Merge branch 'Roll20:master' into FBL_CRP

This commit is contained in:
∇ince
2024-11-14 22:43:04 -08:00
committed by GitHub
50 changed files with 2694 additions and 226 deletions
+11 -11
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@@ -61,7 +61,7 @@ div.notes {
z-index: 2;
height: 681px;
width: 480px;
background-image: url(https://raw.githubusercontent.com/ctotone/JdR/refs/heads/main/Yradhil/images/grimoire.webp);
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Chroniques_Katura/images/grimoire.webp);
background-size: contain;
margin-left: 865px;
margin-top: 75px;
@@ -425,31 +425,31 @@ span.petit_rouge {
}
.charsheet button[type=roll].roll_d4 {
background-image: url(https://raw.githubusercontent.com/ctotone/JdR/refs/heads/main/Yradhil/images/dice_4.png);
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Chroniques_Katura/images/dice_4.png);
}
.charsheet button[type=roll].roll_d6 {
background-image: url(https://raw.githubusercontent.com/ctotone/JdR/refs/heads/main/Yradhil/images/dice_6.png);
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Chroniques_Katura/images/dice_6.png);
}
.charsheet button[type=roll].roll_d8 {
background-image: url(https://raw.githubusercontent.com/ctotone/JdR/refs/heads/main/Yradhil/images/dice_8.png);
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Chroniques_Katura/images/dice_8.png);
}
.charsheet button[type=roll].roll_d10 {
background-image: url(https://raw.githubusercontent.com/ctotone/JdR/refs/heads/main/Yradhil/images/dice_10.png);
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Chroniques_Katura/images/dice_10.png);
}
.charsheet button[type=roll].roll_d12 {
background-image: url(https://raw.githubusercontent.com/ctotone/JdR/refs/heads/main/Yradhil/images/dice_12.png);
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Chroniques_Katura/images/dice_12.png);
}
.charsheet button[type=roll].roll_d20 {
background-image: url(https://raw.githubusercontent.com/ctotone/JdR/refs/heads/main/Yradhil/images/dice_20.png);
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Chroniques_Katura/images/dice_20.png);
}
.charsheet button[type=roll].roll_chance {
background-image: url(https://raw.githubusercontent.com/ctotone/JdR/refs/heads/main/Yradhil/images/dice_100.png);
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Chroniques_Katura/images/dice_100.png);
}
.charsheet button[type=roll].roll_dice:hover,
@@ -490,14 +490,14 @@ div.logo {
font-size: 14px;
font-weight: bold;
/* border: 1px solid red; */
background-image: url(https://raw.githubusercontent.com/ctotone/JdR/refs/heads/main/Yradhil/images/logo_ydra.png);
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Chroniques_Katura/images/logo_ydra.png);
background-size: 220px 220px;
height: 220px;
width: 220px;
}
body.sheet-darkmode div.logo {
background-image: url(https://raw.githubusercontent.com/ctotone/JdR/refs/heads/main/Yradhil/images/logo_darkmode.png);
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Chroniques_Katura/images/logo_darkmode.png);
}
div.nom {
@@ -3757,7 +3757,7 @@ div.comp_sanguinaire_data {
box-shadow: 0px 0px 10px 3px #000000ad;
width: 260px;
height: 260px;
background-image: url(https://raw.githubusercontent.com/ctotone/JdR/refs/heads/main/Yradhil/images/background_roll_v2.png);
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Chroniques_Katura/images/background_roll_v2.png);
background-size: cover;
font-family: "Baskervville", serif;
--rouge: red;
+84
View File
@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"short2": "Short-Term:",
"family": "Family:",
"lineage": "Lineage:",
"role": "Role Path:",
"longterm": "Long-Term:",
"curse": "Curse",
"entanglement": "Entanglement",
"short1": "Short-Term:",
"custom-path": "Custom Path:",
"skills": "Skills",
"rangedcombat": "Ranged Combat",
"athletics": "Athletics",
"closecombat": "Close Combat",
"leadership": "Leadership",
"culture": "Culture",
"empathy": "Empathy",
"enigmas": "Enigmas",
"artistry": "Artistry",
"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
"damnation": "Damnation",
"inheritance": "Inheritance",
"torments": "Torments",
"commonconditions": "Conditions etc",
"more": "More",
"less": "Less",
"summary": "Summary",
"details": "Details",
"resolution": "Resolution",
"groupmomentumpool": "Group Momentum Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"defense": "Defense",
"integrity": "Integrity",
"initiative": "Initiative",
"injury1": "Bloodied",
"injury2": "Wounded",
"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
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@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"short2": "Short-Term:",
"family": "Family:",
"lineage": "Lineage:",
"role": "Role Path:",
"longterm": "Long-Term:",
"curse": "Curse",
"entanglement": "Entanglement",
"short1": "Short-Term:",
"custom-path": "Custom Path:",
"skills": "Skills",
"rangedcombat": "Ranged Combat",
"athletics": "Athletics",
"closecombat": "Close Combat",
"leadership": "Leadership",
"culture": "Culture",
"empathy": "Empathy",
"enigmas": "Enigmas",
"artistry": "Artistry",
"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
"damnation": "Damnation",
"inheritance": "Inheritance",
"torments": "Torments",
"commonconditions": "Conditions etc",
"more": "More",
"less": "Less",
"summary": "Summary",
"details": "Details",
"resolution": "Resolution",
"groupmomentumpool": "Group Momentum Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"defense": "Defense",
"integrity": "Integrity",
"initiative": "Initiative",
"injury1": "Bloodied",
"injury2": "Wounded",
"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
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@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"short2": "Short-Term:",
"family": "Family:",
"lineage": "Lineage:",
"role": "Role Path:",
"longterm": "Long-Term:",
"curse": "Curse",
"entanglement": "Entanglement",
"short1": "Short-Term:",
"custom-path": "Custom Path:",
"skills": "Skills",
"rangedcombat": "Ranged Combat",
"athletics": "Athletics",
"closecombat": "Close Combat",
"leadership": "Leadership",
"culture": "Culture",
"empathy": "Empathy",
"enigmas": "Enigmas",
"artistry": "Artistry",
"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
"damnation": "Damnation",
"inheritance": "Inheritance",
"torments": "Torments",
"commonconditions": "Conditions etc",
"more": "More",
"less": "Less",
"summary": "Summary",
"details": "Details",
"resolution": "Resolution",
"groupmomentumpool": "Group Momentum Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"defense": "Defense",
"integrity": "Integrity",
"initiative": "Initiative",
"injury1": "Bloodied",
"injury2": "Wounded",
"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
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@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"short2": "Short-Term:",
"family": "Family:",
"lineage": "Lineage:",
"role": "Role Path:",
"longterm": "Long-Term:",
"curse": "Curse",
"entanglement": "Entanglement",
"short1": "Short-Term:",
"custom-path": "Custom Path:",
"skills": "Skills",
"rangedcombat": "Ranged Combat",
"athletics": "Athletics",
"closecombat": "Close Combat",
"leadership": "Leadership",
"culture": "Culture",
"empathy": "Empathy",
"enigmas": "Enigmas",
"artistry": "Artistry",
"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
"damnation": "Damnation",
"inheritance": "Inheritance",
"torments": "Torments",
"commonconditions": "Conditions etc",
"more": "More",
"less": "Less",
"summary": "Summary",
"details": "Details",
"resolution": "Resolution",
"groupmomentumpool": "Group Momentum Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"defense": "Defense",
"integrity": "Integrity",
"initiative": "Initiative",
"injury1": "Bloodied",
"injury2": "Wounded",
"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
View File
@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"short2": "Short-Term:",
"family": "Family:",
"lineage": "Lineage:",
"role": "Role Path:",
"longterm": "Long-Term:",
"curse": "Curse",
"entanglement": "Entanglement",
"short1": "Short-Term:",
"custom-path": "Custom Path:",
"skills": "Skills",
"rangedcombat": "Ranged Combat",
"athletics": "Athletics",
"closecombat": "Close Combat",
"leadership": "Leadership",
"culture": "Culture",
"empathy": "Empathy",
"enigmas": "Enigmas",
"artistry": "Artistry",
"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
"damnation": "Damnation",
"inheritance": "Inheritance",
"torments": "Torments",
"commonconditions": "Conditions etc",
"more": "More",
"less": "Less",
"summary": "Summary",
"details": "Details",
"resolution": "Resolution",
"groupmomentumpool": "Group Momentum Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"defense": "Defense",
"integrity": "Integrity",
"initiative": "Initiative",
"injury1": "Bloodied",
"injury2": "Wounded",
"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
View File
@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"short2": "Short-Term:",
"family": "Family:",
"lineage": "Lineage:",
"role": "Role Path:",
"longterm": "Long-Term:",
"curse": "Curse",
"entanglement": "Entanglement",
