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New translations translation.json (Slovenian)
This commit is contained in:
+70
-34
@@ -1,5 +1,5 @@
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{
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"sheet-roll-modifier-option": "Roll Modifier Option",
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"sheet-roll-modifier-option": "Roll Modifier Legacy",
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"sheet-roll-modifier-option-desc": "Select the modifier option to use when clicking a dice roll icon on the character sheet.",
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"sheet-chat-roll-display-option": "Chat Roll Display",
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"sheet-chat-roll-dislpay-option-desc": "Select how rolls are display in chat window. <b>Private Skill Levels <em>deprecated</em></b> will default to private, since it doesn't work with rolltemplates.",
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@@ -39,7 +39,7 @@
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"sheet-show-raw-defense-notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.",
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"sheet-style-option": "Sheet Style",
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"sheet-style-desc": "Select a visual style for the character sheet.",
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"roll-modifiers-heading": "Roll Modifiers",
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"roll-modifiers-heading": "Roll Modifiers Toolbox",
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"total-roll-modifier-label": "Total Modifier",
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"shock-label": "Shock",
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"max-skill-9-label": "Max skill of 9",
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@@ -68,6 +68,8 @@
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"aiming-bonus-tooltip": "Each turn <b>after</b> the initial aim, you get an additional bonus. See B364",
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"abbreviation-rate-of-fire-label": "RoF",
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"rate-of-fire-tooltip": "Rate of Fire<br>The maximum number of shots that can be fired in <br>one turn (by a regular person).<br>The minimum number of shots is 1.<br><br><strong>!</strong>: minimum RoF is 1/4 of the maximum, rounded up.<br><strong>mxn</strong>: fires the first number of shots, which each then<br>split into the second number (eg. shotguns)<br><strong>Jet</strong>: shoots a continuous stream of fluid. See page 106.",
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"shots-fired-label": "Fired",
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"shots-fired-tooltip": "Shots Fired<br>The number of shots fired in a single round. This should not exceed the <b>RoF</b> for the weapon.",
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"scope-label": "Scope",
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"scope-bonus-tooltip": "Each turn <b>after</b> the initial aim, you get an additional bonus up to the scope's bonus.<br>Fixed scopes, aim at least as many turns as the scope's bonus.<br>See B412",
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"vehicle-targeting-label": "Vehicle Targeting",
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@@ -171,10 +173,10 @@
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"ranged-move-attack-label": "Move/Attack: -2 or Bulk",
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"ranged-move-attack-tooltip": "Attack with a ranged weapon while moving, <b>aiming</b> is not possible and you lose previous aiming. -2 to hit or bulk penalty, whichever is worse. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B365-366",
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"bulk-label": "Bulk",
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"ranged-all-out-attack-determined-label": "All-Out Attack Determined: +1",
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"ranged-all-out-attack-determined-tooltip": "Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365",
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"ranged-all-out-attack-suppression-fire-label": "All-Out Attack Suppression Fire",
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"ranged-all-out-attack-suppression-fire-tooltip": "Take entire turn to spray an area with automatic fire <b>RoF 5+</b>, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365",
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"ranged-all-out-attack-determined-label": "All-Out Determined: +1",
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"ranged-all-out-attack-determined-tooltip": "All-Out Attack Determined: Make a single attack at +1 to hit! Movement: half-move, forward only. Defense: None. See B365",
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"ranged-all-out-attack-suppression-fire-label": "All-Out Suppression Fire",
