Added notes about wishing for ability scores. Updated change log

This commit is contained in:
Peter Bjerg Lidegaard
2023-09-19 09:13:27 +02:00
parent f4fe93d2ac
commit 88ad6e66cf
4 changed files with 29 additions and 8 deletions
+15 -1
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@@ -11,6 +11,7 @@
<ul style="font-style:italic">
<li>Added notes for Head and Touch AC</li>
<li>Added notes for Touch-delivered spells</li>
<li>Added notes for wishing for ability scores</li>
<li>Standardised the effects of blindness, deafness, invisibility, continuing damage, magical aging in spell descriptions</li>
<li>Improved the layout for Player's Option critical hits a bit</li>
</ul>
@@ -1450,7 +1451,19 @@
</tr>
</table>
</div>
<details>
<summary><strong>Wishing for Ability Scores</strong></summary>
The higher your ability score currently is, the more wishes it takes to increase it. See below:
<ul>
<li><strong>15 or lower:</strong> Each <em>wish</em> raises the ability score one point. 1 <em>wish</em> is need to increase Dexterity from 15 to 16. DMG (Revised / Black book) p. 16</li>
<li><strong>16-20:</strong> Each <em>wish</em> raise the ability score one-tenth of a point. 10 <em>wishes</em> is needed to raise Dexterity from 16-17. DMG (Revised / Black book) p. 16
<ul>
<li><strong>Warriors with 18 Strength:</strong> Each <em>wish</em> increase the exceptional strength percentile score by 10 percent. It takes 11 wishes to reach Strength 19. DMG (Revised / Black book) p. 16</li>
</ul>
</li>
<li><strong>21-25:</strong> Each <em>wish</em> raises the ability score one-twentieth of a point. 20 <em>wishes</em> is needed to increase Dexterity from 21 to 22. DMG (Original / Blue book) p. 12 & Sage Advice 238 p. 80</li>
</ul>
</details>
<br>
<h4>Notes</h4>
<textarea name="attr_statnotes" title="@{statnotes}" placeholder="Dwarves, gnomes and halflings gain saving throws against attacks from magical wands, staves, rods, and spells, this bonus is +1 for every 3 - 1/2 points of Constitution score. Halflings have a similar resistance to poisons of all sorts, so they gain a Constitution bonus identical to that for saving throws vs. magical attacks when they make saving throws vs. poison."></textarea>
@@ -47274,6 +47287,7 @@ wiz3['Invisibility, 10\' Radius'] = {
'materials': 'An eyelash and a bit of gum arabic, the former encased in the latter.',
'reference': 'p. 193',
'book': 'PHB',
'book-compendium': 'Wizards Spell Compendium Volume Two p. 464',
'damage': '',
'damage-type': '',
'healing': '',
-6
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@@ -62,12 +62,6 @@ const traitsJs = require(path.join(jsFolder,'players-option-traits.js'));
const disadvantagesJs = require(path.join(jsFolder,'players-option-disadvantages.js'));
const dexterityModifier = require(path.join(jsFolder,'abilityScores.js'))
for (const [spellName, spell] of Object.entries(priestSpellsJs['primonster'])) {
if (wizardSpellsJs['wizmonster'][spellName]) {
console.log(spellName);
}
}
console.log('---- Generating HTML files ----');
writeFile(miscFolder, 'schools-overview.html',
pug.renderFile(path.join(pugFolder, 'schoolsOverview.pug'), {pretty: true, data: wizardSpellsJs, booksPriority})
+1
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@@ -6,6 +6,7 @@
<ul style="font-style:italic">
<li>Added notes for Head and Touch AC</li>
<li>Added notes for Touch-delivered spells</li>
<li>Added notes for wishing for ability scores</li>
<li>Standardised the effects of blindness, deafness, invisibility, continuing damage, magical aging in spell descriptions</li>
<li>Improved the layout for Player's Option critical hits a bit</li>
</ul>
@@ -9,7 +9,19 @@
<h4>Ability Scores</h4>
insert_attributes-standard-tab.html
insert_attributes-players-option-tab.html
<details>
<summary><strong>Wishing for Ability Scores</strong></summary>
The higher your ability score currently is, the more wishes it takes to increase it. See below:
<ul>
<li><strong>15 or lower:</strong> Each <em>wish</em> raises the ability score one point. 1 <em>wish</em> is need to increase Dexterity from 15 to 16. DMG (Revised / Black book) p. 16</li>
<li><strong>16-20:</strong> Each <em>wish</em> raise the ability score one-tenth of a point. 10 <em>wishes</em> is needed to raise Dexterity from 16-17. DMG (Revised / Black book) p. 16
<ul>
<li><strong>Warriors with 18 Strength:</strong> Each <em>wish</em> increase the exceptional strength percentile score by 10 percent. It takes 11 wishes to reach Strength 19. DMG (Revised / Black book) p. 16</li>
</ul>
</li>
<li><strong>21-25:</strong> Each <em>wish</em> raises the ability score one-twentieth of a point. 20 <em>wishes</em> is needed to increase Dexterity from 21 to 22. DMG (Original / Blue book) p. 12 & Sage Advice 238 p. 80</li>
</ul>
</details>
<br>
<h4>Notes</h4>
<textarea name="attr_statnotes" title="@{statnotes}" placeholder="Dwarves, gnomes and halflings gain saving throws against attacks from magical wands, staves, rods, and spells, this bonus is +1 for every 3 - 1/2 points of Constitution score. Halflings have a similar resistance to poisons of all sorts, so they gain a Constitution bonus identical to that for saving throws vs. magical attacks when they make saving throws vs. poison."></textarea>