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https://github.com/Nighthawk42/roll20-character-sheets.git
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Minor adjustment to org hierarchy for hunter moves reference
This commit is contained in:
@@ -589,441 +589,447 @@ on("change:repeating_hunterstory:story", function(e) {
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<div class="sheet-Reference">
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<div class="sheet-isolator">
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<!-- Isolation divs necessary to keep one pivot-toggle from controlling others outside of this container-->
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-AUP" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="aup">Act Under Pressure</span>
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<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_AUP"></button>
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-BHM" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="Basic Hunter Moves"></span>
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<div class="sheet-Reference">
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<div data-i18n="aup-move">
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When you act under pressure, roll +Cool.
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On a 10+ you do what you set out to.
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On a 7-9 the Keeper is going to give you a worse outcome, hard choice, or price to pay.
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</div>
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<div class="sheet-isolator">
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-AUP-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="aup">Act Under Pressure</span>
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<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-aup"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
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<div class="sheet-Reference" data-i18n="aup-advanced"><b>Advanced:</b> On a 12+ you may choose to either do what you wanted and something extra, or to do what you wanted to absolute perfection.</div>
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</div>
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</div>
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</div>
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<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
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<div class="sheet-isolator sheet-Setting-Bone">
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<!-- Isolation divs necessary to keep one pivot-toggle from controlling others outside of this container-->
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Ambush" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Ambush"></span> </span>
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<!-- not rolled-->
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<div class="sheet-Reference"><span data-i18n="When you launch a surprise attack or unleash a trap, inflict harm as established."></span>
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</div>
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</div>
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<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
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<div class="sheet-isolator sheet-Setting-Bone">
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<!-- Isolation divs necessary to keep one pivot-toggle from controlling others outside of this container-->
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Crafting" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Crafting"></span> </span>
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<div class="sheet-Reference"><span data-i18n="When you want to repair or make gear, discuss what you want to do with the Keeper.Normally when making something new, you will use the listed defaults for a piece of gear from the basic gear list. If you want to make something else, get agreement amongst the group about whether it is possible and what the basic tags will be.If the hunter puts themself in danger or jeopardises the investigation of a mystery in order to acquire rare or special materials for crafting, they take +1 forward on the roll."></span>
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<div class="sheet-isolator">
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Crafting-Repair" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Repair Something"></span> </span>
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<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Repair Something}} {{Roll=[[2d6+?{Repair Something with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_repair"></button>
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<div class="sheet-Reference"><span data-i18n="To repair something, agree with the Keeper what materials you will use and how long it will take. Then roll +Sharp: On a 10+, it is restored to its maximum wear level. On a 7-9, restore 2 points of wear, and if you take extra time, restore 1 more. On a miss, restore 2 wear, but the Keeper decides what bad thing happened as you took the time."></span>
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<div class="sheet-isolator">
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Crafting-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Advanced Crafting"></span>
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<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-crafting"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
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<div class="sheet-Reference"><span data-i18n="On a 12+, add an extra and restore the item to its maximum wear level."></span>
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</div>
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</div>
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</div>
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</div>
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<div class="sheet-isolator">
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Crafting-Make" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Make Something New"></span> </span>
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<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Make Something New}} {{Roll=[[2d6+?{Make Something New with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_makenew"></button>
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<div class="sheet-Reference"><span data-i18n="To make something new, say what you want to make and agree with the Keeper what materials you will use and how long it will take. Then roll +Sharp: On a 10+, you make it. Pick one extra.On a 7-9, you make it, but you must take extra time or allow the Keeper to reduce starting wear by 3 or add a tag.On a miss, you make it, but the Keeper decides what bad thing happened as you created it."></span>
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<div class="sheet-isolator">
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Crafting-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Advanced Crafting"></span>
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<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-crafting"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
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<div class="sheet-Reference"><span data-i18n="On a 12+, you make it plus pick two extras."></span>
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</div>
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</div>
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</div>
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</div>
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<div class="sheet-isolator">
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Crafting-Repair" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Extras"></span> </span>
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<div class="sheet-Reference"><span data-i18n="Add a tag.Add +1 maximum wear.Add +1 harm (for a weapon, may only be selected twice per item).Add +1 armour (for clothes or protective gear, may only be selected once per item).Change or remove a tag from the basic ones for that gear."></span>
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</div>
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</div>
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</div>
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</div>
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<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
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<div class="sheet-isolator sheet-Setting-Bone">
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Healing" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Healing"></span> </span>
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<div class="sheet-Reference"><span data-i18n="The regular Monster of the Week healing rules are not in effect. Instead, use these. Injuries in the Stone Age are more serious. Note that for illnesses, the healing rules are fairly punishing. If you use magic to cure an illness, it will usually be easier. The healing basic moves can’t be advanced. Any playbook moves that affect healing remain the same."></span>
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<div class="sheet-isolator">
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Healing-Recovery" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Recovery After the Mystery"></span> </span>
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<div class="sheet-Reference"><span data-i18n="Between mysteries, all hunters recover 2-harm and remove the unstable status. Short-term illnesses may be gone (at the Keeper’s discretion)."></span>
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</div>
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</div>
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<div class="sheet-isolator">
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Healing-Endure" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Endure Harm Each Day"></span> </span>
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<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Endure Harm Each Day}} {{Roll=[[2d6+?{Endure Harm Each Day with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_heal-endure"></button>
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<div class="sheet-Reference"><span data-i18n="When you have an unhealed injury or illness, you must endure harm each day. Roll +Tough, and if your harm is unstable, take –1:On a 12+, recover 1-harm.On a 10+, the harm is stabilised (if unstable), otherwise recover 1-harm.On a 7-9, you become unstable (if not already), otherwise suffer 1-harm.On a miss, you become unstable (if not already) and suffer 1-harm."></span>
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</div>
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</div>
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<div class="sheet-isolator">
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Healing-Heal" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Healing an Injury"></span> </span>
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<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Heal an Injury}} {{Roll=[[2d6+?{Heal an Injury with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_heal-injury"></button>
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<div class="sheet-Reference"><span data-i18n="When a hunter tries to heal an injury or cure a disease, gather the required medical supplies and roll +Sharp:On a 12+, they recover 1-harm and become stable.On a 10+, their harm is stabilised (if unstable), otherwise heal 1-harm.On a 7-9, they become unstable (if not already), otherwise no change.On a miss, they become unstable (if not already), otherwise they suffer 1-harm.You may only use this move to heal each injury once. You may not heal your own injuries."></span>
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</div>
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</div>
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</div>
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</div>
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<div class="sheet-isolator">
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<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-HO" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="helpout">Help Out</span><span class="sheet-Setting-Default sheet-Setting-Gothic sheet-Setting-Dreaming sheet-Setting-Marches">
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<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Help Out}} {{Roll=[[2d6+?{Help Out with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_HO"></button></span><span class="sheet-Setting-Bone">
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<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Help Out}} {{Roll=[[2d6+?{Help Out with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_HO"></button></span>
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<div class="sheet-Reference">
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<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
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<div class="sheet-Setting-Default sheet-Setting-Gothic sheet-Setting-Dreaming sheet-Setting-Marches" data-i18n="helpout-move">
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When you help another hunter, roll +Cool.
