Added Whisper

This commit is contained in:
Kian Momtahan
2023-02-23 08:56:44 +00:00
parent ce5defecd2
commit 916872f9c8
4 changed files with 178 additions and 143 deletions
+3
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@@ -52,6 +52,9 @@ If you think anything is missing or you see any bugs, please message me via my [
## Versions
### Version 2.5
Added whispering and minor bug fix where two skills where the wrong way around. Added Cost and Duration fields to Disciplines
### Version 2.4
Added ability to hide attributes of 6+
+12 -3
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@@ -1,4 +1,4 @@
// Vampire the Masquerade 5e Dice Mechanics by Momtahan K (Version 1.3).
// Vampire the Masquerade 5e Dice Mechanics by Momtahan K (Version 1.4).
//
// The following code is an adaptation of that produced by Roll20 user Konrad J. for "Hero Quest Dice Mechanics".
// Many thanks for providing this code free to use.
@@ -27,6 +27,8 @@
// try to use it for commerical gain. This has been added to ensure the community benefits from it.
// Versions
// Version 1.4
// Enabled GM Whisper rolls
// Version 1.3
// Bug fix. Macros previously may have caused issues, removing some error checking to fix this issue.
// Version 1.2
@@ -115,7 +117,8 @@ var vtmGlobal = {
diceTestEnabled: false,
diceLogRolledOnOneLine: false,
luckydice: false,
reroll: ""
reroll: "",
whisper: ""
};
function rollVTMDice(diceQty, type, dc) {
@@ -303,7 +306,7 @@ function processVampireDiceScript(run, dc) {
}
let endTemplateSection = "}} ";
let outputMessage = "&{template:wod} {{name=" + user + endTemplateSection;
let outputMessage = vtmGlobal.whisper + "&{template:wod} {{name=" + user + endTemplateSection;
if (run.rollname) {
outputMessage += "{{Rollname=" + run.rollname + endTemplateSection;
@@ -728,6 +731,12 @@ function calculateVariables(argv, who) {
// The number of successes required (used for only certain rolls)
let value = parseInt(entry.substring(1), 10);
input.difficulty = value;
} else if (identifier === "g") {
i++;
let value = argv[i];
if (value != undefined) {
vtmGlobal.whisper= value.trim();
}
} else if (input.type === "remorse") {
log("remorse variable")
// Used for remorse rolls
+1 -1
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@@ -4,7 +4,7 @@
"authors": "Momtahan K., Martinez A., Obi",
"roll20userid": "117780, 143652, 95940",
"preview": "preview.png",
"version": 2.1,
"version": 2.5,
"patreon": "https://www.justgiving.com/fundraising/vtm-5thed-character-sheet-red-cross",
"tipeee:": "https://www.justgiving.com/fundraising/vtm-5thed-character-sheet-red-cross",
"instructions": "Warning updating to Version 2.0 will cause powers to disappear as their formatting has changed. Please copy them before updating then transfer back! For setup instruction, details on how to install the API script and how to get the most of the guide please check out the [Sheet Guide](https://wiki.roll20.net/Vampire_The_Masquerade_5th_edition#Welcome_to_The_World_of_Darkness) or the Guide section of the sheet. \n\n If you have a Pro-account be sure to include the [VTM 5th Edition Dice Mechanics API Script](https://github.com/Roll20/roll20-api-scripts/tree/master/vampire-v5) available on the Roll20 API script repository. \n\n Known Issue: Having tilde (~) in a players name can cause issues if using the API script.",
+162 -139
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@@ -1,5 +1,5 @@
<!--
Vampire the Masquerade 5e Alpha Character Sheet (Version 2.1)
Vampire the Masquerade 5e Alpha Character Sheet (Version 2.5)
Author: Momtahan K. | UserID: 117780
Design: Martinez A. | UserID: 143652
@@ -81,16 +81,12 @@
<h4 style="display:inline-block">Whisper rolls to GM: </h4>
<select name="attr_wtype">
<option value="" data-i18n="never-whisper-roll">Never Whisper Rolls</option>
<option value="?{Whisper?|Public Roll,|Whisper Roll,/w gm }" data-i18n="query-whisper-roll">Query Whisper</option>
<option value="/w gm " data-i18n="always-whisper-roll">Always Whisper Rolls</option>
<select name="attr_wtype" style="display:inline-block; width:80px" >
<option value="">Never</option>
<option value="?{Whisper?|Public Roll,|Whisper Roll,/w gm }">Query</option>
<option value="/w gm ">Always</option>
</select>
<h4 style="display:inline-block">Whisper rolls(ST Pro-account only): </h4>
<input type="checkbox" name="attr_ApiWhisper" class="sheet-roll-whsiper" value="1" title="Whisper rolls to GM."
