improve styling, code cleanup

This commit is contained in:
Andreas Johansson
2021-06-07 20:20:04 +03:00
parent 0a41ee45ae
commit 8884fb57b9
11 changed files with 136 additions and 213 deletions
+29 -7
View File
@@ -10,14 +10,23 @@
.charsheet div, .charsheet span, .charsheet label {
flex-shrink: 1;
}
.charsheet textarea.iflex, .charsheet input[type=number].iflex, .charsheet input[type=text].iflex {
.charsheet h3 {
margin: 0.4em;
}
.charsheet textarea, .charsheet input[type=number], .charsheet input[type=text] {
display: flex;
flex-grow: 6;
flex-shrink: 1;
align-self: center;
}
.charsheet label {
padding-left: 15px;
padding-top: 5px;
text-align: center;
font-size: 1.6em;
}
.charsheet input[type=text] {
font-size: 1.1em;
}
.charsheet input[type=text],
.charsheet input[type=number] {
@@ -82,8 +91,7 @@
border-radius: 10px;
text-shadow: none;
}
.charsheet #SECTIONS \*----------------------------------------------------------------- section,
.charsheet .section {
.charsheet section, .charsheet .section {
display: flex;
flex-flow: column nowrap;
align-items: center;
@@ -126,6 +134,9 @@
height: auto;
transform: scale(1.1);
}
.charsheet main section.name input[type=text], .charsheet main section.name input[type=number], .charsheet main section.name span {
font-size: 1.3em;
}
.charsheet main section.name .pad {
padding: 8px;
}
@@ -165,22 +176,28 @@
}
.charsheet main section.combat div.grid-weapon {
display: grid;
grid-template-columns: 30px 180px 42px 42px auto;
grid-template-rows: 1fr 1fr 1fr 1fr 1fr 1fr;
grid-template-columns: 30px 165px 52px 42px auto;
grid-template-rows: 25px 1fr 1fr 1fr 1fr 1fr;
grid-gap: 5px;
grid-row-gap: 10px;
grid-row-gap: 7px;
flex-grow: 1;
width: 560px;
}
.charsheet main section.combat div.grid-weapon * {
font-size: 1.3em;
}
.charsheet main section.combat div.grid-weapon span {
width: 70px;
font-size: 1.5em;
text-align: center;
justify-self: center;
}
.charsheet main section.combat div.grid-weapon button {
width: 18px;
margin-left: 5px;
}
.charsheet main section.combat div.grid-weapon input[type=text].weapon-name {
width: 170px;
width: 157px;
}
.charsheet main section.combat div.grid-weapon input[type=text].weapon-notes {
width: 235px;
@@ -189,6 +206,10 @@
width: 40px;
text-align: center;
}
.charsheet main section.combat div.grid-weapon input[type=text].range {
width: 52px;
text-align: center;
}
.charsheet main section.equip {
grid-area: equip;
}
@@ -207,6 +228,7 @@
.charsheet main section.xp span {
width: 80px;
text-align: center;
font-size: 1.7em;
}
.charsheet .lang-es div.grid-weapon span.damage {
padding-left: 17px;
+18 -64
View File
@@ -1,4 +1,6 @@
<!-- variables-->
<!-- mixins-->
<!-- main sheet code-->
<main>
<section class="name flex-row"><span class="border flex-col"><span data-i18n="name">Name</span>
@@ -6,7 +8,7 @@
<input name="attr_heritage" type="text" list="heritage"/></span><span class="border flex-col"><span data-i18n="endurance">endurance</span>
<input name="attr_endurance" type="number"/></span><span class="border flex-col"><span data-i18n="lifeblood">lifeblood</span>
<input name="attr_lifeblood" type="number"/></span><span class="border flex-col pad"><span data-i18n="fatigued-">Fatigued?</span>
