[GURPS] v1.7.2 Mostly Cosmetic changes: GURPS.html, GURPS.css, README.md (#5736)

Changes, Fixes, and Adds made by Mike W (UserID: 1414610)
Updated, reformatted, and added many ToolTips – Cosmetic Only
Fixed a very minor error in the CSS file – Cosmetic Only
Fixed  basic Swing damage calculator bug – reported and fixed by Vitalii S (User ID: 146689
Fixed alignment of the Melee Attacks Header – Cosmetic Only
Changed Options box name of Critical Successes to Successes / Fails – Cosmetic Only
Cleaned up Change Log and removed all entries prior to 08/06/2019), added some new info on the options page - Cosmetic Only
Fixed alignment of the Inventory Header – Cosmetic Only
Added Grand Total Weight to the Inventory page and reformatted the results – Cosmetic Only
This commit is contained in:
Mike W
2019-12-16 10:50:44 -06:00
committed by Cassie Levett
parent c740503499
commit 8c176d3cdf
3 changed files with 147 additions and 264 deletions
+2 -2
View File
@@ -6,11 +6,11 @@ I need to mention that the original author(s) misspelled the words Miscellaneous
-------------------------------------------------------------------------------------------------------
## Recent changes
### v1.7.1 (12-03-2019) Mike W
### v1.7.2 (12-17-2019) Mike W
**Cosmetic Only:**
**Few bug fixes:**
* Updated screenshot of sheet image file
* Updated, reformatted, and added many ToolTips Cosmetic Only
*** A FULL change log can be found in the Updates page within the character sheet.***
+17 -17
View File
@@ -344,7 +344,7 @@ input {
}
.sheet-speed-range-table img {
width: 140 px;
width: 140px;
}
.sheet-rapid-fire-table {
@@ -830,9 +830,11 @@ input.sheet-module-roll:checked ~ .sheet-wrapper .sheet-module-off-roll,
.sheet-box .sheet-row-details2 .sheet-col3 { width: 250px; }
.sheet-box .sheet-row-details2 .sheet-col3 input { text-align: left; }
/* -- TOOLTIPS -- */
.sheet-row-thrust-damage .sheet-col0 .sheet-tooltip { margin: -250px; }
.sheet-row-swing-damage .sheet-col0 .sheet-tooltip { margin: -250px; }
/* -- TOOLTIPS - Specific -- */
.sheet-attribute .sheet-row-thrust-damage .sheet-tooltip { margin-left: 80px; margin-top: -200px }
.sheet-attribute .sheet-row-swing-damage .sheet-tooltip { margin-left: 80px; margin-top: -200px}
.sheet-encumberance .sheet-colAll .sheet-tooltip { margin-left: -215px; }
.sheet-lift .sheet-tooltip { margin-left: -170px; }
.sheet-miscelleneous .sheet-tooltip { margin-left: -75px; }
.sheet-active-defense .sheet-tooltip { margin-left: -120px; }
@@ -845,6 +847,7 @@ input.sheet-module-roll:checked ~ .sheet-wrapper .sheet-module-off-roll,
.sheet-ranged-attacks .sheet-tooltip { margin-left: -100px; }
.sheet-ranged-attacks .sheet-col1 .sheet-tooltip { margin-left: -40px; }
.sheet-encumberance .sheet-tooltip { margin-left: -40px; }
.sheet-row-totals .sheet-tooltip { margin-left: 10px; }
.sheet-points .sheet-tooltip { margin-left: -310px; }
.sheet-spells .sheet-col11 .sheet-tooltip { margin-left: -150px; }
.sheet-spells .sheet-col12 .sheet-tooltip { margin-left: -200px; }
@@ -882,17 +885,12 @@ input.sheet-module-roll:checked ~ .sheet-wrapper .sheet-module-off-roll,
.sheet-main-attribute .sheet-row .sheet-col0 { font-size: 20px; }
.sheet-main-attribute .sheet-row .sheet-col1 input { font-size: 20px; }
.sheet-main-attribute .sheet-tooltip { font-size: 11px; }
.sheet-attribute .sheet-row-perception { height: 25px; }
.sheet-attribute .sheet-row-perception .sheet-col0 { font-size: 16px; }
.sheet-attribute .sheet-row-perception .sheet-col1 input { font-size: 16px; }
.sheet-attribute .sheet-row-perception .sheet-tooltip { font-size: 11px; }
.sheet-attribute .sheet-row-willpower { height: 25px; }
.sheet-attribute .sheet-row-willpower .sheet-col0 { font-size: 16px; }