"short1": "Short-Term:",
"custom-path": "Custom Path:",
"skills": "Skills",
"rangedcombat": "Ranged Combat",
"athletics": "Athletics",
"closecombat": "Close Combat",
"leadership": "Leadership",
"culture": "Culture",
"empathy": "Empathy",
"enigmas": "Enigmas",
"artistry": "Artistry",
"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
"damnation": "Damnation",
"inheritance": "Inheritance",
"torments": "Torments",
"commonconditions": "Conditions etc",
"more": "More",
"less": "Less",
"summary": "Summary",
"details": "Details",
"resolution": "Resolution",
"groupmomentumpool": "Group Momentum Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"defense": "Defense",
"integrity": "Integrity",
"initiative": "Initiative",
"injury1": "Bloodied",
"injury2": "Wounded",
"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
View File
@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"short2": "Short-Term:",
"family": "Family:",
"lineage": "Lineage:",
"role": "Role Path:",
"longterm": "Long-Term:",
"curse": "Curse",
"entanglement": "Entanglement",
"short1": "Short-Term:",
"custom-path": "Custom Path:",
"skills": "Skills",
"rangedcombat": "Ranged Combat",
"athletics": "Athletics",
"closecombat": "Close Combat",
"leadership": "Leadership",
"culture": "Culture",
"empathy": "Empathy",
"enigmas": "Enigmas",
"artistry": "Artistry",
"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
"damnation": "Damnation",
"inheritance": "Inheritance",
"torments": "Torments",
"commonconditions": "Conditions etc",
"more": "More",
"less": "Less",
"summary": "Summary",
"details": "Details",
"resolution": "Resolution",
"groupmomentumpool": "Group Momentum Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"defense": "Defense",
"integrity": "Integrity",
"initiative": "Initiative",
"injury1": "Bloodied",
"injury2": "Wounded",
"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
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@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"short2": "Short-Term:",
"family": "Family:",
"lineage": "Lineage:",
"role": "Role Path:",
"longterm": "Long-Term:",
"curse": "Curse",
"entanglement": "Entanglement",
"short1": "Short-Term:",
"custom-path": "Custom Path:",
"skills": "Skills",
"rangedcombat": "Ranged Combat",
"athletics": "Athletics",
"closecombat": "Close Combat",
"leadership": "Leadership",
"culture": "Culture",
"empathy": "Empathy",
"enigmas": "Enigmas",
"artistry": "Artistry",
"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
"damnation": "Damnation",
"inheritance": "Inheritance",
"torments": "Torments",
"commonconditions": "Conditions etc",
"more": "More",
"less": "Less",
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"details": "Details",
"resolution": "Resolution",
"groupmomentumpool": "Group Momentum Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"defense": "Defense",
"integrity": "Integrity",
"initiative": "Initiative",
"injury1": "Bloodied",
"injury2": "Wounded",
"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
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{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"short2": "Short-Term:",
"family": "Family:",
"lineage": "Lineage:",
"role": "Role Path:",
"longterm": "Long-Term:",
"curse": "Curse",
"entanglement": "Entanglement",
"short1": "Short-Term:",
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"skills": "Skills",
"rangedcombat": "Ranged Combat",
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"closecombat": "Close Combat",
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"enigmas": "Enigmas",
"artistry": "Artistry",
"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
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"pilot": "Pilot",
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"technology": "Technology",
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"might": "Might",
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"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
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"integrity": "Integrity",
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"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
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{
"sheetversion": "Sheet Version:",
"name": "Name:",
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"pilot": "Pilot",
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"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
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{
"sheetversion": "Sheet Version:",
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"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
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@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
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"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
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@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
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"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
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@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
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"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
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@@ -0,0 +1,84 @@
{
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"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
View File
@@ -0,0 +1,84 @@
{
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"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
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@@ -0,0 +1,84 @@
{
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"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
View File
@@ -0,0 +1,84 @@
{
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"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
"damnation": "Damnation",
"inheritance": "Inheritance",
"torments": "Torments",
"commonconditions": "Conditions etc",
"more": "More",
"less": "Less",
"summary": "Summary",
"details": "Details",
"resolution": "Resolution",
"groupmomentumpool": "Group Momentum Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"defense": "Defense",
"integrity": "Integrity",
"initiative": "Initiative",
"injury1": "Bloodied",
"injury2": "Wounded",
"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
View File
@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"short2": "Short-Term:",
"family": "Family:",
"lineage": "Lineage:",
"role": "Role Path:",
"longterm": "Long-Term:",
"curse": "Curse",
"entanglement": "Entanglement",
"short1": "Short-Term:",
"custom-path": "Custom Path:",
"skills": "Skills",
"rangedcombat": "Ranged Combat",
"athletics": "Athletics",
"closecombat": "Close Combat",
"leadership": "Leadership",
"culture": "Culture",
"empathy": "Empathy",
"enigmas": "Enigmas",
"artistry": "Artistry",
"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
"damnation": "Damnation",
"inheritance": "Inheritance",
"torments": "Torments",
"commonconditions": "Conditions etc",
"more": "More",
"less": "Less",
"summary": "Summary",
"details": "Details",
"resolution": "Resolution",
"groupmomentumpool": "Group Momentum Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"defense": "Defense",
"integrity": "Integrity",
"initiative": "Initiative",
"injury1": "Bloodied",
"injury2": "Wounded",
"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
View File
@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"short2": "Short-Term:",
"family": "Family:",
"lineage": "Lineage:",
"role": "Role Path:",
"longterm": "Long-Term:",
"curse": "Curse",
"entanglement": "Entanglement",
"short1": "Short-Term:",
"custom-path": "Custom Path:",
"skills": "Skills",
"rangedcombat": "Ranged Combat",
"athletics": "Athletics",
"closecombat": "Close Combat",
"leadership": "Leadership",
"culture": "Culture",
"empathy": "Empathy",
"enigmas": "Enigmas",
"artistry": "Artistry",
"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
"damnation": "Damnation",
"inheritance": "Inheritance",
"torments": "Torments",
"commonconditions": "Conditions etc",
"more": "More",
"less": "Less",
"summary": "Summary",
"details": "Details",
"resolution": "Resolution",
"groupmomentumpool": "Group Momentum Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"defense": "Defense",
"integrity": "Integrity",
"initiative": "Initiative",
"injury1": "Bloodied",
"injury2": "Wounded",
"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
View File
@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"short2": "Short-Term:",
"family": "Family:",
"lineage": "Lineage:",
"role": "Role Path:",
"longterm": "Long-Term:",
"curse": "Curse",
"entanglement": "Entanglement",
"short1": "Short-Term:",
"custom-path": "Custom Path:",
"skills": "Skills",
"rangedcombat": "Ranged Combat",
"athletics": "Athletics",
"closecombat": "Close Combat",
"leadership": "Leadership",
"culture": "Culture",
"empathy": "Empathy",
"enigmas": "Enigmas",
"artistry": "Artistry",