<input name="attr_fatigue" type="checkbox" value="1"/></span><span class="border pad"><span data-i18n="hero-points">hero points</span>
<input name="attr_fatigue" type="checkbox" value="1"/></span><span class="border flex-col"><span data-i18n="hero-points">hero points</span>
<input name="attr_heropoints" type="number"/></span><span class="border flex-col"><span data-i18n="player">Player</span>
<input name="attr_player_name" type="text"/></span></section>
<section class="skills flex-col">
@@ -47,36 +49,37 @@
<section class="combat">
<div class="flex-row section">
<button class="d6" name="roll_" type="roll" value="&amp;{template:rolls} {{title=^{initiative} }} {{subtitle=@{character_name} }} {{color=black}} {{^{roll-i18n}[[2d6+(@{combat} &amp;{tracker}]]}}"><span data-i18n="initative">Initiative</span></button>
<div class="armor border">
<label for="for" data-i18n="armor">armor</label>
<input name="attr_armorname" type="text"/>
<div class="armor border flex-row">
<h3 data-i18n="armor">armor</h3>
<input class="name" name="attr_armorname" type="text"/>
<input name="attr_armor" type="number"/>
<input name="attr_armorinfo" type="text"/>
</div>
</div>
<div class="border grid-weapon"><span></span><span data-i18n="weapons">weapons</span><span data-i18n="range">range</span><span class="damage" data-i18n="damage">damage</span><span data-i18n="notes">notes</span>
<button class="d6" name="roll_weapon1" type="roll" value="&amp;{template:rolls} {{title=^{weapon}: @{wpn1name} }} {{color=black}} {{subtitle=@{character_name} }} {{color=black}} {{^{range}= @{wpn1range} }} {{^{roll-i18n}=[[ [[2d6]]+@{combat} ]]}} {{baseroll=$[[0]]}} {{^{damage}= [[@{wpn1dmg}6]] }}"></button>
<input class="weapon-name" name="attr_wpn1name" type="text"/>
<input class="dmg" name="attr_wpn1range" type="text"/>
<input class="range" name="attr_wpn1range" type="text"/>
<input class="dmg" name="attr_wpn1dmg" placeholder="2d" type="text"/>
<input class="weapon-notes" name="attr_wpn1notes" type="text"/>
<button class="d6" name="roll_weapon2" type="roll" value="&amp;{template:rolls} {{title=^{weapon}: @{wpn2name} }} {{color=black}} {{subtitle=@{character_name} }} {{color=black}} {{^{range}= @{wpn2range} }} {{^{roll-i18n}=[[ [[2d6]]+@{combat} ]]}} {{baseroll=$[[0]]}} {{^{damage}= [[@{wpn2dmg}6]] }}"></button>
<input class="weapon-name" name="attr_wpn2name" type="text"/>
<input class="dmg" name="attr_wpn2range" type="text"/>
<input class="range" name="attr_wpn2range" type="text"/>
<input class="dmg" name="attr_wpn2dmg" placeholder="2d" type="text"/>
<input class="weapon-notes" name="attr_wpn2notes" type="text"/>
<button class="d6" name="roll_weapon3" type="roll" value="&amp;{template:rolls} {{title=^{weapon}: @{wpn3name} }} {{color=black}} {{subtitle=@{character_name} }} {{color=black}} {{^{range}= @{wpn3range} }} {{^{roll-i18n}=[[ [[2d6]]+@{combat} ]]}} {{baseroll=$[[0]]}} {{^{damage}= [[@{wpn3dmg}6]] }}"></button>
<input class="weapon-name" name="attr_wpn3name" type="text"/>
<input class="dmg" name="attr_wpn3range" type="text"/>
<input class="range" name="attr_wpn3range" type="text"/>
<input class="dmg" name="attr_wpn3dmg" placeholder="2d" type="text"/>
<input class="weapon-notes" name="attr_wpn3notes" type="text"/>