.sheet-attribute .sheet-row-willpower .sheet-col1 input { font-size: 16px; }
.sheet-attribute .sheet-row-willpower .sheet-tooltip { font-size: 11px; }
.sheet-attribute .sheet-row-thrust-damage .sheet-tooltip { font-size: 11px; margin-left: 10px;}
.sheet-attribute .sheet-row-swing-damage .sheet-tooltip { font-size: 11px; margin-left: 10px;}
.sheet-attribute .sheet-row-condition-stun { height: 25px; }
.sheet-attribute .sheet-row-condition-stun .sheet-col0,
.sheet-attribute .sheet-row-condition-stun .sheet-col0 input {
@@ -1545,7 +1543,7 @@ input[type="checkbox"][name="attr_toggle_turn_deceleration"]:not(:checked) ~ div
/* -- Melee Attacks -- */
.sheet-melee-attacks { width: calc(100% - 140px - 0.8em); }
.sheet-melee-attacks .sheet-col0 { width: calc(100% - 257px); }
.sheet-melee-attacks .sheet-col0 { width: calc(100% - 253px); }
.sheet-melee-attacks .sheet-col0 input { text-align:left; }
.sheet-melee-attacks .sheet-col1 { width: 60px; }
.sheet-melee-attacks .sheet-col2 { width: 30px; }
@@ -1807,10 +1805,9 @@ input[type="checkbox"][name="attr_toggle_turn_deceleration"]:not(:checked) ~ div
.sheet-damage-reduction .sheet-row-title .sheet-col0 { width: 100%; }
.sheet-damage-reduction .sheet-header .sheet-col2 { width: 65px; }
/* -- POSSESSIONS -- */
/* -- INVENTORY -- */
.sheet-quick-inventory { width: calc(100% - 0.4em); }
.sheet-items .sheet-col0 { width: calc(100% - 0.4em); }
.sheet-items { width: calc(100% - 0.4em); }
.sheet-items .sheet-col0 { width: calc(100% - 400px); }
.sheet-items .sheet-col0 input { text-align:left; }
@@ -1821,15 +1818,18 @@ input[type="checkbox"][name="attr_toggle_turn_deceleration"]:not(:checked) ~ div
.sheet-items .sheet-col4 { width: 50px; }
.sheet-items .sheet-col5 { width: 60px; }
.sheet-items .sheet-col5 input { text-align:right; }
.sheet-items .sheet-col6 { width: 50px; }
.sheet-items .sheet-col6 { width: 55px; }
.sheet-items .sheet-col6 input { text-align:right; }
.sheet-items .sheet-col7 { width: 60px; }
.sheet-items .sheet-col8 { width: 50px; }
.sheet-items .sheet-row-stats .sheet-col0 { margin-left: 48px; width: calc(100% - 449px); }
.sheet-items .sheet-row-totals .sheet-col0 { width: calc(100% - 380px); }
.sheet-items .sheet-row-totals .sheet-col1 { width: 100px; }
.sheet-items .sheet-row-totals .sheet-col2 { width: 100px; }
.sheet-items .sheet-row-totals .sheet-col3 { width: 100px; }
.sheet-items .sheet-row-totals .sheet-col0 { width: calc(100% - 645px); }
.sheet-items .sheet-row-totals .sheet-col1 { width: 140px; }
.sheet-items .sheet-row-totals .sheet-col2 { width: 75px; }
.sheet-items .sheet-row-totals .sheet-col3 { width: 150px; }
.sheet-items .sheet-row-totals .sheet-col4 { width: 75px; }
.sheet-items .sheet-row-totals .sheet-col5 { width: 130px; }
.sheet-items .sheet-row-totals .sheet-col6 { width: 75px; }
/* -- highlight row -- */
.sheet-items .repcontainer.ui-sortable.editmode .sheet-toggle-highlight {
+128 -245
View File
@@ -21,8 +21,14 @@
<div class="content">
<h4>GURPS Version <input type="text" name="attr_announcement_version" readonly="readonly" value="0" title="GURPS Sheet Version" /></h4>
<ul>
<li>Updated screenshot of sheet image file</li>
<li>Updated and added many ToolTips Cosmetic Only</li>
<li>Updated, reformatted, and added many ToolTips Cosmetic Only</li>
<li>Fixed a very minor error in the CSS file Cosmetic Only</li>
<li>Fixed basic Swing damage calculator bug reported and fixed by Vitalii S (User ID: 146689</li>
<li>Fixed alignment of the Melee Attacks Header Cosmetic Only</li>
<li>Changed Option box name of Critical Successes to Successes\Fails Cosmetic Only</i>
<li>Cleaned up Change Log and removed all entries prior to 08/06/2019), added some new info on the options page - Cosmetic Only</li>