"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
"damnation": "Damnation",
"inheritance": "Inheritance",
"torments": "Torments",
"commonconditions": "Conditions etc",
"more": "More",
"less": "Less",
"summary": "Summary",
"details": "Details",
"resolution": "Resolution",
"groupmomentumpool": "Group Momentum Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"defense": "Defense",
"integrity": "Integrity",
"initiative": "Initiative",
"injury1": "Bloodied",
"injury2": "Wounded",
"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
View File
@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"short2": "Short-Term:",
"family": "Family:",
"lineage": "Lineage:",
"role": "Role Path:",
"longterm": "Long-Term:",
"curse": "Curse",
"entanglement": "Entanglement",
"short1": "Short-Term:",
"custom-path": "Custom Path:",
"skills": "Skills",
"rangedcombat": "Ranged Combat",
"athletics": "Athletics",
"closecombat": "Close Combat",
"leadership": "Leadership",
"culture": "Culture",
"empathy": "Empathy",
"enigmas": "Enigmas",
"artistry": "Artistry",
"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
"damnation": "Damnation",
"inheritance": "Inheritance",
"torments": "Torments",
"commonconditions": "Conditions etc",
"more": "More",
"less": "Less",
"summary": "Summary",
"details": "Details",
"resolution": "Resolution",
"groupmomentumpool": "Group Momentum Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"defense": "Defense",
"integrity": "Integrity",
"initiative": "Initiative",
"injury1": "Bloodied",
"injury2": "Wounded",
"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
View File
@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"short2": "Short-Term:",
"family": "Family:",
"lineage": "Lineage:",
"role": "Role Path:",
"longterm": "Long-Term:",
"curse": "Curse",
"entanglement": "Entanglement",
"short1": "Short-Term:",
"custom-path": "Custom Path:",
"skills": "Skills",
"rangedcombat": "Ranged Combat",
"athletics": "Athletics",
"closecombat": "Close Combat",
"leadership": "Leadership",
"culture": "Culture",
"empathy": "Empathy",
"enigmas": "Enigmas",
"artistry": "Artistry",
"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
"damnation": "Damnation",
"inheritance": "Inheritance",
"torments": "Torments",
"commonconditions": "Conditions etc",
"more": "More",
"less": "Less",
"summary": "Summary",
"details": "Details",
"resolution": "Resolution",
"groupmomentumpool": "Group Momentum Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"defense": "Defense",
"integrity": "Integrity",
"initiative": "Initiative",
"injury1": "Bloodied",
"injury2": "Wounded",
"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
View File
@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"short2": "Short-Term:",
"family": "Family:",
"lineage": "Lineage:",
"role": "Role Path:",
"longterm": "Long-Term:",
"curse": "Curse",
"entanglement": "Entanglement",
"short1": "Short-Term:",
"custom-path": "Custom Path:",
"skills": "Skills",
"rangedcombat": "Ranged Combat",
"athletics": "Athletics",
"closecombat": "Close Combat",
"leadership": "Leadership",
"culture": "Culture",
"empathy": "Empathy",
"enigmas": "Enigmas",
"artistry": "Artistry",
"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
"damnation": "Damnation",
"inheritance": "Inheritance",
"torments": "Torments",
"commonconditions": "Conditions etc",
"more": "More",
"less": "Less",
"summary": "Summary",
"details": "Details",
"resolution": "Resolution",
"groupmomentumpool": "Group Momentum Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"defense": "Defense",
"integrity": "Integrity",
"initiative": "Initiative",
"injury1": "Bloodied",
"injury2": "Wounded",
"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+84
View File
@@ -0,0 +1,84 @@
{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"short2": "Short-Term:",
"family": "Family:",
"lineage": "Lineage:",
"role": "Role Path:",
"longterm": "Long-Term:",
"curse": "Curse",
"entanglement": "Entanglement",
"short1": "Short-Term:",
"custom-path": "Custom Path:",
"skills": "Skills",
"rangedcombat": "Ranged Combat",
"athletics": "Athletics",
"closecombat": "Close Combat",
"leadership": "Leadership",
"culture": "Culture",
"empathy": "Empathy",
"enigmas": "Enigmas",
"artistry": "Artistry",
"esoterica": "Esoterica",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Normal Dice",
"cursedsuccesses": "Curse Dice",
"health": "Armor & Injuries",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"bonds": "Bonds",
"edge": "Edge",
"edges": "Edges",
"spells": "Spells",
"advances": "Advances",
"motif": "Motif:",
"damnation": "Damnation",
"inheritance": "Inheritance",
"torments": "Torments",
"commonconditions": "Conditions etc",
"more": "More",
"less": "Less",
"summary": "Summary",
"details": "Details",
"resolution": "Resolution",
"groupmomentumpool": "Group Momentum Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"defense": "Defense",
"integrity": "Integrity",
"initiative": "Initiative",
"injury1": "Bloodied",
"injury2": "Wounded",
"injury3": "Maimed",
"injury4": "Near Death",
"primary": "Primary",
"secondary": "Secondary",
"desperation": "Desperation",
"skillorattribute": "Skill or Attribute",
"END": "narr."
}
+44 -4
View File
@@ -5224,9 +5224,9 @@ select:focus + .focus {
/* Switch weapon sets */
.set-AtoB-button button {
.set-AtoB-button button,
.set-AtoB-button-light button {
color: white;
background-color: #f2cf7f;
width: 29px;
height: 17px;
font-size: 12px;
@@ -5237,9 +5237,24 @@ select:focus + .focus {
cursor: pointer;
border-radius: 2px;
line-height: 1.4;
}
.set-AtoB-button button {
background-color: #f2cf7f;
:hover {
background-color: #ddf0fa;
border-radius: 2px;
color: black;
}
}
.set-AtoB-button-light button {
background-color: #9aceff;
:hover {
background-color: #fcf9d9;
border-radius: 2px;
color: black;
}
}
@@ -5467,6 +5482,15 @@ select:focus + .focus {
gap: 4px;
}
.subitem-tab-gear-flex-container-equipment-heading .set-AtoB-button-light {
display: flex;
flex-direction: row;
justify-content: space-between;
align-content: center;
min-width: 31px;
margin-right: 52px;
}
.subitem-tab-gear-flex-container-equipment {
display: flex;
flex-direction: row;
@@ -5482,10 +5506,10 @@ select:focus + .focus {
}
.subitem-tab-gear-flex-container-equipment-heading h1:nth-child(3) {
min-width: 157px;
min-width: 70px;
}
.subitem-tab-gear-flex-container-equipment-heading h1:nth-child(4) {
.subitem-tab-gear-flex-container-equipment-heading h1:nth-child(5) {
min-width: 54px;
text-align: right;
}
@@ -5916,6 +5940,22 @@ select:focus + .focus {
display: none;
}
.equipment-checks[value="delete"] ~ div.subitem-tab-gear-flex-container-equipment-heading .set-AtoB-button-light button {
background-color: #d0d0d0;
color: white;
cursor: default;
:hover {
color: white;
background-color: #d0d0d0;
}
:focus {
color: white;
background-color: #d0d0d0;
}
}
/* Martial Skill Delete Boxes */
.item-martial-skill-delete-panel {
display: flex;
+187 -50
View File
@@ -1728,6 +1728,9 @@
</div>
</label>
<h1>Equipment</h1>
<div class="set-AtoB-button-light">
<button type="action" name="act_equipSetAtoB" tabindex="-1" class="button button-gear-set"><div>A/B</div></button>
</div>
<h1>Mass</h1>
</div>
@@ -5123,7 +5126,7 @@
<!-- Slide for text -->
<div class="item-tab-gear-slide-treasure-text">
<textarea name="attr_treasures" title="@{treasures}" maxlength="4096" tabindex="260"></textarea>
<textarea name="attr_treasures" title="@{treasures}" maxlength="8192" tabindex="260"></textarea>
</div>
</div>
</div>
@@ -7328,6 +7331,7 @@
<div class="custom-select">
<select name="attr_skillFluency41">
<option value="native" selected >Native</option>
<option value="nativePlus">Native +</option>
<option value="none">-</option>
<option value="basic" >Basic</option>
<option value="fluent" >Fluent</option>
@@ -7367,6 +7371,7 @@
<div class="custom-select">
<select name="attr_skillFluency42">
<option value="native">Native</option>
<option value="nativePlus">Native +</option>
<option value="none" selected >-</option>
<option value="basic" >Basic</option>
<option value="fluent" >Fluent</option>
@@ -7406,6 +7411,7 @@
<div class="custom-select">
<select name="attr_skillFluency43">
<option value="native">Native</option>
<option value="nativePlus">Native +</option>
<option value="none" selected >-</option>
<option value="basic" >Basic</option>
<option value="fluent" >Fluent</option>
@@ -7445,6 +7451,7 @@
<div class="custom-select">
<select name="attr_skillFluency44">
<option value="native">Native</option>
<option value="nativePlus">Native +</option>
<option value="none" selected >-</option>
<option value="basic" >Basic</option>
<option value="fluent" >Fluent</option>
@@ -7484,6 +7491,7 @@
<div class="custom-select">
<select name="attr_skillFluency45">
<option value="native">Native</option>
<option value="nativePlus">Native +</option>
<option value="none" selected >-</option>
<option value="basic" >Basic</option>
<option value="fluent" >Fluent</option>
@@ -7523,6 +7531,7 @@
<div class="custom-select">
<select name="attr_skillFluency46">
<option value="native">Native</option>
<option value="nativePlus">Native +</option>
