Resolved merge conflict by incorporating both suggestions.

This commit is contained in:
David Maitland
2020-12-07 23:35:15 +00:00
484 changed files with 111152 additions and 47532 deletions
Vendored
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@@ -1,8 +1,8 @@
{
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
"10_MINUTES": "10 minutes",
"10_DAYS": "10",
"10_MINUTES": "10",
"11TH_LEVEL": "11th-level",
"12TH_LEVEL": "12th-level",
"12_HOURS": "12 hours",
@@ -418,9 +418,9 @@
"COMPONENTS_V_M": "V, M",
"COMPONENTS_V_S": "V, S",
"COMPONENTS_V_S_M": "V, S, M",
"CON": "Con",
"CON": "건강",
"CONC": "Conc",
"CONCENTRATION": "Concentration",
"CONCENTRATION": "집중",
"CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minute",
"CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours",
"CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour",
@@ -431,10 +431,10 @@
"CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds",
"CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours",
"CONDENSE": "Condense",
"CONDITIONS": "Conditions",
"CONDITIONS": "상태",
"CONDITION_IMMUNITIES": "Condition Immunities",
"CONJURATION": "Conjuration",
"CONSTITUTION": "Constitution",
"CONSTITUTION": "건강",
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
"CONTENT": "내용",
"CONTRACT": "Contract",
@@ -470,8 +470,8 @@
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
"DEX": "민첩",
"DEXTERITY": "민첩",
"DEXTERITY_SAVING_THROW": "Dexterity saving throw",
"DEX_MAX_X": "Dex (max X)",
"DICE": "Dice",
@@ -613,10 +613,10 @@
"HIT_DICE_RECOVERED": "Hit dice recovered",
"HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest",
"HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest",
"HIT_POINTS": "Hit points",
"HIT_POINTS": "히트 포인트",
"HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest",
"HIT_POINTS_ROLLED": "Hit points rolled",
"HIT_POINTS_TEMP": "Temp HP",
"HIT_POINTS_TEMP": "임시 HP",
"HIT_POINTS_TEMPORARY": "Temporary hit points",
"HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by",
"HON": "Hon",
@@ -645,10 +645,10 @@
"INSPIRATION_MULTIPLE": "Multiple inspiration",
"INSTANTANEOUS": "Instantaneous",
"INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour",
"INT": "Int",
"INTELLIGENCE": "Intelligence",
"INT": "지능",
"INTELLIGENCE": "지능",
"INTELLIGENCE_SAVING_THROW": "Intelligence saving throw",
"INTIMIDATION": "Intimidation",
"INTIMIDATION": "위협",
"INVESTIGATION": "Investigation",
"INVISIBLE": "Invisible",
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creatures location can be detected by any noise it makes or any tracks it leaves.",
@@ -916,7 +916,7 @@
"SOCIETY": "Society",
"SORCERER": "Sorcerer",
"SORCERY": "Sorcery",
"SORCERY_POINTS": "Sorcery Points",
"SORCERY_POINTS": "소서리 포인트",
"SOULKNIFE": "Soulknife",
"SOURCE": "Source",
"SOURCE_TO_TARGET": "Source → Target",
@@ -952,11 +952,11 @@
"SPELL_TO_HIT": "to hit with spell attacks",
"STATBLOCK": "Statblock",
"STEALTH": "Stealth",
"STR": "Str",
"STRENGTH": "Strength",
"STR": "",
"STRENGTH": "",
"STRENGTH_SAVING_THROW": "Strength saving throw",
"STR_13": "Str 13",
"STR_15": "Str 15",
"STR_13": " 13",
"STR_15": " 15",
"STUNNED": "Stunned",
"STUNNED_1": "A stunned creature is incapacitated (see the condition), cant move, and can speak only falteringly.",
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
@@ -1014,8 +1014,8 @@
"WHISPERED_TO_SELF": "Whispered to self",
"WILL": "Will",
"WILL_SAVING_THROW": "Will saving throw",
"WIS": "Wis",
"WISDOM": "Wisdom",
"WIS": "지혜",
"WISDOM": "지혜",
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
+28 -28
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@@ -47,24 +47,24 @@
"experience-points-u": "POINTS DEXPÉRIENCE",
"next": "Suivant",
"initiative-u": "INITIATIVE",
"adjust": "Adjust",
"adjust": "Ajuster",
"fatigue-u": "FATIGUE",
"none": "Aucune",
"winded": "Essouflé",
"fatigued": "Fatigué",
"exhausted": "Épuisé",
"dying": "Mourant-e",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"fear-u": "PEUR",
"nervous": "Nerveux",
"anxious": "Anxieux",
"watchful": "Vigilant",
"afraid": "Effrayé",
"terrified": "Terrifié(e)",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"horror-u": "HORREUR",
"unsettled": "Instable",
"shocked": "Choqué",
"appalled": "Consterné",
"overwhelmed": "Submergé",
"shattered": "Détruit",
"resources-u": "RESSOURCES",
"income-u": "REVENU",
@@ -80,7 +80,7 @@
"pulp": "Pulp",
"cinematic": "Cinématique",
"armor-u": "ARMURE",
"base": "Base",
"base": "Base ",
"shield": "Bouclier",
"Penalty": "Malus",
"#-sign": "#",
@@ -131,7 +131,7 @@
"psychic": "Psy",
"power-points": "Points de Pouvoir",
"fatigue": "Fatigue",
"kanna-cost:-u": "KANNA COST:",
"kanna-cost:-u": "COÛT KANNA : ",
"power-cost:-u": "COÛT DE POUVOIR :",
"cast-spell:-u": "LANCER :",
"use-power:-u": "UTILISER POUVOIR :",
@@ -142,7 +142,7 @@
"resistance:-u": "RÉSISTANCE :",
"fatigue-tn:-u": "TN FATIGUE :",
"ability:-u": "ABILITÉ :",
"accuracy": "Accuracy",
"accuracy": "Précision",
"dexterity": "Dextérité",
"constitution": "Constitution",
"communication": "Communication",
@@ -151,8 +151,8 @@
"perception": "Perception",
"strength": "Force",
"willpower": "Volonté",
"the-expanse-rpg-does-not-support-magical-powers": "<i>The Expanse RPG</i> does not support magical powers.",
"the-world-of-lazarus-rpg-does-not-support-magical-powers": "<i>The World of Lazarus RPG</i> does not support magical powers.",
"the-expanse-rpg-does-not-support-magical-powers": "<i>The Expanse RPG</i> ne prend pas en charge les pouvoirs magiques.",
"the-world-of-lazarus-rpg-does-not-support-magical-powers": "<i>The World of Lazarus RPG</i> ne prend pas en charge les pouvoirs magiques.",
"game-system-u": "SYSTÈME DE JEU",
"dragon-age": "Âge du Dragon",
"fantasy-age": "Fantasy Age",
@@ -176,7 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"trans-color": "Tonalités transitoires",
"rolls-u": "JETS",
"whisper-rolls-to-gm": "Jets privés au MJ",
"never-whisper-roll": "Ne jamais chuchoter les jets",
@@ -185,7 +185,7 @@
"show-the-character-name-in-roll-results": "Afficher le nom du personnage dans les résultats des jets",
"show": "Afficher",
"hide": "Masquer",
"apply-armor-penalty-to-dexterity-rolls": "Apply Armor Penalty to Dexterity rolls",
"apply-armor-penalty-to-dexterity-rolls": "Appliquer la pénalité d'armure aux jets de Dextérité",
"no": "Non",
"yes": "Oui",
"options-u": "OPTIONS",
@@ -197,25 +197,25 @@
"sections-u": "SECTIONS",
"show-the-power-list": "Afficher la liste des pouvoirs dans longlet personnage",
"show-the-spell/arcana-list": "Afficher la liste des sorts/arcanes dans longlet personnage",
"show-the-extraordinary-powers-list": "Show the Extraordinary Powers list in the Character tab",
"show-the-arcana/psychic-list": "Show the Arcana/Psychic list in the Character tab",
"show-the-extraordinary-powers-list": "Afficher la liste des Pouvoirs Extraordinaires dans longlet Personnage",
"show-the-arcana/psychic-list": "Afficher la liste des Arcanes/Psys dans longlet Personnage",
"show-the-mana/magic-points-section": "Afficher la section Mana/Points de Magie",
"show-the-power-points-section": "Show the Power Points section",
"show-the-kanna-section": "Show the Kanna section",
"show-the-power-points-section": "Afficher la section Points de pouvoir",
"show-the-kanna-section": "Afficher la section Kanna",
"show-the-experience-points-section": "Afficher la section Points dexpérience",
"show-the-fatigue-section": "Afficher la section de la Fatigue",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-fear-section": "Afficher la section Peur",
"show-the-horror-section": "Afficher la section Horreur",
"show-the-conviction-section": "Afficher la section de la Conviction",
"show-the-corruption-section": "Afficher la section de la Corruption",
"show-the-ammo-column": "Afficher la colonne des munitions",
"show-the-initiative-section": "Show the Initiative section",
"show-the-initiative-section": "Afficher la section Initiative",
"show-the-equipment-section": "Afficher la section de l'équipement",
"show-the-money/currency-section": "Afficher la section argent/monnaie",
"show-the-income-section": "Show the Income section",
"show-the-resources-section": "Show the Resources section",
"show-the-conditions-section": "Show the Conditions section",
"auto-configure-all-u": "AUTO-CONFIGURE ALL",
"show-the-income-section": "Afficher la section Revenu",
"show-the-resources-section": "Afficher la section Ressources",
"show-the-conditions-section": "Afficher la section Conditions",
"auto-configure-all-u": "TOUT CONFIGURER EN AUTO",
"version": "Version",
"game-system": "Système de jeu",
"color-selection": "Sélection des couleurs",
+3 -3
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@@ -7,7 +7,7 @@
"barter": "Trueque",
"battlebabe": "Zorra peligrosa",
"brainer": "Psíquico",
"broken": "Broken",
"broken": "Sonado",
"change-char-type": "Cambia tu personaje a un nuevo arquetipo.",
"chopper": "Motero",
"class-archetype": "Arquetipo",
@@ -72,7 +72,7 @@
"hold": "Hold",
"holding": "Propiedad",
"holding-size": "Tamaño de la propiedad",
"hot": "Seducir",
"hot": "Seductor",
"hx": "Bio",
"improvements": "Mejoras",
"lock-unlock-class": "Bloquear/Desbloquear Arquetipo",
@@ -97,7 +97,7 @@
"read-a-sitch": "Calar la situación; Calar a una persona.",
"resolve-interest-establishment": "Resolver la disputa de alguien en tu asentamiento.",
"retire-char-safety": "Retira a tu personaje. (a una vida tranquila)",
"rolls": "tirada",
"rolls": "saca un/a",
"s-m-m": "S.M.M",
"savvyhead": "SavvyHead",
"second-char": "Crear un segundo personaje para jugar.",
+18 -18
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@@ -1,13 +1,13 @@
{
"game": "Abtract Donjon",
"game": "Abstract Dungeon",
"name": "Name:",
"level": "Level:",
"experience": "XP:",
"bonus": "Bonus:",
"game's name": "Nom du jeu",
"game's name": "Game's name",
"attributes'names": "Attributes Names",
"attributes' descriptions": "Description Texts",
"secondary pools' name": "Nom des réserves secondaires",
"secondary pools' name": "Name of the secondary resources",
"npc attacks": "Attacks",
"npc resistances": "Resistances",
"npc vulnerabilities": "Vulnerabilities",
@@ -20,20 +20,20 @@
"result": "Result: ",
"uses": "uses",
"gets": "gets",
"Game's name :": "Nom du jeu",
"gameinfo": "Change le nom du jeu pour correspondre à votre style",
"attributeinfo": "Change les caractéristiques pour correspondre à votre type de jeu",
"Game's name :": "Game's name",
"gameinfo": "Change the game's name to match your style",
"attributeinfo": "Change the attributes' names to match your game style",
"First attribute :": "First attribute:",
"Second attribute :": "Seconde caractéristique :",
"Third attribute :": "Troisième caractéristique :",
"Fourth attribute:": "Quatrième caractéristique :",
"skillinfo": "Change les compétences pour correspondre à votre type de jeu",
"Skills 1 :": "Compétences 1 :",
"Skills 2 :": "Compétences 2 :",
"Skills 3 :": "Compétences 3 :",
"descinfo": "Change les descriptions pour correspondre à votre type de jeu",
"attribute description1 :": "Description Caractéristique 1 :",
"attribute description2 :": "Description Caractéristique 2 :",
"attribute description3 :": "Description Caractéristique 3 :",
"attribute description4 :": "Description Caractéristique 4 :"
"Second attribute :": "Second attribute :",
"Third attribute :": "Third attribute :",
"Fourth attribute:": "Fourth attribute :",
"skillinfo": "Change the competences to match your game style",
"Skills 1 :": "Competence 1 :",
"Skills 2 :": "Competence 2 :",
"Skills 3 :": "Competence 3 :",
"descinfo": "Change the descriptions to match your game style",
"attribute description1 :": "Attribute 1 description :",
"attribute description2 :": "Attribute 2 description :",
"attribute description3 :": "Attribute 3 description :",
"attribute description4 :": "Attribute 4 description :"
}
@@ -1,5 +1,5 @@
{
"game": "Abtract Donjon",
"game": "Abstract Donjon",
"name": "Nom :",
"level": "Niveau :",
"experience": "XP :",
@@ -12,12 +12,12 @@
"npc resistances": "Résistances",
"npc vulnerabilities": "Vulnérabilités",
"npc special": "Spécial",
"opposition": "Opposition : ",
"attacks": "Attaques : ",
"resistances": "Résistances : ",
"vulnerabilities": "Vulnérabilités : ",
"special": "Spécial : ",
"result": "Résultat : ",
"opposition": "Opposition :",
"attacks": "Attaques :",
"resistances": "Résistances :",
"vulnerabilities": "Vulnérabilités :",
"special": "Spécial :",
"result": "Résultat :",
"uses": "utilise",
"gets": "obtient",
"Game's name :": "Nom du jeu",
+5 -3
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@@ -625,8 +625,9 @@ input[type=radio]:checked + span,
/* PC Sheet - Maneuvers & armor */
.sheet-pc-combat {
justify-items: center;
grid-template-columns: 7fr 2.5fr 2.5fr 1fr 0.5fr 0.5fr;
grid-template-columns: 7fr 2.5fr 2.5fr 0.5fr 0.5fr 0.5fr 0.5fr;
}
.sheet-pc-combat-score { grid-column: 4/6; }
.repcontrol[data-groupname=repeating_pc-maneuvers] {
grid-column: 1;
grid-row: 7;
@@ -637,12 +638,13 @@ input[type=radio]:checked + span,
grid-row: 2/7;
width: 100%;
}
.sheet-pc-combat-malus-lbl { grid-column: 5/-1; }
.sheet-pc-combat-score-lbl { grid-column: 4/6; }
.sheet-pc-combat-malus-lbl { grid-column: 6/-1; }
.sheet-pc-combat-sub-lbl { grid-column: 2/4; }
.sheet-pc-combat-serious-wound-penalty,
.sheet-pc-combat-hp-max,
.sheet-pc-combat-fp-max {
grid-column: 5/-1;
grid-column: 6/-1;
}
/* PC Sheet - Weapons */
.sheet-pc-weapons {
+73 -55
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@@ -1,6 +1,6 @@
<!-- Agone Character Sheet -->
<!-- Version 0.5 -->
<!-- Version 0.6.1 -->
<!-- Author: Le Grand Dragon de la Foudre -->
<!-- Website: http://legdf.free.fr-->
@@ -19,14 +19,14 @@
<span>Points de Vie</span>
<input type="number" class="pc-summary-state-first-full" name="attr_pcHP" title="Point(s) de Vie actuel(s)">
<input type="number" class="pc-summary-state-second-full" name="attr_pcHP_max" title="Points de Vie totaux" readonly>
<span>Jets génériques (ouvert/fermé)</span>
<button class="dice pc-summary-rolls-first-full" type="roll" value="&{template:agone-generic} {{name=@{character_name}}} {{Roll=Générique : [[1d10!+?{Base|0}+?{Bonus/Malus|0}]]}}" name="roll_pc-generic-open" title="Jet ouvert"></button>
<button class="dice pc-summary-rolls-second-full" type="roll" value="&{template:agone-generic} {{name=@{character_name}}} {{Roll=Générique : [[1d10+?{Base|0}+?{Bonus/Malus|0}]]}}" name="roll_pc-generic-open" title="Jet fermé"></button>
<span>Jet générique (ouvert/fermé)</span>
<button class="dice pc-summary-rolls-first-full" type="roll" value="&{template:agone-generic} {{name=@{character_name}}} {{Roll=[[1d10!+?{Base|0}+?{Bonus/Malus|0}]]}}" name="roll_pc-generic-open" title="Jet ouvert"></button>
<button class="dice pc-summary-rolls-second-full" type="roll" value="&{template:agone-generic} {{name=@{character_name}}} {{Roll=[[1d10+?{Base|0}+?{Bonus/Malus|0}]]}}" name="roll_pc-generic-open" title="Jet fermé"></button>
<span>Points d'Héroïsme</span>
<input type="number" class="pc-summary-state-first-full" name="attr_pcFP" title="Point(s) d'Héroïsme actuel(s)">
<input type="number" class="pc-summary-state-second-full" name="attr_pcFP_max" title="Points d'Héroïsme totaux" readonly>
<span>Caractéristiques / Fumble</span>
<button class="dice pc-summary-rolls-first-full" type="roll" value="?{Caratéristique|AGIlité, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=AGIlité : [[1d10!+2*@{pcAgility}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|CHArisme, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=CHArisme : [[1d10!+2*@{pcCharisma}+@{pcSoulBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|CRÉativité, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=CRÉativité : [[1d10!+2*@{pcCreativity}+@{pcSoulBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|FORce, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=FORce : [[1d10!+2*@{pcStrength}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|INTelligence, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=INTelligence : [[1d10!+2*@{pcIntelligence}+@{pcSpiritBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|PERception, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=PERception : [[1d10!+2*@{pcPerception}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|RÉSistance, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=RÉSistance : [[1d10!+2*@{pcStamina}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|VOLonté, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=VOLonté : [[1d10!+2*@{pcWill}+@{pcSpiritBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;}" name="roll_pc-chars"></button>
<button class="dice pc-summary-rolls-first-full" type="roll" value="?{Caratéristique|AGIlité, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=AGIlité : [[1d10!+2*@{pcAgility}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;@{pcArmorAGIPenalty}&amp;#125;]]&amp;#125;&amp;#125;|CHArisme, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=CHArisme : [[1d10!+2*@{pcCharisma}+@{pcSoulBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|CRÉativité, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=CRÉativité : [[1d10!+2*@{pcCreativity}+@{pcSoulBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|FORce, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=FORce : [[1d10!+2*@{pcStrength}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|INTelligence, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=INTelligence : [[1d10!+2*@{pcIntelligence}+@{pcSpiritBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|PERception, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=PERception : [[1d10!+2*@{pcPerception}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;@{pcArmorPERPenalty}&amp;#125;]]&amp;#125;&amp;#125;|RÉSistance, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=RÉSistance : [[1d10!+2*@{pcStamina}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|VOLonté, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=VOLonté : [[1d10!+2*@{pcWill}+@{pcSpiritBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;}" name="roll_pc-chars"></button>
<button class="dice pc-summary-rolls-second-full" type="roll" value="&{template:agone-fumble} {{name=@{character_name}}} {{Fumble=[[?{Ancien jet}-1d10!]]}}" name="roll_pc-fumble"></button>
<span>Équipement</span>
<input type="number" class="pc-summary-state-first-full" name="attr_pcLoad" title="Charge actuelle" readonly>
@@ -36,13 +36,14 @@
<span></span>
<span></span>
<span>Armure</span>
<input type="number" class="pc-summary-state-first-full" name="attr_pcArmorProtection">
<input type="number" class="half-number item-right" name="attr_pcArmorPenalty" title="Malus de l'armure">
<input type="checkbox" name="attr_pcArmorWorn" value="1" title="Armure portée">
<input type="number" class="half-number item-left" name="attr_pcArmorProtection">
<input type="number" class="half-number item-right" name="attr_pcArmorAgilityPenalty" title="Malus de l'armure">
<input type="number" class="half-number item-left" name="attr_pcArmorPerceptionPenalty" title="Malus de perception de l'armure" readonly>
<span>Initiative / Esquive / Défense Naturelle</span>
<button class="dice pc-summary-rolls-first-full" type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{pcInit}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_pc-init"></button>
<button class="dice item-right" type="roll" value="&{template:agone-dodge} {{name=@{character_name}}} {{Dodge=[[1d10!+@{pcDodgeTotal}+?{Bonus/Malus|0}]]}}" name="roll_pc-dodge"></button>
<button class="dice item-left" type="roll" value="&{template:agone-natural-defense} {{name=@{character_name}}} {{NaturalDefense=[[1d10!+@{pcNaturalDefense}+?{Bonus/Malus|0}]]}}" name="roll_pc-natural-defense"></button>
<button class="dice item-right" type="roll" value="&{template:agone-dodge} {{name=@{character_name}}} {{Dodge=[[1d10!+@{pcDodgeTotal}+?{Bonus/Malus|@{pcArmorAGIPenalty}}]]}}" name="roll_pc-dodge"></button>
<button class="dice item-left" type="roll" value="&{template:agone-natural-defense} {{name=@{character_name}}} {{NaturalDefense=[[1d10!+@{pcNaturalDefense}+?{Bonus/Malus|@{pcArmorAGIPenalty}}]]}}" name="roll_pc-natural-defense"></button>
<span>Blessure(s) Grave(s)</span>
<input type="number" name="attr_pcSeriousWound" class="pc-summary-state-first-full" title="Blessure(s) Grave(s) encaissée(s)" value="0">
<input type="number" name="attr_pcSeriousWoundPenalty" class="pc-summary-state-second-full" title="Malus concernant la ou les Blessure(s) Grave(s)" readonly>
@@ -140,7 +141,10 @@
<strong>Malus</strong>
<ul>
<li>
Aucun malus n'est inclus automatiquement dans les jets.
