Merge branch 'master' into OSW-v1.00.07
@@ -1,50 +1,50 @@
|
||||
{
|
||||
"character-u": "CHARACTER",
|
||||
"persona-u": "PERSONA",
|
||||
"powers-u": "POWERS",
|
||||
"focuses-u": "FOCUSES",
|
||||
"magic-u": "MAGIC",
|
||||
"arcana-u": "ARCANA",
|
||||
"arcana/psychic-u": "ARCANA/PSYCHIC",
|
||||
"whisper-u": "WHISPER",
|
||||
"aim-u": "AIM",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"mage": "Mage",
|
||||
"rogue": "Rogue",
|
||||
"warrior": "Warrior",
|
||||
"character-u": "PERSONAJE",
|
||||
"persona-u": "DESCRIPCIÓN",
|
||||
"powers-u": "TALENTOS",
|
||||
"focuses-u": "CONCENTRACIONES",
|
||||
"magic-u": "MAGIA",
|
||||
"arcana-u": "C. ARCANO",
|
||||
"arcana/psychic-u": "ARCANO/PSIQUICO",
|
||||
"whisper-u": "SUSURRAR",
|
||||
"aim-u": "APUNTAR",
|
||||
"char-name-u": "NOMBRE DE PERSONAJE",
|
||||
"mage": "Mago",
|
||||
"rogue": "Pícaro",
|
||||
"warrior": "Guerrero",
|
||||
"adept": "Adepto",
|
||||
"expert": "Expert",
|
||||
"class-u": "CLASS",
|
||||
"level-u": "LEVEL",
|
||||
"race-u": "RACE",
|
||||
"background-u": "BACKGROUND",
|
||||
"social-class-u": "SOCIAL CLASS",
|
||||
"expert": "Experto",
|
||||
"class-u": "CLASE",
|
||||
"level-u": "NIVEL",
|
||||
"race-u": "RAZA",
|
||||
"background-u": "TRASFONDO",
|
||||
"social-class-u": "CLASE SOCIAL",
|
||||
"ancestry-u": "ANCESTRY",
|
||||
"family-u": "FAMILY/ALLEGIANCE",
|
||||
"age-u": "AGE",
|
||||
"gender-u": "GENDER",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"age-u": "EDAD",
|
||||
"gender-u": "SEXO",
|
||||
"height-u": "ALTURA",
|
||||
"weight-u": "PESO",
|
||||
"calling-u": "CALLING",
|
||||
"destiny-u": "DESTINY",
|
||||
"fate-u": "FATE",
|
||||
"accuracy-u": "ACCURACY",
|
||||
"communication-u": "COMMUNICATION",
|
||||
"constitution-u": "CONSTITUTION",
|
||||
"cunning-u": "CUNNING",
|
||||
"dexterity-u": "DEXTERITY",
|
||||
"communication-u": "COMUNICACIÓN",
|
||||
"constitution-u": "CONSTITUCIÓN",
|
||||
"cunning-u": "ASTUCIA",
|
||||
"dexterity-u": "DESTREZA",
|
||||
"fighting-u": "FIGHTING",
|
||||
"intelligence-u": "INTELLIGENCE",
|
||||
"perception-u": "PERCEPCIÓN",
|
||||
"strength-u": "STRENGTH",
|
||||
"willpower-u": "WILLPOWER",
|
||||
"health-u": "HEALTH",
|
||||
"max": "Max",
|
||||
"mana-u": "MANA",
|
||||
"strength-u": "FUERZA",
|
||||
"willpower-u": "VOLUNTAD",
|
||||
"health-u": "SALUD",
|
||||
"max": "Máx",
|
||||
"mana-u": "MANÁ",
|
||||
"magic-points-u": "MAGIC POINTS",
|
||||
"power-points-u": "POWER POINTS",
|
||||
"kanna-u": "KANNA",
|
||||
"experience-points-u": "EXPERIENCE POINTS",
|
||||
"experience-points-u": "PE",
|
||||
"next": "Siguiente",
|
||||
"initiative-u": "INICIATIVA",
|
||||
"adjust": "Adjust",
|
||||
@@ -66,67 +66,67 @@
|
||||
"appalled": "Appalled",
|
||||
"overwhelmed": "Overwhelmed",
|
||||
"shattered": "Shattered",
|
||||
"resources-u": "RESOURCES",
|
||||
"resources-u": "RECURSOS",
|
||||
"income-u": "INCOME",
|
||||
"i-for-impact": "i",
|
||||
"b-for-ballistic": "b",
|
||||
"conviction-u": "CONVICTION",
|
||||
"corruption-u": "CORRUPTION",
|
||||
"speed-u": "VELOCIDAD",
|
||||
"defense-u": "DEFENSE",
|
||||
"defense-u": "DEFENSA",
|
||||
"toughness-u": "TOUGHNESS",
|
||||
"toughness-mode": "Modo",
|
||||
"gritty": "Gritty",
|
||||
"pulp": "Pulp",
|
||||
"cinematic": "Cinematic",
|
||||
"armor-u": "ARMOR",
|
||||
"armor-u": "ARMADURA",
|
||||
"base": "Base",
|
||||
"shield": "Shield",
|
||||
"Penalty": "Penalty",
|
||||
"shield": "Escudo",
|
||||
"Penalty": "Penalización",
|
||||
"#-sign": "#",
|
||||
"extraordinary-u": "EXTRAORDINARY",
|
||||
"attack-u": "ATTACK",
|
||||
"range-u": "RANGE",
|
||||
"reload-u": "RELOAD",
|
||||
"roll-u": "ROLL",
|
||||
"damage-u": "DAMAGE",
|
||||
"attack-u": "ATAQUE",
|
||||
"range-u": "RANGO",
|
||||
"reload-u": "RECARGA",
|
||||
"roll-u": "TIRADA",
|
||||
"damage-u": "DAÑO",
|
||||
"power-name-u": "POWER NAME",
|
||||
"short-description-u": "SHORT DESCRIPTION",
|
||||
"spell-name-u": "SPELL NAME",
|
||||
"short-description-u": "DESCRIPCIÓN BREVE",
|
||||
"spell-name-u": "NOMBRE DE CONJURO",
|
||||
"arcanum-name-u": "ARCANUM NAME",
|
||||
"equipment-name-u": "EQUIPMENT NAME",
|
||||
"quantity-u": "QUANTITY",
|
||||
"description-u": "DESCRIPTION",
|
||||
"equipment-name-u": "NOMBRE EQUIPO",
|
||||
"quantity-u": "CANTIDAD",
|
||||
"description-u": "DESCRIPCIÓN",
|
||||
"cp-u": "PC",
|
||||
"sp-u": "PP",
|
||||
"gp-u": "PO",
|
||||
"import-to-currency-u": "IMPORT TO CURRENCY",
|
||||
"currency-u": "CURRENCY",
|
||||
"eye-u": "EYES",
|
||||
"skin-u": "SKIN",
|
||||
"hair-u": "HAIR",
|
||||
"languages-u": "LANGUAGES",
|
||||
"goals-u": "GOALS",
|
||||
"honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS",
|
||||
"relationships-u": "RELATIONSHIPS",
|
||||
"character-appearance-u": "CHARACTER APPEARANCE",
|
||||
"char-notes-u": "CHARACTER NOTES",
|
||||
"specialization1-u": "SPECIALIZATION 1",
|
||||
"specialization1-degree-u": "DEGREE",
|
||||
"specialization2-u": "SPECIALIZATION 2",
|
||||
"type-or-level:-u": "TYPE OR LEVEL:",
|
||||
"SOURCE:-u": "SOURCE:",
|
||||
"short-desc.:-u": "SHORT DESC.:",
|
||||
"description:-u": "DESCRIPTION:",
|
||||
"focus:-u": "FOCUS:",
|
||||
"school:-u": "SCHOOL:",
|
||||
"type:-u": "TYPE:",
|
||||
"mana-cost:-u": "MANA COST:",
|
||||
"cast-time:-u": "CAST TIME:",
|
||||
"tn:-u": "TN:",
|
||||
"test:-u": "TEST:",
|
||||
"spellpower:-u": "SPELLPOWER:",
|
||||
"focus-bonus:-u": "FOCUS BONUS:",
|
||||
"currency-u": "MONEDA",
|
||||
"eye-u": "OJOS",
|
||||
"skin-u": "PIEL",
|
||||
"hair-u": "PELO",
|
||||
"languages-u": "IDIOMAS",
|
||||
"goals-u": "OBJETIVOS",
|
||||
"honorifics-titles-and-memberships-u": "HONORES, TÍTULOS Y VÍNCULOS",
|
||||
"relationships-u": "RELACIONES",
|
||||
"character-appearance-u": "ASPECTO DEL PERSONAJE",
|
||||
"char-notes-u": "NOTAS DEL PERSONAJE",
|
||||
"specialization1-u": "ESPECIALIZACIÓN 1",
|
||||
"specialization1-degree-u": "GRADO",
|
||||
"specialization2-u": "ESPECIALIZACIÓN 2",
|
||||
"type-or-level:-u": "TIPO O NIVEL:",
|
||||
"SOURCE:-u": "ORIGEN:",
|
||||
"short-desc.:-u": "DESC. BREVE:",
|
||||
"description:-u": "DESCRIPCIÓN:",
|
||||
"focus:-u": "CONCENTRACIÓN:",
|
||||
"school:-u": "ESCUELA:",
|
||||
"type:-u": "TIPO:",
|
||||
"mana-cost:-u": "COSTE DE MANÁ:",
|
||||
"cast-time:-u": "PREPARACIÓN:",
|
||||
"tn:-u": "NO:",
|
||||
"test:-u": "TIRADA:",
|
||||
"spellpower:-u": "POTENCIA MÁGICA",
|
||||
"focus-bonus:-u": "BONUS CONCENTRACIÓN:",
|
||||
"arcana": "Arcana",
|
||||
"psychic": "Psíquica",
|
||||
"power-points": "Puntos de Poder",
|
||||
@@ -137,20 +137,20 @@
|
||||
"use-power:-u": "USE POWER:",
|
||||
"arcana:-u": "ARCANA:",
|
||||
"mp-cost:-u": "MP COST:",
|
||||
"talent:-u": "TALENT:",
|
||||
"talent:-u": "TALENTO:",
|
||||
"time:-u": "TIME:",
|
||||
"resistance:-u": "RESISTANCE:",
|
||||
"resistance:-u": "RESISTENCIA:",
|
||||
"fatigue-tn:-u": "FATIGUE TN:",
|
||||
"ability:-u": "ABILITY:",
|
||||
"ability:-u": "HABILIDAD:",
|
||||
"accuracy": "Accuracy",
|
||||
"dexterity": "Dexterity",
|
||||
"constitution": "Constitution",
|
||||
"communication": "Communication",
|
||||
"dexterity": "Destreza",
|
||||
"constitution": "Constitución",
|
||||
"communication": "Comunicación",
|
||||
"fighting": "Pelear",
|
||||
"intelligence": "Intelligence",
|
||||
"perception": "Perception",
|
||||
"strength": "Strength",
|
||||
"willpower": "Willpower",
|
||||
"intelligence": "Inteligencia",
|
||||
"perception": "Percepción",
|
||||
"strength": "Fuerza",
|
||||
"willpower": "Voluntad",
|
||||
"the-expanse-rpg-does-not-support-magical-powers": "<i>The Expanse RPG</i> does not support magical powers.",
|
||||
"the-world-of-lazarus-rpg-does-not-support-magical-powers": "<i>The World of Lazarus RPG</i> does not support magical powers.",
|
||||
"game-system-u": "GAME SYSTEM",
|
||||
@@ -177,7 +177,7 @@
|
||||
"expansive-starfield": "Expansive Starfield",
|
||||
"proud-rainbow": "Proud Rainbow",
|
||||
"trans-color": "Transitional Hues",
|
||||
"rolls-u": "ROLLS",
|
||||
"rolls-u": "TIRAR:",
|
||||
"whisper-rolls-to-gm": "Whisper rolls to GM",
|
||||
"never-whisper-roll": "Never Whisper Rolls",
|
||||
"query-whisper-roll": "Query Whisper",
|
||||
@@ -188,7 +188,7 @@
|
||||
"apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls",
|
||||
"no": "No",
|
||||
"yes": "Sí",
|
||||
"options-u": "OPTIONS",
|
||||
"options-u": "OPCIONES",
|
||||
"prompt-for-aim": "Prompt for Aim",
|
||||
"never-use-aim": "Never use Aim",
|
||||
"toggle": "Toggle",
|
||||
@@ -230,7 +230,7 @@
|
||||
"show-the-corruption-section-info": "This can be shown for Blue Rose.",
|
||||
"show-the-ammo-column-info": "This can be unchecked for Blue Rose.",
|
||||
"show-the-money/currency-section-info": "This can be unchecked for Blue Rose.",
|
||||
"conditions-u": "CONDITIONS",
|
||||
"conditions-u": "ESTADOS",
|
||||
"origin-u": "ORIGEN",
|
||||
"drive-u": "DRIVE",
|
||||
"profession-u": "PROFESSION",
|
||||
|
||||
@@ -1,129 +1,129 @@
|
||||
{
|
||||
"add-society-someone": "Add someone to your secret society.",
|
||||
"advance-3basicmoves": "Choose 3 basic moves and advance them.",
|
||||
"advance-4basicmoves": "Advance the other 4 basic moves.",
|
||||
"angel": "Angel",
|
||||
"armor": "Armor",
|
||||
"barter": "Barter",
|
||||
"battlebabe": "Battlebabe",
|
||||
"brainer": "Brainer",
|
||||
"broken": "Broken",
|
||||
"change-char-type": "Change your character to a new type.",
|
||||
"chopper": "Chopper",
|
||||
"class-archetype": "Class",
|
||||
"class-moves": "Class Moves",
|
||||
"cool": "Frialdad",
|
||||
"crew-contacts": "Crew Contacts",
|
||||
"crippled": "Crippled",
|
||||
"custom-weapons": "Custom Weapons",
|
||||
"description": "Description",
|
||||
"disfigured": "Disfigured",
|
||||
"do-something-under-fire": "Do something under fire",
|
||||
"driver": "Driver",
|
||||
"erase-holding-option": "Erase an option from your holding.",
|
||||
"establishment-security": "Add a security to your establishment.",
|
||||
"experience": "Experience",
|
||||
"faceless": "Faceless",
|
||||
"followers": "Followers",
|
||||
"followers-newoption": "Choose a new option for your followers.",
|
||||
"fortune": "Fortune",
|
||||
"add-society-someone": "Añade un seguidor a tu sociedad secreta.",
|
||||
"advance-3basicmoves": "Escoge 3 movimientos básicos y avánzalos.",
|
||||
"advance-4basicmoves": "Avanza los 4 movimientos básicos restantes.",
|
||||
"angel": "Ángel",
|
||||
"armor": "Armadura",
|
||||
"barter": "Trueque",
|
||||
"battlebabe": "Zorra peligrosa",
|
||||
"brainer": "Psíquico",
|
||||
"broken": "Roto",
|
||||
"change-char-type": "Cambia tu personaje a un nuevo arquetipo.",
|
||||
"chopper": "Motero",
|
||||
"class-archetype": "Arquetipo",
|
||||
"class-moves": "Movimientos de clase",
|
||||
"cool": "Frío",
|
||||
"crew-contacts": "Contactos de la banda",
|
||||
"crippled": "Lisiado",
|
||||
"custom-weapons": "Armas personalizadas",
|
||||
"description": "Descripción",
|
||||
"disfigured": "Desfigurado",
|
||||
"do-something-under-fire": "Hacer algo bajo presión",
|
||||
"driver": "Conductor",
|
||||
"erase-holding-option": "Elimina una opción de tu propiedad.",
|
||||
"establishment-security": "Añade más seguridad a tu asentamiento.",
|
||||
"experience": "Experiencia",
|
||||
"faceless": "Sincara",
|
||||
"followers": "Adeptos",
|
||||
"followers-newoption": "Elige una nueva opción para tus seguidores.",
|
||||
"fortune": "Fortuna",
|
||||
"frame": "Chasis",
|
||||
"gang": "Gang",
|
||||
"gang-new-option": "Choose a new option for your gang.",
|
||||
"gear-barter": "Gear & Barter",
|
||||
"get-2-gigs-moonlighting": "Get 2 gigs (detail) and Moonlighting.",
|
||||
"get-brainer-gear2": "Get 2 pieces of Brainer gear.",
|
||||
"get-car": "Get a car. (detail)",
|
||||
"get-car-noshit-driver": "Get a car (detail) and a \"No Shit Driver\".",
|
||||
"get-followers-fortune": "Get followers (detail) and fortunes.",
|
||||
"get-gang-alpha": "Get a gang (detail) and Pack Alpha.",
|
||||
"get-gang-leadership": "Get a gang (detail) and Leadership.",
|
||||
"get-gang-security-leadership": "Get a gang (detail) for security, and leadership.",
|
||||
"get-garage-crew": "Get a garage (workspace, detail) and crew.",
|
||||
"get-gig-change-crew": "Get a gig and you may change your crew.",
|
||||
"get-holding-newoption": "Choose a new option for your holding.",
|
||||
"get-holding-wealth": "Get a holding (detail) and Wealth.",
|
||||
"get-move-class": "Get a new move from your class.",
|
||||
"get-move-other": "Get a move from another Playbook.",
|
||||
"get-plus-cool-max2": "Get +1 Cool (max Cool +2)",
|
||||
"get-plus-cool-max3": "Get +1 Cool (max Cool +3)",
|
||||
"get-plus-hard-max2": "Get +1 Hard (max Hard +2)",
|
||||
"get-plus-hard-max3": "Get +1 Hard (max Hard +3)",
|
||||
"get-plus-hot-max2": "Get +1 Hot (max Hot +2)",
|
||||
"get-plus-hot-max3": "Get +1 Hot (max Hot +3)",
|
||||
"get-plus-sharp-max2": "Get +1 Sharp (max Sharp +2)",
|
||||
"get-plus-sharp-max3": "Get +1 Sharp (max Sharp +3)",
|
||||
"get-plus-stat-max3": "Get +1 to any stat (max stat +3)",
|
||||
"get-plus-weird-max2": "Get +1 Weird (max Weird +2)",
|
||||
"get-plus-weird-max3": "Get +1 Weird (max Weird +3)",
|
||||
"gig-abandon-resolve": "Abandon or resolve an obligation gig for good.",
|
||||
"gigs": "Gigs",
|
||||
"gang": "Banda",
|
||||
"gang-new-option": "Elige una nueva opción para tu banda.",
|
||||
"gear-barter": "Equip. & Trueque",
|
||||
"get-2-gigs-moonlighting": "Obtienes 2 curros (detalle) e Iluminado.",
|
||||
"get-brainer-gear2": "Obtienes 2 piezas de equipamiento del Psíquico.",
|
||||
"get-car": "Consigue un coche. (detalle)",
|
||||
"get-car-noshit-driver": "Consigue un coche (detalle) y \"No Shit Driver\".",
|
||||
"get-followers-fortune": "Obtienes seguidores (detalle) y fortuna.",
|
||||
"get-gang-alpha": "Obtienes una banda (detalle) y un Macho Alfa.",
|
||||
"get-gang-leadership": "Obtienes una banda (detalle) y Liderazgo.",
|
||||
"get-gang-security-leadership": "Obtienes una banda (detalle) que te protege y liderazgo.",
|
||||
"get-garage-crew": "Obtienes un garaje (taller, detalle) y personal.",
|
||||
"get-gig-change-crew": "Obtienes un curro y puedes cambiar tu personal.",
|
||||
"get-holding-newoption": "Elige una nueva opción para tu propiedad.",
|
||||
"get-holding-wealth": "Obtienes una propiedad (detalle) y Fortuna.",
|
||||
"get-move-class": "Obtienes un nuevo movimiento de clase.",
|
||||
"get-move-other": "Obtienes un movimiento de otro libreto.",
|
||||
"get-plus-cool-max2": "Obtienes +1 Frío (Frío máximo +2)",
|
||||
"get-plus-cool-max3": "Obtienes +1 Frío (Frío máximo +3)",
|
||||
"get-plus-hard-max2": "Obtienes +1 Duro (Duro máximo +2)",
|
||||
"get-plus-hard-max3": "Obtienes +1 Duro (Duro máximo +3)",
|
||||
"get-plus-hot-max2": "Obtienes +1 Seducir (Seducir máximo +2)",
|
||||
"get-plus-hot-max3": "Obtienes +1 Seducir (Seducir máximo +3)",
|
||||
"get-plus-sharp-max2": "Obtienes +1 Astuto (Astuto máximo +2)",
|
||||
"get-plus-sharp-max3": "Obtienes +1 Astuto (Astuto máximo +3)",
|
||||
"get-plus-stat-max3": "Obtienes +1 en cualquier atributo (atributo máximo +3)",
|
||||
"get-plus-weird-max2": "Obtienes +1 Bizarro (Bizarro máximo +2)",
|
||||
"get-plus-weird-max3": "Obtienes +1 Bizarro (Bizarro máximo +3)",
|
||||
"gig-abandon-resolve": "Abandona o resuelve un curro con éxito.",
|
||||
"gigs": "Curros",
|
||||
"give-solace": "Give a Solace move to another character.",
|
||||
"go-aggro": "Go aggro/seize by force",
|
||||
"go-aggro": "Ponerse agresivo / Tomar por la fuerza.",
|
||||
"growing-arms-legs": "You are growing arms and legs.",
|
||||
"gunlugger": "GunLugger",
|
||||
"hard": "Drza",
|
||||
"hardholder": "Hardholder",
|
||||
"gunlugger": "Exterminador",
|
||||
"hard": "Duro",
|
||||
"hardholder": "Jefazo",
|
||||
"harm": "Daño",
|
||||
"highlighted": "Resaltados",
|
||||
"hoard-option": "Add an option to your hoard.",
|
||||
"hoarder": "Hoarder",
|
||||
"hocus": "Hocus",
|
||||
"hoard-option": "Añade una opción a tu alijo.",
|
||||
"hoarder": "Acaparador",
|
||||
"hocus": "Iluminado",
|
||||
"hold": "Hold",
|
||||
"holding": "Holding",
|
||||
"holding-size": "Size",
|
||||
"hot": "Hot",
|
||||
"hx": "Hx",
|
||||
"improvements": "Improvements",
|
||||
"lock-unlock-class": "Lock/Unlock Class",
|
||||
"holding": "Propiedad",
|
||||
"holding-size": "Tamaño",
|
||||
"hot": "Seducir",
|
||||
"hx": "Bio",
|
||||
"improvements": "Mejoras",
|
||||
"lock-unlock-class": "Bloquear/Desbloquear Arquetipo",
|
||||
"looks": "Apariencia",
|
||||
"macaluso": "Macaluso",
|
||||
"maestro": "Maestro D",
|
||||
"maestro-d": "Maestro D",
|
||||
"marmot": "Marmot",
|
||||
"misses": "Misses",
|
||||
"move": "Move",
|
||||
"marmot": "Marmota",
|
||||
"misses": "Fallos",
|
||||
"move": "Movimiento",
|
||||
"name": "Nombre",
|
||||
"nolonger-vulnerable-hunger": "You can live on local human food and are no loger vulnerable to hunger.",
|
||||
"nolonger-vulnerable-xharm": "You are no longer vulnerable to Ψ-harm.",
|
||||
"open-your-brain": "Open your brain",
|
||||
"operator": "Operator",
|
||||
"other": "Other",
|
||||
"other-moves": "Other Moves",
|
||||
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
|
||||
"power": "Power",
|
||||
"puppet-strings": "Puppet Strings",
|
||||
"quarantine": "Quarantine",
|
||||
"read-a-sitch": "Read a sitch; read a person",
|
||||
"resolve-interest-establishment": "Resolve the interest of somebody in your establishment.",
|
||||
"retire-char-safety": "Retire your character. (to safety)",
|
||||
"rolls": "rolls",
|
||||
"nolonger-vulnerable-hunger": "Puedes sobrevivir alimentándote de alimentos de la zona. Eres invulnerable al hambre.",
|
||||
"nolonger-vulnerable-xharm": "Eres invulnerable al daño Ψ.",
|
||||
"open-your-brain": "Abrir tu mente",
|
||||
"operator": "Operador",
|
||||
"other": "Otro",
|
||||
"other-moves": "Otros movimientos",
|
||||
"phase1-add-improvements": "Añade todas estas mejoras manualmente en tus atributos. No se calcularán automáticamente.",
|
||||
"power": "Poder",
|
||||
"puppet-strings": "Marionetas",
|
||||
"quarantine": "Cuarentena",
|
||||
"read-a-sitch": "Calar la situación; Calar a una persona.",
|
||||
"resolve-interest-establishment": "Resolver la disputa de alguien en tu asentamiento.",
|
||||
"retire-char-safety": "Retira a tu personaje. (a una vida tranquila)",
|
||||
"rolls": "tiradas",
|
||||
"s-m-m": "S.M.M.",
|
||||
"savvyhead": "SavvyHead",
|
||||
"second-char": "Create a second character to play.",
|
||||
"seduce-or-manipulate": "Seduce or manipulate",
|
||||
"sharp": "Sharp",
|
||||
"shattered": "Shattered",
|
||||
"show-hide-improvements": "Show/Hide Improvements",
|
||||
"size": "Size",
|
||||
"second-char": "Crear un segundo personaje para jugar.",
|
||||
"seduce-or-manipulate": "Seducir o Manipular",
|
||||
"sharp": "Astuto",
|
||||
"shattered": "Desfigurado",
|
||||
"show-hide-improvements": "Mostrar/Ocultar Mejoras",
|
||||
"size": "Tamaño",
|
||||
"skinner": "Skinner",
|
||||
"solace": "Solace",
|
||||
"stat": "Caract.",
|
||||
"stats": "Stats",
|
||||
"stat": "Personaje",
|
||||
"stats": "Atributos",
|
||||
"stock": "Stock",
|
||||
"strength": "Strength",
|
||||
"succeeds": "Succeeds",
|
||||
"succeeds-partially": "Succeeds partially",
|
||||
"surplus": "Surplus",
|
||||
"strength": "Fuerza",
|
||||
"succeeds": "Éxito total",
|
||||
"succeeds-partially": "Éxito parcial",
|
||||
"surplus": "Excedente",
|
||||
"tags": "Etiquetas",
|
||||
"talk-directly-humans": "You can talk directly with humans.",
|
||||
"talk-directly-humans": "Puedes hablar directamente con humanos.",
|
||||
"touchstone": "Touchstone",
|
||||
"unlock-stasis-facility": "Unlocks a stasis facility.",
|
||||
"unlock-stasis-facility": "Desbloquea una estación de estasis.",
|
||||
"wakeup-human": "You wake up human.",
|
||||
"want": "Want",
|
||||
"weaknesses": "Weaknesses",
|
||||
"weird": "Weird",
|
||||
"workspace-lifesupport": "Add life support to your workspace, and now you can work on people there too.",
|
||||
"your-bike": "Your Bike",
|
||||
"your-cars": "Your Car(s)"
|
||||
"weaknesses": "Debilidades",
|
||||
"weird": "Bizarro",
|
||||
"workspace-lifesupport": "Añade soporte vital a tu taller. Ahora puedes trabajar con el personal de allí también.",
|
||||
"your-bike": "Tu moto",
|
||||
"your-cars": "Tu(s) coche(s)"
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
.sheet-character-sheet {
|
||||
background: url("https://i.imgur.com/RpGb8dr.png") top left no-repeat;
|
||||
background: url("https://i.imgur.com/cuJ6Nni.png") top left no-repeat;
|
||||
padding-top: 173px;
|
||||
min-height: 800px;
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
@@ -16,6 +16,7 @@
|
||||
width: 850px;
|
||||
font-size: 13px;
|
||||
box-shadow: 0px 0px 4px 0px black;
|
||||
padding-bottom: 10px;
|
||||
}
|
||||
input[type=text] {
|
||||
height: 25px;
|
||||
@@ -59,6 +60,38 @@ input.sheet-ninety, select.sheet-ninety { width: 90%; }
|
||||
input.sheet-three-quarter { width: 75%; }
|
||||
input.sheet-half { width: 50%; }
|
||||
input[type=number].sheet-half-number { width: 25px; }
|
||||
.sheet-auto-expand {
|
||||
position: relative;
|
||||
cursor: text;
|
||||
word-wrap: break-word;
|
||||
min-height: 150px;
|
||||
height: 100%;
|
||||
}
|
||||
.sheet-auto-expand span {
|
||||
visibility: hidden;
|
||||
white-space: pre-wrap;
|
||||
display: block;
|
||||
}
|
||||
.sheet-auto-expand textarea {
|
||||
position: absolute;
|
||||
z-index: 1;
|
||||
top: 0;
|
||||
left: 0;
|
||||
margin-top: 5px;
|
||||
margin-left: 5px;
|
||||
overflow: hidden;
|
||||
resize: none;
|
||||
height: 100%;
|
||||
width: 98.7%;
|
||||
box-sizing: border-box;
|
||||
color: inherit;
|
||||
font: inherit;
|
||||
letter-spacing: inherit;
|
||||
text-align: inherit;
|
||||
text-transform: inherit;
|
||||
padding: inherit;
|
||||
padding-left: 5px;
|
||||
}
|
||||
|
||||
button[type="roll"].sheet-dice:before {
|
||||
font-family: 'dicefontd10';
|
||||
@@ -188,6 +221,7 @@ input[type=radio] {
|
||||
z-index: 3;
|
||||
}
|
||||
input[type=radio]:checked + span,
|
||||
.sheet-summary-menu:checked ~ .sheet-summary-menu-lbl,
|
||||
.sheet-help-menu:checked ~ .sheet-help-menu-lbl {
|
||||
box-shadow: inset 0 0 0 1000px rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
@@ -196,10 +230,23 @@ input[type=radio]:checked + span,
|
||||
.sheet-companion-menu { width: 99.89px; }
|
||||
.sheet-demon-menu { width: 61px; }
|
||||
.sheet-npc-menu { width: 34.86px; }
|
||||
.sheet-summary-menu {
|
||||
position: absolute;
|
||||
left: 555px;
|
||||
top: 75px;
|
||||
z-index: 2;
|
||||
}
|
||||
.sheet-summary-menu-lbl {
|
||||
text-align: right;
|
||||
width: 80px;
|
||||
position: absolute;
|
||||
left: 550px;
|
||||
top: 67px;
|
||||
}
|
||||
.sheet-help-menu {
|
||||
position: absolute;
|
||||
left: 824px;
|
||||
top: 76px;
|
||||
top: 75px;
|
||||
z-index: 2;
|
||||
}
|
||||
.sheet-help-menu-lbl {
|
||||
@@ -220,6 +267,7 @@ input[type=radio]:checked + span,
|
||||
.sheet-companion-menu-lbl,
|
||||
.sheet-demon-menu-lbl,
|
||||
.sheet-npc-menu-lbl,
|
||||
.sheet-summary-menu-lbl,
|
||||
.sheet-help-menu-lbl {
|
||||
font-size: 16px;
|
||||
background: url('http://legdf.free.fr/src/img/roll20/title2.png');
|
||||
@@ -233,6 +281,7 @@ input[type=radio]:checked + span,
|
||||
.sheet-companion-menu:not(:checked) ~ .sheet-companion-sheet,
|
||||
.sheet-demon-menu:not(:checked) ~ .sheet-demon-sheet,
|
||||
.sheet-npc-menu:not(:checked) ~ .sheet-npc-sheet,
|
||||
.sheet-summary-menu:not(:checked) ~ .sheet-summary,
|
||||
.sheet-help-menu:not(:checked) ~ .sheet-help {
|
||||
display: none;
|
||||
}
|
||||
@@ -247,6 +296,31 @@ input[type=radio]:checked + span,
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
/* Summary */
|
||||
.sheet-summary {
|
||||
padding: 5px 5px 5px 5px;
|
||||
width: 840px;
|
||||
padding-bottom: 35px;
|
||||
}
|
||||
.sheet-summary-separator {
|
||||
position: absolute;
|
||||
border-radius: 5px;
|
||||
box-shadow: 0px 0px 4px 0px black;
|
||||
height: 35px;
|
||||
width: 95.5%;
|
||||
margin-left: -5px;
|
||||
}
|
||||
.sheet-pc-summary {
|
||||
justify-items: center;
|
||||
grid-template-columns: 4fr 0.5fr 0.5fr 0.5fr 0.5fr 4fr 0.5fr 0.5fr 0.5fr 0.5fr;
|
||||
}
|
||||
.sheet-pc-summary-state-lbl { grid-column: 1/6; }
|
||||
.sheet-pc-summary-rolls-lbl { grid-column: 6/-1; }
|
||||
.sheet-pc-summary-state-first-full { grid-column: 2/4; }
|
||||
.sheet-pc-summary-state-second-full { grid-column: 4/6; }
|
||||
.sheet-pc-summary-rolls-first-full { grid-column: 7/9; }
|
||||
.sheet-pc-summary-rolls-second-full { grid-column: 9/-1; }
|
||||
|
||||
/* PC Sheet */
|
||||
.sheet-pc-chars-menu,
|
||||
.sheet-pc-secondary-chars-menu,
|
||||
@@ -260,7 +334,8 @@ input[type=radio]:checked + span,
|
||||
.sheet-pc-ascendancy-menu,
|
||||
.sheet-pc-art-menu,
|
||||
.sheet-pc-spells-menu,
|
||||
.sheet-pc-invoking-menu {
|
||||
.sheet-pc-invoking-menu,
|
||||
.sheet-pc-notes-menu {
|
||||
height: 35px;
|
||||
padding-top: 10px;
|
||||
color: white;
|
||||
@@ -271,7 +346,8 @@ input[type=radio]:checked + span,
|
||||
.sheet-pc-secondary-chars-menu,
|
||||
.sheet-pc-flame-season-currency-menu,
|
||||
.sheet-pc-combat-menu,
|
||||
.sheet-pc-ascendancy-menu {
|
||||
.sheet-pc-ascendancy-menu,
|
||||
.sheet-pc-notes-menu {
|
||||
background-image: url('http://legdf.free.fr/src/img/roll20/title.png');
|
||||
}
|
||||
.sheet-pc-assets-faults-menu,
|
||||
@@ -549,18 +625,25 @@ input[type=radio]:checked + span,
|
||||
/* PC Sheet - Maneuvers & armor */
|
||||
.sheet-pc-combat {
|
||||
justify-items: center;
|
||||
grid-template-columns: 8fr 2fr 1fr 1fr;
|
||||
grid-template-columns: 7fr 2.5fr 2.5fr 1fr 0.5fr 0.5fr;
|
||||
}
|
||||
.repcontrol[data-groupname=repeating_pc-maneuvers] {
|
||||
grid-column: 1;
|
||||
grid-row: 6;
|
||||
grid-row: 7;
|
||||
width: 100%;
|
||||
}
|
||||
.repcontainer[data-groupname=repeating_pc-maneuvers] {
|
||||
grid-column: 1;
|
||||
grid-row: 2/6;
|
||||
grid-row: 2/7;
|
||||
width: 100%;
|
||||
}
|
||||
.sheet-pc-combat-malus-lbl { grid-column: 5/-1; }
|
||||
.sheet-pc-combat-sub-lbl { grid-column: 2/4; }
|
||||
.sheet-pc-combat-serious-wound-penalty,
|
||||
.sheet-pc-combat-hp-max,
|
||||
.sheet-pc-combat-fp-max {
|
||||
grid-column: 5/-1;
|
||||
}
|
||||
/* PC Sheet - Weapons */
|
||||
.sheet-pc-weapons {
|
||||
justify-items: center;
|
||||
@@ -863,11 +946,13 @@ input[type=radio]:checked + span,
|
||||
.sheet-pc-ascendancy-switch:not(:checked) ~ .sheet-pc-ascendancy,
|
||||
.sheet-pc-art-switch:not(:checked) ~ .sheet-pc-art,
|
||||
.sheet-pc-spells-switch:not(:checked) ~ .sheet-pc-spells,
|
||||
.sheet-pc-invoking-switch:not(:checked) ~ .sheet-pc-invoking {
|
||||
.sheet-pc-invoking-switch:not(:checked) ~ .sheet-pc-invoking,
|
||||
.sheet-pc-notes-switch:not(:checked) ~ .sheet-pc-notes {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Rolltemplates */
|
||||
.sheet-rolltemplate-agone-generic .sheet-template-container,
|
||||
.sheet-rolltemplate-agone-chars .sheet-template-container,
|
||||
.sheet-rolltemplate-agone-fumble .sheet-template-container,
|
||||
.sheet-rolltemplate-agone-skills .sheet-template-container,
|
||||
@@ -884,6 +969,7 @@ input[type=radio]:checked + span,
|
||||
width: 235px;
|
||||
font-family: 'Merienda One', sans-serif;
|
||||
}
|
||||
.sheet-rolltemplate-agone-generic .sheet-template-header,
|
||||
.sheet-rolltemplate-agone-chars .sheet-template-header,
|
||||
.sheet-rolltemplate-agone-fumble .sheet-template-header,
|
||||
.sheet-rolltemplate-agone-skills .sheet-template-header,
|
||||
@@ -907,6 +993,7 @@ input[type=radio]:checked + span,
|
||||
width: 240px;
|
||||
margin-left: -5px;
|
||||
}
|
||||
.sheet-rolltemplate-agone-generic .sheet-template-row,
|
||||
.sheet-rolltemplate-agone-chars .sheet-template-row,
|
||||
.sheet-rolltemplate-agone-fumble .sheet-template-row,
|
||||
.sheet-rolltemplate-agone-skills .sheet-template-row,
|
||||
@@ -924,6 +1011,7 @@ input[type=radio]:checked + span,
|
||||
padding: 5px 5px 2px 2px;
|
||||
box-shadow: 0px 0px 4px 0px black;
|
||||
}
|
||||
.sheet-rolltemplate-agone-generic .sheet-explode,
|
||||
.sheet-rolltemplate-agone-chars .sheet-explode,
|
||||
.sheet-rolltemplate-agone-fumble .sheet-explode,
|
||||
.sheet-rolltemplate-agone-skills .sheet-explode,
|
||||
@@ -945,6 +1033,7 @@ input[type=radio]:checked + span,
|
||||
bottom: 2px;
|
||||
float: right;
|
||||
}
|
||||
.sheet-rolltemplate-agone-generic .sheet-implode,
|
||||
.sheet-rolltemplate-agone-chars .sheet-implode,
|
||||
.sheet-rolltemplate-agone-fumble .sheet-implode,
|
||||
.sheet-rolltemplate-agone-skills .sheet-implode,
|
||||
@@ -966,6 +1055,7 @@ input[type=radio]:checked + span,
|
||||
bottom: 2px;
|
||||
float: right;
|
||||
}
|
||||
.sheet-rolltemplate-agone-generic .inlinerollresult,
|
||||
.sheet-rolltemplate-agone-chars .inlinerollresult,
|
||||
.sheet-rolltemplate-agone-fumble .inlinerollresult,
|
||||
.sheet-rolltemplate-agone-skills .inlinerollresult,
|
||||
@@ -982,6 +1072,7 @@ input[type=radio]:checked + span,
|
||||
background: none;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-agone-generic .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-agone-chars .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-agone-fumble .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-agone-skills .inlinerollresult.fullcrit,
|
||||
@@ -999,6 +1090,7 @@ input[type=radio]:checked + span,
|
||||
border: none;
|
||||
color: #404040;
|
||||
}
|
||||
.sheet-rolltemplate-agone-generic .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-agone-chars .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-agone-fumble .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-agone-skills .inlinerollresult.fullfail,
|
||||
@@ -1016,6 +1108,7 @@ input[type=radio]:checked + span,
|
||||
border: none;
|
||||
color: #404040;
|
||||
}
|
||||
.sheet-rolltemplate-agone-generic .inlinerollresult.importantroll,
|
||||
.sheet-rolltemplate-agone-chars .inlinerollresult.importantroll,
|
||||
.sheet-rolltemplate-agone-fumble .inlinerollresult.importantroll,
|
||||
.sheet-rolltemplate-agone-skills .inlinerollresult.importantroll,
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<!-- Agone Character Sheet -->
|
||||
|
||||
<!-- Version 0.4 -->
|
||||
<!-- Version 0.5 -->
|
||||
<!-- Author: Le Grand Dragon de la Foudre -->
|
||||
<!-- Website: http://legdf.free.fr-->
|
||||
|
||||
@@ -8,8 +8,52 @@
|
||||
<input name="attr_Menu" type="radio" class="companion-menu" value="companion"><span class="companion-menu-lbl title">Compagnon</span>
|
||||
<input name="attr_Menu" type="radio" class="demon-menu" value="demon"><span class="demon-menu-lbl title">Démon</span>
|
||||
<input name="attr_Menu" type="radio" class="npc-menu" value="npc"><span class="npc-menu-lbl title">PNJ</span>
|
||||
<input type="checkbox" class="summary-menu"><span class="summary-menu-lbl title">Résumé</span>
|
||||
<input type="checkbox" class="help-menu"><span class="help-menu-lbl title">Aide</span>
|
||||
|
||||
<div class="summary section">
|
||||
<div>
|
||||
<div class="pc-summary grid">
|
||||
<span class="pc-summary-state-lbl title">État</span>
|
||||
<span class="pc-summary-rolls-lbl title">Jets</span>
|
||||
<span>Points de Vie</span>
|
||||
<input type="number" class="pc-summary-state-first-full" name="attr_pcHP" title="Point(s) de Vie actuel(s)">
|
||||
<input type="number" class="pc-summary-state-second-full" name="attr_pcHP_max" title="Points de Vie totaux" readonly>
|
||||
<span>Jets génériques (ouvert/fermé)</span>
|
||||
<button class="dice pc-summary-rolls-first-full" type="roll" value="&{template:agone-generic} {{name=@{character_name}}} {{Roll=Générique : [[1d10!+?{Base|0}+?{Bonus/Malus|0}]]}}" name="roll_pc-generic-open" title="Jet ouvert"></button>
|
||||
<button class="dice pc-summary-rolls-second-full" type="roll" value="&{template:agone-generic} {{name=@{character_name}}} {{Roll=Générique : [[1d10+?{Base|0}+?{Bonus/Malus|0}]]}}" name="roll_pc-generic-open" title="Jet fermé"></button>
|
||||
<span>Points d'Héroïsme</span>
|
||||
<input type="number" class="pc-summary-state-first-full" name="attr_pcFP" title="Point(s) d'Héroïsme actuel(s)">
|
||||
<input type="number" class="pc-summary-state-second-full" name="attr_pcFP_max" title="Points d'Héroïsme totaux" readonly>
|
||||
<span>Caractéristiques / Fumble</span>
|
||||
<button class="dice pc-summary-rolls-first-full" type="roll" value="?{Caratéristique|AGIlité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=AGIlité : [[1d10!+2*@{pcAgility}+@{pcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CHArisme, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CHArisme : [[1d10!+2*@{pcCharisma}+@{pcSoulBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CRÉativité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CRÉativité : [[1d10!+2*@{pcCreativity}+@{pcSoulBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|FORce, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=FORce : [[1d10!+2*@{pcStrength}+@{pcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|INTelligence, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=INTelligence : [[1d10!+2*@{pcIntelligence}+@{pcSpiritBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|PERception, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=PERception : [[1d10!+2*@{pcPerception}+@{pcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|RÉSistance, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=RÉSistance : [[1d10!+2*@{pcStamina}+@{pcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|VOLonté, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=VOLonté : [[1d10!+2*@{pcWill}+@{pcSpiritBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_pc-chars"></button>
|
||||
<button class="dice pc-summary-rolls-second-full" type="roll" value="&{template:agone-fumble} {{name=@{character_name}}} {{Fumble=[[?{Ancien jet}-1d10!]]}}" name="roll_pc-fumble"></button>
|
||||
<span>Équipement</span>
|
||||
<input type="number" class="pc-summary-state-first-full" name="attr_pcLoad" title="Charge actuelle" readonly>
|
||||
<input type="number" class="pc-summary-state-second-full" name="attr_pcLoadPenalty" title="Malus dû à la surcharge" readonly>
|
||||
<span>Compétences</span>
|
||||
<button class="dice pc-summary-rolls-first-full" type="roll" value="@{pcSkillsSelection}" name="roll_pc-skills"></button>
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span>Armure</span>
|
||||
<input type="number" class="pc-summary-state-first-full" name="attr_pcArmorProtection">
|
||||
<input type="number" class="half-number item-right" name="attr_pcArmorPenalty" title="Malus de l'armure">
|
||||
<input type="number" class="half-number item-left" name="attr_pcArmorPerceptionPenalty" title="Malus de perception de l'armure" readonly>
|
||||
<span>Initiative / Esquive / Défense Naturelle</span>
|
||||
<button class="dice pc-summary-rolls-first-full" type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{pcInit}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_pc-init"></button>
|
||||
<button class="dice item-right" type="roll" value="&{template:agone-dodge} {{name=@{character_name}}} {{Dodge=[[1d10!+@{pcDodgeTotal}+?{Bonus/Malus|0}]]}}" name="roll_pc-dodge"></button>
|
||||
<button class="dice item-left" type="roll" value="&{template:agone-natural-defense} {{name=@{character_name}}} {{NaturalDefense=[[1d10!+@{pcNaturalDefense}+?{Bonus/Malus|0}]]}}" name="roll_pc-natural-defense"></button>
|
||||
<span>Blessure(s) Grave(s)</span>
|
||||
<input type="number" name="attr_pcSeriousWound" class="pc-summary-state-first-full" title="Blessure(s) Grave(s) encaissée(s)" value="0">
|
||||
<input type="number" name="attr_pcSeriousWoundPenalty" class="pc-summary-state-second-full" title="Malus concernant la ou les Blessure(s) Grave(s)" readonly>
|
||||
<span>Initiative / Emprise / Arts Magiques</span>
|
||||
<button class="dice pc-summary-rolls-first-full" type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{pcMagicInit}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_pc-magic-init"></button>
|
||||
<button class="dice item-right" type="roll" value="@{pcAscendancySelection}" name="roll_pc-ascendancy-global"></button>
|
||||
<button class="dice item-left" type="roll" value="@{pcArtSelection}" name="roll_pc-art-global"></button>
|
||||
</div>
|
||||
</div>
|
||||
<img src="http://legdf.free.fr/src/img/roll20/title.png" class="summary-separator">
|
||||
</div>
|
||||
<div class="help section">
|
||||
<h1 class="title">Aide à l'utilisation de la fiche de personnage</h1>
|
||||
<p>
|
||||
@@ -93,13 +137,10 @@
|
||||
</ul>
|
||||
</p>
|
||||
<p>
|
||||
<strong>Armure & État</strong>
|
||||
<strong>Malus</strong>
|
||||
<ul>
|
||||
<li>
|
||||
Le malus dû aux Blessures Graves est automatiquement calculé mais n'est pas inclus dans les jets. Il faut alors le cumuler avec les autres bonus et malus liés au jet.
