mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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Terror fx fix2 (#5380)
* v1.03.02 * update * update * fix * update * Terror Infinity (FX) * Update Terror Infinity.html * 2 * Delete translation.json
This commit is contained in:
@@ -2592,19 +2592,23 @@
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<div class="myrow">
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<span class="lab">忽略,抵消</span>
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<div class="boxed">
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<input name="attr_defense_01_condition_11" value="0" type="number" class="nospin boxed" />
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<input name="attr_defense_01_condition_11" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_01_condition_12" value="0" type="number" class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_01_condition_13" value="0" type="number" class="nospin boxed" />
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<input name="attr_defense_01_condition_12" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_01_condition_14" value="0" type="number" class="nospin boxed" />
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<input name="attr_defense_01_condition_13" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_01_condition_14" value="0" type="number"
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class="nospin boxed" />
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</div>
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<span class="lab"></span>
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<div class="myrow labline bottom">
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<span class="lab" title="Ability Name"></span>
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<span class="lab" title="Score">高速</span>
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@@ -2616,8 +2620,8 @@
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<span class="lab" title="Temp Adjustment"></span>
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<span class="lab" title="Temp Adjustment"></span>
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</div>
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</div>
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<span class="myrow">
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<span class="lab">其他</span>
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@@ -2791,36 +2795,40 @@
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<span class="lab" title="Temp Adjustment"></span>
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<span class="lab" title="Temp Adjustment"></span>
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</div>
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<!--忽略,抵消 -->
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<div class="myrow">
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<span class="lab">忽略,抵消</span>
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<div class="boxed">
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<input name="attr_defense_02_condition_11" value="0" type="number" class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_02_condition_12" value="0" type="number" class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_02_condition_13" value="0" type="number" class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_02_condition_14" value="0" type="number" class="nospin boxed" />
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</div>
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<!--忽略,抵消 -->
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<div class="myrow">
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<span class="lab">忽略,抵消</span>
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<div class="boxed">
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<input name="attr_defense_02_condition_11" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_02_condition_12" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_02_condition_13" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_02_condition_14" value="0" type="number"
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class="nospin boxed" />
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</div>
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<span class="lab"></span>
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<span class="lab"></span>
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<div class="myrow labline bottom">
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<span class="lab" title="Ability Name"></span>
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<span class="lab" title="Score">高速</span>
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<span class="lab" title="Modifier">破甲</span>
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<span class="lab" title="Temp Adjustment">破魔</span>
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<span class="lab" title="Ability Name">威猛</span>
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<span class="lab" title="Score"></span>
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<span class="lab" title="Modifier"></span>
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<span class="lab" title="Temp Adjustment"></span>
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<span class="lab" title="Temp Adjustment"></span>
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</div>
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</div>
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<div class="myrow labline bottom">
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<span class="lab" title="Ability Name"></span>
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<span class="lab" title="Score">高速</span>
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<span class="lab" title="Modifier">破甲</span>
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<span class="lab" title="Temp Adjustment">破魔</span>
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<span class="lab" title="Ability Name">威猛</span>
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<span class="lab" title="Score"></span>
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<span class="lab" title="Modifier"></span>
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<span class="lab" title="Temp Adjustment"></span>
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<span class="lab" title="Temp Adjustment"></span>
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</div>
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</div>
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<div class="myrow">
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<span class="lab">其他</span>
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<div class="boxed">
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@@ -2855,7 +2863,7 @@
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</div>
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<div class="myrow padindent">
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<input class="pseudocheck" type="checkbox" checked name="attr_defense_02_bonus_used"
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value="1" title="@{defense_01_bonus_used}" />
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@@ -3001,20 +3009,24 @@
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<div class="myrow">
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<span class="lab">忽略,抵消</span>
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<div class="boxed">
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<input name="attr_defense_03_condition_11" value="0" type="number" class="nospin boxed" />
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<input name="attr_defense_03_condition_11" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_03_condition_12" value="0" type="number" class="nospin boxed" />
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<input name="attr_defense_03_condition_12" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_03_condition_13" value="0" type="number" class="nospin boxed" />
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<input name="attr_defense_03_condition_13" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_03_condition_14" value="0" type="number" class="nospin boxed" />
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<input name="attr_defense_03_condition_14" value="0" type="number"
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class="nospin boxed" />
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</div>
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<span class="lab"></span>
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<div class="myrow labline bottom">
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<span class="lab" title="Ability Name"></span>
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<span class="lab" title="Score">高速</span>
