Added Against the Dark Yogi Character Sheet

This commit is contained in:
tmtabor
2015-12-19 01:11:43 -05:00
parent 714cde8569
commit 9f2cbf22b5
6 changed files with 649 additions and 0 deletions
+10
View File
@@ -0,0 +1,10 @@
This is a character sheet for [Against the Dark Yogi: Mythic India Roleplaying](http://www.tabcreations.com/site/Against_the_Dark_Yogi)
by Tab Creations.
This character sheet makes use of the optional dice-based rules found in the Campaign Options supplement. This is due to
Roll20 having better support for dice than for cards. If you wish to use the default card-based rules, simply duplicate
the poker deck that comes with a Roll20 game, give each player a deck and then manually flip cards and add to the
appropriate numbers.
* Author: Thorin Tabor
* Last Updated: 12-18-2015
Binary file not shown.

After

Width:  |  Height:  |  Size: 65 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 39 KiB

+130
View File
@@ -0,0 +1,130 @@
.charsheet {
background-image: url("https://raw.githubusercontent.com/tmtabor/roll20-character-sheets/master/Against%20the%20Dark%20Yogi/darkyogi-background.jpg");
background-size: contain;
background-repeat: repeat-y;
background-color: black;
}
.charsheet label {
display: inline-block;
width: 95px;
color: white;
text-shadow:
-1px -1px 0 #000,
1px -1px 0 #000,
-1px 1px 0 #000,
1px 1px 0 #000;
}
.charsheet h2 {
color: white;
text-shadow:
-1px -1px 0 #000,
1px -1px 0 #000,
-1px 1px 0 #000,
1px 1px 0 #000;
border-bottom: 1px black solid;
margin-bottom: 10px;
}
.charsheet textarea {
width: 100%;
}
.charsheet select {
width: 110px;
}
.charsheet input[type="number"].sheet-stat-number {
width: 50px;
}
.sheet-xp {
color: white;
text-shadow:
-1px -1px 0 #000,
1px -1px 0 #000,
-1px 1px 0 #000,
1px 1px 0 #000;
}
.sheet-top-text {
width: 500px;
}
.sheet-logo {
width: 150px;
float: right;
}
.sheet-experience {
width: 100%;
}
.sheet-skill-roll {
float: right;
}
.sheet-spacer {
width: 100%;
height: 10px;
}
.sheet-custom-skill {
width: 100px;
}
.sheet-right-align {
text-align: right;
margin-right: 32px;
}
.sheet-stat-label {
width: 130px;
}
[name=attr_Consequences] {
height: 100px;
}
[name=attr_Caste] {
height: 195px;
}
.sheet-damage-severity {
width: 50px;
}
.sheet-label-wide {
width: 145px;
}
.sheet-label-100 {
width: 100%;
}
.sheet-prana-label {
width: 55px;
}
.sheet-prana-number {
width: 35px !important;
}
.sheet-label-overflow {
font-size: 8pt;
width: 50px;
}
.charsheet input[type="checkbox"] {
margin-left: 70px;
}
.sheet-path {
width: 200px;
}
.sheet-short-textarea {
height: 75px;
}
+501
View File
@@ -0,0 +1,501 @@
<img class="sheet-logo" src="https://raw.githubusercontent.com/tmtabor/roll20-character-sheets/master/Against%20the%20Dark%20Yogi/darkyogi-logo.png" />
<label>Name</label> <input type="text" name="attr_character_name" class="sheet-top-text" /><br />
<label>Caste</label> <input type="text" name="attr_Caste" class="sheet-top-text" /><br />
<label>Size</label> <input type="number" name="attr_Size" class="stat-number" value="0" />
<h2>Incarnation</h2>
<label>Paths</label> <input type="text" name="attr_Path_1" class="sheet-path" />
<input type="text" name="attr_Path_2" class="sheet-path" />
<input type="text" name="attr_Pat_h3" class="sheet-path" /> <br />
<label>Enlightenment</label> <input type="number" name="attr_Enlightenment" class="stat-number" value="0" />
<label>Sadhana</label> <input type="number" name="attr_Sadhana" class="stat-number" value="0" />
<label>Good Karma</label> <input type="number" class="stat-number" name="attr_Good_Karma" value="0" />
/ <input type="number" class="stat-number" name="attr_Good_Karma_max" value="0" />
<label>Bad Karma</label> <input type="number" class="stat-number" name="attr_Bad_Karma" value="0" />
/ <input type="number" class="stat-number" name="attr_Bad_Karma_max" value="0" />
<h2>Stats & Scores</h2>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<label class="stat-label">Strength &spades;</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Strength" value="0" />
