Fragged-Empire/Fragged_Empire.html

- Bugfix: Corrected multiple wrong autofield calculations
- Bugfix: Corrected multiple repeating fieldsets not displaying properly
- Add: One language hook due to autofield bugfixes
- Replaced <input> Textfield with <textarea> in multiple instances to improve readability for the user

translation.json
- Added one language hook due to autofield bugfixes

translations/de.json
- Translated one language hook due to autofield bugfixes
This commit is contained in:
ArkFox
2016-10-11 11:02:18 +02:00
parent 968752d11f
commit 921cdffa7f
3 changed files with 443 additions and 84 deletions
+93 -83
View File
@@ -185,22 +185,12 @@
<div> <!-- Perks/Complications -->
<div class="sheet-strong"><span data-i18n="char_perks">Perks</span></div>
<div>
<input type="text" name="attr_perk1" style="width: 450px;" name="perk" />
<textarea style="height: 40px; width: 470px;" name="attr_perk1"></textarea>
</div>
<fieldset class="repeating_perks">
<div>
<input type="text" name="attr_perk2" style="width: 450px;" name="perk" />
</div>
</fieldset>
<div class="sheet-strong"><span data-i18n="char_complications">Complications</span></div>
<div>
<input type="text" name="attr_comp1" style="width: 450px;" name="complications" />
<textarea style="height: 40px; width: 470px;" name="attr_comp1"></textarea>
</div>
<fieldset class="repeating_complications">
<div>
<input type="text" name="attr_comp2" style="width: 450px;" name="complications" />
</div>
</fieldset>
</div> <!-- End Perks/Complications -->
</div>
</div>
@@ -535,18 +525,18 @@
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_skill_hit1" style="width: 200px;" data-i18n-placeholder="s1_skill_efford_hit" placeholder="Effort"/></td>
<td><input type="text" name="attr_skill_req1" style="width: 300px;" data-i18n-placeholder="s1_skill_efford_req" placeholder="Primary or Vehicle System Skill"/></td>
<td><input type="text" name="attr_skill_res1" style="width: 400px;" data-i18n-placeholder="s1_skill_efford_res" placeholder="You may re-roll a single die"/></td>
<td><textarea name="attr_skill_hit1" style="height: 30px; width: 200px;" data-i18n-placeholder="s1_skill_efford_hit" placeholder="Effort"></textarea></td>
<td><textarea name="attr_skill_req1" style="height: 30px; width: 300px;" data-i18n-placeholder="s1_skill_efford_req" placeholder="Primary or Vehicle System Skill"/></textarea></td>
<td><textarea name="attr_skill_res1" style="height: 30px; width: 400px;" data-i18n-placeholder="s1_skill_efford_res" placeholder="You may re-roll a single die"/></textarea></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_skill_strong_hits">
<table>
<tr>
<td><input type="text" name="attr_skill_hit2" style="width: 200px;" /></td>
<td><input type="text" name="attr_skill_req2" style="width: 300px;" /></td>
<td><input type="text" name="attr_skill_res2" style="width: 400px;" /></td>
<td><textarea name="attr_skill_hit2" style="height: 30px; width: 200px;"></textarea></td>
<td><textarea name="attr_skill_req2" style="height: 30px; width: 300px;"></textarea></td>
<td><textarea name="attr_skill_res2" style="height: 30px; width: 400px;"></textarea></td>
</tr>
</table>
</fieldset>
@@ -564,7 +554,7 @@
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_research1" style="width: 300px;"/></td>
<td><textarea name="attr_research1" style="height: 30px; width: 300px;"></textarea></td>
<td><input type="number" name="attr_res1_point1" min="0" max="4"/></td>
<td><input type="number" name="attr_res1_point2" min="0" max="4"/></td>
<td><input type="number" name="attr_res1_point3" min="0" max="4"/></td>
@@ -575,7 +565,7 @@
<fieldset class="repeating_research">
<table>
<tr>
<td><input type="text" name="attr_research2" style="width: 300px;"/></td>
<td><textarea name="attr_research2" style="height: 30px; width: 300px;"></textarea></td>
<td><input type="number" name="attr_res2_point1" min="0" max="4"/></td>
<td><input type="number" name="attr_res2_point2" min="0" max="4"/></td>
<td><input type="number" name="attr_res2_point3" min="0" max="4"/></td>
@@ -594,7 +584,7 @@
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_trade1" style="width: 300px;"/></td>
<td><textarea name="attr_trade1" style="height: 30px; width: 300px;"></textarea></td>
<td><input type="number" name="attr_trade1_box1" min="0" max="4"/></td>
<td><input type="number" name="attr_trade1_box2" min="0" max="4"/></td>
<td><input type="number" name="attr_trade1_box3" min="0" max="4"/></td>
@@ -605,7 +595,7 @@
<fieldset class="repeating_trade">
<table>
<tr>
<td><input type="text" name="attr_trade2" style="width: 300px;"/></td>
<td><textarea name="attr_trade2" style="height: 30px; width: 300px;"></textarea></td>
<td><input type="number" name="attr_trade2_box1" min="0" max="4"/></td>
<td><input type="number" name="attr_trade2_box2" min="0" max="4"/></td>
<td><input type="number" name="attr_trade2_box3" min="0" max="4"/></td>
@@ -723,13 +713,17 @@
<td><div class="sheet-attributes"><span data-i18n="s2_endurance">Endurance</span></div></td>
<td><div class="sheet-small-right"><span data-i18n="s2_end_current">Current:</span></div></td>
<td><input type="number" name="attr_cur_end" min="0" value="0"/></td>
<td><div class="sheet-small-right"><span data-i18n="s2_end_mod">Mod:</span></div></td>
<td><input type="number" name="attr_cur_mod" min="0" value="0"/></td>
<td><div class="sheet-small-right"><span data-i18n="s2_end_max">Max:</span></div></td>
<td><input type="number" name="attr_max_end" min="0" value="@{max_str}*5+10+@{outfit_endurance}+@{utility_endurance}" disabled="true"/></td>
<td><input type="number" name="attr_max_end" min="0" value="@{max_str}*5+10+@{cur_mod}+@{outfit_endurance}+@{utility_endurance}" disabled="true"/></td>
</tr>
<tr>
<td><div class="sheet-attributes"><span data-i18n="s2_recovery">Recovery</span></div></td>