<li>Fixed alignment of the Inventory Header Cosmetic Only</li>
<li>Added Grand Total Weight to the Inventory page and reformatted the results Cosmetic Only</i>
</ul>
<label class="check"><input type="checkbox" name="attr_announcements_hide" value="1">&nbsp;<b><span>Hide until next update</span></b></label>
<button type="action" name="act_view_updates_tab" class="reset" />View All Updates</button>
@@ -72,7 +78,7 @@
<span class="sheet-tooltip">
Strength 10pts/level - Unmodified <span name="attr_strength_base"></span>
<br />
Cost reduced by -10% per SM+1 (B15)
Cost reduced by -10% (Max -80%) per SM+1 (B15)
</span>
</div>
<div class="sheet-cell sheet-col1">
@@ -409,7 +415,7 @@
&nbsp;
</div>
<div class="sheet-cell sheet-col4">
<button type="roll" value="@{roll}&{template:skillRoll} {{type=Condition Check}} {{activeDefense=[[0]]}} {{showSuccessLabel=[[1]]}} {{characterName=@{character_name}}} {{skillName=Knockdown & Stunning Check}} {{rollResult=[[3d6]]}} {{effectiveSkill=[[@{knockdown_check} + @{modifier}]]}} {{useCriticalPlusTen=[[@{use_critical_plus_10}]]}} {{showNotes=[[1]]}} {{notes= **On a failure**, youre Physically stunned. You also fall prone (if you werent already), and if you were holding anything, you drop it. \n<br />**On a failure by 5 or more, or any critical failure**, you fall unconscious! B420}}" name="roll_vsKnockdown" />
<button type="roll" value="@{roll}&{template:skillRoll} {{type=Condition Check}} {{activeDefense=[[0]]}} {{showSuccessLabel=[[1]]}} {{characterName=@{character_name}}} {{skillName=Knockdown & Stunning Check - B420}} {{rollResult=[[3d6]]}} {{effectiveSkill=[[@{knockdown_check} + @{modifier}]]}} {{useCriticalPlusTen=[[@{use_critical_plus_10}]]}} {{showNotes=[[1]]}} {{notes= **On a failure**, youre **Physically Stunned** (B420). You also fall prone (if you werent already), and if you were holding anything, you drop it. \n<br />**On a failure by 5 or more, or any critical failure**, you fall unconscious! B420}}" name="roll_vsKnockdown" />
</div>
</div> <!-- .sheet-row -->
@@ -496,7 +502,7 @@
<span class="sheet-tooltip">
Basic Move - Based on Basic Speed - 5pts/level - Unmodified: <span name="attr_basic_move_base" value="0"></span>
<br />
Note: The Move score will automatically adjust for Encumbrance and for HP and/or FP loss below 1/3. (B419, B426)
Note: The Move score automatically adjusts for Encumbrance and for HP and/or FP loss below 1/3. (B419, B426)
</span>
</div>
<div class="sheet-cell sheet-col1">
@@ -536,7 +542,7 @@
<span class="sheet-tooltip">
Dodge - Based on Basic Speed - Unmodified: <span name="attr_dodge_base" value="0"></span>
<br />
Note: The Dodge score will automatically adjust for HP and/or FP loss below 1/3. (B419, B426)
Note: The Dodge score automatically adjusts for HP and/or FP loss below 1/3. (B419, B426)
</span>
</div>
<div class="sheet-cell sheet-col1">
@@ -744,23 +750,27 @@
<span class="sheet-tooltip">
Current Hit Points
<br />
When you're hit points are low, you take penalties.
When your HP is low, you take penalties. (B419)
<br />
See Page 419.
<table>
<tbody>
<tbody>
<tr>
<td class="sheet-label">Reeling</td>
<td><input type="text" name="attr_hp_reeling" value="[[floor((@{hit_points|max}) / 3)]]" disabled="disabled"></td>
<td class="sheet-label">Reeling: If your HP is less than</td>
<td><input type="text" name="attr_hp_reeling" value="[[ceil((@{hit_points|max}) / 3)]]" disabled="disabled"></td>
</tr>
<tr>
<td colspan="2">
- Halve Move, Speed, and Dodge
- Halve Move and Dodge (round up) (B419)
<br />
- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
<br />
- Note: This sheet automatically calculates that for you and adjusts those values.