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@@ -3206,20 +3218,24 @@
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<div class="myrow">
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<span class="lab">忽略,抵消</span>
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<div class="boxed">
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<input name="attr_defense_04_condition_11" value="0" type="number" class="nospin boxed" />
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<input name="attr_defense_04_condition_11" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_04_condition_12" value="0" type="number" class="nospin boxed" />
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<input name="attr_defense_04_condition_12" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_04_condition_13" value="0" type="number" class="nospin boxed" />
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<input name="attr_defense_04_condition_13" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_04_condition_14" value="0" type="number" class="nospin boxed" />
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<input name="attr_defense_04_condition_14" value="0" type="number"
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class="nospin boxed" />
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</div>
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<span class="lab"></span>
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<div class="myrow labline bottom">
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<span class="lab" title="Ability Name"></span>
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<span class="lab" title="Score">高速</span>
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@@ -3409,20 +3425,24 @@
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<div class="myrow">
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<span class="lab">忽略,抵消</span>
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<div class="boxed">
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<input name="attr_defense_05_condition_11" value="0" type="number" class="nospin boxed" />
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<input name="attr_defense_05_condition_11" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_05_condition_12" value="0" type="number" class="nospin boxed" />
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<input name="attr_defense_05_condition_12" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_05_condition_13" value="0" type="number" class="nospin boxed" />
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<input name="attr_defense_05_condition_13" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_05_condition_14" value="0" type="number" class="nospin boxed" />
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<input name="attr_defense_05_condition_14" value="0" type="number"
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class="nospin boxed" />
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</div>
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<span class="lab"></span>
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<div class="myrow labline bottom">
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<span class="lab" title="Ability Name"></span>
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<span class="lab" title="Score">高速</span>
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@@ -3615,35 +3635,40 @@
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<span class="lab" title="Temp Adjustment"></span>
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<span class="lab" title="Temp Adjustment"></span>
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</div>
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<!--忽略,抵消 -->
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<div class="myrow">
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<span class="lab">忽略,抵消</span>
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<div class="boxed">
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<input name="attr_defense_condition_11" value="0" type="number" title="repeating_defense_$id_defense_condition_11" class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_condition_12" value="0" type="number" class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_condition_13" value="0" type="number" class="nospin boxed" />
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</div><div class="boxed">
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<input name="attr_defense_condition_14" value="0" type="number" class="nospin boxed" />
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</div>
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<span class="lab"></span>
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<div class="myrow labline bottom">
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<span class="lab" title="Ability Name"></span>
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<span class="lab" title="Score">高速</span>
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<span class="lab" title="Modifier">破甲</span>
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<span class="lab" title="Temp Adjustment">破魔</span>
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<span class="lab" title="Ability Name">威猛</span>
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<span class="lab" title="Score"></span>
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<span class="lab" title="Modifier"></span>
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<span class="lab" title="Temp Adjustment"></span>
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<span class="lab" title="Temp Adjustment"></span>
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</div>
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</div>
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<!--忽略,抵消 -->
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<div class="myrow">
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<span class="lab">忽略,抵消</span>
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<div class="boxed">
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<input name="attr_defense_condition_11" value="0" type="number"
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title="repeating_defense_$id_defense_condition_11" class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_condition_12" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_condition_13" value="0" type="number"
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class="nospin boxed" />
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</div>
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<div class="boxed">
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<input name="attr_defense_condition_14" value="0" type="number"
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class="nospin boxed" />
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</div>
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<span class="lab"></span>
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<div class="myrow labline bottom">
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<span class="lab" title="Ability Name"></span>
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<span class="lab" title="Score">高速</span>
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<span class="lab" title="Modifier">破甲</span>
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<span class="lab" title="Temp Adjustment">破魔</span>
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<span class="lab" title="Ability Name">威猛</span>
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<span class="lab" title="Score"></span>
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<span class="lab" title="Modifier"></span>
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<span class="lab" title="Temp Adjustment"></span>
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<span class="lab" title="Temp Adjustment"></span>
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</div>
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</div>
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<div class="myrow">
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<span class="lab">其他</span>
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<div class="boxed">
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@@ -3774,28 +3799,28 @@
