hid CRPs stuff

This commit is contained in:
ChtiKenny
2023-08-05 14:32:45 +02:00
parent d0610b75a4
commit b35c38ab90
+3 -3
View File
@@ -2379,9 +2379,9 @@
<label title='Expand' class='sheet-wb3'><input type='checkbox' name='attr_wep_display' value='expand' class='sheet-select_button sheet-hidden' /><span class='sheet-select_text'>&#128470;</span></label>
</div>
<h3 class='sheet-equipment_weapon_rep_h2'><span name='attr_R_weapon_name'></span></h3>
<button name='weapon_hit' class='sheet-equipment_weapon_rep_h3 sheet-full_width sheet-clear' type='roll' value='@{rollTemplate} {{attack= }} {{weapon= @{R_weapon_name}}} {{dos=[[[[1+ floor(abs([[{{ {@{R_weapon_target}+@{inlinemod-toggle}}, {@{bsTotal}-@{limiter}}}kh1, {@{bsTotal}+@{limiter}}}kl1]]-[[1d100@{R_weapon_mishap_chance}]])/10)]]+ceil(@{BS_unnat}/2)]]}}{{target= $[[0]]}}{{roll= $[[1]]}}{{dof= $[[2]]}}@{settings_hitroll}{{aim= [[@{R_weapon_aim}]]}}{{R_type= [[@{R_weapon_attack}]]}}{{range= [[@{R_weapon_attack_range}]]}}{{modifier= [[@{inlinemod-toggle}]]}}{{skill_name= Ballistic}}{{skill=[[@{BS}]]}}{{advancement= [[@{BS_advancement}]]}}{{weaponmod= [[@{R_weapon_mod1}]]}}{{trained= [[@{R_weapon_trained}]]}}{{burst=@{R_weapon_burst}}}{{auto=@{R_weapon_auto}}}'>Hit
<input type="hidden" name="attr_hit_action"></input>
<button type="action" name="act_hit-action" class="hidden"></button>
<button name='weapon_hit' class='sheet-equipment_weapon_rep_h3 sheet-full_width sheet-clear' type='roll' value='@{rollTemplate} {{attack= }} {{weapon= @{R_weapon_name}}} {{dos=[[[[1+ floor(abs([[{{ {@{R_weapon_target}+@{inlinemod-toggle}}, {@{bsTotal}-@{limiter}}}kh1, {@{bsTotal}+@{limiter}}}kl1]]-[[1d100@{R_weapon_mishap_chance}]])/10)]]+ceil(@{BS_unnat}/2)]]}}{{target= $[[0]]}}{{roll= $[[1]]}}{{dof= $[[2]]}}@{settings_hitroll}{{aim= [[@{R_weapon_aim}]]}}{{R_type= [[@{R_weapon_attack}]]}}{{range= [[@{R_weapon_attack_range}]]}}{{modifier= [[@{inlinemod-toggle}]]}}{{skill_name= Ballistic}}{{skill=[[@{BS}]]}}{{advancement= [[@{BS_advancement}]]}}{{weaponmod= [[@{R_weapon_mod1}]]}}{{trained= [[@{R_weapon_trained}]]}}{{burst=@{R_weapon_burst}}}{{auto=@{R_weapon_auto}}}'>Hit
<!-- <button name='weapon_hit' class='sheet-equipment_weapon_rep_h3 sheet-full_width sheet-clear' type='roll' value='@{hit_action}'>Hit -->
|<input name='attr_R_weapon_target' value='@{bsTotal} + @{R_weapon_trained} - 20 + @{R_weapon_mod1} + @{R_weapon_attack} + @{R_weapon_aim} + @{R_weapon_attack_range} + @{atk_accurate_aim} + @{atk_scatter_aim}' class='sheet-input_background sheet-input_char_background' disabled ></button>
<button name='weapon_dmg' class='sheet-equipment_weapon_rep_h4 sheet-full_width sheet-clear' type='roll' value='@{rollTemplate} {{type= @{R_weapon_type}}} {{weapon= @{R_weapon_name}}} {{damage=[[@{R_weapon_real_dmg}+@{atk_scatter_dmg}]] }} {{@{R_weapon_spray}= }} {{pen=[[@{R_weapon_pen}+0@{R_weapon_pen2}]] }} {{@{settings_weapondescription}=@{R_ability_r} }} @{atk_accurate_dmg}'>DMG</button>
@@ -7752,9 +7752,9 @@ NOTE: replace worker by javascript for IDE functionality
{{#attack}}
<div class="sheet-template-content">
{{/attack}}
<div class="sheet-template-row sheet-template-center sheet-template-break">Based on hit roll (new)</div>
<!-- <div class="sheet-template-row sheet-template-center sheet-template-break">Based on hit roll (new)</div>
<div class="sheet-template-row sheet-template-center sheet-template-break">Hit Location {{computed::loc}}</div>
<div class="sheet-template-row sheet-template-center sheet-template-break">Based on extra D100 (old)</div>
<div class="sheet-template-row sheet-template-center sheet-template-break">Based on extra D100 (old)</div> -->
<div class="sheet-template-row sheet-template-center sheet-template-break">Hit Location {{loc}}</div>
<div class="sheet-template-row sheet-template-center">
{{#rollBetween() loc 1 10}} HEAD {{/rollBetween() loc 1 10}}