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M&M 3e v2.0.0: Power Builder Integration and Legacy Migration System
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{
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||||
"html": "mutants-and-masterminds3e.html",
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"css": "mutants-and-masterminds3e.css",
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||||
"authors": "Richard Tran, Scott Casey",
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||||
"roll20userID:": "492849,459831",
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||||
"preview": "mutants-and-masterminds3e.png",
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||||
"instructions": "**Mutants & Masterminds 3rd Edition by Green Ronin Publishing.**\n\n In the Mutants & Masterminds RPG, you take on the role of a costumed superhero safeguarding the world from threats ranging from scheming super-criminals to alien invasions, hulking monsters, nautral disaters, and would be conquerors.\n\n\nFor updates and a feature-list see the [wiki](https://wiki.roll20.net/Mutants_%26_Masterminds_3E_Official)",
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"useroptions": [
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{
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"attribute": "skill_cost",
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"displayname": "Skill Rank Cost:",
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"type": "number",
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"default": "2",
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"description": "Variant skill power point costs."
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}
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||||
],
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||||
"legacy": "false"
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||||
}
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||||
"authors": "Richard Tran, Scott Casey",
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||||
"roll20userID": "492849,459831",
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||||
"preview": "mutants-and-masterminds3e.png",
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||||
"legacy": false,
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||||
"useroptions": [
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{
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||||
"attribute": "skill_cost",
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||||
"displayname": "Skill Rank Cost:",
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||||
"type": "number",
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"default": "2",
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||||
"description": "Variant skill power point costs."
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||||
}
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||||
],
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||||
"html": "mutants-and-masterminds3e.html",
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||||
"css": "mutants-and-masterminds3e.css",
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||||
"instructions": "# M&M Ability Builder Prototype",
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"version": "1777917832"
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}
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@@ -1,207 +1,300 @@
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{
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||||
"gm_roll": "GM Roll",
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||||
"reduced_animations": "Reduced Animations",
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||||
"sun_bleached": "Sun Bleached",
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||||
"reset_tutorials": "Reset Tutorials",
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||||
"npc_sheet": "NPC Sheet",
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||||
"instructions": "Instructions",
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||||
"bludgeoning": "Bludgeoning",
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||||
"slashing": "Slashing",
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||||
"piercing": "Piercing",
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||||
"chemical": "Chemical",
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||||
"electrical": "Electrical",
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||||
