>
|
||||
<td><b><i>Fuel (units)</i></b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>Neighbors</b></td>
|
||||
<td>2</td>
|
||||
<td>1 Episode</td>
|
||||
<td>1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>Local</b></td>
|
||||
<td>4</td>
|
||||
<td>1 Episode</td>
|
||||
<td>2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>Distant</b></td>
|
||||
<td>8</td>
|
||||
<td>2 Episode</td>
|
||||
<td>4</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>Remote</b></td>
|
||||
<td>12</td>
|
||||
<td>2 Episode</td>
|
||||
<td>5</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>Extreme</b></td>
|
||||
<td>n/a</td>
|
||||
<td>n/a</td>
|
||||
<td>2 Episode</td>
|
||||
<td>5</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
@@ -787,12 +605,12 @@ Your ship has a Warpspace Drive, designed for incredibly fast, but often unrelia
|
||||
<div width="60%" style="width: 60%" class='sheet-col'>
|
||||
<p style="text-align: left">
|
||||
When <b>you activate the highly unstable Warp Drive and take a precarious trip through Warp Space</b>, roll+Drive. <br>
|
||||
<b>On a 10</b>+, you made it out! choose 2. <br>
|
||||
<b>On a 7-9</b>, that was a very close call, choose 3:<br>
|
||||
<b>On a 10</b>+, you made it out! choose 1. <br>
|
||||
<b>On a 7-9</b>, that was a very close call, choose 2:<br>
|
||||
<ul style="text-align: left">
|
||||
<li>The ship has been invaded, infested, or infected by something hostile.</li>
|
||||
<li>You don’t know where or when you came out...</li>
|
||||
<li>A system has been damaged.</li>
|
||||
<li>It was hard on the ship, your ship suffers 1 Damage, ignoring Shielding</li>
|
||||
<li>Someone has suffered a mutation.</li>
|
||||
</ul>
|
||||
</div>
|
||||
@@ -800,32 +618,32 @@ Your ship has a Warpspace Drive, designed for incredibly fast, but often unrelia
|
||||
<table style="border: 1px solid black;" width="99%" style="width: 99%" >
|
||||
<tr>
|
||||
<td><b><i>Distance</i></b></td>
|
||||
<td><b><i>Time (days)</i></b></td>
|
||||
<td><b><i>Burn</i></b></td>
|
||||
<td><b><i>Fuel (units)</i></b></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>Neighbors</b></td>
|
||||
<td>1</td>
|
||||
<td>1 Episode</td>
|
||||
<td>2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>Local</b></td>
|
||||
<td>2</td>
|
||||
<td>1 Episode</td>
|
||||
<td>4</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>Distant</b></td>
|
||||
<td>3</td>
|
||||
<td>1 Episode</td>
|
||||
<td>6</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>Remote</b></td>
|
||||
<td>5</td>
|
||||
<td>1 Episode</td>
|
||||
<td>10</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>Extreme</b></td>
|
||||
<td>10</td>
|
||||
<td>2 Episode</td>
|
||||
<td>20</td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -834,143 +652,44 @@ Your ship has a Warpspace Drive, designed for incredibly fast, but often unrelia
|
||||
</div>
|
||||
|
||||
<br><br>
|
||||
<h2>Secondary Systems</h2>
|
||||
<p style="text-align: center">
|
||||
Your ship starts with 3 Hardpoints you can attach
|
||||
secondary systems to. More Hardpoints for your ship cost
|
||||
200,000 Guilders each.<br>
|
||||
You can have up to a maximum of 6 Hardpoints.</p>
|
||||
<h2>Ship Upgrades</h2>
|
||||
</p>
|
||||
Buy new Upgrades when you roll Upgrade Complete. Some Upgrades are Secondary Systems, and require a Hardpoint.<br>
|
||||
You start with 3 open Hardpoints. Your ship class will tell you the maximum of how many Hardpoints you can have.