Les malus d'AGI et de PER sont proposés dans les jets lorsque la case de l'armure est cochée.
</li>
<li>
Les autres malus ne sont pas inclus dans les jets.
</li>
</ul>
</p>
@@ -220,7 +224,7 @@
<input type="checkbox" name="attr_pcCharsCheck" class="pc-chars-switch switch">
<div class="pc-chars-menu title">
<span>CARACTÉRISTIQUES PRIMAIRES</span>
<button class="dice" type="roll" value="?{Caratéristique|AGIlité, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=AGIlité : [[1d10!+2*@{pcAgility}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|CHArisme, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=CHArisme : [[1d10!+2*@{pcCharisma}+@{pcSoulBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|CRÉativité, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=CRÉativité : [[1d10!+2*@{pcCreativity}+@{pcSoulBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|FORce, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=FORce : [[1d10!+2*@{pcStrength}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|INTelligence, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=INTelligence : [[1d10!+2*@{pcIntelligence}+@{pcSpiritBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|PERception, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=PERception : [[1d10!+2*@{pcPerception}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|RÉSistance, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=RÉSistance : [[1d10!+2*@{pcStamina}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|VOLonté, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=VOLonté : [[1d10!+2*@{pcWill}+@{pcSpiritBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;}" name="roll_pc-chars"></button>
<button class="dice" type="roll" value="?{Caratéristique|AGIlité, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=AGIlité : [[1d10!+2*@{pcAgility}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;@{pcArmorAGIPenalty}&amp;#125;]]&amp;#125;&amp;#125;|CHArisme, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=CHArisme : [[1d10!+2*@{pcCharisma}+@{pcSoulBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|CRÉativité, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=CRÉativité : [[1d10!+2*@{pcCreativity}+@{pcSoulBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|FORce, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=FORce : [[1d10!+2*@{pcStrength}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|INTelligence, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=INTelligence : [[1d10!+2*@{pcIntelligence}+@{pcSpiritBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|PERception, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=PERception : [[1d10!+2*@{pcPerception}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;@{pcArmorPERPenalty}&amp;#125;]]&amp;#125;&amp;#125;|RÉSistance, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=RÉSistance : [[1d10!+2*@{pcStamina}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|VOLonté, &{template:agone-chars&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Characteristic=VOLonté : [[1d10!+2*@{pcWill}+@{pcSpiritBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;}" name="roll_pc-chars"></button>
<span>Flamme</span>
<input type="number" name="attr_pcFlame" title="Score de Flamme" readonly>
<span>Flamme Noire</span>
@@ -254,7 +258,7 @@
<span class="pc-agility-lbl">AGIlité</span>
<input type="number" name="attr_pcAgility" class="pc-agility half-number item-right" title="Score d'AGIlité">
<input type="number" name="attr_pcAgilityExp" class="pc-agility-exp half-number item-center" title="Expérience dépensée en AGIlité">
<button class="pc-agility-dice dice item-left" type="roll" value="&{template:agone-chars} {{name=@{character_name}}} {{Characteristic=AGIlité : [[1d10!+2*@{pcAgility}+@{pcBodyBonus}+?{Bonus/Malus|0}]]}}" name="roll_pc-agility"></button>
<button class="pc-agility-dice dice item-left" type="roll" value="&{template:agone-chars} {{name=@{character_name}}} {{Characteristic=AGIlité : [[1d10!+2*@{pcAgility}+@{pcBodyBonus}+?{Bonus/Malus|@{pcArmorAGIPenalty}}]]}}" name="roll_pc-agility"></button>
<span class="pc-strength-lbl">FORce</span>
<input type="number" name="attr_pcStrength" class="pc-strength half-number item-right" title="Score de FORce">
<input type="number" name="attr_pcStrengthExp" class="pc-strength-exp half-number item-center" title="Expérience dépensée en FORce">
@@ -270,7 +274,7 @@
<span class="pc-perception-lbl">PERception</span>
<input type="number" name="attr_pcPerception" class="pc-perception half-number item-right" title="PERception">
<input type="number" name="attr_pcPerceptionExp" class="pc-perception-exp half-number item-center" title="Expérience dépensée en PERception">
<button class="pc-perception-dice dice item-left" type="roll" value="&{template:agone-chars} {{name=@{character_name}}} {{Characteristic=PERception : [[1d10!+2*@{pcPerception}+@{pcBodyBonus}+?{Bonus/Malus|0}]]}}" name="roll_pc-perception"></button>
<button class="pc-perception-dice dice item-left" type="roll" value="&{template:agone-chars} {{name=@{character_name}}} {{Characteristic=PERception : [[1d10!+2*@{pcPerception}+@{pcBodyBonus}+?{Bonus/Malus|@{pcArmorPERPenalty}}]]}}" name="roll_pc-perception"></button>
<span class="pc-stamina-lbl">RÉSistance</span>
<input type="number" name="attr_pcStamina" class="pc-stamina half-number item-right" title="RESistance">
<input type="number" name="attr_pcStaminaExp" class="pc-stamina-exp half-number item-center" title="Expérience dépensée en RÉSistance">
@@ -395,7 +399,7 @@
<input type="number" name="attr_pcSkillScore" title="Score de la compétence">
<input type="number" name="attr_pcSkillExp" title="Expérience dépensée dans la compétence">
<input type="hidden" name="attr_pcSkill">
<button class="dice pc-skill-dice" type="roll" value="&{template:agone-skills} {{name=@{character_name}}} {{Skill=@{pcSkill} : [[1d10!+@{pcSkillScore}+?{Caractéristique|AGIlité, @{pcAgility}+@{pcBodyBonus}|FORce, @{pcStrength}+@{pcBodyBonus}|PERception, @{pcPerception}+@{pcBodyBonus}|RÉSistance, @{pcStamina}+@{pcBodyBonus}|INTelligence, @{pcIntelligence}+@{pcSpiritBonus}|VOLonté, @{pcWill}+@{pcSpiritBonus}|CHArisme, @{pcCharisma}+@{pcSoulBonus}|CRÉativité, @{pcCreativity}+@{pcSoulBonus}|MÊLée, @{pcMelee}+@{pcBodyBonus}|TIR, @{pcAim}+@{pcBodyBonus}}+?{Bonus/Malus|0}}]]}}" name="roll_pc-skill"></button>
<button class="dice pc-skill-dice" type="roll" value="&{template:agone-skills} {{name=@{character_name}}} {{Skill=@{pcSkill} : [[1d10!+@{pcSkillScore}+?{Caractéristique|AGIlité, @{pcAgility}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;@{pcArmorAGIPenalty}&amp;#125;|FORce, @{pcStrength}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;|PERception, @{pcPerception}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;@{pcArmorPERPenalty}&amp;#125;|RÉSistance, @{pcStamina}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;|INTelligence, @{pcIntelligence}+@{pcSpiritBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;|VOLonté, @{pcWill}+@{pcSpiritBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;|CHArisme, @{pcCharisma}+@{pcSoulBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;|CRÉativité, @{pcCreativity}+@{pcSoulBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;|MÊLée, @{pcMelee}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;|TIR, @{pcAim}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;0&amp;#125;}}]]}}" name="roll_pc-skill"></button>
</div>
</fieldset>
</div>
@@ -584,7 +588,7 @@
<span class="title">Nom & description</span>
<span class="title">Nom</span>
<span class="title">Type</span>
<span class="title">Score</span>
<span class="title pc-combat-score-lbl">Score</span>
<span class="title pc-combat-malus-lbl">Malus</span>
<fieldset class="repeating_pc-maneuvers">
<textarea name="attr_pcManeuver" class="expandable" title="Manœuvre, botte ou autre technique"></textarea>
@@ -595,17 +599,18 @@
<option value="1">Partielle</option>
<option value="2">Complète</option>
</select>
<input type="number" name="attr_pcArmorProtection" title="Protection de l'armure" value="0">
<input type="number" name="attr_pcArmorPenalty" class="half-number item-right" title="Malus de l'armure" value="0">
<input type="checkbox" name="attr_pcArmorWorn" value="1" title="Armure portée">
<input type="number" name="attr_pcArmorProtection" class="half-number item-left" title="Protection de l'armure" value="0">
<input type="number" name="attr_pcArmorAgilityPenalty" class="half-number item-right" title="Malus de l'armure" value="0">
<input type="number" name="attr_pcArmorPerceptionPenalty" class="half-number item-left" title="Malus de perception de l'armure" value="0" readonly>
<span class="pc-combat-sub-lbl">Blessure(s) Grave(s)</span>
<input type="number" name="attr_pcSeriousWound" title="Blessure(s) Grave(s) encaissée(s)" value="0">
<input type="number" name="attr_pcSeriousWound" class="pc-combat-score" title="Blessure(s) Grave(s) encaissée(s)" value="0">
<input type="number" name="attr_pcSeriousWoundPenalty" class="pc-combat-serious-wound-penalty" title="Malus concernant la ou les Blessure(s) Grave(s)" readonly>
<span class="pc-combat-sub-lbl">Points de Vie</span>
<input type="number" name="attr_pcHP" title="Point()s de Vie actuel(s)">
<input type="number" name="attr_pcHP" class="pc-combat-score" title="Point()s de Vie actuel(s)">
<input type="number" name="attr_pcHP_max" class="pc-combat-hp-max" title="Points de Vie totaux" readonly>
<span class="pc-combat-sub-lbl">Points d'Héroïsme</span>
<input type="number" name="attr_pcFP" title="Point(s) d'Héroïsme actuel(s)">
<input type="number" name="attr_pcFP" class="pc-combat-score" title="Point(s) d'Héroïsme actuel(s)">
<input type="number" name="attr_pcFP_max" class="pc-combat-fp-max" title="Points d'Héroïsme totaux" readonly>
</div>
</div>
@@ -617,13 +622,13 @@
<input type="number" name="attr_pcInit" title="AGIlité+PERception+Bonus de Corps" readonly>
<button class="dice" type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{pcInit}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_pc-init"></button>
<span>Esquive</span>
<input type="number" name="attr_pcDodgeTotal" title="AGIlité+Esquive+Bonus de Corps-Malus de l'armure" readonly>
<button class="dice" type="roll" value="&{template:agone-dodge} {{name=@{character_name}}} {{Dodge=[[1d10!+@{pcDodgeTotal}+?{Bonus/Malus|0}]]}}" name="roll_pc-dodge"></button>
<input type="number" name="attr_pcDodgeTotal" title="AGIlité+Esquive+Bonus de Corps" readonly>
<button class="dice" type="roll" value="&{template:agone-dodge} {{name=@{character_name}}} {{Dodge=[[1d10!+@{pcDodgeTotal}+?{Bonus/Malus|@{pcArmorAGIPenalty}}]]}}" name="roll_pc-dodge"></button>
<span>Défense naturelle</span>
<input type="number" name="attr_pcNaturalDefense" title="AGIlité+Bonus de Corps-Malus de l'armure" readonly>
<button class="dice" type="roll" value="&{template:agone-natural-defense} {{name=@{character_name}}} {{NaturalDefense=[[1d10!+@{pcNaturalDefense}+?{Bonus/Malus|0}]]}}" name="roll_pc-natural-defense"></button>
<input type="number" name="attr_pcNaturalDefense" title="AGIlité+Bonus de Corps" readonly>
<button class="dice" type="roll" value="&{template:agone-natural-defense} {{name=@{character_name}}} {{NaturalDefense=[[1d10!+@{pcNaturalDefense}+?{Bonus/Malus|@{pcArmorAGIPenalty}}]]}}" name="roll_pc-natural-defense"></button>
<span>Distance</span>
<input type="number" name="attr_pcDistanceDodge" title="(AGIlité+Esquive)/2-Malus de l'armure" readonly>
<input type="number" name="attr_pcDistanceDodge" title="(AGIlité+Esquive)/2" readonly>
</div>
<div class="pc-weapons grid">
<span class="title">Nom</span>
@@ -638,7 +643,7 @@
<fieldset class="repeating_pc-weapons">
<div class="pc-weapons-rows grid">
<input type="text" name="attr_pcWeaponName" class="max" title="Nom de l'arme">
<button class="dice item-left" type="roll" value="?{Jet|Initiative, &{template:agone-initiative&amp;#125; {{name=@{selected|character_name}&amp;#125;&amp;#125; {{weapon=(@{pcWeaponName})&amp;#125;&amp;#125; {{Initiative=[[1d10+@{pcWeaponInitTotal}+?{Bonus/Malus&amp;#124;0&amp;#125; &{tracker&amp;#125;]]&amp;#125;&amp;#125;|Attaque, &{template:agone-attack&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{weapon=(@{pcWeaponName})&amp;#125;&amp;#125; {{Attack=[[1d10!+@{pcWeaponAttackTotal}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125; {{Type=@{pcWeaponType}&amp;#125;&amp;#125;|Parade, &{template:agone-defense&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{weapon=(@{pcWeaponName})&amp;#125;&amp;#125; {{Defense=[[1d10!+@{pcWeaponDefenseTotal}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|Esquive, &{template:agone-dodge&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Dodge=[[1d10!+@{pcDodgeTotal}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|Défense naturelle, &{template:agone-natural-defense&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{NaturalDefense=[[1d10!+@{pcNaturalDefense}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;}" name="roll_pc-fight"></button>
<button class="dice item-left" type="roll" value="?{Jet|Initiative, &{template:agone-initiative&amp;#125; {{name=@{selected|character_name}&amp;#125;&amp;#125; {{weapon=(@{pcWeaponName})&amp;#125;&amp;#125; {{Initiative=[[1d10+@{pcWeaponInitTotal}+?{Bonus/Malus&amp;#124;0&amp;#125; &{tracker&amp;#125;]]&amp;#125;&amp;#125;|Attaque, &{template:agone-attack&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{weapon=(@{pcWeaponName})&amp;#125;&amp;#125; {{Attack=[[1d10!+@{pcWeaponAttackTotal}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125; {{Type=@{pcWeaponType}&amp;#125;&amp;#125;|Parade, &{template:agone-defense&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{weapon=(@{pcWeaponName})&amp;#125;&amp;#125; {{Defense=[[1d10!+@{pcWeaponDefenseTotal}+?{Bonus/Malus&amp;#124;0&amp;#125;]]&amp;#125;&amp;#125;|Esquive, &{template:agone-dodge&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{Dodge=[[1d10!+@{pcDodgeTotal}+?{Bonus/Malus&amp;#124;@{pcArmorAGIPenalty}&amp;#125;]]&amp;#125;&amp;#125;|Défense naturelle, &{template:agone-natural-defense&amp;#125; {{name=@{character_name}&amp;#125;&amp;#125; {{NaturalDefense=[[1d10!+@{pcNaturalDefense}+?{Bonus/Malus&amp;#124;@{pcArmorAGIPenalty}&amp;#125;]]&amp;#125;&amp;#125;}" name="roll_pc-fight"></button>
<input type="number" name="attr_pcWeaponSIZ" title="Score de TAI de l'arme">
<input type="number" name="attr_pcWeaponInit" class="half-number item-right" title="Initiative de l'arme">
<input type="number" name="attr_pcWeaponInitTotal" class="half-number" title="Initiative totale du personnage (PER+AGI+Bonus de Corps+Bonus de l'arme)" readonly>
@@ -956,16 +961,16 @@
<input type="number" name="attr_companionInit" title="AGI+PER" readonly>
<button class="dice" type="roll" value="&{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10!+@{companionInit}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_companion-init"></button>
<span>Esquive</span>
<input type="number" name="attr_companionDodgeTotal" title="AGI+Esquive-Malus d'armure" readonly>
<input type="number" name="attr_companionDodgeTotal" title="AGI+Esquive" readonly>
<button class="dice" type="roll" value="&{template:agone-dodge} {{name=@{character_name}}} {{Dodge=[[1d10!+@{companionDodgeTotal}+?{Bonus/Malus|0}]]}}" name="roll_companion-dodge"></button>
<span>Défense naturelle</span>
<input type="number" name="attr_companionNaturalDefense" title="AGI-Malus d'armure" readonly>
<input type="number" name="attr_companionNaturalDefense" title="AGI" readonly>
<button class="dice" type="roll" value="&{template:agone-natural-defense} {{name=@{character_name}}} {{NaturalDefense=[[1d10!+@{companionNaturalDefense}+?{Bonus/Malus|0}]]}}" name="roll_npcSkillagnon-natural-defense"></button>
<span>Distance</span>
<input type="number" name="attr_companionDistanceDodge" title="(AGI+Esquive)/2-Malus de l'armure" readonly>
<input type="number" name="attr_companionDistanceDodge" title="(AGI+Esquive)/2" readonly>
<span>Armure</span>
<input type="number" name="attr_companionArmor" class="half-number" value="0" title="Armure du PNJ">
<input type="number" name="attr_companionArmorPenalty" class="half-number" value="0" title="Malus de l'armure du PNJ">
