New translations translation.json (English)

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roll20deploy
2026-05-14 14:08:39 -04:00
parent 1b7828f2b0
commit 7d1e5d0b10
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@@ -440,7 +440,7 @@
"save-ends-eq": "Save Ends =",
"save-ends-desc": "or higher at the end of your turn removes the effect",
"bleeding-dying": "Bleeding or Dying:",
"d6-level": "1d6 + level:",
"d6-level": "1d6 + level",
"bleeding-dying-title": "Roll 1d6 + level",
"melee-free-strike-tier1": "2 + M or A damage",
"melee-free-strike-tier2": "5 + M or A damage",
@@ -587,5 +587,23 @@
"beastheart-rampage-table-24": "24 (10th level)",
"beastheart-rampage-table-24-text": "When your companion increases their size, they can increase it up to size 3, or increase their size by 1 if their original size is already 3 or larger. Whenever they make a power roll while their size is increased this way, they can roll 3d10 and discard the lowest roll.",
"import-companion": "Import Companion (Beastheart)",
"fire-keyword": "Fire"
"fire-keyword": "Fire",
"global-damage-modifiers": "Global Damage Modifiers",
"options-show-recoveries": "Show Recoveries",
"global-damage-modifier-name": "Modifier Name",
"global-damage-name-placeholder": "e.g., Acolyte of Fire",
"global-damage-keyword-placeholder": "Fire, Magic",
"damage-bonus": "Damage Bonus",
"gdm-help-intro": "Use this section to automatically add or subtract damage based on specific conditions.",
"gdm-help-name": "<strong>Modifier Name:</strong> Give your modifier a label (e.g., <em>Acolyte of Fire</em>). This appears alongside your damage total in the chat.",
"gdm-help-keywords": "<strong>Keywords:</strong> Enter the keywords required to trigger this bonus, separated by commas (e.g., <code>Fire, Magic</code>).<ul><li>The modifier only applies if the ability has <strong>all</strong> listed keywords.</li><li>Leave this <strong>blank</strong> to apply the modifier to every damage roll.</li></ul>",
"gdm-help-damage": "<strong>Damage Bonus:</strong> The amount of damage to add or remove. Use positive numbers to buff damage (<code>2</code>) or negative numbers to reduce it (<code>-2</code>).",
"stamina-recovered": "Stamina Recovered",
"recovery-roll-title": "Recovery",
"how-many-surges": "How many surges?",
"no-recoveries": "No recoveries remaining",
"saving-throw-title": "Saving Throw",
"saving-throw-roll-text1": "Rolling a",
"saving-throw-roll-text2": "or higher removes effect",
"bleeding-title": "Bleeding or Dying"
}