<td><div class="sheet-small-right"><span data-i18n="s2_rec_focus">Foc +</span></div></td>
<td><input type="number" name="attr_mod_rec" min="0" value="0"/></td>
<td></td>
<td></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_order" value="@{cur_foc}+@{mod_rec}" disabled="true"/></td>
</tr>
@@ -737,6 +731,8 @@
<td><div class="sheet-attributes"><span data-i18n="s2_order">Order</span></div></td>
<td><div class="sheet-small-right"><span data-i18n="s2_order_intelligence">Int +</span></div></td>
<td><input type="number" name="attr_mod_order" value="0"/></td>
<td></td>
<td></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_order" value="@{cur_int}+@{mod_order}" disabled="true"/></td>
</tr>
@@ -744,6 +740,8 @@
<td><div class="sheet-attributes"><span data-i18n="s2_stealth">Stealth</span></div></td>
<td><div class="sheet-small-right"><span data-i18n="s2_stealth_tac_ref">Tac + Ref +</span></div></td>
<td><input type="number" name="attr_mod_stealth" value="0"/></td>
<td></td>
<td></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_stealth" value="@{cur_ref}+@{tactical}+@{mod_stealth}" disabled="true" /></td>
</tr>
@@ -865,7 +863,7 @@
<th style="text-align: left;"><span data-i18n="s2_gear_cost">Cost</span></th>
</tr>
<tr>
<td><input type="text" name="attr_outfit_name"></td>
<td><textarea name="attr_outfit_name" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_outfit_armour" value="0"></td>
<td><input type="number" name="attr_outfit_defence" value="0"></td>
<td><input type="number" name="attr_outfit_endurance" value="0"></td>
@@ -873,7 +871,7 @@
<td><input type="checkbox" name="attr_outfit_front_cover" value="1"></td>
<td><input type="number" name="attr_outfit_slots" value="0"></td>
<td><input type="number" name="attr_outfit_weight" value="0"></td>
<td><input type="text" name="attr_outfit_variation"></td>
<td><textarea name="attr_outfit_variation" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_outfit_cost" value="0"></td>
</tr>
</table> <!-- End Outfit -->
@@ -892,7 +890,7 @@
<th style="text-align: left;"><span data-i18n="s2_util_cost">Cost</span></th>
</tr>
<tr>
<td><input type="text" name="attr_utility_name"></td>
<td><textarea name="attr_utility_name" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_utility_armour" value="0"></td>
<td><input type="number" name="attr_utility_defence" value="0"></td>
<td><input type="number" name="attr_utility_endurance" value="0"></td>
@@ -900,7 +898,7 @@
<td><input type="checkbox" name="attr_utility_front_cover" value="1"></td>
<td><input type="number" name="attr_utility_slots" value="0"></td>
<td><input type="number" name="attr_utility_weight" value="0"></td>
<td><input type="text" name="attr_utility_variation"></td>
<td><textarea name="attr_utility_variation" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_utility_cost" value="0"></td>
</tr>
</table> <!-- End Utility -->
@@ -966,7 +964,7 @@
<th style="text-align: left;"><span data-i18n="s2_weapon_cost">Cost</span></th>
</tr>
<tr>
<td><input type="text" name="attr_weapon1_name"/></td>
<td><textarea name="attr_weapon1_name" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_weapon1_hit" value="0"/></td>
<td><input type="number" name="attr_weapon1_end_dmg" value="0"/></td>
<td><input type="number" name="attr_weapon1_crit_dmg" value="0"/></td>
@@ -976,12 +974,12 @@
<td><input type="number" name="attr_weapon1_load" value="0"/></td>
<td><input type="number" name="attr_weapon1_rof" value="0"/></td>
<td><input type="number" name="attr_weapon1_weight" value="0"/></td>
<td><input type="text" name="attr_weapon1_variation"/></td>
<td><textarea name="attr_weapon1_variation" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_weapon1_cost" value="0"/></td>
</tr>
<tr>
<th style="text-align: right;"><span data-i18n="s2_weapon_notes">Notes:</span></th>
<td colspan="6"><input type="text" style="width:400px" name="attr_weapon1_notes"/></td>
<td colspan="6"><textarea name="attr_weapon1_notes" style="height: 30px; width: 400px;"></textarea></td>
<th colspan="2" style="text-align: right;"><span data-i18n="s2_weapon_used_ammo">Used Ammunition:</span></th>
<td><input type="number" name="attr_weapon1_used_ammo" value="0"></td>
<th style="text-align: right;"><span data-i18n="s2_weapon_used_clips">Used Clips:</span></th>
@@ -992,7 +990,7 @@
<fieldset class="repeating_weapons">
<table>
<tr>
<td><input type="text" name="attr_weapon2_name"/></td>
<td><textarea name="attr_weapon2_name" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_weapon2_hit" value="0"/></td>
<td><input type="number" name="attr_weapon2_end_dmg" value="0"/></td>
<td><input type="number" name="attr_weapon2_crit_dmg" value="0"/></td>
@@ -1002,12 +1000,12 @@
<td><input type="number" name="attr_weapon2_load" value="0"/></td>
<td><input type="number" name="attr_weapon2_rof" value="0"/></td>
<td><input type="number" name="attr_weapon2_weight" value="0"/></td>
<td><input type="text" name="attr_weapon2_variation"/></td>
<td><textarea name="attr_weapon2_variation" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_weapon2_cost" value="0"/></td>
</tr>
<tr>
<th style="text-align: right;"><span data-i18n="s2_weapon_notes2">Notes:</span></th>
<td colspan="6"><input type="text" style="width:400px" name="attr_weapon2_notes"/></td>
<td colspan="6"><textarea name="attr_weapon2_notes" style="height: 30px; width: 400px;"></textarea></td>
<th colspan="2" style="text-align: right;"><span data-i18n="s2_weapon_used_ammo2">Used Ammunition:</span></th>
<td><input type="number" name="attr_weapon2_used_ammo" value="0"/></td>
<th style="text-align: right;"><span data-i18n="s2_weapon_used_clips2">Used Clips:</span></th>
@@ -1033,7 +1031,7 @@
<th style="text-align: left;"><span data-i18n="s2_drones_cost">Cost</span></th>
