Merge branch 'Roll20:master' into master
@@ -2714,9 +2714,10 @@ details[open].thac0-box {
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border: 2px solid var(--color-lightgrey2);
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border-radius: 6px;
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color: initial;
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max-height: 300px;
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overflow-y: auto;
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||||
max-height: 400px;
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overflow: hidden;
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padding: 1em;
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padding-top: 1.2em;
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position: absolute;
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right: 0.75em;
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text-align: left;
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@@ -3169,8 +3170,15 @@ details[open].thac0-box {
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margin: 0 0 0 0.5em;
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}
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.charsheet .announcements-box ul {
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overflow-y: auto;
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max-height: 300px;
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}
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.charsheet li {
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position: relative;
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list-style: disc !important;
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margin-left: 2em;
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}
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.charsheet select {
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@@ -3874,6 +3882,25 @@ details[open].thac0-box {
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content: 'menu_open';
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}
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.charsheet .announcements input[type='checkbox'].sect-show,
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.charsheet .announcements input[type='checkbox'].sect-show:checked ~ .material-icons {
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height: 20px;
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position: absolute;
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right: 0;
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top: 0;
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width: 20px;
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}
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.charsheet .announcements input[type='checkbox'].sect-show:checked ~ .material-icons::before {
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content: 'close';
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font-size: 15px;
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font-weight: bold;
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margin-top: 0;
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opacity: .5;
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position: relative;
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top: -5px;
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}
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.charsheet .armor-box input[type='checkbox'].sect-show + span + span.material-icons::before,
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.charsheet .personal-attributes-box input[type='checkbox'].sect-show + span + span.material-icons::before,
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.charsheet .weapons-box .sect details.matrix-box summary span.material-icons::before,
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@@ -3955,7 +3982,8 @@ details[open].thac0-box {
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border: none;
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font-weight: bold;
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height: 1.25em;
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margin-top: -3px;
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margin-left: 0;
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margin-top: 0;
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padding: 2px 0 0 0;
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text-align: center;
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}
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@@ -48,14 +48,17 @@
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<input type="checkbox" class="sect-show" name="attr_toggle_announcements" value="1" title="Open to read about important sheet changes." checked />
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<span class="header announcements-title">i</span><span class="material-icons"></span>
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<div class="sect announcements">
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<input type="checkbox" class="sect-show" name="attr_toggle_announcements" value="1" title="Open to read about important sheet changes." checked /><span class="material-icons"></span>
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<h4>Important Sheet Announcements</h4>
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<h5 class="right two-columns">
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<span class="left">
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<span>v.<span name="attr_sheet_version">
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<span>v<span name="attr_sheet_version">
|
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</span>
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<span class="right">6/27/24'</span>
|
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<span class="right"> • 7/19/24'</span>
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</h5>
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||||
<ul>
|
||||
<li>Added a close "X" option from within the Announcements window.</li>
|
||||
<li>Removed the whisper option when clicking on the portrait image to send to chat and added a query to prevent an accidental display of the portrait.</li>
|
||||
<li>Updated History/Bio textarea to auto-expand to match it's content.</li>
|
||||
<li>Updated PC Notes so that the first non-repeating textarea box will auto-expand to match it's content.</li>
|
||||
<li>Fixed NWP not being hidden by default.</li>
|
||||
@@ -76,213 +79,10 @@
|
||||
<li>Fixed the Class/Monster dropdown selector in the Attack Matrix to be less confusing.</li>
|
||||
<li>The Revised sheet is now live! While roll20 would not permit both versions of the 1e sheet to coexist, they have agreed to deprecate the old sheet. It will remain as-is for anyone that is currently using that sheet in their existing games and could possibly get future updates/changes. It will not show up as an available sheet for new games however. Only the Revised 1e sheet will be listed for new games going forward. Game creators using the old sheet can convert to the Revised sheet if/when they desire by changing the game settings character template to the "Advanced Dungeons & Dragons 1e sheet".</li>
|
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</ul>
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||||
<!-- older updates-->
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||||
<details>
|
||||
<summary>
|
||||
<h5>Older Updates...</h5>
|
||||
</summary>
|
||||
<ul>
|
||||
<li>Sheet.json has been updated to allow setting default values for most of the options found on the sheet's settings page. These Game/Campaign options are only available to game creators when using a live sheet template and will affect all future characters/NPC's created in-game.</li>
|
||||
<li>Bug Fix; the Initiative roll subtitle was incorrectly referencing the surprise_die selector. Roll was correct, but the title was not.</li>
|
||||
<li>Psionics option added. Uncheck Sheet Settings|Hide Areas|Psionics to reveal additional psionic-related fields under Special Abilities. Attack/Defensive Modes and Disciplines can be added as Special Abilities. I may add a Point Cost field to Special Abilities as well.</li>
|
||||
<li>Added an alternative Turn Undead roll that groups undead by "adjusted" HD. Expands the turn undead table beyond the MM.<span class="inline-label">See Dragonsfoot.com <button type="roll" class="url-roll" title="Post this link to chat." value="[www.dragonsfoot.org/Footprints #7](http://www.dragonsfoot.org/php4/archive.php?sectioninit=FT&fileid=175&watchfile=0)"><span>Footprints #7</span></button>e-zine for details.</span></li>
|
||||
<li>Bug fix; missing Damage buttons with attacks when creating a new attack from the Equipment|Weapon|+Add option.</li>
|
||||
<li>Made a small adjustment for the attack table output to work regardless of the Sidebar|Text Chat Options 'Enable Chat Timestamps' setting.</li>
|
||||
<li>Refined the Turn/Command Undead roll to check a given type of Undead vs all possible Undead. While the Turn Undead roll can be found in Sheet Settings|Misc. you can use the '+Add' to create a unique, non-synced, Special Ability that includes a chat menu button to roll the Turn Undead check from chat.</li>
|
||||
<li>Added a Turn Undead roll. Located in Sheet Settings|Misc. Reminder: nearly all the buttons on the sheet can be dragged to the macrobar and/or used in other macros to execute a sheet roll without having to open the sheet.</li>
|
||||
<li>Added dice icon to ability row rolls.</li>
|
||||
<li>Added Suprise Others roll.</li>
|
||||
<li>Added an auto-fill option for the Attack matrix tables. By default, the to-hit tables will auto-fill the table based on the class and level selected.</li>
|
||||
<li>Added "Light Greyhawk" and "Greyhawk" to background colors.</li>
|
||||
<li>Added "In Use" checkbox to attacks to better distinguish weapons that are armed, and on-the-ready.</li>
|
||||
<li>Added a warning indicator if the attack matrix values have not been filled out. to-Hit table values default to all "20's" otherwise.</li>
|
||||
<li>Fixed single column checkbox bug that required toggling the box to sync.</li>
|
||||
<li>Changed fractional HP field to prevent 'out of range' browser warnings.</li>
|
||||
<li>Changed most buttons to plain text.</li>
|
||||
<li>Updated repeating_equipment armor to hide meaningless fields in order to match their Armor Details counterpart.</li>
|
||||
<li>Added a Language roll button to post known languages to chat.</li>
|
||||
<li>Added option to 'Use Lbs' instead of gold pieces when determining encumbrance. Carying capacities and carried coin weight will be divided by 10. Per-item weights need to be entered as lbs in order for the sheet to properly calculate encumbrance. Leave STR allowance in gp as per Strength table. Strength allowance will be converted to lbs on the encumbrance table.</li>
|
||||
<li>Updated Thief Skill migration to better handle existing attributes and normal skill calcs.</li>
|
||||
<li>Climb Walls updated to allow decimals. in-turn, checks made when Climb Walls is 99.1 or greater will receive an additional d10/10 added to the roll as a fraction.</li>
|
||||
<li>Small darkmode adjustments.</li>
|
||||
<li>Added the pc/npc whisper options to image and info buttons. This also applies to clicking the sheet's image directly.</li>
|
||||
<li>Fix made to Saving Throw calc logic that would prevent entering "20" as the base value.</li>
|
||||
<li>Armor Details rows Other(2-6), AC and AR selectors have been changed from a base value(10 through 0) to a bonus(+0 through +10) to AC and AR.</li>
|
||||
<li>Unarmored fix to enable AC and AR calcs to work without requiring a name value for the unarmored row.</li>
|
||||
<li>Removed "Roll" from the repeating roll buttons.</li>
|
||||
<li>Updated the Special Ability macro to include "0 +" for the inline rolls to prevent a chat error if a non-number is used in the ability_die and/or ability_current_max fields. Roll template checks these inline rolls for numbers in order to show or hide info.</li>
|
||||
<li>Added rolls for Racial Notes and Special Senses.</li>
|
||||
<li>Small adjustments to text and layout.</li>
|
||||
<li>Added the ability to create an attack from Equipment|Weapons(sub-section). Using the "+ADD" button will create a unique(ie not linked to equipment) attack.</li>
|
||||
<li>Updated repeating_equipment sheetworker; split tab changes that set the hide/show attributes for all rows from the type and carry changes that only happen within a given row.</li>
|
||||
<li>Version check to correct equipment type:gear that could have erroneously been set to an out of range value instead of Gear.</li>
|
||||
<li>Small adjustment to repeating row edit:move handling.</li>
|
||||
<li>Fixed a bug in the Bulk load calculation incorrectly using "Heavy" as the baseline instead of "Normal".</li>
|
||||
<li>The Encumbered condition will remove any DEX bonus from AC calculations. There will also be a visual indicator (dashed-border w/small warning icon) added to the "Dex Adj." field when Encumbered as a helpful reminder.</li>
|
||||
<li>Added Weapon Proficiency total field. @{weapon_proficiency_total}</li>
|
||||
<li>Sheet portrait can now be clicked on to post the image to chat.</li>
|
||||
<li>Increased the Monster portrait image area. Avatar or URL images will fill the vailable space up to a 350px<sup>2</sup>.</li>
|
||||
<li>Updated Initiative and Surprise rolls to show Encumbrance penalties.</li>
|
||||
<li>Disabled repeating_equipment|armor| "armor details" attributes until an armor type has been selected. This helps ensure the proper fields are shown for armor type.</li>
|
||||
<li>Adjustment to exceptional abilities so that they will only be displayed if the Show Exceptional is unchecked in Sheet Settings and the ability is at least 18. Exceptional Strength is always shown regardless of the hide option.</li>
|
||||
<li>Fixed incorrect table data for STR and CON. Updated Open Doors macro to use % vs d6.</li>
|
||||
<li>Armor Bulk and Encumbrance are now used to auto-adjust the movement load indicator and speeds. Dex penalty and roll template bulk/encumbrance text are on the to-do list.</li>
|
||||
<li>Armor Details: the unArmored Base row has been included with repeating_equipment|armor sync. This row is designed to represent any non-armor "Base AC". ie monsters natural skin/hide or a PC's clothing.</li>
|
||||
<li>Fixed a bug with newly added equipment and the equipment_carried_select attr. While the select showed "carried", the weight calc was incorrectly using "0" (ie not carried), which is the default value for equipment_carried.</li>
|
||||
<li>Added an Auto-Calc Movement option. The movement load can be temporarily selected even if the auto-calc option is enabled but any changes to encumbrance, base movement, or opening the sheet will cause a re-calc. If Auto-Calc Movement is disabled, any manual changes to the movement load will be persistant.</li>
|
||||
<li>Fixed NPC image link roll.</li>
|
||||
<li>Fixed triggering event for total weight. Was not recalculating until sheet open.</li>
|
||||
<li>Fixed portrait image resize to be consistant between using the default avatar image or custom image url.</li>
|
||||
<li>Armor details on repeating_equipment has been moved into the expanded sub-section.</li>
|
||||
<li>Fixed equipment|armor|shield AC and AR dropdown selectors to match Armor Details.</li>
|
||||
<li>Added back the display of armor and weapon weight sub-totals to the bottom of the equipment section.</li>
|
||||
<li>Sheet Settings; expanded the "Reset" macros button to include buttons for each repeating section. Reseting simply clears the existing macro-text in order to use the most current default macros used for sheet rolls.</li>
|
||||
<li>Weapon weight and cost migration; one-time update checks existing repeating_weapon that have either weight or cost being tracked (ie non-zero value) and creates a copy of them to equipment|weapons if the weapon isn't already in equipment. Names must match exactly to be considered a match. "Matched" items are updated with the weapon weight and cost values. If a weapon is not having it's weight/cost tracked, it will be ignored. This was necessary in order to prevent adding multiple versions of the same weapon. ie variations of an attack. Add weapons to equipment|weapons manually to track weight/cost. Weight and Cost calcs are now included with equipment.</li>
|
||||
<li>Fixed a bug in the equipment default value update that set all equipment to carried.</li>
|
||||
<li>Fixed equipment type dropdown from teleporting to the matching tab view when the "All" tab is selected.</li>
|
||||
<li>Sync spell tab level view to match a spell level change.</li>
|
||||
<li>Fixed missing armor weight and cost for armor 1 when migrating older sheets.</li>
|
||||
<li>Added Caster Class 1 and Caster Class 2. Each class will have it's own spell/day grid. Repeating spells now include the caster class and the caster level. Caster Class 2 related sections are hidden by default but can be toggled visible in the sheet options. Spells can be sorted by Caster class.</li>
|
||||
<li>Added Save Type field to spells.</li>
|
||||
<li>Armor Details rows are now synced with repeating_equipment under Armor. Changes made to either should be reflected in both locations. There are now 6 "Other" rows that can be used for anything else that might effect AC. ie magical items and spells. Weight and Cost calcs are now included with equipment.</li>
|
||||
<li>Added two more custom rows to Armor Details section.</li>
|
||||
<li>Fixed a bug that caused a gap between repeating rows of spells.</li>
|
||||
<li>Added a url "Link" attribute and button to Spells, Equipment, Special Abilities, NWP, and Monster. Button sends a clickable "LINK" to chat. Link has also been added to the roll template.</li>
|
||||
<li>Toggling the sheet's role from PC to NPC will also change the main tab text to help indicate that the NPC sheet role can use both the 'Monster' tab and PC tab which gets renamed 'NPC' with this update. Toggle back to PC and the main tab displays 'PC' and hides the Monster tab.</li>
|
||||
<li>Added @{hitdice_total} to Class Details to Track total/effective Hit Dice for Spell effects and XP.</li>
|
||||
<li>Added a Custom Attributes section located on the settings page. Use custom attributes to track misc. adjustments for macros and mods. ie Ring of Protection +1 Saves, +1 AC.</li>
|
||||
<li>Expanded the Special Abilities to include additional fields/attributes to better handle SLA's and misc. Powers. New Abilities will automatically get the updated roll template for these new fields. Manually reset the macro-text(ie delete the current macro-text) to force the new default macro. To-do: Auto-update roll template for old/existing special abilities.</li>
|
||||
<li>New fields/attributes;
|
||||
<ul><b>- PC/NPC:</b> @{pc_image_link}, @{surprise_others_mod}, @{senses}, @{pc_image_link}, @{npc_image_link}, @{npc_link}</ul>
|
||||
<ul><b>- Spells:</b> @{priest_caster_level}, @{mage_caster_level}, @{spell_link}, @{spell_notes}</ul>
|
||||
<ul><b>- Special Abilities:</b> @{ability_effect_type}, @{ability_level}, @{ability_ct}, @{ability_range}, @{ability_duration}, @{ability_save}, @{ability_aoe}, @{ability_save_type}, @{ability_link}, @{ability_notes}</ul>
|
||||
</li>
|
||||
<li>Added URL fields and a button to post images and hyperlinks to chat.</li>
|
||||
<li>Fixed accidentally open/closing the collapsible areas by clicking the whitespace between repeating fields.</li>
|
||||
<li>Small adjustment to header spacing when an avatar has not been selected.</li>
|
||||
<li>Bug Fix: Typo prevented some of the Saving Throws (Spells, and Custom 1-3) from including the Misc and Temp values in the total.</li>
|
||||
<li>Sheet Settings: Fixed the hide Thief Skills option. Missing "checked" state in a hidden checkbox used to trigger hide/show areas of the sheet.</li>
|
||||
<li>Small changes to improve weapon Range field validation. Normal input will accept S/M/L ranges as numbers seperated by '/'. ie 1/2/3. You may also include single or double quotes as distance indicators. ie 1"/2"/3" or 10'/20'/30'. Entering a single value will result in all ranges using that value.</li>
|
||||
<li>NPC/Monster: added @{monsterHD} to help differentiate player class hit dice vs monster hit dice.</li>
|
||||
<li>Armor Details: Dex Adj. can be toggled to adjust AC for certain conditions.</li>
|
||||
<li>Added a PC/NPC radio selector. Located directly under the sheet "Announcements". @{is_npc} Added to the Default Settings page as well.</li>
|
||||
<li>Comeliness: added @{comeliness_base} which should represent the Comeliness rolled.ie un-adjusted.</li>
|
||||
<li>Sheet Rolls: macro-text for rolls have been updated to allow bonuses(in fields and/or the modifier prompts) to include the '+' symbol. ie '+2'. Prior to this update, including the plus symbol ie '+2' would result in a '++2' which would break the macro.</li>
|
||||
<li>Abilities: bonuses and penalties are now displayed with the appropriate +/- symbols as per the Ability table. The sheet used to show the mathematically correct value, but now shows the table value instead.</li>
|
||||
<li>Armor Details: changed Magic and Misc. Adj fields from dropdown selectors to regular input fields. Bonuses lower AC. Penalties raise AC. ie '+2' bonus lowers AC by -2 while a '-2' penalty will raise AC by 2. The AC calculations row has also been updated to display the inverted Defensive Adjustment for Dex as well as Armor Adj. and Shield Adj.</li>
|
||||
<li>Armor Details: Magic Adj. and Misc. Adj dropdowns have been expanded to allow -6(penalty) thru +6(bonus).</li>
|
||||
<li>Added Default Settings options(only available once the sheet goes live) that allow the game's creator to set sheet defaults. These will be applied to all new sheets automatically (ie npc, whispers, hide/show various areas, auto-calc ac, hp, crit damage, etc.), but can also be applied to ALL existing sheets through an additional in-game step from the 'My Settings' page, 'Apply Default Settings'.</li>
|
||||
<li>Repeating Weapons/Attacks: added weapon_ammo/weapon_ammo_max to help track arrows, bolts, etc. Ammo will be shown with ranged and ranged touch attacks. Also added weapon_num_attacks to indicate multiple/iterative attacks. Shown with Melee and Touch attacks. #Attacks is only serves as a visual indicator at this time. May be used in a future update to roll multiple attacks.</li>
|
||||
<li>Critical Damage: "Use Crit Damage" has been added to the sheet options. If enabled, natural 20 rolls will use Crit Damage in lieu of normal damage. Defaults to normal weapon damage x2 and can be modified per attack.</li>
|
||||
<li>Added Ability Checks(click an ability to make a roll). Defaults to 1d20 vs the Ability score, but the check can be customized from Sheet Settings|Ability Check die. </li>
|
||||
<li>Bug Fix: Range and Backstab fields were not toggling based on weapon_type.(melee, range, touch, ranged touch).</li>
|
||||
<li>Moved sheet Settings(gear icon) to the top tab bar.</li>
|
||||
<li>Comeliness: Charisma adjustment (same race) is auto-calculated.</li>
|
||||
<li>Sync HP option added to Class Details and Advanced Settings. Let the sheet sync Total HP from Class Details with HP ( @{hitpoints_max} )</li>
|
||||
<li>Sync AC option added to Armor Details and Advanced Settings. Enabling "Sync AC" will lock AC Total from Armor Details with AC ie @{armorclass} at the top of the sheet.</li>
|
||||
<li>Bug Fix: backstab adj. that were enabled for attacks were still active even when Thief Skills were hidden. Hiding Thief Skills also hides and disables Backstab adjustments.</li>
|
||||
<li>Dual-Wield: dual-wield primary and secondary penalty has been added to the top of the Weapons section. Directly below Weapon Proficiencies. ( @{dual_pen_primary} and @{dual_pen_secondary} ) Dual-wield penalties are calculated based on Dexterity. You can override these penalties locally, per attack, if desired.</li>
|
||||
<li>Armor Rating: clicking "Ignore AR" sets armorclass_rating and unarmored_base to "-".</li>
|
||||
<li>Choosing "Ranged Touch" will now accept a single range and or text in the Range field without displaying an input error. The Range field label also changes from "S/M/L" to "Range" which might avoid any confusion that you must enter three range values.</li>
|
||||
<li>Armor Rating has also been added to the top of the sheet. Matches AR found in the Armor Details section.</li>
|
||||
<li>Fixed Total Ac CALC. Bug was introduced after last the last changes for shields.</li>
|
||||
<li>Changed Size2 to "Temp Size" for both PC and NPC for consistency.</li>
|
||||
<li>Armor Details - Shield: the AC Rating and AC dropdown selectors have been changed to "+1 through +10". The bottom column totals, "In Use/Best" have also been updated to reflect a shield's impact on AC Rating and AC accordingly.</li>
|
||||
<li>Bug Fix: Shield AC was being included in the AC Base.</li>
|
||||
<li>Added Comeliness to non-weapon proficiencies dropdown selector for nwp checks/rolls. Also added two new fields to the Comeliness row to track CHA and Racial adjustments.</li>
|
||||
<li>Weapons: Range now includes three hidden attributes, weapon_range_short, weapon_range_medium, and weapon_range_long. While the weapon_range field excepts any text value, the preferred format should be three numbers separated by a forward slash. Dash, space, or comma should also work. ie '1/2/3', '10-20-30', '1 2 3', '1,2,3'. The sheet will attempt to extract the three range values but will show a red/gold border with red text if it cannot extract all three ranges.</li>
|
||||
<li>Weapons: added a new Attack Type selector to indicate "Melee, Ranged, Touch, or Ranged Touch". Mostly a visual indicator, but can also help differentiate attack types for API. Range and Fire Rate are hidden for Melee attacks. Backstab is hidden for Ranged attacks. Changed the older Dual-wield "Attack Type" attributes ie weapon_attack_type_pen to weapon_dual_pen and have also updated the macro-text accordingly.</li>
|
||||
<li>Morale check button added. Basic roll: d100 vs @{morale_base} + mod</li>
|
||||
<li>Backstab: the Backstab Multiplier,@{backstab} and Backstab Bonus,@{backstab_bonus} are now included with attack rolls. The multiplier defaults to "1", and the bonus defaults to "0" so they will not affect normal attacks. Enabling the "Backstab" checkbox on the attack adds the To-Hit bonus (defaults to "+4") to the attack roll and multiply weapon damage rolled. Any damage, magic, misc. bonuses are applied after the damage multiplier. The backstab checkbox is hidden if Sheet Settings|Hide Areas|Thief Skills is checked.</li>
|
||||
<li>Roll Templates: brought back alternating row shading.</li>
|
||||
<li>Added a one-time version check/update that auto-calcs ability rows, saves, and thief skills.</li>
|
||||
<li>Added a one-time version check/update that updates the macro-text for repeating weapons, abilities, nwp, and spells. Only unedited, default macro-text will be updated to the latest default roll automatically. Customized macro-text will be skipped. FYI: to force a field to update to the latest default, simply delete the text. Using the "Reset Now" button from within the Sheet Settings tab forces updates of multiple sheet-wide macro-text fields. Use with caution.</li>
|
||||
<li>Auto-updating ability stats. Completed: Strength, Intelligence(bonuslanguages only auto-fills for humans), Wisdom, Dexterity, Constitution(checks for fighter, paladin, or ranger, to expand bonuses past +2), Charisma.</li>
|
||||
<li>Attack Type: updated 'Normal' so that the roll template does not show '(Normal Attack)'. Only '(Primary Attack)' and '(Secondary Attack)' will be included with an attack roll.</li>
|
||||
<li>AC Details: added the option 'Auto-Calc AC'. Enabled by default so that any changes to the armor detail rows will auto-calculate the AC totals at the bottom of the section. The best AC at the top of the sheet is still manual so you may enter whatever you want regardless of any auto-calculated 'suggestions'. Also, the 'Calc AC' button can be used to force a re-calc regardless of the 'Auto-Calc AC' checkbox.</li>
|
||||
<li>Adjustments to help the roll templates better handle inserted images.</li>
|
||||
<li>Armor Details: added a column to list Bulk. Info tracking only. Not used in any calculations.</li>
|
||||
<li>Repositioned the Rear and Shieldless AC boxes to a vertical postion nearer AC. Made fields editable to match Armor Details.</li>
|
||||
<li>Armor Details: reworked this section as per forum discussions. Bottom row numbers can be manually changed and they will only gets auto-calculated, (based on the table above) if you use the "Calc AC" button.</li>
|
||||
<li>Added Secondary Skill field. Added Weapon Proficiency fields to the top of the Weapons section.</li>
|
||||
<li>NPC: attacks and special abilities will be shared between pc/npc. Same attributes.</li>
|
||||
<li>Settings: added "pink" and "darkpink" to the roll template options.(Khruc) and "colorized" the roll template selector to help visualize your selection. Also made a few small teaks to the header text contrast to help with a few of the color choices.</li>
|
||||
<li>NPC: added Save rolls. These are shared with the PC tab and use the Base number to keep things simple.</li>
|
||||
<li>Thief Functions: each row is now auto-calculated. While you can temporarily override the total, any changes made to the row will trigger a recalc. Special handling for pre-existing characters; older thief values will be copied to the Base column. This allows for the "new" total to still match the old value, but will auto-calc once the row is manually adjusted. New sheets default to level 1 Thief base values.</li>
|
||||
<li>Settings: Toggle Multi-Class fields. Toggle is also included inside the Class Details section.</li>
|
||||
<li>Settings: Toggles all macro-text fields. Only show when you want to edit rolls.</li>
|
||||
<li>Equipment: moved Wealth below the repeating equipment rows.</li>
|
||||
<li>Armor Details: Added No Armor/Natural field.</li>
|
||||
<li>NPC: added an Wears Armor checkbox. Used to indicate that the AC includes unnatural armor. Weapons vs Armor Type should apply. Unchecked by default. Uses a new attribute: @{armor_rating_flag}</li>
|
||||
<li>NPC: added Type. Uses the existing attribute: @{race}.</li>
|
||||
<li>PC/NPC: added Size and Temp Size. Size can be used for the Natural/Unaltered size, where as Temp Size can be used to track the current size. Uses new attributes: @{size} and @{size2}</li>
|
||||
<li>NPC: added a Secondary/Other movement field. Only the primary movement is used for sheet speed calcs. Uses a new attribute: @{movement2}</li>
|
||||
<li>NPC: No Apperaing will now expand to match text entered.</li>
|
||||
<li>Darkmode: More adjustments.</li>
|
||||
<li>Settings: Option to hide comeliness row.</li>
|
||||
<li>Darkmode: Fixed HP and AC weirdness.</li>
|
||||
<li>Special Abilities: added die and modifier. A roll will be included with the Special Ability roll only if the die field is more than 1d0 or if the modifier is greater than 0.</li>
|
||||
<li>Settings: added an Advanced Option to reset all sheet macros. **WARNING:** This option will clear all repeating macro-text which forces the macro fields to re-populate to the latest sheet defaults. Any customization/editing that was done to any existing macro-text fields will be lost if the reset option is utilized. I will include an auto-matic check and reset of non-edited macro-text once the sheet is ready to to go live. For testing purposes, using the Reset option is the easiest method to ensure the sheet is using the latest macros.</li>
|
||||
<li>Settings: added options to whisper PC and NPC rolls.</li>
|
||||
<li>Attacks: added Attack Type for dual wielding attacks. normal, primary, and secondary option. Penalties are auto-calculated and adjusted for Dex.</li>
|
||||
<li>Attacks: added Damage Type. Also displayed with damage rolls.</li>
|
||||
<li>Initiative and Surprise: exposed macro text in settings to allow for more customization.</li>
|
||||
<li>Fixed logo from being resized by roll20 image server which was causing the image to look blurry. Changed the logo to a background-image instead of an img element.</li>
|
||||
<li>Saves: each save row is now auto-calculated. While you can temporarily override the save total, any changes made to the row will trigger a recalc. Special handling for pre-existing characters; older save values will be copied to the Base/Class column. This allows for the "new" save total to still match the old value, but will auto-calc once the row is manually adjusted. New sheets default to 20.</li>
|
||||
<li>Hit Adj. vs AC type: Added additional fields beyond AC 2. ie 1 and 0.</li>
|
||||
<li>Attack row: alignment adjustments.</li>
|
||||
<li>Included a check that adds a single repeating row if no rows have been added. Serves as a placeholder entry.</li>
|
||||
<li>Updated navigational indicators (hide/show triangles have been changed to chevrons).</li>
|
||||
<li>Updated logo with a cleaner more scalable image. (Thanks David)</li>
|
||||
<li>Saves: removed Class Adj. column and added Temp. Adj.</li>
|
||||
<li>Added hide/show toggle for custom saves and custom thief functions.</li>
|
||||
<li>Minor adjustments to navigational section headings and button rolls.</li>
|
||||
<li>Adjustments made to help better control portrait image.</li>
|
||||
<li>Added some adjustments for dark mode.</li>
|
||||
<li>Bug Fix: Equip weight- newly added items were not calculating weight properly.</li>
|
||||
<li>Spells: changed Spell Type/School field to a datalist. Type to sort and choose, or enter any text.</li>
|
||||
<li>Made the sheet a "little" more friendly to resizing the journal window. YMMV...</li>
|
||||
<li>Attack Matrix: autofill to hit table automatically by selecting class/monster and level/HD.</li>
|
||||
<li>NPC/Monster(WIP): added a toggle at the top of the sheet to switch sheet from PC to NPC/Monster.</li>
|
||||
<li>Equipment: added carried options(yes,no,mount) with additional filtering(carried, not carried, mount). items that are not carried or on mount are not included in the character's weight calcs.</li>
|
||||
<li>Bug Fix: Spells - toggling memorized spells(wasn't actually filtering correctly...) and also prevented seeing a newly added spell. Oops.</li>
|
||||
<li>Spells: memorized spells will be slightly emphasized over non-prepared using a subtle opacity difference.</li>
|
||||
<li>Settings: additional toggles added to hide Thief Skills, Spells, and Non-Weapon Proficiencies.</li>
|
||||
<li>Notes: added repeating notes with the ability to output the note to chat with a roll.</li>
|
||||
<li>Created an additional roll template for the attack table that places the matrix/thac0 output directly below the attack roll in chat. Should take up less room in chat make it a little easier if/when the Hit Armor Type table is also used.</li>
|
||||
<li>Settings: added an option to either use a sheet's avatar or a custom url for the sheet's image/portrait.</li>
|
||||
<li>Font updates to the sheet and templates. Also added a linear gradient to the template header color.</li>
|
||||
<li>Attack Matrix and THAC0 table have been moved into the top of the Weapons section.</li>
|
||||
<li>Settings: toggle Attack Matrix or THAC0 table.</li>
|
||||
<li>Spells: toggle added to display memorized spells only.</li>
|
||||
<li>Updated Saving Throws to show Success/Failure.</li>
|
||||
<li>Repeating sections have been "condensed" and now include an option to expand the row for descriptions and macro-text.</li>
|
||||
<li>Equipment: added tabs to help organize items. Includes a expanding section with description, macro-text and a sheet roll. Currently I'm hiding weight and cost for armor and weapons since you can enter that info outside of equipment. I'm toward removing the weight and cost field from the other sections entirely and simply track those in one location, Equipment...</li>
|
||||
<li>Settings: added toggles to hide Costs and Exceptional Ability column.</li>
|
||||
<li>Carrying Capacities and Movement Rates beyond 'Normal' are now calculated by the sheet.</li>
|
||||
<li>Armor Details now has a carried option to handle armor weight.</li>
|
||||
<li>Armor Details; now includes a auto-calculations based off of the armor "matrix". Best selected/worn base will be used for AC. All selected/worn armor adjustment and magical adjustments are applied. Calcs, Rear, Shieldless, and Total AC. </li>
|
||||
<li>Still wrestling with how best to track multi-class hp. See the "Class Details" sub-section. Currently, the Total HP calc is all class hp+con/# of classes. Result can be a fraction for a multi-class character. Use this the Total HP result to determine what to enter in the HitPoint|max field. There is a spot to track any fractional HP if desired.</li>
|
||||
<li>Sheet has now been converted over to be CSE(character sheet enhancement) mode and will break if the sheet is loaded in as a Custom game as Legacy.</li>
|
||||
<li>added additional custom rows for saves and thief functions.</li>
|
||||
<li>Added a Weapon Proficiency adj. checkbox toggle. Non-proficiency(unchecked) reveals a "penalty" field. Sheet auto-calcs weapon_prof_pen based on checkbox state and weapon_prof value. @{weapon_prof_pen} has been added to the default attack macro-text.</li>
|
||||
<li>Added to hit vs armor type adj. Incldes a checkbox to toggle the table with the attack roll. Sheet auto-calcs whether to use "{{ToHitACadj2to10}}" or "{{ToHitACadj2to10=<complete hit adj. by armor type table values>}}" and saves this value to @{weapon_ToHitACadj} which has been added to the default attack macro-text.</li>
|
||||
<li>Small updates to the roll template to better accommodate the To Hit table.</li>
|
||||
<li>All the older table data has been replaced. Moving to a grid/flex-based layout should help to make future changes easier.</li>
|
||||
<li>Settings; Init and Surprise have a "die" option in the settings(located in the footer). d6 is the default. Hide/Show Costs has not been enabled yet.</li>
|
||||
<li>Still planning to auto-hide the extra class and levels fields at the top of the sheet if not a multi-class.</li>
|
||||
<li>Continuing to convert sheet layout from tables (only the roll templates are left to convert...)</li>
|
||||
<li>Added a character portrait that pulls the sheet's avatar. Todo: add a default image(generic siloute) in cases where there is not an image to pull or if it's not desired.</li>
|
||||
<li>Working out a better class sub-section to better handle tracking xp and hp calcs for multiclass. Currently all manual entry, but auto-calculation "possibly" planned for hitpoints|max.</li>
|
||||
<li>Added additional types of AC. ie Shieldless, Surprised, and Rear.</li>
|
||||
<li>Updated some of the ability-based rolls to show target/threshold number as well as any adjustments included with the roll.</li>
|
||||
<li>Updated Mental Save macro. 1d20+wis adj + query adj</li>
|
||||
<li>Saving throw "matrix" added to handle multiple adjustments for saving throws. ie ability, racial, class, and misc. Currently all manual entry, but auto-calculation planned for the total of each type of saving throw. Also added an additional custom save row.</li>
|
||||
<li>Updated saving throw rolls to show target/threshold and any adjustments included with the roll. Removed the success/fail border indicator for now... since it did not actually work correctly when appling modifiers. Border color was only based on the raw roll(system limitation). This will be addressed once the roll templates are updated.</li>
|
||||
<li>Added notes for armor/defenses, racial, history/bio, and saving throws.</li>
|
||||
<li>Thief skills now uses a matrix layout similar to saves. Add additional attributes to track adj. Also added an additional custom save row.</li>
|
||||
</ul>
|
||||
</details>
|
||||
<!-- past updates-->
|
||||
<h5>
|
||||
<span class="inline-label"><button type="roll" class="url-roll" title="Post this link to chat." value="[Roll20 Wiki Link](https://wiki.roll20.net/ADnD_1st_Edition_Character_sheet#Past_Updates)"><span>Past Updates...</span></button></span>
|
||||
</h5>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
@@ -543,7 +343,6 @@
|
||||
<input type="checkbox" class="hidden toggle-avatar" name="attr_sheet_image" value="1" checked />
