* Change of how the line break for macro works for weapons and actions. Tried to set it up

* Added custom gold values. See https://app.roll20.net/forum/post/2016392/#post-2126410  Removed from my TODO.
* Added Multiattack to the roll template. See See https://app.roll20.net/forum/post/2016392/#post-2128439  Removed from my TODO.
* Second damage bonus for weapons was not being calculated. Fixed that.
* Weapon bonuses do not apply unless bonuses is checked. Applied to to hit bonus, dmg bonus, secondary dmg bonus, bonus crit dmg.  Removed from my TODO.
This commit is contained in:
Mark
2015-06-30 17:23:22 +02:00
parent 84102d466e
commit c7364cdf4e
13 changed files with 409 additions and 96 deletions
File diff suppressed because one or more lines are too long
+10 -4
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@@ -5,14 +5,12 @@ This is a character sheet for use on Roll20.net with the latest (5th) edition of
### TODO
Short Term:
* Weapon bonuses should not apply unless "bonuses is checked"
* Actions: Allow for "Effects" to be whispered to the GM.
* Custom gold values https://app.roll20.net/forum/post/2016392/#post-2126410
* Revamp Traits. Keep fluff traits on the first page and for action like traits write "see Actions". Also include fluff traits on "Actions".
* Explore icons for damage types/resistances/etc https://app.roll20.net/forum/post/2110339/icons-for-damage-types-5e
* Allow for multiple attacks in 1 macro. See https://app.roll20.net/forum/post/2016392/#post-2128439
Long term:
* Explore icons for damage types/resistances/etc https://app.roll20.net/forum/post/2110339/icons-for-damage-types-5e
* Add saves and other stuff to class actions.
* Make spells automatically reduce the amount left
* Add "Conditions" that make sheet-wide changes when a condition is toggled.
* Use the new roll templates greater than to enhance ac targeting. https://app.roll20.net/forum/post/1977290/update-5-slash-20-improved-player-directory-and-new-roll-template-features
@@ -23,6 +21,14 @@ Long term:
### Changelog
**30th June 2015**
* Change of how the line break for macro works for weapons and actions. Tried to set it up
* Added custom gold values. See https://app.roll20.net/forum/post/2016392/#post-2126410 Removed from my TODO.
* Added Multiattack to the roll template. See See https://app.roll20.net/forum/post/2016392/#post-2128439 Removed from my TODO.
* Second damage bonus for weapons was not being calculated. Fixed that.
* Weapon bonuses do not apply unless bonuses is checked. Applied to to hit bonus, dmg bonus, secondary dmg bonus, bonus crit dmg. Removed from my TODO.
**29th June 2015**
* Added a setting to always hide initiative
+1 -1
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@@ -1,7 +1,7 @@
<div class="sheet-overall-wrapper">
<input class="sheet-tab-is-npc" type="checkbox" name="attr_is_npc" value="1"><span class="sheet-tab-is-npc"></span>
<input type="hidden" name="attr_is_pc" value="(1-@{is_npc})">
<span class="sheet-last-updated">Sheet version: 29th June 2015</span>
<span class="sheet-last-updated">Sheet version: 30th June 2015</span>
//= include pages/flags.html
<div class="sheet-important-text sheet-mar-b-md">Settings have been refactored. If you receive errors please go to the settings page and reselect all of them or use my API to do it.</div>
//= include pages/header.html
@@ -42,7 +42,7 @@
<input type="checkbox" name="attr_repeating_{{action_type}}actions_{{num}}_toggle_save_damage" class="sheet-tab-action sheet-toggle-sv-damage sheet-mar-t-md" value="@{repeating_{{action_type}}actions_{{num}}_var_save_damage}"><span class="sheet-tab-action sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span>
<input type="checkbox" name="attr_repeating_{{action_type}}actions_{{num}}_toggle_effects" class="sheet-tab-action sheet-toggle-effects" value="@{repeating_{{action_type}}actions_{{num}}_var_effects}"><span class="sheet-tab-action sheet-toggle-effects">Effects</span>
<input type="checkbox" name="attr_repeating_{{action_type}}actions_{{num}}_toggle_recharge" class="sheet-tab-action sheet-toggle-recharge" value="@{repeating_{{action_type}}actions_{{num}}_var_recharge}"><span class="sheet-tab-action sheet-toggle-recharge">Recharge</span>
<input type="checkbox" name="attr_repeating_{{action_type}}actions_{{num}}_toggle_macro" class="sheet-tab-action sheet-toggle-macro" value="@{repeating_{{action_type}}actions_{{num}}_var_macro}"><span class="sheet-tab-action sheet-toggle-macro">Macro</span>
<input type="checkbox" name="attr_repeating_{{action_type}}actions_{{num}}_toggle_macro" class="sheet-tab-action sheet-toggle-macro" value="@{output_option}@{repeating_{{action_type}}actions_{{num}}_macro}"><span class="sheet-tab-action sheet-toggle-macro">Macro</span>
<input type="hidden" name="attr_repeating_{{action_type}}actions_{{num}}_macro_options" value="@{repeating_{{action_type}}actions_{{num}}_toggle_emote} @{repeating_{{action_type}}actions_{{num}}_toggle_attack} @{repeating_{{action_type}}actions_{{num}}_toggle_crit} @{repeating_{{action_type}}actions_{{num}}_toggle_details} @{repeating_{{action_type}}actions_{{num}}_toggle_reach} @{repeating_{{action_type}}actions_{{num}}_toggle_range} @{repeating_{{action_type}}actions_{{num}}_toggle_target} @{repeating_{{action_type}}actions_{{num}}_toggle_damage} @{repeating_{{action_type}}actions_{{num}}_toggle_alt_damage} @{repeating_{{action_type}}actions_{{num}}_toggle_second_damage} @{repeating_{{action_type}}actions_{{num}}_toggle_save} @{repeating_{{action_type}}actions_{{num}}_toggle_save_damage} @{repeating_{{action_type}}actions_{{num}}_toggle_effects} @{repeating_{{action_type}}actions_{{num}}_toggle_recharge}">