</tr>
<tr>
<td><input type="text" name="attr_drone1_name"/></td>
<td><textarea name="attr_drone1_name" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_drone1_hit" value="0"/></td>
<td><input type="number" name="attr_drone1_end_dmg" value="0"/></td>
<td><input type="number" name="attr_drone1_crit_dmg" value="0"/></td>
@@ -1043,7 +1041,7 @@
<td><input type="number" name="attr_drone1_load" value="0"/></td>
<td><input type="number" name="attr_drone1_rof" value="0"/></td>
<td><input type="number" name="attr_drone1_weight" value="0"/></td>
<td><input type="text" name="attr_drone1_variation"/></td>
<td><textarea name="attr_drone1_variation" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_drone1_cost" value="0"/></td>
</tr>
<tr>
@@ -1060,7 +1058,7 @@
</tr>
<tr>
<th style="text-align: right;"><span data-i18n="s2_drones_notes">Notes:</span></th>
<td colspan="6"><input type="text" style="width:400px" name="attr_drone1_notes"/></td>
<td colspan="6"><textarea name="attr_drone1_notes" style="height: 30px; width: 400px;"></textarea></td>
<th colspan="2" style="text-align: right;"><span data-i18n="s2_drones_used_ammo">Used Ammunition:</span></th>
<td><input type="number" name="attr_drone1_used_ammo" value="0"></td>
<th style="text-align: right;"><span data-i18n="s2_drones_used_clips">Used Clips:</span></th>
@@ -1071,7 +1069,7 @@
<fieldset class="repeating_drones">
<table>
<tr>
<td><input type="text" name="attr_drone2_name"/></td>
<td><textarea name="attr_drone2_name" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_drone2_hit" value="0"/></td>
<td><input type="number" name="attr_drone2_end_dmg" value="0"/></td>
<td><input type="number" name="attr_drone2_crit_dmg" value="0"/></td>
@@ -1081,7 +1079,7 @@
<td><input type="number" name="attr_drone2_load" value="0"/></td>
<td><input type="number" name="attr_drone2_rof" value="0"/></td>
<td><input type="number" name="attr_drone2_weight" value="0"/></td>
<td><input type="text" name="attr_drone2_variation"/></td>
<td><textarea name="attr_drone2_variation" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_drone2_cost" value="0"/></td>
</tr>
<tr>
@@ -1098,7 +1096,7 @@
</tr>
<tr>
<th style="text-align: right;"><span data-i18n="s2_drones_notes2">Notes:</span></th>
<td colspan="6"><input type="text" style="width:400px" name="attr_drone2_notes"/></td>
<td colspan="6"><textarea name="attr_drone2_notes" style="height: 30px; width: 400px;"></textarea></td>
<th colspan="2" style="text-align: right;"><span data-i18n="s2_drones_used_ammo2">Used Ammunition:</span></th>
<td><input type="number" name="attr_drone2_used_ammo" value="0"></td>
<th style="text-align: right;"><span data-i18n="s2_drones_used_clips2">Used Clips:</span></th>
@@ -1117,18 +1115,18 @@
<th><div class="sheet-small-center">=</div></th>
<th><input type="number" name="attr_max_slots" value="@{mod_slot}+@{outfit_slots}+@{utility_slots}" disabled="true"/></th>
<th><div class="sheet-small-left"> <span data-i18n="s2_equip_slots">Slots</span></div></th>
<td><input type="text" name="gauntlet1" data-i18n-placeholder="s2_equip_gauntlet1" placeholder="Gauntlet 1"/></td>
<td><input type="text" name="gauntlet2" data-i18n-placeholder="s2_equip_gauntlet2" placeholder="Gauntlet 2"/></td>
<td><textarea name="gauntlet1" data-i18n-placeholder="s2_equip_gauntlet1" placeholder="Gauntlet 1" style="height: 30px; width: 220px;"></textarea></td>
<td><textarea name="gauntlet2" data-i18n-placeholder="s2_equip_gauntlet2" placeholder="Gauntlet 2" style="height: 30px; width: 220px;"></textarea></td>
</tr>
</thead>
</table>
<table>
<tbody>
<tr>
<td><input type="text" name="attr_equipment1"/></td>
<td><input type="text" name="attr_equipment2"/></td>
<td><input type="text" name="attr_equipment3"/></td>
<td><input type="text" name="attr_equipment4"/></td>
<td><textarea name="attr_equipment1" style="height: 30px; width: 220px;"></textarea></td>
<td><textarea name="attr_equipment2" style="height: 30px; width: 220px;"></textarea></td>
<td><textarea name="attr_equipment3" style="height: 30px; width: 220px;"></textarea></td>
<td><textarea name="attr_equipment4" style="height: 30px; width: 220px;"></textarea></td>
</tr>
</tbody>
</table>
@@ -1136,10 +1134,10 @@
<table>
<tbody>
<tr>
<td><input type="text" name="attr_equipment5"/></td>
<td><input type="text" name="attr_equipment6"/></td>
<td><input type="text" name="attr_equipment7"/></td>
<td><input type="text" name="attr_equipment8"/></td>
<td><textarea name="attr_equipment5" style="height: 30px; width: 220px;"></textarea></td>
<td><textarea name="attr_equipment6" style="height: 30px; width: 220px;"></textarea></td>
<td><textarea name="attr_equipment7" style="height: 30px; width: 220px;"></textarea></td>
<td><textarea name="attr_equipment8" style="height: 30px; width: 220px;"></textarea></td>
</tr>
</tbody>
</table>
@@ -1160,24 +1158,26 @@
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_combat_strong_hit1" style="width: 200px;" data-i18n-placeholder="s2_sh1_hit" placeholder="Critical Hit"/></td>
<td><input type="text" name="attr_combat_strong_req1" style="width: 300px;" data-i18n-placeholder="s2_sh1_req" placeholder="Damage, Hit, 1 per RoF, No Splash"/></td>
<td><input type="text" name="attr_combat_strong_res1" style="width: 400px;" data-i18n-placeholder="s2_sh1_res" placeholder="Deal critical damage to a random attribute"/></td>
<td><textarea name="attr_combat_strong_hit1" style="height: 30px; width: 200px;" data-i18n-placeholder="s2_sh1_hit" placeholder="Critical Hit"></textarea></td>
<td><textarea name="attr_combat_strong_req1" style="height: 30px; width: 300px;" data-i18n-placeholder="s2_sh1_req" placeholder="Damage, Hit, 1 per RoF, No Splash"></textarea></td>
<td><textarea name="attr_combat_strong_res1" style="height: 30px; width: 400px;" data-i18n-placeholder="s2_sh1_res" placeholder="Deal critical damage to a random attribute"></textarea></td>
