mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-01 04:32:28 +00:00
CoC Dark Ages added Gaslight Support
This commit is contained in:
@@ -3,13 +3,25 @@
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}
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.sheet-details_text{
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width:279px;
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margin-left:5px;
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}
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.sheet-details_sex_text{
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width:189px;
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margin-left:5px;
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}
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.sheet-blank_skill{
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width:128px;
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}
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.sheet-disorders{
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height:80px;
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width:97%;
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}
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.charsheet div.sheet-skills1 {
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display: none;
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@@ -6,39 +6,40 @@
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<div class="sheet-config" style='border-style: dotted; border-color: gray; padding: 5px; background-color: white; background-image: none;'>
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<input type="checkbox" class="sheet-showskills" name="attr_showskills" value="1" checked="checked" >Dark Ages
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<input type="checkbox" class="sheet-showskills" name="attr_showskills" value="2">Modern
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<input type="checkbox" class="sheet-showskills" name="attr_showskills" value="3">Invictus
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<input type="checkbox" class="sheet-showskills" name="attr_showskills" value="3">Invictus
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<input type="checkbox" class="sheet-showskills" name="attr_showskills" value="4">Gaslight
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</div>
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</div>
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<div class='sheet-2colrow '>
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<div class='sheet-col'>
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<img src="Call_of_Cthulhu_Logo.png" style="width: 70%;" />
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" checked value="1">
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<div class="sheet-skills1">
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<table >
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<tr>
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<td>Investigator Name</td>
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<td><input type="text" name="attr_Name" style="width: 300px" /></td>
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<td><input type="text" name="attr_Name" class="sheet-details_text" /></td>
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</tr>
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<tr>
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<td>Occupation</td>
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<td><input type="text" name="attr_Occupation" style="width: 300px" /></td>
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<td><input type="text" name="attr_Occupation" class="sheet-details_text" /></td>
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</tr>
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<tr>
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<td>Sex</td>
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<td><input type="text" name="attr_Sex" /> Age <input type="number" name="attr_Age" style="width: 58px" /></td>
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<td><input type="text" class="sheet-details_sex_text" name="attr_Sex" /> Age <input type="number" name="attr_Age" style="width: 58px" /></td>
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</tr>
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<tr>
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<td>Religion</td>
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<td><input type="text" name="attr_Religion" style="width: 300px" /></td>
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<td><input type="text" name="attr_Religion" class="sheet-details_text" /></td>
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</tr>
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<tr>
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<td>Birthplace</td>
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<td><input type="text" name="attr_Birthplace" style="width: 300px" /></td>
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<td><input type="text" name="attr_Birthplace" class="sheet-details_text" /></td>
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</tr>
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</table>
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Afflications <textarea name="attr_Disorders" style="height: 80px"></textarea>
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Afflications <textarea name="attr_Disorders" class="sheet-disorders"></textarea>
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</div>
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="2">
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@@ -46,59 +47,89 @@
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<table >
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<tr>
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<td>Investigator Name</td>
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<td><input type="text" name="attr_Name" style="width: 300px" /></td>
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<td><input type="text" name="attr_Name" class="sheet-details_text" /></td>
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</tr>
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<tr>
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<td>Occupation</td>
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<td><input type="text" name="attr_Occupation" style="width: 300px" /></td>
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<td><input type="text" name="attr_Occupation" class="sheet-details_text" /></td>
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</tr>
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<tr>
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<td>Sex</td>
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<td><input type="text" name="attr_Sex" /> Age <input type="number" name="attr_Age" style="width: 58px" /></td>
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<td><input type="text" class="sheet-details_sex_text" name="attr_Sex" /> Age <input type="number" name="attr_Age" style="width: 58px" /></td>
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</tr>
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<tr>
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<td>Colleges/Degrees</td>
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<td><input type="text" name="attr_Degrees" style="width: 300px" /></td>
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<td><input type="text" name="attr_Degrees" class="sheet-details_text" /></td>
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</tr>
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<tr>
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<td>Birthplace</td>
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<td><input type="text" name="attr_Birthplace" style="width: 300px" /></td>
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<td><input type="text" name="attr_Birthplace" class="sheet-details_text" /></td>
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</tr>
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</table>
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Mental Disorders <textarea name="attr_Disorders" style="height: 80px"></textarea>
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Mental Disorders <textarea name="attr_Disorders" class="sheet-disorders"></textarea>
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</div>
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="3">
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<div class="sheet-skills3">
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<table >
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<tr>
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<td>Investigator Name</td>
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<td><input type="text" name="attr_Name" style="width: 300px" /></td>
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<td><input type="text" name="attr_Name" class="sheet-details_text" /></td>