style="display:inline-block; width:20px" /><Span class="sheet-block-text"></span>
<table style="width:834px" class="sheet-auto-style8">
<tr>
<td class="auto-style3" colspan="6" style="height: 24px" valign="middle">
@@ -443,7 +439,7 @@
<span class="sheet-extraAttribute"></span>
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Strength" value="7" />
<span class="sheet-extraAttribute"></span>
<button class="sheet-diebutton-api" type="roll" title="Rolls Strength" value='!vtm skill r@{Hunger} s@{Strength} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Strength ~ c~@{name} ~'
<button class="sheet-diebutton-api" type="roll" title="Rolls Strength" value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Strength} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Strength ~ c~@{name} ~'
name="roll_StrengthApi">
</button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Strength Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Strength}} {{NormalSuccesses=[[ [[((([[ [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Strength}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
@@ -472,7 +468,7 @@
<span class="sheet-extraAttribute"></span>
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Charisma" value="7" />
<span class="sheet-extraAttribute"></span>
<button class="sheet-diebutton-api" type="roll" title="Rolls Charisma" value='!vtm skill r@{Hunger} s@{Charisma} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Charisma ~ c~@{name} ~'
<button class="sheet-diebutton-api" type="roll" title="Rolls Charisma" value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Charisma} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Charisma ~ c~@{name} ~'
name="roll_CharismaApi">
</button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Charisma Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Charisma}} {{NormalSuccesses=[[ [[((([[ [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Charisma}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
@@ -500,14 +496,11 @@
<span class="sheet-extraAttribute"></span>
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Intelligence" value="7" />
<span class="sheet-extraAttribute"></span>
<button class="sheet-diebutton-api" type="roll" title="Rolls Intelligence" value='!vtm skill r@{Hunger} s@{Intelligence} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Intelligence ~ c~@{name} ~'
<button class="sheet-diebutton-api" type="roll" title="Rolls Intelligence" value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Intelligence} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Intelligence ~ c~@{name} ~'
name="roll_IntApi">
</button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Intelligence Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Intelligence}} {{NormalSuccesses=[[ [[((([[ [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Intelligence}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
name="roll_IntelligenceInlineDice"></button>
</div>
</td>
</tr>
@@ -533,7 +526,7 @@
<span class="sheet-extraAttribute"></span>
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Dexterity" value="7" />
<span class="sheet-extraAttribute"></span>
<button class="sheet-diebutton-api" title="Rolls Dexterity" type='roll' name='roll_dexterity_onlyApi' value='!vtm skill r@{Hunger} s@{Dexterity} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Dexterity ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Dexterity" type='roll' name='roll_dexterity_onlyApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Dexterity} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Dexterity ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Dexterity Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Dexterity}} {{NormalSuccesses=[[ [[((([[ [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Dexterity}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
name="roll_DexterityInlineDice"></button>
</div>
@@ -560,7 +553,7 @@
<span class="sheet-extraAttribute"></span>
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Manipulation" value="7" />
<span class="sheet-extraAttribute"></span>
<button class="sheet-diebutton-api" title="Rolls Manipulation" type='roll' name='roll_manipulation_onlyApi' value='!vtm skill r@{Hunger} s@{Manipulation} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Manipulation ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Manipulation" type='roll' name='roll_manipulation_onlyApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Manipulation} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Manipulation ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Manipulation Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Manipulation}} {{NormalSuccesses=[[ [[((([[ [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Manipulation}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
name="roll_ManipulationInlineDice"></button>
</div>
@@ -586,7 +579,7 @@
<span class="sheet-extraAttribute"></span>
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Wits" value="7" />
<span class="sheet-extraAttribute"></span>
<button class="sheet-diebutton-api" title="Rolls Wits" type='roll' name='roll_wits_onlyApi' value='!vtm skill r@{Hunger} s@{Wits} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Wits ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Wits" type='roll' name='roll_wits_onlyApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Wits} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Wits ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Wits Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Wits}} {{NormalSuccesses=[[ [[((([[ [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Wits}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
name="roll_WitsInlineDice"></button>
</div>
@@ -614,7 +607,7 @@
<span class="sheet-extraAttribute"></span>
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Stamina" value="7" />
<span class="sheet-extraAttribute"></span>
<button class="sheet-diebutton-api" title="Rolls Stamina" type='roll' name='roll_stamina_onlyApi' value='!vtm skill r@{Hunger} s@{Stamina} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Stamina ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Stamina" type='roll' name='roll_stamina_onlyApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Stamina} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Stamina ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Stamina Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Stamina}} {{NormalSuccesses=[[ [[((([[ [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Stamina}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
name="roll_StaminaInlineDice"></button>
</div>
@@ -640,7 +633,7 @@
<span class="sheet-extraAttribute"></span>
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Composure" value="7" />
<span class="sheet-extraAttribute"></span>
<button class="sheet-diebutton-api" title="Rolls Composure" type='roll' name='roll_composure_onlyApi' value='!vtm skill r@{Hunger} s@{Composure} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Composure ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Composure" type='roll' name='roll_composure_onlyApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Composure} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Composure ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Composure Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Composure}} {{NormalSuccesses=[[ [[((([[ [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Composure}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
name="roll_ComposureInlineDice"></button>
</div>
@@ -666,7 +659,7 @@
<span class="sheet-extraAttribute"></span>
<input type="radio" class="sheet-defaultRadioBox sheet-extraAttribute" name="attr_Resolve" value="7" />
<span class="sheet-extraAttribute"></span>