</tr>
<tr>
<td><input type="text" name="attr_combat_strong_hit2" style="width: 200px;" data-i18n-placeholder="s2_sh2_hit" placeholder="Critical Boost"/></td>
<td><input type="text" name="attr_combat_strong_req2" style="width: 300px;" data-i18n-placeholder="s2_sh2_req" placeholder="Damage, Does not req. hit"/></td>
<td><input type="text" name="attr_combat_strong_res2" style="width: 400px;" data-i18n-placeholder="s2_sh2_res" placeholder="+1 Crit Dmg vs. Targets with 0 Endurance"/></td>
<td><textarea name="attr_combat_strong_hit2" style="height: 30px; width: 200px;" data-i18n-placeholder="s2_sh2_hit" placeholder="Critical Boost"></textarea></td>
<td><textarea name="attr_combat_strong_req2" style="height: 30px; width: 300px;" data-i18n-placeholder="s2_sh2_req" placeholder="Damage, Does not req. hit"></textarea></td>
<td><textarea name="attr_combat_strong_res2" style="height: 30px; width: 400px;" data-i18n-placeholder="s2_sh2_res" placeholder="+1 Crit Dmg vs. Targets with 0 Endurance"></textarea></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_weapon_strong_hits">
<fieldset class="repeating_weaponstronghits">
<table>
<tbody>
<tr>
<td><input type="text" name="attr_combat_strong_hit3" style="width: 200px;" /></td>
<td><input type="text" name="attr_combat_strong_req3" style="width: 300px;" /></td>
<td><input type="text" name="attr_combat_strong_res3" style="width: 400px;" /></td>
<td><textarea name="attr_combat_strong_hit_new" style="height: 30px; width: 200px;"></textarea></td>
<td><textarea name="attr_combat_strong_req_new" style="height: 30px; width: 300px;"></textarea></td>
<td><textarea name="attr_combat_strong_res_new" style="height: 30px; width: 400px;"></textarea></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
@@ -1329,14 +1329,14 @@
<td><div class="sheet-small-right"><span data-i18n="s3_resupply_calc">Size x2 +</span></div></td>
<td><input type="number" name="attr_mod_resupply" value="0"/></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_resupply" value="((@{max_size}*2)+@{mod_resupply})" disabled="true"/></td>
<td><input type="number" name="attr_resupply" value="((@{max_size}+@{max_size})+@{mod_resupply})" disabled="true"/></td>
</tr>
<tr>
<td><div class="sheet-attributes"><span data-i18n="s3_cargo">Cargo</span></div></td>
<td><div class="sheet-small-right"><span data-i18n="s3_cargo_calc">Size x4 + Hull -10 +</span></div></td>
<td><input type="number" name="attr_mod_cargo" value="0"/></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_order" value="((((@{max_size}*4)+@{max_hul})-10)+@{mod_cargo})" disabled="true"/></td>
<td><input type="number" name="attr_order" value="((((@{max_size}+@{max_size}+@{max_size}+@{max_size})+@{max_hul})-10)+@{mod_cargo})" disabled="true"/></td>
</tr>
<tr>
<td><div class="sheet-attributes"><span data-i18n="s3_secret_cargo">Secret Cargo</span></div></td>
@@ -1367,7 +1367,7 @@
<td><div class="sheet-small-right"><span data-i18n="s3_defence_calc">12 - Size + Eng +</span></div></td>
<td><input type="number" name="attr_mod_ship_defence" value="0"></td>
<td><div class="sheet-small-center">=</div></td>
<td><input type="number" name="attr_ship_defence" value="12+@{max_size}+@{cur_eng}+@{mod_ship_defence}" disabled="true" /></td>
<td><input type="number" name="attr_ship_defence" value="12-@{max_size}+@{cur_eng}+@{mod_ship_defence}" disabled="true" /></td>
</tr>
<tr>
<th style="text-align: right;"><span data-i18n="s3_def_ordinance">vs Ordinance: </span></th>
@@ -1462,7 +1462,7 @@
<th style="text-align: left;"><span data-i18n="s3_gun_cost">Cost</span></th>
</tr>
<tr>
<td><input type="text" name="attr_gunnery1_name"/></td>
<td><textarea name="attr_gunnery1_name" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_gunnery1_hit" value="0"/></td>
<td><input type="number" name="attr_gunnery1_shield_dmg" value="0"/></td>
<td><input type="number" name="attr_gunnery1_crit_dmg" value="0"/></td>
@@ -1472,12 +1472,12 @@
<td><input type="number" name="attr_gunnery1_load" value="0"/></td>
<td><input type="number" name="attr_gunnery1_rof" value="0"/></td>
<td><input type="number" name="attr_gunnery1_mount" value="0"/></td>
<td><input type="text" name="attr_gunnery1_variation"/></td>
<td><textarea name="attr_gunnery1_variation" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_gunnery1_cost" value="0"/></td>
</tr>
<tr>
<th style="text-align: right;"><span data-i18n="s3_gun_notes">Notes:</span></th>
<td colspan="6"><input type="text" style="width:400px" name="attr_gunnery1_notes"/></td>
<td colspan="6"><textarea name="attr_gunnery1_notes" style="height: 30px; width: 400px;"></textarea></td>
<th colspan="2" style="text-align: right;"><span data-i18n="s3_gun_used_ammo">Used Ammunition:</span></th>
<td><input type="number" name="attr_gunnery1_used_ammo" value="0"></td>
<th style="text-align: right;"><span data-i18n="s3_gun_used_clips">Used Clips:</span></th>
@@ -1488,7 +1488,7 @@
<fieldset class="repeating_gunnery">
<table>
<tr>
<td><input type="text" name="attr_gunnery2_name"/></td>
<td><textarea name="attr_gunnery2_name" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_gunnery2_hit" value="0"/></td>
<td><input type="number" name="attr_gunnery2_shield_dmg" value="0"/></td>
<td><input type="number" name="attr_gunnery2_crit_dmg" value="0"/></td>
@@ -1498,12 +1498,12 @@
<td><input type="number" name="attr_gunnery2_load" value="0"/></td>
<td><input type="number" name="attr_gunnery2_rof" value="0"/></td>
<td><input type="number" name="attr_gunnery2_mount" value="0"/></td>
<td><input type="text" name="attr_gunnery2_variation"/></td>
<td><textarea name="attr_gunnery2_variation" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_gunnery2_cost" value="0"/></td>
