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@@ -382,7 +382,7 @@
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</div>
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<div class="border_full">
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<button class="infographic_header_text clear" name="damage_resistance_roll" type="roll" value="@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=damage_resistance}} {{4x2-1-name=Head}} {{4x2-1=@{damage_resistance_head}}} {{4x2-1-name-max=Arms}} {{4x2-1-max=@{damage_resistance_arms}}} {{4x2-2-name=Chest}} {{4x2-2=@{damage_resistance_chest}}} {{4x2-2-name-max=Legs}} {{4x2-2-max=@{damage_resistance_legs}}}">Damage Resistance</button>
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<button class="infographic_header_text clear" name="damage_resistance_roll" type="roll" value="@{to-gm}&{template:mythic} {{character= @{character_name}}} {{name=Damage Resistance}} {{4x2-1-name=Head}} {{4x2-1=@{damage_resistance_head}}} {{4x2-1-name-max=Arms}} {{4x2-1-max=@{damage_resistance_arms}}} {{4x2-2-name=Chest}} {{4x2-2=@{damage_resistance_chest}}} {{4x2-2-name-max=Legs}} {{4x2-2-max=@{damage_resistance_legs}}}">Damage Resistance</button>
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<div class="infographic_grid_4x">
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<p class="infographic_text">Head</p>
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@@ -1222,8 +1222,8 @@
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<option value="[[floor(((@{STR} + @{STR_advancement})/10 + @{str_mythic})/2)]]">Half</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})]]">Full</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">2x STR</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">3x STR</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">4x STR</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*3]]">3x STR</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*4]]">4x STR</option>
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</select>
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<div class="equipment_melee_weapons_gs13">pierce plus Strength</div>
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<select class="equipment_melee_weapons_gs14 full_width" name="attr_weapon_pierce_add">
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@@ -1231,8 +1231,8 @@
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<option value="[[floor(((@{STR} + @{STR_advancement})/10 + @{str_mythic})/2)]]">Half</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})]]">Full</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">2x STR</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">3x STR</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">4x STR</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*3]]">3x STR</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*4]]">4x STR</option>
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</select>
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</div>
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<div>
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@@ -1335,11 +1335,11 @@
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<h3 class="bold_text equipment_armor_headers">Delay</h3>
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<h3 style=" border-right: 1px solid #cccccc"class="bold_text equipment_armor_headers">Charge</h3>
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<input class="full_width" type="text" name="attr_armor_chest" value="0" />
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<input class="full_width" type="text" name="attr_armor_arms" value="0" />
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<input class="full_width" type="text" name="attr_armor_head" value="0" />
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<input class="full_width" type="text" name="attr_armor_arms" value="0" />
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<input class="full_width" type="text" name="attr_armor_chest" value="0" />
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<input class="full_width" type="text" name="attr_armor_legs" value="0" />
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<div></div>
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<label class="equipment_checkmark"><input type="checkbox" checked name="attr_armor_worn" value="1" class="select_button hidden"/><span class="select_text"> ✔ </span></label>
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<input class="full_width" type="text" name="attr_shields" value="0" />
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<input class="full_width" type="text" name="attr_shields_max" value="0" />
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<input class="full_width" type="text" name="attr_shields_delay" value="0" />
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@@ -2071,11 +2071,11 @@
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<div class="vehicle_break">
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<h3 class="radius_border_top">BREAKPOINTS</h3>
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<div class="vehicles_grid_5x vehicle_background">
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<div>1-15 Wep</div>
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<div>16-30 Mob</div>
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<div>31-45 Engine</div>
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<div>46-60 Optics</div>
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<div>61-100 Hull</div>
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<div>1-15 WEP</div>
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<div>16-30 MOB</div>