<button type="roll" name="roll_Strength_Action" value="&{template:default} {{name=Strength}} {{Strength=[[@{Strength}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label class="stat-label">Dexterity &hearts;</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Dexterity" value="0" />
<button type="roll" name="roll_Dexterity_Action" value="&{template:default} {{name=Dexterity}} {{Dexterity=[[@{Dexterity}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label class="stat-label">Speed &diamondsuit;</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Speed" value="0" />
<button type="roll" name="roll_Speed_Action" value="&{template:default} {{name=Speed}} {{Speed=[[@{Speed}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label class="stat-label">Endurance &clubs;</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Endurance" value="0" />
<button type="roll" name="roll_Endurance_Action" value="&{template:default} {{name=Endurance}} {{Endurance=[[@{Endurance}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
</div>
<div class='sheet-col'>
<label class="stat-label">Intelligence &spades;</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Intelligence" value="0" />
<button type="roll" name="roll_Intelligence_Action" value="&{template:default} {{name=Intelligence}} {{Intelligence=[[@{Intelligence}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label class="stat-label">Perception &hearts;</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Perception" value="0" />
<button type="roll" name="roll_Perception_Action" value="&{template:default} {{name=Perception}} {{Perception=[[@{Perception}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label class="stat-label">Charisma &diamondsuit;</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Charisma" value="0" />
<button type="roll" name="roll_Charisma_Action" value="&{template:default} {{name=Charisma}} {{Charisma=[[@{Charisma}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label class="stat-label">Determination &clubs;</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Determination" value="0" />
<button type="roll" name="roll_Determination_Action" value="&{template:default} {{name=Determination}} {{Determination=[[@{Determination}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
</div>
<div class='sheet-col'>
<label>Defense</label> <input type="number" class="stat-number" name="attr_Defense" value="6+@{Speed}-(@{Size})+@{Defense_Mod}" disabled="true" />
/ <input type="number" class="stat-number" name="attr_Crit_Defense" value="12+@{Speed}+@{Perception}-(@{Size})+@{Defense_Mod}" disabled="true" />
<label>Willpower</label> <input type="number" class="stat-number" name="attr_Willpower" value="6+@{Determination}+@{Willpower_Mod}" disabled="true" />
/ <input type="number" class="stat-number" name="attr_Crit_Willpower" value="12+@{Determination}+@{Charisma}+@{Willpower_Mod}" disabled="true" />
<label>DR</label> <input type="number" class="stat-number" name="attr_DR" value="0" />
<label>HP</label> <input type="number" class="stat-number" name="attr_HP" value="0" />
/ <input type="number" class="stat-number" name="attr_HP_max" value="(@{Strength}+@{Endurance})*@{HP_Mult}+@{HP_Mod}" disabled="true" />
<label>Attrition</label> <input type="number" class="stat-number" name="attr_Attrition" value="@{Strength}+@{Attrition_Mod}" disabled="true" />
<label>Equilibrium</label> <input type="number" class="stat-number" name="attr_Equilibrium" value="@{Perception}+@{Equilibrium_Mod}" disabled="true" />
</div>
</div>
<h2>Skills</h2>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<label>Animals</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Animals" value="0" />
<button type="roll" name="roll_Animals_Action" value="&{template:default} {{name=Animals}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Animals}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Archery</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Archery" value="0" />
<button type="roll" name="roll_Archery_Action" value="&{template:default} {{name=Archery}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Archery}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Athletics</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Athletics" value="0" />
