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Small bug fix in the roll template for rest.
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@@ -3407,15 +3407,6 @@
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<div class="sheet-value">{{computed::rest_healing}}</div>
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<div class="sheet-key">Current HP</div>
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<div class="sheet-value">{{computed::rest_hp}} / {{computed::rest_hp_max}}</div>
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<div class="sheet-key">Reset</div>
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<div class="sheet-value">{{rest_summary}}</div>
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<div class="sheet-key">Death Save</div>
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<div class="sheet-value">
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{{#rollTotal() computed::rest_death_save_removed 0}}No death save failure cleared.{{/rollTotal() computed::rest_death_save_removed 0}}
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{{#rollTotal() computed::rest_death_save_removed 1}}First failure cleared.{{/rollTotal() computed::rest_death_save_removed 1}}
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{{#rollTotal() computed::rest_death_save_removed 2}}Second failure cleared.{{/rollTotal() computed::rest_death_save_removed 2}}
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{{#rollTotal() computed::rest_death_save_removed 3}}Death is checked; no failure cleared.{{/rollTotal() computed::rest_death_save_removed 3}}
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</div>
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{{/rest}}
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{{#allprops() title subtitle desc color characterid fullattack fullattackconfirm rest deathsave rest_multiplier rest_summary rest_healing rest_hp rest_hp_max rest_death_save_removed attack1 attack2 attack3 attack4 attack5 attack1_label attack2_label attack3_label attack4_label attack5_label attack1_next attack2_next attack3_next attack4_next attack5_next attack1_damage_action attack2_damage_action attack3_damage_action attack4_damage_action attack5_damage_action attack1_confirm_action attack2_confirm_action attack3_confirm_action attack4_confirm_action attack5_confirm_action confirm confirm_normal_action confirm_critical_action}}
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<div class="sheet-key">{{key}}</div>
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@@ -4333,7 +4324,7 @@
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startRoll(
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`&{template:custom}{{title=Rest}}{{subtitle=@{character_name}}}` +
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`{{rest=1}}{{rest_multiplier=[[${REST_MULTIPLIER_QUERY}]]}}` +
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`{{rest_healing=[[0]]}}{{rest_hp=[[0]]}}{{rest_hp_max=[[0]]}}{{rest_death_save_removed=[[0]]}}` +
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`{{rest_healing=[[0]]}}{{rest_hp=[[0]]}}{{rest_hp_max=[[0]]}}` +
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`{{desc=Spell uses, ability uses, and resources reset to maximum. `+
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`One non-terminal death save failure is cleared. One point of ability damage is reduces from every attribute.}}`,
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function(roll) {
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