<option value="none" selected >-</option>
<option value="basic" >Basic</option>
<option value="fluent" >Fluent</option>
@@ -7562,6 +7571,7 @@
<div class="custom-select">
<select name="attr_skillFluency47">
<option value="native">Native</option>
<option value="nativePlus">Native +</option>
<option value="none" selected >-</option>
<option value="basic" >Basic</option>
<option value="fluent" >Fluent</option>
@@ -7601,6 +7611,7 @@
<div class="custom-select">
<select name="attr_skillFluency48">
<option value="native">Native</option>
<option value="nativePlus">Native +</option>
<option value="none" selected >-</option>
<option value="basic" >Basic</option>
<option value="fluent" >Fluent</option>
@@ -7640,6 +7651,7 @@
<div class="custom-select">
<select name="attr_skillFluency49">
<option value="native">Native</option>
<option value="nativePlus">Native +</option>
<option value="none" selected >-</option>
<option value="basic" >Basic</option>
<option value="fluent" >Fluent</option>
@@ -13627,7 +13639,7 @@
<div class="item-version-information">
<!-- Update version before release. -->
<input type="text" value="3.71" name="attr_version" title="@{version}" readonly tabindex="-1"/>
<input type="text" value="3.8" name="attr_version" title="@{version}" readonly tabindex="-1"/>
</div>
</div>
@@ -13696,9 +13708,9 @@
<input type="hidden" name="attr_hiddenEnhancerSkillsCost" value="0"/>
<input type="hidden" name="attr_hiddenMartialSkillsCost" value="0"/>
<!-- Variables for displaying formatted numbers related carried weight -->
<input type="hidden" name="attr_liftWeight" value="0"/>
<input type="hidden" name="attr_freeCarry" value="0"/>
<!-- Carrying capacity -->
<input type="hidden" name="attr_liftWeight" value="100"/>
<input type="hidden" name="attr_freeCarry" value="10"/>
<input type="hidden" name="attr_carriedWeight" value="0"/>
<!-- Hidden variables for clean weapon damage strings -->
@@ -13771,7 +13783,7 @@
<input type="hidden" name="attr_totalPD11" value="0"/>
<input type="hidden" name="attr_totalED11" value="0"/>
<input type="hidden" name="attr_armorEND11" value="0"/>
<input type="hidden" name="attr_armorActivation11" value="0"/>
<input type="hidden" name="attr_armorActivation11" value="18"/>
<input type="hidden" name="attr_armorLocations11" value=""/>
<input type="hidden" name="attr_armorCarried11" value=""/>
<input type="hidden" name="attr_armorMass11" value="0"/>
@@ -13782,7 +13794,7 @@
<input type="hidden" name="attr_totalPD12" value="0"/>
<input type="hidden" name="attr_totalED12" value="0"/>
<input type="hidden" name="attr_armorEND12" value="0"/>
<input type="hidden" name="attr_armorActivation12" value="0"/>
<input type="hidden" name="attr_armorActivation12" value="18"/>
<input type="hidden" name="attr_armorLocations12" value=""/>
<input type="hidden" name="attr_armorCarried12" value=""/>
<input type="hidden" name="attr_armorMass12" value="0"/>
@@ -13793,7 +13805,7 @@
<input type="hidden" name="attr_totalPD13" value="0"/>
<input type="hidden" name="attr_totalED13" value="0"/>
<input type="hidden" name="attr_armorEND13" value="0"/>
<input type="hidden" name="attr_armorActivation13" value="0"/>
<input type="hidden" name="attr_armorActivation13" value="18"/>
<input type="hidden" name="attr_armorLocations13" value=""/>
<input type="hidden" name="attr_armorCarried13" value=""/>
<input type="hidden" name="attr_armorMass13" value="0"/>
@@ -13804,7 +13816,7 @@
<input type="hidden" name="attr_totalPD14" value="0"/>
<input type="hidden" name="attr_totalED14" value="0"/>
<input type="hidden" name="attr_armorEND14" value="0"/>
<input type="hidden" name="attr_armorActivation14" value="0"/>
<input type="hidden" name="attr_armorActivation14" value="18"/>
<input type="hidden" name="attr_armorLocations14" value=""/>
<input type="hidden" name="attr_armorCarried14" value=""/>
<input type="hidden" name="attr_armorMass14" value="0"/>
@@ -13930,6 +13942,71 @@
<input type="hidden" name="attr_weaponMass15" value="0"/>
<input type="hidden" name="attr_rangeBasedOnStr15" value=""/>
<!-- Set B Equipment variables -->
<input type="hidden" name="attr_equipCarried17" value=""/>
<input type="hidden" name="attr_equipText17" value=""/>
<input type="hidden" name="attr_equipMass17" value=""/>
<input type="hidden" name="attr_equipCarried18" value=""/>
<input type="hidden" name="attr_equipText18" value=""/>
<input type="hidden" name="attr_equipMass18" value=""/>
<input type="hidden" name="attr_equipCarried19" value=""/>
<input type="hidden" name="attr_equipText19" value=""/>
<input type="hidden" name="attr_equipMass19" value=""/>
<input type="hidden" name="attr_equipCarried20" value=""/>
<input type="hidden" name="attr_equipText20" value=""/>
<input type="hidden" name="attr_equipMass20" value=""/>
<input type="hidden" name="attr_equipCarried21" value=""/>
<input type="hidden" name="attr_equipText21" value=""/>
<input type="hidden" name="attr_equipMass21" value=""/>
<input type="hidden" name="attr_equipCarried22" value=""/>
<input type="hidden" name="attr_equipText22" value=""/>
<input type="hidden" name="attr_equipMass22" value=""/>
<input type="hidden" name="attr_equipCarried23" value=""/>
<input type="hidden" name="attr_equipText23" value=""/>
<input type="hidden" name="attr_equipMass23" value=""/>
<input type="hidden" name="attr_equipCarried24" value=""/>
<input type="hidden" name="attr_equipText24" value=""/>
<input type="hidden" name="attr_equipMass24" value=""/>
<input type="hidden" name="attr_equipCarried25" value=""/>
<input type="hidden" name="attr_equipText25" value=""/>
<input type="hidden" name="attr_equipMass25" value=""/>
<input type="hidden" name="attr_equipCarried26" value=""/>
<input type="hidden" name="attr_equipText26" value=""/>
<input type="hidden" name="attr_equipMass26" value=""/>
<input type="hidden" name="attr_equipCarried27" value=""/>
<input type="hidden" name="attr_equipText27" value=""/>
<input type="hidden" name="attr_equipMass27" value=""/>
<input type="hidden" name="attr_equipCarried28" value=""/>
<input type="hidden" name="attr_equipText28" value=""/>
<input type="hidden" name="attr_equipMass28" value=""/>
<input type="hidden" name="attr_equipCarried29" value=""/>
<input type="hidden" name="attr_equipText29" value=""/>
<input type="hidden" name="attr_equipMass29" value=""/>
<input type="hidden" name="attr_equipCarried30" value=""/>
<input type="hidden" name="attr_equipText30" value=""/>
<input type="hidden" name="attr_equipMass30" value=""/>
<input type="hidden" name="attr_equipCarried31" value=""/>
<input type="hidden" name="attr_equipText31" value=""/>
<input type="hidden" name="attr_equipMass31" value=""/>
<input type="hidden" name="attr_equipCarried32" value=""/>
<input type="hidden" name="attr_equipText32" value=""/>
<input type="hidden" name="attr_equipMass32" value=""/>
<!-- Jackob's Roll Template -->
<!-- Basic checks -->
@@ -14574,10 +14651,10 @@
version = 3.50;
}
if (version < 3.71) {
if (version < 3.8) {
// No updates needed.
version = 3.71;
version = 3.8;
}
if (version != origVersion) {
@@ -15310,7 +15387,7 @@
"perceptionHearing": calculateRoll(Math.max(0, statValue + statMod)) + enhancedPerceptionMod+perceptionModHearing,
"perceptionSmell": calculateRoll(Math.max(0, statValue + statMod)) + enhancedPerceptionMod+perceptionModSmell
});
// Update costs
sumCharacteristicPoints();
});
@@ -15889,7 +15966,7 @@
// Update cost and net movement
setAttrs({
"leapingCP":heroRoundLow(statCP),
"leapingCP":heroRoundHigh(statCP),
"leapingNet":netMove
});
@@ -15938,7 +16015,7 @@
// Update cost and net movement
setAttrs({
"swimmingCP":heroRoundLow(statCP),
"swimmingCP":heroRoundHigh(statCP),
"swimmingNet":netMove
});
@@ -16688,6 +16765,9 @@
case "native": languageCP = literacyCP;
break;
case "nativePlus": languageCP = literacyCP + 1;
break;
case "none": languageCP = literacyCP;
break;
@@ -16705,7 +16785,8 @@
case "imitate": languageCP = 5+literacyCP-enhancerBonus;
break;
}
}
return languageCP;
}
@@ -17503,7 +17584,7 @@
// Language skills are relatively simple without levels or roll calculations. The linguist enhancer is the only complication.
// All calculations handled by the function calculateLanguageSkillCost(...).
getAttrs(["enhancerLing", "skillFluency41","skillLiteracy41", "skillFluency42","skillLiteracy42", "skillFluency43","skillLiteracy43", "skillFluency44","skillLiteracy44", "skillFluency45","skillLiteracy45", "skillFluency46","skillLiteracy46", "skillFluency47","skillLiteracy47", "skillFluency48","skillLiteracy48", "skillFluency49","skillLiteracy49","optionLiteracyCostsPoints"], function(values) {
getAttrs(["enhancerLing", "skillFluency41", "skillLiteracy41", "skillFluency42","skillLiteracy42", "skillFluency43","skillLiteracy43", "skillFluency44","skillLiteracy44", "skillFluency45","skillLiteracy45", "skillFluency46","skillLiteracy46", "skillFluency47","skillLiteracy47", "skillFluency48", "skillLiteracy48", "skillFluency49", "skillLiteracy49", "optionLiteracyCostsPoints"], function(values) {
const linguist = values.enhancerLing;
let literacyCost = 0;
@@ -18700,12 +18781,12 @@
// Add the masses of all items of equipment.