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<div>31-45 ENG</div>
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<div>46-60 OPT</div>
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<div>61-100 HULL</div>
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<input name="attr_vehicle-bp_weapon" type="text" value="0" class="full_width"/>
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<input name="attr_vehicle-bp_mobility " type="text" value="0" class="full_width"/>
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<input name="attr_vehicle-bp_engine"type="text" value="0" class="full_width"/>
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@@ -2115,11 +2115,11 @@
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<div>Side</div>
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<div>Top</div>
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<div>Bottom</div>
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<input name="attr_vehicle-armor_front" type="text" class="full_width" />
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<input name="attr_vehicle-armor_back" type="text" class="full_width" />
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<input name="attr_vehicle-armor_side" type="text" class="full_width" />
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<input name="attr_vehicle-armor_top" type="text" class="full_width" />
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<input name="attr_vehicle-armor_bottom" type="text" class="full_width" />
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<input name="attr_vehicle-armor_front" type="text" placeholder="0" class="full_width" />
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<input name="attr_vehicle-armor_back" type="text" placeholder="0" class="full_width" />
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<input name="attr_vehicle-armor_side" type="text" placeholder="0" class="full_width" />
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<input name="attr_vehicle-armor_top" type="text" placeholder="0" class="full_width" />
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<input name="attr_vehicle-armor_bottom" type="text" placeholder="0" class="full_width" />
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</div>
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<input name="attr_vehicle-type" type="checkbox" value="0" class="hidden hider" checked/>
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@@ -2127,8 +2127,8 @@
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<div class="vehicles_grid_2x vehicle_break">
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<h3 class="radius_border_top">Size Points</h3>
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<h3 class="radius_border_top">Weapon Points</h3>
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<input name="attr_vehicle-size-points" type="text" class="full_width"/>
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<input name="attr_vehicle-weapon-points" type="text" class="full_width"/>
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<input name="attr_vehicle-size-points" type="text" placeholder="0" class="full_width"/>
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<input name="attr_vehicle-weapon-points" type="text" placeholder="0" class="full_width"/>
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</div>
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</div>
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@@ -2142,10 +2142,10 @@
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<div>Size category</div>
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<div>Reach</div>
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<input name="attr_vehicle-size-points" type="text" class="full_width"/>
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<input name="attr_vehicle-weapon-points" type="text" class="full_width"/>
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<input name="attr_vehicle-size-category" type="text" class="full_width"/>
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<input name="attr_vehicle-Reach" type="text" class="full_width"/>
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<input name="attr_vehicle-size-points" type="text" placeholder="0" class="full_width"/>
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<input name="attr_vehicle-weapon-points" type="text" placeholder="0" class="full_width"/>
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<input name="attr_vehicle-size-category" type="text" placeholder="Giant" class="full_width"/>
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<input name="attr_vehicle-Reach" type="text" placeholder="0" class="full_width"/>
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</div>
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</div>
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@@ -2158,10 +2158,10 @@
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<div>Recharge Delay</div>
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<div>Recharge Rate</div>
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<input name="attr_vehicle-shield-rating" type="text" class="full_width" />
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<input name="attr_vehicle-shield-current" type="text" class="full_width" />
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<input name="attr_vehicle-recharge-delay" type="text" class="full_width" />
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<input name="attr_vehicle-recharge-rate" type="text" class="full_width" />
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<input name="attr_vehicle-shield-rating" type="text" placeholder="0" class="full_width" />