<button class="d6" name="roll_weapon4" type="roll" value="&amp;{template:rolls} {{title=^{weapon}: @{wpn4name} }} {{color=black}} {{subtitle=@{character_name} }} {{color=black}} {{^{range}= @{wpn4range} }} {{^{roll-i18n}=[[ [[2d6]]+@{combat} ]]}} {{baseroll=$[[0]]}} {{^{damage}= [[@{wpn4dmg}6]] }}"></button>
<input class="weapon-name" name="attr_wpn4name" type="text"/>
<input class="dmg" name="attr_wpn4range" type="text"/>
<input class="range" name="attr_wpn4range" type="text"/>
<input class="dmg" name="attr_wpn4dmg" placeholder="2d" type="text"/>
<input class="weapon-notes" name="attr_wpn4notes" type="text"/>
<button class="d6" name="roll_weapon5" type="roll" value="&amp;{template:rolls} {{title=^{weapon}: @{wpn5name} }} {{color=black}} {{subtitle=@{character_name} }} {{color=black}} {{^{range}= @{wpn5range} }} {{^{roll-i18n}=[[ [[2d6]]+@{combat} ]]}} {{baseroll=$[[0]]}} {{^{damage}= [[@{wpn5dmg}6]] }}"></button>
<input class="weapon-name" name="attr_wpn5name" type="text"/>
<input class="dmg" name="attr_wpn5range" type="text"/>
<input class="range" name="attr_wpn5range" type="text"/>
<input class="dmg" name="attr_wpn5dmg" placeholder="2d" type="text"/>
<input class="weapon-notes" name="attr_wpn5notes" type="text"/>
</div>
@@ -90,35 +93,35 @@
<textarea class="iflex" name="attr_sorcery" value="value"></textarea>
</section>
<section class="xp flex-col">
<label data-i18n="xp">XP</label><span data-i18n="experienced">experienced</span>
<label data-i18n="xp">XP</label><span data-i18n="experienced">Experienced</span>
<div>
<input type="checkbox" name="attr_experienced1" value="1"/>
<input type="checkbox" name="attr_experienced2" value="1"/>
<input type="checkbox" name="attr_experienced3" value="1"/>
<input type="checkbox" name="attr_experienced4" value="1"/>
<input type="checkbox" name="attr_experienced5" value="1"/>
</div><span data-i18n="expert">expert</span>
</div><span data-i18n="expert">Expert</span>
<div>
<input type="checkbox" name="attr_expert1" value="1"/>
<input type="checkbox" name="attr_expert2" value="1"/>
<input type="checkbox" name="attr_expert3" value="1"/>
<input type="checkbox" name="attr_expert4" value="1"/>
<input type="checkbox" name="attr_expert5" value="1"/>
</div><span data-i18n="master">master</span>
</div><span data-i18n="master">Master</span>
<div>
<input type="checkbox" name="attr_master1" value="1"/>
<input type="checkbox" name="attr_master2" value="1"/>
<input type="checkbox" name="attr_master3" value="1"/>
<input type="checkbox" name="attr_master4" value="1"/>
<input type="checkbox" name="attr_master5" value="1"/>
</div><span data-i18n="grandmster">grandmster</span>
</div><span data-i18n="grandmaster">Grandmaster</span>
<div>
<input type="checkbox" name="attr_grandmaster1" value="1"/>
<input type="checkbox" name="attr_grandmaster2" value="1"/>
<input type="checkbox" name="attr_grandmaster3" value="1"/>
<input type="checkbox" name="attr_grandmaster4" value="1"/>
<input type="checkbox" name="attr_grandmaster5" value="1"/>
</div><span data-i18n="legend">legend</span>
</div><span data-i18n="legend">Legend</span>
<div>
<input type="checkbox" name="attr_legend1" value="1"/>
<input type="checkbox" name="attr_legend2" value="1"/>
@@ -168,53 +171,4 @@
</div>
</div>
</rolltemplate>
<!--sheetworkers-->