// Determine END used per turn, DCV/DEX roll penalty, and Movement Penalty.
getAttrs(["liftWeight", "optionCarryAllSets", "armorEND01", "armorEND02", "armorEND03", "armorEND04", "armorCarried01", "armorCarried02", "armorCarried03", "armorCarried04", "armorCarried11", "armorCarried12", "armorCarried13", "armorCarried14", "armorMass01", "armorMass02", "armorMass03", "armorMass04", "armorMass11", "armorMass12", "armorMass13", "armorMass14", "shieldCarried", "shieldMass", "weaponCarried01", "weaponCarried02", "weaponCarried03", "weaponCarried04", "weaponCarried05", "weaponCarried11", "weaponCarried12", "weaponCarried13", "weaponCarried14", "weaponCarried15", "weaponMass01", "weaponMass02", "weaponMass03", "weaponMass04", "weaponMass05", "weaponMass11", "weaponMass12", "weaponMass13", "weaponMass14", "weaponMass15", "equipMass01", "equipMass02", "equipMass03", "equipMass04", "equipMass05", "equipMass06", "equipMass07", "equipMass08", "equipMass09", "equipMass10", "equipMass11", "equipMass12", "equipMass13", "equipMass14", "equipMass15", "equipMass16", "equipCarried01", "equipCarried02", "equipCarried03", "equipCarried04", "equipCarried05", "equipCarried06", "equipCarried07", "equipCarried08", "equipCarried09", "equipCarried10", "equipCarried11", "equipCarried12", "equipCarried13", "equipCarried14", "equipCarried15", "equipCarried16"], function(values) {
getAttrs(["liftWeight", "optionCarryAllSets", "armorEND01", "armorEND02", "armorEND03", "armorEND04", "armorCarried01", "armorCarried02", "armorCarried03", "armorCarried04", "armorCarried11", "armorCarried12", "armorCarried13", "armorCarried14", "armorMass01", "armorMass02", "armorMass03", "armorMass04", "armorMass11", "armorMass12", "armorMass13", "armorMass14", "shieldCarried", "shieldMass", "weaponCarried01", "weaponCarried02", "weaponCarried03", "weaponCarried04", "weaponCarried05", "weaponCarried11", "weaponCarried12", "weaponCarried13", "weaponCarried14", "weaponCarried15", "weaponMass01", "weaponMass02", "weaponMass03", "weaponMass04", "weaponMass05", "weaponMass11", "weaponMass12", "weaponMass13", "weaponMass14", "weaponMass15", "equipMass01", "equipMass02", "equipMass03", "equipMass04", "equipMass05", "equipMass06", "equipMass07", "equipMass08", "equipMass09", "equipMass10", "equipMass11", "equipMass12", "equipMass13", "equipMass14", "equipMass15", "equipMass16", "equipMass17", "equipMass18", "equipMass19", "equipMass20", "equipMass21", "equipMass22", "equipMass23", "equipMass24", "equipMass25", "equipMass26", "equipMass27", "equipMass28", "equipMass29", "equipMass30", "equipMass31", "equipMass32", "equipCarried01", "equipCarried02", "equipCarried03", "equipCarried04", "equipCarried05", "equipCarried06", "equipCarried07", "equipCarried08", "equipCarried09", "equipCarried10", "equipCarried11", "equipCarried12", "equipCarried13", "equipCarried14", "equipCarried15", "equipCarried16", "equipCarried17", "equipCarried18", "equipCarried19", "equipCarried20", "equipCarried21", "equipCarried22", "equipCarried23", "equipCarried24", "equipCarried25", "equipCarried26", "equipCarried27", "equipCarried28", "equipCarried29", "equipCarried30", "equipCarried31", "equipCarried32"], function(values) {
const carryAll = (values.optionCarryAllSets === "on") ? true : false;
const stepId = 10;
var itemId = '';
let stepId = 10;
let armorCarried = 0;
let weaponsCarried = 0;
let equipCarried = 0;
@@ -18743,17 +18824,25 @@
}
}
// Equipment
// Set A equipment
for (let i=1; i<=maxEquipmentNum; i++) {
itemId = String(i).padStart(2,'0');
equipCarried += (values["equipCarried"+itemId] === "on") ? (parseFloat(values["equipMass"+itemId])||0) : 0;
}
carriedWeight=armorCarried+weaponsCarried+equipCarried;
// carriedWeight=Math.floor(10*carriedWeight)/10;
// Set B equipment
stepId = 16;
if (carryAll) {
for (let i=stepId+1; i<=stepId+maxEquipmentNum; i++) {
itemId = String(i).padStart(2,'0');
equipCarried += (values["equipCarried"+itemId] === "on") ? (parseFloat(values["equipMass"+itemId])||0) : 0;
}
}
// Determine penalties
carriedWeight=armorCarried+weaponsCarried+equipCarried;
// Determine encumbrance penalty
const lift=(parseFloat(values.liftWeight)||0);
const armorENDcost = (parseInt(values.armorEND01)||0)+(parseInt(values.armorEND02)||0)+(parseInt(values.armorEND03)||0)+(parseInt(values.armorEND04)||0);
let enduranceCost = 0;
@@ -21519,43 +21608,91 @@
/* ---------------- */
arrayOf(maxEquipmentNum).forEach(num => {
var lowId = String(num).padStart(2,'0');
var highId = String(num == maxEquipmentNum ? 1 : num + 1).padStart(2,'0');
// For equipment 01 and 16 we need to swap with the alternates 17 and 32.
swapEquipmentPositions(lowId, highId);
const stepId = 16;
var lowId = String(num).padStart(2,'0');
var highId = String(num === (maxEquipmentNum) ? maxEquipmentNum + stepId : num + 1).padStart(2,'0');
on("clicked:equipDown"+lowId, function() {
swapEquipmentPositions(lowId, highId);
});
});
arrayOf(maxEquipmentNum).forEach(num => {
// For equipment 01 and 16 we need to swap with the alternates 17 and 32.
const stepId = 16;
var lowId = String(num === 1 ? stepId + 1 : num - 1).padStart(2,'0');
var highId = String(num).padStart(2,'0');
on("clicked:equipUp"+highId, function() {
swapEquipmentPositions(lowId, highId);
});
});
function swapEquipmentPositions(lowId, highId) {
on("clicked:equipDown"+lowId+" clicked:equipUp"+highId, function () {
getAttrs(["equipText"+lowId, "equipText"+highId, "equipCarried"+lowId, "equipCarried"+highId, "equipMass"+lowId, "equipMass"+highId], function(values) {
var attributes = new Object();
let theString = values["equipText"+lowId];
if ( (theString.length === 0) || (theString === null) ) {
attributes["equipText"+highId] = "";
} else {
attributes["equipText"+highId] = values["equipText"+lowId];
}
theString = values["equipText"+highId];
if ( (theString.length === 0) || (theString === null) ) {
attributes["equipText"+lowId] = "";
} else {
attributes["equipText"+lowId] = values["equipText"+highId];
}
attributes["equipCarried"+lowId] = values["equipCarried"+highId];
attributes["equipCarried"+highId] = values["equipCarried"+lowId];
attributes["equipMass"+lowId] = values["equipMass"+highId];
attributes["equipMass"+highId] = values["equipMass"+lowId];
setAttrs(attributes);
});
getAttrs(["equipText"+lowId, "equipText"+highId, "equipCarried"+lowId, "equipCarried"+highId, "equipMass"+lowId, "equipMass"+highId], function(values) {
var attributes = new Object();
let theString = values["equipText"+lowId];
if ( (theString.length === 0) || (theString === null) ) {
attributes["equipText"+highId] = "";
} else {
attributes["equipText"+highId] = values["equipText"+lowId];
}
theString = values["equipText"+highId];
if ( (theString.length === 0) || (theString === null) ) {
attributes["equipText"+lowId] = "";
} else {
attributes["equipText"+lowId] = values["equipText"+highId];
}
attributes["equipCarried"+lowId] = values["equipCarried"+highId];
attributes["equipCarried"+highId] = values["equipCarried"+lowId];
attributes["equipMass"+lowId] = values["equipMass"+highId];
attributes["equipMass"+highId] = values["equipMass"+lowId];
setAttrs(attributes);
});
}
// Exchange all equipment by set.
on("clicked:equipSetAtoB", function() {
getAttrs(["activateDeleteChecks"], function(values) {
if (values.activateDeleteChecks !== "on") {
swapEquipmentSet();
}
});
});
function swapEquipmentSet() {
const stepId = 16;
for (let i=1; i <= maxEquipmentNum; i++) {
lowId = String(i).padStart(2,'0');
highId = String(i+stepId).padStart(2,'0');
if (i===1) {
setAttrs({
"complicationsTextRight":lowId + " " + highId
});
}
swapEquipmentPositions(lowId, highId);
}
}
/* ---------------- */
/* Talent Functions */
/* ---------------- */
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@@ -115,7 +115,7 @@ With the Weapon Worksheet open, begin by entering a weapon's base damage (the sh
HERO System 6th Edition considers certain power advantages when determining enhancements to damage (e.g., armor piercing, see 6E2 98-100). HS6eH uses an algorithm that duplicates the *Damage Classes Quick-Reference Tables* found on 6E2 101 plus a best attempt to expand them using the *Expanded Damage Class Tables* available for a small fee separately from Hero Games. The expanded tables were used only as guidance since they do not always agree with the rulebook (and are missing some important common values).