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</tr>
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<tr>
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<td>Class</td>
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<td><input type="text" name="attr_Occupation" style="width: 300px" /></td>
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<td><input type="text" name="attr_Occupation" class="sheet-details_text" /></td>
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</tr>
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<tr>
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<td>Sex</td>
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<td><input type="text" name="attr_Sex" /> Age <input type="number" name="attr_Age" style="width: 58px" /></td>
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<td><input type="text" class="sheet-details_sex_text" name="attr_Sex" /> Age <input type="number" name="attr_Age" style="width: 58px" /></td>
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</tr>
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<tr>
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<td>Household Gods</td>
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<td><input type="text" name="attr_Religion" style="width: 300px" /></td>
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<td><input type="text" name="attr_Religion" class="sheet-details_text" /></td>
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</tr>
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<tr>
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<td>Birthplace</td>
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<td><input type="text" name="attr_Birthplace" style="width: 300px" /></td>
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<td><input type="text" name="attr_Birthplace" class="sheet-details_text" /></td>
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</tr>
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</table>
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Afflications <textarea name="attr_Disorders" style="height: 80px"></textarea>
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Afflications <textarea name="attr_Disorders" class="sheet-disorders"></textarea>
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</div>
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
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<div class="sheet-skills4">
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<table >
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<tr>
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<td>Investigator Name</td>
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<td><input type="text" name="attr_Name" class="sheet-details_text" /></td>
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</tr>
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<tr>
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<td>Occupation</td>
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<td><input type="text" name="attr_Occupation" class="sheet-details_text" /></td>
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</tr>
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<tr>
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<td>Sex</td>
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<td><input type="text" class="sheet-details_sex_text" name="attr_Sex" /> Age <input type="number" name="attr_Age" style="width: 58px" /></td>
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</tr>
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<tr>
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<td>Colleges/Degrees</td>
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<td><input type="text" name="attr_Degrees" class="sheet-details_text" /></td>
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</tr>
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<tr>
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<td>Birthplace</td>
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<td><input type="text" name="attr_Birthplace" class="sheet-details_text" /></td>
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</tr>
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<tr>
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<td>Social Class</td>
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<td><input type="text" name="attr_SocialClass" class="sheet-details_text" /></td>
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</tr>
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</table>
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Mental Disorders <textarea name="attr_Disorders" class="sheet-disorders"></textarea>
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</div>
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</div>
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<div class='sheet-col'>
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<br>
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<h3 style="text-align: center; color: #FFF; background-color: #000;">Characteristics & Rolls</h3>
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<div style="margin-top:5px;">
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<table>
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@@ -175,10 +206,16 @@
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</tbody>
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</table>
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</div>
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
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<div class="sheet-skills4">
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<div style="margin:auto;width:50%;padding-top:14px">
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<img src="https://github.com/Lockbox313/roll20-character-sheets/blob/master/Call_of_Cthulhu_DA/Gaslight2.jpg?raw=true">
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</div>
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</div>
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</div>
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</div>
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</p>
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<hr/>
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<p>
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<div class='sheet-2colrow'>
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<div class='sheet-col'>
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@@ -832,7 +869,7 @@
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<fieldset class="repeating_Skills">
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<input type="checkbox" name="attr_Success" />
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<input type="text" name="attr_Skillname" class="sheet-blank_skill" />
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<input type="text" name="attr_Skillname" class="sheet-blank_new_skill" />
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<input type="number" value="0" name="attr_Score" />
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<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score})]])/20))]]}} {{crit=[[ceil(([[(@{Score})]])/20)+1]]}} {{special=[[ceil(([[(@{Score})]])/5)+1]]}} {{success=[[(@{Score})]]}} {{roll=[[1d100]]}} {{skillname=@{Skillname}}}" ></button></td>
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<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Score}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Score}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Score}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=@{Skillname}}}" ></button></td> </fieldset>
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@@ -1235,7 +1272,7 @@
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<br>
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<fieldset class="repeating_Skills">
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<input type="checkbox" name="attr_Success" />
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<input type="text" name="attr_Skillname" style="width: 139px" />
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<input type="text" name="attr_Skillname" class="sheet-blank_new_skill" />
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<input type="number" value="0" name="attr_Score" />
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<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score})]])/20))]]}} {{crit=[[ceil(([[(@{Score})]])/20)+1]]}} {{special=[[ceil(([[(@{Score})]])/5)+1]]}} {{success=[[(@{Score})]]}} {{roll=[[1d100]]}} {{skillname=@{Skillname}}}" ></button></td>
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<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Score}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Score}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Score}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=@{Skillname}}}" ></button></td> </fieldset>