<script type="sheet/worker">
const int = score => parseInt(score, 10) || 0;
// tabs
const buttonlist = ["character", "notes", "settings"];
buttonlist.forEach(button => {
on(`clicked:${button}`, function() {
console.log(button + " was pressed");
setAttrs({
sheetTab: button
});
});
});
// game system
/*
on("change:gametype", function(game) {
getAttrs("gametype", values => {
let gametype = values["gametype"];
console.log("Game System set to: " + gametype);
let gamedice = "2d10cf0cs0";
if (gametype === "godsend"){
gamedice = "2d10cf0cs0";
}
else if (gametype === "hellas") {
gamedice = "1d20";
}
else if (gametype === "atlantis") {
gamedice = "1d20";
}
else if (gametype === "talislanta") {
gamedice = "1d20";
}
setAttrs({
dice: gamedice
});
});
}); */
</script>
<!--sheetworkers-->
+6 -2
View File
@@ -1,3 +1,8 @@
// variables
include src/pug/variables.pug
// mixins
include src/pug/mixins.pug
// main sheet code
include src/pug/core.pug
@@ -9,5 +14,4 @@ include src/pug/data.pug
include src/pug/rolltemplate.pug
//sheetworkers
script(type="sheet/worker")
include src/js/sheetworker.js
//- script(type="sheet/worker")
-47
View File
@@ -1,47 +0,0 @@
const int = score => parseInt(score, 10) || 0;
// tabs
const buttonlist = ["character", "notes", "settings"];
buttonlist.forEach(button => {
on(`clicked:${button}`, function() {
console.log(button + " was pressed");
setAttrs({
sheetTab: button
});
});
});
// game system
/*
on("change:gametype", function(game) {
getAttrs("gametype", values => {
let gametype = values["gametype"];
console.log("Game System set to: " + gametype);
let gamedice = "2d10cf0cs0";
if (gametype === "godsend"){
gamedice = "2d10cf0cs0";
}
else if (gametype === "hellas") {
gamedice = "1d20";
}
else if (gametype === "atlantis") {
gamedice = "1d20";
}
else if (gametype === "talislanta") {
gamedice = "1d20";
}
setAttrs({
dice: gamedice
});
});
}); */
+13 -47
View File
@@ -1,10 +1,3 @@
//- functions
- var N = number => [...Array(number+1).keys()].slice(1)
//- {{title=${key.charAt(0).toUpperCase()}${key.slice(1)} Check}}
- var cap = word => word.charAt(0).toUpperCase() + word.slice(1)
//- variables
- var skills = ["combat", "craft", "lore", "physical", "social", "sorcery", "stealth"];
//- mixin
//- sheet start
main
//- name
@@ -24,7 +17,7 @@ main
span.border.flex-col.pad
span(data-i18n="fatigued-") Fatigued?
input(name="attr_fatigue", type="checkbox", value="1")
span.border.pad
span.border.flex-col
span(data-i18n="hero-points") hero points
input(name="attr_heropoints", type="number")
span.border.flex-col
@@ -33,62 +26,35 @@ main
//- skills
section.skills.flex-col
label(data-i18n="skills") skills
each skill in skills
.section.flex-row
input.txtfield.warn-missing(type="number", name=`attr_${skill}`, placeholder="0")
button.blank(name=`roll_${skill}`, type="roll", value=`&{template:rolls} {{title=${cap(skill)}}} {{subtitle=@{character_name} }} {{color=black}} {{^{roll-i18n}=[[ [[2d6]]+@{${skill}} ]]}} {{baseroll=$[[0]]}}`)
span(data-i18n=`${skill}`)= skill
+skillblock(skill,skills)
section.border.traits
label(for, data-i18n="traits") traits
textarea.iflex(name="attr_traits", value)
textarea(name="attr_traits", value).iflex
//- combat
section.combat
.flex-row.section