![A/B Button](/HeroSystem6eHeroic/images/ABButton.png) The "A/B" buttons in the Weapons and Armor title bars swap the visible set with an alternate set. One set could be an adventurer's traveling kit and the second a heavier battlefield loadout. Alternatively, a hero such as Neo in the Matrix might just need as many weapons as they can carry. The "up" mover button of the top item exchanges the top items of each set. The "down" mover button of the bottom item likewise exchanges the bottom items of each set.
![A/B Button](/HeroSystem6eHeroic/images/ABButton.png) The "A/B" buttons in the Armor, Weapons, and Equipment title bars swap the visible set with an alternate set. One set could be an adventurer's traveling kit and the second a heavier battlefield loadout. Alternatively, a hero such as Neo in the Matrix might just need as many weapons as they can carry. The "up" mover button of the top item exchanges the top items of each set. The "down" mover button of the bottom item likewise exchanges the bottom items of each set.
![Weapons Table A](/HeroSystem6eHeroic/images/weaponsAB.png)
@@ -331,4 +331,4 @@ During play, add the Turn Token to the Turn Tracker using the "Tracker" button o
![Turn Tracker](/HeroSystem6eHeroic/images/TurnTracker.png)
*First version by Villain In Glasses, August 1, 2021.*
*Last updated by Villain in Glasses on October 31, 2024 to represent the sheet as of version 3.61.*
*Last updated by Villain in Glasses on November 12, 2024 to represent the sheet as of Version 3.80.*
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@@ -8,6 +8,10 @@
display: block;
}
span.choice-showing {
display: inline;
}
@font-face {
@@ -109,6 +113,10 @@ h3 {
box-shadow: 3px 3px 2px 1px rgba(0,0,0,0.4);
}
.fancybutton.disabled {
background: linear-gradient(to top left, #c4c5c7 0%, #dcdddf 52%, #ebebeb 100%);
}
.fancybutton:hover {
box-shadow: rgba(0, 0, 0, .3) 2px 8px 8px -5px;
transform: translate3d(0, 2px, 0);
@@ -740,6 +748,10 @@ div.repcontrol {
border-radius: 255px 15px 225px 15px/15px 225px 15px 255px;
}
.cmbaselistcount:not([value="6"]) + button {
pointer-events: none;
background: grey;
}
/*
* Levelup DP box. Starts in the usual spot but sticks to the top so we can see costs all
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+1 -1
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@@ -8,5 +8,5 @@
"legacy": false,
"printable": true,
"compendium": "RMU",
"version": "1730910133"
"version": "1731512507"
}
+11
View File
@@ -1,3 +1,14 @@
# 2024-11-14
- Add description to each step of the Charactermancer buttons
- Clear ranks on specialised skills if 0. Previously worked for non specilised skills, this fixes
specialised skills as well (@ixs)
- Add base lists selection in charactermancer. Useful for professions with base lists. Additionally
base lists are now stored on the sheet. So they persist.
- Add control to stop progression until you have entered all data on the sheet required.
- Bump sheet version 7
- Existing charaacters will have their base lists updated on the main sheet.
# 2024-11-7
- Sheet version to 6. Funny how lots happen at once.
+50 -93
View File
@@ -46,13 +46,13 @@ input[type=radio].onglgm{
padding: 0;
display: inline-block;
opacity: 0;
width: 110px;
height: 20px;
width: 150px;
height: 33px;
z-index: 2;
font-family: 'Shadows Into Light';
font-size: 14px;
font-size: 14px;
}
input[type=radio].onglcard + span,
input[type=radio].onglconcept + span,
input[type=radio].onglrule + span,
@@ -61,10 +61,10 @@ input[type=radio].onglgm + span{
font-size:15px;
text-align:center;
display: inline-block;
width: 110px;
width: 175px;
height: 20px;
margin: 0;
margin-left: -110px;
margin-left: -149px;
margin-right: -5px;
padding:0;
margin-bottom: -1px;
@@ -91,23 +91,6 @@ body.sheet-darkmode input[type=radio].onglgm:checked + span {
font-size:14px;
}
body.sheet-darkmode input[type=radio].onglcard,
body.sheet-darkmode input[type=radio].onglconcept,
body.sheet-darkmode input[type=radio].onglrule,
body.sheet-darkmode input[type=radio].onglgm{
margin: 0;
margin-top: -4px;
margin-bottom: -4px;
padding: 0;
display: inline-block;
opacity: 0;
width: 110px;
height: 20px;
z-index: 2;
font-family: 'Shadows Into Light';
font-size: 14px;
}
body.sheet-darkmode input[type=radio].onglcard + span,
body.sheet-darkmode input[type=radio].onglconcept + span,
body.sheet-darkmode input[type=radio].onglrule + span,
@@ -115,6 +98,7 @@ body.sheet-darkmode input[type=radio].onglgm + span{
color: #ffffff5e;
border-color: #888888;
}
input[type=radio].onglcard:checked + span,
input[type=radio].onglconcept:checked + span,
input[type=radio].onglrule:checked + span,
@@ -131,17 +115,15 @@ input[type=radio].onglgm:checked + span {
div.main {
width: 775px;
padding: 10px;
height: 550px;
height: auto;
margin-left: 40px;
}
body.sheet-darkmode div.main {
width: 775px;
padding: 10px;
height: 550px;
/* body.sheet-darkmode div.main {
background: radial-gradient(circle, rgba(219, 219, 219, 0.08) 0%, rgb(30, 32, 33) 50%);
background-position: -150px 50px;
background-repeat: no-repeat;
}
} */
.section-gm div.main {
background-size: cover;
@@ -150,21 +132,16 @@ body.sheet-darkmode div.main {
}
div.logo {
width: 462px;
width: 600px;
height: auto;
/* margin-bottom: 35px; */
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ten%20candles/img/logo.png);
background-size: 375px;
background-repeat: no-repeat;
margin-left: -20px;
}
body.sheet-darkmode div.logo {
width: 462px;
height: auto;
/* margin-bottom: 35px; */
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ten%20candles/img/logo_darkmode.png);
background-size: 375px;
background-repeat: no-repeat;
}
img.img {
@@ -190,6 +167,7 @@ img.img {
border-width: 1px;
border-bottom-style: solid;
padding-left: 27px;
margin-top: -4px;
}
body.sheet-darkmode .charsheet .border-character-up{
@@ -275,17 +253,6 @@ body.sheet-darkmode .charsheet span.tab1,
body.sheet-darkmode .charsheet span.tab2,
body.sheet-darkmode .charsheet span.tab3,
body.sheet-darkmode .charsheet span.tab4{
display: inline-block;
text-align: center;
font-size: 13px;
font-weight: bold;
border-radius: 4px;
width: 100px;
height: 40px;
cursor: pointer;
position: relative;
vertical-align: middle;
margin-left: -101px;/*originally 91px*/
color: #ffffff3d;
}
@@ -405,6 +372,7 @@ div.d6{
background-repeat: no-repeat;
width: 55px;
height: 55px;
margin-top: -20px !important;
}
div.dicehope{
@@ -432,22 +400,10 @@ button[type="action"].d6:hover{
button[type="roll"].d6,
button[type="action"].d6{
background-image:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ten%20candles/img/D6_tencandles.png);
background-size: 50px 50px;
background-size: 90px 77px;
background-repeat: no-repeat;
width: 50px;
height: 50px;
border-style: none;
background-color: transparent;
margin-left: 5px;
}
button[type="roll"]body.darkmode .d6,
button[type="action"]body.darkmode .d6{
background-image:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ten%20candles/img/D6_tencandles.png);
background-size: 50px 50px;
background-repeat: no-repeat;
width: 50px;
height: 50px;
width: 90px;
height: 77px;
border-style: none;
background-color: transparent;
margin-left: 5px;
@@ -476,7 +432,7 @@ button[type="action"].empty:before{
font-family: 'Shadows Into Light';
font-size: 23px;
line-height: 1.5;
width: 415px;
width: 685px;
display:flex;
align-items: baseline;
}
@@ -573,10 +529,10 @@ button[type="action"].empty:before{
/*----------- Card Section -------------*/
.charsheet div.section-profile{
padding-top: 30px;
padding-top: 13px;
padding-bottom: 10px;
margin-left: 20px;
height: 350px;
height: auto;
}
input[type=text],
@@ -585,61 +541,61 @@ input[type=number] {
margin-right: 5px;
box-shadow: none;
border: none;
border-bottom: 1px solid #000000;
border-bottom: 1px solid #888888;
-moz-appearance:textfield;