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@@ -1640,7 +1677,7 @@
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<fieldset class="repeating_Skills">
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<input type="checkbox" name="attr_Success" />
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<input type="text" name="attr_Skillname" style="width: 139px" />
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<input type="text" name="attr_Skillname" class="sheet-blank_new_skill" />
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<input type="number" value="0" name="attr_Score" />
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<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score})]])/20))]]}} {{crit=[[ceil(([[(@{Score})]])/20)+1]]}} {{special=[[ceil(([[(@{Score})]])/5)+1]]}} {{success=[[(@{Score})]]}} {{roll=[[1d100]]}} {{skillname=@{Skillname}}}" ></button></td>
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<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Score}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Score}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Score}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=@{Skillname}}}" ></button></td>
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@@ -1649,7 +1686,450 @@
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</div>
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</div>
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<!-- Invictus Skills -->
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<!-- Gaslight Skills -->
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<!--style="display:none"-->
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<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
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<div class="sheet-skills4">
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<div class='sheet-3colrow'>
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<div class='sheet-col'>
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<table style="width: 100%;">
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<tr>
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<td><input type="checkbox" name="attr_Success-Accounting" /></td>
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<td>Accounting (10%)</td>
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<td><input type="number" value="10" name="attr_Accounting" /></td>
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<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Accounting})]]}} {{fumble=[[ceil(95+([[(@{Accounting})]])/20))]]}} {{crit=[[ceil(([[(@{Accounting})]])/20)+1]]}} {{special=[[ceil(([[(@{Accounting})]])/5)+1]]}} {{success=[[(@{Accounting})]]}} {{roll=[[1d100]]}} {{skillname=Accounting}}" ></button></td>
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<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Accounting})]]}} {{fumble=[[ceil(95+([[(@{Accounting}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Accounting}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Accounting}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Accounting}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Accounting}}" ></button></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Success-Anthropology" /></td>
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<td>Anthropology (1)</td>
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<td><input type="number" value="1" name="attr_Anthropology" /></td>
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<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Anthropology})]]}} {{fumble=[[ceil(95+([[(@{Anthropology})]])/20))]]}} {{crit=[[ceil(([[(@{Anthropology})]])/20)+1]]}} {{special=[[ceil(([[(@{Anthropology})]])/5)+1]]}} {{success=[[(@{Anthropology})]]}} {{roll=[[1d100]]}} {{skillname=Anthropology}}" ></button></td>
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<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Anthropology})]]}} {{fumble=[[ceil(95+([[(@{Anthropology}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Anthropology}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Anthropology}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Anthropology}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Anthropology}}" ></button></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Success-Archaeology" /></td>
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<td>Archaeology (01)</td>
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<td><input type="number" value="1" name="attr_Archaeology" /></td>
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<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Archaeology})]]}} {{fumble=[[ceil(95+([[(@{Archaeology})]])/20))]]}} {{crit=[[ceil(([[(@{Archaeology})]])/20)+1]]}} {{special=[[ceil(([[(@{Archaeology})]])/5)+1]]}} {{success=[[(@{Archaeology})]]}} {{roll=[[1d100]]}} {{skillname=Archaeology}}" ></button></td>
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<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Archaeology})]]}} {{fumble=[[ceil(95+([[(@{Archaeology}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Archaeology}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Archaeology}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Archaeology}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Archaeology}}" ></button></td>
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</tr>
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<tr>
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<td></td>
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<td style="height: 25px" >Art (05%)</td>
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<td></td>
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<td></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Success-Art1" /></td>
|
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<td><input type="text" name="attr_Art1-Name" class="sheet-blank_skill" /></td>
|
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<td><input type="number" value="5" name="attr_Art1" /></td>
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||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Art1})]]}} {{fumble=[[ceil(95+([[(@{Art1})]])/20))]]}} {{crit=[[ceil(([[(@{Art1})]])/20)+1]]}} {{special=[[ceil(([[(@{Art1})]])/5)+1]]}} {{success=[[(@{Art1})]]}} {{roll=[[1d100]]}} {{skillname=Art:@{Art1-Name}}}" ></button></td>
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<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Art1})]]}} {{fumble=[[ceil(95+([[(@{Art1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Art1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Art1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Art1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Art:@{Art1-Name}}}" ></button></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Success-Art2" /></td>
|
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<td><input type="text" name="attr_Art2-Name" class="sheet-blank_skill" /></td>
|
||||
<td><input type="number" value="5" name="attr_Art2" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Art2})]]}} {{fumble=[[ceil(95+([[(@{Art2})]])/20))]]}} {{crit=[[ceil(([[(@{Art2})]])/20)+1]]}} {{special=[[ceil(([[(@{Art2})]])/5)+1]]}} {{success=[[(@{Art2})]]}} {{roll=[[1d100]]}} {{skillname=Art:@{Art2-Name}}}" ></button></td>
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||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Art2})]]}} {{fumble=[[ceil(95+([[(@{Art2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Art2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Art2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Art2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Art:@{Art2-Name}}}" ></button></td>
|
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</tr>
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<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Astronomy" /></td>
|
||||
<td>Astronomy (01)</td>
|
||||
<td><input type="number" value="1" name="attr_Astronomy" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Astronomy})]]}} {{fumble=[[ceil(95+([[(@{Astronomy})]])/20))]]}} {{crit=[[ceil(([[(@{Astronomy})]])/20)+1]]}} {{special=[[ceil(([[(@{Astronomy})]])/5)+1]]}} {{success=[[(@{Astronomy})]]}} {{roll=[[1d100]]}} {{skillname=Astronomy}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Astronomy})]]}} {{fumble=[[ceil(95+([[(@{Astronomy}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Astronomy}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Astronomy}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Astronomy}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Astronomy}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Bargain" /></td>
|
||||
<td>Bargain (05%)</td>
|
||||
