fixed buff melee and ranged

This commit is contained in:
Chris B
2015-12-15 21:07:19 -05:00
parent 1543ed130e
commit 7870122f8e
+3 -3
View File
@@ -10223,6 +10223,7 @@
</rolltemplate>
</div>
<script type="text/worker">
// var getSectionIDs=function(){};
// var getAttrs=function(){};
@@ -11879,7 +11880,7 @@ var PFSheet = PFSheet || (function(){
"AC-dodge","AC-natural","AC-deflect","AC-misc","buff_AC-total","CMD-DEX","FF-CMD-DEX","CMD-STR","bab","CMD-misc",
"AC","Touch","Flat-Footed","CMD","FF-CMD","AC-ability","AC-armor","AC-shield",
"condition-Blinded","condition-Pinned","condition-Stunned","condition-Cowering"], function(v) {
console.log("AAAAAAAAAAAAt update defenses");
//console.log("AAAAAAAAAAAAt update defenses");
console.log(v);
var setter={}, setAny =0,
size= parseInt(v["size"],10)||0,
@@ -12182,11 +12183,10 @@ var PFSheet = PFSheet || (function(){
else if (attype==="CMB") {
bufftype="CMB";
atfield="CMB";
bufffield="buff_"+bufftype+"-total";
sizeMult = -1;
}
else {return;}
bufffield="buff_"+bufftype+"-total";
getAttrs([modfield,bufffield,"bab","size",miscfield,"attk-penalty",atfield],function(v) {
//console.log(v);
var tohit = (parseInt(v["bab"],10)||0) +