<button type="roll" name="roll_Athletics_Action" value="&{template:default} {{name=Athletics}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Athletics}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Awareness</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Awareness" value="0" />
<button type="roll" name="roll_Awareness_Action" value="&{template:default} {{name=Awareness}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Awareness}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Crafts</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Crafts" value="0" />
<button type="roll" name="roll_Crafts_Action" value="&{template:default} {{name=Crafts}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Crafts}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Deception</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Deception" value="0" />
<button type="roll" name="roll_Deception_Action" value="&{template:default} {{name=Deception}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Deception}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Diplomacy</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Diplomacy" value="0" />
<button type="roll" name="roll_Diplomacy_Action" value="&{template:default} {{name=Diplomacy}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Diplomacy}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
</div>
<div class='sheet-col'>
<label>Empathy</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Empathy" value="0" />
<button type="roll" name="roll_Empathy_Action" value="&{template:default} {{name=Empathy}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Empathy}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Intimidate</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Intimidate" value="0" />
<button type="roll" name="roll_Intimidate_Action" value="&{template:default} {{name=Intimidate}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Intimidate}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Investigate</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Investigate" value="0" />
<button type="roll" name="roll_Investigate_Action" value="&{template:default} {{name=Investigate}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Investigate}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Lore</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Lore" value="0" />
<button type="roll" name="roll_Lore_Action" value="&{template:default} {{name=Lore}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Lore}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Medicine</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Medicine" value="0" />
<button type="roll" name="roll_Medicine_Action" value="&{template:default} {{name=Medicine}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Medicine}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Melee</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Melee" value="0" />
<button type="roll" name="roll_Melee_Action" value="&{template:default} {{name=Melee}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Melee}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Perform</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Perform" value="0" />
<button type="roll" name="roll_Perform_Action" value="&{template:default} {{name=Perform}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Perform}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
</div>
<div class='sheet-col'>
<label>Socialize</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Socialize" value="0" />
<button type="roll" name="roll_Socialize_Action" value="&{template:default} {{name=Socialize}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Socialize}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Stealth</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Stealth" value="0" />
<button type="roll" name="roll_Stealth_Action" value="&{template:default} {{name=Stealth}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Stealth}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Streetwise</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Streetwise" value="0" />