button.d6(name="roll_", type="roll", value="&{template:rolls} {{title=^{initiative} }} {{subtitle=@{character_name} }} {{color=black}} {{^{roll-i18n}[[2d6+(@{combat} &{tracker}]]}}")
button(name="roll_", type="roll", value="&{template:rolls} {{title=^{initiative} }} {{subtitle=@{character_name} }} {{color=black}} {{^{roll-i18n}[[2d6+(@{combat} &{tracker}]]}}").d6
span(data-i18n="initative") Initiative
.armor.border
label(for, data-i18n="armor") armor
input(name="attr_armorname", type="text")
.armor.border.flex-row
h3(data-i18n="armor") armor
input(name="attr_armorname", type="text").name
input(name="attr_armor", type="number")
input(name="attr_armorinfo", type="text")
.border.grid-weapon
span
span(data-i18n="weapons") weapons
span(data-i18n="range") range
span.damage(data-i18n="damage") damage
span(data-i18n="damage").damage damage
span(data-i18n="notes") notes
//- 5 weapons
each n in N(5)
button.d6(name=`roll_weapon${n}`, type="roll", value=`&{template:rolls} {{title=^{weapon}: @{wpn${n}name} }} {{color=black}} {{subtitle=@{character_name} }} {{color=black}} {{^{range}= @{wpn${n}range} }} {{^{roll-i18n}=[[ [[2d6]]+@{combat} ]]}} {{baseroll=$[[0]]}} {{^{damage}= [[@{wpn${n}dmg}6]] }}`)
input.weapon-name(name=`attr_wpn${n}name`, type="text")
input.dmg(name=`attr_wpn${n}range`, type="text")
input.dmg(name=`attr_wpn${n}dmg`, placeholder="2d", type="text")
input.weapon-notes(name=`attr_wpn${n}notes`, type="text")
+weaponblock(num)
section.border.equip
label(for, data-i18n="equipment") equipment
textarea.iflex(name="attr_equipment", value)
textarea(name="attr_equipment", value).iflex
section.border.sorcery
label(for, data-i18n="sorcery-notes") sorcery/notes
textarea.iflex(name="attr_sorcery", value)
textarea(name="attr_sorcery", value).iflex
//- xp
section.xp.flex-col
label(data-i18n="xp") XP
span(data-i18n="experienced") experienced
div
each n in N(5)
input(type="checkbox", name=`attr_experienced${n}`, value="1")
span(data-i18n="expert") expert
div
each n in N(5)
input(type="checkbox", name=`attr_expert${n}`, value="1")
span(data-i18n="master") master
div
each n in N(5)
input(type="checkbox", name=`attr_master${n}`, value="1")
span(data-i18n="grandmster") grandmster
div
each n in N(5)
input(type="checkbox", name=`attr_grandmaster${n}`, value="1")
span(data-i18n="legend") legend
div
each n in N(5)
input(type="checkbox", name=`attr_legend${n}`, value="1")
+xpblock
-1
View File
@@ -1,5 +1,4 @@
- var heritage = ["human","anunaki","apefolk","dwarf","elf","geckofolk","lizardfolk"];
datalist#heritage
+22
View File
@@ -0,0 +1,22 @@
//- mixin
mixin skillblock(skill, skills)
each skill in skills
.section.flex-row
input(type="number", name=`attr_${skill}`, placeholder="0").txtfield.warn-missing
button(name=`roll_${skill}`, type="roll", value=`&{template:rolls} {{title=${cap(skill)}}} {{subtitle=@{character_name} }} {{color=black}} {{^{roll-i18n}=[[ [[2d6]]+@{${skill}} ]]}} {{baseroll=$[[0]]}}`).blank
span(data-i18n=`${skill}`)= skill
mixin weaponblock(num)
each n in N(5)
button(name=`roll_weapon${n}`, type="roll", value=`&{template:rolls} {{title=^{weapon}: @{wpn${n}name} }} {{color=black}} {{subtitle=@{character_name} }} {{color=black}} {{^{range}= @{wpn${n}range} }} {{^{roll-i18n}=[[ [[2d6]]+@{combat} ]]}} {{baseroll=$[[0]]}} {{^{damage}= [[@{wpn${n}dmg}6]] }}`).d6