|
||||
<div class="image-avatar" name="attr_sheet_image_url" title="Send image to chat.">
|
||||
<img name="attr_character_avatar" />
|
||||
<!-- <button type="roll" class="image-link" value="@{whisper_npc} @{sheet_image_src}"></button> -->
|
||||
<button type="action" name="act_postimage" class="image-link"></button>
|
||||
<input type="hidden" name="attr_sheet_image_src" />
|
||||
</div>
|
||||
@@ -685,7 +484,6 @@
|
||||
<input type="checkbox" class="hidden toggle-avatar" name="attr_sheet_image" value="1" checked />
|
||||
<div class="image-avatar" name="attr_sheet_image_url" title="Send image to chat.">
|
||||
<img name="attr_character_avatar" />
|
||||
<!-- <button type="roll" class="image-link" value="@{whisper_pc} @{sheet_image_src}"></button> -->
|
||||
<button type="action" name="act_postimage" class="image-link"></button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -4901,7 +4699,7 @@
|
||||
<span class="inline-label text-small">
|
||||
<span>Author: Vince & the Roll20 Community</span>
|
||||
<label>
|
||||
<span> v.<input type="text" class="width-smaller version" name="attr_sheet_version" value="0" readonly /></span>
|
||||
<span> v<input type="text" class="width-smaller version" name="attr_sheet_version" value="0" readonly /></span>
|
||||
</label>
|
||||
</span>
|
||||
</section>
|
||||
@@ -12846,14 +12644,13 @@
|
||||
|
||||
// uses CRP to auto-update link with sheet_image_src
|
||||
on('clicked:postimage', (eventInfo) => {
|
||||
getAttrs(['character_avatar', 'sheet_image', 'sheet_image_url', 'toggle_npc'], (v) => {
|
||||
getAttrs(['character_avatar', 'sheet_image', 'sheet_image_url'], (v) => {
|
||||
const output = {};
|
||||
const whisper = +v.toggle_npc === 1 ? '@{whisper_npc}' : '@{whisper_pc}';
|
||||
const whichImage = +v.sheet_image;
|
||||
const sheetURL = v.sheet_image_url;
|
||||
const avatarURL = v.character_avatar;
|
||||
output.sheet_image_src = whichImage === 0 ? sheetURL : avatarURL;
|
||||
const roll_string = `${whisper} @{sheet_image_src}`;
|
||||
const roll_string = `?{Display the portrait image?|YES,@{sheet_image_src}|NO, }`;
|
||||
startRoll(roll_string, (roll) => {
|
||||
finishRoll(roll.rollId);
|
||||
});
|
||||
|
||||
@@ -1 +1 @@
|
||||
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|
||||
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|
||||
@@ -20,9 +20,9 @@
|
||||
</div>
|
||||
<div>
|
||||
<label class="title">Rüstung - Mod</label>
|
||||
<input type="number" name="attr_ruestung" title="Rüstungswert" /> - <input type="number" name="attr_ruestung_modifier" title="Rüstungs-Modifier" />
|
||||
<input type="number" name="attr_ruestung" title="Rüstungswert" /> - <input type="number" name="attr_ruestung_modifier" value="0" title="Rüstungs-Modifikator" />
|
||||
</div>
|
||||
<div><label class="title" title="Globaler-Modifier">Global</label><input type="number" name="attr_global_modifier" value="0" title="Globaler-Modifier" /></div>
|
||||
<div><label class="title" title="Globaler-Modifikator">Global</label><input type="number" name="attr_global_modifier" value="0" title="Globaler-Modifikator" /></div>
|
||||
<div class="bewegung">
|
||||
<label class="title">Reichweite</label>
|
||||
<input type="number" name="attr_bewegung" title="Laufreichweite" suffix="m" />
|
||||
|
||||
@@ -24,5 +24,5 @@
|
||||
}
|
||||
],
|
||||
"legacy": false,
|
||||
"version": "1719339732"
|
||||
"version": "1721681206"
|
||||
}
|
||||
@@ -137,7 +137,7 @@
|
||||
"tech102_label": "Windlauf",
|
||||
"tech103_label": "Paukenschlag",
|
||||
"tech104_label": "Bumerang-Hieb",
|
||||
"tech105_label": "Paralyzing Strike",
|
||||
"tech105_label": "Lähmender Schlag",
|
||||
"tech106_label": "Tuchfühlung",
|
||||
"tech107_label": "Druckexplosion",
|
||||
"tech108_label": "Die Flamme schüren",
|
||||
@@ -287,7 +287,7 @@
|
||||
"tech102_dsc": "Du rast mit hoher Geschwindigkeit umher, weichst Angriffen aus und versuchst zu fliehen. Markiere 1 Kästchen Erschöpfung, um dich zu einem Punkt zu begeben, von dem aus eine Flucht möglich ist, und dich aus dem Kampf zu lösen; du gehst nicht mit einer neuen gegnerischen Person in den Kampf. Wenn bis zum Ende des Abtausches niemand den Kampf mit dir aufnimmt oder deinen Rückzug blockiert, fliehst du aus der Szene.",
|
||||
"tech103_dsc": "Entfessle eine Explosion oder setzte ein wuchtiges Gerät in nächster Nähe einer gegnerischen Person ein. Markiere 2 Kästchen Erschöpfung. Die gegnerische Person muss 3 Kästchen Erschöpfung markieren und wird <i>Benommen</i>.",
|
||||
"tech104_dsc": "Du wirfst deinen Bumerang, um ein Ziel genau zu treffen und die Waffe zurück in deine Hand zu bringen. Markiere 1 Kästchen Erschöpfung, füge deinem Ziel 2 Kästchen Erschöpfung zu und nenne die genaue Stelle, an der du die gegnerische Person triffst, um sie zu stören; füge ihr den Status <i>Beeinträchtigt</i> zu, bis sie Zeit hat sich auszuruhen und sich nach dem Kampf zu erholen. Wenn du diese Technik gegen eine gegnerische Person anwendest, die schon <i>beeinträchtigt</i> ist, fügst du ihr außerdem einen Zustand zu. Wenn du deinen Bumerang fallen lässt statt ihn in deine Hand zurückzubringen, kannst du diese Technik anwenden, ohne 1 Kästchen Erschöpfung zu markieren.",
|
||||
"tech105_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy. Mark 3-fatigue, reduced by 1 for each paralyzed limb an opponent has, or for every two conditions an opponent has marked. Your target is immediately paralyzed, essentially <i>Trapped</i>. They cannot pay to escape the <i>Trapped</i> status until at least one full exchange has passed.",
|
||||
"tech105_dsc": "Du führst einen einzigen präzisen Schlag aus, der das Chi deines Ziels blockiert und es vorübergehend lähmt. Markiere 3 Kästchen Erschöpfung, reduziert um 1 für jedes gelähmte Glied deines Ziels oder für je zwei Zustände, die das Ziel markiert hat. Dein Ziel ist sofort gelähmt und erhält den Status <i>Festgesetzt</i>. Es kann keine Erschöpfung markieren, um den Status <i>Festgesetzt</i> loszuwerden, bis mindestens ein vollständiger Austausch stattgefunden hat.",
|
||||
"tech106_dsc": "Weiche Angriffen aus und sprinte auf eine gegnerische Person deiner Wahl zu, sodass die geringe Entfernung zwischen euch dich <i>begünstigt</i>. Markiere 1 Kästchen Erschöpfung und den Status <i>Begünstigt</i>. Wenn die gegnerische Person im nächsten Abtausch <b>Vorstoßen und Angreifen</b> wählt, muss sie 1 Kästchen Erschöpfung für jede Technik markieren, die sie einsetzt (sie darf weniger Techniken wählen, als möglich wären).",
|
||||
"tech107_dsc": "Presse Luft zu einer kleinen Kugel zusammen und lasse sie dann los, um eine mächtige Druckwelle freizusetzen. Markiere einen Zustand. Alle, die sich mit dir im Kampfabtausch oder in deiner Nähe befinden, werden <i>Beeinträchtigt</i> und müssen 1 Kästchen Erschöpfung markieren. Personen, die bereits <i>Beeinträchtigt</i> sind, werden <i>Benommen</i>. Eine gegnerische Gruppe, die von dieser Technik getroffen wird, muss stattdessen 4 Kästchen Erschöpfung markieren.",
|
||||
"tech108_dsc": "Du konzentrierst dich darauf, die Flammen um dich herum zu vergrößern; wenn um dich herum keine Flammen lodern, dann fangen alle kleineren Feuer an zu lodern. Wenn um dich herum Flammen lodern, erhältst du für die nächsten zwei Abtausche den Status <i>Gestärkt</i>.",
|
||||
@@ -337,67 +337,67 @@
|
||||
"deftech1_title": "Punktgenau zielen",
|
||||
"deftech1_label": "Du nimmst dir Zeit, um genau zu zielen; du erhältst den Status <i>Vorbereitet</i>. Wenn du im nächsten Abtausch <b>Vorstoßen und Angreifen</b> wählst, würfle mit <b>Fokus</b> oder <b>Leidenschaft</b>. Wenn du Zuschlagen einsetzt, musst du keine Erschöpfung markieren, um zu wählen, welchen Schaden du verursachst.",
|
||||
"deftech2_title": "Abklatschen",
|
||||
"deftech2_label": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
|
||||
"deftech3_title": "Divert",
|
||||
"deftech3_label": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
|
||||
"deftech4_title": "Overwhelm",
|
||||
"deftech4_label": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict <i>Stunned</i> on an engaged foe.",
|
||||
"deftech2_label": "Arbeite mit einer verbündeten Person gegen die gleiche gegnerische Person; wähle eine gegnerische Person, mit der du im Kampf bist, und eine verbündete Person – verdopple alle Erschöpfung, Zustände oder Gleichgewichtsverschiebungen, die die verbündete Person der gegnerischen Person zufügt.",
|
||||
"deftech3_title": "Umlenken",
|
||||
"deftech3_label": "Du stellst dich Angriffen gegen befreundete Personen in den Weg; wenn eine befreundete Person in diesem Abtausch einen Treff er erleidet, kannst du an ihrer Stelle den Schaden einstecken. Wenn du zudem in diesem Abtausch Kontern einsetzt, fügst du jedes Mal 1 zusätzliches Kästchen Erschöpfung zu.",
|
||||
"deftech4_title": "Umhauen",
|
||||
"deftech4_label": "Du legst dein ganzes Gewicht in deinen Schlag. Markiere 3 Kästchen Erschöpfung, um einer mit dir im Kampf befindlichen gegnerischen Person den Status <i>Benommen</i> zuzufügen.",
|
||||
"asterisco": "*",
|
||||
"basictech_roll": "BASIC TECHNIQUES",
|
||||
"basictech_roll": "GRUNDTECHNIKEN",
|
||||
"status_roll": "STATUS",
|
||||
"basicmove_roll": "BASIC MOVE",
|
||||
"basicmove_roll": "GRUNDZÜGE",
|
||||
"balancemove_roll": "Gleichgewichtszug",
|
||||
"status1_label": "Gestärkt",
|
||||
"status1_dsc": "Your abilities are naturally stronger in this moment—clear 1-fatigue at the end of each exchange.",
|
||||
"status1_dsc": "Deine Fähigkeiten sind im Moment von Natur aus stärker – lösche 1 Kästchen Erschöpfung am Ende jedes Abtausches.",
|
||||
"status2_label": "Begünstigt",
|
||||
"status2_dsc": "You’re buoyed by circumstance—choose an additional basic or mastered technique in the next exchange, even on a miss.",
|
||||
"status2_dsc": "Die Umstände geben dir Auftrieb – wähle eine zusätzliche Grund- oder gemeisterte Technik beim nächsten Abtausch, selbst bei einem Misserfolg.",
|
||||
"status3_label": "Inspiriert",
|
||||
"status3_dsc": "You’re ready to stand for something—clear <i>Inspired</i> to shift your balance toward a principle of your choice.",
|
||||
"status3_dsc": "Du bist bereit, für etwas einzustehen – lösche <i>Inspiriert</i>, um dein Gleichgewicht in Richtung des Prinzips deiner Wahl zu verschieben.",
|
||||
"status4_label": "Vorbereitet",
|
||||
"status4_dsc": "You’re ready for what’s coming—clear <i>Prepared</i> to take +1 to an appropriate roll (after the roll) or avoid marking a condition.",
|
||||
"status4_dsc": "Du bist bereit für das, was kommt; lösche <i>Vorbereitet</i>, um +1 auf einen entsprechenden Würfelwurf zu bekommen (nach dem Würfeln) oder um zu vermeiden, einen Zustand zu markieren.",
|
||||
"status5_label": "Verloren",
|
||||
"status5_dsc": "You’re in grave danger—mark 1-fatigue every few seconds (or each exchange) until you free yourself",
|
||||
"status5_dsc": "Du bist in ernster Gefahr; markiere alle paar Sekunden (oder zu Beginn jedes Abtausches) 1 Kästchen Erschöpfung, bis du dich befreien kannst.",
|
||||
"status6_label": "Beeinträchtigt",
|
||||
"status6_dsc": " You’re slowed or off-balance—mark 1-fatigue or take a -2 to all physical actions (PCs) / choose one fewer technique (NPCs).",
|
||||
"status6_dsc": "Du wirst in deinen Aktivitäten behindert oder gestört; markiere 1 Kästchen Erschöpfung oder erleide -2 auf alle körperlichen Handlungen (SC) bzw. wähle eine Technik weniger (NSC).",
|
||||
"status7_label": "Festgesetzt",
|
||||
"status7_dsc": " You’re completely helpless—you must mark a combination of three conditions or fatigue to escape",
|
||||
"status7_dsc": "Du bist vollkommen hilflos; du musst insgesamt 3 Zustände und/oder Erschöpfungskästchen markieren, um dich zu befreien.",
|
||||
"status8_label": "Benommen",
|
||||
"status8_dsc": " You’re caught off-guard—you can’t act or respond for a few seconds until you steady yourself",
|
||||
"status8_dsc": "Etwas hat dich kalt erwischt. Ein paar Sekunden lang bist du nicht in der Lage, zu agieren oder zu reagieren, bis du dich wieder im Griff hast.",
|
||||
"basictech1_label": "Bereit machen",
|
||||
"basictech1_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
|
||||
"basictech2_label": "Retaliate",
|
||||
"basictech2_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
|
||||
"basictech3_label": "Seize a Position",
|
||||
"basictech3_dsc": "Move to a new location. Engage/disengage with a foe, overcome a negative status or danger, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 1-fatigue to block this technique.",
|
||||
"basictech4_label": "Strike",
|
||||
"basictech4_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice. Mark 1-fatigue to instead choose to hammer them with your blows, forcing them to mark 2-fatigue, or strike where they are weak, inflicting a condition.",
|
||||
"basictech5_label": "Pressure",
|
||||
"basictech5_dsc": "Impress or intimidate a foe. Choose an approach—your foe cannot choose to use that approach in the next exchange.",
|
||||
"basictech6_label": "Smash",
|
||||
"basictech6_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
|
||||
"basictech7_label": "Test Balance",
|
||||
"basictech7_dsc": "Mark 1-fatigue to challenge an engaged foe’s balance. Ask what their principle is; they must answer honestly. If you already know their principle, instead shift their balance away from center by questioning or challenging their beliefs or perspective.",
|
||||
"basictech8_label": "Bolster or Hinder",
|
||||
"basictech8_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
|
||||
"basictech9_label": "Commit",
|
||||
"basictech9_dsc": "Recenter yourself amidst the fray. Shift your balance toward one of your principles; the next time you live up to that principle, do not mark fatigue.",
|
||||
"basicmoves1_label": "Assess a Situation",
|
||||
"basicmoves1_dsc": "When you <b>assess a situation</b>, roll with <b>CREATIVITY</b>. On a 7–9, ask one question. On a 10+, ask two. Take +1 ongoing when acting on the answers.<ul><li>What here can I use to _________?</li><li>Who or what is the biggest threat?</li><li>What should I be on the lookout for?</li><li>What’s my best way out/in/through?</li><li>Who or what is in the greatest danger?</li></ul>",
|
||||
"basicmoves2_label": "Guide and Comfort",
|
||||
"basicmoves2_dsc": "When you try to honestly <b>guide and comfort</b> another person, roll with <b>HARMONY</b>. On a hit, they choose one:<br> <ul><li>They embrace your guidance and comfort. They may clear a condition or 2-fatigue, and you may ask one question; they must answer honestly</li><li>They shut you down. They inflict a condition on you, and you shift their balance in response</li></ul>On a 10+, if they embrace your guidance and comfort, you may also shift their balance.",
|
||||
"basicmoves3_label": "Intimidate",
|
||||
"basicmoves3_dsc": "When you <b>intimidate an NPC</b> into backing off or giving in, roll with <b>PASSION</b>. On a hit, they choose one. On a 10+, first, you pick one they cannot choose. <ul><li>They run to escape or get backup.</li><li>They back down but keep watch.</li><li>They give in with a few stipulations.</li><li>They attack you, but off-balance; the GM marks a condition on them</li></ul>",
|
||||
"basicmoves4_label": "Plead",
|
||||
"basictech1_dsc": "Markiere 1 Kästchen Erschöpfung, um dich oder deine Umgebung bereit zu machen, wodurch dir oder einem Charakter in deiner Nähe ein erzählerisch sinnvoller Status verliehen oder entfernt wird.",
|
||||
"basictech2_label": "Kontern",
|
||||
"basictech2_dsc": "Du wappnest dich gegen Angriffe. Immer wenn die Gegenseite dir Erschöpfung oder einen Zustand zufügt oder dein Gleichgewicht verschiebt, konterst du damit, dass du ihr 1 Kästchen Erschöpfung zufügst.",
|
||||
"basictech3_label": "Eine Position einnehmen",
|
||||
"basictech3_dsc": "Du nimmst eine neue Position ein. Du stellst dich der Gegenseite zum Kampf oder löst dich von ihr, überwindest einen negativen Status oder eine Gefahr, sicherst dir eine vorteilhafte Position oder fliehst aus der Szene. Gegnerische Personen, die sich mit dir im Kampf befinden, können 1 Kästchen Erschöpfung markieren, um diese Technik abzublocken.",
|
||||
"basictech4_label": "Zuschlagen",
|
||||
"basictech4_dsc": "Führe einen Schlag gegen eine gegnerische Person innerhalb deiner Reichweite aus und zwinge sie, 2 Kästchen Erschöpfung zu markieren, einen Zustand zu markieren oder ihr Gleichgewicht von ihrer Mitte fort zu verschieben – nach ihrer Wahl. Markiere 1 Kästchen Erschöpfung, um die Person stattdessen mit einer Salve von Schlägen einzudecken und sie zu zwingen, 2 Kästchen Erschöpfung zu markieren, oder um sie an ihrem schwächsten Punkt zu treffen und ihr einen Zustand zuzufügen.",
|
||||
"basictech5_label": "Druck machen",
|
||||
"basictech5_dsc": "Beeindrucke eine gegnerische Person oder schüchtere sie ein. Wähle einen Ansatz – die Person kann diesen Ansatz im nächsten Abtausch nicht verwenden.",
|
||||
"basictech6_label": "Zerschmettern",
|
||||
"basictech6_dsc": "Markiere 1 Kästchen Erschöpfung, um etwas in der Umgebung zu zerstören oder zu destabilisieren – wodurch du möglicherweise einen erzählerisch sinnvollen positiven oder negativen Status verursachst oder beseitigst.",
|
||||
"basictech7_label": "Gleichgewicht testen",
|
||||
"basictech7_dsc": "Markiere 1 Kästchen Erschöpfung, um das Gleichgewicht der mit dir im direkten Kampf befindlichen Person herauszufordern. Frage die Person, was ihr Prinzip ist; sie muss aufrichtig antworten. Wenn du ihr Prinzip bereits kennst, verschiebe stattdessen ihr Gleichgewicht von ihrer Mitte fort, indem du ihre Überzeugungen oder Ansichten infrage stellst oder herausforderst.",
|
||||
"basictech8_label": "Unterstützen oder Behindern",
|
||||
"basictech8_dsc": "Unterstütze einen Charakter in deiner Nähe oder behindere ihn, indem du ihm einen passenden Status zufügst.",
|
||||
"basictech9_label": "Verschreiben",
|
||||
"basictech9_dsc": "Sammle dich inmitten des Kampfgetümmels. Verschiebe dein Gleichgewicht in Richtung eines deiner Prinzipien; das nächste Mal, wenn du diesem Prinzip folgst, markierst du keine Erschöpfung.",
|
||||
"basicmoves1_label": "Eine Situation einschätzen",
|
||||
"basicmoves1_dsc": "Wenn du <b>eine Situation einschätzt</b>, würfle mit deiner <b>Kreativität</b>. Bei 7–9 stelle eine Frage, bei 10+ stelle zwei. Du bekommst +1 laufend bei Handlungen, die auf den Antworten basieren. <ul><li>Was hier kann ich benutzen, um _________?</li><li>Wer oder was ist die größte Bedrohung?</li><li>Wonach sollte ich die Augen offenhalten?</li><li>Was ist für mich der beste Weg hinaus/hinein/hindurch?</li><li>Wer oder was schwebt in größter Gefahr?</li></ul>",
|
||||
"basicmoves2_label": "Rat und Trost spenden",
|
||||
"basicmoves2_dsc": "Wenn du versuchst, einer anderen Person aufrichtig <b>Rat und Trost zu spenden</b>, würfle mit deiner <b>Harmonie</b>. Bei einem Erfolg wählt diese Person aus:<br> <ul><li>Sie nimmt deinen Rat und Trost an. Sie kann einen Zustand oder 2 Kästchen Erschöpfung löschen und du darfst ihr eine Frage stellen, die die Person ehrlich beantworten muss.</li><li>Sie weist dich ab. Du erhältst einen Zustand, dafür verschiebst du ihr Gleichgewicht.</li></ul>Bei einer 10+ nimmt sie auf jeden Fall deinen Rat und Trost an und du kannst zusätzlich ihr Gleichgewicht verschieben.",
|
||||
"basicmoves3_label": "Einschüchtern",
|
||||
"basicmoves3_dsc": "Wenn du einen Nichtspielcharakter <b>einschüchterst</b>, um ihn zum Rückzug oder zur Aufgabe zu bewegen, würfle mit deiner <b>Leidenschaft</b>. Bei einem Erfolg wählt der NSC einen der folgenden Punkte. Bei 10+ wählst du vorher einen aus, den der NSC nicht wählen darf. <ul><li>Der NSC läuft weg, um zu fliehen oder Verstärkung zu holen.</li><li>Er macht einen Rückzieher, bleibt aber wachsam.</li><li>Er gibt auf, stellt aber Bedingungen.</li><li>Er greift dich an, ist aber leicht aus dem Konzept gebracht; die SL markiert für den NSC einen Zustand.</li></ul>",
|
||||
"basicmoves4_label": "Appellieren",
|
||||
"basicmoves4_dsc": "When you <b>plead with an NPC</b> who cares what you think for help, support, or action, roll with <b>HARMONY</b>. On a 7–9, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes.When you try to honestly <b>guide and comfort</b> another person, roll with <b>HARMONY</b>. On a hit, they choose one:<br> <ul><li>They embrace your guidance and comfort. They may clear a condition or 2-fatigue, and you may ask one question; they must answer honestly</li><li>They shut you down. They inflict a condition on you, and you shift their balance in response</li></ul>On a 10+, if they embrace your guidance and comfort, you may also shift their balance.",
|
||||
"basicmoves5_label": "Push Your Luck",
|
||||
"basicmoves5_dsc": "When you <b>push your luck</b> in a risky situation, say what you want to do and roll with <b>PASSION</b>. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap.",
|
||||
"basicmoves6_label": "Rely On Your Skills & Training",
|
||||
"basicmoves6_dsc": "When you <b>rely on your skills and training</b> to overcome an obstacle, gain new insight, or perform a familiar custom, roll with <b>FOCUS</b>. On a hit, you do it. On a 7–9, you do it imperfectly— the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue.",
|
||||
"basicmoves7_label": "Trick",
|
||||
"basicmoves7_dsc": "When you <b>trick an NPC</b>, roll with <b>CREATIVITY</b>. On a hit, they fall for it and do what you want for the moment. On a 7–9, pick one. On a 10+, pick two. <ul><li>They stumble; take +1 forward to acting against them.</li><li>They act foolishly; the GM tells you what additional opportunity they give you.</li><li>They overcommit; they are deceived for some time.</li></ul>",
|
||||
"basicmoves8_label": "Help",
|
||||
"basicmoves8_dsc": "When you take appropriate action to <b>help a companion</b>, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way.",
|
||||
"basicmoves9_label": "Live Up To Your Principle",
|
||||
"basicmoves5_label": "Das Glück herausfordern",
|
||||
"basicmoves5_dsc": "Wenn du in einer gefährlichen Situation <b>das Glück herausforderst</b>, erklärst du, was du tun willst, und würfelst mit deiner <b>Leidenschaft</b>. Bei einem Erfolg gelingt dein Vorhaben, hat aber seinen Preis; die SL sagt dir, was es dich kostet. Bei einer 10+ macht sich deine Kühnheit ungeachtet der Kosten bezahlt; die SL sagt dir, was für eine glückliche Gelegenheit dir in den Schoß fällt.",
|
||||
"basicmoves6_label": "Auf Fähigkeiten & Ausbildung verlassen",
|
||||
"basicmoves6_dsc": "Wenn du dich <b>auf deine Fähigkeiten und Ausbildung verlässt</b>, um ein Hindernis zu überwinden, neue Erkenntnisse zu gewinnen oder vertraute Bräuche zu befolgen, würfle mit deinem <b>Fokus</b>. Bei einem Erfolg gelingt es dir. Bei 7–9 gelingt es nur unvollkommen; die SL sagt dir, was für unerwartete Konsequenzen dein Vorgehen hat; du kannst diese Konsequenzen akzeptieren oder 1 Kästchen Erschöpfung markieren.",
|
||||
"basicmoves7_label": "Austricksen",
|
||||
"basicmoves7_dsc": "Wenn du einen NSC <b>austrickst</b>, würfle mit deiner <b>Kreativität</b>. Bei einem Erfolg fällt die Person darauf herein und tut das, was du von ihr willst (jedenfalls für den Moment). Bei einer 7–9 wähle einen der folgenden Punkte, bei einer 10+ zwei: <ul><li>Die Person gerät ins Wanken; du bekommst +1 sofort für eine Handlung gegen sie.</li><li>Die Person handelt töricht; die SL sagt dir, was für eine zusätzliche Gelegenheit sie dir bietet.</li><li>Die Person fällt voll darauf herein und bleibt noch eine Weile getäuscht.</li></ul>",
|
||||
"basicmoves8_label": "Helfen",
|
||||
"basicmoves8_dsc": "Wenn du eine Handlung ausführst, um <b>einem Teammitglied zu helfen</b>, markierst du 1 Kästchen Erschöpfung, um dem anderen Spielcharakter +1 auf seinen Wurf zu geben (nach dem Wurf). Bei einem Kampfabtausch kannst du nicht auf diese Weise helfen.",
|
||||
"basicmoves9_label": "Deinem Prinzip folgen",
|
||||
"basicmoves9_dsc": "Wenn du <b>in Übereinstimmung mit den Werten eines deiner Prinzipien handelst</b>, markierst du 1 Kästchen Erschöpfung, um mit diesem Prinzip zu würfeln statt mit dem üblichen Spielwert.",
|
||||
"basicmoves10_label": "Jemanden ermahnen",
|
||||
"basicmoves10_dsc": "Wenn du eine Person <b>offen ermahnst, ihrem Prinzip zu folgen</b>, verschiebst du dein Gleichgewicht von deiner Mitte fort, dann benennst du das Prinzip der Person und würfelst mit ihrem Prinzipwert. Bei einem Erfolg fühlt die Person sich dazu berufen, so zu handeln, wie du gesagt hast; sie muss es entweder tun oder einen Zustand markieren. Bei 7–9 fordert die Person im Gegenzug deine Weltsicht heraus; markiere 1 Kästchen Erschöpfung oder verschiebe dein Gleichgewicht nach Wahl der Person. Bei einem Misserfolg kann die Person stattdessen ihrerseits verlangen, dass du in Übereinstimmung mit einem deiner Prinzipien handelst; markiere einen Zustand oder handle so, wie die Person es verlangt.",
|
||||
@@ -448,56 +448,56 @@
|
||||
"demeanor5_label": "Vorlaut",
|
||||
"demeanor6_label": "Reserviert",
|
||||
"demeanor7_label": "Ungeduldig",
|
||||
"demeanor8_label": "Sensitive",
|
||||
"demeanor9_label": "Affable",
|
||||
"demeanor10_label": "Enthusiastic",
|
||||
"demeanor11_label": "Talkative",
|
||||
"demeanor12_label": "Impetuous",
|
||||
"demeanor13_label": "Eager",
|
||||
"demeanor14_label": "Solemn",
|
||||
"demeanor15_label": "Haunted",
|
||||
"demeanor16_label": "Uncertain",
|
||||
"demeanor17_label": "Jocular",
|
||||
"demeanor18_label": "Watchful",
|
||||
"demeanor19_label": "Diligent",
|
||||
"demeanor20_label": "Kindly",
|
||||
"demeanor21_label": "Bemused",
|
||||
"demeanor22_label": "Dour",
|
||||
"demeanor23_label": "Distant",
|
||||
"demeanor24_label": "Irascible",
|
||||
"demeanor25_label": "Caring",
|
||||
"demeanor26_label": "Dedicated",
|
||||
"demeanor27_label": "Friendly",
|
||||
"demeanor28_label": "Modest",
|
||||
"demeanor29_label": "Respectful",
|
||||
"demeanor30_label": "Shy",
|
||||
"demeanor31_label": "Harsh",
|
||||
"demeanor32_label": "Serious",
|
||||
"demeanor33_label": "Polite",
|
||||
"demeanor34_label": "Quiet",
|
||||
"demeanor35_label": "Suspicious",
|
||||
"demeanor36_label": "Cautious",
|
||||
"demeanor37_label": "Playful",
|
||||
"demeanor38_label": "Blunt",
|
||||
"demeanor39_label": "Quiet",
|
||||
"demeanor40_label": "Loud",
|
||||
"demeanor41_label": "Excessive",
|
||||
"demeanor42_label": "Determined",
|
||||
"demeanor43_label": "Naive",
|
||||
"demeanor44_label": "Playful",
|
||||
"demeanor45_label": "Needy",
|
||||
"demeanor46_label": "Sad",
|
||||
"demeanor47_label": "Haughty",
|
||||
"demeanor48_label": "Grave",
|
||||
"demeanor49_label": "Lonely",
|
||||
"demeanor50_label": "Compassionate",
|
||||
"demeanor51_label": "Joyful",
|
||||
"demeanor52_label": "Grieving",
|
||||
"demeanor53_label": "Earnest",
|
||||
"demeanor54_label": "Resolute",
|
||||
"demeanor55_label": "Confident",
|
||||
"demeanor56_label": "Lighthearted",
|
||||
"demeanor57_label": "Critical",
|
||||
"demeanor8_label": "Empfindlich",
|
||||
"demeanor9_label": "Umgänglich",
|
||||
"demeanor10_label": "Begeisterungsfähig",
|
||||
"demeanor11_label": "Redselig",
|
||||
"demeanor12_label": "Ungestüm",
|
||||
"demeanor13_label": "Eifrig",
|
||||
"demeanor14_label": "Feierlich",
|
||||
"demeanor15_label": "Ruhelos",
|
||||
"demeanor16_label": "Unsicher",
|
||||
"demeanor17_label": "Heiter",
|
||||
"demeanor18_label": "Wachsam",
|
||||
"demeanor19_label": "Fleißig",
|
||||
"demeanor20_label": "Freundlich",
|
||||
"demeanor21_label": "Gedankenversunken",
|
||||
"demeanor22_label": "Mürrisch",
|
||||
"demeanor23_label": "Distanziert",
|
||||
"demeanor24_label": "Aufbrausend",
|
||||
"demeanor25_label": "Fürsorglich",
|
||||
"demeanor26_label": "Engagiert",
|
||||
"demeanor27_label": "Freundlich",
|
||||
"demeanor28_label": "Bescheiden",
|
||||
"demeanor29_label": "Respektvoll",
|
||||
"demeanor30_label": "Schüchtern",
|
||||
"demeanor31_label": "Schroff",
|
||||
"demeanor32_label": "Ernsthaft",
|
||||
"demeanor33_label": "Höflich",
|
||||
"demeanor34_label": "Ruhig",
|
||||
"demeanor35_label": "Misstrauisch",
|
||||
"demeanor36_label": "Vorsichtig",
|
||||
"demeanor37_label": "Ausgelassen",
|
||||
"demeanor38_label": "Unverblümt",
|
||||
"demeanor39_label": "Ruhig",
|
||||
"demeanor40_label": "Laut",
|
||||
"demeanor41_label": "Übertrieben",
|
||||
"demeanor42_label": "Entschlossen",
|
||||
"demeanor43_label": "Naiv",
|
||||
"demeanor44_label": "Verspielt",
|
||||
"demeanor45_label": "Hilfsbedürftig",
|
||||
"demeanor46_label": "Traurig",
|
||||
"demeanor47_label": "Arrogant",
|
||||
"demeanor48_label": "Tiefernst",
|
||||
"demeanor49_label": "Einsam",
|
||||
"demeanor50_label": "Mitfühlend",
|
||||
"demeanor51_label": "Fröhlich",
|
||||
"demeanor52_label": "Trauernd",
|
||||
"demeanor53_label": "Aufrichtig",
|
||||
"demeanor54_label": "Entschlossen",
|
||||
"demeanor55_label": "Selbstsicher",
|
||||
"demeanor56_label": "Unbeschwert",
|
||||
"demeanor57_label": "Kritisch",
|
||||
"demeanor58_label": "Streng",
|
||||
"demeanor59_label": "Sanftmütig",
|
||||
"demeanor60_label": "Warmherzig",
|
||||
@@ -525,31 +525,31 @@
|
||||
"demeanor82_label": "Lässig",
|
||||
"demeanor83_label": "Arrogant",
|
||||
"demeanor84_label": "Abwesend",
|
||||
"demeanor_title": "Demeanor",
|
||||
"afraidMalus": "-2 to <b>intimidate</b> and <b>call someone out</b>",
|
||||
"angryMalus": "-2 to <b>guide and comfort</b> and <b>assess a situation</b>",
|
||||
"guiltyMalus": "-2 to <b>push your luck</b> and <b>deny a callout</b>",
|
||||
"insecureMalus": "-2 to <b>trick</b> and <b>resist shifting your balance</b>",
|
||||
"troubledMalus": "-2 to <b>plead</b> and <b>rely on your skills or training</b>",
|
||||
"frustratedMalus": "-2 to <b>push your luck</b> and +1 to <b>intimidate</b>",
|
||||
"jadedMalus": "-2 to <b>plead</b> and +1 to <b>trick</b>",
|
||||
"remorsefulMalus": "-2 to stance move and +1 to <b>call someone out</b>",
|
||||
"shakenMalus": "-2 to <b>guide and comfort</b> and +1 to <b>assess a situation</b>",
|
||||
"worriedMalus": "-2 to <b>deny a callout</b> and +1 to <b>rely on your skills or training</b>",
|
||||
"DM_title": "Defend & Maneuver",
|
||||
"AA_title": "Advance & Attack",
|
||||
"EO_title": "Evade & Observe",
|
||||
"clearFatigue": "CLEAR 1-FATIGUE",
|
||||
"clearConditions": "Clearing Conditions",
|
||||
"clearCond1": "• <b>Afraid:</b> run from danger or difficulty.",
|
||||
"clearCond2": "• <b>Angry:</b> break something important or lash out at a friend.",
|
||||
"clearCond3": "• <b>Guilty:</b> make a personal sacrifice to absolve your guilt.",
|
||||
"clearCond4": "• <b>Insecure:</b> take foolhardy action without talking to your companions.",
|
||||
"clearCond5": "• <b>Troubled:</b> seek guidance from a mentor or powerful figure.",
|
||||
"clearCond6": "• <b>Frustrated:</b> lash out at someone or act decisively without consulting anyone.",
|
||||
"clearCond7": "• <b>Jaded:</b> give in or give up in the face of meaningful opposition.",
|
||||
"clearCond8": "• <b>Remorseful:</b> attempt to make genuine amends for past wrongs.",
|
||||
"clearCond9": "• <b>Shaken:</b> seek guidance from an old friend or mentor.",
|
||||
"clearCond10": "• <b>Worried:</b> take control in a situation in which another should lead.",
|
||||
"growth": "GROWTH"
|
||||
"demeanor_title": "Auftreten",
|
||||
"afraidMalus": "-2 auf <b>Einschüchtern</b> und <b>Jemanden ermahnen, seinem Prinzip zu folgen</b>",
|
||||
"angryMalus": "-2 auf <b>Rat und Trost spenden</b> und <b>Eine Situation einschätzen</b>",
|
||||
"guiltyMalus": "-2 auf <b>Das Glück herausfordern</b> und +2 auf <b>Einer Ermahnung trotzen</b>",
|
||||
"insecureMalus": "-2 auf <b>Austricksen</b> und <b>Einer Verschiebung des Gleichgewichts widersetzen</b>",
|
||||
"troubledMalus": "-2 auf <b>Appellieren</b> und <b>Auf Fähigkeiten und Ausbildung verlassen</b>",
|
||||
"frustratedMalus": "-2 auf <b>Das Glück herausfordern</b> und +1 auf <b>Einschüchtern</b>",
|
||||
"jadedMalus": "-2 auf <b>Appellieren</b> und +1 auf <b>Austricksen</b>",
|
||||
"remorsefulMalus": "-2 auf den Grundstellungszug und +1 auf <b>Jemanden ermahnen, seinem Prinzip zu folgen</b>",
|
||||
"shakenMalus": "-2 auf <b>Rat und Trost spenden</b> und +1 auf <b>Eine Situation einschätzen</b>",
|
||||
"worriedMalus": "-2 auf <b>Einer Ermahnung trotzen</b> und +1 auf <b>Auf Fähigkeiten und Ausbildung verlassen</b>",
|
||||
"DM_title": "Verteidigen & Manövrieren",
|
||||
"AA_title": "Vorstoßen & Angreifen",
|
||||
"EO_title": "Ausweichen & Beobachten",
|
||||
"clearFatigue": "LÖSCHE 1 KÄSTCHEN ERSCHÖPFUNG",
|
||||
"clearConditions": "Zustände loswerden",
|
||||
"clearCond1": "• <b>Verängstigt:</b> Flieht vor Gefahr oder Schwierigkeiten.",
|
||||
"clearCond2": "• <b>Wütend:</b> Zerbrecht irgendetwas Wichtiges oder attackiert eine befreundete Person.",
|
||||
"clearCond3": "• <b>Schuldbewusst:</b> Bringt ein persönliches Opfer, um eure Schuld zu tilgen.",
|
||||
"clearCond4": "• <b>Unsicher:</b> Macht etwas Tollkühnes, ohne euch mit dem Team abzusprechen.",
|
||||
"clearCond5": "• <b>Aufgewühlt:</b> Sucht Rat und Führung bei einer weisen oder mächtigen Person.",
|
||||
"clearCond6": "• <b>Frustriert:</b> Gehe auf jemanden los oder handle entschlossen, ohne mit jemandem Rücksprache zu halten.",
|
||||
"clearCond7": "• <b>Abgestumpft:</b> Gib nach oder auf angesichts von massivem Widerstand.",
|
||||
"clearCond8": "• <b>Reumütig:</b> Versuche, ernsthaft Wiedergutmachung für vergangenes Unrecht zu leisten.",
|
||||
"clearCond9": "• <b>Erschüttert:</b> Suche Rat bei einem/einer alten Freund*in oder Mentor*in.",
|
||||
"clearCond10": "• <b>Besorgt:</b> Übernimm die Kontrolle in einer Situation, in der jemand anderes führen sollte.",
|
||||
"growth": "WACHSTUM"
|
||||
}
|
||||
|
||||
@@ -97,9 +97,11 @@ Pirate\ Borg/ @Roll20/sheetmaintainers # @sneat
|
||||
Dragon\ Ball/ @Roll20/sheetmaintainers # @VJRolmasters
|
||||
4d6\ Morgalad/ @Roll20/sheetmaintainers # @McnabbGames
|
||||
Fire\ Emblem\ Ultimate\ Edition/ @Roll20/sheetmaintainers # @colearkenach
|
||||
Into\ the\ Odd\ 2nd\ edition/ @Roll20/sheetmaintainers # @ctotone
|
||||
Into\ the\ Odd\ 2nd\ edition/ @Roll20/sheetmaintainers # @ctotone @morgdalaine
|
||||
The\ Aethyrblood\ Chronicles/ @Roll20/sheetmaintainers # @VJRolmasters
|
||||
Please\ Rule\ the\ North\ with\ me*\ Grand\ Duke*/ @Roll20/sheetmaintainers # @headdrop
|
||||
Fire\ Emblem/ @Roll20/sheetmaintainers # @VJRolmasters
|
||||
Solo10\ Vampiro_Sozinho_Na_Escuridao/ @Roll20/sheetmaintainers # @jarbascjunior2
|
||||
|
||||
# Unclear Providence
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"1920-skill-list": "Buchführung,Anthropologie,Werteschätzen,Archäologie,Charme,Klettern,Finanzkraft,Cthulhu-Mythos,Verkleiden,Ausweichen,Autofahren,ElektrischeReparaturen,Überreden,Nahkampf(Handgemenge),Fernkampf(Faustfeuerwaffe),Fernkampf(Gewehr/Flinte),ErsteHilfe,Geschichte,Einschüchtern,Springen,Muttersprache,Rechtswesen,Bibliotheksnutzung,Horchen,Schließtechnik,Mechanische Reparaturen,Medizin,Naturkunde,Orientierung,Okkultismus,SchweresGerät,Überzeugen,Psychoanaylse,Reiten,Kaschieren,Verborgeneserkennen,Verborgenbleiben,Schwimmen,Werfen,Spurensuche",
|
||||
"invictus-skill-list": "Buchführung,Tierdressur,Werte schätzen,Handwerk/Kunst1, Handwerk/Kunst2,Charme,Zivilrecht,Klettern,Cthulhu-Mythos,Verkleiden,Ausweichen,Gespannfahren,Röm.Reich,Überreden,Nahkampf(Handgemenge),Nahkampf(andere)1,Nahkampf(andere)2,Nahkampf(andere)3,ErsteHilfe,Durchschauen,Einschüchtern,Springen,Muttersprache,Bibliotheksnutzung,Horchen,Medizin,Naturkunde,Orientierung,Okkultismus,AnderesKönigreich1,AnderesKönigreich2,Fremdsprache1,Fremdsprache2,Überzeugen,Bootesteuern,Lesen&Schreiben1,Lesen&Schreiben2,Reparieren/Verbessern,Reiten,Schild,Kaschieren,Verborgeneserkennen,Status,Verborgenbleiben,Schwimmen,Werfen,Spurensuche",
|
||||
"modern-skill-list": "Buchführung,Anthropologie,Werteschätzen,Archäologie,Charme,Klettern,Computernutzung,Finanzkraft,Cthulhu-Mythos,Verkleiden,Ausweichen,Autofahren,ElektrischeReparaturen,Elektronik,Überreden,Nahkampf(Handgemenge),Fernkampf(Faustfeuerwaffe),Fernkampf(Gewehr/Flinte),Fernkampf(Maschinenpistole),ErsteHilfe,Geschichte,Einschüchtern,Springen,Muttersprache,Rechtswesen,Bibliotheksnutzung,Horchen,Schließtechnik,MechanischeReparaturen,Medizin,Naturkunde,Orientierung,Okkultismus,SchweresGerät,Überzeugen,Psychoanalyse,Psychologie,Reiten,Kaschieren,Verborgeneserkennen,Verborgenbleiben,Schwimmen,Werfen,Spurensuche",
|
||||
"dark-ages-skill-list": "Buchführung,Tierdressur,Werteschätzen,Handwerk/Kunst1,Handwerk/Kunst2,Charme,Klettern,Cthulhu-Mythos,Verkleiden,Ausweichen,Gespannfahren,Überreden,Nahkampf(Handgemenge),Nahkampf(andere)1,Nahkampf(andere)2,Nahkampf(andere)3,ErsteHilfe,Durchschauen,Einschüchtern,Springen,Muttersprache,Bibliotheksnutzung,Horchen,Schließtechnik,Medizin,Naturkunde,Orientierung,Okkultismus,AnderesKönigreich1,AnderesKönigreich2,Fremdsprache1,Fremdsprache2,Heimatkönigreich,Überzeugen,Bootesteuern,Lesen&Schreiben1,Lesen&Schreiben2,Religion,Reparieren/Verbessern,Reiten,Schild,Kaschieren,Verborgeneserkennen,Status,Verborgenbleiben,Schwimmen,Werfen,Spurensuche",
|
||||
"old-west-skill-list": "Buchführung,Tierdressur,Anthropologie,Werteschätzen,Archäologie,Handwerk/Kunst,Charme,Klettern,Finanzkraft,Cthulhu-Mythos,Verkleiden,Ausweichen,Gespannfahren,ElektrischeReparaturen,Überreden,Nahkampf(Handgemenge),Nahkampf(andere),Fernkampf(Faustfeuerwaffe),Fernkampf(Gewehr/Flinte),Fernkampf(andere),ErsteHilfe,Glücksspiel,Geschichte,Einschüchtern,Springen,Fremdsprache,Muttersprache,Rechtswesen,Bibliotheksnutzung,Horchen,Schließtechnik,MechanischeReparaturen,Medizin,Naturkunde,Orientierung,Okkultismus,SchweresGerät,Überzeugen,Psychologie,Reiten,Seile,Kaschieren,Verborgeneserkennen,Verborgenbleiben,Schwimmen,Werfen,Spurensuche,Fallenstellen",
|
||||
"icarus-skill-list": "Buchführung,Werteschätzen,Archäologie,Handwerk/Kunst,Charme,Klettern,Computernutzung,Finanzkraft,Cthulhu-Mythos,Sprengen,Ausweichen,Autofahren,ElektrischeReparaturen,Elektronik,Überreden,Nahkampf(Handgemenge),Fernkampf(Faustfeuerwaffe),Fernkampf(Gewehr/Flinte),Fernkampf(elektr.),ErsteHilfe,Geschichte,Einschüchtern,Springen,Muttersprache,Rechtswesen,Bibliotheksnutzung,Horchen,Schließtechnik,MechanischeReparaturen,Medizin,Naturkunde,Orientierung,Okkultismus,SchweresGerät,Überzeugen,Psychoanalyse,Psychologie,Lippenlesen,Kaschieren,Verborgeneserkennen,Verborgenbleiben,Systemebedienen,TechnischeReparaturen,Werfen,Spurensuche,Schwerelosigkeit",
|
||||
"end-of-times-skill-list": "Tierdressur,Werteschätzen,Handwerk/Kunst,Charme,Klettern,Computernutzung,Cthulhu-Mythos,Verkleiden,Ausweichen,Steuern,ElektrischeReparaturen,Überreden,Nahkampf(Handgemenge),Nahkampf(andere),Fernkampf(Faustfeuerwaffe),Fernkampf(Gewehr/Flinte,Fernkampf(Maschinenpistole),ErsteHilfe,Geschichte,Einschüchtern,Springen,Fremdsprache,Muttersprache,Bibliotheksnutzung,Horchen,Schließtechnik,MechanischeReparaturen,Medizin,Naturkunde,Orientierung,Okkultismus,SchweresGerät,Überzeugen,Psychologie,Reiten,Plündern,Kaschieren,Verborgeneserkennen,Status,Verborgenbleiben,Schwimmen,TechnischeReparaturen,Werfen,Spurensuche",
|
||||
"investigatorinfo-u": "Investigatoren-Info",
|
||||
"heroinfo-u": "Heldeninfo",
|
||||
"name-u": "Name",
|
||||
@@ -41,7 +41,7 @@
|
||||
"majorwound-u": "Schwere Wunde",
|
||||
"pulphp-u": "Pulp TP",
|
||||
"luck-u": "Glück",
|
||||
"luck-r-txt": "Probe auf Glück",
|
||||
"luck-r-txt": "Probe auf Glück",
|
||||
"damagebonus-u": "Schadensbonus",
|
||||
"None": "Keine",
|
||||
"build-u": "Statur",
|
||||
@@ -80,7 +80,7 @@
|
||||
"archaeology-r-txt": "Probe auf Archäologie",
|
||||
"charm-u": "Charm (15%)",
|
||||
"charm-r-txt": "Probe auf Charme",
|
||||
"civics-u": "Civics(10%)",
|
||||
"civics-u": "Zivilrecht(10%)",
|
||||
"climb-u": "Klettern (20%)",
|
||||
"climb-r-txt": "Probe auf Klettern",
|
||||
"status-u": "Status",
|
||||
@@ -92,22 +92,22 @@
|
||||
"disguise-r-txt": "Probe auf Verkleiden",
|
||||
"dodge-u": "Ausweichen (halbe GE)",
|
||||
"dodge-r-txt": "Probe auf Ausweichen",
|
||||
"drivewagon-u": "Wagen fahren (20%)",
|
||||
"drivewagon-u": "Gespann fahren (20%)",
|
||||
"driveauto-u": "Autofahren (20%)",
|
||||
"driveauto-r-txt": "Probe auf Autofahren",
|
||||
"drive-u": "Drive(20%)",
|
||||
"drive-u": "Steuern(20%)",
|
||||
"elecrepair-u": "Elektrische Reparaturen (10%)",
|
||||
"elecrepair-r-txt": "Probe auf Elektrische Reparaturen",
|
||||
"elecrepair_ow-u": "Elektrische Reparaturen (00%)",
|
||||
"empire-u": "Empire(25%)",
|
||||
"empire-u": "Röm. Reich(25%)",
|
||||
"fasttalk-u": "Überreden (05%)",
|
||||
"fasttalk-r-txt": "Probe auf Überreden",
|
||||
"fighting(brawl)-u": "Nahkampf (Handgemenge) (25%)",
|
||||
"fighting_brawl-r-txt": "Probe auf Nahkampf (Handgemenge)",