</td>
</tr>
<tr>
<td class="sheet-label">Verge of Collapse</td>
<td><input type="text" value="Less than 0" readonly="readonly" ></td>
<td><input type="text" value="At 0 HP or less" readonly="readonly" ></td>
</tr>
<tr>
<td colspan="2">
@@ -779,7 +789,7 @@
<td colspan="2">
- Roll once @{VS} HT to stay alive.
<br />
- If you fail by 1 or 2 you are mortally wounded, but not dead.
- If you fail by 1 or 2 you are mortally wounded, but not dead. (B423)
<br />
- Roll again every time you take injury that puts you below<br />
another multiple of your max HP.
@@ -838,27 +848,34 @@
<span class="sheet-tooltip">
Current Fatigue Points
<br />
When you're fatigue points are low you take penalties.
When your FP is low you take penalties. (B426)
<br />
See Page 426.
<table>
<tbody>
<tr>
<td class="sheet-label">Tired</td>
<td><input type="text" name="attr_fp_tired" value="[[floor((@{fatigue_points|max}) / 3)]]" disabled="disabled"></td>
<td class="sheet-label">Tired: If your FP is less than</td>
<td><input type="text" name="attr_fp_tired" value="[[ceil((@{fatigue_points|max}) / 3)]]" disabled="disabled"></td>
</tr>
<tr>
<td colspan="2">
- Halve Move, ST, and Dodge
- Halve your Move, Dodge, and ST (round up) (B426)
<br />
- These effects are cumulative with HP loss. See GURPS FAQ: 3.4.5.7
<br />
- Note: This sheet automatically calculates that for you and adjusts
<br />
those values This does not affect ST-based quantities,
<br />
such as HP and damage. (B426)
</td>
</tr>
<tr>
<td class="sheet-label">Verge of Collapse</td>
<td><input type="text" value="Less than 0" disabled="disabled"></td>
<td><input type="text" value="At 0 FP or less" disabled="disabled"></td>
</tr>
<tr>
<td colspan="2">
- Further FP loss also comes off your HP.
- If you suffer further fatigue, each FP you lose also causes 1 HP of injury. (B426)
<br />
- Roll against Will to do anything besides rest or talk.
<br />
@@ -868,7 +885,7 @@
</td>
</tr>
<tr>
<td class="sheet-label">Unconscious</td>
<td class="sheet-label">Unconscious: When your FP is</td>
<td><input type="text" name="attr_fp_unconscious" value="[[-(@{fatigue_points|max})]]" disabled="disabled"></td>
</tr>
<tr>
@@ -1300,11 +1317,25 @@
Encumbrance
</div>
<div class="sheet-cell sheet-colAll">Load</div>
<div class="sheet-cell sheet-colAll">Move</div>
<div class="sheet-cell sheet-colAll">
<div class="sheet-popup">Move</div>
<span class="sheet-tooltip">
Note: The Move score automatically adjusts for Encumbrance
<br />
and for HP and/or FP loss below 1/3. (B419, B426)
</span>
</div>
<div class="sheet-cell sheet-colAll">ENH MOVE</div>
<div class="sheet-cell sheet-colAll">Air</div>
<div class="sheet-cell sheet-colAll">Water</div>
<div class="sheet-cell sheet-colAll">Dodge</div>
<div class="sheet-cell sheet-colAll">
<div class="sheet-popup">Dodge</div>
<span class="sheet-tooltip">
Note: The Dodge score automatically adjusts for Encumbrance
<br />
and for HP and/or FP loss below 1/3. (B419, B426)
</span>
</div>
</div>
<div class="encumbrance-table-body">
<div class="sheet-row sheet-row-encumberance-0">
@@ -3247,7 +3278,13 @@
<div class="sheet-box sheet-ranged-attacks">
<div class="sheet-table">
<div class="sheet-header">
<div class="sheet-cell sheet-col0">Ranged Attacks</div>
<div class="sheet-cell sheet-col0">
<div class="sheet-popup">Ranged Attacks</div>
<span class="sheet-tooltip">
For firing Upward or Downward - See B407.
<br />
</span>
</div>
<div class="sheet-cell sheet-col1">
<div class="sheet-popup">Damage</div>
<span class="sheet-tooltip">
@@ -3294,7 +3331,7 @@
<div class="sheet-cell sheet-col5">
<div class="sheet-popup">RNG</div>
<span class="sheet-tooltip">
See page 269.
See B269.
