Updated class list
Fixed Class Typo
Improved Weapon Attack and Damage Rolling
This commit is contained in:
DimensionalCode
2017-08-10 14:11:27 -04:00
parent c13a17067c
commit 96df41e46a
+23 -11
View File
@@ -1208,7 +1208,7 @@ on("change:xp", function() {
<option value="14">Barbarian</option>
<option value="15">Dwarven Delver</option>
<option value="16">Dwarven Fury</option>
<option value="17">Dwarven Machinis</option>
<option value="17">Dwarven Machinist</option>
<option value="18">Elven Courier</option>
<option value="19">Elven Enchanter</option>
<option value="20">Elven Ranger</option>
@@ -1223,16 +1223,18 @@ on("change:xp", function() {
<option value="29">Warlock</option>
<option value="30">Witch</option>
<option value="31">Zaharan Ruinguard</option>
<option value="32">Bureaucrat</option>
<option value="32">Custom: Bureaucrat</option>
<option value="33">Custom Class</option>
</select>
</td>
</tr>
<tr><td>Title:</td> <td><input type="text" name="attr_class_title" placeholder="Class Title"></td></tr>
<tr><td>Alignment:</td> <td><input type="text" name="attr_alignment" placeholder="Character Alignment"></td></tr>
<tr><td>Age:</td> <td><input type="number" name="attr_age" value="0"></td></tr>
<tr><td>Level:</td> <td><input type="number" name="attr_level" value="1"></td></tr>
<tr><td>XP:</td> <td><input type="number" name="attr_xp" value="0"></td></tr>
<tr><td>Gold:</td> <td><input type="number" name="attr_gp" value="0"></td></tr>
<tr><td>HP:</td> <td>
<tr><td>XP:</td> <td><input type="number" name="attr_xp" value="0" style="width: 7em"></td></tr>
<tr><td>Gold:</td> <td><input type="number" name="attr_gp" value="0" style="width: 7em"></td></tr>
<tr><td>HP:</td> <td>
<div class="sheet-1colrow">
<div style="width: 100%" class="sheet-col">
<table align="left">
@@ -1356,15 +1358,15 @@ Current Initiative:
<table align="left">
<tbody>
<tr>
<td><button type='roll' value="/me Melee Attacks on @{melee_throw}+:\n/roll (1d20+@{melee_bns}+@{str_mod}-@{target|ac})" name='roll_melee_attack'></button></td>
<td>Melee Attack:</td>
<td><button type='roll' value="/me Melee Attacks @{target|name} on @{melee_throw}+:\n/roll (1d20+@{melee_bns}+@{str_mod}-@{target|ac})" name='roll_melee_attack'></button></td>
<td>Basic Melee Attack:</td>
<td><input type="number" name="attr_melee_throw" value="10"></td>
<td>+</td>
<td><input type="number" name="attr_melee_bns" value="0"></td>
</tr>
<tr>
<td><button type='roll' value="/me Ranged Attacks on @{ranged_throw}+:\n/roll (1d20+@{ranged_bns}+@{dex_mod}-@{target|ac}))" name='roll_ranged_attack'></button></td>
<td>Ranged Attack:</td>
<td><button type='roll' value="/me Ranged Attacks @{target|name} on @{ranged_throw}+:\n/roll (1d20+@{ranged_bns}+@{dex_mod}-@{target|ac}))" name='roll_ranged_attack'></button></td>
<td>Basic Ranged Attack:</td>
<td><input type="number" name="attr_ranged_throw" value="10"></td>
<td>+</td>
<td><input type="number" name="attr_ranged_bns" value="0"></td>
@@ -1393,8 +1395,13 @@ Current Initiative:
<h4>Weapons</h4>
<h5>Melee Weapons</h5>
<fieldset class="repeating_meleeweapons">
<button type='roll' value="/me deals damage swinging @{mweapon_name}:\n/roll (((@{mnumd}@{mdtype})*@{md_mult})+@{md_bns}+@{str_mod})" name='roll_melee_weapon_damage'></button>
<button type='roll' value="/me swings @{mweapon_name} at @{target|name} on @{melee_throw}+:\n/roll (1d20+@{melee_bns}+@{matt_mod}+@{str_mod}-@{target|ac})\nDealing Damage:\n/roll (((@{mnumd}@{mdtype})*@{md_mult})+@{md_bns}+@{str_mod})"
name='roll_melee_weapon_damage'></button>
<input type="text" name="attr_mweapon_name" placeholder="Weapon Name" />
<br>
Attack Throw Modifier:
<input type="number" name="attr_matt_mod" value=0 />
<br>
Damage: (
<input type="number" name="attr_mnumd" value=1 />
<select name="attr_mdtype" class="dtype">
@@ -1417,8 +1424,13 @@ Current Initiative:
</fieldset>
<h5>Ranged Weapons</h5>
<fieldset class="repeating_rangedweapons">
<button type='roll' value="/me deals damage firing @{rweapon_name}:\n/roll (((@{rnumd}@{rdtype})*@{rd_mult})+@{rd_bns})" name='roll_ranged_weapon_damage'></button>
<button type='roll' value="/me fires @{rweapon_name} at @{target|name} on @{ranged_throw}+:\n/roll (1d20+@{ranged_bns}+@{ratt_mod}+@{dex_mod}-@{target|ac}))\nDealing Damage:\n/roll (((@{rnumd}@{rdtype})*@{rd_mult})+@{rd_bns})"
name='roll_melee_weapon_damage'></button>
<input type="text" name="attr_rweapon_name" placeholder="Weapon Name" />
<br>
Attack Throw Modifier:
<input type="number" name="attr_ratt_mod" value=0 />
<br>
Damage: (
<input type="number" name="attr_rnumd" value=1 />
<select name="attr_rdtype" class="dtype">