[Shadowrun5thA] fix p -> s dmg detection

This commit is contained in:
Stexinator
2022-07-04 20:50:43 +02:00
parent e0cf35260b
commit bf0294b33e
+1 -1
View File
@@ -17017,7 +17017,7 @@ const rollReactSoak = async (ev) => {
let dmgTaken = dmgRoll.attackDamage - soakSuccesses;
let dmgType = dmgRoll.attackDmgType;
if(dmgType.includes('P')) {
if(dmgType.includes('P') && attrs.armor_total > 0) {
dmgType = dmgRoll.attackDamage > (attrs.armor_total + armorPenetration + soakRoll.results.mod.result) ? dmgRoll.attackDmgType : 'S';
console.log("resulting dmgType: "+dmgType+ " dmg: "+dmgRoll.attackDamage+" armorResult: "+ (attrs.armor_total + armorPenetration + soakRoll.results.mod.result));
}