mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
adding ICRPG sheet
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.sheet-container {
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padding: 75px;
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}
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.charsheet table {
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width:100%;
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border:1px solid;
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}
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.charsheet body{
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font-family: Corsiva;
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}
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.sheet-background::after{
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content: "";
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top: 0;
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left: 0;
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bottom: 0;
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right: 0;
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position: absolute;
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z-index: -1;
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background: url('http://i.imgur.com/k7GD79m.png');
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background-size: 100%;
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}
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input[type=checkbox] {
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display:inline;
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}
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input[type=checkbox] + label {
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display:inline-block;
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padding: 0 0 0 0px;
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background:url("http://i.imgur.com/MNHI6lJ.png") no-repeat;
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height:30px;
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width: 30px;;
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background-size: 100%;
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}
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input[type=checkbox]:checked + label {
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background:url("http://i.imgur.com/goHzOeE.png") no-repeat;
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height: 30px;
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width: 30px;
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display:inline-block;
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background-size: 100%;
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}
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<!-- Compiled and minified CSS -->
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/materialize/0.98.2/css/materialize.min.css">
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<link href="https://fonts.googleapis.com/css?family=Permanent+Marker" rel="stylesheet">
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<div class="container">
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<div class="background">
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<div id="main">
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<label>Name:</label><input type="text" name="attr_name">
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<label>Class:</label><input type="text" name="attr_class">
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<label>Bioform:</label><input type="text" name="attr_bioform">
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<label>Story:</label><input type="text" name="attr_bioform">
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</div>
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<div class='sheet-3colrow'>
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<div class='sheet-col'>
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<!-- Put the content for the first column here -->
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<div id="attributes">
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<h1>Attributes</h1>
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<table class="tg">
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<tr>
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<th rowspan="2">
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<button type='roll' value='&{template:default} {{name=Strength Check}} {{Strength=[[1d20+@{str}]]}}' name='roll_strCheck'>STR</button>
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<input type="number" name="attr_str" value="(@{str_base}+@{str_bonus})" disabled="true">
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</th>
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<th><label>Base</label><input type="number" name="attr_str_base" value="0"></th>
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</tr>
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<tr>
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<th><label>Loot Bonus</label><input type="number" name="attr_str_bonus" value="0"></th>
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</tr>
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</table>
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<table class="tg">
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<tr>
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<th rowspan="2">
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<button type='roll' value='&{template:default} {{name=Dexterity Check}} {{Dexterity=[[1d20+@{dex}]]}}' name='roll_dexCheck'>STR</button>
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<input type="number" name="attr_dex" value="(@{dex_base}+@{dex_bonus})" disabled="true">
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</th>
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<th><label>Base</label><input type="number" name="attr_dex_base" value="0"></th>
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</tr>
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<tr>
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<th><label>Loot Bonus</label><input type="number" name="attr_dex_bonus" value="0"></th>
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</tr>
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</table>
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<table class="tg">
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<tr>
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<th rowspan="2">
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<button type='roll' value='&{template:default} {{name=Consitution Check}} {{Consitution=[[1d20+@{con}]]}}' name='roll_conCheck'>CON</button>
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<input type="number" name="attr_con" value="(@{con_base}+@{con_bonus})" disabled="true">
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</th>
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<th><label>Base</label><input type="number" name="attr_con_base" value="0"></th>
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</tr>
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<tr>
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<th><label>Loot Bonus</label><input type="number" name="attr_con_bonus" value="0"></th>
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</tr>
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</table>
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<table class="tg">
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<tr>
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<th rowspan="2">
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<button type='roll' value='&{template:default} {{name=Intelligence Check}} {{Intelligence=[[1d20+@{int}]]}}' name='roll_intCheck'>INT</button>
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<input type="number" name="attr_int" value="(@{int_base}+@{int_bonus})" disabled="true">
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</th>
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<th><label>Base</label><input type="number" name="attr_int_base" value="0"></th>
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</tr>
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<tr>
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<th><label>Loot Bonus</label><input type="number" name="attr_int_bonus" value="0"></th>
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</tr>
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</table>
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<table class="tg">
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<tr>
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<th rowspan="2">
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<button type='roll' value='&{template:default} {{name=Wisdom Check}} {{Wisdom=[[1d20+@{wis}]]}}' name='roll_wisCheck'>WIS</button>
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<input type="number" name="attr_wis" value="(@{wis_base}+@{wis_bonus})" disabled="true">
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</th>
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<th><label>Base</label><input type="number" name="attr_wis_base" value="0"></th>
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</tr>
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<tr>
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<th><label>Loot Bonus</label><input type="number" name="attr_wis_bonus" value="0"></th>
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</tr>
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</table>
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<table class="tg">
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<tr>
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<th rowspan="2">
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<button type='roll' value='&{template:default} {{name=Charisma Check}} {{Charisma=[[1d20+@{cha}]]}}' name='roll_chaCheck'>CHA</button>
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<input type="number" name="attr_cha" value="(@{cha_base}+@{cha_bonus})" disabled="true">
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</th>
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<th><label>Base</label><input type="number" name="attr_cha_base" value="0"></th>
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</tr>
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<tr>
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<th><label>Loot Bonus</label><input type="number" name="attr_cha_bonus" value="0"></th>
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</tr>
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</table>
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</div>
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</div>
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<div class='sheet-col'>