</tr>
<tr>
<th style="text-align: right;"><span data-i18n="s3_gun_notes2">Notes:</span></th>
<td colspan="6"><input type="text" style="width:400px" name="attr_gunnery2_notes"/></td>
<td colspan="6"><textarea name="attr_gunnery2_notes" style="height: 30px; width: 400px;"></textarea></td>
<th colspan="2" style="text-align: right;"><span data-i18n="s3_gun_used_ammo2">Used Ammunition:</span></th>
<td><input type="number" name="attr_gunnery2_used_ammo" value="0"/></td>
<th style="text-align: right;"><span data-i18n="s3_gun_used_clips2">Used Clips:</span></th>
@@ -1529,7 +1529,7 @@
<th style="text-align: left;"><span data-i18n="s3_ord_cost">Cost</span></th>
</tr>
<tr>
<td><input type="text" name="attr_ordinance1_name"/></td>
<td><textarea name="attr_ordinance1_name" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_ordinance1_hit" value="0"/></td>
<td><input type="number" name="attr_ordinance1_shield_dmg" value="0"/></td>
<td><input type="number" name="attr_ordinance1_crit_dmg" value="0"/></td>
@@ -1539,7 +1539,7 @@
<td><input type="number" name="attr_ordinance1_load" value="0"/></td>
<td><input type="number" name="attr_ordinance1_rof" value="0"/></td>
<td><input type="number" name="attr_ordinance1_mount" value="0"/></td>
<td><input type="text" name="attr_ordinance1_variation"/></td>
<td><textarea name="attr_ordinance1_variation" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_ordinance1_cost" value="0"/></td>
</tr>
<tr>
@@ -1554,7 +1554,7 @@
</tr>
<tr>
<th style="text-align: right;"><span data-i18n="s3_ord_notes">Notes:</span></th>
<td colspan="6"><input type="text" style="width:400px" name="attr_ordinance1_notes"/></td>
<td colspan="6"><textarea name="attr_ordinance1_notes" style="height: 30px; width: 400px;"></textarea></td>
<th colspan="2" style="text-align: right;"><span data-i18n="s3_ord_destroyed_bodies">Destroyed Bodies:</span></th>
<td><input type="number" name="attr_ordinance1_bodies_destroyed" value="0"></td>
<th style="text-align: right;"><span data-i18n="s3_ord_launched_bodies">Launched Bodies:</span></th>
@@ -1565,7 +1565,7 @@
<fieldset class="repeating_ordinance">
<table>
<tr>
<td><input type="text" name="attr_ordinance2_name"/></td>
<td><textarea name="attr_ordinance2_name" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_ordinance2_hit" value="0"/></td>
<td><input type="number" name="attr_ordinance2_shield_dmg" value="0"/></td>
<td><input type="number" name="attr_ordinance2_crit_dmg" value="0"/></td>
@@ -1575,7 +1575,7 @@
<td><input type="number" name="attr_ordinance2_load" value="0"/></td>
<td><input type="number" name="attr_ordinance2_rof" value="0"/></td>
<td><input type="number" name="attr_ordinance2_mount" value="0"/></td>
<td><input type="text" name="attr_ordinance2_variation"/></td>
<td><textarea name="attr_ordinance2_variation" style="height: 30px; width: 220px;"></textarea></td>
<td><input type="number" name="attr_ordinance2_cost" value="0"/></td>
</tr>
<tr>
@@ -1590,7 +1590,7 @@
</tr>
<tr>
<th style="text-align: right;"><span data-i18n="s3_ord_notes">Notes:</span></th>
<td colspan="6"><input type="text" style="width:400px" name="attr_ordinance2_notes"/></td>
<td colspan="6"><textarea name="attr_ordinance2_notes" style="height: 30px; width: 400px;"></textarea></td>
<th colspan="2" style="text-align: right;"><span data-i18n="s3_ord_destroyed_bodies2">Destroyed Bodies:</span></th>
<td><input type="number" name="attr_ordinance2_bodies_destroyed" value="0"></td>
<th style="text-align: right;"><span data-i18n="s3_ord_launched_bodies2">Launched Bodies:</span></th>
@@ -1614,19 +1614,21 @@
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_ship_strong_hit1" style="width: 200px;" value=""/></td>
<td><input type="text" name="attr_ship_strong_req1" style="width: 300px;" value=""/></td>
<td><input type="text" name="attr_ship_strong_res1" style="width: 400px;" value=""/></td>
<td><textarea name="attr_ship_strong_hit1" style="height: 30px; width: 200px;"></textarea></td>
<td><textarea name="attr_ship_strong_req1" style="height: 30px; width: 300px;"></textarea></td>
<td><textarea name="attr_ship_strong_res1" style="height: 30px; width: 400px;"></textarea></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_ship_strong_hits">
<fieldset class="repeating_shipstronghits">
<table>
<tbody>
<tr>
<td><input type="text" name="attr_ship_strong_hit" style="width: 200px;" /></td>
<td><input type="text" name="attr_ship_strong_req" style="width: 300px;" /></td>
<td><input type="text" name="attr_ship_strong_res" style="width: 400px;" /></td>
<td><textarea name="attr_ship_strong_hit_new" style="height: 30px; width: 200px;"></textarea></td>
<td><textarea name="attr_ship_strong_req_new" style="height: 30px; width: 300px;"></textarea></td>
<td><textarea name="attr_ship_strong_res_new" style="height: 30px; width: 400px;"></textarea></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
@@ -1640,13 +1642,13 @@
<th style="text-align: left;"><span data-i18n="s3_workshops_labs_notes">Workshops, Labs, Cargo & Notes</span></th>
</tr>
<tr>
<td><input type="text" name="attr_ship_notes1" style="width: 400px;"/></td>
<td><textarea name="attr_ship_notes1" style="height: 30px; width: 400px;"></textarea></td>
</tr>
</table>
<fieldset class="repeating_ship_notes">
<table>
<tr>
<td><input type="text" name="attr_ship_notes2" style="width: 400px;"/></td>
<td><textarea name="attr_ship_notes2" style="height: 30px; width: 400px;"></textarea></td>
</tr>
</table>
</fieldset>
@@ -1748,3 +1750,11 @@
<hr />
</div> <!-- End General Notes -->
</div>
<div class="sheet-credits">
<div style="display:inline-block;font-size:10px;color: #888888;text-align:left;font-weight: bold;"> <!-- Developer Credits -->
Created by Zach P. Enhanced by Michael Cybulski.<br>
German Translation by Michael Cybulski.