<td><input type="number" value="5" name="attr_Bargain" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Bargain})]]}} {{fumble=[[ceil(95+([[(@{Bargain})]])/20))]]}} {{crit=[[ceil(([[(@{Bargain})]])/20)+1]]}} {{special=[[ceil(([[(@{Bargain})]])/5)+1]]}} {{success=[[(@{Bargain})]]}} {{roll=[[1d100]]}} {{skillname=Bargain}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Bargain})]]}} {{fumble=[[ceil(95+([[(@{Bargain}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Bargain}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Bargain}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Bargain}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Bargain}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Biology" /></td>
|
||||
<td>Biology (01)</td>
|
||||
<td><input type="number" value="1" name="attr_Biology" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Biology})]]}} {{fumble=[[ceil(95+([[(@{Biology})]])/20))]]}} {{crit=[[ceil(([[(@{Biology})]])/20)+1]]}} {{special=[[ceil(([[(@{Biology})]])/5)+1]]}} {{success=[[(@{Biology})]]}} {{roll=[[1d100]]}} {{skillname=Biology}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Biology})]]}} {{fumble=[[ceil(95+([[(@{Biology}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Biology}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Biology}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Biology}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Biology}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Chemistry" /></td>
|
||||
<td>Chemistry (01)</td>
|
||||
<td><input type="number" value="1" name="attr_Chemistry" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Chemistry})]]}} {{fumble=[[ceil(95+([[(@{Chemistry})]])/20))]]}} {{crit=[[ceil(([[(@{Chemistry})]])/20)+1]]}} {{special=[[ceil(([[(@{Chemistry})]])/5)+1]]}} {{success=[[(@{Chemistry})]]}} {{roll=[[1d100]]}} {{skillname=Chemistry}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Chemistry})]]}} {{fumble=[[ceil(95+([[(@{Chemistry}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Chemistry}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Chemistry}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Chemistry}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Chemistry}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Climb" /></td>
|
||||
<td>Climb (40%)</td>
|
||||
<td><input type="number" value="40" name="attr_Climb" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Climb})]]}} {{fumble=[[ceil(95+([[(@{Climb})]])/20))]]}} {{crit=[[ceil(([[(@{Climb})]])/20)+1]]}} {{special=[[ceil(([[(@{Climb})]])/5)+1]]}} {{success=[[(@{Climb})]]}} {{roll=[[1d100]]}} {{skillname=Climb}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Climb})]]}} {{fumble=[[ceil(95+([[(@{Climb}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Climb}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Climb}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Climb}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Climb}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Conceal" /></td>
|
||||
<td>Conceal (15%)</td>
|
||||
<td><input type="number" value="15" name="attr_Conceal" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Conceal})]]}} {{fumble=[[ceil(95+([[(@{Conceal})]])/20))]]}} {{crit=[[ceil(([[(@{Conceal})]])/20)+1]]}} {{special=[[ceil(([[(@{Conceal})]])/5)+1]]}} {{success=[[(@{Conceal})]]}} {{roll=[[1d100]]}} {{skillname=Conceal}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Conceal})]]}} {{fumble=[[ceil(95+([[(@{Conceal}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Conceal}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Conceal}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Conceal}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Conceal}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td style="height: 25px" >Craft (05%)</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Craft1" /></td>
|
||||
<td><input type="text" name="attr_Craft1-Name" class="sheet-blank_skill" /></td>
|
||||
<td><input type="number" value="5" name="attr_Craft1" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Craft1})]]}} {{fumble=[[ceil(95+([[(@{Craft1})]])/20))]]}} {{crit=[[ceil(([[(@{Craft1})]])/20)+1]]}} {{special=[[ceil(([[(@{Craft1})]])/5)+1]]}} {{success=[[(@{Craft1})]]}} {{roll=[[1d100]]}} {{skillname=Craft:@{Craft1-Name}}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Craft1})]]}} {{fumble=[[ceil(95+([[(@{Craft1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Craft1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Craft1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Craft1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Craft:@{Craft1-Name}}}" ></button></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Craft2" /></td>
|
||||
<td><input type="text" name="attr_Craft2-Name" class="sheet-blank_skill" /></td>
|
||||
<td><input type="number" value="5" name="attr_Craft2" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Craft2})]]}} {{fumble=[[ceil(95+([[(@{Craft2})]])/20))]]}} {{crit=[[ceil(([[(@{Craft2})]])/20)+1]]}} {{special=[[ceil(([[(@{Craft2})]])/5)+1]]}} {{success=[[(@{Craft2})]]}} {{roll=[[1d100]]}} {{skillname=Craft:@{Craft2-Name}}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Craft2})]]}} {{fumble=[[ceil(95+([[(@{Craft2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Craft2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Craft2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Craft2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Craft:@{Craft2-Name}}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Credit-Rating" /></td>
|
||||
<td>Credit Rating (15%)</td>
|
||||
<td><input type="number" value="15" name="attr_Credit-Rating" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Credit-Rating})]]}} {{fumble=[[ceil(95+([[(@{Credit-Rating})]])/20))]]}} {{crit=[[ceil(([[(@{Credit-Rating})]])/20)+1]]}} {{special=[[ceil(([[(@{Credit-Rating})]])/5)+1]]}} {{success=[[(@{Credit-Rating})]]}} {{roll=[[1d100]]}} {{skillname=Credit Rating}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Credit-Rating})]]}} {{fumble=[[ceil(95+([[(@{Credit-Rating}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Credit-Rating}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Credit-Rating}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Credit-Rating}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Credit Rating}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td>Cthulhu Mythos</td>
|
||||
<td><input type="number" value="0" name="attr_Cthulhu-Mythos" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Cthulhu-Mythos})]]}} {{fumble=[[ceil(95+([[(@{Cthulhu-Mythos})]])/20))]]}} {{crit=[[ceil(([[(@{Cthulhu-Mythos})]])/20)+1]]}} {{special=[[ceil(([[(@{Cthulhu-Mythos})]])/5)+1]]}} {{success=[[(@{Cthulhu-Mythos})]]}} {{roll=[[1d100]]}} {{skillname=Cthulhu Mythos}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Cthulhu-Mythos})]]}} {{fumble=[[ceil(95+([[(@{Cthulhu-Mythos}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Cthulhu-Mythos}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Cthulhu-Mythos}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Cthulhu-Mythos}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Cthulhu Mythos}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Disguise" /></td>
|
||||
<td>Disguise (1)</td>
|
||||
<td><input type="number" value="1" name="attr_Disguise" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Disguise})]]}} {{fumble=[[ceil(95+([[(@{Disguise})]])/20))]]}} {{crit=[[ceil(([[(@{Disguise})]])/20)+1]]}} {{special=[[ceil(([[(@{Disguise})]])/5)+1]]}} {{success=[[(@{Disguise})]]}} {{roll=[[1d100]]}} {{skillname=Disguise}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Disguise})]]}} {{fumble=[[ceil(95+([[(@{Disguise}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Disguise}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Disguise}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Disguise}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Disguise}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Dodge" /></td>
|
||||
<td>Dodge (DEX x2)</td>
|
||||
<td><input type="number" value="0" name="attr_Dodge" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Dodge})]]}} {{fumble=[[ceil(95+([[(@{Dodge})]])/20))]]}} {{crit=[[ceil(([[(@{Dodge})]])/20)+1]]}} {{special=[[ceil(([[(@{Dodge})]])/5)+1]]}} {{success=[[(@{Dodge})]]}} {{roll=[[1d100]]}} {{skillname=Dodge}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Dodge})]]}} {{fumble=[[ceil(95+([[(@{Dodge}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Dodge}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Dodge}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Dodge}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Dodge}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Drive-Carriage" /></td>
|
||||
<td>Drive Carriage (20%)</td>
|
||||
<td><input type="number" value="20" name="attr_Drive-Carriage" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Drive-Carriage})]]}} {{fumble=[[ceil(95+([[(@{Drive-Carriage})]])/20))]]}} {{crit=[[ceil(([[(@{Drive-Carriage})]])/20)+1]]}} {{special=[[ceil(([[(@{Drive-Carriage})]])/5)+1]]}} {{success=[[(@{Drive-Carriage})]]}} {{roll=[[1d100]]}} {{skillname=Drive Carriage}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Drive-Carriage})]]}} {{fumble=[[ceil(95+([[(@{Drive-Carriage}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Drive-Carriage}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Drive-Carriage}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Drive-Carriage}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Drive Carriage}}" ></button></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Electrical-Repair" /></td>
