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New translations translation.json (Swedish)
This commit is contained in:
@@ -3,7 +3,7 @@
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"mook": "Mook",
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"stat-block-button": "Stat Block",
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"stat-block": "Stat Block",
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"character-name": "Namn",
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"character-name": "Name",
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"civilian-name": "Civilian Name",
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"players-name": "Player Name",
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"basic-info": "Basic Info",
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@@ -46,12 +46,12 @@
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"neural-toughness": "Neural Toughness",
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"neural-toughness-mod": "Neural Toughness Mod",
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"range": "Range",
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"base": "Grund",
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"base": "Base",
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"mod": "Mod",
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"armor": "Armor",
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"current": "Current",
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"scholarship": "Scholarship",
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"academics": "Academics:",
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"academics": "Academics",
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"pace": "Pace",
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"run": "Run",
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"runs": "runs for",
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@@ -65,41 +65,41 @@
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"glory": "Glory",
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"grit": "Grit",
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"toughness": "Toughness",
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"corruption": "Korruption",
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"street-cred": "Street Cred:",
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"corruption": "Corruption",
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"street-cred": "Street Cred",
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"street-cred-two": "Street Cred (IZ 2.0)",
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"street-cred-three": "Street Cred (IZ 3.0)",
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"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
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"text-info-strain-base": "Varies by system, but usually based on vigor or spirit",
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"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
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"max": "Max",
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"max-strain-tooltip": "Base + Mod = Max Strain",
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"strain": "Strain",
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"wild-die": "Wild Die",
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"novice": "Novis",
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"novice": "Novice",
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"seasoned": "Seasoned",
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"veteran": "Veteran",
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"heroic": "Heroic",
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"legendary": "Legendary",
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"freshman": "Freshman",
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"sophmore": "Sophmore",
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"sophmore": "Sophomore",
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"junior": "Junior",
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"senior": "Senior",
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"grad-student": "Grad Student",
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"occupation": "Occupation",
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"bronze-agols": "Bronze Agols",
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"bronze-agols": "Agols",
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"smerduks": "Smerduks",
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"gold-rilks": "Gold Rilks",
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"gold-rilks": "Rilks",
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"ships-name": "Ship's Name",
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"engrams": "Engrams",
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"engram": "Engram",
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"active": "Aktiv",
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"active": "Active",
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"attributes": "Attributes",
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"attribute": "Attribute",
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"rank": "Rank",
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"standard-wild-die-type": "Standard Wild Die die type",
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"wealth-wild-die-type": "Wealth Wild Die die type",
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"agility": "Agility",
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"die-step-delta": "Increase/Decrease die type by # of steps",
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"die-step-delta": "Boost/Lower Trait (from Base) by # of steps",
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"smarts": "Smarts",
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"spirit": "Spirit",
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"strength": "Strength",
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@@ -121,7 +121,7 @@
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"nerves-of-steel": "Nerves of Steel",
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"improved-nerves-of-steel": "Improved Nerves of Steel",
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"permanent-injuries": "Permanent Injuries",
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"miscellaneous": "Diverse",
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"miscellaneous": "Miscellaneous",
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"unshake-roll-modifier": "Unshake Roll Modifier",
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"trait-test-modifier": "Trait Test Modifier",
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"modifiers": "modifiers",
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@@ -167,33 +167,33 @@
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"fencing-styles-n-schools": "Fencing Styles & Schools",
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"ag": "Ag: ",
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"show-all": "All",
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"show-boating": "Show Boating",
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"show-climbing": "Show Climbing",