appearance: textfield;
font-size: 17px;
margin-top: -5px;
padding-bottom: 2px;
background-color: #ffffff00;
background-color: transparent;
border-radius: 0;
}
body.sheet-darkmode input[type=text],
input[type=number] {
display: inline-block;
margin-right: 5px;
box-shadow: none;
border: none;
border-bottom: 1px solid #e1e1e147;
-moz-appearance:textfield;
appearance:textfield;
font-size: 17px;
margin-top: -5px;
padding-bottom: 2px;
background-color: #ffffff00;
background-color: transparent;
}
.charsheet textarea.notes {
width: 400px;
width: 670px;
height: 65px;
line-height: 1.0;
font-size: 20px !important;
border: 1px solid #000000;
background-color: #ffffff00;
resize: none;
}
body.sheet-darkmode .charsheet textarea.notes {
width: 400px;
width: 670px;
height: 65px;
line-height: 1.0;
font-size: 20px !important;
border: 1px solid;
border: 1px solid #e1e1e147;
background-color: #1e202100;
resize: none;
}
.charsheet input.name {
width: 250px;
width: 600px;
font-size: 20px !important;
margin-left: 5px;
flex: 1;
}
.charsheet input.look {
width: 250px;
width: 600px;
font-size: 20px !important;
margin-left: 5px;
flex: 1;
}
.charsheet input.age {
width: 80px;
font-size: 20px !important;
margin-left: 5px;
text-align: center;
}
.charsheet input.virtue {
@@ -647,6 +603,7 @@ body.sheet-darkmode .charsheet textarea.notes {
font-size: 18px !important;
opacity: var( --receiver-opacity1);
flex: 1;
margin-left: 5px;
}
.charsheet input.virtue_rank {
@@ -660,6 +617,7 @@ body.sheet-darkmode .charsheet textarea.notes {
font-size: 18px !important;
opacity: var( --receiver-opacity2);
flex: 1;
margin-left: 5px;
}
.charsheet input.vice_rank {
@@ -701,7 +659,7 @@ body.sheet-darkmode .charsheet textarea.notes {
.charsheet textarea.note1 {
width: 470px;
width: 70px;
height: 60px;
line-height: 1.0;
font-size: 20px !important;
@@ -716,9 +674,8 @@ body.sheet-darkmode .charsheet textarea.notes {
/*----------- Concept Section -------------*/
div.section-abilities {
padding-top: 30px;
padding-top: 13px;
margin-left: 20px;
height: 350px;
}
@@ -727,27 +684,27 @@ div.section-abilities {
/*----------- Rules Section -------------*/
.charsheet div.section-profile{
padding-top: 30px;
padding-top: 13px;
padding-bottom: 10px;
margin-left: 20px;
height: 350px;
height: auto;
}
.charsheet div.section-rule{
padding-top: 30px;
padding-top: 13px;
padding-bottom: 10px;
margin-left: 20px;
height: 350px;
height: auto;
}
div.section-regle {
margin-left: 20px;
height: 350px;
height: auto;
}
div.section-regle p{
padding-top: 6px;
width: 400px;
width: 685px;
font-size: 22px;
}
@@ -756,11 +713,11 @@ div.section-regle p{
/*----------- GM Section -------------*/
div.section-GM {
width: 445px;
width: 709px;
}
div.section-GM p{
width: 405px;
width: 670px;
}
+17 -4
View File
@@ -1,11 +1,14 @@
<!----------------------->
<!-- [CHARACTER SHEET] -->
<!----------------------->
<input type="hidden" name="attr_conflict" value="">
<button type="action" name="act_conflict-action" data-i18n-title="conflict_dice" title="Conflict Dice" class="hidden"></button>
<div class=main>
<!-- Logo -->
<div class="logo">
<img class="img" src="https://raw.githubusercontent.com/ctotone/JdR/main/Ten%20candles/img/logo_official_dark.png"/>
<button type="action" name="act_conflict" data-i18n-title="conflict_dice" title="Conflict Dice" class="d6"></button>
<img class="img" src="https://raw.githubusercontent.com/ctotone/JdR/main/Ten%20candles/img/logo_official_dark.png"/>
<!-- <button type="action" name="act_conflict" data-i18n-title="conflict_dice" title="Conflict Dice" class="d6"></button> -->
<button type="roll" name="roll_conflict" value="@{conflict}" data-i18n-title="conflict_dice" title="Conflict Dice" class="d6"></button>
<!-- Old roll
<button type="roll" name="roll_Conflict" data-i18n-title="conflict_dice" title="Conflict Dice" value="&{template:tencandles} {{title=^{roll_d6_title}}}{{conflict=[[?{How many dice?|1}d6s=6]]}}" class="d6"></button> -->
</div>
@@ -32,7 +35,8 @@
<p><button type="roll" name="roll_Hope" data-i18n-title="hope_dice" title="Hope Dice" value="&{template:tencandles-hope} {{title=^{roll_hope_dice_title}}}{{hope=[[1d6>5]]}}" class="dicehope"></button><input class="card1" type="text" name="attr_moment"></textarea></span><input class="moment_rank" type="text" name="attr_moment_rank"></p>
<input type="hidden" class="extremite_check" name="attr_extremite_check" value='0'>
<p><input type="checkbox" name="attr_extremite_check" data-i18n-title="burn" title="Check when the card is burned"><span class="receiver-extremite_check" data-i18n="brink">Brink : "Someone seen you..."</span></p>
<p><input class="card2" type="text" name="attr_extremite"></p>
<p><input class="card2" type="text" name="attr_extremite"></p>
<p><input class="card2" type="text" name="attr_extremite1"></p>
</div>
</div>
</div>
@@ -178,7 +182,7 @@
</rolltemplate>
<script type="text/worker">
on('clicked:conflict', (info) => {
on('clicked:conflict-action', (info) => {
startRoll("&{template:tencandles} {{title=^{roll_d6_title}}} {{roll=[[?{How many dice?|1}d6s=6]]}} {{high=[[0]]}} {{low=[[0]]}}", (diceroll) => {
const total = diceroll.results.roll.result
const dice = diceroll.results.roll.dice; //This will be an array of the values rolled on all the dice
@@ -198,4 +202,13 @@
);
});
});
on("sheet:opened change:character_name", function(eventInfo) {
getAttrs(["character_name", "conflict"], function(v) {
var attrsToChange = {};
attrsToChange["conflict"] = "%{" + v["character_name"] + "|conflict-action}";
setAttrs(attrsToChange);
});
});
</script>
+5 -5
View File
@@ -1,6 +1,6 @@
{
"success": "Success",
"failure": "Failure",
"success": "Succés",
"failure": "Échec",
"pc_sheet_title": "Personnage",
"gm_sheet_title": "MJ",
"pc_sheet": "Personnage",
@@ -11,7 +11,7 @@
"TAB_card": "Cartes",
"TAB_concept": "Concept",
"TAB_rule": "Règles",
"TAB_gm": "",
"TAB_gm": "MJ",
"virtue": " Vertu : ",
"vice": " Vices : ",
"moment": " Instant : je retrouverai l'espoir...",
@@ -34,6 +34,6 @@
"roll_d6_title": "Jet de Conflit",
"roll_hope_dice_title": "Jet d'Espoir",
"roll_success": "Succès",
"lost_dice": "Lost dice :",
"lost_dices": "Lost dices :"
"lost_dice": "Dé perdu",
"lost_dices": "Dés perdus"
}
+41 -41
View File
@@ -93,7 +93,7 @@
"Spell?": "Czar?",
"skill:": "umiejętność:",
"magic trick": "sztuczki magiczne",
"general spell": "general spell",
"general spell": "czar ogólny",
"dynamic power": "dynamic power",
"Rank:": "Krąg:",
"Casting Time:": "Czas rzucania:",
@@ -118,8 +118,8 @@
"Failures": "Porażki",
"weapons": "bronie",
"name": "Nazwa",
"type": "type",
"melee": "melee",
"type": "typ",
"melee": "walka wręcz",
"ranged": "zasięg",
"skill": "umiejętność",
"damage bonus": "modyfikator obrażeń",
@@ -131,38 +131,38 @@
"durability": "trwałość",
"features": "właściwości",
"ferocity": "zajadłość",
"size": "size",
"small": "small",
"normal": "normal",
"large": "large",
"huge": "huge",
"size": "rozmiar",
"small": "mały",
"normal": "zwykły",
"large": "duży",
"huge": "wielki",
"swarm": "rój",
"hp": "wt",
"base skills": "base skills",
"Monster Attacks": "Monster Attacks",
"Monster Attacks": "Ataki potworów",
"attacks": "Ataki",
"result": "wynik",
"add table": "dodaj tabelę",
"initiative": "inicjatywa",
"hold": "hold",
"roll": "roll",
"roll": "Rzut",
"dragon-result-instructions": "Rolling a Dragon when you cast a spell means that your target must roll a dragon to resist, parry, or dodge the spell, and that you may choose one of the following effects:",
"dragon-spell-1": "The damage or range of the spell is doubled.",
"dragon-spell-2": "The spell does not cost any WP.",
"dragon-spell-3": "You can immediately cast another spell, but get a bane on the roll.",
"Draw Initiative": "Draw Initiative",
"Draw Initiative": "Losuj inicjatywę",
"Reset Initiative Order": "Reset Initiative Order",