|
||||
</li>
|
||||
<li>
|
||||
Le malus dû à l'armure est inclus dans les jets d'Esquive et de Défense Naturelle, ainsi que tous les jets incluant l'AGIlité ou l'AGIlité et une compétence.
|
||||
Aucun malus n'est inclus automatiquement dans les jets.
|
||||
</li>
|
||||
</ul>
|
||||
</p>
|
||||
@@ -111,6 +152,17 @@
|
||||
</li>
|
||||
</ul>
|
||||
</p>
|
||||
<p>
|
||||
<strong>Résumé</strong>
|
||||
<ul>
|
||||
<li>
|
||||
Le menu <strong>Résumé</strong> permet d'accéder rapidement à de nombreux jets ainsi qu'aux informations d'état les plus courantes.
|
||||
</li>
|
||||
<li>
|
||||
Les armes ne sont malheureusement pas disponibles.
|
||||
</li>
|
||||
</ul>
|
||||
</p>
|
||||
</div>
|
||||
<div class="pc-sheet section">
|
||||
<div class="pc-infos grid">
|
||||
@@ -155,7 +207,7 @@
|
||||
<span class="pc-cexp-lbl">Actuelle</span>
|
||||
<input type="number" name="attr_pcCExp" class="pc-cexp" title="Expérience non dépensée">
|
||||
<span class="pc-hp-lbl">PdV</span>
|
||||
<input type="number" name="attr_pcHP" class="pc-hp" title="Point de Vie actuel(s)">
|
||||
<input type="number" name="attr_pcHP" class="pc-hp" title="Point(s) de Vie actuel(s)">
|
||||
<span class="pc-desc-lbl">Description</span>
|
||||
<span class="pc-exp-lbl">Totale</span>
|
||||
<input type="number" name="attr_pcExp" class="pc-exp" title="Expérience totale">
|
||||
@@ -168,7 +220,7 @@
|
||||
<input type="checkbox" name="attr_pcCharsCheck" class="pc-chars-switch switch">
|
||||
<div class="pc-chars-menu title">
|
||||
<span>CARACTÉRISTIQUES PRIMAIRES</span>
|
||||
<button class="dice" type="roll" value="?{Caratéristique|AGIlité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=AGIlité : [[1d10!+2*@{pcAgility}+@{pcBodyBonus}+@{pcArmorPenalty}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CHArisme, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CHArisme : [[1d10!+2*@{pcCharisma}+@{pcSoulBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CRÉativité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CRÉativité : [[1d10!+2*@{pcCreativity}+@{pcSoulBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|FORce, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=FORce : [[1d10!+2*@{pcStrength}+@{pcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|INTelligence, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=INTelligence : [[1d10!+2*@{pcIntelligence}+@{pcSpiritBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|PERception, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=PERception : [[1d10!+2*@{pcPerception}+@{pcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|RÉSistance, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=RÉSistance : [[1d10!+2*@{pcStamina}+@{pcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|VOLonté, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=VOLonté : [[1d10!+2*@{pcWill}+@{pcSpiritBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_pc-chars"></button>
|
||||
<button class="dice" type="roll" value="?{Caratéristique|AGIlité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=AGIlité : [[1d10!+2*@{pcAgility}+@{pcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CHArisme, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CHArisme : [[1d10!+2*@{pcCharisma}+@{pcSoulBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CRÉativité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CRÉativité : [[1d10!+2*@{pcCreativity}+@{pcSoulBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|FORce, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=FORce : [[1d10!+2*@{pcStrength}+@{pcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|INTelligence, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=INTelligence : [[1d10!+2*@{pcIntelligence}+@{pcSpiritBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|PERception, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=PERception : [[1d10!+2*@{pcPerception}+@{pcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|RÉSistance, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=RÉSistance : [[1d10!+2*@{pcStamina}+@{pcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|VOLonté, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=VOLonté : [[1d10!+2*@{pcWill}+@{pcSpiritBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_pc-chars"></button>
|
||||
<span>Flamme</span>
|
||||
<input type="number" name="attr_pcFlame" title="Score de Flamme" readonly>
|
||||
<span>Flamme Noire</span>
|
||||
@@ -202,7 +254,7 @@
|
||||
<span class="pc-agility-lbl">AGIlité</span>
|
||||
<input type="number" name="attr_pcAgility" class="pc-agility half-number item-right" title="Score d'AGIlité">
|
||||
<input type="number" name="attr_pcAgilityExp" class="pc-agility-exp half-number item-center" title="Expérience dépensée en AGIlité">
|
||||
<button class="pc-agility-dice dice item-left" type="roll" value="&{template:agone-chars} {{name=@{character_name}}} {{Characteristic=AGIlité : [[1d10!+2*@{pcAgility}+@{pcBodyBonus}+@{pcArmorPenalty}+?{Bonus/Malus|0}]]}}" name="roll_pc-agility"></button>
|
||||
<button class="pc-agility-dice dice item-left" type="roll" value="&{template:agone-chars} {{name=@{character_name}}} {{Characteristic=AGIlité : [[1d10!+2*@{pcAgility}+@{pcBodyBonus}+?{Bonus/Malus|0}]]}}" name="roll_pc-agility"></button>
|
||||
<span class="pc-strength-lbl">FORce</span>
|
||||
<input type="number" name="attr_pcStrength" class="pc-strength half-number item-right" title="Score de FORce">
|
||||
<input type="number" name="attr_pcStrengthExp" class="pc-strength-exp half-number item-center" title="Expérience dépensée en FORce">
|
||||
@@ -248,7 +300,7 @@
|
||||
<span>BD</span>
|
||||
<input type="number" name="attr_pcDamageBonus" title="Voir Livre des Règles">
|
||||
<span>Héroïsme</span>
|
||||
<input type="number" name="attr_pcFP_max" title="Points d'Héroïsme" readonly>
|
||||
<input type="number" name="attr_pcFP_max" title="Score de Flammex2" readonly>
|
||||
<span>Points de Vie</span>
|
||||
<input type="number" name="attr_pcHP_max" title="RESx3+BPdV+1d10">
|
||||
<span>Bl. Grave</span>
|
||||
@@ -343,7 +395,7 @@
|
||||
<input type="number" name="attr_pcSkillScore" title="Score de la compétence">
|
||||
<input type="number" name="attr_pcSkillExp" title="Expérience dépensée dans la compétence">
|
||||
<input type="hidden" name="attr_pcSkill">
|
||||
<button class="dice pc-skill-dice" type="roll" value="&{template:agone-skills} {{name=@{character_name}}} {{Skill=@{pcSkill} : [[1d10!+@{pcSkillScore}+?{Caractéristique|AGIlité, @{pcAgility}+@{pcBodyBonus}+@{pcArmorPenalty}|FORce, @{pcStrength}+@{pcBodyBonus}|PERception, @{pcPerception}+@{pcBodyBonus}|RÉSistance, @{pcStamina}+@{pcBodyBonus}|INTelligence, @{pcIntelligence}+@{pcSpiritBonus}|VOLonté, @{pcWill}+@{pcSpiritBonus}|CHArisme, @{pcCharisma}+@{pcSoulBonus}|CRÉativité, @{pcCreativity}+@{pcSoulBonus}|MÊLée, @{pcMelee}+@{pcBodyBonus}|TIR, @{pcAim}+@{pcBodyBonus}}+?{Bonus/Malus|0}}]]}}" name="roll_pc-skill"></button>
|
||||
<button class="dice pc-skill-dice" type="roll" value="&{template:agone-skills} {{name=@{character_name}}} {{Skill=@{pcSkill} : [[1d10!+@{pcSkillScore}+?{Caractéristique|AGIlité, @{pcAgility}+@{pcBodyBonus}|FORce, @{pcStrength}+@{pcBodyBonus}|PERception, @{pcPerception}+@{pcBodyBonus}|RÉSistance, @{pcStamina}+@{pcBodyBonus}|INTelligence, @{pcIntelligence}+@{pcSpiritBonus}|VOLonté, @{pcWill}+@{pcSpiritBonus}|CHArisme, @{pcCharisma}+@{pcSoulBonus}|CRÉativité, @{pcCreativity}+@{pcSoulBonus}|MÊLée, @{pcMelee}+@{pcBodyBonus}|TIR, @{pcAim}+@{pcBodyBonus}}+?{Bonus/Malus|0}}]]}}" name="roll_pc-skill"></button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
@@ -531,19 +583,30 @@
|
||||
<div class="pc-combat grid">
|
||||
<span class="title">Nom & description</span>
|
||||
<span class="title">Nom</span>
|
||||
<span class="title">Protection</span>
|
||||
<span class="title">Malus</span>
|
||||
<span class="title">Type</span>
|
||||
<span class="title">Score</span>
|
||||
<span class="title pc-combat-malus-lbl">Malus</span>
|
||||
<fieldset class="repeating_pc-maneuvers">
|
||||
<textarea name="attr_pcManeuver" class="expandable" title="Manœuvre, botte ou autre technique"></textarea>
|
||||
</fieldset>
|
||||
<input type="text" name="attr_pcArmor" title="Armure">
|
||||
<input type="text" name="attr_pcArmor" class="ninety" title="Armure">
|
||||
<select name="attr_pcArmorType" class="max" title="Type d'armure">
|
||||
<option value="0">Veste seule</option>
|
||||
<option value="1">Partielle</option>
|
||||
<option value="2">Complète</option>
|
||||
</select>
|
||||
<input type="number" name="attr_pcArmorProtection" title="Protection de l'armure" value="0">
|
||||
<input type="number" name="attr_pcArmorPenalty" title="Malus de l'armure" value="0">
|
||||
<span class="title">Blessure(s) Grave(s)</span>
|
||||
<input type="number" name="attr_pcArmorPenalty" class="half-number item-right" title="Malus de l'armure" value="0">
|
||||
<input type="number" name="attr_pcArmorPerceptionPenalty" class="half-number item-left" title="Malus de perception de l'armure" value="0" readonly>
|
||||
<span class="pc-combat-sub-lbl">Blessure(s) Grave(s)</span>
|
||||
<input type="number" name="attr_pcSeriousWound" title="Blessure(s) Grave(s) encaissée(s)" value="0">
|
||||
<input type="number" name="attr_pcSeriousWoundPenalty" title="Malus concernant la ou les Blessure(s) Grave(s)" readonly>
|
||||
<span class="title">Points de Vie</span>
|
||||
<input type="number" name="attr_pcHP" title="Points de Vie actuels">
|
||||
<input type="number" name="attr_pcSeriousWoundPenalty" class="pc-combat-serious-wound-penalty" title="Malus concernant la ou les Blessure(s) Grave(s)" readonly>
|
||||
<span class="pc-combat-sub-lbl">Points de Vie</span>
|
||||
<input type="number" name="attr_pcHP" title="Point()s de Vie actuel(s)">
|
||||
<input type="number" name="attr_pcHP_max" class="pc-combat-hp-max" title="Points de Vie totaux" readonly>
|
||||
<span class="pc-combat-sub-lbl">Points d'Héroïsme</span>
|
||||
<input type="number" name="attr_pcFP" title="Point(s) d'Héroïsme actuel(s)">
|
||||
<input type="number" name="attr_pcFP_max" class="pc-combat-fp-max" title="Points d'Héroïsme totaux" readonly>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
@@ -552,9 +615,10 @@
|
||||
<span>ARMES </span>
|
||||
<span>Initiative</span>
|
||||
<input type="number" name="attr_pcInit" title="AGIlité+PERception+Bonus de Corps" readonly>
|
||||
<button class="dice" type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{pcInit}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_pc-init"></button>
|
||||
<span>Esquive</span>
|
||||
<input type="number" name="attr_pcDodgeTotal" title="AGIlité+Esquive+Bonus de Corps-Malus de l'armure" readonly>
|
||||
<button class="dice" type="roll" value="&{template:agone-dodge} {{name=@{character_name}}} {{Dodge=[[1d10!+@{pcDodgeTotal}+@{pcArmorPenalty}+?{Bonus/Malus|0}]]}}" name="roll_pc-dodge"></button>
|
||||
<button class="dice" type="roll" value="&{template:agone-dodge} {{name=@{character_name}}} {{Dodge=[[1d10!+@{pcDodgeTotal}+?{Bonus/Malus|0}]]}}" name="roll_pc-dodge"></button>
|
||||
<span>Défense naturelle</span>
|
||||
<input type="number" name="attr_pcNaturalDefense" title="AGIlité+Bonus de Corps-Malus de l'armure" readonly>
|
||||
<button class="dice" type="roll" value="&{template:agone-natural-defense} {{name=@{character_name}}} {{NaturalDefense=[[1d10!+@{pcNaturalDefense}+?{Bonus/Malus|0}]]}}" name="roll_pc-natural-defense"></button>
|
||||
@@ -729,6 +793,16 @@
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" name="attr_pcNotesCheck" class="pc-notes-switch switch">
|
||||
<div class="pc-notes-menu title">
|
||||
<span>NOTES</span>
|
||||
</div>
|
||||
<div class="pc-notes auto-expand">
|
||||
<span name="attr_pcNotes"></span>
|
||||
<textarea name="attr_pcNotes" spellcheck="false" placeholder="Notes"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="companion-sheet section">
|
||||
<div class="companion-infos grid">
|
||||
@@ -746,7 +820,7 @@
|
||||
<textarea name="attr_companionDescription" class="companion-description" placeholder="Description du compagnon"></textarea>
|
||||
<div class="wood1 title">
|
||||
<span>CARACTÉRISTIQUES</span>
|
||||
<button class="dice" type="roll" value="?{Caratéristique|AGIlité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=AGIlité : [[1d10!+2*@{companionAgility}+@{companionArmorPenalty}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CHArisme, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CHArisme : [[1d10!+2*@{companionCharisma}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CRÉativité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CRÉativité : [[1d10!+2*@{companionCreativity}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|FORce, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=FORce : [[1d10!+2*@{companionStrength}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|INTelligence, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=INTelligence : [[1d10!+2*@{companionIntelligence}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|PERception, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=PERception : [[1d10!+2*@{companionPerception}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|RÉSistance, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=RÉSistance : [[1d10!+2*@{companionStamina}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|VOLonté, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=VOLonté : [[1d10!+2*@{companionWill}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_companion-chars"></button>
|
||||
<button class="dice" type="roll" value="?{Caratéristique|AGIlité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=AGIlité : [[1d10!+2*@{companionAgility}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CHArisme, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CHArisme : [[1d10!+2*@{companionCharisma}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CRÉativité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CRÉativité : [[1d10!+2*@{companionCreativity}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|FORce, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=FORce : [[1d10!+2*@{companionStrength}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|INTelligence, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=INTelligence : [[1d10!+2*@{companionIntelligence}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|PERception, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=PERception : [[1d10!+2*@{companionPerception}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|RÉSistance, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=RÉSistance : [[1d10!+2*@{companionStamina}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|VOLonté, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=VOLonté : [[1d10!+2*@{companionWill}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_companion-chars"></button>
|
||||
<span>Fumble</span>
|
||||
<button class="dice" type="roll" value="&{template:agone-fumble} {{name=@{character_name}}} {{Fumble=[[?{Ancien jet}-1d10!]]}}" name="roll_companion-fumble"></button>
|
||||
</div>
|
||||
@@ -802,7 +876,7 @@
|
||||
<span>CQ</span>
|
||||
<input type="number" name="attr_companionDailyLoad" title="Charge quotidienne du compagnon" readonly>
|
||||
<span>Actuels</span>
|
||||
<input type="number" name="attr_companionHP" title="Points de Vie actuel(s) du compagnon">
|
||||
<input type="number" name="attr_companionHP" title="Point(s) de Vie actuel(s) du compagnon">
|
||||
<span>BG</span>
|
||||
<input type="number" name="attr_companionSeriousWound" class="companion-chars-7" title="Blessure(s) Graves(s) encaissée(s) du compagnon" value="0">
|
||||
<span>Malus</span>
|
||||
@@ -874,7 +948,7 @@
|
||||
<input type="number" name="attr_companionSkillScore" title="Score de la compétence">
|
||||
<input type="number" name="attr_companionSkillExp" title="Expérience dépensée dans la compétence">
|
||||
<input type="hidden" name="attr_companionSkill">
|
||||
<button class="dice" type="roll" value="&{template:agone-skills} {{name=@{character_name}}} {{Skill=@{companionSkill} : [[1d10!+@{companionSkillScore}+?{Caractéristique|AGIlité, @{companionAgility}+@{companionArmorPenalty}|FORce, @{companionStrength}|PERception, @{companionPerception}|RÉSistance, @{companionStamina}|INTelligence, @{companionIntelligence}|VOLonté, @{companionWill}|CHArisme, @{companionCharisma}|CRÉativité, @{companionCreativity}|MÊLée, @{companionMelee}|TIR, @{companionAim}}+?{Bonus/Malus|0}}]]}}" name="roll_companion-skill"></button>
|
||||
<button class="dice" type="roll" value="&{template:agone-skills} {{name=@{character_name}}} {{Skill=@{companionSkill} : [[1d10!+@{companionSkillScore}+?{Caractéristique|AGIlité, @{companionAgility}|FORce, @{companionStrength}|PERception, @{companionPerception}|RÉSistance, @{companionStamina}|INTelligence, @{companionIntelligence}|VOLonté, @{companionWill}|CHArisme, @{companionCharisma}|CRÉativité, @{companionCreativity}|MÊLée, @{companionMelee}|TIR, @{companionAim}}+?{Bonus/Malus|0}}]]}}" name="roll_companion-skill"></button>
|
||||
</fieldset>
|
||||
<div class="wood3 title">
|
||||
<span>ARMES </span>
|
||||
@@ -972,7 +1046,7 @@
|
||||
</div>
|
||||
<div class=" wood1 title">
|
||||
<span>CARACTÉRISTIQUES</span>
|
||||
<button class="dice" type="roll" value="/w gm ?{Caratéristique|AGIlité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=AGIlité : [[1d10!+2*@{demonAgility}+@{demonArmorPenalty}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CHArisme, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CHArisme : [[1d10!+2*@{demonCharisma}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CRÉativité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CRÉativité : [[1d10!+2*@{demonCreativity}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|FORce, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=FORce : [[1d10!+2*@{demonStrength}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|INTelligence, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=INTelligence : [[1d10!+2*@{demonIntelligence}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|PERception, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=PERception : [[1d10!+2*@{demonPerception}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|RÉSistance, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=RÉSistance : [[1d10!+2*@{demonStamina}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|VOLonté, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=VOLonté : [[1d10!+2*@{demonWill}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_demon-chars"></button>
|
||||
<button class="dice" type="roll" value="/w gm ?{Caratéristique|AGIlité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=AGIlité : [[1d10!+2*@{demonAgility}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CHArisme, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CHArisme : [[1d10!+2*@{demonCharisma}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CRÉativité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CRÉativité : [[1d10!+2*@{demonCreativity}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|FORce, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=FORce : [[1d10!+2*@{demonStrength}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|INTelligence, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=INTelligence : [[1d10!+2*@{demonIntelligence}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|PERception, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=PERception : [[1d10!+2*@{demonPerception}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|RÉSistance, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=RÉSistance : [[1d10!+2*@{demonStamina}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|VOLonté, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=VOLonté : [[1d10!+2*@{demonWill}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_demon-chars"></button>
|
||||
<span>Fumble</span>
|
||||
<button class="dice" type="roll" value="/w gm &{template:agone-fumble} {{name=@{character_name}}} {{Fumble=[[?{Ancien jet}-1d10!]]}}" name="roll_demon-fumble"></button>
|
||||
</div>
|
||||
@@ -1092,7 +1166,7 @@
|
||||
<input type="text" name="attr_demonSkillSpecialty" title="Spécialité de la compétence" placeholder="spécialité">
|
||||
<input type="number" name="attr_demonSkillScore" title="Score de la compétence">
|
||||
<input type="hidden" name="attr_demonSkill">
|
||||
<button class="dice" type="roll" value="/w gm &{template:agone-skills} {{name=@{character_name}}} {{Skill=@{demonSkill} : [[1d10!+@{demonSkillScore}+?{Caractéristique|AGIlité, @{demonAgility}+@{demonArmorPenalty}|FORce, @{demonStrength}|PERception, @{demonPerception}|RÉSistance, @{demonStamina}|INTelligence, @{demonIntelligence}|VOLonté, @{demonWill}|CHArisme, @{demonCharisma}|CRÉativité, @{demonCreativity}|MÊLée, @{demonMelee}|TIR, @{demonAim}}+?{Bonus/Malus|0}]]}}" name="roll_demon-competence"></button>
|
||||
<button class="dice" type="roll" value="/w gm &{template:agone-skills} {{name=@{character_name}}} {{Skill=@{demonSkill} : [[1d10!+@{demonSkillScore}+?{Caractéristique|AGIlité, @{demonAgility}|FORce, @{demonStrength}|PERception, @{demonPerception}|RÉSistance, @{demonStamina}|INTelligence, @{demonIntelligence}|VOLonté, @{demonWill}|CHArisme, @{demonCharisma}|CRÉativité, @{demonCreativity}|MÊLée, @{demonMelee}|TIR, @{demonAim}}+?{Bonus/Malus|0}]]}}" name="roll_demon-competence"></button>
|
||||
</fieldset>
|
||||
<div class="demon-weapons-header wood3 title">
|
||||
<span>ARMES </span>
|
||||
@@ -1101,7 +1175,7 @@
|
||||
<button class="dice" type="roll" value="/w gm &{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{demonInit}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_demon-init"></button>
|
||||
<span>Esquive</span>
|
||||
<input type="number" name="attr_demonDodgeTotal" title="AGIlité+Esquive+Bonus de Corps-Malus de l'armure" readonly>
|
||||
<button class="dice" type="roll" value="/w gm &{template:agone-dodge} {{name=@{character_name}}} {{Dodge=[[1d10!+@{demonDodgeTotal}+@{demonArmorPenalty}+?{Bonus/Malus|0}]]}}" name="roll_demon-dodge"></button>
|
||||
<button class="dice" type="roll" value="/w gm &{template:agone-dodge} {{name=@{character_name}}} {{Dodge=[[1d10!+@{demonDodgeTotal}+?{Bonus/Malus|0}]]}}" name="roll_demon-dodge"></button>
|
||||
<span>Défense naturelle</span>
|
||||
<input type="number" name="attr_demonNaturalDefense" title="AGIlité+Bonus de Corps-Malus de l'armure" readonly>
|
||||
<button class="dice" type="roll" value="/w gm &{template:agone-natural-defense} {{name=@{character_name}}} {{NaturalDefense=[[1d10!+@{demonNaturalDefense}+?{Bonus/Malus|0}]]}}" name="roll_demon-natural-defense"></button>
|
||||
@@ -1182,7 +1256,7 @@
|
||||
<textarea name="attr_npcDescription" class="npc-text expandable" placeholder="Description"></textarea>
|
||||
<div class="wood1 title">
|
||||
<span>CARACTÉRISTIQUES</span>
|
||||
<button class="dice" type="roll" value="/w gm ?{Caratéristique|AGIlité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=AGIlité : [[1d10!+2*@{npcAgility}+@{npcBodyBonus}+@{npcArmorPenalty}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CHArisme, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CHArisme : [[1d10!+2*@{npcCharisma}+@{npcSoulBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CRÉativité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CRÉativité : [[1d10!+2*@{npcCreativity}+@{npcSoulBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|FORce, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=FORce : [[1d10!+2*@{npcStrength}+@{npcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|INTelligence, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=INTelligence : [[1d10!+2*@{npcIntelligence}+@{npcSpiritBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|PERception, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=PERception : [[1d10!+2*@{npcPerception}+@{npcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|RÉSistance, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=RÉSistance : [[1d10!+2*@{npcStamina}+@{npcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|VOLonté, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=VOLonté : [[1d10!+2*@{npcWill}+@{npcSpiritBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_npc-chars" name="roll_npc-chars-global"></button>
|
||||
<button class="dice" type="roll" value="/w gm ?{Caratéristique|AGIlité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=AGIlité : [[1d10!+2*@{npcAgility}+@{npcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CHArisme, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CHArisme : [[1d10!+2*@{npcCharisma}+@{npcSoulBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|CRÉativité, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=CRÉativité : [[1d10!+2*@{npcCreativity}+@{npcSoulBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|FORce, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=FORce : [[1d10!+2*@{npcStrength}+@{npcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|INTelligence, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=INTelligence : [[1d10!+2*@{npcIntelligence}+@{npcSpiritBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|PERception, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=PERception : [[1d10!+2*@{npcPerception}+@{npcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|RÉSistance, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=RÉSistance : [[1d10!+2*@{npcStamina}+@{npcBodyBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|VOLonté, &{template:agone-chars&#125; {{name=@{character_name}&#125;&#125; {{Characteristic=VOLonté : [[1d10!+2*@{npcWill}+@{npcSpiritBonus}+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}" name="roll_npc-chars" name="roll_npc-chars-global"></button>
|
||||
<span>Flamme</span>
|
||||
<input type="number" name="attr_npcFlame" title="Flamme du PNJ" readonly>
|
||||
<span>Flamme Noire</span>
|
||||
@@ -1212,7 +1286,7 @@
|
||||
<input type="number" name="attr_npcSoulBonus" class="npc-soul-bonus" title="Bonus d'Âme du PNJ" readonly>
|
||||
<span class="npc-agility-lbl">AGIlité</span>
|
||||
<input type="number" name="attr_npcAgility" class="npc-agility" title="AGIlité du PNJ">
|
||||
<button class="npc-agility-dice dice" type="roll" value="/w gm &{template:agone-chars} {{name=@{character_name}}} {{Characteristic=AGIlité : [[1d10!+2*@{npcAgility}+@{npcBodyBonus}+@{npcArmorPenalty}+?{Bonus/Malus|0}]]}}" name="roll_npc-agility"></button>
|
||||
<button class="npc-agility-dice dice" type="roll" value="/w gm &{template:agone-chars} {{name=@{character_name}}} {{Characteristic=AGIlité : [[1d10!+2*@{npcAgility}+@{npcBodyBonus}+?{Bonus/Malus|0}]]}}" name="roll_npc-agility"></button>
|
||||
<span class="npc-strength-lbl">FORce</span>
|
||||
<input type="number" name="attr_npcStrength" class="npc-strength" title="FORce du PNJ">
|
||||
<button class="npc-strength-dice dice" type="roll" value="/w gm &{template:agone-chars} {{name=@{character_name}}} {{Characteristic=FORce : [[1d10!+2*@{npcStrength}+@{npcBodyBonus}+?{Bonus/Malus|0}]]}}" name="roll_npc-strength"></button>
|
||||
@@ -1242,10 +1316,10 @@
|
||||
</div>
|
||||
<div class="npc-secondary-chars grid">
|
||||
<span>PdV</span>
|
||||
<input type="number" name="attr_npcHP" class="half-number item-right" title="Points de Vie actuels du PNJ">
|
||||
<input type="number" name="attr_npcHP" class="half-number item-right" title="Point(s) de Vie actuels du PNJ">
|
||||
<input type="number" name="attr_npcHP_max" class="half-number item-left" title="Points de Vie totaux du PNJ">
|
||||
<span>PH</span>
|
||||
<input type="number" name="attr_npcFP" class="half-number item-right" title="Points d'Héroïsme actuels du PNJ">
|
||||
<input type="number" name="attr_npcFP" class="half-number item-right" tititle="Point(s) d'Héroïsme actuels du PNJ">
|
||||
<input type="number" name="attr_npcFP_max" class="half-number item-left" title="Points d'Héroïsme totaux du PNJ" readonly>
|
||||
<span>SBG</span>
|
||||
<input type="number" name="attr_npcSeriousWoundThreshold" title="Seuil de Blessures Graves du PNJ" readonly>
|
||||
@@ -1344,7 +1418,7 @@
|
||||
<input type="text" name="attr_npcSkillSpecialty" title="Spécialité de la compétence" placeholder="spécialité">
|
||||
<input type="number" name="attr_npcSkillScore" title="Score de la compétence">
|
||||
<input type="hidden" name="attr_npcSkill">
|
||||
<button class="dice" type="roll" value="/w gm &{template:agone-skills} {{name=@{character_name}}} {{Skill=@{npcSkill} : [[1d10!+@{npcSkillScore}+?{Caractéristique|AGIlité, @{npcAgility}+@{npcBodyBonus}+@{npcArmorPenalty}|FORce, @{npcStrength}+@{npcBodyBonus}|PERception, @{npcPerception}+@{npcBodyBonus}|RÉSistance, @{npcStamina}+@{npcBodyBonus}|INTelligence, @{npcIntelligence}+@{npcSpiritBonus}|VOLonté, @{npcWill}+@{npcSpiritBonus}|CHArisme, @{npcCharisma}+@{npcSoulBonus}|CRÉativité, @{npcCreativity}+@{npcSoulBonus}|MÊLée, @{npcMelee}+@{npcBodyBonus}|TIR, @{npcAim}+@{npcBodyBonus}}+?{Bonus/Malus|0}]]}}" name="roll_npc-skill"></button>
|
||||
<button class="dice" type="roll" value="/w gm &{template:agone-skills} {{name=@{character_name}}} {{Skill=@{npcSkill} : [[1d10!+@{npcSkillScore}+?{Caractéristique|AGIlité, @{npcAgility}+@{npcBodyBonus}|FORce, @{npcStrength}+@{npcBodyBonus}|PERception, @{npcPerception}+@{npcBodyBonus}|RÉSistance, @{npcStamina}+@{npcBodyBonus}|INTelligence, @{npcIntelligence}+@{npcSpiritBonus}|VOLonté, @{npcWill}+@{npcSpiritBonus}|CHArisme, @{npcCharisma}+@{npcSoulBonus}|CRÉativité, @{npcCreativity}+@{npcSoulBonus}|MÊLée, @{npcMelee}+@{npcBodyBonus}|TIR, @{npcAim}+@{npcBodyBonus}}+?{Bonus/Malus|0}]]}}" name="roll_npc-skill"></button>
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="npc-weapons-header wood1 title">
|
||||
@@ -1354,7 +1428,7 @@
|
||||
<button class="dice" type="roll" value="/w gm &{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{npcInit}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_npc-init"></button>
|
||||
<span>Esquive</span>
|
||||
<input type="number" name="attr_npcDodgeTotal" title="AGIlité+Esquive+Bonus de Corps-Malus de l'armure" readonly>
|
||||
<button class="dice" type="roll" value="/w gm &{template:agone-dodge} {{name=@{character_name}}} {{Dodge=[[1d10!+@{npcDodgeTotal}+@{npcArmorPenalty}+?{Bonus/Malus|0}]]}}" name="roll_npc-dodge"></button>
|
||||
<button class="dice" type="roll" value="/w gm &{template:agone-dodge} {{name=@{character_name}}} {{Dodge=[[1d10!+@{npcDodgeTotal}+?{Bonus/Malus|0}]]}}" name="roll_npc-dodge"></button>
|
||||
<span>Défense naturelle</span>
|
||||
<input type="number" name="attr_npcNaturalDefense" title="AGIlité+Bonus de Corps-Malus de l'armure" readonly>
|
||||
<button class="dice" type="roll" value="/w gm &{template:agone-natural-defense} {{name=@{character_name}}} {{NaturalDefense=[[1d10!+@{npcNaturalDefense}+?{Bonus/Malus|0}]]}}" name="roll_npc-natural-defense"></button>
|
||||
@@ -1445,6 +1519,12 @@
|
||||
|
||||
</div>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-agone-generic">
|
||||
<div class="sheet-template-container">
|
||||
<div class="sheet-template-header">{{name}}</div>
|
||||
<div class="sheet-template-row"><span>{{Roll}}{{#rollWasCrit() Roll}}<span class="explode">j</span>{{/rollWasCrit() Roll}}{{#rollWasFumble() Roll}}<span class="implode">a</span>{{/rollWasFumble() Roll}}</span></div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
<rolltemplate class="sheet-rolltemplate-agone-chars">
|
||||
<div class="sheet-template-container">
|
||||
<div class="sheet-template-header">{{name}}</div>
|
||||
@@ -1575,7 +1655,7 @@
|
||||
const dailyLoad = function(load) { return Math.floor(load/4); };
|
||||
const art = function(charisma, creativity) { return Math.floor((charisma+creativity)/2); };
|
||||
const blackness = function(darkness) { return Math.floor(darkness/10); };
|
||||
const naturalDefense = function(agility, bodyBonus, armorPenalty) { return agility+bodyBonus+armorPenalty; };
|
||||
const naturalDefense = function(agility, bodyBonus) { return agility+bodyBonus; };
|
||||
const weaponInit = function(weapon, agility, perception, bodyBonus) { return weapon+agility+perception+bodyBonus; };
|
||||
const weaponScore = function(skill, style, aimOrNot, melee, aim, weapon, bodyBonus) {
|
||||
let fs = 0;
|
||||
@@ -1608,8 +1688,8 @@
|
||||
else return -8;
|
||||
}
|
||||
const stamina = function(density) { return Math.floor(density/5); };
|
||||
const dodge = function(agility, dodge, bodyBonus, armorPenalty) { return agility+dodge+bodyBonus+armorPenalty; };
|
||||
const distance = function(agility, dodge, armorPenalty) { return Math.floor((agility+dodge)/2+armorPenalty); };
|
||||
const dodge = function(agility, dodge, bodyBonus) { return agility+dodge+bodyBonus; };
|
||||
const distance = function(agility, dodge) { return Math.floor((agility+dodge)/2); };
|
||||
|
||||
// PC
|
||||
on('change:pcBody change:pcDarkBody', function() {
|
||||
@@ -1664,15 +1744,15 @@
|
||||
});
|
||||
});
|
||||
on('change:pcAgility', function() {
|
||||
getAttrs(['pcAgility', 'pcStrength', 'pcPerception', 'pcBodyBonus', 'pcArmorPenalty', 'pcDodge'], function(v) {
|
||||
getAttrs(['pcAgility', 'pcStrength', 'pcPerception', 'pcBodyBonus', 'pcDodge'], function(v) {
|
||||
setAttrs({'pcMelee': melee(parseV(v, 'pcAgility'), parseV(v, 'pcStrength'))});
|
||||
setAttrs({'pcAim': aim(parseV(v, 'pcAgility'), parseV(v, 'pcPerception'))});
|
||||
let i = init(parseV(v, 'pcAgility'), parseV(v, 'pcPerception'), parseV(v, 'pcBodyBonus'));
|
||||
setAttrs({'pcInit': i});
|
||||
setAttrs({'pcMagicInit': i+10});
|
||||
setAttrs({'pcDodgeTotal': dodge(parseV(v, 'pcAgility'), parseV(v, 'pcDodge', 'skill'), parseV(v, 'pcBodyBonus'), parseV(v, 'pcArmorPenalty'))});
|
||||
setAttrs({'pcDistanceDodge': distance(parseV(v, 'pcAgility'), parseV(v, 'pcDodge', 'skill'), parseV(v, 'pcArmorPenalty'))});
|
||||
setAttrs({'pcNaturalDefense': naturalDefense(parseV(v, 'pcAgility'), parseV(v, 'pcBodyBonus'), parseV(v, 'pcArmorPenalty'))});
|
||||
setAttrs({'pcDodgeTotal': dodge(parseV(v, 'pcAgility'), parseV(v, 'pcDodge', 'skill'), parseV(v, 'pcBodyBonus'))});
|
||||
setAttrs({'pcDistanceDodge': distance(parseV(v, 'pcAgility'), parseV(v, 'pcDodge', 'skill'))});
|
||||
setAttrs({'pcNaturalDefense': naturalDefense(parseV(v, 'pcAgility'), parseV(v, 'pcBodyBonus'))});
|
||||
});
|
||||
getSectionIDs('repeating_pc-weapons', function(r) {
|
||||
if (r.length > 0) {
|
||||
@@ -1707,12 +1787,12 @@
|
||||
});
|
||||
});
|
||||
on('change:pcBodyBonus', function() {
|
||||
getAttrs(['pcAgility', 'pcPerception', 'pcBodyBonus', 'pcDodge', 'pcArmorPenalty'], function(v) {
|
||||
getAttrs(['pcAgility', 'pcPerception', 'pcBodyBonus', 'pcDodge'], function(v) {
|
||||
let i = init(parseV(v, 'pcAgility'), parseV(v, 'pcPerception'), parseV(v, 'pcBodyBonus'));
|
||||
setAttrs({'pcInit': i});
|
||||
setAttrs({'pcMagicInit': i+10});
|
||||
setAttrs({'pcDodgeTotal': dodge(parseV(v, 'pcAgility'), parseV(v, 'pcDodge', 'skill'), parseV(v, 'pcBodyBonus'), parseV(v, 'pcArmorPenalty'))});
|
||||
setAttrs({'pcDistanceDodge': distance(parseV(v, 'pcAgility'), parseV(v, 'pcDodge', 'skill'), parseV(v, 'pcArmorPenalty'))});
|
||||
setAttrs({'pcDodgeTotal': dodge(parseV(v, 'pcAgility'), parseV(v, 'pcDodge', 'skill'), parseV(v, 'pcBodyBonus'))});
|
||||
setAttrs({'pcDistanceDodge': distance(parseV(v, 'pcAgility'), parseV(v, 'pcDodge', 'skill'))});
|
||||
});
|
||||
getSectionIDs('repeating_pc-weapons', function(r) {
|
||||
if (r.length > 0) {
|
||||
@@ -1771,13 +1851,6 @@
|
||||
}
|
||||
});
|
||||
});
|
||||
on('change:pcArmorPenalty', function() {
|
||||
getAttrs(['pcAgility', 'pcBodyBonus', 'pcDodge', 'pcArmorPenalty'], function(v) {
|
||||
setAttrs({'pcNaturalDefense': naturalDefense(parseV(v, 'pcAgility'), parseV(v, 'pcBodyBonus'), parseV(v, 'pcArmorPenalty'))});
|
||||
setAttrs({'pcDodgeTotal': dodge(parseV(v, 'pcAgility'), parseV(v, 'pcDodge', 'skill'), parseV(v, 'pcBodyBonus'), parseV(v, 'pcArmorPenalty'))});
|
||||
setAttrs({'pcDistanceDodge': distance(parseV(v, 'pcAgility'), parseV(v, 'pcDodge', 'skill'), parseV(v, 'pcArmorPenalty'))});
|
||||
});
|
||||
});
|
||||
on('change:repeating_pc-weapons:pcWeaponInit', function () {
|
||||
getAttrs(['repeating_pc-weapons_pcWeaponInit', 'pcAgility', 'pcPerception', 'pcBodyBonus'], function(v) {
|
||||
setAttrs({'repeating_pc-weapons_pcWeaponInitTotal': parseV(v, 'repeating_pc-weapons_pcWeaponInit')+init(parseV(v, 'pcAgility'), parseV(v, 'pcPerception'), parseV(v, 'pcBodyBonus'))});
|
||||
@@ -1850,14 +1923,14 @@
|
||||
let k = {};
|
||||
k[b] = name;
|
||||
setAttrs(k);
|
||||
s += name+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+name+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{pcAgility}+@{pcBodyBonus}+@{pcArmorPenalty}|FORce,@{pcStrength}+@{pcBodyBonus}|PERception,@{pcPerception}+@{pcBodyBonus}|RÉSistance,@{pcStamina}+@{pcBodyBonus}|INTelligence,@{pcIntelligence}+@{pcSpiritBonus}|VOLonté,@{pcWill}+@{pcSpiritBonus}|CHArisme,@{pcCharisma}+@{pcSoulBonus}|CRÉativité,@{pcCreativity}+@{pcSoulBonus}|MÊLée,@{pcMelee}+@{pcBodyBonus}|TIR,@{pcAim}+@{pcBodyBonus}}+?{Bonus/Malus|0}]]}}|';
|
||||
s += name+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+name+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{pcAgility}+@{pcBodyBonus}|FORce,@{pcStrength}+@{pcBodyBonus}|PERception,@{pcPerception}+@{pcBodyBonus}|RÉSistance,@{pcStamina}+@{pcBodyBonus}|INTelligence,@{pcIntelligence}+@{pcSpiritBonus}|VOLonté,@{pcWill}+@{pcSpiritBonus}|CHArisme,@{pcCharisma}+@{pcSoulBonus}|CRÉativité,@{pcCreativity}+@{pcSoulBonus}|MÊLée,@{pcMelee}+@{pcBodyBonus}|TIR,@{pcAim}+@{pcBodyBonus}}+?{Bonus/Malus|0}]]}}|';
|
||||
if (/Esquive.*/.test(name)) setAttrs({'pcDodge': skill});
|
||||
} else {
|
||||
let b = 'repeating_pc-skills_'+id+'_pcSkill';
|
||||
let k = {};
|
||||
k[b] = branch;
|
||||
setAttrs(k);
|
||||