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<input name="attr_vehicle-shield-current" type="text" placeholder="0" class="full_width" />
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<input name="attr_vehicle-recharge-delay" type="text" placeholder="0" class="full_width" />
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<input name="attr_vehicle-recharge-rate" type="text" placeholder="0" class="full_width" />
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</div>
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</div>
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@@ -2310,8 +2310,8 @@
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<option value="[[floor(((@{STR} + @{STR_advancement})/10 + @{str_mythic})/2)]]">Half</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})]]">Full</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">2x STR</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">3x STR</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">4x STR</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*3]]">3x STR</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*4]]">4x STR</option>
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</select>
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<div class="equipment_melee_weapons_gs13">pierce plus Strength</div>
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<select class="equipment_melee_weapons_gs14 full_width" name="attr_weapon_pierce_add">
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@@ -2319,8 +2319,8 @@
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<option value="[[floor(((@{STR} + @{STR_advancement})/10 + @{str_mythic})/2)]]">Half</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})]]">Full</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">2x STR</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">3x STR</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">4x STR</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*3]]">3x STR</option>
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<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*4]]">4x STR</option>
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</select>
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</div>
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<div>
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@@ -2373,8 +2373,8 @@
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<option value="Elite">Sangheili / Elite </option>
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<option value="Brutes">Jiralhanae / Brutes </option>
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<option value="Ruutian">Kig-yar Ruutian / Trilogy Jackals </option>
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<option value="Tvaoan">Kig-yar T"vaoan / Reach Jackals / Skirmishers </option>
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<option value="Ibieshan">Kig-yar Ibie"shan / 4/5 Jackals </option>
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<option value="Tvaoan">Kig-yar T'vaoan / Reach Jackals / Skirmishers </option>
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<option value="Ibieshan">Kig-yar Ibie'shan / 4/5 Jackals </option>
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<option value="Prelate">Prelate </option>
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<option value="Hunters">Mgalekgolo / Hunters </option>
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<option value="Promethean Knight">Promethean Knight </option>
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@@ -2514,7 +2514,7 @@
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<br>
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<h3 class="radius_border_top">Token mod command</h3>
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<textarea class="tokenmoddisplay radius_border_bottom" name="attr_Tokenmod_settings" placeholder="If you remove the default commands and want them back empty the text field and reopen the sheet. Some example commands: ARMR[@{armor_head}/@{armor_arms}/@{armor_chest}/@{armor_legs}] SLDS[@{shields}/@{shields|max}] WNDS[@{wounds}/@{wounds|max}] CAMO[?{Camo result in dos|0}]DOS">ARMR[@{armor_head}/@{armor_arms}/@{armor_chest}/@{armor_legs}] SLDS[@{shields}/@{shields|max}] WNDS[@{wounds}/@{wounds|max}] CAMO[?{Camo result in dos|0}]DOS</textarea>
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<textarea class="tokenmoddisplay radius_border_bottom" name="attr_Tokenmod_settings" placeholder="If you remove the default commands and want them back empty the text field and reopen the sheet. Some example commands: ARMR[@{damage_resistance_head}/@{damage_resistance_arms}/@{damage_resistance_chest}/@{damage_resistance_legs}] SLDS[@{shields}/@{shields|max}] WNDS[@{wounds}/@{wounds|max}] CAMO[?{Camo result in dos|0}]DOS">ARMR[@{damage_resistance_head}/@{damage_resistance_arms}/@{damage_resistance_chest}/@{damage_resistance_legs}] SLDS[@{shields}/@{shields|max}] WNDS[@{wounds}/@{wounds|max}] CAMO[?{Camo result in dos|0}]DOS</textarea>
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<h3 class="radius_border_top">Extra commands</h3>
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<textarea class="tokenmoddisplay radius_border_bottom" name="attr_Tokenmod_custom" placeholder="Type your custom commands here (They will be appended to the token mod command)"></textarea>
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@@ -2946,11 +2946,11 @@
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<div class="vehicle_break">
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<h3 class="radius_border_top">BREAKPOINTS</h3>