"dodge": "Dodge",
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||||
"parry": "Parry",
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||||
"fortitude": "Fortitude",
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||||
"toughness": "Toughness",
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"will": "Will",
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"strength": "strength",
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||||
"stamina": "stamina",
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||||
"agility": "agility",
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"dexterity": "dexterity",
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||||
"fighting": "fighting",
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||||
"intellect": "intellect",
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||||
"awareness": "awareness",
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||||
"presence": "presence",
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||||
"powers": "Powers",
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||||
"afflictions": "Afflictions",
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||||
"resisted_by": " Resisted by",
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||||
"equipment": "Equipment",
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||||
"advantages": "Advantages",
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||||
"skills": "Skills",
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||||
"acrobatics": "acrobatics",
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||||
"athletics": "athletics",
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||||
"deception": "deception",
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||||
"expertise": "expertise",
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||||
"insight": "insight",
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||||
"intimidation": "intimidation",
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||||
"investigation": "investigation",
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||||
"perception": "perception",
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||||
"persuasion": "persuasion",
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||||
"sleightofhand": "sleight of hand",
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||||
"stealth": "stealth",
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||||
"technology": "technology",
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||||
"treatment": "treatment",
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||||
"vehicles": "Vehicles",
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||||
"offenses": "Offenses",
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"initative": "Initiative",
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"rank": "Rank",
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||||
"speed": "speed",
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||||
"defense": "Defense",
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"complications": "Complications",
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||||
"conditions": "Conditions",
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||||
"dazed": "dazed",
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||||
"staggered": "staggered",
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||||
"incapacitated": "incapacitated",
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||||
"fatigued": "fatigued",
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||||
"exhausted": "exhausted",
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||||
"compelled": "compelled",
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||||
"controlled": "controlled",
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||||
"debilitated": "debilitated",
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||||
"defenseless": "defenseless",
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||||
"disabled": "disabled",
|
||||
"hindered": "hindered",
|
||||
"immobile": "immobile",
|
||||
"impaired": "impaired",
|
||||
"stunned": "stunned",
|
||||
"transformed": "transformed",
|
||||
"unaware": "unaware",
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||||
"vulnerable": "vulnerable",
|
||||
"weakened": "weakened",
|
||||
"asleep": "asleep",
|
||||
"blind": "blind",
|
||||
"bound": "bound",
|
||||
"deaf": "deaf",
|
||||
"entranced": "entranced",
|
||||
"paralyzed": "paralyzed",
|
||||
"prone": "prone",
|