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value='@{whispertype} &{template:pc}{{ima_TI=@{ima_TI_attack}}}{{ima_TI_attack=@{ima_TI_attack_cust}}}{{name=@{atkname}}} {{Addon00=[[@{atk_DP_sum}]] }}{{Addon01=[[@{target|defense_02_base}+@{target|defense_02_other01}]] –@{atk_addon_02} }} {{charname=@{character_name} }}{{Defenseway=@{target|defense_02_name}}} {{Addon02=[[@{target|defense_02_condition_01}+@{target|defense_02_condition_02}]] –@{atk_addon_01} }} {{Addon03=[[@{target|defense_02_condition_03}+@{target|defense_02_condition_04}+@{target|defense_02_condition_05}]] –@{atk_addon_03} }}{{Addon04=[[@{target|defense_02_condition_06}+@{target|defense_02_condition_07}]] –@{atk_addon_04}}} {{change=@{atk_reduce}}}{{limit=[[(@{atk_limit_sum})]]}}{{結果}}{{notes=@{atk_notes}}}{{atkdesc=@{atkdesc}}}{{atk_base_range=@{atk_base_range}}}{{atk_size=@{atk_size}}}{{atk_range=@{atk_range}}}{{Defense_charname=@{target|character_name}}}{{roll=[[[[{ [[[[@{atk_DP_sum}]]-[[{[[@{target|defense_02_base}+@{target|defense_02_other01}-[[{[[@{atk_addon_02}-@{target|defense_02_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-[[{[[[[@{target|defense_02_condition_01}+@{target|defense_02_condition_02}]] -[[{[[@{atk_addon_01}-@{target|defense_02_condition_12}]],[[0]]}kh1]] ]],[[0]]}kh1]] -[[{[[[[@{target|defense_02_condition_03}+@{target|defense_02_condition_04}+@{target|defense_02_condition_05}]] -[[{[[@{atk_addon_03}-@{target|defense_02_condition_13}]],[[0]]}kh1]] ]],[[0]]}kh1]]+[[@{atk_reduce}]] -[[{[[[[@{target|defense_02_condition_06}+@{target|defense_02_condition_07}]] -[[{[[@{atk_addon_04}-@{target|defense_02_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-@{target|defense_02_condition_08}-@{target|defense_02_condition_09}-@{target|defense_02_condition_10}-@{target|defense_02_temp}]],[[0]]}kh1]]d10>8!@{atk_again}]]}}{{atk_bonus_used2=[[[[@{atk_bonus_used_amount}]] - [[@{target|defense_02_bonus_sum}]]]]}}'
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name='roll_attack2_style' />
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<button class='new-roll' title="自動計算攻擊,點擊敵方NPC,讀取敵方第三防禦方式(肉搏格擋)" type='roll'
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value='@{whispertype} &{template:pc}{{ima_TI=@{ima_TI_attack}}}{{ima_TI_attack=@{ima_TI_attack_cust}}}{{name=@{atkname}}} {{Addon00=[[@{atk_DP_sum}]] }}{{Addon01=[[@{target|defense_03_base}+@{target|defense_03_other01}]] –@{atk_addon_02} }} {{charname=@{character_name} }}{{Defenseway=@{target|defense_03_name}}} {{Addon02=[[@{target|defense_03_condition_01}+@{target|defense_03_condition_02}]] –@{atk_addon_01} }} {{Addon03=[[@{target|defense_03_condition_03}+@{target|defense_03_condition_04}+@{target|defense_03_condition_05}]] –@{atk_addon_03} }}{{Addon04=[[@{target|defense_03_condition_06}+@{target|defense_03_condition_07}]] –@{atk_addon_04}}} {{change=@{atk_reduce}}}{{limit=[[(@{atk_limit_sum})]]}}{{結果}}{{notes=@{atk_notes}}}{{atkdesc=@{atkdesc}}}{{atk_base_range=@{atk_base_range}}}{{atk_size=@{atk_size}}}{{atk_range=@{atk_range}}}{{Defense_charname=@{target|character_name}}}{{roll=[[[[{ [[[[@{atk_DP_sum}]]-[[{[[@{target|defense_03_base}+@{target|defense_03_other01}-[[{[[@{atk_addon_02}-@{target|defense_03_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-[[{[[[[@{target|defense_03_condition_01}+@{target|defense_03_condition_02}]] -[[{[[@{atk_addon_01}-@{target|defense_03_condition_12}]],[[0]]}kh1]] ]],[[0]]}kh1]] -[[{[[[[@{target|defense_03_condition_03}+@{target|defense_03_condition_04}+@{target|defense_03_condition_05}]] -[[{[[@{atk_addon_03}-@{target|defense_03_condition_13}]],[[0]]}kh1]] ]],[[0]]}kh1]]+[[@{atk_reduce}]] -[[{[[[[@{target|defense_03_condition_06}+@{target|defense_03_condition_07}]] -[[{[[@{atk_addon_04}-@{target|defense_03_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-@{target|defense_03_condition_08}-@{target|defense_03_condition_09}-@{target|defense_03_condition_10}-@{target|defense_03_temp}]],[[0]]}kh1]]d10>8!@{atk_again}]]}}{{atk_bonus_used2=[[[[@{atk_bonus_used_amount}]] - [[@{target|defense_03_bonus_sum}]]]]}}'
|
||||
value='@{whispertype} &{template:pc}{{ima_TI=@{ima_TI_attack}}}{{ima_TI_attack=@{ima_TI_attack_cust}}}{{name=@{atkname}}} {{Addon00=[[@{atk_DP_sum}]] }}{{Addon01=[[@{target|defense_03_base}+@{target|defense_03_other01}]] –@{atk_addon_02} }} {{charname=@{character_name} }}{{Defenseway=@{target|defense_03_name}}} {{Addon02=[[@{target|defense_03_condition_01}+@{target|defense_03_condition_02}]] –@{atk_addon_01} }} {{Addon03=[[@{target|defense_03_condition_03}+@{target|defense_03_condition_04}+@{target|defense_03_condition_05}]] –@{atk_addon_03} }}{{Addon04=[[@{target|defense_03_condition_06}+@{target|defense_03_condition_07}]] –@{atk_addon_04}}} {{change=@{atk_reduce}}}{{limit=[[(@{atk_limit_sum})]]}}{{結果}}{{notes=@{atk_notes}}}{{atkdesc=@{atkdesc}}}{{atk_base_range=@{atk_base_range}}}{{atk_size=@{atk_size}}}{{atk_range=@{atk_range}}}{{Defense_charname=@{target|character_name}}}{{roll=[[[[{ [[[[@{atk_DP_sum}]]-[[{[[@{target|defense_03_base}+@{target|defense_03_other01}-[[{[[@{atk_addon_02}-@{target|defense_03_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-[[{[[[[@{target|defense_03_condition_01}+@{target|defense_03_condition_02}]] -[[{[[@{atk_addon_01}-@{target|defense_03_condition_12}]],[[0]]}kh1]] ]],[[0]]}kh1]] -[[{[[[[@{target|defense_03_condition_03}+@{target|defense_03_condition_04}+@{target|defense_03_condition_05}]] -[[{[[@{atk_addon_03}-@{target|defense_03_condition_13}]],[[0]]}kh1]] ]],[[0]]}kh1]]+[[@{atk_reduce}]] -[[{[[[[@{target|defense_03_condition_06}+@{target|defense_03_condition_07}]] -[[{[[@{atk_addon_04}-@{target|defense_03_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-@{target|defense_03_condition_08}-@{target|defense_03_condition_09}-@{target|defense_03_condition_10}-@{target|defense_03_temp}]],[[0]]}kh1]]d10>8!@{atk_again}]]}}{{atk_bonus_used2=[[[[@{atk_bonus_used_amount}]] - [[@{target|defense_03_bonus_sum}]]]]}}'
|
||||
name='roll_attack2_style' />
|
||||
<button class='new-roll' title="自動計算攻擊,點擊敵方NPC,讀取敵方第四防禦方式(白刃格擋)" type='roll'
|
||||
value='@{whispertype} &{template:pc}{{ima_TI=@{ima_TI_attack}}}{{ima_TI_attack=@{ima_TI_attack_cust}}}{{name=@{atkname}}} {{Addon00=[[@{atk_DP_sum}]] }}{{Addon01=[[@{target|defense_04_base}+@{target|defense_04_other01}]] –@{atk_addon_02} }} {{charname=@{character_name} }}{{Defenseway=@{target|defense_04_name}}} {{Addon02=[[@{target|defense_04_condition_01}+@{target|defense_04_condition_02}]] –@{atk_addon_01} }} {{Addon03=[[@{target|defense_04_condition_03}+@{target|defense_04_condition_04}+@{target|defense_04_condition_05}]] –@{atk_addon_03} }}{{Addon04=[[@{target|defense_04_condition_06}+@{target|defense_04_condition_07}]] –@{atk_addon_04}}} {{change=@{atk_reduce}}}{{limit=[[(@{atk_limit_sum})]]}}{{結果}}{{notes=@{atk_notes}}}{{atkdesc=@{atkdesc}}}{{atk_base_range=@{atk_base_range}}}{{atk_size=@{atk_size}}}{{atk_range=@{atk_range}}}{{Defense_charname=@{target|character_name}}}{{roll=[[[[{ [[[[@{atk_DP_sum}]]-[[{[[@{target|defense_04_base}+@{target|defense_04_other01}-[[{[[@{atk_addon_02}-@{target|defense_04_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-[[{[[[[@{target|defense_04_condition_01}+@{target|defense_04_condition_02}]] -[[{[[@{atk_addon_01}-@{target|defense_04_condition_12}]],[[0]]}kh1]] ]],[[0]]}kh1]] -[[{[[[[@{target|defense_04_condition_03}+@{target|defense_04_condition_04}+@{target|defense_04_condition_05}]] -[[{[[@{atk_addon_03}-@{target|defense_04_condition_13}]],[[0]]}kh1]] ]],[[0]]}kh1]]+[[@{atk_reduce}]] -[[{[[[[@{target|defense_04_condition_06}+@{target|defense_04_condition_07}]] -[[{[[@{atk_addon_04}-@{target|defense_04_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-@{target|defense_04_condition_08}-@{target|defense_04_condition_09}-@{target|defense_04_condition_10}-@{target|defense_04_temp}]],[[0]]}kh1]]d10>8!@{atk_again}]]}}{{atk_bonus_used2=[[[[@{atk_bonus_used_amount}]] - [[@{target|defense_04_bonus_sum}]]]]}}'
|
||||
name='roll_attack2_style' />
|
||||
<button class='new-roll' title="自動計算攻擊,點擊敵方NPC,讀取敵方第五防禦方式(措手不及)" type='roll'
|
||||
value='@{whispertype} &{template:pc}{{ima_TI=@{ima_TI_attack}}}{{ima_TI_attack=@{ima_TI_attack_cust}}}{{name=@{atkname}}} {{Addon00=[[@{atk_DP_sum}]] }}{{Addon01=[[@{target|defense_05_base}+@{target|defense_05_other01}]] –@{atk_addon_02} }} {{charname=@{character_name} }}{{Defenseway=@{target|defense_05_name}}} {{Addon02=[[@{target|defense_05_condition_01}+@{target|defense_05_condition_02}]] –@{atk_addon_01} }} {{Addon03=[[@{target|defense_05_condition_03}+@{target|defense_05_condition_04}+@{target|defense_05_condition_05}]] –@{atk_addon_03} }}{{Addon04=[[@{target|defense_05_condition_06}+@{target|defense_05_condition_07}]] –@{atk_addon_04}}} {{change=@{atk_reduce}}}{{limit=[[(@{atk_limit_sum})]]}}{{結果}}{{notes=@{atk_notes}}}{{atkdesc=@{atkdesc}}}{{atk_base_range=@{atk_base_range}}}{{atk_size=@{atk_size}}}{{atk_range=@{atk_range}}}{{Defense_charname=@{target|character_name}}}{{roll=[[[[{ [[[[@{atk_DP_sum}]]-[[{[[@{target|defense_05_base}+@{target|defense_05_other01}-[[{[[@{atk_addon_02}-@{target|defense_05_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-[[{[[[[@{target|defense_05_condition_01}+@{target|defense_05_condition_02}]] -[[{[[@{atk_addon_01}-@{target|defense_05_condition_12}]],[[0]]}kh1]] ]],[[0]]}kh1]] -[[{[[[[@{target|defense_05_condition_03}+@{target|defense_05_condition_04}+@{target|defense_05_condition_05}]] -[[{[[@{atk_addon_03}-@{target|defense_05_condition_13}]],[[0]]}kh1]] ]],[[0]]}kh1]]+[[@{atk_reduce}]] -[[{[[[[@{target|defense_05_condition_06}+@{target|defense_05_condition_07}]] -[[{[[@{atk_addon_04}-@{target|defense_05_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-@{target|defense_05_condition_08}-@{target|defense_05_condition_09}-@{target|defense_05_condition_10}-@{target|defense_05_temp}]],[[0]]}kh1]]d10>8!@{atk_again}]]}}{{atk_bonus_used2=[[[[@{atk_bonus_used_amount}]] - [[@{target|defense_05_bonus_sum}]]]]}}'