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"ranged-all-out-attack-suppression-fire-tooltip": "All-Out Attack Suppression Fire: Take entire turn to spray an area with automatic fire <b>RoF 5+</b>, see Suppression Fire B409! Movement: half-move, forward only. Defense: None. See B365",
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"other-actions-title": "Other Actions",
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"braced-label": "Braced: +1",
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"braced-tooltip": "If you haven't moved and aimed a turn, you may get the braced bonus.<br>Firearm/crossbow must rest on a sandbag, low wall, car, etc.<br>One-handed firearm is braced if using two hands.<br>Two-handed is braced if you're prone and using a bipod. See B364.",
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@@ -204,9 +206,9 @@
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"failed-control-roll-tooltip": "Vehicle/mount failed control last turn. Penalty equal to margin of failure. See B548",
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"over-under-mount-label": "Over/Under Mount: -6",
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"over-under-mount-tooltip": "If you're an exposed rider hanging from side of mount/vehicle, penalty to hit is -6 to shoot over or under the mount.",
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"vehicle-dodged-label": "Vehicle Dodged Last Turn: -2",
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"vehicle-dodged-label": "Vehicle Dodged: -2",
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"vehicle-dodged-tooltip": "Vehicle/mount dodged last turn and you're <b>not</b> the operator.",
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"air-vehicle-dodged-label": "Air Vehicle Dodged Last Turn: -4",
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"air-vehicle-dodged-label": "Air Vehicle Dodged: -4",
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"normal-defense-label": "Normal Defense",
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"normal-defense-tooltip": "Using a normal active defense.",
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"all-out-defense-increased-label": "All-Out Defense: +2",
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@@ -221,7 +223,7 @@
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"defense-kneeling-label": "Kneeling/Sitting: -2",
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"defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549",
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"attackers-action-title": "Attacker's Action",
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"attack-from-behind-label": "Attack From Behind <i>Peripheral</i>: -2",
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"attack-from-behind-label": "From Behind <i>Peripheral</i>: -2",
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"attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391",
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"runaround-attack-label": "Runaround Attack: -2",
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"runaround-attack-tooltip": "Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391",
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@@ -234,7 +236,7 @@
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"general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.",
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"retreating-dodge-label": "Retreating Dodge: +3",
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"retreating-dodge-tooltip": "Move away from attacker, at least one yard or up to your <b>step</b>. See B377",
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"retreating-block-parry-label": "Retreating Block/Parry: +1",
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"retreating-block-parry-label": "Retreat Block/Parry: +1",
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"retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your <b>step</b>. See B377",
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"retreating-parry-label": "Retreating Parry: +3",
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"retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.<br>Move away from attacker, at least one yard or up to your <b>step</b>. See B377",
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@@ -245,8 +247,8 @@
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"acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375",
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"dodge-drop-label": "Dodge & Drop: +3",
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"dodge-drop-tooltip": "Only against <b>ranged attacks</b>, drop to the ground and become prone.<br>Any cover you get does <i>not</i> count against the initial attack.<br><b>NOTE:</b> Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377",