s += name+' ['+branch+']'+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+branch+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{pcAgility}+@{pcBodyBonus}+@{pcArmorPenalty}|FORce,@{pcStrength}+@{pcBodyBonus}|PERception,@{pcPerception}+@{pcBodyBonus}|RÉSistance,@{pcStamina}+@{pcBodyBonus}|INTelligence,@{pcIntelligence}+@{pcSpiritBonus}|VOLonté,@{pcWill}+@{pcSpiritBonus}|CHArisme,@{pcCharisma}+@{pcSoulBonus}|CRÉativité,@{pcCreativity}+@{pcSoulBonus}|MÊLée,@{pcMelee}+@{pcBodyBonus}|TIR,@{pcAim}+@{pcBodyBonus}}+?{Bonus/Malus|0}]]}}|';
|
||||
s += name+' ['+branch+']'+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+branch+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{pcAgility}+@{pcBodyBonus}|FORce,@{pcStrength}+@{pcBodyBonus}|PERception,@{pcPerception}+@{pcBodyBonus}|RÉSistance,@{pcStamina}+@{pcBodyBonus}|INTelligence,@{pcIntelligence}+@{pcSpiritBonus}|VOLonté,@{pcWill}+@{pcSpiritBonus}|CHArisme,@{pcCharisma}+@{pcSoulBonus}|CRÉativité,@{pcCreativity}+@{pcSoulBonus}|MÊLée,@{pcMelee}+@{pcBodyBonus}|TIR,@{pcAim}+@{pcBodyBonus}}+?{Bonus/Malus|0}]]}}|';
|
||||
if (/Armes.*/.test(name)) {
|
||||
let a = 'pcWeaponSkill-'+z;
|
||||
let j = {};
|
||||
@@ -1867,7 +1940,7 @@
|
||||
}
|
||||
}
|
||||
if (i == r.length - 1) {
|
||||
s += 'Non apprise, &{template:agone-skills} {{name=@{character_name}}} {{Skill=?{Laquelle ?} : [[1d10!-3+?{Caractéristique|AGIlité,@{pcAgility}+@{pcBodyBonus}+@{pcArmorPenalty}|FORce,@{pcStrength}+@{pcBodyBonus}|PERception,@{pcPerception}+@{pcBodyBonus}|RÉSistance,@{pcStamina}+@{pcBodyBonus}|INTelligence,@{pcIntelligence}+@{pcSpiritBonus}|VOLonté,@{pcWill}+@{pcSpiritBonus}|CHArisme,@{pcCharisma}+@{pcSoulBonus}|CRÉativité,@{pcCreativity}+@{pcSoulBonus}|MÊLée,@{pcMelee}+@{pcBodyBonus}|TIR,@{pcAim}+@{pcBodyBonus}}+?{Bonus/Malus|0}]]}}}';
|
||||
s += 'Non apprise, &{template:agone-skills} {{name=@{character_name}}} {{Skill=?{Laquelle ?} : [[1d10!-3+?{Caractéristique|AGIlité,@{pcAgility}+@{pcBodyBonus}|FORce,@{pcStrength}+@{pcBodyBonus}|PERception,@{pcPerception}+@{pcBodyBonus}|RÉSistance,@{pcStamina}+@{pcBodyBonus}|INTelligence,@{pcIntelligence}+@{pcSpiritBonus}|VOLonté,@{pcWill}+@{pcSpiritBonus}|CHArisme,@{pcCharisma}+@{pcSoulBonus}|CRÉativité,@{pcCreativity}+@{pcSoulBonus}|MÊLée,@{pcMelee}+@{pcBodyBonus}|TIR,@{pcAim}+@{pcBodyBonus}}+?{Bonus/Malus|0}]]}}}';
|
||||
setAttrs({'pcSkillsSelection': s});
|
||||
}
|
||||
});
|
||||
@@ -1876,18 +1949,18 @@
|
||||
});
|
||||
});
|
||||
on('change:pcSkillsSelection', function() {
|
||||
getAttrs(['pcSkillsSelection', 'pcAgility', 'pcBodyBonus', 'pcDodge', 'pcArmorPenalty'], function(v) {
|
||||
getAttrs(['pcSkillsSelection', 'pcAgility', 'pcBodyBonus', 'pcDodge'], function(v) {
|
||||
if (v['pcSkillsSelection'].indexOf('Esquive') > -1) {
|
||||
let d = v['pcSkillsSelection'].match(/.*Esquive \(Épreuve\) : \[\[1d10\!\+(\d)\+.*/);
|
||||
d = parseInt(d[1]);
|
||||
setAttrs({'pcDodge': d});
|
||||
setAttrs({'pcDodgeTotal': dodge(parseV(v, 'pcAgility'), d, parseV(v, 'pcBodyBonus'), parseV(v, 'pcArmorPenalty'))});
|
||||
setAttrs({'pcDistanceDodge': distance(parseV(v, 'pcAgility'), d, parseV(v, 'pcArmorPenalty'))});
|
||||
setAttrs({'pcDodgeTotal': dodge(parseV(v, 'pcAgility'), d, parseV(v, 'pcBodyBonus'))});
|
||||
setAttrs({'pcDistanceDodge': distance(parseV(v, 'pcAgility'), d)});
|
||||
}
|
||||
else {
|
||||
setAttrs({'pcDodge': -3});
|
||||
setAttrs({'pcDodgeTotal': dodge(parseV(v, 'pcAgility'), -3, parseV(v, 'pcBodyBonus'), parseV(v, 'pcArmorPenalty'))});
|
||||
setAttrs({'pcDistanceDodge': distance(parseV(v, 'pcAgility'), -3, parseV(v, 'pcArmorPenalty'))});
|
||||
setAttrs({'pcDodgeTotal': dodge(parseV(v, 'pcAgility'), -3, parseV(v, 'pcBodyBonus'))});
|
||||
setAttrs({'pcDistanceDodge': distance(parseV(v, 'pcAgility'), -3)});
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -1915,6 +1988,15 @@
|
||||
setAttrs({'pcLoadPenalty': loadPenalty(parseV(v, 'pcLoad', 'float'), parseV(v, 'pcMaxLoad'))});
|
||||
});
|
||||
});
|
||||
on('change:pcArmorType', function() {
|
||||
getAttrs(['pcArmorType'], function(v) {
|
||||
let at = parseV(v, 'pcArmorType');
|
||||
let m = 0;
|
||||
if (at === 1) m = -1;
|
||||
else if (at === 2) m = -3;
|
||||
setAttrs({'pcArmorPerceptionPenalty': m});
|
||||
});
|
||||
});
|
||||
on('sheet:opened change:repeating_pc-ascendancies remove:repeating_pc-ascendancies', function() {
|
||||
getSectionIDs('repeating_pc-ascendancies', function(r) {
|
||||
let s = '?{Danseur|';
|
||||
@@ -1939,13 +2021,13 @@
|
||||
|
||||
// Companion
|
||||
on('change:companionAgility', function() {
|
||||
getAttrs(['companionAgility', 'companionStrength', 'companionPerception', 'companionDodge', 'companionArmorPenalty'], function(v) {
|
||||
getAttrs(['companionAgility', 'companionStrength', 'companionPerception', 'companionDodge'], function(v) {
|
||||
setAttrs({'companionMelee': melee(parseV(v, 'companionAgility'), parseV(v, 'companionStrength'))});
|
||||
setAttrs({'companionAim': aim(parseV(v, 'companionAgility'), parseV(v, 'companionPerception'))});
|
||||
setAttrs({'companionInit': init(parseV(v, 'companionAgility'), parseV(v, 'companionPerception'), 0)});
|
||||
setAttrs({'companionDodgeTotal': dodge(parseV(v, 'companionAgility'), parseV(v, 'companionDodge', 'skill'), 0, parseV(v, 'companionArmorPenalty'))});
|
||||
setAttrs({'companionDistanceDodge': distance(parseV(v, 'companionAgility'), parseV(v, 'companionDodge', 'skill'), parseV(v, 'companionArmorPenalty'))});
|
||||
setAttrs({'companionNaturalDefense': naturalDefense(parseV(v, 'companionAgility'), 0, parseV(v, 'companionArmorPenalty'))});
|
||||
setAttrs({'companionDodgeTotal': dodge(parseV(v, 'companionAgility'), parseV(v, 'companionDodge', 'skill'), 0)});
|
||||
setAttrs({'companionDistanceDodge': distance(parseV(v, 'companionAgility'), parseV(v, 'companionDodge', 'skill'))});
|
||||
setAttrs({'companionNaturalDefense': naturalDefense(parseV(v, 'companionAgility'), 0)});
|
||||
});
|
||||
getSectionIDs('repeating_companion-weapons', function(r) {
|
||||
if (r.length > 0) {
|
||||
@@ -1994,13 +2076,6 @@
|
||||
setAttrs({'companionArt': art(parseV(v, 'companionCharisma'), parseV(v, 'companionCreativity'))});
|
||||
});
|
||||
});
|
||||
on('change:companionArmorPenalty', function() {
|
||||
getAttrs(['companionAgility', 'companionDodge', 'companionArmorPenalty'], function(v) {
|
||||
setAttrs({'companionDodgeTotal': dodge(parseV(v, 'companionAgility'), parseV(v, 'companionDodge', 'skill'), 0, parseV(v, 'companionArmorPenalty'))});
|
||||
setAttrs({'companionDistanceDodge': distance(parseV(v, 'companionAgility'), parseV(v, 'companionDodge', 'skill'), parseV(v, 'companionArmorPenalty'))});
|
||||
setAttrs({'companionNaturalDefense': naturalDefense(parseV(v, 'companionAgility'), 0, parseV(v, 'companionArmorPenalty'))});
|
||||
});
|
||||
});
|
||||
on('change:repeating_companion-weapons:companionWeaponInit', function() {
|
||||
getAttrs(['repeating_companion-weapons_companionWeaponInit', 'companionAgility', 'companionPerception'], function(v) {
|
||||
setAttrs({'repeating_companion-weapons_companionWeaponInitTotal': weaponInit(parseV(v, 'repeating_companion-weapons_companionWeaponInit'), parseV(v, 'companionAgility'), parseV(v, 'companionPerception'), 0)});
|
||||
@@ -2094,7 +2169,7 @@
|
||||
let k = {};
|
||||
k[b] = name;
|
||||
setAttrs(k);
|
||||
s += name+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+name+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{companionAgility}+@{companionArmorPenalty}|FORce,@{companionStrength}|PERception,@{companionPerception}|RÉSistance,@{companionStamina}|INTelligence,@{companionIntelligence}|VOLonté,@{companionWill}|CHArisme,@{companionCharisma}|CRÉativité,@{companionCreativity}|MÊLée,@{companionMelee}|TIR,@{companionAim}}+?{Bonus/Malus|0}]]}}|';
|
||||
s += name+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+name+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{companionAgility}|FORce,@{companionStrength}|PERception,@{companionPerception}|RÉSistance,@{companionStamina}|INTelligence,@{companionIntelligence}|VOLonté,@{companionWill}|CHArisme,@{companionCharisma}|CRÉativité,@{companionCreativity}|MÊLée,@{companionMelee}|TIR,@{companionAim}}+?{Bonus/Malus|0}]]}}|';
|
||||
if (/Esquive.*/.test(name)) setAttrs({'companionDodge': skill});
|
||||
} else {
|
||||
let b = 'repeating_companion-skills_'+id+'_companionSkill';
|
||||
@@ -2111,7 +2186,7 @@
|
||||
}
|
||||
}
|
||||
if (i == r.length - 1) {
|
||||
s += 'Non apprise, &{template:agone-skills} {{name=@{character_name}}} {{Skill=?{Laquelle ?} : [[1d10!-3+?{Caractéristique|AGIlité,@{companionAgility}+@{companionArmorPenalty}|FORce,@{companionStrength}|PERception,@{companionPerception}|RÉSistance,@{companionStamina}|INTelligence,@{companionIntelligence}|VOLonté,@{companionWill}|CHArisme,@{companionCharisma}|CRÉativité,@{companionCreativity}|MÊLée,@{companionMelee}|TIR,@{companionAim}}+?{Bonus/Malus|0}]]}}}';
|
||||
s += 'Non apprise, &{template:agone-skills} {{name=@{character_name}}} {{Skill=?{Laquelle ?} : [[1d10!-3+?{Caractéristique|AGIlité,@{companionAgility}|FORce,@{companionStrength}|PERception,@{companionPerception}|RÉSistance,@{companionStamina}|INTelligence,@{companionIntelligence}|VOLonté,@{companionWill}|CHArisme,@{companionCharisma}|CRÉativité,@{companionCreativity}|MÊLée,@{companionMelee}|TIR,@{companionAim}}+?{Bonus/Malus|0}]]}}}';
|
||||
setAttrs({'companionSkillsSelection': s});
|
||||
}
|
||||
});
|
||||
@@ -2120,31 +2195,31 @@
|
||||
});
|
||||
});
|
||||
on('change:companionSkillsSelection', function() {
|
||||
getAttrs(['companionSkillsSelection', 'companionAgility', 'companionDodge', 'companionArmorPenalty'], function(v) {
|
||||
getAttrs(['companionSkillsSelection', 'companionAgility', 'companionDodge'], function(v) {
|
||||
if (v['companionSkillsSelection'].indexOf('Esquive') > -1) {
|
||||
let d = v['companionSkillsSelection'].match(/.*Esquive \(Épreuve\) : \[\[1d10\!\+(\d)\+.*/);
|
||||
d = parseInt(d[1]);
|
||||
setAttrs({'companionDodge': d});
|
||||
setAttrs({'companionDodgeTotal': dodge(parseV(v, 'companionAgility'), d, 0, parseV(v, 'companionArmorPenalty'))});
|
||||
setAttrs({'companionDistanceDodge': distance(parseV(v, 'companionAgility'), d, parseV(v, 'companionArmorPenalty'))});
|
||||
setAttrs({'companionDodgeTotal': dodge(parseV(v, 'companionAgility'), d, 0)});
|
||||
setAttrs({'companionDistanceDodge': distance(parseV(v, 'companionAgility'), d)});
|
||||
}
|
||||
else {
|
||||
setAttrs({'companionDodge': -3});
|
||||
setAttrs({'companionDodgeTotal': dodge(parseV(v, 'companionAgility'), -3, 0, parseV(v, 'companionArmorPenalty'))});
|
||||
setAttrs({'companionDistanceDodge': distance(parseV(v, 'companionAgility'), -3, parseV(v, 'companionArmorPenalty'))});
|
||||
setAttrs({'companionDodgeTotal': dodge(parseV(v, 'companionAgility'), -3, 0)});
|
||||
setAttrs({'companionDistanceDodge': distance(parseV(v, 'companionAgility'), -3)});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Demon
|
||||
on('change:demonAgility', function() {
|
||||
getAttrs(['demonAgility', 'demonStrength', 'demonPerception', 'demonDodge', 'demonArmorPenalty'], function(v) {
|
||||
getAttrs(['demonAgility', 'demonStrength', 'demonPerception', 'demonDodge'], function(v) {
|
||||
setAttrs({'demonMelee': melee(parseV(v, 'demonAgility'), parseV(v, 'demonStrength'))});
|
||||
setAttrs({'demonAim': aim(parseV(v, 'demonAgility'), parseV(v, 'demonPerception'))});
|
||||
setAttrs({'demonInit': init(parseV(v, 'demonAgility'), parseV(v, 'demonPerception'), 0)});
|
||||
setAttrs({'demonNaturalDefense': naturalDefense(parseV(v, 'demonAgility'), 0, parseV(v, 'demonArmorPenalty'))});
|
||||
setAttrs({'demonDodgeTotal': dodge(parseV(v, 'demonAgility'), parseV(v, 'demonDodge', 'skill'), 0, parseV(v, 'demonArmorPenalty'))});
|
||||
setAttrs({'demonNaturalDefense': naturalDefense(parseV(v, 'demonAgility'), 0, parseV(v, 'demonArmorPenalty'))});
|
||||
setAttrs({'demonNaturalDefense': naturalDefense(parseV(v, 'demonAgility'), 0)});
|
||||
setAttrs({'demonDodgeTotal': dodge(parseV(v, 'demonAgility'), parseV(v, 'demonDodge', 'skill'), 0)});
|
||||
setAttrs({'demonNaturalDefense': naturalDefense(parseV(v, 'demonAgility'), 0)});
|
||||
});
|
||||
getSectionIDs('repeating_demon-weapons', function(r) {
|
||||
if (r.length > 0) {
|
||||
@@ -2194,13 +2269,6 @@
|
||||
setAttrs({'demonArt': art(parseV(v, 'demonCharisma'), parseV(v, 'demonCreativity'))});
|
||||
});
|
||||
});
|
||||
on('change:demonArmorPenalty', function() {
|
||||
getAttrs(['demonAgility', 'demonDodge', 'demonArmorPenalty'], function(v) {
|
||||
setAttrs({'demonNaturalDefense': naturalDefense(parseV(v, 'demonAgility'), 0, parseV(v, 'demonArmorPenalty'))});
|
||||
setAttrs({'demonDodgeTotal': dodge(parseV(v, 'demonAgility'), parseV(v, 'demonDodge', 'skill'), 0, parseV(v, 'demonArmorPenalty'))});
|
||||
setAttrs({'demonNaturalDefense': naturalDefense(parseV(v, 'demonAgility'), 0, parseV(v, 'demonArmorPenalty'))});
|
||||
});
|
||||
});
|
||||
on('change:repeating_demon-weapons:demonWeaponInit', function() {
|
||||
getAttrs(['repeating_demon-weapons_demonWeaponInit', 'demonAgility', 'demonPerception'], function(v) {
|
||||
setAttrs({'repeating_demon-weapons_demonWeaponInitTotal': weaponInit(parseV(v, 'repeating_demon-weapons_demonWeaponInit'), parseV(v, 'demonAgility'), parseV(v, 'demonPerception'), 0)});
|
||||
@@ -2294,14 +2362,14 @@
|
||||
let k = {};
|
||||
k[b] = name;
|
||||
setAttrs(k);
|
||||
s += name+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+name+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{demonAgility}+@{demonArmorPenalty}|FORce,@{demonStrength}|PERception,@{demonPerception}|RÉSistance,@{demonStamina}|INTelligence,@{demonIntelligence}|VOLonté,@{demonWill}|CHArisme,@{demonCharisma}|CRÉativité,@{demonCreativity}|MÊLée,@{demonMelee}|TIR,@{demonAim}}+?{Bonus/Malus|0}]]}}|';
|
||||
s += name+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+name+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{demonAgility}|FORce,@{demonStrength}|PERception,@{demonPerception}|RÉSistance,@{demonStamina}|INTelligence,@{demonIntelligence}|VOLonté,@{demonWill}|CHArisme,@{demonCharisma}|CRÉativité,@{demonCreativity}|MÊLée,@{demonMelee}|TIR,@{demonAim}}+?{Bonus/Malus|0}]]}}|';
|
||||
if (/Esquive.*/.test(name)) setAttrs({'demonDodge': skill});
|
||||
} else {
|
||||
let b = 'repeating_demon-skills_'+id+'_demonSkill';
|
||||
let k = {};
|
||||
k[b] = branch;
|
||||
setAttrs(k);
|
||||
s += name+' ['+branch+']'+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+branch+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{demonAgility}+@{demonArmorPenalty}|FORce,@{demonStrength}|PERception,@{demonPerception}|RÉSistance,@{demonStamina}|INTelligence,@{demonIntelligence}|VOLonté,@{demonWill}|CHArisme,@{demonCharisma}|CRÉativité,@{demonCreativity}|MÊLée,@{demonMelee}|TIR,@{demonAim}}+?{Bonus/Malus|0}]]}}|';
|
||||
s += name+' ['+branch+']'+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+branch+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{demonAgility}|FORce,@{demonStrength}|PERception,@{demonPerception}|RÉSistance,@{demonStamina}|INTelligence,@{demonIntelligence}|VOLonté,@{demonWill}|CHArisme,@{demonCharisma}|CRÉativité,@{demonCreativity}|MÊLée,@{demonMelee}|TIR,@{demonAim}}+?{Bonus/Malus|0}]]}}|';
|
||||
if (/Armes.*/.test(name)) {
|
||||
let a = 'demonWeaponSkill-'+z;
|
||||
let j = {};
|
||||
@@ -2311,7 +2379,7 @@
|
||||
}
|
||||
}
|
||||
if (i == r.length - 1) {
|
||||
s += 'Non apprise, &{template:agone-skills} {{name=@{character_name}}} {{Skill=?{Laquelle ?} : [[1d10!-3+?{Caractéristique|AGIlité,@{demonAgility}+@{demonArmorPenalty}|FORce,@{demonStrength}|PERception,@{demonPerception}|RÉSistance,@{demonStamina}|INTelligence,@{demonIntelligence}|VOLonté,@{demonWill}|CHArisme,@{demonCharisma}|CRÉativité,@{demonCreativity}|MÊLée,@{demonMelee}|TIR,@{demonAim}}+?{Bonus/Malus|0}]]}}}';
|
||||
s += 'Non apprise, &{template:agone-skills} {{name=@{character_name}}} {{Skill=?{Laquelle ?} : [[1d10!-3+?{Caractéristique|AGIlité,@{demonAgility}|FORce,@{demonStrength}|PERception,@{demonPerception}|RÉSistance,@{demonStamina}|INTelligence,@{demonIntelligence}|VOLonté,@{demonWill}|CHArisme,@{demonCharisma}|CRÉativité,@{demonCreativity}|MÊLée,@{demonMelee}|TIR,@{demonAim}}+?{Bonus/Malus|0}]]}}}';
|
||||
setAttrs({'demonSkillsSelection': s});
|
||||
}
|
||||
});
|
||||
@@ -2320,18 +2388,18 @@
|
||||
});
|
||||
});
|
||||
on('change:demonSkillsSelection', function() {
|
||||
getAttrs(['demonSkillsSelection', 'demonAgility', 'demonDodge', 'demonArmorPenalty'], function(v) {
|
||||
getAttrs(['demonSkillsSelection', 'demonAgility', 'demonDodge'], function(v) {
|
||||
if (v['demonSkillsSelection'].indexOf('Esquive') > -1) {
|
||||
let d = v['demonSkillsSelection'].match(/.*Esquive \(Épreuve\) : \[\[1d10\!\+(\d)\+.*/);
|
||||
d = parseInt(d[1]);
|
||||
setAttrs({'demonDodge': d});
|
||||
setAttrs({'demonDodgeTotal': dodge(parseV(v, 'demonAgility'), d, 0, parseV(v, 'demonArmorPenalty'))});
|
||||
setAttrs({'demonDistanceDodge': distance(parseV(v, 'demonAgility'), d, parseV(v, 'demonArmorPenalty'))});
|
||||
setAttrs({'demonDodgeTotal': dodge(parseV(v, 'demonAgility'), d, 0)});
|
||||
setAttrs({'demonDistanceDodge': distance(parseV(v, 'demonAgility'), d)});
|
||||
}
|
||||
else {
|
||||
setAttrs({'demonDodge': -3});
|
||||
setAttrs({'demonDodgeTotal': dodge(parseV(v, 'demonAgility'), -3, 0, parseV(v, 'demonArmorPenalty'))});
|
||||
setAttrs({'demonDistanceDodge': distance(parseV(v, 'demonAgility'), -3, parseV(v, 'demonArmorPenalty'))});
|
||||
setAttrs({'demonDodgeTotal': dodge(parseV(v, 'demonAgility'), -3, 0)});
|
||||
setAttrs({'demonDistanceDodge': distance(parseV(v, 'demonAgility'), -3)});
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -2390,15 +2458,15 @@
|
||||
});
|
||||
});
|
||||
on('change:npcAgility', function() {
|
||||
getAttrs(['npcAgility', 'npcStrength', 'npcPerception', 'npcBodyBonus', 'npcDodge', 'npcArmorPenalty'], function(v) {
|
||||
getAttrs(['npcAgility', 'npcStrength', 'npcPerception', 'npcBodyBonus', 'npcDodge'], function(v) {
|
||||
setAttrs({'npcMelee': melee(parseV(v, 'npcAgility'), parseV(v, 'npcStrength'))});
|
||||
setAttrs({'npcAim': aim(parseV(v, 'npcAgility'), parseV(v, 'npcPerception'))});
|
||||
let i = init(parseV(v, 'npcAgility'), parseV(v, 'npcPerception'), parseV(v, 'npcBodyBonus'));
|
||||
setAttrs({'npcInit': i});
|
||||
setAttrs({'npcMagicInit': i+10});
|
||||
setAttrs({'npcDodgeTotal': dodge(parseV(v, 'npcAgility'), parseV(v, 'npcDodge', 'skill'), parseV(v, 'npcBodyBonus'), parseV(v, 'npcArmorPenalty'))});
|
||||
setAttrs({'npcDistanceDodge': distance(parseV(v, 'npcAgility'), parseV(v, 'npcDodge', 'skill'), parseV(v, 'npcArmorPenalty'))});
|
||||
setAttrs({'npcNaturalDefense': naturalDefense(parseV(v, 'npcAgility'), parseV(v, 'npcBodyBonus'), parseV(v, 'npcArmorPenalty'))});
|
||||
setAttrs({'npcDodgeTotal': dodge(parseV(v, 'npcAgility'), parseV(v, 'npcDodge', 'skill'), parseV(v, 'npcBodyBonus'))});
|
||||
setAttrs({'npcDistanceDodge': distance(parseV(v, 'npcAgility'), parseV(v, 'npcDodge', 'skill'))});
|
||||
setAttrs({'npcNaturalDefense': naturalDefense(parseV(v, 'npcAgility'), parseV(v, 'npcBodyBonus'))});
|
||||
});
|
||||
getSectionIDs('repeating_npc-weapons', function(r) {
|
||||
if (r.length > 0) {
|
||||
@@ -2433,12 +2501,12 @@
|
||||
});
|
||||
});
|
||||
on('change:npcBodyBonus', function() {
|
||||
getAttrs(['npcAgility', 'npcPerception', 'npcDodge', 'npcBodyBonus', 'npcArmorPenalty'], function(v) {
|
||||
getAttrs(['npcAgility', 'npcPerception', 'npcDodge', 'npcBodyBonus'], function(v) {
|
||||
let i = init(parseV(v, 'npcAgility'), parseV(v, 'npcPerception'), parseV(v, 'npcBodyBonus'));
|
||||
setAttrs({'npcInit': i});
|
||||
setAttrs({'npcMagicInit': i+10});
|
||||
setAttrs({'npcDodgeTotal': dodge(parseV(v, 'npcAgility'), parseV(v, 'npcDodge', 'skill'), parseV(v, 'npcBodyBonus'), parseV(v, 'npcArmorPenalty'))});
|
||||
setAttrs({'npcDistanceDodge': distance(parseV(v, 'npcAgility'), parseV(v, 'npcDodge', 'skill'), parseV(v, 'npcArmorPenalty'))});
|
||||
setAttrs({'npcDodgeTotal': dodge(parseV(v, 'npcAgility'), parseV(v, 'npcDodge', 'skill'), parseV(v, 'npcBodyBonus'))});
|
||||
setAttrs({'npcDistanceDodge': distance(parseV(v, 'npcAgility'), parseV(v, 'npcDodge', 'skill'))});
|
||||
});
|
||||
getSectionIDs('repeating_npc-weapons', function(r) {
|
||||
if (r.length > 0) {
|
||||
@@ -2497,13 +2565,6 @@
|
||||
}
|
||||
});
|
||||
});
|
||||
on('change:npcArmorPenalty', function() {
|
||||
getAttrs(['npcAgility', 'npcBodyBonus', 'npcDodge', 'npcArmorPenalty'], function(v) {
|
||||
setAttrs({'npcDodgeTotal': dodge(parseV(v, 'npcAgility'), parseV(v, 'npcDodge', 'skill'), parseV(v, 'npcBodyBonus'), parseV(v, 'npcArmorPenalty'))});
|
||||
setAttrs({'npcDistanceDodge': distance(parseV(v, 'npcAgility'), parseV(v, 'npcDodge', 'skill'), parseV(v, 'npcArmorPenalty'))});
|
||||
setAttrs({'npcNaturalDefense': naturalDefense(parseV(v, 'npcAgility'), parseV(v, 'npcBodyBonus'), parseV(v, 'npcArmorPenalty'))});
|
||||
});
|
||||
});
|
||||
on('change:repeating_npc-weapons:npcWeaponInit', function () {
|
||||
getAttrs(['repeating_npc-weapons_npcWeaponInit', 'npcAgility', 'npcPerception', 'npcBodyBonus'], function(v) {
|
||||
setAttrs({'repeating_npc-weapons_npcWeaponInitTotal': parseV(v, 'repeating_npc-weapons_npcWeaponInit')+init(parseV(v, 'npcAgility'), parseV(v, 'npcPerception'), parseV(v, 'npcBodyBonus'))});
|
||||
@@ -2576,14 +2637,14 @@
|
||||
let k = {};
|
||||
k[b] = name;
|
||||
setAttrs(k);
|
||||
s += name+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+name+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{npcAgility}+@{npcBodyBonus}+@{npcArmorPenalty}|FORce,@{npcStrength}+@{npcBodyBonus}|PERception,@{npcPerception}+@{npcBodyBonus}|RÉSistance,@{npcStamina}+@{npcBodyBonus}|INTelligence,@{npcIntelligence}+@{npcSpiritBonus}|VOLonté,@{npcWill}+@{npcSpiritBonus}|CHArisme,@{npcCharisma}+@{npcSoulBonus}|CRÉativité,@{npcCreativity}+@{npcSoulBonus}|MÊLée,@{npcMelee}+@{npcBodyBonus}|TIR,@{npcAim}+@{npcBodyBonus}}+?{Bonus/Malus|0}]]}}|';
|
||||
s += name+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+name+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{npcAgility}+@{npcBodyBonus}|FORce,@{npcStrength}+@{npcBodyBonus}|PERception,@{npcPerception}+@{npcBodyBonus}|RÉSistance,@{npcStamina}+@{npcBodyBonus}|INTelligence,@{npcIntelligence}+@{npcSpiritBonus}|VOLonté,@{npcWill}+@{npcSpiritBonus}|CHArisme,@{npcCharisma}+@{npcSoulBonus}|CRÉativité,@{npcCreativity}+@{npcSoulBonus}|MÊLée,@{npcMelee}+@{npcBodyBonus}|TIR,@{npcAim}+@{npcBodyBonus}}+?{Bonus/Malus|0}]]}}|';
|
||||
if (/Esquive.*/.test(name)) setAttrs({'npcDodge': skill});
|
||||
} else {
|
||||
let b = 'repeating_npc-skills_'+id+'_npcSkill';
|
||||
let k = {};
|
||||
k[b] = branch;
|
||||
setAttrs(k);
|
||||
s += name+' ['+branch+']'+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+branch+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{npcAgility}+@{npcBodyBonus}+@{npcArmorPenalty}|FORce,@{npcStrength}+@{npcBodyBonus}|PERception,@{npcPerception}+@{npcBodyBonus}|RÉSistance,@{npcStamina}+@{npcBodyBonus}|INTelligence,@{npcIntelligence}+@{npcSpiritBonus}|VOLonté,@{npcWill}+@{npcSpiritBonus}|CHArisme,@{npcCharisma}+@{npcSoulBonus}|CRÉativité,@{npcCreativity}+@{npcSoulBonus}|MÊLée,@{npcMelee}+@{npcBodyBonus}|TIR,@{npcAim}+@{npcBodyBonus}}+?{Bonus/Malus|0}]]}}|';
|
||||
s += name+' ['+branch+']'+', '+'&{template:agone-skills} {{name=@{character_name}}} {{Skill='+branch+' : [[1d10!+'+skill+'+?{Caractéristique|AGIlité,@{npcAgility}+@{npcBodyBonus}|FORce,@{npcStrength}+@{npcBodyBonus}|PERception,@{npcPerception}+@{npcBodyBonus}|RÉSistance,@{npcStamina}+@{npcBodyBonus}|INTelligence,@{npcIntelligence}+@{npcSpiritBonus}|VOLonté,@{npcWill}+@{npcSpiritBonus}|CHArisme,@{npcCharisma}+@{npcSoulBonus}|CRÉativité,@{npcCreativity}+@{npcSoulBonus}|MÊLée,@{npcMelee}+@{npcBodyBonus}|TIR,@{npcAim}+@{npcBodyBonus}}+?{Bonus/Malus|0}]]}}|';
|
||||
if (/Armes.*/.test(name)) {
|
||||
let a = 'npcWeaponSkill-'+z;
|
||||
let j = {};
|
||||
@@ -2593,7 +2654,7 @@
|
||||
}
|
||||
}
|
||||
if (i == r.length - 1) {
|
||||
s += 'Non apprise, &{template:agone-skills} {{name=@{character_name}}} {{Skill=?{Laquelle ?} : [[1d10!-3+?{Caractéristique|AGIlité,@{npcAgility}+@{npcBodyBonus}+@{npcArmorPenalty}|FORce,@{npcStrength}+@{npcBodyBonus}|PERception,@{npcPerception}+@{npcBodyBonus}|RÉSistance,@{npcStamina}+@{npcBodyBonus}|INTelligence,@{npcIntelligence}+@{npcSpiritBonus}|VOLonté,@{npcWill}+@{npcSpiritBonus}|CHArisme,@{npcCharisma}+@{npcSoulBonus}|CRÉativité,@{npcCreativity}+@{npcSoulBonus}|MÊLée,@{npcMelee}+@{npcBodyBonus}|TIR,@{npcAim}+@{npcBodyBonus}}+?{Bonus/Malus|0}]]}}}';
|
||||
s += 'Non apprise, &{template:agone-skills} {{name=@{character_name}}} {{Skill=?{Laquelle ?} : [[1d10!-3+?{Caractéristique|AGIlité,@{npcAgility}+@{npcBodyBonus}|FORce,@{npcStrength}+@{npcBodyBonus}|PERception,@{npcPerception}+@{npcBodyBonus}|RÉSistance,@{npcStamina}+@{npcBodyBonus}|INTelligence,@{npcIntelligence}+@{npcSpiritBonus}|VOLonté,@{npcWill}+@{npcSpiritBonus}|CHArisme,@{npcCharisma}+@{npcSoulBonus}|CRÉativité,@{npcCreativity}+@{npcSoulBonus}|MÊLée,@{npcMelee}+@{npcBodyBonus}|TIR,@{npcAim}+@{npcBodyBonus}}+?{Bonus/Malus|0}]]}}}';
|
||||
setAttrs({
|
||||
'npcSkillsSelection': s
|
||||
});
|
||||
@@ -2604,18 +2665,18 @@
|
||||
});
|
||||
});
|
||||
on('change:npcSkillsSelection', function() {
|
||||
getAttrs(['npcSkillsSelection', 'npcAgility', 'npcBodyBonus', 'npcDodge', 'npcArmorPenalty'], function(v) {
|
||||
getAttrs(['npcSkillsSelection', 'npcAgility', 'npcBodyBonus', 'npcDodge'], function(v) {
|
||||
if (v['npcSkillsSelection'].indexOf('Esquive') > -1) {
|
||||
let d = v['npcSkillsSelection'].match(/.*Esquive \(Épreuve\) : \[\[1d10\!\+(\d)\+.*/);
|
||||
d = parseInt(d[1]);
|
||||
setAttrs({'npcDodge': d});
|
||||
setAttrs({'npcDodgeTotal': dodge(parseV(v, 'npcAgility'), d, parseV(v, 'npcBodyBonus'), parseV(v, 'npcArmorPenalty'))});
|
||||
setAttrs({'npcDistanceDodge': distance(parseV(v, 'npcAgility'), d, parseV(v, 'npcArmorPenalty'))});
|
||||
setAttrs({'npcDodgeTotal': dodge(parseV(v, 'npcAgility'), d, parseV(v, 'npcBodyBonus'))});
|
||||
setAttrs({'npcDistanceDodge': distance(parseV(v, 'npcAgility'), d)});
|
||||
}
|
||||
else {
|
||||
setAttrs({'npcDodge': -3});
|
||||
setAttrs({'npcDodgeTotal': dodge(parseV(v, 'npcAgility'), -3, parseV(v, 'npcBodyBonus'), parseV(v, 'npcArmorPenalty'))});
|
||||
setAttrs({'npcDistanceDodge': distance(parseV(v, 'npcAgility'), -3, parseV(v, 'npcArmorPenalty'))});
|
||||
setAttrs({'npcDodgeTotal': dodge(parseV(v, 'npcAgility'), -3, parseV(v, 'npcBodyBonus'))});
|
||||
setAttrs({'npcDistanceDodge': distance(parseV(v, 'npcAgility'), -3)});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -2,17 +2,18 @@
|
||||
v1.0 The Quick Start Rules 7/28/2019
|
||||
v1.01 The Quick Start Rules Adjustments 8/04/2019
|
||||
v1.02 Updated some of the layout, adjusted to mirror the layout/tone of the game's character sheet and to make it a bit more understandable after play session feedback 15/08/2020
|
||||
V1.03 Yann : adding i18n 21/11/2020
|
||||
-->
|
||||
<div class="background-wrap">
|
||||
<div class="header-image"> </div>
|
||||
<div class="grid-container contains-thirteen-columns">
|
||||
<div class="grid-item span-one-thru-four span-personal-agenda"> <!-- START OF ROW 1 -->
|
||||
<div class="black-floating-header">
|
||||
<span class="teal-header">Personal Agenda</span>
|
||||
<span class="teal-header" data-i18n="personal-agenda-u" >Personal Agenda</span>
|
||||
</div>
|
||||
<div class="auto-expand textarea-margin-correct">
|
||||
<span name="attr_personal_agenda"></span>
|
||||
<textarea name="attr_personal_agenda" placeholder="This is my personal agenda..." title="@{personal_agenda}" spellcheck="false" ></textarea>
|
||||
<textarea name="attr_personal_agenda" data-i18n-placeholder="personal-agenda-place" placeholder="This is my personal agenda..." title="@{personal_agenda}" spellcheck="false" ></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-item black-item">
|
||||
@@ -20,10 +21,10 @@
|
||||
</div>
|
||||
<div class="grid-item span-six-thru-eight">
|
||||
<div class="black-floating-header">
|
||||
<span class="teal-header">Character Name</span>
|
||||
<span class="teal-header" data-i18n="character-name-u" >Character Name</span>
|
||||
</div>
|
||||
<div class="vertical-adjust-one">
|
||||
<input type="text" name="attr_character_name" value="" class="text-input" title="@{character_name}" spellcheck="false" placeholder="Character Name"/>
|
||||
<input type="text" name="attr_character_name" value="" class="text-input" title="@{character_name}" spellcheck="false" data-i18n-placeholder="character-name-place" placeholder="Character Name"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-item black-item">
|
||||
@@ -31,7 +32,7 @@
|
||||
</div>
|
||||
<div class="grid-item span-ten-thru-thirteen span-talents">
|
||||
<div class="black-floating-header">
|
||||
<span class="teal-header">Talents</span>
|
||||
<span class="teal-header" data-i18n="talents-u" >Talents</span>
|
||||
</div>
|
||||
<div class="skinny-div">
|
||||
<button type="action" name="act_tab_one" class="action-tab" value="1">I</button>
|
||||
@@ -44,31 +45,31 @@
|
||||
<input type="radio" class="sheet-tab sheet-tab-three" name="attr_tab" value="3" />
|
||||
<input type="radio" class="sheet-tab sheet-tab-four" name="attr_tab" value="4" />
|
||||
<div class="tab-content tab-one-contents"> <!--TAB 1 TALENT -->
|
||||
<input type="text" name="attr_talent_one" value="" class="text-input" title="@{talent_one}" spellcheck="false" placeholder="Talent One Name"/>
|
||||
<input type="text" name="attr_talent_one" value="" class="text-input" title="@{talent_one}" spellcheck="false" data-i18n-placeholder="talent-one-name.place" placeholder="Talent One Name"/>
|
||||
<div class="auto-expand">
|
||||
<span name="attr_talent_one_description"></span>
|
||||
<textarea name="attr_talent_one_description" value="" placeholder="Talent One Description..." title="@{talent_one_description}" spellcheck="false" ></textarea>
|
||||
<textarea name="attr_talent_one_description" value="" data-i18n-placeholder="talent-one-description.place" placeholder="Talent One Description..." title="@{talent_one_description}" spellcheck="false" ></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tab-content tab-two-contents"> <!--TAB 2 TALENT -->
|
||||
<input type="text" name="attr_talent_two" value="" class="text-input" title="@{talent_two}" spellcheck="false" placeholder="Talent Two Name"/>
|
||||
<input type="text" name="attr_talent_two" value="" class="text-input" title="@{talent_two}" spellcheck="false" data-i18n-placeholder="talent-two-name.place" placeholder="Talent Two Name"/>
|
||||
<div class="auto-expand">
|
||||
<span name="attr_talent_two_description"></span>
|
||||
<textarea name="attr_talent_two_description" value="" placeholder="Talent Two Description..." title="@{talent_two_description}" spellcheck="false" ></textarea>
|
||||
<textarea name="attr_talent_two_description" value="" data-i18n-placeholder="talent-two-description.place" placeholder="Talent Two Description..." title="@{talent_two_description}" spellcheck="false" ></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tab-content tab-three-contents"> <!--TAB 3 TALENT -->
|
||||
<input type="text" name="attr_talent_three" value="" class="text-input" title="@{talent_three}" spellcheck="false" placeholder="Talent Three Name"/>
|
||||
<input type="text" name="attr_talent_three" value="" class="text-input" title="@{talent_three}" spellcheck="false" data-i18n-placeholder="talent-three-name.place" placeholder="Talent Three Name"/>
|
||||
<div class="auto-expand">
|
||||
<span name="attr_talent_three_description"></span>
|
||||
<textarea name="attr_talent_three_description" value="" placeholder="Talent Three Description..." title="@{talent_three_description}" spellcheck="false" ></textarea>
|
||||
<textarea name="attr_talent_three_description" value="" data-i18n-placeholder="talent-three-description.place" placeholder="Talent Three Description..." title="@{talent_three_description}" spellcheck="false" ></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tab-content tab-four-contents"> <!--TAB 4 TALENT -->
|
||||
<input type="text" name="attr_talent_four" value="" class="text-input" title="@{talent_four}" spellcheck="false" placeholder="Talent Four Name"/>
|
||||
<input type="text" name="attr_talent_four" value="" class="text-input" title="@{talent_four}" spellcheck="false" data-i18n-placeholder="talent-four-name.place" placeholder="Talent Four Name"/>
|
||||
<div class="auto-expand">
|
||||
<span name="attr_talent_four_description"></span>
|
||||
<textarea name="attr_talent_four_description" value="" placeholder="Talent Four Description..." title="@{talent_four_description}" spellcheck="false" ></textarea>
|
||||
<textarea name="attr_talent_four_description" value="" data-i18n-placeholder="talent-four-description.place" placeholder="Talent Four Description..." title="@{talent_four_description}" spellcheck="false" ></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div> <!-- END OF ROW 1 -->
|
||||
@@ -78,10 +79,10 @@
|
||||
</div>
|
||||
<div class="grid-item span-six-thru-eight">
|
||||
<div class="black-floating-header">
|
||||
<span class="teal-header">Career</span>
|
||||
<span class="teal-header" data-i18n="career-u" >Career</span>
|
||||
</div>
|
||||
<div class="vertical-adjust-one">
|
||||
<input type="text" name="attr_career" value="" class="text-input" title="@{career}" spellcheck="false" placeholder="Career"/>
|
||||
<input type="text" name="attr_career" value="" class="text-input" title="@{career}" spellcheck="false" data-i18n-placeholder="career-place" placeholder="Career"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-item black-item">
|
||||
@@ -90,36 +91,36 @@
|
||||
|
||||
<div class="grid-item span-one-thru-four span-relationships"> <!-- START OF ROW 3 -->
|
||||
<div class="black-floating-header">
|
||||
<span class="teal-header">Relationships</span>
|
||||
<span class="teal-header" data-i18n="relationships-u" >Relationships</span>
|
||||
</div>
|
||||
<div class="vertical-adjust-one align-right">
|
||||
<span class="dark-teal-header relationship-title">Buddy:</span>
|
||||
<input type="text" name="attr_buddy" value="" class="relationship-input text-input" title="@{buddy}" spellcheck="false" placeholder="None"/>
|
||||
<span class="dark-teal-header relationship-title" data-i18n="buddy-u">Buddy:</span>
|
||||
<input type="text" name="attr_buddy" value="" class="relationship-input text-input"spellcheck="false" data-i18n-placeholder="none-place" placeholder="None" title="@{buddy}" />
|
||||
<hr class="dotted-line"/>
|
||||
<span class="dark-teal-header relationship-title">Rival:</span>
|
||||
<input type="text" name="attr_rival" value="" class="relationship-input text-input" title="@{rival}" spellcheck="false" placeholder="None"/>
|
||||
<span class="dark-teal-header relationship-title" data-i18n="rival-u">Rival:</span>
|
||||
<input type="text" name="attr_rival" value="" class="relationship-input text-input" spellcheck="false" data-i18n-placeholder="none-place" placeholder="None" title="@{rival}" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-item span-five-thru-nine span-relationships">
|
||||
<div class="black-floating-header">
|
||||
<span class="teal-header">Roll Buttons</span>
|
||||
<span class="teal-header" data-i18n="roll-buttons-u" >Roll Buttons</span>
|
||||
</div>
|
||||
<div class="vertical-adjust-one">
|
||||
<div class="roll-buttons alpha-buttons">
|
||||
<button type="roll" class="button-skill button-alpha" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=*( 1d3 )* }} {{roll-dice=[[ round(1d6/2) ]] }}" name="one_die_three" /><span >1d3</span></button>
|
||||
<button type="roll" class="button-skill button-alpha" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=*( 1d6 )* }} {{roll-dice=[[ 1d6 ]] }}" name="one_die_six" /><span >1d6</span></button>
|
||||
<button type="roll" class="button-skill button-alpha" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=*( 2d6 )* }} {{roll-dice=[[ 2d6 ]] }}" name="two_die_six" /><span >2d6</span></button>
|
||||
<button type="roll" class="button-skill button-alpha" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=*( 3d6 )* }} {{roll-dice=[[ 3d6 ]] }}" name="three_die_six" /><span >3d6</span></button>
|
||||
<button type="roll" class="button-skill button-alpha" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=*( d66 )* }} {{roll-dice=[[ (1d6)*10 + 1d6 ]] }}" name="die_sixty_six" /><span >d66</span></button>
|
||||
<button type="roll" class="button-skill button-alpha" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=*( 1d3 )* }} {{roll-dice=[[ round(1d6/2) ]] }}" name="one_die_three" /><span data-i18n="1d3-u">1d3</span></button>
|
||||
<button type="roll" class="button-skill button-alpha" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=*( 1d6 )* }} {{roll-dice=[[ 1d6 ]] }}" name="one_die_six" /><span data-i18n="1d6-u">1d6</span></button>
|
||||
<button type="roll" class="button-skill button-alpha" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=*( 2d6 )* }} {{roll-dice=[[ 2d6 ]] }}" name="two_die_six" /><span data-i18n="12d6d3-u">2d6</span></button>
|
||||
<button type="roll" class="button-skill button-alpha" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=*( 3d6 )* }} {{roll-dice=[[ 3d6 ]] }}" name="three_die_six" /><span data-i18n="3d6-u">3d6</span></button>
|
||||
<button type="roll" class="button-skill button-alpha" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=*( d66 )* }} {{roll-dice=[[ (1d6)*10 + 1d6 ]] }}" name="die_sixty_six" /><span data-i18n="d66-u">d66</span></button>
|
||||
</div>
|
||||
<div class="roll-buttons beta-buttons">
|
||||
<button type="roll" class="button-skill button-beta" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Panic Roll }} {{roll-dice=[[ 1d6 + @{stress} [ Stress ] ]] }}" name="panic" /><span >Panic</span></button>
|
||||