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<div class="vehicles_grid_5x vehicle_background">
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<div>1-15 Wep</div>
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<div>16-30 Mob</div>
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<div>31-45 Engine</div>
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<div>46-60 Optics</div>
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<div>61-100 Hull</div>
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<div>1-15 WEP</div>
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<div>16-30 MOB</div>
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<div>31-45 ENG</div>
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<div>46-60 OPT</div>
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<div>61-100 HULL</div>
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<input name="attr_vehicle-bp_weapon" type="text" value="0" class="full_width"/>
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<input name="attr_vehicle-bp_mobility " type="text" value="0" class="full_width"/>
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<input name="attr_vehicle-bp_engine"type="text" value="0" class="full_width"/>
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@@ -2990,11 +2990,11 @@
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<div>Side</div>
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<div>Top</div>
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<div>Bottom</div>
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<input name="attr_vehicle-armor_front" type="text" class="full_width" />
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<input name="attr_vehicle-armor_back" type="text" class="full_width" />
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<input name="attr_vehicle-armor_side" type="text" class="full_width" />
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<input name="attr_vehicle-armor_top" type="text" class="full_width" />
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<input name="attr_vehicle-armor_bottom" type="text" class="full_width" />
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<input name="attr_vehicle-armor_front" type="text" placeholder="0" class="full_width" />
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<input name="attr_vehicle-armor_back" type="text" placeholder="0" class="full_width" />
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<input name="attr_vehicle-armor_side" type="text" placeholder="0" class="full_width" />
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<input name="attr_vehicle-armor_top" type="text" placeholder="0" class="full_width" />
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<input name="attr_vehicle-armor_bottom" type="text" placeholder="0" class="full_width" />
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</div>
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<input name="attr_vehicle-type" type="checkbox" value="0" class="hidden hider" checked/>
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@@ -3002,8 +3002,8 @@
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<div class="vehicles_grid_2x vehicle_break">
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<h3 class="radius_border_top">Size Points</h3>
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<h3 class="radius_border_top">Weapon Points</h3>
|
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<input name="attr_vehicle-size-points" type="text" class="full_width"/>
|
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<input name="attr_vehicle-weapon-points" type="text" class="full_width"/>
|
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<input name="attr_vehicle-size-points" type="text" placeholder="0" class="full_width"/>
|
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<input name="attr_vehicle-weapon-points" type="text" placeholder="0" class="full_width"/>
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</div>
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</div>
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@@ -3017,10 +3017,10 @@
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<div>Size category</div>
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<div>Reach</div>
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<input name="attr_vehicle-size-points" type="text" class="full_width"/>
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<input name="attr_vehicle-weapon-points" type="text" class="full_width"/>
|
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<input name="attr_vehicle-size-category" type="text" class="full_width"/>
|
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<input name="attr_vehicle-Reach" type="text" class="full_width"/>
|
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<input name="attr_vehicle-size-points" type="text" placeholder="0" class="full_width"/>
|
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<input name="attr_vehicle-weapon-points" type="text" placeholder="0" class="full_width"/>
|
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<input name="attr_vehicle-size-category" type="text" placeholder="Giant" class="full_width"/>
|
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<input name="attr_vehicle-Reach" type="text" placeholder="0" class="full_width"/>
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</div>
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</div>
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||||
@@ -3033,10 +3033,10 @@
|
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<div>Recharge Delay</div>
|
||||
<div>Recharge Rate</div>