@@ -175,7 +175,7 @@
</div>
<div class="sheet-row sheet-toggle-macro sheet-mar-t-sm">
<div class="sheet-col-1 sheet-center">
<textarea class="sheet-small-textarea" name="attr_repeating_{{action_type}}actions_{{num}}_macro"></textarea>
<textarea class="sheet-small-textarea" name="attr_repeating_{{action_type}}actions_{{num}}_macro" value=""></textarea>
<div class="sheet-small-label">Macro</div>
</div>
</div>
@@ -15,6 +15,6 @@
<input class="sheet-center sheet-pseudo-disabled" type="text" name="attr_repeating_actions_{{num}}_range">
</div>
<div class="sheet-col-07 sheet-vert-middle">
<button type="roll" name="roll_repeating_actions_{{num}}_action" value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_{{num}}_name}}} {{action_type=@{repeating_actions_{{num}}_type}}} @{repeating_actions_{{num}}_macro_options}"></button>
<button type="roll" name="roll_repeating_actions_{{num}}_action" value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_{{num}}_name}}} {{action_type=@{repeating_actions_{{num}}_type}}} @{repeating_actions_{{num}}_macro_options} \n@{repeating_actions_{{num}}_macro}"></button>
</div>
</div>
@@ -3,13 +3,13 @@
<input class="sheet-pseudo-disabled" type="text" name="attr_repeating_weapons_melee_{{num}}_name">
</div>
<div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm">
<input class="sheet-center sheet-pseudo-disabled" type="number" name="attr_repeating_weapons_melee_{{num}}_to_hit" value="@{repeating_weapons_melee_{{num}}_proficient} + @{repeating_weapons_melee_{{num}}_attack_stat} + @{repeating_weapons_melee_{{num}}_attack_bonus}" disabled="disabled">
<input class="sheet-center" type="number" name="attr_repeating_weapons_melee_{{num}}_to_hit" value="@{repeating_weapons_melee_{{num}}_proficient} + @{repeating_weapons_melee_{{num}}_attack_stat} + ({repeating_weapons_melee_{{num}}_attack_bonus} * @{repeating_weapons_melee_{{num}}_toggle_bonuses})" disabled="disabled">
</div>
<div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm">
<input class="sheet-center sheet-pseudo-disabled" type="text" name="attr_repeating_weapons_melee_{{num}}_dmg" value="0">
</div>
<div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm">
<input class="sheet-center sheet-pseudo-disabled" type="number" name="attr_repeating_weapons_melee_{{num}}_dmg_total" value="@{repeating_weapons_melee_{{num}}_dmg_stat} + @{repeating_weapons_melee_{{num}}_dmg_bonus}" disabled="disabled">
<input class="sheet-center" type="number" name="attr_repeating_weapons_melee_{{num}}_dmg_total" value="@{repeating_weapons_melee_{{num}}_dmg_stat} + (@{repeating_weapons_melee_{{num}}_dmg_bonus} * @{repeating_weapons_melee_{{num}}_toggle_bonuses})" disabled="disabled">
</div>
<div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm">
<input class="sheet-center sheet-pseudo-disabled" type="text" name="attr_repeating_weapons_melee_{{num}}_reach">
@@ -17,6 +17,6 @@
<div class="sheet-col-09"></div>
<div class="sheet-col-13"></div>
<div class="sheet-col-07 sheet-vert-middle">
<button type="roll" name="roll_repeating_weapons_melee_{{num}}_weapon" value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_{{num}}_name}}} {{melee=1}} @{repeating_weapons_melee_{{num}}_macro_options} @{classactionmeleeweapon}} \n@{output_option} @{repeating_weapons_melee_{{num}}_macro}"></button>
<button type="roll" name="roll_repeating_weapons_melee_{{num}}_weapon" value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_{{num}}_name}}} {{melee=1}} @{classactionmeleeweapon} @{repeating_weapons_melee_{{num}}_macro_options} \n@{repeating_weapons_melee_{{num}}_macro}"></button>button
</div>
</div>
@@ -3,13 +3,13 @@
<input class="sheet-pseudo-disabled" type="text" name="attr_repeating_weapons_ranged_{{num}}_name">
</div>
<div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm">
<input class="sheet-center sheet-pseudo-disabled" type="number" name="attr_repeating_weapons_ranged_{{num}}_to_hit" value="@{repeating_weapons_ranged_{{num}}_proficient} + @{repeating_weapons_ranged_{{num}}_attack_stat} + @{repeating_weapons_ranged_{{num}}_attack_bonus}" disabled="disabled">
<input class="sheet-center" type="number" name="attr_repeating_weapons_ranged_{{num}}_to_hit" value="@{repeating_weapons_ranged_{{num}}_proficient} + @{repeating_weapons_ranged_{{num}}_attack_stat} + (@{repeating_weapons_ranged_{{num}}_attack_bonus} * @{repeating_weapons_ranged_{{num}}_toggle_bonuses})" disabled="disabled">
</div>
<div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm">
<input class="sheet-center sheet-pseudo-disabled" type="text" name="attr_repeating_weapons_ranged_{{num}}_dmg" value="0">
</div>
<div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm">
<input class="sheet-center sheet-pseudo-disabled" type="number" name="attr_repeating_weapons_ranged_{{num}}_dmg_total" value="@{repeating_weapons_ranged_{{num}}_dmg_stat} + @{repeating_weapons_ranged_{{num}}_dmg_bonus}" disabled="disabled">
<input class="sheet-center" type="number" name="attr_repeating_weapons_ranged_{{num}}_dmg_total" value="@{repeating_weapons_ranged_{{num}}_dmg_stat} + (@{repeating_weapons_ranged_{{num}}_dmg_bonus} * @{repeating_weapons_ranged_{{num}}_toggle_bonuses})" disabled="disabled">
</div>
<div class="sheet-col-19 sheet-vert-middle sheet-pad-r-sm">
<input class="sheet-center sheet-pseudo-disabled" type="text" name="attr_repeating_weapons_ranged_{{num}}_range">
@@ -18,6 +18,6 @@
<input class="sheet-center" type="number" name="attr_repeating_weapons_ranged_{{num}}_ammo" min="0" value="1">