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"feverish-defense-label": "Feverish Defense (1 FP): +2",
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"feverish-defense-tooltip": "Spend <b>1 FP</b> to increase active defense by 2.",
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"feverish-defense-label": "Feverish Def (1 FP): +2",
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"feverish-defense-tooltip": "Feverish Defense. Spend <b>1 FP</b> to increase active defense by 2.",
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"offhand-parry-label": "Off-Hand Parry: -2",
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"offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549",
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"number-of-parries-label": "# of Parries",
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@@ -257,7 +259,7 @@
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"defense-improvised-weapon-tooltip": "<b>NOTE:</b> <i>Dungeon Fantasy:</i> if parrying with an improvised weapon, apply a penalty. See DF Exploits-37",
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"situation-title": "Situation",
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"defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to <b>Dodge</b>. See B548",
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"against-deceptive-attack-label": "Against Deceptive Attack",
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"against-deceptive-attack-label": "VS Deceptive Attack",
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"against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369",
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"feint-attack-label": "Feint Attack",
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"feint-attack-tooltip": "You're at a penalty equal to the attacker's margin of victory. See B365",
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@@ -266,9 +268,9 @@
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"hidden-weapon-label": "Hidden Weapon: -2",
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"defense-hidden-weapon-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. If attacked by a hidden weapon, you're at -2 to your first defense. See DF Exploits-58",
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"defenders-equipment-label": "Defender's Equipment",
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"parrying-knife-label": "Parrying with Knife/Dagger: -1",
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"parrying-knife-label": "Parry with Knife/Dagger: -1",
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"parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548<br><b>Suggestion:</b> Add the modifier to your defense skill instead of using checkbox.",
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"parrying-kusari-label": "Parrying with Kusari/Whip: -2",
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"parrying-kusari-label": "Parry with Kusari/Whip: -2",
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"parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548<br><b>Suggestion:</b> Add the modifier to your defense skill instead of using checkbox.",
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"unarmed-parry-label": "Unarmed Parry: -3",
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"unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548",
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@@ -285,7 +287,7 @@
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"block-nunchaku-tooltip": "If blocking against a nunchaku, you're at -1 to defend. See B405.",
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"parry-thrown-weapon-label": "Parry thrown weapon: -1",
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"parry-thrown-weapon-tooltip": "Parry -1 against thrown weapon. See B549",
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"parry-thrown-small-weapon-label": "Parry thrown small weapon: -2",
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"parry-thrown-small-weapon-label": "Parry thrown sm weapon: -2",
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"parry-thrown-small-weapon-tooltip": "If the weapon is 1 pound or less, parry is -2. See B549",
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"trident-dodge-label": "Trident: -1 Dodge",
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"trident-dodge-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. -1 to dodge a trident. See DF Exploits-97",
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@@ -437,7 +439,7 @@
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"attribute-will": "Will",
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"attribute-will-tooltip": "Willpower<br>Based on Intelligence<br>5pts/level<br>Unmodified: <span name=\"attr_willpower_base\"></span>",
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"attribute-fright": "Fright",