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||||
|
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<input name="attr_vehicle-shield-rating" type="text" class="full_width" />
|
||||
<input name="attr_vehicle-shield-current" type="text" class="full_width" />
|
||||
<input name="attr_vehicle-recharge-delay" type="text" class="full_width" />
|
||||
<input name="attr_vehicle-recharge-rate" type="text" class="full_width" />
|
||||
<input name="attr_vehicle-shield-rating" type="text" placeholder="0" class="full_width" />
|
||||
<input name="attr_vehicle-shield-current" type="text" placeholder="0" class="full_width" />
|
||||
<input name="attr_vehicle-recharge-delay" type="text" placeholder="0" class="full_width" />
|
||||
<input name="attr_vehicle-recharge-rate" type="text" placeholder="0" class="full_width" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3520,8 +3520,8 @@
|
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<option value="[[floor(((@{STR} + @{STR_advancement})/10 + @{str_mythic})/2)]]">Half</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})]]">Full</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">2x STR</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">3x STR</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">4x STR</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*3]]">3x STR</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*4]]">4x STR</option>
|
||||
</select>
|
||||
<div class="equipment_melee_weapons_gs13">pierce plus Strength</div>
|
||||
<select class="equipment_melee_weapons_gs14 full_width" name="attr_weapon_pierce_add">
|
||||
@@ -3529,8 +3529,8 @@
|
||||
<option value="[[floor(((@{STR} + @{STR_advancement})/10 + @{str_mythic})/2)]]">Half</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})]]">Full</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">2x STR</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">3x STR</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">4x STR</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*3]]">3x STR</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*4]]">4x STR</option>
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
@@ -3686,8 +3686,8 @@
|
||||
<option value="[[floor(((@{STR} + @{STR_advancement})/10 + @{str_mythic})/2)]]">Half</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})]]">Full</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">2x STR</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">3x STR</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">4x STR</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*3]]">3x STR</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*4]]">4x STR</option>
|
||||
</select>
|
||||
<div class="equipment_melee_weapons_gs13">pierce plus Strength</div>
|
||||
<select class="equipment_melee_weapons_gs14 full_width" name="attr_weapon_pierce_add">
|
||||
@@ -3695,8 +3695,8 @@
|
||||
<option value="[[floor(((@{STR} + @{STR_advancement})/10 + @{str_mythic})/2)]]">Half</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})]]">Full</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">2x STR</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">3x STR</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*2]]">4x STR</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*3]]">3x STR</option>
|
||||
<option value="[[floor((@{STR} + @{STR_advancement})/10 + @{STR_mythic})*4]]">4x STR</option>
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
@@ -4182,16 +4182,16 @@
|
||||
setAttrs({
|
||||
half_move: ((agi_mod+agi_mythic+settings_half_addi) * 1 * settings_half_mult),
|
||||
full_move: ((agi_mod+agi_mythic+settings_full_addi) * 2 * settings_full_mult),
|
||||
charge_move:((agi_mod+settings_charge_addi)* 3 * settings_charge_mult),
|
||||
run_move: ((agi_mod+settings_run_addi) * 6 * settings_run_mult),
|
||||
blur_move: ((agi_mod+settings_blur_addi) * 8 * settings_blur_mult),
|
||||
charge_move:((agi_mod+agi_mythic+settings_charge_addi)* 3 * settings_charge_mult),
|
||||
run_move: ((agi_mod+agi_mythic+settings_run_addi) * 6 * settings_run_mult),
|
||||
blur_move: ((agi_mod+agi_mythic+settings_blur_addi) * 8 * settings_blur_mult),
|
||||
|
||||
jump_move: ((str_mod+settings_jump_addi) * 0.25 * settings_jump_mult),
|
||||
leap_move: ((Math.floor(Math.max(agi_mod , str_mod))+settings_leap_addi) * 0.5 * settings_leap_mult),
|
||||
|
||||
carry: ((str + str_advancement + tou + tou_advancement + (str_mythic + tou_mythic) * 10) * 1 * settings_carry_mult + settings_carry_addi),
|
||||
lift: ((str + str_advancement + tou + tou_advancement + (str_mythic + tou_mythic) * 10) * 2 * settings_lift_mult + settings_lift_addi),
|
||||
push: ((str + str_advancement + tou + tou_advancement + (str_mythic + tou_mythic) * 10) * 3 * settings_push_mult + settings_fatigue_addi),
|
||||
push: ((str + str_advancement + tou + tou_advancement + (str_mythic + tou_mythic) * 10) * 3 * settings_push_mult + settings_push_addi),
|
||||
|
||||
|
||||
fatigue_max: (tou_mod * 2 * settings_fatigue_mult),
|
||||
@@ -4326,7 +4326,7 @@
|
||||
["mouth2","","","5","","","","","","","","","","","","","","","","","",""],
|
||||
["mouth3","","","10","","","","","","","","","","","","","","","","","Lost teeth ","1d5"],
|
||||
["mouth4","","","20","","","","2","","","","","","","","","","","","","Lost teeth ","2d5"],
|
||||
["mouth5","","","p","","","","4","","","","","","","","","","","","","Lost teeth ","2d10"],
|
||||
["mouth5","","","P","","","","4","","","","","","","","","","","","","Lost teeth ","2d10"],
|
||||
|
||||
["nose1","","2","","","","","","","","","","","","","","","","","","Nose broken",""],
|
||||
["nose2","","4","","","","","","","","","","","","","","","","","","Nose broken",""],
|
||||