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On a 10+ your help grants them +1 to their roll.
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On a 7-9 your help grants them +1 to their roll, but you also expose yourself to trouble or danger.
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</div>
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<div class="sheet-Setting-Bone"><span data-i18n="When you help another hunter, roll +Charm. On a 10+, your help grants them +1 to their roll. On a 7-9, your help grants them +1 to their roll, but you also expose yourself to trouble or danger."></span>
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</div>
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<div class="sheet-isolator">
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-HO-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="helpout">Help Out</span>
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<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-helpout"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
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<div class="sheet-Reference" data-i18n="helpout-advanced"><b>Advanced:</b> On a 12+ your help lets them act as if they just rolled a 12, regardless of what they actually got.</div>
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</div>
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</div>
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</div>
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<!-- IAM-->
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<div class="sheet-isolator">
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-IAM" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="iam">Investigate a Mystery</span>
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<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_IAM"></button>
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<div class="sheet-Reference">
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<div data-i18n="iam-move1">When you investigate a mystery, roll +Sharp. On a 10+ hold 2, and on a 7-9 hold 1.</div><b><span data-i18n="current-hold">Current Hold</span>:</b>
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<input type="number" name="attr_IAM-Hold" min="0" value="0"/>
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<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
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<div class="sheet-Setting-Default sheet-Setting-Gothic sheet-Setting-Dreaming sheet-Setting-Marches" data-i18n="iam-move2">One hold can be spent to ask the Keeper one of the following questions:
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<ul>
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<li>What happened here?</li>
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<li>What sort of creature is it?</li>
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<li>What can it do?</li>
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<li>What can hurt it?</li>
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<li>Where did it go?</li>
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<li>What was it going to do?</li>
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<li>What is being concealed here?</li>
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</ul>
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</div>
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<div class="sheet-Setting-Bone"><span data-i18n="Each hold may be spent to ask the Keeper one of the following questions:What happened here?What sort of creature or effect is it?What can it do?What can hurt it?Where did it go?What was it going to do?What is being concealed here?What might it want?What is causing this effect?What might fix, cure, or slow down this effect?How far does this effect reach?"></span>
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</div>
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<div class="sheet-isolator">
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-IAM-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="iam">Investigate a Mystery</span>
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<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-iam"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
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<div class="sheet-Reference" data-i18n="iam-advanced"><b>Advanced:</b> On a 12+, you may ask the Keeper any question you want about the mystery, not just the listed ones.</div>
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</div>
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<div class="sheet-isolator">
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-IAP" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="iap">Investigating Phenomena</span>
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<div class="sheet-Reference" data-i18n="iap-move">Hunters dealing with phenomena may ask the following as part of the standard investigate a mystery list of questions:
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<ul>
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<li>How is this phenomenon doing this?</li>
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<li>What could fix it, cure it, or slow it down?</li>
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<li>How far does the effect reach?</li>
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<li>What will be affected next?</li>
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</ul>
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</div>
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</div>
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</div>
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</div>
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<!-- IAM Alt-->
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<div class="sheet-isolator">
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<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-IAM-Alt" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="iam">Investigate a Mystery</span> (<span data-i18n="flex-alt">Flexible Alternative</span>)</span>
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<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_IAM"></button>
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<div class="sheet-Reference">
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<div data-i18n="iam-alt">(<i>This is from </i>Tome of Mysteries,<i> page 29. See that book for a more full discussion.</i>)<br/>When you investigate a mystery with your particular techniques and skills, roll +Sharp:
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<ul>
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<li>On a 10 or higher, ask the Keeper two general questions or one specific question. Based on how you are investigating, they will tell you honestly and with good detail what you discover.</li>
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<li>On a 7 to 9, ask the Keeper one general question. Based on how you are investigating, they will tell you honestly and with reasonable detail what you discover.</li>
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<li>On a miss, ask the Keeper one general question. They may answer it as they wish. Regardless of the question and answer, something bad happens.</li>
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</ul><b>Moves That Grant Different Questions:</b> Many hunters have moves that grant special questions to ask instead of the usual list. To ensure these moves are still valuable, they now grant one of those special questions in addition to the questions granted by your investigate a mystery move result.
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</div>
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<div class="sheet-isolator">
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||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-IAM-Alt-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="iam">Investigate a Mystery</span>
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||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-iam-alt"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
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<div class="sheet-Reference" data-i18n="iam-alt-advanced"><b>Advanced:</b> On a 12 or higher, as 10 or higher but you may ask one additional question—specific or general, your choice.</div>
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</div>
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||||
</div>
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||||
</div>
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||||
<!-- Intimidate-->
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||||
<div class="sheet-isolator sheet-Setting-Bone">
|
||||
<!-- Isolation divs necessary to keep one pivot-toggle from controlling others outside of this container-->
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||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Intimidate" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Intimidate"></span> </span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Intimidate}} {{Roll=[[2d6+?{Intimidate with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Intimidate"></button>
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||||
<div class="sheet-Reference"><span data-i18n="When you try to get your way by threats and tough talk, roll +Tough. On a 10+, they do what you say. On a 7-9, you may inflict harm and they’ll do it, otherwise let them go. On a miss, it’s a fight now."></span>
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||||
<div class="sheet-isolator">
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||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Intimidate-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Advanced Intimidate"></span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-intimidate"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference"><span data-i18n="On a 12+, they do what you say and don’t hold a grudge. If they’re a member of your community, add a mark to their hunter support track."></span>
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||||
</div>
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||||
</div>
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||||
</div>
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||||
</div>
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||||
<!-- KSA-->
|
||||
<div class="sheet-isolator">
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||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-KSA" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="kickass">Kick Some Ass</span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Kick Some Ass}} {{Roll=[[2d6+?{Kick Some Ass with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_KSA"></button>
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||||
<div class="sheet-Reference">
|
||||
<div data-i18n="kickass-move">
|
||||
When you get into a fight and kick some ass, roll +Tough.
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||||
On a 7+, you and whatever you're fighting inflict harm on each other.
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||||
The amount of harm is based on the established dangers in the game.
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||||
That usually means you inflict the harm rating of your weapon and your enemy inflicts their attack's harm rating on you.
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||||
On a 10+, choose one extra effect:
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||||
<ul>
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||||
<li>You gain the advantage: take +1 forward, or give +1 forward to another hunter.</li>
|
||||
<li>You inflict terrible harm (+1 harm).</li>
|
||||
<li>You suffer less harm (-1 harm).</li>
|
||||
<li>You force them where you want them.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-KSA-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="kickass">Kick Some Ass</span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-kickass"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference" data-i18n="kickass-advanced"><b>Advanced:</b> On a 12+ instead pick an enhanced effect:
|
||||
<ul>
|
||||
<li>You completely hold the advantage. All hunters involved in the fight get +1 forward.</li>
|
||||
<li>You suffer no harm at all.</li>
|
||||
<li>Your attack inflicts double the normal harm.</li>
|
||||
<li>Your attack drives the enemy away in a rout.</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
|
||||
<div class="sheet-isolator sheet-Setting-Default sheet-Setting-Gothic sheet-Setting-Dreaming sheet-Setting-Marches">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-MS" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="manipulate">Manipulate Someone</span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_MS"></button>
|
||||
<div class="sheet-Reference">
|
||||
<div data-i18n="manipulate-move">Once you have given them a reason, tell them what you want them to do and roll +Charm.</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-MS-Normal" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="for-normal">For a Normal Person...</span>
|
||||
<!-- Isolation divs necessary to keep one pivot-toggle from controlling others outside of this container-->
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-AUP" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="aup">Act Under Pressure</span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_AUP"></button>
|
||||
<div class="sheet-Reference">
|
||||
<div data-i18n="normal-person-move">
|
||||
<div data-i18n="aup-move">
|
||||
When you act under pressure, roll +Cool.
|
||||
On a 10+ you do what you set out to.
|
||||
On a 7-9 the Keeper is going to give you a worse outcome, hard choice, or price to pay.