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"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
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"attribute-fright-tooltip": "Fright Check (B360)<br>Based on Willpower<br>2pts/level<br>Unmodified: <span name=\"attr_fear_check_base\"></span><br />Combat Reflexes Modifier: <span name=\"attr_combat_reflexes_fear_check_mod\"></span><br />Stress and Derangement Modifier: <span name=\"attr_stress_derangement_fright_check_penalty\"></span><br /><br>See extensive list of Modifiers B360 & GURPS Horror p139-142.<br />If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
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"abbreviation-threshold": "Thresh",
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"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>This means that a roll of 14 or more is automatically a failure.<br>This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>(Power Ups 2, p13).<br>Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>to be useful, of course!<br>Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>Confusion Check Table for failures. (Powers p85).",
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"fright-check-label": "Fright Check",
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@@ -456,7 +458,7 @@
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"abbreviation-enhanced": "Enhncd",
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"attribute-enhanced-ground-move-tooltip": "Enhanced ground move. <br>10pts per half level. Can use up|down arrow keys<br>Level: <span name=\"attr_enhanced_ground_move_multiple\" value=\"0\"></span>",
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"attribute-dodge": "Dodge",
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"attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified: <span name=\"attr_dodge_base\" value=\"0\"></span><br>Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)",
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"attribute-dodge-tooltip": "Dodge - Based on Basic Speed - Unmodified: <span name=\"attr_dodge_base\" value=\"0\"></span><br>Combat Reflexes Modifier: <span name=\"attr_combat_reflexes_dodge_mod\"></span><br />Note: The Dodge score, under Encumbrance and Current, automatically adjusts for Enumbrance and for HP and/or FP loss below 1/3. (B419, B426)",
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"abbreviation-lifting-strength": "Lift ST",
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"attribute-lifting-strength-tooltip": "Lifting Strength (B65)<br>Based on Strength <span name=\"attr_lifting_points_per_level\"></span> pts/level<br>Unmodified: <input class=\"sheet-inline\" type=\"number\" name=\"attr_lift_st_base\" readonly=\"readonly\">",
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"attribute-lift": "Lift",
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@@ -605,23 +607,31 @@
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"spent-label": "Spent",
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"unspent-label": "Unspent",
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"gca-format-label": "GCA4 Format",
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"gca-format-tooltip": "GURPS Character Assistant (GCA4) Format<br>To change to GCS or Detailed go to options tab<br>and change the radio button for <b>Point Summary Layout</b>",
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"gca-format-tooltip": "GURPS Character Assistant 4 (GCA4) Format<br>To change to GCA5, GCS or Detailed go to options tab<br>and change the radio button for <b>Point Summary Layout</b>",
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"gca5-format-label": "GCA5 Format",
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"gca5-format-tooltip": "GURPS Character Assistant 5 (GCA5) Format<br>To change to GCA4, GCS or Detailed go to options tab<br>and change the radio button for <b>Point Summary Layout</b>",
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"gcs-format-label": "GCS Format",
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"gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format<br>To change to GCA4 or Detailed go to options tab<br>and change the radio button for <b>Point Summary Layout</b>",
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"gcs-format-format-tooltip": "GURPS Character Sheet (GCS) format<br>To change to GCA5, GCA4 or Detailed go to options tab<br>and change the radio button for <b>Point Summary Layout</b>",
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"detailed-format-label": "Detailed Format",
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"detailed-format-tooltip": "To change to GCA4 or GCS go to options tab<br>and change the radio button for <b>Point Summary Layout</b>",
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"detailed-format-tooltip": "To change to GCA5, GCA4 or GCS go to options tab<br>and change the radio button for <b>Point Summary Layout</b>",