@@ -4392,7 +4392,7 @@
|
||||
["pelvis2","","","","","","","","","","3","","2","","","","","","","","",""],
|
||||
["pelvis3","","","","","","","","","","4","","3","","","","","","","","Pelvis Broken (Fractured)",""],
|
||||
["pelvis4","","","","","","","","","","4","","5","","","","","","","","Pelvis Broken (Shattered)",""],
|
||||
["pelvis5","","","","","","","","","","p","","20","","","","","","","","Pelvis Broken (Shattered)",""],
|
||||
["pelvis5","","","","","","","","","","P","","20","","","","","","","","Pelvis Broken (Shattered)",""],
|
||||
|
||||
["intestines1","","","","","","","","","","","","2","","","","","","","","",""],
|
||||
["intestines2","","","","","","","","","","","","3","","2","","","","","","",""],
|
||||
@@ -4415,7 +4415,7 @@
|
||||
["heart1","","","","","","","","5","","","","","","","","","","","","",""],
|
||||
["heart2","2d5","","","","","","","10","","","","","","","","","","","5d10","",""],
|
||||
["heart3","3d5","","","","","","","10","","","","","","","","","","","3d10","",""],
|
||||
["heart4","3d5","","","","","","","p","","","","","","","","","","","1d10","",""],
|
||||
["heart4","3d5","","","","","","","P","","","","","","","","","","","1d10","",""],
|
||||
["heart5","","","","","","","","","","","","","","","","","","","","Heart destroyed, Instant Death",""],
|
||||
|
||||
["lungs1","","","","","","","","2","2","","","","","","","","","","","",""],
|
||||
|
||||
@@ -1,141 +1,141 @@
|
||||
{
|
||||
"html": "100DOSMythicUpdated.html",
|
||||
"css": "100DOSMythicUpdated.css",
|
||||
"authors": "Michael van Weelde",
|
||||
"roll20userid": "1503191",
|
||||
"preview": "preview.png",
|
||||
"compendium": "100DOS",
|
||||
"instructions": "Official character sheet for the 100DOS and mythic system.\n\nThis sheet includes extra features such as token descriptions and vehicle speed tracking if the TokenMod API is enabled.\n\nThe Core section includes: basic skills, educations and features, \n\nThe Equipment section includes: weapons, inventory, and armor displays. The Tare button will set the current CR calculations to 0 allowing you to track the amount you've spent or expended during or in between missions. The reset button will undo the Tare. \n\nThe Medical section includes: on hit special damage effects, prosthetics and extra medical info. Hovering over a special damage location will show its possible damage effects. The turns button will reduce any effects which are reduced on a turn basis and the Reset All button will completely reset all special damage effects. \n\nThe Advancements section includes: XP tracking, Faction and weapon training, character point buy and stat tracking and a repeat of the abilities section for easier character creation. The Apply button will automatically apply the stats in the point buy tracker to the main stats listed at the top of the sheet.\nThe Journal section includes: objective tracking and notes. \n\nThe vehicles section includes: A display with vehicle stats and weapons. When the vehicle sheet is opened Any melee or ranged weapons dragged onto the sheet from the compendium will be moved here. The accelerate and brake buttons will increase a token bar is a token was selected, allowing you to track a vehicle's current speed.\nThe settings section allows you to overwrite the default settings of the sheet.",
|
||||
"useroptions": [
|
||||
{
|
||||
"attribute": "settings_fatigue",
|
||||
"displayname": "Calculate The Impact Of Fatigue",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Dont calculate Fatigue penalties|dont calc",
|
||||
"Calculate Fatigue penalties|auto"
|
||||
],
|
||||
"default": "auto",
|
||||
"description": "Should the charater sheet automatically calculate fatigue penalties?"
|
||||
},
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
"attribute": "initmod0",
|
||||
"displayname": "Initiative Overrides",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"No tiebreaker|[[floor",
|
||||
"Decimal tiebreaker|[[",
|
||||
"AGI tiebreaker|tiebreaker [[@{AGI_total}]] roll [[floor"
|
||||
],
|
||||
"default": "[[",
|
||||
"description": "Select the tiebreaker setting to use on the character sheet."
|
||||
},
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
"attribute": "settings_autorolldamage",
|
||||
"displayname": "Include damage in to hit roll",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Autoroll damage|{{hit= }} {{damage= }}",
|
||||
"Dont autoroll damage|{{hit= }} "
|
||||
],
|
||||
"default": "{{hit= }} {{damage= }}",
|
||||
"description": "Also roll the weapon's damage when the hit button is pressed."
|
||||
},
|
||||
|
||||
{
|
||||
"attribute": "settings_hitroll",
|
||||
"displayname": "Include hit location in to hit roll",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"include hit locations|{{loc=[[1d100]]}}",
|
||||
"Don't include hit locations| "
|
||||
],
|
||||
"default": "{{loc=[[1d100]]}}",
|
||||
"description": "Also display hitlocation when the hit button is pressed."
|
||||
},
|
||||
|
||||
{
|
||||
"attribute": "settings_weapondescription",
|
||||
"displayname": "Include weapon description in to hit roll",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Include weapon description|description",
|
||||
"Don't include weapon description| "
|
||||
],
|
||||
"default": "description",
|
||||
"description": "Also include description field when the hit button is pressed."
|
||||
},
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
"attribute": "settings_rounding",
|
||||
"displayname": "Display DOS as decimals",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Decimal DOS|(",
|
||||
"Floored DOS|floor("
|
||||
],
|
||||
"default": "(",
|
||||
"description": "Should the sheet round the DOS down to the nearest integer."
