mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
New translations translation.json (Portuguese, Brazilian)
This commit is contained in:
@@ -0,0 +1,195 @@
|
||||
{
|
||||
"identity": "Identity",
|
||||
"name": "Name",
|
||||
"gender identity": "Gender Identity",
|
||||
"actual age": "Actual Age",
|
||||
"background": "Background",
|
||||
"career": "Career",
|
||||
"faction": "Faction",
|
||||
"motivation": "Motivation",
|
||||
"aptitudes": "Aptitudes",
|
||||
"aptitude short": "Apt",
|
||||
"ego": "Ego",
|
||||
"mental disorder": "Mental Disorder",
|
||||
"muse": "Muse",
|
||||
"muse-incarnate": "Muse Incarnate",
|
||||
"morph": "Morph",
|
||||
"history": "History",
|
||||
"gear": "Gear",
|
||||
"equipped": "Equipped",
|
||||
"combat": "Combat",
|
||||
"firing modes": "Firing Modes :",
|
||||
"interests": "Interests",
|
||||
"cognition": "Cognition",
|
||||
"cognition short": "COG",
|
||||
"intuition": "Intuition",
|
||||
"intuition short": "INT",
|
||||
"reflexes": "Reflexes",
|
||||
"reflexes short": "REF",
|
||||
"savvy": "Savvy",
|
||||
"savvy short": "SAV",
|
||||
"somatics": "Somatics",
|
||||
"somatics short": "SOM",
|
||||
"willpower": "Willpower",
|
||||
"willpower short": "WIL",
|
||||
"bonus check": "Bonus Check",
|
||||
"mental": "Mental",
|
||||
"bonus": "Bonus",
|
||||
"malus": "Penalty",
|
||||
"trauma treshold short": "TT",
|
||||
"trauma treshold": "Trauma Treshold",
|
||||
"lucidity short": "LUC",
|
||||
"lucidity": "Lucidity",
|
||||
"insanity rating short": "IR",
|
||||
"insanity rating": "Insanity Rating",
|
||||
"stress": "Stress",
|
||||
"traumas": "Traumas",
|
||||
"derived stats": "Derived Stats",
|
||||
"initiative": "Initiative",
|
||||
"total": "Total",
|
||||
"temporary short": "Temp",
|
||||
"skill": "Skill",
|
||||
"skills": "Skills",
|
||||
"active skills": "Active Skills",
|
||||
"know skills": "Know Skills",
|
||||
"ranks": "Ranks",
|
||||
"specializations": "Specializations",
|
||||
"skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,program,provoke,psi,research,survival",
|
||||
"muse-skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,program,provoke,research,survival",
|
||||
"athletics": "Athletics",
|
||||
"deceive": "Deceive",
|
||||
"exotic skill": "Exotic Skill",
|
||||
"fray": "Fray",
|
||||
"free fall": "Free Fall",
|
||||
"guns": "Guns",
|
||||
"hardware": "Hardware",
|
||||
"infiltrate": "Infiltrate",
|
||||
"infosec": "Infosec",
|
||||
"interface": "Interface",
|
||||
"kinesics": "Kinesics",
|
||||
"know": "Know",
|
||||
"medicine": "Medicine",
|
||||
"melee": "Melee",
|
||||
"perceive": "Perceive",
|
||||
"persuade": "Persuade",
|
||||
"pilot": "Pilot",
|
||||
"program": "Program",
|
||||
"provoke": "Provoke",
|
||||
"psi": "Psi",
|
||||
"psi skill": "Psi Skill",
|
||||
"research": "Research",
|
||||
"survival": "Survival",
|
||||
"psi trait level": "Psi Trait Level",
|
||||
"infection": "Infection",
|
||||
"infection test": "Infection Test",
|
||||
"sub-strain": "Sub-Strain",
|
||||
"base rating": "Base Rating",
|
||||
"current rating": "Current Rating",
|
||||
"breaking point": "Breaking Point",
|
||||
"physical damage": "Physical Damage",
|
||||
"psi-chi sleights": "Psi-Chi Sleights",
|
||||
"psi-gamma sleights": "Psi-Gamma Sleights",
|
||||
"effect": "Effect",
|
||||
"range": "Range",
|
||||
"action": "Action",
|
||||
"duration": "Duration",
|
||||
"strain mod": "Strain Mod",
|
||||
"active": "Active",
|
||||
"passive": "Passive",
|
||||