<button type="roll" name="roll_Streetwise_Action" value="&{template:default} {{name=Streetwise}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Streetwise}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Survival</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Survival" value="0" />
<button type="roll" name="roll_Survival_Action" value="&{template:default} {{name=Survival}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Survival}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Tactics</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Tactics" value="0" />
<button type="roll" name="roll_Tactics_Action" value="&{template:default} {{name=Tactics}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Tactics}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Thievery</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Thievery" value="0" />
<button type="roll" name="roll_Thievery_Action" value="&{template:default} {{name=Thievery}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Thievery}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
<label>Wisdom</label>
<div class="skill-roll">
<input type="number" class="stat-number" name="attr_Wisdom" value="0" />
<button type="roll" name="roll_Wisdom_Action" value="&{template:default} {{name=Wisdom}} {{Stat=[[?{Stat|Strength,@{Strength}|Dexterity,@{Dexterity}|Speed,@{Speed}|Endurance,@{Endurance}|Intelligence,@{Intelligence}|Perception,@{Perception}|Charisma,@{Charisma}|Determination,@{Determination}}]]}} {{Skill=[[@{Wisdom}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
</div>
<div class="spacer"></div>
</div>
</div>
<h2>Chakras & Prana</h2>
<div class='sheet-5colrow'>
<div class='sheet-col'>
<label class="prana-label">Crown</label> <input type="number" class="prana-number" name="attr_Crown_Prana" value="0" />
/ <input type="number" class="prana-number" name="attr_Crown_Prana_Max" value="@{Intelligence}+@{Crown_Prana_Mod}" disabled="true" /> <br />
<input type="checkbox" name="attr_Crown_Prana_Overflow" value="Crown_Overflow" /> <label class="label-overflow">Overflowing</label>
</div>
<div class='sheet-col'>
<label class="prana-label">Brow</label> <input type="number" class="prana-number" name="attr_Brow_Prana" value="0" />
/ <input type="number" class="prana-number" name="attr_Brow_Prana_Max" value="@{Perception}+@{Brow_Prana_Mod}" disabled="true" /> <br />
<input type="checkbox" name="attr_Brow_Prana_Overflow" value="Brow_Overflow" /> <label class="label-overflow">Overflowing</label>
</div>
<div class='sheet-col'>
<label class="prana-label">Throat</label> <input type="number" class="prana-number" name="attr_Throat_Prana" value="0" />
/ <input type="number" class="prana-number" name="attr_Throat_Prana_Max" value="@{Charisma}+@{Throat_Prana_Mod}" disabled="true" /> <br />
<input type="checkbox" name="attr_Throat_Prana_Overflow" value="Throat_Overflow" /> <label class="label-overflow">Overflowing</label>
</div>
<div class='sheet-col'>
<label class="prana-label">Heart</label> <input type="number" class="prana-number" name="attr_Heart_Prana" value="0" />
/ <input type="number" class="prana-number" name="attr_Heart_Prana_Max" value="@{Determination}+@{Heart_Prana_Mod}" disabled="true" /> <br />
<input type="checkbox" name="attr_Heart_Prana_Overflow" value="heart_overflow" /> <label class="label-overflow">Overflowing</label>
</div>
<div class='sheet-col'>
<label class="prana-label">Lower</label> <input type="number" class="prana-number" name="attr_Lower_Prana" value="0" />
/ <input type="number" class="prana-number" name="attr_Lower_Prana_Max" value="@{Endurance}+@{Lower_Prana_Mod}" disabled="true" /> <br />
<input type="checkbox" name="attr_Lower_Prana_Overflow" value="lower_overflow" /> <label class="label-overflow">Overflowing</label>
</div>
</div>
<h2>Combat</h2>
<fieldset class="repeating_attacks">
<input type="text" name="attr_Attack" placeholder="Attack Name" />
<input type="text" name="attr_Properties" placeholder="Properties" />
<span class="sheet-xp">Mod</span> <input type="number" class="stat-number" name="attr_To_Hit" value="0" />
