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Added notes about wishing for ability scores. Updated change log
This commit is contained in:
@@ -11,6 +11,7 @@
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<ul style="font-style:italic">
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<li>Added notes for Head and Touch AC</li>
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<li>Added notes for Touch-delivered spells</li>
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<li>Added notes for wishing for ability scores</li>
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<li>Standardised the effects of blindness, deafness, invisibility, continuing damage, magical aging in spell descriptions</li>
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<li>Improved the layout for Player's Option critical hits a bit</li>
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</ul>
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@@ -1450,7 +1451,19 @@
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</tr>
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</table>
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</div>
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<details>
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<summary><strong>Wishing for Ability Scores</strong></summary>
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The higher your ability score currently is, the more wishes it takes to increase it. See below:
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<ul>
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<li><strong>15 or lower:</strong> Each <em>wish</em> raises the ability score one point. 1 <em>wish</em> is need to increase Dexterity from 15 to 16. DMG (Revised / Black book) p. 16</li>
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<li><strong>16-20:</strong> Each <em>wish</em> raise the ability score one-tenth of a point. 10 <em>wishes</em> is needed to raise Dexterity from 16-17. DMG (Revised / Black book) p. 16
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<ul>
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<li><strong>Warriors with 18 Strength:</strong> Each <em>wish</em> increase the exceptional strength percentile score by 10 percent. It takes 11 wishes to reach Strength 19. DMG (Revised / Black book) p. 16</li>
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</ul>
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</li>
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<li><strong>21-25:</strong> Each <em>wish</em> raises the ability score one-twentieth of a point. 20 <em>wishes</em> is needed to increase Dexterity from 21 to 22. DMG (Original / Blue book) p. 12 & Sage Advice 238 p. 80</li>
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</ul>
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</details>
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<br>
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<h4>Notes</h4>
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<textarea name="attr_statnotes" title="@{statnotes}" placeholder="Dwarves, gnomes and halflings gain saving throws against attacks from magical wands, staves, rods, and spells, this bonus is +1 for every 3 - 1/2 points of Constitution score. Halflings have a similar resistance to poisons of all sorts, so they gain a Constitution bonus identical to that for saving throws vs. magical attacks when they make saving throws vs. poison."></textarea>
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@@ -47274,6 +47287,7 @@ wiz3['Invisibility, 10\' Radius'] = {
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'materials': 'An eyelash and a bit of gum arabic, the former encased in the latter.',
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'reference': 'p. 193',
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'book': 'PHB',
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'book-compendium': 'Wizard’s Spell Compendium Volume Two p. 464',
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'damage': '',
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'damage-type': '',
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'healing': '',
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@@ -62,12 +62,6 @@ const traitsJs = require(path.join(jsFolder,'players-option-traits.js'));
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const disadvantagesJs = require(path.join(jsFolder,'players-option-disadvantages.js'));
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const dexterityModifier = require(path.join(jsFolder,'abilityScores.js'))
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for (const [spellName, spell] of Object.entries(priestSpellsJs['primonster'])) {
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if (wizardSpellsJs['wizmonster'][spellName]) {
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console.log(spellName);
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}
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}
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console.log('---- Generating HTML files ----');
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writeFile(miscFolder, 'schools-overview.html',
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pug.renderFile(path.join(pugFolder, 'schoolsOverview.pug'), {pretty: true, data: wizardSpellsJs, booksPriority})
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@@ -6,6 +6,7 @@
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<ul style="font-style:italic">
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<li>Added notes for Head and Touch AC</li>
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<li>Added notes for Touch-delivered spells</li>
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<li>Added notes for wishing for ability scores</li>
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<li>Standardised the effects of blindness, deafness, invisibility, continuing damage, magical aging in spell descriptions</li>
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<li>Improved the layout for Player's Option critical hits a bit</li>
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</ul>
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@@ -9,7 +9,19 @@
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<h4>Ability Scores</h4>
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insert_attributes-standard-tab.html
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insert_attributes-players-option-tab.html
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<details>
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<summary><strong>Wishing for Ability Scores</strong></summary>
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The higher your ability score currently is, the more wishes it takes to increase it. See below:
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<ul>
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<li><strong>15 or lower:</strong> Each <em>wish</em> raises the ability score one point. 1 <em>wish</em> is need to increase Dexterity from 15 to 16. DMG (Revised / Black book) p. 16</li>
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<li><strong>16-20:</strong> Each <em>wish</em> raise the ability score one-tenth of a point. 10 <em>wishes</em> is needed to raise Dexterity from 16-17. DMG (Revised / Black book) p. 16
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<ul>
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<li><strong>Warriors with 18 Strength:</strong> Each <em>wish</em> increase the exceptional strength percentile score by 10 percent. It takes 11 wishes to reach Strength 19. DMG (Revised / Black book) p. 16</li>
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</ul>
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</li>
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<li><strong>21-25:</strong> Each <em>wish</em> raises the ability score one-twentieth of a point. 20 <em>wishes</em> is needed to increase Dexterity from 21 to 22. DMG (Original / Blue book) p. 12 & Sage Advice 238 p. 80</li>
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</ul>
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</details>
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<br>
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<h4>Notes</h4>
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<textarea name="attr_statnotes" title="@{statnotes}" placeholder="Dwarves, gnomes and halflings gain saving throws against attacks from magical wands, staves, rods, and spells, this bonus is +1 for every 3 - 1/2 points of Constitution score. Halflings have a similar resistance to poisons of all sorts, so they gain a Constitution bonus identical to that for saving throws vs. magical attacks when they make saving throws vs. poison."></textarea>
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