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"show-driving": "Show Driving",
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"show-faith": "Show Faith",
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"show-gambling": "Show Gambling",
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"show-guts": "Show Guts",
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"show-healing": "Show Healing",
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"show-intimidation": "Show Intimidation",
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"show-investigation": "Show Investigation",
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"show-lockpicking": "Show Lockpicking",
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"show-notice": "Show Notice",
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"show-persuasion": "Show Persuasion",
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"show-piloting": "Show Piloting",
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"show-psionics": "Show Psionics",
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"show-repair": "Show Repair",
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"show-riding": "Show Riding",
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"show-ritual": "Show Ritual",
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"show-shooting": "Show Shooting",
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"show-spellcasting": "Show Spellcasting",
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"show-stealth": "Show Stealth",
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"show-streetwise": "Show Streetwise",
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"show-survival": "Show Survival",
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"show-swimming": "Show Swimming",
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"show-taunt": "Show Taunt",
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"show-throwing": "Show Throwing",
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"show-tracking": "Show Tracking",
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"show-weird-science": "Show Weird Science",
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"show-boating": "Boating",
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"show-climbing": "Climbing",
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"show-driving": "Driving",
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"show-faith": "Faith",
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"show-gambling": "Gambling",
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"show-guts": "Guts",
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"show-healing": "Healing",
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"show-intimidation": "Intimidation",
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"show-investigation": "Investigation",
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"show-lockpicking": "Lockpicking",
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"show-notice": "Notice",
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"show-persuasion": "Persuasion",
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"show-piloting": "Piloting",
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"show-psionics": "Psionics",
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"show-repair": "Repair",
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"show-riding": "Riding",
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"show-ritual": "Ritual",
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"show-shooting": "Shooting",
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"show-spellcasting": "Spellcasting",
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"show-stealth": "Stealth",
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"show-streetwise": "Streetwise",
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"show-survival": "Survival",
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"show-swimming": "Swimming",
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"show-taunt": "Taunt",
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"show-throwing": "Throwing",
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"show-tracking": "Tracking",
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"show-weird-science": "Weird Science",
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"knowledge-other": "Knowledge/Other",
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"fighting": "Fighting",
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"specialization": "Specialization",
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@@ -262,7 +262,7 @@
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"rippertech": "Rippertech",
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"benefits-side-effects-details": "Benefits/Side Effects/Details",
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"damage-formula": "Damage Formula",
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"details": "Detaljer",
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"details": "Details",
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"total-strain": "Total Strain",
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"sailing-ship": "Sailing Ship",
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"ships-captain": "Ship's Captain",
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@@ -273,7 +273,7 @@
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"handling": "Handling",
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"crew": "Crew",
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"cargo-slots": "Cargo Slots",
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"original-cost": "Orignal Cost",
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"original-cost": "Original Cost",
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"days-at-sea": "Days at Sea",
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"provisions": "Provisions",
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"cargo": "Cargo",
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@@ -364,7 +364,7 @@
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"api-fields": "API Fields",
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"dealinit-api-script": "DealInit API Script",
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"api-initiative-edge": "API: Initiative Edges",
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"configuration-u": "CONIGURATION",
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"configuration-u": "CONFIGURATION",
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"edges-hindrances": "Edges/Hindrances",
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"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
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"dealinit-shorthand": "The Edge shorthand is as follows",
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@@ -374,7 +374,7 @@
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"any-joker-activated": "Any Joker Activated Wild Card Edge",
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"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
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"running-die-type": "Running Die-type",
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"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