<hr />
</div> <!-- End General Notes -->
</div>
+2 -1
View File
@@ -343,5 +343,6 @@
"s2_sh1_res":"Deal critical damage to a random attribute",
"s2_sh2_hit":"Critical Boost",
"s2_sh2_req":"Damage, Does not req. hit",
"s2_sh2_res":"+1 Crit dmg vs targets with 0 endurance"
"s2_sh2_res":"+1 Crit dmg vs targets with 0 endurance",
"s2_end_mod":"+ Mod:"
}
+348
View File
@@ -0,0 +1,348 @@
{
"style":"Style:",
"style_character":"Charakter",
"style_combat":"Kampf",
"style_spacecraft":"Raumschiff",
"style_notes":"Notizen",
"char_name":"Charaktername",
"char_race":"Rasse",
"char_language":"Sprachen",
"char_traits":"Eigenschaften",
"char_level":"Level",
"char_max_ressources":"Max Ressourcen",
"char_max_influence":"Max Einfluss",
"char_current":"Aktuell",
"char_allocated":"Zugewiesen",
"char_ressources":"Ressourcen",
"char_influence":"Einfluss",
"char_spare_time_points":"Freizeitpunkte",
"char_spare_time_roll":"Freizeitwurf",
"attributes":"Attribute",
"atr_current":"Aktuell",
"atr_max":"Max",
"atr_traits":"Eigenschaften",
"atr_strength":"Stärke",
"atr_reflexes":"Reflexe",
"atr_movement":"Bewegung",
"atr_focus":"Fokus",
"atr_intelligence":"Intelligenz",
"atr_perception":"Wahrnehmung",
"atr_fate":"Schicksal",
"char_perks":"Vorteile",
"char_complications":"Nachteile",
"ps_trained":"Gelernt",
"ps_everyday_skills":"Alltag",
"ps_mod":"Modifikator",
"ps_traits":"Eigenschaften",
"ps_tb":"WK",
"ps_ws":"WK",
"ps_dw":"zWK",
"ps_wealth":"Wohlstand",
"ps_conversation":"Konversation",
"ps_leadership":"Führung",
"ps_culture":"Kultur",
"ps_physical":"Körperlich",
"ps_resolve":"Entschlossenheit",
"ps_awareness":"Aufmerksamkeit",
"ps_survival":"Überleben",
"pro_trained":"Gelernt",
"pro_ps":"Professionelles",
"pro_mod":"Modifikator",
"pro_traits":"Eigenschaften",
"pro_tk":"WS",
"pro_tb":"WK",
"pro_ws":"WK",
"pro_dw":"zWK",
"pro_mechanics":"Mechanik",
"pro_electronics":"Elektronik",
"pro_programming":"Programmieren",
"pro_bio_tech":"Biotech",
"pro_medicine":"Medizin",
"pro_psychology":"Psychologie",
"pro_astronomy":"Astronomie",
"pro_planetoids":"Planetoiden",
"pcs_trained":"Gelernt",
"pcs_pcs":"Pers. Kampffertigkeiten",
"pcs_mod":"Modifikator",
"pcs_traits":"Eigenschaften x2",
"pcs_small_arms":"Kleine Waffen",
"pcs_heavy_arms":"Schwere Waffen",
"pcs_tactical":"Taktisches",
"pcs_exotic":"Exotisches",
"vss_trained":"Gelernt",
"vss_vss":"Fahrzeugsystemfertigkeiten",
"vss_mod":"Modifikator",
"vss_traits":"Eigenschaften x2",
"vss_command":"Kommando",
"vss_engineering":"Technik",
"vss_operations":"Operationen",
"vss_gunnery":"Geschütze",
"sh_strong_hit":"Starker Treffer",
"sh_requirement":"Voraussetzungen",
"sh_result":"Ergebnis",
"research":"Forschung",
"trade_goods":"Handelsgüter",
"s2_charname":"Charaktername",
"s2_race":"Rasse",
"s2_languages":"Sprachen",
"s2_attributes":"Attribute",
"s2_atr_current":"Aktuell",
"s2_atr_max":"Max",
"s2_atr_dmg_effects":"Schaden &amp; Effekte",
"s2_atr_strength":"Stärke",
"s2_atr_reflexes":"Reflexe",
"s2_atr_movement":"Bewegung",
"s2_atr_focus":"Fokus",
"s2_atr_intelligence":"Intelligenz",
"s2_atr_perception":"Wahrnehmung",
"s2_atr_fate":"Schicksal",
"s2_endurance":"Ausdauer",
"s2_end_current":"Aktuell:",
"s2_end_max":"Max:",
"s2_recovery":"Erholung",
"s2_rec_focus":"Fok +",
"s2_order":"Reihenfolge",
"s2_order_intelligence":"Int +",
"s2_stealth":"Heimlichkeit",
"s2_stealth_tac_ref":"Tak + Ref +",
"s2_overburdened":"Überlastet",
"s2_outfit":"Kleidung",
"s2_utility":"Bedarfsgegenstand",
"s2_weapon":"Waffen",
"s2_defence_penalty":"Verteidigungs Malus",
"s2_defence":"Verteidigung:",
"s2_defence_calculation":"10 + Ref + Ausrüstung +",
"s2_cover_steps":"Deckungsschritte: ",
"s2_def_impair":"gegen Behindern: ",
"s2_def_impair_calc":"Vert. + Stä +",
"s2_def_psionic":"gegen Psionisch: ",
"s2_def_psionic_calc":"Vert. + Fok +",
"s2_def_stealth":"gegen Heimlich: ",