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"race-label": "Race",
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"race-point-summary-tooltip": "Point Summary for Racial Traits.",
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"points-summary-for-attributes-tooltip": "Point Summary for: <br>ST, DX, IQ, HT,<br>HP, FP, Energy Reserve One, Two, and Three,<br>Per, Vision, Hearing, Smell, Touch,<br>Will, Fright, Unconsciousness, Death,<br>Speed, Move, Lift ST, Striking ST,<br>Flying, Air Move, Enhanced Air Move, Super Jump",
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"points-summary-for-attributes-tooltip": "Point Summary for the following attributes with <b style='color:blue;'>positive</b> values:<br>ST, DX, IQ, HT,<br>HP, FP, Energy Reserve One, Two, and Three,<br>Per, Vision, Hearing, Smell, Touch,<br>Will, Fright, Unconsciousness, Death,<br>Speed, Move, Lift ST, Striking ST,<br>Flying, Air Move, Enhanced Air Move, Super Jump",
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"abbreviation-languages-label": "Lang.",
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"point-summary-for-languages-tooltip": "Languages Point Summary",
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"abbreviation-advantages-label": "Adv.",
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"gca-point-summary-for-advantages-tooltip": "Point Summary for: <br>Languages, Tech Level, Cultural Familiarities,<br>Advantages, and Racial traits.",
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"gcs-point-summary-for-advantages-tooltip": "Point Summary for: <br>Languages, Tech Level, Cultural Familiarities,<br>Advantages, and Perks.",
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"detailed-point-summary-for-advantages-tooltip": "Point Summary for: <br>Languages, Tech Level, Cultural Familiarities,<br>and Advantages.",
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"gca-point-summary-for-advantages-tooltip": "Point Summary for the following traits with <b style='color:blue;'>positive</b> values:<br>Languages, Tech Level, Cultural Familiarities,<br>Advantages, and Racial traits.",
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"gca5-point-summary-for-advantages-tooltip": "Point Summary for the following traits with <b style='color:blue;'>positive</b> values:<br>Tech Level, Advantages, and Racial traits.",
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"gcs-point-summary-for-advantages-tooltip": "Point Summary for the following traits with <b style='color:blue;'>positive</b> values: <br>Languages, Tech Level, Cultural Familiarities,<br>Advantages, and Perks.",
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"detailed-point-summary-for-advantages-tooltip": "Point Summary for the following traits with <b style='color:blue;'>positive</b> values:<br>Languages, Tech Level, Cultural Familiarities,<br>and Advantages.",
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"perks-label": "Perks",
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"abbreviation-disadvantages-label": "Disadv.",
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"point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages",
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"point-summary-for-disadvantages-tooltip": "Point Summary for Disadvantages and racial templates with a <b style='color:red;'>negative</b> value, <b style='color:blue;'>including</b> attributes with negative values, negative language value, and negative tech level value.",
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"point-summary-for-disadvantages-no-language-tooltip": "Point Summary for Disadvantages and racial templates with a <b style='color:red;'>negative</b> value, <b style='color:blue;'>including</b> attributes with negative values, and negative tech level value.<br />Language points with a <b style='color:red;'>negative</b> value are <b>NOT</b> included.",
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"point-summary-for-disadvantages-no-racial-cost-tooltip": "Point Summary for Disadvantages, <b style='color:blue;'>including</b> attributes with negative values, negative language value, and negative tech level value.<br />Racial templates with a <b style='color:red;'>negative</b> value are <b>NOT</b> included.",
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"quirks-label": "Quirks",
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"skills-label": "Skills",
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"skill-roll-modifier-tooltip": "You can use the <b>Roll Modifiers Toolbar</b> or the <b>Roll Modifiers Toolbox</b> to modifier the effective skill.",
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"abbreviation-techniques-label": "Tech.",
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"point-summary-techniques-tooltip": "Techniques",
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"abbreviation-techniques-revised-label": "Tech. (r)",
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@@ -642,6 +652,7 @@