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-AUP-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="aup">Act Under Pressure</span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-aup"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference" data-i18n="aup-advanced"><b>Advanced:</b> On a 12+ you may choose to either do what you wanted and something extra, or to do what you wanted to absolute perfection.</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
|
||||
<div class="sheet-isolator sheet-Setting-Bone">
|
||||
<!-- Isolation divs necessary to keep one pivot-toggle from controlling others outside of this container-->
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Ambush" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Ambush"></span> </span>
|
||||
<!-- not rolled-->
|
||||
<div class="sheet-Reference"><span data-i18n="When you launch a surprise attack or unleash a trap, inflict harm as established."></span>
|
||||
</div>
|
||||
</div>
|
||||
<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
|
||||
<div class="sheet-isolator sheet-Setting-Bone">
|
||||
<!-- Isolation divs necessary to keep one pivot-toggle from controlling others outside of this container-->
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Crafting" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Crafting"></span> </span>
|
||||
<div class="sheet-Reference"><span data-i18n="When you want to repair or make gear, discuss what you want to do with the Keeper.Normally when making something new, you will use the listed defaults for a piece of gear from the basic gear list. If you want to make something else, get agreement amongst the group about whether it is possible and what the basic tags will be.If the hunter puts themself in danger or jeopardises the investigation of a mystery in order to acquire rare or special materials for crafting, they take +1 forward on the roll."></span>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Crafting-Repair" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Repair Something"></span> </span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Repair Something}} {{Roll=[[2d6+?{Repair Something with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_repair"></button>
|
||||
<div class="sheet-Reference"><span data-i18n="To repair something, agree with the Keeper what materials you will use and how long it will take. Then roll +Sharp: On a 10+, it is restored to its maximum wear level. On a 7-9, restore 2 points of wear, and if you take extra time, restore 1 more. On a miss, restore 2 wear, but the Keeper decides what bad thing happened as you took the time."></span>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Crafting-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Advanced Crafting"></span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-crafting"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference"><span data-i18n="On a 12+, add an extra and restore the item to its maximum wear level."></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Crafting-Make" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Make Something New"></span> </span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Make Something New}} {{Roll=[[2d6+?{Make Something New with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_makenew"></button>
|
||||
<div class="sheet-Reference"><span data-i18n="To make something new, say what you want to make and agree with the Keeper what materials you will use and how long it will take. Then roll +Sharp: On a 10+, you make it. Pick one extra.On a 7-9, you make it, but you must take extra time or allow the Keeper to reduce starting wear by 3 or add a tag.On a miss, you make it, but the Keeper decides what bad thing happened as you created it."></span>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Crafting-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Advanced Crafting"></span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-crafting"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference"><span data-i18n="On a 12+, you make it plus pick two extras."></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Crafting-Repair" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Extras"></span> </span>
|
||||
<div class="sheet-Reference"><span data-i18n="Add a tag.Add +1 maximum wear.Add +1 harm (for a weapon, may only be selected twice per item).Add +1 armour (for clothes or protective gear, may only be selected once per item).Change or remove a tag from the basic ones for that gear."></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
|
||||
<div class="sheet-isolator sheet-Setting-Bone">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Healing" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Healing"></span> </span>
|
||||
<div class="sheet-Reference"><span data-i18n="The regular Monster of the Week healing rules are not in effect. Instead, use these. Injuries in the Stone Age are more serious. Note that for illnesses, the healing rules are fairly punishing. If you use magic to cure an illness, it will usually be easier. The healing basic moves can’t be advanced. Any playbook moves that affect healing remain the same."></span>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Healing-Recovery" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Recovery After the Mystery"></span> </span>
|
||||
<div class="sheet-Reference"><span data-i18n="Between mysteries, all hunters recover 2-harm and remove the unstable status. Short-term illnesses may be gone (at the Keeper’s discretion)."></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Healing-Endure" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Endure Harm Each Day"></span> </span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Endure Harm Each Day}} {{Roll=[[2d6+?{Endure Harm Each Day with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_heal-endure"></button>
|
||||
<div class="sheet-Reference"><span data-i18n="When you have an unhealed injury or illness, you must endure harm each day. Roll +Tough, and if your harm is unstable, take –1:On a 12+, recover 1-harm.On a 10+, the harm is stabilised (if unstable), otherwise recover 1-harm.On a 7-9, you become unstable (if not already), otherwise suffer 1-harm.On a miss, you become unstable (if not already) and suffer 1-harm."></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Healing-Heal" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Healing an Injury"></span> </span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Heal an Injury}} {{Roll=[[2d6+?{Heal an Injury with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_heal-injury"></button>
|
||||
<div class="sheet-Reference"><span data-i18n="When a hunter tries to heal an injury or cure a disease, gather the required medical supplies and roll +Sharp:On a 12+, they recover 1-harm and become stable.On a 10+, their harm is stabilised (if unstable), otherwise heal 1-harm.On a 7-9, they become unstable (if not already), otherwise no change.On a miss, they become unstable (if not already), otherwise they suffer 1-harm.You may only use this move to heal each injury once. You may not heal your own injuries."></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-HO" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="helpout">Help Out</span><span class="sheet-Setting-Default sheet-Setting-Gothic sheet-Setting-Dreaming sheet-Setting-Marches">
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Help Out}} {{Roll=[[2d6+?{Help Out with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_HO"></button></span><span class="sheet-Setting-Bone">
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Help Out}} {{Roll=[[2d6+?{Help Out with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_HO"></button></span>
|
||||
<div class="sheet-Reference">
|
||||
<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
|
||||
<div class="sheet-Setting-Default sheet-Setting-Gothic sheet-Setting-Dreaming sheet-Setting-Marches" data-i18n="helpout-move">
|
||||
When you help another hunter, roll +Cool.
|
||||
On a 10+ your help grants them +1 to their roll.
|
||||
On a 7-9 your help grants them +1 to their roll, but you also expose yourself to trouble or danger.