<button class="sheet-diebutton-api" title="Rolls Resolve" type='roll' name='roll_resolve_onlyApi' value='!vtm skill r@{Hunger} s@{Resolve} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Resolve ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Resolve" type='roll' name='roll_resolve_onlyApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Resolve} a?{Second Attribute|None,0|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Resolve ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Resolve Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Resolve}} {{NormalSuccesses=[[ [[((([[ [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{hunger} + [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]d10>6]]}} {{NormalDice=[[((([[ [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] + 0) + abs([[ [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]] ]] - 0)) / 2.0)]]}} {{HungerDice=[[(((@{hunger} + [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) - abs(@{hunger} - [[@{Resolve}+?{Second Attribute|None,0|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2)]]}}"
name="roll_ResolveInlineDice"></button>
</div>
@@ -1062,11 +1055,11 @@
<label style="display: inline-block; padding-right: 0px">Max WP:</label>
<input style="width: 40px;display: inline-block;text-align: center" type="number" name="attr_maxwp" />
<label style="width: 90px;display: inline-block; padding-right: 0px">WP Re-roll:</label>
<button class="sheet-diebutton-api" title="Willpower Reroll" type='roll' name='roll_willpowerRerollApi' value='!vtm reroll w?{Re-roll Dice|3} t~Re-roll ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Willpower Reroll" type='roll' name='roll_willpowerRerollApi' value='!vtm reroll g~@{wtype} ~ w?{Re-roll Dice|3} t~Re-roll ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Willpower Re-Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Willpower Re-Roll}} {{NormalSuccesses=[[ [[?{Re-Roll Dice|3}]]d10>6 ]]}} {{NormalDice=[[?{Re-Roll Dice|3}]]}}"
name="roll_rerollInlineDice"></button>
<label style="width: 80px;display: inline-block; padding-right: 0px">Willpower:</label>
<button class="sheet-diebutton-api" title="Rolls Willpower" type='roll' name='roll_WillpowerRollApi' value='!vtm will p[[@{willpower-box1} + @{willpower-box2} + @{willpower-box3} + @{willpower-box4} + @{willpower-box5} + @{willpower-box6} + @{willpower-box7} + @{willpower-box8} + @{willpower-box9} + @{willpower-box10} + @{willpower-box11} + @{willpower-box12} + @{willpower-box13} + @{willpower-box14} + @{willpower-box15}]] a0 m?{Modifiers|0} t~Willpower ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Willpower" type='roll' name='roll_WillpowerRollApi' value='!vtm will g~@{wtype} ~ p[[@{willpower-box1} + @{willpower-box2} + @{willpower-box3} + @{willpower-box4} + @{willpower-box5} + @{willpower-box6} + @{willpower-box7} + @{willpower-box8} + @{willpower-box9} + @{willpower-box10} + @{willpower-box11} + @{willpower-box12} + @{willpower-box13} + @{willpower-box14} + @{willpower-box15}]] a0 m?{Modifiers|0} t~Willpower ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Willpower Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Willpower Roll}} {{NormalSuccesses=[[ [[?{Willpower|5} + ?{Modifer|0}]]d10>6 ]]}} {{NormalDice=[[?{Willpower|5} + ?{Modifer|0}]]}}"
name="roll_willpowerInlineDice"></button>
</td>
@@ -1109,7 +1102,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Athletics" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Athletics" type='roll' name='roll_athleticsApi' value='!vtm skill r@{Hunger} s@{Athletics} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Athletics ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Athletics" type='roll' name='roll_athleticsApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Athletics} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Athletics ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Athletics Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Athletics}} {{NormalSuccesses=[[ [[ ((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Athletics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_athleticsInlineDice">
</button>
@@ -1132,7 +1125,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_AnimalKen" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls AnimalKen" type='roll' name='roll_animalKenApi' value='!vtm skill r@{Hunger} s@{AnimalKen} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Animal Ken ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls AnimalKen" type='roll' name='roll_animalKenApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{AnimalKen} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Animal Ken ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Animal Ken Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Animal Ken}} {{NormalSuccesses=[[ [[ ((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{AnimalKen}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_AnimalKenInlineDice">
</button>
@@ -1157,7 +1150,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Academics" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Academics" type='roll' name='roll_academicsApi' value='!vtm skill r@{Hunger} s@{Academics} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Academics ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Academics" type='roll' name='roll_academicsApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Academics} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Academics ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Academics Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Academics}} {{NormalSuccesses=[[ [[ ((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Academics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_AcademicsInlineDice">
</button>
@@ -1182,7 +1175,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Brawl" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Brawl" type='roll' name='roll_brawlApi' value='!vtm skill r@{Hunger} s@{Brawl} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Brawl ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Brawl" type='roll' name='roll_brawlApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Brawl} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Brawl ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Brawl Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Brawl}} {{NormalSuccesses=[[ [[ ((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Brawl}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_BrawlInlineDice">
</button>
@@ -1205,7 +1198,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Etiquette" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Etiquette" type='roll' name='roll_etiquetteApi' value='!vtm skill r@{Hunger} s@{Etiquette} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Etiquette ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Etiquette" type='roll' name='roll_etiquetteApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Etiquette} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Etiquette ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Etiquette Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Etiquette}} {{NormalSuccesses=[[ [[ ((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Etiquette}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_EtiquetteInlineDice">
</button>
@@ -1228,7 +1221,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Awareness" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Awareness" type='roll' name='roll_awarenessApi' value='!vtm skill r@{Hunger} s@{Awareness} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Awareness~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Awareness" type='roll' name='roll_awarenessApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Awareness} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Awareness~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Awareness Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Awareness}} {{NormalSuccesses=[[ [[ ((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Awareness}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_AwarenessInlineDice">
</button>
@@ -1253,7 +1246,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Craft" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Craft" type='roll' name='roll_craftApi' value='!vtm skill r@{Hunger} s@{Craft} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Craft ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Craft" type='roll' name='roll_craftApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Craft} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Craft ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Craft Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Craft}} {{NormalSuccesses=[[ [[ ((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Craft}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_CraftInlineDice">