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"technology-level-tooltip": "Tech Level Modifiers (B168), Tech Levels (B511-514)",
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"campaign-technology-level-label": "Campaign Tech Level",
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"your-technology-level-label": "Your Tech Level",
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"abbreviation-cultural-familiarity": "Culture",
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"cultural-familiarities-label": "Cultural Familiarities",
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"cultural-familiarities-tooltip": "When dealing with an <i>unfamiliar</i> culture, you may suffer <b style=\"color:red;\">-3</b> to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).",
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"cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)",
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@@ -709,15 +720,17 @@
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"background-history-label": "Background History & Notes",
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"training-label": "Training",
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"training-tooltip": "Training rules can be found at ‘Improvement <br>Through Study’ B292.<br>Advanced rules can be found in Social<br>Engineering: Back to School.",
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"activate-custom-roll-modifier-tooltip": "To turn on the custom modifiers and button to open the <b>Roll Modifier</b> dialog box goto the <b>Sheet Options</b> tab and check off the tools you would like to user under <b>Skill Modifier Tools</b> section.",
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"abbreviation-technology-level-label": "TL",
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"skill-level-label": "Level",
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"abbreviation-attribute-label": "Attr",
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"skill-attribute-tooltip": "If the <b>10</b> was selected, it will be highlighted red. This could have happened during the import if the skill has an attribute not identified by the system. Check the attribute on your chosen <i>Character Creation App</i> to see if the attribute exists on Roll20.",
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"abbreviation-difficulty-label": "Diff",
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"skill-difficulty-tooltip": "Difficulty of Skill<br />WC = Wildcard Skill. (B175)",
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"skill-modifier-tooltip": "Modifier applied to skill level.<br>Can be a positive or a negative number.<br>Examples include a bonus from a Talent,<br>default from another Skill or Technique,<br>a piece of equipment, or a Perk.",
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"modifier-label": "Modifier:",
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"modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.<br>Use the pencil/paper icon to select modifiers.<br><b>NOTE:</b> Changing the modifier or check status of <i>Max skill of 9</i> will clear modifiers used by dialog box.",
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"modifier-dialog-tooltip": "Enter a custom modifier and optional reason to apply to any rolls on the this table.<br /><b>Suggestion: </b> Use this modifier instead of the popup window when clicking the roll button.<br />You will see the modifier in the chat window. You could even turn off the Modifier Popup by going to <br /><b>Options</b> -> <b>Skill Modifier Options</b> and select <b>No Modifier Prompt</b>.",
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"final-modifier-label": "Final Modifier",
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"final-modifier-dialog-tooltip": "The final modifier that will be applied to the effective skill level.",
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"select-skill-modifiers-button": "Select Skill Modifiers",
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"apply-encumbrance-tooltip": "Apply encumbrance penalty.",
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"link-to-label": "Link To",
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@@ -756,6 +769,7 @@
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"abbreviation-maximum-label": "Max",
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"cost-label": "Cost",
|
||||
"techniques-revised-label": "Techniques (Revised)",
|
||||
"techniques-roll-modifier-tooltip": "You can use the <b>Roll Modifiers Toolbar</b> or the <b>Roll Modifiers Toolbox</b> to modifier the effective skill.",
|
||||
"base-level-label": "Base",
|
||||
"base-skill-level-tooltip": "Base skill level of technique, usually<br>based on Parent Skill.<br>see Techniques B229",
|
||||
"abbreviation-default-label": "DFLT",
|
||||
@@ -810,7 +824,8 @@
|
||||
"layer-4-label": "Layer 4",
|
||||