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"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindrances, Fleet Footed edge, or any racial modifications",
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"sheet-settings": "Sheet Settings",
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"backgrounds": "Backgrounds",
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"no-background-image": "No Background Image",
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@@ -449,8 +449,8 @@
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"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
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"reason-text": "Used in Rippers to measure one's sanity.",
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"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
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"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
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"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
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"status-text": "A reflection of one's position in society, and the esteem with which others regard the hero. This is used in Rippers.",
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"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero or other Cyberpunk settings.",
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"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
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"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
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"field-name-replacements": "Field Name Replacements",
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@@ -474,7 +474,7 @@
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"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
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"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
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"credits-money": "Credits (Money)",
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"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
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"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any other setting where Cybernetics is the vernacular.",
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"cybernetics-augmentations": "Cybernetics (Augmentations)",
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"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
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"increased-max-fatigue": "Increased Max Fatigue",
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@@ -497,7 +497,7 @@
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"spells": "Spells",
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"spell": "Spell",
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"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
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"rituals": "Ritualer",
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"rituals": "Rituals",
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"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
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"weird-science-gadgets": "Weird Science Gadgets",
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"weird-science-gadget": "Weird Science Gadget",
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@@ -508,7 +508,7 @@
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"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
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"activities-and-exams": "Activities & Exams",
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"archetype-text": "The character's archetype. Used in settings like All for One.",
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"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
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"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
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"augmentations": "Augmentations",
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"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
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"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
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@@ -616,7 +616,7 @@
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"cover-total-mod": "Total: attacker suffers -6 to hit",
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"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
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"full-defense": "Full Defense",
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"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
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"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this maneuver.",
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"illumination": "Illumination",
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"illumination-text": "Your opponent can see you too easily—make it dark!",
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"ill-dim-mod": "Dim: attacker suffers -1 to hit",
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@@ -698,7 +698,7 @@
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"agl-u": "(AGL)",
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"sma-u": "(SMA)",
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"spi-u": "(SPI)",
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"str-u": "STR",
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"str-u": "(STR)",
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"vig-u": "(VIG)",
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"fencingstyle": "Fencing Style",
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"fencing-info": "Fencing School Information",
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@@ -746,8 +746,8 @@
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"arms": "Arms",
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"legs": "Legs",
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"full-body": "Full Body",
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"yes": "Ja",
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"no": "Nej",
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"yes": "Yes",
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"no": "No",
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"total-armor-weight-carried": "Total Armor Weight Carried",
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"not-applicable-abbr": "N/A",
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"extra": "Extra",
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@@ -785,7 +785,7 @@
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"class": "Class",
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"threat": "Threat",
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"conviction": "Conviction",
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"conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
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"conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Conviction.",
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"use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