</div>
<div class="sheet-col-07 sheet-vert-middle">
<button type="roll" name="roll_repeating_weapons_ranged_{{num}}_weapon" value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_{{num}}_name}}} {{ranged=1}} @{repeating_weapons_ranged_{{num}}_macro_options} @{classactionrangedweapon} \n@{output_option} @{repeating_weapons_ranged_{{num}}_macro}"></button>
<button type="roll" name="roll_repeating_weapons_ranged_{{num}}_weapon" value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_{{num}}_name}}} {{ranged=1}} @{classactionrangedweapon} @{repeating_weapons_ranged_{{num}}_macro_options} \n@{repeating_weapons_ranged_{{num}}_macro}"></button>
</div>
</div>
@@ -6,8 +6,8 @@
<input type="hidden" name="attr_repeating_weapons_melee_{{num}}_var_attack" value="{{attack=[[d20cs>@{repeating_weapons_melee_{{num}}_crit_range}@{d20_mod} + @{repeating_weapons_melee_{{num}}_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_melee_{{num}}_crit_range}@{d20_mod} + @{repeating_weapons_melee_{{num}}_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}}">
<input type="hidden" name="attr_repeating_weapons_melee_{{num}}_var_reach" value="{{reach=@{repeating_weapons_melee_{{num}}_reach}}}">
<input type="hidden" name="attr_repeating_weapons_melee_{{num}}_var_damage" value="{{action_damage=[[@{repeating_weapons_melee_{{num}}_dmg} + @{repeating_weapons_melee_{{num}}_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus}) + 0d0]]}} {{action_damage_type=@{repeating_weapons_melee_{{num}}_dmg_type}}}">
<input type="hidden" name="attr_repeating_weapons_melee_{{num}}_var_second_damage" value="{{action_second_damage=[[@{repeating_weapons_melee_{{num}}_second_dmg} + 0d0]]}} {{action_second_damage_type=@{repeating_weapons_melee_{{num}}_second_dmg_type}}}">
<input type="hidden" name="attr_repeating_weapons_melee_{{num}}_var_crit" value="{{can_crit=1}} {{action_crit_damage=[[@{repeating_weapons_melee_{{num}}_dmg} + @{repeating_weapons_melee_{{num}}_bonus_crit_dmg} + 0d0]]}} {{action_crit_damage_adv=[[@{repeating_weapons_melee_{{num}}_dmg} + @{repeating_weapons_melee_{{num}}_bonus_crit_dmg} + 0d0]]}} {{action_second_crit_damage=[[@{repeating_weapons_melee_{{num}}_second_dmg} + 0d0]]}} {{action_second_crit_damage_adv=[[@{repeating_weapons_melee_{{num}}_second_dmg} + 0d0]]}}">
<input type="hidden" name="attr_repeating_weapons_melee_{{num}}_var_second_damage" value="{{action_second_damage=[[@{repeating_weapons_melee_{{num}}_second_dmg} + (@{repeating_weapons_melee_{{num}}_second_dmg_bonus} * @{repeating_weapons_melee_{{num}}_toggle_bonuses}) + 0d0]]}} {{action_second_damage_type=@{repeating_weapons_melee_{{num}}_second_dmg_type}}}">
<input type="hidden" name="attr_repeating_weapons_melee_{{num}}_var_crit" value="{{can_crit=1}} {{action_crit_damage=[[@{repeating_weapons_melee_{{num}}_dmg} + (@{repeating_weapons_melee_{{num}}_bonus_crit_dmg} * @{repeating_weapons_melee_{{num}}_toggle_bonuses}) + 0d0]]}} {{action_crit_damage_adv=[[@{repeating_weapons_melee_{{num}}_dmg} + (@{repeating_weapons_melee_{{num}}_bonus_crit_dmg} * @{repeating_weapons_melee_{{num}}_toggle_bonuses}) + 0d0]]}} {{action_second_crit_damage=[[@{repeating_weapons_melee_{{num}}_second_dmg} + 0d0]]}} {{action_second_crit_damage_adv=[[@{repeating_weapons_melee_{{num}}_second_dmg} + 0d0]]}}">
<input type="hidden" name="attr_repeating_weapons_melee_{{num}}_var_bonuses" value="1">
<input type="hidden" name="attr_repeating_weapons_melee_{{num}}_var_crit_bonus" value="1">
@@ -19,14 +19,14 @@
<input type="checkbox" name="attr_repeating_weapons_melee_{{num}}_toggle_crit" class="sheet-tab-action sheet-toggle-crit sheet-mar-t-md" value="@{repeating_weapons_melee_{{num}}_var_crit}"><span class="sheet-tab-action sheet-toggle-crit sheet-mar-t-md">Crit</span>
<input type="checkbox" name="attr_repeating_weapons_melee_{{num}}_toggle_crit_bonus" class="sheet-tab-action sheet-toggle-crit-bonus sheet-mar-t-nine" value="@{repeating_weapons_melee_{{num}}_var_crit_bonus}"><span class="sheet-tab-action sheet-toggle-crit-bonus sheet-mar-t-nine">Bonus</span>
<input type="checkbox" name="attr_repeating_weapons_melee_{{num}}_toggle_bonuses" class="sheet-tab-action sheet-toggle-bonuses" value="@{repeating_weapons_melee_{{num}}_var_bonuses}"><span class="sheet-tab-action sheet-toggle-bonuses">Bonuses</span>
<input type="checkbox" name="attr_repeating_weapons_melee_{{num}}_toggle_macro" class="sheet-tab-action sheet-toggle-macro" value="@{repeating_weapons_melee_{{num}}_var_macro}"><span class="sheet-tab-action sheet-toggle-macro">Macro</span>
<input type="checkbox" name="attr_repeating_weapons_melee_{{num}}_toggle_macro" class="sheet-tab-action sheet-toggle-macro"><span class="sheet-tab-action sheet-toggle-macro">Macro</span>
<input type="hidden" name="attr_repeating_weapons_melee_{{num}}_macro_options" value="@{repeating_weapons_melee_{{num}}_toggle_emote} @{repeating_weapons_melee_{{num}}_toggle_attack} @{repeating_weapons_melee_{{num}}_toggle_crit} @{repeating_weapons_melee_{{num}}_toggle_reach} @{repeating_weapons_melee_{{num}}_toggle_damage} @{repeating_weapons_melee_{{num}}_toggle_second_damage}">
<div class="sheet-action-button-group sheet-right">
<div class="sheet-row">
<div class="sheet-col sheet-center sheet-vert-middle">
<button type="roll" name="roll_repeating_weapons_melee_{{num}}_weapon" value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_{{num}}_name}}} {{melee=1}} @{repeating_weapons_melee_{{num}}_macro_options} @{classactionmeleeweapon} \n@{repeating_weapons_melee_{{num}}_macro}">