"armor-layor4-tooltip": "Layer 4 <i>(Outer most)</i> is also good for force shields, magic DR, etc.",
|
||||
"summary-label": "Summary",
|
||||
"armor-summary-tooltip": "This sums up each layer, from layer 1 <i>(inner)</i> to layer 4 <i>(outer)</i>.<br>* = flexible armor.<br><b>Alert: </b> Only <b>one</b> layer per row may have split armor.",
|
||||
"roll-modifier-summary-label": "Modifier Summary",
|
||||
"armor-summary-tooltip": "This sums up each layer, from layer 1 <i>(inner)</i> to layer 4 <i>(outer)</i>.<br>* = flexible armor.<br><b>Alert: </b> Only <b>one</b> layer per row may have split armor.<br /><b>Warning:</b> If you enter your own content, it will be overwritten if you change values for any of the layers.",
|
||||
"abbreviation-defense-bonus-label": "DB",
|
||||
"defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374<br><b>Shield/Cloak:</b> Used against attacks from front or from your shield side. Can't be used against firearms <b>unless</b> you're using the <i>Damage to Shields</i> option.<br><b>Shield Spell:</b> Protects from <i>frontal</i> attacks and is cumulative with a normal shield.",
|
||||
"abbreviation-damage-label": "DMG",
|
||||
@@ -829,6 +844,7 @@
|
||||
"damage-resistance-tooltip": "<strong>Low-Tech</strong> #/# usually means All Attack Types / Except<br>this specific Type of attack.<br>Example: Enter as 3/2cr* means DR3 vs all attacks<br>except cr which uses DR2. * means it is Flexible<br>armor (B379).<br><strong>High-Tech and Ultra-Tech</strong> #/# usually mean against<br>these Type Attacks / All other Attack Types.<br>Example: Enter as 5imp, cr /2 means DR5 vs imp and<br>cr type of attacks and DR2 against all other types<br>of attacks.",
|
||||
"user-created-label": "User Created",
|
||||
"active-defenses-label": "Active Defenses",
|
||||
"active-defense-roll-modifier-tooltip": "You can use the <b>Roll Modifiers Tollbar</b> or the <b>Roll Modifiers Toolbox</b> to modifier the effective skill.",
|
||||
"rules-as-written-label": "Rules As Written",
|
||||
"active-defense-type-tooltip": "Changing the Type will also update success/fail notes<br>for that active defense.<br>Parry, Block, and Block have default notes that can be<br>changed on the options page.<br><b>NOTE</b> Changing the Type will clear any previous notes<br>you entered.",
|
||||
"abbreviation-information-label": "Info",
|
||||
@@ -891,6 +907,7 @@
|
||||
"select-token-tooltip": "If on, you must select your character token <b>before</b> clicking the Roll button. The token name will show in the roll results.<br /><b>Note</b> This option is most useful when writing your own Roll20 API code.",
|
||||
"target-token-tooltip": "Click the button to turn on <b>target a token</b> before the skill roll.<br>The token name will appear in the results.",
|
||||
"melee-attacks-label": "Melee Attacks",
|
||||
"melee-roll-modifier-tooltip": "You can use the <b>Roll Modifiers Toolbar</b> or the <b>Roll Modifiers Toolbox</b> to modifier the effective skill.",
|
||||
"attacks-label": "Attacks",
|
||||
"targets-label": "Targets",
|
||||
"melee-attack-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br>See B269. Enter in the <strong>Damage Notes</strong><br /><b>Macros</b> You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
@@ -936,6 +953,7 @@
|
||||
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
|
||||
"ranged-attacks-label": "Ranged Attacks",
|
||||
"ranged-attack-tooltip": "Please use either the <b>Range Calculator</b> or the <b>Roll Modifiers</b> dialog tool to enter at least the range of the attack.",
|
||||
"ranged-damage-tooltip": "For an <strong>Armor Divisor</strong>: A number in parenthesis after<br>the damage - eg. (2) - is an armor divisor.<br>Enter this number in the <strong>Damage Notes</strong> as AD(#) or as<br>Armor Divisor(#).<br><strong>ex</strong>: indicates the attack causes an explosion.<br><strong>[#d]</strong>: indicates the attack causes fragmentation.<br>See B269. Enter in the <strong>Damage Notes</strong>.<br /><b>Macros</b> You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
|
||||
"abbreviation-range-label": "RNG",
|
||||
"range-tooltip": "Range. See B269.",
|
||||
@@ -1013,6 +1031,7 @@
|
||||
"falling-label": "Falling",
|
||||
"hard-label": "Hard",
|
||||
"hard-object-tooltip": "If hitting a hard object (clay, concrete, soil, sand, etc.), check the box to double the effective Hit Points of the falling object or the object that caused the collision. B431",
|
||||
"falling-damage-type-tooltip": "Normal objects are crushing. If bullet-shaped, sharp, or spiked select appropriate damage type, but damage is halved. B430",
|
||||
"collision-label": "Collision",
|
||||
"demolition-label": "Demolition",
|
||||
"select-label": "Select",
|
||||
@@ -1054,15 +1073,16 @@
|
||||
"magery-power-investiture-bonus-label": "Magery/PI/Bonus Level:",
|
||||
"cencentration-penalty-label": "Concentration Penalty",
|
||||
"spell-label": "Spell",
|
||||
"spell-roll-modifier-tooltip": "You can use the <b>Roll Modifiers Toolbar</b> or the <b>Roll Modifiers Toolbox</b> to modifier the effective skill.",