|
||||
"fightspec1": "Fighting Specialization 1",
|
||||
"fightspec2": "Fighting Specialization 2",
|
||||
"fightspec3": "Fighting Specialization 3",
|
||||
"shield-u": "Shield(15%)",
|
||||
"fightspec1": "Nahkampf (andere) 1",
|
||||
"fightspec2": "Nahkampf (andere) 2",
|
||||
"fightspec3": "Nahkampf (andere) 3",
|
||||
"shield-u": "Schild(15%)",
|
||||
"fighting_other-u": "Nahkampf (andere)",
|
||||
"firearms(hg)-u": "Fernkampf (Faustfeuerwaffe) (20%)",
|
||||
"firearms_hg-r-txt": "Probe auf Fernkampf (Faustfeuerwaffe)",
|
||||
@@ -118,10 +118,10 @@
|
||||
"firearms_electr-u": "Fernkampf (elektr.) (25%)",
|
||||
"firstaid-u": "Erste Hilfe (30%)",
|
||||
"firstaid-r-txt": "Probe auf Erste Hilfe",
|
||||
"gambling-u": "Gambling(10%)",
|
||||
"gambling-u": "Glücksspiel(10%)",
|
||||
"history-u": "Geschichte (05%)",
|
||||
"history-r-txt": "Probe auf Geschichte",
|
||||
"insight-da": "Insight(05%)",
|
||||
"insight-da": "Durchschauen(05%)",
|
||||
"intimidate-u": "Einschüchtern (15%)",
|
||||
"intimidate-r-txt": "Probe auf Einschüchtern",
|
||||
"jump_da-u": "Springen (25%)",
|
||||
@@ -157,8 +157,8 @@
|
||||
"ophvmachine-u": "Schweres Gerät (01%)",
|
||||
"ophvmachine-r-txt": "Probe auf Schweres Gerät",
|
||||
"ownkingdom_da-u": "Heimatkönigreich (20%)",
|
||||
"otherkingdom1": "Other Kingdom 1",
|
||||
"otherkingdom2": "Other Kingdom 2",
|
||||
"otherkingdom1": "Anderes Königreich(10%)",
|
||||
"otherkingdom2": "Anderes Königreich(10%)",
|
||||
"persuade-u": "Überzeugen (10%)",
|
||||
"persuade-r-txt": "Probe auf Überzeugen",
|
||||
"pilotboat-u": "Steuern (Boot) (01%)",
|
||||
@@ -166,15 +166,15 @@
|
||||
"psychology-r-txt": "Probe auf Psychologie",
|
||||
"psychoanalysis-u": "Psychoanalyse (01%)",
|
||||
"psychoanalysis-r-txt": "Probe auf Psychoanalyse",
|
||||
"readandwritelang1": "Read and Write Language 1",
|
||||
"readandwritelang2": "Read and Write Language 2",
|
||||
"readandwritelang1": "Lesen & Schreiben (01%)",
|
||||
"readandwritelang2": "Lesen & Schreiben (01%)",
|
||||
"religion-u": "Religion (20%)",
|
||||
"repair/devise-u": "Repair/Devise(20%)",
|
||||
"repair/devise-u": "Reparieren/Verbessern(20%)",
|
||||
"ride-u": "Reiten (05%)",
|
||||
"ride-r-txt": "Ride Roll",
|
||||
"ride_ow-u": "Ride(15%)",
|
||||
"rope_use_ow-u": "Rope Use(05%)",
|
||||
"scavenge-u": "Scavenge(15%)",
|
||||
"ride-r-txt": "Probe auf Reiten",
|
||||
"ride_ow-u": "Reiten(15%)",
|
||||
"rope_use_ow-u": "Seile(05%)",
|
||||
"scavenge-u": "Plündern(15%)",
|
||||
"sleightofhand-u": "Kaschieren (10%)",
|
||||
"sleightofhand-r-txt": "Probe auf Kaschieren",
|
||||
"sleight_of_hand_da": "Kaschieren (25%)",
|
||||
@@ -191,7 +191,7 @@
|
||||
"throw_da-u": "Werfen (25%)",
|
||||
"track-u": "Spurensuche (10%)",
|
||||
"track-r-txt": "Probe auf Spurensuche",
|
||||
"trap-u": "Trap(10%)",
|
||||
"trap-u": "Fallenstellen(10%)",
|
||||
"otherskills-u": "Andere Fertigkeiten:",
|
||||
"animalhandling-u": "Tierdressur (05%)",
|
||||
"firearms(varies)-u": "Fernkampf (versch.)",
|
||||
@@ -209,8 +209,8 @@
|
||||
"science-u": "Naturwissenschaften (01%)",
|
||||
"fighting(varies)-u": "Nahkampf (versch.)",
|
||||
"survival-u": "Überlebenskunst (10%)",
|
||||
"sysops-u": "SysOps(10%)",
|
||||
"zerog_ic-u": "Zero-G(05%)",
|
||||
"sysops-u": "Systeme bedienen(10%)",
|
||||
"zerog_ic-u": "Schwerelosigkeit(05%)",
|
||||
"talents-u": "Talente",
|
||||
"shield-z": "Schild",
|
||||
"head-u": "Kopf",
|
||||
@@ -253,12 +253,12 @@
|
||||
"companions&mounts-u": "Companions & Mounts",
|
||||
"vehicles-u": "Fahrzeuge",
|
||||
"cap-u": "Kapazität",
|
||||
"vehicleattack-u": "Vehicular Impact Attack",
|
||||
"operatorskill": "Operator's Skill",
|
||||
"MountedWeaponSkill": "Mounted Weapon Skill",
|
||||
"vehicleattack-u": "Fahrzeug-Angriff",
|
||||
"operatorskill": "Fertigkeit des/der Bedienenden",
|
||||
"MountedWeaponSkill": "Berittene Waffen-Fertigkeit",
|
||||
"generalinfo-u": "Allgemeine Informationen",
|
||||
"cargo-u": "Fracht",
|
||||
"passengers-u": "Passengers",
|
||||
"passengers-u": "Passagiere",
|
||||
"san-u": "GS",
|
||||
"HP-z": "TP",
|
||||
"MP-z": "MP",
|
||||
@@ -298,8 +298,8 @@
|
||||
"pulphp-z": "Pulp TP",
|
||||
"unarmed-z": "Waffenlos",
|
||||
"dodge-z": "Ausweichen",
|
||||
"current-mental-condition": "Current Mental Condition",
|
||||
"body-hit-location": "Body Hit Location",
|
||||
"current-mental-condition": "Aktueller Geisteszustand",
|
||||
"body-hit-location": "Trefferzone",
|
||||
"rolled": "Gewürfelt:",
|
||||
"right-leg": "Rechtes Bein",
|
||||
"left-leg": "Linkes Bein",
|
||||
@@ -308,94 +308,94 @@
|
||||
"right-arm": "Rechter Arm",
|
||||
"left-arm": "Linker Arm",
|
||||
"head": "Kopf",
|
||||
"downtime-u": "Downtime",
|
||||
"scenarioname-u": "Scenario Name",
|
||||
"scenarioinfo-u": "Conclusion & Info",
|
||||
"scenariorewards-u": "Rewards",
|
||||
"spellname-u": "Spell Name",
|
||||
"downtime-u": "Zwischenzeit",
|
||||
"scenarioname-u": "Name des Szenarios",
|
||||
"scenarioinfo-u": "Abschluss & Infos",
|
||||
"scenariorewards-u": "Belohnungen",
|
||||
"spellname-u": "Name des Zauberspruchs",
|
||||
"cost-u": "Kosten",
|
||||
"castime-u": "Zauberzeit",
|
||||
"description-u": "",
|
||||
"bout-of-madness-u-time": "Bout of Madness - Real Time",
|
||||
"bout-of-madness-u-summary": "Bout of Madness - Summary",
|
||||
"amnesia": "Amnesia:",
|
||||
"bout-of-madness-u-time": "Anfall von Wahnsinn - Spielverlauf",
|
||||
"bout-of-madness-u-summary": "Anfall von Wahnsinn - Zusammenfassung",
|
||||
"amnesia": "Amnesie:",
|
||||
"amnesia-dec": "Du hast keine Erinnerung mehr an die Geschehnisse, die sich seit deinem letzten Aufenthalt an einem einigermaßen sicheren Ort zugetragen haben. ",
|
||||
"psychosomatic-disability": "Psychosomatic disability:",
|
||||
"psychosomatic-disability": "Psychosomatisches Gebrechen:",
|
||||
"psychosomatic-disability-dec": "The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs for 1D10 rounds.",
|
||||
"violence": "Violence:",
|
||||
"violence": "Raserei:",
|
||||
"violence-dec": "A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike for 1D10 rounds.",
|
||||
"paranoia": "Paranoia:",
|
||||
"paranoia": "Verfolgungswahn:",
|
||||
"paranoia-dec": "The investigator suffers severe paranoia for 1D10 rounds.",
|
||||
"significant-person": "Significant Person:",
|
||||
"significant-person": "Wichtige Person:",
|
||||
"significant-person-dec": "The investigator mistakes another person in the scene for a Significant Person of theirs. This lasts 1D10 rounds.",
|
||||
"faint": "Faint:",
|
||||
"faint": "Ohnmacht:",
|
||||
"faint-dec": "The investigator faints. They recover after 1D10 rounds.",
|
||||
"flee-in-panic": "Flee in panic:",
|
||||
"flee-in-panic-dec": "The investigator is compelled to get as far away as possible by whatever means are available. They travel for 1D10 rounds.",
|
||||
"physical-hysterics-or-emotional-outburst": "Physical hysterics or emotional outburst:",
|
||||
"physical-hysterics-or-emotional-outburst": "Hysterischer Anfall oder Gefühlsausbruch:",
|
||||
"physical-hysterics-or-emotional-outburst-dec": "The investigator is incapacitated from laughing, crying, screaming, etc. for 1D10 rounds.",
|
||||
"phobia": "Phobia:",
|
||||
"phobia": "Phobie:",
|
||||
"phobia-dec": "The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the investigator imagines it is there for the next 1D10 rounds.",
|
||||
"mania": "Mania:",
|
||||
"mania": "Manie:",
|
||||
"mania-dec": "The investigator gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The investigator seeks to indulge in their new mania for the next 1D10 rounds.",
|
||||
"amnesia-dec2": "The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.",
|
||||
"robbed": "Robbed:",
|
||||
"amnesia-dec2": "Ohne Erinnerung daran, wer du eigentlich bist, kommst du wieder zu Sinnen – an einem Ort, den du erst recht nicht kennst. Nur langsam wird die Erinnerung zurückkehren.",
|
||||
"robbed": "Ausgeraubt:",
|
||||
"robbed-dec": "The investigator comes to their senses 1D10 hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
|
||||
"battered": "Battered:",
|
||||
"battered": "Übel zugerichtet:",
|
||||
"battered-dec": "The investigator comes to their senses 1D10 hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.",
|
||||
"violence-dec2": "The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.",
|
||||
"ideology-beliefs": "Ideology/Beliefs:",
|
||||
"ideology-beliefs-dec": "Review the investigator’s backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.",
|
||||
"significant-people": "Significant People:",
|
||||
"significant-people-dec": "Consult the investigator’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
|
||||
"institutionalized": "Institutionalized:",
|
||||
"institutionalized-dec": "The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.",
|
||||
"flee-in-panic-dec2": "When the investigator comes to their senses they are far away.",
|
||||
"violence-dec2": "Du verfällst für 1W10 Stunden in eine rasende Orgie der Gewalt und Zerstörung. Wenn du zu Sinnen kommst, kannst du dich vielleicht daran erinnern. Möglicherweise gibt es in deiner gegenwärtigen Umgebung Spuren davon. Die Spielleitung entscheidet, wer oder was das Ziel deiner Raserei war, ob es nur um Sachbeschädigung geht oder ob du Menschen verletzt oder getötet hast.",
|
||||
"ideology-beliefs": "Glaube/Weltsicht:",
|
||||
"ideology-beliefs-dec": "Ein Eintrag zu „Glaube/Weltsicht“ aus deinem Hintergrund wechselt über in eine fanatische, übertriebene, exaltierte oder besonders augenfällige Ausprägung.",
|
||||
"significant-people": "Wichtige Personen:",
|
||||
"significant-people-dec": "In der verstrichenen Zeit (1W10 Stunden) hast du dein Möglichstes getan, um zu einer „Wichtigen Person“ aus deinem Hintergrund zu gelangen und gemäß dessen zu handeln, weswegen diese Person so wichtig für dich ist.",
|
||||
"institutionalized": "In Verwahrung:",
|
||||
"institutionalized-dec": "Als du nach 1W10 Stunden zu Sinnen kommst, befindest du dich in der Obhut entweder der Polizei oder einer Nervenheilanstalt. Ganz allmählich könntest du dich wieder daran erinnern, wie du dorthin kamst.",
|
||||
"flee-in-panic-dec2": "Als du wieder zu Sinnen kommst, bist du irgendwo weit weg.",
|
||||
"phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one. The investigator comes to their senses 1D10 hours later, having taken every precaution to avoid their new phobia.",
|
||||
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses 1D10 hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
|
||||
"value": "Wert:",
|
||||
"critical": "Critical",
|
||||
"critical": "Kritisch",
|
||||
"success": "Erfolg",
|
||||
"hard": "Hard",
|
||||
"extreme": "Extreme",
|
||||
"fumble": "Fumble",
|
||||
"fail": "Fail",
|
||||
"malf": "Malf:",
|
||||
"result": "Result:",
|
||||
"dam": "Dam:",
|
||||
"pulp-bout-of-madness-u-time": "Pulp Bout of Madness - Real-Time",
|
||||
"crazy-pan": "Crazy Plan:",
|
||||
"rage": "Rage:",
|
||||
"gloat": "Gloat:",
|
||||
"relax": "Relax:",
|
||||
"show-off": "Show Off:",
|
||||
"hard": "Schwierig",
|
||||
"extreme": "Extrem",
|
||||
"fumble": "Patzer",
|
||||
"fail": "Misserfolg",
|
||||
"malf": "Fehlfunktion:",
|
||||
"result": "Ergebnis:",
|
||||
"dam": "Schaden:",
|
||||
"pulp-bout-of-madness-u-time": "Anfall von Wahnsinn im Spielverlauf (Pulp)",
|
||||
"crazy-pan": "Irrer Plan:",
|
||||
"rage": "Raserei:",
|
||||
"gloat": "Häme:",
|
||||
"relax": "Entspannt:",
|
||||
"show-off": "Angeber:",
|
||||
"alter-ego": "Alter Ego:",
|
||||
"pulp-amnesia-dec": "The hero ceases to think of him or herself as a hero, losing the ability to use his or her pulp talents.",
|
||||
"pulp-crazy-plan-dec": "The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemy’s situation or increase the danger for the hero or his or her allies.",
|
||||
"pulp-rage-dec": "A red mist descends on the hero and he or she explodes in a spree of uncontrolled violence and destruction directed at their surroundings, allies, or foes alike.",
|
||||
"pulp-gloat-dec": "The hero is compelled to boast, gloat, or exclaim their plans aloud.",
|
||||
"pulp-relax-dec": "The hero is convinced that the threat is negligible, and he or she sits back and relaxes.",
|
||||
"pulp-flee-in-panic-dec": "The hero is compelled to get as far away as possible by whatever means are available, even if it necessitates them taking the only vehicle and leaving everyone else behind.",
|
||||
"pulp-show-off-dec": "The hero becomes an attention-seeking maniac, possibly prone to foolhardy acts.",
|
||||
"pulp-alter-ego-dec": "The hero’s personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.",
|
||||
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the hero imagines it is there.",
|
||||
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The hero seeks to indulge in their new mania.",
|
||||
"pulp-bout-of-madness-u-summary": "Pulp Bout of Madness - Summary",
|
||||
"institutionalized-or-apprehended": "Institutionalized or Apprehended:",
|
||||
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone’s life being endangered. When someone’s life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
|
||||
"pulp-robbed-dec": "The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
|
||||
"pulp-battered-dec": "The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.",
|
||||
"pulp-violence-dec2": "The hero explodes in a spree of violence and destruction. When the hero comes to their senses, their actions may or may not be apparent or remembered. Who or what the hero has inflicted violence upon, and whether they have killed or only inflicted harm, is up to the Keeper.",
|
||||
"pulp-ideology-beliefs-dec": "Review the hero’s backstory entry for Ideology and Beliefs. The hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania, whereby the hero’s talents and beliefs begin to corrupt their humanity and sense of right and wrong.",
|
||||
"pulp-significant-people-dec": "Consult the hero’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the hero has done their best to get close to that person and act upon their relationship in some way.",
|
||||
"pulp-institutionalized-or-apprehended-dec": "The hero comes to their senses in a high-security psychiatric ward, police cell or under captivity. They may slowly recall the events that led them there.",
|
||||
"pulp-flee-in-panic-dec2": "When the hero comes to their senses, they are far away, perhaps somewhere noteworthy or lost. How they reached the location is unknown to them.",
|
||||
"pulp-phobia-dec2": "The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one. The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
|
||||
"pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one. The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
|
||||
"delusion-da-dec": "The Investigator sees things that are not real, but is unable to tell truth from hallucination.",
|
||||
"delusion-da": "Delusion:",
|
||||
"shackled-da": "Shackled:",
|
||||
"delusion-da-dec2": "The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.",
|
||||
"flee-in-panic-da-dec2": "When the investigator comes to their senses they are far away, perhaps lost in the wilderness or hammering on a door demanding to be let inside.",
|
||||
"shackled-da-dec": "The investigator, raving and talking in strange tongues, has been captured and put in shackles or imprisoned in some manner."
|
||||
"pulp-amnesia-dec": "Der Held nimmt sich selbst nicht mehr als Held wahr und kann dadurch seine Pulp-Talente nicht mehr einsetzen.",
|
||||
"pulp-crazy-plan-dec": "Der Held verfolgt einen vernunftwidrigen oder schlecht durchdachten Plan. Dieser muss entweder seinen Widersachern nutzen oder die Gefahr für den Helden und/oder seine Verbündeten erhöhen.",
|
||||
"pulp-rage-dec": "Ein roter Nebel senkt sich vor den Blick des Helden, er verfällt in unkontrollierte, gewalttätige Raserei, in der er ringsum alles kurz und klein zu schlagen sucht, ob Freund oder Feind.",
|
||||
"pulp-gloat-dec": "Der Held wird von dem Drang überwältigt, große Töne zu spucken, hämische Schadenfreude zu äußern oder lautstark seine weiteren Vorhaben zu erläutern.",
|
||||
"pulp-relax-dec": "Der Held ist überzeugt, dass die Gefahr vollkommen unerheblich ist, lehnt sich zurück und dreht Däumchen.",
|
||||
"pulp-flee-in-panic-dec": "Der Held will so schnell wie möglich so weit weg wie möglich gelangen, selbst wenn das bedeutet, dass er sich das einzige Fahrzeug der Gruppe schnappt und alle andern schnöde im Stich lässt.",
|
||||
"pulp-show-off-dec": "Der Held leidet unter einem extremen Aufmerksamkeitsbedürfnis und ist zu allem bereit, was dieses möglichst rasch zu befriedigen verspricht, ganz gleich, wie verwegen und tollkühn es sein mag.",
|
||||
"pulp-alter-ego-dec": "Die Persönlichkeit des Helden ist wie umgekrempelt; sein Alter Ego ist in allem das genaue Gegenteil des Helden.",
|
||||
"pulp-phobia-dec": "Der Held entwickelt eine neue Phobie. Diese wird durch einen Wurf mit 1W100 auf der Tabelle Ausgewählte Phobien bestimmt (oder frei ausgewählt). Auch wenn der Auslöser der Phobie in der gegenwärtigen Situation gar nicht vorhanden ist, bildet der Held sich ein, dies sei der Fall.",
|
||||
"pulp-mania-dec": "Der Held entwickelt eine neue Zwangsstörung. Diese wird durch einen Wurf mit 1W100 auf der Tabelle Ausgewählte Zwangsstörungen bestimmt (oder frei ausgewählt). Der Held bemüht sich, dieser Zwangsstörung nachzukommen.",
|
||||
"pulp-bout-of-madness-u-summary": "Anfall von Wahnsinn als Zusammenfassung (Pulp)",
|
||||
"institutionalized-or-apprehended": "Verhaftet oder eingewiesen:",
|
||||
"pulp-amnesia-dec2": "An einem ihm unbekannten Ort kommt der Held wieder zu Sinnen – ohne Erinnerung daran, wer er eigentlich ist, und ohne seine Pulp-Talente. Die Erinnerung kehrt immerhin langsam zurück, die Pulp-Talente jedoch nur in Augenblicken höchster\nGefahr – wobei „höchste Gefahr“ in diesem Fall bedeutet, dass ein Leben auf dem Spiel steht. Wenn der Held erkennt, dass es um alles oder nichts geht, kann er Glück würfeln; gelingt die Probe, findet er seine Talente wieder. Gelingt sie nicht, kann er 1W10 Runden später einen zweiten Versuch unternehmen.",
|
||||
"pulp-robbed-dec": "1W10 Stunden später kommt der Held wieder zu Sinnen und muss feststellen, dass er zwar unverletzt ist, aber beraubt wurde. Wenn er einen Gegenstand mit sich führte, der in seinem Hintergrund als Gehüteter Besitz genannt wird, würfelt er Glück, um zu sehen, ob ihm dieser geblieben ist. Alle anderen Wertgegenstände sind automatisch verloren.",
|
||||
"pulp-battered-dec": "Der Held kommt nach 1W10 Stunden wieder zu sich und ist körperlich übel zugerichtet. Er hat nur noch die Hälfte der Trefferpunkte, die er hatte, als der Anfall ihn ereilte. Ausgeraubt wurde er nicht. Wie genau der Held den Schaden erlitten hat, bestimmt die Spielleitung.",
|
||||
"pulp-violence-dec2": "Der Held verfällt in gewalttätige Raserei. Ob er sich daran erinnert oder ob auch nur in seiner Umgebung irgendwelche Spuren davon zu erkennen sind, liegt ebenso in der Hand des Spielleiters wie die Antwort auf die Frage, woran er sich abreagiert, was er zerstört, wen er verletzt, verwundet oder gar getötet hat.",
|
||||
"pulp-ideology-beliefs-dec": "Der Held beginnt eine seiner Eintragungen für Glaube/Weltsicht auf extreme, übertriebene und möglichst demonstrative Weise auszuleben. Typischerweise handelt es sich um eine Art Größenwahn, durch den die Talente und Auffassungen des Helden seine Menschlichkeit und seinen Sinn für Gut und Böse auszuhöhlen beginnen.",
|
||||
"pulp-significant-people-dec": "In der Zeit bis zum Abklingen des Anfalls (1W10 Stunden oder länger) bemüht der Held sich nach Kräften, zu einer Wichtigen Person aus seinem Hintergrund zu gelangen und gemäß dessen zu handeln, weswegen diese Person so wichtig für ihn ist.",
|
||||
"pulp-institutionalized-or-apprehended-dec": "Als der Held wieder zu Sinnen kommt, befindet er sich in einer geschlossenen Anstalt oder in der Arrestzelle eines Polizeireviers. Die Erinnerung daran, wie er dorthin gelangt ist, kehrt nur ganz langsam zurück.",
|
||||
"pulp-flee-in-panic-dec2": "Als der Held wieder zu Sinnen kommt, ist er irgendwo weit weg, an einem plausiblen und bemerkenswerten Ort – etwa an einem bekannten oder gänzlich verlassenen Ort. Wie er dorthin gelangen konnte, ist ihm vollkommen schleierhaft.",
|
||||
"pulp-phobia-dec2": "Der Held entwickelt eine neue Phobie, die durch einen Wurf mit 1W100 auf der Tabelle Ausgewählte Phobien bestimmt oder frei ausgewählt wird. Als der Held 1W10 Stunden später wieder zu klarem Verstand kommt, hat er alle erdenklichen Vorkehrungen getroffen, um dem Gegenstand seiner neuen Phobie aus dem Wege zu gehen.",
|
||||
"pulp-mania-dec2": "Der Held entwickelt eine neue Zwangsstörung, die durch einen Wurf mit 1W100 auf der Tabelle Ausgewählte Zwangsstörungen oder frei bestimmt wird. Bis der Held nach 1W10 Stunden wieder zu klarem Verstand kommt, frönt er ausschließlich seiner neuen Zwangsvorstellung. Ob das auch für Außenstehende ersichtlich ist, bleibt Spielleitung und Spieler überlassen.",
|
||||
"delusion-da-dec": "Du siehst Dinge, die nicht existieren, kannst die Realität aber nicht von Halluzinationen unterscheiden.",
|
||||
"delusion-da": "Halluzination:",
|
||||
"shackled-da": "In Fesseln:",
|
||||
"delusion-da-dec2": "Du hast so schwere Halluzinationen erlitten, dass du dich dazu gezwungen gesehen hast, eine Art Schutz zu errichten. Womöglich hast du ein tiefes Loch gegraben, in dem du dich nun versteckst, oder dich in einer Hütte verbarrikadiert.",
|
||||
"flee-in-panic-da-dec2": "Wenn du wieder zu Sinnen kommst, bist du weit von deinem letzten Aufenthaltsort entfernt, läufst womöglich verloren durch die Wildnis oder hämmerst gegen eine Tür und verlangst, dass man dich hereinlässt.",
|
||||
"shackled-da-dec": "Du wurdest schimpfend und unter unverständlichem Gefasel gefangen genommen, in Fesseln gelegt oder auf irgendeine Weise eingesperrt."
|
||||
}
|
||||
|
||||
@@ -225,7 +225,7 @@
|
||||
<p>What friend or enemy is also from your homeland?</p>
|
||||
<h4>Favor</h4>
|
||||
<p>Initially, you Favor the PC teaching you their ways.</p>
|
||||
<p><em>What are they teaching you? Are you doing something for them in return? What caused this to begin? </em></p>
|
||||
<p><em>What are they teaching you? Are you teaching them your ways as well?</em></p>
|
||||
</div>
|
||||
<div class="askanswerfavor bard">
|
||||
<h4>Ask</h4>
|
||||
@@ -444,7 +444,7 @@
|
||||
<div class="startingmovecolumn">
|
||||
<div class="startingmovetitle">
|
||||
<h4>Expressive Conflict</h4>
|
||||
<button class="move-btn" type="roll" value="&{template:default} {{name=Expressive Conflict}} {{You wield renowned artistic skill, (music, writing, painting, etc.) which can do more than just capture hearts and minds. Choose two expressions that you know:}}{{Wield your art like a weapon for the scene. When you Engage or Let Fly using your art, you may roll with CHA instead of STR or DEX.}}{{Curse a foe, removing 2 of their unused Armor.}}{{Heal yourself or an ally of 1 condition.}}{{Distract, stun, or immobilize a foe.}}{{You have 3 Art. When you Settle In, reset your Art to this number. When you invoke your artistry, you may spend 1 Art to unleash one known expression.}}"></button>
|
||||
<button class="move-btn" type="roll" value="&{template:default} {{name=Expressive Conflict}} {{You wield renowned artistic skill (music, writing, painting, etc.), which can do more than just capture hearts and minds. Choose two expressions that you know:}}{{Wield your art like a weapon for the scene. When you Engage or Let Fly using your art, you may roll with CHA instead of STR or DEX.}}{{Curse a foe, removing 2 of their unused Armor.}}{{Heal yourself or an ally of 1 condition.}}{{Distract, stun, or immobilize a foe.}}{{You have 3 Art. When you Settle In, reset your Art to this number. When you invoke your artistry, you may spend 1 Art to unleash one known expression.}}"></button>
|
||||
</div>
|
||||
<p>You wield renowned artistic skill, (music, writing, painting, etc.) which can do more than just capture hearts and minds. Choose two expressions that you know:</p>
|
||||
<ul class="checkbox-list">
|
||||
@@ -471,8 +471,8 @@
|
||||
<div class="playbook-startingmoves cleric-startingmoves">
|
||||
<div class="startingmovecolumn">
|
||||
<div class="startingmovetitle">
|
||||
<h4>Atonement</h4>
|
||||
<button class="move-btn" type="roll" value="&{template:default} {{name=Atonement}} {{You have 2 Spirit. <strong>When you Settle In, reset your Spirit to this number.}}{{When you touch someone and pray for their well-being:}}{{If they are a PC erase as many conditions from them as you’d like and gain that many for yourself.}}{{If they are an NPC tell the GM what you’d like to heal (physical, mental, spiritual, etc.) and the GM will say how many conditions it will cost based on these guidelines:}}{{1 Condition - visible gash, furious temper}}{{2 Conditions - broken bone, night terrors}}{{3 Conditions - missing limb, tortured memories}}{{4 Conditions - mortal wound, violent madness}}{{5 Conditions - recent death}}"></button>
|
||||
<h4>Atone</h4>
|
||||
<button class="move-btn" type="roll" value="&{template:default} {{name=Atone}} {{You have 2 Spirit. <strong>When you Settle In, reset your Spirit to this number.}}{{When you touch someone and pray for their well-being:}}{{If they are a PC erase as many conditions from them as you’d like and gain that many for yourself.}}{{If they are an NPC tell the GM what you’d like to heal (physical, mental, spiritual, etc.) and the GM will say how many conditions it will cost based on these guidelines:}}{{1 Condition - visible gash, furious temper}}{{2 Conditions - broken bone, night terrors}}{{3 Conditions - missing limb, tortured memories}}{{4 Conditions - mortal wound, violent madness}}{{5 Conditions - recent death}}"></button>
|
||||
</div>
|
||||
<p>You have 2 Spirit. <strong>When you Settle In,</strong> reset your Spirit to this number.</p>
|
||||
<p><strong> When you touch someone and pray for their well-being:</strong><p>If they are a PC erase as many conditions from them as you’d like and gain that many for yourself.</p><p>If they are an NPC tell the GM what you’d like to heal (physical, mental, spiritual, etc.) and the GM will say how many conditions it will cost based on these guidelines:</p>
|
||||
@@ -483,7 +483,7 @@
|
||||
<li>4 Conditions - mortal wound, violent madness</li>
|
||||
<li>5 Conditions - recent death</li>
|
||||
</ul>
|
||||
<p>You can spend Spirit like Armor to absorb conditions gained through Atonement.</p>
|
||||
<p>You can spend Spirit like Armor to absorb conditions from Atone.</p>
|
||||
|
||||
</div>
|
||||
<div class="startingmovecolumn">
|
||||
@@ -516,19 +516,19 @@
|
||||
<li> Who or what do you favor or care for the most?</li>
|
||||
</ul>
|
||||
<div class="startingmovetitle">
|
||||
<h4>Invocation</h4>
|
||||
<button class="move-btn" type="roll" value="&{template:default} {{name=Invocation}} {{When you call upon your deity’s power, choose an Invocation you know and roll+WIS, with Advantage if your deity Favors you.}}{{On a 10+ your deity’s power flows through you and the effect comes to pass.}}{{On a 7-9 the effect comes to pass but you must choose one:}}{{The Invocation’s Risk comes to pass}}{{You draw unwanted attention, probably from your deity’s enemies}}{{You lose your deity’s Favor}}{{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{wis}]]}}"></button>
|
||||
<h4>Invoke Miracle</h4>
|
||||
<button class="move-btn" type="roll" value="&{template:default} {{name=Invoke Miracle}} {{When you call upon your deity’s power, choose a Miracle you know and roll+WIS, with Advantage if your deity Favors you.}}{{On a 10+ your deity’s power flows through you and the effect comes to pass.}}{{On a 7-9 the effect comes to pass but you must choose one:}}{{The Miracle’s Risk comes to pass}}{{You draw unwanted attention, probably from your deity’s enemies}}{{You lose your deity’s Favor (can only be chosen if they Favor you)}}{{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{wis}]]}}"></button>
|
||||
</div>
|
||||
<p><strong>When you call upon your deity’s power,</strong> choose an Invocation you know and roll+WIS, with Advantage if your deity Favors you.</p>
|
||||
<p><strong>When you call upon your deity’s power,</strong> choose a Miracle you know and roll+WIS, with Advantage if your deity Favors you.</p>
|
||||
<p>On a 10+ your deity’s power flows through you and the effect comes to pass.</p>
|
||||
<p>On a 7-9 the effect comes to pass but you must choose one:</p>
|
||||
<ul>
|
||||
<li>The Invocation’s Risk comes to pass</li>
|
||||
<li>You draw unwanted attention, probably from your deity’s enemies</li>
|
||||
<li>You lose your deity’s Favor</li>
|
||||
<li>The Miracle’s Risk comes to pass.</li>
|
||||
<li>You draw unwanted attention, probably from your deity’s enemies.</li>
|
||||
<li>You lose your deity’s Favor (can only be chosen if they Favor you).</li>
|
||||
</ul>
|
||||
<p>Clerics start with 2 Invocations known.</p>
|
||||
<p><strong>When you Level Up, you can choose to Learn a New Invocation instead of another benefit. If you do, you also regain your deity’s Favor if you don’t already have it.</strong></p>
|
||||
<p>Clerics start with 2 Miracles known.</p>
|
||||
<p><strong>When you Level Up, you can choose to Learn a New Miracle instead of another benefit. If you do, you also regain your deity’s Favor if you don’t already have it.</strong></p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -702,7 +702,7 @@
|
||||
<div class="startingmovecolumn">
|
||||
<div class="startingmovetitle">
|
||||
<h4>Devout Virtues</h4>
|
||||
<button class="move-btn" type="roll" value="&{template:default} {{name=Devout Virtues}} {{You adhere to a strict moral code that grants you power beyond that wielded by normal folk. Each virtue has a vow that must be kept and a boon it grants you. Choose two now:}}{{Courage: Refuse to let those who have power abuse it. While you physically stand in defense of another, they will not be targeted or harmed.}}{{Honor: Never harm the helpless or unaware. When you Decree an enemy to surrender or repent, you can treat a 6- as a 7-9.}}{{Justice: Suffer not a crime unpunished. When you question a captive or friendly individual, you know if they’re lying.}}{{Loyalty: Remain true to your word and to your allies. When you speak the truth, none can doubt you. They might deny it out loud, but in their hearts they recognise your conviction.}}{{Mercy: Let no innocent creature suffer unaided in your presence. When you heal someone else, you are also healed of one condition.}}{{Purity: Abstain from mortal pleasures and finery. You are immune to all maladies, such as poisons, diseases, and curses.}}"></button>
|
||||
<button class="move-btn" type="roll" value="&{template:default} {{name=Devout Virtues}} {{You adhere to a strict moral code that grants you power beyond that wielded by normal folk. Each virtue has a vow that must be kept and a boon it grants you. Choose two now:}}{{Courage: Refuse to let those who have power abuse it. While you physically stand in defense of another, they will not be targeted or harmed.}}{{Honor: Never harm the helpless or unaware. When you Decree an enemy to surrender or repent, you can treat a 6- as a 7-9.}}{{Justice: Suffer not a crime unpunished. When you question a captive or friendly individual, you know if they’re lying.}}{{Loyalty: Remain true to your word and to your allies. Gain +1 Armor. When an ally Cooperates with you, you can share your Armor with them against conditions suffered from Cooperation.}}{{Mercy: Let no innocent creature suffer unaided in your presence. When you heal someone else, you are also healed of one condition.}}{{Purity: Abstain from mortal pleasures and finery. You are immune to all maladies, such as poisons, diseases, and curses.}}"></button>
|
||||
</div>
|
||||
<p>You adhere to a strict moral code that grants you power beyond that wielded by normal folk. Each virtue has a vow that must be kept and a boon it grants you. Choose two now:</p>
|
||||
<ul class="checkbox-list">
|
||||
@@ -997,7 +997,7 @@
|
||||
<button type="action" name="act_assets" >Assets</button>
|
||||
<button type="action" name="act_creatures" >Attuned Creatures</button>
|
||||
<button type="action" name="act_followers" >Followers</button>
|
||||
<button type="action" name="act_invocations" >Invocations</button>
|
||||
<button type="action" name="act_invocations" >Miracles</button>
|
||||
<button type="action" name="act_spells" >Spells</button>
|
||||
</div>
|
||||
<div class="sheet-assets tabs-grid-sheet">
|
||||
@@ -1037,13 +1037,13 @@
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="sheet-invocations tabs-grid-sheet">
|
||||
<p>Only one Ongoing Invocation or Spell can be maintained at a time.</p>
|
||||
<p>The Risk of an Invocation usually only happens when you choose it on a 7-9, but something like it or worse may happen when the GM says what happens on a 6-.</p>
|
||||
<p>An Invocation’s Greater effect only happens when certain Advanced Moves unlock it.</p>
|
||||
<p><strong>Invocation Move:</strong> <button class="move-btn" type="roll" value="&{template:default} {{name=Invocation}} {{When you call upon your deity’s power}}{{Choose an Invocation you know and roll+WIS, with Advantage if your deity Favors you. On a 10+ your deity’s power flows through you and the effect comes to pass. On a 7-9 the effect comes to pass but you must choose one:}}{{The Invocation’s Risk manifests as well.}}{{You draw unwanted attention, probably from your deity’s enemies}}{{You lose your deity’s Favor}}{{You start with 2 Invocations known. When you Level Up, you can choose to learn a new Invocation instead of another benefit. If you do, you also regain your deity’s Favor if you don’t already have it.}}"></button></p>
|
||||
<p>Only one Ongoing Miracle or Spell can be maintained at a time.</p>
|
||||
<p>The Risk of a Miracle usually only happens when you choose it on a 7-9, but something like it or worse may happen when the GM says what happens on a 6-.</p>
|
||||
<p>A Miracle’s Greater effect only happens when certain Advanced Moves unlock it.</p>
|
||||
<p><strong>Miracle Move:</strong> <button class="move-btn" type="roll" value="&{template:default} {{name=Miracle}} {{When you call upon your deity’s power}}{{Choose a Miracle you know and roll+WIS, with Advantage if your deity Favors you. On a 10+ your deity’s power flows through you and the effect comes to pass. On a 7-9 the effect comes to pass but you must choose one:}}{{The Miracle’s Risk manifests as well.}}{{You draw unwanted attention, probably from your deity’s enemies}}{{You lose your deity’s Favor}}{{You start with 2 Miracles known. When you Level Up, you can choose to learn a new Miracle instead of another benefit. If you do, you also regain your deity’s Favor if you don’t already have it.}}"></button></p>
|
||||
<fieldset class="repeating_invocations">
|
||||
<input type="checkbox" class="move-chosen" name="chosen">
|
||||
<input class="invocation-name" type="text" name="attr_invocation-name" placeholder="Invocation Name" />
|
||||
<input class="invocation-name" type="text" name="attr_invocation-name" placeholder="Miracle Name" />
|
||||
<button class="invocation-btn" type="roll" value="&{template:default} {{name=@{invocation-name}}} {{effect=@{invocation-effect}}} {{risk=@{invocation-risk}}} {{greater=@{invocation-greater}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{wis}]]}}"></button>
|
||||
<textarea class="invocation-effect" type="text" name="attr_invocation-effect" placeholder="A foe you touch has their Armor reduced to 0 or is struck by some supernatural disease, blindness, or another affliction for a few minutes."></textarea>
|
||||
<div class="risk-greater">
|
||||
@@ -1055,7 +1055,7 @@
|
||||
</div>
|
||||
<div class="sheet-spells tabs-grid-sheet">
|
||||
<p>You start with two known Spells. See the Evoke a Spell Starting Move on Page 75 for details.
|
||||
<p>Only one Ongoing Spell or Invocation can normally be upheld at a time, though you can still use other Spells that aren’t Ongoing. You can stop an Ongoing Spell any time.</p>
|
||||
<p>Only one Ongoing Spell or Miracle can normally be upheld at a time, though you can still use other Spells that aren’t Ongoing. You can stop an Ongoing Spell any time.</p>
|
||||
<p> The Risk of a Spell usually only happens when you choose it on a 7-9, but something similar or worse may happen on a 6-.</p>
|
||||
<p>A Spell’s Greater effect only happens when certain Advanced Moves unlock it.</p>
|
||||
<p><strong>Evoke a Spell Move:</strong> <button class="move-btn" type="roll" value="&{template:default} {{name=Evoke a Spell}} {{When you unleash your magical talents}}{{Choose a Spell you know and roll+SPELL. On a 10+ you successfully evoke the Spell and its effects come to pass. On a 7-9 the Spell is still successful but choose one consequence from the list below.}}{{The Spell’s Risk manifests as well.}}{{The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In.}}{{Using it puts you in danger or draws unwanted attention, the GM will say how.}}{{You start with 2 Spells known. When you Level Up, you can choose to learn a new Spell instead of another benefit.}}"></button></p>
|
||||
@@ -1194,7 +1194,7 @@
|
||||
|
||||
"When you use favor, payment, promises, or threats to get someone to do something",
|
||||
|
||||
"Say what you want them to do (or not to do) and roll+CHA. If they Favor you, you may use up their Favor to gain Advantage on the roll. For NPCs, on a 10+ they’ll do what you want. On a 7-9 they’ll only do it if you do something for them in return or Favor them afterwards, the GM will say which. For PCs, on a 10+ both below occur, on a 7-9 choose one below to occur, and on a 6- they instead can immediately ask you two questions as if they Scrutinized you. If they do it, you will Favor them. If they don’t do it, they have Disadvantage Forward and you no longer Favor them."
|
||||
"Say what you want them to do (or not to do) and roll+CHA. If they Favor you, you may use up their Favor to gain Advantage on the roll. If they are an NPC, on a 10+ they’ll do what you want. On a 7-9 they’ll only do it if you do something for them in return or Favor them afterwards, the GM will say which. If they are a PC, on a 10+ both below occur, on a 7-9 choose one below to occur, and on a 6- they instead can immediately ask you two questions as if they Scrutinized you. If they do it, you will Favor them. If they don’t do it, they have Disadvantage Forward and you no longer Favor them."
|
||||
|
||||
),
|
||||
|
||||
@@ -1297,7 +1297,7 @@
|
||||
|
||||
"When you have 5 or more XP after Settling In",
|
||||
|
||||
"reduce your XP by 5, increase your Level by 1, and choose one benefit below. You can always take these options: Increase a stat of your choice from +0 to +1; Take an Advanced Move from your Playbook; Acquire an Asset; Remove a locked condition; Change Playbooks. You can take these options only once each: Increase a stat of your choice from +1 to +2; Increase a stat of your choice from +1 to +2; Take a Starting or Advanced Move from another Playbook; Take a Starting or Advanced Move from another Playbook. Once you reach level 10 you can also always take these options: Take an Advanced Move (Level 10+) from your Playbook; Increase a stat of your choice from +2 to +3; Retire to safety and cease your adventuring."
|
||||
"reduce your XP by 5, increase your Level by 1, and choose one benefit below. You can always take these options: Increase a stat of your choice from +0 to +1; Take an Advanced Move from your Playbook; Acquire an Asset; Remove a Locked condition; Change Playbooks. You can take these options only once each: Increase a stat of your choice from +1 to +2; Increase a stat of your choice from +1 to +2; Take a Starting or Advanced Move from another Playbook; Take a Starting or Advanced Move from another Playbook. Once you reach level 10 you can also always take these options: Take an Advanced Move (Level 10+) from your Playbook; Increase a stat of your choice from +2 to +3; Retire to safety and cease your adventuring."
|
||||
|
||||
),
|
||||
|
||||
@@ -1325,7 +1325,7 @@
|
||||
|
||||
"When you declare you know an NPC who could help and go looking for them",
|
||||
|
||||
"roll+CHA. If you also declare that you Favor them, gain Advantage on the roll. On a 10+ they could do what you need and they aren’t hard to find. On a 7-9 they could do what you need, but the GM will choose one: they have a grudge against you or aren’t entirely willing to trust you; they’re already caught up in some sort of trouble; they’re far off, hiding, trapped, or hard to find."