"Use your initiative": "Use your initiative",
"Remove": "Remove",
"Remove": "Usuń",
"Swap Initiative": "Swap Initiative",
"New Ability": "New Ability",
"New Ability": "Nowa zdolność",
"Gesture": "Gest",
"Instant": "Instant",
"Touch": "Touch",
"Description": "Description",
"New Weapon": "New Weapon",
"Instant": "Natychmiast",
"Touch": "Dotyk",
"Description": "Opis",
"New Weapon": "Nowa broń",
"New Attack": "New Attack",
"Attack Sub-option": "Attack Sub-option",
"Attack Sub-option": "Podopcja ataku",
"Name": "Nazwa",
"": "",
"base-skill-order": "acrobatics,awareness,bartering,beast lore,bluffing,bushcraft,crafting,evade,healing,hunting & fishing,languages,myths & legends,performance,persuasion,riding,seamanship,sleight of hand,sneaking,spot hidden,swimming",
@@ -170,27 +170,27 @@
"weapon-section-type-order": "-,melee,ranged",
"weapon-section-skill-order": "-,axes,bows,brawling,crossbows,hammers,knives,slings,spears,staves,swords",
"weapon-section-grip-order": "-,1,2",
"mishap": "mishap",
"mishap-1": "The magical powers leave you Dazed.",
"mishap-2": "The spellcasting suddenly makes you Exhausted.",
"mishap-3": "The energies take a toll on your body and make you Sickly.",
"mishap-4": "You lose control of the spell, which makes you very Angry.",
"mishap-5": "The spell subjects you to demonic visions that leave you Scared.",
"mishap-6": "You see the world beyond the veil and realize your own insignificance. You feel Disheartened.",
"mishap-7": "The magic ravages your body, inflicting damage",
"mishap-8": "The spell drains your willpower and you lose willpower",
"mishap-9": "The spell gives rise to a magical disease. You and everyone you come into contact with during the next shift are exposed to the disease. Virulence",
"mishap-10": "Another random spell of yours is activated instead of the one you cast, with the same target and power level.",
"mishap-11": "You vomit a frog the moment you tell a lie. Roll D4 every morning. On a 1, the effect wears off. It can also be lifted with DISPEL.",
"mishap-12": "Any gold or silver you touch withers into dust. Roll D4 every morning. On a 1, the effect wears off. It can also be lifted with DISPEL.",
"mishap-13": "The spell blinds you, and you act as if in total darkness (page 52). Roll D4 every morning. On a 1, you recover. The effect can also be lifted with DISPEL.",
"mishap-14": "You are struck by amnesia and forget who you and the other player characters are. The effect must be roleplayed. Roll D4 every morning. On a 1, your memory returns.",
"mishap-15": "The spell also affects a friend or other unintended victim. A healing or helping spell affects an enemy.",
"mishap-16": "The spell backfires. An offensive spell affects you instead of the intended target. A protecting or healing spell inflicts damage instead.",
"mishap-17": "You turn into an animal. You get the animal's stats and cannot speak, but you retain your mental acuity. Roll a D4 every morning. On a 1, you revert back to human form. Animal",
"mishap-18": "You become one category younger, for example from adult to young. Your attributes and derived ratings change as per the table on page 24, but your skill levels do not. If you were already young, you turn into a child with 2 STR and CON, to a minimum of 3. The effect is permanent and you age normally from your new age.",
"mishap-19": "You become one category older, for example from adult to old. Your attributes and derived ratings change as per the table on page 24, but your skill levels do not. If you were already old, you become very frail and get 2 STR and CON. The effect is permanent and you age normally from your new age.",
"mishap-20": "Your magic attracts a demon (page 85) from another dimension. The demon shows up within the next shift and attacks or causes some kind of trouble. The details are up to the GM.",
"mishap": "tarapaty",
"mishap-1": "Moc wywołuje u ciebie Zamęt.",
"mishap-2": "Próba opanowania mocy skutkuje Wyczerpaniem.",
"mishap-3": "Magia przenika twe ciało, wywołując Niemoc.",
"mishap-4": "Czar wymknął ci się spod kontroli, więc wpadasz w straszną Złość.",
"mishap-5": "Magia sprowadza iście demoniczną fantasmagorię, powodując Strach.",
"mishap-6": "Doznajesz wizji świata za zasłoną i własnej wobec niego małości. Stąd bierze się Zniechęcenie.",
"mishap-7": "Tajemne energie rażą cię boleśnie, zadając k6 obrażeń za każdy stopień potęgi czaru.",
"mishap-8": "Moc pozbawia cię woli życia: tracisz k6 SW za każdy stopień potęgi czaru.",
"mishap-9": "Czar wywołuje magiczną chorobę o zjadliwości 3k6. Zachorować możesz ty sam oraz każda osoba, z którą spotkasz się podczas następnej kwarty.",
"mishap-10": "Zamiast tego czaru działa inne znane ci zaklęcie. Wybierz je losowo cel i potęga pozostają bez zmian.",
"mishap-11": "Kiedy kłamiesz, z ust wyskakuje ci żaba. Rzuć k4 każdego ranka. Wynik 1 oznacza, że efekt mija. Możesz go również usunąć przy użyciu ODCZAROWANIA.",
"mishap-12": " Gdy dotkniesz złota lub srebra, rozpada się w proch. Rzuć k4 każdego ranka. Wynik 1 oznacza, że efekt mija. Możesz go również usunąć przy użyciu ODCZAROWANIA.",
"mishap-13": "Czar odbiera ci wzrok jesteś jakby w zupełnej ciemności (strona 52). Rzuć k4 każdego ranka. Wynik 1 oznacza, że efekt mija. Możesz go również usunąć przy użyciu ODCZAROWANIA.",
"mishap-14": "Magia odbiera ci pamięć nie wiesz, kim jesteś, i nie rozpoznajesz towarzyszy. Efekt należy odgrywać. Każdego ranka rzuć k4. Jeśli wypadnie 1, wspomnienia wracają.",
"mishap-15": "Czar wpływa również na przyjaciela lub jakąś przypadkową osobę. Chyba że jest pomocny albo \nuzdrawia wówczas działa na wroga.",
"mishap-16": "Czar wybucha ci w dłoniach. Jeżeli miał kogoś porazić, to ty odczuwasz efekt. Jeśli był dobroczynny lub leczniczy, zadaje zamiast tego obrażenia.",
"mishap-17": "Przemieniasz się w zwierzę. Rzuć k6. 1: kot, 2: lis, 3: koza, 4: wilk, 5: jeleń, 6: niedźwiedź. Posiadasz współczynniki wypisane na stronie 98 i nie możesz mówić, ale umysł działa ci bez zarzutu. Każdego ranka rzuć k4. Wynik 1 oznacza, że wracasz do pierwotnej postaci.",
"mishap-18": "Młodniejesz o kategorię: na przykład wiek dojrzały zmienia się w młody. Twoje cechy i wynikające z nich współczynniki zmieniają się zgodnie z tabelą na stronie 24, ale umiejętności pozostają bez zmian. Jeżeli już byłeś młody, zmieniasz się w dziecko i odejmujesz -2 od SIŁ i KON, do minimum 3. Efekt jest trwały: pierwotny wiek odzyskasz z biegiem lat.",
"mishap-19": "Starzejesz się o kategorię: na przykład wiek dojrzały zmienia się w podeszły. Twoje cechy i wynikające z nich współczynniki zmieniają się zgodnie z tabelą na stronie 24, ale umiejętności pozostają bez zmian. Jeżeli już byłeś stary, naprawdę grzybiejesz i odejmujesz -2 od SIŁ i KON. Efekt jest trwały: będziesz się odtąd starzeć normalnie.",
"mishap-20": "Magia przywabia z innego wymiaru demona (strona 85). Pojawi się w ciągu najbliższej kwarty i albo cię zaatakuje, albo zaszkodzi inaczej. Szczegóły zależą od MG.",
"spell drop skill query": "Which skill or type of spell is this?",
"swarm drop query {{creature name}}": "How many {{0}}?",
"dynamic spell level drop query {{monster name}}": "What spell level was {{0}} cast at",
@@ -200,13 +200,13 @@
"round rest": "runda odpoczynku",
"stretch rest": "kwadrans odpoczynku",
"shift rest": "kwarta odpoczynku",
"Heal a condition of your choice": "Heal a condition of your choice",
"Heal a condition of your choice": "Wylecz wybrany przez siebie stan",
"are you being cared for": "are you being cared for",
"yes": "tak",
"what power are you casting at": "what power are you casting at",
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"reset initiative": "Zresetować inicjatywę?",
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance",
"animism": "animizm",