|
||||
},
|
||||
|
||||
|
||||
|
||||
{
|
||||
"attribute": "Tokenmod_settings",
|
||||
"displayname": "TokenMod command",
|
||||
"type": "text",
|
||||
"value": "ARMR[@{armor_head}/@{armor_arms}/@{armor_chest}/@{armor_legs}] SLDS[@{shields}/@{shields|max}] WNDS[@{wounds}/@{wounds|max}] CAMO[?{Camo result in dos|0}]DOS",
|
||||
"default": "ARMR[@{armor_head}/@{armor_arms}/@{armor_chest}/@{armor_legs}] SLDS[@{shields}/@{shields|max}] WNDS[@{wounds}/@{wounds|max}] CAMO[?{Camo result in dos|0}]DOS",
|
||||
"description": "The default TokenMod command the sheet will use. (requires TokenMod API to use)."
|
||||
},
|
||||
|
||||
{
|
||||
"attribute": "Tokenmod_custom",
|
||||
"displayname": "Extra commands",
|
||||
"type": "text",
|
||||
"value": "",
|
||||
"description": "The default addative command which will be appended to the TokenMod command. (requires TokenMod API to use)"
|
||||
},
|
||||
|
||||
{
|
||||
"attribute": "Vehicle-speed_bar",
|
||||
"displayname": "Display DOS as decimals",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Vehicle speed Disabled|0",
|
||||
"Vehicle speed uses bar 1 (GREEN)|1",
|
||||
"Vehicle speed uses bar 2 (BLUE)|2",
|
||||
"Vehicle speed uses bar 3 (RED)|3"
|
||||
],
|
||||
"default": "3",
|
||||
"description": "Which bar if any to use when the acellerate and brake buttons are pressed. (requires TokenMod API to use)"
|
||||
},
|
||||
|
||||
|
||||
|
||||
{
|
||||
"attribute": "sheet_select",
|
||||
"displayname": "Default sheet type",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"player sheet|PC",
|
||||
"NPC sheet|NPC",
|
||||
"GM manager sheet|GM"
|
||||
],
|
||||
"default": "NPC",
|
||||
"description": "Select the default sheet setting to use on the character sheet."
|
||||
}
|
||||
],
|
||||
"legacy": true
|
||||
}
|
||||
{
|
||||
"html": "100DOSMythicUpdated.html",
|
||||
"css": "100DOSMythicUpdated.css",
|
||||
"authors": "Michael van Weelde",
|
||||
"roll20userid": "1503191",
|
||||
"preview": "preview.png",
|
||||
"compendium": "100DOS",
|
||||
"instructions": "Official character sheet for the 100DOS and mythic system.\n\nThis sheet includes extra features such as token descriptions and vehicle speed tracking if the TokenMod API is enabled.\n\nThe Core section includes: basic skills, educations and features, \n\nThe Equipment section includes: weapons, inventory, and armor displays. The Tare button will set the current CR calculations to 0 allowing you to track the amount you've spent or expended during or in between missions. The reset button will undo the Tare. \n\nThe Medical section includes: on hit special damage effects, prosthetics and extra medical info. Hovering over a special damage location will show its possible damage effects. The turns button will reduce any effects which are reduced on a turn basis and the Reset All button will completely reset all special damage effects. \n\nThe Advancements section includes: XP tracking, Faction and weapon training, character point buy and stat tracking and a repeat of the abilities section for easier character creation. The Apply button will automatically apply the stats in the point buy tracker to the main stats listed at the top of the sheet.\n\nThe Journal section includes: objective tracking and notes. \n\nThe vehicles section includes: A display with vehicle stats and weapons. When the vehicle sheet is opened Any melee or ranged weapons dragged onto the sheet from the compendium will be moved here. The accelerate and brake buttons will increase a token bar is a token was selected, allowing you to track a vehicle's current speed.\n\nThe settings section allows you to overwrite the default settings of the sheet.",
|
||||
"useroptions": [
|
||||
{
|
||||
"attribute": "settings_fatigue",
|
||||
"displayname": "Calculate The Impact Of Fatigue",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Dont calculate Fatigue penalties|dont calc",
|
||||
"Calculate Fatigue penalties|auto"
|
||||
],
|
||||
"default": "auto",
|
||||
"description": "Should the charater sheet automatically calculate fatigue penalties?"
