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New translations translation.json (German)
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@@ -904,66 +904,66 @@
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"rollVehicleCrit89Title": "Destroyed",
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"rollVehicleManoeuvre": "Drive/Pilot Test",
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"rollVehicleManoeuvreTitle": "Rolls Drive/Pilot + Manoeuvrability\n\nUses the score in the field to the right -->",
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"rollWeaponDamageTitle": "Rolls Weapon Damage",
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"rollWeaponFumble": "The weapon malfunctions!",
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"rollWeaponMeleeAttack": "Attack!",
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"rollWeaponMeleeAttackTitle": "Rolls Weapon Skill + Modifiers",
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"rollWeaponMeleeStun": "Stun",
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"rollWeaponMeleeStunTitle": "Rolls Weapon Skill -20 (Stun) + Modifiers",
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"rollWeaponParry": "Parry",
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"rollWeaponParryPower": "Power Parry",
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"rollWeaponParryPowerTitle": "Rolls Weapon Skill +/- Parry Modifiers\n\nUsed by Weapons with the Power Field quality",
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"rollWeaponParryTitle": "Rolls Weapon Skill +/- Parry Modifiers",
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"rollWeaponRangedAttack": "Fire!",
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"rollWeaponRangedAttackTitle": "Rolls Ballistic Skill + Modifiers",
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"scatterDiagram": "Scatter Diagram",
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"rollWeaponDamageTitle": "Würfelt Waffenschaden aus",
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"rollWeaponFumble": "Die Waffe hat eine Fehlfunktion!",
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"rollWeaponMeleeAttack": "Attacke!",
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"rollWeaponMeleeAttackTitle": "KG-Probe+Modifikator",
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"rollWeaponMeleeStun": "Betäuben",
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"rollWeaponMeleeStunTitle": "KG-Probe -20 (Betäuben) + Modifikator",
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"rollWeaponParry": "Parade",
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"rollWeaponParryPower": "Energiefeldparade",
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"rollWeaponParryPowerTitle": "KG-Probe +/- Parademodifikator\n\nFür Waffen mit der Eigenschaft Energiefeld",
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"rollWeaponParryTitle": "KG-Probe +/- Parademodifikator",
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"rollWeaponRangedAttack": "Feuer!",
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"rollWeaponRangedAttackTitle": "BF-Probe + Modifikator",
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"scatterDiagram": "Streudiagramm",
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"scatterRoll": "Scatter",
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"Scrutiny": "Forschender Blick",
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"Search": "Suchen",
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"sectionAbilitiesName": "Abilities",
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"sectionAbilitiesTitle": "Special Abilities, Talents, Traits and more",
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"sectionCombatName": "Combat",
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"sectionCombatTitle": "Armour, Weapons, Initiative and more",
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"sectionAbilitiesTitle": "Besondere Fähigkeiten, Talente, Eigenschaften, etc.",
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"sectionCombatName": "Kampf",
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"sectionCombatTitle": "Rüstung, Waffen, Initiative, etc.",
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"sectionExtras": "Extras",
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"sectionJournalName": "Journal",
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"sectionJournalTitle": "Background, Chapter, and other details",
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"sectionNPCName": "NPCs",
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"sectionNPCTitle": "NPCs and Companions mini sheet",
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"sectionPsykanaName": "Psykana",
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"sectionPsykanaTitle": "Psychic Techniques",
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"sectionSkillsName": "Skills",
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"sectionSkillsTitle": "Basic, Advanced and Custom Skills",
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"sectionVehiclesName": "Vehicles",
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"sectionVehiclesTitle": "Vehicle Statistics and Macros",
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"sectionXPName": "XP",
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"sectionXPTitle": "Experience and Advancements",
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"sectionJournalTitle": "Hintergrund, Orden, und weitere Details",
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"sectionNPCName": "NSCs",
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"sectionNPCTitle": "NSCs und Vertraute",
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"sectionPsykanaName": "Psionik",
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"sectionPsykanaTitle": "Psi-Fahigkeiten",