</span>
</div>
<div class="sheet-cell sheet-col6">
@@ -3966,7 +4003,7 @@
<div class="sheet-box sheet-items">
<div class="sheet-table">
<div class="sheet-header">
<div class="sheet-cell sheet-col0">Possessions</div>
<div class="sheet-cell sheet-col0">Inventory</div>
<div class="sheet-cell sheet-col1">TL</div>
<div class="sheet-cell sheet-col2">Ref</div>
<div class="sheet-cell sheet-col3">
@@ -4027,18 +4064,40 @@
</div> <!-- .sheet-row -->
</fieldset> <!-- .repeating_item -->
<div class="sheet-row sheet-row-totals">
<div class="sheet-cell sheet-col0 sheet-label">
Total Value:
<div class="sheet-cell sheet-col0">
<div style="text-align: right; font-weight: bold;" class="popup">TOTALS:</div>
<div class="sheet-tooltip">
Totals for all fields.
</div>
</div>
<div class="sheet-cell sheet-col1">
<div style="text-align: right; font-weight: bold;" class="popup">Total Inventory Value:</div>
<div class="sheet-tooltip">
Total monetary value of all items (carried or not).
</div>
</div>
<div class="sheet-cell sheet-col2">
<input type="number" style="font-weight: bold;" step=".01" name="attr_total_value" value="0" readonly="readonly" title="Macro name: total_value" />
</div>
<div class="sheet-cell sheet-col2 sheet-label">
Total Weight:
</div>
<div class="sheet-cell sheet-col3">
<div style="text-align: right; font-weight: bold;" class="popup">Total Inventory Weight:</div>
<div class="sheet-tooltip">
Total weight of all items carried.
</div>
</div>
<div class="sheet-cell sheet-col4">
<input type="number" style="font-weight: bold; text-align: center;" step=".001" name="attr_total_weight" value="0" readonly="readonly" title="Macro name: total_weight" />
</div>
<div class="sheet-cell sheet-col5">
<div style="text-align: right; font-weight: bold;" class="popup">Grand Total Weight:</div>
<div class="tooltip">
Grand total of PC's weight: <span style="background-color: white; font-weight: bold; text-decoration: underline;" name="attr_weight" value="0"></span>, and all items carried.
</div>
</div>
<div class="sheet-cell sheet-col6">
<input type="number" style="font-weight: bold; text-align: center;" step=".001" name="attr_grand_total_weight" value="@{weight} + @{total_weight}" disabled="disabled" title="Macro name: grand_total_weight" />
</div>
</div> <!-- .sheet-row -->
</div> <!-- .sheet-table -->
</div> <!-- .sheet-box .sheet-items -->
@@ -4359,7 +4418,7 @@
<h3>Revision History</h3>
<ul>
<p>Please note: I, Mike W, am not one of the original authors of this sheet. All I have done is to fix a number of small issues, changed some formatting, and implemeted some suggested changes. The basic functionality of the sheet has remained the same.</p>
<p>Please note: I, Mike W, and MadCoder are not one of the original authors of this sheet. All we have done is to fix a number of small issues, changed some formatting, and implemeted some suggested changes. The basic functionality of the sheet has remained the same.</p>
<p>To report any Issues or a Suggestion, please use the Roll20 forum under Character Sheets & Compendium. I have created a thread named: [GURPS] - Sheet #1 - Thread 1 (that seems to be similar to the naming convention used by other sheets).</p>
@@ -4372,40 +4431,56 @@
<h4>Version: <span name="attr_announcement_version"></span></h4>
<p>Pull Request: <span name="attr_latest_changes"></span></p>
<p>Pull Rbequest: <span name="attr_latest_changes"></span></p>
<ul>
<li> Updated screenshot of sheet image file</li>
<li> Updated, reformatted, and added many ToolTips Cosmetic Only</li>
<li>Changes, Fixes, and Adds made by Mike W (UserID: 1414610)</li>
<li>Updated, reformatted, and added many ToolTips Cosmetic Only</li>
<li>Fixed a very minor error in the CSS file Cosmetic Only</li>
<li>Fixed basic Swing damage calculator bug reported and fixed by Vitalii S (User ID: 146689</li>
<li>Fixed alignment of the Melee Attacks Header Cosmetic Only</li>
<li>Changed Option box name of Critical Successes to Successes\Fails Cosmetic Only</i>
<li>Cleaned up Change Log and removed all entries prior to 08/06/2019), added some new info on the options page - Cosmetic Only</li>
<li>Fixed alignment of the Inventory Header Cosmetic Only</li>
<li>Added Grand Total Weight to the Inventory page and reformatted the results Cosmetic Only</i>
</ul>
<h4>Version: 1.7.0</h4>
<h4>Version: 1.7.1</h4>
<p>Pull Request: 12/03/2019</p>
<ul>
<li>Repeating skills/spells. Removed checkbox to show success/fail notes. Converted text boxes to multi-line text boxes.</li>
<li>
Repeating melee/ranged attacks. Ability to link weapon to skill or spell. The weapon will show the skill or spell level
and should update when the skill or spell level is updated.