|
||||
<td>Electrical Repair (10%)</td>
|
||||
<td><input type="number" value="10" name="attr_Electrical-Repair" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Electrical-Repair})]]}} {{fumble=[[ceil(95+([[(@{Electrical-Repair})]])/20))]]}} {{crit=[[ceil(([[(@{Electrical-Repair})]])/20)+1]]}} {{special=[[ceil(([[(@{Electrical-Repair})]])/5)+1]]}} {{success=[[(@{Electrical-Repair})]]}} {{roll=[[1d100]]}} {{skillname=Electrical Repair}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Electrical-Repair})]]}} {{fumble=[[ceil(95+([[(@{Electrical-Repair}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Electrical-Repair}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Electrical-Repair}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Electrical-Repair}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Electrical Repair}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Fast-Talk" /></td>
|
||||
<td>Fast Talk (05%)</td>
|
||||
<td><input type="number" value="5" name="attr_Fast-Talk" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Fast-Talk})]]}} {{fumble=[[ceil(95+([[(@{Fast-Talk})]])/20))]]}} {{crit=[[ceil(([[(@{Fast-Talk})]])/20)+1]]}} {{special=[[ceil(([[(@{Fast-Talk})]])/5)+1]]}} {{success=[[(@{Fast-Talk})]]}} {{roll=[[1d100]]}} {{skillname=Fast Talk}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Fast-Talk})]]}} {{fumble=[[ceil(95+([[(@{Fast-Talk}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Fast-Talk}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Fast-Talk}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Fast-Talk}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Fast Talk}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-First-Aid" /></td>
|
||||
<td>First Aid (30%)</td>
|
||||
<td><input type="number" value="30" name="attr_First-Aid" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{First-Aid})]]}} {{fumble=[[ceil(95+([[(@{First-Aid})]])/20))]]}} {{crit=[[ceil(([[(@{First-Aid})]])/20)+1]]}} {{special=[[ceil(([[(@{First-Aid})]])/5)+1]]}} {{success=[[(@{First-Aid})]]}} {{roll=[[1d100]]}} {{skillname=First Aid}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{First-Aid})]]}} {{fumble=[[ceil(95+([[(@{First-Aid}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{First-Aid}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{First-Aid}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{First-Aid}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=First Aid}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Geology" /></td>
|
||||
<td>Geology (01)</td>
|
||||
<td><input type="number" value="1" name="attr_Geology" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Geology})]]}} {{fumble=[[ceil(95+([[(@{Geology})]])/20))]]}} {{crit=[[ceil(([[(@{Geology})]])/20)+1]]}} {{special=[[ceil(([[(@{Geology})]])/5)+1]]}} {{success=[[(@{Geology})]]}} {{roll=[[1d100]]}} {{skillname=Geology}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Geology})]]}} {{fumble=[[ceil(95+([[(@{Geology}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Geology}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Geology}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Geology}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Geology}}" ></button></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table style="width: 100%;">
|
||||
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Hide" /></td>
|
||||
<td>Hide (10%)</td>
|
||||
<td><input type="number" value="10" name="attr_Hide" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Hide})]]}} {{fumble=[[ceil(95+([[(@{Hide})]])/20))]]}} {{crit=[[ceil(([[(@{Hide})]])/20)+1]]}} {{special=[[ceil(([[(@{Hide})]])/5)+1]]}} {{success=[[(@{Hide})]]}} {{roll=[[1d100]]}} {{skillname=Hide}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Hide})]]}} {{fumble=[[ceil(95+([[(@{Hide}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Hide}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Hide}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Hide}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Hide}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-History" /></td>
|
||||
<td>History (20%)</td>
|
||||
<td><input type="number" value="20" name="attr_History" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{History})]]}} {{fumble=[[ceil(95+([[(@{History})]])/20))]]}} {{crit=[[ceil(([[(@{History})]])/20)+1]]}} {{special=[[ceil(([[(@{History})]])/5)+1]]}} {{success=[[(@{History})]]}} {{roll=[[1d100]]}} {{skillname=History}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{History})]]}} {{fumble=[[ceil(95+([[(@{History}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{History}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{History}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{History}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=History}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Jump" /></td>
|
||||
<td>Jump (25%)</td>
|
||||
<td><input type="number" value="25" name="attr_Jump" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Jump})]]}} {{fumble=[[ceil(95+([[(@{Jump})]])/20))]]}} {{crit=[[ceil(([[(@{Jump})]])/20)+1]]}} {{special=[[ceil(([[(@{Jump})]])/5)+1]]}} {{success=[[(@{Jump})]]}} {{roll=[[1d100]]}} {{skillname=Jump}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Jump})]]}} {{fumble=[[ceil(95+([[(@{Jump}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Jump}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Jump}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Jump}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Jump}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Law" /></td>
|
||||
<td>Law (05%)</td>
|
||||
<td><input type="number" value="5" name="attr_Law" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Law})]]}} {{fumble=[[ceil(95+([[(@{Law})]])/20))]]}} {{crit=[[ceil(([[(@{Law})]])/20)+1]]}} {{special=[[ceil(([[(@{Law})]])/5)+1]]}} {{success=[[(@{Law})]]}} {{roll=[[1d100]]}} {{skillname=Law}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Law})]]}} {{fumble=[[ceil(95+([[(@{Law}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Law}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Law}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Law}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Law}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Library-Use" /></td>
|
||||
<td>Library Use (25%)</td>
|
||||
<td><input type="number" value="25" name="attr_Library-Use" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Library-Use})]]}} {{fumble=[[ceil(95+([[(@{Library-Use})]])/20))]]}} {{crit=[[ceil(([[(@{Library-Use})]])/20)+1]]}} {{special=[[ceil(([[(@{Library-Use})]])/5)+1]]}} {{success=[[(@{Library-Use})]]}} {{roll=[[1d100]]}} {{skillname=Library Use}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Library-Use})]]}} {{fumble=[[ceil(95+([[(@{Library-Use}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Library-Use}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Library-Use}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Library-Use}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Library Use}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Listen" /></td>
|
||||
<td>Listen (25%)</td>
|
||||
<td><input type="number" value="25" name="attr_Listen" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Listen})]]}} {{fumble=[[ceil(95+([[(@{Listen})]])/20))]]}} {{crit=[[ceil(([[(@{Listen})]])/20)+1]]}} {{special=[[ceil(([[(@{Listen})]])/5)+1]]}} {{success=[[(@{Listen})]]}} {{roll=[[1d100]]}} {{skillname=Listen}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Listen})]]}} {{fumble=[[ceil(95+([[(@{Listen}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Listen}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Listen}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Listen}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Listen}}" ></button></td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Locksmith" /></td>
|
||||
<td>Locksmith (01)</td>
|
||||
<td><input type="number" value="1" name="attr_Locksmith" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Locksmith})]]}} {{fumble=[[ceil(95+([[(@{Locksmith})]])/20))]]}} {{crit=[[ceil(([[(@{Locksmith})]])/20)+1]]}} {{special=[[ceil(([[(@{Locksmith})]])/5)+1]]}} {{success=[[(@{Locksmith})]]}} {{roll=[[1d100]]}} {{skillname=Locksmith}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Locksmith})]]}} {{fumble=[[ceil(95+([[(@{Locksmith}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Locksmith}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Locksmith}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Locksmith}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Locksmith}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Martial-Arts" /></td>
|
||||
<td>Martial Arts (00)</td>
|
||||