|
||||
</div>
|
||||
<div class="sheet-Setting-Bone"><span data-i18n="When you help another hunter, roll +Charm. On a 10+, your help grants them +1 to their roll. On a 7-9, your help grants them +1 to their roll, but you also expose yourself to trouble or danger."></span>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-HO-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="helpout">Help Out</span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-helpout"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference" data-i18n="helpout-advanced"><b>Advanced:</b> On a 12+ your help lets them act as if they just rolled a 12, regardless of what they actually got.</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- IAM-->
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-IAM" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="iam">Investigate a Mystery</span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_IAM"></button>
|
||||
<div class="sheet-Reference">
|
||||
<div data-i18n="iam-move1">When you investigate a mystery, roll +Sharp. On a 10+ hold 2, and on a 7-9 hold 1.</div><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||||
<input type="number" name="attr_IAM-Hold" min="0" value="0"/>
|
||||
<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
|
||||
<div class="sheet-Setting-Default sheet-Setting-Gothic sheet-Setting-Dreaming sheet-Setting-Marches" data-i18n="iam-move2">One hold can be spent to ask the Keeper one of the following questions:
|
||||
<ul>
|
||||
<li>On a 10+, then they'll do it for the reason you gave them. If you asked too much, they'll tell you the minimum it would take for them to do it (or if there's no way they'd do it).</li>
|
||||
<li>On a 7-9, they'll do it, but only if you do something for them right now to show that you mean it. If you asked too much, they'll tell you what, if anything, it would take for them to do it.</li>
|
||||
<li>What happened here?</li>
|
||||
<li>What sort of creature is it?</li>
|
||||
<li>What can it do?</li>
|
||||
<li>What can hurt it?</li>
|
||||
<li>Where did it go?</li>
|
||||
<li>What was it going to do?</li>
|
||||
<li>What is being concealed here?</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-MS-Normal-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="manipulate">Manipulate Someone</span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-manipulate"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference" data-i18n="normal-person-advanced"><b>Advanced:</b> On a 12+ not only do they do what you want right now, they also become your ally for the rest of the mystery (or, if you do enough for them, permanently).</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-MS-Hunter" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="another-hunter">For Another Hunter...</span>
|
||||
<div class="sheet-Reference">
|
||||
<div data-i18n="another-hunter-move">
|
||||
<ul>
|
||||
<li>On a 10+, if they do what you ask they mark experience and get +1 forward.</li>
|
||||
<li>On a 7-9, they mark experience if they do what you ask.</li>
|
||||
<li>On a miss, it's up to that hunter to decide how badly you offend or annoy them. They mark experience if they decide not to do what you asked. Monsters and minions cannot normally be manipulated.</li>
|
||||
</ul>
|
||||
<div class="sheet-Setting-Bone"><span data-i18n="Each hold may be spent to ask the Keeper one of the following questions:What happened here?What sort of creature or effect is it?What can it do?What can hurt it?Where did it go?What was it going to do?What is being concealed here?What might it want?What is causing this effect?What might fix, cure, or slow down this effect?How far does this effect reach?"></span>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-MS-Hunter-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="manipulate">Manipulate Someone</span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-manipulate"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference" data-i18n="another-hunter-advanced"><b>Advanced:</b> On a 12+ they must act under pressure to resist your request. If they do what you ask, they mark one experience and take +1 ongoing while doing what you asked.</div>
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-IAM-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="iam">Investigate a Mystery</span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-iam"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference" data-i18n="iam-advanced"><b>Advanced:</b> On a 12+, you may ask the Keeper any question you want about the mystery, not just the listed ones.</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- Persuade-->
|
||||
<div class="sheet-isolator sheet-Setting-Bone">
|
||||
<!-- Isolation divs necessary to keep one pivot-toggle from controlling others outside of this container-->
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Persuade" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Persuade"></span> </span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Persuade}} {{Roll=[[2d6+?{Persuade with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Persuade"></button>
|
||||
<div class="sheet-Reference"><span data-i18n="When you attempt to convince someone to do what you want, first check with the Keeper if you have any chance. They decide if:This person is open to persuasion.The hunter must do something first.It’s just not happening.If the person is open to it, or the hunter has done the required thing, make your argument and roll +Charm.On a 10+, they are convinced.On a 7-9, they are convinced, but the hunter owes them.On a miss, you have angered and offended them."></span>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Persuade-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Advanced Persuade"></span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-persuade"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference"><span data-i18n="On a 12+, they’re convinced. If they’re a member of your community, add a mark to their hunter support track. If they are an outsider, they instead become an ally."></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- Protect Someone-->
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-PS" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="protect-someone">Protect Someone</span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Protect Someone}} {{Roll=[[2d6+?{Protect Someone with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_PS"></button>
|
||||
<div class="sheet-Reference">
|
||||
<div data-i18n="protect-someone-move">
|
||||
When you prevent harm to another character, roll +Tough.
|
||||
On a 7+, you protect them okay, but you'll suffer some or all of the harm they were going to get.
|
||||
On a 10+ choose an extra:
|
||||
<ul>
|
||||
<li>You suffer little harm (-1 harm).</li>
|
||||
<li>All impending danger is now focused on you.</li>
|
||||
<li>You inflict harm on the enemy.</li>
|
||||
<li>You hold the enemy back.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-PS-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="protect-someone">Protect Someone</span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-protect-someone"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference" data-i18n="protect-someone-advanced"><b>Advanced:</b> on a 12+ both you and the character you are protecting are unharmed and out of danger. If you were protecting a bystander, they also become your ally.</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- Pursuit-->
|
||||
<div class="sheet-isolator sheet-Setting-Bone">
|
||||
<!-- Isolation divs necessary to keep one pivot-toggle from controlling others outside of this container-->
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Pursuit" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Pursuit"></span> </span>
|
||||
<div class="sheet-Reference"><span data-i18n="When you’re tracking or chasing a target, the Keeper makes a countdown to track how far ahead your prey is (guidelines—close: 4 boxes, very far: 8 boxes). As the pursuit continues, the Keeper may erase an earned mark on the countdown if the target makes a move or takes steps to conceal their trail. When you fill the countdown track, you have caught up with your prey."></span>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Pursuit-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Chase"></span> </span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Chase Prey}} {{Roll=[[2d6+?{Chase your prey with with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_chase"></button>
|
||||
<div class="sheet-Reference"><span data-i18n="When you chase your prey, roll +Sharp. On a 10+, pick three options. On a 7-9, pick two options. On a 6 or less, pick one option, but not “avoid dangers.” The Keeper will tell you what dangers you encounter."></span>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Pursuit-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Advanced Pursuit"></span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-pursuit"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference"><span data-i18n="On a 12+, you close the distance plus pick three options from the following list."></span>
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-IAP" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="iap">Investigating Phenomena</span>
|
||||
<div class="sheet-Reference" data-i18n="iap-move">Hunters dealing with phenomena may ask the following as part of the standard investigate a mystery list of questions:
|
||||
<ul>
|
||||
<li>How is this phenomenon doing this?</li>
|
||||
<li>What could fix it, cure it, or slow it down?</li>
|
||||
<li>How far does the effect reach?</li>
|
||||
<li>What will be affected next?</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- IAM Alt-->
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Pursuit-Options" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Pursuit Options"></span> </span>
|
||||
<div class="sheet-Reference"><span data-i18n="Close the distance—mark one box. May be selected multiple times.Avoid dangers.Don’t mark 1 wear on a piece of gear.Find something useful along the way."></span>
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-IAM-Alt" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="iam">Investigate a Mystery</span> (<span data-i18n="flex-alt">Flexible Alternative</span>)</span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_IAM"></button>
|
||||
<div class="sheet-Reference">
|
||||
<div data-i18n="iam-alt">(<i>This is from </i>Tome of Mysteries,<i> page 29. See that book for a more full discussion.</i>)<br/>When you investigate a mystery with your particular techniques and skills, roll +Sharp:
|
||||
<ul>
|
||||
<li>On a 10 or higher, ask the Keeper two general questions or one specific question. Based on how you are investigating, they will tell you honestly and with good detail what you discover.</li>
|
||||
<li>On a 7 to 9, ask the Keeper one general question. Based on how you are investigating, they will tell you honestly and with reasonable detail what you discover.</li>
|
||||
<li>On a miss, ask the Keeper one general question. They may answer it as they wish. Regardless of the question and answer, something bad happens.</li>
|
||||
</ul><b>Moves That Grant Different Questions:</b> Many hunters have moves that grant special questions to ask instead of the usual list. To ensure these moves are still valuable, they now grant one of those special questions in addition to the questions granted by your investigate a mystery move result.
