mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
Fixed Macro
Die-rolling was incorrect for Fortune dice. Fixed.
This commit is contained in:
@@ -236,18 +236,32 @@ input[type="text"] {
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text-align: center;
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}
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.sheet-WCSkillsRow {
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padding-left: 5px;
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}
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.sheet-untrainedSkill {
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font-weight: bold;
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padding-right: 103px;
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padding-left: 5px;
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}
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.sheet-WCschticksRow {
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padding: 5px;
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border-bottom: 1px #990000 solid;
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}
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input.sheet-schtickName {
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width:152px;
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font-size: 13px;
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font-weight: bold;
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}
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.sheet-schtickType {
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margin-top: 10px;
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width: 175px;
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}
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input.sheet-skillName {
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width:152px;
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font-size: 13px;
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@@ -416,4 +430,4 @@ div.sheet-body {
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.sheet-rolltemplate-magicshow td {
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padding-left: 5px;
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}
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}
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+50
-200
@@ -28,58 +28,18 @@
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<div class='boxHeader'><span class='boxHeaderText'>SCHTICKS</span></div>
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<div class='boxText'>
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<fieldset class="repeating_schticks">
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<div class='sheet-row sheet-WCschticksRow'>
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<div class='sheet-row sheet-WCschticksRow'>
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<input class="sheet-schtickName" type="text" name="attr_schtickName" title="@{repeating_schticks_#_schtickName}" placeholder="Schtick Name"/>
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<textarea class="sheet-textarea" name="attr_schtickDetail" title="@{repeating_schticks_#_schtickDetail}" style="height: 50px;"></textarea>
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<textarea class="sheet-textarea" name="attr_schtickDetail" title="@{repeating_schticks_#_schtickDetail}" style="height: 75px;"></textarea>
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</div>
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</fieldset>
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</div>
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</div>
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<div class='textBoxArea'>
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<div class='boxHeader'><span class='boxHeaderText'>SKILLS</span></div>
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<div class='boxText'>
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<div class='sheet-row sheet-WCSkillsRow'>
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<span class='sheet-untrainedSkill'>Untrained Skill</span> <button type="roll" class="btn ui-draggable" value="/em attemps an Untrained Skill and rolls: [[(1 + ?{Fortune?|0})d6! - 1d6! + 7]] "></button>
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</div>
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<fieldset class="repeating_skills">
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<div class='sheet-row sheet-WCSkillsRow'>
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<input class="sheet-skillName" type="text" name="attr_SkillName" title="@{repeating_skills_#_SkillName}" placeholder="Skill Name"/>
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<input type="number" class="sheet-modifier" name="attr_SkillMod" title="@{repeating_skills_#_SkillMod}" value="0" />
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<div class='sheet-col' style='width:90px; margin-left: -1px;'>
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<button class="sheet-normalbutton" type='roll' name='roll_SkillNameRoll' title="@{repeating_skills_#_SkillNameRoll}" value='/em @{character_name} attempts @{SkillName} and rolls: @{rollSkill}!'></button>
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<input type='hidden' name='attr_rollSkill' value='[[ (1 + ?{Fortune?|0})d6! - 1d6! + @{SkillMod} ]]' />
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<!--
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<button class="sheet-templatebutton" type='roll' name='roll_tSkillRoll' title="@{tSkillRoll}" value='@{skillrt} @{defsTemplate} @{rolltSkill}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSkillRoll' title="@{tgmSkillRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSkill}'></button>
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<button class="sheet-normalbutton" type='roll' name='roll_SkillNameRoll' title="@{repeating_skills_#_SkillNameRoll}" value='/em @{character_name} attempts to do something with @{SkillName} and rolls: @{rollSkill}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSkillNameRoll' title="@{repeating_skills_#_gmSkillNameRoll}" value='/w gm @{character_name} attempts to do something with @{SkillName} and rolls: @{rollSkill}!'></button>
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<input type='hidden' name='attr_rollSkill' value='[[{1d@{SkillNameRank}![@{SkillName}], 1d@{wilddie}![Wild Die]}kh1 + @{SkillNameMod}[Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{SkillEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
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<input type='hidden' name='attr_rolltSkill' value='{{name=@{character_name}}} {{skill_name=@{SkillName}}} {{skill_rank=@{SkillNameRank}}} {{skill_rank_mod=@{SkillNameMod}}} {{skill_mod=@{SkillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{SkillNameRank}![@{SkillName}] + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