<button type="roll" name="roll_repeating_weapons_melee_{{num}}_weapon" value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_{{num}}_name}}} {{melee=1}} @{classactionmeleeweapon} @{repeating_weapons_melee_{{num}}_macro_options} \n@{repeating_weapons_melee_{{num}}_macro}">
<span>Melee</span>
</button>
</div>
@@ -56,11 +56,11 @@
<div class="sheet-small-label">Atk Stat</div>
</div>
<div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_repeating_weapons_melee_{{num}}_attack_bonus" value="0">
<input class="sheet-center" type="number" name="attr_repeating_weapons_melee_{{num}}_attack_bonus" value="0">
<div class="sheet-small-label">+Atk</div>
</div>
<div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_repeating_weapons_melee_{{num}}_to_hit" value="@{repeating_weapons_melee_{{num}}_proficient} + @{repeating_weapons_melee_{{num}}_attack_stat} + @{repeating_weapons_melee_{{num}}_attack_bonus}" disabled="disabled">
<input class="sheet-center" type="number" name="attr_repeating_weapons_melee_{{num}}_to_hit" value="@{repeating_weapons_melee_{{num}}_proficient} + @{repeating_weapons_melee_{{num}}_attack_stat} + ({repeating_weapons_melee_{{num}}_attack_bonus} * @{repeating_weapons_melee_{{num}}_toggle_bonuses})" disabled="disabled">
<div class="sheet-small-label">To Hit</div>
</div>
<div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm">
@@ -85,11 +85,11 @@
<div class="sheet-small-label">Dmg Stat</div>
</div>
<div class="sheet-col-04 sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_repeating_weapons_melee_{{num}}_dmg_bonus" value="0">
<input class="sheet-center" type="number" name="attr_repeating_weapons_melee_{{num}}_dmg_bonus" value="0">
<div class="sheet-small-label">+Dmg</div>
</div>
<div class="sheet-col-04 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_repeating_weapons_melee_{{num}}_dmg_total" value="@{repeating_weapons_melee_{{num}}_dmg_stat} + @{repeating_weapons_melee_{{num}}_dmg_bonus}" disabled="disabled">
<input class="sheet-center" type="number" name="attr_repeating_weapons_melee_{{num}}_dmg_total" value="@{repeating_weapons_melee_{{num}}_dmg_stat} + (@{repeating_weapons_melee_{{num}}_dmg_bonus} * @{repeating_weapons_melee_{{num}}_toggle_bonuses})" disabled="disabled">
<div class="sheet-small-label">Dmg Mod</div>
</div>
<div class="sheet-col-10 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm">
@@ -101,7 +101,7 @@
<div class="sheet-small-label">2nd Dmg Dice</div>
</div>
<div class="sheet-col-04 sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_repeating_weapons_melee_{{num}}_second_dmg_bonus" value="0">
<input class="sheet-center" type="number" name="attr_repeating_weapons_melee_{{num}}_second_dmg_bonus" value="0">
<div class="sheet-small-label">2nd +Dmg</div>
</div>
<div class="sheet-col-10 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm">
@@ -8,8 +8,8 @@
<input type="hidden" name="attr_repeating_weapons_ranged_{{num}}_var_ammo" value="{{ammo=[[@{repeating_weapons_ranged_{{num}}_ammo}-@{repeating_weapons_ranged_{{num}}_toggle_ammo_auto}]]}} {{ammo_auto=@{repeating_weapons_ranged_{{num}}_toggle_ammo_auto}}} {{ammo_field=repeating_weapons_ranged_{{num}}_ammo}}">
<input type="hidden" name="attr_repeating_weapons_ranged_{{num}}_var_ammo_auto" value="1">
<input type="hidden" name="attr_repeating_weapons_ranged_{{num}}_var_damage" value="{{action_damage=[[@{repeating_weapons_ranged_{{num}}_dmg} + @{repeating_weapons_ranged_{{num}}_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus}) + 0d0]]}} {{action_damage_type=@{repeating_weapons_ranged_{{num}}_dmg_type}}}">
<input type="hidden" name="attr_repeating_weapons_ranged_{{num}}_var_second_damage" value="{{action_second_damage=[[@{repeating_weapons_ranged_{{num}}_second_dmg} + 0d0]]}} {{action_second_damage_type=@{repeating_weapons_ranged_{{num}}_second_dmg_type}}}">
<input type="hidden" name="attr_repeating_weapons_ranged_{{num}}_var_crit" value="{{can_crit=1}} {{action_crit_damage=[[@{repeating_weapons_ranged_{{num}}_dmg} + @{repeating_weapons_ranged_{{num}}_bonus_crit_dmg} + 0d0]]}} {{action_crit_damage_adv=[[@{repeating_weapons_ranged_{{num}}_dmg} + @{repeating_weapons_ranged_{{num}}_bonus_crit_dmg} + 0d0]]}} {{action_second_crit_damage=[[@{repeating_weapons_ranged_{{num}}_second_dmg} + 0d0]]}} {{action_second_crit_damage_adv=[[@{repeating_weapons_ranged_{{num}}_second_dmg} + 0d0]]}}">
<input type="hidden" name="attr_repeating_weapons_ranged_{{num}}_var_second_damage" value="{{action_second_damage=[[@{repeating_weapons_ranged_{{num}}_second_dmg} + (@{repeating_weapons_ranged_{{num}}_second_dmg_bonus} * @{repeating_weapons_ranged_{{num}}_toggle_bonuses}) + 0d0]]}} {{action_second_damage_type=@{repeating_weapons_ranged_{{num}}_second_dmg_type}}}">
<input type="hidden" name="attr_repeating_weapons_ranged_{{num}}_var_crit" value="{{can_crit=1}} {{action_crit_damage=[[@{repeating_weapons_ranged_{{num}}_dmg} + (@{repeating_weapons_ranged_{{num}}_bonus_crit_dmg} * @{repeating_weapons_ranged_{{num}}_toggle_bonuses}) + 0d0]]}} {{action_crit_damage_adv=[[@{repeating_weapons_ranged_{{num}}_dmg} + (@{repeating_weapons_ranged_{{num}}_bonus_crit_dmg} * @{repeating_weapons_ranged_{{num}}_toggle_bonuses}) + 0d0]]}} {{action_second_crit_damage=[[@{repeating_weapons_ranged_{{num}}_second_dmg} + 0d0]]}} {{action_second_crit_damage_adv=[[@{repeating_weapons_ranged_{{num}}_second_dmg} + 0d0]]}}">
<input type="hidden" name="attr_repeating_weapons_ranged_{{num}}_var_bonuses" value="1">
<input type="hidden" name="attr_repeating_weapons_ranged_{{num}}_var_crit_bonus" value="1">
@@ -23,14 +23,14 @@