||||
"restrained": "restrained",
|
||||
"surprised": "surprised",
|
||||
"header": "Header",
|
||||
"title": "Title",
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||||
"effect": "Effect",
|
||||
"attack": "Attack",
|
||||
"notes": "Notes",
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||||
"header_label": "Header Label",
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||||
"descriptor": "Descriptor",
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||||
"power_cost": "Power Cost",
|
||||
"collapsing_description": "Collapsing Description",
|
||||
"general": "General",
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||||
"title_label": "Title Label",
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||||
"power_type": "Power Type ",
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"dynamic": "Dynamic",
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||||
"alternate": "Alternate",
|
||||
"alternative": "Alternative",
|
||||
"power_points": "Power Points<input type=\"number\" name=\"attr_dynPool\">",
|
||||
"power_effect": "Power Effect",
|
||||
"label": "Label",
|
||||
"bonus_rank": "Bonus Rank",
|
||||
"cost_per_rank": "Cost Per Rank",
|
||||
"action": "Action",
|
||||
"range": "Range",
|
||||
"duration": "Duration",
|
||||
"aoe": "AoE",
|
||||
"critical": "Critical",
|
||||
"defense_type": "Defense Type",
|
||||
"resistance_type": "Resistance Type",
|
||||
"first_degree": "First Degree",
|
||||
"second_degree": "Second Degree",
|
||||
"third_degree": "Third Degree",
|
||||
"movement": "Movement",
|
||||
"sensory": "Sensory",
|
||||
"text": "Text",
|
||||
"description": "Description",
|
||||
"power_tutorial_1_3": "Power Tutorial [1/3]",
|
||||
"power_tutorial_1_3a": "Click on these messages to move on and clear them!",
|
||||
"power_tutorial_1_3b": "Powers are put together by different elements! Think of them as bricks you put together to build your powers. ",
|
||||
"power_tutorial_1_3c": "Your Power effects and Power attacks contain your most important information.",
|
||||
"power_tutorial_1_3d": "But complex powers might be helped by using Headers and Titles to organize them.",
|
||||
"power_tutorial_2_3": "Power Tutorial [2/3]",
|
||||
"power_tutorial_2_3a": "Here is an example of some powers using Headers, Titles, and Notes to help organize power effects. ",
|
||||
"power_tutorial_3_3": "Power Tutorial [3/3]",
|
||||
"power_tutorial_3_3a": "Hover over to the left and click the \"Add\" button to add a new Power element. The right side will give you a preview of how it will be displayed on the character sheet!",
|
||||
"power_tutorial_3_3b": "Tip: Its easier to modify the ordering of the elements on the right side.",
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||||
"power_tutorial_3_3c": "Tip #2: Most elements have collapsible descriptions for extra information or descriptions that you don't need visible all the time. Clicking on them in the Display Window opens or closes it. ",
|
||||
"power_tutorial_3_3d": "One bit of oddness is that reorganizing elements won't update the other list until you add a new element (which you can remove afterwards).",
|
||||
"vehicle": "Vehicle",
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||||
"vehicle_label": "Vehicle Label",
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||||
"size": "Size",
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||||
"awesome": "Awesome",
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||||
"colossal": "Colossal",
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||||
"gargantuan": "Gargantuan",
|
||||
"huge": "Huge",
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||||
"large": "Large",
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||||
"medium": "Medium",
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||||
"headquarters": "headquarters",
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||||
"headquarter_label": "Headquarter Label",
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||||
"small": "small",
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||||
"tiny": "tiny",
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||||
"diminuitive": "diminuitive",
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||||
"fine": "fine",
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||||
"miniscule": "miniscule",
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||||
"hero": "Hero",
|
||||
"points": "Points",
|
||||
"ability": "Ability",
|
||||
"skill": "Skill",
|
||||
"advantage": "Advantage",
|
||||
"misc": "Miscellaneous",