|
||||
value='@{whispertype} &{template:pc}{{ima_TI=@{ima_TI_attack}}}{{ima_TI_attack=@{ima_TI_attack_cust}}}{{name=@{atkname}}} {{Addon00=[[@{atk_DP_sum}]] }}{{Addon01=[[@{target|defense_05_base}+@{target|defense_05_other01}]] –@{atk_addon_02} }} {{charname=@{character_name} }}{{Defenseway=@{target|defense_05_name}}} {{Addon02=[[@{target|defense_05_condition_01}+@{target|defense_05_condition_02}]] –@{atk_addon_01} }} {{Addon03=[[@{target|defense_05_condition_03}+@{target|defense_05_condition_04}+@{target|defense_05_condition_05}]] –@{atk_addon_03} }}{{Addon04=[[@{target|defense_05_condition_06}+@{target|defense_05_condition_07}]] –@{atk_addon_04}}} {{change=@{atk_reduce}}}{{limit=[[(@{atk_limit_sum})]]}}{{結果}}{{notes=@{atk_notes}}}{{atkdesc=@{atkdesc}}}{{atk_base_range=@{atk_base_range}}}{{atk_size=@{atk_size}}}{{atk_range=@{atk_range}}}{{Defense_charname=@{target|character_name}}}{{roll=[[[[{ [[[[@{atk_DP_sum}]]-[[{[[@{target|defense_05_base}+@{target|defense_05_other01}-[[{[[@{atk_addon_02}-@{target|defense_05_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-[[{[[[[@{target|defense_05_condition_01}+@{target|defense_05_condition_02}]] -[[{[[@{atk_addon_01}-@{target|defense_05_condition_12}]],[[0]]}kh1]] ]],[[0]]}kh1]] -[[{[[[[@{target|defense_05_condition_03}+@{target|defense_05_condition_04}+@{target|defense_05_condition_05}]] -[[{[[@{atk_addon_03}-@{target|defense_05_condition_13}]],[[0]]}kh1]] ]],[[0]]}kh1]]+[[@{atk_reduce}]] -[[{[[[[@{target|defense_05_condition_06}+@{target|defense_05_condition_07}]] -[[{[[@{atk_addon_04}-@{target|defense_05_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-@{target|defense_05_condition_08}-@{target|defense_05_condition_09}-@{target|defense_05_condition_10}-@{target|defense_05_temp}]],[[0]]}kh1]]d10>8!@{atk_again}]]}}{{atk_bonus_used2=[[[[@{atk_bonus_used_amount}]] - [[@{target|defense_05_bonus_sum}]]]]}}'
|
||||
name='roll_attack2_style' />
|
||||
<button class='old-roll' title="自動計算攻擊,點擊敵方NPC,讀取敵方第六防禦方式" type='roll'
|
||||
value='@{whispertype} &{template:pc}{{ima_TI=@{ima_TI_attack}}}{{ima_TI_attack=@{ima_TI_attack_cust}}}{{name=@{atkname}}} {{Addon00=[[@{atk_DP_sum}]] }}{{Addon01=[[@{target|repeating_defense_$0_defense_base}+@{target|repeating_defense_$0_defense_other01}]] –@{atk_addon_02} }} {{charname=@{character_name} }}{{Defenseway=@{target|repeating_defense_$0_defense_name}}} {{Addon02=[[@{target|repeating_defense_$0_defense_condition_01}+@{target|repeating_defense_$0_defense_condition_02}]] –@{atk_addon_01} }} {{Addon03=[[@{target|repeating_defense_$0_defense_condition_03}+@{target|repeating_defense_$0_defense_condition_04}+@{target|repeating_defense_$0_defense_condition_05}]] –@{atk_addon_03} }}{{Addon04=[[@{target|repeating_defense_$0_defense_condition_06}+@{target|repeating_defense_$0_defense_condition_07}]] –@{atk_addon_04}}} {{change=@{atk_reduce}}}{{limit=[[(@{atk_limit_sum})]]}}{{結果}}{{notes=@{atk_notes}}}{{atkdesc=@{atkdesc}}}{{atk_base_range=@{atk_base_range}}}{{atk_size=@{atk_size}}}{{atk_range=@{atk_range}}}{{Defense_charname=@{target|character_name}}}{{roll=[[[[{ [[[[@{atk_DP_sum}]]-[[{[[@{target|repeating_defense_$0_defense_base}+@{target|repeating_defense_$0_defense_other01}-[[{[[@{atk_addon_02}-@{target|repeating_defense_$0_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-[[{[[[[@{target|repeating_defense_$0_defense_condition_01}+@{target|repeating_defense_$0_defense_condition_02}]] -[[{[[@{atk_addon_01}-@{target|repeating_defense_$0_defense_condition_12}]],[[0]]}kh1]] ]],[[0]]}kh1]] -[[{[[[[@{target|repeating_defense_$0_defense_condition_03}+@{target|repeating_defense_$0_defense_condition_04}+@{target|repeating_defense_$0_defense_condition_05}]] -[[{[[@{atk_addon_03}-@{target|repeating_defense_$0_defense_condition_13}]],[[0]]}kh1]] ]],[[0]]}kh1]]+[[@{atk_reduce}]] -[[{[[[[@{target|repeating_defense_$0_defense_condition_06}+@{target|repeating_defense_$0_defense_condition_07}]] -[[{[[@{atk_addon_04}-@{target|repeating_defense_$0_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-@{target|repeating_defense_$0_defense_condition_08}-@{target|repeating_defense_$0_defense_condition_09}-@{target|repeating_defense_$0_defense_condition_10}-@{target|repeating_defense_$0_defense_temp}]],[[0]]}kh1]]d10>8!@{atk_again}]]}}{{atk_bonus_used2=[[[[@{atk_bonus_used_amount}]] - [[@{target|repeating_defense_$0_defense_bonus_sum}]]]]}}'
|
||||
value='@{whispertype} &{template:pc}{{ima_TI=@{ima_TI_attack}}}{{ima_TI_attack=@{ima_TI_attack_cust}}}{{name=@{atkname}}} {{Addon00=[[@{atk_DP_sum}]] }}{{Addon01=[[@{target|repeating_defense_$0_defense_base}+@{target|repeating_defense_$0_defense_other01}]] –@{atk_addon_02} }} {{charname=@{character_name} }}{{Defenseway=@{target|repeating_defense_$0_defense_name}}} {{Addon02=[[@{target|repeating_defense_$0_defense_condition_01}+@{target|repeating_defense_$0_defense_condition_02}]] –@{atk_addon_01} }} {{Addon03=[[@{target|repeating_defense_$0_defense_condition_03}+@{target|repeating_defense_$0_defense_condition_04}+@{target|repeating_defense_$0_defense_condition_05}]] –@{atk_addon_03} }}{{Addon04=[[@{target|repeating_defense_$0_defense_condition_06}+@{target|repeating_defense_$0_defense_condition_07}]] –@{atk_addon_04}}} {{change=@{atk_reduce}}}{{limit=[[(@{atk_limit_sum})]]}}{{結果}}{{notes=@{atk_notes}}}{{atkdesc=@{atkdesc}}}{{atk_base_range=@{atk_base_range}}}{{atk_size=@{atk_size}}}{{atk_range=@{atk_range}}}{{Defense_charname=@{target|character_name}}}{{roll=[[[[{ [[[[@{atk_DP_sum}]]-[[{[[@{target|repeating_defense_$0_defense_base}+@{target|repeating_defense_$0_defense_other01}-[[{[[@{atk_addon_02}-@{target|repeating_defense_$0_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-[[{[[[[@{target|repeating_defense_$0_defense_condition_01}+@{target|repeating_defense_$0_defense_condition_02}]] -[[{[[@{atk_addon_01}-@{target|repeating_defense_$0_defense_condition_12}]],[[0]]}kh1]] ]],[[0]]}kh1]] -[[{[[[[@{target|repeating_defense_$0_defense_condition_03}+@{target|repeating_defense_$0_defense_condition_04}+@{target|repeating_defense_$0_defense_condition_05}]] -[[{[[@{atk_addon_03}-@{target|repeating_defense_$0_defense_condition_13}]],[[0]]}kh1]] ]],[[0]]}kh1]]+[[@{atk_reduce}]] -[[{[[[[@{target|repeating_defense_$0_defense_condition_06}+@{target|repeating_defense_$0_defense_condition_07}]] -[[{[[@{atk_addon_04}-@{target|repeating_defense_$0_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-@{target|repeating_defense_$0_defense_condition_08}-@{target|repeating_defense_$0_defense_condition_09}-@{target|repeating_defense_$0_defense_condition_10}-@{target|repeating_defense_$0_defense_temp}]],[[0]]}kh1]]d10>8!@{atk_again}]]}}{{atk_bonus_used2=[[[[@{atk_bonus_used_amount}]] - [[@{target|repeating_defense_$0_defense_bonus_sum}]]]]}}'
|
||||
name='roll_attack2_style' />
|
||||
<button class='old-roll' title="自動計算攻擊,點擊敵方NPC,讀取敵方第七防禦方式" type='roll'
|
||||
value='@{whispertype} &{template:pc}{{ima_TI=@{ima_TI_attack}}}{{ima_TI_attack=@{ima_TI_attack_cust}}}{{name=@{atkname}}} {{Addon00=[[@{atk_DP_sum}]] }}{{Addon01=[[@{target|repeating_defense_$1_defense_base}+@{target|repeating_defense_$1_defense_other01}]] –@{atk_addon_02} }} {{charname=@{character_name} }}{{Defenseway=@{target|repeating_defense_$1_defense_name}}} {{Addon02=[[@{target|repeating_defense_$1_defense_condition_01}+@{target|repeating_defense_$1_defense_condition_02}]] –@{atk_addon_01} }} {{Addon03=[[@{target|repeating_defense_$1_defense_condition_03}+@{target|repeating_defense_$1_defense_condition_04}+@{target|repeating_defense_$1_defense_condition_05}]] –@{atk_addon_03} }}{{Addon04=[[@{target|repeating_defense_$1_defense_condition_06}+@{target|repeating_defense_$1_defense_condition_07}]] –@{atk_addon_04}}} {{change=@{atk_reduce}}}{{limit=[[(@{atk_limit_sum})]]}}{{結果}}{{notes=@{atk_notes}}}{{atkdesc=@{atkdesc}}}{{atk_base_range=@{atk_base_range}}}{{atk_size=@{atk_size}}}{{atk_range=@{atk_range}}}{{Defense_charname=@{target|character_name}}}{{roll=[[[[{ [[[[@{atk_DP_sum}]]-[[{[[@{target|repeating_defense_$1_defense_base}+@{target|repeating_defense_$1_defense_other01}-[[{[[@{atk_addon_02}-@{target|repeating_defense_$1_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-[[{[[[[@{target|repeating_defense_$1_defense_condition_01}+@{target|repeating_defense_$1_defense_condition_02}]] -[[{[[@{atk_addon_01}-@{target|repeating_defense_$1_defense_condition_12}]],[[0]]}kh1]] ]],[[0]]}kh1]] -[[{[[[[@{target|repeating_defense_$1_defense_condition_03}+@{target|repeating_defense_$1_defense_condition_04}+@{target|repeating_defense_$1_defense_condition_05}]] -[[{[[@{atk_addon_03}-@{target|repeating_defense_$1_defense_condition_13}]],[[0]]}kh1]] ]],[[0]]}kh1]]+[[@{atk_reduce}]] -[[{[[[[@{target|repeating_defense_$1_defense_condition_06}+@{target|repeating_defense_$1_defense_condition_07}]] -[[{[[@{atk_addon_04}-@{target|repeating_defense_$1_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-@{target|repeating_defense_$1_defense_condition_08}-@{target|repeating_defense_$1_defense_condition_09}-@{target|repeating_defense_$1_defense_condition_10}-@{target|repeating_defense_$1_defense_temp}]],[[0]]}kh1]]d10>8!@{atk_again}]]}}{{atk_bonus_used2=[[[[@{atk_bonus_used_amount}]] - [[@{target|repeating_defense_$1_defense_bonus_sum}]]]]}}'