</button>
@@ -1276,7 +1269,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Insight" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Insight" type='roll' name='roll_insightApi' value='!vtm skill r@{Hunger} s@{Insight} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Insight ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Insight" type='roll' name='roll_insightApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Insight} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Insight ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Insight Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Insight}} {{NormalSuccesses=[[ [[ ((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Insight}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_InsightInlineDice">
</button>
@@ -1299,7 +1292,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Finance" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Finance" type='roll' name='roll_financeApi' value='!vtm skill r@{Hunger} s@{Finance} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Finance ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Finance" type='roll' name='roll_financeApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Finance} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Finance ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Finance Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Finance}} {{NormalSuccesses=[[ [[ ((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Finance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_FinanceInlineDice">
</button>
@@ -1324,7 +1317,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Drive" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Drive" type='roll' name='roll_driveApi' value='!vtm skill r@{Hunger} s@{Drive} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Drive ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Drive" type='roll' name='roll_driveApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Drive} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Drive ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Drive Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Drive}} {{NormalSuccesses=[[ [[ ((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Drive}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_DriveInlineDice">
</button>
@@ -1347,7 +1340,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Intimidation" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Intimidation" type='roll' name='roll_intimidationApi' value='!vtm skill r@{Hunger} s@{Intimidation} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Intimidation ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Intimidation" type='roll' name='roll_intimidationApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Intimidation} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Intimidation ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Intimidation Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Intimidation}} {{NormalSuccesses=[[ [[ ((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Intimidation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_IntimidationInlineDice">
</button>
@@ -1370,7 +1363,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Investigation" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Investigation" type='roll' name='roll_investigationApi' value='!vtm skill r@{Hunger} s@{Investigation} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Investigation ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Investigation" type='roll' name='roll_investigationApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Investigation} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Investigation ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Investigation Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Investigation}} {{NormalSuccesses=[[ [[ ((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Investigation}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_InvestigationInlineDice">
</button>
@@ -1395,7 +1388,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Firearms" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Firearms" type='roll' name='roll_firearmsApi' value='!vtm skill r@{Hunger} s@{Firearms} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Firearms ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Firearms" type='roll' name='roll_firearmsApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Firearms} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Firearms ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Firearms Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Firearms}} {{NormalSuccesses=[[ [[ ((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Firearms}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_FirearmsInlineDice">
</button>
@@ -1418,7 +1411,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Leadership" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Leadership" type='roll' name='roll_leadership' value='!vtm skill r@{Hunger} s@{Leadership} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Leadership ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Leadership" type='roll' name='roll_leadership' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Leadership} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Leadership ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Leadership Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Leadership}} {{NormalSuccesses=[[ [[ ((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Leadership}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_LeadershipInlineDice">
</button>
@@ -1441,84 +1434,13 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Medicine" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Medicine" type='roll' name='roll_medicineApi' value='!vtm skill r@{Hunger} s@{Medicine} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Medicine ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Medicine" type='roll' name='roll_medicineApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Medicine} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Medicine ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Medicine Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Medicine}} {{NormalSuccesses=[[ [[ ((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Medicine}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_MedicineInlineDice">
</button>
</div>
</td>
</tr>
<tr>
<td>
<h4 data-i18n="melee-u">Melee</h4>
</td>
<td>
<div class="sheet-row">
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_Melee" value="0" checked/>
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="1" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="2" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="3" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="4" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Melee" type='roll' name='roll_meleeApi' value='!vtm skill r@{Hunger} s@{Melee} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Melee ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Melee Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Melee}} {{NormalSuccesses=[[ [[ ((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_MeleeInlineDice">
</button>
</div>
</td>
<td>
<h4 data-i18n="performance-u">Performance</h4>
</td>
<td>
<div class="sheet-row">
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_Performance" value="0" checked/>
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="1" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="2" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="3" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="4" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Performance" type='roll' name='roll_performanceApi' value='!vtm skill r@{Hunger} s@{Performance} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Performance ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Performance Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Performance}} {{NormalSuccesses=[[ [[ ((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_PerformanceInlineDice">