<input type="number" name="attr_companionArmorAgilityPenalty" class="half-number" value="0" title="Malus de l'armure du PNJ">
</div>
<div class="companion-weapons grid">
<span class="title">Armes</span>
@@ -1174,16 +1179,16 @@
<input type="number" name="attr_demonInit" title="Initiative du personnage (AGIlité+PERception+Bonus de Corps)" readonly>
<button class="dice" type="roll" value="/w gm &{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{demonInit}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_demon-init"></button>
<span>Esquive</span>
<input type="number" name="attr_demonDodgeTotal" title="AGIlité+Esquive+Bonus de Corps-Malus de l'armure" readonly>
<input type="number" name="attr_demonDodgeTotal" title="AGIlité+Esquive+Bonus de Corps" readonly>
<button class="dice" type="roll" value="/w gm &{template:agone-dodge} {{name=@{character_name}}} {{Dodge=[[1d10!+@{demonDodgeTotal}+?{Bonus/Malus|0}]]}}" name="roll_demon-dodge"></button>
<span>Défense naturelle</span>
<input type="number" name="attr_demonNaturalDefense" title="AGIlité+Bonus de Corps-Malus de l'armure" readonly>
<input type="number" name="attr_demonNaturalDefense" title="AGIlité+Bonus de Corps" readonly>
<button class="dice" type="roll" value="/w gm &{template:agone-natural-defense} {{name=@{character_name}}} {{NaturalDefense=[[1d10!+@{demonNaturalDefense}+?{Bonus/Malus|0}]]}}" name="roll_demon-natural-defense"></button>
<span>Distance</span>
<input type="number" name="attr_demonDistanceDodge" title="(AGI+Esquive)/2-Malus de l'armure" readonly>
<input type="number" name="attr_demonDistanceDodge" title="(AGI+Esquive)/2" readonly>
<span>Armure</span>
<input type="number" name="attr_demonArmor" class="input-half-square shadow border" title="Armure du Démon">
<input type="number" name="attr_demonArmorPenalty" class="input-half-square shadow border" title="Malus d'armure du Démon">
<input type="number" name="attr_demonArmorAgilityPenalty" class="input-half-square shadow border" title="Malus d'armure du Démon">
</div>
<div class="demon-weapons grid">
<span class="title">Armes</span>
@@ -1427,16 +1432,16 @@
<input type="number" name="attr_npcInit" title="AGIlité+PERception+Bonus de Corps" readonly>
<button class="dice" type="roll" value="/w gm &{template:agone-initiative} {{name=@{selected|character_name}}} {{Initiative=[[1d10+@{npcInit}+?{Bonus/Malus|0} &{tracker}]]}}" name="roll_npc-init"></button>
<span>Esquive</span>
<input type="number" name="attr_npcDodgeTotal" title="AGIlité+Esquive+Bonus de Corps-Malus de l'armure" readonly>
<input type="number" name="attr_npcDodgeTotal" title="AGIlité+Esquive+Bonus de Corps" readonly>
<button class="dice" type="roll" value="/w gm &{template:agone-dodge} {{name=@{character_name}}} {{Dodge=[[1d10!+@{npcDodgeTotal}+?{Bonus/Malus|0}]]}}" name="roll_npc-dodge"></button>
<span>Défense naturelle</span>
<input type="number" name="attr_npcNaturalDefense" title="AGIlité+Bonus de Corps-Malus de l'armure" readonly>
<input type="number" name="attr_npcNaturalDefense" title="AGIlité+Bonus de Corps" readonly>
<button class="dice" type="roll" value="/w gm &{template:agone-natural-defense} {{name=@{character_name}}} {{NaturalDefense=[[1d10!+@{npcNaturalDefense}+?{Bonus/Malus|0}]]}}" name="roll_npc-natural-defense"></button>
<span>Distance</span>
<input type="number" name="attr_npcDistanceDodge" title="Esquive à distance du PNJ" title="(AGI+Esquive)/2-Malus de l'armure" readonly>
<input type="number" name="attr_npcDistanceDodge" title="Esquive à distance du PNJ" title="(AGI+Esquive)/2" readonly>
<span>Armure</span>
<input type="number" name="attr_npcArmor" class="half-number" value="0" title="Armure du PNJ">
<input type="number" name="attr_npcArmorPenalty" class="half-number" value="0" title="Malus de l'armure du PNJ">
<input type="number" name="attr_npcArmorAgilityPenalty" class="half-number" value="0" title="Malus de l'armure du PNJ">
</div>
<div class="npc-weapons grid title">
<span>Nom</span>
@@ -1522,7 +1527,7 @@
<rolltemplate class="sheet-rolltemplate-agone-generic">
<div class="sheet-template-container">
<div class="sheet-template-header">{{name}}</div>
<div class="sheet-template-row"><span>{{Roll}}{{#rollWasCrit() Roll}}<span class="explode">j</span>{{/rollWasCrit() Roll}}{{#rollWasFumble() Roll}}<span class="implode">a</span>{{/rollWasFumble() Roll}}</span></div>
<div class="sheet-template-row"><span>Générique : {{Roll}}{{#rollWasCrit() Roll}}<span class="explode">j</span>{{/rollWasCrit() Roll}}{{#rollWasFumble() Roll}}<span class="implode">a</span>{{/rollWasFumble() Roll}}</span></div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-agone-chars">
@@ -1896,8 +1901,8 @@
let art = v['repeating_pc-arts_'+id+'_pcArtName'];
let apt = v['repeating_pc-arts_'+id+'_pcArtAptitude'];
let imp = v['repeating_pc-arts_'+id+'_pcArtImproAptitude'];
s += art+', '+'&{template:agone-art&#125; {{name=@{character_name}&#125;&#125; {{Art='+art+' [[1d10!+'+apt+'+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|';
s += art+' (impro), '+'&{template:agone-art-impro&#125; {{name=@{character_name}&#125;&#125; {{Art (impro)='+art+' (impro) [[1d10!+'+imp+'+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|';
s += art+', '+'&{template:agone-art&#125; {{name=@{character_name}&#125;&#125; {{Art='+art+' : [[1d10!+'+apt+'+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|';
s += art+' (impro), '+'&{template:agone-art-impro&#125; {{name=@{character_name}&#125;&#125; {{Art (impro)='+art+' (impro) : [[1d10!+'+imp+'+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|';
if (i == r.length - 1) {
s = s.slice(0, -1);
s += '}';
@@ -1923,14 +1928,14 @@
let k = {};
k[b] = name;
setAttrs(k);
s += name+', '+'&{template:agone-skills&#125; {{name=@{character_name}&#125;&#125; {{Skill='+name+' : [[1d10!+'+skill+'+?{Caractéristique&#124;AGIlité&#44;@{pcAgility}+@{pcBodyBonus}&#124;FORce&#44;@{pcStrength}+@{pcBodyBonus}&#124;PERception&#44;@{pcPerception}+@{pcBodyBonus}&#124;RÉSistance&#44;@{pcStamina}+@{pcBodyBonus}&#124;INTelligence&#44;@{pcIntelligence}+@{pcSpiritBonus}&#124;VOLonté&#44;@{pcWill}+@{pcSpiritBonus}&#124;CHArisme&#44;@{pcCharisma}+@{pcSoulBonus}&#124;CRÉativité&#44;@{pcCreativity}+@{pcSoulBonus}&#124;MÊLée&#44;@{pcMelee}+@{pcBodyBonus}&#124;TIR&#44;@{pcAim}+@{pcBodyBonus}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|';
s += name+', '+'&{template:agone-skills&#125; {{name=@{character_name}&#125;&#125; {{Skill='+name+' : [[1d10!+'+skill+'+?{Caractéristique&#124;AGIlité&#44;@{pcAgility}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;@{pcArmorAGIPenalty}&amp;#125;&#124;FORce&#44;@{pcStrength}+@{pcBodyBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;PERception&#44;@{pcPerception}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;@{pcArmorPERPenalty}&amp;#125;&#124;RÉSistance&#44;@{pcStamina}+@{pcBodyBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;INTelligence&#44;@{pcIntelligence}+@{pcSpiritBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;VOLonté&#44;@{pcWill}+@{pcSpiritBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;CHArisme&#44;@{pcCharisma}+@{pcSoulBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;CRÉativité&#44;@{pcCreativity}+@{pcSoulBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;MÊLée&#44;@{pcMelee}+@{pcBodyBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;TIR&#44;@{pcAim}+@{pcBodyBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#125;]]&#125;&#125;|';
if (/Esquive.*/.test(name)) setAttrs({'pcDodge': skill});
} else {
let b = 'repeating_pc-skills_'+id+'_pcSkill';
let k = {};
k[b] = branch;
setAttrs(k);
s += name+' ['+branch+']'+', '+'&{template:agone-skills&#125; {{name=@{character_name}&#125;&#125; {{Skill='+branch+' : [[1d10!+'+skill+'+?{Caractéristique&#124;AGIlité&#44;@{pcAgility}+@{pcBodyBonus}&#124;FORce&#44;@{pcStrength}+@{pcBodyBonus}&#124;PERception&#44;@{pcPerception}+@{pcBodyBonus}&#124;RÉSistance&#44;@{pcStamina}+@{pcBodyBonus}&#124;INTelligence&#44;@{pcIntelligence}+@{pcSpiritBonus}&#124;VOLonté&#44;@{pcWill}+@{pcSpiritBonus}&#124;CHArisme&#44;@{pcCharisma}+@{pcSoulBonus}&#124;CRÉativité&#44;@{pcCreativity}+@{pcSoulBonus}&#124;MÊLée&#44;@{pcMelee}+@{pcBodyBonus}&#124;TIR&#44;@{pcAim}+@{pcBodyBonus}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|';
s += name+' ['+branch+']'+', '+'&{template:agone-skills&#125; {{name=@{character_name}&#125;&#125; {{Skill='+branch+' : [[1d10!+'+skill+'+?{Caractéristique&#124;AGIlité&#44;@{pcAgility}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;@{pcArmorAGIPenalty}&amp;#125;&#124;FORce&#44;@{pcStrength}+@{pcBodyBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;PERception&#44;@{pcPerception}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;@{pcArmorPERPenalty}&amp;#125;&#124;RÉSistance&#44;@{pcStamina}+@{pcBodyBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;INTelligence&#44;@{pcIntelligence}+@{pcSpiritBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;VOLonté&#44;@{pcWill}+@{pcSpiritBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;CHArisme&#44;@{pcCharisma}+@{pcSoulBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;CRÉativité&#44;@{pcCreativity}+@{pcSoulBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;MÊLée&#44;@{pcMelee}+@{pcBodyBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;TIR&#44;@{pcAim}+@{pcBodyBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#125;]]&#125;&#125;|';
if (/Armes.*/.test(name)) {
let a = 'pcWeaponSkill-'+z;
let j = {};
@@ -1940,7 +1945,7 @@
}
}
if (i == r.length - 1) {
s += 'Non apprise, &{template:agone-skills&#125; {{name=@{character_name}&#125;&#125; {{Skill=?{Laquelle ?&#125; : [[1d10!-3+?{Caractéristique&#124;AGIlité&#44;@{pcAgility}+@{pcBodyBonus}&#124;FORce&#44;@{pcStrength}+@{pcBodyBonus}&#124;PERception&#44;@{pcPerception}+@{pcBodyBonus}&#124;RÉSistance&#44;@{pcStamina}+@{pcBodyBonus}&#124;INTelligence&#44;@{pcIntelligence}+@{pcSpiritBonus}&#124;VOLonté&#44;@{pcWill}+@{pcSpiritBonus}&#124;CHArisme&#44;@{pcCharisma}+@{pcSoulBonus}&#124;CRÉativité&#44;@{pcCreativity}+@{pcSoulBonus}&#124;MÊLée&#44;@{pcMelee}+@{pcBodyBonus}&#124;TIR&#44;@{pcAim}+@{pcBodyBonus}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;}';
s += 'Non apprise, &{template:agone-skills&#125; {{name=@{character_name}&#125;&#125; {{Skill=?{Laquelle ?&#125; : [[1d10!-3+?{Caractéristique&#124;AGIlité&#44;@{pcAgility}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;@{pcArmorAGIPenalty}&amp;#125;&#124;FORce&#44;@{pcStrength}+@{pcBodyBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;PERception&#44;@{pcPerception}+@{pcBodyBonus}+?{Bonus/Malus&amp;#124;@{pcArmorPERPenalty}&amp;#125;&#124;RÉSistance&#44;@{pcStamina}+@{pcBodyBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;INTelligence&#44;@{pcIntelligence}+@{pcSpiritBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;VOLonté&#44;@{pcWill}+@{pcSpiritBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;CHArisme&#44;@{pcCharisma}+@{pcSoulBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;CRÉativité&#44;@{pcCreativity}+@{pcSoulBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;MÊLée&#44;@{pcMelee}+@{pcBodyBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#124;TIR&#44;@{pcAim}+@{pcBodyBonus}?{Bonus/Malus&amp;#124;0&amp;#125;&#125;]]&#125;&#125;}';
setAttrs({'pcSkillsSelection': s});
}
});
@@ -1989,12 +1994,14 @@
});
});
on('change:pcArmorType', function() {
getAttrs(['pcArmorType'], function(v) {
getAttrs(['pcArmorType', 'pcArmorWorn'], function(v) {
let at = parseV(v, 'pcArmorType');
let m = 0;
if (at === 1) m = -1;
else if (at === 2) m = -3;
setAttrs({'pcArmorPerceptionPenalty': m});
if (parseV(v, 'pcArmorWorn') === 1) setAttrs({'pcArmorPERPenalty': parseV(v, 'pcArmorPerceptionPenalty')});
else setAttrs({'pcArmorPERPenalty': 0});
});
});
on('sheet:opened change:repeating_pc-ascendancies remove:repeating_pc-ascendancies', function() {
@@ -2018,6 +2025,17 @@
}
});
});
on('change:pcArmorWorn change:pcArmorAgilityPenalty', function() {
getAttrs(['pcArmorWorn', 'pcArmorAgilityPenalty', 'pcArmorPerceptionPenalty'], function(v) {
if (parseV(v, 'pcArmorWorn') === 1) {
setAttrs({'pcArmorAGIPenalty': parseV(v, 'pcArmorAgilityPenalty')});
setAttrs({'pcArmorPERPenalty': parseV(v, 'pcArmorPerceptionPenalty')});
} else {
setAttrs({'pcArmorAGIPenalty': 0});
setAttrs({'pcArmorPERPenalty': 0});
}
});
});
// Companion
on('change:companionAgility', function() {
@@ -2176,7 +2194,7 @@
let k = {};
k[b] = branch;
setAttrs(k);
s += name+' ['+branch+']'+', '+'&{template:agone-skills&#125; {{name=@{character_name}&#125;&#125; {{Skill='+branch+' : [[1d10!+'+skill+'+?{Caractéristique&#124;AGIlité&#44;@{companionAgility}+@{companionArmorPenalty}&#124;FORce&#44;@{companionStrength}&#124;PERception&#44;@{companionPerception}&#124;RÉSistance&#44;@{companionStamina}&#124;INTelligence&#44;@{companionIntelligence}&#124;VOLonté&#44;@{companionWill}&#124;CHArisme&#44;@{companionCharisma}&#124;CRÉativité&#44;@{companionCreativity}&#124;MÊLée&#44;@{companionMelee}&#124;TIR&#44;@{companionAim}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|';
s += name+' ['+branch+']'+', '+'&{template:agone-skills&#125; {{name=@{character_name}&#125;&#125; {{Skill='+branch+' : [[1d10!+'+skill+'+?{Caractéristique&#124;AGIlité&#44;@{companionAgility}+@{companionArmorAgilityPenalty}&#124;FORce&#44;@{companionStrength}&#124;PERception&#44;@{companionPerception}&#124;RÉSistance&#44;@{companionStamina}&#124;INTelligence&#44;@{companionIntelligence}&#124;VOLonté&#44;@{companionWill}&#124;CHArisme&#44;@{companionCharisma}&#124;CRÉativité&#44;@{companionCreativity}&#124;MÊLée&#44;@{companionMelee}&#124;TIR&#44;@{companionAim}&#125;+?{Bonus/Malus&#124;0&#125;]]&#125;&#125;|';
if (/Armes.*/.test(name)) {
let a = 'companionWeaponSkill-'+z;
let j = {};
@@ -3270,10 +3288,10 @@
var n = v['pcArmorProtection'];
if (o != n) { setAttrs({'pcArmorProtection': o}); }
});
getAttrs(['malus', 'pcArmorPenalty'], function(v) {
getAttrs(['malus', 'pcArmorAgilityPenalty'], function(v) {
var o = v['malus'];
var n = v['pcArmorPenalty'];
if (o != n) { setAttrs({'pcArmorPenalty': o}); }
var n = v['pcArmorAgilityPenalty'];
if (o != n) { setAttrs({'pcArmorAgilityPenalty': o}); }
});
getAttrs(['blessures-graves', 'pcSeriousWound'], function(v) {
var o = v['blessures-graves'];
@@ -3779,10 +3797,10 @@
});
} else { setAttrs({'demonSkillsConverted': 1}); }
});
getAttrs(['demon-malus-armure', 'demonArmorPenalty'], function(v) {
getAttrs(['demon-malus-armure', 'demonArmorAgilityPenalty'], function(v) {
var o = v['demon-malus-armure'];
var n = v['demonArmorPenalty'];
if ((o != undefined) && (n == undefined || n == '')) { setAttrs({'demonArmorPenalty': o}); }
var n = v['demonArmorAgilityPenalty'];
if ((o != undefined) && (n == undefined || n == '')) { setAttrs({'demonArmorAgilityPenalty': o}); }
});
getAttrs(['demon-armure', 'demonArmor'], function(v) {
var o = v['demon-armure'];
@@ -4034,10 +4052,10 @@
var n = v['npcDistanceDodge'];
if ((o != undefined) && (n == undefined || n == '')) { setAttrs({'npcDistanceDodge': o}); }
});
getAttrs(['npc-malus-armure', 'npcArmorPenalty'], function(v) {
getAttrs(['npc-malus-armure', 'npcArmorAgilityPenalty'], function(v) {
var o = v['npc-malus-armure'];
var n = v['npcArmorPenalty'];
if ((o != undefined) && (n == undefined || n == '')) { setAttrs({'npcArmorPenalty': o}); }
var n = v['npcArmorAgilityPenalty'];
if ((o != undefined) && (n == undefined || n == '')) { setAttrs({'npcArmorAgilityPenalty': o}); }
});
getAttrs(['npc-armure', 'npcArmor'], function(v) {
var o = v['npc-armure'];
+17 -17
View File
@@ -1,26 +1,26 @@
<table>
<tr>
<td rowspan="3" width="30%" class="sheet-leftcolumn">
<p><label class="roleField">Role:<br><input type="text" name="attr_Role"/></label><br>
<label>Descriptor:<input type="text" name="attr_Descriptor" class="sheet-ralign"/></label></p>
<p><label>Name:<input type="text" name="attr_Name" class="sheet-ralign"/></label></p>
<p><h3>Appearance</h3>
<label>Gender:<input type="text" name="attr_Gender" class="sheet-ralign"/></label><br>
<label>Eyes:<input type="text" name="attr_Eyes" class="sheet-ralign"/></label><br>
<label>Face:<input type="text" name="attr_Face" class="sheet-ralign"/></label><br>