<input type="checkbox" name="attr_repeating_weapons_ranged_{{num}}_toggle_crit" class="sheet-tab-action sheet-toggle-crit sheet-mar-t-md" value="@{repeating_weapons_ranged_{{num}}_var_crit}"><span class="sheet-tab-action sheet-toggle-crit sheet-mar-t-md">Crit</span>
<input type="checkbox" name="attr_repeating_weapons_ranged_{{num}}_toggle_crit_bonus" class="sheet-tab-action sheet-toggle-crit-bonus sheet-mar-t-nine" value="@{repeating_weapons_ranged_{{num}}_var_crit_bonus}"><span class="sheet-tab-action sheet-toggle-crit-bonus sheet-mar-t-nine">Bonus</span>
<input type="checkbox" name="attr_repeating_weapons_ranged_{{num}}_toggle_bonuses" class="sheet-tab-action sheet-toggle-bonuses" value="@{repeating_weapons_ranged_{{num}}_var_bonuses}"><span class="sheet-tab-action sheet-toggle-bonuses">Bonuses</span>
<input type="checkbox" name="attr_repeating_weapons_ranged_{{num}}_toggle_macro" class="sheet-tab-action sheet-toggle-macro" value="@{repeating_weapons_ranged_{{num}}_var_macro}"><span class="sheet-tab-action sheet-toggle-macro">Macro</span>
<input type="checkbox" name="attr_repeating_weapons_ranged_{{num}}_toggle_macro" class="sheet-tab-action sheet-toggle-macro"><span class="sheet-tab-action sheet-toggle-macro">Macro</span>
<input type="hidden" name="attr_repeating_weapons_ranged_{{num}}_macro_options" value="@{repeating_weapons_ranged_{{num}}_toggle_emote} @{repeating_weapons_ranged_{{num}}_toggle_attack} @{repeating_weapons_ranged_{{num}}_toggle_crit} @{repeating_weapons_ranged_{{num}}_toggle_range} @{repeating_weapons_ranged_{{num}}_toggle_ammo} @{repeating_weapons_ranged_{{num}}_toggle_damage} @{repeating_weapons_ranged_{{num}}_toggle_second_damage}">
<div class="sheet-action-button-group sheet-right">
<div class="sheet-row">
<div class="sheet-col sheet-center sheet-vert-middle">
<button type="roll" name="roll_repeating_weapons_ranged_{{num}}_weapon" value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_{{num}}_name}}} {{ranged=1}} @{repeating_weapons_ranged_{{num}}_macro_options} @{classactionrangedweapon} \n@{repeating_weapons_ranged_{{num}}_macro}">
<button type="roll" name="roll_repeating_weapons_ranged_{{num}}_weapon" value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_{{num}}_name}}} {{ranged=1}} @{classactionrangedweapon} @{repeating_weapons_ranged_{{num}}_macro_options} \n@{repeating_weapons_ranged_{{num}}_macro}">
<span>Ranged</span>
</button>
</div>
@@ -60,11 +60,11 @@
<div class="sheet-small-label">Atk Stat</div>
</div>
<div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_repeating_weapons_ranged_{{num}}_attack_bonus" value="0">
<input class="sheet-center" type="number" name="attr_repeating_weapons_ranged_{{num}}_attack_bonus" value="0">
<div class="sheet-small-label">+Atk</div>
</div>
<div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_repeating_weapons_ranged_{{num}}_to_hit" value="@{repeating_weapons_ranged_{{num}}_proficient} + @{repeating_weapons_ranged_{{num}}_attack_stat} + @{repeating_weapons_ranged_{{num}}_attack_bonus}" disabled="disabled">
<input class="sheet-center" type="number" name="attr_repeating_weapons_ranged_{{num}}_to_hit" value="@{repeating_weapons_ranged_{{num}}_proficient} + @{repeating_weapons_ranged_{{num}}_attack_stat} + (@{repeating_weapons_ranged_{{num}}_attack_bonus} * @{repeating_weapons_ranged_{{num}}_toggle_bonuses})" disabled="disabled">
<div class="sheet-small-label">To Hit</div>
</div>
<div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm">
@@ -96,11 +96,11 @@
<div class="sheet-small-label">Dmg Stat</div>
</div>
<div class="sheet-col-04 sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_repeating_weapons_ranged_{{num}}_dmg_bonus" value="0">
<input class="sheet-center" type="number" name="attr_repeating_weapons_ranged_{{num}}_dmg_bonus" value="0">
<div class="sheet-small-label">+Dmg</div>
</div>
<div class="sheet-col-04 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_repeating_weapons_ranged_{{num}}_dmg_total" value="@{repeating_weapons_ranged_{{num}}_dmg_stat} + @{repeating_weapons_ranged_{{num}}_dmg_bonus}" disabled="disabled">
<input class="sheet-center" type="number" name="attr_repeating_weapons_ranged_{{num}}_dmg_total" value="@{repeating_weapons_ranged_{{num}}_dmg_stat} + (@{repeating_weapons_ranged_{{num}}_dmg_bonus} * @{repeating_weapons_ranged_{{num}}_toggle_bonuses})" disabled="disabled">
<div class="sheet-small-label">Dmg Mod</div>
</div>
<div class="sheet-col-10 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm">
+2 -2
View File
@@ -472,7 +472,7 @@
<div class="sheet-col-1-3 sheet-center sheet-pad-l-sm">
<div class="sheet-wrap-box sheet-initiative">
<input class="sheet-center sheet-no-spin sheet-initiative-total" type="number" name="attr_initiative_overall" value="(@{dexterity_mod} + @{initiative} + @{jack_of_all_trades})" disabled="disabled">
<button type="roll" name="roll_Initiative" value="@{initiative_output_option} @{output_option} &{template:5eDefault} {{character_name=@{character_name}}} @{show_character_name} {{title=Initiative}} {{subheader=Ability Check}} {{rollname=Initiative}} {{roll=[[d20@{d20_mod} + @{initiative_to_tracker} + [[@{initiative_tie_breaker}]] + (@{global_check_bonus})]]}} @{classactioninitiative}"></button>
<button type="roll" name="roll_Initiative" value="@{initiative_output_option} &{template:5eDefault} {{character_name=@{character_name}}} @{show_character_name} {{title=Initiative}} {{subheader=Ability Check}} {{rollname=Initiative}} {{roll=[[d20@{d20_mod} + @{initiative_to_tracker} + [[@{initiative_tie_breaker}]] + (@{global_check_bonus})]]}} @{classactioninitiative}"></button>