</li>
<li>Changes, Fixes, and Adds made by Mike W (UserID: 1414610)</li>
<li>Updated screenshot of sheet image file</li>
<li>Updated, reformatted, and added many ToolTips Cosmetic Only</li>
</ul>
<h4>Version: 1.7.0</h4>
<p>Pull Request: 11/26/2019</p>
<ul>
<li>Repeating skills/spells. Removed checkbox to show success/fail note. Converted text boxes to multi-line text boxes</li>
<li>Repeating melee/ranged attacks. Ability to link weapon to skill or spell. The weapon will show the skill or spell levle and should update when the skill or spell level is udpated.</li>
<li>Reformat minimum damage notes and include page reference.</li>
<li>
Repeating Spells. Moved checkboxes for <b>ON</b> and <b>MT</b> to avoid collision with delete button. Resized some text
boxes to allow more space for delete button. Change Maintained Penalty titles to Concentration Penalty. Thanks to Valter.
</li>
<li>Repeating Spells. Moved checkboxes for ON and MT to avoid collision with delete buttons. Resized some text boxes to allow more space for the delete buttons. Renamed maintained Penalties titles to Concentration Penalty. Thanks to Valter.</li>
</ul>
<h4>Version: 1.6.9</h4>
<p>Pull Request: 11/12/2019</p>
<ul>
<li>Roll template. Add malfunction number next to recoil.</li>
<li>Skills tab. Fix Success Note bug, not showing on success results correctly.</li>
<li>Repeating skills and spells. Added checkbox to show success/fail notes on rolltable.</li>
<li>If critical fail on skill roll, show both associated fail and critical fail notes.</li>
<li>
Grimoire Tab - Repeating Spells table. Move <b>REF</b> field to expanded notes area, replace with <b>ON</b> checkbox.
resize Resisted by to add Being Maintained checkbox.
</li>
<li>Grimoire Tab - Repeating Spells table. Move <b>REF</b> field to expanded notes area, replace with <b>ON</b> checkbox. Resize Resisted by to add. Being Maintained checkbox.</li>
</ul>
<h4>Version: 1.6.8</h4>
<p>Pull Request: 10/292/2019</p>
<ul>
<li>Combat Tab - Ranged Attacks. Added Malfunction field.</li>
@@ -4480,198 +4555,6 @@
<li>General Tab: Fixed movement feats box alignment when Encrumbance table is expanded.</li>
</ul>
<h4>Version: 1.6.2</h4>
<p>Pull Request: 07/30/2019</p>
<ul>
<li>Rolltemplate text. On critical failure for dodge, added additional notes. Suggested by Mike W.</li>
<li>Rolltemplate text. On critical failure for parry, added additional notes. Suggested by Mike W.</li>
<li>Rolltemplate text. On critical failure for block, added additional notes. Suggested by Mike W.</li>
<li>Rolltemplate text. On critical success for any active defense, added additional notes. Suggested by Mike W.</li>
<li>Bio\Misc. Tab. Added Training textarea below Background history & notes. Suggested by Mike W.</li>
<li>General Tab. Added toggle to show/hide encumbrance table. Suggested by Mike W.</li>
<li>General Tab: Revamped Point summary to show more details.</li>
<li>Grimoire Tab: Added tool tips to headers. Additional information will be added later. Suggested by Mike W.</li>
<li>General Tab: Added tooltips to Flying and Swimming sections. Moved movement feats below the encumbrance table.</li>
<li>General Tab: Changed spacing in box for containing Hit Points and Energy Reserve.</li>
<li>General Tab: Tweaked spacing to main stats section. Added Custom Pools heading and tooltip.</li>
</ul>
<h4>Version: 1.6.1</h4>
<p>Pull Request: 07/09/2019</p>
<ul>
<li>Changes, Fixes, and Adds made by Mike W (UserID: 1414610)</li>
<li>Fixed wording from roll table to roll template. (Cosmetic Only)</li>