|
||||
"condition_penalty": "Condition Penalty applied to all rolls",
|
||||
"dying": "dying",
|
||||
"rank-strength": "Strength Rank",
|
||||
"mod-strength": "Strength Modifier",
|
||||
"misc-strength": "Strength Miscellaneous",
|
||||
"rank-stamina": "Stamina Rank",
|
||||
"mod-stamina": "Stamina Rank",
|
||||
"misc-stamina": "Stamina Miscellaneous",
|
||||
"rank-agility": "Agility Rank",
|
||||
"mod-agility": "Agility Modifier",
|
||||
"misc-agility": "Agility Miscellaneous",
|
||||
"rank-dexterity": "Dexterity Rank",
|
||||
"mod-dexterity": "Dexterity Modifier",
|
||||
"misc-dexterity": "Dexterity Miscellaneous",
|
||||
"rank-fighting": "Fighting Rank",
|
||||
"mod-fighting": "Fighting Modifier",
|
||||
"misc-fighting": "Fighting Miscellaneous",
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||||
"rank-intellect": "Intellect Rank",
|
||||
"mod-intellect": "Intellect Modifier",
|
||||
"misc-intellect": "Intellect Miscellaneous",
|
||||
"rank-awareness": "Awareness Rank",
|
||||
"mod-awareness": "Awareness Modifier",
|
||||
"misc-awareness": "Awareness Miscellaneous",
|
||||
"rank-presence": "Presence Rank",
|
||||
"mod-presence": "Presence Modifier",
|
||||
"misc-presence": "Presence Miscellaneous",
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||||
"closecombat": "close combat",
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||||
"rangedcombat": "ranged combat",
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||||
"defenses": "Defenses",
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||||
"agl_p": "(AGL)",
|
||||
"rank-dodge": "Dodge Rank",
|
||||
"mod-dodge": "Dodge Modifier",
|
||||
"misc-dodge": "Dodge Miscellaneous",
|
||||
"fgt_p": "(FGT)",
|
||||
"rank-parry": "Parry Rank",
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||||
"mod-parry": "Parry Modifier",
|
||||
"misc-parry": "Parry Miscellaneous",
|
||||
"sta_p": "(STA)",
|
||||
"rank-fortitude": "Fortitude Rank",
|
||||
"mod-fortitude": "Fortitude Modifier",
|
||||
"misc-fortitude": "Fortitude Miscellaneous",
|
||||
"rank-toughness": "Toughness Rank",
|
||||
"mod-toughness": "Toughness Modifier",
|
||||
"misc-toughness": "Toughness Miscellaneous",
|
||||
"awe-p": "(AWE)",
|
||||
"rank-will": "Will Rank",
|
||||
"mod-will": "Will Modifier",
|
||||
"misc-will": "Will Miscellaneous",
|
||||
"hits": "Hits",
|
||||
"attacks": "Attacks",
|
||||
"initiative": "Initiative",
|
||||
"attack_name": "Attack Name",
|
||||
"combat_skill": "Combat Skill",
|
||||
"mod": "Mod",
|
||||
"dc": "DC",
|
||||
"crit": "Crit",
|
||||
"Activated": "Activated",
|
||||
"Result": "Result",
|
||||
"damage": "Damage"
|
||||
"": "",
|
||||
"-2 penalty on checks.": "-2 penalty on checks.",
|
||||
"-5 penalty on checks. Supersedes impaired.": "-5 penalty on checks. Supersedes impaired.",
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||||
"1st-degree": "1st Degree:",
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"2nd-degree": "2nd Degree:",
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||||
"3rd-degree": "3rd Degree:",
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||||
"ability": "Ability",
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||||
"acrobatics": "Acrobatics",
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||||
"action": "Action",
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||||
"Active defenses are halved (round up).": "Active defenses are halved (round up).",
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||||
"Active defenses equal 0, often prone. Supersedes Vulnerable.": "Active defenses equal 0, often prone. Supersedes Vulnerable.",
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"advantage": "Advantage",
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||||
"advantages": "Advantages",
|
||||
"affliction": "affliction",
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||||
"afflictions": "Afflictions",
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||||
"afflictions 1": "1st Degree",
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||||
"afflictions 2": "2nd Degree",
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"afflictions 3": "3rd Degree",
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||||
"agility": "Agility",
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||||
"agl_p": "(AGL)",
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||||
"Another character determines actions.": "Another character determines actions.",
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||||
"array": "Array",
|
||||
"array-type": "Array Type",