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-IAM-Alt-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="iam">Investigate a Mystery</span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-iam-alt"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference" data-i18n="iam-alt-advanced"><b>Advanced:</b> On a 12 or higher, as 10 or higher but you may ask one additional question—specific or general, your choice.</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- RABS-->
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-RABS" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="rabs">Read a Bad Situation</span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Read a Bad Situation}} {{Roll=[[2d6+?{Read a Bad Situation with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_RABS"></button>
|
||||
<div class="sheet-Reference">
|
||||
<div data-i18n="rabs-move1">When you look around and read a bad situation, roll +Sharp. On a 10+ hold 3, and on a 7-9, hold 1.</div><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||||
<input type="number" name="attr_RABS-Hold" min="0" value="0"/>
|
||||
<div data-i18n="rabs-move2">One hold can be spent to ask the Keeper one of the following questions:
|
||||
<ul>
|
||||
<li>What's my best way in?</li>
|
||||
<li>What's my best way out?</li>
|
||||
<li>Are there any dangers we haven't noticed?</li>
|
||||
<li>What's the biggest threat?</li>
|
||||
<li>What's most vulnerable to me?</li>
|
||||
<li>What's the best way to protect the victims?</li>
|
||||
</ul>If you act on the answers, you get +1 ongoing while the information is relevant.
|
||||
<!-- Intimidate-->
|
||||
<div class="sheet-isolator sheet-Setting-Bone">
|
||||
<!-- Isolation divs necessary to keep one pivot-toggle from controlling others outside of this container-->
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Intimidate" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Intimidate"></span> </span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Intimidate}} {{Roll=[[2d6+?{Intimidate with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Intimidate"></button>
|
||||
<div class="sheet-Reference"><span data-i18n="When you try to get your way by threats and tough talk, roll +Tough. On a 10+, they do what you say. On a 7-9, you may inflict harm and they’ll do it, otherwise let them go. On a miss, it’s a fight now."></span>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Intimidate-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Advanced Intimidate"></span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-intimidate"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference"><span data-i18n="On a 12+, they do what you say and don’t hold a grudge. If they’re a member of your community, add a mark to their hunter support track."></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- KSA-->
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-RABS-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="rabs">Read a Bad Situation</span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-rabs"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference" data-i18n="rabs-advanced"><b>Advanced:</b> On a 12+ you may ask the Keeper any question you want about the situation, not just the listed ones.</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-UM" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="usemagic">Use Magic</span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_UM"></button>
|
||||
<div class="sheet-Reference">
|
||||
<div data-i18n="usemagic-move">
|
||||
When you use magic, say what you're trying to achieve and how you do the spell, then roll +Weird.
|
||||
On a 10+, the magic works without issues: choose your effect.
|
||||
On a 7-9, it works imperfectly: choose your effect and a glitch. The Keeper will decide what effect the glitch has.
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-UM-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="usemagic">Use Magic</span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-usemagic"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference" data-i18n="usemagic-advanced"><b>Advanced:</b> On a 12+ the Keeper will offer you some added benefit.</div>
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-KSA" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="kickass">Kick Some Ass</span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Kick Some Ass}} {{Roll=[[2d6+?{Kick Some Ass with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_KSA"></button>
|
||||
<div class="sheet-Reference">
|
||||
<div data-i18n="kickass-move">
|
||||
When you get into a fight and kick some ass, roll +Tough.
|
||||
On a 7+, you and whatever you're fighting inflict harm on each other.
|
||||
The amount of harm is based on the established dangers in the game.
|
||||
That usually means you inflict the harm rating of your weapon and your enemy inflicts their attack's harm rating on you.
|
||||
On a 10+, choose one extra effect:
|
||||
<ul>
|
||||
<li>You gain the advantage: take +1 forward, or give +1 forward to another hunter.</li>
|
||||
<li>You inflict terrible harm (+1 harm).</li>
|
||||
<li>You suffer less harm (-1 harm).</li>
|
||||
<li>You force them where you want them.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-KSA-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="kickass">Kick Some Ass</span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-kickass"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference" data-i18n="kickass-advanced"><b>Advanced:</b> On a 12+ instead pick an enhanced effect:
|
||||
<ul>
|
||||
<li>You completely hold the advantage. All hunters involved in the fight get +1 forward.</li>
|
||||
<li>You suffer no harm at all.</li>
|
||||
<li>Your attack inflicts double the normal harm.</li>
|
||||
<li>Your attack drives the enemy away in a rout.</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
|
||||
<div class="sheet-isolator sheet-Setting-Default sheet-Setting-Gothic sheet-Setting-Dreaming sheet-Setting-Marches">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-UME" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="rote-effect">Effects</span>
|
||||
<div class="sheet-Reference" data-i18n="usemagic-effects">
|
||||
<ul>
|
||||
<li>Inflict harm (1-harm ignore-armour magic obvious).</li>
|
||||
<li>Enchant a weapon. It gets +1 harm and +magic.</li>
|
||||
<li>Do one thing that is beyond human limitations.</li>
|
||||
<li>Bar a place or portal to a specific person or a type of creature.</li>
|
||||
<li>Trap a specific person, minion, or monster.</li>
|
||||
<li>Banish a spirit or curse from the person, object, or place it inhabits.</li>
|
||||
<li>Summon a monster into the world.</li>
|
||||
<li>Communicate with something that you do not share a language with.</li>
|
||||
<li>Observe another place or time.</li>
|
||||
<li>Heal 1-harm from an injury, or cure a disease, or neutralize a poison.</li>
|
||||
</ul>
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-MS" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="manipulate">Manipulate Someone</span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_MS"></button>
|
||||
<div class="sheet-Reference">
|
||||
<div data-i18n="manipulate-move">Once you have given them a reason, tell them what you want them to do and roll +Charm.</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-MS-Normal" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="for-normal">For a Normal Person...</span>
|
||||
<div class="sheet-Reference">
|
||||
<div data-i18n="normal-person-move">
|
||||
<ul>
|
||||
<li>On a 10+, then they'll do it for the reason you gave them. If you asked too much, they'll tell you the minimum it would take for them to do it (or if there's no way they'd do it).</li>
|
||||
<li>On a 7-9, they'll do it, but only if you do something for them right now to show that you mean it. If you asked too much, they'll tell you what, if anything, it would take for them to do it.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-MS-Normal-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="manipulate">Manipulate Someone</span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-manipulate"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference" data-i18n="normal-person-advanced"><b>Advanced:</b> On a 12+ not only do they do what you want right now, they also become your ally for the rest of the mystery (or, if you do enough for them, permanently).</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-MS-Hunter" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="another-hunter">For Another Hunter...</span>