|
||||
value='@{whispertype} &{template:pc}{{ima_TI=@{ima_TI_attack}}}{{ima_TI_attack=@{ima_TI_attack_cust}}}{{name=@{atkname}}} {{Addon00=[[@{atk_DP_sum}]] }}{{Addon01=[[@{target|repeating_defense_$1_defense_base}+@{target|repeating_defense_$1_defense_other01}]] –@{atk_addon_02} }} {{charname=@{character_name} }}{{Defenseway=@{target|repeating_defense_$1_defense_name}}} {{Addon02=[[@{target|repeating_defense_$1_defense_condition_01}+@{target|repeating_defense_$1_defense_condition_02}]] –@{atk_addon_01} }} {{Addon03=[[@{target|repeating_defense_$1_defense_condition_03}+@{target|repeating_defense_$1_defense_condition_04}+@{target|repeating_defense_$1_defense_condition_05}]] –@{atk_addon_03} }}{{Addon04=[[@{target|repeating_defense_$1_defense_condition_06}+@{target|repeating_defense_$1_defense_condition_07}]] –@{atk_addon_04}}} {{change=@{atk_reduce}}}{{limit=[[(@{atk_limit_sum})]]}}{{結果}}{{notes=@{atk_notes}}}{{atkdesc=@{atkdesc}}}{{atk_base_range=@{atk_base_range}}}{{atk_size=@{atk_size}}}{{atk_range=@{atk_range}}}{{Defense_charname=@{target|character_name}}}{{roll=[[[[{ [[[[@{atk_DP_sum}]]-[[{[[@{target|repeating_defense_$1_defense_base}+@{target|repeating_defense_$1_defense_other01}-[[{[[@{atk_addon_02}-@{target|repeating_defense_$1_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-[[{[[[[@{target|repeating_defense_$1_defense_condition_01}+@{target|repeating_defense_$1_defense_condition_02}]] -[[{[[@{atk_addon_01}-@{target|repeating_defense_$1_defense_condition_12}]],[[0]]}kh1]] ]],[[0]]}kh1]] -[[{[[[[@{target|repeating_defense_$1_defense_condition_03}+@{target|repeating_defense_$1_defense_condition_04}+@{target|repeating_defense_$1_defense_condition_05}]] -[[{[[@{atk_addon_03}-@{target|repeating_defense_$1_defense_condition_13}]],[[0]]}kh1]] ]],[[0]]}kh1]]+[[@{atk_reduce}]] -[[{[[[[@{target|repeating_defense_$1_defense_condition_06}+@{target|repeating_defense_$1_defense_condition_07}]] -[[{[[@{atk_addon_04}-@{target|repeating_defense_$1_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-@{target|repeating_defense_$1_defense_condition_08}-@{target|repeating_defense_$1_defense_condition_09}-@{target|repeating_defense_$1_defense_condition_10}-@{target|repeating_defense_$1_defense_temp}]],[[0]]}kh1]]d10>8!@{atk_again}]]}}{{atk_bonus_used2=[[[[@{atk_bonus_used_amount}]] - [[@{target|repeating_defense_$1_defense_bonus_sum}]]]]}}'
|
||||
name='roll_attack2_style' />
|
||||
<button class='old-roll' title="自動計算攻擊,點擊敵方NPC,讀取敵方第八防禦方式" type='roll'
|
||||
value='@{whispertype} &{template:pc}{{ima_TI=@{ima_TI_attack}}}{{ima_TI_attack=@{ima_TI_attack_cust}}}{{name=@{atkname}}} {{Addon00=[[@{atk_DP_sum}]] }}{{Addon01=[[@{target|repeating_defense_$2_defense_base}+@{target|repeating_defense_$2_defense_other01}]] –@{atk_addon_02} }} {{charname=@{character_name} }}{{Defenseway=@{target|repeating_defense_$2_defense_name}}} {{Addon02=[[@{target|repeating_defense_$2_defense_condition_01}+@{target|repeating_defense_$2_defense_condition_02}]] –@{atk_addon_01} }} {{Addon03=[[@{target|repeating_defense_$2_defense_condition_03}+@{target|repeating_defense_$2_defense_condition_04}+@{target|repeating_defense_$2_defense_condition_05}]] –@{atk_addon_03} }}{{Addon04=[[@{target|repeating_defense_$2_defense_condition_06}+@{target|repeating_defense_$2_defense_condition_07}]] –@{atk_addon_04}}} {{change=@{atk_reduce}}}{{limit=[[(@{atk_limit_sum})]]}}{{結果}}{{notes=@{atk_notes}}}{{atkdesc=@{atkdesc}}}{{atk_base_range=@{atk_base_range}}}{{atk_size=@{atk_size}}}{{atk_range=@{atk_range}}}{{Defense_charname=@{target|character_name}}}{{roll=[[[[{ [[[[@{atk_DP_sum}]]-[[{[[@{target|repeating_defense_$2_defense_base}+@{target|repeating_defense_$2_defense_other01}-[[{[[@{atk_addon_02}-@{target|repeating_defense_$2_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-[[{[[[[@{target|repeating_defense_$2_defense_condition_01}+@{target|repeating_defense_$2_defense_condition_02}]] -[[{[[@{atk_addon_01}-@{target|repeating_defense_$2_defense_condition_12}]],[[0]]}kh1]] ]],[[0]]}kh1]] -[[{[[[[@{target|repeating_defense_$2_defense_condition_03}+@{target|repeating_defense_$2_defense_condition_04}+@{target|repeating_defense_$2_defense_condition_05}]] -[[{[[@{atk_addon_03}-@{target|repeating_defense_$2_defense_condition_13}]],[[0]]}kh1]] ]],[[0]]}kh1]]+[[@{atk_reduce}]] -[[{[[[[@{target|repeating_defense_$2_defense_condition_06}+@{target|repeating_defense_$2_defense_condition_07}]] -[[{[[@{atk_addon_04}-@{target|repeating_defense_$2_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-@{target|repeating_defense_$2_defense_condition_08}-@{target|repeating_defense_$2_defense_condition_09}-@{target|repeating_defense_$2_defense_condition_10}-@{target|repeating_defense_$2_defense_temp}]],[[0]]}kh1]]d10>8!@{atk_again}]]}}{{atk_bonus_used2=[[[[@{atk_bonus_used_amount}]] - [[@{target|repeating_defense_$2_defense_bonus_sum}]]]]}}'
|
||||
value='@{whispertype} &{template:pc}{{ima_TI=@{ima_TI_attack}}}{{ima_TI_attack=@{ima_TI_attack_cust}}}{{name=@{atkname}}} {{Addon00=[[@{atk_DP_sum}]] }}{{Addon01=[[@{target|repeating_defense_$2_defense_base}+@{target|repeating_defense_$2_defense_other01}]] –@{atk_addon_02} }} {{charname=@{character_name} }}{{Defenseway=@{target|repeating_defense_$2_defense_name}}} {{Addon02=[[@{target|repeating_defense_$2_defense_condition_01}+@{target|repeating_defense_$2_defense_condition_02}]] –@{atk_addon_01} }} {{Addon03=[[@{target|repeating_defense_$2_defense_condition_03}+@{target|repeating_defense_$2_defense_condition_04}+@{target|repeating_defense_$2_defense_condition_05}]] –@{atk_addon_03} }}{{Addon04=[[@{target|repeating_defense_$2_defense_condition_06}+@{target|repeating_defense_$2_defense_condition_07}]] –@{atk_addon_04}}} {{change=@{atk_reduce}}}{{limit=[[(@{atk_limit_sum})]]}}{{結果}}{{notes=@{atk_notes}}}{{atkdesc=@{atkdesc}}}{{atk_base_range=@{atk_base_range}}}{{atk_size=@{atk_size}}}{{atk_range=@{atk_range}}}{{Defense_charname=@{target|character_name}}}{{roll=[[[[{ [[[[@{atk_DP_sum}]]-[[{[[@{target|repeating_defense_$2_defense_base}+@{target|repeating_defense_$2_defense_other01}-[[{[[@{atk_addon_02}-@{target|repeating_defense_$2_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-[[{[[[[@{target|repeating_defense_$2_defense_condition_01}+@{target|repeating_defense_$2_defense_condition_02}]] -[[{[[@{atk_addon_01}-@{target|repeating_defense_$2_defense_condition_12}]],[[0]]}kh1]] ]],[[0]]}kh1]] -[[{[[[[@{target|repeating_defense_$2_defense_condition_03}+@{target|repeating_defense_$2_defense_condition_04}+@{target|repeating_defense_$2_defense_condition_05}]] -[[{[[@{atk_addon_03}-@{target|repeating_defense_$2_defense_condition_13}]],[[0]]}kh1]] ]],[[0]]}kh1]]+[[@{atk_reduce}]] -[[{[[[[@{target|repeating_defense_$2_defense_condition_06}+@{target|repeating_defense_$2_defense_condition_07}]] -[[{[[@{atk_addon_04}-@{target|repeating_defense_$2_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-@{target|repeating_defense_$2_defense_condition_08}-@{target|repeating_defense_$2_defense_condition_09}-@{target|repeating_defense_$2_defense_condition_10}-@{target|repeating_defense_$2_defense_temp}]],[[0]]}kh1]]d10>8!@{atk_again}]]}}{{atk_bonus_used2=[[[[@{atk_bonus_used_amount}]] - [[@{target|repeating_defense_$2_defense_bonus_sum}]]]]}}'
|
||||
name='roll_attack2_style' />
|
||||
<button class='old-roll' title="自動計算攻擊,點擊敵方NPC,讀取敵方第九防禦方式" type='roll'
|
||||
value='@{whispertype} &{template:pc}{{ima_TI=@{ima_TI_attack}}}{{ima_TI_attack=@{ima_TI_attack_cust}}}{{name=@{atkname}}} {{Addon00=[[@{atk_DP_sum}]] }}{{Addon01=[[@{target|repeating_defense_$3_defense_base}+@{target|repeating_defense_$3_defense_other01}]] –@{atk_addon_02} }} {{charname=@{character_name} }}{{Defenseway=@{target|repeating_defense_$3_defense_name}}} {{Addon02=[[@{target|repeating_defense_$3_defense_condition_01}+@{target|repeating_defense_$3_defense_condition_02}]] –@{atk_addon_01} }} {{Addon03=[[@{target|repeating_defense_$3_defense_condition_03}+@{target|repeating_defense_$3_defense_condition_04}+@{target|repeating_defense_$3_defense_condition_05}]] –@{atk_addon_03} }}{{Addon04=[[@{target|repeating_defense_$3_defense_condition_06}+@{target|repeating_defense_$3_defense_condition_07}]] –@{atk_addon_04}}} {{change=@{atk_reduce}}}{{limit=[[(@{atk_limit_sum})]]}}{{結果}}{{notes=@{atk_notes}}}{{atkdesc=@{atkdesc}}}{{atk_base_range=@{atk_base_range}}}{{atk_size=@{atk_size}}}{{atk_range=@{atk_range}}}{{Defense_charname=@{target|character_name}}}{{roll=[[[[{ [[[[@{atk_DP_sum}]]-[[{[[@{target|repeating_defense_$3_defense_base}+@{target|repeating_defense_$3_defense_other01}-[[{[[@{atk_addon_02}-@{target|repeating_defense_$3_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-[[{[[[[@{target|repeating_defense_$3_defense_condition_01}+@{target|repeating_defense_$3_defense_condition_02}]] -[[{[[@{atk_addon_01}-@{target|repeating_defense_$3_defense_condition_12}]],[[0]]}kh1]] ]],[[0]]}kh1]] -[[{[[[[@{target|repeating_defense_$3_defense_condition_03}+@{target|repeating_defense_$3_defense_condition_04}+@{target|repeating_defense_$3_defense_condition_05}]] -[[{[[@{atk_addon_03}-@{target|repeating_defense_$3_defense_condition_13}]],[[0]]}kh1]] ]],[[0]]}kh1]]+[[@{atk_reduce}]] -[[{[[[[@{target|repeating_defense_$3_defense_condition_06}+@{target|repeating_defense_$3_defense_condition_07}]] -[[{[[@{atk_addon_04}-@{target|repeating_defense_$3_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-@{target|repeating_defense_$3_defense_condition_08}-@{target|repeating_defense_$3_defense_condition_09}-@{target|repeating_defense_$3_defense_condition_10}-@{target|repeating_defense_$3_defense_temp}]],[[0]]}kh1]]d10>8!@{atk_again}]]}}{{atk_bonus_used2=[[[[@{atk_bonus_used_amount}]] - [[@{target|repeating_defense_$3_defense_bonus_sum}]]]]}}'
