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Sequence Hotfix
Adjusted Sequence equation. Adjusted Unarmed, Intimidation, and Survival skill equation.
This commit is contained in:
@@ -153,8 +153,8 @@
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<input type="text" class="sheet-text_statsname" value="Sequence" readonly />
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<input type="number" class="sheet-number" name="attr_sequence" value='@{mod_sequence} + @{base_sequence}' disabled="true"/>
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<input type="number" class="sheet-number" name="attr_mod_sequence" value="0" />
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<input type="number" class="sheet-number" name="attr_base_sequence" value='(@{agility})' disabled="true" />
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<input type="text" class="sheet-number_formula" name="attr_basetext_sequence" value="1d20 + AG" readonly />
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<input type="number" class="sheet-number" name="attr_base_sequence" value='[[ceil((@{perception} + @{agility})/2)]]' disabled="true" />
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<input type="text" class="sheet-number_formula" name="attr_basetext_sequence" value="1d20 + (PE+AG)/2" readonly />
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</div>
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<div>
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<input type="text" class="sheet-text_statsname" value="Skill Points" readonly />
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@@ -310,8 +310,8 @@
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<input type="number" class="sheet-number" name="attr_unarmed" value="(@{mod-unarmed} + @{base-unarmed} + 20*@{tagskill7} + @{temp-unarmed})" disabled="true"/>
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<input type="number" class="sheet-number"name="attr_temp-unarmed" value="0" />
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<input type="number" class="sheet-number"name="attr_mod-unarmed" value="0" />
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<input type="number" class="sheet-number" name="attr_base-unarmed" value="5 + @{strength} + @{agility} + @{luck}" disabled="true" />
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<input type="text" class="sheet-number_skill" name="attr_basetext-unarmed" value="5 + ST + AG" readonly />
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<input type="number" class="sheet-number" name="attr_base-unarmed" value="@{strength} + @{endurance} + @{agility} + @{luck}" disabled="true" />
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<input type="text" class="sheet-number_skill" name="attr_basetext-unarmed" value="ST + EN + AG" readonly />
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</div>
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</div>
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@@ -466,8 +466,8 @@
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<input type="number" class="sheet-number" name="attr_intimidation" value="@{mod-intimidation} + @{base-intimidation} + 20*@{tagskill18} + @{temp-intimidation}" disabled="true"/>
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<input type="number" class="sheet-number"name="attr_temp-intimidation" value="0" />
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<input type="number" class="sheet-number"name="attr_mod-intimidation" value="0" />
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<input type="number" class="sheet-number" name="attr_base-intimidation" value="5 + @{charisma} + @{strength} + @{luck}" disabled="true" />
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<input type="text" class="sheet-number_skill" name="attr_basetext-intimidation" value="5 + ST + CH" readonly />
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<input type="number" class="sheet-number" name="attr_base-intimidation" value="@{strength} + @{endurance} + @{charisma} + @{luck}" disabled="true" />
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<input type="text" class="sheet-number_skill" name="attr_basetext-intimidation" value="ST + EN + CH" readonly />
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</div>
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<div>
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<button class="sheet-skill_button" type='roll' name="attr_roll-investigation" value='/em rolls Investigation skill [[floor([[@{investigation}]] + ?{modifier} - [[1d100]])]]' /></button>
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@@ -526,8 +526,8 @@
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<input type="number" class="sheet-number" name="attr_survival" value="@{mod-survival} + @{base-survival} + 20*@{tagskill28}+ @{temp-survival}" disabled="true"/>
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<input type="number" class="sheet-number"name="attr_temp-survival" value="0" />
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<input type="number" class="sheet-number"name="attr_mod-survival" value="0" />
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<input type="number" class="sheet-number" name="attr_base-survival" value="5 + @{endurance} + @{intelligence} + @{luck}" disabled="true" />
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<input type="text" class="sheet-number_skill" name="attr_basetext-survival" value="5 + EN + IN" readonly />
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<input type="number" class="sheet-number" name="attr_base-survival" value="@{perception} + @{endurance} + @{intelligence} + @{luck}" disabled="true" />
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<input type="text" class="sheet-number_skill" name="attr_basetext-survival" value="PE + EN + IN" readonly />
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</div>
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</div>
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</div>
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@@ -821,13 +821,13 @@
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<input type="text" class="sheet-text_damagetext" value="Dam Mod" readonly style="width:6%"/>
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</div>
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<div>
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<button type='roll' class="sheet-skill_button" name="attr_weapon_roll-1" value="/em attacks with @{weapon_name-1} [[ceil(([[@{weapon_select-1} + ?{modifier}]] - 1d100cs<[[@{critical_chance} + ?{critical_chance}]]cf>[[90+[[@{luck_base}]]]]cf>100))]] for [[ceil(([[@{weapon_damage}]] * @{damage_mod-1}))]] @{weapon_damage_type} Damage
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<button type='roll' class="sheet-skill_button" name="attr_weapon_roll-1" value="/em attacks with @{weapon_name-1} [[ceil(([[@{weapon_select-1} + ?{modifier}]] - 1d100 cs<[[@{critical_chance} + ?{critical_chance}]]cf>[[90+[[@{luck_base}]]]]cf>100))]] for [[ceil(([[@{weapon_damage}]] * @{damage_mod-1}))]] @{weapon_damage_type} Damage
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@{weapon_note-1}"></button>
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<input type="text" class="sheet-number" name="attr_weapon_name-1" style="width:25%"/>
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<input type="number" class="sheet-number" name="attr_weapon_range-1" style="width:6%"/>
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<select class ="sheet-select" name="attr_weapon_select-1" value="0" >
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<option value="0"> </option>
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<option value="@{archery}">Archery</option>
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<option value="@{archery}">Archery</option>
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<option value="@{big_guns}">Big Guns</option>
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<option value="@{energy_weapons}">Energy Weapons</option>
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<option value="@{melee_weapons}">Melee Weapons</option>
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@@ -908,7 +908,7 @@
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<input type="text" class="sheet-text_damagetext" value="Dam Mod" readonly style="width:6%"/>
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</div>
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<div>
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<button type='roll' class="sheet-skill_button" name="attr_weapon_roll-2" value="/em attacks with @{weapon_name-2} [[ceil(([[@{weapon_select-2} + ?{modifier}]] - 1d100cs<[[@{critical_chance} + ?{critical_chance}]]cf>[[90+[[@{luck_base}]]]]cf>100))]] for [[ceil(([[@{weapon_damage}]] * @{damage_mod-2}))]] @{weapon_damage_type} Damage
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<button type='roll' class="sheet-skill_button" name="attr_weapon_roll-2" value="/em attacks with @{weapon_name-2} [[ceil(([[@{weapon_select-2} + ?{modifier}]] - 1d100 cs<[[@{critical_chance} + ?{critical_chance}]]cf>[[90+[[@{luck_base}]]]]cf>100))]] for [[ceil(([[@{weapon_damage}]] * @{damage_mod-2}))]] @{weapon_damage_type} Damage
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@{weapon_note-2}"></button>
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<input type="text" class="sheet-number" name="attr_weapon_name-2" style="width:25%"/>
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<input type="number" class="sheet-number" name="attr_weapon_range-2" style="width:6%"/>
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