Jinkies sheet

WIP
This commit is contained in:
stephaniebroll20
2020-04-10 07:02:48 -07:00
parent c38e409b40
commit ad370233c7
2 changed files with 122 additions and 83 deletions
+33 -1
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@@ -1,8 +1,37 @@
@import url('https://fonts.googleapis.com/css?family=Creepster|Oswald');
input, textarea, select {
border: none;
}
.sheet-desc {
width: 98;%;
height:100px;
}
.sheet-headings {
font-family:Creepster;
font-size:30px;
font-style:outline;
}
.sheet-field {
border:none;
}
.sheet-stat {
}
.sheet-statname {
font-family:Oswald;
}
.sheet-statblock {
}
.sheet-archetype {
font-size:12px;
font-weight:bold;
@@ -19,10 +48,11 @@
}
.sheet-charname {
font-size:22px;
font-size: 22px;
font-weight:bold;
border:none;
background-color:#ffffff;
font-family:Creepster;
}
button[type=roll].sheet-moveroll::before {
@@ -43,7 +73,9 @@ button[type=roll].sheet-moveroll::before {
font-weight:bold;
}
.sheet-credits {
}
.sheet-rolltemplate-rolloutput .sheet-template-header {
font-weight:bold;
+89 -82
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@@ -1,11 +1,22 @@
<div class="2colrow">
<div class="col">
<input type="text" name="attr_character_name" disabled="true" class="charname"><br /><br />
Tough: <input type="number" name="attr_tough">
Agi: <input type="number" name="attr_agi">
Int: <input type="number" name="attr_int"><br />
Cha: <input type="number" name="attr_cha">
Weird: <input type="number" name="attr_weird"><br />
<div class="name"><input type="text" name="attr_character_name" class="charname field"></div>
<div class="stat">
<div class="statname">Toughness:</div><br> <input type="number" name="attr_tough"> <button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Toughness"}} {{effect="Are you tough enough?"}} {{move=[[2d6+@{tough}]]}}'></button>
</div>
<div class="stat">
<div class="statname">Agility:</div> <input type="number" name="attr_agi"> <button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Agility"}} {{effect="Show off your fancy footwork"}} {{move=[[2d6+@{agi}]]}}'></button>
</div>
<div class="stat">
<div class="statname">Intelligence:</div> <input type="number" name="attr_int"> <button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Intelligence"}} {{effect="Brainiac!"}} {{move=[[2d6+@{int}]]}}'></button>
</div>
<div class="stat">
<div class="statname">Charisma:</div> <input type="number" name="attr_cha"> <button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Charisma"}} {{effect="How YOU doin?"}} {{move=[[2d6+@{cha}]]}}'></button>
</div>
<div class="stat">
<div class="statname">Weirdness:</div> <input type="number" name="attr_weird"> <button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Weirdness"}} {{effect="Im not weird"}} {{move=[[2d6+@{weird}]]}}'></button>
</div>
</div>
Fear: <input type="radio" name="attr_fear" value="0"> 0
<input type="radio" name="attr_fear" value="1"> 1
<input type="radio" name="attr_fear" value="2"> 2
@@ -15,23 +26,23 @@ Fear: <input type="radio" name="attr_fear" value="0"> 0
Holds: <input type="number" name="attr_holds"><br />
</div>
<div class="col">
<input type="text" name="attr_archetype" placeholder="Archetype" class="archetype"><br />
<div class="">
<input type="text" name="attr_archetype" placeholder="Archetype" class="headings"><br />
<textarea name="attr_desc" placeholder="Description" class="desc">
</textarea></div>
</div>
<hr>
<h2>Your Moves:</h2>
<h2 class="headings">Your Moves:</h2>
<fieldset class="repeating_moves">
<input type="text" name="attr_movename" placeholder="Name"> <textarea name="attr_movedesc" placeholder="Description" class="movedesc"></textarea>
<select class="moveability" name="attr_moveability">
<option value='@{tough}'>Tough</option>
<option value='@{agi}'>Agi</option>
<option value='@{int}'>Int</option>
<option value='@{cha}'>Cha</option>
<option value='@{weird}'>Weird</option>
<option value='@{tough}'>Toughness</option>
<option value='@{agi}'>Agility</option>
<option value='@{int}'>Intelligence</option>
<option value='@{cha}'>Charisma</option>
<option value='@{weird}'>Weirdness</option>
<option value="0">None</option>
</select>
<button class="moveroll" type="roll" name="roll_move"
@@ -39,31 +50,31 @@ Holds: <input type="number" name="attr_holds"><br />
</fieldset>
<h2>Basic Moves:</h2>
<div class="2colrow">
<div class="col">
<p>
<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Run"}} {{effect=@{basicrundesc}}} {{move=[[2d6+@{agi}]]}}'></button>
<input type="text" class="basicmovename" name="basicrun" disabled="true" value="Run"><br />
<input type="text" class="basicdesc" name="attr_basicrundesc" disabled="true" value="Bad guys are scary! Why stick around and see if the bad guy wants to share your pizza? Run! <b>Roll +Agi.</b><br />10+ You out run your pursuer.<br />7-9 You out run your friends.">
Bad guys are scary! Why stick around and see if the bad guy wants to share your pizza? Run! <b>Roll +Agi.</b> 10+ You out run your pursuer. 7-9 You out run your friends.