<button type="roll" class="button-skill button-beta" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Initiative: *Card Value* }} {{roll-dice=[[ ?{Card Number|0} &{tracker} ]] }}" name="initiative_card" /><span >Initiative: Card</span></button>
|
||||
<button type="roll" class="button-skill button-beta" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Initiative: *Dice Roll* }} {{roll-dice=[[ 2d6 &{tracker} ]] }}" name="initiative_dice" /><span >Initiative: Dice</span></button>
|
||||
<button type="roll" class="button-skill button-beta" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Panic Roll }} {{roll-dice=[[ 1d6 + @{stress} [ Stress ] ]] }}" name="panic" /><span data-i18n="panic-u">Panic</span></button>
|
||||
<button type="roll" class="button-skill button-beta" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Initiative: *Card Value* }} {{roll-dice=[[ ?{Card Number|0} &{tracker} ]] }}" name="initiative_card" /><span data-i18n="initiative-card-u">Initiative: Card</span></button>
|
||||
<button type="roll" class="button-skill button-beta" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Initiative: *Dice Roll* }} {{roll-dice=[[ 2d6 &{tracker} ]] }}" name="initiative_dice" /><span data-i18n="initiative-dice-u">Initiative: Dice</span></button>
|
||||
</div>
|
||||
<div class="roll-buttons gamma-buttons">
|
||||
<button type="roll" class="button-skill button-gamma" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Base Dice }} {{base-dice=[[ ?{How Many Base Dice|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }}" name="base_dice" /><span >Base Dice</span></button>
|
||||
<button type="roll" class="button-skill button-gamma" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Stress Dice }} {{stress-dice=[[ ?{How Many Stress Dice|0} ]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" name="stress_dice" /><span >Stress Dice</span></button>
|
||||
<button type="roll" class="button-skill button-gamma" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Base Dice }} {{base-dice=[[ ?{How Many Base Dice|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }}" name="base_dice" /><span data-i18n="base-dice-u">Base Dice</span></button>
|
||||
<button type="roll" class="button-skill button-gamma" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Stress Dice }} {{stress-dice=[[ ?{How Many Stress Dice|0} ]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" name="stress_dice" /><span data-i18n="stress-dice-u">Stress Dice</span></button>
|
||||
</div>
|
||||
</div>
|
||||
</div> <!-- END OF ROW 3 -->
|
||||
@@ -128,7 +129,7 @@
|
||||
|
||||
<div class="grid-item span-one-thru-four"> <!-- START OF ROW 5 -->
|
||||
<div class="black-floating-header">
|
||||
<span class="teal-header">Stress Level</span>
|
||||
<span class="teal-header" data-i18n="stress-level-u">Stress Level</span>
|
||||
</div>
|
||||
<div class="vertical-adjust-one">
|
||||
<input type="checkbox" name="attr_stress_1" value="1" class="numbered-box gold-box" title="@{stress_1}"/><span title="1" ></span>
|
||||
@@ -152,7 +153,7 @@
|
||||
<div class="float-left">
|
||||
<input type="number" name="attr_close_combat" value="0" class="no-spin-input" title="@{close_combat}" />
|
||||
</div>
|
||||
<button type="roll" name="close_combat" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Close Combat }} {{base-dice=[[@{strength} + @{close_combat} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" >Close Combat</button>
|
||||
<button type="roll" name="close_combat" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Close Combat }} {{base-dice=[[@{strength} + @{close_combat} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="close-combat-u" >Close Combat</button>
|
||||
|
||||
</div>
|
||||
<div class="grid-item black-item">
|
||||
@@ -160,7 +161,7 @@
|
||||
</div>
|
||||
<div class="grid-item span-ten-thru-thirteen">
|
||||
<div class="black-floating-header">
|
||||
<span class="teal-header">Experience Points</span>
|
||||
<span class="teal-header" data-i18n="experience-points-u" >Experience Points</span>
|
||||
</div>
|
||||
<div class="vertical-adjust-one">
|
||||
<input type="checkbox" name="attr_experience_1" value="1" class="numbered-box grey-box" title="@{experience_1}"/><span title="1" ></span>
|
||||
@@ -178,7 +179,7 @@
|
||||
|
||||
<div class="grid-item span-one-thru-four"> <!-- START OF ROW 6 -->
|
||||
<div class="black-floating-header">
|
||||
<span class="teal-header">Health</span>
|
||||
<span class="teal-header" data-i18n="health-u">Health</span>
|
||||
</div>
|
||||
<div class="vertical-adjust-one">
|
||||
<input type="checkbox" name="attr_health_1" value="1" class="numbered-box" title="@{health_1}"/><span title="1" ></span>
|
||||
@@ -199,20 +200,20 @@
|
||||
<div class="float-left">
|
||||
<input type="number" name="attr_heavy_machinery" value="0" class="no-spin-input" title="@{heavy_machinery}" />
|
||||
</div>
|
||||
<button type="roll" name="heavy_machinery" class="button-skill bigger-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Heavy Machinery }} {{base-dice=[[@{strength} + @{heavy_machinery} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" >Heavy Machinery</button>
|
||||
<button type="roll" name="heavy_machinery" class="button-skill bigger-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Heavy Machinery }} {{base-dice=[[@{strength} + @{heavy_machinery} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="heavy-machinery-u">Heavy Machinery</button>
|
||||
</div>
|
||||
<div class="grid-item black-item">
|
||||
<span class="teal-header bold">Strength</span>
|
||||
<span class="teal-header bold" data-i18n="strength-u">Strength</span>
|
||||
</div>
|
||||
<div class="grid-item span-eight-nine">
|
||||
<button type="roll" name="stamina" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Stamina }} {{base-dice=[[@{strength} + @{stamina} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" >Stamina</button>
|
||||
<button type="roll" name="stamina" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Stamina }} {{base-dice=[[@{strength} + @{stamina} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="stamina-u">Stamina</button>
|
||||
<div class="float-right">
|
||||
<input type="number" name="attr_stamina" value="0" class="no-spin-input" title="@{stamina}" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-item black-item span-ten-eleven">
|
||||
<div class="black-floating-header more-curves">
|
||||
<span class="teal-header">Make Roll Secret</span>
|
||||
<span class="teal-header" data-i18n="make-roll-secret-u">Make Roll Secret</span>
|
||||
</div>
|
||||
<div class="vertical-adjust-one">
|
||||
<input type="checkbox" class="numbered-box grey-box" value="/w gm" name="attr_secret_roll"><span title="+" ></span>
|
||||
@@ -220,7 +221,7 @@
|
||||
</div>
|
||||
<div class="grid-item span-twelve-thirteen">
|
||||
<div class="black-floating-header more-curves">
|
||||
<span class="teal-header">Story Points</span>
|
||||
<span class="teal-header" data-i18n="story-points-u">Story Points</span>
|
||||
</div>
|
||||
<div class="vertical-adjust-one">
|
||||
<input type="checkbox" name="attr_story_1" value="1" class="numbered-box grey-box" title="@{story_1}"/><span title="1" ></span>
|
||||
@@ -231,7 +232,7 @@
|
||||
|
||||
<div class="grid-item span-one-two span-radiation"> <!-- START OF ROW 7 -->
|
||||
<div class="black-floating-header">
|
||||
<span class="teal-header">Radiation</span>
|
||||
<span class="teal-header" data-i18n="radiation-u">Radiation</span>
|
||||
</div>
|
||||
<div class="vertical-adjust-one">
|
||||
<div class="vertical-balance">
|
||||
@@ -257,7 +258,7 @@
|
||||
<div class="float-left">
|
||||
<input type="number" name="attr_ranged_combat" value="0" class="no-spin-input" title="@{ranged_combat}" />
|
||||
</div>
|
||||
<button type="roll" name="ranged_combat" class="button-skill bigger-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Ranged Combat }} {{base-dice=[[@{agility} + @{ranged_combat} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" >Ranged Combat</button>
|
||||
<button type="roll" name="ranged_combat" class="button-skill bigger-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Ranged Combat }} {{base-dice=[[@{agility} + @{ranged_combat} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="ranged-combat-u">Ranged Combat</button>
|
||||
</div>
|
||||
<div class="grid-item black-item span-six-thru-eight">
|
||||
<div class="">
|
||||
@@ -265,7 +266,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-item span-nine-ten">
|
||||
<button type="roll" name="observation" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Observation }} {{base-dice=[[@{wits} + @{observation} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" >Observation</button>
|
||||
<button type="roll" name="observation" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Observation }} {{base-dice=[[@{wits} + @{observation} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="observation-u">Observation</button>
|
||||
<div class="float-right">
|
||||
<input type="number" name="attr_observation" value="0" class="no-spin-input" title="@{observation}" />
|
||||
</div>
|
||||
@@ -275,12 +276,12 @@
|
||||
</div>
|
||||
<div class="grid-item span-twelve-thirteen span-radiation">
|
||||
<div class="black-floating-header">
|
||||
<span class="teal-header">Tiny Items</span>
|
||||
<span class="teal-header" data-i18n="tiny-items-u" >Tiny Items</span>
|
||||
</div>
|
||||
<div class="vertical-adjust-one">
|
||||
<div class="auto-expand textarea-margin-correct">
|
||||
<span name="attr_tiny_items"></span>
|
||||
<textarea name="attr_tiny_items" placeholder="Odds and ends..." title="@{tiny_items}" spellcheck="false" ></textarea>
|
||||
<textarea name="attr_tiny_items" data-i18n-placeholder="odds-and-ends-place" placeholder="Odds and ends..." title="@{tiny_items}" spellcheck="false" ></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div> <!-- END OF ROW 7 -->
|
||||
@@ -289,25 +290,25 @@
|
||||
<div class="float-left">
|
||||
<input type="number" name="attr_mobility" value="0" class="no-spin-input" title="@{mobility}" />
|
||||
</div>
|
||||
<button type="roll" name="mobility" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Mobility }} {{base-dice=[[@{agility} + @{mobility} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" >Mobility</button>
|
||||
<button type="roll" name="mobility" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Mobility }} {{base-dice=[[@{agility} + @{mobility} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="mobility-u" >Mobility</button>
|
||||
</div>
|
||||
<div class="grid-item black-item span-five-six">
|
||||
<span class="teal-header bold">Agility</span>
|
||||
<span class="teal-header bold" data-i18n="agility-u">Agility</span>
|
||||
<div class="float-right">
|
||||
<input type="number" name="attr_agility" value="0" class="no-spin-input" title="@{agility}" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-item black-item">
|
||||
<span class="teal-header bold">Attributes</span>
|
||||
<span class="teal-header bold" data-i18n="attributes-u">Attributes</span>
|
||||
</div>
|
||||
<div class="grid-item black-item span-eight-nine">
|
||||
<div class="float-left">
|
||||
<input type="number" name="attr_wits" value="0" class="no-spin-input" title="@{wits}" />
|
||||
</div>
|
||||
<span class="teal-header bold">Wits</span>
|
||||
<span class="teal-header bold" data-i18n="wits-u">Wits</span>
|
||||
</div>
|
||||
<div class="grid-item span-ten-eleven">
|
||||
<button type="roll" name="survival" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Survival }} {{base-dice=[[@{wits} + @{survival} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" >Survival</button>
|
||||
<button type="roll" name="survival" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Survival }} {{base-dice=[[@{wits} + @{survival} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="survival-u">Survival</button>
|
||||
<div class="float-right">
|
||||
<input type="number" name="attr_survival" value="0" class="no-spin-input" title="@{survival}" />
|
||||
</div>
|
||||
@@ -315,19 +316,19 @@
|
||||
|
||||
<div class="grid-item span-one-thru-three span-critical-injuries"> <!-- START OF ROW 9 -->
|
||||
<div class="black-floating-header">
|
||||
<span class="teal-header">Critical Injuries</span>
|
||||
<span class="teal-header" data-i18n="critical-injuries-u">Critical Injuries</span>
|
||||
</div>
|
||||
<div class="vertical-adjust-one">
|
||||
<input type="text" name="attr_critical_injury_one" value="" class="text-input" title="@{critical_injury_one}" spellcheck="false" placeholder="Critical Injury"/>
|
||||
<input type="text" name="attr_critical_injury_one" value="" class="text-input" title="@{critical_injury_one}" spellcheck="false" data-i18n-placeholder="critical-injuries-place" placeholder="Critical Injury"/>
|
||||
<hr class="dotted-line">
|
||||
<input type="text" name="attr_critical_injury_two" value="" class="text-input" title="@{critical_injury_two}" spellcheck="false" placeholder="Critical Injury"/>
|
||||
<input type="text" name="attr_critical_injury_two" value="" class="text-input" title="@{critical_injury_two}" spellcheck="false" data-i18n-placeholder="critical-injuries-place" placeholder="Critical Injury"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-item span-four-five">
|
||||
<div class="float-left">
|
||||
<input type="number" name="attr_piloting" value="0" class="no-spin-input" title="@{piloting}" />
|
||||
</div>
|
||||
<button type="roll" name="piloting" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Piloting }} {{base-dice=[[@{agility} + @{piloting} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" >Piloting</button>
|
||||
<button type="roll" name="piloting" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Piloting }} {{base-dice=[[@{agility} + @{piloting} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="piloting-u">Piloting</button>
|
||||
</div>
|
||||
<div class="grid-item black-item span-six-thru-eight">
|
||||
<div class="">
|
||||
@@ -335,17 +336,17 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-item span-nine-ten">
|
||||
<button type="roll" name="comtech" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Comtech }} {{base-dice=[[@{wits} + @{comtech} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" >Comtech</button>
|
||||
<button type="roll" name="comtech" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Comtech }} {{base-dice=[[@{wits} + @{comtech} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="Comtech-u">Comtech</button>
|
||||
<div class="float-right">
|
||||
<input type="number" name="attr_comtech" value="0" class="no-spin-input" title="@{comtech}" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-item span-eleven-thru-thirteen">
|
||||
<div class="black-floating-header more-curves">
|
||||
<span class="teal-header">Signature Item</span>
|
||||
<span class="teal-header" data-i18n="signature-item-u">Signature Item</span>
|
||||
</div>
|
||||
<div class="vertical-adjust-one">
|
||||
<input type="text" name="attr_signature_item" value="" class="text-input" title="@{signature_item}" spellcheck="false" placeholder="Signture Item"/>
|
||||
<input type="text" name="attr_signature_item" value="" class="text-input" title="@{signature_item}" spellcheck="false" data-i18n-placeholder="signature-item-place" placeholder="Signture Item"/>
|
||||
</div>
|
||||
</div> <!-- END OF ROW 9 -->
|
||||
<!-- START OF ROW 10 -->
|
||||
@@ -357,55 +358,55 @@
|
||||
<div class="float-left">
|
||||
<input type="number" name="attr_command" value="0" class="no-spin-input" title="@{command}" />
|
||||
</div>
|
||||
<button type="roll" name="command" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Command }} {{base-dice=[[@{empathy} + @{command} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" >Command</button>
|
||||
<button type="roll" name="command" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Command }} {{base-dice=[[@{empathy} + @{command} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="command-u">Command</button>
|
||||
</div>
|
||||
<div class="grid-item black-item">
|
||||
<span class="teal-header bold">Empathy</span>
|
||||
<span class="teal-header bold" data-i18n="empathy-u">Empathy</span>
|
||||
</div>
|
||||
<div class="grid-item span-eight-nine">
|
||||
<button type="roll" name="medical_aid" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Medical Aid }} {{base-dice=[[@{empathy} + @{medical_aid} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" >Medical Aid</button>
|
||||
<button type="roll" name="medical_aid" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Medical Aid }} {{base-dice=[[@{empathy} + @{medical_aid} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="medical-aid-u" >Medical Aid</button>
|
||||
<div class="float-right">
|
||||
<input type="number" name="attr_medical_aid" value="0" class="no-spin-input" title="@{medical_aid}" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-item span-ten-thru-thirteen span-gear">
|
||||
<div class="black-floating-header more-curves">
|
||||
<span class="teal-header">Gear</span>
|
||||
<span class="teal-header" data-i18n="gear-u" >Gear</span>
|
||||
</div>
|
||||
<div class="vertical-adjust-one">
|
||||
<input type="text" name="attr_gear_item_one" value="" class="text-input" title="@{gear_item_one}" spellcheck="false" placeholder="Item 1"/>
|
||||
<input type="text" name="attr_gear_item_one" value="" class="text-input" title="@{gear_item_one}" spellcheck="false" data-i18n-placeholder="item-1-place" placeholder="Item 1"/>
|
||||
<hr class="dotted-line">
|
||||
<input type="text" name="attr_gear_item_two" value="" class="text-input" title="@{gear_item_two}" spellcheck="false" placeholder="Item 2"/>
|
||||
<input type="text" name="attr_gear_item_two" value="" class="text-input" title="@{gear_item_two}" spellcheck="false" data-i18n-placeholder="item-2-place" placeholder="Item 2"/>
|
||||
<hr class="dotted-line">
|
||||
<input type="text" name="attr_gear_item_three" value="" class="text-input" title="@{gear_item_three}" spellcheck="false" placeholder="Item 3"/>
|
||||
<input type="text" name="attr_gear_item_three" value="" class="text-input" title="@{gear_item_three}" spellcheck="false" data-i18n-placeholder="item-3-place" placeholder="Item 3"/>
|
||||
<hr class="dotted-line">
|
||||
<input type="text" name="attr_gear_item_four" value="" class="text-input" title="@{gear_item_four}" spellcheck="false" placeholder="Item 4"/>
|
||||
<input type="text" name="attr_gear_item_four" value="" class="text-input" title="@{gear_item_four}" spellcheck="false" data-i18n-placeholder="item-4-place" placeholder="Item 4"/>
|
||||
<hr class="dotted-line">
|
||||
<input type="text" name="attr_gear_item_five" value="" class="text-input" title="@{gear_item_five}" spellcheck="false" placeholder="Item 5"/>
|
||||
<input type="text" name="attr_gear_item_five" value="" class="text-input" title="@{gear_item_five}" spellcheck="false" data-i18n-placeholder="item-5-place" placeholder="Item 5"/>
|
||||
<hr class="dotted-line">
|
||||
<input type="text" name="attr_gear_item_six" value="" class="text-input" title="@{gear_item_six}" spellcheck="false" placeholder="Item 6"/>
|
||||
<input type="text" name="attr_gear_item_six" value="" class="text-input" title="@{gear_item_six}" spellcheck="false" data-i18n-placeholder="item-6-place" placeholder="Item 6"/>
|
||||
<hr class="dotted-line">
|
||||
<input type="text" name="attr_gear_item_seven" value="" class="text-input" title="@{gear_item_seven}" spellcheck="false" placeholder="Item 7"/>
|
||||
<input type="text" name="attr_gear_item_seven" value="" class="text-input" title="@{gear_item_seven}" spellcheck="false" data-i18n-placeholder="item-7-place" placeholder="Item 7"/>
|
||||
<hr class="dotted-line">
|
||||
<input type="text" name="attr_gear_item_eight" value="" class="text-input" title="@{gear_item_eight}" spellcheck="false" placeholder="Item 8"/>
|
||||
<input type="text" name="attr_gear_item_eight" value="" class="text-input" title="@{gear_item_eight}" spellcheck="false" data-i18n-placeholder="item-8-place" placeholder="Item 8"/>
|
||||
</div>
|
||||
</div> <!-- END OF ROW 10 -->
|
||||
|
||||
<div class="grid-item span-one-thru-four span-conditions"> <!-- START OF ROW 11 -->
|
||||
<div class="black-floating-header">
|
||||
<span class="teal-header">Conditions</span>
|
||||
<span class="teal-header" data-i18n="conditions-u">Conditions</span>
|
||||
</div>
|
||||
<div class="vertical-adjust-one align-right">
|
||||
<span class="dark-teal-header condition-title">Starving</span>
|
||||
<span class="dark-teal-header condition-title" data-i18n="starving-u">Starving</span>
|
||||
<input type="checkbox" name="attr_starving" value="1" class="numbered-box condition" title="@{starving}"/><span title="+" ></span>
|
||||
<hr class="dotted-line">
|
||||
<span class="dark-teal-header condition-title">Dehydrated</span>
|
||||
<span class="dark-teal-header condition-title" data-i18n="dehydrated-u">Dehydrated</span>
|
||||
<input type="checkbox" name="attr_dehydrated" value="1" class="numbered-box condition" title="@{dehydrated}"/><span title="+" ></span>
|
||||
<hr class="dotted-line">
|
||||
<span class="dark-teal-header condition-title">Exhausted</span>
|
||||
<span class="dark-teal-header condition-title" data-i18n="exhausted-u">Exhausted</span>
|
||||
<input type="checkbox" name="attr_exhausted" value="1" class="numbered-box condition" title="@{exhausted}"/><span title="+" ></span>
|
||||
<hr class="dotted-line">
|
||||
<span class="dark-teal-header condition-title">Freezing</span>
|
||||
<span class="dark-teal-header condition-title" data-i18n="freezing-u">Freezing</span>
|
||||
<input type="checkbox" name="attr_freezing" value="1" class="numbered-box condition" title="@{freezing}"/><span title="+" ></span>
|
||||
</div>
|
||||
</div>
|
||||
@@ -413,7 +414,7 @@
|
||||
|
||||
</div>
|
||||
<div class="grid-item span-six-thru-eight">
|
||||
<button type="roll" name="manipulation" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Manipulation }} {{base-dice=[[@{empathy} + @{manipulation} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" >Manipulation</button>
|
||||
<button type="roll" name="manipulation" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Manipulation }} {{base-dice=[[@{empathy} + @{manipulation} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="manipulation-u">Manipulation</button>
|
||||
<div class="float-right">
|
||||
<input type="number" name="attr_manipulation" value="0" class="no-spin-input" title="@{manipulation}" />
|
||||
</div>
|
||||
@@ -423,13 +424,13 @@
|
||||
</div> <!-- END OF ROW 11 -->
|
||||
|
||||
<div class="grid-item span-five-six"> <!-- START OF ROW 12 -->
|
||||
<button type="roll" name="armor" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Armor Check }} {{base-dice=[[@{armor} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }}" >Armor</button>
|
||||
<button type="roll" name="armor" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Armor Check }} {{base-dice=[[@{armor} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }}" data-i18n="armor-u">Armor</button>
|
||||
<div class="float-right">
|
||||
<input type="number" name="attr_armor" value="0" class="no-spin-input" title="@{armor}" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-item span-seven-thru-nine">
|
||||
<span class="dark-teal-header">Encumbrance</span>
|
||||
<span class="dark-teal-header" data-i18n="encumbrance-u">Encumbrance</span>
|
||||
<div class="float-right">
|
||||
<input type="number" name="attr_encumbrance" value="0" class="no-spin-input" title="@{encumbrance}" />
|
||||
</div>
|
||||
@@ -437,7 +438,7 @@
|
||||
|
||||
<div class="grid-item span-five-thru-nine span-weapons"> <!-- START OF ROW 13 -->
|
||||
<div class="black-floating-header">
|
||||
<span class="teal-header">Weapons</span>
|
||||
<span class="teal-header" data-i18n="weapons-u">Weapons</span>
|
||||
</div>
|
||||
<div class="skinny-div">
|
||||
<button type="action" name="act_tab_alpha" class="action-tab tab-weapon" value="1">I</button>
|
||||
@@ -454,235 +455,235 @@
|
||||
<input type="radio" class="sheet-tab sheet-tab-epsilon" name="attr_tab_weapon" value="5" />
|
||||
<input type="radio" class="sheet-tab sheet-tab-zeta" name="attr_tab_weapon" value="6" />
|
||||
<div class="tab-content tab-alpha-contents align-left vertical-adjust-one"> <!--TAB 1 1ST WEAPON -->
|
||||
<input type="text" name="attr_weapon_one_name" value="" class="text-input seventy-seven-percent" title="@{weapon_one_name}" spellcheck="false" placeholder="Weapon One Name"/>
|
||||
<button type="roll" name="weapon_one" class="button-skill smaller-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_one_name} }} {{base-dice=[[@{weapon_one_skill} + @{weapon_one_bonus} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_one_bonus} }} {{current-damage=@{weapon_one_damage} }} {{current-range=@{weapon_one_range} }} {{current-comment=@{weapon_one_comment} }}" >Attack</button>
|
||||
<input type="text" name="attr_weapon_one_name" value="" class="text-input seventy-seven-percent" title="@{weapon_one_name}" spellcheck="false" data-i18n-placeholder="weapon-one-name-place" placeholder="Weapon One Name"/>
|
||||
<button type="roll" name="weapon_one" class="button-skill smaller-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_one_name} }} {{base-dice=[[@{weapon_one_skill} + @{weapon_one_bonus} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_one_bonus} }} {{current-damage=@{weapon_one_damage} }} {{current-range=@{weapon_one_range} }} {{current-comment=@{weapon_one_comment} }}" data-i18n="attack-u">Attack</button>
|
||||
<hr class="dotted-line"/>
|
||||
<div class="grid-container contains-four-columns">
|
||||
<div class="grid-item weapon-item bonus">
|
||||
<input type="number" name="attr_weapon_one_bonus" value="0" class="number-input" title="@{weapon_one_bonus}" />
|
||||
<span class="mini-header">Bonus</span>
|
||||
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item damage">
|
||||
<input type="number" name="attr_weapon_one_damage" value="0" class="number-input" title="@{weapon_one_damage}" />
|
||||
<span class="mini-header">Damage</span>
|
||||
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item range">
|
||||
<select name="attr_weapon_one_range" class="select-input" title="@{weapon_one_range}">
|
||||
<option vale="Engaged">Engaged</option>
|
||||
<option vale="Short">Short</option>
|
||||
<option vale="Medium" selected="selected">Medium</option>
|
||||
<option vale="Long">Long</option>
|
||||
<option vale="Extreme">Extreme</option>
|
||||
<option vale="Engaged" data-i18n="engaged-u" >Engaged</option>
|
||||
<option vale="Short" data-i18n="short-u" >Short</option>
|
||||
<option vale="Medium" selected="selected" data-i18n="medium-u" >Medium</option>
|
||||
<option vale="Long" data-i18n="long-u" >Long</option>
|
||||
<option vale="Extreme" data-i18n="extreme-u" >Extreme</option>
|
||||
</select>
|
||||
<span class="mini-header">Range</span>
|
||||
<span class="mini-header" data-i18n="range-u" >Range</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item type">
|
||||
<input type="radio" name="attr_weapon_one_skill" value="@{strength} + @{close_combat}" class="letter-box" title="Use Close Combat"/><span title="CC" ></span>
|
||||
<input type="radio" name="attr_weapon_one_skill" value="@{agility} + @{ranged_combat}" class="letter-box" title="Use Ranged Combat" checked="checked"/><span title="RC" ></span>
|
||||
<input type="radio" name="attr_weapon_one_skill" value="@{strength} + @{close_combat}" class="letter-box" data-i18n-title="use-close-combat-title" title="Use Close Combat"/><span data-i18n-title="cc-title" title="CC" ></span>
|
||||
<input type="radio" name="attr_weapon_one_skill" value="@{agility} + @{ranged_combat}" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/><span data-i18n-title="rc-title" title="RC" ></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="auto-expand">
|
||||
<span name="attr_weapon_one_comment"></span>
|
||||
<textarea name="attr_weapon_one_comment" placeholder="Comment / Description / Notes..." title="@{weapon_one_comment}" spellcheck="false" ></textarea>
|
||||
<textarea name="attr_weapon_one_comment" data-i18n-placeholder="comment-desc-notes-place" placeholder="Comment / Description / Notes..." title="@{weapon_one_comment}" spellcheck="false" ></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tab-content tab-beta-contents align-left vertical-adjust-one"> <!--TAB 2 2ND WEAPON -->
|
||||
<input type="text" name="attr_weapon_two_name" value="" class="text-input seventy-seven-percent" title="@{weapon_two_name}" spellcheck="false" placeholder="Weapon Two Name"/>
|
||||
<button type="roll" name="weapon_two" class="button-skill smaller-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_two_name} }} {{base-dice=[[@{weapon_two_skill} + @{weapon_two_bonus} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_two_bonus} }} {{current-damage=@{weapon_two_damage} }} {{current-range=@{weapon_two_range} }} {{current-comment=@{weapon_two_comment} }}" >Attack</button>
|
||||
<input type="text" name="attr_weapon_two_name" value="" class="text-input seventy-seven-percent" title="@{weapon_two_name}" spellcheck="false" data-i18n-placeholder="weapon-two-name-place" placeholder="Weapon Two Name"/>
|
||||
<button type="roll" name="weapon_two" class="button-skill smaller-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_two_name} }} {{base-dice=[[@{weapon_two_skill} + @{weapon_two_bonus} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_two_bonus} }} {{current-damage=@{weapon_two_damage} }} {{current-range=@{weapon_two_range} }} {{current-comment=@{weapon_two_comment} }}" data-i18n="attack-u">Attack</button>
|
||||
<hr class="dotted-line"/>
|
||||
<div class="grid-container contains-four-columns">
|
||||
<div class="grid-item weapon-item bonus">
|
||||
<input type="number" name="attr_weapon_two_bonus" value="0" class="number-input" title="@{weapon_two_bonus}" />
|
||||
<span class="mini-header">Bonus</span>
|
||||
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item damage">
|
||||
<input type="number" name="attr_weapon_two_damage" value="0" class="number-input" title="@{weapon_two_damage}" />
|
||||
<span class="mini-header">Damage</span>
|
||||
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item range">
|
||||
<select name="attr_weapon_two_range" class="select-input" title="@{weapon_two_range}">
|
||||
<option vale="Engaged">Engaged</option>
|
||||
<option vale="Short">Short</option>
|
||||
<option vale="Medium" selected="selected">Medium</option>
|
||||
<option vale="Long">Long</option>
|
||||
<option vale="Extreme">Extreme</option>
|
||||
<option vale="Engaged" data-i18n="engaged-u" >Engaged</option>
|
||||
<option vale="Short" data-i18n="short-u" >Short</option>
|
||||
<option vale="Medium" selected="selected" data-i18n="medium-u" >Medium</option>
|
||||
<option vale="Long" data-i18n="long-u" >Long</option>
|
||||
<option vale="Extreme" data-i18n="extreme-u" >Extreme</option>
|
||||
</select>
|
||||
<span class="mini-header">Range</span>
|
||||
<span class="mini-header" data-i18n="range-u" >Range</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item type">
|
||||
<input type="radio" name="attr_weapon_two_skill" value="@{strength} + @{close_combat}" class="letter-box" title="Use Close Combat"/><span title="CC" ></span>
|
||||
<input type="radio" name="attr_weapon_two_skill" value="@{agility} + @{ranged_combat}" class="letter-box" title="Use Ranged Combat checked="checked""/><span title="RC" ></span>
|
||||
<input type="radio" name="attr_weapon_two_skill" value="@{strength} + @{close_combat}" class="letter-box" data-i18n-title="use-close-combat-title" title="Use Close Combat"/><span data-i18n-title="cc-title" title="CC" ></span>
|
||||
<input type="radio" name="attr_weapon_two_skill" value="@{agility} + @{ranged_combat}" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked" /><span data-i18n-title="rc-title" title="RC" ></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="auto-expand">
|
||||
<span name="attr_weapon_two_comment"></span>
|
||||
<textarea name="attr_weapon_two_comment" placeholder="Comment / Description / Notes..." title="@{weapon_two_comment}" spellcheck="false" ></textarea>
|
||||
<textarea name="attr_weapon_two_comment" data-i18n-placeholder="comment-desc-notes-place" placeholder="Comment / Description / Notes..." title="@{weapon_two_comment}" spellcheck="false" ></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tab-content tab-gamma-contents align-left vertical-adjust-one"> <!--TAB 3 3RD WEAPON -->
|
||||
<input type="text" name="attr_weapon_three_name" value="" class="text-input seventy-seven-percent" title="@{weapon_three_name}" spellcheck="false" placeholder="Weapon Three Name"/>
|
||||
<button type="roll" name="weapon_three" class="button-skill smaller-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_three_name} }} {{base-dice=[[@{weapon_three_skill} + @{weapon_three_bonus} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_three_bonus} }} {{current-damage=@{weapon_three_damage} }} {{current-range=@{weapon_three_range} }} {{current-comment=@{weapon_three_comment} }}" >Attack</button>
|
||||
<input type="text" name="attr_weapon_three_name" value="" class="text-input seventy-seven-percent" title="@{weapon_three_name}" spellcheck="false" data-i18n-placeholder="weapon-three-name-place" placeholder="Weapon Three Name"/>
|
||||
<button type="roll" name="weapon_three" class="button-skill smaller-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_three_name} }} {{base-dice=[[@{weapon_three_skill} + @{weapon_three_bonus} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_three_bonus} }} {{current-damage=@{weapon_three_damage} }} {{current-range=@{weapon_three_range} }} {{current-comment=@{weapon_three_comment} }}" data-i18n="attack-u">Attack</button>
|
||||
<hr class="dotted-line">
|
||||
<div class="grid-container contains-four-columns">
|
||||
<div class="grid-item weapon-item bonus">
|
||||
<input type="number" name="attr_weapon_three_bonus" value="0" class="number-input" title="@{weapon_three_bonus}" />
|
||||
<span class="mini-header">Bonus</span>
|
||||
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item damage">
|
||||
<input type="number" name="attr_weapon_three_damage" value="0" class="number-input" title="@{weapon_three_damage}" />
|
||||
<span class="mini-header">Damage</span>
|
||||
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item range">
|
||||
<select name="attr_weapon_three_range" class="select-input" title="@{weapon_three_range}">
|
||||
<option vale="Engaged">Engaged</option>
|
||||
<option vale="Short">Short</option>
|
||||
<option vale="Medium" selected="selected">Medium</option>
|
||||
<option vale="Long">Long</option>
|
||||
<option vale="Extreme">Extreme</option>
|
||||
<option vale="Engaged" data-i18n="engaged-u" >Engaged</option>
|
||||
<option vale="Short" data-i18n="short-u" >Short</option>
|
||||
<option vale="Medium" selected="selected" data-i18n="medium-u" >Medium</option>
|
||||
<option vale="Long" data-i18n="long-u" >Long</option>
|
||||
<option vale="Extreme" data-i18n="extreme-u" >Extreme</option>
|
||||
</select>
|
||||
<span class="mini-header">Range</span>
|
||||
<span class="mini-header" data-i18n="range-u" >Range</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item type">
|
||||
<input type="radio" name="attr_weapon_three_skill" value="@{strength} + @{close_combat}" class="letter-box" title="Use Close Combat"/><span title="CC" ></span>
|
||||
<input type="radio" name="attr_weapon_three_skill" value="@{agility} + @{ranged_combat}" class="letter-box" title="Use Ranged Combat" checked="checked"/><span title="RC" ></span>
|
||||
<input type="radio" name="attr_weapon_three_skill" value="@{strength} + @{close_combat}" class="letter-box" data-i18n-title="use-close-combat-title" title="Use Close Combat"/><span data-i18n-title="cc-title" title="CC" ></span>
|
||||
<input type="radio" name="attr_weapon_three_skill" value="@{agility} + @{ranged_combat}" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/><span data-i18n-title="rc-title" title="RC" ></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="auto-expand">
|
||||
<span name="attr_weapon_three_comment"></span>
|
||||
<textarea name="attr_weapon_three_comment" placeholder="Comment / Description / Notes..." title="@{weapon_three_comment}" spellcheck="false" ></textarea>
|
||||
<textarea name="attr_weapon_three_comment" data-i18n-placeholder="comment-desc-notes-place" placeholder="Comment / Description / Notes..." title="@{weapon_three_comment}" spellcheck="false" ></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tab-content tab-delta-contents align-left vertical-adjust-one"> <!--TAB 4 4TH WEAPON -->
|
||||
<input type="text" name="attr_weapon_four_name" value="" class="text-input seventy-seven-percent" title="@{weapon_four_name}" spellcheck="false" placeholder="Weapon Four Name"/>
|
||||
<button type="roll" name="weapon_four" class="button-skill smaller-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_four_name} }} {{base-dice=[[@{weapon_four_skill} + @{weapon_four_bonus} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_four_bonus} }} {{current-damage=@{weapon_four_damage} }} {{current-range=@{weapon_four_range} }} {{current-comment=@{weapon_four_comment} }}" >Attack</button>
|
||||
<input type="text" name="attr_weapon_four_name" value="" class="text-input seventy-seven-percent" title="@{weapon_four_name}" spellcheck="false" data-i18n-placeholder="weapon-four-name-place" placeholder="Weapon Four Name"/>
|
||||
<button type="roll" name="weapon_four" class="button-skill smaller-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_four_name} }} {{base-dice=[[@{weapon_four_skill} + @{weapon_four_bonus} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_four_bonus} }} {{current-damage=@{weapon_four_damage} }} {{current-range=@{weapon_four_range} }} {{current-comment=@{weapon_four_comment} }}" data-i18n="attack-u" >Attack</button>