<div class="sheet-wrap-box-title">Initiative</div>
</div>
</div>
@@ -665,7 +665,7 @@
</div>
</div>
<div class="sheet-col-15 sheet-center sheet-vert-middle">
<button type="roll" name="roll_Death_Saving_Throw" value="@{death_save_output_option} @{output_option} &{template:5eDefault} {{deathsave=1}} {{character_name=@{character_name}}} @{show_character_name} @{show_character_name} {{emote=dices with death!}} {{title=Death Save}} {{subheader=Saving Throw}} {{rollname=Death save}} {{roll=[[d20@{d20_mod} + (@{global_saving_bonus})]]}} {{rolladv=[[d20@{d20_mod} + (@{global_saving_bonus})]]}} @{classactiondeathsave}">
<button type="roll" name="roll_Death_Saving_Throw" value="@{death_save_output_option} &{template:5eDefault} {{deathsave=1}} {{character_name=@{character_name}}} @{show_character_name} @{show_character_name} {{emote=dices with death!}} {{title=Death Save}} {{subheader=Saving Throw}} {{rollname=Death save}} {{roll=[[d20@{d20_mod} + (@{global_saving_bonus})]]}} {{rolladv=[[d20@{d20_mod} + (@{global_saving_bonus})]]}} @{classactiondeathsave}">
<span class="sheet-pictos">k</span>
</button>
</div>
+85 -62
View File
@@ -4,77 +4,111 @@
<span class="sheet-german">Münzen im Besitz </span>
<span class="sheet-pictos">h</span>
</h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-6 sheet-center sheet-small-label sheet-pad-r-sm">
<span class="sheet-english">CP</span>
<span class="sheet-german">KM</span>
<div class="sheet-row">
<div class="sheet-col-15 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_cp" value="0" min="0" step="1">
<div class="sheet-small-label">
<span class="sheet-english">CP</span>
<span class="sheet-german">KM</span>
</div>
</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label sheet-pad-r-sm">
<span class="sheet-english">SP</span>
<span class="sheet-german">SM</span>
<div class="sheet-col-15 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_sp" value="0" min="0" step="1">
<div class="sheet-small-label">
<span class="sheet-english">SP</span>
<span class="sheet-german">SM</span>
</div>
</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label sheet-pad-r-sm">
<span class="sheet-english">EP</span>
<span class="sheet-german">EM</span>
<div class="sheet-col-15 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_ep" value="0" min="0" step="1">
<div class="sheet-small-label">
<span class="sheet-english">EP</span>
<span class="sheet-german">EM</span>
</div>
</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label sheet-pad-r-sm">
<span class="sheet-english">GP</span>
<span class="sheet-german">GM</span>
<div class="sheet-col-15 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_gp" value="0" min="0" step="1">
<div class="sheet-small-label">
<span class="sheet-english">GP</span>
<span class="sheet-german">GM</span>
</div>
</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label sheet-pad-r-sm">
<span class="sheet-english">PP</span>
<span class="sheet-german">PM</span>
<div class="sheet-col-15 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_pp" value="0" min="0" step="1">
<div class="sheet-small-label">
<span class="sheet-english">PP</span>
<span class="sheet-german">PM</span>
</div>
</div>
<div class="sheet-col-1-6 sheet-center sheet-small-label sheet-pad-r-sm">
<span class="sheet-english">Total GP Value</span>
<span class="sheet-german">GM Gesamtwert</span>
<div class="sheet-col-25 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_money_total_gp" value="(@{cp} / @{copper_per_gold}) + (@{sp} / @{silver_per_gold}) + (@{ep} / @{electrum_per_gold}) + @{gp} + (@{pp} * @{platinum_per_gold})" class="sheet-bold" disabled="disabled">
<div class="sheet-small-label sheet-bold">
<span class="sheet-english">Total GP Value</span>
<span class="sheet-german">GM Gesamtwert</span>
</div>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-6 sheet-pad-r-sm" title="Copper Pieces"><input type="number" name="attr_cp" value="0" min="0" step="1"></div>
<div class="sheet-col-1-6 sheet-pad-r-sm" title="Silver Pieces"><input type="number" name="attr_sp" value="0" min="0" step="1"></div>
<div class="sheet-col-1-6 sheet-pad-r-sm" title="Electrum Pieces"><input type="number" name="attr_ep" value="0" min="0" step="1"></div>
<div class="sheet-col-1-6 sheet-pad-r-sm" title="Gold Pieces"><input type="number" name="attr_gp" value="0" min="0" step="1"></div>
<div class="sheet-col-1-6 sheet-pad-r-sm" title="Platinum Pieces"><input type="number" name="attr_pp" value="0" min="0" step="1"></div>
<div class="sheet-col-1-6 sheet-pad-r-sm" title="Total (in Gold Pieces)"><input type="number" name="attr_money_total_gp" value="(@{cp} / 100) + (@{sp} / 10) + (@{ep} / 2) + @{gp} + (@{pp} * 10) " disabled="disabled"></div>
</div>
<h4 class="sheet-center">
<span class="sheet-english">Weight </span>
<span class="sheet-german">Gewicht </span>
<span class="sheet-pictos">a</span></h4>
<div class="sheet-row sheet-sub-header sheet-relative">
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-pad-r-sm">
<span class="sheet-english">Inventory</span>
<span class="sheet-german">Inventar</span>
<div class="sheet-col-10 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_inventory_weight" value="@{inventory_weight_calc}" disabled="disabled">
<div class="sheet-small-label">
<span class="sheet-english">Inventory</span>
<span class="sheet-german">Inventar</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-pad-r-sm">
<span class="sheet-english">Coin</span>
<span class="sheet-german">Münzen</span>