|
||||
name='roll_attack2_style' />
|
||||
<button class='old-roll' title="自動計算攻擊,點擊敵方NPC,讀取敵方第十防禦方式" type='roll'
|
||||
value='@{whispertype} &{template:pc}{{ima_TI=@{ima_TI_attack}}}{{ima_TI_attack=@{ima_TI_attack_cust}}}{{name=@{atkname}}} {{Addon00=[[@{atk_DP_sum}]] }}{{Addon01=[[@{target|repeating_defense_$4_defense_base}+@{target|repeating_defense_$4_defense_other01}]] –@{atk_addon_02} }} {{charname=@{character_name} }}{{Defenseway=@{target|repeating_defense_$4_defense_name}}} {{Addon02=[[@{target|repeating_defense_$4_defense_condition_01}+@{target|repeating_defense_$4_defense_condition_02}]] –@{atk_addon_01} }} {{Addon03=[[@{target|repeating_defense_$4_defense_condition_03}+@{target|repeating_defense_$4_defense_condition_04}+@{target|repeating_defense_$4_defense_condition_05}]] –@{atk_addon_03} }}{{Addon04=[[@{target|repeating_defense_$4_defense_condition_06}+@{target|repeating_defense_$4_defense_condition_07}]] –@{atk_addon_04}}} {{change=@{atk_reduce}}}{{limit=[[(@{atk_limit_sum})]]}}{{結果}}{{notes=@{atk_notes}}}{{atkdesc=@{atkdesc}}}{{atk_base_range=@{atk_base_range}}}{{atk_size=@{atk_size}}}{{atk_range=@{atk_range}}}{{Defense_charname=@{target|character_name}}}{{roll=[[[[{ [[[[@{atk_DP_sum}]]-[[{[[@{target|repeating_defense_$4_defense_base}+@{target|repeating_defense_$4_defense_other01}-[[{[[@{atk_addon_02}-@{target|repeating_defense_$4_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-[[{[[[[@{target|repeating_defense_$4_defense_condition_01}+@{target|repeating_defense_$4_defense_condition_02}]] -[[{[[@{atk_addon_01}-@{target|repeating_defense_$4_defense_condition_12}]],[[0]]}kh1]] ]],[[0]]}kh1]] -[[{[[[[@{target|repeating_defense_$4_defense_condition_03}+@{target|repeating_defense_$4_defense_condition_04}+@{target|repeating_defense_$4_defense_condition_05}]] -[[{[[@{atk_addon_03}-@{target|repeating_defense_$4_defense_condition_13}]],[[0]]}kh1]] ]],[[0]]}kh1]]+[[@{atk_reduce}]] -[[{[[[[@{target|repeating_defense_$4_defense_condition_06}+@{target|repeating_defense_$4_defense_condition_07}]] -[[{[[@{atk_addon_04}-@{target|repeating_defense_$4_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-@{target|repeating_defense_$4_defense_condition_08}-@{target|repeating_defense_$4_defense_condition_09}-@{target|repeating_defense_$4_defense_condition_10}-@{target|repeating_defense_$4_defense_temp}]],[[0]]}kh1]]d10>8!@{atk_again}]]}}{{atk_bonus_used2=[[[[@{atk_bonus_used_amount}]] - [[@{target|repeating_defense_$4_defense_bonus_sum}]]]]}}'
|
||||
value='@{whispertype} &{template:pc}{{ima_TI=@{ima_TI_attack}}}{{ima_TI_attack=@{ima_TI_attack_cust}}}{{name=@{atkname}}} {{Addon00=[[@{atk_DP_sum}]] }}{{Addon01=[[@{target|repeating_defense_$4_defense_base}+@{target|repeating_defense_$4_defense_other01}]] –@{atk_addon_02} }} {{charname=@{character_name} }}{{Defenseway=@{target|repeating_defense_$4_defense_name}}} {{Addon02=[[@{target|repeating_defense_$4_defense_condition_01}+@{target|repeating_defense_$4_defense_condition_02}]] –@{atk_addon_01} }} {{Addon03=[[@{target|repeating_defense_$4_defense_condition_03}+@{target|repeating_defense_$4_defense_condition_04}+@{target|repeating_defense_$4_defense_condition_05}]] –@{atk_addon_03} }}{{Addon04=[[@{target|repeating_defense_$4_defense_condition_06}+@{target|repeating_defense_$4_defense_condition_07}]] –@{atk_addon_04}}} {{change=@{atk_reduce}}}{{limit=[[(@{atk_limit_sum})]]}}{{結果}}{{notes=@{atk_notes}}}{{atkdesc=@{atkdesc}}}{{atk_base_range=@{atk_base_range}}}{{atk_size=@{atk_size}}}{{atk_range=@{atk_range}}}{{Defense_charname=@{target|character_name}}}{{roll=[[[[{ [[[[@{atk_DP_sum}]]-[[{[[@{target|repeating_defense_$4_defense_base}+@{target|repeating_defense_$4_defense_other01}-[[{[[@{atk_addon_02}-@{target|repeating_defense_$4_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-[[{[[[[@{target|repeating_defense_$4_defense_condition_01}+@{target|repeating_defense_$4_defense_condition_02}]] -[[{[[@{atk_addon_01}-@{target|repeating_defense_$4_defense_condition_12}]],[[0]]}kh1]] ]],[[0]]}kh1]] -[[{[[[[@{target|repeating_defense_$4_defense_condition_03}+@{target|repeating_defense_$4_defense_condition_04}+@{target|repeating_defense_$4_defense_condition_05}]] -[[{[[@{atk_addon_03}-@{target|repeating_defense_$4_defense_condition_13}]],[[0]]}kh1]] ]],[[0]]}kh1]]+[[@{atk_reduce}]] -[[{[[[[@{target|repeating_defense_$4_defense_condition_06}+@{target|repeating_defense_$4_defense_condition_07}]] -[[{[[@{atk_addon_04}-@{target|repeating_defense_$4_defense_condition_11}]],[[0]]}kh1]] ]],[[0]]}kh1]]-@{target|repeating_defense_$4_defense_condition_08}-@{target|repeating_defense_$4_defense_condition_09}-@{target|repeating_defense_$4_defense_condition_10}-@{target|repeating_defense_$4_defense_temp}]],[[0]]}kh1]]d10>8!@{atk_again}]]}}{{atk_bonus_used2=[[[[@{atk_bonus_used_amount}]] - [[@{target|repeating_defense_$4_defense_bonus_sum}]]]]}}'
|
||||
name='roll_attack2_style' />
|
||||
|
||||
</div>
|
||||
@@ -5803,7 +5828,7 @@
|
||||
|
||||
</div>
|
||||
<!-- END PC SHEET -->
|
||||
<span style="text-align: center;margin-top: 6px;font-family: sans-serif;font-size: 0.8em;">QAQ FX v1.04.02
|
||||
<span style="text-align: center;margin-top: 6px;font-family: sans-serif;font-size: 0.8em;">QAQ FX v1.04.03
|
||||
如果發現Bug,歡迎到HKTRPG.com回報</span>
|
||||
<!-- ROLL TEMPLATES -->
|
||||
|
||||
@@ -6102,51 +6127,219 @@
|
||||
</div>
|
||||
</rolltemplate>
|
||||
<script type="text/worker">
|
||||
on("sheet:opened", function () { getAttrs(["condition_display"], function (values) { if (values.condition_display != 1) { setAttrs({ condition_display: 1 }); for (i = 1; i
|
||||
< 58; i++) { eval( "{setAttrs({condition_" + i + ": 0});}") } } }); }); //roll
|
||||
Display w on( "change:roll_display_tell change:roll_display_to change:roll_display_tell_enter change:import_json sheet:opened", function () { getAttrs([ "roll_display_tell", "roll_display_to"], function (values) { if ((values.roll_display_tell=="/me 正在暗骰"
|
||||
) || (values.roll_display_tell=="/me @{roll_display_tell_enter}" )) { var rolldisplay=v alues.roll_display_tell + " \n" + values.roll_display_to; } else { var rolldisplay=v alues.roll_display_to; } setAttrs({ whispertype: rolldisplay }); }); }); on(
|
||||
"change:text_kp_enter change:import_json change:roll_display_tell sheet:opened", function () { getAttrs([ "roll_display_tell", "text_kp_enter"], function (values) { if ((values.roll_display_tell=="/me 正在暗骰" ) || (values.roll_display_tell=="/me @{roll_display_tell_enter}" )) { var text_kp=v alues.roll_display_tell + "\n" +
|
||||
"/w gm "; } else { var text_kp="/w gm " ; } setAttrs({ text_kp: text_kp }); }); }); on( "change:skill_custom_ability change:skill_custom_skill_custom_name sheet:opened", function () { getAttrs([ "skill_custom_skill_custom_name", "skill_custom_ability"],
|
||||
function (value) { switch (value.skill_custom_ability) { case "@{strength_sum}": setAttrs({ skill_foo_custom_bonus_A: "[[@{strength_bonus_sum}]]" }); break; case "@{dexterity_sum}": setAttrs({ skill_foo_custom_bonus_A: "[[@{dexterity_bonus_sum}]]"
|
||||
}); break; case "@{stamina_sum}": setAttrs({ skill_foo_custom_bonus_A: "[[@{stamina_bonus_sum}]]" }); break; case "@{intelligence_sum}": setAttrs({ skill_foo_custom_bonus_A: "[[@{intelligence_bonus_sum}]]" }); break; case "@{Wits_sum}": setAttrs({
|
||||
skill_foo_custom_bonus_A: "[[@{Wits_bonus_sum}]]" }); break; case "@{resolve_sum}": setAttrs({ skill_foo_custom_bonus_A: "[[@{resolve_bonus_sum}]]" }); break; case "@{presence_sum}": setAttrs({ skill_foo_custom_bonus_A: "[[@{presence_bonus_sum}]]"
|
||||
}); break; case "@{manipulation_sum}": setAttrs({ skill_foo_custom_bonus_A: "[[@{manipulation_bonus_sum}]]" }); break; case "@{composure_sum}": setAttrs({ skill_foo_custom_bonus_A: "[[@{composure_bonus_sum}]]" }); break; case "(@{skills_01_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_A: "[[@{skills_01_bonus_sum}]]" }); break; case "(@{skills_02_sum})": setAttrs({ skill_foo_custom_bonus_A: "[[@{skills_02_bonus_sum}]]" }); break; case "(@{skills_03_sum})": setAttrs({ skill_foo_custom_bonus_A:
|
||||