</p>
<h2 class="headings">Basic Moves:</h2>
<div class="">
<div class="">
<p>
<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Bluff"}} {{effect=@{basicbluffdesc}}} {{move=[[2d6+@{cha}]]}}'></button>
<input type="text" class="basicmovename" name="basicbluff" disabled="true" value="Bluff"><br />
<input type="text" class="basicdesc" name="attr_basicbluffdesc" disabled="true" value="Trying to hide a clue from the bad guy? Why not try a shell game? To bluff, <b>roll +Cha.</b> <br />10+ Choose 2 from the list. <br />7-9 Choose 1 from the list:<ul><li>The bluff is effective.</li><li> There are no personal repercussions for the bluff.</li><li>No one else experiences repercussions for the bluff.</li><li>The bluff is timely.</li></ul>">
Trying to hide a clue from the bad guy? Why not try a shell game? To bluff, <b>roll +Cha.</b> 10+ Choose 2 from the list. 7-9 Choose 1 from the list.
<ul>
<li>The bluff is effective.</li>
<li>There are no personal repercussions for the bluff.</li>
<li>No one else experiences repercussions for the bluff.</li>
<li>The bluff is timely.</li>
</ul>
<input type="text" class="basicdesc" name="attr_basicbluffdesc" disabled="true" value="Trying to hide a Clue from the Bad Guy? Why not try a shell game? When you try to trick a suspect, <b>roll +Charisma</b>. On a 10+, choose two. On a 7-9, choose one. <ul><li>the bluff is effective</li><li>there are no personal repercussions for the bluff</li><li>no one else experiences repercussions for the bluff</li><li>the bluff is timely</li></ul>">
Trying to hide a Clue from the Bad Guy? Why not try a shell game? When you try to trick a suspect, <b>roll +Charisma</b>. On a 10+, choose two. On a 7-9, choose one.<br /><ul><li>the bluff is effective</li><li>there are no personal repercussions for the bluff</li><li>no one else experiences repercussions for the bluff</li><li>the bluff is timely</li></ul>
</p>
<p>
<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Interrogate"}} {{effect=@{basicinterrogatedesc}}} {{move=[[2d6+@{tough}]]}}'></button>
<input type="text" class="basicmovename" name="basicinterrogate" disabled="true" value="Interrogate"><br />
<input type="text" class="basicdesc" name="attr_basicinterrogatedesc" disabled="true" value=" You have a suspect right where you want em. When you ask a suspect some hard questions <b>roll +Toughness.</b> on a 10+, choose two. On a 7-9, choose one.<br /> <ul><li>Is the suspect telling the truth?</li> <li>How could I get the suspect to ______?</li> <li>What does the suspect want?</li> <li>How could I get the suspect to do what I want?</li></ul>">
You have a suspect right where you want em. When you ask a suspect some hard questions <b>roll +Toughness.</b> on a 10+, choose two. On a 7-9, choose one.<br />
<ul><li>Is the suspect telling the truth?</li>
<li>How could I get the suspect to ______?</li>
<li>What does the suspect want?</li>
<li>How could I get the suspect to do what I want?</li></ul>
</p>
<p>
<input type="text" class="basicmovename" name="basicintimidate" disabled="true" value="Intimidate"><br />
<input type="text" class="basicdesc" name="attr_basicintimdesc" disabled="true" value="You intimidate someone into either doing something they wouldnt normally do, or giving you something.<br />10+ Choose 2 from the list.<br />
<input type="text" class="basicdesc" name="attr_basicintimdesc" disabled="true" value="You intimidate someone into doing something they wouldnt normally do, or giving you something. <br />10+ Choose 2 from the list.<br />
7-9 Choose 1 from the list.<br />
<ul><li>They dont resent you.</li>
<li>They run away.</li>
@@ -71,11 +82,11 @@ Holds: <input type="number" name="attr_holds"><br />
<li>They dont try to trick you.</li>
</ul>">
You intimidate someone into either doing something they wouldnt normally do, or giving you something. You may intimidate by . . .<br />
<ul><li>Being pushy <b>(+Tough)</b>,<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Intimidate"}} {{effect=@{basicintimdesc}}} {{move=[[2d6+@{tough}]]}}'></button></li>