</button>
</div>
</td>
<td>
<h4 data-i18n="occult-u">Occult</h4>
</td>
<td>
<div class="sheet-row">
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_Occult" value="0" checked/>
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="1" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="2" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="3" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="4" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Occult" type='roll' name='roll_occultApi' value='!vtm skill r@{Hunger} s@{Occult} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Occult ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Occult Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Occult}} {{NormalSuccesses=[[ [[ ((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_OccultInlineDice">
</button>
</div>
</td>
</tr>
<tr>
<td>
<h4 data-i18n="larceny-u">Larceny</h4>
@@ -1537,12 +1459,83 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Larceny" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Larceny" type='roll' name='roll_larcenyApi' value='!vtm skill r@{Hunger} s@{Larceny} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Larceny ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Larceny" type='roll' name='roll_larcenyApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Larceny} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Larceny ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Larceny Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Larceny}} {{NormalSuccesses=[[ [[ ((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Larceny}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_LarcenyInlineDice">
</button>
</div>
</td>
<td>
<h4 data-i18n="performance-u">Performance</h4>
</td>
<td>
<div class="sheet-row">
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_Performance" value="0" checked/>
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="1" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="2" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="3" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="4" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Performance" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Performance" type='roll' name='roll_performanceApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Performance} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Performance ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Performance Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Performance}} {{NormalSuccesses=[[ [[ ((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Performance}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_PerformanceInlineDice">
</button>
</div>
</td>
<td>
<h4 data-i18n="occult-u">Occult</h4>
</td>
<td>
<div class="sheet-row">
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_Occult" value="0" checked/>
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="1" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="2" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="3" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="4" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Occult" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Occult" type='roll' name='roll_occultApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Occult} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Occult ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Occult Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Occult}} {{NormalSuccesses=[[ [[ ((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Occult}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_OccultInlineDice">
</button>
</div>
</td>
</tr>
<tr>
<td>
<h4 data-i18n="melee-u">Melee</h4>
</td>
<td>
<div class="sheet-row">
<input type="radio" class="sheet-defaultRadioBox zero" name="attr_Melee" value="0" checked/>
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="1" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="2" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="3" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="4" />
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Melee" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Melee" type='roll' name='roll_meleeApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Melee} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Melee ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Melee Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Melee}} {{NormalSuccesses=[[ [[ ((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Melee}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_MeleeInlineDice">
</button>
</div>
</td>
<td>
<h4 data-i18n="persuasion-u">Persuasion</h4>
</td>
@@ -1560,7 +1553,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Persuasion" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Persuasion" type='roll' name='roll_persuasionApi' value='!vtm skill r@{Hunger} s@{Persuasion} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Persuasion ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Persuasion" type='roll' name='roll_persuasionApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Persuasion} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Persuasion ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Persuasion Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Persuasion}} {{NormalSuccesses=[[ [[ ((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Persuasion}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_PersuasionInlineDice">
</button>
@@ -1583,7 +1576,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Politics" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Politics" type='roll' name='roll_politicsApi' value='!vtm skill r@{Hunger} s@{Politics} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Politics ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Politics" type='roll' name='roll_politicsApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Politics} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Politics ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Politics Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Politics}} {{NormalSuccesses=[[ [[ ((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Politics}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_PoliticsInlineDice">
</button>
@@ -1608,7 +1601,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Stealth" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Stealth" type='roll' name='roll_stealthApi' value='!vtm skill r@{Hunger} s@{Stealth} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Stealth~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Stealth" type='roll' name='roll_stealthApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Stealth} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Stealth~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Stealth Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Stealth}} {{NormalSuccesses=[[ [[ ((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Stealth}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_StealthInlineDice">
</button>
@@ -1631,7 +1624,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Streetwise" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Streetwise" type='roll' name='roll_streetwiseApi' value='!vtm skill r@{Hunger} s@{Streetwise} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Streetwise ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Streetwise" type='roll' name='roll_streetwiseApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Streetwise} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Streetwise ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Streetwise Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Streetwise}} {{NormalSuccesses=[[ [[ ((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Streetwise}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_StreetwiseInlineDice">