input(name=`attr_wpn${n}name`, type="text").weapon-name
input(name=`attr_wpn${n}range`, type="text").range
input(name=`attr_wpn${n}dmg`, placeholder="2d", type="text").dmg
input(name=`attr_wpn${n}notes`, type="text").weapon-notes
mixin xpblock
each name in ["experienced", "expert", "master", "grandmaster", "legend"]
span(data-i18n=`${name}`)= cap(name)
div
each n in N(5)
input(type="checkbox", name=`attr_${name}${n}`, value="1")
+5
View File
@@ -0,0 +1,5 @@
//- functions
- var N = number => [...Array(number+1).keys()].slice(1)
- var cap = word => word.charAt(0).toUpperCase() + word.slice(1)
//- variables
- var skills = ["combat", "craft", "lore", "physical", "social", "sorcery", "stealth"];
+40 -36
View File
@@ -1,4 +1,4 @@
// ------------------------------------------------*\
// ------------------------------------------------
// #GENERAL
// ------------------------------------------------
@@ -9,18 +9,20 @@
*{
font-family: "Yanone Kaffeesatz";
}
// --------- Text -------------
// --------- Text -------------
label, div, span, button[type="roll"] {
text-transform: capitalize;
flex-grow: 0;
align-self: center;
}
div, span, label{
flex-shrink: 1;
}
textarea.iflex, input[type="number"].iflex, input[type="text"].iflex {
}
h3{
margin: 0.4em;
}
textarea, input[type="number"], input[type="text"] {
display: flex;
flex-grow: 6;
flex-shrink: 1;
@@ -29,12 +31,17 @@
label{
padding-left: 15px;
padding-top: 5px;
text-align: center;
font-size: 1.6em;
}
// --------- Inputs -------------
// --------- Inputs -------------
input[type="text"]{
font-size: 1.1em;
}
input[type="text"],
input[type="number"]{
background-color: transparent;
@@ -76,7 +83,7 @@
background-color: #EAC9D1;
}
// -----Hides up/down buttons on numberfields that don't need them ---
// -----Hides up/down buttons on numberfields that don't need them ---
input[type=number].txtfield::-webkit-inner-spin-button,
input[type=number].txtfield::-webkit-outer-spin-button {
@@ -88,25 +95,22 @@
-moz-appearance: textfield;
}
// ------- Buttons ----------
// ------- Buttons ----------
button[type=roll], button[type=roll].d6, button[type=roll].blank {
text-shadow: none;
background-position: 0 -40px;
background-color: #d9d9d9;
border: 2px;
}
button[type=roll].blank::before {
content: '';
height: min-content;
text-align: center;
}
button[type=roll].d6::before { //new die changes die roller to d6
button[type=roll].d6::before {
font-family: 'dicefontd6';
content: 'F ';
}
button[type=roll].d6:hover, button[type=roll].blank:hover, button[type=roll]:hover{
border: 2px solid black;
background-color: #7e7d7d;
@@ -114,12 +118,12 @@
text-shadow: none;
}
//-----------------------------------------------------------------*\
#SECTIONS
\*-----------------------------------------------------------------
//-----------------------------------------------------------------
// #SECTIONS
// -----------------------------------------------------------------
// --------- General Section Styling -------------
// --------- General Section Styling -------------
section, .section{
display: flex;
flex-flow: column nowrap;
@@ -127,7 +131,6 @@
justify-content: space-around;
align-content: space-around;
}
.border{
border: solid 2px black;
