Merge pull request #8344 from Djjus/revert-8327-dev-wfrp4e-channel-button-label

Revert "[Warhammer 4e Character Sheet] Channel button label fix"
This commit is contained in:
Miguel Peres
2021-02-22 16:09:17 -03:00
committed by GitHub
3 changed files with 3 additions and 6 deletions
+1 -3
View File
@@ -28,7 +28,7 @@ My optional Custom WFRP4e token marker set 2.0 is available @ https://github.com
- Intergated SL results for all rolls, which aids in the manual calculation for opposed rolls (due underlying limits with Roll20 full Opposed SL resolution is not a straight forward matter for now, i have chosen the visual self calcualted approach while providing the maximum possible information.)
- Full combat Advantage & Condition Tracking, per core rules. Additionally advantage can be disabled for spells in the settings tab, allowing for seemless integration the Unoffical Grimoire rules (@ http://www.lahiette.com/leratierbretonnien/wp-content/uploads/2020/09/WFRP4-Unofficial-Grimoire-2.02-PDF.pdf).
- Full combat Advantage & Condition Tracking, per core rules.
- Inventory: Full Encumbrance Management system, with automatic Overencumbrance modifiers (-move/agi), and Container & Vehicle Management section (TEW compatible) .
@@ -74,12 +74,10 @@ Note conditions are not inteneded for out of combat situations, GM simply makes
///// ============ Change Log ============ /////
February 1st 2021 v1.34
- Added coin converters buttons on the inventory page.
- Various Qualities text fields now align to the left.
- Changed spellbook Channel button label from "Cast" to "Channel".
January 18th 2021 v1.33
@@ -16473,7 +16473,7 @@
<div class="sheet-col-1-12 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_ExtChannellingLoreRoll" value="@{Whisper} &amp&{template:whfrp2e} {{modvalue=[[?{Channeling Roll Modifier|@{ChanMod}}]]}} {{title=@{spellname}}} {{title=^{EXTENDED-CHANNELLING-TEST}}} {{skill=^{ADVANCED-SKILL}}}} {{unconscious=[[@{UnconsciousMod}]]}} {{fatigued=[[@{FatiguedMod}]]}} {{broken=[[@{BrokenMod}]]}} {{stuned=[[@{StunedMod}]]}} {{poisoned=[[@{PoisonedMod}]]}} {{prone=[[@{ProneMod}]]}} {{entangled=[[@{EntangledMod}]]}} {{blinded=[[@{BlindedMod}]]}} {{deafened=[[@{DeafenedMod}]]}} {{character_name=@{character_name}}} {{target=[[([[{[[@{ConditionMod}]],[[@{ConditionMoveMod}]],[[@{ConditionSeeMod}]],[[@{ConditionHearMod}]]}kl1]]) [COND] + @{ExtChannellingLore} [SKILL] + ?{Channeling Roll Modifier|0} [MOD] ]]}} {{skilltest=true}} {{test=[[@{roll_rule}]]}} {{accuchanexlsl=[[?{Accumulated Extended Channelling SL (Start at 0)|@{spellchannelsl}}}} {{SLmod=[[?{SL Modifier|0}]]]]}} {{spellcastingnumber=[[@{spellcastingnumber}]]}} {{SLmod=[[?{SL Modifier|0}]]}} {{rolltype=[[9]]}} {{mod1type=[[@{ExtChannellingLoreRoll_modtype1}]]}} {{mod1=@{ExtChannellingLoreRoll_mod1}}} {{mod2type=[[@{ExtChannellingLoreRoll_modtype2}]]}} {{mod2=@{ExtChannellingLoreRoll_mod2}}} {{mod3type=[[@{ExtChannellingLoreRoll_modtype3}]]}} {{mod3=@{ExtChannellingLoreRoll_mod3}}} {{NPC=[[0]]}} {{RTminor=@{RT-minor}}} {{RTmajor=@{RT-major}}} {{reroll=@{RR-rep}ExtChannellingLoreRoll)}} {{sptal1=[[@{spelltalent1}]]}}">
<span data-i18n="CHANNEL">Channel</span>
<span data-i18n="CAST">Cast</span>
</button>
</div>
@@ -25951,7 +25951,7 @@ on('change:repeating_advancements', function(){
})
.execute();
});
roll
@@ -1058,7 +1058,6 @@
"CRITICAL-ROLL": "Critical Roll",
"CRITICAL-CAST": "Critical Cast",
"CRITICAL-CHANNEL": "Critical Channel",
"CHANNEL": "Channel",
"CRITICAL": "Critical Hit",
"IMPALE-CRITICAL": "Critical Hit (Impaled)",
"CRITICAL-SUCCESS": "Auto Success",