<td><input type="number" value="1" name="attr_Martial-Arts" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Martial-Arts})]]}} {{fumble=[[ceil(95+([[(@{Martial-Arts})]])/20))]]}} {{crit=[[ceil(([[(@{Martial-Arts})]])/20)+1]]}} {{special=[[ceil(([[(@{Martial-Arts})]])/5)+1]]}} {{success=[[(@{Martial-Arts})]]}} {{roll=[[1d100]]}} {{skillname=Martial Arts}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Martial-Arts})]]}} {{fumble=[[ceil(95+([[(@{Martial-Arts}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Martial-Arts}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Martial-Arts}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Martial-Arts}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Martial Arts}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Mechanical-Repair" /></td>
|
||||
<td>Mechanical Repair (20%)</td>
|
||||
<td><input type="number" value="20" name="attr_Mechanical-Repair" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Mechanical-Repair})]]}} {{fumble=[[ceil(95+([[(@{Mechanical-Repair})]])/20))]]}} {{crit=[[ceil(([[(@{Mechanical-Repair})]])/20)+1]]}} {{special=[[ceil(([[(@{Mechanical-Repair})]])/5)+1]]}} {{success=[[(@{Mechanical-Repair})]]}} {{roll=[[1d100]]}} {{skillname=Mechanical Repair}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Mechanical-Repair})]]}} {{fumble=[[ceil(95+([[(@{Mechanical-Repair}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Mechanical-Repair}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Mechanical-Repair}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Mechanical-Repair}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Mechanical Repair}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Medicine" /></td>
|
||||
<td>Medicine (05%)</td>
|
||||
<td><input type="number" value="5" name="attr_Medicine" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Medicine})]]}} {{fumble=[[ceil(95+([[(@{Medicine})]])/20))]]}} {{crit=[[ceil(([[(@{Medicine})]])/20)+1]]}} {{special=[[ceil(([[(@{Medicine})]])/5)+1]]}} {{success=[[(@{Medicine})]]}} {{roll=[[1d100]]}} {{skillname=Medicine}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Medicine})]]}} {{fumble=[[ceil(95+([[(@{Medicine}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Medicine}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Medicine}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Medicine}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Medicine}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Natural-History" /></td>
|
||||
<td>Natural History (10%)</td>
|
||||
<td><input type="number" value="10" name="attr_Natural-History" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Natural-History})]]}} {{fumble=[[ceil(95+([[(@{Natural-History})]])/20))]]}} {{crit=[[ceil(([[(@{Natural-History})]])/20)+1]]}} {{special=[[ceil(([[(@{Natural-History})]])/5)+1]]}} {{success=[[(@{Natural-History})]]}} {{roll=[[1d100]]}} {{skillname=Natural History}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Natural-History})]]}} {{fumble=[[ceil(95+([[(@{Natural-History}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Natural-History}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Natural-History}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Natural-History}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Natural History}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Navigate" /></td>
|
||||
<td>Navigate (10%)</td>
|
||||
<td><input type="number" value="10" name="attr_Navigate" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Navigate})]]}} {{fumble=[[ceil(95+([[(@{Navigate})]])/20))]]}} {{crit=[[ceil(([[(@{Navigate})]])/20)+1]]}} {{special=[[ceil(([[(@{Navigate})]])/5)+1]]}} {{success=[[(@{Navigate})]]}} {{roll=[[1d100]]}} {{skillname=Navigate}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Navigate})]]}} {{fumble=[[ceil(95+([[(@{Navigate}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Navigate}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Navigate}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Navigate}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Navigate}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Occult" /></td>
|
||||
<td>Occult (05%)</td>
|
||||
<td><input type="number" value="5" name="attr_Occult" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Occult})]]}} {{fumble=[[ceil(95+([[(@{Occult})]])/20))]]}} {{crit=[[ceil(([[(@{Occult})]])/20)+1]]}} {{special=[[ceil(([[(@{Occult})]])/5)+1]]}} {{success=[[(@{Occult})]]}} {{roll=[[1d100]]}} {{skillname=Occult}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Occult})]]}} {{fumble=[[ceil(95+([[(@{Occult}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Occult}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Occult}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Occult}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Occult}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Operate-Hvy-Machine" /></td>
|
||||
<td>Operate Hvy. Machine (01)</td>
|
||||
<td><input type="number" value="1" name="attr_Operate-Hvy-Machine" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Operate-Hvy-Machine})]]}} {{fumble=[[ceil(95+([[(@{Operate-Hvy-Machine})]])/20))]]}} {{crit=[[ceil(([[(@{Operate-Hvy-Machine})]])/20)+1]]}} {{special=[[ceil(([[(@{Operate-Hvy-Machine})]])/5)+1]]}} {{success=[[(@{Operate-Hvy-Machine})]]}} {{roll=[[1d100]]}} {{skillname=Operate Hvy Machine}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Operate-Hvy-Machine})]]}} {{fumble=[[ceil(95+([[(@{Operate-Hvy-Machine}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Operate-Hvy-Machine}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Operate-Hvy-Machine}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Operate-Hvy-Machine}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Operate Hvy Machine}}" ></button></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td></td>
|
||||
<td style="height: 25px" >Other Language (05%)</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Other-Language1" /></td>
|
||||
<td><input type="text" name="attr_Other-Language1-Name" class="sheet-blank_skill" /></td>
|
||||
<td><input type="number" value="5" name="attr_Other-Language1" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Language1})]]}} {{fumble=[[ceil(95+([[(@{Other-Language1})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Language1})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Language1})]])/5)+1]]}} {{success=[[(@{Other-Language1})]]}} {{roll=[[1d100]]}} {{skillname=Other Language:@{Other-Language1-Name}}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Language1})]]}} {{fumble=[[ceil(95+([[(@{Other-Language1}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Language1}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Language1}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Other-Language1}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Other Language:@{Other-Language1-Name}}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Other-Language2" /></td>
|
||||
<td><input type="text" name="attr_Other-Language2-Name" class="sheet-blank_skill" /></td>
|
||||
<td><input type="number" value="5" name="attr_Other-Language2" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Language2})]]}} {{fumble=[[ceil(95+([[(@{Other-Language2})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Language2})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Language2})]])/5)+1]]}} {{success=[[(@{Other-Language2})]]}} {{roll=[[1d100]]}} {{skillname=Other Language:@{Other-Language2-Name}}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Other-Language2})]]}} {{fumble=[[ceil(95+([[(@{Other-Language2}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Other-Language2}+?{Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Other-Language2}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Other-Language2}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Other Language:@{Other-Language2-Name}}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td style="height: 25px" >Own Lang. (EDU x5)</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Own-Language" /></td>
|
||||
<td><input type="text" name="attr_Own-Language-Name" class="sheet-blank_skill" /></td>
|
||||
<td><input type="number" value="0" name="attr_Own-Language" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Own-Language})]]}} {{fumble=[[ceil(95+([[(@{Own-Language})]])/20))]]}} {{crit=[[ceil(([[(@{Own-Language})]])/20)+1]]}} {{special=[[ceil(([[(@{Own-Language})]])/5)+1]]}} {{success=[[(@{Own-Language})]]}} {{roll=[[1d100]]}} {{skillname=Own Language}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Own-Language})]]}} {{fumble=[[ceil(95+([[(@{Own-Language}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Own-Language}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Own-Language}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Own-Language}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Own Language}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Persuade" /></td>
|
||||
<td>Persuade (15%)</td>
|
||||