|
||||
"roll+CHA. If you also declare that you Favor them, gain Advantage on the roll. On a 10+ you easily find them and they’re willing to help. On a 7-9 they might help you, but the GM will choose one: they have a grudge against you or aren’t entirely willing to trust you; they’re already caught up in some trouble; they’re far off, hiding, trapped, or hard to find."
|
||||
|
||||
),
|
||||
|
||||
@@ -1367,7 +1367,7 @@
|
||||
|
||||
"When you return after being away for a session or more, and explain your absence",
|
||||
|
||||
"Say what happened and roll +STR if you fought an enemy or escaped captivity; +DEX if you did something covert or illicit; +INT if you learned obscure or ancient knowledge, or invented something; +WIS if you discovered a scandalous secret, went on a long journey or retreat, or had a spiritual encounter; +CHA if you made an ally, integrated with a group or culture, or bought something interesting. On a 10+ your adventure was prosperous - gain Advantage Forward and 2 XP. On a 7-9 your adventure was eventful - gain 2 XP, but the GM will tell you one or two unintended consequences. On a 6- your adventure was perilous - the GM will say what trouble has followed you back to the entire group."
|
||||
"Say what happened and roll +STR if you fought an enemy or escaped captivity; +DEX if you did something covert or illicit; +INT if you learned obscure or ancient knowledge, or invented something; +WIS if you discovered a scandalous secret, went on a long journey or retreat, or had a spiritual encounter; +CHA if you made an ally, integrated with a group or culture, or bought something interesting. On a 10+ your adventure was prosperous - gain Advantage Forward and 2 XP. On a 7-9 your adventure was eventful - gain 2 XP, but the GM will tell you one or two unintended consequences. On a 6- your adventure was perilous - gain 1 XP and the GM will say what trouble has followed you back to the entire group."
|
||||
|
||||
)
|
||||
|
||||
@@ -1386,7 +1386,7 @@
|
||||
|
||||
"When you enter a chase, either in pursuit or escape",
|
||||
|
||||
"You and your adversary form separate ‘sides’ that both start with 0 Edge. A chase usually has two sides, the chaser(s) and the chased, but there may be more. When you Cooperate in a chase, if you are not part of the Chase, you must join a side of it, and are involved in that side’s Edge, conclusion and consequences. If you are already part of the chase, you must Push Yourself to Cooperate"
|
||||
"You and your adversary form separate ‘sides’ that both start with 0 Edge. A chase usually has two sides, the chaser(s) and the chased, but there may be more. When you Cooperate in a chase, if you are not part of the chase, you must join a side of it, and are involved in that side’s Edge, conclusion and consequences. If you are already part of the chase, you must Push Yourself to Cooperate"
|
||||
|
||||
),
|
||||
|
||||
@@ -1414,7 +1414,7 @@
|
||||
|
||||
"When any side in a chase has 3 or more Edge",
|
||||
|
||||
"The chase comes to an end. Whoever has the most Edge succeeds in escaping or catching their quarry. If multiple sides tie for the most Edge, the side with the most PCs wins (just barely). If that is also tied, then the PC that last Gained the Edge chooses one side to win and another to gain +1 Edge for the purposes of spending it below. Losing sides can spend their Edge 1-for-1 to: Learn something about another side (where they will go, who leads them, how to escape them now, etc.); Have the chase end somewhere Advantageous for them (reinforcements, a trap or lair, an intervening third party, etc.); Grant Advantage Forward to all PCs on their side; Inflict Disadvantage Forward on all PCs on an opposing side."
|
||||
"The chase comes to an end. Whoever has the most Edge succeeds in escaping or catching their quarry. If multiple sides tie for the most Edge, the side with the most PCs wins (just barely). If that is also tied, then the PC that last Gained the Edge chooses one side to win, with the other tying sides gaining +1 Edge for the purposes of spending it below. Losing sides can spend their Edge 1-for-1 to: Learn something about another side (where they will go, who leads them, how to escape them now, etc.); Have the chase end somewhere Advantageous for them (reinforcements, a trap or lair, an intervening third party, etc.); Grant Advantage Forward to all PCs on their side; Inflict Disadvantage Forward on all PCs on an opposing side."
|
||||
|
||||
),
|
||||
|
||||
@@ -1456,7 +1456,7 @@
|
||||
|
||||
"When you act against someone you Favor or deny their request",
|
||||
|
||||
"Roll+nothing. On a 10+ choose one. On a 7-9 choose two. On a 6- all three: Someone else no longer Favors you, the GM will say who; It will cost you or come back to bite you - the GM will say how now or when revealed; You have Disadvantage Forward against them."
|
||||
"Roll+Nothing. On a 10+ choose one. On a 7-9 choose two. On a 6- all three: Someone else no longer Favors you, the GM will say who; It will cost you or come back to bite you - the GM will say how - now or when revealed; You have Disadvantage Forward against them."
|
||||
|
||||
),
|
||||
|
||||
@@ -1544,9 +1544,9 @@
|
||||
|
||||
"&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}}",
|
||||
|
||||
"When you Settle In",
|
||||
"When you sate an appetite",
|
||||
|
||||
"If you sated at least one of your appetites since you last Settled In, gain +1 Armor until you next Settle In. If other PCs helped you sate those appetites, choose one and also grant them +1 Armor against anything until you next Settle In."
|
||||
"You or an ally of your choice who helped you gains +1 Armor against anything until you Settle In, as long as that person hasn’t benefited from this move yet since you last Settled In."
|
||||
|
||||
),
|
||||
|
||||
@@ -1616,7 +1616,7 @@
|
||||
|
||||
"When you fight a group or horde of foes at once",
|
||||
|
||||
"They don’t inflict extra conditions to you. Any intelligent, mortal creature who sees you knows instinctively that you are a force to be reckoned with and treats you appropriately."
|
||||
"They don’t inflict extra conditions on you. Any intelligent, mortal creature who sees you knows instinctively that you are a force to be reckoned with and treats you appropriately."
|
||||
|
||||
),
|
||||
|
||||
@@ -1644,7 +1644,7 @@
|
||||
|
||||
"When you arrive at a new place of civilization",
|
||||
|
||||
"Tell everyone about one important local tradition, ritual, belief, or practice here, as well as how you came to learn this."
|
||||
"Tell the other PCs about one important local tradition, ritual, belief, or practice here, as well as how you came to learn this."
|
||||
|
||||
),
|
||||
|
||||
@@ -2017,7 +2017,7 @@
|
||||
|
||||
"",
|
||||
|
||||
"Two Invocations that you know always have the Greater Effect."
|
||||
"Two Miracles that you know always have the Greater Effect."
|
||||
|
||||
),
|
||||
|
||||
@@ -2057,9 +2057,9 @@
|
||||
|
||||
"&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}}",
|
||||
|
||||
"Whenever you Examine or Scrutinize your deity’s enemies",
|
||||
" Whenever you’d like you may ask the GM ‘are enemies of my deity nearby?’ and they will answer you truthfully.",
|
||||
|
||||
"You gain +1 Insight even on a 6-. Whenever you’d like you may ask the GM ‘are enemies of my deity nearby?’ and they will answer you truthfully."
|
||||
"Whenever you Examine or Scrutinize your deity’s enemies, you gain +1 Insight or can ask an additional question, even on a 6-."
|
||||
|
||||
),
|
||||
|
||||
@@ -2115,7 +2115,7 @@
|
||||
|
||||
"When you publicly proclaim a warning, judgement, or belief",
|
||||
|
||||
"Those nearby notice and listen to your words; roll+WIS. On a 10+ choose three. On a 7-9 choose two. Your words don’t attract unwanted attention; You can ask your listeners one question as if you had Scrutinized them collectively; Choose a listener - they now Favor you; Your listeners will achieve something collaboratively (build a bridge, burn a manor, acquire a treasure, etc.)."
|
||||
"Those nearby notice and listen to your words; roll+WIS. On a 10+ choose three. On a 7-9 choose two. Your words don’t attract unwanted attention; You can ask your listeners one question as if you had Scrutinized them collectively; Choose a listener - they now Favor you; Your listeners Your listeners start collaboratively working towards something you choose (build a bridge, burn a manor, acquire a treasure, etc.)."
|
||||
|
||||
),
|
||||
|
||||
@@ -2127,7 +2127,7 @@
|
||||
|
||||
"&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}}",
|
||||
|
||||
"When you use an Invocation",
|
||||
"When you Invoke a Miracle",
|
||||
|
||||
"You may spend 1 Spirit or use up your deity’s Favor to invoke its Greater effect. Gain +1 Spirit."
|
||||
|
||||
@@ -2155,9 +2155,9 @@
|
||||
|
||||
"&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}}",
|
||||
|
||||
"When you petition your deity to perform a great miracle that pertains to their domains",
|
||||
"You no longer have to touch someone to Attone for them. When you petition your deity to perform a great miracle that pertains to their domains",
|
||||
|
||||
"Tell the GM what you desire; they will give you a number of appropriate conditions based on the guidelines below, or say no. Like with Atonement, you can spend Spirit like Armor to absorb conditions gained from Thaumaturgy. 1 Condition - Feed a large crowd; 2 Conditions - Calm a raging storm; 3 Conditions - Foresee an Ominous Force; 4 Conditions - Summon a divine envoy; 5 Conditions - Destroy or reshape a land. You no longer have to touch someone to use Atonement on them."
|
||||
"Tell the GM what you desire; they will give you a number of appropriate conditions based on the guidelines below, or say no. Like with Atone, you can spend Spirit like Armor to absorb conditions gained from Thaumaturgy. 1 Condition - Feed a large crowd; 2 Conditions - Calm a raging storm; 3 Conditions - Foresee an Ominous Force; 4 Conditions - Summon a divine envoy; 5 Conditions - Destroy or reshape a land."
|
||||
|
||||
),
|
||||
|
||||
@@ -2245,7 +2245,7 @@
|
||||
|
||||
"When you inflict a condition",
|
||||
|
||||
"Gain 1 Balance. When you touch someone and invoke healing spirits, you may spend Balance. For each 2 Balance spent, heal 1 condition. When you Settle In, lose all Balance."
|
||||
"Gain 1 Balance. When you touch someone and invoke healing spirits, you may spend Balance. For each 2 Balance spent, they heal 1 condition. When you Settle In, lose all Balance."
|
||||
|
||||
),
|
||||
|
||||
@@ -2287,7 +2287,7 @@
|
||||
|
||||
"When you cry out to the wilderness for aid",
|
||||
|
||||
"Choose a feasible type of animal and roll+WIS. On a 10+ they arrive to help you for the scene and choose two from below. On a 7-9 they arrive to help you for the scene and choose one from below.: They terrify, intimidate, or distract an enemy; They arrive immediately, without delay; They cause no collateral damage; They continue to accompany you for a time after the current scene."
|
||||
"Choose a suitable type of animal for this environment and roll+WIS. On a 10+ that animal arrives to help you for the scene, choose two from below. On a 7-9 the animal arrives to help you for the scene, choose one from below.: They terrify, intimidate, or distract an enemy; A pack or group of them arrive instead of just one; They cause no collateral damage; They continue to accompany you for some time after this scene."
|
||||
|
||||
),
|
||||
|
||||
@@ -2299,9 +2299,9 @@
|
||||
|
||||
"&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}}",
|
||||
|
||||
"When you Compel an animal or spirit",
|
||||
"When you Compel an animal or spirit you may roll +WIS instead of +CHA.",
|
||||
|
||||
"You may roll +WIS instead of +CHA. When you Ponder animals, nature, or the balanceof life, you may roll +WIS instead of +INT."
|
||||
"When you Ponder animals, nature, or the balance of life, you may roll +WIS instead of +INT."
|
||||
|
||||
),
|
||||
|
||||
@@ -2329,7 +2329,7 @@
|
||||
|
||||
"When you mark an animal with blood, mud, or dirt",
|
||||
|
||||
"You can see through its eyes as if they were your own, no matter what distance separates you, and you can can shapeshift into its species. Only one animal may be marked in this way at a time."
|
||||
"You can see through its eyes as if they were your own, no matter what distance separates you, and it counts as an Attuned Creature. When you mark a new animal, any old marks lose their power"
|
||||
|
||||
),
|
||||
|
||||
@@ -2543,9 +2543,9 @@
|
||||
|
||||
"&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}}",
|
||||
|
||||
"When you would Favor someone you already Favor",
|
||||
"When you Engage",
|
||||
|
||||
"You can choose two instead of one."
|
||||
"On a 12+ you can make an additional choice."
|
||||
|
||||
),
|
||||
|
||||
@@ -2585,9 +2585,9 @@
|
||||
|
||||
"&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}}{{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{str}]]}}",
|
||||
|
||||
"When you interrupt a spell or magical effect using force",
|
||||
"When you’re up close and personal with a spellcaster, you may automatically inflict a condition on them whenever they use magic against you. When you interrupt a spell or magical effect using force",
|
||||
|
||||
"Roll+STR. On a 10+ you successfully interrupt it. On a 7-9 the magic is reduced or redirected in some way, the GM will say how. When you’re up close and personal with a spellcaster, you automatically inflict a condition on them whenever they use magic against you."
|
||||
"Roll+STR. On a 10+ you successfully interrupt it. On a 7-9 the magic is reduced or redirected in some way, the GM will say how."
|
||||
|
||||
),
|
||||
|
||||
@@ -2685,7 +2685,7 @@
|
||||
|
||||
"When you enter a fight",
|
||||
|
||||
"Choose one ally. In addition to yourself, you also gain Momentum when they suffer or inflict conditions."
|
||||
"Choose one ally. Whenever they suffer or inflict harm in this fight, gain 1 Momentum."
|
||||
|
||||
),
|
||||
|
||||
@@ -3001,7 +3001,7 @@
|
||||
|
||||
"",
|
||||
|
||||
"You have gained the notice of a deity. Gain the Cleric’s Divine Agent and Invocation Moves. Learn 1 Invocation now and gain your deity’s Favor. You can only have a maximum of 3 Invocations known."
|
||||
"You have gained the notice of a deity. Gain the Cleric’s Divine Agent and Invoke Miracle Moves. Learn 1 Miracle now and gain your deity’s Favor. You can only have a maximum of 3 Miracles known."
|
||||
|
||||
),
|
||||
|
||||
@@ -3497,9 +3497,9 @@
|
||||
|
||||
"&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}}",
|
||||
|
||||
"When you would Favor someone you already Favor",
|
||||
"You gain a Hideout with the additional unique feature",
|
||||
|
||||
"You gain a Hideout with the additional unique feature: Safehouse - When you Settle In by covering your tracks and staying low at this Hideout you may decrease your Heat by 2 instead of 1."
|
||||
"Safehouse - When you Settle In by covering your tracks and staying low at this Hideout you may decrease your Heat by 2 instead of 1."
|
||||
|
||||
),
|
||||
|
||||
@@ -3567,7 +3567,7 @@
|
||||
|
||||
"&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}}",
|
||||
|
||||
"When you Gain the Edge in a Chase",
|
||||
"When you Gain the Edge in a chase",
|
||||
|
||||
"After the roll you may gain 1 Heat to treat a 6- as a 7-9 or a 7-9 as a 10+."
|
||||
|
||||
@@ -3713,7 +3713,7 @@
|
||||
|
||||
"When you Connect with a magical being",
|
||||
|
||||
"On a 7-9 you make the choice instead of the GM. Additionally, gain Advantage Forward when dealing with that NPC or their problems."
|
||||
"On a 7-9 you make the choice instead of the GM. Additionally, no matter the roll, gain Advantage Forward when dealing with that NPC or their problems."
|
||||
|
||||
),
|
||||
|
||||
@@ -3922,7 +3922,7 @@
|
||||
|
||||
"You weathered a great calamity - something that resulted in the downfall of your family, your empire, or your livelihood - yet you have carried on.",
|
||||
|
||||
"When you Crumble, you can choose the additional following option: Look death in the eyes and spit in its face. If your life was untenable due to conditions, you heal up to three non-locked conditions immediately and are not removed from the scene. If it was for another reason, you survive relatively unscathed through superhuman feat or sheer force of will, the GM will say how. Once you choose this option, you cannot choose it again until you Level Up.",
|
||||
"When you Crumble, you can choose the additional following option: Look death in the eyes and spit in its face. If your life was untenable due to conditions, you heal up to three non-locked conditions immediately and are not removed from the scene. If it was for another reason, you survive relatively unscathed through superhuman feat or sheer force of will - work with the GM to determine how. Once you choose this option, you cannot choose it again until you Level Up.",
|
||||
|
||||
"+2 STR, +1 WIS",
|
||||
|
||||
@@ -4018,7 +4018,7 @@
|
||||
|
||||
"You spent your life helping the downtrodden, needy, marginalized, oppressed, and outcast. Some love you for it, while others despise you",
|
||||
|
||||
"You have +1 Spirit. When you use Atonement on an NPC, they Favor you afterwards.",
|
||||
"You have +1 Spirit. When you Atone for an NPC, they Favor you afterwards.",
|
||||
|
||||
"+2 WIS, +1 DEX",
|
||||
|
||||
@@ -4127,7 +4127,7 @@
|
||||
|
||||
"Chosen of the Sun",
|
||||
"Your old life was burned way long ago when the sun granted you a portion of its power and called on you to accomplish its shining will.",
|
||||
"You have the Invocation Move from the Cleric Playbook, know one Invocation, and cannot gain or lose the Sun’s Favor. You cannot learn more Invocations when you Level Up. While in direct sunlight, you have Advantage to use your Invocation, as if you had the Sun’s Favor.",
|
||||
"You have the Invoke Miracle Move from the Cleric Playbook, know one Miracle, and cannot gain or lose the Sun’s Favor. You cannot learn more Miracles when you Level Up. While in direct sunlight, you have Advantage to Invoke your Miracle, as if you had the Sun’s Favor.",
|
||||
"+2 CHA, +1 WIS",
|
||||
"Shield (+1 Armor)",
|
||||
"Bring a secret or scheme to light."
|
||||
|
||||
@@ -2132,7 +2132,7 @@
|
||||
<div class="sheet-abilityBlock">
|
||||
<div class="sheet-statBlock">
|
||||
<input type="number" name="attr_strength" value="0" />
|
||||
<button type="roll" name="act_rollStrength" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Strength}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{strength} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{strength} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{strength} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollStrength" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Strength}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{strength} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{strength} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{strength} @{ask_modifier}]]}}">
|
||||
<span>Strength</span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2144,7 +2144,7 @@
|
||||
<span>Brute</span>
|
||||
<input type="number" name="attr_brute_bns" value="0" />
|
||||
<input type="hidden" name="attr_brute_total_label" value="0" />
|
||||
<button type="roll" name="act_rollBrute" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Brute}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{strength} +@{brute_mastery} +@{brute_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{strength} +@{brute_mastery} +@{brute_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{strength} +@{brute_mastery} +@{brute_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollBrute" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Brute}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{strength} +@{brute_mastery} +@{brute_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{strength} +@{brute_mastery} +@{brute_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{strength} +@{brute_mastery} +@{brute_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_brute_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2155,7 +2155,7 @@
|
||||
<span>Endurance</span>
|
||||
<input type="number" name="attr_endurance_bns" value="0" />
|
||||
<input type="hidden" name="attr_endurance_total_label" value="0" />
|
||||
<button type="roll" name="act_rollEndurance" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Endurance}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{strength} +@{endurance_mastery} +@{endurance_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{strength} +@{endurance_mastery} +@{endurance_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{strength} +@{endurance_mastery} +@{endurance_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollEndurance" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Endurance}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{strength} +@{endurance_mastery} +@{endurance_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{strength} +@{endurance_mastery} +@{endurance_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{strength} +@{endurance_mastery} +@{endurance_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_endurance_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2166,7 +2166,7 @@
|
||||
<span>Intimidation</span>
|
||||
<input type="number" name="attr_intimidation_bns" value="0" />
|
||||
<input type="hidden" name="attr_intimidation_total_label" value="0" />
|
||||
<button type="roll" name="act_rollIntimidation" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Intimidation}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{strength} +@{intimidation_mastery} +@{intimidation_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{strength} +@{intimidation_mastery} +@{intimidation_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{strength} +@{intimidation_mastery} +@{intimidation_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollIntimidation" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Intimidation}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{strength} +@{intimidation_mastery} +@{intimidation_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{strength} +@{intimidation_mastery} +@{intimidation_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{strength} +@{intimidation_mastery} +@{intimidation_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_intimidation_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2176,7 +2176,7 @@
|
||||
<div class="sheet-abilityBlock">
|
||||
<div class="sheet-statBlock">
|
||||
<input type="number" name="attr_agility" value="0" />
|
||||
<button type="roll" name="act_rollAgility" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Agility}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{agility} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{agility} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{agility} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollAgility" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Agility}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{agility} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{agility} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{agility} @{ask_modifier}]]}}">
|
||||
<span>Agility</span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2188,7 +2188,7 @@
|
||||
<span>Sports</span>
|
||||
<input type="number" name="attr_sports_bns" value="0" />
|
||||
<input type="hidden" name="attr_sports_total_label" value="0" />
|
||||
<button type="roll" name="act_rollSports" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Sports}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{agility} +@{sports_mastery} +@{sports_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{agility} +@{sports_mastery} +@{sports_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{agility} +@{sports_mastery} +@{sports_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollSports" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Sports}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{agility} +@{sports_mastery} +@{sports_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{agility} +@{sports_mastery} +@{sports_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{agility} +@{sports_mastery} +@{sports_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_sports_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2199,7 +2199,7 @@
|
||||
<span>Thievery</span>
|
||||
<input type="number" name="attr_thievery_bns" value="0" />
|
||||
<input type="hidden" name="attr_thievery_total_label" value="0" />
|
||||
<button type="roll" name="act_rollThievery" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Thievery}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{agility} +@{thievery_mastery} +@{thievery_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{agility} +@{thievery_mastery} +@{thievery_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{agility} +@{thievery_mastery} +@{thievery_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollThievery" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Thievery}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{agility} +@{thievery_mastery} +@{thievery_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{agility} +@{thievery_mastery} +@{thievery_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{agility} +@{thievery_mastery} +@{thievery_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_thievery_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2210,7 +2210,7 @@
|
||||
<span>Deception</span>
|
||||
<input type="number" name="attr_deception_bns" value="0" />
|
||||
<input type="hidden" name="attr_deception_total_label" value="0" />
|
||||
<button type="roll" name="act_rollDeception" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Deception}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{agility} +@{deception_mastery} +@{deception_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{agility} +@{deception_mastery} +@{deception_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{agility} +@{deception_mastery} +@{deception_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollDeception" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Deception}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{agility} +@{deception_mastery} +@{deception_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{agility} +@{deception_mastery} +@{deception_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{agility} +@{deception_mastery} +@{deception_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_deception_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2220,7 +2220,7 @@
|
||||
<div class="sheet-abilityBlock">
|
||||
<div class="sheet-statBlock">
|
||||
<input type="number" name="attr_awareness" value="0" />
|
||||
<button type="roll" name="act_rollAwareness" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Awareness}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{awareness} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{awareness} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{awareness} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollAwareness" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Awareness}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{awareness} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{awareness} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{awareness} @{ask_modifier}]]}}">
|
||||
<span>Awareness</span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2232,7 +2232,7 @@
|
||||
<span>Detect</span>
|
||||
<input type="number" name="attr_detect_bns" value="0" />
|
||||
<input type="hidden" name="attr_detect_total_label" value="0" />
|
||||
<button type="roll" name="act_rollDetect" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Detect}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{awareness} +@{detect_mastery} +@{detect_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{awareness} +@{detect_mastery} +@{detect_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{awareness} +@{detect_mastery} +@{detect_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollDetect" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Detect}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{awareness} +@{detect_mastery} +@{detect_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{awareness} +@{detect_mastery} +@{detect_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{awareness} +@{detect_mastery} +@{detect_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_detect_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2243,7 +2243,7 @@
|
||||
<span>Information</span>
|
||||
<input type="number" name="attr_information_bns" value="0" />
|
||||
<input type="hidden" name="attr_information_total_label" value="0" />
|
||||
<button type="roll" name="act_rollInformation" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Information}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{awareness} +@{information_mastery} +@{information_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{awareness} +@{information_mastery} +@{information_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{awareness} +@{information_mastery} +@{information_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollInformation" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Information}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{awareness} +@{information_mastery} +@{information_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{awareness} +@{information_mastery} +@{information_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{awareness} +@{information_mastery} +@{information_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_information_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2254,7 +2254,7 @@
|
||||
<span>Reason</span>
|
||||
<input type="number" name="attr_reason_bns" value="0" />
|
||||
<input type="hidden" name="attr_reason_total_label" value="0" />
|
||||
<button type="roll" name="act_rollReason" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Reason}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{awareness} +@{reason_mastery} +@{reason_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{awareness} +@{reason_mastery} +@{reason_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{awareness} +@{reason_mastery} +@{reason_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollReason" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Reason}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{awareness} +@{reason_mastery} +@{reason_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{awareness} +@{reason_mastery} +@{reason_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{awareness} +@{reason_mastery} +@{reason_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_reason_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2264,7 +2264,7 @@
|
||||
<div class="sheet-abilityBlock">
|
||||
<div class="sheet-statBlock">
|
||||
<input type="number" name="attr_empathy" value="0" />
|
||||
<button type="roll" name="act_rollEmpathy" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Empathy}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{empathy} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{empathy} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{empathy} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollEmpathy" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Empathy}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{empathy} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{empathy} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{empathy} @{ask_modifier}]]}}">
|
||||
<span>Empathy</span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2276,7 +2276,7 @@
|
||||
<span>Psychology</span>
|
||||
<input type="number" name="attr_psychology_bns" value="0" />
|
||||
<input type="hidden" name="attr_psychology_total_label" value="0" />
|
||||
<button type="roll" name="act_rollPsychology" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Psychology}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{empathy} +@{psychology_mastery} +@{psychology_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{empathy} +@{psychology_mastery} +@{psychology_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{empathy} +@{psychology_mastery} +@{psychology_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollPsychology" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Psychology}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{empathy} +@{psychology_mastery} +@{psychology_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{empathy} +@{psychology_mastery} +@{psychology_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{empathy} +@{psychology_mastery} +@{psychology_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_psychology_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2287,7 +2287,7 @@
|
||||
<span>Artistry</span>
|
||||
<input type="number" name="attr_artistry_bns" value="0" />
|
||||
<input type="hidden" name="attr_artistry_total_label" value="0" />
|
||||
<button type="roll" name="act_rollArtistry" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Artistry}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{empathy} +@{artistry_mastery} +@{artistry_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{empathy} +@{artistry_mastery} +@{artistry_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{empathy} +@{artistry_mastery} +@{artistry_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollArtistry" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Artistry}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{empathy} +@{artistry_mastery} +@{artistry_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{empathy} +@{artistry_mastery} +@{artistry_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{empathy} +@{artistry_mastery} +@{artistry_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_artistry_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2298,7 +2298,7 @@
|
||||
<span>Appeal</span>
|
||||
<input type="number" name="attr_appeal_bns" value="0" />
|
||||
<input type="hidden" name="attr_appeal_total_label" value="0" />
|
||||
<button type="roll" name="act_rollAppeal" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Appeal}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{empathy} +@{appeal_mastery} +@{appeal_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{empathy} +@{appeal_mastery} +@{appeal_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{empathy} +@{appeal_mastery} +@{appeal_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollAppeal" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Appeal}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{empathy} +@{appeal_mastery} +@{appeal_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{empathy} +@{appeal_mastery} +@{appeal_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{empathy} +@{appeal_mastery} +@{appeal_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_appeal_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2337,7 +2337,7 @@
|
||||
<input type="hidden" name="attr_arcanist_mastery" value="0" />
|
||||
<input type="number" name="attr_arcanist_bns" value="0" />
|
||||
<input type="hidden" name="attr_arcanist_total_label" value="+0" />
|
||||
<button type="roll" name="act_rollArcanist" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Arcanist kit}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{arcanist_quality} +@{arcanist_mastery} +@{arcanist_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{arcanist_quality} +@{arcanist_mastery} +@{arcanist_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{arcanist_quality} +@{arcanist_mastery} +@{arcanist_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollArcanist" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Arcanist kit}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{arcanist_quality} +@{arcanist_mastery} +@{arcanist_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{arcanist_quality} +@{arcanist_mastery} +@{arcanist_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{arcanist_quality} +@{arcanist_mastery} +@{arcanist_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_arcanist_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2350,7 +2350,7 @@
|
||||
<input type="hidden" name="attr_chemist_mastery" value="0" />
|
||||
<input type="number" name="attr_chemist_bns" value="0" />
|
||||
<input type="hidden" name="attr_chemist_total_label" value="+0" />
|
||||
<button type="roll" name="act_rollChemist" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Chemist kit}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{chemist_quality} +@{chemist_mastery} +@{chemist_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{chemist_quality} +@{chemist_mastery} +@{chemist_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{chemist_quality} +@{chemist_mastery} +@{chemist_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollChemist" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Chemist kit}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{chemist_quality} +@{chemist_mastery} +@{chemist_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{chemist_quality} +@{chemist_mastery} +@{chemist_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{chemist_quality} +@{chemist_mastery} +@{chemist_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_chemist_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2363,7 +2363,7 @@
|
||||
<input type="hidden" name="attr_climbing_mastery" value="0" />
|
||||
<input type="number" name="attr_climbing_bns" value="0" />
|
||||
<input type="hidden" name="attr_climbing_total_label" value="+0" />
|
||||
<button type="roll" name="act_rollClimbing" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Climbing kit}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{climbing_quality} +@{climbing_mastery} +@{climbing_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{climbing_quality} +@{climbing_mastery} +@{climbing_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{climbing_quality} +@{climbing_mastery} +@{climbing_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollClimbing" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Climbing kit}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{climbing_quality} +@{climbing_mastery} +@{climbing_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{climbing_quality} +@{climbing_mastery} +@{climbing_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{climbing_quality} +@{climbing_mastery} +@{climbing_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_climbing_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2376,7 +2376,7 @@