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||||
"asleep": "Asleep",
|
||||
"athletics": "Athletics",
|
||||
"attack": "Attack",
|
||||
"attack mod": "attack mod",
|
||||
"attack_name": "Attack Name",
|
||||
"attacks": "Attacks",
|
||||
"Auditory unaware.": "Auditory unaware.",
|
||||
"awareness": "Awareness",
|
||||
"awe-p": "(AWE)",
|
||||
"awesome": "Awesome",
|
||||
"base-cost": "Base Cost",
|
||||
"blind": "Blind",
|
||||
"bludgeoning": "Bludgeoning",
|
||||
"bound": "Bound",
|
||||
"budget": "Budget:",
|
||||
"Cannot take actions.": "Cannot take actions.",
|
||||
"chemical": "Chemical",
|
||||
"clear-legacy-data": "Clear Legacy Data",
|
||||
"close": "close",
|
||||
"closecombat": "Close Combat",
|
||||
"colossal": "Colossal",
|
||||
"combat skill": "combat skill",
|
||||
"combat_skill": "Combat Skill",
|
||||
"compelled": "Compelled",
|
||||
"complications": "Complications",
|
||||
"concentration": "concentration",
|
||||
"condition_penalty": "Condition Penalty applied to all rolls",
|
||||
"conditions": "Conditions",
|
||||
"continuous": "continuous",
|
||||
"control": "control",
|
||||
"controlled": "Controlled",
|
||||
"crit": "Crit",
|
||||
"damage": "Damage",
|
||||
"dazed": "Dazed",
|
||||
"Dazed and Hindered": "Dazed and Hindered",
|
||||
"Dazed and hindered.": "Dazed and hindered.",
|
||||
"dc": "DC",
|
||||
"deaf": "Deaf",
|
||||
"debilitated": "Debilitated",
|
||||
"deception": "Deception",
|
||||
"defense": "Defense",
|
||||
"defenseless": "Defenseless",
|
||||
"Defenseless, immobile, and impaired.": "Defenseless, immobile, and impaired.",
|
||||
"Defenseless, immobile, and physically stunned; may be able to take mental actions.": "Defenseless, immobile, and physically stunned; may be able to take mental actions.",
|
||||
"Defenseless, stunned, and unaware.": "Defenseless, stunned, and unaware.",
|
||||
"Defenseless, stunned, and unaware. Usually prone.": "Defenseless, stunned, and unaware. Usually prone.",
|
||||
"defenses": "Defenses",
|
||||
"description": "Description",
|
||||
"descriptor": "Descriptor",
|
||||
"device": "device",
|
||||
"dexterity": "Dexterity",
|
||||
"diminutive": "diminutive",
|
||||
"disabled": "Disabled",
|
||||
"dodge": "Dodge",
|
||||
"duration": "Duration",
|
||||
"dying": "Dying",
|
||||
"dynamic-array": "Dynamic Array",
|
||||
"easily-removable": "Easily Removable",
|
||||
"effect-cost": "Effect Cost",
|
||||
"effect-type": "Effect Type",
|
||||
"electrical": "Electrical",
|
||||
"entranced": "Entranced",
|
||||
"equipment": "Equipment",
|
||||
"exhausted": "Exhausted",
|
||||
"expertise": "Expertise",
|
||||
"extras": "extras",
|
||||
"fatigued": "Fatigued",
|
||||
"fgt_p": "(FGT)",
|
||||
"fighting": "Fighting",
|
||||
"fine": "Fine",
|
||||
"flat": "flat",
|
||||
"flaws": "flaws",
|
||||
"fortitude": "Fortitude",
|
||||
"free": "free",
|
||||
"gargantuan": "Gargantuan",
|
||||
"general": "General",
|
||||
"gm_roll": "GM Roll",
|
||||
"Have no movement speed, cannot move, but can actions. Supersedes Hindered.": "Have no movement speed, cannot move, but can actions. Supersedes Hindered.",
|
||||
"headquarters": "Headquarters",
|
||||
"hero": "Hero",
|
||||
"hindered": "Hindered",
|
||||
"Hindered and vulnerable, immobile if restraints are anchored.": "Hindered and vulnerable, immobile if restraints are anchored.",
|
||||
"Hindered, -5 penalty on close attack checks, +5 bonus to attacker's close attack checks, but -5 penalty to attacker's ranged attack checks. Move action to stand.": "Hindered, -5 penalty on close attack checks, +5 bonus to attacker's close attack checks, but -5 penalty to attacker's ranged attack checks. Move action to stand.",
|
||||
"Hindered, recover after 1 hour of rest.": "Hindered, recover after 1 hour of rest.",
|
||||
"Hindered, visually unaware, vulnerable, may be impaired or disabled for visual tasks.": "Hindered, visually unaware, vulnerable, may be impaired or disabled for visual tasks.",
|
||||
"hits": "Hits",
|
||||
"huge": "Huge",
|
||||
"immobile": "Immobile",
|
||||
"impaired": "Impaired",
|
||||
"Impaired and hindered, recover after 1 hour of rest.": "Impaired and hindered, recover after 1 hour of rest.",
|
||||
"incapacitated": "Incapacitated",
|
||||
"initiative": "Initiative",
|
||||
"insight": "Insight",
|
||||
"instant": "instant",
|
||||
"instructions": "Instructions",
|
||||
"intellect": "Intellect",
|
||||
"intimidation": "Intimidation",
|
||||
"investigation": "Investigation",
|
||||
"large": "Large",
|
||||
"legacy-archive": "Legacy Archive",
|
||||