<span class="sheet-xp">Archery</span> <button type="roll" name="roll_Archery_Attack" value="&{template:default} {{name=Archery Attack}} {{Dexterity=[[@{Dexterity}]]}} {{Skill=[[@{Archery}]]}} {{Mod=[[@{To_Hit}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
<span class="sheet-xp">Melee</span> <button type="roll" name="roll_Melee_Attach" value="&{template:default} {{name=Melee Attack}} {{Dexterity=[[@{Dexterity}]]}} {{Skill=[[@{Melee}]]}} {{Mod=[[@{To_Hit}]]}} {{Result=[[1d10]]}} {{Trump=[[1d10]]}}"></button>
<div class="spacer"></div>
<label class="sheet-label-wide">Damage</label>
<input type="number" class="stat-number" name="attr_Damage" value="0" />
<button type="roll" name="roll_Damage" value="&{template:default} {{name=@{Attack} Damage}} {{Damage=[[@{Damage}]]}}"></button>
<label class="sheet-label-wide">Prana Cost</label>
<input type="text" class="stat-number" name="attr_Prana_Cost" />
<hr />
</fieldset>
<h2>Traits</h2>
<div class='sheet-1colrow'>
<label>Path Traits</label>
<textarea name="attr_Path_Traits"></textarea>
</div>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<label>Weaknesses</label>
<textarea name="attr_Weaknesses" class="short-textarea"></textarea>
<label>Specialties</label>
<textarea name="attr_Specialties" class="short-textarea"></textarea>
</div>
<div class='sheet-col'>
<label>Vows</label>
<textarea name="attr_Vows" class="short-textarea"></textarea>
<label>Languages</label>
<textarea name="attr_Languages" class="short-textarea"></textarea>
</div>
<div class='sheet-col'>
<label>Caste</label>
<textarea name="attr_Caste"></textarea>
</div>
</div>
<h2>Equipment, Wealth & Titles</h2>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<label>Equipment</label>
<textarea name="attr_Equipment"></textarea>
</div>
<div class='sheet-col'>
<label>Titles</label>
<textarea name="attr_Titles"></textarea>
</div>
<div class='sheet-col'>
<label>Wealth</label> <br />
<label>Chickens</label> <input type="number" class="stat-number" name="attr_Chickens" value="0" /><br />
<label>Gold Coins</label> <input type="number" class="stat-number" name="attr_Gold_Coins" value="0" /><br />
<label>Cows</label> <input type="number" class="stat-number" name="attr_Cows" value="0" />
<div class="spacer"></div>
<div class="spacer"></div>
<div class="spacer"></div>
<label>Encumbrance</label> <input type="number" class="stat-number" name="attr_Encumbrance" value="0" />
/ <input type="number" class="stat-number" name="attr_Encumbrance_max" value="@{Strength}+@{Encumbrance_Mod}" disabled="true" />
</div>
</div>
<h2>Consequences</h2>
<div class="sheet-3colrow">
<div class="sheet-col">
<label>Bleeding</label>
<select name="attr_Bleeding">
<option>--</option>
<option>Light (1)</option>
<option>Moderate (2)</option>
<option>Severe (3)</option>
<option>Critical (4)</option>
</select>
<label>Block. Flow</label>
<select name="attr_Blocked_Flow">
<option>--</option>
<option>Light (1)</option>
<option>Moderate (2)</option>
<option>Severe (3)</option>
<option>Critical (4)</option>
</select>
<label>Bolstered</label>
<select name="attr_Bolstered">
<option>--</option>
<option>Light (1)</option>
<option>Moderate (2)</option>
<option>Severe (3)</option>
<option>Critical (4)</option>
</select>
<label>Concealment</label>
<select name="attr_Concealment">
<option>--</option>
<option>Light (1)</option>
<option>Moderate (2)</option>
<option>Severe (3)</option>
<option>Critical (4)</option>
</select>
<label>Cover</label>
<select name="attr_Cover">
<option>--</option>
<option>Light (1)</option>
<option>Moderate (2)</option>
<option>Severe (3)</option>
<option>Critical (4)</option>
</select>
</div>
<div class="sheet-col">
<label>Dazed</label>
<select name="attr_Dazed">
<option>--</option>
<option>Light (1)</option>
<option>Moderate (2)</option>
<option>Severe (3)</option>
<option>Critical (4)</option>
</select>
<label>Desire</label>
<select name="attr_Desire">
<option>--</option>
<option>Light (1)</option>
<option>Moderate (2)</option>
<option>Severe (3)</option>
<option>Critical (4)</option>
</select>
<label>Disabled</label>
<select name="attr_Disabled">