<td><input type="number" value="15" name="attr_Persuade" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Persuade})]]}} {{fumble=[[ceil(95+([[(@{Persuade})]])/20))]]}} {{crit=[[ceil(([[(@{Persuade})]])/20)+1]]}} {{special=[[ceil(([[(@{Persuade})]])/5)+1]]}} {{success=[[(@{Persuade})]]}} {{roll=[[1d100]]}} {{skillname=Persuade}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Persuade})]]}} {{fumble=[[ceil(95+([[(@{Persuade}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Persuade}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Persuade}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Persuade}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Persuade}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Pharmacy" /></td>
|
||||
<td>Pharmacy (01)</td>
|
||||
<td><input type="number" value="1" name="attr_Pharmacy" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pharmacy})]]}} {{fumble=[[ceil(95+([[(@{Pharmacy})]])/20))]]}} {{crit=[[ceil(([[(@{Pharmacy})]])/20)+1]]}} {{special=[[ceil(([[(@{Pharmacy})]])/5)+1]]}} {{success=[[(@{Pharmacy})]]}} {{roll=[[1d100]]}} {{skillname=Pharmacy}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pharmacy})]]}} {{fumble=[[ceil(95+([[(@{Pharmacy}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Pharmacy}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Pharmacy}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Pharmacy}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Pharmacy}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Photography" /></td>
|
||||
<td>Photography (10%)</td>
|
||||
<td><input type="number" value="10" name="attr_Photography" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Photography})]]}} {{fumble=[[ceil(95+([[(@{Photography})]])/20))]]}} {{crit=[[ceil(([[(@{Photography})]])/20)+1]]}} {{special=[[ceil(([[(@{Photography})]])/5)+1]]}} {{success=[[(@{Photography})]]}} {{roll=[[1d100]]}} {{skillname=Photography}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Photography})]]}} {{fumble=[[ceil(95+([[(@{Photography}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Photography}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Photography}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Photography}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Photography}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Physics" /></td>
|
||||
<td>Physics (01)</td>
|
||||
<td><input type="number" value="1" name="attr_Physics" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Photography})]]}} {{fumble=[[ceil(95+([[(@{Photography})]])/20))]]}} {{crit=[[ceil(([[(@{Photography})]])/20)+1]]}} {{special=[[ceil(([[(@{Photography})]])/5)+1]]}} {{success=[[(@{Photography})]]}} {{roll=[[1d100]]}} {{skillname=Photography}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Photography})]]}} {{fumble=[[ceil(95+([[(@{Photography}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Photography}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Photography}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Photography}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Photography}}" ></button></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<table style="width: 100%;">
|
||||
|
||||
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Pilot-Balloon" /></td>
|
||||
<td>Pilot Balloon (01%)</td>
|
||||
<td><input type="number" value="1" name="attr_Pilot-Balloon" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pilot-Balloon})]]}} {{fumble=[[ceil(95+([[(@{Pilot-Balloon})]])/20))]]}} {{crit=[[ceil(([[(@{Pilot-Balloon})]])/20)+1]]}} {{special=[[ceil(([[(@{Pilot-Balloon})]])/5)+1]]}} {{success=[[(@{Pilot-Balloon})]]}} {{roll=[[1d100]]}} {{skillname=Pilot Balloon}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pilot-Balloon})]]}} {{fumble=[[ceil(95+([[(@{Pilot-Balloon}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Pilot-Balloon}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Pilot-Balloon}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Pilot-Balloon}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Pilot Balloon}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Pilot-Boat" /></td>
|
||||
<td>Pilot Boat (01%)</td>
|
||||
<td><input type="number" value="1" name="attr_Pilot-Boat" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pilot-Boat})]]}} {{fumble=[[ceil(95+([[(@{Pilot-Boat})]])/20))]]}} {{crit=[[ceil(([[(@{Pilot-Boat})]])/20)+1]]}} {{special=[[ceil(([[(@{Pilot-Boat})]])/5)+1]]}} {{success=[[(@{Pilot-Boat})]]}} {{roll=[[1d100]]}} {{skillname=Pilot Boats}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Pilot-Boat})]]}} {{fumble=[[ceil(95+([[(@{Pilot-Boat}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Pilot-Boat}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Pilot-Boat}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Pilot-Boat}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Pilot Boats}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Psychology" /></td>
|
||||
<td>Psychology (05%)</td>
|
||||
<td><input type="number" value="5" name="attr_Psychology" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Psychology})]]}} {{fumble=[[ceil(95+([[(@{Psychology})]])/20))]]}} {{crit=[[ceil(([[(@{Psychology})]])/20)+1]]}} {{special=[[ceil(([[(@{Psychology})]])/5)+1]]}} {{success=[[(@{Psychology})]]}} {{roll=[[1d100]]}} {{skillname=Psychology}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Psychology})]]}} {{fumble=[[ceil(95+([[(@{Psychology}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Psychology}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Psychology}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Psychology}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Psychology}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Ride" /></td>
|
||||
<td>Ride (05%)</td>
|
||||
<td><input type="number" value="5" name="attr_Ride" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Ride})]]}} {{fumble=[[ceil(95+([[(@{Ride})]])/20))]]}} {{crit=[[ceil(([[(@{Ride})]])/20)+1]]}} {{special=[[ceil(([[(@{Ride})]])/5)+1]]}} {{success=[[(@{Ride})]]}} {{roll=[[1d100]]}} {{skillname=Ride}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Ride})]]}} {{fumble=[[ceil(95+([[(@{Ride}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Ride}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Ride}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Ride}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Ride}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Sneak" /></td>
|
||||
<td>Sneak (10%)</td>
|
||||
<td><input type="number" value="10" name="attr_Sneak" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Sneak})]]}} {{fumble=[[ceil(95+([[(@{Sneak})]])/20))]]}} {{crit=[[ceil(([[(@{Sneak})]])/20)+1]]}} {{special=[[ceil(([[(@{Sneak})]])/5)+1]]}} {{success=[[(@{Sneak})]]}} {{roll=[[1d100]]}} {{skillname=Sneak}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Sneak})]]}} {{fumble=[[ceil(95+([[(@{Sneak}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Sneak}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Sneak}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Sneak}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Sneak}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Spot-Hidden" /></td>
|
||||
<td>Spot Hidden (25%)</td>
|
||||
<td><input type="number" value="25" name="attr_Spot-Hidden" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Spot-Hidden})]]}} {{fumble=[[ceil(95+([[(@{Spot-Hidden})]])/20))]]}} {{crit=[[ceil(([[(@{Spot-Hidden})]])/20)+1]]}} {{special=[[ceil(([[(@{Spot-Hidden})]])/5)+1]]}} {{success=[[(@{Spot-Hidden})]]}} {{roll=[[1d100]]}} {{skillname=Spot Hidden}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Spot-Hidden})]]}} {{fumble=[[ceil(95+([[(@{Spot-Hidden}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Spot-Hidden}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Spot-Hidden}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Spot-Hidden}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Spot Hidden}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Swim" /></td>
|
||||
<td>Swim (25%)</td>
|
||||
<td><input type="number" value="25" name="attr_Swim" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Swim})]]}} {{fumble=[[ceil(95+([[(@{Swim})]])/20))]]}} {{crit=[[ceil(([[(@{Swim})]])/20)+1]]}} {{special=[[ceil(([[(@{Swim})]])/5)+1]]}} {{success=[[(@{Swim})]]}} {{roll=[[1d100]]}} {{skillname=Swim}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Swim})]]}} {{fumble=[[ceil(95+([[(@{Swim}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Swim}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Swim}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Swim}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Swim}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Throw" /></td>
|
||||
<td>Throw (25%)</td>
|
||||
