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New translations translation.json (Portuguese, Brazilian)
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{
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"judgeRecordSheet-u": "JUDGE RECORD SHEET",
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"player:-u": "PLAYER:",
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"badge:-u": "BADGE:",
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"gender:-u": "GENDER:",
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"handed:-u": "HANDED:",
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"strength-u": "STRENGTH",
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"original": "original",
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"present": "present",
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"initiative-u": "INITIATIVE",
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"combatSkill-u": "COMBAT SKILL",
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"driveSkill-u": "DRIVE SKILL",
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"techSkill-u": "TECH SKILL",
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"streetSkill-u": "STREET SKILL",
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"medicalSkill-u": "MEDICAL SKILL",
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"PSISkill-u": "PSI SKILL",
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"actions-u": "ACTIONS",
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"phases-u": "PHASES",
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"lawgiver-u": "LAWGIVER",
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"lawgiver:-c": "Lawgiver:",
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"Tick off shots as they are fired.": "Tick off shots as they are fired.",
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"magazine-u": "MAGAZINE",
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"magazines-c": "Magazines",
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"chamber1-u": "CHAMBER 1",
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"chamber2-u": "CHAMBER 2",
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"storage-u": "STORAGE",
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"type:-c": "Type:",
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"shots:-c": "Shots:",
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"specialAbilities:-u": "SPECIAL ABILITIES:",
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"experiencePoints:-u": "EXPERIENCE POINTS:",
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"notes:-u": "NOTES:",
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"MISSILE FIRE Hit Locations": "MISSILE FIRE Hit Locations",
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"location-c": "Location",
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"result-c": "Result",
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"armour-c": "Armour",
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"head-c": "Head",
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"chest-c": "Chest",
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"abdomen-c": "Abdomen",
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"rightArm-c": "Right Arm",
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"leftArm-c": "Left Arm",
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"rightLeg": "Right Leg",
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"leftLeg": "Left Leg",
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"handToHandCombat-u": "HAND TO HAND COMBAT",
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"gun-c": "Gun",
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"beltPouch-c": "Belt Pouch",
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"beltPouches:-c": "Belt Pouches:",
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"birdieLieDetector-c": "Birdie Lie Detector",
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"bleepers-c": "Bleepers",
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"handCuffs-c": "Hand Cuffs",
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"handRadio-c": "Hand Radio",
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"Lawgiver: IR Sight": "Lawgiver: IR Sight",
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"silencer-c": "Silencer",
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"Medi-Pack": "Medi-Pack",
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"pollutionMeter-c": "Pollution Meter",
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"stummGasGrenades-c": "Stumm Gas Grenades",
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"glovePouches:-c": "Glove Pouches:",
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"heatSeekerShells-c": "Heat Seeker Shells",
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"hypnoShells-c": "Hypno Shells",
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"movement-c": "Movement",
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"specialisms-u": "SPECIALISMS",
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"health-u": "HEALTH",
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"weapons-u": "WEAPONS",
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"weaponDef-c": "Weapon: Name, Damage, Melee and/or Range Damage Bonus, and Effect Description (if needed)",
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"weaponDamage-c": "Weapon Damage",
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"addMeleeDamageBonus-c": "Add Melee Damage Bonus",
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"addRangeDamageBonus-c": "Add Range Damage Bonus",
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"effectDescription-c": "Effect Description",
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"equipment-u": "EQUIPMENT",
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"item-c": "Item",
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"currency-u": "CURRENCY",
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"check:-c": "Check: ",
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"target:-c": "Target: ",
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"result:-c": "Result: ",
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"status:-c": "Status: ",
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"failure-c": "Failure",
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"success-c": "Success!",
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"normal-c": "Normal",
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"critical!-c": "Critical!",
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"fumble!-c": "Fumble!",
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"alwaysSuccess-c": "Always Success",
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"alwaysFailure-c": "Always Failure",
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"damage:-c": "Damage: ",
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"description:-c": "Description: ",
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"for-l": " *for*"
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}
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