|
||||
<hr class="dotted-line">
|
||||
<div class="grid-container contains-four-columns">
|
||||
<div class="grid-item weapon-item bonus">
|
||||
<input type="number" name="attr_weapon_four_bonus" value="0" class="number-input" title="@{weapon_four_bonus}" />
|
||||
<span class="mini-header">Bonus</span>
|
||||
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item damage">
|
||||
<input type="number" name="attr_weapon_four_damage" value="0" class="number-input" title="@{weapon_four_damage}" />
|
||||
<span class="mini-header">Damage</span>
|
||||
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item range">
|
||||
<select name="attr_weapon_four_range" class="select-input" title="@{weapon_four_range}">
|
||||
<option vale="Engaged">Engaged</option>
|
||||
<option vale="Short">Short</option>
|
||||
<option vale="Medium" selected="selected">Medium</option>
|
||||
<option vale="Long">Long</option>
|
||||
<option vale="Extreme">Extreme</option>
|
||||
<option vale="Engaged" data-i18n="engaged-u" >Engaged</option>
|
||||
<option vale="Short" data-i18n="short-u" >Short</option>
|
||||
<option vale="Medium" selected="selected" data-i18n="medium-u" >Medium</option>
|
||||
<option vale="Long" data-i18n="long-u" >Long</option>
|
||||
<option vale="Extreme" data-i18n="extreme-u" >Extreme</option>
|
||||
</select>
|
||||
<span class="mini-header">Range</span>
|
||||
<span class="mini-header" data-i18n="range-u" >Range</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item type">
|
||||
<input type="radio" name="attr_weapon_four_skill" value="@{strength} + @{close_combat}" class="letter-box" title="Use Close Combat"/><span title="CC" ></span>
|
||||
<input type="radio" name="attr_weapon_four_skill" value="@{agility} + @{ranged_combat}" class="letter-box" title="Use Ranged Combat" checked="checked"/><span title="RC" ></span>
|
||||
<input type="radio" name="attr_weapon_four_skill" value="@{strength} + @{close_combat}" class="letter-box" data-i18n-title="use-close-combat-title" title="Use Close Combat"/><span data-i18n-title="cc-title" title="CC" ></span>
|
||||
<input type="radio" name="attr_weapon_four_skill" value="@{agility} + @{ranged_combat}" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/><span data-i18n-title="rc-title" title="RC" ></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="auto-expand">
|
||||
<span name="attr_weapon_four_comment"></span>
|
||||
<textarea name="attr_weapon_four_comment" placeholder="Comment / Description / Notes..." title="@{weapon_four_comment}" spellcheck="false" ></textarea>
|
||||
<textarea name="attr_weapon_four_comment" data-i18n-placeholder="comment-desc-notes-place" placeholder="Comment / Description / Notes..." title="@{weapon_four_comment}" spellcheck="false" ></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tab-content tab-epsilon-contents align-left vertical-adjust-one"> <!--TAB 5 5TH WEAPON -->
|
||||
<input type="text" name="attr_weapon_five_name" value="" class="text-input seventy-seven-percent" title="@{weapon_five_name}" spellcheck="false" placeholder="Weapon Five Name"/>
|
||||
<button type="roll" name="weapon_five" class="button-skill smaller-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_five_name} }} {{base-dice=[[@{weapon_five_skill} + @{weapon_five_bonus} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_five_bonus} }} {{current-damage=@{weapon_five_damage} }} {{current-range=@{weapon_five_range} }} {{current-comment=@{weapon_five_comment} }}" >Attack</button>
|
||||
<input type="text" name="attr_weapon_five_name" value="" class="text-input seventy-seven-percent" title="@{weapon_five_name}" spellcheck="false" data-i18n-placeholder="weapon-five-name-place" placeholder="Weapon Five Name"/>
|
||||
<button type="roll" name="weapon_five" class="button-skill smaller-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_five_name} }} {{base-dice=[[@{weapon_five_skill} + @{weapon_five_bonus} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_five_bonus} }} {{current-damage=@{weapon_five_damage} }} {{current-range=@{weapon_five_range} }} {{current-comment=@{weapon_five_comment} }}" data-i18n="attack-u" >Attack</button>
|
||||
<hr class="dotted-line">
|
||||
<div class="grid-container contains-four-columns">
|
||||
<div class="grid-item weapon-item bonus">
|
||||
<input type="number" name="attr_weapon_five_bonus" value="0" class="number-input" title="@{weapon_five_bonus}" />
|
||||
<span class="mini-header">Bonus</span>
|
||||
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item damage">
|
||||
<input type="number" name="attr_weapon_five_damage" value="0" class="number-input" title="@{weapon_five_damage}" />
|
||||
<span class="mini-header">Damage</span>
|
||||
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item range">
|
||||
<select name="attr_weapon_five_range" class="select-input" title="@{weapon_five_range}">
|
||||
<option vale="Engaged">Engaged</option>
|
||||
<option vale="Short">Short</option>
|
||||
<option vale="Medium" selected="selected">Medium</option>
|
||||
<option vale="Long">Long</option>
|
||||
<option vale="Extreme">Extreme</option>
|
||||
<option vale="Engaged" data-i18n="engaged-u" >Engaged</option>
|
||||
<option vale="Short" data-i18n="short-u" >Short</option>
|
||||
<option vale="Medium" selected="selected" data-i18n="medium-u" >Medium</option>
|
||||
<option vale="Long" data-i18n="long-u" >Long</option>
|
||||
<option vale="Extreme" data-i18n="extreme-u" >Extreme</option>
|
||||
</select>
|
||||
<span class="mini-header">Range</span>
|
||||
<span class="mini-header" data-i18n="range-u" >Range</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item type">
|
||||
<input type="radio" name="attr_weapon_five_skill" value="@{strength} + @{close_combat}" class="letter-box" title="Use Close Combat"/><span title="CC" ></span>
|
||||
<input type="radio" name="attr_weapon_five_skill" value="@{agility} + @{ranged_combat}" class="letter-box" title="Use Ranged Combat" checked="checked"/><span title="RC" ></span>
|
||||
<input type="radio" name="attr_weapon_five_skill" value="@{strength} + @{close_combat}" class="letter-box" data-i18n-title="use-close-combat-title" title="Use Close Combat"/><span data-i18n-title="cc-title" title="CC" ></span>
|
||||
<input type="radio" name="attr_weapon_five_skill" value="@{agility} + @{ranged_combat}" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/><span data-i18n-title="rc-title" title="RC" ></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="auto-expand">
|
||||
<span name="attr_weapon_five_comment"></span>
|
||||
<textarea name="attr_weapon_five_comment" placeholder="Comment / Description / Notes..." title="@{weapon_five_comment}" spellcheck="false" ></textarea>
|
||||
<textarea name="attr_weapon_five_comment" data-i18n-placeholder="comment-desc-notes-place" placeholder="Comment / Description / Notes..." title="@{weapon_five_comment}" spellcheck="false" ></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tab-content tab-zeta-contents align-left vertical-adjust-one"> <!--TAB 6 6TH WEAPON -->
|
||||
<input type="text" name="attr_weapon_six_name" value="" class="text-input seventy-seven-percent" title="@{weapon_six_name}" spellcheck="false" placeholder="Weapon Six Name"/>
|
||||
<button type="roll" name="weapon_six" class="button-skill smaller-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_six_name} }} {{base-dice=[[@{weapon_six_skill} + @{weapon_six_bonus} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_six_bonus} }} {{current-damage=@{weapon_six_damage} }} {{current-range=@{weapon_six_range} }} {{current-comment=@{weapon_six_comment} }}" >Attack</button>
|
||||
<input type="text" name="attr_weapon_six_name" value="" class="text-input seventy-seven-percent" title="@{weapon_six_name}" spellcheck="false" data-i18n-placeholder="weapon-six-name-place" placeholder="Weapon Six Name"/>
|
||||
<button type="roll" name="weapon_six" class="button-skill smaller-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_six_name} }} {{base-dice=[[@{weapon_six_skill} + @{weapon_six_bonus} + ?{Modifiers|0} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_six_bonus} }} {{current-damage=@{weapon_six_damage} }} {{current-range=@{weapon_six_range} }} {{current-comment=@{weapon_six_comment} }}" data-i18n="attack-u" >Attack</button>
|
||||
<hr class="dotted-line">
|
||||
<div class="grid-container contains-four-columns">
|
||||
<div class="grid-item weapon-item bonus">
|
||||
<input type="number" name="attr_weapon_six_bonus" value="0" class="number-input" title="@{weapon_six_bonus}" />
|
||||
<span class="mini-header">Bonus</span>
|
||||
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item damage">
|
||||
<input type="number" name="attr_weapon_six_damage" value="0" class="number-input" title="@{weapon_six_damage}" />
|
||||
<span class="mini-header">Damage</span>
|
||||
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item range">
|
||||
<select name="attr_weapon_six_range" class="select-input" title="@{weapon_six_range}">
|
||||
<option vale="Engaged">Engaged</option>
|
||||
<option vale="Short">Short</option>
|
||||
<option vale="Medium" selected="selected">Medium</option>
|
||||
<option vale="Long">Long</option>
|
||||
<option vale="Extreme">Extreme</option>
|
||||
<option vale="Engaged" data-i18n="engaged-u" >Engaged</option>
|
||||
<option vale="Short" data-i18n="short-u" >Short</option>
|
||||
<option vale="Medium" selected="selected" data-i18n="medium-u" >Medium</option>
|
||||
<option vale="Long" data-i18n="long-u" >Long</option>
|
||||
<option vale="Extreme" data-i18n="extreme-u" >Extreme</option>
|
||||
</select>
|
||||
<span class="mini-header">Range</span>
|
||||
<span class="mini-header" data-i18n="range-u" >Range</span>
|
||||
</div>
|
||||
<div class="grid-item weapon-item type">
|
||||
<input type="radio" name="attr_weapon_six_skill" value="@{strength} + @{close_combat}" class="letter-box" title="Use Close Combat"/><span title="CC" ></span>
|
||||
<input type="radio" name="attr_weapon_six_skill" value="@{agility} + @{ranged_combat}" class="letter-box" title="Use Ranged Combat" checked="checked"/><span title="RC" ></span>
|
||||
<input type="radio" name="attr_weapon_six_skill" value="@{strength} + @{close_combat}" class="letter-box" data-i18n-title="use-close-combat-title" title="Use Close Combat"/><span data-i18n-title="cc-title" title="CC" ></span>
|
||||
<input type="radio" name="attr_weapon_six_skill" value="@{agility} + @{ranged_combat}" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/><span data-i18n-title="rc-title" title="RC" ></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="auto-expand">
|
||||
<span name="attr_weapon_six_comment"></span>
|
||||
<textarea name="attr_weapon_six_comment" placeholder="Comment / Description / Notes..." title="@{weapon_six_comment}" spellcheck="false" ></textarea>
|
||||
<textarea name="attr_weapon_six_comment" data-i18n-placeholder="comment-desc-notes-place" placeholder="Comment / Description / Notes..." title="@{weapon_six_comment}" spellcheck="false" ></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div> <!-- END OF ROW 13 -->
|
||||
|
||||
<div class="grid-item span-one-two"> <!-- START OF ROW 14 -->
|
||||
<div class="black-floating-header">
|
||||
<span class="teal-header">Consumables</span>
|
||||
<span class="teal-header" data-i18n="consumables-u" >Consumables</span>
|
||||
</div>
|
||||
<button type="roll" name="air" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Air Supply Roll }} {{supply-dice=[[ @{air} ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}" >Air</button>
|
||||
<button type="roll" name="air" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Air Supply Roll }} {{supply-dice=[[ @{air} ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}" data-i18n="air-u">Air</button>
|
||||
<div class="float-right">
|
||||
<input type="number" name="attr_air" value="0" class="no-spin-input" title="@{air}" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-item span-three-four">
|
||||
<button type="roll" name="food" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Food Supply Roll }} {{supply-dice=[[ @{food} ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}" >Food</button>
|
||||
<button type="roll" name="food" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Food Supply Roll }} {{supply-dice=[[ @{food} ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}" data-i18n="food-u" >Food</button>
|
||||
<div class="float-right">
|
||||
<input type="number" name="attr_food" value="0" class="no-spin-input" title="@{food}" />
|
||||
</div>
|
||||
</div> <!-- END OF ROW 14 -->
|
||||
|
||||
<div class="grid-item span-one-two"> <!-- START OF ROW 15 -->
|
||||
<button type="roll" name="power" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Power Supply Roll }} {{supply-dice=[[ @{power} ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}" >Power</button>
|
||||
<button type="roll" name="power" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Power Supply Roll }} {{supply-dice=[[ @{power} ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}" data-i18n="power-u" >Power</button>
|
||||
<div class="float-right">
|
||||
<input type="number" name="attr_power" value="0" class="no-spin-input" title="@{power}" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid-item span-three-four">
|
||||
<button type="roll" name="water" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Water Supply Roll }} {{supply-dice=[[ @{water} ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}" >Water</button>
|
||||
<button type="roll" name="water" class="button-skill" value="@{secret_roll} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Water Supply Roll }} {{supply-dice=[[ @{water} ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"data-i18n="water-u" >Water</button>
|
||||
<div class="float-right">
|
||||
<input type="number" name="attr_water" value="0" class="no-spin-input" title="@{water}" />
|
||||
</div>
|
||||
</div> <!-- END OF ROW 15 -->
|
||||
</div>
|
||||
<div class="footer-image"><span class="footer-text">"Building Better Worlds"</span></div>
|
||||
<div class="footer-image"><span class="footer-text" data-i18n="building-betterworlds-u">"Building Better Worlds"</span></div>
|
||||
<div class="box-under-the-bed"> <!-- HIDDEN DIV -->
|
||||
<input type="number" name="attr_radiation" value="0" class="" title="@{radiation}"/>
|
||||
</div>
|
||||
@@ -1118,12 +1119,12 @@
|
||||
|
||||
{{#current-bonus}}
|
||||
<div class="template-grid-item template-span-left">
|
||||
<span>Bonus: </span>{{current-bonus}}
|
||||
<span data-i18n="template-bonus-u">Bonus: </span>{{current-bonus}}
|
||||
</div>
|
||||
{{/current-bonus}}
|
||||
{{#current-damage}}
|
||||
<div class="template-grid-item template-span-center">
|
||||
<span>Damage: </span>{{current-damage}}
|
||||
<span data-i18n="template-damage-u">Damage: </span>{{current-damage}}
|
||||
</div>
|
||||
{{/current-damage}}
|
||||
{{#current-range}}
|
||||
|
||||
@@ -0,0 +1,106 @@
|
||||
{
|
||||
"personal-agenda-u": "Personal Agenda",
|
||||
"personal-agenda-place": "Personal Agenda",
|
||||
"character-name-u": "Character Name",
|
||||
"character-name-place": "Character Name",
|
||||
"talents-u": "Talents",
|
||||
"talent-one-name.place": "Talent one name",
|
||||
"talent-one-description.place": "Talent one description",
|
||||
"talent-two-name.place": "Talent two name",
|
||||
"talent-two-description.place": "Talent two description",
|
||||
"talent-three-name.place": "Talent three name",
|
||||
"talent-three-description.place": "Talent three description",
|
||||
"talent-four-name.place": "Talent four name",
|
||||
"talent-four-description.place": "Talent four description",
|
||||
"career-u": "Career",
|
||||
"career-place": "Career",
|
||||
"relationships-u": "Relationships",
|
||||
"buddy-u": "Buddy: ",
|
||||
"rival-u": "Rival: ",
|
||||
"roll-buttons-u": "Roll Buttons",
|
||||
"1d3-u": "1d3",
|
||||
"1d6-u": "1d6",
|
||||
"12d6d3-u": "2d6",
|
||||
"3d6-u": "3d6",
|
||||
"d66-u": "d66",
|
||||
"panic-u": "Panic",
|
||||
"initiative-card-u": "Initiative: Card",
|
||||
"initiative-dice-u": "Initiative: Dice",
|
||||
"base-dice-u": "Base Dice",
|
||||
"stress-dice-u": "Stress Dice",
|
||||
"stress-level-u": "Stress Level",
|
||||
"close-combat-u": "Close Combat",
|
||||
"experience-points-u": "Experience Points",
|
||||
"health-u": "Health",
|
||||
"heavy-machinery-u": "Heavy Machinery",
|
||||
"strength-u": "Strength",
|
||||
"stamina-u": "Stamina",
|
||||
"make-roll-secret-u": "Make Roll Secret",
|
||||
"story-points-u": "Story Points",
|
||||
"radiation-u": "Radiation",
|
||||
"ranged-combat-u": "Ranged Combat",
|
||||
"observation-u": "Observation",
|
||||
"tiny-items-u": "Tiny Items",
|
||||
"odds-and-ends-place": "odds and ends",
|
||||
"mobility-u": "Mobility",
|
||||
"agility-u": "Agility",
|
||||
"attributes-u": "Attributes",
|
||||
"wits-u": "Wits",
|
||||
"survival-u": "Survival",
|
||||
"critical-injuries-u": "Critical Injuries",
|
||||
"critical-injuries-place": "Critical Injuries",
|
||||
"piloting-u": "Piloting",
|
||||
"Comtech-u": "Comtech",
|
||||
"signature-item-u": "Signature Item",
|
||||
"signature-item-place": "Signature Item",
|
||||
"command-u": "Command",
|
||||
"empathy-u": "Empathy",
|
||||
"medical-aid-u": "Medical Aid",
|
||||
"gear-u": "Gear",
|
||||
"item-1-place": "Item 1",
|
||||
"item-2-place": "Item 2",
|
||||
"item-3-place": "Item 3",
|
||||
"item-4-place": "Item 4",
|
||||
"item-5-place": "Item 4",
|
||||
"item-6-place": "Item 6",
|
||||
"item-7-place": "Item 7",
|
||||
"item-8-place": "Item 8",
|
||||
"conditions-u": "Conditions",
|
||||
"starving-u": "Starving",
|
||||
"dehydrated-u": "Dehydrated",
|
||||
"exhausted-u": "Exhausted",
|
||||
"freezing-u": "Freezing",
|
||||
"manipulation-u": "Manipulation",
|
||||
"armor-u": "Armor",
|
||||
"encumbrance-u": "Encumbrance",
|
||||
"weapons-u": "Weapons",
|
||||
"weapon-one-name-place": "Weapon one name",
|
||||
"weapon-two-name-place": "Weapon two name",
|
||||
"weapon-three-name-place": "Weapon three name",
|
||||
"weapon-four-name-place": "Weapon four name",
|
||||
"weapon-five-name-place": "Weapon five name",
|
||||
"weapon-six-name-place": "Weapon six name",
|
||||
"attack-u": "Attack",
|
||||
"bonus-u": "Bonus",
|
||||
"damage-u": "Damage",
|
||||
"engaged-u": "Engaged",
|
||||
"short-u": "Short",
|
||||
"medium-u": "Medium",
|
||||
"long-u": "Long",
|
||||
"extreme-u": "Extreme",
|
||||
"range-u": "Range",
|
||||
"use-close-combat-title": "Close combat",
|
||||
"cc-title": "CC",
|
||||
"use-ranged-combat-title": "Ranged combat",
|
||||
"rc-title": "RC",
|
||||
"comment-desc-notes-place": "Comment/description/notes...",
|
||||
"consumables-u": "Consumables",
|
||||
"air-u": "Air",
|
||||
"food-u": "Food",
|
||||
"power-u": "Power",
|
||||
"water-u": "Water",
|
||||
"building-betterworlds-u": "\"Building Better Worlds\"",
|
||||
"template-bonus-u": "Bonus: ",
|
||||
"template-damage-u": "Damage: ",
|
||||
"none-place": "None"
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
{
|
||||
"personal-agenda-u": "Personal Agenda",
|
||||
"personal-agenda-place": "Personal Agenda",
|
||||
"character-name-u": "Character Name",
|
||||
"character-name-place": "Character Name",
|
||||
"talents-u": "Talents",
|
||||
"talent-one-name.place": "Talent one name",
|
||||
"talent-one-description.place": "Talent one description",
|
||||
"talent-two-name.place": "Talent two name",
|
||||
"talent-two-description.place": "Talent two description",
|
||||
"talent-three-name.place": "Talent three name",
|
||||
"talent-three-description.place": "Talent three description",
|
||||
"talent-four-name.place": "Talent four name",
|
||||
"talent-four-description.place": "Talent four description",
|
||||
"career-u": "Career",
|
||||
"career-place": "Career",
|
||||
"relationships-u": "Relationships",
|
||||
"buddy-u": "Buddy: ",
|
||||
"rival-u": "Rival: ",
|
||||
"roll-buttons-u": "Roll Buttons",
|
||||
"1d3-u": "1d3",
|
||||
"1d6-u": "1d6",
|
||||
"12d6d3-u": "2d6",
|
||||
"3d6-u": "3d6",
|
||||
"d66-u": "d66",
|
||||
"panic-u": "Panic",
|
||||
"initiative-card-u": "Initiative: Card",
|
||||
"initiative-dice-u": "Initiative: Dice",
|
||||
"base-dice-u": "Base Dice",
|
||||
"stress-dice-u": "Stress Dice",
|
||||
"stress-level-u": "Stress Level",
|
||||
"close-combat-u": "Close Combat",
|
||||
"experience-points-u": "Experience Points",
|
||||
"health-u": "Health",
|
||||
"heavy-machinery-u": "Heavy Machinery",
|
||||
"strength-u": "Strength",
|
||||
"stamina-u": "Stamina",
|
||||
"make-roll-secret-u": "Make Roll Secret",
|
||||
"story-points-u": "Story Points",
|
||||
"radiation-u": "Radiation",
|
||||
"ranged-combat-u": "Ranged Combat",
|
||||
"observation-u": "Observation",
|
||||
"tiny-items-u": "Tiny Items",
|
||||
"odds-and-ends-place": "odds and ends",
|
||||
"mobility-u": "Mobility",
|
||||
"agility-u": "Agility",
|
||||
"attributes-u": "Attributes",
|
||||
"wits-u": "Wits",
|
||||
"survival-u": "Survival",
|
||||
"critical-injuries-u": "Critical Injuries",
|
||||
"critical-injuries-place": "Critical Injuries",
|
||||
"piloting-u": "Piloting",
|
||||
"Comtech-u": "Comtech",
|
||||
"signature-item-u": "Signature Item",
|
||||
"signature-item-place": "Signature Item",
|
||||
"command-u": "Command",
|
||||
"empathy-u": "Empathy",
|
||||
"medical-aid-u": "Medical Aid",
|
||||
"gear-u": "Gear",
|
||||
"item-1-place": "Item 1",
|
||||
"item-2-place": "Item 2",
|
||||
"item-3-place": "Item 3",
|
||||
"item-4-place": "Item 4",
|
||||
"item-5-place": "Item 4",
|
||||
"item-6-place": "Item 6",
|
||||
"item-7-place": "Item 7",
|
||||
"item-8-place": "Item 8",
|
||||
"conditions-u": "Conditions",
|
||||
"starving-u": "Starving",
|
||||
"dehydrated-u": "Dehydrated",
|
||||
"exhausted-u": "Exhausted",
|
||||
"freezing-u": "Freezing",
|
||||
"manipulation-u": "Manipulation",
|
||||
"armor-u": "Armor",
|
||||
"encumbrance-u": "Encumbrance",
|
||||
"weapons-u": "Weapons",
|
||||
"weapon-one-name-place": "Weapon one name",
|
||||
"weapon-two-name-place": "Weapon two name",
|
||||
"weapon-three-name-place": "Weapon three name",
|
||||
"weapon-four-name-place": "Weapon four name",
|
||||
"weapon-five-name-place": "Weapon five name",
|
||||
"weapon-six-name-place": "Weapon six name",
|
||||
"attack-u": "Attack",
|
||||
"bonus-u": "Bonus",
|
||||
"damage-u": "Damage",
|
||||
"engaged-u": "Engaged",
|
||||
"short-u": "Short",
|
||||
"medium-u": "Medium",
|
||||
"long-u": "Long",
|
||||
"extreme-u": "Extreme",
|
||||
"range-u": "Range",
|
||||
"use-close-combat-title": "Close combat",
|
||||
"cc-title": "CC",
|
||||
"use-ranged-combat-title": "Ranged combat",
|
||||
"rc-title": "RC",
|
||||
"comment-desc-notes-place": "Comment/description/notes...",
|
||||
"consumables-u": "Consumables",
|
||||
"air-u": "Air",
|
||||
"food-u": "Food",
|
||||
"power-u": "Power",
|
||||
"water-u": "Water",
|
||||
"building-betterworlds-u": "\"Building Better Worlds\"",
|
||||
"template-bonus-u": "Bonus: ",
|
||||
"template-damage-u": "Damage: ",
|
||||
"none-place": "None"
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
{
|
||||
"personal-agenda-u": "Objectifs personnels",
|
||||
"personal-agenda-place": "Objectifs personnels",
|
||||
"character-name-u": "Nom",
|
||||
"character-name-place": "Nom du personnage",
|
||||
"talents-u": "Talents",
|
||||
"talent-one-name.place": "Nom du premier talent",
|
||||
"talent-one-description.place": "Description du premier talent",
|
||||
"talent-two-name.place": "Nom du deuxième talent",
|
||||
"talent-two-description.place": "Description du deuxième talent",
|
||||
"talent-three-name.place": "Nom du troisième talent",
|
||||
"talent-three-description.place": "Description du troisième talent",
|
||||
"talent-four-name.place": "Nom du quatrième talent",
|
||||
"talent-four-description.place": "Description du quatrième talent",
|
||||
"career-u": "Carrière",
|
||||
"career-place": "Carrière",
|
||||
"relationships-u": "Relations",
|
||||
"buddy-u": "Pote :",
|
||||
"rival-u": "Rival :",
|
||||
"roll-buttons-u": "Lancer les dés",
|
||||
"1d3-u": "1d3",
|
||||
"1d6-u": "1d6",
|
||||
"12d6d3-u": "2d6",
|
||||
"3d6-u": "3d6",
|
||||
"d66-u": "d66",
|
||||
"panic-u": "Panique",
|
||||
"initiative-card-u": "Initiative : carte",
|
||||
"initiative-dice-u": "Initiative : Dés",
|
||||
"base-dice-u": "Dés de base",
|
||||
"stress-dice-u": "Dés de stress",
|
||||
"stress-level-u": "Niveau de stress",
|
||||
"close-combat-u": "Combat rapproché",
|
||||
"experience-points-u": "Points d'experience",
|
||||
"health-u": "Santé",
|
||||
"heavy-machinery-u": "Machines lourdes",
|
||||
"strength-u": "Force",
|
||||
"stamina-u": "Endurance",
|
||||
"make-roll-secret-u": "Jet secret",
|
||||
"story-points-u": "Points de récit",
|
||||
"radiation-u": "Radiations",
|
||||
"ranged-combat-u": "Combat à distance",
|
||||
"observation-u": "Observation",
|
||||
"tiny-items-u": "Objets minuscules",
|
||||
"odds-and-ends-place": "Bric à brac",
|
||||
"mobility-u": "Mobilité",
|
||||
"agility-u": "Agilité",
|
||||
"attributes-u": "Attributs",
|
||||
"wits-u": "Esprit",
|
||||
"survival-u": "Survie",
|
||||
"critical-injuries-u": "Blessures critiques",
|
||||
"critical-injuries-place": "Blessures critiques",
|
||||
"piloting-u": "Pilotage",
|
||||
"Comtech-u": "Comtech",
|
||||
"signature-item-u": "Objet fétiche",
|
||||
"signature-item-place": "Objet fétiche",
|
||||
"command-u": "Commandement",
|
||||
"empathy-u": "Empathie",
|
||||
"medical-aid-u": "Soins médicaux",
|
||||
"gear-u": "Équipement",
|
||||
"item-1-place": "Objet 1",
|
||||
"item-2-place": "Objet 2",
|
||||
"item-3-place": "Objet 3",
|
||||
"item-4-place": "Objet 4",
|
||||
"item-5-place": "Objet 5",
|
||||
"item-6-place": "Objet 6",
|
||||
"item-7-place": "Objet 7",
|
||||
"item-8-place": "Objet 8",
|
||||
"conditions-u": "États",
|
||||
"starving-u": "Affamé·e",
|
||||
"dehydrated-u": "Déhydraté·e",
|
||||
"exhausted-u": "Épuisé·e",
|
||||
"freezing-u": "Gelé·e",
|
||||
"manipulation-u": "Manipulation",
|
||||
"armor-u": "Protection",
|
||||
"encumbrance-u": "Encombrement",
|
||||
"weapons-u": "Armes",
|
||||
"weapon-one-name-place": "Nom de la première arme",
|
||||
"weapon-two-name-place": "Nom de la deuxième arme",
|
||||
"weapon-three-name-place": "Nom de la troisième arme",
|
||||
"weapon-four-name-place": "Nom de la quatrième arme",
|
||||
"weapon-five-name-place": "Nom de la cinquième arme",
|
||||
"weapon-six-name-place": "Nom de la sixième arme",
|
||||
"attack-u": "Attaque",
|
||||
"bonus-u": "Bonus",
|
||||
"damage-u": "Dégâts",
|
||||
"engaged-u": "Contact",
|
||||
"short-u": "Courte",
|
||||
"medium-u": "Moyenne",
|
||||
"long-u": "Longue",
|
||||
"extreme-u": "Extrême",
|
||||
"range-u": "Portée",
|
||||
"use-close-combat-title": "Combat rapproché",
|
||||
"cc-title": "CR",
|
||||
"use-ranged-combat-title": "Combat à distance",
|
||||
"rc-title": "CD",
|
||||
"comment-desc-notes-place": "Commentaire/description/notes ...",
|
||||
"consumables-u": "Consommables",
|
||||
"air-u": "Air",
|
||||
"food-u": "Nourriture",
|
||||
"power-u": "Énergie",
|
||||
"water-u": "Eau",
|
||||
"building-betterworlds-u": "\"Building Better Worlds\"",
|
||||
"template-bonus-u": "Bonus : ",
|
||||
"template-damage-u": "Dégâts : ",
|
||||
"none-place": "Aucun"
|
||||
}
|
||||
@@ -21,7 +21,7 @@
|
||||
</div>
|
||||
<div class='sheet-2colrow'>
|
||||
<div style="width:45%">
|
||||
<img src="https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcT2PfElyohySAyAg8VsXFx6z7D1dH7xF46dCw&usqp=CAU" />
|
||||
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Basic_Roleplaying/Logo.jpg" />
|
||||
</div>
|
||||
<!-- General character descriptions -->
|
||||
<div class='sheet-col'>
|
||||
@@ -84,7 +84,7 @@
|
||||
<td><p>STR</p></td>
|
||||
<td><input type="number" name="attr_STR" /></td>
|
||||
<td >
|
||||
<button class="sheet-characteristic-roll sheet-plain" type="roll" value="/roll 1d100<[[ceil(@{STR}*?{Multiplier|Normal, 5|Easy, 10|Difficult, 5/2|x4, 4|x3, 3|x2, 2|x1, 1})]] Effort Roll" >Effort</button>
|
||||
<button class="sheet-characteristic-roll sheet-plain" style="width: 75px" type="roll" value="/roll 1d100<[[ceil(@{STR}*?{Multiplier|Normal, 5|Easy, 10|Difficult, 5/2|x4, 4|x3, 3|x2, 2|x1, 1})]] Effort Roll" >Effort</button>
|
||||
</td>
|
||||
<td><p>Dmg. Bonus</p></td>
|
||||
<td colspan="3">
|
||||
@@ -95,7 +95,7 @@
|
||||
<td class=".sheet-chkfiller"><td>
|
||||
<td><p>CON</p></td>
|
||||
<td><input type="number" name="attr_CON" /></td>
|
||||
<td ><button class="sheet-characteristic-roll sheet-plain" type="roll" value="/roll 1d100<[[ceil(@{CON}*?{Multiplier|Normal, 5|Easy, 10|Difficult, 5/2|x4, 4|x3, 3|x2, 2|x1, 1})]] Stamina Roll" >Stamina</button></td>
|
||||
<td ><button class="sheet-characteristic-roll sheet-plain" style="width: 75px" type="roll" value="/roll 1d100<[[ceil(@{CON}*?{Multiplier|Normal, 5|Easy, 10|Difficult, 5/2|x4, 4|x3, 3|x2, 2|x1, 1})]] Stamina Roll" >Stamina</button></td>
|
||||
<td>
|
||||
<input type="checkbox" class="sheet-showstrike-rank" name="attr_showstrike-rank" checked="checked" style="display: none">
|
||||
<div class="sheet-strike-rank"><p >Siz SR</p></div>
|
||||
@@ -135,7 +135,7 @@
|
||||
<td class=".sheet-chkfiller"><td>
|
||||
<td><p>INT</p></td>
|
||||
<td><input type="number" name="attr_INT" /></td>
|
||||
<td ><button class="sheet-characteristic-roll sheet-plain" type="roll" value="/roll 1d100<[[ceil(@{INT}*?{Multiplier|Normal, 5|Easy, 10|Difficult, 5/2|x4, 4|x3, 3|x2, 2|x1, 1})]] Idea Roll" >Idea</button></td>
|
||||
<td ><button class="sheet-characteristic-roll sheet-plain" style="width: 75px" type="roll" value="/roll 1d100<[[ceil(@{INT}*?{Multiplier|Normal, 5|Easy, 10|Difficult, 5/2|x4, 4|x3, 3|x2, 2|x1, 1})]] Idea Roll" >Idea</button></td>
|
||||
<td><p>MOV</p></td><td><input type="number" name="attr_mov" /></td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
@@ -145,7 +145,7 @@
|
||||
<td ><input type="checkbox" name="att_power-check" /><td>
|
||||
<td><p>POW</p></td>
|
||||
<td><input class="sheet-plain" type="number" name="attr_POW" /></td>
|
||||
<td ><button class="sheet-characteristic-roll sheet-plain" type="roll" value="/roll 1d100<[[ceil(@{POW}*?{Multiplier|Normal, 5|Easy, 10|Difficult, 5/2|x4, 4|x3, 3|x2, 2|x1, 1})]] Luck Roll" > Luck</button></td>
|
||||
<td ><button class="sheet-characteristic-roll sheet-plain" style="width: 75px" type="roll" value="/roll 1d100<[[ceil(@{POW}*?{Multiplier|Normal, 5|Easy, 10|Difficult, 5/2|x4, 4|x3, 3|x2, 2|x1, 1})]] Luck Roll" > Luck</button></td>
|
||||
<td><p>Hit Pts.</p></td>
|
||||
<td><input type="number" name="attr_cur_hp" />
|
||||
<td>/</td>
|
||||
@@ -156,7 +156,7 @@
|
||||
<td class=".sheet-chkfiller"><td>
|
||||
<td><p>DEX</p></td>
|
||||
<td><input type="number" name="attr_DEX" /></td>
|
||||
<td ><button class="sheet-characteristic-roll sheet-plain" type="roll" value="/roll 1d100<[[ceil(@{DEX}*?{Multiplier|Normal, 5|Easy, 10|Difficult, 5/2|x4, 4|x3, 3|x2, 2|x1, 1})]] Agility Roll" >Agility</button></td>
|
||||
<td ><button class="sheet-characteristic-roll sheet-plain" style="width: 75px" type="roll" value="/roll 1d100<[[ceil(@{DEX}*?{Multiplier|Normal, 5|Easy, 10|Difficult, 5/2|x4, 4|x3, 3|x2, 2|x1, 1})]] Agility Roll" >Agility</button></td>
|
||||
<td><p>Power Pts.</p></td>
|
||||
<td><input type="number" name="attr_cur_mp" />
|
||||
<td>/</td>
|
||||
@@ -167,7 +167,7 @@
|
||||
<td class=".sheet-chkfiller"><td>
|
||||
<td><p>APP</p></td>
|
||||
<td><input type="number" name="attr_APP" /></td>
|
||||
<td ><button class="sheet-characteristic-roll sheet-plain" type="roll" value="/roll 1d100<[[ceil(@{APP}*?{Multiplier|Normal - x5, 5|Easy - x10, 10|x4, 4|x3, 3|Difficult - x3/2, 3/2|x2, 2|x1, 1})]] Charisma Roll" >Charisma</button></td>
|
||||
<td ><button class="sheet-characteristic-roll sheet-plain" style="width: 75px" type="roll" value="/roll 1d100<[[ceil(@{APP}*?{Multiplier|Normal - x5, 5|Easy - x10, 10|x4, 4|x3, 3|Difficult - x3/2, 3/2|x2, 2|x1, 1})]] Charisma Roll" >Charisma</button></td>
|
||||
|
||||
<div class="sheet-hpbl">
|
||||
<td>
|
||||
@@ -201,12 +201,12 @@
|
||||
<td >
|
||||
<input type="checkbox" class="sheet-showedufld" name="attr_showedufld" checked="checked" style="display: none">
|
||||
<div class="sheet-edufld">
|
||||
<button class="sheet-characteristic-roll sheet-plain" type="roll" value="/roll 1d100<[[@{EDU}*?{Multiplier|Multiplier|Normal, 5|Easy, 10|Difficult, 5/2|x4, 4|x3, 3|x2, 2|x1, 1}]] Know Roll">Know</button>
|
||||
<button class="sheet-characteristic-roll sheet-plain" style="width: 75px" type="roll" value="/roll 1d100<[[@{EDU}*?{Multiplier|Multiplier|Normal, 5|Easy, 10|Difficult, 5/2|x4, 4|x3, 3|x2, 2|x1, 1}]] Know Roll">Know</button>
|
||||
</div>
|
||||
</td>
|
||||
|
||||
<td>
|
||||
<button class="sheet-characteristic-roll sheet-plain" type="roll" value="/roll 1d100<@{cur_san}">SAN</button>
|
||||
<button class="sheet-characteristic-roll sheet-plain" style="width: 75px" type="roll" value="/roll 1d100<@{cur_san}">SAN</button>
|
||||
</td>
|
||||
<td><input type="number" name="attr_cur_san" /></td>
|
||||
<td>/</td>
|
||||
@@ -1298,13 +1298,15 @@
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<tbody>
|
||||
<input type="checkbox" class="sheet-check-melee-toggle" name="attr_showstrike-rank" style="display: none" />
|
||||
<fieldset class="repeating_melee">
|
||||
<table>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success" /></td>
|
||||
<td style="width: 122px;"><input style="width: 113px;" type="text" name="attr_Attack-Weapon" /></td>
|
||||
<td style="width: 122px;"><input style="width: 113px;" type="text" name="attr_Attack-Weapon" /></td>
|
||||
<td><div class="sheet-melee-toggle"><input style="width:35px" type="number" name="attr_melee_sr" /></div></td>
|
||||
<td>
|
||||
<td>
|
||||
<select style="font-size: 9px; margin-bottom: 0px; width:49px" name="attr_length">
|
||||
<option value="">S</option>
|
||||
@@ -1314,7 +1316,7 @@
|
||||
<option value="">ALL</option>
|
||||
</select>
|
||||
</td>
|
||||
<td><input style="width:52px" type="number" name="attr_Score" /></td>
|
||||
<td><input style="width:50px" type="number" name="attr_Score" /></td>
|
||||
<td>
|
||||
<select style="font-size: 9px; margin-bottom: 0px; width:49px" name="attr_spcl">
|
||||
<option value="Bl">Bl</option>
|
||||
@@ -1328,6 +1330,7 @@
|
||||
<td><input style="width:40px" type="text" name="attr_HP" /></td>
|
||||
<td><button type="roll" value="&{template:melee-roll} {{name=@{Name}}}{{tot=[[@{Damagex}+@{Damage_Bonus}]]}} {{success=[[ceil(@{Score}*?{Multiplier|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})]]}} {{fumble=[[ceil(95+(@{Score}*?{Multiplier|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})/20))]]}} {{crit=[[ceil((@{Score}*?{Multiplier|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})/20)+1]]}} {{special=[[ceil((@{Score}*?{Multiplier|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})/5)+1]]}} {{1/2success=[[ceil((@{Score}*?{Multiplier|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})/2)+1]]}} {{skillvalue=@{Score}}} {{roll=[[1d100]]}} {{skillname=@{Attack-Weapon}}}" /></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</fieldset>
|
||||
|
||||
@@ -1539,7 +1542,7 @@
|
||||
<div style="margin-left: 5px ; display: inline">
|
||||
Dodge
|
||||
<input style="width:47px" class="sheet-section-header" disabled="true" value="@{Dodge}" type="number" name="attr_Dodge_display" />
|
||||
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Dodge}}} {{fumble=[[ceil(95+(@{Dodge}+?{Mods|0})/20))]]}} {{crit=[[ceil((@{Dodge}+?{Mods|0})/20)+1]]}} {{special=[[ceil((@{Dodge}+?{Mods|0})/5)+1]]}} {{success=[[@{Dodge}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Dodge}}"/></td>
|
||||
<td><button type="roll" style="color:black" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Dodge}}} {{fumble=[[ceil(95+(@{Dodge}+?{Mods|0})/20))]]}} {{crit=[[ceil((@{Dodge}+?{Mods|0})/20)+1]]}} {{special=[[ceil((@{Dodge}+?{Mods|0})/5)+1]]}} {{success=[[@{Dodge}+?{Mods|0}]]}} {{roll=[[1d100]]}} {{skillname=Dodge}}"/></td>
|
||||
</div>
|
||||
<div style="display: inline">
|
||||
Fumble
|
||||
@@ -1549,7 +1552,7 @@
|
||||
<option value="2">Missle Attack</option>
|
||||
<option value="3">Natural Weapon</option>
|
||||
</select>
|
||||
<button type="roll" value="&{template:Melee-Attack-Fumble} {{table=[[@{selected_fumble_table}]]}} {{roll=[[1d100]]}}" />
|
||||
<button type="roll" style="color:black" value="&{template:Melee-Attack-Fumble} {{table=[[@{selected_fumble_table}]]}} {{roll=[[1d100]]}}" />
|
||||
</div>
|
||||
<input type="checkbox" class="sheet-showhitloc" name="attr_showhitloc" checked="checked" style="display: none">
|
||||
<div class="sheet-hitloc" style="margin-left: 15px; padding-top: 5px; padding-bottom: 5px">
|
||||
@@ -1558,11 +1561,11 @@
|
||||
<option value="0">Human</option>
|
||||
</select>
|
||||
Hit Location
|
||||
<button style="font-size:0;height:32px;width :32px" name="roll_melee-location" type="roll" value="&{template:HL-Melee} {{roll=[[1d20]]}}" class="btn ui-draggable">
|
||||
<img src="https://imgur.com/MMfgaxg.png" />
|
||||
<button style="font-size:0;margin-bottom:7px; height:24px;width :24px" name="roll_melee-location" type="roll" value="&{template:HL-Melee} {{roll=[[1d20]]}}" class="btn ui-draggable">
|
||||
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Basic_Roleplaying/Sword.png" />
|
||||
</button>
|
||||
<button style="font-size:0;height:32px;width :32px" name="roll_missle-location" type="roll" value="&{template:HL-Missle} {{roll=[[1d20]]}}" class="btn ui-draggable ">
|
||||
<img src="https://imgur.com/D9usk5z.png" />
|
||||
<button style="font-size:0;margin-bottom:7px; height:24px;width :24px" name="roll_missle-location" type="roll" value="&{template:HL-Missle} {{roll=[[1d20]]}}" class="btn ui-draggable ">
|
||||
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Basic_Roleplaying/Bow.png" />
|
||||
</button>
|
||||
</div>
|
||||
<div style="display: inline">Hit Pts.