</button>
@@ -1654,7 +1647,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Science" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Science" type='roll' name='roll_scienceApi' value='!vtm skill r@{Hunger} s@{Science} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Science ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Science" type='roll' name='roll_scienceApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Science} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Science ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Science Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Science}} {{NormalSuccesses=[[ [[ ((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Science}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_ScienceInlineDice">
</button>
@@ -1679,7 +1672,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Survival" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Survival" type='roll' name='roll_survivalApi' value='!vtm skill r@{Hunger} s@{Survival} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Survival ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Survival" type='roll' name='roll_survivalApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Survival} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Survival ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Survival Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Survival}} {{NormalSuccesses=[[ [[ ((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Survival}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_SurvivalInlineDice">
</button>
@@ -1702,7 +1695,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Subterfuge" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Subterfuge" type='roll' name='roll_subterfugeApi' value='!vtm skill r@{Hunger} s@{Subterfuge} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Subterfuge ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Subterfuge" type='roll' name='roll_subterfugeApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Subterfuge} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Subterfuge ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Subterfuge Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Subterfuge}} {{NormalSuccesses=[[ [[ ((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Subterfuge}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_SubterfugeInlineDice">
</button>
@@ -1725,7 +1718,7 @@
<span></span>
<input type="radio" class="sheet-defaultRadioBox" name="attr_Technology" value="5" />
<span></span>
<button class="sheet-diebutton-api" title="Rolls Technology" type='roll' name='roll_technologyApi' value='!vtm skill r@{Hunger} s@{Technology} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Technology ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Technology" type='roll' name='roll_technologyApi' value='!vtm skill r@{Hunger} g~@{wtype} ~ s@{Technology} a?{Attribute|Strength,@{Strength}|Dexterity,@{Dexterity}|Stamina,@{Stamina}|Charisma,@{Charisma}|Manipulation,@{Manipulation}|Composure,@{Composure}|Intelligence,@{Intelligence}|Wits,@{Wits}|Resolve,@{Resolve}} m?{Modifiers|0} t~Technology ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Technology Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Technology}} {{NormalSuccesses=[[ [[ ((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]- [[ @{hunger} ]])) / 2) ]]}} {{HungerDice=[[(((((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) + [[@{hunger}]]) - abs(((([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]]) + abs([[@{Technology}+?{Attribute|Charisma, @{Charisma}|Composure, @{Composure}|Dexterity, @{Dexterity}|Intelligence, @{Intelligence}|Manipulation, @{Manipulation}|Resolve, @{Resolve}|Stamina, @{Stamina}|Strength, @{Strength}|Wits, @{Wits}}+?{Modifiers|0} ]])) / 2) - [[@{hunger}]])) / 2)]]}}"
name="roll_TechnologyInlineDice">
</button>
@@ -1802,7 +1795,7 @@
<input type="radio" class="sheet-defaultRadioBox" name="attr_Discipline" value="5" />
<span></span>
</div>
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse t~Rouse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse g~@{wtype} ~ t~Rouse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
name="roll_rouseInlineDice"></button>
<select name="attr_DPAtt" style="width:110px; margin: 0 10px 0 10px; display:inline-block">
@@ -1860,7 +1853,7 @@
<option value="@{Technology}" data-i18n="technology-u">Technology</option>
</select>
<button class="sheet-diebutton-api" title="Discipline Roll" type='roll' style="vertical-align: top;" name='roll_DProllApi'
value='!vtm skill r@{Hunger} a@{DPAtt} s@{DPAbi} m?{Modifiers|0} b@{BloodPotency} t~@{DisciplineName} ~ c~@{name} ~'></button>
value='!vtm skill r@{Hunger} g~@{wtype} ~ a@{DPAtt} s@{DPAbi} m?{Modifiers|0} b@{BloodPotency} t~@{DisciplineName} ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplineName}}} {{NormalSuccesses=[[ [[((([[ [[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]]) + abs([[ [[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{hunger}) - abs([[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]]) + abs([[ [[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{hunger}) - abs([[@{DPAtt} + @{DPAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{hunger})) / 2)]]}}"
name="roll_disciplineInlineDice">
</button>
@@ -1872,7 +1865,7 @@
<div style="text-align: left; margin-left: 60px; ">
<h4 style="width:60px; display:inline-block">Power 1</h4>
<input type="text" name="attr_DisciplinePowerName1" style="width:300px; display:inline-block" />
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse t~Rouse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse g~@{wtype} ~ t~Rouse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
name="roll_rouseInlineDice"></button>
<select name="attr_DPPowerAtt1" style="width:110px; margin: 0 10px 0 10px; display:inline-block">
@@ -1930,11 +1923,17 @@
<option value="@{Technology}" data-i18n="technology-u">Technology</option>
</select>
<button class="sheet-diebutton-api" title="Discipline Roll" type='roll' style="vertical-align: top;" name='roll_DPPowerrollApi1'
value='!vtm skill r@{Hunger} a@{DPPowerAtt1} s@{DPPowerAbi1} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName1}~'>
value='!vtm skill r@{Hunger} g~@{wtype} ~ a@{DPPowerAtt1} s@{DPPowerAbi1} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName1}~'>
</button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName1}}} {{NormalSuccesses=[[ [[((([[ [[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt1} + @{DPPowerAbi1} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]}}"
name="roll_DPPowerrollInline1">
</div>
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
<h4 style="width:60px; display:inline-block">Cost</h4>
<input type="text" name="attr_DisCostPowerDetails1" style="width:278px; display:inline-block" />
<h4 style="width:60px; display:inline-block">Duration</h4>
<input type="text" name="attr_DisDurationPowerDetails1" style="width:278px; display:inline-block" />
</div>
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
<h4 style="width:60px; display:inline-block">Details</h4>
<input type="text" name="attr_DisciplinePowerDetails1" style="width:535px; display:inline-block" />
@@ -1947,7 +1946,7 @@
<div style="text-align: left; margin-left: 60px; ">
<h4 style="width:60px; display:inline-block">Power 2</h4>
<input type="text" name="attr_DisciplinePowerName2" style="width:300px; display:inline-block" />
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse t~Rouse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse g~@{wtype} ~ t~Rouse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
name="roll_rouseInlineDice"></button>
<select name="attr_DPPowerAtt2" style="width:110px; margin: 0 10px 0 10px; display:inline-block">
@@ -2005,11 +2004,17 @@
<option value="@{Technology}" data-i18n="technology-u">Technology</option>
</select>
<button class="sheet-diebutton-api" title="Discipline Roll" type='roll' style="vertical-align: top;" name='roll_DPPowerrollApi2'
value='!vtm skill r@{Hunger} a@{DPPowerAtt2} s@{DPPowerAbi2} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName2}~'>