|
||||
<input type="hidden" name="attr_impersonation_mastery" value="0" />
|
||||
<input type="number" name="attr_impersonation_bns" value="0" />
|
||||
<input type="hidden" name="attr_impersonation_total_label" value="+0" />
|
||||
<button type="roll" name="act_rollImpersonation" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Impersonation kit}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{impersonation_quality} +@{impersonation_mastery} +@{impersonation_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{impersonation_quality} +@{impersonation_mastery} +@{impersonation_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{impersonation_quality} +@{impersonation_mastery} +@{impersonation_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollImpersonation" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Impersonation kit}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{impersonation_quality} +@{impersonation_mastery} +@{impersonation_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{impersonation_quality} +@{impersonation_mastery} +@{impersonation_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{impersonation_quality} +@{impersonation_mastery} +@{impersonation_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_impersonation_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2389,7 +2389,7 @@
|
||||
<input type="hidden" name="attr_infiltration_mastery" value="0" />
|
||||
<input type="number" name="attr_infiltration_bns" value="0" />
|
||||
<input type="hidden" name="attr_infiltration_total_label" value="+0" />
|
||||
<button type="roll" name="act_rollInfiltration" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Infiltration kit}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{infiltration_quality} +@{infiltration_mastery} +@{infiltration_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{infiltration_quality} +@{infiltration_mastery} +@{infiltration_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{infiltration_quality} +@{infiltration_mastery} +@{infiltration_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollInfiltration" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Infiltration kit}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{infiltration_quality} +@{infiltration_mastery} +@{infiltration_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{infiltration_quality} +@{infiltration_mastery} +@{infiltration_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{infiltration_quality} +@{infiltration_mastery} +@{infiltration_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_infiltration_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2402,7 +2402,7 @@
|
||||
<input type="hidden" name="attr_mechanic_mastery" value="0" />
|
||||
<input type="number" name="attr_mechanic_bns" value="0" />
|
||||
<input type="hidden" name="attr_mechanic_total_label" value="+0" />
|
||||
<button type="roll" name="act_rollMechanic" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Mechanic kit}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{mechanic_quality} +@{mechanic_mastery} +@{mechanic_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{mechanic_quality} +@{mechanic_mastery} +@{mechanic_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{mechanic_quality} +@{mechanic_mastery} +@{mechanic_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollMechanic" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Mechanic kit}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{mechanic_quality} +@{mechanic_mastery} +@{mechanic_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{mechanic_quality} +@{mechanic_mastery} +@{mechanic_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{mechanic_quality} +@{mechanic_mastery} +@{mechanic_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_mechanic_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2415,7 +2415,7 @@
|
||||
<input type="hidden" name="attr_navigation_mastery" value="0" />
|
||||
<input type="number" name="attr_navigation_bns" value="0" />
|
||||
<input type="hidden" name="attr_navigation_total_label" value="+0" />
|
||||
<button type="roll" name="act_rollNavigation" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Navigation kit}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{navigation_quality} +@{navigation_mastery} +@{navigation_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{navigation_quality} +@{navigation_mastery} +@{navigation_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{navigation_quality} +@{navigation_mastery} +@{navigation_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollNavigation" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Navigation kit}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{navigation_quality} +@{navigation_mastery} +@{navigation_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{navigation_quality} +@{navigation_mastery} +@{navigation_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{navigation_quality} +@{navigation_mastery} +@{navigation_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_navigation_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2428,7 +2428,7 @@
|
||||
<input type="hidden" name="attr_thaumaturgist_mastery" value="0" />
|
||||
<input type="number" name="attr_thaumaturgist_bns" value="0" />
|
||||
<input type="hidden" name="attr_thaumaturgist_total_label" value="+0" />
|
||||
<button type="roll" name="act_rollThaumaturgist" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Thaumaturgist kit}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{thaumaturgist_quality} +@{thaumaturgist_mastery} +@{thaumaturgist_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{thaumaturgist_quality} +@{thaumaturgist_mastery} +@{thaumaturgist_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{thaumaturgist_quality} +@{thaumaturgist_mastery} +@{thaumaturgist_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollThaumaturgist" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=Thaumaturgist kit}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{thaumaturgist_quality} +@{thaumaturgist_mastery} +@{thaumaturgist_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{thaumaturgist_quality} +@{thaumaturgist_mastery} +@{thaumaturgist_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{thaumaturgist_quality} +@{thaumaturgist_mastery} +@{thaumaturgist_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_thaumaturgist_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -2443,7 +2443,7 @@
|
||||
<input type="hidden" name="attr_toolkit_mastery" value="0" />
|
||||
<input type="number" name="attr_toolkit_bns" value="0" />
|
||||
<input type="hidden" name="attr_toolkit_total_label" value="+0" />
|
||||
<button type="roll" name="act_rollToolkit" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=@{toolkit_name} kit}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{toolkit_quality} +@{toolkit_mastery} +@{toolkit_bns} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{toolkit_quality} +@{toolkit_mastery} +@{toolkit_bns} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{toolkit_quality} +@{toolkit_mastery} +@{toolkit_bns} +?{Modifier|0}]]}}">
|
||||
<button type="roll" name="act_rollToolkit" value="@{roll_whisper_type} &{template:generic} {{charName=@{character_name}}} {{rollName=@{toolkit_name} kit}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{toolkit_quality} +@{toolkit_mastery} +@{toolkit_bns} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{toolkit_quality} +@{toolkit_mastery} +@{toolkit_bns} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{toolkit_quality} +@{toolkit_mastery} +@{toolkit_bns} @{ask_modifier}]]}}">
|
||||
<span name="attr_toolkit_total_label"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -3064,7 +3064,7 @@
|
||||
<div style="gap: 4px;">
|
||||
<div>
|
||||
<input type="hidden" name="attr_attack_roll" value="+0" />
|
||||
<button type="roll" name="act_rollAttack" value="@{roll_whisper_type} &{template:attack} {{charName=@{character_name}}} {{rollName=@{attack_name}}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{attack_mastery_value} +@{attack_bonus} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{attack_mastery_value} +@{attack_bonus} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{attack_mastery_value} +@{attack_bonus} +?{Modifier|0}]]}} {{damage=@{attack_damage}}}"><span name="attr_attack_roll"></span></button>
|
||||
<button type="roll" name="act_rollAttack" value="@{roll_whisper_type} &{template:attack} {{charName=@{character_name}}} {{rollName=@{attack_name}}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{attack_mastery_value} +@{attack_bonus} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{attack_mastery_value} +@{attack_bonus} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{attack_mastery_value} +@{attack_bonus} @{ask_modifier}]]}} {{damage=@{attack_damage}}}"><span name="attr_attack_roll"></span></button>
|
||||
<input type="checkbox" name="attr_attack_mastery" title="Attack mastery" value="on" checked />
|
||||
<input type="hidden" name="attr_attack_mastery_value" />
|
||||
<input type="text" name="attr_attack_name" title="Attack name" placeholder="Attack name" />
|
||||
@@ -3422,7 +3422,7 @@
|
||||
<div>
|
||||
<div>
|
||||
<input type="hidden" name="attr_attack_roll" value="+0" />
|
||||
<button type="roll" name="act_rollAttack" value="@{roll_whisper_type} &{template:attack} {{charName=@{character_name}}} {{rollName=@{attack_name}}} {{RollType=[[?{Roll Type|Normal,0|Edge,1|Setback,2}]]}} {{totalN=[[2d6 +@{attack_mastery_value} +@{attack_bonus} +?{Modifier|0}]]}} {{totalE=[[{2d6,2d6}kh1 +@{attack_mastery_value} +@{attack_bonus} +?{Modifier|0}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{attack_mastery_value} +@{attack_bonus} +?{Modifier|0}]]}} {{damage=@{attack_damage}}}"><span name="attr_attack_roll"></span></button>
|
||||
<button type="roll" name="act_rollAttack" value="@{roll_whisper_type} &{template:attack} {{charName=@{character_name}}} {{rollName=@{attack_name}}} {{RollType=[[@{ask_advantage}]]}} {{totalN=[[2d6 +@{attack_mastery_value} +@{attack_bonus} @{ask_modifier}]]}} {{totalE=[[{2d6,2d6}kh1 +@{attack_mastery_value} +@{attack_bonus} @{ask_modifier}]]}} {{totalSB=[[{2d6,2d6}kl1 +@{attack_mastery_value} +@{attack_bonus} @{ask_modifier}]]}} {{damage=@{attack_damage}}}"><span name="attr_attack_roll"></span></button>
|
||||
<input type="checkbox" name="attr_attack_mastery" title="Attack mastery" value="on" checked />
|
||||
<input type="hidden" name="attr_attack_mastery_value" />
|
||||
<input type="text" name="attr_attack_name" title="Attack name" placeholder="Attack name" />
|
||||
@@ -4568,6 +4568,28 @@ Fond memories: 0/50" />
|
||||
<h1>Options</h1>
|
||||
|
||||
<div>
|
||||
<div>
|
||||
<div class="sheet-sectionTitle">
|
||||
<span class="sheet-sectionTitle">Roll options</span>
|
||||
</div>
|
||||
<div class="sheet-sectionContainer">
|
||||
<div>
|
||||
<span>Ask for modifier</span>
|
||||
<select name="attr_ask_modifier">
|
||||
<option value="+?{Modifier|0}" selected>Always</option>
|
||||
<option value="+0">Never</option>
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
<span>Ask for edge/setback</span>
|
||||
<select name="attr_ask_advantage">
|
||||
<option value="?{Roll Type|Normal,0|Edge,1|Setback,2}" selected>Always</option>
|
||||
<option value="0">Never</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<div class="sheet-sectionTitle">
|
||||
<span class="sheet-sectionTitle">Downgrading</span>
|
||||
|
||||
|
After Width: | Height: | Size: 288 KiB |
@@ -0,0 +1,686 @@
|
||||
/*
|
||||
CSS FIRE EMBLEM */
|
||||
/* Character sheet for ROll20 by VJ Rolmasters*/
|
||||
|
||||
@import url('https://fonts.googleapis.com/css2?family=Vollkorn+SC:wght@400;600;700;900&display=swap');
|
||||
|
||||
/*============= FONTS CSS =============*/
|
||||
.vollkorn-sc-regular {
|
||||
font-family: "Vollkorn SC", serif;
|
||||
font-weight: 400;
|
||||
font-style: normal;
|
||||
}
|
||||
|
||||
.vollkorn-sc-semibold {
|
||||
font-family: "Vollkorn SC", serif;
|
||||
font-weight: 600;
|
||||
font-style: normal;
|
||||
}
|
||||
|
||||
.vollkorn-sc-bold {
|
||||
font-family: "Vollkorn SC", serif;
|
||||
font-weight: 700;
|
||||
font-style: normal;
|
||||
}
|
||||
|
||||
.vollkorn-sc-black {
|
||||
font-family: "Vollkorn SC", serif;
|
||||
font-weight: 900;
|
||||
font-style: normal;
|
||||
}
|
||||
|
||||
/*============= MENU CSS =============*/
|
||||
|
||||
.sheet-center-menu{
|
||||
float: none;
|
||||
position: relative;
|
||||
height: auto;
|
||||
min-height: 50px;
|
||||
}
|
||||
|
||||
label {
|
||||
font-size:1em;
|
||||
z-index: 1;
|
||||
}
|
||||
input.sheet-tab
|
||||
{
|
||||
width: auto;
|
||||
position: relative;
|
||||
margin: 10px 0px 5px 2px;
|
||||
cursor: pointer;
|
||||
border: 2px #000000;
|
||||
text-align: center;
|
||||
z-index: 1;
|
||||
display: inline-grid;
|
||||
}
|
||||
input.sheet-tab::before
|
||||
{
|
||||
content: attr(title);
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
background: #000000;
|
||||
color: #FFFFFF;
|
||||
padding: 10px 49px;
|
||||
font-family: "Vollkorn SC", serif;
|
||||
font-weight: 400;
|
||||
font-style: normal;
|
||||
width: auto;
|
||||
font-size: 18px;
|
||||
border: 2px solid #000000;
|
||||
|
||||
-webkit-box-shadow: inset 0px 0px 14px 0px rgba(0,0,0,0.75);
|
||||
-moz-box-shadow: inset 0px 0px 14px 0px rgba(0,0,0,0.75);
|
||||
box-shadow: inset 0px 0px 14px 0px rgba(0,0,0,0.75);
|
||||
z-index: 1;
|
||||
}
|
||||
input.sheet-tab:hover::before
|
||||
{
|
||||
background: #FF5F00;
|
||||
color: white;
|
||||
border: 2px solid #000000;
|
||||
}
|
||||
input.sheet-tab:checked::before
|
||||
{
|
||||
background: #FF0004;
|
||||
color: #FFDD00;
|
||||
border: 2px solid #000000;
|
||||
}
|
||||
|
||||
div.sheet-tab-content
|
||||
{ display: none; }
|
||||
|
||||
input.sheet-tab1:checked ~ div.sheet-tab1,
|
||||
input.sheet-tab2:checked ~ div.sheet-tab2,
|
||||
input.sheet-tab3:checked ~ div.sheet-tab3,
|
||||
input.sheet-tab4:checked ~ div.sheet-tab4
|
||||
{
|
||||
display: inline-block;
|
||||
height: auto;
|
||||
min-height: 400px;
|
||||
width: 100%;
|
||||
margin: 40px 0px;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
/*============= CONTENEDORES Y COLUMNAS CSS =============*/
|
||||
|
||||
.sheet-cajamagica{
|
||||
background-color: #f5f5f5;
|
||||
border-color: #ddd;
|
||||
cursor: not-allowed;
|
||||
color: #555;
|
||||
border: 1px solid #ccc;
|
||||
-webkit-border-radius: 3px;
|
||||
-moz-border-radius: 3px;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
.sheet-clearfloat {
|
||||
clear:both;
|
||||
height:0;
|
||||
font-size: 0px;
|
||||
line-height:0px;
|
||||
}
|
||||
.sheet-ampladatotal{
|
||||
float:none;
|
||||
width:100%;
|
||||
height:auto;
|
||||
display: inline-block;
|
||||
}
|
||||
.sheet-espai100{
|
||||
float: left;
|
||||
position: relative;
|
||||
width: 100%;
|
||||
height: 100px;
|
||||
margin: 0px auto;
|
||||
}
|
||||
.ui-dialog .charsheet {
|
||||
padding: 0px 0px;
|
||||
}
|
||||
|
||||
.sheet-contenedorvj{
|
||||
float:none;
|
||||
position:relative;
|
||||
width:100%;
|
||||
max-width: 860px;
|
||||
height:auto;
|
||||
margin: 0px auto;
|
||||
padding: 0px 0px;
|
||||
}
|
||||
|
||||
.sheet-contenedor-central{
|
||||
float: none;
|
||||
width: 860px;
|
||||
height: auto;
|
||||
min-height: 0px;
|
||||
margin: 0px auto ;
|
||||
background-image: none;
|
||||
background-repeat:repeat-y;
|
||||
background-size: auto;
|
||||
background-position: center;
|
||||
}
|
||||
|
||||
.sheet-columna600{
|
||||
float:left;
|
||||
position:relative;
|
||||
width:620px;
|
||||
height:auto;
|
||||
margin: 0px;
|
||||
padding: 0px;
|
||||
}
|
||||
.sheet-characterinfo{
|
||||
width:150px;
|
||||
height:30px;
|
||||
margin:0px 0px;
|
||||
border-top: none;
|
||||
border-left: none;
|
||||
border-right: none;
|
||||
border-bottom: solid 2px #000000;
|
||||
}
|
||||
.sheet-columnalogo{
|
||||
float:left;
|
||||
position:relative;
|
||||
width:190px;
|
||||
height:auto;
|
||||
margin: 0px;
|
||||
padding: 0px;
|
||||
}
|
||||
|
||||
.sheet-100{
|
||||
float:left;
|
||||
position:relative;
|
||||
width:96%;
|
||||
height:auto;
|
||||
margin: 0px 2%;
|
||||
padding: 0px 0px;
|
||||
box-sizing: border-box;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.sheet-width100{
|
||||
float:left;
|
||||
position:relative;
|
||||
width:100%;
|
||||
height:auto;
|
||||
min-height: 32px;
|
||||
margin: 0px 0px;
|
||||
padding: 0px 0px;
|
||||
box-sizing: border-box;
|
||||
display: inline-block;
|
||||
}
|
||||
.sheet-columnaters{
|
||||
float:left;
|
||||
position:relative;
|
||||
width:32%;
|
||||
height:auto;
|
||||
margin: 0% 0% 0% 1%;
|
||||
padding: 0px;
|
||||
}
|
||||
.sheet-columnadosters{
|
||||
float:left;
|
||||
position:relative;
|
||||
width:66%;
|
||||
height:auto;
|
||||
margin: 0% 0% 0% 1%;
|
||||
padding: 0px;
|
||||
}
|
||||
.sheet-columnamig{
|
||||
float:left;
|
||||
position:relative;
|
||||
width:49%;
|
||||
height:auto;
|
||||
margin: 0% 0% 0% 1%;
|
||||
padding: 0px;
|
||||
}
|
||||
|
||||
.sheet-ampladatotal30{
|
||||
float:none;
|
||||
width:100%;
|
||||
height:30px;
|
||||
display: inline-block;
|
||||
}
|
||||
.sheet-ampladatotal301{
|
||||
float:none;
|
||||
width:600px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
}
|
||||
/*============= STATS CSS =============*/
|
||||
|
||||
.sheet-stats-columnA{
|
||||
float:left;
|
||||
width:210px;
|
||||
height:auto;
|
||||
min-height: 500px;
|
||||
}
|
||||
|
||||
.sheet-stats-columnB{
|
||||
float:left;
|
||||
width:610px;
|
||||
height:auto;
|
||||
min-height: 500px;
|
||||
}
|
||||
|
||||
|
||||
.sheet-stats-boxA{
|
||||
float:left;
|
||||
width:115px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
text-align: center;
|
||||
background-color: #000000;
|
||||
}
|
||||
.sheet-stats-checkbox{
|
||||
float:left;
|
||||
width:47px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
padding: 5px 0px 0px;
|
||||
text-align: center;
|
||||
background-color:antiquewhite;
|
||||
}
|
||||
.sheet-stats-name{
|
||||
float:left;
|
||||
width:67px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
padding: 3px 0px 0px;
|
||||
box-sizing: border-box;
|
||||
display: inline-block;
|
||||
font-family: "Vollkorn SC", serif;
|
||||
font-size: 20px;
|
||||
color: #FFFFFF;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
|
||||
.sheet-stats-boxB{
|
||||
float:left;
|
||||
width:200px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-stats-number-box{
|
||||
float:left;
|
||||
width:115px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-stats-fletxa{
|
||||
float:left;
|
||||
width:20px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-stats-temporal{
|
||||
float:left;
|
||||
width:60px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
|
||||
/*============= SKILLS, WEAPONS AND ITEMS CSS =============*/
|
||||
.sheet-table-head{
|
||||
float:left;
|
||||
position:relative;
|
||||
width:100%;
|
||||
height:auto;
|
||||
min-height: 25px;
|
||||
margin: 0px 0px;
|
||||
padding: 5px 0px 0px;
|
||||
box-sizing: border-box;
|
||||
display: inline-block;
|
||||
background-color: #000000;
|
||||
font-family: "Vollkorn SC", serif;
|
||||
font-size: 20px;
|
||||
color: #FFFFFF;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-skill{
|
||||
float:left;
|
||||
width:200px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-effect{
|
||||
float:left;
|
||||
width:400px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-item{
|
||||
float:left;
|
||||
width:160px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-uses{
|
||||
float:left;
|
||||
width:40px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
text-align: center;
|
||||
}
|
||||
/*=================== BOTO TEXT BOX SKILL & ITEMS CSS ===================*/
|
||||
|
||||
.charsheet button[type="roll"].sheet-textbox:before{
|
||||
content: ' ';
|
||||
}
|
||||
|
||||
.charsheet button[type="roll"].sheet-textbox:hover{
|
||||
background-position: 0;
|
||||
}
|
||||
|
||||
.charsheet button[type="roll"].sheet-textbox{
|
||||
background-image: url("https://rolmasters.com/ROLL20/FIRE-EMBLEM/Fire-emblem-chatC-30px.png");
|
||||
background-size: 24px 24px;
|
||||
background-repeat: no-repeat;
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
border-style: none;
|
||||
background-color: transparent;
|
||||
margin: 2px 0px 0px 5px;
|
||||
}
|
||||
|
||||
|
||||
/*============= WEAPONS CSS =============*/
|
||||
.sheet-weapon-big{
|
||||
float:left;
|
||||
width:100px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
padding: 5px 0px 0px;
|
||||
text-align: center;
|
||||
font-size: 13px;
|
||||
}
|
||||
.sheet-weapon-small{
|
||||
float:left;
|
||||
width:68px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
padding: 5px 0px 0px;
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.sheet-combatA{
|
||||
float:left;
|
||||
width:100px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
text-align: center;
|
||||
font-size: 16px;
|
||||
}
|
||||
.sheet-combatB{
|
||||
float:left;
|
||||
width:150px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
text-align: center;
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.sheet-combatC{
|
||||
float:left;
|
||||
width:200px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
text-align: center;
|
||||
font-size: 16px;
|
||||
}
|
||||
.sheet-combatD{
|
||||
float:left;
|
||||
width:300px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
text-align: center;
|
||||
font-size: 16px;
|
||||
}
|
||||
.sheet-combatE{
|
||||
float:left;
|
||||
width:450px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
text-align: center;
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.sheet-container-weapon{
|
||||
float:none;
|
||||
width:550px;
|
||||
height:auto;
|
||||
margin: 5px auto;
|
||||
padding: 10px;
|
||||
border: double 5px #000000;
|
||||
background-color:burlywood;
|
||||
}
|
||||
|
||||
/*=================== BACKGROUND CSS ===================*/
|
||||
.sheet-inputbackground{
|
||||
width:150px;
|
||||
height:30px;
|
||||
margin:0px 0px;
|
||||
border: solid 2px #000000;
|
||||
}
|
||||
|
||||
.sheet-tinny-black{
|
||||
float:left;
|
||||
position:relative;
|
||||
width:100px;
|
||||
height:25px;
|
||||
margin: 0px auto 0px;
|
||||
padding: 3px 0px 0px;
|
||||
font-family: "Vollkorn SC", serif;
|
||||
font-size: 18px;
|
||||
color: #FFFFFF;
|
||||
text-align: center;
|
||||
background-color: #000000;
|
||||
}
|
||||
|
||||
.sheet-titol-back{
|
||||
float:left;
|
||||
position:relative;
|
||||
width:100%;
|
||||
height:24px;
|
||||
margin: 5px auto 0px;
|
||||
padding: 0px;
|
||||
font-family: "Vollkorn SC", serif;
|
||||
font-size: 18px;
|
||||
color: #FFFFFF;
|
||||
text-align: center;
|
||||
background-color: #000000;
|
||||
}
|
||||
|
||||
.sheet-fotoavatar{
|
||||
float: left;
|
||||
position: relative;
|
||||
box-sizing: border-box;
|
||||
width: 100%;
|
||||
height: auto;
|
||||
min-height: 380px;
|
||||
max-height: 380px;
|
||||
margin: 0px 0px 0px;
|
||||
overflow: hidden;
|
||||
background-color: #F5F5F5;
|
||||
border: 1px solid #ccc;
|
||||
}
|
||||
.sheet-fotoavatar img{
|
||||
float: none;
|
||||
box-sizing: border-box;
|
||||
width: 100%;
|
||||
height: auto;
|
||||
position: relative;
|
||||
margin: 0px;
|
||||
padding: 0px 0px 0px 0px;
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-title-notes{
|
||||
float:left;
|
||||
position:relative;
|
||||
width:100%;
|
||||
height:30px;
|
||||
margin: 0px 0px 0px;
|
||||
padding: 0px 0px;
|
||||
font-family: "Vollkorn SC", serif;
|
||||
font-size: 18px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
/*============= ABILITIES CSS =============*/
|
||||
|
||||
.sheet-stats-marge{
|
||||
float:left;
|
||||
width:35px;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
}
|
||||
|
||||
.sheet-abilityA{
|
||||
float:left;
|
||||
width:260px;
|
||||
height:auto;
|
||||
}
|
||||
.sheet-abilityB{
|
||||
float:left;
|
||||
width:150px;
|
||||
height:auto;
|
||||
}
|
||||
|
||||
/*=================== MAGIC CSS ===================*/
|
||||
|
||||
/*============= CHECK BOX CSS =============*/
|
||||
.sheet-mycheck{
|
||||
filter: hue-rotate(120deg) brightness(0.8);
|
||||
}
|
||||
/* filter: invert(100%) hue-rotate(1040deg) brightness(0.8); */
|
||||
.sheet-mycheck:checked {
|
||||
background-color: #FF0000;
|
||||
}
|
||||
|
||||
/*============= ESPACIADORES Y SEPARADORES CSS =============*/
|
||||
|
||||
.sheet-espai-30{
|
||||
float:left;
|
||||
position:relative;
|
||||
width:100%;
|
||||
height:30px;
|
||||
margin: 0px auto;
|
||||
padding: 0px;
|
||||
}
|
||||
.sheet-espai-40{
|
||||
float:none;
|
||||
position:relative;
|
||||
width:100%;
|
||||
height:40px;
|
||||
margin: 0px auto;
|
||||
padding: 0px;
|
||||
}
|
||||
.sheet-espai-10{
|
||||
float:left;
|
||||
position:relative;
|
||||
width:100%;
|
||||
height:10px;
|
||||
margin: 0px auto;
|
||||
padding: 0px;
|
||||
}
|
||||
.sheet-line-separador{
|
||||
float:none;
|
||||
position:relative;
|
||||
width:90%;
|
||||
height:15px;
|
||||
margin: 0px auto;
|
||||
padding: 0px;
|
||||
border-bottom: 1px solid #000000;
|
||||
}
|
||||
|
||||
/*=================== FIRMA CSS ===================*/
|
||||
|
||||
.sheet-firma-foot{
|
||||
float: none;
|
||||
width: 100%;
|
||||
height: 20px;
|
||||
min-height: 20px;
|
||||
margin: 5px auto ;
|
||||
font-family: "Vollkorn SC", serif;
|
||||
font-weight: 500;
|
||||
font-size: 11px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
/*=================== MEDIA CSS ===================*/
|
||||
|
||||
|
||||
@media screen and (min-width: 940px){
|
||||
.sheet-contenedorvj{
|
||||
width: 100%;
|
||||
max-width: 100%;
|
||||
padding: 30px 10px 50px;
|
||||
background-repeat: no-repeat;
|
||||
background-size: auto;
|
||||
background-position: center center;
|
||||
box-sizing: border-box;
|
||||
background-color:floralwhite;
|
||||
}
|
||||
.sheet-sobrebarra{
|
||||
padding: 0px 7px;
|
||||
background-color:floralwhite;
|
||||
}
|
||||
}
|
||||
@media screen and (min-width: 1000px){
|
||||
.sheet-contenedorvj{
|
||||
width: 100%;
|
||||
max-width: 100%;
|
||||
padding: 30px 10px 50px;
|
||||
background-repeat: no-repeat;
|
||||
background-size: auto;
|
||||
background-position: center center;
|
||||
box-sizing: border-box;
|
||||
background-color:antiquewhite;
|
||||
}
|
||||
.sheet-sobrebarra{
|
||||
padding: 0px 7px;
|
||||
background-color:antiquewhite;
|
||||
}
|
||||
}
|
||||
@media screen and (min-width: 1050px){
|
||||
.sheet-contenedorvj{
|
||||
width: 100%;
|
||||
max-width: 100%;
|
||||
padding: 30px 10px 50px;
|
||||
background-repeat: no-repeat;
|
||||
background-size: auto;
|
||||
background-position: center center;
|
||||
box-sizing: border-box;
|
||||
background-color:lavender;
|
||||
}
|
||||
.sheet-sobrebarra{
|
||||
padding: 0px 7px;
|
||||
background-color:lavender;
|
||||
}
|
||||
}
|
||||
@media screen and (min-width: 1100px){
|
||||
.sheet-contenedorvj{
|
||||
width: 100%;
|
||||
max-width: 100%;
|
||||
padding: 30px 10px 50px;
|
||||
background-repeat: no-repeat;
|
||||
background-size: auto;
|
||||
background-position: center center;
|
||||
box-sizing: border-box;
|
||||
background-color:burlywood;
|
||||
}
|
||||
.sheet-sobrebarra{
|
||||
padding: 0px 7px;
|
||||
background-color:burlywood;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
# FIRE EMBLEM
|
||||
Fire Emblem Tabletop Roleplaing Game Handbook Master by Dylan B. Character Sheet for Roll20.
|
||||
Enjoy your Fire Emblem game in Roll20.
|
||||
|
After Width: | Height: | Size: 9.6 KiB |
|
After Width: | Height: | Size: 7.4 KiB |
|
After Width: | Height: | Size: 148 KiB |
|
After Width: | Height: | Size: 247 KiB |
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"html": "Fire-emblem.html",
|
||||
"css": "Fire-emblem.css",
|
||||
"authors": "VJ Rolmasters",
|
||||
"roll20userid": "7647363",
|
||||
"preview": "Fire-Emblem.png",
|
||||
"instructions": " Character sheet for the roleplaying game Fire Emblem TRGHM by Dylan-B.",
|
||||
"kofi": "https://ko-fi.com/vjrolmasters",
|
||||
"legacy": false
|
||||
}
|
||||
@@ -205,7 +205,7 @@ GCS Text Template v1
|
||||
{{- if .Level -}}
|
||||
{{- $level = .Level -}}
|
||||
{{- end -}}
|
||||
{{- $last = printf "\n {\n \"Idkey\": \"%s\",\n \"Name\": %q,\n \"Tl\": \"\",\n \"Base\": \"%s\",\n \"Difficulty\": \"%s\",\n \"Bonus\": 0,\n \"Points\": %s,\n \"Skill\": %s,\n \"Ref\": %q,\n \"SkillModNotes\": \"\",\n \"Notes\": %q\n }" .ID .Description $base $difficulty .Points $level .PageRef (print .Notes "\n" .ModifierNotes) -}}
|
||||
{{- $last = printf "\n {\n \"Idkey\": \"%s\",\n \"Name\": %q,\n \"Tl\": \"\",\n \"Base\": \"%s\",\n \"Difficulty\": \"%s\",\n \"Bonus\": 0,\n \"Points\": %s,\n \"Skill\": %q,\n \"Ref\": %q,\n \"SkillModNotes\": \"\",\n \"Notes\": %q\n }" .ID .Description $base $difficulty .Points $level .PageRef (print .Notes "\n" .ModifierNotes) -}}
|
||||
{{- end -}}
|
||||
{{- end -}}
|
||||
{{$last}}
|
||||
@@ -218,7 +218,7 @@ GCS Text Template v1
|
||||
{{- if $last -}}
|
||||
{{$last}},
|
||||
{{- end -}}
|
||||
{{- $last = printf "\n {\n \"Idkey\": \"%s\",\n \"Name\": %q,\n \"Parent\": \"\",\n \"BaseLevel\": \"0\",\n \"Default\": 0.0,\n \"MaxModifier\": 0.0,\n \"Difficulty\": \"%s\",\n \"SkillModifier\": 0.0,\n \"Points\": %s,\n \"Skill\": %s,\n \"Ref\": %q,\n \"SkillModNotes\": \"\",\n \"Notes\": %q\n }" .ID .Description .Difficulty .Points .Level .PageRef (print .Notes "\n" .ModifierNotes) -}}
|
||||
{{- $last = printf "\n {\n \"Idkey\": \"%s\",\n \"Name\": %q,\n \"Parent\": \"\",\n \"BaseLevel\": \"0\",\n \"Default\": 0.0,\n \"MaxModifier\": 0.0,\n \"Difficulty\": \"%s\",\n \"SkillModifier\": 0.0,\n \"Points\": %s,\n \"Skill\": %q,\n \"Ref\": %q,\n \"SkillModNotes\": \"\",\n \"Notes\": %q\n }" .ID .Description .Difficulty .Points .Level .PageRef (print .Notes "\n" .ModifierNotes) -}}
|
||||
{{- end -}}
|
||||
{{- end -}}
|
||||
{{$last}}
|
||||
@@ -230,7 +230,7 @@ GCS Text Template v1
|
||||
{{- if $last -}}
|
||||
{{$last}},
|
||||
{{- end -}}
|
||||
{{- $last = printf "\n {\n \"Idkey\": \"MeleeWapon-%d\",\n \"Name\": %q,\n \"Type\": \"Parry\",\n \"Info\": \"\",\n \"Skill\": %s,\n \"SkillMod\": 0.0,\n \"DefenseModReason\": \"\",\n \"InfoDescription\": \"\"\n }" $i .Description (replace (replace .Parry "U" "") "F" "") -}}
|
||||
{{- $last = printf "\n {\n \"Idkey\": \"MeleeWapon-%d\",\n \"Name\": %q,\n \"Type\": \"Parry\",\n \"Info\": \"\",\n \"Skill\": %q,\n \"SkillMod\": 0.0,\n \"DefenseModReason\": \"\",\n \"InfoDescription\": \"\"\n }" $i .Description (replace (replace .Parry "U" "") "F" "") -}}
|
||||
{{- end -}}
|
||||
{{- end -}}
|
||||
{{$last}}
|
||||
@@ -278,7 +278,7 @@ GCS Text Template v1
|
||||
{{- if $last -}}
|
||||
{{$last}},
|
||||
{{- end -}}
|
||||
{{- $last = printf "\n {\n \"Idkey\": \"MeleeWapon-%d\",\n \"Name\": \"%s (%s)\",\n \"Damage\": \"%s\",\n \"Type\": \"%s\",\n \"Reach\": \"%s\",\n \"Skill\": %s,\n \"ArmorDivisor\": 1,\n \"Notes\": %q,\n \"Block\": \"%s\",\n \"Parry\": \"%s\"\n }" $i .Description .Usage $damage $type .Reach .Level (print .Notes "\\nMinimum ST: " .Strength) .Block .Parry -}}
|
||||
{{- $last = printf "\n {\n \"Idkey\": \"MeleeWapon-%d\",\n \"Name\": \"%s (%s)\",\n \"Damage\": \"%s\",\n \"Type\": \"%s\",\n \"Reach\": \"%s\",\n \"Skill\": %q,\n \"ArmorDivisor\": 1,\n \"Notes\": %q,\n \"Block\": \"%s\",\n \"Parry\": \"%s\"\n }" $i .Description .Usage $damage $type .Reach .Level (print .Notes "\\nMinimum ST: " .Strength) .Block .Parry -}}
|
||||
{{- end -}}
|
||||
{{$last}}
|
||||
],
|
||||
@@ -329,7 +329,7 @@ GCS Text Template v1
|
||||
{{- if $last -}}
|
||||
{{$last}},
|
||||
{{- end -}}
|
||||
{{- $last = printf "\n {\n \"Idkey\": \"RangedWeapon-%d\",\n \"Name\": %q,\n \"Damage\": \"%s\",\n \"Type\": \"%s\",\n \"Acc\": \"%s\",\n \"Range\": \"%s\",\n \"Rof\": \"%s\",\n \"Shots\": \"%s\",\n \"Bulk\": \"%s\",\n \"Recoil\": \"%s\",\n \"Skill\": %s,\n \"Malfunction\": false,\n \"MalfunctionVerify\": false,\n \"MalfunctionVeryReliable\": false,\n \"ArmorDivisor\": \"1\",\n \"Notes\": %q\n }" $i .Description $damage $type .Accuracy .Range .RateOfFire .Shots .Bulk .Recoil $level (print .Notes "\\nMinimum ST: " .Strength) -}}
|
||||
{{- $last = printf "\n {\n \"Idkey\": \"RangedWeapon-%d\",\n \"Name\": %q,\n \"Damage\": \"%s\",\n \"Type\": \"%s\",\n \"Acc\": \"%s\",\n \"Range\": \"%s\",\n \"Rof\": \"%s\",\n \"Shots\": \"%s\",\n \"Bulk\": \"%s\",\n \"Recoil\": \"%s\",\n \"Skill\": %q,\n \"Malfunction\": false,\n \"MalfunctionVerify\": false,\n \"MalfunctionVeryReliable\": false,\n \"ArmorDivisor\": \"1\",\n \"Notes\": %q\n }" $i .Description $damage $type .Accuracy .Range .RateOfFire .Shots .Bulk .Recoil $level (print .Notes "\\nMinimum ST: " .Strength) -}}
|
||||
{{- end -}}
|
||||
{{$last}}
|
||||
],
|
||||
@@ -394,7 +394,7 @@ GCS Text Template v1
|
||||
{{- end -}}
|
||||
{{- end -}}
|
||||
{{- $spellNotes := print .Notes "\n" .Rituals "\nType:" .Type -}}
|
||||
{{- $last = printf "\n {\n \"Idkey\": \"%s\",\n \"Name\": %q,\n \"Difficulty\": \"%s\",\n \"SpellModifier\": 0,\n \"Points\": %s,\n \"SpellResistedBy\": %q,\n \"Duration\": %q,\n \"Cost\": %q,\n \"Skill\": %s,\n \"Ref\": %q,\n \"Casttime\": \"%s\",\n \"Maintain\": %q,\n \"SpellClass\": %q,\n \"SpellCollege\": %q,\n \"SpellCollegeSecondary\": %q,\n \"SpellModNotes\": \"\",\n \"SpellNotes\": %q\n }" .ID .Description $difficulty .Points .Resist .Duration .Mana.Cast .Level .PageRef .TimeToCast .Mana.Maintain .Class $college $secondaryCollege $spellNotes -}}
|
||||
{{- $last = printf "\n {\n \"Idkey\": \"%s\",\n \"Name\": %q,\n \"Difficulty\": \"%s\",\n \"SpellModifier\": 0,\n \"Points\": %s,\n \"SpellResistedBy\": %q,\n \"Duration\": %q,\n \"Cost\": %q,\n \"Skill\": %q,\n \"Ref\": %q,\n \"Casttime\": \"%s\",\n \"Maintain\": %q,\n \"SpellClass\": %q,\n \"SpellCollege\": %q,\n \"SpellCollegeSecondary\": %q,\n \"SpellModNotes\": \"\",\n \"SpellNotes\": %q\n }" .ID .Description $difficulty .Points .Resist .Duration .Mana.Cast .Level .PageRef .TimeToCast .Mana.Maintain .Class $college $secondaryCollege $spellNotes -}}
|
||||
{{- end -}}
|
||||
{{$last}}
|
||||
]
|
||||
|
||||
@@ -3812,8 +3812,8 @@ input[name="attr_toggle_melee_mod_tool"][value="1"] ~ .sheet-attack-modifiers-no
|
||||
width: 60px;
|
||||
}
|
||||
|
||||
button.sheet-reset,
|
||||
button.sheet-sort {
|
||||
button[type=action].sheet-reset,
|
||||
button[type=action].sheet-sort {
|
||||
height: 19px;
|
||||
line-height: 19px;
|
||||
background: var(--secondary-highlight);
|
||||
@@ -3823,7 +3823,12 @@ button.sheet-sort {
|
||||
width: 50px;
|
||||
}
|
||||
|
||||
button.sheet-sort {
|
||||
button[type=action].sheet-wide-reset {
|
||||
width: 85px;
|
||||
}
|
||||
|
||||
|
||||
button[type=action].sheet-sort {
|
||||
width: 100px;
|
||||
}
|
||||
|
||||
@@ -4175,6 +4180,7 @@ button.sheet-positive-action {
|
||||
background: var(--highlight-text);
|
||||
border-radius: 3px;
|
||||
font-weight: bold;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.sheet-shotgun-tool .sheet-popup.sheet-frag-label {
|
||||
|
||||
@@ -4357,10 +4357,11 @@
|
||||
<input type="text" name="attr_announcement_version" readonly="readonly" value="0" title="GURPS Character Sheet Version" />
|
||||
</h4>
|
||||
|
||||
<!-- current version notes: 2.22.0 -->
|
||||
<!-- current version notes: 2.23.0 -->
|
||||
<ul>
|
||||
<li><b>BUGFIX:</b> Fixed bug where base sprint value was not calculating correctly for zero encumbrance.</li>
|
||||
<li><b>ENHANCEMENT:</b> Combat > Your Hit Locations tab. Added a checkbox to each armor layer. The checkbox indicates if the armor is "On" or "Off". Toggling the checkbox will update the armor summary.</li>
|
||||
<li><b>BUGFIX:</b> Updated the Roll20.json file link to point to Roll20's master repository, the other link was out of date.</li>
|
||||
<li><b>BUGFIX:</b> Fix display of <b>Sort & Indent</b> button, there was a style change that hid the button.</li>
|
||||
<li><b>BUGFIX:</b> GCS Exporter. Updated all skills to be treated as a string instead of a number because GCS can return an empty value for a number. Support from EMP TeemoMobile.</li>
|
||||
</ul>
|
||||
|
||||
<label class="check"><input type="checkbox" name="attr_announcements_hide" value="1"> <b><span data-i18n="hide-until-next-update">Hide until next update</span></b></label>
|
||||
@@ -21563,7 +21564,15 @@ Select the indent level of the spell. This is handy to help show the spell belon
|
||||
|
||||
<p>Pull Request: <span name="attr_latest_changes"></span></p>
|
||||
|
||||
<!-- current version notes: 2.22.0 -->
|
||||
<!-- current version notes: 2.23.0 -->
|
||||
<ul>
|
||||
<li><b>BUGFIX:</b> Updated the Roll20.json file link to point to Roll20's master repository, the other link was out of date.</li>
|
||||
<li><b>BUGFIX:</b> Fix display of <b>Sort & Indent</b> button, there was a style change that hid the button.</li>
|
||||
<li><b>BUGFIX:</b> GCS Exporter. Updated all skills to be treated as a string instead of a number because GCS can return an empty value for a number. Support from EMP TeemoMobile.</li>
|
||||
</ul>
|
||||
|
||||
<h4>Version: 2.22.0</h4>
|
||||
<p>Pull Request: 7/2/2024</p>
|
||||
<ul>
|
||||
<li><b>BUGFIX:</b> Fixed bug where sprint value was not calculating correctly for zero encumbrance.</li>
|
||||
<li><b>ENHANCEMENT:</b> Combat > Your Hit Locations tab. Added a checkbox to each armor layer. The checkbox indicates if the armor is "On" or "Off". Toggling the checkbox will update the armor summary.</li>
|
||||
@@ -24830,7 +24839,7 @@ B378
|
||||
</li>
|
||||
</ul>
|
||||
<div class="control">
|
||||
<button type="roll" class="no-decoration btn ui-draggable" name="roll_blank" value="https://raw.githubusercontent.com/MadCoder253/roll20-character-sheets/a0c6481beee3ea6f48cc4e611ff8d29428dba1e2/GURPS/Docs/GCS/Roll20.json" title="Show link in chat. NOTE: Right-click to open in new window">
|
||||
<button type="roll" class="no-decoration btn ui-draggable" name="roll_blank" value="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/GURPS/Docs/GCS/Roll20.json" title="Show link in chat. NOTE: Right-click to open in new window">
|
||||
<span data-i18n="gcs-roll20-file-link-button" style="font-size: .9em;">Roll20.json</span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -24902,7 +24911,7 @@ B378
|
||||
|
||||
<div class="grid-cell">
|
||||
<input type="hidden" name="attr_import_confirm_delete_tables" value="0" />
|
||||
<button type="action" name="act_import_delete_tables" class="btn reset">Delete Tables</button>
|
||||
<button type="action" name="act_import_delete_tables" class="btn reset wide-reset">Delete Tables</button>
|
||||
</div>
|
||||
|
||||
<div class="grid-cell">
|
||||
@@ -27185,9 +27194,9 @@ B378
|
||||
|
||||
const noop = function () { }; // do nothing callback function.