<label>Body:<input type="text" name="attr_Body" class="sheet-ralign"/></label><br>
<label>Dress:<input type="text" name="attr_Dress" class="sheet-ralign"/></label>
<p><label class="roleField"><span data-i18n="role">Role:</span><br><input type="text" name="attr_Role"/></label><br>
<label><span data-i18n="descriptor">Descriptor:</span><input type="text" name="attr_Descriptor" class="sheet-ralign"/></label></p>
<p><label><span data-i18n="name">Name:</span><input type="text" name="attr_Name" class="sheet-ralign"/></label></p>
<p><h3><span data-i18n="appearance">Appearance</span></h3>
<label><span data-i18n="gender">Gender:</span><input type="text" name="attr_Gender" class="sheet-ralign"/></label><br>
<label><span data-i18n="eyes">Eyes:</span><input type="text" name="attr_Eyes" class="sheet-ralign"/></label><br>
<label><span data-i18n="face">Face:</span><input type="text" name="attr_Face" class="sheet-ralign"/></label><br>
<label><span data-i18n="body">Body:</span><input type="text" name="attr_Body" class="sheet-ralign"/></label><br>
<label><span data-i18n="dress">Dress:</span><input type="text" name="attr_Dress" class="sheet-ralign"/></label>
</p>
<p><label>Wealth:<input type="text" name="attr_Wealth" class="sheet-ralign"/></label></p>
<p><label><span data-i18n="wealth">Wealth:</span><input type="text" name="attr_Wealth" class="sheet-ralign"/></label></p>
</td>
<td width="12%"><label>Brains<br><input type="text" name="attr_Brains" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Brains}} {{result=[[2d6+@{Brains}]]}}' name='roll_Brains'></button></td>
<td width="12%"><label>Brawn<br><input type="text" name="attr_Brawn" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Brawn}} {{result=[[2d6+@{Brawn}]]}}' name='roll_Brawn'></button></td>
<td width="12%"><label>Beauty<br><input type="text" name="attr_Beauty" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Beauty}} {{result=[[2d6+@{Beauty}]]}}' name='roll_Beauty'></button></td>
<td width="12%"><label>Balance<br><input type="text" name="attr_Balance" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Balance}} {{result=[[2d6+@{Balance}}]]}}' name='roll_Balance'></button></td>
<td width="12%"><label>Beyond<br><input type="text" name="attr_Beyond" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Beyond}} {{result=[[2d6+@{Beyond}]]}}' name='roll_Beyond'></button></td>
<td width="12%"><label><span data-i18n="brains">Brains</span><br><input type="text" name="attr_Brains" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Brains}} {{result=[[2d6+@{Brains}]]}}' name='roll_Brains'></button></td>
<td width="12%"><label><span data-i18n="brawn">Brawn</span><br><input type="text" name="attr_Brawn" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Brawn}} {{result=[[2d6+@{Brawn}]]}}' name='roll_Brawn'></button></td>
<td width="12%"><label><span data-i18n="beauty">Beauty</span><br><input type="text" name="attr_Beauty" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Beauty}} {{result=[[2d6+@{Beauty}]]}}' name='roll_Beauty'></button></td>
<td width="12%"><label><span data-i18n="balance">Balance</span><br><input type="text" name="attr_Balance" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Balance}} {{result=[[2d6+@{Balance}}]]}}' name='roll_Balance'></button></td>
<td width="12%"><label><span data-i18n="beyond">Beyond</span><br><input type="text" name="attr_Beyond" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Beyond}} {{result=[[2d6+@{Beyond}]]}}' name='roll_Beyond'></button></td>
</tr>
<tr><td colspan="3"><label>Moves<br><fieldset class="repeating_moves"><textarea name="attr_Move"></textarea></fieldset></label></td><td colspan="2"><label>Equipment<br><fieldset class="repeating_equipment"><input type="text" name="attr_Equipment"></fieldset></label></td></tr>
<tr><td colspan="3"><label>Bonds<br><fieldset class="repeating_bonds"><textarea name="attr_Bond"></textarea></fieldset></label></td><td colspan="2"><label>Harm<br><input type="number" min="0" max="4" increment="1" name="attr_Equipment"></label></td></tr>
<tr><td colspan="3"><label><span data-i18n="moves">Moves</span><br><fieldset class="repeating_moves"><textarea name="attr_Move"></textarea></fieldset></label></td><td colspan="2"><label><span data-i18n="equipment">Equipment</span><br><fieldset class="repeating_equipment"><input type="text" name="attr_Equipment"></fieldset></label></td></tr>
<tr><td colspan="3"><label><span data-i18n="bonds">Bonds</span><br><fieldset class="repeating_bonds"><textarea name="attr_Bond"></textarea></fieldset></label></td><td colspan="2"><label><span data-i18n="harm">Harm</span><br><input type="number" min="0" max="4" increment="1" name="attr_Equipment"></label></td></tr>
+2 -2
View File
@@ -1,8 +1,8 @@
{
"html": "AlasForTheAwfulSea.html",
"css": "AlasForTheAwfulSea.css",
"authors": "Ashton McAllan",
"roll20userid": "666728",
"authors": "Ashton McAllan, Nicola Urbinati",
"roll20userid": "666728,417025",
"preview": "AlasForTheAwfulSea.png",
"patreon": "https://www.patreon.com/acegiak",
"instructions": ""
+21
View File
@@ -0,0 +1,21 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"name": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds",
"equipment": "Equipment",
"harm": "Harm"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Ruolo:",
"descriptor": "Descrittore:",
"nema": "Nome:",
"appearance": "Descrizione:",
"gender": "Aspetto:",
"eyes": "Sguardo:",
"face": "Viso:",
"body": "Fisico:",
"dress": "Vesti:",
"wealth": "Ricchezza:",
"brains": "Mente",
"brawn": "Corpo",
"beauty": "Fascino",
"balance": "Tempra",
"beyond": "Oltre",
"moves": "Mosse",
"bonds": "Legami"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
@@ -0,0 +1,19 @@
{
"role": "Role:",
"descriptor": "Descriptor:",
"nema": "Name:",
"appearance": "Appearance:",
"gender": "Gender:",
"eyes": "Eyes:",
"face": "Face:",
"body": "Body:",
"dress": "Dress:",
"wealth": "Wealth:",
"brains": "Brains",
"brawn": "Brawn",
"beauty": "Beauty",
"balance": "Balance",
"beyond": "Beyond",
"moves": "Moves",
"bonds": "Bonds"
}
+106
View File
@@ -0,0 +1,106 @@
{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
+106
View File
@@ -0,0 +1,106 @@
{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
+106
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{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
+106
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@@ -0,0 +1,106 @@
{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
+106
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{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
+106
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{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
+1 -1
View File
@@ -103,4 +103,4 @@
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
}
+106
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{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
+1 -1
View File
@@ -103,4 +103,4 @@
"template-bonus-u": "Bonus : ",
"template-damage-u": "Dégâts : ",
"none-place": "Aucun"
}
}
+106
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@@ -0,0 +1,106 @@
{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
+106
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@@ -0,0 +1,106 @@
{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
+106
View File
@@ -0,0 +1,106 @@
{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
+106
View File
@@ -0,0 +1,106 @@
{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
+106
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@@ -0,0 +1,106 @@
{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
+106
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@@ -0,0 +1,106 @@
{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
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{
"personal-agenda-u": "Osobisty cel",
"personal-agenda-place": "Osobisty cel",
"character-name-u": "Imię i nazwisko",
"character-name-place": "Imię i nazwisko",
"talents-u": "Talenty",
"talent-one-name.place": "Nazwa pierwszego talentu",
"talent-one-description.place": "Opis pierwszego talentu",
"talent-two-name.place": "Nazwa drugiego talentu",
"talent-two-description.place": "Opis drugiego talentu",
"talent-three-name.place": "Nazwa trzeciego talentu",
"talent-three-description.place": "Opis trzeciego talentu",
"talent-four-name.place": "Nazwa czwartego talentu",
"talent-four-description.place": "Opis czwartego talentu",
"career-u": "Zawód",
"career-place": "Zawód",
"relationships-u": "Relacje",
"buddy-u": "Kumpel:",
"rival-u": "Rywal:",
"roll-buttons-u": "Przyciski rzutów",
"1d3-u": "1k3",
"1d6-u": "1k6",
"12d6d3-u": "2k6",
"3d6-u": "3k6",
"d66-u": "k66",
"panic-u": "Panika",
"initiative-card-u": "Inicjatywa: Karta",
"initiative-dice-u": "Inicjatywa: Kość",
"base-dice-u": "Kość podstawowa",
"stress-dice-u": "Kość stresu",
"stress-level-u": "Poziom Stresu",
"close-combat-u": "Walka wręcz",
"experience-points-u": "Punkty Doświadczenia",
"health-u": "Zdrowie",
"heavy-machinery-u": "Ciężki sprzęt",
"strength-u": "Siła",
"stamina-u": "Kondycja",
"make-roll-secret-u": "Sekretne rzuty",
"story-points-u": "Punkty fabuły",
"radiation-u": "Napromieniowanie",
"ranged-combat-u": "Walka dystansowa",
"observation-u": "Spostrzegawczość",
"tiny-items-u": "Małe przedmioty",
"odds-and-ends-place": "drobiazgi",
"mobility-u": "Sprawność",
"agility-u": "Zręczność",
"attributes-u": "Cechy",
"wits-u": "Spryt",
"survival-u": "Przetrwanie",
"critical-injuries-u": "Rany ciężkie",
"critical-injuries-place": "Rany ciężkie",
"piloting-u": "Pilotowanie",
"Comtech-u": "Komputery",
"signature-item-u": "Charakterystyczny przedmiot",
"signature-item-place": "Charakterystyczny przedmiot",
"command-u": "Dowodzenie",
"empathy-u": "Empatia",
"medical-aid-u": "Pomoc medyczna",
"gear-u": "Ekwipunek",
"item-1-place": "Przedmiot 1",
"item-2-place": "Przedmiot 2",
"item-3-place": "Przedmiot 3",
"item-4-place": "Przedmiot 4",
"item-5-place": "Przedmiot 5",
"item-6-place": "Przedmiot 6",
"item-7-place": "Przedmiot 7",
"item-8-place": "Przedmiot 8",
"conditions-u": "Stany",
"starving-u": "Wygłodzony",
"dehydrated-u": "Odwodniony",
"exhausted-u": "Wyczerpany",
"freezing-u": "Wychłodzony",
"manipulation-u": "Manipulowanie",
"armor-u": "Pancerz",
"encumbrance-u": "Obciążenie",
"weapons-u": "Broń",
"weapon-one-name-place": "Nazwa pierwszej broni",
"weapon-two-name-place": "Nazwa drugiej broni",
"weapon-three-name-place": "Nazwa trzeciej broni",
"weapon-four-name-place": "Nazwa czwartej broni",
"weapon-five-name-place": "Nazwa piątej broni",
"weapon-six-name-place": "Nazwa szóstej broni",
"attack-u": "Atak",
"bonus-u": "Premia",
"damage-u": "Obrażenia",
"engaged-u": "Zwarcie",
"short-u": "Bliski",
"medium-u": "Średni",
"long-u": "Daleki",
"extreme-u": "Bardzo daleki",
"range-u": "Zasięg",
"use-close-combat-title": "Walka wręcz",
"cc-title": "WW",
"use-ranged-combat-title": "Walka dystansowa",
"rc-title": "WD",
"comment-desc-notes-place": "Komentarz/opis/notatki...",
"consumables-u": "Zasoby",
"air-u": "Tlen",
"food-u": "Żywność",
"power-u": "Energia",
"water-u": "Woda",
"building-betterworlds-u": "Budujemy lepsze światy",
"template-bonus-u": "Premia:",
"template-damage-u": "Obrażenia:",
"none-place": "Brak"
}
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{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
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{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
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{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
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{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
+106
View File
@@ -0,0 +1,106 @@
{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
+106
View File
@@ -0,0 +1,106 @@
{
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"initiative-card-u": "Initiative: Card",
"initiative-dice-u": "Initiative: Dice",
"base-dice-u": "Base Dice",
"stress-dice-u": "Stress Dice",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 4",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-damage-u": "Damage: ",
"none-place": "None"
}
+1
View File
@@ -3,6 +3,7 @@
"css": "ambition_avarice.css",
"authors": "Andreas J.",
"roll20userid": "1223200",
"patreon": "https://www.patreon.com/anduh",
"preview": "ambition_avarice_preview.png",
"instructions": "Character Sheet for 'Ambition & Avarice 1st Edition' ttrpg by Chubby Funster.\r[Readme/Changelog](https://github.com/Roll20/roll20-character-sheets/tree/master/Ambition_Avarice/Readme.md)"
}
+2 -2
View File
@@ -4009,7 +4009,7 @@
<h2 data-i18n="initiative">Initiative</h2>
<fieldset class="repeating_initiative">
<input type="hidden" name="attr_init_option" value="0" />
<button type="roll" name="roll_init" value="@{diceRollD100} {{subname=^{initiative}}} {{subtitle=@{init_label}}} {{result=[[1d100@{ord}cs>[[@{orr}]]cf<[[@{fr}]]+[[@{init_final}]]+?{@{modifiersTrad} ?|0}]]}}">
<button type="roll" name="roll_init" value="@{diceRollD100} {{subname=^{initiative}}} {{subtitle=@{init_label}}} {{result=[[1d100@{ord}cs>[[@{orr}]]cf<[[@{fr}]]+[[@{init_final}]]+?{@{modifiersTrad} ?|0}&{tracker}]]}}">
<input type="text" name="attr_init_label" value=""/>
<span name="attr_init_final" />
</button>
@@ -10122,4 +10122,4 @@
<span>{{value}}</span>
</label>
{{/allprops()}}
</rolltemplate>
</rolltemplate>
+1 -1
View File
@@ -442,7 +442,7 @@ h3 {
}
.sheet-po-input-notes {
background: rgba(255, 255, 255, .5) url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Aria/images/logo_250.png) no-repeat center center;
/* background: rgba(255, 255, 255, .5) url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Aria/images/logo_250.png) no-repeat center center; */
}
.sheet-bo-texte {
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+449 -53
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@@ -1,3 +1,25 @@
<input type="hidden" name="attr_logtoggle" class="logswitch"value="0"/>
<div class="update-log">
<span class="box-container"> Cochez-moi pour faire disparaitre ce message >> <input type="checkbox" name="attr_logshow" value="1"/><span class="spacer">_</span></span>
<br>
Salut ! La fiche a été mise à jour ! (20.11.20)<br><br>
Vous pouvez maintenant changer de thème :<br>
Restez sur le thème noir affiché actuellement, ou utilisez un thème clair sur fond de parchemin, en cliquant sur l'onglet approprié.<br><br>
Toutes vos infos et attributs seront portés d'un thème à l'autre, vous pouvez rechanger de thème à volonté sans rien avoir à changer !<br>
Soyez juste sûrs, sur le thème clair, de choisir une posture de base et une caractéristique principale pour vos compétences,<br>
via les menus déroulants (une seule fois suffit).<br><br>
<span class="spacer">____________________________________________</span> Changez de thème avec les onglets <b>juste ici ⬇</b>
<br>
</div>
<input type='hidden' class='sheet-tabstoggle' name='attr_sheetTab' value='sombre' />
<button type="action" name="act_sombre" class="tab1">Thème Sombre</button>
<button type="action" name="act_clair" class="tab2" >Thème Clair</button>
<div class='sheet-sombre'>
<table>
<tr>
<td style="background:none" Rowspan="4">
@@ -7,7 +29,7 @@
<table>
<tr>
<td Colspan="3">
<h4>Nom de l'Aventurier :</h4><INPUT type="text" name="attr_character_name" title="Nom de votre personnage" placeholder="Nom de votre personnage"></INPUT><!-- FIN NOM --><br><br>
<h4>Nom de l'Aventurier :</h4><INPUT type="text" name="attr_Nomperso" title="Nom de votre personnage" placeholder="Nom de votre personnage"></INPUT><!-- FIN NOM --><br><br>
</td>
<td>
<h4>Niveau :</h4><INPUT type="number" name="attr_niveau" value="1"</INPUT><br><br>
@@ -177,57 +199,57 @@
<button name="attr_jetSavoir" type="roll" value="&{template:aven} {{rollname=Savoir}} {{carac=[[@{savoir}]]}} {{jet=[[1D6]]}}" />
</td>
</tr>
<tr class="carac">
<tr>
<td class="padding-left" style=" border-left: 2px solid gray; border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_puissance1" class="puissance" />
<input type="checkbox" name="attr_puissance1" class="puissance" value='-10[Carton jaune]'/>
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_puissance2" class="puissance" />
<input type="checkbox" name="attr_puissance2" class="puissance" value='-10[Carton rouge]'/>
</td>