<li>Sleight of hand <b>(+Agi)</b>,<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Intimidate"}} {{effect=@{basicintimdesc}}} {{move=[[2d6+@{agi}]]}}'></button></li>
<li>Spouting psesudoscience <b>(+Int)</b>,<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Intimidate"}} {{effect=@{basicintimdesc}}} {{move=[[2d6+@{int}]]}}'></button></li>
<li>Being so hot youre out of their league <b>(+Cha)</b>, <button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Intimidate"}} {{effect=@{basicintimdesc}}} {{move=[[2d6+@{cha}]]}}'></button>or</li>
<li>Doing something really weird <b>(+Weird)</b>.<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Intimidate"}} {{effect=@{basicintimdesc}}} {{move=[[2d6+@{weird}]]}}'></button></li>
<ul><li>Being pushy <b>(Roll +Toughness)</b>,<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Intimidate"}} {{effect=@{basicintimdesc}}} {{move=[[2d6+@{tough}]]}}'></button></li>
<li>Using sleight of hand <b>(Roll +Agility)</b>,<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Intimidate"}} {{effect=@{basicintimdesc}}} {{move=[[2d6+@{agi}]]}}'></button></li>
<li>Spouting psesudoscience <b>(Roll +Intelligence)</b>,<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Intimidate"}} {{effect=@{basicintimdesc}}} {{move=[[2d6+@{int}]]}}'></button></li>
<li>Being so hot youre out of their league <b>(Roll +Charisma)</b>, <button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Intimidate"}} {{effect=@{basicintimdesc}}} {{move=[[2d6+@{cha}]]}}'></button>or</li>
<li>Doing something bizarre <b>(Roll +Weirdness)</b>.<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Intimidate"}} {{effect=@{basicintimdesc}}} {{move=[[2d6+@{weird}]]}}'></button></li>
</ul>
10+ Choose 2 from the list.<br />
7-9 Choose 1 from the list.<br />
@@ -86,10 +97,42 @@ Holds: <input type="number" name="attr_holds"><br />
</ul>
</p>
<p>
<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Investigate"}} {{effect=@{basicinvestigatedesc}}} {{move=[[2d6+@{int}]]}}'></button>
<input type="text" class="basicmovename" name="basicinvestigate" disabled="true" value="Investigate"><br />
<input type="text" class="basicdesc" name="attr_basicinvestigatedesc" disabled="true" value="This mystery isnt going to solve itself. Time to search for clues! <b>Roll +Int.</b><br />10+ You find a clue. Tell the Animator what it means.<br />7-9 You find a clue. The Animator tells you what it means. <br />6- The Animator picks one: You find a clue but you misunderstand it. Or, you dont find a clue.">
This mystery isnt going to solve itself. When you search for clues, <b>roll +Intelligence.</b><br />
10+ You find a clue. Tell the Animator what it means.<br />
7-9 You find a clue. The Animator tells you what it means. <br />
6- The Animator picks one: You find a clue but you misunderstand it. Or, you dont find a clue.
</p>
<p>
<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Get em, gang!"}} {{effect=@{basicgetemdesc}}} {{move=[[2d6]]}}'></button>
<input type="text" class="basicmovename" name="basicgetem" disabled="true" value="Get em, gang!"><br />
<input type="text" class="basicdesc" name="attr_basicgetemdesc" disabled="true" value=" You have enough clues to nail this bad guy. Capturing a bad guy requires 2 things: a successfully executed plan and someone to explain the mystery. Have a player make a plan. Then, when you are ready to capture the Bad Guy, <b>roll 2d6 unmodified</b>.<br />10+ You ably trap the bad guy. A player must use “It was Old Man Winters!” to end the mystery.<br />7-9 The bad guy is hindered, but still mobile. The players must escape a chase and try again. If the bad guy has already been hindered, they are captured.">
You have enough clues to nail this bad guy. Capturing a bad guy requires 2 things: a successfully executed plan and someone to explain the mystery. Have a player make a plan. Then, when you are ready to capture the Bad Guy, <b>roll 2d6 unmodified</b>.<br />
10+ You ably trap the bad guy. A player must use “It was Old Man Winters!” to end the mystery.<br />
7-9 The bad guy is hindered, but still mobile. The players must escape a chase and try again. If the bad guy has already been hindered, they are captured.