|
||||
|
||||
const version = "2.22.0";
|
||||
const version = "2.23.0";
|
||||
|
||||
const latestChangesDate = "7/2/2024";
|
||||
const latestChangesDate = "7/16/2024";
|
||||
|
||||
let modCascade = true;
|
||||
|
||||
|
||||
@@ -13,6 +13,16 @@ on("sheet:opened change:acc_diff change:frame_save_target change:frame_class cha
|
||||
frame_heat = 6;
|
||||
frame_repairs = 5;
|
||||
break;
|
||||
case "CHOMOLUNGMA":
|
||||
frame_hp = 10;
|
||||
frame_heat = 6;
|
||||
frame_repairs = 4;
|
||||
break;
|
||||
case "SAGARMATHA":
|
||||
frame_hp = 8;
|
||||
frame_heat = 6;
|
||||
frame_repairs = 4;
|
||||
break;
|
||||
case "BLACKBEARD":
|
||||
frame_hp = 12;
|
||||
frame_heat = 4;
|
||||
@@ -28,6 +38,16 @@ on("sheet:opened change:acc_diff change:frame_save_target change:frame_class cha
|
||||
frame_heat = 5;
|
||||
frame_repairs = 5;
|
||||
break;
|
||||
case "EMPAKAAI":
|
||||
frame_hp = 10;
|
||||
frame_heat = 6;
|
||||
frame_repairs = 4;
|
||||
break;
|
||||
case "KIDD":
|
||||
frame_hp = 6;
|
||||
frame_heat = 4;
|
||||
frame_repairs = 5;
|
||||
break;
|
||||
case "LANCASTER":
|
||||
frame_hp = 6;
|
||||
frame_heat = 6;
|
||||
@@ -43,6 +63,11 @@ on("sheet:opened change:acc_diff change:frame_save_target change:frame_class cha
|
||||
frame_heat = 5;
|
||||
frame_repairs = 5;
|
||||
break;
|
||||
case "STÖRTEBEKER":
|
||||
frame_hp = 8;
|
||||
frame_heat = 5;
|
||||
frame_repairs = 5;
|
||||
break;
|
||||
case "TORTUGA":
|
||||
frame_hp = 8;
|
||||
frame_heat = 6;
|
||||
@@ -78,6 +103,11 @@ on("sheet:opened change:acc_diff change:frame_save_target change:frame_class cha
|
||||
frame_heat = 4;
|
||||
frame_repairs = 3;
|
||||
break;
|
||||
case "EMPEROR":
|
||||
frame_hp = 2;
|
||||
frame_heat = 5;
|
||||
frame_repairs = 2;
|
||||
break;
|
||||
case "METALMARK":
|
||||
frame_hp = 8;
|
||||
frame_heat = 5;
|
||||
@@ -93,21 +123,41 @@ on("sheet:opened change:acc_diff change:frame_save_target change:frame_class cha
|
||||
frame_heat = 4;
|
||||
frame_repairs = 3;
|
||||
break;
|
||||
case "ORCHIS":
|
||||
frame_hp = 8;
|
||||
frame_heat = 6;
|
||||
frame_repairs = 4;
|
||||
break;
|
||||
case "SWALLOWTAIL":
|
||||
frame_hp = 6;
|
||||
frame_heat = 4;
|
||||
frame_repairs = 5;
|
||||
break;
|
||||
case "SWALLOWTAIL (RANGER VARIANT)":
|
||||
frame_hp = 6;
|
||||
frame_heat = 4;
|
||||
frame_repairs = 5;
|
||||
break;
|
||||
case "VICEROY":
|
||||
frame_hp = 8;
|
||||
frame_heat = 6;
|
||||
frame_repairs = 4;
|
||||
break;
|
||||
case "WHITE WITCH":
|
||||
frame_hp = 7;
|
||||
frame_heat = 4;
|
||||
frame_repairs = 5;
|
||||
breakl
|
||||
break;
|
||||
case "BALOR":
|
||||
frame_hp = 12;
|
||||
frame_heat = 4;
|
||||
frame_repairs = 4;
|
||||
break;
|
||||
case "CALENDULA":
|
||||
frame_hp = 7;
|
||||
frame_heat = 6;
|
||||
frame_repairs = 3;
|
||||
break;
|
||||
case "GOBLIN":
|
||||
frame_hp = 6;
|
||||
frame_heat = 4;
|
||||
@@ -153,6 +203,11 @@ on("sheet:opened change:acc_diff change:frame_save_target change:frame_class cha
|
||||
frame_heat = 8;
|
||||
frame_repairs = 4;
|
||||
break;
|
||||
case "ENKIDU":
|
||||
frame_hp = 10;
|
||||
frame_heat = 8;
|
||||
frame_repairs = 5;
|
||||
break;
|
||||
case "GENGHIS":
|
||||
frame_hp = 6;
|
||||
frame_heat = 10;
|
||||
@@ -188,6 +243,11 @@ on("sheet:opened change:acc_diff change:frame_save_target change:frame_class cha
|
||||
frame_heat = 8;
|
||||
frame_repairs = 4;
|
||||
break;
|
||||
case "'WORLDKILLER' GENGHIS MK I":
|
||||
frame_hp = 6;
|
||||
frame_heat = 8;
|
||||
frame_repairs = 4;
|
||||
break;
|
||||
default:
|
||||
frame_hp=0;
|
||||
frame_heat=0;
|
||||
@@ -929,13 +989,19 @@ on("sheet:opened change:acc_diff change:frame_save_target change:frame_class cha
|
||||
<select style="width:150px;height:25px;padding:0px;background:#eee;margin:0px;font-weight:normal" class="onederline" name="attr_frame_class"> <!--FRAME dropdown select-->
|
||||
<optgroup label="GMS">
|
||||
<option value="EVEREST">EVEREST</option>
|
||||
<option value="CHOMOLUNGMA">CHOMOLUNGMA</option>
|
||||
<option value="SAGARMATHA">SAGARMATHA</option>
|
||||
</optgroup>
|
||||
<optgroup label="IPS-NORTHSTAR">
|
||||
<option value="BLACKBEARD">BLACKBEARD</option>
|
||||
<option value="CALIBAN">CALIBAN</option>
|
||||
<option value="DRAKE">DRAKE</option>
|
||||
<option value="EMPAKAAI">EMPAKAAI</option>
|
||||
<option value="KIDD">KIDD</option>
|
||||
<option value="LANCASTER">LANCASTER</option>
|
||||
<option value="NELSON">NELSON</option>
|
||||
<option value="RALEIGH">RALEIGH</option>
|
||||
<option value="STÖRTEBEKER">STÖRTEBEKER</option>
|
||||
<option value="TORTUGA">TORTUGA</option>
|
||||
<option value="VLAD">VLAD</option>
|
||||
<option value="ZHENG">ZHENG</option>
|
||||
@@ -945,14 +1011,19 @@ on("sheet:opened change:acc_diff change:frame_save_target change:frame_class cha
|
||||
<option value="BLACK WITCH">BLACK WITCH</option>
|
||||
<option value="DEATH'S HEAD">DEATH'S HEAD</option>
|
||||
<option value="DUSK WING">DUSK WING</option>
|
||||
<option value="EMPEROR">EMPEROR</option>
|
||||
<option value="METALMARK">METALMARK</option>
|
||||
<option value="MONARCH">MONARCH</option>
|
||||
<option value="MOURNING CLOAK">MOURNING CLOAK</option>
|
||||
<option value="ORCHIS">ORCHIS</option>
|
||||
<option value="SWALLOWTAIL">SWALLOWTAIL</option>
|
||||
<option value="SWALLOWTAIL (RANGER VARIANT)">SWALLOWTAIL (RANGER VARIANT)</option>
|
||||
<option value="VICEROY">VICEROY</option>
|
||||
<option value="WHITE WITCH">WHITE WITCH</option>
|
||||
</optgroup>
|
||||
<optgroup label="HORUS">
|
||||
<option value="BALOR">BALOR</option>
|
||||
<option value="CALENDULA">CALENDULA</option>
|
||||
<option value="GOBLIN">GOBLIN</option>
|
||||
<option value="GORGON">GORGON</option>
|
||||
<option value="HYDRA">HYDRA</option>
|
||||
@@ -964,6 +1035,7 @@ on("sheet:opened change:acc_diff change:frame_save_target change:frame_class cha
|
||||
</optgroup>
|
||||
<optgroup label="HARRISON ARMORY">
|
||||
<option value="BARBAROSSA">BARBAROSSA</option>
|
||||
<option value="ENKIDU">ENKIDU</option>
|
||||
<option value="GENGHIS">GENGHIS</option>
|
||||
<option value="ISKANDER">ISKANDER</option>
|
||||
<option value="NAPOLEON">NAPOLEON</option>
|
||||
@@ -971,6 +1043,7 @@ on("sheet:opened change:acc_diff change:frame_save_target change:frame_class cha
|
||||
<option value="SHERMAN">SHERMAN</option>
|
||||
<option value="SUNZI">SUNZI</option>
|
||||
<option value="TOKUGAWA">TOKUGAWA</option>
|
||||
<option value="'WORLDKILLER' GENGHIS MK I">'WORLDKILLER' GENGHIS MK I</option>
|
||||
</optgroup>
|
||||
<optgroup label="HOMEBREW">
|
||||
<option value="HOMEBREW">HOMEBREW</option>
|
||||
|
||||
@@ -0,0 +1,302 @@
|
||||
@import url("https://fonts.googleapis.com/css?family=Nunito+Sans:900|Pirata+One&display=swap");
|
||||
|
||||
|
||||
.repitem {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-bottom: 3px;
|
||||
justify-content: space-between;
|
||||
}
|
||||
.sheet-ability-value, .sheet-ability-button {
|
||||
display: inline-block !important;
|
||||
}
|
||||
.sheet-flex-between {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
}
|
||||
.sheet-flex {
|
||||
display: flex;
|
||||
align-items: start;
|
||||
}
|
||||
.sheet-noborder, .sheet-thick-border {
|
||||
padding: 15px;
|
||||
}
|
||||
.sheet-thick-border {
|
||||
box-sizing: border-box;
|
||||
border: 4px solid;
|
||||
overflow: auto;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.sheet-thick-border h3 {
|
||||
font-family: "Pirata One";
|
||||
font-size: 30px;
|
||||
}
|
||||
|
||||
.sheet-col-left {
|
||||
width: 48%;
|
||||
min-width: 250px;
|
||||
}
|
||||
.sheet-col-right {
|
||||
width: 51%;
|
||||
min-width: 250px;
|
||||
}
|
||||
input {
|
||||
border-radius: 0;
|
||||
border: 1px solid;
|
||||
}
|
||||
input[type=number] {
|
||||
-moz-appearance: textfield;
|
||||
}
|
||||
input[type=number]::-webkit-outer-spin-button,.charsheet input[type=number]::-webkit-inner-spin-button {
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.sheet-info-name {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
.sheet-bottom-line {
|
||||
border: none;
|
||||
border-bottom: 1px solid;
|
||||
}
|
||||
|
||||
.sheet-ability-column {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px; /* Adjust gap as needed */
|
||||
}
|
||||
|
||||
.sheet-ability {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
.sheet-ability span {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.sheet-info {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 1px;
|
||||
}
|
||||
|
||||
.sheet-info span {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
|
||||
.sheet-ability input,
|
||||
.sheet-ability button {
|
||||
margin-left: 10px;
|
||||
}
|
||||
|
||||
.sheet-ability input[type="number"] {
|
||||
width: 50px; /* Adjust width as needed */
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-exp {
|
||||
width: 33%;
|
||||
text-align: center;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
input[type=number].sheet-ability-modifier {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border-radius: 20px;
|
||||
font-size: 20px;
|
||||
text-align: center;
|
||||
padding: 0;
|
||||
}
|
||||
.sheet-subtext {
|
||||
width: 138px;
|
||||
}
|
||||
input[type=number].sheet-ability-value {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
font-size: 20px;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
margin: 6px auto;
|
||||
margin-right: 5px;
|
||||
margin-left: 5px;
|
||||
}
|
||||
input[type=number].sheet-experiance-value {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
font-size: 20px;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
margin: 6px auto;
|
||||
}
|
||||
|
||||
button[type=roll].sheet-ability-button {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
font-size: 26px;
|
||||
background-color: white;
|
||||
background-image: none;
|
||||
color: black;
|
||||
text-shadow: none;
|
||||
margin: auto;
|
||||
display: block;
|
||||
}
|
||||
|
||||
.sheet-equipment-name {
|
||||
width: 88%;
|
||||
padding-left: 4px;
|
||||
}
|
||||
.sheet-equipment {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-content: start;
|
||||
}
|
||||
.sheet-equipment .repcontainer {
|
||||
width: 100%;
|
||||
order: 2;
|
||||
}
|
||||
|
||||
.sheet-equipment h3 {
|
||||
|
||||
padding-bottom:1rem;
|
||||
font-size:30px;
|
||||
order: 1;
|
||||
}
|
||||
|
||||
.sheet-ability-column h2 {
|
||||
font-family: "Pirata One";
|
||||
font-size: 20px;
|
||||
width: 100px; /* Adjust this width as necessary */
|
||||
text-align: left;
|
||||
display: inline-block;
|
||||
margin-right: 10px;
|
||||
}
|
||||
|
||||
.sheet-exp h2{
|
||||
font-family: "Pirata One";
|
||||
font-size: 20px;
|
||||
width: 40px; /* Adjust this width as necessary */
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
|
||||
}
|
||||
|
||||
.sheet-equipment-name {
|
||||
width: 65%;
|
||||
}
|
||||
.sheet-equipment .repcontrol {
|
||||
order: 4;
|
||||
width: 100%;
|
||||
}
|
||||
input[type=number].sheet-encumbrance,select.sheet-skillvalue {
|
||||
width: 45px;
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-encumbrance-total .sheet-encumbrance {
|
||||
font-weight: bold;
|
||||
}
|
||||
.sheet-encumbrance-total {
|
||||
font-weight: bold;
|
||||
align-items: center;
|
||||
margin: 5px 0;
|
||||
padding-top: 3px;
|
||||
order: 3;
|
||||
width: 100%;
|
||||
}
|
||||
.sheet-top-line {
|
||||
border-top: 2px solid black;
|
||||
}
|
||||
|
||||
.sheet-rep-title {
|
||||
text-align: center;
|
||||
padding: 2px 0;
|
||||
font-weight: bold;
|
||||
align-items: center;
|
||||
margin-bottom: 3px;
|
||||
}
|
||||
.sheet-weapon-name {
|
||||
width: 65%;
|
||||
}
|
||||
.sheet-damage {
|
||||
width: 55px;
|
||||
vertical-align: top;
|
||||
}
|
||||
button[type=roll].sheet-attack-button {
|
||||
width: 30px;
|
||||
height: 28px;
|
||||
font-size: 20px;
|
||||
background-color: white;
|
||||
background-image: none;
|
||||
color: black;
|
||||
margin-right: 0;
|
||||
text-Shadow: none;
|
||||
}
|
||||
.sheet-dummy-attack-button {
|
||||
width: 30px;
|
||||
margin-left: 3px;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Roll Templates */
|
||||
.sheet-rolltemplate-ito-save .sheet-template-container {
|
||||
border: 2px solid #000;
|
||||
border-radius: 5px;
|
||||
padding: 10px;
|
||||
margin: 5px 0;
|
||||
font-family: "Nunito Sans", sans-serif;
|
||||
box-shadow: 2px 2px 5px rgba(0, 0, 0, 0.1);
|
||||
background-color: #f9f9f9;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ito-save .sheet-template-header {
|
||||
background-color: #000;
|
||||
color: #fff;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
padding: 10px;
|
||||
border-radius: 3px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ito-save .sheet-template-row {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
padding: 5px 0;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ito-save .template_label {
|
||||
font-weight: bold;
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ito-save .template_value {
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ito-save .sheet-template-success,
|
||||
.sheet-rolltemplate-ito-save .sheet-template-failure {
|
||||
text-align: center;
|
||||
padding: 10px;
|
||||
margin-top: 10px;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ito-save .sheet-template-success {
|
||||
background-color: #DFF0D8;
|
||||
color: #3C763D;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-ito-save .sheet-template-failure {
|
||||
background-color: #F2DEDE;
|
||||
color: #A94442;
|
||||
}
|
||||
@@ -0,0 +1,285 @@
|
||||
<div class = "sheet">
|
||||
<div class="sheet-flex-between">
|
||||
<div class="sheet-col-left sheet-ability-column sheet-thick-border">
|
||||
<div class ="sheet-info">
|
||||
<h2>Name: </h2>
|
||||
<input type="text" class="sheet-bottom-line" name="attr_character_name">
|
||||
</div>
|
||||
<div class ="sheet-info">
|
||||
<h2>Background: </h2>
|
||||
<input type="text" class="sheet-bottom-line" name="attr_background">
|
||||
</div>
|
||||
<div class ="sheet-info">
|
||||
<select name="attr_wtype" class="dtype">
|
||||
<option value="">Never Whisper Rolls</option>
|
||||
<option value="/w gm ">Always Whisper Rolls</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col-right sheet-thick-border">
|
||||
<div class="sheet-info-name sheet-ability-column">
|
||||
<div class ="sheet-info">
|
||||
<h2>Birthsign:</h2>
|
||||
<select name="attr_sign" class="dtype">
|
||||
<option value="Star">Star (Brave, Reckless)</option>
|
||||
<option value="Wheel">Wheel (Industrious, Unimaginative)</option>
|
||||
<option value="Acorn">Acorn (Inquisitive, Stubborn)</option>
|
||||
<option value="Storm">Storm (Generous, Wrathful)</option>
|
||||
<option value="Moon">Moon (Wise, Mysterious)</option>
|
||||
<option value="Mother">Mother (Nurturing, Worrying)</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class ="sheet-info">
|
||||
<h2>Coat:</h2>
|
||||
<input type="text" list="coat_options" class="sheet-bottom-line" name="attr_coat">
|
||||
<datalist id="coat_options">
|
||||
<option value="Solid Chocolate">Solid Chocolate</option>
|
||||
<option value="Brindle Chocolate">Brindle Chocolate</option>
|
||||
<option value="Patchy Chocolate">Patchy Chocolate</option>
|
||||
<option value="Banded Chocolate">Banded Chocolate</option>
|
||||
<option value="Marbled Chocolate">Marbled Chocolate</option>
|
||||
<option value="Flecked Chocolate">Flecked Chocolate</option>
|
||||
<option value="Solid Black">Solid Black</option>
|
||||
<option value="Brindle Black">Brindle Black</option>
|
||||
<option value="Patchy Black">Patchy Black</option>
|
||||
<option value="Banded Black">Banded Black</option>
|
||||
<option value="Marbled Black">Marbled Black</option>
|
||||
<option value="Flecked Black">Flecked Black</option>
|
||||
<option value="Solid White">Solid White</option>
|
||||
<option value="Brindle White">Brindle White</option>
|
||||
<option value="Patchy White">Patchy White</option>
|
||||
<option value="Banded White">Banded White</option>
|
||||
<option value="Marbled White">Marbled White</option>
|
||||
<option value="Flecked White">Flecked White</option>
|
||||
<option value="Solid Tan">Solid Tan</option>
|
||||
<option value="Brindle Tan">Brindle Tan</option>
|
||||
<option value="Patchy Tan">Patchy Tan</option>
|
||||
<option value="Banded Tan">Banded Tan</option>
|
||||
<option value="Marbled Tan">Marbled Tan</option>
|
||||
<option value="Flecked Tan">Flecked Tan</option>
|
||||
<option value="Solid Grey">Solid Grey</option>
|
||||
<option value="Brindle Grey">Brindle Grey</option>
|
||||
<option value="Patchy Grey">Patchy Grey</option>
|
||||
<option value="Banded Grey">Banded Grey</option>
|
||||
<option value="Marbled Grey">Marbled Grey</option>
|
||||
<option value="Flecked Grey">Flecked Grey</option>
|
||||
<option value="Solid Blue">Solid Blue</option>
|
||||
<option value="Brindle Blue">Brindle Blue</option>
|
||||
<option value="Patchy Blue">Patchy Blue</option>
|
||||
<option value="Banded Blue">Banded Blue</option>
|
||||
<option value="Marbled Blue">Marbled Blue</option>
|
||||
<option value="Flecked Blue">Flecked Blue</option>
|
||||
</datalist>
|
||||
</div>
|
||||
<div class ="sheet-info">
|
||||
<h2>Physical: </h2>
|
||||
<input type="text" list="look_details" class="sheet-bottom-line" name="attr_detail">
|
||||
<datalist id="look_details">
|
||||
<option value="Scarred body">Scarred body</option>
|
||||
<option value="Corpulent body">Corpulent body</option>
|
||||
<option value="Skeletal body">Skeletal body</option>
|
||||
<option value="Willowy body">Willowy body</option>
|
||||
<option value="Tiny body">Tiny body</option>
|
||||
<option value="Massive body">Massive body</option>
|
||||
<option value="War paint">War paint</option>
|
||||
<option value="Foreign clothes">Foreign clothes</option>
|
||||
<option value="Elegant clothes">Elegant clothes</option>
|
||||
<option value="Patched clothes">Patched clothes</option>
|
||||
<option value="Fashionable clothes">Fashionable clothes</option>
|
||||
<option value="Unwashed clothes">Unwashed clothes</option>
|
||||
<option value="Missing ear">Missing ear</option>
|
||||
<option value="Lumpy face">Lumpy face</option>
|
||||
<option value="Beautiful face">Beautiful face</option>
|
||||
<option value="Round face">Round face</option>
|
||||
<option value="Delicate face">Delicate face</option>
|
||||
<option value="Elongated face">Elongated face</option>
|
||||
<option value="Groomed fur">Groomed fur</option>
|
||||
<option value="Dreadlocks">Dreadlocks</option>
|
||||
<option value="Dyed fur">Dyed fur</option>
|
||||
<option value="Shaved fur">Shaved fur</option>
|
||||
<option value="Frizzy fur">Frizzy fur</option>
|
||||
<option value="Silky fur">Silky fur</option>
|
||||
<option value="Night black eyes">Night black eyes</option>
|
||||
<option value="Eye patch">Eye patch</option>
|
||||
<option value="Blood red eyes">Blood red eyes</option>
|
||||
<option value="Wise eyes">Wise eyes</option>
|
||||
<option value="Sharp eyes">Sharp eyes</option>
|
||||
<option value="Luminous eyes">Luminous eyes</option>
|
||||
<option value="Cropped tail">Cropped tail</option>
|
||||
<option value="Whip-like tail">Whip-like tail</option>
|
||||
<option value="Tufted tail">Tufted tail</option>
|
||||
<option value="Stubby tail">Stubby tail</option>
|
||||
<option value="Prehensile tail">Prehensile tail</option>
|
||||
<option value="Curly tail">Curly tail</option>
|
||||
</datalist>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-thick-border">
|
||||
<div class="sheet-flex-between">
|
||||
<div class="sheet-col-left">
|
||||
<img name="attr_character_avatar">
|
||||
</div>
|
||||
<div class="sheet-col-right">
|
||||
<div>
|
||||
<h3>Ability Scores</h3>
|
||||
<div class="sheet-flex sheet-ability-column">
|
||||
<div class="sheet-ability">
|
||||
<h2>Hit Points</h2>
|
||||
<input type="number" class="sheet-ability-value" name="attr_hp" value="6"> /
|
||||
<input type="number" class="sheet-ability-value" name="attr_hp_max" value="6">
|
||||
</div>
|
||||
<div class="sheet-ability">
|
||||
<h2>Armour</h2>
|
||||
<input type="number" class="sheet-ability-value" name="attr_armour" value="1">
|
||||
</div>
|
||||
<div class="sheet-ability">
|
||||
<h2>Strength</h2>
|
||||
<input type="number" class="sheet-ability-value" name="attr_str" value="10"> /
|
||||
<input type="number" class="sheet-ability-value" name="attr_str_max" value="10">
|
||||
<button class="sheet-ability-button btn ui-draggable" type="roll" value="@{wtype}&{template:ito-save} {{name=@{character_name}'s Strength Save}} {{success=[[@{str}]]}} {{roll1=[[1d20]]}}" name="roll_StrCheck"/>
|
||||
</div>
|
||||
<div class="sheet-ability">
|
||||
<h2>Dexterity</h2>
|
||||
<input type="number" class="sheet-ability-value" name="attr_dex" value="10"> /
|
||||
<input type="number" class="sheet-ability-value" name="attr_dex_max" value="10">
|
||||
<button class="sheet-ability-button btn ui-draggable" type="roll" value="@{wtype}&{template:ito-save} {{name=@{character_name}'s Dexterity Save}} {{success=[[@{dex}]]}} {{roll1=[[1d20]]}}" name="roll_DexCheck"/>
|
||||
</div>
|
||||
<div class="sheet-ability">
|
||||
<h2>Willpower</h2>
|
||||
<input type="number" class="sheet-ability-value" name="attr_wil" value="10"> /
|
||||
<input type="number" class="sheet-ability-value" name="attr_wil_max" value="10">
|
||||
<button class="sheet-ability-button btn ui-draggable" type="roll" value="@{wtype}&{template:ito-save} {{name=@{character_name}'s Willpower Save}} {{success=[[@{wil}]]}} {{roll1=[[1d20]]}}" name="roll_WilCheck"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-flex-between">
|
||||
<div class="sheet-col-left sheet-thick-border">
|
||||
<h3>Weapons</h3>
|
||||
<div class="sheet-rep-title sheet-flex-between">
|
||||
<span class="sheet-weapon-name">Name</span>
|
||||
<span class="sheet-damage">Damage</span>
|
||||
<span class="sheet-dummy-attack-button"></span>
|
||||
</div>
|
||||
<fieldset class="repeating_weapons">
|
||||
<input type="text" name="attr_weaponname" class="sheet-bottom-line sheet-weapon-name">
|
||||
<input type="checkbox" name="attr_Emblem1_checkbox" value="1" >
|
||||
<input type="checkbox" name="attr_Emblem2_checkbox" value="1" >
|
||||
<input type="checkbox" name="attr_Emblem3_checkbox" value="1" >
|
||||
<select name="attr_weapondamage" class="dtype sheet-damage">
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
<option value="d0">N/A</option>
|
||||
</select>
|
||||
<button class="sheet-attack-button btn ui-draggable" type="roll" value="@{wtype}&{template:default} {{name=@{character_name}'s @{weaponname}}} {{damage=[[@{weapondamage}]]}}" name="roll_Attack"></button>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-col-right sheet-thick-border sheet-equipment">
|
||||
<h3>Equipment</h3>
|
||||
<fieldset class="repeating_equipment">
|
||||
<input type="text" name="attr_itemname" class="sheet-bottom-line sheet-equipment-name">
|
||||
<input type="checkbox" name="attr_Emblem1_checkbox" value="1" >
|
||||
<input type="checkbox" name="attr_Emblem2_checkbox" value="1" >
|
||||
<input type="checkbox" name="attr_Emblem3_checkbox" value="1" >
|
||||
<input type="number" name="attr_encumbrance" class="sheet-encumbrance sheet-bottom-line" value="1" step="0.1">
|
||||
</fieldset>
|
||||
<div class="sheet-top-line sheet-flex-between sheet-encumbrance-total">
|
||||
<span class="sheet-equipment-name">Total</span>
|
||||
<input type="number" name="attr_encumbrance_total" class="sheet-encumbrance" value="0" readonly="">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-thick-border">
|
||||
<h3>Experience</h3>
|
||||
<div class="sheet-flex">
|
||||
<div class="sheet-exp">
|
||||
<h2>Pips</h2>
|
||||
<input type="number" class="sheet-experiance-value" name="attr_Pips" value="0">
|
||||
</div>
|
||||
<div class="sheet-exp">
|
||||
<h2>XP</h2>
|
||||
<input type="number" class="sheet-experiance-value" name="attr_XP" value="0">
|
||||
</div>
|
||||
<div class="sheet-exp">
|
||||
<h2>Level</h2>
|
||||
<input type="number" class="sheet-experiance-value" name="attr_level" value="1">
|
||||
</div>
|
||||
<div class="sheet-exp">
|
||||
<h2>Grit</h2>
|
||||
<input type="number" class="sheet-experiance-value" name="attr_Grit" value="0">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-flex-between">
|
||||
<div class="sheet-col-left sheet-thick-border">
|
||||
<h3>Notes</h3>
|
||||
<div class="sheet-flex">
|
||||
<textarea name="attr_notes" style="width:97%;height:180px"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col-right sheet-thick-border">
|
||||
<h3>Notes 2</h3>
|
||||
<div class="sheet-flex">
|
||||
<textarea name="attr_notes2" style="width:97%;height:180px"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Sheet workers -->
|
||||
<script type="text/worker">
|
||||
// Equipment counter
|
||||
on('change:repeating_equipment remove:repeating_equipment', () => {
|
||||
"use strict";
|
||||
getSectionIDs('repeating_equipment', idArray => {
|
||||
getAttrs(idArray.map(id => `repeating_equipment_${id}_encumbrance`), v => {
|
||||
const total = Object.values(v).reduce((m, w) => (m + (parseFloat(w) || 0)), 0);
|
||||
setAttrs({
|
||||
encumbrance_total: total
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
</script>
|
||||
|
||||
<!--
|
||||
&{template:ito-save} {{name=Test}} {{success=[[50]]}} {{roll1=[[1d100]]}}
|
||||
-->
|
||||
<rolltemplate class="sheet-rolltemplate-ito-save">
|
||||
<div class="sheet-template-container">
|
||||
<div class="sheet-template-header">{{name}}</div>
|
||||
<div class="sheet-template-row">
|
||||
<span class="template_label">Target:</span>
|
||||
<span class="template_value">{{success}}</span>
|
||||
</div>
|
||||
<div class="sheet-template-row">
|
||||
<span class="template_label">Rolled:</span>
|
||||
<span class="template_value">{{roll1}}</span>
|
||||
</div>
|
||||
{{#rollBetween() roll1 1 success}}
|
||||
<div class="sheet-template-success">
|
||||
<span>Success</span>
|
||||
</div>
|
||||
{{/rollBetween() roll1 1 success}}
|
||||
{{#rollGreater() roll1 success}}
|
||||
<div class="sheet-template-failure">
|
||||
<span>Failure</span>
|
||||
</div>
|
||||
{{/rollGreater() roll1 success}}
|
||||
</div>
|
||||
</rolltemplate>
|
||||
@@ -0,0 +1,10 @@
|
||||
# Mausritter Character Sheet
|
||||
|
||||
Fan-made Character Sheet Template for "Mausritter" tabletop game , [Mausritter](https://mausritter.com/).
|
||||
Mausritter ©2024 Isaac Williams & Losing Games
|
||||
|
||||
## Version 1.0
|
||||
|
||||
This Roll20 Character sheet is an independent production by maxtheman36 and is not affiliated with Losing Games. It is published under the Mausritter Third Party Licence.
|
||||
|
||||
A complete character sheet for the role-playing game "Mausritter".
|
||||
|
After Width: | Height: | Size: 867 KiB |
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"html": "Mausritter.html",
|
||||
"css": "Mausritter.css",
|
||||
"authors": "maxtheman36",
|
||||
"roll20userid": "4559420",
|
||||
"preview": "preview.png",
|
||||
"instructions": "The inventory system is just a list of items. You will have to tell players that they can only have 4 slots for Weapons. If an item requires two slots you can mark this in the Equipment section. The total encumbrance will calculate so the player can see if it goes over 6 total.",
|
||||
"legacy": false
|
||||
}
|
||||
@@ -34,8 +34,24 @@
|
||||
position: relative;
|
||||
float: left;
|
||||
width: 99%;
|
||||
max-width: 800px;
|
||||
min-width: 600px;
|
||||
max-width: 1250px;
|
||||
min-width: 1250px;
|
||||
}
|
||||
|
||||
.sheet-50-50 {
|
||||
position: relative;
|
||||
float: left;
|
||||
width: 45%;
|
||||
min-width: 600px;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
.sheet-50-50D {
|
||||
position: relative;
|
||||
float: right;
|
||||
width: 45%;
|
||||
min-width: 600px;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
/* PNJ GRID */
|
||||
@@ -1084,3 +1100,16 @@ h1 {
|
||||
color: #fff!important;
|
||||
}
|
||||
|
||||
@media screen and (min-width: 1300px){
|
||||
.sheet-contenedorMO{
|
||||
float:none;
|
||||
position:relative;
|
||||
width:100%;
|
||||
height:auto;
|
||||
margin: 0px auto;
|
||||
border: solid medium double ;
|
||||
border-color: #000000;
|
||||
overflow:hidden;
|
||||
max-width: 1300px;
|
||||
}
|
||||
}
|
||||
@@ -1113,13 +1113,14 @@
|
||||
|
||||
<!-- FICHA MO PARA PNJ O PJ DE NIVEL 0 -->
|
||||
<div class="sheet-block-pnj">
|
||||
<div class="sheet-containerpnj">
|
||||
|
||||
|
||||
<div class="sheet-containerpnj">
|
||||
|
||||
<div class="sheet-50-50">
|
||||
<!-- FICHA NUMERO 1 DE MO PARA PNJ O PJ DE NIVEL 0 -->
|
||||
<div class="sheet-pnjtopgrid">
|
||||
<div class="sheet-pnjtopceldasgrid"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Medievo Oscuro/images/mo.png" width="200" height="136" alt="Logo MO"/></div><!-- end . sheet-pnjtopceldasgrid -->
|
||||
<div class="sheet-pnjtopceldasgrid">NOMBRE: <input style=" width: 280px; margin-left: 3px; background-color: transparent; border: none; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 20px; color: #ffffff;" type="text" value="1" min="0" max="10" name="attr_nombrepnj"/></div><!-- end . sheet-pnjtopceldasgrid -->
|
||||
<div class="sheet-pnjtopceldasgrid">NIV <input style="width: 45px; margin-left: 3px; background-color: transparent; border: none; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 20px; color: #ffffff;" type="number" value="1" min="0" max="10" name="attr_nivelpnj"/></div><!-- end . sheet-pnjtopceldasgrid -->
|
||||
<div class="sheet-pnjtopceldasgrid">NIV <input style="width: 45px; margin-left: 3px; background-color: transparent; border: none; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 20px; color: #ffffff;" type="number" value="0" min="0" max="10" name="attr_nivelpnj"/></div><!-- end . sheet-pnjtopceldasgrid -->
|
||||
</div><!-- end . sheet-pnjtopgrid -->
|
||||
|
||||
<div class="sheet-pnjdatostopgrid">
|
||||
@@ -1140,15 +1141,11 @@
|
||||
</div><!-- end . sheet-pnjtopgridB -->
|
||||
<div class="sheet-pnjdatostopgridB">
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Tirada de Iniciativa">INI<button style="height: 25px; max-height: 25px" type="roll" name="roll_iniciativapnj" value="&{template:mo} {{title=TIRADA DE INICIATIVA }} {{subtitle= @{nombrepnj} }} {{color=}} {{INICIATIVA=[[@{reflejospnj}&{tracker}+d8 ]]}}" ></button></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Suerte actual"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ;
|
||||
font-size: 18px; color: #000000;" type="number" value="0" min="0" max="20" name="attr_reflejospnjactual"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Defensa con protecciones"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ;
|
||||
font-size: 18px; color: #000000;" type="number" value="0" min="0" max="20" name="attr_defensapnjactual"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Puntos de Poder actuales"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ;
|
||||
font-size: 18px; color: #000000;" type="number" value="0" min="0" max="300" name="attr_pppnjactual"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Suerte actual"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="20" name="attr_reflejospnjactual"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Defensa con protecciones"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="20" name="attr_defensapnjactual"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Puntos de Poder actuales"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="300" name="attr_pppnjactual"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Tirada de Milagro"><button style="height: 25px; max-height: 25px" type="roll" name="roll_milagropnj" value="&{template:mo} {{title=TIRADA DE MILAGRO }} {{subtitle= @{nombrepnj} }} {{color=}} {{MILAGRO=[[@{milagropnj} + d20 ]]}}" ></button></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Puntos de Vida actuales"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ;
|
||||
font-size: 18px; color: #000000;" type="number" value="0" min="0" max="666" name="attr_pvpnjactual"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Puntos de Vida actuales"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="666" name="attr_pvpnjactual"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
</div><!-- end . sheet-pnjtopgridB -->
|
||||
|
||||
<div class="clearfloat"></div>
|
||||
@@ -1170,7 +1167,7 @@
|
||||
</div><!-- end . sheet-pnjarmasgridB -->
|
||||
|
||||
<div class="clearfloat"></div>
|
||||
<div class="sheet-separadorpnj"></div><!-- end .espai100 -->
|
||||
<div class="sheet-separadorpnj"></div><!-- end .separadorpnj -->
|
||||
<div class="clearfloat"></div>
|
||||
|
||||
<div class="sheet-pnjatributosgrid">
|
||||
@@ -1193,6 +1190,238 @@
|
||||
<div class="sheet-pnjdescripcion">DESCRIPCIÓN Y PODERES DEL PNJ</div><!-- end . sheet-pnjdescripcion -->
|
||||
<div class="sheet-pnjcajadescripcion"><textarea name="attr_descripcion_pnj" style=" padding: 2%; width: 95%; resize: vertical; min-height: 100px; "></textarea></div><!-- end . sheet-pnjcajadescripcion -->
|
||||
|
||||
<div class="sheet-espai"></div><!-- end .espai -->
|
||||
<!-- FICHA NUMERO 2 DE MO PARA PNJ O PJ DE NIVEL 0 -->
|
||||
|
||||
<div class="sheet-pnjtopgrid">
|
||||
<div class="sheet-pnjtopceldasgrid"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Medievo Oscuro/images/mo.png" width="200" height="136" alt="Logo MO"/></div><!-- end . sheet-pnjtopceldasgrid -->
|
||||
<div class="sheet-pnjtopceldasgrid">NOMBRE: <input style=" width: 280px; margin-left: 3px; background-color: transparent; border: none; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 20px; color: #ffffff;" type="text" value="2" min="0" max="10" name="attr_nombrepnj2"/></div><!-- end . sheet-pnjtopceldasgrid -->
|
||||
<div class="sheet-pnjtopceldasgrid">NIV <input style="width: 45px; margin-left: 3px; background-color: transparent; border: none; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 20px; color: #ffffff;" type="number" value="0" min="0" max="10" name="attr_nivelpnj2"/></div><!-- end . sheet-pnjtopceldasgrid -->
|
||||
</div><!-- end . sheet-pnjtopgrid -->
|
||||
|
||||
<div class="sheet-pnjdatostopgrid">
|
||||
<div class="sheet-pnjdatostopceldasgrid">REF</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
<div class="sheet-pnjdatostopceldasgrid">SUERTE</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
<div class="sheet-pnjdatostopceldasgrid">DEF</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
<div class="sheet-pnjdatostopceldasgrid">PP</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
<div class="sheet-pnjdatostopceldasgrid">M</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
<div class="sheet-pnjdatostopceldasgrid">PV</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
</div><!-- end . sheet-pnjtopgrid -->
|
||||
<div class="sheet-pnjdatostopgridB">
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Reflejos"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="20" name="attr_reflejospnj2"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Suerte"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="10" name="attr_suertepnj2"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Defensa base"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="20" name="attr_defensapnj2"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Puntos de Poder"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="300" name="attr_pppnj2"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Milagro"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="30" name="attr_milagropnj2"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Puntos de Vida"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="666" name="attr_pvpnj2"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
</div><!-- end . sheet-pnjtopgridB -->
|
||||
<div class="sheet-pnjdatostopgridB">
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Tirada de Iniciativa">INI<button style="height: 25px; max-height: 25px" type="roll" name="roll_iniciativapnj2" value="&{template:mo} {{title=TIRADA DE INICIATIVA }} {{subtitle= @{nombrepnj2} }} {{color=}} {{INICIATIVA=[[@{reflejospnj2}&{tracker}+d8 ]]}}" ></button></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Suerte actual"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="20" name="attr_reflejospnjactual2"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Defensa con protecciones"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="20" name="attr_defensapnjactual2"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Puntos de Poder actuales"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="300" name="attr_pppnjactual2"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Tirada de Milagro"><button style="height: 25px; max-height: 25px" type="roll" name="roll_milagropnj2" value="&{template:mo} {{title=TIRADA DE MILAGRO }} {{subtitle= @{nombrepnj2} }} {{color=}} {{MILAGRO=[[@{milagropnj2} + d20 ]]}}" ></button></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Puntos de Vida actuales"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="666" name="attr_pvpnjactual2"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
</div><!-- end . sheet-pnjtopgridB -->
|
||||
|
||||
<div class="clearfloat"></div>
|
||||
<div class="sheet-separadorpnj"></div><!-- end .espai100 -->
|
||||
<div class="clearfloat"></div>
|
||||
|
||||
<div class="sheet-pnjarmasgrid">
|
||||
<div class="sheet-pnjarmasceldasgrid">ARMA</div><!-- end . sheet-pnjarmasceldasgrid -->
|
||||
<div class="sheet-pnjarmasceldasgrid">ATAQUE</div><!-- end . sheet-pnjarmasceldasgrid -->
|
||||
<div class="sheet-pnjarmasceldasgrid">DAÑO</div><!-- end . sheet-pnjarmasceldasgrid -->
|
||||
</div><!-- end . sheet-pnjarmasgrid -->
|
||||
<div class="sheet-pnjarmasgridB">
|
||||
<fieldset class="repeating_armaspnj2">
|
||||
<input type="text" name="attr_armanamepnj2" style=" width: 45%;" title="Armas del PNJ"/>
|
||||
<input type="number" name="attr_bonoataquepnj2" style=" width: 10%; text-align: center" value="0" min="-10" max="20" title="Bono de ataque del PNJ"/>
|
||||
<button type="roll" name="roll_dañoarmadelpnj2" value="&{template:mo} {{title=TIRADA DE ATAQUE }} {{subtitle= @{nombrepnj} }} {{color=}} {{ @{armanamepnj2}= [[ 1d20 + @{bonoataquepnj2} ]]}}{{Daño=[[@{dañoarmapnj2} ]]}}{{desc=Lucha por sobrevivir!}}" ></button>
|
||||
<input type="text" name="attr_dañoarmapnj2" value="0" style=" width: 35%;" title="Daño total del arma. Incluir todos los bonos"/>
|
||||
</fieldset>
|
||||
</div><!-- end . sheet-pnjarmasgridB -->
|
||||
|
||||
<div class="clearfloat"></div>
|
||||
<div class="sheet-separadorpnj"></div><!-- end .espai100 -->
|
||||
<div class="clearfloat"></div>
|
||||
|
||||
<div class="sheet-pnjatributosgrid">
|
||||
<div class="sheet-pnjatributosceldasgrid" title="ALMA">ALM</div><!-- end . sheet-pnjatributosceldasgrid -->
|
||||
<div class="sheet-pnjatributosceldasgrid" title="CUERPO">CUE</div><!-- end . sheet-pnjatributosceldasgrid -->
|
||||
<div class="sheet-pnjatributosceldasgrid" title="MENTE">MEN</div><!-- end . sheet-pnjatributosceldasgrid -->
|
||||
<div class="sheet-pnjatributosceldasgrid" title="PERCEPCIÓN">PER</div><!-- end . sheet-pnjatributosceldasgrid -->
|
||||
<div class="sheet-pnjatributosceldasgrid" title="RESISTENCIA">RES</div><!-- end . sheet-pnjatributosceldasgrid -->
|
||||
</div><!-- end . sheet-pnjatributosgrid -->
|
||||
|
||||
|
||||
<div class="sheet-pnjatributosgridB">