"[[@{skills_03_bonus_sum}]]" }); break; case "(@{skills_04_sum})": setAttrs({ skill_foo_custom_bonus_A: "[[@{skills_04_bonus_sum}]]" }); break; case "(@{skills_05_sum})": setAttrs({ skill_foo_custom_bonus_A: "[[@{skills_05_bonus_sum}]]" }); break; case "(@{skills_06_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_A: "[[@{skills_06_bonus_sum}]]" }); break; case "(@{skills_07_sum})": setAttrs({ skill_foo_custom_bonus_A: "[[@{skills_07_bonus_sum}]]" }); break; case "(@{skills_08_sum})": setAttrs({ skill_foo_custom_bonus_A:
|
||||
"[[@{skills_08_bonus_sum}]]" }); break; case "(@{skills_09_sum})": setAttrs({ skill_foo_custom_bonus_A: "[[@{skills_09_bonus_sum}]]" }); break; case "(@{skills_10_sum})": setAttrs({ skill_foo_custom_bonus_A: "[[@{skills_10_bonus_sum}]]" }); break; case "(@{skills_11_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_A: "[[@{skills_11_bonus_sum}]]" }); break; case "(@{skills_12_sum})": setAttrs({ skill_foo_custom_bonus_A: "[[@{skills_12_bonus_sum}]]" }); break; case "(@{skills_13_sum})": setAttrs({ skill_foo_custom_bonus_A:
|
||||
"[[@{skills_13_bonus_sum}]]" }); break; case "(@{skills_14_sum})": setAttrs({ skill_foo_custom_bonus_A: "[[@{skills_14_bonus_sum}]]" }); break; case "(@{skills_15_sum})": setAttrs({ skill_foo_custom_bonus_A: "[[@{skills_15_bonus_sum}]]" }); break; default: setAttrs({ skill_foo_custom_bonus_A:
|
||||
0 }); } switch (value.skill_custom_skill_custom_name) { case "(@{skills_01_sum})": setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_01_bonus_sum}]]" }); break; case "(@{skills_02_sum})": setAttrs({ skill_foo_custom_bonus_B:
|
||||
"[[@{skills_02_bonus_sum}]]" }); break; case "(@{skills_03_sum})": setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_03_bonus_sum}]]" }); break; case "(@{skills_04_sum})": setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_04_bonus_sum}]]" }); break; case "(@{skills_05_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_05_bonus_sum}]]" }); break; case "(@{skills_06_sum})": setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_06_bonus_sum}]]" }); break; case "(@{skills_07_sum})": setAttrs({ skill_foo_custom_bonus_B:
|
||||
"[[@{skills_07_bonus_sum}]]" }); break; case "(@{skills_08_sum})": setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_08_bonus_sum}]]" }); break; case "(@{skills_09_sum})": setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_09_bonus_sum}]]" }); break; case "(@{skills_10_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_10_bonus_sum}]]" }); break; case "(@{skills_11_sum})": setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_11_bonus_sum}]]" }); break; case "(@{skills_12_sum})": setAttrs({ skill_foo_custom_bonus_B:
|
||||
"[[@{skills_12_bonus_sum}]]" }); break; case "(@{skills_13_sum})": setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_13_bonus_sum}]]" }); break; case "(@{skills_14_sum})": setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_14_bonus_sum}]]" }); break; case "(@{skills_15_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_15_bonus_sum}]]" }); break; case "@{strength_sum}": setAttrs({ skill_foo_custom_bonus_B: "[[@{strength_bonus_sum}]]" }); break; case "@{dexterity_sum}": setAttrs({ skill_foo_custom_bonus_B:
|
||||
"[[@{dexterity_bonus_sum}]]" }); break; case "@{stamina_sum}": setAttrs({ skill_foo_custom_bonus_B: "[[@{stamina_bonus_sum}]]" }); break; case "@{intelligence_sum}": setAttrs({ skill_foo_custom_bonus_B: "[[@{intelligence_bonus_sum}]]" }); break; case "@{Wits_sum}": setAttrs({
|
||||
skill_foo_custom_bonus_B: "[[@{Wits_bonus_sum}]]" }); break; case "@{resolve_sum}": setAttrs({ skill_foo_custom_bonus_B: "[[@{resolve_bonus_sum}]]" }); break; case "@{presence_sum}": setAttrs({ skill_foo_custom_bonus_B: "[[@{presence_bonus_sum}]]"
|
||||
}); break; case "@{manipulation_sum}": setAttrs({ skill_foo_custom_bonus_B: "[[@{manipulation_bonus_sum}]]" }); break; case "@{composure_sum}": setAttrs({ skill_foo_custom_bonus_B: "[[@{composure_bonus_sum}]]" }); break; default: setAttrs({ skill_foo_custom_bonus_B:
|
||||
0 }); } }) }); on( "change:repeating_skill:skill_ability change:repeating_skill:skill_skill_name sheet:opened", function () { getAttrs([ "repeating_skill_skill_skill_name", "repeating_skill_skill_ability"], function (value) { switch (value.repeating_skill_skill_ability)
|
||||
{ case "@{strength_sum}": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{strength_bonus_sum}]]" }); break; case "@{dexterity_sum}": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{dexterity_bonus_sum}]]" }); break; case "@{stamina_sum}": setAttrs({
|
||||
repeating_skill_skill_foo_bonus_A: "[[@{stamina_bonus_sum}]]" }); break; case "@{intelligence_sum}": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{intelligence_bonus_sum}]]" }); break; case "@{Wits_sum}": setAttrs({ repeating_skill_skill_foo_bonus_A:
|
||||
"[[@{Wits_bonus_sum}]]" }); break; case "@{resolve_sum}": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{resolve_bonus_sum}]]" }); break; case "@{presence_sum}": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{presence_bonus_sum}]]" }); break; case
|
||||
"@{manipulation_sum}": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{manipulation_bonus_sum}]]" }); break; case "@{composure_sum}": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{composure_bonus_sum}]]" }); break; case "(@{skills_01_sum})": setAttrs({ repeating_skill_skill_foo_bonus_A:
|
||||
"[[@{skills_01_bonus_sum}]]" }); break; case "(@{skills_02_sum})": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{skills_02_bonus_sum}]]" }); break; case "(@{skills_03_sum})": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{skills_03_bonus_sum}]]" }); break; case
|
||||
"(@{skills_04_sum})": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{skills_04_bonus_sum}]]" }); break; case "(@{skills_05_sum})": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{skills_05_bonus_sum}]]" }); break; case "(@{skills_06_sum})": setAttrs({ repeating_skill_skill_foo_bonus_A:
|
||||
"[[@{skills_06_bonus_sum}]]" }); break; case "(@{skills_07_sum})": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{skills_07_bonus_sum}]]" }); break; case "(@{skills_08_sum})": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{skills_08_bonus_sum}]]" }); break; case
|
||||
"(@{skills_09_sum})": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{skills_09_bonus_sum}]]" }); break; case "(@{skills_10_sum})": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{skills_10_bonus_sum}]]" }); break; case "(@{skills_11_sum})": setAttrs({ repeating_skill_skill_foo_bonus_A:
|
||||
"[[@{skills_11_bonus_sum}]]" }); break; case "(@{skills_12_sum})": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{skills_12_bonus_sum}]]" }); break; case "(@{skills_13_sum})": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{skills_13_bonus_sum}]]" }); break; case
|
||||
"(@{skills_14_sum})": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{skills_14_bonus_sum}]]" }); break; case "(@{skills_15_sum})": setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{skills_15_bonus_sum}]]" }); break; default: setAttrs({ repeating_skill_skill_foo_bonus_A:
|
||||
0 }); } switch (value.repeating_skill_skill_skill_name) { case "(@{skills_01_sum})": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_01_bonus_sum}]]" }); break; case "(@{skills_02_sum})": setAttrs({ repeating_skill_skill_foo_bonus_B:
|
||||
"[[@{skills_02_bonus_sum}]]" }); break; case "(@{skills_03_sum})": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_03_bonus_sum}]]" }); break; case "(@{skills_04_sum})": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_04_bonus_sum}]]" }); break; case
|
||||
"(@{skills_05_sum})": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_05_bonus_sum}]]" }); break; case "(@{skills_06_sum})": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_06_bonus_sum}]]" }); break; case "(@{skills_07_sum})": setAttrs({ repeating_skill_skill_foo_bonus_B:
|
||||
"[[@{skills_07_bonus_sum}]]" }); break; case "(@{skills_08_sum})": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_08_bonus_sum}]]" }); break; case "(@{skills_09_sum})": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_09_bonus_sum}]]" }); break; case
|
||||
"(@{skills_10_sum})": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_10_bonus_sum}]]" }); break; case "(@{skills_11_sum})": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_11_bonus_sum}]]" }); break; case "(@{skills_12_sum})": setAttrs({ repeating_skill_skill_foo_bonus_B:
|
||||
"[[@{skills_12_bonus_sum}]]" }); break; case "(@{skills_13_sum})": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_13_bonus_sum}]]" }); break; case "(@{skills_14_sum})": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_14_bonus_sum}]]" }); break; case
|
||||
"(@{skills_15_sum})": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_15_bonus_sum}]]" }); break; case "@{strength_sum}": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{strength_bonus_sum}]]" }); break; case "@{dexterity_sum}": setAttrs({ repeating_skill_skill_foo_bonus_B:
|
||||