<td class="padding-right" style="border-bottom: 2px solid gray; border-right: 2px solid gray;">
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_finesse1" class="finesse" />
<input type="checkbox" name="attr_finesse1" class="finesse" value='-10[Carton jaune]'/>
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_finesse2" class="finesse" />
<input type="checkbox" name="attr_finesse2" class="finesse" value='-10[Carton rouge]'/>
</td>
<td class="padding-right" style=" border-right: 2px solid gray; border-bottom: 2px solid gray;">
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_aura1" class="aura" />
<input type="checkbox" name="attr_aura1" class="aura" value='-10[Carton jaune]'/>
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_aura2" class="aura" />
<input type="checkbox" name="attr_aura2" class="aura" value='-10[Carton rouge]'/>
</td>
<td class="padding-right" style="border-bottom: 2px solid gray; border-right: 2px solid gray;">
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_relation1" class="relation" />
<input type="checkbox" name="attr_relation1" class="relation" value='-10[Carton jaune]'/>
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_relation2" class="relation" />
<input type="checkbox" name="attr_relation2" class="relation" value='-10[Carton rouge]'/>
</td>
<td class="padding-right" style="border-bottom: 2px solid gray; border-right: 2px solid gray;">
</td>
<td class="padding-left" style=" border-left: 2px solid gray; border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_instinct1" class="instinct" />
<input type="checkbox" name="attr_instinct1" class="instinct" value='-10[Carton jaune]'/>
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_instinct2" class="instinct" />
<input type="checkbox" name="attr_instinct2" class="instinct" value='-10[Carton rouge]'/>
</td>
<td class="padding-right" style="border-bottom: 2px solid gray; border-right: 2px solid gray;">
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_savoir1" class="savoir" />
<input type="checkbox" name="attr_savoir1" class="savoir" value='-10[Carton jaune]'/>
</td>
<td class="padding-left" style="border-bottom: 2px solid gray;">
<input type="checkbox" name="attr_savoir2" class="savoir" />
<input type="checkbox" name="attr_savoir2" class="savoir" value='-10[Carton rouge]'/>
</td>
<td class="padding-right" style="border-right: 2px solid gray; border-bottom: 2px solid gray;">
@@ -235,7 +257,7 @@
</tr>
</table>
<br><br>
<table>
<table >
<tr>
<td colspan="2">
<h3>Compétences</h3>
@@ -244,30 +266,16 @@
<h3>Dons</h3>
</td>
</tr>
<tr>
<td class="padding-left" style="width:40%">
<input type="text" name="attr_competence_1" style="width:100%" class="center" />
</td>
<td class="padding-right" style="width:10%">
<input type="number" name="attr_competence_2" value="0" style="width:100%" class="center" />
</td>
<td class="padding-left" style="width:40%">
<input type="text" name="attr_don_1" style="width:100%" class="center" />
</td>
<td class="padding-right" style="width:10%">
<input type="text" name="attr_don_2" style="width:100%; text-align:center" />
</td>
</tr>
<tr>
<td colspan="2" style="padding:0px;vertical-align:top">
<fieldset class="repeating_competences">
<table style="padding:0px;margin:0px">
<tr>
<td class="padding-left colWidth">
<input type="text" name="attr_competence_3" style="width:100%" class="center" />
<input type="text" spellcheck="false" name="attr_competence_3" style="width:100%" class="center" placeholder="Compétence" />
</td>
<td class="padding-right" style="width:10%">
<input type="number" name="attr_competence_4" value="0" style="width:100%" class="center" />
<input type="number" name="attr_competence_4" style="width:100%" class="center" placeholder="Rang" />
</td>
</tr>
</table>
@@ -278,10 +286,10 @@
<table style="padding:0px;margin:0px">
<tr>
<td class="padding-left colWidth">
<input type="text" name="attr_dons_3" style="width:100%" class="center" />
<input type="text" spellcheck="false" name="attr_dons_3" style="width:100%" class="center" placeholder="Don" />
</td>
<td class="padding-right" style="width:10%">
<input type="text" name="attr_dons_4" style="width:100%; text-align:center" />
<input type="text" name="attr_dons_4" style="width:100%; text-align:center" placeholder="Coût" />
</td>
</tr>
</table>
@@ -290,50 +298,66 @@
</tr>
</table>
<br><br>
<table>
<table >
<tr>
<td colspan="4">
<h3>Equipements</h3>
</td>
</tr>
<tr>
<td class="padding-left" style="width:40%">
<input type="text" name="attr_equipement_1" style="width:100%" class="center" />
</td>
<td class="padding-right" style="width:10%">
<input type="number" name="attr_equipement_2" value="1" style="width:100%" class="center" />
</td>
<td class="padding-left" style="width:40%">
<input type="text" name="attr_equipement_3" style="width:100%" class="center" />
</td>
<td class="padding-right" style="width:10%">
<input type="number" name="attr_equipement_4" value="1" style="width:100%" class="center" />
</td>
</tr>
<tr>
<td colspan="2" style="padding:0px;vertical-align:top">
<td colspan="2" rowspan="2" style="padding:0px;vertical-align:top">
<fieldset class="repeating_equipements1">
<table style="padding:0px;margin:0px">
<tr>
<td class="padding-left colWidth">
<input type="text" name="attr_equipement_5" style="width:100%" class="center" />
<input type="text" spellcheck="false" name="attr_equipement_5" style="width:100%" class="center" placeholder="Objet" />
</td>
<td class="padding-right" style="width:10%">
<input type="number" name="attr_equipement_6" value="1" style="width:100%" class="center" />
<input type="number" name="attr_equipement_6" style="width:100%" class="center" placeholder="#" />
</td>
</tr>
</table>
</fieldset>
</td>
<td colspan="2" class="arme" style="padding:0px;vertical-align:top">
<fieldset class="repeating_weapons">
<table style="padding:0px;margin:0px">
<tr>
<td class="padding-left colWidth" style="width:80%">
<input type="text" spellcheck="false" name="attr_arme" style="width:100%" class="center" placeholder="Arme"/>
</td>
<td class="armebutton">
<button type='roll' class="armeroll" value='/me lance les dégâts pour @{arme} ! [[(@{dmgdice}@{dX})+@{dmgmod}]]' name='roll_dmg'></button>
</td>
<td class="padding-right" class="armeselect">
<input type="number" name="attr_dmgdice" class="armedes" placeholder="#"/>
<select name="attr_dX" class="comp-dX-select" placeholder="type">
<option value="x">d?</option>
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d20">d20</option>
</select>
<input type="number" class="armemod" name="attr_dmgmod">
<span class="armeplus">+</span>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
<tr>
<td colspan="2" style="padding:0px;vertical-align:top">
<fieldset class="repeating_equipements2">
<table style="padding:0px;margin:0px">
<tr>
<td class="padding-left colWidth">
<input type="text" name="attr_equipement_7" style="width:100%" class="center" />
<input type="text" spellcheck="false" name="attr_equipement_7" style="width:100%" class="center" placeholder="Armure"/>
</td>
<td class="padding-right" style="width:10%">
<input type="number" name="attr_equipement_8" value="1" style="width:100%" class="center" />
<input type="number" name="attr_equipement_8" style="width:100%" class="center" placeholder="Indice"/>
</td>
</tr>
</table>
@@ -367,3 +391,375 @@
</tr>
</table>
</rolltemplate>
</div>
<div class='sheet-clair'>
<div class="sheet-frame">
<div class="sheet-header">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Aventures/aventures-logo2.png" width="150px"/>
</div>
<div class="sheet-block">
<strong>Nom: <input type="text" class="sheet-nom" spellcheck="false" name="attr_Nomperso" placeholder="Nom" />
Race: <input type="text" class="sheet-race" spellcheck="false" name="attr_character_race" placeholder="Race" />
Vocation: <input type="text" class="sheet-vocation" spellcheck="false" name="attr_character_classe" placeholder="Vocation" />
Élement:</strong> <input type="text" class="sheet-element" spellcheck="false" name="attr_character_element" placeholder="Élement" /><br>
</div>
<div>
<table>
<tr>
<td>
<table class="sheet-attribut">
<tr style="background-color: #fff;">
<td class="sheet-attribut1">
<h4>Physique</h4>
</td>
<td class="sheet-attribut1">
<h4>Social</h4>
</td>
<td class='sheet-attribut2'>
<h4>Mental</h4>
</td>
</tr>
<tr>
<td class='sheet-attribut1'>
<div hidden="true">
<input type="number" disabled="true" name="attr_max_physique" value="(@{physique}+@{puissance1}+@{puissance2}+@{finesse1}+@{finesse2})">
</div>
<input type="number" class="sheet-number-main" name="attr_physique"><button type='roll' value='/me effectue un jet de Physique !
[[1d100cs<5cf>96]] **vs: ***[[@{max_physique}+@{mod}]]*' name='roll_Physique'></button><input type="number" name="attr_value" value="" disabled="true" style="display:none;">
</td>
<td class='sheet-attribut1'>
<div hidden="true">
<input type="number" disabled="true" name="attr_max_social" value="(@{social}+@{aura1}+@{aura2}+@{relation1}+@{relation2})">
</div>
<input type="number" class="sheet-number-main" name="attr_social"><button type='roll' value='/me effectue un jet de Social !
[[1d100cs<5cf>96]]** vs: ***[[@{max_social}+@{mod}]]*' name='roll_Social'></button>
</td>
<td class='sheet-attribut1'>
<div hidden="true">
<input type="number" disabled="true" name="attr_max_mental" value="(@{mental}+@{instinct1}+@{instinct2}+@{savoir1}+@{savoir2})">
</div>
<input type="number" class="sheet-number-main" name="attr_mental"><button type='roll' value='/me effectue un jet de Mental !
[[1d100cs<5cf>96]] **vs: ***[[@{max_mental}+@{mod}]]*' name='roll_Mental'></button>
</td>
</tr>
</table>
<table class="sheet-sous-attribut">
<tr class="sheet-sous0">
<td class='sheet-sous'>
<h5>Puissance</h5>
</td>
<td class='sheet-sous1'>
<h5>Finesse</h5>
</td>
<td class='sheet-sous'>
<h5>Aura</h5>
</td>
<td class='sheet-sous1'>
<h5>Relations</h5>
</td>
<td class='sheet-sous'>
<h5>Instinct</h5>
</td>
<td class='sheet-sous2'>
<h5>Savoir</h5>
</td>
</tr>
<tr>
<td class='sheet-sous' ><input type="number" disabled="true" class="sheet-query" value="?{type de dé|d6, 1d6cs1cf6|d8, 1d8cs1cf8|d10, 1d10cs1cf10|d12, 1d12cs1cf12|d20, 1d20cs1cf20|d4, 1d4cs1cf4}" name="attr_query">
<input type="number" class="sheet-number" name="attr_puissance"><button type='roll' value='/me effectue un jet de Puissance !
[[@{query}]] **vs: ***[[@{puissance}+(@{puissance1}/10)+@{puissance2}+@{mod}]]*' name='roll_Puissance'></button>
</td>
<td class='sheet-sous1' >
<input type="number" class="sheet-number" name="attr_finesse"><button type='roll' value='/me effectue un jet de Finesse !
[[@{query}]] **vs: ***[[@{finesse}+(@{finesse1}/10)+@{finesse2}+@{mod}]]*' name='roll_Finesse'></button>
</td>
<td class='sheet-sous' >
<input type="number" class="sheet-number" name="attr_aura"><button type='roll' value="/me effectue un jet d'Aura !
[[@{query}]] **vs:** *[[@{aura}+(@{aura1}/10)+@{aura2}+@{mod}]]*" name='roll_Aura'></button>
</td>
<td class='sheet-sous1' >
<input type="number" class="sheet-number" name="attr_relation"><button type='roll' value='/me effectue un jet de Relations !
[[@{query}]] **vs: ***[[@{relation}+(@{relation1}/10)+@{relation2}+@{mod}]]*' name='roll_Relations'></button>
</td>
<td class='sheet-sous' >
<input type="number" class="sheet-number" name="attr_instinct"><button type='roll' value="/me effectue un jet d'Instinct !
[[@{query}]] **vs: ***[[@{instinct}+(@{instinct1}/10)+@{instinct2}+@{mod}]]*" name='roll_Instinct'></button>
</td>
<td class='sheet-sous2' >
<input type="number" class="sheet-number" name="attr_savoir"><button type='roll' value='/me effectue un jet de savoir !
[[@{query}]] **vs: ***[[@{savoir}+(@{savoir1}/10)+@{savoir2}+@{mod}]]*' name='roll_Savoir'></button>
</td>
</tr>
</table>
<table class="sheet-carton">
<tr>
<td class='sheet-carton'>
<input type='checkbox' class="carton-jaune" name='attr_puissance1' value='-10[Carton jaune]' /><span></span> <input type='checkbox' class="carton-rouge" name='attr_puissance2' value='-10[Carton rouge]' /><span></span>
</td>
<td class='sheet-carton1'>
<input type='checkbox' class="sheet-carton-jaune" name='attr_finesse1' value='-10[Carton jaune]' /><span></span> <input type='checkbox' class="sheet-carton-rouge" name='attr_finesse2' value='-10[Carton rouge]' /><span></span>
</td>
<td class='sheet-carton'>
<input type='checkbox' class="sheet-carton-jaune" name='attr_aura1' value='-10[Carton jaune]' /><span></span> <input type='checkbox' class="sheet-carton-rouge" name='attr_aura2' value='-10[Carton rouge]' /><span></span>
</td>
<td class='sheet-carton1'>
<input type='checkbox' class="sheet-carton-jaune" name='attr_relation1' value='-10[Carton jaune]' /><span></span> <input type='checkbox' class="sheet-carton-rouge" name='attr_relation2' value='-10[Carton rouge]' /><span></span>
</td>
<td class='sheet-carton'>
<input type='checkbox' class="sheet-carton-jaune" name='attr_instinct1' value='-10[Carton jaune]' /><span></span> <input type='checkbox' class="sheet-carton-rouge" name='attr_instinct2' value='-10[Carton rouge]' /><span></span>
</td>
<td class='sheet-carton2'>
<input type='checkbox' class="sheet-carton-jaune" name='attr_savoir1' value='-10[Carton jaune]' /><span></span> <input type='checkbox' class="sheet-carton-rouge" name='attr_savoir2' value='-10[Carton rouge]' /><span></span>
</td>
</tr>
</table>
</td>
<td class="sheet-add">
Thèmes :<br>
<textarea class="sheet-tl" spellcheck="false" name="attr_character_themes" placeholder="Thèmes"></textarea><br>
Langues connues :<br>
<textarea class="sheet-tl" spellcheck="false" name="attr_character_langues" placeholder="Langues connues"></textarea><br>
<strong>Avantage</strong><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Aventures/chained-heart.png" width="14px" height="14px"><input type="number" class="sheet-avde" name="attr_avantage" value="0"> | <strong>Désavantage</strong><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Aventures/broken-heart.png" width="12px" height="12px"><input type="number" class="sheet-avde" name="attr_desavantage" value="0">
</td>
<td>
<table class="sheet-sec">
<tr class="sheet-niveau">
<td align="center">
<strong>Niveau</strong>
</td>
<td class="sheet-lvl-num">
<input type="number" class="sheet-number-lvl" name="attr_niveau">
</td>
</tr>
<tr>
<td align="center">
<strong>PV</strong>
</td>
<td align="right">
<input type="number" class="sheet-number-bar" name="attr_sante">/<input type="number" class="sheet-number-bar-max" name="attr_sante_max">
</td>
</tr>
<tr class="sheet-border-bottom">
<td align="center">
<strong>Psy</strong>
</td>
<td align="right">
<input type="number" class="sheet-number-bar" name="attr_psy">/<input type="number" class="sheet-number-bar-max" name="attr_psy_max">
</td>
</tr>
<tr class="sheet-post-base">
<td align="center" colspan="2">
<strong>Posture de base</strong>
</td>
</tr>
<tr>
<td colspan="2">
<select name="attr_posture" class="sheet-posture-select">
<option value="0" selected>Posture </option>
<option value="1">Offensif </option>
<option value="2">Défensif </option>
<option value="3">Focus </option>
</select>
</td>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="sheet-block">
<div class="sheet-head">
Compétences et dons
</div>
<div class='sheet-2colrow'>
<div class='sheet-col' style="width: 330px;">
<legend><strong>Compétences</strong></legend>
<div class='sheet-comp-row1'>
<div class='sheet-comp-col1'>
Nom
</div>
<div class='sheet-comp-col2'>
Attribut
</div>
<div class='sheet-comp-col3'>
Rang
</div>
<div class='sheet-comp-col4'>
Jet
</div>
</div>
<fieldset class="repeating_competences">
<div class='sheet-comp-row2'>
<div class='sheet-comp-col'>
<input type="text" class="sheet-competence" spellcheck="false" name="attr_competence_3" placeholder="Compétence" />
</div>
<div class='sheet-comp-col'>
<select name="attr_comp-attr" class="comp-attr-select">
<option value="0">Attribut</option>
<option value="@{max_physique}">Physique</option>
<option value="@{max_social}">Social</option>
<option value="@{max_mental}">Mental</option>
</select> +
</div>
<div class='sheet-comp-col'>
<input type="number" class="sheet-dmg-mod" name="attr_competence_4">
</div>
<div class='sheet-comp-col'>
<button type='roll' value='/me effectue un jet de @{competence_3} !