|
||||
<div class="sheet-pnjatributosceldasgridB" title="ALMA"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 22px; color: #000000;" type="number" value="0" min="-10" max="30" name="attr_almpnj2"/> Bono: <input style=" width: 20px; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 14; color: #000000;" type="text" value="0" min="-5" max="12" name="attr_bonoalmpnj2" readonly /><button type="roll" name="roll_almapnj" value="&{template:mo} {{title=TIRADA DE ATRIBUTO }} {{subtitle= @{nombrepnj2} }} {{color=}} {{ALMA=[[@{bonoalmpnj2} + d20 ]]}}" ></button></div><!-- end . sheet-pnjatributosceldasgridB -->
|
||||
<div class="sheet-pnjatributosceldasgridB" title="CUERPO"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 22px; color: #000000;" type="number" value="0" min="-10" max="30" name="attr_cuepnj2"/> Bono: <input style=" width: 20px; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 14; color: #000000;" type="text" value="0" min="-5" max="12" name="attr_bonocuepnj2" readonly /><button type="roll" name="roll_cuerpopnj2" value="&{template:mo} {{title=TIRADA DE ATRIBUTO }} {{subtitle= @{nombrepnj2} }} {{color=}} {{CUERPO=[[@{bonocuepnj2} + d20 ]]}}" ></button></div><!-- end . sheet-pnjatributosceldasgridB -->
|
||||
<div class="sheet-pnjatributosceldasgridB" title="MENTE"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 22px; color: #000000;" type="number" value="0" min="-10" max="30" name="attr_menpnj2"/> Bono: <input style=" width: 20px; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 14; color: #000000;" type="text" value="0" min="-5" max="12" name="attr_bonomenpnj2" readonly /><button type="roll" name="roll_mentepnj2" value="&{template:mo} {{title=TIRADA DE ATRIBUTO }} {{subtitle= @{nombrepnj2} }} {{color=}} {{MENTE=[[@{bonomenpnj2} + d20 ]]}}" ></button></div><!-- end . sheet-pnjatributosceldasgridB -->
|
||||
<div class="sheet-pnjatributosceldasgridB" title="PERCEPCIÓN"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 22px; color: #000000;" type="number" value="0" min="-10" max="30" name="attr_perpnj2"/> Bono: <input style=" width: 20px; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 14; color: #000000;" type="text" value="0" min="-5" max="12" name="attr_bonoperpnj2" readonly /><button type="roll" name="roll_percepcionpnj2" value="&{template:mo} {{title=TIRADA DE ATRIBUTO }} {{subtitle= @{nombrepnj2} }} {{color=}} {{PERCEPCIÓN=[[@{bonoperpnj2} + d20 ]]}}" ></button></div><!-- end . sheet-pnjatributosceldasgridB -->
|
||||
<div class="sheet-pnjatributosceldasgridB" title="RESISTENCIA"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 22px; color: #000000;" type="number" value="0" min="-10" max="30" name="attr_respnj2" /> Bono: <input style=" width: 20px; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 14; color: #000000;" type="text" value="0" min="-5" max="12" name="attr_bonorespnj2" readonly /><button type="roll" name="roll_resistenciapnj2" value="&{template:mo} {{title=TIRADA DE ATRIBUTO }} {{subtitle= @{nombrepnj2} }} {{color=}} {{RESISTENCIA=[[@{bonorespnj2} + d20 ]]}}" ></button></div><!-- end . sheet-pnjatributosceldasgridB -->
|
||||
</div><!-- end . sheet-pnjatributosgridB -->
|
||||
|
||||
<div class="sheet-pnjdescripcion">DESCRIPCIÓN Y PODERES DEL PNJ</div><!-- end . sheet-pnjdescripcion -->
|
||||
<div class="sheet-pnjcajadescripcion"><textarea name="attr_descripcion_pnj2" style=" padding: 2%; width: 95%; resize: vertical; min-height: 100px; "></textarea></div><!-- end . sheet-pnjcajadescripcion -->
|
||||
|
||||
</div><!-- end .sheet-50-50 -->
|
||||
|
||||
|
||||
<div class="sheet-50-50D">
|
||||
<!-- FICHA NUMERO 3 DE MO PARA PNJ O PJ DE NIVEL 0 -->
|
||||
<div class="sheet-pnjtopgrid">
|
||||
<div class="sheet-pnjtopceldasgrid"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Medievo Oscuro/images/mo.png" width="200" height="136" alt="Logo MO"/></div><!-- end . sheet-pnjtopceldasgrid -->
|
||||
<div class="sheet-pnjtopceldasgrid">NOMBRE: <input style=" width: 280px; margin-left: 3px; background-color: transparent; border: none; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 20px; color: #ffffff;" type="text" value="3" min="0" max="10" name="attr_nombrepnj3"/></div><!-- end . sheet-pnjtopceldasgrid -->
|
||||
<div class="sheet-pnjtopceldasgrid">NIV <input style="width: 45px; margin-left: 3px; background-color: transparent; border: none; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 20px; color: #ffffff;" type="number" value="0" min="0" max="10" name="attr_nivelpnj3"/></div><!-- end . sheet-pnjtopceldasgrid -->
|
||||
</div><!-- end . sheet-pnjtopgrid -->
|
||||
|
||||
<div class="sheet-pnjdatostopgrid">
|
||||
<div class="sheet-pnjdatostopceldasgrid">REF</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
<div class="sheet-pnjdatostopceldasgrid">SUERTE</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
<div class="sheet-pnjdatostopceldasgrid">DEF</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
<div class="sheet-pnjdatostopceldasgrid">PP</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
<div class="sheet-pnjdatostopceldasgrid">M</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
<div class="sheet-pnjdatostopceldasgrid">PV</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
</div><!-- end . sheet-pnjtopgrid -->
|
||||
<div class="sheet-pnjdatostopgridB">
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Reflejos"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="20" name="attr_reflejospnj3"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Suerte"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="10" name="attr_suertepnj3"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Defensa base"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="20" name="attr_defensapnj3"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Puntos de Poder"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="300" name="attr_pppnj3"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Milagro"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="30" name="attr_milagropnj3"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Puntos de Vida"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="666" name="attr_pvpnj3"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
</div><!-- end . sheet-pnjtopgridB -->
|
||||
<div class="sheet-pnjdatostopgridB">
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Tirada de Iniciativa">INI<button style="height: 25px; max-height: 25px" type="roll" name="roll_iniciativapnj3" value="&{template:mo} {{title=TIRADA DE INICIATIVA }} {{subtitle= @{nombrepnj3} }} {{color=}} {{INICIATIVA=[[@{reflejospnj3}&{tracker}+d8 ]]}}" ></button></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Suerte actual"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="20" name="attr_reflejospnjactual3"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Defensa con protecciones"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="20" name="attr_defensapnjactual3"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Puntos de Poder actuales"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="300" name="attr_pppnjactual3"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Tirada de Milagro"><button style="height: 25px; max-height: 25px" type="roll" name="roll_milagropnj3" value="&{template:mo} {{title=TIRADA DE MILAGRO }} {{subtitle= @{nombrepnj3} }} {{color=}} {{MILAGRO=[[@{milagropnj3} + d20 ]]}}" ></button></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Puntos de Vida actuales"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="666" name="attr_pvpnjactual3"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
</div><!-- end . sheet-pnjtopgridB -->
|
||||
|
||||
<div class="clearfloat"></div>
|
||||
<div class="sheet-separadorpnj"></div><!-- end .espai100 -->
|
||||
<div class="clearfloat"></div>
|
||||
|
||||
<div class="sheet-pnjarmasgrid">
|
||||
<div class="sheet-pnjarmasceldasgrid">ARMA</div><!-- end . sheet-pnjarmasceldasgrid -->
|
||||
<div class="sheet-pnjarmasceldasgrid">ATAQUE</div><!-- end . sheet-pnjarmasceldasgrid -->
|
||||
<div class="sheet-pnjarmasceldasgrid">DAÑO</div><!-- end . sheet-pnjarmasceldasgrid -->
|
||||
</div><!-- end . sheet-pnjarmasgrid -->
|
||||
<div class="sheet-pnjarmasgridB">
|
||||
<fieldset class="repeating_armaspnj3">
|
||||
<input type="text" name="attr_armanamepnj3" style=" width: 45%;" title="Armas del PNJ"/>
|
||||
<input type="number" name="attr_bonoataquepnj3" style=" width: 10%; text-align: center" value="0" min="-10" max="20" title="Bono de ataque del PNJ"/>
|
||||
<button type="roll" name="roll_dañoarmadelpnj3" value="&{template:mo} {{title=TIRADA DE ATAQUE }} {{subtitle= @{nombrepnj3} }} {{color=}} {{ @{armanamepnj3}= [[ 1d20 + @{bonoataquepnj} ]]}}{{Daño=[[@{dañoarmapnj3} ]]}}{{desc=Lucha por sobrevivir!}}" ></button>
|
||||
<input type="text" name="attr_dañoarmapnj3" value="0" style=" width: 35%;" title="Daño total del arma. Incluir todos los bonos"/>
|
||||
</fieldset>
|
||||
</div><!-- end . sheet-pnjarmasgridB -->
|
||||
|
||||
<div class="clearfloat"></div>
|
||||
<div class="sheet-separadorpnj"></div><!-- end .espai100 -->
|
||||
<div class="clearfloat"></div>
|
||||
|
||||
<div class="sheet-pnjatributosgrid">
|
||||
<div class="sheet-pnjatributosceldasgrid" title="ALMA">ALM</div><!-- end . sheet-pnjatributosceldasgrid -->
|
||||
<div class="sheet-pnjatributosceldasgrid" title="CUERPO">CUE</div><!-- end . sheet-pnjatributosceldasgrid -->
|
||||
<div class="sheet-pnjatributosceldasgrid" title="MENTE">MEN</div><!-- end . sheet-pnjatributosceldasgrid -->
|
||||
<div class="sheet-pnjatributosceldasgrid" title="PERCEPCIÓN">PER</div><!-- end . sheet-pnjatributosceldasgrid -->
|
||||
<div class="sheet-pnjatributosceldasgrid" title="RESISTENCIA">RES</div><!-- end . sheet-pnjatributosceldasgrid -->
|
||||
</div><!-- end . sheet-pnjatributosgrid -->
|
||||
|
||||
|
||||
<div class="sheet-pnjatributosgridB">
|
||||
<div class="sheet-pnjatributosceldasgridB" title="ALMA"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 22px; color: #000000;" type="number" value="0" min="-10" max="30" name="attr_almpnj3"/> Bono: <input style=" width: 20px; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 14; color: #000000;" type="text" value="0" min="-5" max="12" name="attr_bonoalmpnj3" readonly /><button type="roll" name="roll_almapnj3" value="&{template:mo} {{title=TIRADA DE ATRIBUTO }} {{subtitle= @{nombrepnj3} }} {{color=}} {{ALMA=[[@{bonoalmpnj3} + d20 ]]}}" ></button></div><!-- end . sheet-pnjatributosceldasgridB -->
|
||||
<div class="sheet-pnjatributosceldasgridB" title="CUERPO"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 22px; color: #000000;" type="number" value="0" min="-10" max="30" name="attr_cuepnj3"/> Bono: <input style=" width: 20px; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 14; color: #000000;" type="text" value="0" min="-5" max="12" name="attr_bonocuepnj3" readonly /><button type="roll" name="roll_cuerpopnj3" value="&{template:mo} {{title=TIRADA DE ATRIBUTO }} {{subtitle= @{nombrepnj3} }} {{color=}} {{CUERPO=[[@{bonocuepnj3} + d20 ]]}}" ></button></div><!-- end . sheet-pnjatributosceldasgridB -->
|
||||
<div class="sheet-pnjatributosceldasgridB" title="MENTE"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 22px; color: #000000;" type="number" value="0" min="-10" max="30" name="attr_menpnj3"/> Bono: <input style=" width: 20px; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 14; color: #000000;" type="text" value="0" min="-5" max="12" name="attr_bonomenpnj3" readonly /><button type="roll" name="roll_mentepnj3" value="&{template:mo} {{title=TIRADA DE ATRIBUTO }} {{subtitle= @{nombrepnj3} }} {{color=}} {{MENTE=[[@{bonomenpnj3} + d20 ]]}}" ></button></div><!-- end . sheet-pnjatributosceldasgridB -->
|
||||
<div class="sheet-pnjatributosceldasgridB" title="PERCEPCIÓN"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 22px; color: #000000;" type="number" value="0" min="-10" max="30" name="attr_perpnj3"/> Bono: <input style=" width: 20px; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 14; color: #000000;" type="text" value="0" min="-5" max="12" name="attr_bonoperpnj3" readonly /><button type="roll" name="roll_percepcionpnj3" value="&{template:mo} {{title=TIRADA DE ATRIBUTO }} {{subtitle= @{nombrepnj3} }} {{color=}} {{PERCEPCIÓN=[[@{bonoperpnj3} + d20 ]]}}" ></button></div><!-- end . sheet-pnjatributosceldasgridB -->
|
||||
<div class="sheet-pnjatributosceldasgridB" title="RESISTENCIA"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 22px; color: #000000;" type="number" value="0" min="-10" max="30" name="attr_respnj3" /> Bono: <input style=" width: 20px; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 14; color: #000000;" type="text" value="0" min="-5" max="12" name="attr_bonorespnj3" readonly /><button type="roll" name="roll_resistenciapnj3" value="&{template:mo} {{title=TIRADA DE ATRIBUTO }} {{subtitle= @{nombrepnj3} }} {{color=}} {{RESISTENCIA=[[@{bonorespnj3} + d20 ]]}}" ></button></div><!-- end . sheet-pnjatributosceldasgridB -->
|
||||
</div><!-- end . sheet-pnjatributosgridB -->
|
||||
|
||||
<div class="sheet-pnjdescripcion">DESCRIPCIÓN Y PODERES DEL PNJ</div><!-- end . sheet-pnjdescripcion -->
|
||||
<div class="sheet-pnjcajadescripcion"><textarea name="attr_descripcion_pnj3" style=" padding: 2%; width: 95%; resize: vertical; min-height: 100px; "></textarea></div><!-- end . sheet-pnjcajadescripcion -->
|
||||
|
||||
<div class="sheet-espai"></div><!-- end .espai -->
|
||||
|
||||
<!-- FICHA NUMERO 4 DE MO PARA PNJ O PJ DE NIVEL 0 -->
|
||||
<div class="sheet-pnjtopgrid">
|
||||
<div class="sheet-pnjtopceldasgrid"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Medievo Oscuro/images/mo.png" width="200" height="136" alt="Logo MO"/></div><!-- end . sheet-pnjtopceldasgrid -->
|
||||
<div class="sheet-pnjtopceldasgrid">NOMBRE: <input style=" width: 280px; margin-left: 3px; background-color: transparent; border: none; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 20px; color: #ffffff;" type="text" value="4" min="0" max="10" name="attr_nombrepnj4"/></div><!-- end . sheet-pnjtopceldasgrid -->
|
||||
<div class="sheet-pnjtopceldasgrid">NIV <input style="width: 45px; margin-left: 3px; background-color: transparent; border: none; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 20px; color: #ffffff;" type="number" value="0" min="0" max="10" name="attr_nivelpnj4"/></div><!-- end . sheet-pnjtopceldasgrid -->
|
||||
</div><!-- end . sheet-pnjtopgrid -->
|
||||
|
||||
<div class="sheet-pnjdatostopgrid">
|
||||
<div class="sheet-pnjdatostopceldasgrid">REF</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
<div class="sheet-pnjdatostopceldasgrid">SUERTE</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
<div class="sheet-pnjdatostopceldasgrid">DEF</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
<div class="sheet-pnjdatostopceldasgrid">PP</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
<div class="sheet-pnjdatostopceldasgrid">M</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
<div class="sheet-pnjdatostopceldasgrid">PV</div><!-- end . sheet-pnjdatostopceldasgrid -->
|
||||
</div><!-- end . sheet-pnjtopgrid -->
|
||||
<div class="sheet-pnjdatostopgridB">
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Reflejos"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="20" name="attr_reflejospnj4"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Suerte"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="10" name="attr_suertepnj4"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Defensa base"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="20" name="attr_defensapnj4"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Puntos de Poder"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="300" name="attr_pppnj4"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Milagro"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="30" name="attr_milagropnj4"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Puntos de Vida"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="666" name="attr_pvpnj4"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
</div><!-- end . sheet-pnjtopgridB -->
|
||||
<div class="sheet-pnjdatostopgridB">
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Tirada de Iniciativa">INI<button style="height: 25px; max-height: 25px" type="roll" name="roll_iniciativapnj4" value="&{template:mo} {{title=TIRADA DE INICIATIVA }} {{subtitle= @{nombrepnj4} }} {{color=}} {{INICIATIVA=[[@{reflejospnj4}&{tracker}+d8 ]]}}" ></button></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Suerte actual"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="20" name="attr_reflejospnjactual4"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Defensa con protecciones"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="20" name="attr_defensapnjactual4"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Puntos de Poder actuales"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="300" name="attr_pppnjactual4"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Tirada de Milagro"><button style="height: 25px; max-height: 25px" type="roll" name="roll_milagropnj4" value="&{template:mo} {{title=TIRADA DE MILAGRO }} {{subtitle= @{nombrepnj4} }} {{color=}} {{MILAGRO=[[@{milagropnj4} + d20 ]]}}" ></button></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
<div class="sheet-pnjdatostopceldasgridB" title="Puntos de Vida actuales"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 18px; color: #000000;" type="number" value="0" min="0" max="666" name="attr_pvpnjactual4"/></div><!-- end . sheet-pnjdatostopceldasgridB -->
|
||||
</div><!-- end . sheet-pnjtopgridB -->
|
||||
|
||||
<div class="clearfloat"></div>
|
||||
<div class="sheet-separadorpnj"></div><!-- end .espai100 -->
|
||||
<div class="clearfloat"></div>
|
||||
|
||||
<div class="sheet-pnjarmasgrid">
|
||||
<div class="sheet-pnjarmasceldasgrid">ARMA</div><!-- end . sheet-pnjarmasceldasgrid -->
|
||||
<div class="sheet-pnjarmasceldasgrid">ATAQUE</div><!-- end . sheet-pnjarmasceldasgrid -->
|
||||
<div class="sheet-pnjarmasceldasgrid">DAÑO</div><!-- end . sheet-pnjarmasceldasgrid -->
|
||||
</div><!-- end . sheet-pnjarmasgrid -->
|
||||
<div class="sheet-pnjarmasgridB">
|
||||
<fieldset class="repeating_armaspnj4">
|
||||
<input type="text" name="attr_armanamepnj4" style=" width: 45%;" title="Armas del PNJ"/>
|
||||
<input type="number" name="attr_bonoataquepnj4" style=" width: 10%; text-align: center" value="0" min="-10" max="20" title="Bono de ataque del PNJ"/>
|
||||
<button type="roll" name="roll_dañoarmadelpnj4" value="&{template:mo} {{title=TIRADA DE ATAQUE }} {{subtitle= @{nombrepnj4} }} {{color=}} {{ @{armanamepnj4}= [[ 1d20 + @{bonoataquepnj4} ]]}}{{Daño=[[@{dañoarmapnj4} ]]}}{{desc=Lucha por sobrevivir!}}" ></button>
|
||||
<input type="text" name="attr_dañoarmapnj4" value="0" style=" width: 35%;" title="Daño total del arma. Incluir todos los bonos"/>
|
||||
</fieldset>
|
||||
</div><!-- end . sheet-pnjarmasgridB -->
|
||||
|
||||
<div class="clearfloat"></div>
|
||||
<div class="sheet-separadorpnj"></div><!-- end .espai100 -->
|
||||
<div class="clearfloat"></div>
|
||||
|
||||
<div class="sheet-pnjatributosgrid">
|
||||
<div class="sheet-pnjatributosceldasgrid" title="ALMA">ALM</div><!-- end . sheet-pnjatributosceldasgrid -->
|
||||
<div class="sheet-pnjatributosceldasgrid" title="CUERPO">CUE</div><!-- end . sheet-pnjatributosceldasgrid -->
|
||||
<div class="sheet-pnjatributosceldasgrid" title="MENTE">MEN</div><!-- end . sheet-pnjatributosceldasgrid -->
|
||||
<div class="sheet-pnjatributosceldasgrid" title="PERCEPCIÓN">PER</div><!-- end . sheet-pnjatributosceldasgrid -->
|
||||
<div class="sheet-pnjatributosceldasgrid" title="RESISTENCIA">RES</div><!-- end . sheet-pnjatributosceldasgrid -->
|
||||
</div><!-- end . sheet-pnjatributosgrid -->
|
||||
|
||||
|
||||
<div class="sheet-pnjatributosgridB">
|
||||
<div class="sheet-pnjatributosceldasgridB" title="ALMA"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 22px; color: #000000;" type="number" value="0" min="-10" max="30" name="attr_almpnj4"/> Bono: <input style=" width: 20px; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 14; color: #000000;" type="text" value="0" min="-5" max="12" name="attr_bonoalmpnj4" readonly /><button type="roll" name="roll_almapnj4" value="&{template:mo} {{title=TIRADA DE ATRIBUTO }} {{subtitle= @{nombrepnj4} }} {{color=}} {{ALMA=[[@{bonoalmpnj4} + d20 ]]}}" ></button></div><!-- end . sheet-pnjatributosceldasgridB -->
|
||||
<div class="sheet-pnjatributosceldasgridB" title="CUERPO"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 22px; color: #000000;" type="number" value="0" min="-10" max="30" name="attr_cuepnj4"/> Bono: <input style=" width: 20px; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 14; color: #000000;" type="text" value="0" min="-5" max="12" name="attr_bonocuepnj4" readonly /><button type="roll" name="roll_cuerpopnj4" value="&{template:mo} {{title=TIRADA DE ATRIBUTO }} {{subtitle= @{nombrepnj4} }} {{color=}} {{CUERPO=[[@{bonocuepnj4} + d20 ]]}}" ></button></div><!-- end . sheet-pnjatributosceldasgridB -->
|
||||
<div class="sheet-pnjatributosceldasgridB" title="MENTE"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 22px; color: #000000;" type="number" value="0" min="-10" max="30" name="attr_menpnj4"/> Bono: <input style=" width: 20px; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 14; color: #000000;" type="text" value="0" min="-5" max="12" name="attr_bonomenpnj4" readonly /><button type="roll" name="roll_mentepnj4" value="&{template:mo} {{title=TIRADA DE ATRIBUTO }} {{subtitle= @{nombrepnj4} }} {{color=}} {{MENTE=[[@{bonomenpnj4} + d20 ]]}}" ></button></div><!-- end . sheet-pnjatributosceldasgridB -->
|
||||
<div class="sheet-pnjatributosceldasgridB" title="PERCEPCIÓN"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 22px; color: #000000;" type="number" value="0" min="-10" max="30" name="attr_perpnj4"/> Bono: <input style=" width: 20px; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 14; color: #000000;" type="text" value="0" min="-5" max="12" name="attr_bonoperpnj4" readonly /><button type="roll" name="roll_percepcionpnj4" value="&{template:mo} {{title=TIRADA DE ATRIBUTO }} {{subtitle= @{nombrepnj4} }} {{color=}} {{PERCEPCIÓN=[[@{bonoperpnj4} + d20 ]]}}" ></button></div><!-- end . sheet-pnjatributosceldasgridB -->
|
||||
<div class="sheet-pnjatributosceldasgridB" title="RESISTENCIA"><input style=" width: 100%; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 22px; color: #000000;" type="number" value="0" min="-10" max="30" name="attr_respnj4" /> Bono: <input style=" width: 20px; margin-left: 3px; background-color: transparent; border: none; text-align: center; font-family: Rakkas, Chonburi, Rye, Abril Fatface, Morpheus, Merriweather ; font-size: 14; color: #000000;" type="text" value="0" min="-5" max="12" name="attr_bonorespnj4" readonly /><button type="roll" name="roll_resistenciapnj4" value="&{template:mo} {{title=TIRADA DE ATRIBUTO }} {{subtitle= @{nombrepnj4} }} {{color=}} {{RESISTENCIA=[[@{bonorespnj4} + d20 ]]}}" ></button></div><!-- end . sheet-pnjatributosceldasgridB -->
|
||||
</div><!-- end . sheet-pnjatributosgridB -->
|
||||
|
||||
<div class="sheet-pnjdescripcion">DESCRIPCIÓN Y PODERES DEL PNJ</div><!-- end . sheet-pnjdescripcion -->
|
||||
<div class="sheet-pnjcajadescripcion"><textarea name="attr_descripcion_pnj4" style=" padding: 2%; width: 95%; resize: vertical; min-height: 100px; "></textarea></div><!-- end . sheet-pnjcajadescripcion -->
|
||||
|
||||
</div><!-- end .sheet-50-50D -->
|
||||
|
||||
|
||||
<div class="clearfloat"></div>
|
||||
<div class="sheet-separador"></div><!-- end .espai100 -->
|
||||
@@ -1348,7 +1577,7 @@
|
||||
});
|
||||
});
|
||||
|
||||
/* ATRIBUT MEN MO BONO */
|
||||
/* ATRIBUT MEN PNJ MO BONO */
|
||||
on('change:menpnj', function () {
|
||||
getAttrs(['menpnj'], function (values) {
|
||||
let menpnj = parseInt(values.menpnj)||0;
|
||||
@@ -1368,7 +1597,7 @@
|
||||
});
|
||||
});
|
||||
|
||||
/* ATRIBUT PER MO BONO */
|
||||
/* ATRIBUT PER PNJ MO BONO */
|
||||
on('change:perpnj', function () {
|
||||
getAttrs(['perpnj'], function (values) {
|
||||
let perpnj = parseInt(values.perpnj)||0;
|
||||
@@ -1388,7 +1617,7 @@
|
||||
});
|
||||
});
|
||||
|
||||
/* ATRIBUT RES MO BONO */
|
||||
/* ATRIBUT RES PNJ MO BONO */
|
||||
on('change:respnj', function () {
|
||||
getAttrs(['respnj'], function (values) {
|
||||
let respnj = parseInt(values.respnj)||0;
|
||||
@@ -1407,9 +1636,309 @@
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/* ATRIBUT ALM PNJ2 MO BONO */
|
||||
on('change:almpnj2', function () {
|
||||
getAttrs(['almpnj2'], function (values) {
|
||||
let almpnj2 = parseInt(values.almpnj2)||0;
|
||||
let modifieralmpnj2 = 0;
|
||||
if(almpnj2 >= 20) { modifieralmpnj2 = 4;}
|
||||
else if (almpnj2 > 17){ modifieralmpnj2 = 3;}
|
||||
else if (almpnj2 > 15){ modifieralmpnj2 = 2;}
|
||||
else if (almpnj2 > 12){ modifieralmpnj2 = 1;}
|
||||
else if (almpnj2 >8){ modifieralmpnj2 = 0;}
|
||||
else if (almpnj2 >3){ modifieralmpnj2 = -1;}
|
||||
else if (almpnj2 > 0){ modifieralmpnj2 = -2;}
|
||||
else if (almpnj2 < 1){ modifieralmpnj2 = -3;}
|
||||
else {modifieralmpnj2 = 0;}
|
||||
setAttrs({
|
||||
bonoalmpnj2: modifieralmpnj2
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/* ATRIBUT CUE PNJ2 MO BONO */
|
||||
on('change:cuepnj2', function () {
|
||||
getAttrs(['cuepnj2'], function (values) {
|
||||
let cuepnj2 = parseInt(values.cuepnj2)||0;
|
||||
let modifiercuepnj2 = 0;
|
||||
if(cuepnj2 >= 20) { modifiercuepnj2 = 4;}
|
||||
else if (cuepnj2 > 17){ modifiercuepnj2 = 3;}
|
||||
else if (cuepnj2 > 15){ modifiercuepnj2 = 2;}
|
||||
else if (cuepnj2 > 12){ modifiercuepnj2 = 1;}
|
||||
else if (cuepnj2 >8){ modifiercuepnj2 = 0;}
|
||||
else if (cuepnj2 >3){ modifiercuepnj2 = -1;}
|
||||
else if (cuepnj2 > 0){ modifiercuepnj2 = -2;}
|
||||
else if (cuepnj2 < 1){ modifiercuepnj2 = -3;}
|
||||
else {modifiercuepnj = 0;}
|
||||
setAttrs({
|
||||
bonocuepnj2: modifiercuepnj2
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/* ATRIBUT MEN PNJ2 MO BONO */
|
||||
on('change:menpnj2', function () {
|
||||
getAttrs(['menpnj2'], function (values) {
|
||||
let menpnj2 = parseInt(values.menpnj2)||0;
|
||||
let modifiermenpnj2 = 0;
|
||||
if(menpnj2 >= 20) { modifiermenpnj2 = 4;}
|
||||
else if (menpnj2 > 17){ modifiermenpnj2 = 3;}
|
||||
else if (menpnj2 > 15){ modifiermenpnj2 = 2;}
|
||||
else if (menpnj2 > 12){ modifiermenpnj2 = 1;}
|
||||
else if (menpnj2 >8){ modifiermenpnj2 = 0;}
|
||||
else if (menpnj2 >3){ modifiermenpnj2 = -1;}
|
||||
else if (menpnj2 > 0){ modifiermenpnj2 = -2;}
|
||||
else if (menpnj2 < 1){ modifiermenpnj2 = -3;}
|
||||
else {modifiermenpnj2 = 0;}
|
||||
setAttrs({
|
||||
bonomenpnj2: modifiermenpnj2
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/* ATRIBUT PER PNJ2 MO BONO */
|
||||
on('change:perpnj2', function () {
|
||||
getAttrs(['perpnj2'], function (values) {
|
||||
let perpnj2 = parseInt(values.perpnj2)||0;
|
||||
let modifierperpnj2 = 0;
|
||||
if(perpnj2 >= 20) { modifierper2 = 4;}
|
||||
else if (perpnj2 > 17){ modifierperpnj2 = 3;}
|
||||
else if (perpnj2 > 15){ modifierperpnj2 = 2;}
|
||||
else if (perpnj2 > 12){ modifierperpnj2 = 1;}
|
||||
else if (perpnj2 >8){ modifierperpnj2 = 0;}
|
||||
else if (perpnj2 >3){ modifierperpnj2 = -1;}
|
||||
else if (perpnj2 > 0){ modifierperpnj2 = -2;}
|
||||
else if (perpnj2 < 1){ modifierperpnj2 = -3;}
|
||||
else {modifierper2 = 0;}
|
||||
setAttrs({
|
||||
bonoperpnj2: modifierperpnj2
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/* ATRIBUT RES PNJ2 MO BONO */
|
||||
on('change:respnj2', function () {
|
||||
getAttrs(['respnj2'], function (values) {
|
||||
let respnj2 = parseInt(values.respnj2)||0;
|
||||
let modifierrespnj2 = 0;
|
||||
if(respnj2 >= 20) { modifierrespnj2 = 4;}
|
||||
else if (respnj2 > 17){ modifierrespnj2 = 3;}
|
||||
else if (respnj2 > 15){ modifierrespnj2 = 2;}
|
||||
else if (respnj2 > 12){ modifierrespnj2 = 1;}
|
||||
else if (respnj2 >8){ modifierrespnj2 = 0;}
|
||||
else if (respnj2 >3){ modifierrespnj2 = -1;}
|
||||
else if (respnj2 > 0){ modifierrespnj2 = -2;}
|
||||
else if (respnj2 < 1){ modifierrespnj2 = -3;}
|
||||
else {modifierrespnj2 = 0;}
|
||||
setAttrs({
|
||||
bonorespnj2: modifierrespnj2
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
/* ATRIBUT ALM PNJ3 MO BONO */
|
||||
on('change:almpnj3', function () {
|
||||
getAttrs(['almpnj3'], function (values) {
|
||||
let almpnj3 = parseInt(values.almpnj3)||0;
|
||||
let modifieralmpnj3 = 0;
|
||||
if(almpnj3 >= 20) { modifieralmpnj3 = 4;}
|
||||
else if (almpnj3 > 17){ modifieralmpnj3 = 3;}
|
||||
else if (almpnj3 > 15){ modifieralmpnj3 = 2;}
|
||||
else if (almpnj3 > 12){ modifieralmpnj3 = 1;}
|
||||
else if (almpnj3 >8){ modifieralmpnj3 = 0;}
|
||||
else if (almpnj3 >3){ modifieralmpnj3 = -1;}
|
||||
else if (almpnj3 > 0){ modifieralmpnj3 = -2;}
|
||||
else if (almpnj3 < 1){ modifieralmpnj3 = -3;}
|
||||
else {modifieralmpnj3 = 0;}
|
||||
setAttrs({
|
||||
bonoalmpnj3: modifieralmpnj3
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/* ATRIBUT CUE PNJ3 MO BONO */
|
||||
on('change:cuepnj3', function () {
|
||||
getAttrs(['cuepnj3'], function (values) {
|
||||
let cuepnj3 = parseInt(values.cuepnj3)||0;
|
||||
let modifiercuepnj3 = 0;
|
||||
if(cuepnj3 >= 20) { modifiercuepnj3 = 4;}
|
||||
else if (cuepnj3 > 17){ modifiercuepnj3 = 3;}
|
||||
else if (cuepnj3 > 15){ modifiercuepnj3 = 2;}
|
||||
else if (cuepnj3 > 12){ modifiercuepnj3 = 1;}
|
||||
else if (cuepnj3 >8){ modifiercuepnj3 = 0;}
|
||||
else if (cuepnj3 >3){ modifiercuepnj3 = -1;}
|
||||
else if (cuepnj3 > 0){ modifiercuepnj3 = -2;}
|
||||
else if (cuepnj3 < 1){ modifiercuepnj3 = -3;}
|
||||
else {modifiercuepnj3 = 0;}
|
||||
setAttrs({
|
||||
bonocuepnj3: modifiercuepnj3
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/* ATRIBUT MEN PNJ3 MO BONO */
|
||||
on('change:menpnj3', function () {
|
||||
getAttrs(['menpnj3'], function (values) {
|
||||
let menpnj3 = parseInt(values.menpnj3)||0;
|
||||
let modifiermenpnj3 = 0;
|
||||
if(menpnj3 >= 20) { modifiermenpnj3 = 4;}
|
||||
else if (menpnj3 > 17){ modifiermenpnj3 = 3;}
|
||||
else if (menpnj3 > 15){ modifiermenpnj3 = 2;}
|
||||
else if (menpnj3 > 12){ modifiermenpnj3 = 1;}
|
||||
else if (menpnj3 >8){ modifiermenpnj3 = 0;}
|
||||
else if (menpnj3 >3){ modifiermenpnj3 = -1;}
|
||||
else if (menpnj3 > 0){ modifiermenpnj3 = -2;}
|
||||
else if (menpnj3 < 1){ modifiermenpnj3 = -3;}
|
||||
else {modifiermenpnj3 = 0;}
|
||||
setAttrs({
|
||||
bonomenpnj3: modifiermenpnj3
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/* ATRIBUT PER PNJ3 MO BONO */
|
||||
on('change:perpnj3', function () {
|
||||
getAttrs(['perpnj3'], function (values) {
|
||||
let perpnj3 = parseInt(values.perpnj3)||0;
|
||||
let modifierperpnj3 = 0;
|
||||
if(perpnj3 >= 20) { modifierper3 = 4;}
|
||||
else if (perpnj3 > 17){ modifierperpnj3 = 3;}
|
||||
else if (perpnj3 > 15){ modifierperpnj3 = 2;}
|
||||
else if (perpnj3 > 12){ modifierperpnj3 = 1;}
|
||||
else if (perpnj3 >8){ modifierperpnj3 = 0;}
|
||||
else if (perpnj3 >3){ modifierperpnj3 = -1;}
|
||||
else if (perpnj3 > 0){ modifierperpnj3 = -2;}
|
||||
else if (perpnj3 < 1){ modifierperpnj3 = -3;}
|
||||
else {modifierper3 = 0;}
|
||||
setAttrs({
|
||||
bonoperpnj3: modifierperpnj3
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/* ATRIBUT RES PNJ3 MO BONO */
|
||||
on('change:respnj3', function () {
|
||||
getAttrs(['respnj3'], function (values) {
|
||||
let respnj3 = parseInt(values.respnj3)||0;
|
||||
let modifierrespnj3 = 0;
|
||||
if(respnj3 >= 20) { modifierrespnj3 = 4;}
|
||||
else if (respnj3 > 17){ modifierrespnj3 = 3;}
|
||||
else if (respnj3 > 15){ modifierrespnj3 = 2;}
|
||||
else if (respnj3 > 12){ modifierrespnj3 = 1;}
|
||||
else if (respnj3 >8){ modifierrespnj3 = 0;}
|
||||
else if (respnj3 >3){ modifierrespnj3 = -1;}
|
||||
else if (respnj3 > 0){ modifierrespnj3 = -2;}
|
||||
else if (respnj3 < 1){ modifierrespnj3 = -3;}
|
||||
else {modifierrespnj3 = 0;}
|
||||
setAttrs({
|
||||
bonorespnj3: modifierrespnj3
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
/* ATRIBUT ALM PNJ4 MO BONO */
|
||||
on('change:almpnj4', function () {
|
||||
getAttrs(['almpnj4'], function (values) {
|
||||
let almpnj4 = parseInt(values.almpnj4)||0;
|
||||
let modifieralmpnj4 = 0;
|
||||
if(almpnj4 >= 20) { modifieralmpnj4 = 4;}
|
||||
else if (almpnj4 > 17){ modifieralmpnj4 = 3;}
|
||||
else if (almpnj4 > 15){ modifieralmpnj4 = 2;}
|
||||
else if (almpnj4 > 12){ modifieralmpnj4 = 1;}
|
||||
else if (almpnj4 >8){ modifieralmpnj4 = 0;}
|
||||
else if (almpnj4 >3){ modifieralmpnj4 = -1;}
|
||||
else if (almpnj4 > 0){ modifieralmpnj4 = -2;}
|
||||
else if (almpnj4 < 1){ modifieralmpnj4 = -3;}
|
||||
else {modifieralmpnj4 = 0;}
|
||||
setAttrs({
|
||||
bonoalmpnj4: modifieralmpnj4
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/* ATRIBUT CUE PNJ4 MO BONO */
|
||||
on('change:cuepnj4', function () {
|
||||
getAttrs(['cuepnj4'], function (values) {
|
||||
let cuepnj4 = parseInt(values.cuepnj4)||0;
|
||||
let modifiercuepnj4 = 0;
|
||||
if(cuepnj4 >= 20) { modifiercuepnj4 = 4;}
|
||||
else if (cuepnj4 > 17){ modifiercuepnj4 = 3;}
|
||||
else if (cuepnj4 > 15){ modifiercuepnj4 = 2;}
|
||||
else if (cuepnj4 > 12){ modifiercuepnj4 = 1;}
|
||||
else if (cuepnj4 >8){ modifiercuepnj4 = 0;}
|
||||
else if (cuepnj4 >3){ modifiercuepnj4 = -1;}
|
||||
else if (cuepnj4 > 0){ modifiercuepnj4 = -2;}
|
||||
else if (cuepnj4 < 1){ modifiercuepnj4 = -3;}
|
||||
else {modifiercuepnj4 = 0;}
|
||||
setAttrs({
|
||||
bonocuepnj4: modifiercuepnj4
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/* ATRIBUT MEN PNJ4 MO BONO */
|
||||
on('change:menpnj4', function () {
|
||||
getAttrs(['menpnj4'], function (values) {
|
||||
let menpnj4 = parseInt(values.menpnj4)||0;
|
||||
let modifiermenpnj4 = 0;
|
||||
if(menpnj4 >= 20) { modifiermenpnj4 = 4;}
|
||||
else if (menpnj4 > 17){ modifiermenpnj4 = 3;}
|
||||
else if (menpnj4 > 15){ modifiermenpnj4 = 2;}
|
||||
else if (menpnj4 > 12){ modifiermenpnj4 = 1;}
|
||||
else if (menpnj4 >8){ modifiermenpnj4 = 0;}
|
||||
else if (menpnj4 >3){ modifiermenpnj4 = -1;}
|
||||
else if (menpnj4 > 0){ modifiermenpnj4 = -2;}
|
||||
else if (menpnj4 < 1){ modifiermenpnj4 = -3;}
|
||||
else {modifiermenpnj4 = 0;}
|
||||
setAttrs({
|
||||
bonomenpnj4: modifiermenpnj4
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/* ATRIBUT PER PNJ4 MO BONO */
|
||||
on('change:perpnj4', function () {
|
||||
getAttrs(['perpnj4'], function (values) {
|
||||
let perpnj4 = parseInt(values.perpnj4)||0;
|
||||
let modifierperpnj4 = 0;
|
||||
if(perpnj4 >= 20) { modifierper4 = 4;}
|
||||
else if (perpnj4 > 17){ modifierperpnj4 = 3;}
|
||||
else if (perpnj4 > 15){ modifierperpnj4 = 2;}
|
||||
else if (perpnj4 > 12){ modifierperpnj4 = 1;}
|
||||
else if (perpnj4 >8){ modifierperpnj4 = 0;}
|
||||
else if (perpnj4 >3){ modifierperpnj4 = -1;}
|
||||
else if (perpnj4 > 0){ modifierperpnj4 = -2;}
|
||||
else if (perpnj4 < 1){ modifierperpnj4 = -3;}
|
||||
else {modifierper4 = 0;}
|
||||
setAttrs({
|
||||
bonoperpnj4: modifierperpnj4
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/* ATRIBUT RES PNJ4 MO BONO */
|
||||
on('change:respnj4', function () {
|
||||
getAttrs(['respnj4'], function (values) {
|
||||
let respnj4 = parseInt(values.respnj4)||0;
|
||||
let modifierrespnj4 = 0;
|
||||
if(respnj4 >= 20) { modifierrespnj4 = 4;}
|
||||
else if (respnj4 > 17){ modifierrespnj4 = 3;}
|
||||
else if (respnj4 > 15){ modifierrespnj4 = 2;}
|
||||
else if (respnj4 > 12){ modifierrespnj4 = 1;}
|
||||
else if (respnj4 >8){ modifierrespnj4 = 0;}
|
||||
else if (respnj4 >3){ modifierrespnj4 = -1;}
|
||||
else if (respnj4 > 0){ modifierrespnj4 = -2;}
|
||||
else if (respnj4 < 1){ modifierrespnj4 = -3;}
|
||||
else {modifierrespnj4 = 0;}
|
||||
setAttrs({
|
||||
bonorespnj4: modifierrespnj4
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
</script>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
|
||||
<script type="text/worker">
|
||||
const sheetVersionPrefix = 'Official Savage Worlds v';
|
||||
//# sourceURL=SWADE.js
|
||||
const sheetVersionPrefix = 'Official Savage Worlds v';
|
||||
const sheetVersion = '1.00.30';
|
||||
|
||||
// Define colors for Logs
|
||||
@@ -2245,6 +2246,7 @@ const compendiumDataLookup = function({queue, callback, origBlock,IDPathways}){
|
||||
return m;
|
||||
}, searchArray);
|
||||
debug({searchArray});
|
||||
debugger;
|
||||
lookupBurndown(statblock, productArray, searchArray, callback, origBlock,IDPathways);
|
||||
});
|
||||
};
|
||||
@@ -2341,6 +2343,7 @@ const getPHEGDetails = function(phegObj, productArray, dataArr) {
|
||||
return false;
|
||||
}
|
||||
});
|
||||
|
||||
if (!compendiumObj) { //If we didn't find an object matching the expansion pathways and the object name, just find the first item with a matching name
|
||||
compendiumObj = dataArr.find((dataObj) => (dataObj.data[nameAttrLookup[phegObj.type]] || dataObj.name) === objName);
|
||||
if (!compendiumObj) { //If there still isn't a matching compendium object, return the original PHEG
|
||||
@@ -2359,6 +2362,7 @@ const getPHEGDetails = function(phegObj, productArray, dataArr) {
|
||||
//Reset Compendium fields to empty
|
||||
const getDropInfoCommand = (category, source) => {
|
||||
const PHEGCategoryTypes = {
|
||||
Gear: 'gear',
|
||||
Edges: 'npc_Edge',
|
||||
Hindrances: 'npc_hindrance',
|
||||
Weapons: 'weapons', //Needs handling for PA/Vehicle/RA
|
||||
@@ -2671,14 +2675,14 @@ const determineWeaponOptions = function (
|
||||
? (targetObj[`${section}_damageatt`] = 'na')
|
||||
: log('damageatt', 'Found...will set appropriately', r20color);
|
||||
targetObj[`${section}_weaponcarried`] = 'on';
|
||||
if (jsonObj['dmgdietype'] === 'dmgdietype') {
|
||||
if (jsonObj.hasOwnProperty('dmgdietype')) {
|
||||
//check if the format is correct
|
||||
typeof jsonObj['dmgdietype'] !== 'undefined' &&
|
||||
parseInt(jsonObj['dmgdietype'] || 0) > 0
|
||||
? (jsonObj['dmgdietype'] = 'd' + jsonObj['dmgdietype'] + '!')
|
||||
? (jsonObj['dmgdietype'] = `d${jsonObj['dmgdietype']}!`)
|
||||
: log(
|
||||
'dmgdietype',
|
||||
"Either isn't defined or is formatted correctly, hopefully",
|
||||
"Either isn't defined or is not formatted correctly, hopefully",
|
||||
r20color
|
||||
);
|
||||
}
|
||||
@@ -2764,7 +2768,7 @@ const dropSpecialAbilities = function({repSectionID,repSection,targetObj}){
|
||||
};
|
||||
|
||||
const dropWeapons = function({repSectionID,repSection,targetObj,jsonObj,attributes}){
|
||||
jsonObj['weaponnotes'] = jsonObj['description'];
|
||||
jsonObj['weaponnotes'] = jsonObj['description'] ?? '';
|
||||
targetObj[`repeating_${repSection}_${repSectionID}_showweaponconfig`] = 0;
|
||||
determineWeaponOptions(
|
||||
jsonObj,
|
||||
@@ -2906,11 +2910,18 @@ const getDropInfo = function (jsonObj, targetObj, repSection, attributes) {
|
||||
if (/^(pa|ra)/.test(repSection)) {
|
||||
}
|
||||
fields.forEach(field => {
|
||||
jsonObj[`${field}`] !== undefined
|
||||
? (targetObj[
|
||||
`repeating_${repSection}_${repSectionID}_${prefix}${field}`
|
||||
] = jsonObj[`${field}`])
|
||||
: log(`${field}`, 'Not Found', r20color);
|
||||
const ref = jsonObj.hasOwnProperty(field) ?
|
||||
field :
|
||||
jsonObj.hasOwnProperty(`data-cs-${field}`) ?