"s2_def_stealth_calc":"10 + Wah +",
"s2_armour":"Panzer: ",
"s2_armour_calc":"Ausrüstung +",
"s2_armour_energy":"gegen Energie: ",
"s2_armour_slow":"gegen Langsam: ",
"s2_armour_0_endurance":"bei 0 Ausdauer:",
"s2_gear_outfit":"Kleidung",
"s2_gear_armour":"Panzer",
"s2_gear_defence":"Verteidigung",
"s2_gear_endurance":"Ausdauer",
"s2_gear_cover":"Deckung",
"s2_gear_frt_cover":"Vorderseite",
"s2_gear_slots":"Plätze",
"s2_gear_weight":"Gewicht",
"s2_gear_variation":"Typ u. Variationen",
"s2_gear_cost":"Kosten",
"s2_util":"Bedarfsgegenstand",
"s2_util_armour":"Panzerung",
"s2_util_defence":"Verteidigung",
"s2_util_endurance":"Ausdauer",
"s2_util_cover":"Deckung",
"s2_util_frt_cover":"Vorderseite",
"s2_util_slots":"Plätze",
"s2_util_weights":"Gewicht",
"s2_util_variation":"Typ u. Variationen",
"s2_util_cost":"Kosten",
"s2_nw":"Natürliche Waffen",
"s2_nw_hit":"+Treffer",
"s2_nw_endurance_dmg":"Aus-Sch.",
"s2_nw_crit_dmg":"Krit.-Sch.",
"s2_nw_range":"Reichweite",
"s2_nw_clips":"Ladestr.",
"s2_nw_ammo":"Munition",
"s2_nw_load":"Laden",
"s2_nw_rof":"FR",
"s2_nw_weight":"Gewicht",
"s2_nw_variation":"Typ. u. Variationen",
"s2_nw_cost":"Kosten",
"s2_weapon_hit":"Treffer (+FK)",
"s2_weapon_endurance_dmg":"Aus-Sch.",
"s2_weapon_crit_dmg":"Krit-Sch.",
"s2_weapon_range":"Reichweite",
"s2_weapon_clips":"Ladestr.",
"s2_weapon_ammo":"Munition",
"s2_weapon_load":"Laden",
"s2_weapon_rof":"FR",
"s2_weapon_weight":"Gewicht",
"s2_weapon_variation":"Typ u. Variationen",
"s2_weapon_cost":"Kosten",
"s2_weapon_notes":"Notizen:",
"s2_weapon_used_ammo":"Benutzte Munition:",
"s2_weapon_used_clips":"Benutzte Ladestreifen:",
"s2_weapon_notes2":"Notizen:",
"s2_weapon_used_ammo2":"Benutzte Munition:",
"s2_weapon_used_clips2":"Benutzte Ladestreifen:",
"s2_drones":"Drohne / Begleiter",
"s2_drones_hit":"Treffer (+FK)",
"s2_drones_endurance_dmg":"Aus-Sch.",
"s2_drones_crit_dmg":"Krit-Sch.",
"s2_drones_range":"Reichweite",
"s2_drones_clips":"Ladestr.",
"s2_drones_ammo":"Munition",
"s2_drones_load":"Laden",
"s2_drones_rof":"FR",
"s2_drones_weight":"Gewicht",
"s2_drones_variation":"Typ u. Variationen",
"s2_drones_cost":"Kosten",
"s2_drones_defence":"Verteidigung:",
"s2_drones_armour":"Panzer:",
"s2_drones_movement":"Bewegung:",
"s2_drones_slots":"Plätze:",
"s2_drones_bodies":"Körper:",
"s2_drones_notes":"Notizen:",
"s2_drones_used_ammo":"Benutzte Munition:",
"s2_drones_used_clips":"Benutzte Ladestreifen:",
"s2_drones_defence2":"Verteidigung:",
"s2_drones_armour2":"Panzer:",
"s2_drones_movement2":"Bewegung:",
"s2_drones_slots2":"Plätze:",
"s2_drones_bodies2":"Körper:",
"s2_drones_notes2":"Notizen:",
"s2_drones_used_ammo2":"Benutzte Munition:",
"s2_drones_used_clips2":"Benutzte Ladestreifen:",
"s2_equip":"Ausrüstungsplätze",
"s2_equip_outfit_util":"Kleidung + Bedarfgeg. +",
"s2_equip_slots":"Plätze",
"s2_strong_hit":"Starker Treffer",
"s2_sh_requirement":"Voraussetzungen",
"s2_sh_result":"Ergebnis",
"s3_shipname":"Schiffname",
"s3_ship_build":"Aufbau",
"s3_influence_cost":"Einfluss-Kosten",
"s3_attributes":"Attribute",
"s3_atr_current":"Aktuell",
"s3_atr_max":"Max",
"s3_atr_traits":"Eigenschaften",
"s3_atr_dmg_effects":"Schaden &amp; Effekte",
"s3_hull":"Hülle",
"s3_engines":"Maschinen",
"s3_crew":"Crew",
"s3_power":"Energie",
"s3_cpu":"CPU",
"s3_sensors":"Sensoren",
"s3_size":"Größe",
"s3_velocity":"Geschwindigkeit",
"s3_velocity_current":"Aktuell:",
"s3_velocity_max":"Max:",
"s3_shield":"Schilde",
"s3_shield_current":"Aktuell:",
"s3_shield_max":"Max:",
"s3_regen":"Regeneration",
"s3_regen_calc":"Energie +",
"s3_boarded":"Geentert",
"s3_resupply":"Nachschub",
"s3_resupply_calc":"Größe x2 +",
"s3_cargo":"Fracht",
"s3_cargo_calc":"Gräße x4 + Hülle -10 +",
"s3_secret_cargo":"Geheimfracht",
"s3_weapon_slots":"Waffenplätze",
"s3_weapon_slots_calc":"Größe +",
"s3_defence":"Verteidigung: ",
"s3_defence_calc":"12 - Größe + Maschinen +",