[[1d100cs<5cf>96]] **vs: ***[[@{comp-attr}+@{competence_4}+@{mod}]]*' name='roll_Comp'></button>
</div>
</div>
</fieldset>
</div>
<div class='sheet-col'>
<legend><strong>Dons</strong></legend>
<div class="sheet-don-row">
<div class="sheet-don-col">
Nom
</div>
<div class="sheet-don-col2">
Psy
</div>
</div>
<fieldset class="repeating_dons">
<div class="sheet-col-don-rep">
<input type="text" class="sheet-don" spellcheck="false" name="attr_dons_3" placeholder="Don" />
<input type="text" class="sheet-don-psy" spellcheck="false" name="attr_dons_4"/>
</div>
</fieldset>
</div>
</div>
<div class="sheet-head">
Équipement
</div>
<table class='sheet-2colrow'>
<tr>
<td>
<legend><strong>Équipement général</strong></legend>
<fieldset class="repeating_equipements1">
<div class="sheet-col-gene">
<input type="text" class="sheet-objet" spellcheck="false" name="attr_equipement_5" placeholder="Objet" />
<input type="number" class="sheet-objet-quant" spellcheck="false" name="attr_equipement_6" placeholder="#" />
</div>
</fieldset><br>
<strong>Autres</strong><br>
<textarea class="sheet-aut" spellcheck="false" name="attr_autre" placeholder="Autres" ></textarea>
</td>
<td class="sheet-col-equip-arm">
<div class="sheet-row-arm">
<legend><strong>Armes</strong></legend><br>
<div class='sheet-arm-col1'>
Nom
</div>
<div class='sheet-arm-col2'>
#Dés
</div>
<div class='sheet-arm-col3'>
Type
</div>
<div class='sheet-arm-col4'>
Bonus
</div>
<div class='sheet-arm-col5'>
Jet
</div>
<fieldset class="repeating_weapons">
<div class="sheet-arm-row">
<input type="text" class="sheet-arme" spellcheck="false" name="attr_arme" placeholder="Arme" />
<input type="number" name="attr_dmgdice" class="sheet-des-dmg">
<select name="attr_dX" class="comp-dX-select" placeholder="type">
<option value="x">d?</option>
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d20">d20</option>
</select> +
<input type="number" class="sheet-dmg-mod" name="attr_dmgmod">
<button type='roll' value='/me lance les dégâts pour @{arme} ! [[(@{dmgdice}@{dX})+@{dmgmod}]]' name='roll_dmg'></button>
</div>
</fieldset><br>
</div>
<div class="sheet-row-armure">
<legend><strong>Armures</strong></legend><br>
<div class='sheet-arm-col6'>
Nom
</div>
<div class='sheet-arm-col7'>
Indice
</div>
<fieldset class="repeating_equipements2">
<input type="text" class="sheet-armure" spellcheck="false" name="attr_equipement_7" placeholder="Armure" />
<input type="number" class="sheet-dr" name="attr_equipement_8" placeholder="Indice" />
</fieldset>
</div>
</td>
</tr>
</table>
<div class="sheet-options">
Bonus/malus dans les jets: <input type="checkbox" class="mod-cb" value="?{Bonus/malus|0}[mod]" name="attr_mod" checked="true">
</div>
</div>
</div>
</div>
<div class="ver"> Ver. 11.20-2 </div><!-- Format: [mois].[deux derniers chiffres année]-[numéro modification sur ce mois] -->
<input type="hidden" name="attr_code_version" value="0" step="0.01">
<script type="text/worker">
const buttonlist = ["sombre","clair"];
buttonlist.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
sheetTab: button
});
});
});
on(`sheet:opened`, function() {
getAttrs(["code_version","competence_1","competence_2","don_1","don_2","equipement_1","equipement_2","equipement_3","equipement_4"], values => {
let version = parseInt(values.code_version)||0;
if(version < 1) {
var newrowattrs = {};
newrowattrs['code_version'] = 1;
var newrowid = generateRowID();
newrowattrs["repeating_dons_" + newrowid + "_dons_4"] = " ";
newrowid = generateRowID();
newrowattrs["repeating_equipements1_" + newrowid + "_equipement_6"] = " ";
newrowid = generateRowID();
newrowattrs["repeating_weapons_" + newrowid + "_dmgdice"] = " ";
newrowid = generateRowID();
newrowattrs["repeating_equipements2_" + newrowid + "_equipement_8"] = " ";
newrowid = generateRowID();
newrowattrs["repeating_competences_" + newrowid + "_competence_3"] = values.competence_1;
newrowattrs["repeating_competences_" + newrowid + "_competence_4"] = values.competence_2;
newrowid = generateRowID();
newrowattrs["repeating_dons_" + newrowid + "_dons_3"] = values.don_1;
newrowattrs["repeating_dons_" + newrowid + "_dons_4"] = values.don_2;
newrowid = generateRowID();
newrowattrs["repeating_equipements1_" + newrowid + "_equipement_5"] = values.equipement_1;
newrowattrs["repeating_equipements1_" + newrowid + "_equipement_6"] = values.equipement_2;
newrowid = generateRowID();
newrowattrs["repeating_equipements2_" + newrowid + "_equipement_7"] = values.equipement_3;
newrowattrs["repeating_equipements2_" + newrowid + "_equipement_8"] = values.equipement_4;
setAttrs(newrowattrs);
}
});
});
on(`change:logshow sheet:opened`, function() {
getAttrs(["logshow"], function(values) {
let state = parseInt(values['logshow'])||0;
setAttrs({ logtoggle: state });
});
});
</script>
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+9 -9
View File
@@ -1,9 +1,9 @@
{
"html": "Aventures.html",
"css": "Aventures.css",
"authors": "Lyra S.,Alain H.",
"roll20userID": "1492292,67962",
"preview": "Aventures.png",
"instructions": "Feuille de personnage pour Aventures.",
"tipeee":"https://fr.tipeee.com/zakarik"
}
{
"html": "Aventures.html",
"css": "Aventures.css",
"authors": "Lyra S.,Alain H.,Kasenai3",
"roll20userID": "1492292,67962,340910",
"preview": "Aventures.png",
"instructions": "Feuille de personnage pour Aventures.",
"tipeee":"https://fr.tipeee.com/zakarik"
}
+7 -3
View File
@@ -1,3 +1,8 @@
.sheet-skillmod{
}
}
.sheet-characteristic-roll{
font-size: 0.8em !important;
margin-left: 3px;
@@ -15,6 +20,7 @@
.charsheet{
background-color: lightgray;
width: 830px
}
/*Hide stuff*/
@@ -53,7 +59,6 @@
input.sheet-showstrike-rank:checked ~ .repcontainer[data-groupname="repeating_Hand-to-Hand"] sheet-strike-rank {
display: inline;
}
div[data-groupname="repeating_Hand-to-Hand"] .sheet-strike-rank
{
display: inline-block;
@@ -84,7 +89,6 @@ div[data-groupname="repeating_Hand-to-Hand"] .sheet-strike-rank
.charsheet div.sheet-skills-alphabetical{
display: inline;
}
.charsheet input.sheet-toggle-alphabetical:not(:checked) ~ div.sheet-skills-alphabetical {
display: none;
*/
@@ -457,4 +461,4 @@ button[type="roll"].sheet-plain-major-wound::before
border-left: none;
border-bottom: dotted 1px black;
color: black;
}
}
File diff suppressed because it is too large Load Diff
+4
View File
@@ -765,6 +765,10 @@ div[data-groupname^="repeating_spellbook"] .repitem,
vertical-align: middle;
text-align: center;
}
.charsheet input.sheet-highlight {
background-color: #ccffff;
}
/* Header section */
+104 -85
View File
@@ -76,7 +76,7 @@
<div class="sheet-col-1-4">
<div class="sheet-HPBG">
<div class="sheet-col-1-4 sheet-center">&nbsp;</div>
<div class="sheet-col-1-3 sheet-center "><input class="sheet-HP" type="text" name="attr_CurrentHP" value="@{HP}-(@{UsedHP}+@{fatigue})" disabled="disabled"/><br/>.</div>
<div class="sheet-col-1-3 sheet-center "><input class="sheet-HP" type="text" name="attr_CurrentHP" value="(@{HP}+@{BonusHP})-(@{UsedHP}+@{fatigue})" disabled="disabled"/><br/>.</div>
</div>
</div>
<div class="sheet-col-1-5 sheet-padl sheet-center"><input class="sheet-HP2 sheet-center" type="number" name="attr_UsedHP" value="0"/><span class="sheet-small-label">Damage<span></div>
@@ -111,34 +111,34 @@
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-core-stat-label">Strength</div>
<div class="sheet-col-1-8"><input type="number" name="attr_showstr" value="@{str}" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-padl"><input type="number" name="attr_strMod" value="0"/></div>
<div class="sheet-col-1-8 sheet-padl"><input type="number" name="attr_strDam" value="0"/></div>
<div class="sheet-col-1-8 sheet-padl" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_strMod" value="0"/></div>
<div class="sheet-col-1-8 sheet-padl" title="Enter any damage to Strength. Subtracts from base."><input type="number" name="attr_strDam" value="0" min="0"/></div>
<div class="sheet-col-1-8 sheet-padl"><input class="sheet-center" type="number" name="attr_strCurrent" readonly="readonly"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_strBonus" readonly="readonly"></div>
<div class="sheet-col-1-8 sheet-padl"><input class="sheet-center sheet-highlight" type="number" name="attr_strBonus" readonly="readonly"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-core-stat-label">Dexterity</div>
<div class="sheet-col-1-8"><input type="number" name="attr_showdex" value="@{dex}" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-padl"><input type="number" name="attr_dexMod" value="0"/></div>
<div class="sheet-col-1-8 sheet-padl"><input type="number" name="attr_dexDam" value="0"/></div>
<div class="sheet-col-1-8 sheet-padl" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_dexMod" value="0"/></div>
<div class="sheet-col-1-8 sheet-padl" title="Enter any damage to Dexterity. Subtracts from base."><input type="number" name="attr_dexDam" value="0" min="0"/></div>
<div class="sheet-col-1-8 sheet-padl"><input class="sheet-center" type="number" name="attr_dexCurrent" readonly="readonly"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_dexBonus" readonly="readonly" ></div>
<div class="sheet-col-1-8 sheet-padl"><input class="sheet-center sheet-highlight" type="number" name="attr_dexBonus" readonly="readonly" ></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-core-stat-label">Mind</div>
<div class="sheet-col-1-8"><input type="number" name="attr_showmind" value="@{mind}" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-padl"><input type="number" name="attr_mindMod" value="0"/></div>
<div class="sheet-col-1-8 sheet-padl"><input type="number" name="attr_mindDam" value="0"/></div>
<div class="sheet-col-1-8 sheet-padl" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_mindMod" value="0"/></div>
<div class="sheet-col-1-8 sheet-padl" title="Enter any damage to Mind. Subtracts from base."><input type="number" name="attr_mindDam" value="0" min="0"/></div>
<div class="sheet-col-1-8 sheet-padl"><input class="sheet-center" type="number" name="attr_mindCurrent" readonly="readonly"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_mindBonus" readonly="readonly" ></div>
<div class="sheet-col-1-8 sheet-padl"><input class="sheet-center sheet-highlight" type="number" name="attr_mindBonus" readonly="readonly" ></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-core-stat-label">Charisma</div>
<div class="sheet-col-1-8"><input type="number" name="attr_showcha" value="@{cha}" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-padl"><input type="number" name="attr_chaMod" value="0"/></div>
<div class="sheet-col-1-8 sheet-padl"><input type="number" name="attr_chaDam" value="0"/></div>
<div class="sheet-col-1-8 sheet-padl" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_chaMod" value="0"/></div>
<div class="sheet-col-1-8 sheet-padl" title="Enter any damage to Charisma. Subtracts from base."><input type="number" name="attr_chaDam" value="0" min="0"/></div>
<div class="sheet-col-1-8 sheet-padl"><input class="sheet-center" type="number" name="attr_chaCurrent" readonly="readonly"/></div>
<div class="sheet-col-1-8"><input class="sheet-center" type="number" name="attr_chaBonus" readonly="readonly" ></div>
<div class="sheet-col-1-8 sheet-padl"><input class="sheet-center sheet-highlight" type="number" name="attr_chaBonus" readonly="readonly" ></div>
</div>
<div class="sheet-row">&nbsp;</div>
<div class="sheet-row">
@@ -150,6 +150,7 @@
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Skills</h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-6 sheet-center">&nbsp;</div>
<div class="sheet-col-1-3 sheet-center">&nbsp;</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-bottom sheet-small-label">Base</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-bottom sheet-small-label">Mod</div>
@@ -157,40 +158,46 @@
<div class="sheet-col-1-8 sheet-center sheet-small-label"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-center">&nbsp;</div>
<div class="sheet-col-1-3 sheet-core-stat-label">Physical</div>
<div class="sheet-col-1-8" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_showphys" value="@{phys}" disabled="disabled"></div>
<div class="sheet-col-1-8"><input type="number" name="attr_showphys" value="@{phys}" disabled="disabled"></div>
<div class="sheet-col-1-8 sheet-padl" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_physMod" value="0"></div>
<div class="sheet-col-1-8 sheet-padl"><input class="sheet-center" type="number" name="attr_physBonus" readonly="readonly" ></div>
<div class="sheet-col-1-8 sheet sheet-padl"><input class="sheet-center sheet-highlight" type="number" name="attr_physBonus" readonly="readonly" ></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-center">&nbsp;</div>
<div class="sheet-col-1-3 sheet-core-stat-label">Subterfuge</div>
<div class="sheet-col-1-8" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_showsubt" value="@{subt}" disabled="disabled"></div>
<div class="sheet-col-1-8"><input type="number" name="attr_showsubt" value="@{subt}" disabled="disabled"></div>
<div class="sheet-col-1-8 sheet-padl" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_subtMod" value="0"></div>
<div class="sheet-col-1-8 sheet-padl"><input class="sheet-center" type="number" name="attr_subtBonus" readonly="readonly"></div>
<div class="sheet-col-1-8 sheet sheet-padl"><input class="sheet-center sheet-highlight" type="number" name="attr_subtBonus" readonly="readonly"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-center">&nbsp;</div>
<div class="sheet-col-1-3 sheet-core-stat-label">Knowledge</div>
<div class="sheet-col-1-8" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_showknow" value="@{know}" disabled="disabled"></div>
<div class="sheet-col-1-8"><input type="number" name="attr_showknow" value="@{know}" disabled="disabled"></div>
<div class="sheet-col-1-8 sheet-padl" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_knowMod" value="0"></div>
<div class="sheet-col-1-8 sheet-padl"><input class="sheet-center" type="number" name="attr_knowBonus" readonly="readonly"></div>
<div class="sheet-col-1-8 sheet sheet-padl"><input class="sheet-center sheet-highlight" type="number" name="attr_knowBonus" readonly="readonly"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-center">&nbsp;</div>
<div class="sheet-col-1-3 sheet-core-stat-label">Communication</div>
<div class="sheet-col-1-8" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_showcomm" value="@{comm}" disabled="disabled"></div>
<div class="sheet-col-1-8"><input type="number" name="attr_showcomm" value="@{comm}" disabled="disabled"></div>
<div class="sheet-col-1-8 sheet-padl" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_commMod" value="0"></div>
<div class="sheet-col-1-8 sheet-padl"><input class="sheet-center" type="number" name="attr_commBonus" readonly="readonly"></div>
<div class="sheet-col-1-8 sheet sheet-padl"><input class="sheet-center sheet-highlight" type="number" name="attr_commBonus" readonly="readonly"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-center">&nbsp;</div>
<div class="sheet-col-1-3 sheet-core-stat-label">Survival</div>
<div class="sheet-col-1-8" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_showsurv" value="@{surv}" disabled="disabled"></div>
<div class="sheet-col-1-8"><input type="number" name="attr_showsurv" value="@{surv}" disabled="disabled"></div>
<div class="sheet-col-1-8 sheet-padl" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_survMod" value="0"></div>
<div class="sheet-col-1-8 sheet-padl"><input class="sheet-center" type="number" name="attr_survBonus" readonly="readonly"></div>
<div class="sheet-col-1-8 sheet sheet-padl"><input class="sheet-center sheet-highlight" type="number" name="attr_survBonus" readonly="readonly"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-6 sheet-center">&nbsp;</div>
<div class="sheet-col-1-3 sheet-core-stat-label">Crafting</div>
<div class="sheet-col-1-8" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_showcraf" value="@{craf}" disabled="disabled"></div>
<div class="sheet-col-1-8"><input type="number" name="attr_showcraf" value="@{craf}" disabled="disabled"></div>
<div class="sheet-col-1-8 sheet-padl" title="Enter any additional bonus' ie. from spells or equipment"><input type="number" name="attr_crafMod" value="0"></div>
<div class="sheet-col-1-8 sheet-padl"><input class="sheet-center" type="number" name="attr_crafBonus" readonly="readonly"></div>
<div class="sheet-col-1-8 sheet sheet-padl"><input class="sheet-center sheet-highlight" type="number" name="attr_crafBonus" readonly="readonly"></div>
</div>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
</div>
@@ -213,10 +220,10 @@
<div class="sheet-col-1-11 sheet-center sheet-small-label sheet-vert-bottom">Equipped?</div>
<div class="sheet-col-1-4 sheet-center sheet-small-label sheet-vert-bottom">Weapon</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label sheet-vert-bottom">Type</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-bottom">Magic or Bonus</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-bottom">To Hit Bonus</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-bottom">Damage</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Base Damage</div>
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Magic or Bonus</div>
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">To Hit Bonus</div>
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">Durability</div>
</div>
<!-- BEGIN MELEE weapon repeating row -->
@@ -224,7 +231,7 @@
<div class="sheet-row">
<div class="sheet-col-1-11 sheet-vert-middle sheet-checkbox-row"><input type="checkbox" name="attr_meleeEquip"/></div>
<div class="sheet-col-1-4"><input type="text" name="attr_meleeWeaponName"></div>
<div class="sheet-col-1-7" title="Light Weapons do 1d6, heavy weapons do 1d8, Rogues can use DEXbonus to hit, Two-Handed give full STR Bonus.">
<div class="sheet-col-1-7" title="Light Weapons do 3, heavy weapons do 4, Rogues can use DEXbonus to hit, Two-Handed +1 Damage.">
<select name="attr_meleeWeaponsize">
<option value="light" selected="selected">Light</option>
<option value="light-rogue">Light (Rogues)</option>
@@ -232,10 +239,11 @@
<option value="heavy-2hand">Heavy, Two Handed</option>
</select>
</div>
<div class="sheet-col-1-20" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input class="sheet-center" type="number" name="attr_meleeMagic" value="0"></div>
<div class="sheet-col-1-20"><input class=" sheet-center" type="number" name="attr_meleeToHit" readonly="readonly"></div>
<div class="sheet-col-1-20"><input class="sheet-center" type="text" name="attr_meleeDam" readonly="readonly"></div>
<div class="sheet-col-1-20"><input class="sheet-center" type="number" name="attr_meleeDamBonus" readonly="readonly"></div>
<div class="sheet-col-1-14"><input class="sheet-center sheet-highlight" type="text" name="attr_meleeDam" readonly="readonly"></div>
<div class="sheet-col-1-14" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input class="sheet-center" type="number" name="attr_meleeMagic" value="0"></div>
<div class="sheet-col-1-14"><input class=" sheet-center" type="number" name="attr_meleeToHit" readonly="readonly"></div>
<div class="sheet-col-1-14"><input class="sheet-center sheet-highlight" type="number" name="attr_meleeDamBonus" readonly="readonly"></div>
<div class="sheet-col-1-9" title="Weapon Durability">
<select name="attr_weapondurable">
<option value="1">1-Poor</option>
@@ -256,9 +264,9 @@
<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom">Size</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Rng</div>
<div class="sheet-col-1-14 sheet-center sheet-small-label sheet-vert-bottom">max Range</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-bottom">Base Damage</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Magic or Bonus</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">To Hit</div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-bottom">Damage Type</div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-bottom">Dmg Bonus</div>
<div class="sheet-col-1-12 sheet-center sheet-small-label sheet-vert-bottom">Durability</div>
</div>
@@ -274,7 +282,7 @@
</select>
</div>
<div class="sheet-col-1-5"><input type="text" name="attr_rangedWeaponName"></div>
<div class="sheet-col-1-12" title="Light Weapons do 1d6, heavy weapons do 1d8">
<div class="sheet-col-1-12" title="Light Weapons do 3, heavy weapons do 4">
<select name="attr_rangedWeaponsize">
<option value="light" selected="selected">Light</option>
<option value="heavy">Heavy</option>
@@ -282,10 +290,10 @@
</div>
<div class="sheet-col-1-24"title="Range Increment. Thrown weapons have 3 increments, projectiles have 5."><input class="sheet-center" type="text" name="attr_rangedDistance" value="0"></div>
<div class="sheet-col-1-14" title="Maximum Range."><input class="sheet-center" type="number" name="attr_rangedmax" readonly="readonly"></div>
<div class="sheet-col-1-20"><input class="sheet-center sheet-highlight" type="text" name="attr_rangedDam" readonly="readonly"></div>
<div class="sheet-col-1-24" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls."><input class="sheet-center" type="number" name="attr_rangedMagic" value="0"></div>
<div class="sheet-col-1-24"><input class="sheet-center" type="number" name="attr_rangedToHit" readonly="readonly"></div>
<div class="sheet-col-1-20"><input class="sheet-center" type="text" name="attr_rangedDam" readonly="readonly"></div>
<div class="sheet-col-1-24"><input class="sheet-center" type="number" name="attr_rangedDamBonus" readonly="readonly"></div>
<div class="sheet-col-1-24"><input class="sheet-center sheet-highlight" type="number" name="attr_rangedDamBonus" readonly="readonly"></div>
<div class="sheet-col-1-9" title="Weapon Durability">
<select name="attr_weapondurable">
<option value="1">1-Poor</option>
@@ -302,14 +310,13 @@
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">Armor</h4>
<p class="sheet-small-note">Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any magical items or spells. <br/> Use the checkboxes to indicate whether each row is is worn/equipped. If you have another feature that also modifies your AC then add that here too.</p>
<p class="sheet-small-note">Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any magical items or spells.