|
||||
|
||||
<h3>Hardpoints: <input name="attr_hardpoints" value="3" type="number"></h3>
|
||||
|
||||
<div class='sheet-3colrow'>
|
||||
<div style="text-align: left;" class='sheet-col'>
|
||||
<h4><input name="attr_medbaychk" type="checkbox">Expanded Cargo Bay</h4>
|
||||
<b>50,000 Guilders</b><br>
|
||||
Gives you 2 more Cargo slots. Not exciting, but potentially profitable!<br>
|
||||
<input name="attr_cargoch4" type="checkbox"><input name="attr_cargotxt4" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
|
||||
<input name="attr_cargoch5" type="checkbox"><input name="attr_cargotxt5" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
|
||||
|
||||
<h4><input name="attr_hiddchk" type="checkbox">Hidden Compartments</h4>
|
||||
<b>60,000 Guilders</b><br>
|
||||
Gives you hidden compartments that can conceal 1 slot of
|
||||
cargo. If your ship is scanned or searched, anything in the
|
||||
Hidden Compartments will not be found.<br>
|
||||
<input name="attr_cargoch6" type="checkbox"><input name="attr_cargotxt6" width="90%" style="width: 90%" type="text" Value="One unit of hidden Cargo. write it here"><br>
|
||||
|
||||
|
||||
<h4><input name="attr_medbaychk" type="checkbox">Medbay</h4>
|
||||
<b><input name="attr_medbaydis" type="checkbox"> Disabled<br>
|
||||
120,000 Guilders</b><br>
|
||||
Spending time in a medbay counts as treatment or rest as
|
||||
far as Harm is concerned.<br>
|
||||
|
||||
<h4><input name="attr_scoopchk" type="checkbox">Ram Scoop</h4>
|
||||
<b><input name="attr_ramscoopdis" type="checkbox"> Disabled<br>
|
||||
50,000 Guilders</b><br>
|
||||
When you use your ram scoop to collect fuel from a star,
|
||||
nebula, or gas giant, it takes 1 day to collect 1 Fuel.<br>
|
||||
<h4><input name="attr_shieldingchk" type="checkbox">Ship Shielding</h4>
|
||||
<b><input name="attr_shieldingdis" type="checkbox"> Disabled<br>
|
||||
60,000 Guilders</b><br>
|
||||
When you divert damage from another system to your ship shielding,
|
||||
for each point of damage your shields absorb, spend 3 Fuel.<br>
|
||||
</div>
|
||||
<div style="text-align: left;" class='sheet-col'>
|
||||
<h4><input name="attr_tetherchk" type="checkbox">Tether</h4>
|
||||
<b><input name="attr_tetherdis" type="checkbox"> Disabled<br>
|
||||
60,000 Guilders</b><br>
|
||||
Can automatically connect to inert objects. Can be fired at
|
||||
ships and stations within 1 kilometer using Fire Weapons.<br>
|
||||
|
||||
<h4><input name="attr_cryochk" type="checkbox">Cryo Pods</h4>
|
||||
<b><input name="attr_cryopodsdis" type="checkbox"> Disabled<br>
|
||||
10,000 Guilders per pod</b><br>
|
||||
When <b>a person is in suspended animation in a cryo pod</b>,
|
||||
they don’t use up life support. When <b>you use a cryo pod to
|
||||
escape a ship</b>, you are put into suspended animation and a
|
||||
rescue beacon is broadcast.<br>
|
||||
<h3 style="text-align: center;">Cryo Pods: <input name="attr_cryopods" value="0" type="number"></h3>
|
||||
|
||||
<h4><input name="attr_reinforcedchk" type="checkbox">Reinforced Systems</h4>
|
||||
<b><input name="attr_reinforceddis" type="checkbox"> Disabled<br>
|
||||
10,000 Guilders</b><br>
|
||||
When <b>you spout Technobabble about rerouting power</b>,
|
||||
You have Advantage to Spot Repairs.<br>
|
||||
<fieldset name="attr_UpgradesList" class="repeating_Upgrades">
|
||||
<input width="90%" style="width: 90%" name="attr_UpgradeNameTags" type="text" Value="Write in an upgrade and its Tags."><br>
|
||||
</select><br>
|
||||
|
||||
|
||||
<h4><input name="attr_sensorarrchk" type="checkbox">Sensor Array</h4>
|
||||
<b><input name="attr_sensorarr" type="checkbox"> Disabled<br>
|
||||
10,000 Guilders</b><br>
|
||||
When <b>you take the time to immerse yourself in the ocean of data from the sensor array</b>,
|
||||
you have Advantage when you roll Scanning, and you may also ask questions from the Scope It Out list<br>
|
||||
|
||||
<h4><input name="attr_targetingcompchk" type="checkbox">Targeting Computer</h4>
|
||||
<b><input name="attr_targetingcompdis" type="checkbox"> Disabled<br>