|
||||
@@ -1570,6 +1573,7 @@
|
||||
<p style="display:inline">/</p>
|
||||
<input style="border: none; width:42pxpx" class="sheet-section-header" type="number" name="attr_max_hp" />
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<hr/>
|
||||
@@ -1607,7 +1611,7 @@
|
||||
<td><input type="text" name="attr_Duration"style="width: 60px "/></td>
|
||||
<td><input type="number" name="attr_Cost" style="width: 40px" /></td>
|
||||
<td><input type="text" name="attr_Effect" style="width: 430px" /></td>
|
||||
<td><button type="roll" value="/roll 1d100" /></td>
|
||||
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Score}}} {{fumble=[[ceil(95+(@{Score}*?{Multipler|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})/20))]]}} {{crit=[[ceil((@{Score}*?{Multipler|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})/20)+1]]}} {{special=[[ceil((@{Score}*?{Multipler|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})/5)+1]]}} {{1/2success=[[ceil((@{Score}*?{Multipler|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})/2)+1]]}} {{success=[[ceil(@{Score}*?{Multipler|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})]]}} {{roll=[[1d100]]}} {{skillname=@{spell-name}}}"/></td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
@@ -1638,7 +1642,7 @@
|
||||
<td><input type="text" name="attr_Duration"style="width: 60px "/></td>
|
||||
<td><input type="number" name="attr_Cost" style="width: 40px" /></td>
|
||||
<td><input type="text" name="attr_Effect" style="width: 430px" /></td>
|
||||
<td><button type="roll" value="/roll 1d100" /></td>
|
||||
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Score}}} {{fumble=[[ceil(95+(@{Score}*?{Multipler|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})/20))]]}} {{crit=[[ceil((@{Score}*?{Multipler|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})/20)+1]]}} {{special=[[ceil((@{Score}*?{Multipler|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})/5)+1]]}} {{1/2success=[[ceil((@{Score}*?{Multipler|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})/2)+1]]}} {{success=[[ceil(@{Score}*?{Multipler|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})]]}} {{roll=[[1d100]]}} {{skillname=@{spell-name}}}"/></td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
@@ -1670,7 +1674,7 @@
|
||||
<td><input type="text" name="attr_Duration"style="width: 60px "/></td>
|
||||
<td><input type="number" name="attr_Cost" style="width: 40px" /></td>
|
||||
<td><input type="text" name="attr_Effect" style="width: 430px" /></td>
|
||||
<td><button type="roll" value="/roll 1d100" /></td>
|
||||
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Score}}} {{fumble=[[ceil(95+(@{Score}*?{Multipler|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})/20))]]}} {{crit=[[ceil((@{Score}*?{Multipler|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})/20)+1]]}} {{special=[[ceil((@{Score}*?{Multipler|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})/5)+1]]}} {{1/2success=[[ceil((@{Score}*?{Multipler|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})/2)+1]]}} {{success=[[ceil(@{Score}*?{Multipler|Normal - 1, 1|Easy - 2, 2|Difficult - 1/2, 1/2|1/3|1/4|1/5|1/6|1/8|1/10|1/20}+?{Mods|0})]]}} {{roll=[[1d100]]}} {{skillname=@{spell-name}}}"/></td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Crew sheet",
|
||||
"crew_smugglers_contact_0": "Elynn, a dock worker",
|
||||
"crew_smugglers_contact_1": "Rolan, a drug dealer",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, a prostitute",
|
||||
"playbook_slide_friend_4": "Harker, a jail-bird",
|
||||
"playbook_slide_friends_title": "Sly Friends",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "A Devious\nMastermind",
|
||||
"playbook_spider_friend_0": "Salia, an information broker",
|
||||
"playbook_spider_friend_1": "Augus, a master architect",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Crew sheet",
|
||||
"crew_smugglers_contact_0": "Elynn, a dock worker",
|
||||
"crew_smugglers_contact_1": "Rolan, a drug dealer",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, a prostitute",
|
||||
"playbook_slide_friend_4": "Harker, a jail-bird",
|
||||
"playbook_slide_friends_title": "Sly Friends",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "A Devious\nMastermind",
|
||||
"playbook_spider_friend_0": "Salia, an information broker",
|
||||
"playbook_spider_friend_1": "Augus, a master architect",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Crew sheet",
|
||||
"crew_smugglers_contact_0": "Elynn, a dock worker",
|
||||
"crew_smugglers_contact_1": "Rolan, a drug dealer",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, a prostitute",
|
||||
"playbook_slide_friend_4": "Harker, a jail-bird",
|
||||
"playbook_slide_friends_title": "Sly Friends",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "A Devious\nMastermind",
|
||||
"playbook_spider_friend_0": "Salia, an information broker",
|
||||
"playbook_spider_friend_1": "Augus, a master architect",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Crew sheet",
|
||||
"crew_smugglers_contact_0": "Elynn, a dock worker",
|
||||
"crew_smugglers_contact_1": "Rolan, a drug dealer",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, a prostitute",
|
||||
"playbook_slide_friend_4": "Harker, a jail-bird",
|
||||
"playbook_slide_friends_title": "Sly Friends",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "A Devious\nMastermind",
|
||||
"playbook_spider_friend_0": "Salia, an information broker",
|
||||
"playbook_spider_friend_1": "Augus, a master architect",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Crew sheet",
|
||||
"crew_smugglers_contact_0": "Elynn, a dock worker",
|
||||
"crew_smugglers_contact_1": "Rolan, a drug dealer",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, a prostitute",
|
||||
"playbook_slide_friend_4": "Harker, a jail-bird",
|
||||
"playbook_slide_friends_title": "Sly Friends",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "A Devious\nMastermind",
|
||||
"playbook_spider_friend_0": "Salia, an information broker",
|
||||
"playbook_spider_friend_1": "Augus, a master architect",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Crew sheet",
|
||||
"crew_smugglers_contact_0": "Elynn, a dock worker",
|
||||
"crew_smugglers_contact_1": "Rolan, a drug dealer",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, a prostitute",
|
||||
"playbook_slide_friend_4": "Harker, a jail-bird",
|
||||
"playbook_slide_friends_title": "Sly Friends",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "A Devious\nMastermind",
|
||||
"playbook_spider_friend_0": "Salia, an information broker",
|
||||
"playbook_spider_friend_1": "Augus, a master architect",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Crew sheet",
|
||||
"crew_smugglers_contact_0": "Elynn, a dock worker",
|
||||
"crew_smugglers_contact_1": "Rolan, a drug dealer",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, a prostitute",
|
||||
"playbook_slide_friend_4": "Harker, a jail-bird",
|
||||
"playbook_slide_friends_title": "Sly Friends",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "A Devious\nMastermind",
|
||||
"playbook_spider_friend_0": "Salia, an information broker",
|
||||
"playbook_spider_friend_1": "Augus, a master architect",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Ladrones,\nEspias y\nSaboteadores",
|
||||
"crew_shadows_hunting_grounds_description": "Allanamiento — Espionaje — Robo — Sabotaje",
|
||||
"crew_shadows_hunting_grounds_type": "Territorio de Caza",
|
||||
"crew_shadows_xp_condition": "Ejecutáis con éxito allanamientos, espionaje, robos o sabotajes.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Hoja de Banda",
|
||||
"crew_smugglers_contact_0": "Elynn, trabajador portuario",
|
||||
"crew_smugglers_contact_1": "Rolan, traficante de drogas",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, prostituta",
|
||||
"playbook_slide_friend_4": "Harker, presidiario",
|
||||
"playbook_slide_friends_title": "Amigos Taimados",
|
||||
"playbook_slide_xp_condition": "Respondiste a un desafío con artimañas o usando tus influencias.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "Una Peligrosa\nMente Maestra",
|
||||
"playbook_spider_friend_0": "Salia, proveedora de información",
|
||||
"playbook_spider_friend_1": "Augus, maestro arquitecto",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Voleurs,\nespions et \nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Cambriolage — Espionnage — Vol — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Terrains de chasse",
|
||||
"crew_shadows_xp_condition": "vous gagnez de l’expérience lorsque vous effectuez des cambriolages, de l’espionnage, des vols ou des opérations de sabotage.",
|
||||
"crew_shadows_xp_condition": "Réussir un cambriolage, un espionnage, un vol ou un sabotage.",
|
||||
"crew_sheet": "Gang",
|
||||
"crew_smugglers_contact_0": "Elynn, un ouvrier des docks",
|
||||
"crew_smugglers_contact_1": "Rolan, un dealer de drogue",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Crew sheet",
|
||||
"crew_smugglers_contact_0": "Elynn, a dock worker",
|
||||
"crew_smugglers_contact_1": "Rolan, a drug dealer",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, a prostitute",
|
||||
"playbook_slide_friend_4": "Harker, a jail-bird",
|
||||
"playbook_slide_friends_title": "Sly Friends",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "A Devious\nMastermind",
|
||||
"playbook_spider_friend_0": "Salia, an information broker",
|
||||
"playbook_spider_friend_1": "Augus, a master architect",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Crew sheet",
|
||||
"crew_smugglers_contact_0": "Elynn, a dock worker",
|
||||
"crew_smugglers_contact_1": "Rolan, a drug dealer",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, a prostitute",
|
||||
"playbook_slide_friend_4": "Harker, a jail-bird",
|
||||
"playbook_slide_friends_title": "Sly Friends",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "A Devious\nMastermind",
|
||||
"playbook_spider_friend_0": "Salia, an information broker",
|
||||
"playbook_spider_friend_1": "Augus, a master architect",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Ladri, Spie e Sabotatori",
|
||||
"crew_shadows_hunting_grounds_description": "Furto con Scasso - Spionaggio - Rapina - Sabotaggio",
|
||||
"crew_shadows_hunting_grounds_type": "Terreni di Caccia",
|
||||
"crew_shadows_xp_condition": "Mettete in atto con successo operazioni di tipo: furto con scasso, spionaggio, rapina, sabotaggio.",
|
||||
"crew_shadows_xp_condition": "Esegui un'operazione di sabotaggio, rapina, spionaggio o furto con scasso correttamente.",
|
||||
"crew_sheet": "Scheda della Banda",
|
||||
"crew_smugglers_contact_0": "Elynn, un portuale",
|
||||
"crew_smugglers_contact_1": "Rolan, uno spacciatore",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, una prostituta",
|
||||
"playbook_slide_friend_4": "Harker, un carcerato",
|
||||
"playbook_slide_friends_title": "Amici/Rivali Subdoli",
|
||||
"playbook_slide_xp_condition": "Hai affrontato una sfida con l'inganno o la tua influenza.",
|
||||
"playbook_slide_xp_condition": "Hai indirizzato una sfida con l'inganno o l'influenza.",
|
||||
"playbook_spider_description": "Un subdolo pianificatore",
|
||||
"playbook_spider_friend_0": "Salia, un intermediario di informazioni",
|
||||
"playbook_spider_friend_1": "Augus, un maestro architetto",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Crew sheet",
|
||||
"crew_smugglers_contact_0": "Elynn, a dock worker",
|
||||
"crew_smugglers_contact_1": "Rolan, a drug dealer",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, a prostitute",
|
||||
"playbook_slide_friend_4": "Harker, a jail-bird",
|
||||
"playbook_slide_friends_title": "Sly Friends",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "A Devious\nMastermind",
|
||||
"playbook_spider_friend_0": "Salia, an information broker",
|
||||
"playbook_spider_friend_1": "Augus, a master architect",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "도둑과\n첩자들",
|
||||
"crew_shadows_hunting_grounds_description": "강도 — 절도 — 첩보 — 파괴공작",
|
||||
"crew_shadows_hunting_grounds_type": "사냥터",
|
||||
"crew_shadows_xp_condition": "강도, 절도, 첩보, 파괴공작 작전에 성공했다.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "조직 시트",
|
||||
"crew_smugglers_contact_0": "엘린, 부두 일꾼",
|
||||
"crew_smugglers_contact_1": "롤란, 마약상",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "나이릭스, 매춘부",
|
||||
"playbook_slide_friend_4": "하커, 감옥 단골",
|
||||
"playbook_slide_friends_title": "교활한 친구들",
|
||||
"playbook_slide_xp_condition": "난관에 기만이나 영향력으로 임했다",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "교활한\n책략가",
|
||||
"playbook_spider_friend_0": "살리아, 정보 상인",
|
||||
"playbook_spider_friend_1": "오거스, 건축가",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Crew sheet",
|
||||
"crew_smugglers_contact_0": "Elynn, a dock worker",
|
||||
"crew_smugglers_contact_1": "Rolan, a drug dealer",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, a prostitute",
|
||||
"playbook_slide_friend_4": "Harker, a jail-bird",
|
||||
"playbook_slide_friends_title": "Sly Friends",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "A Devious\nMastermind",
|
||||
"playbook_spider_friend_0": "Salia, an information broker",
|
||||
"playbook_spider_friend_1": "Augus, a master architect",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Ladrões,\nespiões e \nsabotadores",
|
||||
"crew_shadows_hunting_grounds_description": "Assalto — Espionagem — Roubo — Sabotagem",
|
||||
"crew_shadows_hunting_grounds_type": "Áreas de caça",
|
||||
"crew_shadows_xp_condition": "Executar uma operação de assalto, espionagem, roubo ou sabotagem.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Ficha de Bando",
|
||||
"crew_smugglers_contact_0": "Elynn, tabeliã das docas",
|
||||
"crew_smugglers_contact_1": "Rolan, traficante de drogas",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, prostituto(a)",
|
||||
"playbook_slide_friend_4": "Harker, presidiário reincidente",
|
||||
"playbook_slide_friends_title": "Amigos espertos",
|
||||
"playbook_slide_xp_condition": "Você lidou com um desafio usando enganação ou influência.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "Um gênio\ndo crime",
|
||||
"playbook_spider_friend_0": "Salia, negociante de informações",
|
||||
"playbook_spider_friend_1": "Augus, mestre arquiteto",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
|
||||
"crew_shadows_xp_condition": "Успешно проведите кражу со взломом, шпионаж, грабеж или саботаж.",
|
||||
"crew_sheet": "Crew sheet",
|
||||
"crew_smugglers_contact_0": "Elynn, a dock worker",
|
||||
"crew_smugglers_contact_1": "Rolan, a drug dealer",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Нирикс, проститутка",
|
||||
"playbook_slide_friend_4": "Харкер, заключённый",
|
||||
"playbook_slide_friends_title": "Хитрые друзья и недруги",
|
||||
"playbook_slide_xp_condition": "Ты пытался решить проблему обманом или влиянием на людей.",
|
||||
"playbook_slide_xp_condition": "Вы попытались пройти испытание с помощью обмана или влияния.",
|
||||
"playbook_spider_description": "A Devious\nMastermind",
|
||||
"playbook_spider_friend_0": "Salia, an information broker",
|
||||
"playbook_spider_friend_1": "Augus, a master architect",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Crew sheet",
|
||||
"crew_smugglers_contact_0": "Elynn, a dock worker",
|
||||
"crew_smugglers_contact_1": "Rolan, a drug dealer",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, a prostitute",
|
||||
"playbook_slide_friend_4": "Harker, a jail-bird",
|
||||
"playbook_slide_friends_title": "Sly Friends",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "A Devious\nMastermind",
|
||||
"playbook_spider_friend_0": "Salia, an information broker",
|
||||
"playbook_spider_friend_1": "Augus, a master architect",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Crew sheet",
|
||||
"crew_smugglers_contact_0": "Elynn, a dock worker",
|
||||
"crew_smugglers_contact_1": "Rolan, a drug dealer",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, a prostitute",
|
||||
"playbook_slide_friend_4": "Harker, a jail-bird",
|
||||
"playbook_slide_friends_title": "Sly Friends",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "A Devious\nMastermind",
|
||||
"playbook_spider_friend_0": "Salia, an information broker",
|
||||
"playbook_spider_friend_1": "Augus, a master architect",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Crew sheet",
|
||||
"crew_smugglers_contact_0": "Elynn, a dock worker",
|
||||
"crew_smugglers_contact_1": "Rolan, a drug dealer",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, a prostitute",
|
||||
"playbook_slide_friend_4": "Harker, a jail-bird",
|
||||
"playbook_slide_friends_title": "Sly Friends",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "A Devious\nMastermind",
|
||||
"playbook_spider_friend_0": "Salia, an information broker",
|
||||
"playbook_spider_friend_1": "Augus, a master architect",
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
|
||||
"crew_shadows_hunting_grounds_description": "Burglary — Espionage — Robbery — Sabotage",
|
||||
"crew_shadows_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
|
||||
"crew_shadows_xp_condition": "Execute a successful burglary, espionage, robbery, or sabotage operation.",
|
||||
"crew_sheet": "Crew sheet",
|
||||
"crew_smugglers_contact_0": "Elynn, a dock worker",
|
||||
"crew_smugglers_contact_1": "Rolan, a drug dealer",
|
||||
@@ -968,7 +968,7 @@
|
||||
"playbook_slide_friend_3": "Nyryx, a prostitute",
|
||||
"playbook_slide_friend_4": "Harker, a jail-bird",
|
||||
"playbook_slide_friends_title": "Sly Friends",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or in influence.",
|
||||
"playbook_slide_xp_condition": "You addressed a challenge with deception or influence.",
|
||||
"playbook_spider_description": "A Devious\nMastermind",
|
||||
"playbook_spider_friend_0": "Salia, an information broker",
|
||||
"playbook_spider_friend_1": "Augus, a master architect",
|
||||
|
||||
@@ -33,7 +33,7 @@ textarea {
|
||||
right: 0;
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
background-image: url('https://raw.githubusercontent.com/Seraaron/roll20-character-sheets/master/Burning%20Wheel/img/background_mid.png');
|
||||
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Burning%20Wheel/img/background_mid.png');
|
||||
background-size: 99%;
|
||||
background-repeat: repeat-y;
|
||||
}
|
||||
@@ -48,7 +48,7 @@ textarea {
|
||||
right: 0;
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
background-image: url('https://raw.githubusercontent.com/Seraaron/roll20-character-sheets/master/Burning%20Wheel/img/background_top.png');
|
||||
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Burning%20Wheel/img/background_top.png');
|
||||
background-size: 100%;
|
||||
background-repeat: no-repeat;
|
||||
}
|
||||
@@ -63,7 +63,7 @@ textarea {
|
||||
bottom: 0;
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
background-image: url('https://raw.githubusercontent.com/Seraaron/roll20-character-sheets/master/Burning%20Wheel/img/background_bot.png');
|
||||
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Burning%20Wheel/img/background_bot.png');
|
||||
background-size: 100%;
|
||||
background-repeat: no-repeat;
|
||||
}
|
||||
@@ -92,6 +92,7 @@ button.sheet-tab-button:focus {
|
||||
.sheet-tab2,
|
||||
.sheet-tab3,
|
||||
.sheet-tab4,
|
||||
.sheet-tab5,
|
||||
.sheet-tab0 {
|
||||
display: none;
|
||||
}
|
||||
@@ -101,6 +102,7 @@ button.sheet-tab-button:focus {
|
||||
.sheet-tabstoggle[value="tab2"] ~ div.sheet-tab2,
|
||||
.sheet-tabstoggle[value="tab3"] ~ div.sheet-tab3,
|
||||
.sheet-tabstoggle[value="tab4"] ~ div.sheet-tab4,
|
||||
.sheet-tabstoggle[value="tab5"] ~ div.sheet-tab5,
|
||||
.sheet-tabstoggle[value="tab0"] ~ div.sheet-tab0 {
|
||||
display: block;
|
||||
}
|
||||
@@ -277,19 +279,17 @@ textarea.sheet-page3 {
|
||||
.sheet-page1 .sheet-trait {
|
||||
width: calc(100% - 20px);
|
||||
}
|
||||
.sheet-page1 input[type=text].sheet-trait{
|
||||
.sheet-page1 input[type=text].sheet-trait {
|
||||
border-bottom: 1px solid black;
|
||||
height: 30px;
|
||||
vertical-align: top;
|
||||
font-weight: bold;
|
||||
font-size: 1.2em;
|
||||
width:15%;
|
||||
font-family: "Crimson Pro", "PT Serif", "Nimbus Roman No9 L Regular", "Liberation Serif", "Times New Roman", "Mac OS Roman", Times, "Roman", serif;
|
||||
}
|
||||
.sheet-page1 textarea.sheet-trait{
|
||||
.sheet-page1 textarea.sheet-trait {
|
||||
border-bottom: 1px solid black;
|
||||
height: 20px;
|
||||
vertical-align: top;
|
||||
width:80%;
|
||||
}
|
||||
|
||||
.sheet-dashbox {
|
||||
@@ -421,6 +421,7 @@ textarea.sheet-box {
|
||||
overflow: auto;
|
||||
height: 50px;
|
||||
padding: 2px;
|
||||
resize: vertical;
|
||||
}
|
||||
|
||||
textarea.sheet-health {
|
||||
@@ -604,6 +605,48 @@ div.sheet-attribute-width {
|
||||
width: 20.25% !important;
|
||||
}
|
||||
|
||||
.sheet-npcalign {
|
||||
font-size: 1.2em;
|
||||
position: relative;
|
||||
top: 2px;
|
||||
}
|
||||
|
||||
div.sheet-spell {
|
||||
border: 1px solid black;
|
||||
}
|
||||
div.sheet-npc {
|
||||
border: 3px double black;
|
||||
}
|
||||
div.sheet-npcrow1 {
|
||||
height: 46px;
|
||||
}
|
||||
div.sheet-npcrow2 {
|
||||
height: 32px;
|
||||
}
|
||||
div.sheet-npcrow5 {
|
||||
height: 95px;
|
||||
padding-left:3px;
|
||||
padding-right:3px;
|
||||
}
|
||||
div.sheet-npcrow6 {
|
||||
height: 40px;
|
||||
}
|
||||
div.sheet-npcrow7 {
|
||||
height: 55px;
|
||||
}
|
||||
.sheet-underline {
|
||||
border-bottom: 1px solid black !important;
|
||||
}
|
||||
.sheet-rightline {
|
||||
border-right: 1px solid black !important;
|
||||
}
|
||||
.sheet-leftline {
|
||||
border-left: 1px solid black !important;
|
||||
}
|
||||
.sheet-outline {
|
||||
border: 1px solid black !important;
|
||||
}
|
||||
|
||||
input.sheet-fakeh1 {
|
||||
width:100%;
|
||||
font-size:2.3em;
|
||||
@@ -992,6 +1035,29 @@ button[type=roll].sheet-roll:hover {
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
button[type=roll].sheet-quote{
|
||||
border: none;
|
||||
box-shadow: none;
|
||||
background: none;
|
||||
background-color: inherit;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
padding: 0px;
|
||||
margin: 0px;
|
||||
height: 22px;
|
||||
width: 22px;
|
||||
}
|
||||
|
||||
button[type=roll].sheet-quote::before {
|
||||
font-family: "Pictos Custom";
|
||||
content: "y";
|
||||
font-size: 1.6em;
|
||||
}
|
||||
|
||||
button[type=roll].sheet-quote:hover {
|
||||
color: gray;
|
||||
}
|
||||
|
||||
.sheet-opencontinaer {
|
||||
position: relative;
|
||||
display: inline-block;
|
||||
@@ -1180,15 +1246,17 @@ textarea, select, .uneditable-input {
|
||||
/* ROLL TEMPLATE CSS */
|
||||
|
||||
.sheet-rolltempalte-bwluck,
|
||||
.sheet-rolltempalte-bwquote,
|
||||
.sheet-rolltempalte-bw {
|
||||
color: black;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-background,
|
||||
.sheet-rolltemplate-bwquote .sheet-background,
|
||||
.sheet-rolltemplate-bw .sheet-background {
|
||||
width: 90%;
|
||||
height: 100%;
|
||||
background: url(https://raw.githubusercontent.com/Seraaron/roll20-character-sheets/master/Burning%20Wheel/img/texture.jpg) top left;
|
||||
background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Burning%20Wheel/img/texture.jpg) top left;
|
||||
background-size: 200px 100%;
|
||||
background-repeat: repeat;
|
||||
font-family: "PT Serif", "Nimbus Roman No9 L Regular", "Liberation Serif", "Times New Roman", "Mac OS Roman", Times, "Roman", serif;
|
||||
@@ -1200,6 +1268,7 @@ textarea, select, .uneditable-input {
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-header,
|
||||
.sheet-rolltemplate-bwquote .sheet-header,
|
||||
.sheet-rolltemplate-bw .sheet-header {
|
||||
padding-top: 8px;
|
||||
font-size: 2em;
|
||||
@@ -1208,24 +1277,28 @@ textarea, select, .uneditable-input {
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-black,
|
||||
.sheet-rolltemplate-bwquote .sheet-black,
|
||||
.sheet-rolltemplate-bw .sheet-black {
|
||||
background-color: black;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-gray,
|
||||
.sheet-rolltemplate-bwquote .sheet-gray,
|
||||
.sheet-rolltemplate-bw .sheet-gray {
|
||||
background-color: gray;
|
||||
color: black;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-white,
|
||||
.sheet-rolltemplate-bwquote .sheet-white,
|
||||
.sheet-rolltemplate-bw .sheet-white {
|
||||
background-color: white;
|
||||
color: black;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-column,
|
||||
.sheet-rolltemplate-bwquote .sheet-column,
|
||||
.sheet-rolltemplate-bw .sheet-column {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
@@ -1234,27 +1307,55 @@ textarea, select, .uneditable-input {
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-left,
|
||||
.sheet-rolltemplate-bwquote .sheet-left,
|
||||
.sheet-rolltemplate-bw .sheet-left {
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-right,
|
||||
.sheet-rolltemplate-bwquote .sheet-right,
|
||||
.sheet-rolltemplate-bw .sheet-right {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-center,
|
||||
.sheet-rolltemplate-bwquote .sheet-center,
|
||||
.sheet-rolltemplate-bw .sheet-center {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-attr,
|
||||
.sheet-rolltemplate-bwquote .sheet-attr,
|
||||
.sheet-rolltemplate-bw .sheet-attr {
|
||||
display: inline-block;
|
||||
width: 70%;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwquote .sheet-title {
|
||||
display: inline-block;
|
||||
width: 35%;
|
||||
text-align: right;
|
||||
vertical-align: top;
|
||||
margin-left: 3px;
|
||||
font-weight: bold !important;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwquote .sheet-slot {
|
||||
display: inline-block;
|
||||
width: 60%;
|
||||
text-align: center;
|
||||
vertical-align: top;
|
||||
font-weight: normal !important;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-italic,
|
||||
.sheet-rolltemplate-bwquote .sheet-italic,
|
||||
.sheet-rolltemplate-bw .sheet-italic {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-num,
|
||||
.sheet-rolltemplate-bwquote .sheet-num,
|
||||
.sheet-rolltemplate-bw .sheet-num {
|
||||
display: inline-block;
|
||||
width: 20%;
|
||||
@@ -1262,32 +1363,38 @@ textarea, select, .uneditable-input {
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-padleft,
|
||||
.sheet-rolltemplate-bwquote .sheet-padleft,
|
||||
.sheet-rolltemplate-bw .sheet-padleft {
|
||||
padding-left: 3%;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-padright,
|
||||
.sheet-rolltemplate-bwquote .sheet-padright,
|
||||
.sheet-rolltemplate-bw .sheet-padright {
|
||||
padding-right: 3%;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-difficulty,
|
||||
.sheet-rolltemplate-bwquote .sheet-difficulty,
|
||||
.sheet-rolltemplate-bw .sheet-difficulty {
|
||||
border-bottom: 1px solid black;
|
||||
color: black;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-challenging,
|
||||
.sheet-rolltemplate-bwquote .sheet-challenging,
|
||||
.sheet-rolltemplate-bw .sheet-challenging {
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-difficult,
|
||||
.sheet-rolltemplate-bwquote .sheet-difficult,
|
||||
.sheet-rolltemplate-bw .sheet-difficult {
|
||||
background-color: #b8b8b8;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-routine,
|
||||
.sheet-rolltemplate-bwquote .sheet-routine,
|
||||
.sheet-rolltemplate-bw .sheet-routine {
|
||||
background-color: #e0e0e0;
|
||||
}
|
||||
@@ -1300,6 +1407,7 @@ textarea, select, .uneditable-input {
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-vs,
|
||||
.sheet-rolltemplate-bwquote .sheet-vs,
|
||||
.sheet-rolltemplate-bw .sheet-vs {
|
||||
display: inline-block;
|
||||
text-align: center;
|
||||
@@ -1307,17 +1415,36 @@ textarea, select, .uneditable-input {
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-result,
|
||||
.sheet-rolltemplate-bwquote .sheet-result,
|
||||
.sheet-rolltemplate-bw .sheet-result {
|
||||
font-size: 2em;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwquote .sheet-results {
|
||||
display: inline-block;
|
||||
text-align: justify;
|
||||
text-indent: 10px;
|
||||
width: 90%;
|
||||
padding-top: 5px;
|
||||
padding-bottom: 10px;
|
||||
}
|
||||
.sheet-rolltemplate-bwquote .sheet-result {
|
||||
font-size: 1em;
|
||||
font-weight: normal;
|
||||
font-family: "Roboto", "Open Sans", "Source Sans Pro", "San Francisco", "Helvetica Neue", Helvetica, Tahoma, Arial, sans-serif;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .inlinerollresult,
|
||||
.sheet-rolltemplate-bwquote .inlinerollresult,
|
||||
.sheet-rolltemplate-bw .inlinerollresult,
|
||||
.sheet-rolltemplate-bwluck .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-bwquote .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-bw .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-bwluck .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-bwquote .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-bw .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-bwluck .inlinerollresult.importantroll,
|
||||
.sheet-rolltemplate-bwquote .inlinerollresult.importantroll,
|
||||
.sheet-rolltemplate-bw .inlinerollresult.importantroll {
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
@@ -1327,21 +1454,29 @@ textarea, select, .uneditable-input {
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-resultcontainer,
|
||||
.sheet-rolltemplate-bwquote .sheet-resultcontainer,
|
||||
.sheet-rolltemplate-bw .sheet-resultcontainer {
|
||||
border-top: 1px solid black;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-red,
|
||||
.sheet-rolltemplate-bwquote .sheet-red,
|
||||
.sheet-rolltemplate-bw .sheet-red {
|
||||
background-color: rgb(255, 102, 94);
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwquote .sheet-white {
|
||||
background-color: white;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-green,
|
||||
.sheet-rolltemplate-bwquote .sheet-green,
|
||||
.sheet-rolltemplate-bw .sheet-green {
|
||||
background-color: rgb(112, 224, 163);
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-bwluck .sheet-openended,
|
||||
.sheet-rolltemplate-bwquote .sheet-openended,
|
||||
.sheet-rolltemplate-bw .sheet-openended {
|
||||
color: rgb(255, 232, 0) !important;
|
||||
color: rgb(255, 213, 0) !important;
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ Wound dice and Obs penalties from wounds are automatically calculated from the C
|
||||
|
||||
To the far right of each skill is a hidden 'mod ⌘ symbol' which will turn that skill instead a group separator instead.
|
||||
|
||||
There is also now a Magic tab to put your spells in, but all of the title fields are re-namable so additional homebrew / codex content could be put here also.
|
||||
There is now also a 'Magic' tab to put your spells and songs in, but all of the title fields are re-namable so additional homebrew / codex content could be put here also. And there's a new 'Rogues' tab for tracking PC bodyguards and animal companions, multiple NPCs within an organisation, or simple creature stat-blocks as described in BWG pp 565-571.
|
||||
|
||||
For the best user experience we reccomend that you install the two open-license fonts [Crimson Pro](https://fonts.google.com/specimen/Crimson+Pro) and [Open Sans](https://fonts.google.com/specimen/Open+Sans).
|
||||
|
||||
@@ -16,11 +16,28 @@ Please direct major issues, suggestions, or complains to user [Seraaron](https:/
|
||||
|
||||
Enjoy!
|
||||
|
||||
## Preview v2.2.1
|
||||
## Preview v2.2
|
||||

|
||||
|
||||
# Change log
|
||||
|
||||
## v2.3 (2020-11-20)
|
||||
Update by Seraaron (147454).
|
||||
|
||||
* Added new 'Rogues' tab for tracking PC bodyguards and animal companions, multiple NPCs within an organisation, or simple creature stat-blocks as described in BWG pp 565-571.
|
||||
* Updated image hosting links to official Roll20 repo.
|
||||
* Minor bug fixes, tweaks, and usability improvements.
|
||||
* Added a 'quote README to chat' button in the Character Burner tab to redirect users to this page.
|
||||
|
||||
### v2.2.2 (2020-11-18)
|
||||
Update by Seraaron (147454).
|
||||
|
||||
* Fixed Attribute 'routine tests needed' incorrect calculation, and added special case for second emotional attribute that stays at 5 once you're at exponent 5 and above, for Greed and Corruption
|
||||
* Added new 'quote' macro template that lets you quote parts of the sheet to the chat log, such as beliefs, special traits, and magic spells. (Look for the 'thought bubble symbol'). You can also style the quoted text with basic formatting `**bold**` and `*italic*`.
|
||||
* Slightly altered appearance of belief, instinct, and trait artha trackers, and added two new repeating segments for bonus beliefs and instincts
|
||||
* Moved old belief and instinct 4th slots to the 'Character Burner' tab for posterity, so that there are no breaking changes for existing users
|
||||
* Added roll button to repeating magic segment, so that they can be better used for elven spell songs with less page flipping
|
||||
|
||||
### v2.2.1 (2020-11-03)
|
||||
Early bug fixes by Seraaron (147454).
|
||||
|
||||
@@ -32,7 +49,7 @@ Early bug fixes by Seraaron (147454).
|
||||
* Fixed background image stretching on long page tabs by splitting it into a top, middle, and bottom segment, where the middle repeats until it reaches the bottom.
|
||||
* Corrected an implementation of the 'Being Learned' autocalc that would use the average Aptitude as your skill total, rather than the first chosen Root (see BWG pg 49). And also made tax affect these rolls.
|
||||
* User request fulfilled: Added option to make every stat and attribute renamable and taxable to support more homebrew mechanics (see the 'Additional Taxes' dropdown in the new Magic tab)
|
||||
* Similarly, all magic spells' subtitles are renamable, meaning that the Magic tab could ostensibly be used to list vehicles or other custom powers or objects from systems like Burning Empires.
|
||||
* Similarly, all magic spells' subtitles are renamable, meaning that the Magic tab could ostensibly be used to list vehicles or other custom powers or objects from systems like Burning Empires.
|
||||
|
||||
## v2.2 (public test / preview build)
|
||||
Tweaked design and code by Seraaron (147454).
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Steve K.,Natha,Seraaron",
|
||||
"roll20userid": "5047,75857,147454",
|
||||
"preview": "Burning Wheel.png",
|
||||
"instructions": "This sheet is designed for use with the Burning Wheel system written by Luke Crane and produced with permission for use on Roll20.\nMuch of the Character Burner process has been enhanced with auto calculating values and many of the final results translate to the rest of the sheet.\nHovering over most of the Stats & Skills will reveal with underlying Roll20 Attribute names. \nRoll by clicking on the white D6 next to Stats/Skills/Attributes names in order to make use of the roll template. \nIn the roll query you'll be asked for a Modifier which represents dice that affect the comparison to Obs, Artha (such as Persona or Deeds dice) that add to the roll but don't compare to the Obs, and the base Obs. \nWound dice and Obs penalties from wounds are automatically calculated from the PTGS & Gear tab into rolls that are affected by wound penatlies. \nThe star symbol to the right of an ability exponent mark's the roll as Open Ended and will cause any 6s rolled to explode. \nTo the far right of each skill is an invisible 'mod symbol' which will turn that skill instead a group separator instead. \nThere is also a Magic tab with re-namable title fields for hosting addition homebrew content. \nEnjoy!\n\n[Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Burning%20Wheel/readme.md). v2.2.1 (2020-11-03)."
|
||||
"instructions": "This sheet is designed for use with the Burning Wheel system written by Luke Crane and produced with permission for use on Roll20.\nMuch of the Character Burner process has been enhanced with auto calculating values and many of the final results translate to the rest of the sheet.\nHovering over most of the Stats & Skills will reveal with underlying Roll20 Attribute names. \nRoll by clicking on the white D6 next to Stats/Skills/Attributes names in order to make use of the roll template. \nIn the roll query you'll be asked for a Modifier which represents dice that affect the comparison to Obs, Artha (such as Persona or Deeds dice) that add to the roll but don't compare to the Obs, and the base Obs. \nWound dice and Obs penalties from wounds are automatically calculated from the PTGS & Gear tab into rolls that are affected by wound penatlies. \nThe star symbol to the right of an ability exponent mark's the roll as Open Ended and will cause any 6s rolled to explode. \nTo the far right of each skill is an invisible 'mod symbol' which will turn that skill instead a group separator instead. \nThere is now also a 'Magic' tab to put your spells and songs in, but all of the title fields are re-namable so additional homebrew / codex content could be put here also. And there's a new 'Rogues' tab for tracking PC bodyguards and animal companions, multiple NPCs within an organisation, or simple creature stat-blocks as described in BWG pp 565-571. \nEnjoy!\n\n[Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Burning%20Wheel/readme.md). v2.3 (2020-11-20)."