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"sectionSkillsName": "Fertigkeiten",
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"sectionSkillsTitle": "Grund-, Ausbau- und Eigene Fertigkeiten",
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"sectionVehiclesName": "Fahrzeuge",
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"sectionVehiclesTitle": "Fahrzeugwerte und Makros",
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"sectionXPName": "EP",
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"sectionXPTitle": "Erfahrung und Verbesserungen",
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"Security": "Sicherheit",
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"sendToChat": "Send to Chat",
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"sendToChat": "an den Chat senden",
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"Shadowing": "Beschatten",
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"SilentMove": "Schleichen",
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"sizeAverage": "Average (+0) to Hit (+0) Movement",
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"sizeBlackCarapace": "Black Carapace (+0) to Hit (+1) Movement",
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"sizeEnormous": "Enormous (+20) to Hit (+2) Movement",
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"sizeHeader": "Size Modifier",
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"sizeHulking": "Hulking (+10) to Hit (+1) Movement",
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"sizeImmense": "Immense (+40) to Hit (+4) Movement",
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"sizeImmenseHorde": "Immense (+40) to Hit (+4) Movement (Horde mag. 60)",
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"sizeMassive": "Massive (+30) to Hit (+3) Movement",
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"sizeMassiveHorde": "Massive (+30) to Hit (+3) Movement (Horde mag. 30)",
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"sizeMiniscule": "Minuscule (-30) to Hit (-3) Movement",
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"sizeMonumental": "Monumental (+50) to Hit (+5) Movement",
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"sizeMonumentalHorde": "Monumental (+50) to Hit (+5) Movement (Horde mag. 90)",
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"sizePuny": "Puny (-20) to Hit (-2) Movement",
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"sizeScrawny": "Scrawny (-10) to Hit (-1) Movement",
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"sizeTitanic": "Titanic (+60) to Hit (+6) Movement",
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"sizeTitanicHorde": "Titanic (+60) to Hit (+6) Movement (Horde mag. 120)",
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"skillAcrobaticsInfo": "Acrobatics training supplements the character’s natural agility\nto perform feats the less athletic would not even consider.\n\n-Skill Use: Full Action unless otherwise noted.\n\n-Special Use: When taking the Disengage Action in combat,\nthe character may make an Acrobatics Test to reduce it to a Half Action.\n\n-Special Use: An Acrobatics Test may substitute for an Agility Test when\njumping or a Strength Test when leaping.\n\n-Category: Movement.",
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"skillAdvancedHeader": "Advanced Skills",
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"sizeAverage": "Durchschnittlich (+0) treffen (+0) Bewegung",
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"sizeBlackCarapace": "Karapax (+0) treffen (+1) Bewegung",
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"sizeEnormous": "Riesig (+20) treffen (+2) Bewegung",
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"sizeHeader": "Größenmodifikator",
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"sizeHulking": "Groß (+10) treffen (+1) Bewegung",
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"sizeImmense": "Immens (+40) treffen (+4) Bewegung",
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"sizeImmenseHorde": "Immens (+40) treffen (+4) Bewegung (Hordenmasse 60)",
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"sizeMassive": "Gigantisch(+30) treffen (+3) Bewegung",
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"sizeMassiveHorde": "Giganticsh (+30) treffen (+3) Bewegung (Hordenmasse 30)",
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"sizeMiniscule": "Winzig(-30) treffen (-3) Bewegung",
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"sizeMonumental": "Monumental (+50) treffen (+5) Bewegung",
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"sizeMonumentalHorde": "Monumental (+50) treffen (+5) Bewegung (Hordenmasse 90)",
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"sizePuny": "Sehr klein (-20) treffen (-2) Bewegung",
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"sizeScrawny": "Klein (-10) treffen (-1) Bewegung",
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"sizeTitanic": "Titanisch (+60) treffen (+6) Bewegung",
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"sizeTitanicHorde": "Titanisch (+60) treffen (+6) Bewegung (Hordenmasse 120)",
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"skillAcrobaticsInfo": "Akrobatik-Training hilft dem Charakter, seine natürliche Beweglichkeit\nzu verbessern, um Sachen zu machen, die weniger sportliche Leute nicht mal versuchen würden.\n\n-Fähigkeitsgebrauch: Volle Aktion, wenn nicht anders gesagt.\n\n-Sonderregel: Wenn der Charakter im Kampf die Aktion Flucht (s. S. 259) einsetzt, so kann er sie mit einem anspruchsvollen (+0) Akrobatik-Wurf als halbe Aktion ausführen.\n\n-Sonderregel: Wenn man einen Hochsprung macht, kann man den erforderlichen GE-Wurf durch einen Akrobatik-Wurf ersetzen und bei einem Weitsprung den erforderlichen ST-Wurf. Ansonsten gelten die normalen Regeln für Hoch- und Weitsprünge auf S. 225.\n\n-Kategorie: Bewegung.",
