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https://github.com/Nighthawk42/roll20-character-sheets.git
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Merge pull request #14930 from Sharper044/dolmenwood-bug-fixes
[Dolmenwood] Bugfix: Repair to spells and character and monster levels
This commit is contained in:
@@ -876,7 +876,6 @@ div.sheet-turn-undead div {
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color: black;
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}
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.sheet-custom-spells,
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.sheet-arcane-spells-sub,
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.sheet-holy-spells-sub,
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.sheet-glamours-sub,
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+56
-15
@@ -1168,6 +1168,7 @@
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</div>
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<div class="h-line"></div>
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</fieldset>
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<div class="divider"></div>
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</div>
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<div class="sheet-holy-spells-sub">
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@@ -1446,6 +1447,7 @@
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</div>
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<div class="h-line"></div>
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</fieldset>
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<div class="divider"></div>
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</div>
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<div class="sheet-cannot-cast-message">
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@@ -2596,20 +2598,59 @@
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};
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getAttrs(
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["level", "class", "kindred", "wisMod", "monsterHitDice", "monsterSpecialAbilities", "Next", "hitdice", "bab", "saveD", "saveW", "saveP", "saveB", "saveS", "customGlamours", "customRunes", "customKnacks", "customArcaneSpells", "customHolySpells" ],
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["level", "class", "kindred", "wisMod", "monsterHitDice", "monsterSpecialAbilities", "Next", "hitdice", "bab", "saveD", "saveW", "saveP", "saveB", "saveS", "customGlamours", "customRunes", "customKnacks", "customArcaneSpells", "customHolySpells", "sheetTab" ],
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function (values) {
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const charClass = values.class.toLowerCase();
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const charKindred = values.kindred.toLowerCase();
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const level = parseInt(values.level, 10);
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const monsterHitDice = Math.ceil(values.monsterHitDice);
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const level = values.sheetTab === "character" ? parseInt(values.level, 10) : Math.ceil(values.monsterHitDice);
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const kindredData = {
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breggle: {},
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elf: { glamours: true, magicResistBonus: 2 },
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grimalkin: { glamours: true, magicResistBonus: 2 },
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human: {},
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mossling: { knacks: true, doomSaveBonus: 2, saveBonus: 2 },
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woodgrue: {},
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breggle: {
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glamours: values.customGlamours != 0,
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runes: values.customRunes != 0,
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arcaneSpells: values.customArcaneSpells == 0 ? [] : [0,0,0,0,0,0],
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holySpells: values.customHolySpells == 0 ? [] : [0,0,0,0,0],
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knacks: values.customKnacks != 0,
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},
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elf: {
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runes: values.customRunes != 0,
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arcaneSpells: values.customArcaneSpells == 0 ? [] : [0,0,0,0,0,0],
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holySpells: values.customHolySpells == 0 ? [] : [0,0,0,0,0],
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knacks: values.customKnacks != 0,
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glamours: true,
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magicResistBonus: 2
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},
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grimalkin: {
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runes: values.customRunes != 0,
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arcaneSpells: values.customArcaneSpells == 0 ? [] : [0,0,0,0,0,0],
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holySpells: values.customHolySpells == 0 ? [] : [0,0,0,0,0],
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knacks: values.customKnacks != 0,
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glamours: true,
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magicResistBonus: 2
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},
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human: {
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glamours: values.customGlamours != 0,
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runes: values.customRunes != 0,
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arcaneSpells: values.customArcaneSpells == 0 ? [] : [0,0,0,0,0,0],
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holySpells: values.customHolySpells == 0 ? [] : [0,0,0,0,0],
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knacks: values.customKnacks != 0,
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},
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mossling: {
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glamours: values.customGlamours != 0,
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runes: values.customRunes != 0,
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arcaneSpells: values.customArcaneSpells == 0 ? [] : [0,0,0,0,0,0],
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holySpells: values.customHolySpells == 0 ? [] : [0,0,0,0,0],
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knacks: true,
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doomSaveBonus: 2,
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saveBonus: 2
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},
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woodgrue: {
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glamours: values.customGlamours != 0,
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runes: values.customRunes != 0,
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arcaneSpells: values.customArcaneSpells == 0 ? [] : [0,0,0,0,0,0],
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holySpells: values.customHolySpells == 0 ? [] : [0,0,0,0,0],
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knacks: values.customKnacks != 0,
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},
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custom: {
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glamours: values.customGlamours != 0,
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runes: values.customRunes != 0,
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@@ -2631,7 +2672,7 @@
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magicResistance: values.wisMod
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}
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if (charClass === "monster" && Number.isInteger(monsterHitDice)) {
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if (charClass === "monster" && Number.isInteger(level)) {
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let monsterData = {
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xp: [0, 0],
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@@ -2640,12 +2681,12 @@
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bab: -1,
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};
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if (monsterHitDice < 22 ) {
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monsterData = classData["monster"][monsterHitDice - 1];
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if (level < 22 ) {
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monsterData = classData["monster"][level - 1];
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} else {
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monsterData = {
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xp: [classData["monster"][21].xp[0] * monsterHitDice, classData["monster"][21].xp[1] * monsterHitDice],
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hd: `${monsterHitDice}d8`,
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xp: [classData["monster"][21].xp[0] * level, classData["monster"][21].xp[1] * level],
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hd: `${level}d8`,
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saves: classData["monster"][21].saves,
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bab: classData["monster"][21].bab,
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}
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@@ -2670,7 +2711,7 @@
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rangeBonus: 0,
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magicResistance: values.wisMod,
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knacks: values.customKnacks != 0,
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level: monsterHitDice,
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level: level,
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};
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} else if (charClass === "everyday mortal") {
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const { hd, bab, saves } = classData["everyday mortal"][0];
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