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"use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
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"dice-singular-type-delta": "Die Type Delta",
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@@ -795,14 +795,14 @@
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"show-load-and-encumbrance": "Show Load and Encumbrance",
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"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
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"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
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"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
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"physical-appearance-personal-history": "Physical Appearance + Personal History",
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"physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
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"show-background-description": "Show Background and Description",
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"show-party-bag": "Show Party Bag",
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"show-quest-log": "Show Quest Log",
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"other-sheet-tweaks": "Other Sheet Tweaks",
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"power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
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"custom-power-label-text": "Replaces the generic Powers lable with one you write in",
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"power-type-desc": "Check this box to show other options for Power Labels, such as Miracles, Spells, etc",
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"custom-power-label-text": "Replaces the generic Powers label with one you write in",
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"enter-custom-power-label": "Enter custom Power Label",
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"bonus-damage-die-type": "Bonus Damage Die Type",
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"show-notes-with-roll": "Show notes with roll",
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@@ -849,19 +849,19 @@
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"health-and-derived-stats": "Health and Derived Stats",
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"intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
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"intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
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"cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
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"cog-explanation": "Any place you see the cog icon, you can configure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
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"hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
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"intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the <em>Savage Worlds Deluxe</em> and <em>Savage Worlds Adventure Edition</em> Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
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"maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
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"maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
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"maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
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"maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
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"maincv-p5v1": "One of the key differences is how to show each skill. Clicking the <span class="sheet-pictos">x</span> icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the <em>Savage Worlds Adventure Edition</em> Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green <span class="sheet-pictos">2<span> to close the panel.",
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"maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
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"maincv-p5v1": "One of the key differences is how to show each skill. Clicking the <span class="sheet-pictos">x</span> icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schools, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the <em>Savage Worlds Adventure Edition</em> Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green <span class="sheet-pictos">2<span> to close the panel.",
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"maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hovering over each field will show the configuration cog.",
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"maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
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"maincv-p8-v1": "<strong>A Note on Toughness:</strong> The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
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"maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
|
||||
"maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
|
||||
"maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a weapon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
|
||||
"maincv-p11-v1": "<strong>Note:</strong> While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
|
||||
"maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
|
||||
"config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
|
||||
@@ -870,11 +870,11 @@
|
||||
"background-explanation": "Select a more theme appropriate background for your character sheet.",
|
||||
"select-a-different-logo": "Select a different logo",
|
||||
"hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
|
||||
"configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
|
||||
"configure-modifiers-explanation": "configure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
|
||||
"configure-api-settings": "Configure API settings",
|
||||
"etcetera-abbr": "Etc.",
|
||||
"dont-use-power-points": "Don't use Power Points",
|
||||
"use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
|
||||
"use-experience-points-explanation": "Use experience points instead of the SWADE advancement mechanic",
|
||||
"use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
|
||||
"doc-p1v1": "Documentation page info coming soon",
|
||||
"release-p1v1": "Release Notes page info coming soon",
|
||||
@@ -883,7 +883,7 @@
|
||||
"unshake": "Unshake",
|
||||
"unshake-desc1": "attempts to unshake (Spi",
|
||||
"unshake-desc2": "Wild",
|
||||
"unshake-desc3": "och",
|
||||
"unshake-desc3": "and",
|
||||
"unshake-desc4": "succeeds",
|
||||
"unshake-desc5": "can now act",
|
||||
"unshake-desc6": "fails",
|
||||
@@ -925,7 +925,7 @@
|
||||
"decimal-points-for-money": "Decimal points can be used in the Money field",
|
||||
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
|
||||
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
|
||||
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
|
||||
"trashcan-icon-larger": "The trashcan icon to delete a repeating section row has been enlarged and made red so it's easier to see and click",
|
||||
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
|
||||