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<button type="roll" class="btn ui-draggable" value="/em rolls BackupAttack. [[(1 + ?{Fortune?|0})d6! - 1d6! + [[@{BackupAttack}]]]] "></button>
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-->
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</div>
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</div>
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</fieldset>
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</div>
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</div>
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<div class='textBoxArea'>
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<div class='boxHeader'><span class='boxHeaderText'>NOTES</span></div>
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<div class='boxText'><textarea class="sheet-textarea" name="attr_Schticks" style="height: 150px;"></textarea></div>
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</div>
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<div class='weaponSection'>
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<div class='weaponHeader'>WOUNDS</div>
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<div class='textBoxArea'>
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<span class='boxHeaderText'>WOUND POINTS: </span><input type='number' class="sheet-prime_attribute" name="attr_Wounds"/><br/>
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<span class='boxHeaderText'>MARKS OF DEATH: </span><input type='number' class="sheet-prime_attribute" name="attr_MarksOfDeath"/>
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</div>
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<button type="roll" class="sheet-attribute" name="attr_closed_roll-1" value="/em tries to stayin the fight! Death Check. Difficulty [[@{Wound} - 35]]. Roll is [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{con}]] - 1d6! ]] ">Death Check</button>
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</div>
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</div>
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</div>
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<div class='sheet-col'>
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@@ -104,7 +64,7 @@
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<input type="text" class="sheet-heading" placeholder="MAIN ATTACK" name="attr_MainAttackType" /><br/>
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</div>
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<div class="attrValue">
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<button type="roll" class="btn ui-draggable" value="/em rolls Main Attack. [[(1 + ?{Fortune?|0})d6! - 1d6! + [[@{MainAttack}]]]] "></button>
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<button type="roll" class="btn ui-draggable" value="/em rolls Main Attack. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{MainAttack}]]]] "></button>
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<input type="number" class="sheet-prime_attribute" name="attr_MainAttack" value="0" />
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</div>
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</div>
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@@ -113,57 +73,57 @@
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<input type="text" class="sheet-heading" placeholder="BACKUP ATTACK" name="attr_BackupAttackType" /><br/>
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</div>
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<div class="attrValue">
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<button type="roll" class="btn ui-draggable" value="/em rolls Backup Attack. [[(1 + ?{Fortune?|0})d6! - 1d6! + [[@{BackupAttack}]]]] "></button>
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<button type="roll" class="btn ui-draggable" value="/em rolls Backup Attack. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{BackupAttack}]]]] "></button>
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<input type="number" class="sheet-prime_attribute" name="attr_BackupAttack" value="0" />
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>DEFENSE</div>
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<div class="attrValue">
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<button type="roll" class="btn ui-draggable" value="/em rolls Defense. [[(1 + ?{Fortune?|0})d6! - 1d6! + [[@{Defense}]]]] "></button>
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<button type="roll" class="btn ui-draggable" value="/em rolls Defense. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{Defense}]]]] "></button>
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<input type="number" class="sheet-prime_attribute" name="attr_Defense" value="0" />
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>TOUGHNESS</div>
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<div class="attrValue">
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<button type="roll" class="btn ui-draggable" value="/em rolls Toughness. [[(1 + ?{Fortune?|0})d6! - 1d6! + [[@{Toughness}]]]] "></button>
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<button type="roll" class="btn ui-draggable" value="/em rolls Toughness. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{Toughness}]]]] "></button>
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<input type="number" class="sheet-prime_attribute" name="attr_Toughness" value="0" />
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>FORTUNE</div>
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<div class="attrValue">
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<button type="roll" class="btn ui-draggable" value="/em rolls Fortune. [[(1 + ?{Fortune?|0})d6! - 1d6! + [[@{Fortune}]]]] "></button>
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<button type="roll" class="btn ui-draggable" value="/em rolls Fortune. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{Fortune}]]]] "></button>
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<input type="number" class="sheet-prime_attribute" name="attr_Fortune" value="0" />
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>SPEED</div>
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<div class="attrValue">
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<button type="roll" class="btn ui-draggable" value="/em rolls Speed. [[(1 + ?{Fortune?|0})d6! - 1d6! + [[@{Speed}]]]] "></button>
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<button type="roll" class="btn ui-draggable" value="/em rolls Speed. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{Speed}]]]] "></button>
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<input type="number" class="sheet-prime_attribute" name="attr_Speed" value="0" />