<option>--</option>
<option>Light (1)</option>
<option>Moderate (2)</option>
<option>Severe (3)</option>
<option>Critical (4)</option>
</select>
<label>Encumbered</label>
<select name="attr_Encumbered">
<option>--</option>
<option>Light (1)</option>
<option>Moderate (2)</option>
<option>Severe (3)</option>
<option>Critical (4)</option>
</select>
</div>
<div class="sheet-col">
<label>Fatigue</label>
<select name="attr_Fatigue">
<option>--</option>
<option>Light (1)</option>
<option>Moderate (2)</option>
<option>Severe (3)</option>
<option>Critical (4)</option>
</select>
<label>Fear</label>
<select name="attr_Fear">
<option>--</option>
<option>Light (1)</option>
<option>Moderate (2)</option>
<option>Severe (3)</option>
<option>Critical (4)</option>
</select>
<label>Fixated</label>
<select name="attr_Fixated">
<option>--</option>
<option>Light (1)</option>
<option>Moderate (2)</option>
<option>Severe (3)</option>
<option>Critical (4)</option>
</select>
<label>Low Posture</label>
<select name="attr_Low_Posture">
<option>--</option>
<option>Light (1)</option>
<option>Moderate (2)</option>
<option>Severe (3)</option>
<option>Critical (4)</option>
</select>
<label>Stun</label>
<select name="attr_Stun">
<option>--</option>
<option>Light (1)</option>
<option>Moderate (2)</option>
<option>Severe (3)</option>
<option>Critical (4)</option>
</select>
</div>
</div>
<div class='sheet-1colrow'>
<label class="sheet-label-100">Other Consequences</label>
<textarea name="attr_Consequences"></textarea>
</div>
<h2>Past Incarnations</h2>
<fieldset class="repeating_incarnations">
<span class="sheet-xp">Role</span>
<input type="text" name="attr_Title" />
<span class="sheet-xp">Skill</span>
<input type="text" name="attr_Past_Life_Skill_1" />
<span class="sheet-xp">Skill</span>
<input type="text" name="attr_Past_Life_Skill_2" />
<div class="spacer"></div>
</fieldset>
<h2>Notes</h2>
<div class='sheet-1colrow'>
<textarea name="attr_Notes"></textarea>
</div>
<h2>Modifiers</h2>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<label>Def. Mod</label> <input type="number" class="stat-number" name="attr_Defense_Mod" value="0" /><br/>
<label>Will. Mod</label> <input type="number" class="stat-number" name="attr_Willpower_Mod" value="0" /><br/>
<label>HP Mult</label> <input type="number" class="stat-number" name="attr_HP_Mult" value="0" /><br/>
<label>HP. Mod</label> <input type="number" class="stat-number" name="attr_HP_Mod" value="0" />
</div>
<div class='sheet-col'>
<label>Attr. Mod</label> <input type="number" class="stat-number" name="attr_Attrition_Mod" value="0" /><br/>
<label>Equil. Mod</label> <input type="number" class="stat-number" name="attr_Equilibrium_Mod" value="0" /><br/>
<label>Encum. Mod</label> <input type="number" class="stat-number" name="attr_Encumbrance_Mod" value="0" /><br/>
<label>Lower Mod</label> <input type="number" class="stat-number" name="attr_Lower_Prana_Mod" value="0" />
</div>
<div class='sheet-col'>
<label>Crown Mod</label> <input type="number" class="stat-number" name="attr_Crown_Prana_Mod" value="0" /> <br/>
<label>Brow Mod</label> <input type="number" class="stat-number" name="attr_Brow_Prana_Mod" value="0" /><br/>
<label>Throat Mod</label> <input type="number" class="stat-number" name="attr_Throat_Prana_Mod" value="0" /><br/>
<label>Heart Mod</label> <input type="number" class="stat-number" name="attr_Heart_Prana_Mod" value="0" />
</div>
</div>
+8
View File
@@ -0,0 +1,8 @@
{
"html": "darkyogi.html",
"css": "darkyogi.css",
"authors": "Thorin Tabor",
"roll20userid": "20810",
"preview": "preview.jpg",
"instructions": "This is a character sheet for [Against the Dark Yogi: Mythic India Roleplaying](http://www.tabcreations.com/site/Against_the_Dark_Yogi) by Tab Creations. This character sheet makes use of the optional dice-based rules found in the Campaign Options supplement. This is due to Roll20 having better support for dice than for cards. If you wish to use the default card-based rules, simply duplicate the poker deck that comes with a Roll20 game, give each player a deck and then manually flip cards and add to the appropriate numbers."
}