"separate-field-for-power-trappings": "Separate field for power Trappings",
|
||||
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
|
||||
@@ -933,7 +933,7 @@
|
||||
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
|
||||
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
|
||||
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
|
||||
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
|
||||
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
|
||||
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
|
||||
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
|
||||
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
|
||||
@@ -947,8 +947,8 @@
|
||||
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
|
||||
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy.",
|
||||
"use-wealth-modifier-field": "Use the Wealth Modifier Field",
|
||||
"change-skill-names": "Change Skill Names",
|
||||
"change-skills-explained": "Tick the skills allowed in your setting, and adapt their name if need be. Skills unticked will be hidden from the Character skill selection section. If the skill was already shown on the Character skill list, it will remain shown. Fightning can't be removed, it is mandatory (used for Parry). However you can still rename it.",
|
||||
"change-skill-names": "Skill available in your Setting",
|
||||
"change-skills-explained": "Tick the skills allowed in your setting, and adapt their name if need be. Skills unticked will be hidden from the Character skill selection section. If the skill was already shown on the Character skill list, it will remain shown. Fighting can't be removed, it is mandatory (used for Parry). However you can still rename it.",
|
||||
"skills-can-be-named-anything": "Skills can be named anything you like.",
|
||||
"changes-reflected-in-all-areas": "Changes to skill names will be reflected in all areas of the character sheet",
|
||||
"internationalization-expansion": "Various items were missing or had malformed data-i18n tags.",
|
||||
@@ -968,8 +968,8 @@
|
||||
"use-ppe-u": "Use PPE",
|
||||
"use-threat-rating": "Use Threat Rating",
|
||||
"hide-powers-desc": "Hide the Arcanum tab on the Character Sheet. This will hide not only Spells/Powers, but Talismans.",
|
||||
"unshake-button-desc": "Show the Unshake Button. This will appear on the main character sheet tab uner the Health section.",
|
||||
"soak-button-desc": "Show the Soak Button. This will appear on the main character sheet tab uner the Health section.",
|
||||
"unshake-button-desc": "Show the Unshake Button. This will appear on the main character sheet tab under the Health section.",
|
||||
"soak-button-desc": "Show the Soak Button. This will appear on the main character sheet tab under the Health section.",
|
||||
"wild-card-icon-desc": "Select the Wild Card icon to be used in the Stat Block output.",
|
||||
"no-power-points-desc": "Check this box to not use Power Points with the Arcane Backgrounds.",
|
||||
"variable-bonus-damage-desc": "Selecting the Variable Bonus Damage (Raised Based) will prompt for the Bonus Damage Die Type. This is mostly useful for Damage only rolls. The other allows you to set a variable bonus type that is static and will always be rolled regardless of number of Raises; this is useful for Edges and Hindrances that have this type of effect.",
|
||||
@@ -998,21 +998,21 @@
|
||||
"show-size-desc": "Check this box to show the Size field under Derived Stats. This will appear above Toughness and modify Toughness.",
|
||||
"show-status": "Show Status",
|
||||
"show-status-desc": "Check this box to use the Status Stat.",
|
||||
"show-strain": "Show Strain",
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-strain": "Show Strain (IZ 2.0)",
|
||||
"show-strain-desc": "Check this box to use the Strain (IZ 2.0) Stat.",
|
||||
"show-street-cred": "Show Street Cred (IZ 2.0) ",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred (IZ 2.0) Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
"money-label-desc": "Selecting an option will change the Money label to the one selected.",
|
||||
"use-code-name": "Use Code Name",
|
||||
"use-code-name-desc": "Check this box to change the Character Name label to Code Name.",
|
||||
"use-cybernetics": "Use Cybernetics",
|
||||
"use-cybernetics-desc": "Check this box to change the Augmentations label to Cybernetics.",
|
||||
"use-class-desc": "Check this box to change the Rank label to Class (e.g. Sophmore instead of Novice).",
|
||||
"use-class-desc": "Check this box to change the Rank label to Class (e.g. Sophomore instead of Novice).",
|
||||
"parahuman-origin-desc": "Check this box to show where to enter a character's origin of parahuman abilities.",
|
||||
"use-ppe-desc": "Check this box to change the Power Points label to PPE.",
|
||||
"use-threat-rating-desc": "Check this box to change the Rank label to Threat Rating.",
|
||||
@@ -1020,7 +1020,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
@@ -1045,8 +1045,8 @@
|
||||
"show-motivation-desc": "Check this box to show the Motivation field.",
|
||||
"show-occupation": "Show Occupation",
|
||||
"show-occupation-desc": "Check this box to show the Occupation field.",
|
||||
"show-tap-readout": "Show TAP Readout",
|
||||
"show-tap-desc": "Check this box to show the TAP Readout section.",
|
||||
"show-tap-readout": "Show TAP Readout (IZ 2.0)",
|
||||
"show-tap-desc": "Check this box to show the TAP Readout (IZ 2.0) section.",
|
||||
"show-worst-nightmare": "Show Words Nightmare",
|
||||
"show-nightmare-desc": "Check this box to show the Worst Nightmare field.",
|
||||
"power-armor-bug": "Power Armor and Robot Armor Strength rolls (including Damage) were incorrect",
|
||||
@@ -1218,7 +1218,7 @@
|
||||
"spell-bonus-damage-field-hidden-for-cast-only": "The Spell Bonus Damage field will now only display if the button action is Atk+Dmg or Damage Only.",
|
||||
"other-skill-fatigue-issue": "Fixed the improper display of fatigue when rolling for a Knowledge/Other skill (added by a sheet user).",
|
||||
"whisper-occult-rolls": "Fixed the issue where Occult rolls couldn't be whispered.",
|
||||
"trait-based-wild-die": "Change the Wild Die from a universal field to individual for each Trait. This allows for Edges like Master that change/modify the Wild Die for a particular trait. All Wild Die configurations default to d6.",
|
||||
"trait-based-wild-die": "Change the Wild Die from a universal field to individual for each Trait. This allows for Edges like Master that change/modify the Wild Die for a particular trait. All Wild Die configurations default to d6.",
|
||||
"boost-lower-trait": "Added a field under each trait's configuration to allow it to be temporarily boosted/lowered by a number of steps. Changing the number to something other than 0 will automatically calculate the change is in the die type for the given trait and mark the character sheet to show the trait has been adjusted temporarily (it will show in italicized red text with an asterix). The roll output will also have an asterix.",
|
||||
"use-consumables-description": "Check this box to show the Consumables repeating section. This would appear under the Money/Wealth section of the character sheet.",
|
||||
"40002-boosttrait": "Fixed a bug where Boost/Lower Trait wasn't calculating correctly; now the number in the steps fields is always assumed to be the number of steps from the <em>BASE</em> trait value.",
|
||||
|
||||
Reference in New Issue
Block a user