"legacy-archive-help": "Pre-3.0 power data preserved during migration. Review and click \"Clear Legacy Data\" once verified.",
|
||||
"legacy-archive-launcher": "Legacy Archive",
|
||||
"legacy-equipment": "Legacy Equipment",
|
||||
"legacy-headquarters": "Legacy Headquarters",
|
||||
"legacy-powers": "Legacy Powers",
|
||||
"legacy-vehicles": "Legacy Vehicles",
|
||||
"May only take a single standard action": "May only take a single standard action",
|
||||
"medium": "Medium",
|
||||
"migration-loader-caption": "Upgrading character data…",
|
||||
"migration-notice-body": "The pre-3.0 power format did not store individual Extra/Flaw costs, so each converted modifier has been defaulted to 1 point per rank. Each power's total cost has been preserved as recorded in the old sheet. Editing any field on a migrated power will recalculate its total using the defaulted modifier costs, which may produce an incorrect total until you manually enter the correct cost on each Extra and Flaw. The original legacy data has been preserved in the Legacy Archive for reference.",
|
||||
"migration-notice-body-json": "Your Hero Lab data was detected and used as the authoritative source for matched powers. Per-rank modifier costs, effect typing, and attack tiers have been preserved from the original import. Powers whose names couldn't be matched to the Hero Lab JSON have been converted from the legacy sheet format using defaulted modifier costs — review the Legacy Archive to spot-check them.",
|
||||
"migration-notice-dismiss": "Dismiss",
|
||||
"migration-notice-title": "Power Migration Notice",
|
||||
"migration-notice-view-archive": "View Legacy Archive",
|
||||
"minuscule": "minuscule",
|
||||
"misc": "Miscellaneous",
|
||||
"misc-agility": "Agility Miscellaneous",
|
||||
"misc-awareness": "Awareness Miscellaneous",
|
||||
"misc-dexterity": "Dexterity Miscellaneous",
|
||||
"misc-dodge": "Dodge Miscellaneous",
|
||||
"misc-fighting": "Fighting Miscellaneous",
|
||||
"misc-fortitude": "Fortitude Miscellaneous",
|
||||
"misc-intellect": "Intellect Miscellaneous",
|
||||
"misc-parry": "Parry Miscellaneous",
|
||||
"misc-presence": "Presence Miscellaneous",
|
||||
"misc-stamina": "Stamina Miscellaneous",
|
||||
"misc-strength": "Strength Miscellaneous",
|
||||
"misc-toughness": "Toughness Miscellaneous",
|
||||
"misc-will": "Will Miscellaneous",
|
||||
"mod": "Mod",
|
||||
"mod-agility": "Agility Modifier",
|
||||
"mod-awareness": "Awareness Modifier",
|
||||
"mod-cost": "Mod Cost",
|
||||
"mod-dexterity": "Dexterity Modifier",
|
||||
"mod-dodge": "Dodge Modifier",
|
||||
"mod-fighting": "Fighting Modifier",
|
||||
"mod-fortitude": "Fortitude Modifier",
|
||||
"mod-intellect": "Intellect Modifier",
|
||||
"mod-parry": "Parry Modifier",
|
||||
"mod-presence": "Presence Modifier",
|
||||
"mod-stamina": "Stamina Modifier",
|
||||
"mod-strength": "Strength Modifier",
|
||||
"mod-toughness": "Toughness Modifier",
|
||||
"mod-will": "Will Modifier",
|
||||
"move": "move",
|
||||
"Move at -1 speed rank.": "Move at -1 speed rank.",
|
||||
"movement": "Movement",
|
||||
"name": "name",
|
||||
"New Effect": "New Effect",
|
||||
"none": "None",
|
||||
"npc_sheet": "NPC Sheet",
|
||||
"offenses": "Offenses",
|
||||
"One or more abilities at -5.": "One or more abilities at -5.",
|
||||
"paralyzed": "Paralyzed",
|
||||
"parry": "Parry",
|
||||
"per-rank": "Per Rank",
|
||||
"perception": "Perception",
|
||||
"permanent": "permanent",
|
||||
"personal": "personal",
|
||||
"persuasion": "Persuasion",
|
||||
"piercing": "Piercing",
|
||||
"points": "Points",
|
||||
"power": "power",
|
||||
"powers": "Powers",
|
||||
"presence": "Presence",
|
||||
"primary": "primary",
|
||||
"prone": "Prone",
|
||||
"range": "Range",
|
||||
"ranged": "ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rank": "Rank",
|
||||
"rank-agility": "Agility Rank",
|
||||
"rank-awareness": "Awareness Rank",
|
||||
"rank-dexterity": "Dexterity Rank",
|
||||
"rank-dodge": "Dodge Rank",
|
||||
"rank-fighting": "Fighting Rank",
|
||||
"rank-fortitude": "Fortitude Rank",
|
||||
"rank-intellect": "Intellect Rank",
|
||||
"rank-parry": "Parry Rank",
|
||||
"rank-presence": "Presence Rank",
|
||||
"rank-stamina": "Stamina Rank",
|
||||
"rank-strength": "Strength Rank",
|
||||
"rank-toughness": "Toughness Rank",
|
||||
"rank-will": "Will Rank",
|
||||
"reaction": "reaction",
|
||||
"reduced_animations": "Reduced Animations",
|
||||
"removable": "removable",
|
||||
"reset_tutorials": "Reset Tutorials",
|
||||
"resistance": "resistance",
|
||||
"resisted_by": " Resisted by",
|
||||
"restrained": "Restrained",