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"skillAdvancedHeader": "Ausbaufertigkeit",
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"skillAdvancedList": "Acrobatics,ChemUse,Demolition,Interrogation,Invocation,Literacy,Medicae,Psyniscience,Security,Shadowing,SleightOfHand,Survival,TechUse,Tracking,Wrangling",
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"skillAwarenessInfo": "Awareness encompasses the characters’s subconscious ability to\nreact to things his conscious mind may not perceive. He can use this Skill\nto notice threats, such as ambushes, traps, or cleverly\nhidden objects—or slight changes in the environment.\n\nWhen using Awareness against an opponent, the test is always Opposed.\nThis use includes noticing ambushes, spotting traps,\nand other things involving another’s actions.\n\n-Skill Use: Free Action made in reaction to something.\n-Category: Exploration.",
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"skillBasicHeader": "Basic Skills",
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"skillAwarenessInfo": "Aufmerksamkeit umfasst die unterbewusste Fähigkeit des Charakters, auf Dinge zu reagieren, die sein Bewusstsein möglicherweise nicht wahrnimmt. Er kann diese Fertigkeit einsetzen, um Bedrohungen wie Hinterhalte, Fallen oder geschickt versteckte Objekte – oder leichte Veränderungen in der Umgebung – zu bemerken.\n\nWenn Aufmerksamkeit gegen einen Gegner eingesetzt wird, handelt es sich immer um einen vergleichnden Wurf. Diese Verwendung umfasst das Erkennen von Hinterhalten, Fallen\nund andere Dinge, die mit den Handlungen anderer verbunden sind.\n\n– Einsatz der Fertigkeit: Freie Aktion als Reaktion auf etwas.\n– Kategorie: Erforschung).",
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"skillBasicHeader": "Grundfertigkeiten",
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"skillBasicList": "Awareness,Carouse,Charm,Climb,Command,Concealment,Contortionist,Deceive,Dodge,Evaluate,Gamble,Inquiry,Intimidate,Logic,Scrutiny,Search,SilentMove,Swim",
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"skillCarouseInfo": "The Carouse Skill is used to resist the effects of alcohol and narcotics.\nThe character makes a Skill Test whenever he suffers the effects\nof alcohol or similar intoxicants.\n\nEach time he would otherwise suffer from the effects of an\nintoxicant, make a Carouse Test. Failure indicates he has gained\na level of Fatigue or suffers the side effects of the substance.\nShould he lose conscious, the character will remain passed out for\na number of hours equal to 1d10 minus his Toughness Bonus (minimum 1 hour).\n\n-Skill Use: Free Action taken whenever the character imbibes.",
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"skillCarouseInfo": "Zechen wird verwendet, um den Auswirkungen von Alkohol und Narkotika zu widerstehen.\nDer Charakter legt jedes Mal einen Fertigkeitstest ab, wenn er unter den Auswirkungen\nvon Alkohol oder ähnlichen Rauschmitteln leidet.\n\nJedes Mal, wenn er sonst unter den Auswirkungen eines\nRauschmittels leiden würde, legen Sie einen Zechtest ab. Ein Fehlschlag zeigt an, dass er\neine Erschöpfungsstufe erreicht hat oder unter den Nebenwirkungen der Substanz leidet.\nSollte er das Bewusstsein verlieren, bleibt der Charakter für\nStunden bewusstlos, die 1W10 abzüglich seines Widerstandsbonus entsprechen (mindestens 1 Stunde).\n\n-Fertigkeitseinsatz: Freie Aktion, die jedes Mal ausgeführt wird, wenn der Charakter trinkt.",
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"skillCharmInfo": "The character can use the Charm Skill to improve the disposition\nof others towards him, making a Charm Test whenever he\nwishes to change the minds of an individual or small group.\nHe need not make a Charm Test each time he speaks with others\nin a pleasant manner, but only when he wishes to change their\nopinion, disposition, or convince them to do something.\n\nAll Charm Tests are Opposed by Willpower and can affect\na number of targets equal to the character’s Fellowship Bonus.\nHis targets must be able to see and hear clearly,\nand share a common language.\n\n-Skill Use: 1 minute.\n\n-Special Use: Inspire\nThose in positions of authority can use Charm to inspire a group.\nSuccess provides a +10 bonus to the next Skill Test of the motivated group.\nBattle-Brother might inspire lesser Imperial troopers to fight harder.\n\n-Category: Interaction.",
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"skillChemUseInfo": "The Chem-Use skill allows the character to safely identify, handle\nand prepare a variety of chemicals, toxins, poisons, and drugs.\nSuccess in a Chem-Use Test indicates it has been applied correctly\nfor the desired results.\n\nFailure indicates the dose was wasted without effect.\nWhen using a medicae injector or narthecium the Skill Test to\nadminister a drug or antidote is reduced to a Half Action.\n\nEmploying Chem-Use to apply particularly complex combinations\nof substances or toxins uses an Extended Test.\n\n-Skill Use: Full Action.\n-Category: Crafting, Investigation.",
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"skillCiphersInfo": "Many groups and organizations employ ciphers as a secret,\nshorthand code to communicate basic ideas, warnings, or information\nrapidly. The character can use and understand the hand signals,\nphysical markings, or other subtle signs employed\nto express these concepts. Skill Tests are not required to either\nleave or read basic messages but are necessary to communicate or\ndecipher complicated meanings or signs obscured by the passage of time.\n\nSkill Groups:\n-Xenos Markings\n-Deathwatch\n-Chapter Runes\n-Imperial Codes\n-Inquisition\n-Mercenary Cant\n-Underworld\n\n-Skill Use: Full Action.",
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