</p>
</div><div class="">
<p>
<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Run"}} {{effect=@{basicrundesc}}} {{move=[[2d6+@{agi}]]}}'></button>
<input type="text" class="basicmovename" name="basicrun" disabled="true" value="Run"><br />
<input type="text" class="basicdesc" name="attr_basicrundesc" disabled="true" value="Bad guys are scary! Why stick around and see if the bad guy wants to share your pizza? Run! <b>Roll +Agility.</b><br />10+ You out-run your pursuer.<br />7-9 You out-run your friends.">
Bad guys are scary! Why stick around and see if the bad guy wants to share your pizza? Run! <b>Roll +Agility.</b> 10+ You out-run your pursuer. 7-9 You out-run your friends.
</p>
<p>
<input type="checkbox" /><input type="text" class="basicmovename" name="basicsmellsalts" disabled="true" value="Smelling Salts" /><br />
Once per episode, any member of the gang may use these. Smelling salts revive a character that has passed out from Fear and remove 2 Fear points.
</p>
<p>
<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Manipulate"}} {{effect=@{basicmanipulatedesc}}} {{move=[[2d6+@{cha}]]}}'></button>
<input type="text" class="basicmovename" name="basicmanipulate" disabled="true" value="Manipulate"><br />
<input type="text" class="basicdesc" name="attr_basicmanipulatedesc" disabled="true" value=" Sometimes you need people outside the gang to do things for you. Manipulation requires Leverage. To manipulate, <b>roll +Cha.</b><br />
<input type="text" class="basicdesc" name="attr_basicmanipulatedesc" disabled="true" value="Sometimes you need people outside the gang to do things for you. Manipulation requires Leverage. To manipulate, <b>roll +Charisma.</b><br />
10+ Choose 2 from the list.<br />
7-9 Choose 1 from the list.<br />
<ul><li>They act immediately.</li>
@@ -97,7 +140,8 @@ Holds: <input type="number" name="attr_holds"><br />
<li>They do it well.</li>
<li>They are happy with the bargain.</li>
</ul>">
Sometimes you need people outside the gang to do things for you. Manipulation requires Leverage. To manipulate, <b>roll +Cha.</b><br />
Sometimes you need people outside the gang to do things for you. Manipulation requires Leverage. To manipulate, <b>roll +Charisma.</b><br />
10+ Choose 2 from the list.<br />
7-9 Choose 1 from the list.<br />
<ul><li>They act immediately.</li>
@@ -106,51 +150,13 @@ Holds: <input type="number" name="attr_holds"><br />
<li>They are happy with the bargain.</li>
</ul>
</p>
</div><div class="col">
<p>
<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Interrogate"}} {{effect=@{basicinterrogatedesc}}} {{move=[[2d6+@{tough}]]}}'></button>
<input type="text" class="basicmovename" name="basicinterrogate" disabled="true" value="Interrogate"><br />
<input type="text" class="basicdesc" name="attr_basicinterrogatedesc" disabled="true" value="You have a suspect right where you want em. Time to hit the suspect with some hard questions! <b>Roll +Tough.</b><br />10+ Choose 2 from the list.<br />7-9 Choose 1 from the list.<br /><ul><li>Is the suspect telling the truth?</li><li>How could I get the suspect to ______?</li><li>What does the suspect want?</li><li>How could I get the suspect to do what I want?</li></ul>">
You have a suspect right where you want em. Time to hit the suspect with some hard questions! <b>Roll +Tough.</b><br />
10+ Choose 2 from the list.<br />
7-9 Choose 1 from the list.<br />
<ul><li>Is the suspect telling the truth?</li>
<li>How could I get the suspect to ______?</li>
<li>What does the suspect want?</li>
<li>How could I get the suspect to do what I want?</li></ul>
</p>
<p>
<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Investigate"}} {{effect=@{basicinvestigatedesc}}} {{move=[[2d6+@{int}]]}}'></button>
<input type="text" class="basicmovename" name="basicinvestigate" disabled="true" value="Investigate"><br />
<input type="text" class="basicdesc" name="attr_basicinvestigatedesc" disabled="true" value="This mystery isnt going to solve itself. Time to search for clues! Roll +Int.<br />10+ You find a clue. Tell the Animator what it means.<br />7-9 You find a clue. The Animator tells you what it means. <br />6- Pick one: You find a clue but you might misunderstand it. Or, you dont find a clue.">
This mystery isnt going to solve itself. Time to search for clues! Roll +Int.<br />
10+ You find a clue. Tell the Animator what it means.<br />
7-9 You find a clue. The Animator tells you what it means. <br />
6- Pick one: You find a clue but you might misunderstand it. Or, you dont find a clue.