value='!vtm skill r@{Hunger} g~@{wtype} ~ a@{DPPowerAtt2} s@{DPPowerAbi2} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName2}~'>
</button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName2}}} {{NormalSuccesses=[[ [[((([[ [[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt2} + @{DPPowerAbi2} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]}}"
name="roll_DPPowerrollInline2">
</div>
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
<h4 style="width:60px; display:inline-block">Cost</h4>
<input type="text" name="attr_DisCostPowerDetails2" style="width:278px; display:inline-block" />
<h4 style="width:60px; display:inline-block">Duration</h4>
<input type="text" name="attr_DisDurationPowerDetails2" style="width:278px; display:inline-block" />
</div>
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
<h4 style="width:60px; display:inline-block">Details</h4>
<input type="text" name="attr_DisciplinePowerDetails2" style="width:535px; display:inline-block" />
@@ -2022,7 +2027,7 @@
<div style="text-align: left; margin-left: 60px; ">
<h4 style="width:60px; display:inline-block">Power 3</h4>
<input type="text" name="attr_DisciplinePowerName3" style="width:300px; display:inline-block" />
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse t~Rouse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse g~@{wtype} ~ t~Rouse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
name="roll_rouseInlineDice"></button>
<select name="attr_DPPowerAtt3" style="width:110px; margin: 0 10px 0 10px; display:inline-block">
@@ -2080,11 +2085,17 @@
<option value="@{Technology}" data-i18n="technology-u">Technology</option>
</select>
<button class="sheet-diebutton-api" title="Discipline Roll" type='roll' style="vertical-align: top;" name='roll_DPPowerrollApi3'
value='!vtm skill r@{Hunger} a@{DPPowerAtt3} s@{DPPowerAbi3} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName3}~'>
value='!vtm skill r@{Hunger} g~@{wtype} ~ a@{DPPowerAtt3} s@{DPPowerAbi3} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName3}~'>
</button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName3}}} {{NormalSuccesses=[[ [[((([[ [[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt3} + @{DPPowerAbi3} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]}}"
name="roll_DPPowerrollInline1">
</div>
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
<h4 style="width:60px; display:inline-block">Cost</h4>
<input type="text" name="attr_DisCostPowerDetails3" style="width:278px; display:inline-block" />
<h4 style="width:60px; display:inline-block">Duration</h4>
<input type="text" name="attr_DisDurationPowerDetails3" style="width:278px; display:inline-block" />
</div>
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
<h4 style="width:60px; display:inline-block">Details</h4>
<input type="text" name="attr_DisciplinePowerDetails3" style="width:535px; display:inline-block" />
@@ -2097,7 +2108,7 @@
<div style="text-align: left; margin-left: 60px; ">
<h4 style="width:60px; display:inline-block">Power 4</h4>
<input type="text" name="attr_DisciplinePowerName4" style="width:300px; display:inline-block" />
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse t~Rouse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse g~@{wtype} ~ t~Rouse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
name="roll_rouseInlineDice"></button>
<select name="attr_DPPowerAtt4" style="width:110px; margin: 0 10px 0 10px; display:inline-block">
@@ -2155,11 +2166,17 @@
<option value="@{Technology}" data-i18n="technology-u">Technology</option>
</select>
<button class="sheet-diebutton-api" title="Discipline Roll" type='roll' style="vertical-align: top;" name='roll_DPPowerrollApi4'
value='!vtm skill r@{Hunger} a@{DPPowerAtt4} s@{DPPowerAbi4} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName4}~'>
value='!vtm skill r@{Hunger} g~@{wtype} ~ a@{DPPowerAtt4} s@{DPPowerAbi4} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName4}~'>
</button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName4}}} {{NormalSuccesses=[[ [[((([[ [[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt4} + @{DPPowerAbi4} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]}}"
name="roll_DPPowerrollInline4">
</div>
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
<h4 style="width:60px; display:inline-block">Cost</h4>
<input type="text" name="attr_DisCostPowerDetails4" style="width:278px; display:inline-block" />
<h4 style="width:60px; display:inline-block">Duration</h4>
<input type="text" name="attr_DisDurationPowerDetails4" style="width:278px; display:inline-block" />
</div>
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
<h4 style="width:60px; display:inline-block">Details</h4>
<input type="text" name="attr_DisciplinePowerDetails4" style="width:535px; display:inline-block" />
@@ -2172,7 +2189,7 @@
<div style="text-align: left; margin-left: 60px; ">
<h4 style="width:60px; display:inline-block">Power 5</h4>
<input type="text" name="attr_DisciplinePowerName5" style="width:300px; display:inline-block" />
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse t~Rouse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse g~@{wtype} ~ t~Rouse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
name="roll_rouseInlineDice"></button>
<select name="attr_DPPowerAtt5" style="width:110px; margin: 0 10px 0 10px; display:inline-block">
@@ -2230,11 +2247,17 @@
<option value="@{Technology}" data-i18n="technology-u">Technology</option>
</select>
<button class="sheet-diebutton-api" title="Discipline Roll" type='roll' style="vertical-align: top;" name='roll_DPPowerrollApi5'
value='!vtm skill r@{Hunger} a@{DPPowerAtt5} s@{DPPowerAbi5} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName5}~'>
value='!vtm skill r@{Hunger} g~@{wtype} ~ a@{DPPowerAtt5} s@{DPPowerAbi5} m?{Modifiers|0} b@{BloodPotency} c~@{name} ~ t~@{DisciplinePowerName5}~'>
</button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Discipline Roll" style="vertical-align: top;" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{DisciplinePowerName5}}} {{NormalSuccesses=[[ [[((([[ [[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]]) + abs([[ [[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{Hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{Hunger}) - abs([[@{DPPowerAtt5} + @{DPPowerAbi5} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{Hunger})) / 2)]]}}"
name="roll_DPPowerrollInline5">
</div>
<div style="text-align: left; margin-left: 60px; margin-top: 5px; margin-bottom: 5px;">
<h4 style="width:60px; display:inline-block">Cost</h4>
<input type="text" name="attr_DisCostPowerDetails5" style="width:278px; display:inline-block" />
<h4 style="width:60px; display:inline-block">Duration</h4>
<input type="text" name="attr_DisDurationPowerDetails5" style="width:278px; display:inline-block" />
</div>
<div style="text-align: left; margin-left: 60px; margin-top: 5px;">
<h4 style="width:60px; display:inline-block">Details</h4>
<input type="text" name="attr_DisciplinePowerDetails5" style="width:535px; display:inline-block" />
@@ -2288,7 +2311,7 @@
<input type="radio" class="sheet-defaultRadioBox" name="attr_Ritual" value="5" />
<span></span>
</div>
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse t~Rouse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse g~@{wtype} ~ t~Rouse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
name="roll_rouseInlineDice"></button>
<select name="attr_RitualAtt" style="width:110px; margin: 0 10px 0 10px; display:inline-block">
@@ -2346,7 +2369,7 @@
<option value="@{Technology}" data-i18n="technology-u">Technology</option>
</select>
<button class="sheet-diebutton-api" title="Ritual Roll" type='roll' style="vertical-align: top;" name='roll_RitualrollApi'
value='!vtm skill r@{Hunger} a@{RitualAtt} s@{RitualAbi} m?{Modifiers|0} b@{BloodPotency} t~@{RitualName} ~ c~@{name} ~'></button>