|
||||
}
|
||||
|
||||
@@ -1440,7 +1440,7 @@
|
||||
|
||||
<div>
|
||||
<input type="text" name="attr_protecAbdomen" value="Uniforme (Abdomen)" disabled />
|
||||
<span>2D6+6</span>
|
||||
<span>1D6+6</span>
|
||||
<select name="attr_partieAbdomen">
|
||||
<option value="3-4">Abdomen</option>
|
||||
</select>
|
||||
|
||||
@@ -398,10 +398,11 @@
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
<div class="sheet-col-1-4 sheet-center sheet-small-label">Weapon's Name</div>
|
||||
<div class="sheet-col-1-8 sheet-center sheet-small-label">Weapon's Aspect</div>
|
||||
<div class="sheet-col-1-8 sheet-center sheet-small-label">Bonus to Hit</div>
|
||||
<div class="sheet-col-1-8 sheet-center sheet-small-label">Raw Damage</div>
|
||||
<div class="sheet-col-1-8 sheet-center sheet-small-label">Bonus to Damage</div>
|
||||
<div class="sheet-col-1-16 sheet-center sheet-small-label">Bonus to Hit</div>
|
||||
<div class="sheet-col-1-16 sheet-center sheet-small-label">Raw Damage</div>
|
||||
<div class="sheet-col-1-16 sheet-center sheet-small-label">Bonus to Damage</div>
|
||||
<div class="sheet-col-1-8 sheet-center sheet-small-label">Damage Type</div>
|
||||
<div class="sheet-col-3-16 sheet-center sheet-small-label">Weapon Notes</div>
|
||||
<div class="sheet-col-1-16 sheet-center sheet-small-label">Attack!</div>
|
||||
<div class="sheet-col-1-16 sheet-center sheet-small-label">All Out!</div>
|
||||
</div>
|
||||
@@ -423,22 +424,25 @@
|
||||
<option name="attr_weaponaspect1" value="@{knowledgecalc}">Knowledge</option>
|
||||
<option name="attr_weaponaspect1" value="@{proficiencycalc}">Proficiency</option>
|
||||
</div>
|
||||
<div class="sheet-col-1-8">
|
||||
<div class="sheet-col-1-16">
|
||||
<input type="number" value="0" name="attr_bounsweapontohit1">
|
||||
<input type="hidden" name="attr_weaponhitcalc1" value="@{weaponaspect1}+@{bounsweapontohit1}">
|
||||
</div>
|
||||
<div class="sheet-col-1-8">
|
||||
<div class="sheet-col-1-16">
|
||||
<input type="text" spellcheck="false" value="0" name="attr_rawweapondamage1">
|
||||
</div>
|
||||
<div class="sheet-col-1-8">
|
||||
<div class="sheet-col-1-16">
|
||||
<input type="number" value="0" name="attr_bonusweapontodamage1">
|
||||
<input type="hidden" name="attr_weapondamagecalc1" value="@{weaponaspect1}+@{bonusweapontodamage1}+@{rawweapondamage1}">
|
||||
</div>
|
||||
<div class="sheet-col-1-8">
|
||||
<input type="text" spellcheck="false" name="attr_weapondamagetype1">
|
||||
</div>
|
||||
<div class="sheet-col-3-16">
|
||||
<input type="text" spellcheck="false" name="attr_weaponnotes1">
|
||||
</div>
|
||||
<div class="sheet-col-1-16">
|
||||
<button type="roll" class="sheet-roll" name="weaponattack1" value="&{template:default} {{name=@{character_name} attacks with @{PUgenderpronoun} @{weaponname1}!}} {{@{character_name} rolled a =[[2d6+{0d0+4, 0d0+@{weaponhitcalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}}dh1]] to hit!}} {{If successful they deal =[[@{weapondamagecalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}}dh1]] @{weapondamagetype1} damage!}}"></button>
|
||||
<button type="roll" class="sheet-roll" name="weaponattack1" value="&{template:default} {{name=@{character_name} attacks with @{PUgenderpronoun} @{weaponname1}!}} {{@{character_name} rolled a =[[2d6+{0d0+4, 0d0+@{weaponhitcalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}}dh1]] to hit!}} {{If successful they deal =[[@{weapondamagecalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}}dh1]] @{weapondamagetype1} damage!}} {{It also =@{weaponnotes1}}}"></button>
|
||||
</div>
|
||||
<div class="sheet-col-1-16">
|
||||
<button type="roll" class="sheet-roll" name="alloutattack1" value="&{template:default} {{name=@{character_name} gets in on the all out attack!!}} {{@{character_name} dealt =[[@{weapondamagecalc1}]]damage!}}"></button>
|
||||
@@ -653,6 +657,82 @@
|
||||
</div>
|
||||
</div>
|
||||
</div></fieldset>
|
||||
<div class="sheet-col-1 sheet-padr">
|
||||
<h4 class="sheet-center">Trackers</h4>
|
||||
<div class="sheet-row sheet-padb">
|
||||
<div class="sheet-col-1-1 sheet-small-label sheet-center">
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
<div class="sheet-col-1-12 sheet-center sheet-small-label"></div>
|
||||
<div class="sheet-col-1-3 sheet-center sheet-small-label">Tracker's Name</div>
|
||||
<div class="sheet-col-1-12 sheet-center sheet-small-label"></div>
|
||||
<div class="sheet-col-1-12 sheet-center sheet-small-label"></div>
|
||||
<div class="sheet-col-1-3 sheet-center sheet-small-label">Tracker's Name</div>
|
||||
<div class="sheet-col-1-12 sheet-center sheet-small-label"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-row"><fieldset class="repeating_tracker">
|
||||
<div class="sheet-col-1-2 sheet-padr">
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
<div class="sheet-col-1-6">
|
||||
</div>
|
||||
<div class="sheet-col-2-3">
|
||||
<input type="text" spellcheck="false" name="attr_trackernamea">
|
||||
</div>
|
||||
<div class="sheet-col-1-6">
|
||||
</div>
|
||||
<div class="sheet-col-1-5 sheet-center sheet-small-label">-2</div>
|
||||
<div class="sheet-col-1-5 sheet-center sheet-small-label">-1</div>
|
||||
<div class="sheet-col-1-5 sheet-center sheet-small-label">0</div>
|
||||
<div class="sheet-col-1-5 sheet-center sheet-small-label">1</div>
|
||||
<div class="sheet-col-1-5 sheet-center sheet-small-label">2</div>
|
||||
<div class="sheet-col-1-12"></div>
|
||||
<div class="sheet-col-1-10"><input input type="radio" id="-2" name="trackera" value="-2"></div>
|
||||
<div class="sheet-col-1-10"></div>
|
||||
<div class="sheet-col-1-10"><input input type="radio" id="-1" name="trackera" value="-1"></div>
|
||||
<div class="sheet-col-1-10"></div>
|
||||
<div class="sheet-col-1-10"><input input type="radio" id="0" name="trackera" value="0"></div>
|
||||
<div class="sheet-col-1-10"></div>
|
||||
<div class="sheet-col-1-10"><input input type="radio" id="1" name="trackera" value="1"></div>
|
||||
<div class="sheet-col-1-10"></div>
|
||||
<div class="sheet-col-1-10"><input input type="radio" id="2" name="trackera" value="2"></div>
|
||||
|
||||
|
||||
|
||||
|
||||
</div></div>
|
||||
<div class="sheet-col-1-2 sheet-padr">
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
<div class="sheet-col-1-6">
|
||||
</div>
|
||||
<div class="sheet-col-2-3">
|
||||
<input type="text" spellcheck="false" name="attr_trackernameb">
|
||||
</div>
|
||||
<div class="sheet-col-1-6">
|
||||
</div>
|
||||
<div class="sheet-col-1-5 sheet-center sheet-small-label">-2</div>
|
||||
<div class="sheet-col-1-5 sheet-center sheet-small-label">-1</div>
|
||||
<div class="sheet-col-1-5 sheet-center sheet-small-label">0</div>
|
||||
<div class="sheet-col-1-5 sheet-center sheet-small-label">1</div>
|
||||
<div class="sheet-col-1-5 sheet-center sheet-small-label">2</div>
|
||||
<div class="sheet-col-1-12"></div>
|
||||
<div class="sheet-col-1-10"><input input type="radio" id="-2" name="trackerb" value="-2"></div>
|
||||
<div class="sheet-col-1-10"></div>
|
||||
<div class="sheet-col-1-10"><input input type="radio" id="-1" name="trackerb" value="-1"></div>
|
||||
<div class="sheet-col-1-10"></div>
|
||||
<div class="sheet-col-1-10"><input input type="radio" id="0" name="trackerb" value="0"></div>
|
||||
<div class="sheet-col-1-10"></div>
|
||||
<div class="sheet-col-1-10"><input input type="radio" id="1" name="trackerb" value="1"></div>
|
||||
<div class="sheet-col-1-10"></div>
|
||||
<div class="sheet-col-1-10"><input input type="radio" id="2" name="trackerb" value="2"></div>
|
||||
|
||||
|
||||
|
||||
|
||||
</div></div></div></div></fieldset>
|
||||
</div>
|
||||
</div> </div>
|
||||
<!-- SUPPORT -->
|
||||
|
||||
@@ -4,19 +4,20 @@
|
||||
/*
|
||||
* Define game-line colors
|
||||
*/
|
||||
--color-mortal: #2A2D80;
|
||||
--color-vampire: #B21800;
|
||||
--color-werewolf: #E9813E;
|
||||
--color-mage: #0000FF;
|
||||
--color-promethean: #660099;
|
||||
--color-changeling: #006600;
|
||||
--color-geist: #005394;
|
||||
--color-mortal2-ghost: #005394;
|
||||
--color-mummy: #996600;
|
||||
--color-demon: #2A2D80;
|
||||
--color-beast: #2A2D80;
|
||||
--color-hunter: #2A2D80;
|
||||
--color-homebrew: #2A2D80;
|
||||
--color-mortal: #2A2D80;
|
||||
--color-vampire: #B21800;
|
||||
--color-werewolf: #E9813E;
|
||||
--color-mage: #0000FF;
|
||||
--color-promethean: #660099;
|
||||
--color-changeling: #006600;
|
||||
--color-geist: #005394;
|
||||
--color-mortal2-ghost: #005394;
|
||||
--color-mummy: #996600;
|
||||
--color-demon: #2A2D80;
|
||||
--color-beast: #2A2D80;
|
||||
--color-hunter: #2A2D80;
|
||||
--color-homebrew: #2A2D80;
|
||||
--color-demon-the-fallen: #e95500;
|
||||
}
|
||||
|
||||
.sheet-background {
|
||||
@@ -64,6 +65,7 @@ input.sheet-type[value="mummy2"] ~ * .sheet-game-line:not(.sheet-mummy):not(.she
|
||||
input.sheet-game-line[value="demon"] ~ * .sheet-game-line:not(.sheet-demon):not(.sheet-demon1):not(.sheet-demon2),
|
||||
input.sheet-type[value="demon1"] ~ * .sheet-game-line:not(.sheet-demon):not(.sheet-demon1),
|
||||
input.sheet-type[value="demon2"] ~ * .sheet-game-line:not(.sheet-demon):not(.sheet-demon2),
|
||||
input.sheet-game-line[value="demon-the-fallen"] ~ * .sheet-game-line:not(.sheet-demon-the-fallen),
|
||||
input.sheet-game-line[value="beast"] ~ * .sheet-game-line:not(.sheet-beast):not(.sheet-beast1):not(.sheet-beast2),
|
||||
input.sheet-type[value="beast1"] ~ * .sheet-game-line:not(.sheet-beast):not(.sheet-beast1),
|
||||
input.sheet-type[value="beast2"] ~ * .sheet-game-line:not(.sheet-beast):not(.sheet-beast2),
|
||||
@@ -77,7 +79,8 @@ input.sheet-type[value="homebrew2"] ~ * .sheet-game-line:not(.sheet-homebrew):no
|
||||
/* hide othertrait dots on changeling 2nd sheets (2e contracts don't have dots) */
|
||||
/* hide morality dots on changeling 2nd sheets (2e clarity uses attr_moralhealth instead) */
|
||||
input.sheet-type[value="changeling2"] ~ * .sheet-changeling2-inverse,
|
||||
input.sheet-type[value="geist2-geist"] ~ * .sheet-geist2-geist-inverse {
|
||||
input.sheet-type[value="geist2-geist"] ~ * .sheet-geist2-geist-inverse,
|
||||
input.sheet-type[value="demon-the-fallen"] ~ * .sheet-demon-the-fallen-inverse {
|
||||
display: none;
|
||||
}
|
||||
|
||||
@@ -183,6 +186,11 @@ input.sheet-game-line[value="demon"] ~ .sheet-background-image::after {
|
||||
background-size: 100% 100%;
|
||||
}
|
||||
|
||||
input.sheet-game-line[value="demon-the-fallen"] ~ .sheet-background-image::after {
|
||||
background: url('https://raw.githubusercontent.com/AdolfoDomingues/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/demon-fallen-bg.png');
|
||||
background-size: 100% 100%;
|
||||
}
|
||||
|
||||
input.sheet-game-line[value="beast"] ~ .sheet-background-image::after {
|
||||
background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/beast-bg.png');
|
||||
background-size: 100% 101%;
|
||||
@@ -225,6 +233,9 @@ input.sheet-page3-sheet:checked ~ .sheet-background-image::after{
|
||||
.sheet-logo img.sheet-demon {
|
||||
height: 200px;
|
||||
}
|
||||
.sheet-logo img.sheet-demon-the-fallen, {
|
||||
height: 180px;
|
||||
}
|
||||
|
||||
.sheet-rollcontainer > button[type=roll],
|
||||
button.sheet-toggle {
|
||||
@@ -296,6 +307,9 @@ input.sheet-game-line[value="homebrew"] ~ * {
|
||||
input.sheet-game-line[value="mortal2-ghost"] ~ * {
|
||||
--color-game-line: var(--color-mortal);
|
||||
}
|
||||
input.sheet-game-line[value="demon-the-fallen"] ~ * {
|
||||
--color-game-line: var(--color-demon-the-fallen);
|
||||
}
|
||||
|
||||
/*
|
||||
* Use chosen game-line color
|
||||
@@ -328,6 +342,7 @@ input.sheet-type[value="geist2-organization"] ~ * button.sheet-active-geist2-org
|
||||
input.sheet-type[value="mummy1"] ~ * button.sheet-active-mummy1,
|
||||
input.sheet-type[value="mummy2"] ~ * button.sheet-active-mummy2,
|
||||
input.sheet-type[value="demon"] ~ * button.sheet-active-demon,
|
||||
input.sheet-type[value="demon-the-fallen"] ~ * button.sheet-active-demon-the-fallen,
|
||||
input.sheet-type[value="beast"] ~ * button.sheet-active-beast,
|
||||
input.sheet-type[value="homebrew1"] ~ * button.sheet-active-homebrew1,
|
||||
input.sheet-type[value="homebrew2"] ~ * button.sheet-active-homebrew2,
|
||||
|
||||
@@ -66,6 +66,14 @@
|
||||
<!-- <button type="action" class="toggle active-deviant" name="act_sheet_type_deviant" title="Deviant" data-i18n="deviant-the-renegades">Deviant the Renegades</button> -->
|
||||
</div>
|
||||
|
||||
|
||||
<div class="spacer"></div>
|
||||
<div class="edition-label" data-i18n="second-edition-translation-guides">2nd Edition: Translation Guides</div>
|
||||
<div>
|
||||
<button type="action" class="toggle active-demon-the-fallen" name="act_sheet_type_demon-the-fallen" title="demon-the-fallen" data-i18n="demon-the-fallen">Demon the Fallen</button>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="game-line homebrew">
|
||||
<div class="spacer"></div>
|
||||
<div class="spacer"></div>
|
||||
@@ -237,6 +245,7 @@
|
||||
<img class="game-line geist" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/geist20200815.png">
|
||||
<img class="game-line hunter" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/hunter.png">
|
||||
<img class="game-line demon" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/DtD_logo.png">
|
||||
<img class="game-line demon-the-fallen" src="https://raw.githubusercontent.com/AdolfoDomingues/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/DtF_logo.png">
|
||||
<!-- <img class="game-line deviant" src=""> -->
|
||||
</div>
|
||||
|
||||
@@ -251,7 +260,7 @@
|
||||
<input type="text" name="attr_character_name">
|
||||
<div class="spacer"></div>
|
||||
<div class="input-label">
|
||||
<span class="game-line mortal vampire1 werewolf1 mage promethean1 changeling1 geist1 geist2-geist geist2-organization mummy1 hunter demon mortal2-ghost"><span data-i18n="virtue">Virtue</span>:</span>
|
||||
<span class="game-line mortal vampire1 werewolf1 mage promethean1 changeling1 geist1 geist2-geist geist2-organization mummy1 hunter demon mortal2-ghost demon-the-fallen"><span data-i18n="virtue">Virtue</span>:</span>
|
||||
<span class="game-line vampire2"><span data-i18n="mask">Mask</span>:</span>
|
||||
<span class="game-line werewolf2"><span data-i18n="blood">Blood</span>:</span>
|
||||
<span class="game-line beast"><span data-i18n="life">Life</span>:</span>
|
||||
@@ -277,19 +286,20 @@
|
||||
<span class="game-line demon"><span data-i18n="incarnation">Incarnation</span>:</span>
|
||||
<span class="game-line beast"><span data-i18n="family">Family</span>:</span>
|
||||
<span class="game-line hunter"><span data-i18n="profession">Profession</span>:</span>
|
||||
<span class="game-line demon-the-fallen"><span data-i18n="house">House</span>:</span>
|
||||
<span class="game-line homebrew"><span name="attr_homebrew_age"></span>:</span>
|
||||
</div>
|
||||
<input type="text" name="attr_Age">
|
||||
<!-- Row 2 -->
|
||||
<div class="input-label">
|
||||
<span class="game-line mortal1 mortal2 vampire werewolf mage promethean changeling geist1 geist2 mummy hunter demon homebrew mortal2-ghost"><span data-i18n="player">Player</span>:</span>
|
||||
<span class="game-line mortal1 mortal2 vampire werewolf mage promethean changeling geist1 geist2 mummy hunter demon homebrew mortal2-ghost demon-the-fallen"><span data-i18n="player">Player</span>:</span>
|
||||
<span class="game-line geist2-geist"><span data-i18n="sin-eater">Sin-Eater</span>:</span>
|
||||
<span class="game-line geist2-organization"><span data-i18n="archetype">Archetype</span>:</span>
|
||||
</div>
|
||||
<input type="text" name="attr_Player">
|
||||
<div class="spacer"></div>
|
||||
<div class="input-label">
|
||||
<span class="game-line mortal1 mortal2 vampire1 werewolf1 mage promethean1 changeling1 geist1 geist2-geist mummy1 hunter demon mortal2-ghost"><span data-i18n="vice">Vice</span>:</span>
|
||||
<span class="game-line mortal1 mortal2 vampire1 werewolf1 mage promethean1 changeling1 geist1 geist2-geist mummy1 hunter demon mortal2-ghost demon-the-fallen"><span data-i18n="vice">Vice</span>:</span>
|
||||
<span class="game-line mortal2-organization geist2-organization ephemeral-inverse"><span data-i18n="creed">Creed</span>:</span>
|
||||
<span class="game-line vampire2"><span data-i18n="dirge">Dirge</span>:</span>
|
||||
<span class="game-line werewolf2"><span data-i18n="bone">Bone</span>:</span>
|
||||
@@ -302,7 +312,7 @@
|
||||
<input type="text" name="attr_Vice">
|
||||
<div class="spacer"></div>
|
||||
<div class="input-label">
|
||||
<span class="game-line mortal1 mortal2 ephemeral-inverse"><span data-i18n="faction">Faction</span>:</span>
|
||||
<span class="game-line mortal1 mortal2 ephemeral-inverse demon-the-fallen"><span data-i18n="faction">Faction</span>:</span>
|
||||
<span class="ephemeral"><span data-i18n="bane">Bane</span>:</span>
|
||||
<span class="game-line mortal2-organization geist2-organization ephemeral-inverse"><span data-i18n="doctrine">Doctrine</span>:</span>
|
||||
<span class="game-line vampire"><span data-i18n="bloodline">Bloodline</span>:</span>
|
||||
@@ -345,6 +355,7 @@
|
||||
<span class="game-line demon"><span data-i18n="catalyst">Catalyst</span>:</span>
|
||||
<span class="game-line beast"><span data-i18n="horror">Horror</span>:</span>
|
||||
<span class="game-line mortal2-ghost"><span data-i18n="ephemtype">Creature</span>:</span>
|
||||
<span class="game-line demon-the-fallen"><span data-i18n="visage">Visage</span>:</span>
|
||||
<span class="game-line homebrew ephemeral-inverse"><span name="attr_homebrew_group_name"></span>:</span>
|
||||
</div>
|
||||
<input type="text" name="attr_GroupName">
|
||||
@@ -1126,7 +1137,7 @@
|
||||
</div>
|
||||
<div class="horizontal-spacer"></div>
|
||||
<!-- OTHER TRAITS -->
|
||||
<div class="game-line mortal werewolf promethean changeling geist mummy hunter demon beast homebrew mortal2-ghost">
|
||||
<div class="game-line mortal werewolf promethean changeling geist mummy hunter demon beast homebrew mortal2-ghost demon-the-fallen">
|
||||
<div class="subheader">
|
||||
<span class="game-line mortal1 mortal2 ephemeral-inverse" data-i18n="other">Other</span>
|
||||
<span class="organization" data-i18n="ceremonies">Ceremonies</span>
|
||||
@@ -1140,6 +1151,7 @@
|
||||
<span class="game-line beast" data-i18n="nightmares-atavisms">Nightmares/Atavisms</span>
|
||||
<span class="game-line hunter" data-i18n="endowments">Endowments</span>
|
||||
<span class="ephemeral" data-i18n="influence">Influences</span>
|
||||
<span class="game-line demon-the-fallen" data-i18n="lore">Lores</span>
|
||||
<span class="game-line homebrew" name="attr_homebrew_abilities"></span>
|
||||
</div>
|
||||
<div class="input-list">
|
||||
@@ -2012,7 +2024,7 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="game-line geist2-geist grow">
|
||||
<div class="columns">
|
||||
<div>
|
||||
@@ -2193,7 +2205,7 @@
|
||||
</div>
|
||||
<div class="el_spacer"></div>
|
||||
</div>
|
||||
<div class="game-line mortal1 mortal2 vampire werewolf mage promethean changeling hunter geist1 mummy demon beast homebrew mortal2-ghost">
|
||||
<div class="game-line mortal1 mortal2 vampire werewolf mage promethean changeling hunter geist1 mummy demon beast homebrew mortal2-ghost demon-the-fallen">
|
||||
<div class="subheader">
|
||||
<span class="game-line mortal1 hunter1 ephemeral-inverse" data-i18n="morality">Morality</span>
|
||||
<span class="game-line mortal2 hunter2 mortal2-ghost" data-i18n="integrity">Integrity</span>
|
||||
@@ -2207,6 +2219,7 @@
|
||||
<span class="game-line mummy" data-i18n="memory">Memory</span>
|
||||
<span class="game-line demon" data-i18n="cover">Cover</span>
|
||||
<span class="game-line beast" data-i18n="satiety">Satiety</span>
|
||||
<span class="game-line demon-the-fallen" data-i18n="demon-torment">Torment</span>
|
||||
<span class="game-line homebrew" name="attr_homebrew_morality"></span>
|
||||
</div>
|
||||
<div class="game-line changeling2 healthboxes">
|
||||
@@ -2278,6 +2291,7 @@
|
||||
</div>
|
||||
<div class="changeling2-inverse dots">
|
||||
<input type="hidden" name="attr_morality" />
|
||||
<button type="action" class="dot zero" name="act_morality_0">×</button>
|
||||
<button type="action" class="dot" name="act_morality_1"></button>
|
||||
<button type="action" class="dot ne-1" name="act_morality_2"></button>
|
||||
<button type="action" class="dot ne-1 ne-2" name="act_morality_3"></button>
|
||||
@@ -2288,10 +2302,36 @@
|
||||
<button type="action" class="dot ne-1 ne-2 ne-3 ne-4 ne-5 ne-6 ne-7" name="act_morality_8"></button>
|
||||
<button type="action" class="dot ne-1 ne-2 ne-3 ne-4 ne-5 ne-6 ne-7 ne-8" name="act_morality_9"></button>
|
||||
<button type="action" class="dot ne-1 ne-2 ne-3 ne-4 ne-5 ne-6 ne-7 ne-8 ne-9" name="act_morality_10"></button>
|
||||
<button type="action" class="dot zero" name="act_morality_0">×</button>
|
||||
</div>
|
||||
|
||||
<!-- Demon the Fallen Torment-->
|
||||
<div class= "game-line demon-the-fallen">
|
||||
<div class="subheader">
|
||||
<span class="game-line demon-the-fallen" data-i18n="temporary-torment">Temporary</span>
|
||||
</div>
|
||||
|
||||
<div class="dots">
|
||||
<input type="hidden" name="attr_temporary-torment" />
|
||||
<button type="action" class="dot zero" name="act_temporary-torment_0">×</button>
|
||||
<button type="action" class="dot" name="act_temporary-torment_1"></button>
|
||||
<button type="action" class="dot ne-1" name="act_temporary-torment_2"></button>
|
||||
<button type="action" class="dot ne-1 ne-2" name="act_temporary-torment_3"></button>
|
||||
<button type="action" class="dot ne-1 ne-2 ne-3" name="act_temporary-torment_4"></button>
|
||||
<button type="action" class="dot ne-1 ne-2 ne-3 ne-4" name="act_temporary-torment_5"></button>
|
||||
<button type="action" class="dot ne-1 ne-2 ne-3 ne-4 ne-5" name="act_temporary-torment_6"></button>
|
||||
<button type="action" class="dot ne-1 ne-2 ne-3 ne-4 ne-5 ne-6" name="act_temporary-torment_7"></button>
|
||||
<button type="action" class="dot ne-1 ne-2 ne-3 ne-4 ne-5 ne-6 ne-7" name="act_temporary-torment_8"></button>
|
||||
<button type="action" class="dot ne-1 ne-2 ne-3 ne-4 ne-5 ne-6 ne-7 ne-8" name="act_temporary-torment_9"></button>
|
||||
<button type="action" class="dot ne-1 ne-2 ne-3 ne-4 ne-5 ne-6 ne-7 ne-8 ne-9" name="act_temporary-torment_10"></button>
|
||||
<button type="action" class="dot zero" name="act_temporary-torment_0">×</button>
|
||||
</div>
|
||||
</div>
|
||||
<!-- Demon the Fallen Torment End -->
|
||||
|
||||
<div class="el_spacer"></div>
|
||||
</div>
|
||||
<div class="game-line mortal2-organization vampire werewolf mage promethean changeling geist mummy demon beast homebrew mortal2-ghost">
|
||||
<div class="game-line mortal2-organization vampire werewolf mage promethean changeling geist mummy demon beast homebrew mortal2-ghost demon-the-fallen">
|
||||
<div class="subheader">
|
||||
<input type="hidden" class="flag" name="attr_potency_flag" value="0" />
|
||||
<button type="action" class="toggle ephemeral" name="act_potency" data-i18n="rank">Rank</button>
|
||||
@@ -2307,12 +2347,14 @@
|
||||
<button type="action" class="toggle game-line mummy" name="act_potency" data-i18n="sekhem">Sekhem</button>
|
||||
<button type="action" class="toggle game-line demon" name="act_potency" data-i18n="primum">Primum</button>
|
||||
<button type="action" class="toggle game-line beast" name="act_potency" data-i18n="lair">Lair</button>
|
||||
<button type="action" class="toggle game-line demon-the-fallen" name="act_potency" data-i18n="faith">Faith</button>
|
||||
<button type="action" class="toggle game-line homebrew" name="act_potency">
|
||||
<span name="attr_homebrew_rank"></span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="dots">
|
||||
<input type="hidden" name="attr_potency" value="1" />
|
||||
<button type="action" class="dot zero" name="act_potency_0">×</button>
|
||||
<button type="action" class="dot" name="act_potency_1"></button>
|
||||
<button type="action" class="dot ne-1" name="act_potency_2"></button>
|
||||
<button type="action" class="dot ne-1 ne-2" name="act_potency_3"></button>
|
||||
@@ -2323,6 +2365,53 @@
|
||||
<button type="action" class="ephemeral-inverse dot ne-1 ne-2 ne-3 ne-4 ne-5 ne-6 ne-7" name="act_potency_8"></button>
|
||||
<button type="action" class="ephemeral-inverse dot ne-1 ne-2 ne-3 ne-4 ne-5 ne-6 ne-7 ne-8" name="act_potency_9"></button>
|
||||
<button type="action" class="ephemeral-inverse dot ne-1 ne-2 ne-3 ne-4 ne-5 ne-6 ne-7 ne-8 ne-9" name="act_potency_10"></button>
|
||||
<button type="action" class="dot zero" name="act_potency_0">×</button>
|
||||
</div>
|
||||
<div class="demon-the-fallen">
|
||||
<div class="subheader">
|
||||
<div class="checkboxes">
|
||||
<div class="checkbox">
|
||||
<input type="hidden" name="attr_faith-temp_box1" />
|
||||
<button type="action" name="act_faith-temp_box1"></button>
|
||||
</div>
|
||||
<div class="checkbox">
|
||||
<input type="hidden" name="attr_faith-temp_box2" />
|
||||
<button type="action" name="act_faith-temp_box2"></button>
|
||||
</div>
|
||||
<div class="checkbox">
|
||||
<input type="hidden" name="attr_faith-temp_box3" />
|
||||
<button type="action" name="act_faith-temp_box3"></button>
|
||||
</div>
|
||||
<div class="checkbox">
|
||||
<input type="hidden" name="attr_faith-temp_box4" />
|
||||
<button type="action" name="act_faith-temp_box4"></button>
|
||||
</div>
|
||||
<div class="checkbox">
|
||||
<input type="hidden" name="attr_faith-temp_box5" />
|
||||
<button type="action" name="act_faith-temp_box5"></button>
|
||||
</div>
|
||||
<div class="checkbox">
|
||||
<input type="hidden" name="attr_faith-temp_box6" />
|
||||
<button type="action" name="act_faith-temp_box6"></button>
|
||||
</div>
|
||||
<div class="checkbox">
|
||||
<input type="hidden" name="attr_faith-temp_box7" />
|
||||
<button type="action" name="act_faith-temp_box7"></button>
|
||||
</div>
|
||||
<div class="checkbox">
|
||||
<input type="hidden" name="attr_faith-temp_box8" />
|
||||
<button type="action" name="act_faith-temp_box8"></button>
|
||||
</div>
|
||||
<div class="checkbox">
|
||||
<input type="hidden" name="attr_faith-temp_box9" />
|
||||
<button type="action" name="act_faith-temp_box9"></button>
|
||||
</div>
|
||||
<div class="checkbox">
|
||||
<input type="hidden" name="attr_faith-temp_box10" />
|
||||
<button type="action" name="act_faith-temp_box10"></button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="el_spacer"></div>
|
||||
</div>
|
||||
@@ -2342,11 +2431,11 @@
|
||||
</div>
|
||||
<div class="el_spacer"></div>
|
||||
</div>
|
||||
<div class="geist2-geist-inverse organization-inverse">
|
||||
<div class="geist2-geist-inverse organization-inverse demon-the-fallen-inverse">
|
||||
<div class="subheader">
|
||||
<span class="game-line vampire" data-i18n="vitae">Vitae</span>
|
||||
<span class="ephemeral" data-i18n="essence">Essence</span>
|
||||
<span class="game-line werewolf" data-i18n="essence">Essence</span>
|
||||
<span class="game-line werewolf beast mortal demon-the-fallen" data-i18n="essence">Essence</span>
|
||||
<span class="game-line mage" data-i18n="mana">Mana</span>
|
||||
<span class="game-line promethean" data-i18n="pyros">Pyros</span>
|
||||
<span class="game-line changeling" data-i18n="glamour">Glamour</span>
|
||||
@@ -2498,6 +2587,32 @@
|
||||
</div>
|
||||
<div class="el_spacer"></div>
|
||||
</div>
|
||||
<!-- DEMON THE FALLEN THRALLS -->
|
||||
<div class="game-line demon-the-fallen columns">
|
||||
<div>
|
||||
<div class="subheader">
|
||||
<span data-i18n="followers">Followers</span>
|
||||
</div>
|
||||
<div>
|
||||
<div class="columns">
|
||||
<div class="input-label">
|
||||
<span data-i18n="name">Name</span>:
|
||||
</div>
|
||||
<div class="input-label">
|
||||
<span data-i18n="faith">Faith</span>:
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_members">
|
||||
<div class="input-group">
|
||||
|
||||
<input type="text" name="attr_name" />
|
||||
|
||||
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="game-line geist2-geist">
|
||||
<div class="subheader" data-i18n="innate-key">Innate Key</div>
|
||||
<div>
|
||||
@@ -2559,9 +2674,6 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="organization spacer"></div>
|
||||
|
||||
<!-- MEMBERS AND REGALIA -->
|
||||
<div class="organization columns">
|
||||
<div>
|
||||
@@ -2590,6 +2702,9 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<!-- PAGE 2 -->
|
||||
@@ -2847,6 +2962,12 @@
|
||||
</div>
|
||||
<br>
|
||||
</div>
|
||||
<div class="game-line demon-the-fallen">
|
||||
<div class="sheet-customroll">
|
||||
<span class="subheader" data-i18n="apocalyptic-form">Apocalyptic Form</span><br>
|
||||
<textarea rows="2" cols="40" name="attr_apocalyptic-form"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_infoleft">
|
||||
<div class="sheet-customroll">
|
||||
<input type="text" class="title" name="attr_titleleft"/><br>
|
||||
@@ -3059,6 +3180,12 @@
|
||||
</div>
|
||||
<br>
|
||||
</div>
|
||||
<div class="game-line demon-the-fallen">
|
||||
<div class="sheet-customroll">
|
||||
<span class="subheader" data-i18n="pacts">Pacts</span><br>
|
||||
<textarea rows="2" cols="40" name="attr_pacts"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_inforight">
|
||||
<div class="sheet-customroll">
|
||||
<input type="text" class="title" name="attr_titleright"/><br>
|
||||
@@ -3359,6 +3486,7 @@
|
||||
promethean1:"azoth", promethean2:"azoth",
|
||||
changeling1:"wyrd", changeling2:"wyrd",
|
||||
demon:"primum", beast:"lair", hunter:"",
|
||||
"demon-the-fallen":"faith",
|
||||
geist1:"psyche", geist2:"synergy", "geist2-geist":"rank", "geist2-organization":"esotery",
|
||||
"mortal2-ghost":"rank",
|
||||
mummy1:"sekhem"
|
||||
@@ -3450,7 +3578,8 @@
|
||||
...listDotAttrs,
|
||||
...powers,
|
||||
"morality",
|
||||
"potency"
|
||||
"potency",
|
||||
"temporary-torment"
|
||||
];
|
||||
|
||||
// Set hidden attr on dot button click
|
||||
@@ -3490,7 +3619,7 @@
|
||||
});
|
||||
});
|
||||
|
||||
const checkboxSeriesAttributes = ["willpower", "vitae", "beat"];
|
||||
const checkboxSeriesAttributes = ["willpower", "vitae", "beat", "faith-temp"];
|
||||
const checkboxAttributes = [
|
||||
...checkboxSeriesAttributes
|
||||
.map((checkboxSeriesAttribute) => new Array(30)
|
||||
@@ -3551,7 +3680,7 @@
|
||||
|
||||
const sheettypes = [
|
||||
"mortal1","vampire1","werewolf1","mage1","promethean1","changeling1","hunter","geist1","mummy1","homebrew1",
|
||||
"mortal2","vampire2","werewolf2","mage2","promethean2","changeling2","hunter2","geist2","geist2-geist","mummy2","demon","beast","homebrew2", "mortal2-ghost",
|
||||
"mortal2","vampire2","werewolf2","mage2","promethean2","changeling2","hunter2","geist2","geist2-geist","mummy2","demon","beast","homebrew2", "mortal2-ghost","demon-the-fallen",
|
||||
"mortal2-organization","geist2-organization"
|
||||
];
|
||||
sheettypes.forEach(sheettype => {
|
||||
@@ -3792,6 +3921,8 @@
|
||||
case "homebrew1":
|
||||
case "homebrew2":
|
||||
return "homebrew";
|
||||
case "demon-the-fallen":
|
||||
return "demon-the-fallen";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3824,6 +3955,7 @@
|
||||
case "mortal2-organization":
|
||||
case "geist2-organization":
|
||||
case "mortal2-ghost":
|
||||
case "demon-the-fallen":
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
@@ -3852,6 +3984,7 @@
|
||||
case "demon":
|
||||
case "beast":
|
||||
case "homebrew2":
|
||||
case "demon-the-fallen":
|
||||
default:
|
||||
return "corporeal";
|
||||
case "geist2-geist":
|
||||
|
||||
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 36 KiB |
@@ -348,7 +348,7 @@
|
||||
"delete-condition-step3":"press on the \"Done\" button.",
|
||||
"resolution":"Resolution",
|
||||
"beat":"Beat",
|
||||
"dice-pool":"Dice Pool",
|
||||
"dice-pool":"Dicepool",
|
||||
"modifiers":"Modifiers",
|
||||
"unarmed":"Unarmed",
|
||||
"copyright":"©2015 CCP hf. Chronicles of Darkness, Vampire: the Requiem, Werewolf: the Forsaken, Mage: the Awakening, Promethean: the Created, Changeling: the Lost, Geist: the Sin-Eaters, Mummy: the Cursed are trademarks of CCP hf, in the U.S.A. and other countries. All CCP hf characters and character names, and the distinctive likeness thereof, are trademarks of CCP hf.",
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment",
|
||||
"temporary-torment":"Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
"page-2": "Page 2",
|
||||
"page-3": "Page 3",
|
||||
"conditions": "Conditions",
|
||||
"first-edition": "1st Edition,",
|
||||
"first-edition": "1st Edition",
|
||||
"chronicles-of-darkness": "Chronicles of Darkness",
|
||||
"vampire-the-requiem": "Vampire the Requiem",
|
||||
"werewolf-the-forsaken": "Werewolf the Forsaken",
|
||||
@@ -17,16 +17,16 @@
|
||||
"homebrew": "Homebrew",
|
||||
"second-edition": "2nd Edition",
|
||||
"organization": "Organization",
|
||||
"geist": "Ghosts",
|
||||
"geist": "Geist",
|
||||
"krewe": "Krewe",
|
||||
"demon-the-descent": "Demon the Descent",
|
||||
"beast-the-primordial": "Beast the Primordial",
|
||||
"deviant-the-renegades": "Deviant the Renegades",
|
||||
"virtue": "Virtue:",
|
||||
"vice": "Vice:",
|
||||
"age": "Age:",
|
||||
"faction": "Faction:",
|
||||
"group-name": "Group Name:",
|
||||
"virtue": "Virtue",
|
||||
"vice": "Vice",
|
||||
"age": "Age",
|
||||
"faction": "Faction",
|
||||
"group-name": "Group Name",
|
||||
"abilities": "Abilities",
|
||||
"morality": "Morality",
|
||||
"rank": "Rank",
|
||||
@@ -40,7 +40,7 @@
|
||||
"enigmas": "Enigmas",
|
||||
"computer": "Computer",
|
||||
"custom-attribute-settings": "Customizable Attribute Settings",
|
||||
"defense-trait": "Defense Trait: ",
|
||||
"defense-trait": "Defense Trait",
|
||||
"defense-qm": "Defense?",
|
||||
"lowest": "Lowest",
|
||||
"highest": "Highest",
|
||||
@@ -49,12 +49,12 @@
|
||||
"lowest-plus-ath": "Lowest + Athletics",
|
||||
"lowest-plus-brawl": "Lowest + Brawl",
|
||||
"lowest-plus-weapon": "Lowest + Weaponry",
|
||||
"base-size": "Base Size: ",
|
||||
"giant": " Giant",
|
||||
"small-framed": " Small Framed",
|
||||
"base-size": "Base Size",
|
||||
"giant": "Giant",
|
||||
"small-framed": "Small Framed",
|
||||
"bonus-health-levels": "Bonus Health Levels",
|
||||
"bonus-willpower-point": "Bonus Willpower Points",
|
||||
"bonus-clarity-points": "Bonus Clarity Points:",
|
||||
"bonus-clarity-points": "Bonus Clarity Points",
|
||||
"species-factor": "Species Factor",
|
||||
"fleet-of-foot": "Fleet of Foot",
|
||||
"fast-reflexes": "Fast Reflexes",
|
||||
@@ -71,57 +71,57 @@
|
||||
"dont-reroll": "Don't Reroll 10s",
|
||||
"chance-rote": "Chance Rote",
|
||||
"rote": "Rote",
|
||||
"name": "Name:",
|
||||
"mask": "Mask:",
|
||||
"blood": "Blood:",
|
||||
"name": "Name",
|
||||
"mask": "Mask",
|
||||
"blood": "Blood",
|
||||
"life": "Life",
|
||||
"elpis": "Elpis:",
|
||||
"needle": "Needle:",
|
||||
"root": "Root:",
|
||||
"ban": "Ban:",
|
||||
"doctrine": "Doctrine:",
|
||||
"clan": "Clan:",
|
||||
"auspice": "Auspice:",
|
||||
"path": "Path:",
|
||||
"lineage": "Lineage:",
|
||||
"seeming": "Seeming:",
|
||||
"elpis": "Elpis",
|
||||
"needle": "Needle",
|
||||
"root": "Root",
|
||||
"ban": "Ban",
|
||||
"doctrine": "Doctrine",
|
||||
"clan": "Clan",
|
||||
"auspice": "Auspice",
|
||||
"path": "Path",
|
||||
"lineage": "Lineage",
|
||||
"seeming": "Seeming",
|
||||
"archetype": "Archetype",
|
||||
"decree": "Decree:",
|
||||
"incarnation": "Incarnation:",
|
||||
"family": "Family:",
|
||||
"profession": "Profession:",
|
||||
"player": "Player:",
|
||||
"decree": "Decree",
|
||||
"incarnation": "Incarnation",
|
||||
"family": "Family",
|
||||
"profession": "Profession",
|
||||
"player": "Player",
|
||||
"sin-eater": "Sin-Eater",
|
||||
"creed": "Creed:",
|
||||
"dirge": "Dirge:",
|
||||
"bone": "Bone:",
|
||||
"legend": "Legend:",
|
||||
"torment": "Torment:",
|
||||
"thread": "Thread:",
|
||||
"bloom": "Bloom:",
|
||||
"bane": "Bane:",
|
||||
"bloodline": "Bloodline:",
|
||||
"tribe": "Tribe:",
|
||||
"order": "Order:",
|
||||
"refinement": "Refinement:",
|
||||
"kith": "Kith:",
|
||||
"threshold": "Threshold:",
|
||||
"burden": "Burden:",
|
||||
"guild": "Guild:",
|
||||
"agenda": "Agenda:",
|
||||
"hunger": "Hunger:",
|
||||
"compact": "Compact/Conspiracy:",
|
||||
"cronicle": "Chronicle:",
|
||||
"concept": "Concept:",
|
||||
"covenant": "Covenant:",
|
||||
"lodge": "Lodge:",
|
||||
"legacy": "Legacy:",
|
||||
"athanor": "Athanor:",
|
||||
"role": "Role:",
|
||||
"court": "Court:",
|
||||
"creed": "Creed",
|
||||
"dirge": "Dirge",
|
||||
"bone": "Bone",
|
||||
"legend": "Legend",
|
||||
"torment": "Torment",
|
||||
"thread": "Thread",
|
||||
"bloom": "Bloom",
|
||||
"bane": "Bane",
|
||||
"bloodline": "Bloodline",
|
||||
"tribe": "Tribe",
|
||||
"order": "Order",
|
||||
"refinement": "Refinement",
|
||||
"kith": "Kith",
|
||||
"threshold": "Threshold",
|
||||
"burden": "Burden",
|
||||
"guild": "Guild",
|
||||
"agenda": "Agenda",
|
||||
"hunger": "Hunger",
|
||||
"compact": "Compact/Conspiracy",
|
||||
"cronicle": "Chronicle",
|
||||
"concept": "Concept",
|
||||
"covenant": "Covenant",
|
||||
"lodge": "Lodge",
|
||||
"legacy": "Legacy",
|
||||
"athanor": "Athanor",
|
||||
"role": "Role",
|
||||
"court": "Court",
|
||||
"trigger": "Trigger",
|
||||
"judge": "Judge:",
|
||||
"catalyst": "Catalyst:",
|
||||
"judge": "Judge",
|
||||
"catalyst": "Catalyst",
|
||||
"horror": "Horror",
|
||||
"attributes-u": "ATTRIBUTES",
|
||||
"intelligence": "Intelligence",
|
||||
@@ -317,7 +317,7 @@
|
||||
"haunt": "Haunt",
|
||||
"cenote": "Cenote",
|
||||
"bolthole": "Bolthole",
|
||||
"viniculum": "Viniculum",
|
||||
"viniculum": "Vinculum",
|
||||
"spells-cast-self": "Spells Cast Upon Self",
|
||||
"paradox-marks": "Paradox Marks",
|
||||
"enchanted-items": "Enchanted Items",
|
||||
@@ -351,7 +351,7 @@
|
||||
"dice-pool": "Dicepool",
|
||||
"modifiers": "Modifiers",
|
||||
"unarmed": "Unarmed",
|
||||
"copyright": "©2015 CCP hf. Chronicles of Darkness, Vampire: the Requiem, Werewolf: the Forsaken, Mage: the Awakening, Promethean: the Created, Changeling: the Lost, Geist: the Sin Eaters, Mummy: the Cursed are trademarks of CCP hf, in the U.S.A. and other countries. All CCP hf characters and character names, and the distinctive likeness thereof, are trademarks of CCP hf.",
|
||||
"copyright": "©2015 CCP hf. Chronicles of Darkness, Vampire: the Requiem, Werewolf: the Forsaken, Mage: the Awakening, Promethean: the Created, Changeling: the Lost, Geist: the Sin-Eaters, Mummy: the Cursed are trademarks of CCP hf, in the U.S.A. and other countries. All CCP hf characters and character names, and the distinctive likeness thereof, are trademarks of CCP hf.",
|
||||
"rolls": "rolls",
|
||||
"wound": "Wound",
|
||||
"penalty": "Penalty",
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -1,106 +1,106 @@
|
||||
{
|
||||
"settings": "Configuración",
|
||||
"page-1": "Pagina 1",
|
||||
"page-2": "Pagina 2",
|
||||
"page-3": "Pagina 3",
|
||||
"conditions": "Conditions",
|
||||
"first-edition": "1st Edition,",
|
||||
"page-1": "Página 1",
|
||||
"page-2": "Página 2",
|
||||
"page-3": "Página 3",
|
||||
"conditions": "Condiciones",
|
||||
"first-edition": "1ra Edición",
|
||||
"chronicles-of-darkness": "Crónicas de Tinieblas",
|
||||
"vampire-the-requiem": "Vampiro Réquiem",
|
||||
"werewolf-the-forsaken": "Werewolf the Forsaken",
|
||||
"mage-the-awakening": "Mage the Awakening",
|
||||
"promethean-the-create": "Promethean the Created",
|
||||
"changeling-the-lost": "Changeling the Lost",
|
||||
"hunter-the-vigil": "Hunter the Vigil",
|
||||
"geist-the-sin-eaters": "Geist the Sin Eaters",
|
||||
"mummy-the-curse": "Mummy the Curse",
|
||||
"homebrew": "Homebrew",
|
||||
"second-edition": "2nd Edition",
|
||||
"vampire-the-requiem": "Vampiro, el Réquiem",