</p>
<p>
<input type="checkbox" /><input type="text" class="basicmovename" name="basicsmellsalts" disabled="true" value="Smelling Salts" /><br />
Once per episode, any member of the gang may use these. Smelling salts revive a character that has passed out from fear and cure 2 fear points.
</p>
<p>
<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="Get em, gang!"}} {{effect=@{basicgetemdesc}}} {{move=[[2d6]]}}'></button>
<input type="text" class="basicmovename" name="basicgetem" disabled="true" value="Get em, gang!"><br />
<input type="text" class="basicdesc" name="attr_basicgetemdesc" disabled="true" value="You have enough clues to nail this bad guy. Capturing a bad guy requires 2 things: a successfully executed plan and someone to explain the mystery. Have a player make a plan. They roll 2D6 unmodified to execute it:<br />10+ You ably trap the bad guy. A player must use “It was Old Man Winters!” to end the mystery.<br />7-9 The bad guy is hindered, but still mobile. The players must escape a chase and try again. If the bad guy has already been hindered, they are captured.">
You have enough clues to nail this bad guy. Capturing a bad guy requires 2 things: a successfully executed plan and someone to explain the mystery. Have a player make a plan.
They roll 2D6 unmodified to execute it:<br />
10+ You ably trap the bad guy. A player must use “It was Old Man Winters!” to end the mystery.<br />
7-9 The bad guy is hindered, but still mobile. The players must escape a chase and try again. If the bad guy has already been hindered, they are captured.
</p>
<p>
<i>This Move Only Available if there is no Smart One:</i><br />
<i>If there is no Smart One in the game, add this to the list of Basic Moves:</i><br />
<button class="moveroll" type="roll" name="roll_basicmove" value='&{template:rolloutput} {{rollname="It was Old Man Winters!"}} {{effect=@{basicoldmandesc}}} {{move=[[2d6+@{int}]]}}'></button>
<input type="text" class="basicmovename" name="basicoldman" disabled="true" value="It was Old Man Winters!"><br />
<input type="text" class="basicdesc" name="attr_basicoldmandesc" disabled="true" value="<b>“It was Old Man Winters!”</b> Once the bad guy is captured, its time to solve the mystery! Roll +int. <br />10+ You correctly explain all of the items on the list.<br />7-9 Pick two of the items on the list. You are wrong about the other one.<br /><ul><li>Who did it.</li><li>Why they did it.</li><li>Where the treasure is (if there is treasure).</li></ul>">
Once the bad guy is captured, its time to solve the mystery! Roll +int. <br />
<input type="text" class="basicdesc" name="attr_basicoldmandesc" disabled="true" value="Once the bad guy is captured, its time to solve the mystery! <b>Roll +Intelligence.</b> <br />10+ You correctly explain all of the items on the list.<br />7-9 Pick two of the items on the list. You are wrong about the other one.<br /><ul><li>Who did it.</li><li>Why they did it.</li><li>Where the treasure is (if there is treasure).</li></ul>">
Once the bad guy is captured, its time to solve the mystery! <b>Roll +Intelligence.</b> <br />
10+ You correctly explain all of the items on the list.<br />
7-9 Pick two of the items on the list. You are wrong about the other one.<br />
<ul><li>Who did it.</li>
@@ -160,6 +166,7 @@ Once the bad guy is captured, its time to solve the mystery! Roll +int. <br />
</p>
</div>
</div>
<div class="credits">Jinkies! is &copy; 2019 Tobias Strauss and is available at DriveThruRPG and jinkiesrpg.com. Basic Moves are copyrighted by Tobias Strauss and are used here with permission.</div>
<!-- Roll Template -->
<rolltemplate class="sheet-rolltemplate-rolloutput">