<div class="sheet-col-10 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_coin_weight" value="((@{CP} + @{SP} + @{EP} + @{GP} + @{PP}) / 50)" disabled="disabled">
<div class="sheet-small-label">
<span class="sheet-english">Coin</span>
<span class="sheet-german">Münzen</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-pad-r-sm">
<span class="sheet-english">Other</span>
<span class="sheet-german">Anderes</span>
<div class="sheet-col-10 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_other_weight" value="0" min="0" step="0.01">
<div class="sheet-small-label">
<span class="sheet-english">Other</span>
<span class="sheet-german">Anderes</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-pad-r-lg">
<span class="sheet-english">Total</span>
<span class="sheet-german">Gesamt</span>
<div class="sheet-col-30 sheet-center sheet-pad-r-lg">
<input type="number" name="attr_total_weight" value="@{inventory_weight} + @{coin_weight} + @{other_weight}" class="sheet-bold" disabled="disabled">
<div class="sheet-small-label sheet-bold">
<span class="sheet-english">Total</span>
<span class="sheet-german">Gesamt</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-pad-r-sm">
<span class="sheet-english">Carrying Max</span>
<span class="sheet-german">Max Tragelast</span>
<div class="sheet-col-10 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_total_weight_max" title="The maximum total weight your character can carry" value="@{strength}*15" disabled="disabled">
<div class="sheet-small-label">
<span class="sheet-english">Carrying Max</span>
<span class="sheet-german">Max Tragelast</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-pad-r-sm">
<span class="sheet-english">Push/Drag/Lift</span>
<span class="sheet-german">Schieben/Ziehen/Heben</span>
<div class="sheet-col-10 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_max_push_drag_lift" title="This is the maximum weight you can push/drag/lift. If the weight you are pushing/dragging/carrying exceeds your maximum carrying capacity then your speed drops to 5 feet" value="@{strength}*30" disabled="disabled">
<div class="sheet-small-label">
<span class="sheet-english">Push/Drag/Lift</span>
<span class="sheet-german">Schieben/Ziehen/Heben</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-pad-r-sm">
<span class="sheet-english">Encumbered</span>
<span class="sheet-german">Beladen</span>
<div class="sheet-col-10 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_encumbered" value="5*@{strength}" disabled="disabled">
<div class="sheet-small-label">
<span class="sheet-english">Encumbered</span>
<span class="sheet-german">Beladen</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-pad-r-sm">
<span class="sheet-english">H. Encumbered</span>
<span class="sheet-german">H. Encumbered</span>
<div class="sheet-col-10 sheet-center sheet-pad-r-sm">
<input type="number" name="attr_heavily_encumbered" value="10*@{strength}" disabled="disabled">
<div class="sheet-small-label">
<span class="sheet-english">H. Encumbered</span>
<span class="sheet-german">H. Encumbered</span>
</div>
</div>
<div class="sheet-col sheet-tooltip-position-wrapper">
<div class="sheet-tooltip">
@@ -87,17 +121,6 @@
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm"><input type="number" name="attr_inventory_weight" value="@{inventory_weight_calc}" disabled="disabled"></div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm"><input type="number" name="attr_coin_weight" value="((@{CP} + @{SP} + @{EP} + @{GP} + @{PP}) / 50)" disabled="disabled"></div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm"><input type="number" name="attr_other_weight" value="0" min="0" step="0.01"></div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-lg"><input type="number" name="attr_total_weight" value="@{inventory_weight} + @{coin_weight} + @{other_weight}" disabled="disabled"></div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm"><input type="number" name="attr_total_weight_max" title="The maximum total weight your character can carry" value="@{strength}*15" disabled="disabled"></div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm"><input type="number" name="attr_max_push_drag_lift" title="This is the maximum weight you can push/drag/lift. If the weight you are pushing/dragging/carrying exceeds your maximum carrying capacity then your speed drops to 5 feet" value="@{strength}*30" disabled="disabled"></div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm" title="Encumbered"><input type="number" name="attr_encumbered" value="5*@{strength}" disabled="disabled"></div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm" title="Heavily Encumbered"><input type="number" name="attr_heavily_encumbered" value="10*@{strength}" disabled="disabled"></div>
</div>
<h4 class="sheet-center">
<span class="sheet-english">Inventory </span>
<span class="sheet-german">Inventar </span>
@@ -228,6 +228,133 @@
{{/allprops() showclassactions character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 rollname roll rolladv emote deathsave targetAC weapon attack attack_roll can_crit action action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv melee ranged attackadv damage critdamage target reach range ammo ammo_auto ammo_field spell spellfriendlylevel spellschool spellconcentration spellritual spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spelleffect spellcasttime spellduration spellgainedfrom spellcomponents ability}}
{{/showclassactions}}
{{#multiattack}}