|
||||
"werewolf-the-forsaken": "Hombre Lobo, El Exilio",
|
||||
"mage-the-awakening": "Mago, El Despertar",
|
||||
"promethean-the-create": "Prometeo, El Creado",
|
||||
"changeling-the-lost": "Changeling, El Perdido",
|
||||
"hunter-the-vigil": "Cazador, La Vigilia",
|
||||
"geist-the-sin-eaters": "Geist, los Devoradores de Pecados",
|
||||
"mummy-the-curse": "Momia, La Maldición",
|
||||
"homebrew": "Reglas Caseras",
|
||||
"second-edition": "2da Edición",
|
||||
"organization": "Organización",
|
||||
"geist": "Geist",
|
||||
"krewe": "Krewe",
|
||||
"demon-the-descent": "Demon the Descent",
|
||||
"beast-the-primordial": "Beast the Primordial",
|
||||
"deviant-the-renegades": "Deviant the Renegades",
|
||||
"virtue": "Virtue:",
|
||||
"vice": "Vice:",
|
||||
"krewe": "Cofradías de Mardi Gras",
|
||||
"demon-the-descent": "Demonio, La Caida",
|
||||
"beast-the-primordial": "Bestia, La Primordial",
|
||||
"deviant-the-renegades": "Deviant, Los Renegados",
|
||||
"virtue": "Virtud:",
|
||||
"vice": "Vicio:",
|
||||
"age": "Edad:",
|
||||
"faction": "Faction:",
|
||||
"group-name": "Nombre del grupo:",
|
||||
"faction": "Facción:",
|
||||
"group-name": "Nombre del grupo",
|
||||
"abilities": "Habilidades",
|
||||
"morality": "Moralidad",
|
||||
"rank": "Rango",
|
||||
"resource": "Resource",
|
||||
"dark-eras-skills": "Dark Eras Skills",
|
||||
"archery": "Archery",
|
||||
"resource": "Recursos",
|
||||
"dark-eras-skills": "Habilidades Edad Oscura",
|
||||
"archery": "Tiro con arco",
|
||||
"removes": "Eliminar",
|
||||
"firearms": "Armas de Fuego",
|
||||
"ride": "Montar",
|
||||
"drive": "Conducir",
|
||||
"enigmas": "Enigmas",
|
||||
"computer": "Informática",
|
||||
"custom-attribute-settings": "Customizable Attribute Settings",
|
||||
"defense-trait": "Defense Trait: ",
|
||||
"defense-qm": "Defense?",
|
||||
"lowest": "Lowest",
|
||||
"highest": "Highest",
|
||||
"wits": "Wits",
|
||||
"custom-attribute-settings": "Configuración de Atributos customizables",
|
||||
"defense-trait": "Característica para Defensa",
|
||||
"defense-qm": "Defensa?",
|
||||
"lowest": "Menor",
|
||||
"highest": "Mayor",
|
||||
"wits": "Astucia",
|
||||
"dexterity": "Destreza",
|
||||
"lowest-plus-ath": "Lowest + Athletics",
|
||||
"lowest-plus-brawl": "Lowest + Brawl",
|
||||
"lowest-plus-weapon": "Lowest + Weaponry",
|
||||
"base-size": "Base Size: ",
|
||||
"giant": " Giant",
|
||||
"lowest-plus-ath": "Menor + Atletismo",
|
||||
"lowest-plus-brawl": "Menor + Pelea",
|
||||
"lowest-plus-weapon": "Menor + Armas Cuerpo a Cuerpo",
|
||||
"base-size": "Tamaño Base",
|
||||
"giant": " Gigante",
|
||||
"small-framed": " Small Framed",
|
||||
"bonus-health-levels": "Bonus Health Levels",
|
||||
"bonus-willpower-point": "Bonus Willpower Points",
|
||||
"bonus-clarity-points": "Bonus Clarity Points:",
|
||||
"species-factor": "Species Factor",
|
||||
"fleet-of-foot": "Fleet of Foot",
|
||||
"fast-reflexes": "Fast Reflexes",
|
||||
"iron-stamina": "Iron Stamina",
|
||||
"dice-roller-u": "TIRAR DADOS",
|
||||
"initiative": "Initiative",
|
||||
"sheet-roll": "Sheet Roll",
|
||||
"bonus-health-levels": "Bonus Niveles de Salud",
|
||||
"bonus-willpower-point": "Bonus Puntos de Fuerza de Voluntad",
|
||||
"bonus-clarity-points": "Bonificador a Puntos de Claridad",
|
||||
"species-factor": "Factor por Raza",
|
||||
"fleet-of-foot": "Pies Ligeros",
|
||||
"fast-reflexes": "Reflejos Rápidos",
|
||||
"iron-stamina": "Resistencia de Hierro",
|
||||
"dice-roller-u": "TIRADAS",
|
||||
"initiative": "Iniciativa",
|
||||
"sheet-roll": "Tirada",
|
||||
"attack-roll": "Ataque",
|
||||
"simple-roll": "Simple Roll",
|
||||
"chance": "Chance",
|
||||
"simple-roll": "Tirada Simple",
|
||||
"chance": "Tirada Desesperada",
|
||||
"normal": "Normal",
|
||||
"9-again": "9-Again",
|
||||
"8-again": "8-Again",
|
||||
"dont-reroll": "Don't Reroll 10s",
|
||||
"9-again": "Repetir 9s",
|
||||
"8-again": "Repetir 8s",
|
||||
"dont-reroll": "No repetir 10s",
|
||||
"chance-rote": "Chance Rote",
|
||||
"rote": "Plegaria",
|
||||
"name": "Nombre:",
|
||||
"mask": "Mask:",
|
||||
"blood": "Blood:",
|
||||
"life": "Life",
|
||||
"name": "Nombre",
|
||||
"mask": "Mascarada",
|
||||
"blood": "Sangre",
|
||||
"life": "Vida",
|
||||
"elpis": "Elpis:",
|
||||
"needle": "Needle:",
|
||||
"root": "Root:",
|
||||
"ban": "Ban:",
|
||||
"ban": "Maldición",
|
||||
"doctrine": "Doctrine:",
|
||||
"clan": "Clan:",
|
||||
"auspice": "Auspice:",
|
||||
"clan": "Clan",
|
||||
"auspice": "Auspicio",
|
||||
"path": "Path:",
|
||||
"lineage": "Lineage:",
|
||||
"lineage": "Linaje",
|
||||
"seeming": "Seeming:",
|
||||
"archetype": "Archetype",
|
||||
"archetype": "Arquetipo",
|
||||
"decree": "Decree:",
|
||||
"incarnation": "Incarnation:",
|
||||
"family": "Family:",
|
||||
"profession": "Profession:",
|
||||
"player": "Jugador:",
|
||||
"sin-eater": "Sin-Eater",
|
||||
"family": "Familia",
|
||||
"profession": "Profesión",
|
||||
"player": "Jugador",
|
||||
"sin-eater": "Devorador de Pecados",
|
||||
"creed": "Creed:",
|
||||
"dirge": "Dirge:",
|
||||
"dirge": "Réquiem",
|
||||
"bone": "Bone:",
|
||||
"legend": "Legend:",
|
||||
"torment": "Torment:",
|
||||
"thread": "Thread:",
|
||||
"bloom": "Bloom:",
|
||||
"bane": "Bane:",
|
||||
"bloodline": "Bloodline:",
|
||||
"bloodline": "Línea de Sangre",
|
||||
"tribe": "Tribe:",
|
||||
"order": "Order:",
|
||||
"refinement": "Refinement:",
|
||||
@@ -113,141 +113,141 @@
|
||||
"compact": "Compact/Conspiracy:",
|
||||
"cronicle": "Crónica:",
|
||||
"concept": "Concepto:",
|
||||
"covenant": "Covenant:",
|
||||
"covenant": "Alianza",
|
||||
"lodge": "Lodge:",
|
||||
"legacy": "Legacy:",
|
||||
"athanor": "Athanor:",
|
||||
"role": "Role:",
|
||||
"role": "Rol",
|
||||
"court": "Court:",
|
||||
"trigger": "Desencadenante",
|
||||
"judge": "Judge:",
|
||||
"catalyst": "Catalyst:",
|
||||
"horror": "Terror",
|
||||
"attributes-u": "ATTRIBUTES",
|
||||
"intelligence": "Intelligence",
|
||||
"resolve": "Resolve",
|
||||
"strength": "Strength",
|
||||
"stamina": "Stamina",
|
||||
"presence": "Presence",
|
||||
"manipulation": "Manipulation",
|
||||
"composure": "Frialdad",
|
||||
"power": "Power",
|
||||
"finesse": "Finesse",
|
||||
"resistance": "Resistance",
|
||||
"skills-u": "SKILLS",
|
||||
"mental": "Mental",
|
||||
"unskilled-min3": "(-3 unskilled)",
|
||||
"attributes-u": "ATRIBUTOS",
|
||||
"intelligence": "Inteligencia",
|
||||
"resolve": "Determinación",
|
||||
"strength": "Fuerza",
|
||||
"stamina": "Resistencia",
|
||||
"presence": "Presencia",
|
||||
"manipulation": "Manipulación",
|
||||
"composure": "Compostura",
|
||||
"power": "Poder",
|
||||
"finesse": "Sutileza",
|
||||
"resistance": "Resistencia",
|
||||
"skills-u": "HABILIDADES",
|
||||
"mental": "Mentales",
|
||||
"unskilled-min3": "(-3 no entrenada)",
|
||||
"academics": "Academicismo",
|
||||
"crafts": "Crafts",
|
||||
"investigation": "Investigation",
|
||||
"medicine": "Medicine",
|
||||
"occult": "Occult",
|
||||
"crafts": "Pericias",
|
||||
"investigation": "Investigación",
|
||||
"medicine": "Medicina",
|
||||
"occult": "Ocultismo",
|
||||
"politics": "Política",
|
||||
"science": "Science",
|
||||
"physical": "Físico",
|
||||
"unskilled-min1": "(-1 unskilled)",
|
||||
"athletics": "Athletics",
|
||||
"brawl": "Brawl",
|
||||
"larceny": "Larceny",
|
||||
"stealth": "Stealth",
|
||||
"survival": "Survival",
|
||||
"weaponry": "Weaponry",
|
||||
"social": "Social",
|
||||
"science": "Ciencia",
|
||||
"physical": "Físicas",
|
||||
"unskilled-min1": "(-1 no entrenada)",
|
||||
"athletics": "Atletismo",
|
||||
"brawl": "Pelea",
|
||||
"larceny": "Latrocinio",
|
||||
"stealth": "Sigilo",
|
||||
"survival": "Supervivencia",
|
||||
"weaponry": "Armas Cuerpo a Cuerpo",
|
||||
"social": "Sociales",
|
||||
"animalken": "Trato con Animales",
|
||||
"empathy": "Empatia",
|
||||
"empathy": "Empatía",
|
||||
"expression": "Expresión",
|
||||
"intimidation": "Intimidation",
|
||||
"persuasion": "Persuasion",
|
||||
"socialize": "Socialize",
|
||||
"streetwise": "Actividad criminal",
|
||||
"subterfuge": "Subterfuge",
|
||||
"other-traits-u": "OTHER TRAITS",
|
||||
"merits": "Merits",
|
||||
"other": "Other",
|
||||
"ceremonies": "Ceremonies",
|
||||
"intimidation": "Intimidación",
|
||||
"persuasion": "Persuasión",
|
||||
"socialize": "Socializar",
|
||||
"streetwise": "Callejeo",
|
||||
"subterfuge": "Subterfugio",
|
||||
"other-traits-u": "OTROS RASGOS",
|
||||
"merits": "Méritos",
|
||||
"other": "Otros",
|
||||
"ceremonies": "Ceremonias",
|
||||
"gifts-rites": "Gifts/Rites",
|
||||
"transmutations": "Transmutations",
|
||||
"contracts": "Contracts",
|
||||
"manifestations": "Manifestations",
|
||||
"transmutations": "Transmutaciones",
|
||||
"contracts": "Contratos",
|
||||
"manifestations": "Manifestaciones",
|
||||
"haunts": "Haunts",
|
||||
"pillars": "Pillars",
|
||||
"embeds-explo": "Embeds/Exploits",
|
||||
"nightmares-atavisms": "Nightmares/Atavisms",
|
||||
"endowments": "Endowments",
|
||||
"disciplines": "Disciplinas",
|
||||
"animalism": "Animalism",
|
||||
"animalism": "Animalismo",
|
||||
"auspex": "Auspex",
|
||||
"celerity": "Celerity",
|
||||
"dominate": "Dominate",
|
||||
"majesty": "Majesty",
|
||||
"celerity": "Celeridad",
|
||||
"dominate": "Dominación",
|
||||
"majesty": "Majestad",
|
||||
"nightmare": "Pesadilla",
|
||||
"obfuscate": "Obfuscate",
|
||||
"obfuscate": "Ofuscación",
|
||||
"protean": "Protean",
|
||||
"resilience": "Aguante",
|
||||
"vigor": "Vigor",
|
||||
"crúac": "Crúac",
|
||||
"thebansorcery": "Theban Sorcery",
|
||||
"arcana": "Arcana",
|
||||
"death": "Death",
|
||||
"fate": "Fate",
|
||||
"thebansorcery": "Hechicería Tebana",
|
||||
"arcana": "Arcano",
|
||||
"death": "Muerte",
|
||||
"fate": "Destino",
|
||||
"forces": "Forces",
|
||||
"matter": "Matter",
|
||||
"mind": "Mind",
|
||||
"mind": "Mente",
|
||||
"prime": "Prime",
|
||||
"spirit": "Espíritu",
|
||||
"space": "Espacio",
|
||||
"time": "Hora",
|
||||
"weapon-attack": "Weapon/Attack",
|
||||
"time": "Tiempo",
|
||||
"weapon-attack": "Arma/Ataque",
|
||||
"type": "Tipo",
|
||||
"damage-short": "DMG",
|
||||
"range": "Range",
|
||||
"damage-short": "Daño",
|
||||
"range": "Rango",
|
||||
"magnitude-short": "Munición",
|
||||
"initiative-short": "Ini",
|
||||
"strength-short": "Str",
|
||||
"size-short": "Sz",
|
||||
"melee": "Melee",
|
||||
"gun": "Gun",
|
||||
"initiative-short": "Inic.",
|
||||
"strength-short": "Fue",
|
||||
"size-short": "Tam.",
|
||||
"melee": "Combate cuerpo a cuerpo",
|
||||
"gun": "Pistola",
|
||||
"thrown": "Thrown",
|
||||
"brawl-fight-finesse": "Brawl* (Fighting Finesse)",
|
||||
"melee-fight-finesse": "Melee* (Fighting Finesse)",
|
||||
"armor": "Armor",
|
||||
"rating": "Rating",
|
||||
"brawl-fight-finesse": "Pelea* (Precisión de lucha)",
|
||||
"melee-fight-finesse": "Melee* (Precisión de lucha)",
|
||||
"armor": "Armadura",
|
||||
"rating": "Valor",
|
||||
"defence-short": "Def",
|
||||
"speed-short": "Vel",
|
||||
"description-armor": "Description",
|
||||
"description-armor": "Descripción",
|
||||
"remembrances": "Remembrances",
|
||||
"crisis-point-triggers": "Crisis Point Triggers",
|
||||
"hazy": "Hazy",
|
||||
"vague": "Vague",
|
||||
"specific": "Specific",
|
||||
"health": "Health",
|
||||
"vague": "Vago",
|
||||
"specific": "Específico",
|
||||
"health": "Salud",
|
||||
"corpus": "Corpus",
|
||||
"membership": "Membership",
|
||||
"congregation": "Congregation",
|
||||
"willpower": "Willpower",
|
||||
"integrity": "Integrity",
|
||||
"humanity": "Humanity",
|
||||
"pilgrimage": "Pilgrimage",
|
||||
"harmony": "Harmony",
|
||||
"wisdom": "Wisdom",
|
||||
"clarity": "Clarity",
|
||||
"synergy": "Synergy",
|
||||
"memory": "Memory",
|
||||
"membership": "Membresía",
|
||||
"congregation": "Congregación",
|
||||
"willpower": "Fuerza de Voluntad",
|
||||
"integrity": "Integridad",
|
||||
"humanity": "Humanidad",
|
||||
"pilgrimage": "Peregrinaje",
|
||||
"harmony": "Armonía",
|
||||
"wisdom": "Sabiduría",
|
||||
"clarity": "Claridad",
|
||||
"synergy": "Sinergia",
|
||||
"memory": "Memoria",
|
||||
"cover": "Cover",
|
||||
"satiety": "Saciedad",
|
||||
"standing": "Estatus",
|
||||
"blood-potency": "Potencia de Sangre",
|
||||
"primal-urge": "Primal Urge",
|
||||
"primal-urge": "Impulso Primario",
|
||||
"gnosis": "Gnosis",
|
||||
"azoth": "Azoth",
|
||||
"wyrd": "Wyrd",
|
||||
"psyche": "Psyche",
|
||||
"psyche": "Psique",
|
||||
"esotery": "Esotery",
|
||||
"sekhem": "Sekhem",
|
||||
"primum": "Primum",
|
||||
"lair": "Guarida",
|
||||
"vitae": "Vitae",
|
||||
"essence": "Essence",
|
||||
"essence": "Esencia",
|
||||
"mana": "Mana",
|
||||
"pyros": "Pyros",
|
||||
"glamour": "Glamour",
|
||||
@@ -255,29 +255,29 @@
|
||||
"aether": "Aether",
|
||||
"specializations": "Especializaciones",
|
||||
"innate-key": "Innate Key",
|
||||
"size": "Size",
|
||||
"speed": "Speed",
|
||||
"defense": "Defense",
|
||||
"experience": "Experience",
|
||||
"size": "Tamaño",
|
||||
"speed": "Velocidad",
|
||||
"defense": "Defensa",
|
||||
"experience": "Experiencia",
|
||||
"beats": "Beats",
|
||||
"members": "Members",
|
||||
"members": "Miembros",
|
||||
"regalia": "Regalia",
|
||||
"roll": "Tira",
|
||||
"action": "Action",
|
||||
"reflexive": "Reflexive",
|
||||
"instant": "Instant",
|
||||
"extended": "Extended",
|
||||
"roll": "Tirada",
|
||||
"action": "Acción",
|
||||
"reflexive": "Reflexivo",
|
||||
"instant": "Instantáneo",
|
||||
"extended": "Extendido",
|
||||
"contested": "Contested",
|
||||
"source": "Source",
|
||||
"flaws": "Flaws",
|
||||
"source": "Origen",
|
||||
"flaws": "Defectos",
|
||||
"allies": "Aliados",
|
||||
"contacts": "Contacts",
|
||||
"contacts": "Contactos",
|
||||
"fame": "Fama",
|
||||
"gear-carried": "Gear(Carried)",
|
||||
"vehicles": "Vehicles",
|
||||
"herd": "Herd",
|
||||
"rites-miracles": "Rites/Miracles",
|
||||
"fetishes": "Fetishes",
|
||||
"gear-carried": "Equipo (Encima)",
|
||||
"vehicles": "Vehículos",
|
||||
"herd": "Rebaño",
|
||||
"rites-miracles": "Ritos/Milagros",
|
||||
"fetishes": "Fetiches",
|
||||
"active-spells": "Active Spells",
|
||||
"nimbus": "Nimbus",
|
||||
"dedicated-magic-tools": "Dedicated Magical Tools",
|
||||
@@ -292,7 +292,7 @@
|
||||
"harvest": "Harvest",
|
||||
"keystone-memento": "Keystone Memento",
|
||||
"mementos": "Mementos",
|
||||
"touchstones": "Singularidades",
|
||||
"touchstones": "Apegos",
|
||||
"remembrance-traits": "Remembrance Traits",
|
||||
"affinities": "Affinities",
|
||||
"cult": "Secta",
|
||||
@@ -303,14 +303,14 @@
|
||||
"satiety-preferences": "Satiety Preferences",
|
||||
"lessons": "Lessons",
|
||||
"brood": "Brood",
|
||||
"derangements": "Desequilibrios",
|
||||
"derangements": "Trastornos",
|
||||
"mentor": "Mentor",
|
||||
"resources": "Resources",
|
||||
"retainer": "Retainer",
|
||||
"equipment-owned": "Equipment(Owned)",
|
||||
"resources": "Recursos",
|
||||
"retainer": "Criados",
|
||||
"equipment-owned": "Equipo (En posesión)",
|
||||
"residence": "Residencia",
|
||||
"haven": "Haven",
|
||||
"totem": "Totem",
|
||||
"haven": "Refugio",
|
||||
"totem": "Tótem",
|
||||
"sanctum": "Sanctum",
|
||||
"tomb": "Tomb",
|
||||
"hollow": "Hueco",
|
||||
@@ -323,7 +323,7 @@
|
||||
"enchanted-items": "Enchanted Items",
|
||||
"thrall": "Thrall",
|
||||
"disfigurements": "Disfigurements",
|
||||
"language": "Language",
|
||||
"language": "Idioma",
|
||||
"redeemed-boon": "Redeemed Boon",
|
||||
"residual-memory": "Residual Memory",
|
||||
"kith-ability": "Kith Ability",
|
||||
@@ -340,33 +340,44 @@
|
||||
"family-ties": "Family Ties",
|
||||
"lair-traits": "Lair Traits",
|
||||
"hint": "Hint",
|
||||
"add-conditions": "Try adding conditions with the \"+Add\" button.",
|
||||
"add-conditions-details": "You will be able to specify a title, a description, a resolution condition and a beat condition.",
|
||||
"delete-condition": "In order to delete a Condition:",
|
||||
"delete-condition-step1": "please use \"Modify\" button;",
|
||||
"delete-condition-step2": "press on the red \"trash\" icon;",
|
||||
"delete-condition-step3": "press on the \"Done\" button.",
|
||||
"add-conditions": "Prueba añadiendo condiciones con el botón \"+ Add\"",
|
||||
"add-conditions-details": "Puedes especificar un título, descripción, una condición para resolverlo y una condición para ganar un beat",
|
||||
"delete-condition": "Para eliminar una condición:",
|
||||
"delete-condition-step1": "Por favor, usa el botón \"Modify\"",
|
||||
"delete-condition-step2": "Pulsa en el botón de la papelera en rojo",
|
||||
"delete-condition-step3": "Pulsa en el botón \"Hecho\"",
|
||||
"resolution": "Resolution",
|
||||
"beat": "Beat",
|
||||
"dice-pool": "Dicepool",
|
||||
"modifiers": "Modifiers",
|
||||
"unarmed": "Unarmed",
|
||||
"dice-pool": "Reserva de dados",
|
||||
"modifiers": "Modificadores",
|
||||
"unarmed": "Desarmado",
|
||||
"copyright": "©2015 CCP hf. Chronicles of Darkness, Vampire: the Requiem, Werewolf: the Forsaken, Mage: the Awakening, Promethean: the Created, Changeling: the Lost, Geist: the Sin Eaters, Mummy: the Cursed are trademarks of CCP hf, in the U.S.A. and other countries. All CCP hf characters and character names, and the distinctive likeness thereof, are trademarks of CCP hf.",
|
||||
"rolls": "rolls",
|
||||
"wound": "Wound",
|
||||
"penalty": "Penalty",
|
||||
"successes": "Successes",
|
||||
"rolls": "tiradas",
|
||||
"wound": "Herida",
|
||||
"penalty": "Penalizador",
|
||||
"successes": "Éxitos",
|
||||
"dice-for": "dice for",
|
||||
"makes-a": "makes a",
|
||||
"makes-a": "hace una",
|
||||
"attack": "ataque",
|
||||
"weapon": "Weapon",
|
||||
"weapon": "Arma",
|
||||
"and-misses-with": "and misses with",
|
||||
"and-hits-for": "and hits for",
|
||||
"damage": "Damage",
|
||||
"mortal2-ghost": "Chronicles of Darkness - Ghost",
|
||||
"damage": "Daño",
|
||||
"mortal2-ghost": "Crónicas de Tinieblas - Fantasma",
|
||||
"influence": "Influences",
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"ephemtype": "Criatura",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestaciones",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Tourment:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -1,4 +1,386 @@
|
||||
{
|
||||
"settings": "Configurações",
|
||||
"page-1": "Página 1",
|
||||
"page-2": "Página 2",
|
||||
"page-3": "Página 3",
|
||||
"conditions": "Condições",
|
||||
"first-edition": "1ª Edição",
|
||||
"chronicles-of-darkness": "Chronicles of Darkness",
|
||||
"vampire-the-requiem": "Vampire the Requiem",
|
||||
"werewolf-the-forsaken": "Werewolf the Forsaken",
|
||||
"mage-the-awakening": "Mage the Awakening",
|
||||
"promethean-the-create": "Promethean the Created",
|
||||
"changeling-the-lost": "Changeling the Lost",
|
||||
"hunter-the-vigil": "Hunter the Vigil",
|
||||
"geist-the-sin-eaters": "Geist the Sin-Eaters",
|
||||
"mummy-the-curse": "Mummy the Curse",
|
||||
"homebrew": "Caseiro",
|
||||
"second-edition": "2ª Edição",
|
||||
"organization": "Organização",
|
||||
"geist": "Geist",
|
||||
"krewe": "Grêmio",
|
||||
"demon-the-descent": "Demon the Descent",
|
||||
"beast-the-primordial": "Beast the Primordial",
|
||||
"deviant-the-renegades": "Deviant the Renegades",
|
||||
"virtue": "Virtude",
|
||||
"vice": "Vício",
|
||||
"age": "Idade",
|
||||
"faction": "Facção",
|
||||
"group-name": "Grupo",
|
||||
"abilities": "Habilidades",
|
||||
"morality": "Moralidade",
|
||||
"rank": "Nível",
|
||||
"resource": "Recurso",
|
||||
"dark-eras-skills": "Perícias de Dark Eras",
|
||||
"archery": "Arquearia",
|
||||
"removes": "remove",
|
||||
"firearms": "Armas de Fogo",
|
||||
"ride": "Montaria",
|
||||
"drive": "Condução",
|
||||
"enigmas": "Enigmas",
|
||||
"computer": "Computação",
|
||||
"custom-attribute-settings": "Configurações de Atributo Personalizáveis",
|
||||
"defense-trait": "Traço de Defesa",
|
||||
"defense-qm": "Defesa?",
|
||||
"lowest": "Menor",
|
||||
"highest": "Maior",
|
||||
"wits": "Raciocínio",
|
||||
"dexterity": "Destreza",
|
||||
"lowest-plus-ath": "Menor + Atletismo",
|
||||
"lowest-plus-brawl": "Menor + Briga",
|
||||
"lowest-plus-weapon": "Menor + Armas Brancas",
|
||||
"base-size": "Tamanho Base",
|
||||
"giant": "Gigante",
|
||||
"small-framed": "Pequenino",
|
||||
"bonus-health-levels": "Níveis Extras de Saúde",
|
||||
"bonus-willpower-point": "Pontos Extras de Força de Vontade",
|
||||
"bonus-clarity-points": "Pontos Extras de Claridade",
|
||||
"species-factor": "Fator da Espécie",
|
||||
"fleet-of-foot": "Pés Ligeiros",
|
||||
"fast-reflexes": "Reflexos Rápidos",
|
||||
"iron-stamina": "Vitalidade de Ferro",
|
||||
"dice-roller-u": "JOGADAS DE DADOS",
|
||||
"initiative": "Iniciativa",
|
||||
"sheet-roll": "Teste de Ficha",
|
||||
"attack-roll": "Teste de Ataque",
|
||||
"simple-roll": "Teste Simples",
|
||||
"chance": "Sorte",
|
||||
"normal": "Normal",
|
||||
"9-again": "9-Repete",
|
||||
"8-again": "8-Repete",
|
||||
"dont-reroll": "Não Repetir 10s",
|
||||
"chance-rote": "Sorte + Rotina",
|
||||
"rote": "Rotina",
|
||||
"name": "Nome",
|
||||
"mask": "Máscara",
|
||||
"blood": "Sangue",
|
||||
"life": "Vida",
|
||||
"elpis": "Élpis",
|
||||
"needle": "Agulha",
|
||||
"root": "Raiz",
|
||||
"ban": "Interdição",
|
||||
"doctrine": "Doutrina",
|
||||
"clan": "Clã",
|
||||
"auspice": "Auspício",
|
||||
"path": "Caminho",
|
||||
"lineage": "Linhagem",
|
||||
"seeming": "Feição",
|
||||
"archetype": "Arquétipo",
|
||||
"decree": "Decreto",
|
||||
"incarnation": "Encarnação",
|
||||
"family": "Família",
|
||||
"profession": "Profissão",
|
||||
"player": "Jogador",
|
||||
"sin-eater": "Sin-Eater",
|
||||
"creed": "Credo",
|
||||
"dirge": "Lamento",
|
||||
"bone": "Osso",
|
||||
"legend": "Lenda",
|
||||
"torment": "Tormento",
|
||||
"thread": "Linha",
|
||||
"bloom": "Florada",
|
||||
"bane": "Perdição",
|
||||
"bloodline": "Estirpe",
|
||||
"tribe": "Tribo",
|
||||
"order": "Ordem",
|
||||
"refinement": "Refinamento",
|
||||
"kith": "Laia",
|
||||
"threshold": "Limiar",
|
||||
"burden": "Fardo",
|
||||
"guild": "Guilda",
|
||||
"agenda": "Agenda",
|
||||
"hunger": "Fome",
|
||||
"compact": "Compacto/Conspiração:",
|
||||
"cronicle": "Crônica",
|
||||
"concept": "Conceito",
|
||||
"covenant": "Coalizão",
|
||||
"lodge": "Loja",
|
||||
"legacy": "Legado",
|
||||
"athanor": "Atanor:",
|
||||
"role": "Função",
|
||||
"court": "Corte",
|
||||
"trigger": "Gatilho",
|
||||
"judge": "Juiz",
|
||||
"catalyst": "Catalisador",
|
||||
"horror": "Horror",
|
||||
"attributes-u": "ATRIBUTOS",
|
||||
"intelligence": "Inteligência",
|
||||
"resolve": "Perseverança",
|
||||
"strength": "Força\n",
|
||||
"stamina": "Vitalidade",
|
||||
"presence": "Presença",
|
||||
"manipulation": "Manipulação",
|
||||
"composure": "Autocontrole",
|
||||
"power": "Poder",
|
||||
"finesse": "Refino",
|
||||
"resistance": "Resistência",
|
||||
"skills-u": "PERÍCIAS",
|
||||
"mental": "Mentais",
|
||||
"unskilled-min3": "(não treinado -3)",
|
||||
"academics": "Erudição",
|
||||
"crafts": "Ofícios",
|
||||
"investigation": "Investigação",
|
||||
"medicine": "Medicina",
|
||||
"occult": "Ocultismo",
|
||||
"politics": "Política",
|
||||
"science": "Ciência",
|
||||
"physical": "Físicas",
|
||||
"unskilled-min1": "(não treinado -1)",
|
||||
"athletics": "Atletismo",
|
||||
"brawl": "Briga",
|
||||
"larceny": "Ladinagem",
|
||||
"stealth": "Furtividade",
|
||||
"survival": "Sobrevivência",
|
||||
"weaponry": "Armas Brancas",
|
||||
"social": "Sociais",
|
||||
"animalken": "Trato Animal",
|
||||
"empathy": "Empatia",
|
||||
"expression": "Expressão",
|
||||
"intimidation": "Intimidação",
|
||||
"persuasion": "Persuasão",
|
||||
"socialize": "Socialização",
|
||||
"streetwise": "Manha",
|
||||
"subterfuge": "Subterfúgio",
|
||||
"other-traits-u": "OUTROS TRAÇOS",
|
||||
"merits": "Méritos",
|
||||
"other": "Outros",
|
||||
"ceremonies": "Cerimônias",
|
||||
"gifts-rites": "Dons/Ritos",
|
||||
"transmutations": "Transmutações",
|
||||
"contracts": "Contratos",
|
||||
"manifestations": "Manifestações",
|
||||
"haunts": "Assombros",
|
||||
"pillars": "Pilares",
|
||||
"embeds-explo": "Embeds/Exploits",
|
||||
"nightmares-atavisms": " Pesadelos/Atavismos",
|
||||
"endowments": "Dotes",
|
||||
"disciplines": "Disciplinas",
|
||||
"animalism": "Animalismo",
|
||||
"auspex": "Auspícios",
|
||||
"celerity": "Celeridade",
|
||||
"dominate": "Dominação",
|
||||
"majesty": "Majestade",
|
||||
"nightmare": "Pesadelo",
|
||||
"obfuscate": "Ofuscação",
|
||||
"protean": "Metamorfose",
|
||||
"resilience": "Resiliência",
|
||||
"vigor": "Vigor",
|
||||
"crúac": "Crúac",
|
||||
"thebansorcery": "Feitiçaria Tebana",
|
||||
"arcana": "Arcana",
|
||||
"death": "Morte",
|
||||
"fate": "Sorte",
|
||||
"forces": "Forças",
|
||||
"matter": "Matéria",
|
||||
"mind": "Mente",
|
||||
"prime": "Primórdio",
|
||||
"spirit": "Espírito",
|
||||
"space": "Espaço",
|
||||
"time": "Tempo",
|
||||
"weapon-attack": "Arma/Ataque",
|
||||
"type": "Tipo",
|
||||
"damage-short": "Dano",
|
||||
"range": "Alcance",
|
||||
"magnitude-short": "Cap",
|
||||
"initiative-short": "Ini",
|
||||
"strength-short": "For",
|
||||
"size-short": "Tam",
|
||||
"melee": "Combate",
|
||||
"gun": "Disparos",
|
||||
"thrown": "Arremesso",
|
||||
"brawl-fight-finesse": "Brawl* (Fighting Finesse)",
|
||||
"melee-fight-finesse": "Melee* (Fighting Finesse)",
|
||||
"armor": "Armadura",
|
||||
"rating": "Graduação",
|
||||
"defence-short": "Def",
|
||||
"speed-short": "Vel",
|
||||
"description-armor": "Descrição",
|
||||
"remembrances": "Recordações",
|
||||
"crisis-point-triggers": "Gatilhos de Ponto de Crise",
|
||||
"hazy": "Nebuloso",
|
||||
"vague": "Vago",
|
||||
"specific": "Específico",
|
||||
"health": "Saúde",
|
||||
"corpus": "Corpus",
|
||||
"membership": "Filiação",
|
||||
"congregation": "Congregação",
|
||||
"willpower": "Força de Vontade",
|
||||
"integrity": "Integridade",
|
||||
"humanity": "Humanidade",
|
||||
"pilgrimage": "Peregrinação",
|
||||
"harmony": "Harmonia",
|
||||
"wisdom": "Sabedoria",
|
||||
"clarity": "Claridade",
|
||||
"synergy": "Sinergia",
|
||||
"memory": "Memória",
|
||||
"cover": "Cobertura",
|
||||
"satiety": "Saciedade",
|
||||
"standing": "Prestígio",
|
||||
"blood-potency": "Potência de Sangue",
|
||||
"primal-urge": "Ímpeto Primitivo",
|
||||
"gnosis": "Gnose",
|
||||
"azoth": "Azougue",
|
||||
"wyrd": "Fado",
|
||||
"psyche": "Psique",
|
||||
"esotery": "Esoteria",
|
||||
"sekhem": "Sekhem",
|
||||
"primum": "Primum",
|
||||
"lair": "Covil",
|
||||
"vitae": "Vitae",
|
||||
"essence": "Essência",
|
||||
"mana": "Mana",
|
||||
"pyros": "Piros",
|
||||
"glamour": "Glamour",
|
||||
"plasm": "Plasma",
|
||||
"aether": "Aether",
|
||||
"specializations": "Especializações",
|
||||
"innate-key": "Chave Inata",
|
||||
"size": "Tamanho",
|
||||
"speed": "Velocidade",
|
||||
"defense": "Defesa",
|
||||
"experience": "Experiência",
|
||||
"beats": "Batidas",
|
||||
"members": "Membros",
|
||||
"regalia": "Regalia",
|
||||
"roll": "Jogada",
|
||||
"action": "Ação",
|
||||
"reflexive": "Reflexiva",
|
||||
"instant": "Instantânea",
|
||||
"extended": "Estendida",
|
||||
"contested": "Contestada",
|
||||
"source": "Fonte",
|
||||
"flaws": "Falhas",
|
||||
"allies": "Aliados",
|
||||
"contacts": "Contatos",
|
||||
"fame": "Fama",
|
||||
"gear-carried": "Equipamento (Carregado)",
|
||||
"vehicles": "Veículos",
|
||||
"herd": "Rebanho",
|
||||
"rites-miracles": "Ritos/Milagres",
|
||||
"fetishes": "Fetiches",
|
||||
"active-spells": "Feitiços Ativos",
|
||||
"nimbus": "Nimbus",
|
||||
"dedicated-magic-tools": "Ferramentas Mágicas Dedicadas",
|
||||
"familiar": "Familiar",
|
||||
"bestowment": "Concessão",
|
||||
"trait-affinities": "Afinidades com Traços",
|
||||
"promethean-boon": "Dádiva de Promethean",
|
||||
"repute": "Reputação",
|
||||
"entitlement": "Titularidade",
|
||||
"seeming-blessing": "Benção de Feição",
|
||||
"goblin-contracts": "Contratos de Goblin",
|
||||
"harvest": "Colheita",
|
||||
"keystone-memento": "Lembrança de Fundamento",
|
||||
"mementos": "Lembranças",
|
||||
"touchstones": "Pedras de Toque",
|
||||
"remembrance-traits": "Traços de Recordação",
|
||||
"affinities": "Afinidades",
|
||||
"cult": "Culto",
|
||||
"status": "Status",
|
||||
"glitches": "Avarias",
|
||||
"pacts": "Pactos",
|
||||
"interlocks": "Encaixamentos",
|
||||
"satiety-preferences": "Preferências de Saciedade",
|
||||
"lessons": "Lições",
|
||||
"brood": "Bando",
|
||||
"derangements": "Perturbações",
|
||||
"mentor": "Mentor",
|
||||
"resources": "Recursos",
|
||||
"retainer": "Serviçal",
|
||||
"equipment-owned": "Equipamento (Possuído)",
|
||||
"residence": "Residência",
|
||||
"haven": "Refúgio",
|
||||
"totem": "Totem",
|
||||
"sanctum": "Santuário",
|
||||
"tomb": "Tumba",
|
||||
"hollow": "Vão",
|
||||
"haunt": "Antro",
|
||||
"cenote": "Cenote",
|
||||
"bolthole": "Esconderijo",
|
||||
"viniculum": "Vinculum",
|
||||
"spells-cast-self": "Feitiços Lançados em Si",
|
||||
"paradox-marks": "Marcas de Paradoxo",
|
||||
"enchanted-items": "Itens Encatandos",
|
||||
"thrall": "Servidão",
|
||||
"disfigurements": "Desfigurações",
|
||||
"language": "Linguagem",
|
||||
"redeemed-boon": "Dádiva de Remissão",
|
||||
"residual-memory": "Memória Residual",
|
||||
"kith-ability": "Habilidade da Laia",
|
||||
"seeming-curse": "Maldição de Feição",
|
||||
"pledges": "Promessas",
|
||||
"mantle": "Manto",
|
||||
"keys": "Chaves",
|
||||
"utterances": "Enunciações",
|
||||
"vessels": "Receptáculos",
|
||||
"witnesses": "Testemunhas",
|
||||
"demonic-form-abilities": "Habilidades de Forma Demoníaca",
|
||||
"gadgets": "Aparelho",
|
||||
"covers": "Coberturas",
|
||||
"family-ties": "Laços Familiares",
|
||||
"lair-traits": "Traços de Covil",
|
||||
"hint": "Dica",
|
||||
"add-conditions": "Tente adicionar condições com o botão \"+Adicionar\".",
|
||||
"add-conditions-details": "Você poderá especificar um título, descrição, condição de resolução e uma condição de batida.",
|
||||
"delete-condition": "Para deletar uma Condição:",
|
||||
"delete-condition-step1": "primeiro use o botão \"Modificar\";",
|
||||
"delete-condition-step2": "pressione o ícone vermelho de lixo;",
|
||||
"delete-condition-step3": "pressione o botão \"Concluir\".",
|
||||
"resolution": "Resolução",
|
||||
"beat": "Batida",
|
||||
"dice-pool": "Parada de Dados",
|
||||
"modifiers": "Modificadores",
|
||||
"unarmed": "Desarmado",
|
||||
"copyright": "©2015 CCP hf. Chronicles of Darkness, Vampire: the Requiem, Werewolf: the Forsaken, Mage: the Awakening, Promethean: the Created, Changeling: the Lost, Geist: the Sin-Eaters, Mummy: the Cursed are trademarks of CCP hf, in the U.S.A. and other countries. All CCP hf characters and character names, and the distinctive likeness thereof, are trademarks of CCP hf.",
|
||||
"rolls": "joga",
|
||||
"wound": "Ferimento",
|
||||
"penalty": "Penalidade",
|
||||
"successes": "Sucessos",
|
||||
"dice-for": "dados com",
|
||||
"makes-a": "faz um",
|
||||
"attack": "ataca",
|
||||
"weapon": "Arma",
|
||||
"and-misses-with": "e erra com",
|
||||
"and-hits-for": "e acerta com",
|
||||
"damage": "Dano",
|
||||
"mortal2-ghost": "Crônica das Trevas - Fantasma",
|
||||
"influence": "Influências",
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Criatura",
|
||||
"anchor": "Âncora",
|
||||
"ephemeral-manifestations": "Manifestações",
|
||||
"demon-the-fallen": "Demônio a Queda",
|
||||
"visage": "Semblante",
|
||||
"lore": "Doutrinas",
|
||||
"demon-torment": "Tormento",
|
||||
"temporary-torment": "Temporário",
|
||||
"faith": "Fé",
|
||||
"faith-temp": "Fé Temporária",
|
||||
"house": "Casa:",
|
||||
"apocalyptic-form": "Forma Apocalíptica",
|
||||
"followers": "Seguidores",
|
||||
"second-edition-translation-guides": "2ª Edição: Guias da Tradução"
|
||||
=======
|
||||
"settings": "Configurações",
|
||||
"page-1": "Página 1",
|
||||
"page-2": "Página 2",
|
||||
@@ -368,5 +750,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Tormento",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Падший Демон",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "Manifestations"
|
||||
"ephemeral-manifestations": "Manifestations",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "Torment",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -368,5 +368,16 @@
|
||||
"numina": "Numina",
|
||||
"ephemtype": "Creature",
|
||||
"anchor": "Anchors",
|
||||
"ephemeral-manifestations": "具顯"
|
||||
"ephemeral-manifestations": "具顯",
|
||||
"demon-the-fallen": "Demon the Fallen",
|
||||
"visage": "Visage:",
|
||||
"lore": "Lores",
|
||||
"demon-torment": "灼苦:",
|
||||
"temporary-torment": "Temporary",
|
||||
"faith": "Faith",
|
||||
"faith-temp": "Temporary Faith",
|
||||
"house": "House:",
|
||||
"apocalyptic-form": "Apocalyptic Form",
|
||||
"followers": "Followers",
|
||||
"second-edition-translation-guides": "2nd Edition: Translation Guides"
|
||||
}
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
/* On enlève les spinners pour les inputs de nombres
|
||||
input::-webkit-outer-spin-button,
|
||||
input::-webkit-inner-spin-button {
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
input[type="number"] {
|
||||
-moz-appearance: textfield;
|
||||
}
|
||||
*/
|
||||
/* Couleurs
|
||||
Base marron = #5C2E05
|
||||
Marron light = #BEAAA0
|
||||
@@ -813,6 +824,19 @@ input[type="checkbox"].sheet-block-switch-arrow:checked + span::before {
|
||||
float: right;
|
||||
}
|
||||
|
||||
/* Nombres sans spinners */
|
||||
input.sheet-nombre::-webkit-outer-spin-button,
|
||||
input.sheet-nombre::-webkit-inner-spin-button {
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
input[type="number"].sheet-nombre {
|
||||
-moz-appearance: textfield;
|
||||
width: 32px;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
/* TEMPLATES */
|
||||
.sheet-rolltemplate-co1 .sheet-imghr{
|
||||
width: 176px;
|
||||
|
||||
@@ -1449,11 +1449,12 @@
|
||||
<div class="boxtitre">ÉQUIPEMENT : Consommables</div>
|
||||
<div class="boxinputleft">
|
||||
<span class="textbase">Bourse :</span>
|
||||
<input type="text" style="width:64px;" name="attr_BOURSE" />
|
||||
<input type="number" name="attr_bourse_pp" min="0" value="0" title="pièces de platine" />PP,
|
||||
<input type="number" name="attr_bourse_po" min="0" value="0" title="pièces d'or" />PO,
|
||||
<input type="number" name="attr_bourse_pa" min="0" value="0" title="pièces d'argent" />PA,
|
||||
<input type="number" name="attr_bourse_pc" min="0" value="0" title="pièces de cuivre" />PC
|
||||
<input type="number" class="nombre" name="attr_bourse_pp" min="0" value="0" title="pièces de platine" /> PP,
|
||||
<input type="number" class="nombre" name="attr_bourse_po" min="0" value="0" title="pièces d'or" /> PO,
|
||||
<input type="number" class="nombre" name="attr_bourse_pa" min="0" value="0" title="pièces d'argent" /> PA,
|
||||
<input type="number" class="nombre" name="attr_bourse_pc" min="0" value="0" title="pièces de cuivre" /> PC
|
||||
<br>
|
||||
<textarea name="attr_BOURSE" placeholder="Gemmes et autres monnaies" spellcheck:"false"></textarea>
|
||||
</div>
|
||||
<fieldset class="repeating_equipement">
|
||||
<input class="options-flag" style="right:-10px;" name="attr_equipoptflag" type="checkbox" title="Montrer/cacher les options" /><span style="right:-10px;">y</span>
|
||||
@@ -1806,11 +1807,12 @@
|
||||
<div class="boxtitre">ÉQUIPEMENT : Consommables</div>
|
||||
<div class="boxinputleft">
|
||||
<span class="textbase">Bourse :</span>
|
||||
<input type="text" style="width:64px;" name="attr_BOURSE" />
|
||||
<input type="number" name="attr_bourse_pp" min="0" value="0" title="pièces de platine" />PP,
|
||||
<input type="number" name="attr_bourse_po" min="0" value="0" title="pièces d'or" />PO,
|
||||
<input type="number" name="attr_bourse_pa" min="0" value="0" title="pièces d'argent" />PA,
|
||||
<input type="number" name="attr_bourse_pc" min="0" value="0" title="pièces de cuivre" />PC
|
||||
<input type="number" class="nombre" name="attr_bourse_pp" min="0" value="0" title="pièces de platine" /> PP,
|
||||
<input type="number" class="nombre" name="attr_bourse_po" min="0" value="0" title="pièces d'or" /> PO,
|
||||
<input type="number" class="nombre" name="attr_bourse_pa" min="0" value="0" title="pièces d'argent" /> PA,
|
||||
<input type="number" class="nombre" name="attr_bourse_pc" min="0" value="0" title="pièces de cuivre" /> PC
|
||||
<br>
|
||||
<textarea name="attr_BOURSE" placeholder="Gemmes et autres monnaies" spellcheck:"false"></textarea>
|
||||
</div>
|
||||
<fieldset class="repeating_equipement">
|
||||
<input class="options-flag" style="right:-10px;" name="attr_equipoptflag" type="checkbox" title="Montrer/cacher les options" /><span style="right:-10px;">y</span>
|
||||
|
||||
|
After Width: | Height: | Size: 921 KiB |
@@ -0,0 +1,54 @@
|
||||
# Conan: Adventures in an Age Undreamed Of
|
||||
Character sheet for the 2D20 version of the game by Modiphius.
|
||||
|
||||
[Modiphius](https://www.modiphius.net/collections/conan)
|
||||
|
||||
Sheet construction and coding by Eric Carmody. Original art work by Robert Waker.
|
||||
|
||||
## Features
|
||||
- Primary attack weapons list with damage roll
|
||||
- Skills target number auto determination
|
||||
- Skills rolls against target number
|
||||
- Bonus damage auto calculated
|
||||
- Automatic calc of Vigor & Resolve maximums
|
||||
- Fatigue & Despair auto-adjustments to Vigor and Resolve
|
||||
- Expanding text fields
|
||||
- Belongings trackers with gold & upkeep calculations
|
||||
- Encumbrance alert
|
||||
- NPC list with skills and damage rolls
|
||||
- Experience points tracker with auto-calc for spents/remaining
|
||||
- Log entries auto date stamped and expanding text area
|
||||
- Log features to auto add item to Belongings and Gold
|
||||
- Log search by keyword
|
||||
- Reusable template
|
||||
- Key-combo shortcuts for Log Entries, XP tracker, & Help/Info screen
|
||||
|
||||
## To-Do's
|
||||
- Version tracking.
|
||||
|
||||
## Roll Tables
|
||||
In order for the Skills rolls and weapon damage rolls to work properly there are two required roll tables that the GM needs to make.
|
||||
### Hit-Location
|
||||
The GM needs to create a table named Hit-Location. This table will need to have the following six entries:
|
||||
|
||||
- Head
|
||||
- Right Arm
|
||||
- Left Arm
|
||||
- Torso
|
||||
- Right Leg
|
||||
- Left Leg
|
||||
|
||||
### Combat-Dice
|
||||
The GM will also need to create a second table named Combat-Dice. This table will need to have the following six entries:
|
||||
|
||||
- 1
|
||||
- 2
|
||||
- 0
|
||||
- 0
|
||||
- 1+Effect
|
||||
- 1+Effect
|
||||
|
||||
# Release Notes
|
||||
|
||||
### v1.0 (2020-11-08)
|
||||
First release.
|
||||
|
After Width: | Height: | Size: 44 KiB |
|
After Width: | Height: | Size: 46 KiB |
|
After Width: | Height: | Size: 241 KiB |
|
After Width: | Height: | Size: 119 KiB |
|
After Width: | Height: | Size: 55 KiB |
|
After Width: | Height: | Size: 1.9 KiB |
|
After Width: | Height: | Size: 160 KiB |
|
After Width: | Height: | Size: 55 KiB |
|
After Width: | Height: | Size: 514 KiB |
|
After Width: | Height: | Size: 44 KiB |
|
After Width: | Height: | Size: 55 KiB |
|
After Width: | Height: | Size: 55 KiB |
|
After Width: | Height: | Size: 55 KiB |
|
After Width: | Height: | Size: 55 KiB |
|
After Width: | Height: | Size: 45 KiB |
|
After Width: | Height: | Size: 37 KiB |
|
After Width: | Height: | Size: 64 KiB |
|
After Width: | Height: | Size: 1.9 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 2.7 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 10 KiB |
|
After Width: | Height: | Size: 16 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 6.9 KiB |
|
After Width: | Height: | Size: 3.8 KiB |
|
After Width: | Height: | Size: 13 KiB |