"[[@{dexterity_bonus_sum}]]" }); break; case "@{stamina_sum}": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{stamina_bonus_sum}]]" }); break; case "@{intelligence_sum}": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{intelligence_bonus_sum}]]" }); break; case
|
||||
"@{Wits_sum}": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{Wits_bonus_sum}]]" }); break; case "@{resolve_sum}": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{resolve_bonus_sum}]]" }); break; case "@{presence_sum}": setAttrs({ repeating_skill_skill_foo_bonus_B:
|
||||
"[[@{presence_bonus_sum}]]" }); break; case "@{manipulation_sum}": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{manipulation_bonus_sum}]]" }); break; case "@{composure_sum}": setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{composure_bonus_sum}]]" }); break; default:
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: 0 }); } }) }); </script>
|
||||
on("sheet:opened", function() {
|
||||
getAttrs(["condition_display"], function(values) {
|
||||
if(values.condition_display!=1){
|
||||
setAttrs({condition_display:1});
|
||||
for(i=1;i<58;i++){
|
||||
eval("{setAttrs({condition_"+i+": 0});}")
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
//roll Display w
|
||||
on("change:roll_display_tell change:roll_display_to change:roll_display_tell_enter change:import_json sheet:opened", function() {
|
||||
getAttrs(["roll_display_tell", "roll_display_to"], function(values) {
|
||||
if(( values.roll_display_tell == "/me 正在暗骰")||( values.roll_display_tell == "/me @{roll_display_tell_enter}")){
|
||||
var rolldisplay = values.roll_display_tell + " \n" + values.roll_display_to;
|
||||
}
|
||||
else
|
||||
{
|
||||
var rolldisplay = values.roll_display_to;
|
||||
}
|
||||
setAttrs({whispertype: rolldisplay
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
on("change:text_kp_enter change:import_json change:roll_display_tell sheet:opened", function() {
|
||||
getAttrs(["roll_display_tell", "text_kp_enter"], function(values) {
|
||||
if(( values.roll_display_tell == "/me 正在暗骰")||( values.roll_display_tell == "/me @{roll_display_tell_enter}")){
|
||||
var text_kp = values.roll_display_tell + "\n"+"/w gm ";
|
||||
}
|
||||
else
|
||||
{
|
||||
var text_kp = "/w gm ";
|
||||
}
|
||||
setAttrs({text_kp: text_kp
|
||||
});
|
||||
});
|
||||
});
|
||||
on("change:skill_custom_ability change:skill_custom_skill_custom_name sheet:opened", function () {
|
||||
getAttrs(["skill_custom_skill_custom_name", "skill_custom_ability"], function (value) {
|
||||
switch (value.skill_custom_ability) {
|
||||
case "@{strength_sum}":
|
||||
setAttrs({ skill_foo_custom_bonus_A: "[[@{strength_bonus_sum}]]" });
|
||||
break;
|
||||
case "@{dexterity_sum}":
|
||||
setAttrs({ skill_foo_custom_bonus_A: "[[@{dexterity_bonus_sum}]]" });
|
||||
break;
|
||||
case "@{stamina_sum}":
|
||||
setAttrs({ skill_foo_custom_bonus_A: "[[@{stamina_bonus_sum}]]" });
|
||||
break;
|
||||
case "@{intelligence_sum}":
|
||||
setAttrs({ skill_foo_custom_bonus_A: "[[@{intelligence_bonus_sum}]]" });
|
||||
break;
|
||||
case "@{Wits_sum}":
|
||||
setAttrs({ skill_foo_custom_bonus_A: "[[@{Wits_bonus_sum}]]" });
|
||||
break;
|
||||
case "@{resolve_sum}":
|
||||
setAttrs({ skill_foo_custom_bonus_A: "[[@{resolve_bonus_sum}]]" });
|
||||
break;
|
||||
case "@{presence_sum}":
|
||||
setAttrs({ skill_foo_custom_bonus_A: "[[@{presence_bonus_sum}]]" });
|
||||
break;
|
||||
case "@{manipulation_sum}":
|
||||
setAttrs({ skill_foo_custom_bonus_A: "[[@{manipulation_bonus_sum}]]" });
|
||||
break;
|
||||
case "@{composure_sum}":
|
||||
setAttrs({ skill_foo_custom_bonus_A: "[[@{composure_bonus_sum}]]" });
|
||||
break;
|
||||
default:
|
||||
setAttrs({ skill_foo_custom_bonus_A: 0 });
|
||||
}
|
||||
|
||||
switch (value.skill_custom_skill_custom_name) {
|
||||
case "(@{skills_01_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_01_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_02_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_02_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_03_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_03_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_04_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_04_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_05_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_05_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_06_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_06_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_07_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_07_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_08_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_08_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_09_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_09_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_10_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_10_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_11_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_11_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_12_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_12_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_13_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_13_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_14_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_14_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_15_sum})":
|
||||
setAttrs({ skill_foo_custom_bonus_B: "[[@{skills_15_bonus_sum}]]" });
|
||||
break;
|
||||
default:
|
||||
setAttrs({ skill_foo_custom_bonus_B: 0 });
|
||||
}
|
||||
|
||||
})
|
||||
});
|
||||
|
||||
|
||||
on("change:repeating_skill:skill_ability change:repeating_skill:skill_skill_name sheet:opened", function () {
|
||||
getAttrs(["repeating_skill_skill_skill_name", "repeating_skill_skill_ability"], function (value) {
|
||||
switch (value.repeating_skill_skill_ability) {
|
||||
case "@{strength_sum}":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{strength_bonus_sum}]]" });
|
||||
break;
|
||||
case "@{dexterity_sum}":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{dexterity_bonus_sum}]]" });
|
||||
break;
|
||||
case "@{stamina_sum}":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{stamina_bonus_sum}]]" });
|
||||
break;
|
||||
case "@{intelligence_sum}":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{intelligence_bonus_sum}]]" });
|
||||
break;
|
||||
case "@{Wits_sum}":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{Wits_bonus_sum}]]" });
|
||||
break;
|
||||
case "@{resolve_sum}":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{resolve_bonus_sum}]]" });
|
||||
break;
|
||||
case "@{presence_sum}":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{presence_bonus_sum}]]" });
|
||||
break;
|
||||
case "@{manipulation_sum}":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{manipulation_bonus_sum}]]" });
|
||||
break;
|
||||
case "@{composure_sum}":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_A: "[[@{composure_bonus_sum}]]" });
|
||||
break;
|
||||
default:
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_A: 0 });
|
||||
}
|
||||
|
||||
switch (value.repeating_skill_skill_skill_name) {
|
||||
case "(@{skills_01_sum})":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_01_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_02_sum})":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_02_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_03_sum})":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_03_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_04_sum})":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_04_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_05_sum})":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_05_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_06_sum})":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_06_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_07_sum})":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_07_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_08_sum})":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_08_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_09_sum})":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_09_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_10_sum})":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_10_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_11_sum})":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_11_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_12_sum})":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_12_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_13_sum})":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_13_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_14_sum})":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_14_bonus_sum}]]" });
|
||||
break;
|
||||
case "(@{skills_15_sum})":
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: "[[@{skills_15_bonus_sum}]]" });
|
||||
break;
|
||||
default:
|
||||
setAttrs({ repeating_skill_skill_foo_bonus_B: 0 });
|
||||
}
|
||||
|
||||
})
|
||||
});
|
||||
|
||||
|
||||
</script>
|
||||
Reference in New Issue
Block a user