{{#mattack1}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Attack1</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{mattack1}} | {{mattack1adv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}</div>
</div>
{{/mattack1}}
{{#mdamage1}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage1</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-rt-value">{{mdamage1}}</div>
</div>
{{/mdamage1}}
{{#rollWasCrit() mattack1}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Crit1</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-rt-value">{{mcritdamage1}}</div>
</div>
{{/rollWasCrit() mattack1}}
{{#rollWasCrit() mattack1adv}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Crit1 (adv roll)</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-rt-value">{{mcritdamage1}} (if attack was made with advantage)</div>
</div>
{{/rollWasCrit() mattack1adv}}
{{#mattack2}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Attack2</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{mattack2}} | {{mattack2adv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}</div>
</div>
{{/mattack2}}
{{#mdamage2}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage2</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-rt-value">{{mdamage2}}</div>
</div>
{{/mdamage2}}
{{#rollWasCrit() mattack2}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Crit2</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-rt-value">{{mcritdamage2}}</div>
</div>
{{/rollWasCrit() mattack2}}
{{#rollWasCrit() mattack2adv}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Crit2 (adv roll)</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-rt-value">{{mcritdamage2}} (if attack was made with advantage)</div>
</div>
{{/rollWasCrit() mattack2adv}}
{{#mattack3}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Attack3</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{mattack3}} | {{mattack3adv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}</div>
</div>
{{/mattack3}}
{{#mdamage3}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage3</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-rt-value">{{mdamage3}}</div>
</div>
{{/mdamage3}}
{{#rollWasCrit() mattack3}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Crit3</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-rt-value">{{mcritdamage3}}</div>
</div>
{{/rollWasCrit() mattack3}}
{{#rollWasCrit() mattack3adv}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Crit3 (adv roll)</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-rt-value">{{mcritdamage3}} (if attack was made with advantage)</div>
</div>
{{/rollWasCrit() mattack3adv}}
{{#mattack4}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Attack4</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{mattack4}} | {{mattack4adv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}</div>
</div>
{{/mattack4}}
{{#mdamage4}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage4</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-rt-value">{{mdamage4}}</div>
</div>
{{/mdamage4}}
{{#rollWasCrit() mattack4}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Crit4</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-rt-value">{{mcritdamage4}}</div>
</div>
{{/rollWasCrit() mattack4}}
{{#rollWasCrit() mattack4adv}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Crit4 (adv roll)</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-rt-value">{{mcritdamage4}} (if attack was made with advantage)</div>
</div>
{{/rollWasCrit() mattack4adv}}
{{#mattack5}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Attack5</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{mattack5}} | {{mattack5adv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}</div>
</div>
{{/mattack5}}
{{#mdamage5}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage5</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-rt-value">{{mdamage5}}</div>
</div>
{{/mdamage5}}
{{#rollWasCrit() mattack5}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Crit5</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-rt-value">{{mcritdamage5}}</div>
</div>
{{/rollWasCrit() mattack5}}
{{#rollWasCrit() mattack5adv}}
<div class="sheet-row">
<div class="sheet-col-38 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Crit5 (adv roll)</div>
<div class="sheet-col-62 sheet-pad-r-sm sheet-rt-value">{{mcritdamage5}} (if attack was made with advantage)</div>
</div>
{{/rollWasCrit() mattack5adv}}
{{/multiattack}}
{{#outputall}}
{{#allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save deathsave}}
<div class="sheet-row">
@@ -194,4 +194,34 @@
<!-- endinject -->
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-row">
<div class="sheet-col-50 sheet-pad-r-lg">
<h4>Custom gold values</h4>
<div class="sheet-row">
<div class="sheet-col-50 sheet-vert-middle">Copper per Gold (default 100): </div>
<div class="sheet-col-50 sheet-vert-middle">
<input type="number" name="attr_copper_per_gold" value="100">
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-50 sheet-vert-middle">Silver per Gold (default 10): </div>
<div class="sheet-col-50 sheet-vert-middle">
<input type="number" name="attr_silver_per_gold" value="10">
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-50 sheet-vert-middle">Electrum per Gold (default 2): </div>
<div class="sheet-col-50 sheet-vert-middle">
<input type="number" name="attr_electrum_per_gold" value="2">
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-50 sheet-vert-middle">Gold per Platinum (default 10): </div>
<div class="sheet-col-50 sheet-vert-middle">
<input type="number" name="attr_platinum_per_gold" value="10">
</div>
</div>
</div>
</div>
</div>