mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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Fix Armor Druid
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+5
-5
@@ -16635,7 +16635,7 @@ on('clicked:repeating_armeDruidLion:combatdruidroll', async (info) => {
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exec.push(`{{vBourreau=${i18n_bourreau} ${eBourreauV} ${i18n_inclus}}}`);
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}
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if (eCadence && eCadenceActif === 0) {
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if (eCadence && eCadenceActif === '0') {
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autresEffets.push(`${i18n_cadence} ${eCadenceV}`);
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} else if (eCadence && eCadenceActif === 1) {
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isCadence = true;
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@@ -16648,7 +16648,7 @@ on('clicked:repeating_armeDruidLion:combatdruidroll', async (info) => {
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exec.push(`{{chocCondition=${i18n_chocCondition}}}`);
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}
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if (eConviction !== 0) {
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if (eConviction !== '0') {
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autresEffets.push(i18n_conviction);
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}
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@@ -16687,7 +16687,7 @@ on('clicked:repeating_armeDruidLion:combatdruidroll', async (info) => {
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exec.push(`{{esperanceConditionV=${i18n_esperanceConditionV}}}`);
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}
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if (eExcellence) {
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if (eExcellence !== '0') {
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isConditionnelD = true;
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isConditionnelV = true;
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@@ -16956,8 +16956,8 @@ on('clicked:repeating_armeDruidLion:combatdruidroll', async (info) => {
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}
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if (aPointeurLaser !== '0') {
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exec.push('{{vMPLaser=+1}}');
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bonus.push(1);
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isConditionnelA = true;
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exec.push(`{{pointeurLaserValue=[[3D6]]}} {{pointeurLaser=${i18n_pointeurLaser}}} {{pointeurLaserCondition=${i18n_pointeurLaserCondition}}}`);
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}
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if (aSystemeRefroidissement !== '0') {
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@@ -656,7 +656,7 @@ on('clicked:repeating_armeDruidLion:combatdruidroll', async (info) => {
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exec.push(`{{vBourreau=${i18n_bourreau} ${eBourreauV} ${i18n_inclus}}}`);
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}
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if (eCadence && eCadenceActif === 0) {
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if (eCadence && eCadenceActif === '0') {
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autresEffets.push(`${i18n_cadence} ${eCadenceV}`);
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} else if (eCadence && eCadenceActif === 1) {
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isCadence = true;
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@@ -669,7 +669,7 @@ on('clicked:repeating_armeDruidLion:combatdruidroll', async (info) => {
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exec.push(`{{chocCondition=${i18n_chocCondition}}}`);
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}
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if (eConviction !== 0) {
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if (eConviction !== '0') {
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autresEffets.push(i18n_conviction);
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}
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@@ -708,7 +708,7 @@ on('clicked:repeating_armeDruidLion:combatdruidroll', async (info) => {
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exec.push(`{{esperanceConditionV=${i18n_esperanceConditionV}}}`);
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}
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if (eExcellence) {
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if (eExcellence !== '0') {
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isConditionnelD = true;
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isConditionnelV = true;
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