|
||||
10,000 Guilders</b><br>
|
||||
When you <b>work together with the Targeting Computer’s V.I.</b>,
|
||||
you have Advantage when you roll Fire Weapons!</br>
|
||||
<h2>Damage</h2>
|
||||
When <b>you are directed by a move or the SM to mark Harm</b>, for each Harm you receive, mark off one check in one of the Harm options.<br><br>
|
||||
<input name="attr_Superficial1" type="checkbox"><input name="attr_Superficial2" type="checkbox">
|
||||
<input name="attr_Superficial3" type="checkbox">
|
||||
<input name="attr_Superficial4" type="checkbox"><input name="attr_Superficial5" type="checkbox"><br>
|
||||
<b>Superficial Damage:</b>Carbon scoring, melted plating, or scratched paint. Superficial damage makes your ship look uglier,
|
||||
but it doesn’t have any negative effects. Frigates can take 2 points of Superficial Damage, Cruisers can take 3 Points, and Capital Ships can take 5.<br><br>
|
||||
<input name="attr_harmch3" type="checkbox"><b>I’m Rattled:</b> You’re shaken and shocked, you have Disadvantage ongoing to any +Slick or +Calculating rolls. Can be healed by Gathering your wits when you roll Recover, First Aid, or when a Scene ends.<br><br>
|
||||
<input name="attr_harmch4" type="checkbox"><b>I'm Hurt Bad:</b> You have severe bleeding or broken bones, you have Disadvantage ongoing to any roll requiring physical exertion. Can be healed by receiving medical treatment.<br><br>
|
||||
<input name="attr_harmch5" type="checkbox"><b>I’m Knocked out:</b> You’ve been knocked unconscious and can’t move, act, or even see anything. Can be healed by First Aid, 1 day of downtime, or when a Scene ends.<br><br>
|
||||
<input name="attr_harmch6" type="checkbox"><b>I can’t go on:</b> Your journey is over, you pass away, unmourned and unnoticed by the vast black of space.<br><br>
|
||||
|
||||
<textarea class="sheet-shortfield" width="99%" style="width: 99%" name="attr_targetingcomp" >
|
||||
Choose between 1 and 2 personality traits of your targeting computer: Bloodthirsty, Pacifist,
|
||||
Posh, Crude, Indecisive, Curious, Thoughtful, Loneyl</textarea>
|
||||
|
||||
</div>
|
||||
<div style="text-align: left;" class='sheet-col'>
|
||||
|
||||
<h4>Ship Weapon Tags</h4>
|
||||
<b>Range:</b>
|
||||
<ul>
|
||||
<li>Short: within 5 kilometers.</li>
|
||||
<li>Medium: between 5 and 20 kilometers.</li>
|
||||
<li>Long: Between 20 and 50 kilometers.</li>
|
||||
</ul>
|
||||
<b>Other Ship Weapon Tags:</b>
|
||||
<ul>
|
||||
<li>Proximity: It detonates when an enemy is near it.</li>
|
||||
<li>Twin-Linked: when you buy it, double the cost and double the damage.</li>
|
||||
<li>Penetrating: Ignores ship shielding.</li>
|
||||
<li>Overcharge: before you use the Fire Weapons or Blast Them Moves,
|
||||
you may spend 2 Fuel to double the weapons damage for this attack.</li>
|
||||
</ul>
|
||||
|
||||
<h4><input name="attr_missileschk" type="checkbox">Missiles</h4>
|
||||
<b><input name="attr_missilesdis" type="checkbox"> Disabled<br>
|
||||
70,000 Guilders</b><br>
|
||||
Short, medium, 2 Damage<br>
|
||||
|
||||
<h4><input name="attr_flakchk" type="checkbox">Flak Mines</h4>
|
||||
<b><input name="attr_flakdis" type="checkbox"> Disabled<br>
|
||||
100,000 Guilders</b><br>
|
||||
Proximity, 3 Damage<br>
|
||||
|
||||
<h4><input name="attr_plasmachk" type="checkbox">Plasma Cannon</h4>
|
||||
<b><input name="attr_plasmadis" type="checkbox"> Disabled<br>
|
||||
100,000 Guilders</b><br>
|
||||
Medium, Overcharge, 3 Damage<br>
|
||||
|
||||
<h4><input name="attr_Laserschk" type="checkbox">Lasers</h4>
|
||||
<b><input name="attr_Lasersdis" type="checkbox"> Disabled<br>
|
||||
60,000 Guilders</b><br>
|
||||
Short, medium, long, Overcharge, 1 Damage<br>
|
||||
|
||||
|
||||
<h4><input name="attr_Railgunchk" type="checkbox">Railgun</h4>
|
||||
<b><input name="attr_Railgundis" type="checkbox"> Disabled<br>
|
||||
150,000 Guilders</b><br>
|
||||
Long, Penetrating, 4 Damage<br>
|
||||
</div>
|
||||
</div>
|
||||
<br>
|
||||
</fieldset>
|
||||
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user