<br/> Use the checkboxes to indicate whether each row is is worn/equipped and update AC. If you have another feature that also modifies your AC then add that here too.</p>
</div>
</div>
<div class="sheet-row sheet-padb">
<div class="sheet-col-1-12 sheet-right sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_acCalc" readonly="readonly"><br/>AC (worn armor)</div>
<div class="sheet-col-1-9 sheet-right sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-8 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_armorCheck" readonly="readonly" ><br/>Arcane Magic Penalty</div>
<input type="hidden" name="attr_dexPenalty" readonly="readonly">
<div class="sheet-col-1-9 sheet-right sheet-small-label">&nbsp;</div>
<div class="sheet-col-1-6 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="text" name="attr_dexPenaltyText" readonly="readonly"><br/>Dexerity Penalty</div>
@@ -380,7 +387,6 @@
<p class="sheet-small-note">Magic Attack = (level +MIND bonus) vs. target DC (usually 10). <br/>Spells that allow a save the target must match the Difficulty Class (DC) of 15 + Caster Level</p>
<div class="sheet-col-1-1 sheet-center">&nbsp;</div>
<div class="sheet-col-1-7 sheet-padl sheet-center" title="Spell Fatigue"><input class="sheet-center" type="number" name="attr_fatigue" value="0" step="1"><span class=sheet-small-label>Spell Fatigue</span></div>
<div class="sheet-col-1-7 sheet-small-label sheet-center"><input class="sheet-underlined sheet-center" type="number" name="attr_armorCheck" readonly="readonly" ><br/>Arcane Magic Penalty</div>
<!-- Caster Spellbooks -->
<div class="sheet-Caster">
<h4 class="sheet-center">Spell Book</h4>
@@ -784,9 +790,9 @@
<option value="Druid">Druid</option>
<option value="Enchanter">Enchanter</option>
<option value="Fighter">Fighter</option>
<option value="Hunter">Hunter</option>
<option value="Mage">Mage</option>
<option value="Rogue">Rogue</option>
<option value="Non-classed">Non-Classed</option>
</select>
</div>
<input name="attr_raceACbonus" type="hidden" value="0">
@@ -808,18 +814,10 @@
<div class="sheet-col-1-2 sheet-core-stat-label">Base HP</div>
<div class="sheet-col-1-4"><input type="number" name="attr_HP" value="1" min="1" step="1"></div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-center"><input class="sheet-center" type="text" name="attr_raceProg" readonly="readonly"><span class="sheet-small-label">Race Starting</span></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-center"><input class="sheet-center" type="text" name="attr_classStart" readonly="readonly"><span class="sheet-small-label">Class Starting</span></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-center"><input class="sheet-center" type="text" name="attr_classProg" readonly="readonly"><span class="sheet-small-label">Class Progression</span></div>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-core-stat-label">Bonus HP</div>
<div class="sheet-col-1-4"><input type="number" name="attr_BonusHP" value="0" step="1"></div>
</div>
</div>
</div>
<div class="sheet-col-1-3 sheet-padr">
@@ -854,35 +852,59 @@
<div class="sheet-col-1-3 sheet-padr">
<h4 class="sheet-center">Modify Base Skills</h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-7">&nbsp;</div>
<div class="sheet-col-1-2 sheet-center sheet-vert-bottom sheet-small-label">Skill</div>
<div class="sheet-col-1-4 sheet-center sheet-vert-bottom sheet-small-label">Base</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-7">&nbsp;</div>
<div class="sheet-col-1-2 sheet-core-stat-label">Physical</div>
<div class="sheet-col-1-4" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_phys" value="0" min="0" step="1"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-7">&nbsp;</div>
<div class="sheet-col-1-2 sheet-core-stat-label">Subterfuge</div>
<div class="sheet-col-1-4" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_subt" value="0" min="0" step="1"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-7">&nbsp;</div>
<div class="sheet-col-1-2 sheet-core-stat-label">Knowledge</div>
<div class="sheet-col-1-4" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_know" value="0" min="0" step="1"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-7">&nbsp;</div>
<div class="sheet-col-1-2 sheet-core-stat-label">Communication</div>
<div class="sheet-col-1-4" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_comm" value="0" min="0" step="1"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-7">&nbsp;</div>
<div class="sheet-col-1-2 sheet-core-stat-label">Survival</div>
<div class="sheet-col-1-4" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_surv" value="0" min="0" step="1"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-7">&nbsp;</div>
<div class="sheet-col-1-2 sheet-core-stat-label">Crafting</div>
<div class="sheet-col-1-4" title="Enter the base value listed in Class Advancement Table"><input type="number" name="attr_craf" value="0" min="0" step="1"></div>
</div>
</div>
</div>
</div>
<div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-center">&nbsp;</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-center"><span class="sheet-small-label">Race Starting</span></div>
<div class="sheet-col-1 sheet-center"><input class="sheet-center" type="text" name="attr_raceProg" readonly="readonly"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-center"><span class="sheet-small-label">Class Starting</span></div>
<div class="sheet-col-1 sheet-center"><input class="sheet-center" type="text" name="attr_classStart" readonly="readonly"></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-center"><span class="sheet-small-label">Class Progression</span></div>
<div class="sheet-col-1 sheet-center"><input class="sheet-center" type="text" name="attr_classProg" readonly="readonly"></div>
</div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-left sheet-margin-bottom"><p class="sheet-last-updated">Rules available at: https://beacond20.blogspot.com/p/get-beacon.html</p></div>
@@ -959,11 +981,11 @@ on("change:Race sheet:opened", function() {
var ACB = "0";
//race sets HD
switch (v.Race) {
case "Dwarf" : HD = "d8"; specials="Dark sight and direction finding, cannot swim."; skills="Starts with +2 Strength and +1 Crafting."; racespeed=50; break;
case "Dwarf" : HD = "d8"; specials="Dark sight, direction finding, larger die for initiative. Cannot swim."; skills="Starts with +2 Strength and +1 Crafting. Dark sight, direction finding, larger die for initiative. Cannot swim."; racespeed=50; break;
case "Human" : HD = "d8"; specials="Found everywhere. Adaptable"; skills="Starts with +1 point in 4 different skills."; break;
case "Elf" : HD = "d6"; specials="Excellent night vision, immune to charm and sleep effects."; skills="+1 to Mind, Charisma, Knowledge and Survival."; racespeed=70; break;
case "Halfling" : HD = "d6"; ACB = "1"; specials="Small, quick and nimble"; skills="AC Bonus, +1 Dex & Subterfuge. +1 to any skill."; break;
case "Beastman" : HD = "d10"; specials = "Cannot cast arcane spells, use scrolls."; skills="Starts with -2 Charisma, +2 Survival."; break;
case "Elf" : HD = "d6"; specials="Excellent night vision, immune to charm and sleep effects."; skills="+1 to Mind, Charisma, Knowledge and Survival. Night vision, immune to charm and sleep effects."; racespeed=70; break;
case "Halfling" : HD = "d6"; ACB = "1"; specials="Small, quick and nimble."; skills="AC Bonus, +1 Dex & Subterfuge. +1 to any skill."; break;
case "Beastman" : HD = "d10"; specials = "Cannot cast arcane spells or scrolls, +1 spell cost."; skills="Starts with -2 Charisma, +2 Survival. Cannot cast arcane spells or scrolls, +1 spell cost."; break;
case "Other" : HD = "?"; specials = "See Notes."; skills="See Notes."; break;
}
setAttrs({RaceHD : HD, RaceSpecials : specials, raceACbonus : ACB, raceProg : skills, Speed : racespeed});
@@ -983,43 +1005,42 @@ on("change:Class change:Level sheet:opened", function() {
var skills = "";
switch (v.Class) {
case "Fighter" : attack=level; damage=Math.floor(level/3)+1; numAttacks=Math.floor(level/5)+1; skills1="Starts with +3 Physical."; skills2="+1 Physical at 3/6/9/12."; break;
case "Cleric" : attack=Math.floor(level/2); numAttacks=Math.floor(level/10)+1; skills1="Starts with +3 Communication."; skills2="+1 Communication at 4/8/12."; break;
case "Rogue" : attack=Math.floor(level/2); numAttacks=Math.floor(level/10)+1; skills1="Split 3 points between Subterfuge and Survival."; skills2="+1 Subterfuge or Survival at 3/6/9/12."; break;
case "Non-classed" : attack=Math.floor(level/2); numAttacks=Math.floor(level/10)+1; skills1="Starts with 4 points in at least 2 Skills."; skills2="+1 any skill at 2/4/6/8/10/12."; break;
case "Mage" : attack=Math.floor(level/3); skills1="Starts with +3 Knowledge."; skills2="+1 Knowledge at 4/8/12."; break;
case "Druid" : attack=Math.floor(level/3); skills1="Starts with +1 Knowledge, +2 Survival."; skills2="+1 Knowledge or Surival at 4/8/12."; break;
case "Enchanter" : attack=Math.floor(level/3); skills1="Starts with +1 Communication, +2 Subterfuge."; skills2="+1 Communication or Subterfuge at 4/8/12."; break;
case "Fighter" : attack=level; damage=Math.floor((1+level)/2); numAttacks=Math.floor(level/5)+1; skills1="Fighters start with +3 Physical and +1 to attack and damage and 1 Bonus HP."; skills2="+1 Physical at levels 3/6/9/12. +1 attack, +1 Bonus HP every level. +1 damage every 2 levels."; break;
case "Cleric" : attack=Math.floor(level/2); numAttacks=Math.floor(level/10)+1; skills1="The Cleric starts with +3 points in Communication. They cast Divine magic."; skills2="+1 Communication at levels 4/8/12."; break;
case "Rogue" : attack=Math.floor(level/2); numAttacks=Math.floor(level/10)+1; skills1="Rogues start with +2 points Subterfuge and +1 in any other skill."; skills2="+1 any skill at levels 2/4/6/8/10/12."; break;
case "Hunter" : attack=Math.floor((level)/2)+1; numAttacks=Math.floor(level/8)+1; skills1="The Hunter starts with +2 points in Survival,+1 Physical and +1 to attack."; skills2="+1 Survival at levels 3/6/9/12. +1 attack every 2 levels."; break;
case "Mage" : attack=Math.floor(level/3); skills1="Mages start with +3 Knowledge. They cast Arcane magic."; skills2="+1 Knowledge at levels 4/8/12."; break;
case "Druid" : attack=Math.floor(level/2); skills1="The Druid starts with +1 Communication and +2 Survival. They cast Divine magic."; skills2="+1 Communication or Surival at levels 3/6/9/12."; break;
case "Enchanter" : attack=Math.floor(level/3); skills1="Enchanter starts with +2 Communication and +1 Subterfuge. They cast Arcane magic."; skills2="+1 Communication or Subterfuge at levels 4/8/12."; break;
}
setAttrs({ATK : attack, DAM : damage, numATK : numAttacks, classStart: skills1, classProg : skills2});
});
})
});
//calc fields on melee weapons
on("sheet:opened remove:repeating_meleeweapon change:repeating_meleeweapon:meleeEquip change:repeating_meleeweapon:meleeWeaponsize change:repeating_meleeweapon:meleeMagic change:dexPenalty change:dexBonus change:strCurrent change:ATK change:DAM change:Class", function() {
getAttrs(["repeating_meleeweapon_meleeWeaponsize","repeating_meleeweapon_meleeMagic","strCurrent","strBonus","dexBonus","ATK","DAM","Class"], function(v) {
var Dam = "d6";
var DamBonus = parseInt(0);
var Dam = 3;
//var DamBonus = parseInt(0);
var STRBonus = parseInt(v.strBonus)||0;
var DEXBonus = parseInt(v.dexBonus)||0;
var magicBonus= parseInt(v.repeating_meleeweapon_meleeMagic)||0;
var Attack = parseInt(v.ATK)||0;
var Damage = parseInt(v.DAM)||0;
//var calcHitbonus = Attack + DEXBonus + magicBonus;
if (v.repeating_meleeweapon_meleeWeaponsize == "light-rogue") {calcHitbonus = Attack + DEXBonus + magicBonus;}
else {calcHitbonus = Attack + STRBonus + magicBonus;}
if (v.repeating_meleeweapon_meleeWeaponsize == "heavy-2hand") {DamBonus = STRBonus+1;}
else {DamBonus = Math.floor(STRBonus);}
if (v.repeating_meleeweapon_meleeWeaponsize == "heavy" || v.repeating_meleeweapon_meleeWeaponsize == "heavy-2hand") {Dam = "d8";}
else {Dam = "d6";}
switch (v.repeating_meleeweapon_meleeWeaponsize) {
case "heavy-2hand" : Dam = 5; break;
case "heavy" : Dam = 4; break;
default: Dam = 3;
}
var calcDambonus = Damage + STRBonus + magicBonus;
setAttrs({ repeating_meleeweapon_meleeDam : Dam,
repeating_meleeweapon_meleeToHit : calcHitbonus,
repeating_meleeweapon_meleeDamBonus : Damage + DamBonus + magicBonus
repeating_meleeweapon_meleeDamBonus : calcDambonus
});
});
});
@@ -1028,7 +1049,7 @@ on("sheet:opened remove:repeating_meleeweapon change:repeating_meleeweapon:melee
on("sheet:opened remove:repeating_rangedweapon change:repeating_rangedweapon:rangedequip change:repeating_rangedweapon:rangedWeaponsize change:repeating_rangedweapon:rangedDistance change:dexBonus change:repeating_rangedweapon:rangedWeaponType change:repeating_rangedweapon:rangedMagic change:strCurrent change:ATK change:DAM change:Class", function() {
getAttrs(["repeating_rangedweapon_rangedWeaponsize","repeating_rangedweapon_rangedWeaponType","repeating_rangedweapon_rangedDistance","strCurrent","repeating_rangedweapon_rangedMagic","strBonus","dexBonus","ATK","DAM","Class"], function(v) {
var Dam = "d6";
var Dam = 3;
var DamBonus = parseInt(0);
var maxrange = parseInt(3);
var DEXBonus = parseInt(v.dexBonus)||0;
@@ -1039,8 +1060,8 @@ on("sheet:opened remove:repeating_rangedweapon change:repeating_rangedweapon:ran
if (v.repeating_rangedweapon_rangedWeaponType == "missile") {maxrange=5*range;}
else {maxrange=3*range;}
if (v.repeating_rangedweapon_rangedWeaponsize == "heavy") {Dam = "d8";}
else {Dam = "d6";}
if (v.repeating_rangedweapon_rangedWeaponsize == "heavy") {Dam = 4;}
else {Dam = 3;}
var calcHitbonus = Attack + DEXBonus + magicBonus;
var calcDambonus = Damage + DamBonus + magicBonus;
@@ -1091,7 +1112,7 @@ on("sheet:opened remove:repeating_armor change:repeating_armor:armorType change:
});
});
getAttrs(["acCalc","armorCheck","armorSpeedTotal","dexPenalty","dexBonus","raceACbonus","Class"], function(values) {
getAttrs(["acCalc","armorSpeedTotal","dexPenalty","dexBonus","raceACbonus","Class"], function(values) {
var baseAc = parseInt(10);
var raceBonus = parseInt(values.raceACbonus)||0;
@@ -1103,7 +1124,6 @@ on("sheet:opened remove:repeating_armor change:repeating_armor:armorType change:
setAttrs({
acCalc: startAc,
armorCheck: parseInt(0),
dexPenalty: parseInt(0),
armorSpeedTotal: parseInt(0)
});
@@ -1111,7 +1131,7 @@ on("sheet:opened remove:repeating_armor change:repeating_armor:armorType change:
TAS.repeating("armor")
.attrs("acCalc", "armorCheck", "armorSpeedTotal","dexPenalty")
.fields("armorAcBase","armorMagicBonus","armorCheck","armorSpeed","armorActive","armorDexPen")
.fields("armorAcBase","armorMagicBonus","armorSpeed","armorActive","armorDexPen")
.map(function(row, attrSet, id, rowSet) {
var speed = parseInt(row.armorSpeed)||0;
@@ -1123,7 +1143,6 @@ on("sheet:opened remove:repeating_armor change:repeating_armor:armorType change:
if ((checkArmor) == true) {
console.log("1");
attrSet.acCalc += acBase + acBonus;
attrSet.armorCheck += acBase;
attrSet.armorSpeedTotal += speed;
attrSet.dexPenalty += dexPenalty;
console.log("Current Worn AC="+ attrSet.acCalc);
+1 -1
View File
@@ -416,7 +416,7 @@
"drift_oil": "Olej wznoszący",
"drown_powder": "Proszek topielczy",
"edges": "Zalety",
"effect_query": "?{Efekt|Normlany|Ograniczony|Duży|Ogromny|Zerowy}",
"effect_query": "?{Efekt|Normalny|Ograniczony|Duży|Ogromny|Zerowy}",
"elite": "Elitarny",
"engagement": "Wejście",
"entanglement": "Uwikłanie",
+2 -2
View File
@@ -694,7 +694,7 @@
<option value="Immobilisation">Immobilisation</option>
</select>
<input type="number" name="attr_CorpsACorps1Spe" value="7" max="7" />
<input type="number" name="attr_CorpsACorpsDBleu" title="Dés bleus de la compétence" value="0" />
<input type="number" name="attr_CorpsACorps1SpeDBleu" title="Dés bleus de la compétence" value="0" />
<label>