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<!-- Second column -->
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<h1>Armor</h1>
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<table class="tg">
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<tr>
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<th rowspan="2">
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<label>Armor</label>
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<input type="number" name="attr_armor" value="@{armor_base}+@{armor_bonus}" disabled="true">
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</th>
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<th><label>Base</label><input type="number" name="attr_armor_base" value="0"></th>
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</tr>
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<tr>
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<th><label>Loot Bonus</label><input type="number" name="attr_armor_bonus" value="0"></th>
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</tr>
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</table>
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<h1>Effort</h1>
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<table class="tg">
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<tr>
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<th rowspan="2" >
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<button type='roll' value='&{template:default} {{name=Basic Work Check}} {{Basic Work=[[1d4+@{basic}]]}}' name='roll_basicCheck'>Basic Work</button>
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<input type="number" name="attr_basic" value="@{basic_base}+@{basic_bonus}" disabled="true">
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</th>
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<th><label>Base</label><input type="number" name="attr_basic_base" value="0"></th>
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</tr>
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<tr>
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<th><label>Loot Bonus</label><input type="number" name="attr_basic_bonus" value="0"></th>
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</tr>
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</table>
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<table class="tg">
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<tr>
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<th rowspan="2">
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<button type='roll' value='&{template:default} {{name=Weapon Damage}} {{Weapon Damage=[[1d6+@{weapon}]]}}' name='roll_weaponCheck'>Weapon Damage</button>
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<input type="number" name="attr_weapon" value="@{weapon_base}+@{weapon_bonus}" disabled="true"></th>
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<th><label>Base</label><input type="number" name="attr_weapon_base" value="0"></th>
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</tr>
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<tr>
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<th><label>Loot Bonus</label><input type="number" name="attr_weapon_bonus" value="0"></th>
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</tr>
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</table>
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<table class="tg">
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<tr>
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<th rowspan="2">
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<button type='roll' value='&{template:default} {{name=Magic Effect}} {{Magic Effect=[[1d8+@{magic}]]}}' name='roll_magicCheck'>Magic Check</button>
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<input type="number" name="attr_magic" value="@{magic_base}+@{magic_bonus}" disabled="true">
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</th>
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<th><label>Base</label><input type="number" name="attr_magic_base" value="0"></th>
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</tr>
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<tr>
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<th><label>Loot Bonus</label><input type="number" name="attr_magic_bonus" value="0"></th>
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</tr>
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</table>
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<table class="tg">
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<tr>
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<th rowspan="2">
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<button type='roll' value='&{template:default} {{name=Ultimate Check}} {{Ultimate=[[1d12+@{ultimate}]]}}' name='roll_ultimateCheck'>Basic Work</button>
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<input type="number" name="attr_ultimate" value="@{ultimate_base}+@{ultimate_bonus}" disabled="true">
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</th>
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<th><label>Base</label><input type="number" name="attr_ultimate_base" value="0"></th>
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</tr>
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<tr>
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<th><label>Loot Bonus</label><input type="number" name="attr_ultimate_bonus" value="0"></th>
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</tr>
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</table>
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</div>
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<div class='sheet-col'>
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<!-- Third column -->
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<h1>Health</h1>
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<input style="width:100%;" type="number" name="attr_healthCount" value="(@{health})" disabled="true"> <br />
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<table class="tg">
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<tr>
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<th class="tg-yw4l"><input type='checkbox' name='attr_health' value='10' checked='true' /><label for="heart"></label></th>
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<th class="tg-yw4l"><input type='checkbox' name='attr_health' value='20' checked='false' /><label for="heart"></label></th>
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<th class="tg-yw4l"><input type='checkbox' name='attr_health' value='30' checked='false' /><label for="heart"></label></th>
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<th class="tg-yw4l"><input type='checkbox' name='attr_health' value='40' checked='false' /><label for="heart"></label></th>
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<th class="tg-yw4l"><input type='checkbox' name='attr_health' value='50' checked='false' /><label for="heart"></label></th>
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<th class="tg-yw4l"><input type='checkbox' name='attr_health' value='60' checked='false' /><label for="heart"></label></th>
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<th class="tg-yw4l"><input type='checkbox' name='attr_health' value='70' checked='false' /><label for="heart"></label></th>
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<th class="tg-yw4l"><input type='checkbox' name='attr_health' value='80' checked='false' /><label for="heart"></label></th>
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</tr>
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</table>
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<button type='roll' value='&{template:default} {{name=Death Roll}} {{[[1d6]]}}' name='roll_deathCheck'>Death d6 Roll</button>
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<button type='roll' value='&{template:default} {{name=Death Save Roll}} {{[[1d20]]}}' name='roll_deathSaveCheck'>Death Save</button>
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</div>
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</div>
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<div id="items">
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<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<h1>Equipped Gear</h1>
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<input type="text" name="attr_e1">
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<input type="text" name="attr_e2">
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<input type="text" name="attr_e3">
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<input type="text" name="attr_e4">
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<input type="text" name="attr_e5">
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<input type="text" name="attr_e6">
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<input type="text" name="attr_e7">
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<input type="text" name="attr_e8">
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<input type="text" name="attr_e9">
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<input type="text" name="attr_e10">
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</div>
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<div class='sheet-col'>
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<h1>Carried Gear</h1>
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<input type="text" name="attr_c1">
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<input type="text" name="attr_c2">
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<input type="text" name="attr_c3">
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<input type="text" name="attr_c4">
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<input type="text" name="attr_c5">
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<input type="text" name="attr_c6">
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<input type="text" name="attr_c7">
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<input type="text" name="attr_c8">
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<input type="text" name="attr_c9">
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<input type="text" name="attr_c10">
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -0,0 +1,8 @@
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{
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"html": "ICRPG",
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"css": "ICRPG.css",
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"authors": "Ryan Barnes",
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"roll20userid": "1",
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"preview": "ICRPG.png",
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"instructions": "In development...basic functionality is there."
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}
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