value='!vtm skill r@{Hunger} g~@{wtype} ~ a@{RitualAtt} s@{RitualAbi} m?{Modifiers|0} b@{BloodPotency} t~@{RitualName} ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Ritual Roll" style="vertical-align: top;" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=@{RitualName}}} {{NormalSuccesses=[[ [[((([[ [[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]]) + abs([[ [[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]])) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[((([[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{hunger}) - abs([[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{hunger})) / 2)]]d10>6]]}} {{NormalDice=[[ ((([[ [[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]]) + abs([[ [[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]]- [[ @{hunger} ]] ]])) / 2) ]]}} {{HungerDice=[[((([[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] + @{hunger}) - abs([[@{RitualAtt} + @{RitualAbi} + floor([[@{BloodPotency}]]/2.0) +?{Modifiers|0} ]] - @{hunger})) / 2)]]}}"
name="roll_ritualInlineDice">
</button>
@@ -2513,25 +2536,25 @@
<td colspan="6">
<div class="sheet-row" align="center" style="display: inline-block;">
<h3 style="text-align: center; width:205px" data-i18n="rouse-u">Rouse</h3>
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse t~Rouse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Rouse" type='roll' name='roll_rouseApi' value='!vtm rouse g~@{wtype} ~ t~Rouse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Rouse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Rouse}} {{HungerSuccesses=[[1d10>6 ]]}} {{HungerDice=1}}"
name="roll_rouseInlineDice"></button>
</div>
<div class="sheet-row" align="center" style="display: inline-block;">
<h3 style="text-align: center; width:206px" data-i18n="frenzy-u">Frenzy</h3>
<button class="sheet-diebutton-api" title="Rolls Frenzy" type='roll' name='roll_frenzyApi' value='!vtm frenzy p[[@{willpower-box1} + @{willpower-box2} + @{willpower-box3} + @{willpower-box4} + @{willpower-box5} + @{willpower-box6} + @{willpower-box7} + @{willpower-box8} + @{willpower-box9} + @{willpower-box10} + @{willpower-box11} + @{willpower-box12} + @{willpower-box13} + @{willpower-box14} + @{willpower-box15}]] o[[@{humanity-box1} + @{humanity-box2} + @{humanity-box3} + @{humanity-box4} + @{humanity-box5} + @{humanity-box6} + @{humanity-box7} + @{humanity-box8} + @{humanity-box9} + @{humanity-box10}]] m?{Modifiers|0} q?{Difficulty|1} t~FRENZY ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Frenzy" type='roll' name='roll_frenzyApi' value='!vtm frenzy g~@{wtype} ~ p[[@{willpower-box1} + @{willpower-box2} + @{willpower-box3} + @{willpower-box4} + @{willpower-box5} + @{willpower-box6} + @{willpower-box7} + @{willpower-box8} + @{willpower-box9} + @{willpower-box10} + @{willpower-box11} + @{willpower-box12} + @{willpower-box13} + @{willpower-box14} + @{willpower-box15}]] o[[@{humanity-box1} + @{humanity-box2} + @{humanity-box3} + @{humanity-box4} + @{humanity-box5} + @{humanity-box6} + @{humanity-box7} + @{humanity-box8} + @{humanity-box9} + @{humanity-box10}]] m?{Modifiers|0} q?{Difficulty|1} t~FRENZY ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Frenzy Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Frenzy}} {{HungerSuccesses=[[[[?{Willpower|5} + floor([[?{Humanity|5}]]/3.0)+ ?{Modifiers|0}]]d10>6 ]]}} {{HungerDice=[[?{Willpower|5} + floor([[?{Humanity|5}]]/3.0)+ ?{Modifiers|0}]]}}"
name="roll_frenzyInlineDice"></button>
</div>
<div class="sheet-row" align="center" style="display: inline-block;">
<h3 style="text-align: center; width:205px">Remorse</h3>
<button class="sheet-diebutton-api" title="Rolls Remorse" type='roll' name='roll_remorseApi' value='!vtm remorse x[[@{humanity-box1} + @{humanity-box2} + @{humanity-box3} + @{humanity-box4} + @{humanity-box5} + @{humanity-box6} + @{humanity-box7} + @{humanity-box8} + @{humanity-box9} + @{humanity-box10}]] m?{Modifiers|0} t~Remorse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-api" title="Rolls Remorse" type='roll' name='roll_remorseApi' value='!vtm remorse g~@{wtype} ~ x[[@{humanity-box1} + @{humanity-box2} + @{humanity-box3} + @{humanity-box4} + @{humanity-box5} + @{humanity-box6} + @{humanity-box7} + @{humanity-box8} + @{humanity-box9} + @{humanity-box10}]] m?{Modifiers|0} t~Remorse ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Remorse Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Remorse}} {{HungerSuccesses=[[[[?{Remorse Dice|1}]]d10>6 ]]}} {{HungerDice=[[?{Remorse Dice|1}]]}}"
name="roll_remorseInlineDice"></button>
</div>
<div class="sheet-row" align="center" style="display: inline-block;">
<h3 style="text-align: center; width:206px">Humanity</h3>
<button class="sheet-diebutton-api" type="roll" title="Rolls Humanity" value='!vtm humanity o[[@{humanity-box1} + @{humanity-box2} + @{humanity-box3} + @{humanity-box4} + @{humanity-box5} + @{humanity-box6} + @{humanity-box7} + @{humanity-box8} + @{humanity-box9} + @{humanity-box10}]] m?{Modifiers|0} t~Humanity ~ c~@{name} ~'
<button class="sheet-diebutton-api" type="roll" title="Rolls Humanity" value='!vtm humanity g~@{wtype} ~ o[[@{humanity-box1} + @{humanity-box2} + @{humanity-box3} + @{humanity-box4} + @{humanity-box5} + @{humanity-box6} + @{humanity-box7} + @{humanity-box8} + @{humanity-box9} + @{humanity-box10}]] m?{Modifiers|0} t~Humanity ~ c~@{name} ~'
name="roll_HumanityApi">
</button>
<button class="sheet-diebutton-simple" type="roll" title="Non-API Humanity Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Humanity}} {{NormalSuccesses=[[ [[?{Humanity|5} + ?{Modifiers|0} ]]d10>6 ]]}} {{NormalDice=[[?{Humanity|5} + ?{Modifiers|0} ]]}}"
@@ -3039,7 +3062,7 @@
<option value="@{Technology}" data-i18n="technology-u">Technology</option>
</select>
<button class="sheet-diebutton-api" title="Rolls Predator" type='roll' style="vertical-align: top;" name='roll_Predator'
value='!vtm skill r@{Hunger} a@{PredatorAtr} s@{PredatorAbi} m?{Modifiers|0} t~Predator ~ c~@{name} ~'></button>
value='!vtm skill r@{Hunger} g~@{wtype} ~ a@{PredatorAtr} s@{PredatorAbi} m?{Modifiers|0} t~Predator ~ c~@{name} ~'></button>
<button class="sheet-diebutton-simple" style="vertical-align: top;" type="roll" title="Non-API Predator Roll" value="@{wtype}&{template:wod} {{name= @{name}}} {{Rollname=Predator}} {{NormalSuccesses=[[ [[(((@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger}) + abs(@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger})) / 2)]]d10>6 ]]}} {{HungerSuccesses=[[ [[(((@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} + @{Hunger}) - abs(@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger})) / 2)]]d10>6]]}} {{NormalDice=[[(((@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger}) + abs(@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger})) / 2)]]}} {{HungerDice=[[(((@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} + @{Hunger}) - abs(@{PredatorAtr} + @{PredatorAbi} + ?{Modifier|0} - @{Hunger})) / 2)]]}}"
name="roll_predatorInlineDice">
</button>
@@ -3409,7 +3432,7 @@
</select>
<input type="checkbox" style="display:inline-block; width:70px" name="attr_HungerCheckbox" value="@{Hunger}" checked />
<input type="checkbox" style="display:inline-block; width:120px" name="attr_BPCheckbox" value="@{BloodPotency}" />
<button type='roll' style="display:inline-block; vertical-align: middle;" name='roll_DProll' value='!vtm skill r@{HungerCheckbox} a@{CR1Att} s@{CR1Abi} m?{Modifiers|0} b@{BPCheckbox} t~@{CustomRoll1Name} ~ c~@{name} ~'></button>
<button type='roll' style="display:inline-block; vertical-align: middle;" name='roll_DProll' value='!vtm skill g~@{wtype} ~ r@{HungerCheckbox} a@{CR1Att} s@{CR1Abi} m?{Modifiers|0} b@{BPCheckbox} t~@{CustomRoll1Name} ~ c~@{name} ~'></button>
</div>
</fieldset>
</div>
@@ -3447,7 +3470,7 @@
/>
<input type="checkbox" style="display:inline-block; width:60px" name="attr_HungerCheckbox" value="@{Hunger}" checked />
<input type="checkbox" style="display:inline-block; width:120px" name="attr_BPCheckbox" value="@{BloodPotency}" />
<button type='roll' style="display:inline-block; vertical-align: middle;" name='roll_DProll' value='!vtm skill r@{HungerCheckbox} a@{CustomRoll2Value1} s@{CustomRoll2Value2} m?{Modifiers|0} b@{BPCheckbox} t~@{CustomRoll2Name} ~ c~@{name} ~'></button>
<button type='roll' style="display:inline-block; vertical-align: middle;" name='roll_DProll' value='!vtm skill g~@{wtype} ~ r@{HungerCheckbox} a@{CustomRoll2Value1} s@{CustomRoll2Value2} m?{Modifiers|0} b@{BPCheckbox} t~@{CustomRoll2Name} ~ c~@{name} ~'></button>
</div>
</fieldset>
</div>