|
||||
"spell-skill-level-tooltip": "Skill level with spell",
|
||||
"spell-difficulty-tooltip": "Difficulty",
|
||||
"spell-difficulty-tooltip": "Difficulty Level.<br /><b>Note:</b> <i>T/H</i> stands for Technique/Hard, which is used by ritual magic spells.<br /><b>Suggestion:</b> If using <i>T/H</i> set the points to zero, use mod to get the correct spell level,<br />then place the actual spell on the <b>Techniques</b> table.",
|
||||
"spell-skill-level-modifier-tooltip": "Modifier applied to skill level.<br>Can be a positive or a negative number.<br>Examples include a bonus from a Talent,<br>default from another Skill or Technique,<br>a piece of equipment, or a Perk.",
|
||||
"points-tooltip": "Points",
|
||||
"spell-is-on-tooltip": "Enter a 1 or more to mark the spell as <b>ON</b><br><b><span name=\"attr_penalty_per_spell_on\"></span></b> skill penalty for each spell that is <b>ON</b>.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-concentration-label": "CT",
|
||||
"spell-concentration-tooltip": "Enter a 1 or more to mark the spell as under <b>Concentration</b>.<br><b><span name=\"attr_penalty_per_spell_maintained\"></span></b> skill penalty for each spell.<br>See B238 or M10.<br>Click one at a time, wait until each penalty is applied before clicking the next one.",
|
||||
"abbreviation-resisted-by-label": "RESIST",
|
||||
"spell-resisted-by-tooltip": "Resisted By",
|
||||
"spell-resisted-by-tooltip": "On a regular success, your spell must defeat the subject's resistance to work, a <b>critical success</b> automatically wins. See B241/M13 and the Rule of 16, B349.",
|
||||
"duration-label": "Duration",
|
||||
"spell-duration-tooltip": "Duration of Spell",
|
||||
"spell-energy-cost-tooltip": "Energy cost for casting the spell.",
|
||||
@@ -1122,8 +1142,10 @@
|
||||
"show-revised-label": "Show Revised",
|
||||
"show-revised-tooltip": "Show the revised techniques table.",
|
||||
"point-summary-layout-label": "Point Summary Layout",
|
||||
"abbreviation-gurps-character-assistant5-label": "GCA5",
|
||||
"abbreviation-gurps-character-assistant-label": "GCA4",
|
||||
"gurps-character-assistant-tooltip": "GURPS Character Assistant.",
|
||||
"gurps-character-assistant-tooltip": "GURPS Character Assistant 4.",
|
||||
"gurps-character-assistant5-tooltip": "GURPS Character Assistant 5.",
|
||||
"abbreviation-gurps-character-sheet-label": "GCS",
|
||||
"gurps-character-sheet-tooltip": "GURPS Character Sheet.",
|
||||
"detailed-label": "Detailed",
|
||||
@@ -1162,7 +1184,8 @@
|
||||
"sheet-style-purple-option": "Purple",
|
||||
"sheet-style-fabric-option": "Fabric",
|
||||
"sheet-style-classic-white-option": "Classic White",
|
||||
"falling-collision-damage-notes-label": "Falling & Collision Damage Notes B430-431",
|
||||
"falling-damage-notes-label": "Falling Damage Notes B430-431",
|
||||
"collision-damage-notes-label": "Collision Damage Notes B430-431",
|
||||
"demolition-damage-notes-label": "Demolition Damage Notes",
|
||||
"fragmentation-skill-notes-label": "Fragmentation Skill Notes",
|
||||
"fragmentation-damage-notes-label": "Fragmentation Damage Notes",
|
||||
@@ -1199,6 +1222,7 @@
|
||||
"target-label": "Target",
|
||||
"rolltemplate-warning-less-than-three-description": "<b>WARNING:</b> You may not attempt a success roll if your effective skill (Target) is less than 3. (See B345)",
|
||||
"rolltemplate-tool-modifiers-label": "Tool Modifiers",
|
||||
"defense-modifiers-label": "Predefined Defense Modifiers",
|
||||
"maneuver-label": "Maneuver",
|
||||
"all-out-attack-label": "All-Out Attack",
|
||||
"alert-label": "Alert",
|
||||
@@ -1225,5 +1249,17 @@
|
||||
"traits-default-critical-success-notes": "When you roll a critical success, the GM determines what happens to you. It is always something good! The lower the roll, the better **bonus** they give you. (B347)",
|
||||
"traits-default-critical-failure-notes": "When you roll a critical failure, the GM determines what happens to you. It is always something bad - the higher the roll, the worse the result. (B348)",
|
||||
"reference-abbreviation-label": "Reference",
|
||||
"reference-label-tooltip": "Book abbreviation and page reference."
|
||||
"reference-label-tooltip": "Book abbreviation and page reference.",
|
||||
"modifier-abbreviation-label": "Mod",
|
||||
"language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.",
|
||||
"language-talent-label": "Language Talent",
|
||||
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
|
||||
"tips-label": "Tips",
|
||||
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
|
||||
"attribute-stress": "Stress",
|
||||
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
|
||||
"abbreviation-derangement": "Derange",
|
||||
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
|
||||
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
|
||||
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!"
|
||||
}
|
||||
Reference in New Issue
Block a user