|
||||
<div class="sheet-Reference">
|
||||
<div data-i18n="another-hunter-move">
|
||||
<ul>
|
||||
<li>On a 10+, if they do what you ask they mark experience and get +1 forward.</li>
|
||||
<li>On a 7-9, they mark experience if they do what you ask.</li>
|
||||
<li>On a miss, it's up to that hunter to decide how badly you offend or annoy them. They mark experience if they decide not to do what you asked. Monsters and minions cannot normally be manipulated.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-MS-Hunter-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="manipulate">Manipulate Someone</span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-manipulate"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference" data-i18n="another-hunter-advanced"><b>Advanced:</b> On a 12+ they must act under pressure to resist your request. If they do what you ask, they mark one experience and take +1 ongoing while doing what you asked.</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- Persuade-->
|
||||
<div class="sheet-isolator sheet-Setting-Bone">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-UME" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="rote-effect">Effects</span>
|
||||
<div class="sheet-Reference"><span data-i18n="Inflict harm (1-harm ignore-armour magic obvious).Enchant a weapon. It gets +1 harm and +magic.Do one thing that is beyond human limitations.Bar a place or portal to a specific person or a type of creature.Trap a specific person, minion, or monster.Banish a spirit or curse from the person, object, or place it inhabits.Summon a monster into the world.Communicate with anything. You can use this effect to talk to things that normally don’t talk: animals, plants, rocks, rivers, the sky, etc. Ultimately, everything has a soul.Observe another place or time.Heal 1-harm from an injury, or cure a disease, or neutralize a poison."></span>
|
||||
<!-- Isolation divs necessary to keep one pivot-toggle from controlling others outside of this container-->
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Persuade" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Persuade"></span> </span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Persuade}} {{Roll=[[2d6+?{Persuade with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Persuade"></button>
|
||||
<div class="sheet-Reference"><span data-i18n="When you attempt to convince someone to do what you want, first check with the Keeper if you have any chance. They decide if:This person is open to persuasion.The hunter must do something first.It’s just not happening.If the person is open to it, or the hunter has done the required thing, make your argument and roll +Charm.On a 10+, they are convinced.On a 7-9, they are convinced, but the hunter owes them.On a miss, you have angered and offended them."></span>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Persuade-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Advanced Persuade"></span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-persuade"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference"><span data-i18n="On a 12+, they’re convinced. If they’re a member of your community, add a mark to their hunter support track. If they are an outsider, they instead become an ally."></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- Protect Someone-->
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-PS" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="protect-someone">Protect Someone</span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Protect Someone}} {{Roll=[[2d6+?{Protect Someone with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_PS"></button>
|
||||
<div class="sheet-Reference">
|
||||
<div data-i18n="protect-someone-move">
|
||||
When you prevent harm to another character, roll +Tough.
|
||||
On a 7+, you protect them okay, but you'll suffer some or all of the harm they were going to get.
|
||||
On a 10+ choose an extra:
|
||||
<ul>
|
||||
<li>You suffer little harm (-1 harm).</li>
|
||||
<li>All impending danger is now focused on you.</li>
|
||||
<li>You inflict harm on the enemy.</li>
|
||||
<li>You hold the enemy back.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-PS-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="protect-someone">Protect Someone</span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-protect-someone"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference" data-i18n="protect-someone-advanced"><b>Advanced:</b> on a 12+ both you and the character you are protecting are unharmed and out of danger. If you were protecting a bystander, they also become your ally.</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- Pursuit-->
|
||||
<div class="sheet-isolator sheet-Setting-Bone">
|
||||
<!-- Isolation divs necessary to keep one pivot-toggle from controlling others outside of this container-->
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Pursuit" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Pursuit"></span> </span>
|
||||
<div class="sheet-Reference"><span data-i18n="When you’re tracking or chasing a target, the Keeper makes a countdown to track how far ahead your prey is (guidelines—close: 4 boxes, very far: 8 boxes). As the pursuit continues, the Keeper may erase an earned mark on the countdown if the target makes a move or takes steps to conceal their trail. When you fill the countdown track, you have caught up with your prey."></span>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Pursuit-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Chase"></span> </span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Chase Prey}} {{Roll=[[2d6+?{Chase your prey with with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_chase"></button>
|
||||
<div class="sheet-Reference"><span data-i18n="When you chase your prey, roll +Sharp. On a 10+, pick three options. On a 7-9, pick two options. On a 6 or less, pick one option, but not “avoid dangers.” The Keeper will tell you what dangers you encounter."></span>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Pursuit-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Advanced Pursuit"></span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-pursuit"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference"><span data-i18n="On a 12+, you close the distance plus pick three options from the following list."></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Pursuit-Options" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Pursuit Options"></span> </span>
|
||||
<div class="sheet-Reference"><span data-i18n="Close the distance—mark one box. May be selected multiple times.Avoid dangers.Don’t mark 1 wear on a piece of gear.Find something useful along the way."></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- RABS-->
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-RABS" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="rabs">Read a Bad Situation</span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Read a Bad Situation}} {{Roll=[[2d6+?{Read a Bad Situation with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_RABS"></button>
|
||||
<div class="sheet-Reference">
|
||||
<div data-i18n="rabs-move1">When you look around and read a bad situation, roll +Sharp. On a 10+ hold 3, and on a 7-9, hold 1.</div><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||||
<input type="number" name="attr_RABS-Hold" min="0" value="0"/>
|
||||
<div data-i18n="rabs-move2">One hold can be spent to ask the Keeper one of the following questions:
|
||||
<ul>
|
||||
<li>What's my best way in?</li>
|
||||
<li>What's my best way out?</li>
|
||||
<li>Are there any dangers we haven't noticed?</li>
|
||||
<li>What's the biggest threat?</li>
|
||||
<li>What's most vulnerable to me?</li>
|
||||
<li>What's the best way to protect the victims?</li>
|
||||
</ul>If you act on the answers, you get +1 ongoing while the information is relevant.
