Free Spacer RPG sheets, version 2.00 - Bug Fixes, all new NPC sheets Complete, and all image references set to Roll20 Master (#5962)

* Updated Art

I updated all the Background Art and added new ones for the rest of the ship sheet refactor

* Colour and Old Ship Config tweaks

Updated colours on the sheets
Changed it so that the old ship config and new ship config appeared in the same place and you can toggle between them.

* Systems 1st Draft

Placed system backgrounds and set up a grid. Grid needs some fixing.
AJ is there anything I abvoussly did wrong?

* Remove the transparency Variable

Removed the transparency Variable and hardcoded 0.5 transparency

* Ship System Widget Complete

Finished up the ship system widget.

* Module Widget 1st draft

Set up the first half of the module widget

* Module Set up and LaunchBay Added

Module widget set up
LaunchBay started to set up

* Shrank BG and Set up Launch Bay

Shrank all the BGs to fit
Set up the Launch Bay

* Removed redundent Attributes from new version of Ship Config

Removed redundent Attributes from new version of Ship Config. Changed them to the ones in the old version.

* Fixed broken Ship Vital Conditions

The Vital condition wouldn't click. Removed extranious :checked
Switched checked="true" to the more corrrect checked="checked"

* Removed old Ship Config And Tweaks

Removed redundent ship config
Tweaked Launch Bay grids

* Fixing Conditions to show AJ

trying to get the conditions and armour to work

* Updated Grids

Found Bug in grids and fixes
Removed grid-template-area uses
Re-layed-out all grids except ship configuration

* Added new images and Refined LauchBay Grid

Added new images for other items on sheet
Refined LauchBay Grid including addinf subgrids for launchbay tug and trailer conditions

* Fixed Invisible armour and tweaked Launchbay Grid

Fixed Armour pips to Inline-block; cell was squeezed to 0 when it was inline.
Tweaked the LaunchBay grids to amke it all fixed.
Removed pipd from Launch Bay for better fix and to match paper sheet

* Capacity Pips

Updated capacity pips with image

* Added a Zero pip

Added a new image

* Updated ZeroDie colour

* Set up new Dice Pips and tested them on one system

* Set up Dice pips and tested on one system

* Ship Aspects

Switched Ship Aspects over to the grid system.

* Amenities

Added Amenities to the Ship sheet

* Ship pg2 Images

Ship pg2 Images for layout
Plus renaming newship style to shipConfig

* Resource Image

* Finished Ship Sheet

Finished 2nd side of the ship sheet

* Updated the Crew Aspects to Grid

Altered the Crew sheet aspects to use Grid

* Added Crew sheet PG1 Images

Added Images for:
            Skill
            Associations
            Augmentation
            conditionPathogen
            EVAsuit

* Skills finished & Conditions Set up

Skills finished layout

Added Upkeep Image

Set up
           Conditions
           Pathogens
           Upkeep

* Files for Skills finished & conditions Set up

Forgotten code for last check in. Skills et cetera

* Tweaks to Condition Column

Upkeep set up
Pathogens set up

* Tweaked crew conditions and updated images

New lighter fill on images
Added Patches images
Built subgrids for crew conditions and patches

* Renamed crewResiliance to crewIntegrity

Renamed crewResiliance image to crewIntegrity

* Updated Crew Integrity

Updated Crew Integrity image
Added crewIntegrity to html and css

* Fix PatchBand

* Tools fixed in CrewKit

All the new code implemented for the tools in the crew kit
Fixed order of Mods on Pulse Array
Renamed Charged Pulse to Damage Boost

* Progress on CrewKit

Got all images in... Its a little big.

* EA Suit Complete

Finished the Layout of the EVA Suit

* Associations Complete

Completed the associations widget

* Images for Crewsheet PG 2

Added all the images for page 2

* Set up remaining widgets on Crew page 2

* Crew Sheet Page 2 Set up 2

* Added Retirement Image

Added Retirement Image

* Finished Crewsheet

Crewsheet looks great

* Updated Json and added Overcharge image

Updated Json and added Overcharge image

* Overcharge update

Update the Overcharge

* Updated Preview

Updated Preview
Added Titles to the ship upkeep and patches

* Removed Absolute Grid

Replaced the old absolute Grid with a proper CSS grid for each sheet

* Fixed misaligned Static boxes for the InSec & Artery

* Replaced Ship patches with images

Updated version number to 1.5

* .gitignore shouldnt be commited

* Added NPC Sheet

Updated version number to 1.6
Altered sheetSelector to have two groups... Player and Gamemaster.
Added the first NPC sheet: sophontSheet
Added all the stats for the Sophont Logs

* Added SophontLog Images

Images for:
                   Sophont Log
                   ThreatSideResilianceCondition
                   ThreatSideIntergrityCondition

* sohontLog sheet set up

sohontLog sheet set up

* Fixed Association Bug

Fixes all unclickable dice pips in the associations widget.