"self": "Self",
|
||||
"touch": "Touch",
|
||||
"close": "Close",
|
||||
"auto": "Auto",
|
||||
"quick": "Quick",
|
||||
"complex": "Complex",
|
||||
"task": "Task",
|
||||
"constant": "Constant",
|
||||
"instant": "Instant",
|
||||
"sustained": "Sustained",
|
||||
"action turns": "Action turns",
|
||||
"minutes": "Minutes",
|
||||
"hours": "Hours",
|
||||
"description": "Description",
|
||||
"ranged weapon": "Ranged Weapon",
|
||||
"melee weapon": "Melee Weapon",
|
||||
"seeker weapon and grenade": "Seeker Weapon and Grenade",
|
||||
"damage value": "Damage Value",
|
||||
"firing-mode": "Firing mode",
|
||||
"ammo": "Ammo",
|
||||
"Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA",
|
||||
"ammo type": "Ammo Type",
|
||||
"armor used": "Armor Used",
|
||||
"energy": "Energy",
|
||||
"kinetic": "Kinetic",
|
||||
"armor": "Armor",
|
||||
"physique": "Physique",
|
||||
"durability": "Durability",
|
||||
"durability short": "DUR",
|
||||
"wound treshold": "Wound Treshold",
|
||||
"wound treshold short": "WT",
|
||||
"death rating": "Death Rating",
|
||||
"death rating short": "DR",
|
||||
"pool": "Pool",
|
||||
"insight": "Insight",
|
||||
"moxie": "Moxie",
|
||||
"vigor": "Vigor",
|
||||
"flex": "Flex",
|
||||
"current": "Current",
|
||||
"bioware": "Bioware",
|
||||
"cyberware": "Cyberware",
|
||||
"hardware-ware": "Hardware",
|
||||
"meshware": "Meshware",
|
||||
"nanoware": "Nanoware",
|
||||
"positive trait": "Positive Trait",
|
||||
"negative trait": "Negative Trait",
|
||||
"notes": "Notes",
|
||||
"movement rating": "Movement Rating",
|
||||
"basic perception": "Basic Perception",
|
||||
"damage": "Damage",
|
||||
"wounds": "Wounds",
|
||||
"recharge": "Recharge",
|
||||
"full": "Full",
|
||||
"short recharge": "Short Recharge",
|
||||
"long recharge": "Long Recharge",
|
||||
"rep": "Rep",
|
||||
"@-rep": "@-Rep",
|
||||
"c-rep": "C-Rep",
|
||||
"f-rep": "F-Rep",
|
||||
"g-rep": "G-Rep",
|
||||
"i-rep": "I-Rep",
|
||||
"r-rep": "R-Rep",
|
||||
"x-rep": "X-Rep",
|
||||
"language": "language",
|
||||
"forks": "Forks",
|
||||
"backup": "Backup",
|
||||
"rez point": "Rez Point",
|
||||
"rp spent": "RP Spent",
|
||||
"public roll ?": "Public roll ?",
|
||||
"Play the muse of another player ?": "Play the muse of another player ?",
|
||||
"yes": "Yes",
|
||||
"no": "No",
|
||||
"fray vs ranged": "Fray vs Ranged",
|
||||
"fray vs melee": "Fray vs Melee",
|
||||
"modifiers": "Modifiers",
|
||||
"roll": "Roll",
|
||||
"score": "Score",
|
||||
"single shot": "Single Shot",
|
||||
"semi-automatic": "Semi-Automatic",
|
||||
"burst fire": "Burst Fire",
|
||||
"burst fire +10": "Burst Fire (+10 to Hit)",
|
||||
"burst fire +1D10": "Burst Fire (+1D10 DV)",
|
||||
"burst fire 2 targets": "Burst Fire (2 Targets)",
|
||||
"full automatic": "Full Automatic",
|
||||
"full automatic +30": "Full Automatic (+30 to Hit)",
|
||||
"full automatic +2D10": "Full Automatic (+2D10 DV)",
|
||||
"full automatic 3 targets": "Full Automatic (3 Targets)",
|
||||
"full automatic suppressive fire": "Full Automatic (Suppressive Fire)",
|
||||
"bonus hit": "Bonus Hit",
|
||||
"bonus dv": "Bonus DV",
|
||||
"superior result": "Superior Result",
|
||||
"superior result damage": "Superior Result (Damage)",
|
||||
"micro ex": "Micro, ...",
|
||||
"emp gas ex": "EMP, Gas, ...",
|
||||
"Situational Awareness ?": "Situational Awareness ?",
|
||||
"No distracted modifier": "No distracted modifier"
|
||||
}
|
||||
Reference in New Issue
Block a user