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-RABS-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="rabs">Read a Bad Situation</span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-rabs"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference" data-i18n="rabs-advanced"><b>Advanced:</b> On a 12+ you may ask the Keeper any question you want about the situation, not just the listed ones.</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Glitches" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="glitches">Glitches</span>
|
||||
<div class="sheet-Reference" data-i18n="usemagic-glitches">
|
||||
<ul>
|
||||
<li>The effect is weakened.</li>
|
||||
<li>The effect is of short duration.</li>
|
||||
<li>You take 1-harm ignore-armour.</li>
|
||||
<li>The magic draws immediate, unwelcome attention.</li>
|
||||
<li>It has a problematic side effect.</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator sheet-Setting-Default sheet-Setting-Gothic sheet-Setting-Dreaming sheet-Setting-Marches">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-KMS" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="keeper-may-say">The Keeper May Say That...</span>
|
||||
<div class="sheet-Reference" data-i18n="usemagic-keeper">
|
||||
<ul>
|
||||
<li>The spell requires weird materials.</li>
|
||||
<li>The spell will take 10 seconds, 30 seconds, or 1 minute to cast.</li>
|
||||
<li>The spell requires ritual chanting and gestures.</li>
|
||||
<li>The spell requires you to draw arcane symbols.</li>
|
||||
<li>You need one or two people to help cast the spell.</li>
|
||||
<li>You need to refer to a tome of magic for the details.</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator sheet-Setting-Bone">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-KMS" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="keeper-may-say">The Keeper May Say That...</span>
|
||||
<div class="sheet-Reference"><span data-i18n="The spell requires weird materials.The spell will take 10 seconds, 30 seconds, or 1 minute to cast.The spell requires ritual chanting and gestures.The spell requires you to draw mystic designs.You need one or two people to help cast the spell.You need the advice or assistance of a spirit.You must sacrifice something of value (this often is part of making a deal with a spirit).You must enter an altered state of consciousness (with music, dance, and/or drugs).You must seek the assistance of the community shamans and lore-keepers.You must take part in a particular ceremony."></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-BM" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="bigmagic">Big Magic</span>
|
||||
<div class="sheet-Reference" data-i18n="bigmagic-move">
|
||||
Use this when you want more than the Use Magic effects. Tell the Keeper what you want to do.
|
||||
The Keeper may require:
|
||||
<ul>
|
||||
<li>You need to spend a lot of time (days or weeks) researching the magic ritual.</li>
|
||||
<li>You need to experiment with the spell – there will be lots of failures before you get it right.</li>
|
||||
<li>You need some rare and weird ingredients and supplies.</li>
|
||||
<li>The spell will take a long time (hours or days) to cast.</li>
|
||||
<li>You need a lot of people (2, 3, 7, 13, or more) to help.</li>
|
||||
<li>The spell needs to be cast at a particular place and/or time.</li>
|
||||
<li>You need to use magic as part of the ritual, perhaps to summon a monster, communicate with something, or bar the portal you opened.</li>
|
||||
<li>It will have a specific side-effect or danger.</li>
|
||||
</ul>If you meet the requirements, then the magic takes effect.
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
|
||||
<div class="sheet-Setting-Dreaming">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-DreamDive" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Dive Into Dreams"></span> </span>
|
||||
<div class="sheet-Reference"><span data-i18n="The only sure way to dive into dreams is to inhale the holy mist coming from a shaft on the isle of Icareum, the main stronghold of Dream Alchemists. Depending on the boons you chose, it might be possible to dive into them from other places as well. Additionally, the hunters can always dive into dreams with an appropriate big magic ritual. If a hunter dives into dreams using alchemical vapours, they enter a trance—their body relaxes and their eyes seem to be looking at invisible vistas, but you can see glimpses of what they see in dreams in their eyes if you look close enough."></span>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-DreamDive-Dive" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Dive Into Dreams"></span> </span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Dive Into Dreams}} {{Roll=[[2d6+?{Dive Into Dreams with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+ depth?|0}+?{+/- forward?|0}]]}}" name="roll_DID"></button>
|
||||
<div class="sheet-Reference"><span data-i18n="When you dive into dreams, first specify the Depth of your dive: shallow (0), medium (1), or deep (2). Then roll +Weird and add Depth to the result.On a 7-9, you find the answer to a single question about the Golden Age.On a 10+, you find the answer and additionally, the Keeper gives you a valuable glimpse of another secret related to the Ancient Ones.On a miss, you get overwhelmed by the dreams and are unable to see the waking world clearly—once you return, you get –2 forward to your next read a bad situation or act under pressure roll."></span>
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-UM" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="usemagic">Use Magic</span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_UM"></button>
|
||||
<div class="sheet-Reference">
|
||||
<div data-i18n="usemagic-move">
|
||||
When you use magic, say what you're trying to achieve and how you do the spell, then roll +Weird.
|
||||
On a 10+, the magic works without issues: choose your effect.
|
||||
On a 7-9, it works imperfectly: choose your effect and a glitch. The Keeper will decide what effect the glitch has.
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-UM-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="usemagic">Use Magic</span>
|
||||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-usemagic"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||||
<div class="sheet-Reference" data-i18n="usemagic-advanced"><b>Advanced:</b> On a 12+ the Keeper will offer you some added benefit.</div>
|
||||
</div>
|
||||
<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
|
||||
<div class="sheet-isolator sheet-Setting-Default sheet-Setting-Gothic sheet-Setting-Dreaming sheet-Setting-Marches">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-UME" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="rote-effect">Effects</span>
|
||||
<div class="sheet-Reference" data-i18n="usemagic-effects">
|
||||
<ul>
|
||||
<li>Inflict harm (1-harm ignore-armour magic obvious).</li>
|
||||
<li>Enchant a weapon. It gets +1 harm and +magic.</li>
|
||||
<li>Do one thing that is beyond human limitations.</li>
|
||||
<li>Bar a place or portal to a specific person or a type of creature.</li>
|
||||
<li>Trap a specific person, minion, or monster.</li>
|
||||
<li>Banish a spirit or curse from the person, object, or place it inhabits.</li>
|
||||
<li>Summon a monster into the world.</li>
|
||||
<li>Communicate with something that you do not share a language with.</li>
|
||||
<li>Observe another place or time.</li>
|
||||
<li>Heal 1-harm from an injury, or cure a disease, or neutralize a poison.</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator sheet-Setting-Bone">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-UME" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="rote-effect">Effects</span>
|
||||
<div class="sheet-Reference"><span data-i18n="Inflict harm (1-harm ignore-armour magic obvious).Enchant a weapon. It gets +1 harm and +magic.Do one thing that is beyond human limitations.Bar a place or portal to a specific person or a type of creature.Trap a specific person, minion, or monster.Banish a spirit or curse from the person, object, or place it inhabits.Summon a monster into the world.Communicate with anything. You can use this effect to talk to things that normally don’t talk: animals, plants, rocks, rivers, the sky, etc. Ultimately, everything has a soul.Observe another place or time.Heal 1-harm from an injury, or cure a disease, or neutralize a poison."></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Glitches" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="glitches">Glitches</span>
|
||||
<div class="sheet-Reference" data-i18n="usemagic-glitches">
|
||||
<ul>
|
||||
<li>The effect is weakened.</li>
|
||||
<li>The effect is of short duration.</li>
|
||||
<li>You take 1-harm ignore-armour.</li>
|
||||
<li>The magic draws immediate, unwelcome attention.</li>
|
||||
<li>It has a problematic side effect.</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator sheet-Setting-Default sheet-Setting-Gothic sheet-Setting-Dreaming sheet-Setting-Marches">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-KMS" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="keeper-may-say">The Keeper May Say That...</span>
|
||||
<div class="sheet-Reference" data-i18n="usemagic-keeper">
|
||||
<ul>
|
||||
<li>The spell requires weird materials.</li>
|
||||
<li>The spell will take 10 seconds, 30 seconds, or 1 minute to cast.</li>
|
||||
<li>The spell requires ritual chanting and gestures.</li>
|
||||
<li>The spell requires you to draw arcane symbols.</li>
|
||||
<li>You need one or two people to help cast the spell.</li>
|
||||
<li>You need to refer to a tome of magic for the details.</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator sheet-Setting-Bone">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-KMS" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="keeper-may-say">The Keeper May Say That...</span>
|
||||
<div class="sheet-Reference"><span data-i18n="The spell requires weird materials.The spell will take 10 seconds, 30 seconds, or 1 minute to cast.The spell requires ritual chanting and gestures.The spell requires you to draw mystic designs.You need one or two people to help cast the spell.You need the advice or assistance of a spirit.You must sacrifice something of value (this often is part of making a deal with a spirit).You must enter an altered state of consciousness (with music, dance, and/or drugs).You must seek the assistance of the community shamans and lore-keepers.You must take part in a particular ceremony."></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-DreamDive-Return" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Return From a Dream"></span> </span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Return From a Dream}} {{Roll=[[2d6-?{Return from a dream of what depth?|0}+?{+/- forward?|0}]]}}" name="roll_RFAD"></button>
|
||||
<div class="sheet-Reference"><span data-i18n="Diving into dreams has its dangers, represented by a Depth roll. When you return from a dream, roll –Depth of your dive:On a 10+, you return without trouble.On a 7-9, you encounter a brief obstacle that might take some action against you, but you return no matter how this encounter resolves.On a miss, you encounter an obstacle that imprisons you in dreams until you overcome it.For the purpose of overcoming those obstacles, you have the same stats in dreams as when awake and your dream form has all your gear on them."></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-BM" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="bigmagic">Big Magic</span>
|
||||
<div class="sheet-Reference" data-i18n="bigmagic-move">
|
||||
Use this when you want more than the Use Magic effects. Tell the Keeper what you want to do.