<li>Fixed Spell Macro roll to include Modifier, if any.</li>
<li>Fixed the Spell Effective Skill level to include the Spell MOD, if any</li>
<li>Fixed columns for MOD, Pts, Duration, and Maintains. (Cosmetic Only)</li>
<li>Reordered column layout to match GURPS Magic format. (Cosmetic Only)</li>
<li>Added the attributes for Class and Resisted By for the Grimoire.</li>
<li>Fixed Spells Based On header to show the attribute chosen. (Cosmetic Only)</li>
<li>Reduced the attribute size for Diff, MOD and Pts and increased size for Cost and Time. (Cosmetic Only)</li>
<li>Added the attributes for Latest Changes date. (Cosmetic Only)</li>
<li>Added the attributes for College and Modifier Notes for the Grimoire.</li>
<li>Added Attributes Misc and Modifier Notes for Skills. </li>
<li>Fixed Inventory totals for Value and Weight totals to show trailing zeros.</li>
<li>Fixed issue with Inventory Total Weight not rounding properly and not showing to 3 decimal places.</li>
<li>Made some format changes for Total Value and Total Weight under Inventory. (Cosmetic Only)</li>
</ul>
<h4>Version 1.6.0</h4>
<ul>
<li>Roll template update: Move "Ref" to the right of roll type to save space. Suggested by Mike W.</li>
<li>Grimoire tab: Added checkbox to highlight spells. Added a spell level modifier column.</li>
<li>Fallling/Collision notes: Revised the default notes when the falling damage is rolled.
However, these notes are only visible on new characters sheets, since the those notes can be edited on the options page.
</li>Bug fix: Racial Traits Self-control roll. Success/Fail text was missing, fixed.</li>
</ul>
<h4>Version: 1.5.9</h4>
<ul>
<li>
Notes boxes for advantages, disadvantages, racial traits, skills, techniques, inventory items, and spells
were converted to a text area, allowing you to enter more notes easily. There's also an option to include
the notes on the roll template.
</li>
<li>Roll results table. Removed "Notes" label to provide more space to notes.</li>
<li>Skills tab: changed column heading from BONUS to MOD. MOD can be positive or negative numbers. Suggested by Mike W.</li>
<li>Removed powered by GURPS logo. Suggested by Mike W.</li>
</ul>
<h4>Version: 1.5.8</h4>
<ul>
<li>Added button links to GURPS Wiki and Forum Thread</li>
<li>Skills Tab. Added Wildcard! Skill level option</li>
<li>Roll Results. Refactored logic to show text for hit/miss or success/fail, and handle critical rolls better.</li>
<li>
Added names to a few roll buttons. if you drag the button to the macro quick bar, then a useful name will show.
For example; drag the die for ST to the quick macro bar and it will be called ST Roll
</li>
</ul>
<h4>Version: 1.5.7</h4>
<p>Pull Request: 4/23/2019</p>
<ul>
<li>Added new method for showing announcements and updates. Inspired by Pathfinder Community Character Sheet</li>
<li>Combat Tab: Added Falling and collision combat tool</li>
</ul>
<h4>Version: 1.5.6</h4>
<p>Pull Request: 4/9/2019</p>
<ul>
<li>Updated all 3d6 rolls to use the option "Critical Successes: Use rules as written", instead of just skill and combat rolls. Reported by Mike W</li>
<li>All tables: When modifying tables, delete button fits on row and the move button is more accessible and easier to use.</li>
<li>
Skill, Melee Attacks, Range Attacks, and Inventory tables: Added checkbox to highlight the row.
Requested by Larry R. NOTE: Future updates will allow ability to select color.
</li>
<li>
By default, Wound Modifier Notes have been turned off by default. This can be changed by editing your character sheets default settings
on the campaign page.