}
@@ -136,23 +139,19 @@
display: flex;
align-items: center;
}
.flex-middle {
display: flex;
justify-content: center;
}
.flex-col {
display: flex;
flex-flow: column nowrap;
}
.flex-row {
display: flex;
flex-flow: row nowrap;
}
main {
display: grid;
grid-template-columns: 2fr 4fr 4fr 100px;
@@ -161,12 +160,10 @@
"skills traits combat xp "
"equip equip sorcery sorcery";
grid-gap: 4px;
width: 1200px;// Defines the width and height of the sheet
width: 1200px;
height: 800px;
background-color: whitesmoke;
// NAME SECTION
section.name{
grid-area: name;
@@ -174,11 +171,13 @@
height: auto;
transform: scale(1.1);
}
input[type="text"],input[type="number"],span{
font-size: 1.3em;
}
.pad{
padding: 8px;
}
}
section.skills{
grid-area: skills;
@@ -193,14 +192,12 @@
font-size: 1.4em;
padding: 6px;
}
button{
width: 55%;
font-size: 1.4em;
}
}
}
section.traits{
grid-area: traits;
}
@@ -210,7 +207,6 @@
.flex-row.section{
width: 90%;
height: 90%;
button{
height: 35%;
}
@@ -219,26 +215,30 @@
div.armor{
flex-grow: 1;
}
div.grid-weapon{
display: grid;
grid-template-columns: 30px 180px 42px 42px auto;
grid-template-rows: 1fr 1fr 1fr 1fr 1fr 1fr;
grid-template-columns: 30px 165px 52px 42px auto;
grid-template-rows: 25px 1fr 1fr 1fr 1fr 1fr;
grid-gap: 5px;
grid-row-gap: 10px;
grid-row-gap: 7px;
flex-grow: 1;
width: 560px;
* {
font-size: 1.3em;
}
span{
width: 70px;
font-size: 1.5em;
text-align: center;
justify-self: center;
}
button{
width: 18px;
margin-left: 5px;
}
input[type="text"].weapon-name{
width: 170px;
width: 157px;
}
input[type="text"].weapon-notes{
width: 235px;
@@ -247,6 +247,10 @@
width: 40px;
text-align: center;
}
input[type="text"].range{
width: 52px;
text-align: center;
}
}
}
section.equip{
@@ -266,11 +270,11 @@
span{
width: 80px;
text-align: center;
font-size: 1.7em;
}
}
}
// i18n-fixes
.lang-es div.grid-weapon span.damage{
padding-left: 17px;
}
+2 -8
View File
@@ -7,7 +7,6 @@
.withoutavatars .sheet-rolltemplate-rolls {
margin-left: -7px;
}
.sheet-rolltemplate-rolls {
margin-left: -37px;
font-family: "Yanone Kaffeesatz";
@@ -16,7 +15,6 @@
border: 3px solid black;
border-radius: 3px;
}
// Header formatting - title and subtitle
.sheet-header {
background-color: var(--header-bg-color, #a83521);
@@ -39,7 +37,6 @@
--header-bg-color: #c87d00;
--header-text-color: #FFF;
}
// alt template colors
.sheet-container.sheet-color-green {
--header-bg-color: #008000;
@@ -61,7 +58,6 @@
--header-bg-color: #FFF;
--header-text-color: #000;
}
// Allprops part
.sheet-content {
display: grid;
@@ -72,25 +68,23 @@
.sheet-content > div {
padding: 5px;
}
.sheet-content .sheet-key {
font-weight: bold;
padding-right: 10px;
text-align: right;
}
// Make even-numbered rows grey
.sheet-content :nth-child(4n+3),
.sheet-content :nth-child(4n) {
background:#EEE;
}
// Description field
// Description field wide
.sheet-desc, .sheet-crit, .sheet-fail {
grid-column: span 2;
padding: 5px;
text-align: center;
}
.sheet-crit, .sheet-fail{
font-weight: bold;
font-size: 1.3em;
+1 -1
View File
@@ -28,7 +28,7 @@
"experienced":"experienced",
"expert":"expert",
"master":"master",
"grandmster":"grandmster",
"grandmaster":"grandmaster",
"legend":"legend",
"critical-fumble":"Critical Fumble!",
"critical-success":"Critical Success!",