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>
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MELODRAMA <button type="roll" class="btn ui-draggable" value="/em rolls Melodrama. [[(1 + ?{Fortune?|0})d6! - 1d6! + 7]] "></button>
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MELODRAMA <button type="roll" class="btn ui-draggable" value="/em rolls Melodrama. [[?{Fortune?|0}d6 + 1d6! - 1d6! + 7]] "></button>
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>
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WILL <button type="roll" class="btn ui-draggable" value="/em rolls Will. [[(1 + ?{Fortune?|0})d6! - 1d6! + 7]] "></button>
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WILL <button type="roll" class="btn ui-draggable" value="/em rolls Will. [[?{Fortune?|0}d6 + 1d6! - 1d6! + 7]] "></button>
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>
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NOTICE <button type="roll" class="btn ui-draggable" value="/em rolls Notice. [[(1 + ?{Fortune?|0})d6! - 1d6! + 7]] "></button>
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NOTICE <button type="roll" class="btn ui-draggable" value="/em rolls Notice. [[?{Fortune?|0}d6 + 1d6! - 1d6! + 7]] "></button>
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</div>
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</div>
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<div class='attrRow'>
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<div class='attrHeader'>
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STRENGTH <button type="roll" class="btn ui-draggable" value="/em rolls Strength. [[(1 + ?{Fortune?|0})d6! - 1d6! + 7]] "></button>
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STRENGTH <button type="roll" class="btn ui-draggable" value="/em rolls Strength. [[?{Fortune?|0}d6 + 1d6! - 1d6! + 7]] "></button>
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</div>
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</div>
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</div>
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@@ -177,24 +137,46 @@
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<input type='text' class="sheet-weaponSpecial sheet-heading" name="attr_wepSpecial" title="@{repeating_weapons_#_wepSpecial}" placeholder="Special"/>
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</div>
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</fieldset>
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<!--
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<div class='weaponRow'>
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<input type='text' class="weaponName sheet-heading" name="attr_Wep1Name"/>
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<input type='text' class="weaponStats sheet-heading" name="attr_Wep1Stats"/>
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<input type='text' class="weaponSpecial sheet-heading" name="attr_Wep1Special"/>
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</div>
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<div class='weaponRow'>
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<input type='text' class="weaponName sheet-heading" name="attr_Wep1Name"/>
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<input type='text' class="weaponStats sheet-heading" name="attr_Wep1Stats"/>
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<input type='text' class="weaponSpecial sheet-heading" name="attr_Wep1Special"/>
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</div>
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<div class='weaponRow'>
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<input type='text' class="weaponName sheet-heading" name="attr_Wep1Name"/>
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<input type='text' class="weaponStats sheet-heading" name="attr_Wep1Stats"/>
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<input type='text' class="weaponSpecial sheet-heading" name="attr_Wep1Special"/>
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</div>-->
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</div>
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<br/>
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<div class='textBoxArea'>
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<div class='boxHeader'><span class='boxHeaderText'>SKILLS</span></div>
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<div class='boxText'>
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<div class='sheet-row sheet-WCSkillsRow'>
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<span class='sheet-untrainedSkill'>Untrained Skill</span> <button type="roll" class="btn ui-draggable" value="/em attemps an Untrained Skill and rolls: [[?{Fortune?|0}d6 + 1d6! - 1d6! + 7]] "></button>
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</div>
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<fieldset class="repeating_skills">
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<div class='sheet-row sheet-WCSkillsRow'>
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<input class="sheet-skillName" type="text" name="attr_SkillName" title="@{repeating_skills_#_SkillName}" placeholder="Skill Name"/>
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<input type="number" class="sheet-modifier" name="attr_SkillMod" title="@{repeating_skills_#_SkillMod}" value="0" />
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<div class='sheet-col' style='width:90px; margin-left: -1px;'>
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<button class="sheet-normalbutton" type='roll' name='roll_SkillNameRoll' title="@{repeating_skills_#_SkillNameRoll}" value='/em @{character_name} attempts @{SkillName} and rolls: @{rollSkill}!'></button>
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<input type='hidden' name='attr_rollSkill' value='[[ ?{Fortune?|0}d6 + 1d6! - 1d6! + @{SkillMod} ]]' />
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<!--
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<button class="sheet-templatebutton" type='roll' name='roll_tSkillRoll' title="@{tSkillRoll}" value='@{skillrt} @{defsTemplate} @{rolltSkill}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSkillRoll' title="@{tgmSkillRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSkill}'></button>
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<button class="sheet-normalbutton" type='roll' name='roll_SkillNameRoll' title="@{repeating_skills_#_SkillNameRoll}" value='/em @{character_name} attempts to do something with @{SkillName} and rolls: @{rollSkill}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSkillNameRoll' title="@{repeating_skills_#_gmSkillNameRoll}" value='/w gm @{character_name} attempts to do something with @{SkillName} and rolls: @{rollSkill}!'></button>