</li>
<li>Combat Tab: Added Combat Tools Heading</li>
<li>Combat Tab: Added Range Calculator</li>
<li>General Tab: Fright check threshold wasn't showing the final modified total. Fixed. Reported by Ray G</li>
</ul>
<h4>Version: 1.5.5
</h4>
<p>Pull Request: 4/2/2019</p>
<ul>
<li>Changed title of Damage Type Notes to Wound Modifier Notes.</li>
<li>Rolltemplates: Remove RoF. and Reach. Style updates</li>
<li>Corrected a spelling error for encumbrance. Spotted by Larry R</li>
<li>Combat tab: Added Rapid Fire Table, image provided by Mike W.</li>
<li>Updated the default character sheet options to use drop-down lists.</li>
</ul>
<h4>Version: 1.5.4
</h4>
<p>Pull Request: 3/26/2019</p>
<ul>
<li>Changed title of Damage Type Notes to Wound Modifier Notes.</li>
<li>Changed Speed Add To Tracker to use rolltemplates.</li>
<li>Added Thrown Object based on weight on combat tab below Ranged Attacks.</li>
<li>Added Bio tab. For Misc. Information, Physical Description, Background information.</li>
<li>Updated General tab. Replaced Miscellaneous box with a notes text box</li>
<li>Inventory tab. Cosmetic update to text box to remove scroll bar.</li>
<li>Options tab. Reduced font-size for Wound Modifier Notes text boxes.</li>
<li>Roll templates. Reduced font-size for results.</li>
<li>Delete old update notices</li>
<li>Updates tab. Highlight "mark updates as read" checkbox</li>
<li>Grimoire Tab. Tweak Spells based on: heading area. Added spacing</li>
</ul>
<h4>Version: 1.5.3</h4>
<p>Pull Request: 03/12/2019</p>
<ul>
<li>Changes, Fixes, and Adds made by Mike W (UserID: 1414610)</li>
<li>Changed Damage Type into alphabetical select order for Melee and Ranged Attacks in the ToolTips aand Dropdown Cosmetic Only</li>
<li>Changed the term Fear Check to Fright Check in the Fright Check Roll Template and the ToolTip Cosmetic Only</li>
<li>Changed the tern Fear to Fright under Active Defenses for the Combat Reflexes option Cosmetic Only</li>
</ul>
<h4>Version: 1.5.2</h4>
<p>Pull Request: 02/20/2019</p>
<ul>
<li>Fixed rounding bug with flight move. Updated Air move column to hide enhanced move if there's no enhanced move.</li>
<li>Added condition rolls: Unstun, Knockdown, Unconscious, and Death Checks.</li>
<li>Added ability to turn off damage type notes.</li>
<li>Added ability to edit damage type notes.</li>
<li>Added Critical Successes option: Turn off</li>
<li>[Experimental] Added default sheet options. Can only be tested after deployment.</li>
<li>Tweak some spacing</li>
</ul>
<h4>Version: 1.5.1</h4>
<p>Pull Request: 02/11/2019</p>
<ul>
<li>Added attributes for enhanced ground movement, flying, swimming, and jumping</li>
<li>Added encumbrance columsn for enhanced ground movement, flying, and swimming</li>
<li>Added roll template templates. Shows success/error on rolls. Shows critical success or fail.</li>
<li>Modified option for private/public rolls. NOTE: Roll templates do not support showing just skill.</li>
<li>
Added option for private/public speed button. NOTE: If token is not selected,
it show an error to select token in order to add character to the order tracker
</li>
<li>Added option to use Skill+10 for critical success or just use 3 or 4 for critical success</li>
<li>Added option to mark updates as read. If marked, last tab visited will be opened instead of the updates tab.</li>
</ul>
<h4>Version: 1.5.0</h4>
<p>Pull Request: 02/05/2019</p>
<ul>
<li>Changes, Fixes, and Adds made by Mike W (UserID: 1414610)</li>
<li>Fixed alert indicating to use a valid 3 decimal Weight value for the Inventory weight attribute, which in fact can up to 4 decimal places, Reported by Ray G (@raymond-g) (UserID: 1600355</li>
<li>Fixed Inventory header alignment Cosmetic Only</li>
<li>Fixed Inventory calculations color bacground Cosetic Only</li>
</ul>
</div>
</div> <!-- .sheet-tab7 -->
@@ -4803,7 +4686,7 @@
</table>
</div>
<div class="sheet-box">
<span><b>Critical Successes:</b></span><br />
<span><b>Critical Successes / Fails:</b></span><br />
<input type="radio" name="attr_use_critical_plus_10" value="1" checked="checked" />
<span class="sheet-popup">Use rules as written</span>
<br />
@@ -5718,9 +5601,9 @@ If fail, attacker can opt to hit limb<br /></textarea>
var noop = function () {}; // do nothing.
var version = "1.7.1";
var version = "1.7.2";
var latestChangesDate = "12/03/2019";
var latestChangesDate = "12/17/2019";
var modCascade = true;
@@ -6781,7 +6664,7 @@ If fail, attacker can opt to hit limb<br /></textarea>
baseThrust = baseThrust + modifier;
baseSwing = baseSwing = modifier;
baseSwing = baseSwing + modifier;
damageType = {strength:strikingST, thrust:baseThrust + "d6", swing:baseSwing + "d6"};