|
||||
},
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
"attribute": "initmod0",
|
||||
"displayname": "Initiative Overrides",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"No tiebreaker|[[floor",
|
||||
"Decimal tiebreaker|[[",
|
||||
"AGI tiebreaker|tiebreaker [[@{AGI_total}]] roll [[floor"
|
||||
],
|
||||
"default": "[[",
|
||||
"description": "Select the tiebreaker setting to use on the character sheet."
|
||||
},
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
"attribute": "settings_autorolldamage",
|
||||
"displayname": "Include damage in to hit roll",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Autoroll damage|{{hit= }} {{damage= }}",
|
||||
"Dont autoroll damage|{{hit= }} "
|
||||
],
|
||||
"default": "{{hit= }} {{damage= }}",
|
||||
"description": "Also roll the weapon's damage when the hit button is pressed."
|
||||
},
|
||||
|
||||
{
|
||||
"attribute": "settings_hitroll",
|
||||
"displayname": "Include hit location in to hit roll",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"include hit locations|{{loc=[[1d100]]}}",
|
||||
"Don't include hit locations| "
|
||||
],
|
||||
"default": "{{loc=[[1d100]]}}",
|
||||
"description": "Also display hitlocation when the hit button is pressed."
|
||||
},
|
||||
|
||||
{
|
||||
"attribute": "settings_weapondescription",
|
||||
"displayname": "Include weapon description in to hit roll",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Include weapon description|description",
|
||||
"Don't include weapon description| "
|
||||
],
|
||||
"default": "description",
|
||||
"description": "Also include description field when the hit button is pressed."
|
||||
},
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
"attribute": "settings_rounding",
|
||||
"displayname": "Display DOS as decimals",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Decimal DOS|(",
|
||||
"Floored DOS|floor("
|
||||
],
|
||||
"default": "(",
|
||||
"description": "Should the sheet round the DOS down to the nearest integer."
|
||||
},
|
||||
|
||||
|
||||
|
||||
{
|
||||
"attribute": "Tokenmod_settings",
|
||||
"displayname": "TokenMod command",
|
||||
"type": "text",
|
||||
"value": "ARMR[@{armor_head}/@{armor_arms}/@{armor_chest}/@{armor_legs}] SLDS[@{shields}/@{shields|max}] WNDS[@{wounds}/@{wounds|max}] CAMO[?{Camo result in dos|0}]DOS",
|
||||
"default": "ARMR[@{armor_head}/@{armor_arms}/@{armor_chest}/@{armor_legs}] SLDS[@{shields}/@{shields|max}] WNDS[@{wounds}/@{wounds|max}] CAMO[?{Camo result in dos|0}]DOS",
|
||||
"description": "The default TokenMod command the sheet will use. (requires TokenMod API to use)."
|
||||
},
|
||||
|
||||
{
|
||||
"attribute": "Tokenmod_custom",
|
||||
"displayname": "Extra commands",
|
||||
"type": "text",
|
||||
"value": "",
|
||||
"description": "The default addative command which will be appended to the TokenMod command. (requires TokenMod API to use)"
|
||||
},
|
||||
|
||||
{
|
||||
"attribute": "Vehicle-speed_bar",
|
||||
"displayname": "Display DOS as decimals",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Vehicle speed Disabled|0",
|
||||
"Vehicle speed uses bar 1 (GREEN)|1",
|
||||
"Vehicle speed uses bar 2 (BLUE)|2",
|
||||
"Vehicle speed uses bar 3 (RED)|3"
|
||||
],
|
||||
"default": "3",
|
||||
"description": "Which bar if any to use when the acellerate and brake buttons are pressed. (requires TokenMod API to use)"
|
||||
},
|
||||
|
||||
|
||||
|
||||
{
|
||||
"attribute": "sheet_select",
|
||||
"displayname": "Default sheet type",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"player sheet|PC",
|
||||
"NPC sheet|NPC",
|
||||
"GM manager sheet|GM"
|
||||
],
|
||||
"default": "NPC",
|
||||
"description": "Select the default sheet setting to use on the character sheet."
|
||||
}
|
||||
],
|
||||
"legacy": true
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user