New translations translation.json (Portuguese, Brazilian)

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roll20deploy
2026-05-07 15:07:21 -04:00
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{
"judgeRecordSheet-u": "JUDGE RECORD SHEET",
"player:-u": "PLAYER:",
"badge:-u": "BADGE:",
"gender:-u": "GENDER:",
"handed:-u": "HANDED:",
"strength-u": "STRENGTH",
"original": "original",
"present": "present",
"initiative-u": "INITIATIVE",
"combatSkill-u": "COMBAT SKILL",
"driveSkill-u": "DRIVE SKILL",
"techSkill-u": "TECH SKILL",
"streetSkill-u": "STREET SKILL",
"medicalSkill-u": "MEDICAL SKILL",
"PSISkill-u": "PSI SKILL",
"actions-u": "ACTIONS",
"phases-u": "PHASES",
"lawgiver-u": "LAWGIVER",
"lawgiver:-c": "Lawgiver:",
"Tick off shots as they are fired.": "Tick off shots as they are fired.",
"magazine-u": "MAGAZINE",
"magazines-c": "Magazines",
"chamber1-u": "CHAMBER 1",
"chamber2-u": "CHAMBER 2",
"storage-u": "STORAGE",
"type:-c": "Type:",
"shots:-c": "Shots:",
"specialAbilities:-u": "SPECIAL ABILITIES:",
"experiencePoints:-u": "EXPERIENCE POINTS:",
"notes:-u": "NOTES:",
"MISSILE FIRE Hit Locations": "MISSILE FIRE Hit Locations",
"location-c": "Location",
"result-c": "Result",
"armour-c": "Armour",
"head-c": "Head",
"chest-c": "Chest",
"abdomen-c": "Abdomen",
"rightArm-c": "Right Arm",
"leftArm-c": "Left Arm",
"rightLeg": "Right Leg",
"leftLeg": "Left Leg",
"handToHandCombat-u": "HAND TO HAND COMBAT",
"gun-c": "Gun",
"beltPouch-c": "Belt Pouch",
"beltPouches:-c": "Belt Pouches:",
"birdieLieDetector-c": "Birdie Lie Detector",
"bleepers-c": "Bleepers",
"handCuffs-c": "Hand Cuffs",
"handRadio-c": "Hand Radio",
"Lawgiver: IR Sight": "Lawgiver: IR Sight",
"silencer-c": "Silencer",
"Medi-Pack": "Medi-Pack",
"pollutionMeter-c": "Pollution Meter",
"stummGasGrenades-c": "Stumm Gas Grenades",
"glovePouches:-c": "Glove Pouches:",
"heatSeekerShells-c": "Heat Seeker Shells",
"hypnoShells-c": "Hypno Shells",
"movement-c": "Movement",
"specialisms-u": "SPECIALISMS",
"health-u": "HEALTH",
"weapons-u": "WEAPONS",
"weaponDef-c": "Weapon: Name, Damage, Melee and/or Range Damage Bonus, and Effect Description (if needed)",
"weaponDamage-c": "Weapon Damage",
"addMeleeDamageBonus-c": "Add Melee Damage Bonus",
"addRangeDamageBonus-c": "Add Range Damage Bonus",
"effectDescription-c": "Effect Description",
"equipment-u": "EQUIPMENT",
"item-c": "Item",
"currency-u": "CURRENCY",
"check:-c": "Check: ",
"target:-c": "Target: ",
"result:-c": "Result: ",
"status:-c": "Status: ",
"failure-c": "Failure",
"success-c": "Success!",
"normal-c": "Normal",
"critical!-c": "Critical!",
"fumble!-c": "Fumble!",
"alwaysSuccess-c": "Always Success",
"alwaysFailure-c": "Always Failure",
"damage:-c": "Damage: ",
"description:-c": "Description: ",
"for-l": " *for*"
}