|
||||
"Result": "Result",
|
||||
"sensory": "Sensory",
|
||||
"Single standard action determined by another.": "Single standard action determined by another.",
|
||||
"size": "Size",
|
||||
"skill": "Skill",
|
||||
"skills": "Skills",
|
||||
"slashing": "Slashing",
|
||||
"sleightofhand": "Sleight of Hand",
|
||||
"small": "Small",
|
||||
"speed": "Speed",
|
||||
"sta_p": "(STA)",
|
||||
"staggered": "Staggered",
|
||||
"stamina": "Stamina",
|
||||
"standard": "standard",
|
||||
"stealth": "Stealth",
|
||||
"strength": "Strength",
|
||||
"stunned": "Stunned",
|
||||
"Stunned and vulnerable.": "Stunned and vulnerable.",
|
||||
"Stunned, but may only pay to entrancement effect. Breaks free if threatened or from allies interaction skill check (DC 10+effect rank).": "Stunned, but may only pay to entrancement effect. Breaks free if threatened or from allies interaction skill check (DC 10+effect rank).",
|
||||
"sun_bleached": "Sun Bleached",
|
||||
"surprised": "Surprised",
|
||||
"sustained": "sustained",
|
||||
"technology": "Technology",
|
||||
"Temporarily lose power points in a trait. Depends on effect.": "Temporarily lose power points in a trait. Depends on effect.",
|
||||
"tiny": "Tiny",
|
||||
"toughness": "Toughness",
|
||||
"Traits altered by an outside agent. Depends on effect.": "Traits altered by an outside agent. Depends on effect.",
|
||||
"transformed": "Transformed",
|
||||
"treatment": "Treatment",
|
||||
"Unable to make interactions or Perception checks or perform actions based on them.": "Unable to make interactions or Perception checks or perform actions based on them.",
|
||||
"unaware": "Unaware",
|
||||
"vehicles": "Vehicles",
|
||||
"vulnerable": "Vulnerable",
|
||||
"weakened": "Weakened",
|
||||
"will": "Will",
|
||||
"header": "Header",
|
||||
"title": "Title",
|
||||
"effect": "Effect",
|
||||
"notes": "Notes",
|
||||
"header_label": "Header Label",
|
||||
"power_cost": "Power Cost",
|
||||
"collapsing_description": "Collapsing Description",
|
||||
"title_label": "Title Label",
|
||||
"power_type": "Power Type",
|
||||
"dynamic": "Dynamic",
|
||||
"alternate": "Alternate",
|
||||
"alternative": "Alternative",
|
||||
"power_points": "Power Points",
|
||||
"power_effect": "Power Effect",
|
||||
"label": "Label",
|
||||
"bonus_rank": "Bonus Rank",
|
||||
"cost_per_rank": "Cost Per Rank",
|
||||
"aoe": "AoE",
|
||||
"critical": "Critical",
|
||||
"defense_type": "Defense Type",
|
||||
"resistance_type": "Resistance Type",
|
||||
"first_degree": "First Degree",
|
||||
"second_degree": "Second Degree",
|
||||
"third_degree": "Third Degree",
|
||||
"text": "Text",
|
||||
"power_tutorial_1_3": "Power Tutorial [1/3]",
|
||||
"power_tutorial_1_3a": "Click on these messages to move on and clear them!",
|
||||
"power_tutorial_1_3b": "Powers are put together by different elements! Think of them as bricks you put together to build your powers.",
|
||||
"power_tutorial_1_3c": "Your Power effects and Power attacks contain your most important information.",
|
||||
"power_tutorial_1_3d": "But complex powers might be helped by using Headers and Titles to organize them.",
|
||||
"power_tutorial_2_3": "Power Tutorial [2/3]",
|
||||
"power_tutorial_2_3a": "Here is an example of some powers using Headers, Titles, and Notes to help organize power effects.",
|
||||
"power_tutorial_3_3": "Power Tutorial [3/3]",
|
||||
"power_tutorial_3_3a": "Hover over to the left and click the \"Add\" button to add a new Power element. The right side will give you a preview of how it will be displayed on the character sheet!",
|
||||
"power_tutorial_3_3b": "Tip: Its easier to modify the ordering of the elements on the right side.",
|
||||
"power_tutorial_3_3c": "Tip #2: Most elements have collapsible descriptions for extra information or descriptions that you don't need visible all the time. Clicking on them in the Display Window opens or closes it.",
|
||||
"power_tutorial_3_3d": "One bit of oddness is that reorganizing elements won't update the other list until you add a new element (which you can remove afterwards).",
|
||||
"vehicle": "Vehicle",
|
||||
"vehicle_label": "Vehicle Label",
|
||||
"headquarter_label": "Headquarter Label",
|
||||
"diminuitive": "Diminuitive",
|
||||
"miniscule": "Miniscule",
|
||||
"awe_p": "(AWE)",
|
||||
"activated": "Activated",
|
||||
"result": "Result",
|
||||
"see_description": "see description",
|
||||
"skill-cost-option": "Skill Cost",
|
||||
"modifier-type": "Modifier Type",
|
||||
"removable-type": "Removable Type"
|
||||
}
|
||||
Reference in New Issue
Block a user