<td><input type="number" value="25" name="attr_Throw" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Throw})]]}} {{fumble=[[ceil(95+([[(@{Throw})]])/20))]]}} {{crit=[[ceil(([[(@{Throw})]])/20)+1]]}} {{special=[[ceil(([[(@{Throw})]])/5)+1]]}} {{success=[[(@{Throw})]]}} {{roll=[[1d100]]}} {{skillname=Throw}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Throw})]]}} {{fumble=[[ceil(95+([[(@{Throw}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Throw}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Throw}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Throw}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Throw}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Track" /></td>
|
||||
<td>Track (10%)</td>
|
||||
<td><input type="number" value="10" name="attr_Track" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Track})]]}} {{fumble=[[ceil(95+([[(@{Track})]])/20))]]}} {{crit=[[ceil(([[(@{Track})]])/20)+1]]}} {{special=[[ceil(([[(@{Track})]])/5)+1]]}} {{success=[[(@{Track})]]}} {{roll=[[1d100]]}} {{skillname=Track}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Track})]]}} {{fumble=[[ceil(95+([[(@{Track}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Track}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Track}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Track}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Track}}" ></button></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td style="width: 20px;"></td>
|
||||
<td><strong>Firearms</strong></td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Handgun" /></td>
|
||||
<td>Handgun (20%)</td>
|
||||
<td><input type="number" value="20" name="attr_Handgun" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Handgun})]]}} {{fumble=[[ceil(95+([[(@{Handgun})]])/20))]]}} {{crit=[[ceil(([[(@{Handgun})]])/20)+1]]}} {{special=[[ceil(([[(@{Handgun})]])/5)+1]]}} {{success=[[(@{Handgun})]]}} {{roll=[[1d100]]}} {{skillname=Handgun}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Handgun})]]}} {{fumble=[[ceil(95+([[(@{Handgun}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Handgun}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Handgun}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Handgun}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Handgun}}" ></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Machine-Gun" /></td>
|
||||
<td>Machine Gun (15%)</td>
|
||||
<td><input type="number" value="15" name="attr_Machine-Gun" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Machine-Gun})]]}} {{fumble=[[ceil(95+([[(@{Machine-Gun})]])/20))]]}} {{crit=[[ceil(([[(@{Machine-Gun})]])/20)+1]]}} {{special=[[ceil(([[(@{Machine-Gun})]])/5)+1]]}} {{success=[[(@{Machine-Gun})]]}} {{roll=[[1d100]]}} {{skillname=Machine Gun}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Machine-Gun})]]}} {{fumble=[[ceil(95+([[(@{Machine-Gun}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Machine-Gun}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Machine-Gun}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Machine-Gun}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Machine Gun}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Rifle" /></td>
|
||||
<td>Rifle (25%)</td>
|
||||
<td><input type="number" value="25" name="attr_Rifle" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Rifle})]]}} {{fumble=[[ceil(95+([[(@{Rifle})]])/20))]]}} {{crit=[[ceil(([[(@{Rifle})]])/20)+1]]}} {{special=[[ceil(([[(@{Rifle})]])/5)+1]]}} {{success=[[(@{Rifle})]]}} {{roll=[[1d100]]}} {{skillname=Rifle}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Rifle})]]}} {{fumble=[[ceil(95+([[(@{Rifle}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Rifle}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Rifle}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Rifle}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Rifle}}" ></button></td> </tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_Success-Shotgun" /></td>
|
||||
<td>Shotgun (30%)</td>
|
||||
<td><input type="number" value="30" name="attr_Shotgun" /></td>
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Shotgun})]]}} {{fumble=[[ceil(95+([[(@{Shotgun})]])/20))]]}} {{crit=[[ceil(([[(@{Shotgun})]])/20)+1]]}} {{special=[[ceil(([[(@{Shotgun})]])/5)+1]]}} {{success=[[(@{Shotgun})]]}} {{roll=[[1d100]]}} {{skillname=Shotgun}}" ></button></td>
|
||||
<td><button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Shotgun})]]}} {{fumble=[[ceil(95+([[(@{Shotgun}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Shotgun}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Shotgun}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Shotgun}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=Shotgun}}" ></button></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table style="width: 100%;">
|
||||
</table>
|
||||
<br>
|
||||
<fieldset class="repeating_Skills">
|
||||
<input type="checkbox" name="attr_Success" />
|
||||
<input type="text" name="attr_Skillname" class="sheet-blank_new_skill" />
|
||||
<input type="number" value="0" name="attr_Score" />
|
||||
<td><button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score})]])/20))]]}} {{crit=[[ceil(([[(@{Score})]])/20)+1]]}} {{special=[[ceil(([[(@{Score})]])/5)+1]]}} {{success=[[(@{Score})]]}} {{roll=[[1d100]]}} {{skillname=@{Skillname}}}" ></button></td><td>
|
||||
<button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Score}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Score}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Score}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=@{Skillname}}}" ></button></td> </fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</div><!-- End of Gaslight Skills-->
|
||||
|
||||
</p>
|
||||
|
||||
@@ -1851,7 +2331,45 @@
|
||||
<h3 style="text-align: center; color: #FFF; background-color: #000;">Firearms</h3>
|
||||
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 206px"><br>Firearm</div>
|
||||
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 94px">Current<br>Skill %</div>
|
||||
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 50px"><br>Attack Damage</div>
|
||||
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 163px"><br>Attack Damage</div>
|
||||
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 42px">Base<br>Range</div>
|
||||
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 43px">Shots/<br>Round</div>
|
||||
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 42px">Shots<br>in Gun</div>
|
||||
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 42px">Malfunct.<br>Number</div>
|
||||
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 50px">Hit Points</div>
|
||||
|
||||
|
||||
<fieldset class="repeating_Firearms">
|
||||
<table>
|
||||
<tr>
|
||||
<td><input type="text" name="attr_Firearm" style="width: 200px" /></td>
|
||||
<td><input type="number" value="0" name="attr_Score" /></td>
|
||||
<td>
|
||||
<button type="roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score})]])/20))]]}} {{crit=[[ceil(([[(@{Score})]])/20)+1]]}} {{special=[[ceil(([[(@{Score})]])/5)+1]]}} {{success=[[(@{Score})]]}} {{roll=[[1d100]]}} {{skillname=@{Firearm}}}" ></button>
|
||||
</td>
|
||||
<td>
|
||||
<button type="roll" class="sheet-new_roll" name="roll_Idea" value="&{template:skillRoll} {{name=@{character_name}}} {{skillvalue=[[(@{Score})]]}} {{fumble=[[ceil(95+([[(@{Score}+?{Mod|0})]])/20))]]}} {{crit=[[ceil(([[(@{Score}+?{ Mod|0})]])/20)+1]]}} {{special=[[ceil(([[(@{Score}+?{Mod|0})]])/5)+1]]}} {{success=[[(@{Score}+?{Mod|0})]]}} {{roll=[[1d100]]}} {{skillname=@{Firearm}}}" ></button>
|
||||
</td>
|
||||
<td><input type="text" name="attr_Damage" style="width: 129px" /></td>
|
||||
|
||||
<td><button type="roll" value="@{character_name} rolls [[@{Damage}]] damage with @{Firearm}" ></button></td>
|
||||
<td><input type="number" name="attr_Range" /></td>
|
||||
<td><input type="number" name="attr_Shots-per-Round" /></td>
|
||||
<td><input type="number" name="attr_Shots-in-Gun" /></td>
|
||||
<td><input type="number" name="attr_Malfunc-Num" /></td>
|
||||
<td><input type="text" name="attr_HP" style="width: 50px" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
</p>
|
||||
</div>
|
||||
<input type="checkbox" style="display:none" class="sheet-showskills" name="attr_showskills" value="4">
|
||||
<div class="sheet-skills4">
|
||||
<p>
|
||||
<h3 style="text-align: center; color: #FFF; background-color: #000;">Firearms</h3>
|
||||
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 206px"><br>Firearm</div>
|
||||
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 94px">Current<br>Skill %</div>
|
||||
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 163px"><br>Attack Damage</div>
|
||||
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 42px">Base<br>Range</div>
|
||||
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 43px">Shots/<br>Round</div>
|
||||
<div style="font-size:0.7em;display:inline-block;font-weight:bold;text-align: left; width: 42px">Shots<br>in Gun</div>
|
||||
@@ -2037,6 +2555,16 @@
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
on("change:pow", function() {
|
||||
getAttrs(["POW"], function(values) {
|
||||
console.log("Set stable SAN");
|
||||
var pow = parseInt(values.POW);
|
||||
var stable_san = pow*5;
|
||||
setAttrs({stableSanity:stable_san});
|
||||
});
|
||||
});
|
||||
|
||||
</script>
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user