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<input type='hidden' name='attr_rollSkill' value='[[{1d@{SkillNameRank}![@{SkillName}], 1d@{wilddie}![Wild Die]}kh1 + @{SkillNameMod}[Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{SkillEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
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<input type='hidden' name='attr_rolltSkill' value='{{name=@{character_name}}} {{skill_name=@{SkillName}}} {{skill_rank=@{SkillNameRank}}} {{skill_rank_mod=@{SkillNameMod}}} {{skill_mod=@{SkillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{SkillNameRank}![@{SkillName}] + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
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<button type="roll" class="btn ui-draggable" value="/em rolls BackupAttack. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{BackupAttack}]]]] "></button>
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-->
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</div>
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||||
</div>
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</fieldset>
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||||
</div>
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</div>
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<br/>
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<div class='weaponSection'>
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<div class='weaponHeader'>WOUNDS</div>
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<div class='textBoxArea'>
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<span class='boxHeaderText'>WOUND POINTS: </span><input type='number' class="sheet-prime_attribute" name="attr_Wounds"/><br/>
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<span class='boxHeaderText'>MARKS OF DEATH: </span><input type='number' class="sheet-prime_attribute" name="attr_MarksOfDeath"/>
|
||||
</div>
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<button type="roll" class="sheet-attribute" name="attr_closed_roll-1" value="/em tries to stayin the fight! Death Check. Difficulty [[@{Wound} - 35]]. Roll is [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{con}]] - 1d6! ]] ">Death Check</button>
|
||||
</div>
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||||
</div>
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||||
</div>
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||||
</div>
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@@ -203,138 +185,6 @@
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<!-- rolltemplates -->
|
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<div class="sheet-hidden">
|
||||
|
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<rolltemplate class="sheet-rolltemplate-show">
|
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<table class="sheet-show">
|
||||
<tr>
|
||||
<th colspan="2">{{name}}</th>
|
||||
</tr>
|
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<tr>
|
||||
<th>Chi</th>
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<th>Shots</th>
|
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</tr>
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<tr>
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||||
<td>{{chi}}</td>
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<td>{{shots}}</td>
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</tr>
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<tr>
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<th colspan="2">Notes</th>
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||||
</tr>
|
||||
<tr>
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||||
<td colspan="2" style="font-style: italic;">{{notes}}</td>
|
||||
</tr>
|
||||
</table>
|
||||
</rolltemplate>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-magicshow">
|
||||
<table class="sheet-magicshow">
|
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<tr>
|
||||
<th>{{name}}</th>
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||||
</tr>
|
||||
<tr>
|
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<th>Special Effect</th>
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||||
</tr>
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<tr>
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<td style="font-style: italic;">{{speff}}</td>
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||||
</tr>
|
||||
<tr>
|
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<th>Backlash</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="font-style: italic;">{{backlash}}</td>
|
||||
</tr>
|
||||
</table>
|
||||
</rolltemplate>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-initiative">
|
||||
<table class="sheet-initiative">
|
||||
<tr>
|
||||
<th>{{name}}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>{{init}}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>success(es) for initiative</th>
|
||||
</tr>
|
||||
</table>
|
||||
</rolltemplate>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-dicepool">
|
||||
<table class="sheet-dicepool">
|
||||
<tr>
|
||||
<th colspan="2"><br>{{name}}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th colspan="2" class="sheet-temp_title">{{dp}}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Attribute</th>
|
||||
<th>{{attr}}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Skill</th>
|
||||
<th>{{skill}}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Misc</th>
|
||||
<th>{{misc}}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Difficulty</th>
|
||||
<th>{{diff}}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Roll</th>
|
||||
<th>{{roll}}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><br></th>
|
||||
</tr>
|
||||
</table>
|
||||
</rolltemplate>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-attack">
|
||||
<table class="sheet-attack">
|
||||
<tr>
|
||||
<th colspan="3"><br>{{name}}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th colspan="3" class="sheet-temp_title">{{weapon}}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th colspan="3" style="color:black;">Attack</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Dice</th>
|
||||
<th>Diff</th>
|
||||
<th>Roll</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>{{att_dice}}</th>
|
||||
<th>{{att_diff}}</th>
|
||||
<th>{{att_roll}}</th>
|
||||
</tr>
|
||||
<th colspan="3" style="color:black;">Damage</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Dice</th>
|
||||
<th>Diff</th>
|
||||
<th>Roll</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>{{dam_dice}}</th>
|
||||
<th>{{dam_diff}}</th>
|
||||
<th>{{dam_roll}}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th colspan="3">{{type}}</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><br></th>
|
||||
</tr>
|
||||
</table>
|
||||
</rolltemplate>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
Reference in New Issue
Block a user