|
||||
The Keeper may require:
|
||||
<ul>
|
||||
<li>You need to spend a lot of time (days or weeks) researching the magic ritual.</li>
|
||||
<li>You need to experiment with the spell – there will be lots of failures before you get it right.</li>
|
||||
<li>You need some rare and weird ingredients and supplies.</li>
|
||||
<li>The spell will take a long time (hours or days) to cast.</li>
|
||||
<li>You need a lot of people (2, 3, 7, 13, or more) to help.</li>
|
||||
<li>The spell needs to be cast at a particular place and/or time.</li>
|
||||
<li>You need to use magic as part of the ritual, perhaps to summon a monster, communicate with something, or bar the portal you opened.</li>
|
||||
<li>It will have a specific side-effect or danger.</li>
|
||||
</ul>If you meet the requirements, then the magic takes effect.
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-DreamDive-Ansers" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Answers from the Golden Age"></span> </span>
|
||||
<div class="sheet-Reference"><span data-i18n="Having a question about the Golden Age answered can have various benefits depending on what the question was about:+2 forward to a move dealing with a specific Ancient Ones-related challenge.+1 ongoing to moves dealing with a specific field of Ancient Ones-related challenges.Ability to create new sorts of gear, on a similar power level to sample starting gear, in a workshop designed for work with Ancient Ones’ designs (like those in Dream Alchemists’ enclaves).+2 forward to use the hunter’s basic Weird move.Other effects agreed upon by the hunter and the Keeper.A valuable glimpse into the Golden Age has the same possible benefits but in this case the Keeper chooses. They have to choose something useful in the current situation or in line with the hunter’s long-term goals, plans, or abilities."></span>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-SettingCheck" type="hidden" name="attr_Game-World" value="0"/>
|
||||
<div class="sheet-Setting-Dreaming">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-DreamDive" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Dive Into Dreams"></span> </span>
|
||||
<div class="sheet-Reference"><span data-i18n="The only sure way to dive into dreams is to inhale the holy mist coming from a shaft on the isle of Icareum, the main stronghold of Dream Alchemists. Depending on the boons you chose, it might be possible to dive into them from other places as well. Additionally, the hunters can always dive into dreams with an appropriate big magic ritual. If a hunter dives into dreams using alchemical vapours, they enter a trance—their body relaxes and their eyes seem to be looking at invisible vistas, but you can see glimpses of what they see in dreams in their eyes if you look close enough."></span>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-DreamDive-Dive" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Dive Into Dreams"></span> </span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Dive Into Dreams}} {{Roll=[[2d6+?{Dive Into Dreams with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+ depth?|0}+?{+/- forward?|0}]]}}" name="roll_DID"></button>
|
||||
<div class="sheet-Reference"><span data-i18n="When you dive into dreams, first specify the Depth of your dive: shallow (0), medium (1), or deep (2). Then roll +Weird and add Depth to the result.On a 7-9, you find the answer to a single question about the Golden Age.On a 10+, you find the answer and additionally, the Keeper gives you a valuable glimpse of another secret related to the Ancient Ones.On a miss, you get overwhelmed by the dreams and are unable to see the waking world clearly—once you return, you get –2 forward to your next read a bad situation or act under pressure roll."></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-DreamDive-Return" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Return From a Dream"></span> </span>
|
||||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Return From a Dream}} {{Roll=[[2d6-?{Return from a dream of what depth?|0}+?{+/- forward?|0}]]}}" name="roll_RFAD"></button>
|
||||
<div class="sheet-Reference"><span data-i18n="Diving into dreams has its dangers, represented by a Depth roll. When you return from a dream, roll –Depth of your dive:On a 10+, you return without trouble.On a 7-9, you encounter a brief obstacle that might take some action against you, but you return no matter how this encounter resolves.On a miss, you encounter an obstacle that imprisons you in dreams until you overcome it.For the purpose of overcoming those obstacles, you have the same stats in dreams as when awake and your dream form has all your gear on them."></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-isolator">
|
||||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-DreamDive-Ansers" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="Answers from the Golden Age"></span> </span>
|
||||
<div class="sheet-Reference"><span data-i18n="Having a question about the Golden Age answered can have various benefits depending on what the question was about:+2 forward to a move dealing with a specific Ancient Ones-related challenge.+1 ongoing to moves dealing with a specific field of Ancient Ones-related challenges.Ability to create new sorts of gear, on a similar power level to sample starting gear, in a workshop designed for work with Ancient Ones’ designs (like those in Dream Alchemists’ enclaves).+2 forward to use the hunter’s basic Weird move.Other effects agreed upon by the hunter and the Keeper.A valuable glimpse into the Golden Age has the same possible benefits but in this case the Keeper chooses. They have to choose something useful in the current situation or in line with the hunter’s long-term goals, plans, or abilities."></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1811,6 +1811,7 @@
|
||||
"(Turn on to add the non-lethal gear options from Codex of Worlds to your playbook’s Gear section.)": "(Turn on to add the non-lethal gear options from Codex of Worlds to your playbook’s Gear section.)",
|
||||
"Hunter Stories": "Hunter Stories",
|
||||
"(Turn on to add an area for tracking Hunter Stories from the Hunter’s Journal.)": "(Turn on to add an area for tracking Hunter Stories from the <b>Hunter’s Journal</b>.)",
|
||||
"Basic Hunter Moves": "Basic Hunter Moves",
|
||||
"Ambush": "Ambush",
|
||||
"When you launch a surprise attack or unleash a trap, inflict harm as established.": "When you launch a surprise attack or unleash a trap, inflict harm as established.",
|
||||
"Crafting": "Crafting",
|
||||
|
||||
Reference in New Issue
Block a user