|
||||
`data-cs-${field}` :
|
||||
null;
|
||||
if(!ref){
|
||||
log(`${field}`, 'Not Found', r20color);
|
||||
return;
|
||||
}
|
||||
targetObj[
|
||||
`repeating_${repSection}_${repSectionID}_${prefix}${field}`
|
||||
] = jsonObj[ref]
|
||||
});
|
||||
} else {
|
||||
log('Non-Repeating Fields', 'Fields Found', r20color);
|
||||
@@ -3279,6 +3290,7 @@ const compendiumBestiary = function () {
|
||||
'Write PHEG data and all remaining attributes to character sheet',
|
||||
r20color
|
||||
);
|
||||
debugger;
|
||||
setAttrs(finalCharacterDetails);
|
||||
});
|
||||
},
|
||||
@@ -3288,6 +3300,7 @@ const compendiumBestiary = function () {
|
||||
};
|
||||
|
||||
const processAdditionalPHEGs = function(lookupObj,finalCharacterDetails,monster){
|
||||
debugger;
|
||||
const PHEGCategoryExtraSets = {
|
||||
Edges: {
|
||||
edgeCount: obj => obj['data-Edges'].length,
|
||||
@@ -3348,6 +3361,7 @@ const processAdditionalPHEGs = function(lookupObj,finalCharacterDetails,monster)
|
||||
dropType,
|
||||
monster
|
||||
);
|
||||
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -17069,7 +17083,3 @@ on(
|
||||
<rolltemplate class="sheet-rolltemplate-debug">
|
||||
{{#rollLess() distracted -1}}<span class="sheet-templateCondition" data-i18n-title="distracted">♦</span>{{/rollLess() distracted -1}}{{#rollTotal() vulnerable -2}}<span class="sheet-templateCondition" data-i18n-title="vulnerable">♠</span>{{/rollTotal() vulnerable -2}}{{#rollTotal() stunned -2}}<span class="sheet-templateCondition" data-i18n-title="stunned">♣</span>{{/rollTotal() stunned -2}}
|
||||
</rolltemplate>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -360,7 +360,7 @@
|
||||
|
||||
<button class="clear infographic_buttons" type="roll" name="Throwing" value="@{to-gm}&{template:mythic} {{character= @{character_name}}} {{throwmod= [[ floor((@{STR} + @{STR_advancement} + @{fatigue_mod})/10 + @{STR_mythic}) ]]}} {{throwmod12=[[[[ floor((@{STR} + @{STR_advancement} + @{fatigue_mod})/10 + @{STR_mythic}) ]]*([[20]]+([[0-floor( ?{Roll?|Roll WFM, (@{WFM} + @{WFM_advancement}+@{fatigue_mod} + ?{modifier&#124;0&#125; - 1d100)/10|Custom, ?{Result of WFM roll&#124;0&#125;})]])d1 [Invert this to find your DOS]-[[floor(?{Item weight|0} * 1/0.1)]]-?{Grip modifier|solid, 0|slight, 1|Partial, 2|Sloppy, 2}) * ?{Distance modifier|None, 1|Sloppy or obj too big, 0.5}]]}} {{throwmod34=[[[[ floor((@{STR} + @{STR_advancement} + @{fatigue_mod})/10 + @{STR_mythic}) ]]*([[20]]+([[0-floor( ?{Roll?|Roll WFM, (@{WFM} + @{WFM_advancement}+@{fatigue_mod} + ?{modifier&#124;0&#125; - 1d100)/10|Custom, ?{Result of WFM roll&#124;0&#125;})]])d1 [Invert this to find your DOS]-[[floor(?{Item weight|0} * 1/0.2)]]-?{Grip modifier|solid, 0|slight, 1|Partial, 2|Sloppy, 2}) * ?{Distance modifier|None, 1|Sloppy or obj too big, 0.5}]]}} {{throwmod56=[[[[ floor((@{STR} + @{STR_advancement} + @{fatigue_mod})/10 + @{STR_mythic}) ]]*([[20]]+([[0-floor( ?{Roll?|Roll WFM, (@{WFM} + @{WFM_advancement}+@{fatigue_mod} + ?{modifier&#124;0&#125; - 1d100)/10|Custom, ?{Result of WFM roll&#124;0&#125;})]])d1 [Invert this to find your DOS]-[[floor(?{Item weight|0} * 1/0.3)]]-?{Grip modifier|solid, 0|slight, 1|Partial, 2|Sloppy, 2}) * ?{Distance modifier|None, 1|Sloppy or obj too big, 0.5}]]}} {{throwmod79=[[[[ floor((@{STR} + @{STR_advancement} + @{fatigue_mod})/10 + @{STR_mythic}) ]]*([[20]]+([[0-floor( ?{Roll?|Roll WFM, (@{WFM} + @{WFM_advancement}+@{fatigue_mod} + ?{modifier&#124;0&#125; - 1d100)/10|Custom, ?{Result of WFM roll&#124;0&#125;})]])d1 [Invert this to find your DOS]-[[floor(?{Item weight|0} * 1/0.5)]]-?{Grip modifier|solid, 0|slight, 1|Partial, 2|Sloppy, 2}) * ?{Distance modifier|None, 1|Sloppy or obj too big, 0.5}]]}} {{throwmod1012=[[[[ floor((@{STR} + @{STR_advancement} + @{fatigue_mod})/10 + @{STR_mythic}) ]]*([[20]]+([[0-floor( ?{Roll?|Roll WFM, (@{WFM} + @{WFM_advancement}+@{fatigue_mod} + ?{modifier&#124;0&#125; - 1d100)/10|Custom, ?{Result of WFM roll&#124;0&#125;})]])d1 [Invert this to find your DOS]-[[floor(?{Item weight|0} * 1/2)]]-?{Grip modifier|solid, 0|slight, 1|Partial, 2|Sloppy, 2}) * ?{Distance modifier|None, 1|Sloppy or obj too big, 0.5}]]}} {{throwmod1318=[[[[ floor((@{STR} + @{STR_advancement} + @{fatigue_mod})/10 + @{STR_mythic}) ]]*([[20]]+([[0-floor( ?{Roll?|Roll WFM, (@{WFM} + @{WFM_advancement}+@{fatigue_mod} + ?{modifier&#124;0&#125; - 1d100)/10|Custom, ?{Result of WFM roll&#124;0&#125;})]])d1 [Invert this to find your DOS]-[[floor(?{Item weight|0} * 1/5)]]-?{Grip modifier|solid, 0|slight, 1|Partial, 2|Sloppy, 2}) * ?{Distance modifier|None, 1|Sloppy or obj too big, 0.5}]]}} {{throwmod1925=[[[[ floor((@{STR} + @{STR_advancement} + @{fatigue_mod})/10 + @{STR_mythic}) ]]*([[20]]+([[0-floor( ?{Roll?|Roll WFM, (@{WFM} + @{WFM_advancement}+@{fatigue_mod} + ?{modifier&#124;0&#125; - 1d100)/10|Custom, ?{Result of WFM roll&#124;0&#125;})]])d1 [Invert this to find your DOS]-[[floor(?{Item weight|0} * 1/10)]]-?{Grip modifier|solid, 0|slight, 1|Partial, 2|Sloppy, 2}) * ?{Distance modifier|None, 1|Sloppy or obj too big, 0.5}]]}} {{Item weight= [[?{Item weight|0}]]}}" >Throwing</button>
|
||||
|
||||
<button class="clear infographic_buttons" type="roll" name="scatter" value="@{to-gm}&{template:mythic} {{character= @{character_name}}} {{scatter-range= [[[[(abs(?{Degrees of Failiure|0})+floor(?{range from target|0}/100))*?{Target at|Normal range,1|Max range,2|Extreme range,4})]]d10*?{Scatter type|Weapon or ordnance,1|Thrown,0.5}]]}} {{scatter-direction=[[1d10]]d1}}" >Scatter</button>
|
||||
<button class="clear infographic_buttons" type="roll" name="scatter" value="@{to-gm}&{template:mythic} {{character= @{character_name}}} {{scatter-range= [[[[(abs(?{Degrees of Failure|0})+floor(?{range from target|0}/100))*?{Target at|Normal range,1|Max range,2|Extreme range,4})]]d10*?{Scatter type|Weapon or ordnance,1|Thrown,0.5}]]}} {{scatter-direction=[[1d10]]d1}}" >Scatter</button>
|
||||
|
||||
<button class="clear infographic_buttons" type="roll" name="tokenmod" value='!token-mod --set tooltip|"@{Tokenmod_settings}" --on show_tooltip @{Tokenmod_custom}'>Tokenmod</button>
|
||||
</div>
|
||||
@@ -2666,7 +2666,7 @@
|
||||
|
||||
<button class="clear infographic_buttons" type="roll" name="Throwing" value="@{to-gm}&{template:mythic} {{character= @{character_name}}} {{throwmod= [[ floor((@{STR} + @{STR_advancement} + @{fatigue_mod})/10 + @{STR_mythic}) ]]}} {{throwmod12=[[[[ floor((@{STR} + @{STR_advancement} + @{fatigue_mod})/10 + @{STR_mythic}) ]]*([[20]]+([[0-floor( ?{Roll?|Roll WFM, (@{WFM} + @{WFM_advancement}+@{fatigue_mod} + ?{modifier&#124;0&#125; - 1d100)/10|Custom, ?{Result of WFM roll&#124;0&#125;})]])d1 [Invert this to find your DOS]-[[floor(?{Item weight|0} * 1/0.1)]]-?{Grip modifier|solid, 0|slight, 1|Partial, 2|Sloppy, 2}) * ?{Distance modifier|None, 1|Sloppy or obj too big, 0.5}]]}} {{throwmod34=[[[[ floor((@{STR} + @{STR_advancement} + @{fatigue_mod})/10 + @{STR_mythic}) ]]*([[20]]+([[0-floor( ?{Roll?|Roll WFM, (@{WFM} + @{WFM_advancement}+@{fatigue_mod} + ?{modifier&#124;0&#125; - 1d100)/10|Custom, ?{Result of WFM roll&#124;0&#125;})]])d1 [Invert this to find your DOS]-[[floor(?{Item weight|0} * 1/0.2)]]-?{Grip modifier|solid, 0|slight, 1|Partial, 2|Sloppy, 2}) * ?{Distance modifier|None, 1|Sloppy or obj too big, 0.5}]]}} {{throwmod56=[[[[ floor((@{STR} + @{STR_advancement} + @{fatigue_mod})/10 + @{STR_mythic}) ]]*([[20]]+([[0-floor( ?{Roll?|Roll WFM, (@{WFM} + @{WFM_advancement}+@{fatigue_mod} + ?{modifier&#124;0&#125; - 1d100)/10|Custom, ?{Result of WFM roll&#124;0&#125;})]])d1 [Invert this to find your DOS]-[[floor(?{Item weight|0} * 1/0.3)]]-?{Grip modifier|solid, 0|slight, 1|Partial, 2|Sloppy, 2}) * ?{Distance modifier|None, 1|Sloppy or obj too big, 0.5}]]}} {{throwmod79=[[[[ floor((@{STR} + @{STR_advancement} + @{fatigue_mod})/10 + @{STR_mythic}) ]]*([[20]]+([[0-floor( ?{Roll?|Roll WFM, (@{WFM} + @{WFM_advancement}+@{fatigue_mod} + ?{modifier&#124;0&#125; - 1d100)/10|Custom, ?{Result of WFM roll&#124;0&#125;})]])d1 [Invert this to find your DOS]-[[floor(?{Item weight|0} * 1/0.5)]]-?{Grip modifier|solid, 0|slight, 1|Partial, 2|Sloppy, 2}) * ?{Distance modifier|None, 1|Sloppy or obj too big, 0.5}]]}} {{throwmod1012=[[[[ floor((@{STR} + @{STR_advancement} + @{fatigue_mod})/10 + @{STR_mythic}) ]]*([[20]]+([[0-floor( ?{Roll?|Roll WFM, (@{WFM} + @{WFM_advancement}+@{fatigue_mod} + ?{modifier&#124;0&#125; - 1d100)/10|Custom, ?{Result of WFM roll&#124;0&#125;})]])d1 [Invert this to find your DOS]-[[floor(?{Item weight|0} * 1/2)]]-?{Grip modifier|solid, 0|slight, 1|Partial, 2|Sloppy, 2}) * ?{Distance modifier|None, 1|Sloppy or obj too big, 0.5}]]}} {{throwmod1318=[[[[ floor((@{STR} + @{STR_advancement} + @{fatigue_mod})/10 + @{STR_mythic}) ]]*([[20]]+([[0-floor( ?{Roll?|Roll WFM, (@{WFM} + @{WFM_advancement}+@{fatigue_mod} + ?{modifier&#124;0&#125; - 1d100)/10|Custom, ?{Result of WFM roll&#124;0&#125;})]])d1 [Invert this to find your DOS]-[[floor(?{Item weight|0} * 1/5)]]-?{Grip modifier|solid, 0|slight, 1|Partial, 2|Sloppy, 2}) * ?{Distance modifier|None, 1|Sloppy or obj too big, 0.5}]]}} {{throwmod1925=[[[[ floor((@{STR} + @{STR_advancement} + @{fatigue_mod})/10 + @{STR_mythic}) ]]*([[20]]+([[0-floor( ?{Roll?|Roll WFM, (@{WFM} + @{WFM_advancement}+@{fatigue_mod} + ?{modifier&#124;0&#125; - 1d100)/10|Custom, ?{Result of WFM roll&#124;0&#125;})]])d1 [Invert this to find your DOS]-[[floor(?{Item weight|0} * 1/10)]]-?{Grip modifier|solid, 0|slight, 1|Partial, 2|Sloppy, 2}) * ?{Distance modifier|None, 1|Sloppy or obj too big, 0.5}]]}} {{Item weight= [[?{Item weight|0}]]}}" >Throwing</button>
|
||||
|
||||
<button class="clear infographic_buttons" type="roll" name="scatter" value="@{to-gm}&{template:mythic} {{character= @{character_name}}} {{scatter-range= [[[[(abs(?{Degrees of Failiure|0})+floor(?{range from target|0}/100))*?{Target at|Normal range,1|Max range,2|Extreme range,4})]]d10*?{Scatter type|Weapon or ordnance,1|Thrown,0.5}]]}} {{scatter-direction=[[1d10]]d1}}" >Scatter</button>
|
||||
<button class="clear infographic_buttons" type="roll" name="scatter" value="@{to-gm}&{template:mythic} {{character= @{character_name}}} {{scatter-range= [[[[(abs(?{Degrees of Failure|0})+floor(?{range from target|0}/100))*?{Target at|Normal range,1|Max range,2|Extreme range,4})]]d10*?{Scatter type|Weapon or ordnance,1|Thrown,0.5}]]}} {{scatter-direction=[[1d10]]d1}}" >Scatter</button>
|
||||
|
||||
<button class="clear infographic_buttons" type="roll" name="tokenmod" value='!token-mod --set tooltip|"@{Tokenmod_settings}" --on show_tooltip @{Tokenmod_custom}'>Tokenmod</button>
|
||||
</div>
|
||||
@@ -3623,7 +3623,7 @@
|
||||
<h3>Name</h3>
|
||||
<h3>Amount</h3>
|
||||
</div>
|
||||
|
||||
|
||||
<fieldset name="gear" class="repeating_gear">
|
||||
<div class="NPC_equipment_gear">
|
||||
<label class="equipment_checkmark"><input type="checkbox" checked name="attr_gear_carried" value="1" class="select_button hidden"/><span class="select_text"> ✔ </span></label>
|
||||
@@ -3634,10 +3634,10 @@
|
||||
<input name="attr_collapse" type="checkbox" value="2" class="hider hidden" />
|
||||
<textarea name="attr_description" placeholder="Equipment special rules" class=" equipment_gear_textarea"></textarea>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<div class="equipment_ranged_weapons border_full">
|
||||
@@ -5222,13 +5222,15 @@
|
||||
|
||||
|
||||
|
||||
// _________________Compendium Npc sheet worker___________________
|
||||
// _________________Compendium NPC sheet worker___________________
|
||||
if (comp_data_Parsed.COMP_field == "Baseline" || comp_data_Parsed.COMP_field == "Npc") {
|
||||
|
||||
if(comp_data_Parsed.COMP_field == "Npc"){
|
||||
updateAttrs["character_name"] = compcheck(comp_name)
|
||||
updateAttrs["npc_XP"] = compcheck(comp_data_Parsed["COMP_experience"])
|
||||
updateAttrs["npc_SIZE"] = compcheck(comp_data_Parsed["COMP_size"])
|
||||
updateAttrs["wounds"] = compcheck(comp_data_Parsed["COMP_wounds"])
|
||||
updateAttrs["wounds_max"] = compcheck(comp_data_Parsed["COMP_wounds"])
|
||||
|
||||
updateAttrs["STR"] = compcheck(comp_data_Parsed["COMP_strength"])
|
||||
updateAttrs["TOU"] = compcheck(comp_data_Parsed["COMP_toughness"])
|
||||
@@ -5369,7 +5371,7 @@
|
||||
for (let i = 0; i < wep_data_Parsed.length; i++) {
|
||||
if ("COMP_name" in wep_data_Parsed[i]){
|
||||
const UUID1 = generateRowID();
|
||||
|
||||
|
||||
if (wep_data_Parsed[i]["COMP_attribute"] == "STR") {wep_data_Parsed[i]["COMP_attribute"] = "@{STR} + @{STR_advancement} + @{fatigue_mod}"}
|
||||
if (wep_data_Parsed[i]["COMP_attribute"] == "TOU") {wep_data_Parsed[i]["COMP_attribute"] = "@{TOU} + @{TOU_advancement} + @{fatigue_mod}"}
|
||||
if (wep_data_Parsed[i]["COMP_attribute"] == "AGI") {wep_data_Parsed[i]["COMP_attribute"] = "@{AGI} + @{AGI_advancement} + @{fatigue_mod}"}
|
||||
@@ -5826,7 +5828,3 @@
|
||||
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# Mythic_Updated
|
||||
# 100DOS Mythic
|
||||
|
||||
Official character sheet for the 100DOS and mythic system.
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 278 KiB After Width: | Height: | Size: 293 KiB |
@@ -74,22 +74,6 @@
|
||||
"default": "(",
|
||||
"description": "Should the sheet round the DOS down to the nearest integer."
|
||||
},
|
||||
{
|
||||
"attribute": "Tokenmod_settings",
|
||||
"displayname": "TokenMod command",
|
||||
"type": "text",
|
||||
"value": "ARMR[@{armor_head}/@{armor_arms}/@{armor_chest}/@{armor_legs}] SLDS[@{shields}/@{shields|max}] WNDS[@{wounds}/@{wounds|max}] CAMO[?{Camo result in dos|0}]DOS",
|
||||
"default": "ARMR[@{armor_head}/@{armor_arms}/@{armor_chest}/@{armor_legs}] SLDS[@{shields}/@{shields|max}] WNDS[@{wounds}/@{wounds|max}] CAMO[?{Camo result in dos|0}]DOS",
|
||||
"description": "The default TokenMod command the sheet will use. (requires TokenMod API to use)."
|
||||
},
|
||||
{
|
||||
"attribute": "Tokenmod_custom",
|
||||
"displayname": "Extra commands",
|
||||
"type": "text",
|
||||
"value": "",
|
||||
"default": "",
|
||||
"description": "The default addative command which will be appended to the TokenMod command. (requires TokenMod API to use)"
|
||||
},
|
||||
{
|
||||
"attribute": "Vehicle-speed_bar",
|
||||
"displayname": "Display DOS as decimals",
|
||||
@@ -118,7 +102,3 @@
|
||||
],
|
||||
"legacy": true
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 401 KiB After Width: | Height: | Size: 1.1 MiB |
|
After Width: | Height: | Size: 3.7 KiB |
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 16 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 18 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 18 KiB |
|
After Width: | Height: | Size: 18 KiB |
|
After Width: | Height: | Size: 3.6 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 4.3 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 803 B |
@@ -1,10 +1,10 @@
|
||||
{
|
||||
"html": "ProjectMoonTRPG.html",
|
||||
"css": "ProjectMoonTRPGStyle.css",
|
||||
"authors": "punibird",
|
||||
"roll20userid": "11544351",
|
||||
"authors": "punibird, BeautifulDemise",
|
||||
"roll20userid": "11544351, 487875",
|
||||
"preview": "ProjectMoonTRPG-preview.jpg",
|
||||
"instructions": "**Project Moon TRPG - Roll20 Sheet** - (version 0.4)\n\n**Supported Languages:** English, 日本語, 한국어\nThis is a Roll20 character sheet and playing tool for Project Moon TRPG, a fan-made system based on the games and world setting of Project Moon.\nThe original system was created in Korean by helloing0119.\n\n**Contact:** [Google Form](https://forms.gle/EMnjArzsgdpQJwfZ9) | [@punibird](https://twitter.com/punibird)\n\n**PMTRPG Resources:** [Google Drive](https://drive.google.com/drive/u/2/folders/15nMYLz0sB5xWUiSOG4oN6IsteRJjpdZk)\n[Rule Summary](https://docs.google.com/document/d/1MRk6HRD79pw-3-dcgteGgHIBAzdKVpDHRYIY5EFscE4/) | [Roll20 Sheet Guide](https://docs.google.com/document/d/1ok4-2vBbgH9jyBw05kGwsl0F96qrck4vmU9PO5kvoWU/)",
|
||||
"instructions": "**Project Moon TRPG - Roll20 Sheet** - (version 0.5)\n\n**Supported Languages:** English, 日本語, 한국어\nThis is a Roll20 character sheet and playing tool for Project Moon TRPG, a fan-made system based on the games and world setting of Project Moon.\nThe original system was created in Korean by helloing0119.\n\n**Contact:** [Google Form](https://forms.gle/EMnjArzsgdpQJwfZ9) | [@punibird](https://twitter.com/punibird) | beautidemise@gmail.com \n\n**PMTRPG Resources:** [Google Drive](https://drive.google.com/drive/u/2/folders/15nMYLz0sB5xWUiSOG4oN6IsteRJjpdZk)\n[Rule Summary](https://docs.google.com/document/d/1MRk6HRD79pw-3-dcgteGgHIBAzdKVpDHRYIY5EFscE4/) | [Roll20 Sheet Guide](https://docs.google.com/document/d/1ok4-2vBbgH9jyBw05kGwsl0F96qrck4vmU9PO5kvoWU/)",
|
||||
"instructionstranslationkey": "sheetsettings-instructions",
|
||||
"useroptions": [
|
||||
{
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay":"Simple roll display",
|
||||
"settings-extraequip":"Extra weapons/tools/skills",
|
||||
"settings-hidespecial":"Hide: Special items",
|
||||
"settings-hidenextturn":"Hide: Next turn input",
|
||||
"settings-hidehelpertext":"Hide: Helper text",
|
||||
"settings-hideshare":"Hide: Share buttons",
|
||||
"settings-burnimmune":"No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune":"[x0] Immune",
|
||||
"heading-derived":"Derived values",
|
||||
"heading-rollhelper":"Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments":"Status ailments",
|
||||
"heading-stats":"Stats",
|
||||
"heading-observation":"Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button":"Sync",
|
||||
"clear-button":"Clear",
|
||||
"bar-health":"Health",
|
||||
"bar-health-shortened":"HP",
|
||||
"bar-stagres":"Stagger Res",
|
||||
"bar-stagres-shortened":"ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity":"Sanity",
|
||||
"bar-sanity-shortened":"SP",
|
||||
"bar-light":"Light",
|
||||
"helper-text-speedluck":"Speed/Luck",
|
||||
"helper-roll-speed":"Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power":"Att Power",
|
||||
"helper-def-power":"Def Power",
|
||||
"helper-evd-power":"Evd Power",
|
||||
"helper-text-basedamage":"Base damage",
|
||||
"helper-text-flatdamagehp":"Flat HP DMG",
|
||||
"helper-text-flatdamagest":"Flat ST DMG",
|
||||
"helper-text-applydamage":"Apply damage",
|
||||
"resist-ailment":"Resistance",
|
||||
"ailments-panic-title":"Panic",
|
||||
"ailments-panic-text":"Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name":"Outfit",
|
||||
"outfit-desc":"Outfit description.",
|
||||
"outfit-effect":"Outfit effects.",
|
||||
"oufit-damage-resistance":"Damage Resistance",
|
||||
"tool-name":"Tool name",
|
||||
"tool-desc":"Tool description.",
|
||||
"tool-effect":"Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat":" can no longer fight.",
|
||||
"message-bleed":" bled for ",
|
||||
"message-burn":" was burned for ",
|
||||
"message-damage":" damage.",
|
||||
"message-mystery-missing-resistance":"Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance":"Outfit resistances not set for",
|
||||
"message-damage":"damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened":"regened",
|
||||
"message-reduced-damage-by":"reduced damage by",
|
||||
"message-increased-HP-damage-by":"increased HP damage by",
|
||||
"message-suffered":"Suffered",
|
||||
"message-suffered-no":"Suffered no",
|
||||
"message-regened-capitalized":"Regened",
|
||||
"message-resist":"Resistance: ",
|
||||
"message-distorted":"Distorted",
|
||||
"message-export":"Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger":"Trigger",
|
||||
"trigger-roundend":"Round End",
|
||||
"trigger-onaction":"On Action",
|
||||
"trigger-whenhit":"When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type":"Trigger dmg type",
|
||||
"when-hit-damage-any":"Any",
|
||||
"message-hit-resistance-mode":"Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit":"Decay when hit",
|
||||
"message-hit-decayroundend":"Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance":"Custom resistance",
|
||||
"message-decay":"Decay",
|
||||
"decay-min-0":"Count (Min: 0)",
|
||||
"decay-min-1":"Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max":"Max",
|
||||
"max-none":"No Override",
|
||||
"max-clear":"Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "判定メッセージ簡略化",
|
||||
"settings-extraequip": "追加欄(武器・道具・スキル)",
|
||||
"settings-hidespecial": "隠す: 特殊装備",
|
||||
"settings-hidenextturn": "隠す:状態異常の次ターン数値の表示",
|
||||
"settings-hidehelpertext": "隠す: 判定パレットのテキスト",
|
||||
"settings-hideshare": "隠す: 共有ボタン",
|
||||
"settings-burnimmune": "無効: 火傷ダメージ",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] 免疫",
|
||||
"heading-derived": "変動値",
|
||||
"heading-rollhelper": "判定パレット",
|
||||
"heading-damagehelper": "ダメージ計算",
|
||||
"heading-ailments": "状態異常",
|
||||
"heading-stats": "能力値",
|
||||
"heading-observation": "観測レベル",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "同期",
|
||||
"clear-button": "初期化",
|
||||
"bar-health": "体力",
|
||||
"bar-health-shortened": "体力",
|
||||
"bar-stagres": "混乱耐性",
|
||||
"bar-stagres-shortened": "混乱耐性",
|
||||
"bar-health-and-stagres": "体力と精神力",
|
||||
"bar-health-temp": "体力(一時的)",
|
||||
"bar-health-temp-shortened": "体力(一時的)",
|
||||
"bar-stagres-temp": "混乱耐性(一時的)",
|
||||
"bar-stagres-temp-shortened": "混乱耐性(一時的)",
|
||||
"bar-sanity": "精神力",
|
||||
"bar-sanity-shortened": "精神力",
|
||||
"bar-light": "光",
|
||||
"helper-text-speedluck": "速度/幸運",
|
||||
"helper-roll-speed": "速度判定",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "攻撃威力",
|
||||
"helper-def-power": "防御威力",
|
||||
"helper-evd-power": "回避威力",
|
||||
"helper-text-basedamage": "基礎ダメージ",
|
||||
"helper-text-flatdamagehp": "体力DMG(固定)",
|
||||
"helper-text-flatdamagest": "混乱DMG(固定)",
|
||||
"helper-text-applydamage": "ダメージ反映",
|
||||
"resist-ailment": "耐性",
|
||||
"ailments-panic-title": "パニック",
|
||||
"ailments-panic-text": "パニック",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "服装",
|
||||
"outfit-desc": "服装の説明",
|
||||
"outfit-effect": "服装の効果",
|
||||
"oufit-damage-resistance": "ダメージ耐性",
|
||||
"tool-name": "道具名",
|
||||
"tool-desc": "道具の説明",
|
||||
"tool-effect": "道具の効果",
|
||||
@@ -363,7 +378,7 @@
|
||||
"message-failure": "失敗...",
|
||||
"message-normal": "部分的成功",
|
||||
"message-success": "成功!",
|
||||
"message-stagger1": "が混乱した!",
|
||||
"message-stagger1": "は混乱した!",
|
||||
"message-stagger2": "は混乱から立ち直った",
|
||||
"message-panic1": "はパニックに陥った!",
|
||||
"message-panic2": "のパニックが落ち着いた",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": "は戦闘不能になった",
|
||||
"message-bleed": "は出血で",
|
||||
"message-burn": "は火傷で",
|
||||
"message-damage": "ダメージ受けた",
|
||||
"message-mystery-missing-resistance": "神秘由来の耐性値が未設定:",
|
||||
"message-outfit-missing-resistance": "服装由来の耐性値が未設定:",
|
||||
"message-damage": "ダメージ",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "",
|
||||
"message-suffered-no": "0",
|
||||
"message-regened-capitalized": "(回復)",
|
||||
"message-resist": "耐性: ",
|
||||
"message-distorted": "ねじれ",
|
||||
"message-export": "出力",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "発動",
|
||||
"trigger-roundend": "ラウンド終了時",
|
||||
"trigger-onaction": "行動時",
|
||||
"trigger-whenhit": "被ダメージ時",
|
||||
"message-next-turn-field": "次ターン数値を表示",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "耐性モード",
|
||||
"when-hit-mode-beforeResistance": "耐性前",
|
||||
"when-hit-mode-afterResistance": "耐性後",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "カスタム耐性",
|
||||
"message-decay": "処理",
|
||||
"decay-min-0": "付与数 (最小:0)",
|
||||
"decay-min-1": "付与数 (最小:1)",
|
||||
"message-next-turn": "次ターン",
|
||||
"message-damage-calculation": "ダメージ",
|
||||
"message-max": "上限",
|
||||
"max-none": "なし",
|
||||
"max-clear": "付与数を0にする",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "판정 메시지 단순화",
|
||||
"settings-extraequip": "추가: 무기・도구・스킬",
|
||||
"settings-hidespecial": "숨기기: 특수 장비",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "숨기기: 판정 팔레트의 텍스트",
|
||||
"settings-hideshare": "숨기기: 공유 버튼",
|
||||
"settings-burnimmune": "무효: 화상 피해",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] 면역",
|
||||
"heading-derived": "변동값",
|
||||
"heading-rollhelper": "판정 팔레트",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "상태이상",
|
||||
"heading-stats": "능력치",
|
||||
"heading-observation": "관찰 레벨",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "동기화",
|
||||
"clear-button": "초기화",
|
||||
"bar-health": "체력",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "흐트러짐",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "정신력",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "빛",
|
||||
"helper-text-speedluck": "속도/행운",
|
||||
"helper-roll-speed": "속도 판정",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "공격 위력",
|
||||
"helper-def-power": "방어 위력",
|
||||
"helper-evd-power": "회피 위력",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "내성",
|
||||
"ailments-panic-title": "패닉",
|
||||
"ailments-panic-text": "패닉",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "의상",
|
||||
"outfit-desc": "의상 설명.",
|
||||
"outfit-effect": "의상 효과.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "도구명",
|
||||
"tool-desc": "도구 설명.",
|
||||
"tool-effect": "도구 효과.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " 전투불가.",
|
||||
"message-bleed": " ",
|
||||
"message-burn": " ",
|
||||
"message-damage": " 피해.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "내성: ",
|
||||
"message-distorted": "뒤틀림",
|
||||
"message-export": "출력",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "발동",
|
||||
"trigger-roundend": "라운드 종료",
|
||||
"trigger-onaction": "행동 시",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "처리",
|
||||
"decay-min-0": "카운트 (최소값: 0)",
|
||||
"decay-min-1": "카운트 (최소값: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "상한",
|
||||
"max-none": "없음",
|
||||
"max-clear": "카운트 = 0",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
"settings-simpledisplay": "Simple roll display",
|
||||
"settings-extraequip": "Extra weapons/tools/skills",
|
||||
"settings-hidespecial": "Hide: Special items",
|
||||
"settings-hidenextturn": "Hide: Next turn input",
|
||||
"settings-hidehelpertext": "Hide: Helper text",
|
||||
"settings-hideshare": "Hide: Share buttons",
|
||||
"settings-burnimmune": "No burn damage",
|
||||
@@ -98,6 +99,7 @@
|
||||
"outfit-res-immune": "[x0] Immune",
|
||||
"heading-derived": "Derived values",
|
||||
"heading-rollhelper": "Roll helpers",
|
||||
"heading-damagehelper": "Damage helper",
|
||||
"heading-ailments": "Status ailments",
|
||||
"heading-stats": "Stats",
|
||||
"heading-observation": "Observation level",
|
||||
@@ -105,8 +107,16 @@
|
||||
"sync-button": "Sync",
|
||||
"clear-button": "Clear",
|
||||
"bar-health": "Health",
|
||||
"bar-health-shortened": "HP",
|
||||
"bar-stagres": "Stagger Res",
|
||||
"bar-stagres-shortened": "ST",
|
||||
"bar-health-and-stagres": "Health and Stagger",
|
||||
"bar-health-temp": "Temporary Health",
|
||||
"bar-health-temp-shortened": "Temp HP",
|
||||
"bar-stagres-temp": "Temporary Stagger Res",
|
||||
"bar-stagres-temp-shortened": "Temp HP",
|
||||
"bar-sanity": "Sanity",
|
||||
"bar-sanity-shortened": "SP",
|
||||
"bar-light": "Light",
|
||||
"helper-text-speedluck": "Speed/Luck",
|
||||
"helper-roll-speed": "Roll Speed",
|
||||
@@ -127,6 +137,10 @@
|
||||
"helper-att-power": "Att Power",
|
||||
"helper-def-power": "Def Power",
|
||||
"helper-evd-power": "Evd Power",
|
||||
"helper-text-basedamage": "Base damage",
|
||||
"helper-text-flatdamagehp": "Flat HP DMG",
|
||||
"helper-text-flatdamagest": "Flat ST DMG",
|
||||
"helper-text-applydamage": "Apply damage",
|
||||
"resist-ailment": "Resistance",
|
||||
"ailments-panic-title": "Panic",
|
||||
"ailments-panic-text": "Panicked",
|
||||
@@ -249,6 +263,7 @@
|
||||
"outfit-name": "Outfit",
|
||||
"outfit-desc": "Outfit description.",
|
||||
"outfit-effect": "Outfit effects.",
|
||||
"oufit-damage-resistance": "Damage Resistance",
|
||||
"tool-name": "Tool name",
|
||||
"tool-desc": "Tool description.",
|
||||
"tool-effect": "Tool effects.",
|
||||
@@ -376,7 +391,16 @@
|
||||
"message-defeat": " can no longer fight.",
|
||||
"message-bleed": " bled for ",
|
||||
"message-burn": " was burned for ",
|
||||
"message-damage": " damage.",
|
||||
"message-mystery-missing-resistance": "Mystery resistances not set for",
|
||||
"message-outfit-missing-resistance": "Outfit resistances not set for",
|
||||
"message-damage": "damage",
|
||||
"message-dealt": "dealt",
|
||||
"message-regened": "regened",
|
||||
"message-reduced-damage-by": "reduced damage by",
|
||||
"message-increased-HP-damage-by": "increased HP damage by",
|
||||
"message-suffered": "Suffered",
|
||||
"message-suffered-no": "Suffered no",
|
||||
"message-regened-capitalized": "Regened",
|
||||
"message-resist": "Resistance: ",
|
||||
"message-distorted": "Distorted",
|
||||
"message-export": "Export",
|
||||
@@ -392,9 +416,26 @@
|
||||
"message-trigger": "Trigger",
|
||||
"trigger-roundend": "Round End",
|
||||
"trigger-onaction": "On Action",
|
||||
"trigger-whenhit": "When Hit",
|
||||
"message-next-turn-field": "Has next turn field",
|
||||
"false": "False",
|
||||
"true": "True",
|
||||
"message-hit-trigger-damage-type": "Trigger dmg type",
|
||||
"when-hit-damage-any": "Any",
|
||||
"message-hit-resistance-mode": "Resistance mode",
|
||||
"when-hit-mode-beforeResistance": "Before Resistance",
|
||||
"when-hit-mode-afterResistance": "After Resistance",
|
||||
"message-hit-decaywhenhit": "Decay when hit",
|
||||
"message-hit-decayroundend": "Decay round end",
|
||||
"message-positive-type": "Positive type",
|
||||
"positive-type-regen": "Regen",
|
||||
"positive-type-reduction": "Reduction",
|
||||
"message-has-custom-resistance": "Custom resistance",
|
||||
"message-decay": "Decay",
|
||||
"decay-min-0": "Count (Min: 0)",
|
||||
"decay-min-1": "Count (Min: 1)",
|
||||
"message-next-turn": "Next turn",
|
||||
"message-damage-calculation": "Damage",
|
||||
"message-max": "Max",
|
||||
"max-none": "No Override",
|
||||
"max-clear": "Clear on Max",
|
||||
|
||||
@@ -34,6 +34,18 @@ h3 {
|
||||
font-family: 'PragRoman', 'IM Fell DW Pica', fantasy, serif;
|
||||
}
|
||||
|
||||
|
||||
.creaturesheet {
|
||||
display: none;
|
||||
}
|
||||
.sheetselect[value='creaturesheet'] + .creaturesheet {
|
||||
display: block;
|
||||
}
|
||||
.sheetselect[value='creaturesheet'] + .playercharactersheet {
|
||||
display: none;
|
||||
}
|
||||
|
||||
|
||||
.fancybutton {
|
||||
font-family: 'PragRoman', 'IM Fell DW Pica', fantasy, serif;
|
||||
}
|
||||
@@ -41,15 +53,12 @@ h3 {
|
||||
|
||||
.fancybutton {
|
||||
align-self: center;
|
||||
background-color: #fff;
|
||||
background-image: none;
|
||||
background-position: 0 90%;
|
||||
background-repeat: repeat no-repeat;
|
||||
background-size: 4px 3px;
|
||||
background: rgb(255,249,71);
|
||||
background: linear-gradient(145deg, rgba(253,255,205,1) 0%, rgba(247,247,39,1) 100%);
|
||||
border-radius: 15px 225px 255px 15px 15px 255px 225px 15px;
|
||||
border-style: solid;
|
||||
border-width: 2px;
|
||||
box-shadow: rgba(0, 0, 0, .2) 15px 28px 25px -18px;
|
||||
box-shadow: 6px 6px 4px 1px rgba(0,0,0,0.4);
|
||||
box-sizing: border-box;
|
||||
color: #41403e;
|
||||
cursor: pointer;
|
||||
@@ -203,7 +212,9 @@ input:not(:checked).toggle + .toggler { display: none; }
|
||||
|
||||
|
||||
.skilllist {
|
||||
column-count: 3;
|
||||
column-count: auto;
|
||||
column-width: 18em;
|
||||
column-gap: 1em;
|
||||
}
|
||||
|
||||
|
||||
@@ -720,7 +731,7 @@ button.nodie {
|
||||
width: 95%;
|
||||
box-shadow: 0 5px 20px 0 rgba(0,0,0,0.25),
|
||||
0 5px 10px 0 rgba(0,0,0,0.17);
|
||||
background-color: rgb(255, 216, 131);
|
||||
background-image: linear-gradient(to right bottom, rgba(241,242,11,1) 20%, rgba(248,161,27,1) 80%);
|
||||
border-radius: 0.5rem;
|
||||
line-height: 1.5em;
|
||||
|
||||
@@ -1005,5 +1016,53 @@ button.nodie {
|
||||
|
||||
|
||||
|
||||
|
||||
.creaturetitle {
|
||||
font-family: 'PragRoman', 'IM Fell DW Pica', fantasy, serif;
|
||||
}
|
||||
|
||||
.creatureheading {
|
||||
font-family: 'PragRoman', 'IM Fell DW Pica', fantasy, serif;
|
||||
grid-column:1 / -1;
|
||||
text-align: center;
|
||||
font-size: larger;
|
||||
}
|
||||
|
||||
|
||||
.creaturestats {
|
||||
width: 10em;
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
float: left;
|
||||
|
||||
padding: 0.5em; border: 1px solid rgb(22,11,12); border-radius: 0.3em; margin: 1em; box-shadow: 0 5px 20px 0 rgba(0,0,0,0.25), 0 5px 10px 0 rgba(0,0,0,0.17);;
|
||||
|
||||
background-image: linear-gradient( 95.2deg, rgba(173,252,234,1) 26.8%, rgba(192,229,246,1) 64% );
|
||||
}
|
||||
|
||||
.creaturedefenses {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(6, 1fr);
|
||||
|
||||
padding: 0.5em; border: 1px solid rgb(22,11,12); border-radius: 0.3em; margin: 1em; box-shadow: 0 5px 20px 0 rgba(0,0,0,0.25), 0 5px 10px 0 rgba(0,0,0,0.17);;
|
||||
background-image: linear-gradient(to right, #ff9966, #ff5e62);
|
||||
}
|
||||
|
||||
.creaturerrs {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(5, 1fr);
|
||||
|
||||
padding: 0.5em; border: 1px solid rgb(22,11,12); border-radius: 0.3em; margin: 1em; box-shadow: 0 5px 20px 0 rgba(0,0,0,0.25), 0 5px 10px 0 rgba(0,0,0,0.17);;
|
||||
background-image: linear-gradient(to right, #b6fbff, #83a4d4);
|
||||
}
|
||||
|
||||
.creatureattacks {
|
||||
padding: 0.5em; border: 1px solid rgb(22,11,12); border-radius: 0.3em; margin: 1em; box-shadow: 0 5px 20px 0 rgba(0,0,0,0.25), 0 5px 10px 0 rgba(0,0,0,0.17);;
|
||||
background-image: linear-gradient(to right, #FFD194, #D1913C);;
|
||||
}
|
||||
|
||||
/* vim: set sts=4 sw=4 syn=css : */
|
||||
|
||||
|
||||
/* vim: set sts=4 sw=4 syn=css : */
|
||||
|
||||
|
||||
@@ -8,5 +8,5 @@
|
||||
"legacy": false,
|
||||
"printable": true,
|
||||
"compendium": "RMU",
|
||||
"version": "1720502028"
|
||||
"version": "1721747722"
|
||||
}
|
||||
|
||||
@@ -1,226 +1,14 @@
|
||||
# 2024-7-9
|
||||
|
||||
- First version of individual spell casting
|
||||
- With compendium; click a spell to cast it
|
||||
- Spells get own css file now
|
||||
- Tests for some spell casting function
|
||||
- New misc Flattern for inline summaries
|
||||
- Tweaks to edit spell list
|
||||
|
||||
# 2024-6-24
|
||||
|
||||
- Remove HP & PP from side list on main page (tracked in status)
|
||||
- Internal
|
||||
- Ignore (generated) inventory files
|
||||
- Compendium
|
||||
- Fix issue with Claw Table missing a row causing wierd misses.
|
||||
- Improvements for content for the character creation chapter
|
||||
|
||||
# 2024-06-17
|
||||
|
||||
- Bugs
|
||||
- Handle 0 running ranks in DB calculations
|
||||
- Fix over zealous const in culture ranks
|
||||
- Fix 4th Crafting skill in Urban Culture
|
||||
- Fix display of running ranks in DB info
|
||||
- Charactermancer:
|
||||
- Make the pbonus & knack totals text, not entries.
|
||||
- Save languages from charactermancer for all cultures.
|
||||
- Special button to edit spells (reorder and delete)
|
||||
- Fix knacks using short name for attributes (without the misc)
|
||||
- Set critreduction by default
|
||||
|
||||
# 2024-06-10
|
||||
|
||||
- Attacks:
|
||||
- Attacks have a proper pop up
|
||||
- Add useful error messages for bad attacks
|
||||
- Hide the error message when we show/hide the attack add box
|
||||
- update data when items are added.
|
||||
- Bugs
|
||||
- Hybrid fix 'own realm'
|
||||
- Fix dependancies when building CSS for sheet
|
||||
- Deleted the mysterious 'Skills' race
|
||||
- fix swapepd fumble and ranks on attack listing
|
||||
- Show attack ranks (not rank)
|
||||
- Correctly scale non-medium attacks
|
||||
- Inventory
|
||||
- (Internal) Move to own file for html
|
||||
- Delete items
|
||||
- Modify item count (update encumberance)
|
||||
- Can add equipment
|
||||
- Can add Armor - by location
|
||||
- Can add shields - db bonus and # attacks
|
||||
- Handle numeric weights as well as strings (x%)
|
||||
- Handle a few more error states for bad equipment.
|
||||
- Expertise skills now show as 0 for 0 ranks (not -25)
|
||||
- Spells have * or • afer them (compendium)
|
||||
- Tests
|
||||
- Added tests for hybrid own realm
|
||||
- Add some styling to updates.
|
||||
- Internal
|
||||
- Attacks are a little less verbose.
|
||||
- Update documentation on attacks
|
||||
|
||||
# 2024-06-03
|
||||
|
||||
- Add attacks: Fully(?) customisable:
|
||||
- Any pubished attack table
|
||||
- Any listed attack skill
|
||||
- Modifiers
|
||||
- Fumble
|
||||
- etc
|
||||
- Default skill values for Dynamic Specialisations
|
||||
- Clear levelup purchases option (button - click it!)
|
||||
- most buttons are now styled
|
||||
- Added settings tab to character.
|
||||
- Added discord link
|
||||
- Bugs:
|
||||
- Handle missing regions and lores for culture ranks.
|
||||
- Fix subskill rolls
|
||||
- Remove "Immortal" talent from Elves - it's not a thing
|
||||
- Internal
|
||||
- Add test framework for level up
|
||||
- Remove some dead code
|
||||
- (Need to do rake)
|
||||
|
||||
# 2024-05-27
|
||||
|
||||
- Charactermancer:
|
||||
- Fix material and creature lore specializations
|
||||
- Really hit with a hammer the hide chaactermancer button.
|
||||
Hide directly at end of charactermancer.
|
||||
- Direct critical roll (eg roll an C Electricity)
|
||||
- Rest to recover Fatigue penalties
|
||||
- Count the weight of items < 1 lbs
|
||||
- Update total maneuver penalty when fatigue changes
|
||||
- Stat info show potential (clearly)
|
||||
- Fix Talents applying on level up
|
||||
- Bugs:
|
||||
- Fix some internal calls using terrible way of saving ranks
|
||||
- Fix for targets smaller than attacker (no more insane DBs)
|
||||
- Update Weight Allowance when strength changes.
|
||||
- Fix alignment of stat info hover
|
||||
- Fix adding skills failing on error
|
||||
- Stat gain:
|
||||
- Show the potential and temporary for stat gains
|
||||
- Add and remove stat gains tracked correctly
|
||||
- Extra stat gains are now required
|
||||
- Stat gains persist through level up
|
||||
- Internal:
|
||||
- Remove unused charmancer.html.gvz
|
||||
- Less logging on feats of strength
|
||||
- RMU Async functions a bit more verbose on error
|
||||
|
||||
# 2024-05-20
|
||||
|
||||
- Fatigue rolls
|
||||
- Track HP
|
||||
- Calculate total maneuver:
|
||||
- Fatigue
|
||||
- Injury
|
||||
- HP Loss
|
||||
- RR rolls
|
||||
- (internal) Async calls now timeout and unblock if too long
|
||||
- Charactermancer:
|
||||
- Toggle button dissapears more often (when it should)
|
||||
- Back from languages goes back one, not two.
|
||||
- Show region selectors in culture ranks
|
||||
- Fix selection of Region Lore Skills
|
||||
- Fancy navigation buttons
|
||||
- Fix most skills (not Material Lore and Languages)
|
||||
|
||||
# 2024-05-13
|
||||
|
||||
- Add support for the targetting button.
|
||||
|
||||
# 2024-05-06
|
||||
|
||||
- Attacks:
|
||||
- HP Scaling (based on size - beta rules)
|
||||
- Add missing criticals to attack results. So all crits on attack tables should resolve
|
||||
- Add DB Bonus for small attacks
|
||||
- Fix bug: Attack scaling based on Attack size not attacker size.
|
||||
- Fix bug finding attack types (eg Greater Hafted)
|
||||
- AP tracking
|
||||
- With hacky messages!
|
||||
- Update preview image to something a little more relevance.
|
||||
|
||||
# 2024-04-29
|
||||
|
||||
- Attacks!
|
||||
|
||||
# 2024-04-14
|
||||
|
||||
- Fix bug in parseIntDefault to return the default if passed a 0
|
||||
- Add test for parseIntDefault
|
||||
- Roll buttons updated
|
||||
- The die rolls with a modifier.
|
||||
- The (skill) number rolls natural.
|
||||
- Fix a layout issue on safari (I hope)
|
||||
|
||||
# 2024-04-07
|
||||
|
||||
- Fix grammar when casting spells; "cast from Spells List, not casts Spell List"
|
||||
- Weight Allowance calculation now shows
|
||||
- Fix DB blocking calculation
|
||||
- Talents:
|
||||
- Fix change of tier tracking
|
||||
- Make removal work
|
||||
- Levelup Talents now persist
|
||||
- Fix typo on 'received'
|
||||
|
||||
# 2024-03-31
|
||||
|
||||
- More roll template improvements
|
||||
- Generalize
|
||||
- Fix dynamic specializations
|
||||
- Initiative roller
|
||||
- Spell & Spell Mastery rolls
|
||||
- Add support for scr_misc
|
||||
- support for eloquence and friends.
|
||||
- Info and edit buttons merge
|
||||
- Can edit names of Skill specialisations
|
||||
- Levelup stat gain fix
|
||||
|
||||
# 2024-03-26
|
||||
|
||||
- Improvements to the roll template layout
|
||||
- Charactermancer fix realm
|
||||
- Fix open ended rolls from skills
|
||||
- Handle rmuasync errors by continuing
|
||||
- Sort translations.json to reduce deltas
|
||||
|
||||
# 2024-03-24
|
||||
|
||||
- Skill rolls
|
||||
- Fix height and weight craziness
|
||||
- Lots of creation bug fixes.
|
||||
- Fix some update function on derived/frontpage
|
||||
|
||||
# 2024-03-17
|
||||
|
||||
- Add specialisations
|
||||
- Edit specialisations
|
||||
- Add Spell lists on sheet
|
||||
- Edit spells
|
||||
- Bug: Fix skill ranks purchase for specialized skills
|
||||
|
||||
# 2024-03-10
|
||||
|
||||
- Skill specialisations now work in Favourite skills
|
||||
Use Ambush: Shields or Ambush:Shields
|
||||
- Inventory: Handle item removals.
|
||||
- Gender saved on sheet
|
||||
- Height and Weight updates:
|
||||
- S/M/B handled
|
||||
- Build supported
|
||||
- Variance added to racial data
|
||||
- Race previews
|
||||
- Culture previews
|
||||
- Fancy buttons
|
||||
- Edit skills (including fixed specialisations)
|
||||
- Edit stats
|
||||
- Use icons for edit/info
|
||||
- Other misc fixes.
|
||||
# 2024-7-23
|
||||
|
||||
- Start of Injury tracking
|
||||
- Hits updates
|
||||
- Fatigue updated
|
||||
- Penalty total updates
|
||||
- Shadows and colour for buttons
|
||||
- Dynamic columns for skills
|
||||
- Handle Grace
|
||||
- Basic Creature sheet
|
||||
- Drop from Compendium to VTT (For Creature Law Owners)
|
||||
- Targetable NPC sheet.
|
||||
- Support Roman numeral style creature size
|
||||
- Don't update RRs on creature sheets.
|
||||
|
||||