"s3_def_ordinance":"gegen Raumflugkörper: ",
"s3_def_ordinance_calc":"Vert. +",
"s3_def_boarding":"gegen Entern: ",
"s3_def_boarding_calc":"10 + Größe + Crew +",
"s3_armour":"Panzer: ",
"s3_armour_boarding":"gegen Entern: ",
"s3_armour_0_shields":"bei 0 Schilden: ",
"s3_innate_weapons":"Eingebaute Waffen",
"s3_iw_hit":"+Treffer",
"s3_iw_shield_dmg":"Schild-Sch.",
"s3_iw_crit_dmg":"Krit-Sch.",
"s3_iw_range":"Reichweite",
"s3_iw_clips":"Ladestr.",
"s3_iw_ammo":"Munition",
"s3_iw_load":"Laden",
"s3_iw_rof":"FR",
"s3_iw_mount":"Halterung",
"s3_iw_variation":"Typ u. Variationen",
"s3_iw_cost":"Kosten",
"s3_iw_boarding_party":"Enterkommando",
"s3_iw_boarding":"Entern",
"s3_gunnery":"Waffensysteme",
"s3_gun_hit":"Treffer (+FK)",
"s3_gun_shield_dmg":"Schild-Sch.",
"s3_gun_crit_dmg":"Krit-Sch.",
"s3_gun_range":"Reichweite",
"s3_gun_clips":"Ladestr.",
"s3_gun_ammo":"Munition",
"s3_gun_load":"Laden",
"s3_gun_rof":"FR",
"s3_gun_mount":"Halterung",
"s3_gun_variation":"Typ u. Variationen",
"s3_gun_cost":"Kosten",
"s3_gun_notes":"Notizen:",
"s3_gun_used_ammo":"Benutzte Munition:",
"s3_gun_used_clips":"Benutzte Ladestreifen:",
"s3_gun_notes2":"Notizen:",
"s3_gun_used_ammo2":"Benutzte Munition:",
"s3_gun_used_clips2":"Benutzte Ladestreifen:",
"s3_ordinance":"Raumflugkörper",
"s3_ord_hit":"Treffer (+FK)",
"s3_ord_shield_dmg":"Schild-Sch.",
"s3_ord_crit_dmg":"Krit-Sch.",
"s3_ord_range":"Reichweite",
"s3_ord_clips":"Ladestr.",
"s3_ord_ammo":"Munition",
"s3_ord_load":"Laden",
"s3_ord_rof":"FR",
"s3_ord_mount":"Halterung",
"s3_ord_variation":"Typ u. Variationen",
"s3_ord_cost":"Kosten",
"s3_ord_defence":"Verteidigung:",
"s3_ord_armour":"Panzer:",
"s3_ord_movement":"Bewegung:",
"s3_ord_bodies":"Körper:",
"s3_ord_notes":"Notizen:",
"s3_ord_destroyed_bodies":"Zerstört:",
"s3_ord_launched_bodies":"Verschossene Körper:",
"s3_ord_defence2":"Verteidigung:",
"s3_ord_armour2":"Panzer:",
"s3_ord_movement2":"Bewegung:",
"s3_ord_bodies2":"Körper:",
"s3_ord_destroyed_bodies2":"Zerstört:",
"s3_ord_launched_bodies2":"Verschossene Körper:",
"s3_strong_hit":"Starker Treffer",
"s3_sh_requirement":"Voraussetzungen",
"s3_sh_result":"Ergebnis",
"s3_workshops_labs_notes":"Werkstatt, Labore, Fracht und Notizen",
"s3_perks":"Raumschiff-Vorteile:",
"s3_perks_calc":"Größe +",
"s3_perk_5_shields":"+5 Schilde (Gr. 1-2)",
"s3_perk_ejection_seats":"Schleudersitze (Gr. 1-2)",
"s3_perk_1_cargo":"+1 Fracht",
"s3_perk_comm_system":"Kommsysteme",
"s3_perk_2_resupply":"+2 Nachschub",
"s3_perk_life_support":"Lebenserhaltung",
"s3_perk_deep_space_sos_beacon":"Tiefenraum-SOS-Sonde",
"s3_perk_jump_drive":"Sprungantrieb",
"s3_perk_escape_pods":"Fluchtkapseln (Gr. 3-5)",
"s3_perk_docking_clamp":"Andockklammer (Gr. 2-5)",
"s3_perk_shuttle":"Shuttle (Gr. 4-5)",
"s3_perk_airlock":"Luftschleuse (Gr. 2-5)",
"s3_perk_brig":"Gefängnis (Gr. 3-5)",
"s3_perk_corridors":"Korridore (Gr. 3-5)",
"s3_perk_armoury":"Waffenkammer",
"s3_perk_small_rooms":"Kleine Räume (Gr. 3-5)",
"s3_perk_additional_rooms":"Zusätzl. Räume (Gr. 3-5)",
"s3_perk_large_rooms":"Große Räume (Gr. 5)",
"s4_notes":"Allgemeine Notizen",
"s2_nw_mind":"Verstand",
"s2_nw_analytical":"Analytisch",
"s2_nw_limbs":"Gliedmaßen",
"s2_nw_limbs_variation":"Nahkampf, Behinderung",
"s2_equip_gauntlet1":"Handschuh 1",
"s2_equip_gauntlet2":"Handschuh 2",
"s1_skill_efford_hit":"Aufwand",
"s1_skill_efford_req":"Primär- o. Fahrzeugsystemfertigkeit. Erfolg egal",
"s1_skill_efford_res":"Würfele 1 Würfel dieser Fertigkeit nach",
"s2_sh1_hit":"Kritischer Treffer",
"s2_sh1_req":"Schaden, Treffer, 1 pro FR, kein Flächenschaden",
"s2_sh1_res":"Krit. Schaden der Waffe (-Zielpanzer) vs zufälliges Attribut",
"s2_sh2_hit":"Kritischer Schub",
"s2_sh2_req":"Schaden, Erfordert keinen Treffer",
"s2_sh2_res":"+1 Krit. Schaden gegen alle Ziele mit 0 Ausdauer",
"s2_end_mod":"+ Mod:"
}