* Fix Pip Bugs

Fixed Crew Condition hex Pips
Fixed EVA suit hex pips

* Sophont Log Complete

Finished version of the Sophont Log

* Setup Composite Sophont Log

Uploaded compositeSophontLog image
Setup HTML for the Composite Sophont Log
Setup CSS for the Composite Sophont Log

* Finished Composite Sophont Log

* Swarm Setup & Art

Added Swarm Log image
Added Damage image
Set up Swarm code

* Updated Swarm Conditions

* Set up Creature Log

Set up code for creature log
Added images for creature log

* Creature Log Complete

* Drone sheet Complete

Completed Drone Log

* Updated the Json file and version number

* Added back the gitignore file

* Update .gitignore

* Update .gitignore

* Added Small Craft Log

Added Small Craft Log NPC sheet

* New NPC sheet set up and image

Added images NPC sheet images:
                behemoth
                shipLog
                shuttleSquadron
Set up for the shuttle Log

* Set up Shuttle Log

Set up the basics of the Shuttle Log

* Shuttle Log Progress

Nearly completed the shuttle log.

* Shuttle Log finished

Finished laying out the shuttle log

* Added Behemoth and Ship Logs

Finished the Behemoth Log
Finished the Ship Log

* Capital Ship Set up

Everything except conditions set up for the Capital Ship

* Capital Ship Complete & Ship Log bug fixed

Completed layout of Capital ship
Fixed bug from missing ship log stlye
Fixed attibutes for ship log

* Tweaked Tug Armour and updated Json

Switched Launchbay Tug Armour printer to use a better grid, which looks like the ones used other places
Updated Json file with info on Capital ship.
Increased Version number to 2

* Fixed oversized textarea on behemoth sheet

* Updated Image reference to roll20 Master

Updated all of the image reference to the roll20 master link.
This commit is contained in:
Christoph
2020-03-23 10:32:15 -05:00
committed by GitHub
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"authors": "Christoph Sapinsky (@XophRA), Andreas Johansson",
"roll20userid": "555657, 1223200",
"preview": "preview.png",
"instructions": "This is the Offical character sheet for the 'Free Spacer RPG' by 'Random Alien Games', version 1.50.\n\n* The sheet has two tabs: one for the the ship and one for crewmembers.\n* It has a sheet roll for each skill, which lets you choose the specialty used.\n* The sheet has been redesigned to look like the paper version plus various colour components.\n* Thanks to AJ, the 'Ship Configuration' widget is dynamic allowing you to create rectangles to repersent each ship compoenent in the appropriate sections, just like the paper sheet.\n\n [Free Spacer Homepage](http://www.freespacer.com/) - [Sheet Wiki Page](https://wiki.roll20.net/Free_Spacer)"
"instructions": "This is the Official character sheet for the 'Free Spacer RPG' by 'Random Alien Games', version 2.00. The sheet has been redesigned to look like the paper version plus various colour components. The sheet has player tabs and Gamemaster tabs.\n\n* The Contingency type Corvette tab is a shared sheet for the group ship.\n* Thanks to AJ, the 'Ship Configuration' widget is dynamic allowing you to create rectangles to represent each ship component in the appropriate sections, just like the paper sheet.\n* The Crewmember tab is for each individual Player Character.\n* The Crewmember Log includes sheet rolls for each skill that let you choose the specialty to use.\n* The Gamemaster tabs are NPC sheets for Gamemaster use.\n* The first Gamemaster sheet is the Sophont Log, which the Gamemaster uses to track individual significant people of any species.\n* The Composite Sophont sheet is used by the Gamemaster to track multiple less significant and similar people.\n* The Swarm tab tracks swarms of tiny creatures that only become a threat together.\n* The Creature tab tracks multiple similar creatures.\n* The Behemoth Log tracks massive monsters composed of up to six discrete sections.\n* The Drone tab track groups of drones.\n* The Shuttle Log tracks an individual shuttle at away-scale or squadrons of shuttles at space-scale. The upper conditions are for the squadrons, while the lower ones are for each section of one shuttle at away-scale. All tags and aspects are used for both individual shuttles and squadrons of similar ones.\n* The Small Craft Log tracks multiple Small Craft for space scale play.\n* The Ship Log track vessels with multiple sessions comparable to the crews Ship.\n* The Capital Ship Log tracks massive capital ships, but doesn't include a map widget; instead create maps on a page. \n\n [Free Spacer Homepage](http://www.freespacer.com/) - [Sheet Wiki Page](https://wiki.roll20.net/Free_Spacer)"
}