<input type="checkbox" name="attr_carCorpsACorps1Spe" value="{{score=[[ [[(@{Reflexes}+@{modif}+@{nInitiative}+@{nAttitude}-@{dBleu}@{dMPopup}-@{CorpsACorps1SpeDBleu}-@{ReflexesDBleu})]]d10>@{CorpsACorps1Spe}!]]}} {{dBleu=[[([[(@{dBleu}+@{CorpsACorps1SpeDBleu}+@{ReflexesDBleu})]]d10>@{CorpsACorps1Spe}!)*2]]}} {{dBleuN=[[@{dBleu}+@{CorpsACorps1SpeDBleu}+@{ReflexesDBleu}]]}}" checked /><span title="REF"></span>
</label>
@@ -1920,4 +1920,4 @@
<div>
</div>
</div>
</rolltemplate>
</rolltemplate>
@@ -120,7 +120,7 @@ input.sheet-tab1:checked ~ div.sheet-section-core,
input.sheet-tab2:checked ~ div.sheet-section-s-link,
input.sheet-tab3:checked ~ div.sheet-section-background,
input.sheet-tab4:checked ~ div.sheet-section-settings,{
background-image: url("https://raw.githubusercontent.com/ceoheart/crimson-parcels-unofficial-persona-ttrpg/master/StarBG.png");
background-image: url("https://raw.githubusercontent.com/ceoheart/crimson-parcels-unofficial-persona-ttrpg/master/starsbackground.png");
background-repeat: repeat;
background-attachment: fixed;
background-size: 960px 540px;
@@ -165,6 +165,179 @@ input.sheet-tab99:checked + span.sheet-tab99 {
color: white;
border-radius: 4px;
}
/*Wildcards*/
div[class^="sheet-wildcard5"] {
display: none;
}
input.sheet-wildcard5 {
cursor: pointer;
position: relative;
width: 106px;
height: 111px;
opacity: 0;
z-index: 9999;
margin-right: 15px;
}
span.sheet-wildcard5 {
display: inline-block;
font-size: 13px;
background-image: url("https://raw.githubusercontent.com/ceoheart/crimson-parcels-unofficial-persona-ttrpg/master/5a_Unselected.png");
color: white;
font-weight: bold;
width: 106px;
height: 111px;
cursor: pointer;
position: relative;
margin-top: -200px;
margin-bottom: 13px;
margin-right: 15px;
border-radius: 1px;
}
input.sheet-wildcard5:checked + span.sheet-wildcard5 {
background-image: url("https://raw.githubusercontent.com/ceoheart/crimson-parcels-unofficial-persona-ttrpg/master/5a_Selected.png");
color: white;
}
div[class^="sheet-wildcard4"] {
display: none;
}
input.sheet-wildcard4 {
cursor: pointer;
position: relative;
width: 104px;
height: 107px;
opacity: 0;
margin-right: 5px;
z-index: 9999;
}
span.sheet-wildcard4 {
display: inline-block;
font-size: 13px;
background-image: url("https://raw.githubusercontent.com/ceoheart/crimson-parcels-unofficial-persona-ttrpg/master/4a_Unselected.png");
color: white;
font-weight: bold;
width: 104px;
height: 107px;
cursor: pointer;
position: relative;
margin-top: -200px;
margin-bottom: 13px;
margin-right: 5px;
border-radius: 1px;
}
input.sheet-wildcard4:checked + span.sheet-wildcard4 {
background-image: url("https://raw.githubusercontent.com/ceoheart/crimson-parcels-unofficial-persona-ttrpg/master/4a_Selected.png");
color: white;
}
div[class^="sheet-wildcard3"] {
display: none;
}
input.sheet-wildcard3 {
cursor: pointer;
position: relative;
width: 93px;
height: 98px;
margin-top: 20px;
opacity: 0;
z-index: 9999;
}
span.sheet-wildcard3 {
display: inline-block;
font-size: 13px;
background-image: url("https://raw.githubusercontent.com/ceoheart/crimson-parcels-unofficial-persona-ttrpg/master/3a_Unselected.png");
color: white;
font-weight: bold;
width: 93px;
height: 98px;
cursor: pointer;
position: relative;
margin-top: -150px;
margin-bottom: 20px;
border-radius: 1px;
}
input.sheet-wildcard3:checked + span.sheet-wildcard3 {
background-image: url("https://raw.githubusercontent.com/ceoheart/crimson-parcels-unofficial-persona-ttrpg/master/3a_Selected.png");
color: white;
}
div[class^="sheet-wildcard2"] {
display: none;
}
input.sheet-wildcard2 {
cursor: pointer;
position: relative;
width: 100px;
height: 115px;
margin-left: -5px;
opacity: 0;
z-index: 9999;
}
span.sheet-wildcard2 {
display: inline-block;
font-size: 13px;
background-image: url("https://raw.githubusercontent.com/ceoheart/crimson-parcels-unofficial-persona-ttrpg/master/2a_Unselected.png");
color: white;
font-weight: bold;
width: 100px;
height: 115px;
cursor: pointer;
position: relative;
margin-top: -200px;
margin-bottom: 13px;
margin-left: -5px;
border-radius: 1px;
}
input.sheet-wildcard2:checked + span.sheet-wildcard2 {
background-image: url("https://raw.githubusercontent.com/ceoheart/crimson-parcels-unofficial-persona-ttrpg/master/2a_Selected.png");
color: white;
}
div[class^="sheet-wildcard1"] {
display: none;
}
input.sheet-wildcard1 {
cursor: pointer;
position: relative;
width: 96px;
height: 114px;
opacity: 0;
z-index: 9999;
}
span.sheet-wildcard1 {
display: inline-block;
font-size: 13px;
background-image: url("https://raw.githubusercontent.com/ceoheart/crimson-parcels-unofficial-persona-ttrpg/master/1a_Unselected.png");
color: white;
font-weight: bold;
width: 96px;
height: 114px;
cursor: pointer;
position: relative;
margin-top: -200px;
margin-bottom: 13px;
border-radius: 1px;
}
input.sheet-wildcard1:checked + span.sheet-wildcard1 {
background-image: url("https://raw.githubusercontent.com/ceoheart/crimson-parcels-unofficial-persona-ttrpg/master/1a_Selected.png");
color: white;
}
/* END Main sheet tabs */
@@ -1,4 +1,3 @@
<div class="sheet-overall-wrapper">
<!-- TOP -->
<div class="sheet-core-header sheet-padb">
@@ -63,7 +62,7 @@
<input type="number" name="attr_athletics" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testathletcis" value="&amp;{template:default} {{name=@{character_name} tests @{PUgenderpronoun} athletics!}} {{@{character_name} rolled a =[[2d6+{0d0+4, 0d0+@{athleticscalc}}dh1]]!}}">Ath.</button>
<button type="roll" class="sheet-roll" name="testathletcis" value="&amp;{template:default} {{name=@{CharacterNameUsage} tests @{PUgenderpronoun} athletics!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{athleticscalc}}dh1]]!}}">Ath.</button>
</div>
<div class="sheet-col-3-16">
<input type="number" name="attr_axpathletics" step="1" value="0">
@@ -80,7 +79,7 @@
<input type="number" name="attr_proficiency" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testproficiency" value="&amp;{template:default} {{name=@{character_name} tests @{PUgenderpronoun} proficiency!}} {{@{character_name} rolled a =[[2d6+{0d0+4, 0d0+@{proficiencycalc}}dh1]]!}}">Prof.</button>
<button type="roll" class="sheet-roll" name="testproficiency" value="&amp;{template:default} {{name=@{CharacterNameUsage} tests @{PUgenderpronoun} proficiency!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{proficiencycalc}}dh1]]!}}">Prof.</button>
</div>
<div class="sheet-col-3-16">
<input type="number" name="attr_axpproficiency" step="1" value="0">
@@ -97,7 +96,7 @@
<input type="number" name="attr_guts" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testguts" value="&amp;{template:default} {{name=@{character_name} tests @{PUgenderpronoun} guts!}} {{@{character_name} rolled a =[[2d6+{0d0+4, 0d0+@{gutscalc}}dh1]]!}}">Guts</button>
<button type="roll" class="sheet-roll" name="testguts" value="&amp;{template:default} {{name=@{CharacterNameUsage} tests @{PUgenderpronoun} guts!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{gutscalc}}dh1]]!}}">Guts</button>
</div>
<div class="sheet-col-3-16">
<input type="number" name="attr_axpguts" step="1" value="0">
@@ -115,7 +114,7 @@
<input type="number" name="attr_knowledge" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testknowledge" value="&amp;{template:default} {{name=@{character_name} tests @{PUgenderpronoun} knowledge!}} {{@{character_name} rolled a =[[2d6+{0d0+4, 0d0+@{knowledgecalc}}dh1]]!}}">Know.</button>
<button type="roll" class="sheet-roll" name="testknowledge" value="&amp;{template:default} {{name=@{CharacterNameUsage} tests @{PUgenderpronoun} knowledge!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{knowledgecalc}}dh1]]!}}">Know.</button>
</div>
<div class="sheet-col-3-16">
<input type="number" name="attr_axpknowledge" step="1" value="0">
@@ -134,7 +133,7 @@
<input type="number" name="attr_charm" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testcharm" value="&amp;{template:default} {{name=@{character_name} tests @{PUgenderpronoun} charm!}} {{@{character_name} rolled a =[[2d6+{0d0+4, 0d0+@{charmcalc}}dh1]]!}}">Charm</button>
<button type="roll" class="sheet-roll" name="testcharm" value="&amp;{template:default} {{name=@{CharacterNameUsage} tests @{PUgenderpronoun} charm!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{charmcalc}}dh1]]!}}">Charm</button>
</div>
<div class="sheet-col-3-16">
<input type="number" name="attr_axpcharm" step="1" value="0">
@@ -164,7 +163,7 @@
<input type="number" name="attr_strength" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="teststrength" value="&amp;{template:default} {{name=@{persona_name} tests @{Pgenderpronoun} strength!}} {{@{persona_name} rolled a =[[2d6+{0d0+4, 0d0+@{strengthcalc}}dh1]]!}}">STR</button>
<button type="roll" class="sheet-roll" name="teststrength" value="&amp;{template:default} {{name=@{PersonaNameUsage} tests @{Pgenderpronoun} strength!}} {{@{PersonaNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{strengthcalc}}dh1]]!}}">STR</button>
</div>
<div class="sheet-col-1-4">
<input type="number" name="attr_strengthtotal" step="1" value="0">
@@ -179,7 +178,7 @@
<input type="number" name="attr_agility" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testagility" value="&amp;{template:default} {{name=@{persona_name} tests @{Pgenderpronoun} agility!}} {{@{persona_name} rolled a =[[2d6+{0d0+4, 0d0+@{agilitycalc}}dh1]]!}}">AGI</button>
<button type="roll" class="sheet-roll" name="testagility" value="&amp;{template:default} {{name=@{PersonaNameUsage} tests @{Pgenderpronoun} agility!}} {{@{PersonaNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{agilitycalc}}dh1]]!}}">AGI</button>
</div>
<div class="sheet-col-1-4">
<input type="number" name="attr_agilitytotal" step="1" value="0">
@@ -194,7 +193,7 @@
<input type="number" name="attr_endurance" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testendurance" value="&amp;{template:default} {{name=@{persona_name} tests @{Pgenderpronoun} endurance!}} {{@{persona_name} rolled a =[[2d6+{0d0+4, 0d0+@{endurancecalc}}dh1]]!}}">END</button>
<button type="roll" class="sheet-roll" name="testendurance" value="&amp;{template:default} {{name=@{PersonaNameUsage} tests @{Pgenderpronoun} endurance!}} {{@{PersonaNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{endurancecalc}}dh1]]!}}">END</button>
</div>
<div class="sheet-col-1-4">
<input type="number" name="attr_endurancetotal" step="1" value="0">
@@ -209,7 +208,7 @@
<input type="number" name="attr_magic" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testmagic" value="&amp;{template:default} {{name=@{persona_name} tests @{Pgenderpronoun} magic!}} {{@{persona_name} rolled a =[[2d6+{0d0+4, 0d0+@{magiccalc}}dh1]]!}}">MAG</button>
<button type="roll" class="sheet-roll" name="testmagic" value="&amp;{template:default} {{name=@{PersonaNameUsage} tests @{Pgenderpronoun} magic!}} {{@{PersonaNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{magiccalc}}dh1]]!}}">MAG</button>
</div>
<div class="sheet-col-1-4">
<input type="number" name="attr_magictotal" step="1" value="0">
@@ -224,7 +223,7 @@
<input type="number" name="attr_luck" step="1" value="0">
</div>
<div class="sheet-col-1-4">
<button type="roll" class="sheet-roll" name="testluck" value="&amp;{template:default} {{name=@{persona_name} tests @{Pgenderpronoun} luck!}} {{@{persona_name} rolled a =[[2d6+{0d0+4, 0d0+@{luckcalc}}dh1]]!}}">LUC</button>
<button type="roll" class="sheet-roll" name="testluck" value="&amp;{template:default} {{name=@{PersonaNameUsage} tests @{Pgenderpronoun} luck!}} {{@{PersonaNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{luckcalc}}dh1]]!}}">LUC</button>
</div>
<div class="sheet-col-1-4">
<input type="number" name="attr_lucktotal" step="1" value="0">
@@ -241,21 +240,27 @@
</div>
</div>
<div class="sheet-col-5-8 sheet-padr">
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-padr">
<h4 class="sheet-center">Hit Points</h4>
<div class="sheet-row sheet-padb">
<div class="sheet-row">
<div class="sheet-col-1-2 sheet-small-label sheet-center">
<div class="sheet-col-1-3 sheet-small-label sheet-center">
<input type="number" name="attr_HP">
<br>
Current</div>
<div class="sheet-col-1-2 sheet-small-label sheet-center">
<div class="sheet-col-1-3 sheet-small-label sheet-center">
<input type="number" name="attr_HP_max">
<br>
Max</div>
<div class="sheet-col-1-3 sheet-small-label sheet-center">
<input type="number" name="attr_HP_temp">
<br>
Temp</div>
</div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1">
<div class="sheet-col-1-2">
<h4 class="sheet-center">Spirit Points</h4>
<div class="sheet-row sheet-padb">
<div class="sheet-row">
@@ -266,22 +271,16 @@
<div class="sheet-col-1-2 sheet-small-label sheet-center">
<input type="number" name="attr_SP_max">
<br>
Max</div>
</div>
</div>
</div>
Max</div> </div> </div>
</div>
<div class="sheet-col-1">
<h4 class="sheet-center">Persona's Resistances</h4>
<div class="sheet-row sheet-padb">
<div class="sheet-row">
<div class="sheet-col-1-10 sheet-small-label sheet-center">
<img src="https://raw.githubusercontent.com/ceoheart/crimson-parcels-unofficial-persona-ttrpg/master/phys.png" alt="Physical Icon"></div>
<div class="sheet-col-1-10 sheet-small-label sheet-center">
<img src="https://raw.githubusercontent.com/ceoheart/crimson-parcels-unofficial-persona-ttrpg/master/pierce.png" alt="Pierce Icon">
<img src="https://raw.githubusercontent.com/ceoheart/crimson-parcels-unofficial-persona-ttrpg/master/pierce.png" alt="Ranged Icon">
</div>
<div class="sheet-col-1-10 sheet-small-label sheet-center">
<img src="https://raw.githubusercontent.com/ceoheart/crimson-parcels-unofficial-persona-ttrpg/master/fire.png" alt="Fire Icon">
@@ -315,7 +314,7 @@
<div class="sheet-col-1-10 sheet-small-label sheet-center">
<input type="text" spellcheck="false" name="attr_pierceres">
<br>
Pierce</div>
Ranged</div>
<div class="sheet-col-1-10 sheet-small-label sheet-center">
<input type="text" spellcheck="false" name="attr_fireres">
<br>
@@ -356,40 +355,94 @@
<div class="sheet-col-1-1 sheet-small-label sheet-center">
<div class="sheet-row sheet-sub-header">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-5 sheet-center sheet-small-label">Initiative Bonus</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label">Init. Bonus</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label">Init. Roll</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">AOA Damage</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label">AOA Damage</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label">+LV/4</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label">AOA Roll</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">Money</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">Wild Cards</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label">Money</div>
<div class="sheet-col-1-5 sheet-center sheet-small-label">Statuses</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label">Rst. Bonus</div>
<div class="sheet-col-1-10 sheet-center sheet-small-label">Resist Roll</div>
</div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-small-label sheet-center">
<div class="sheet-col-1-10 sheet-small-label sheet-center">
<input type="text" spellcheck="false" value="0" name="attr_initiativebonus">
</div>
<div class="sheet-col-1-10">
<button type="roll" class="sheet-roll" name="initiative" value="&amp;{template:default} {{name=@{character_name} rolls for Initiative!}} {{@{character_name} rolled a =[[2d6+{0d0+4, 0d0+@{agilitycalc}+@{initiativebonus}}dh1&{tracker}]] to hit!}}"></button>
<button type="roll" class="sheet-roll" name="initiative" value="&amp;{template:default} {{name=@{CharacterNameUsage} rolls for Initiative!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{agilitycalc}+@{initiativebonus}}dh1&{tracker}]] to hit!}}"></button>
</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center">
<div class="sheet-col-1-10 sheet-small-label sheet-center">
<input type="text" spellcheck="false" value="0" name="attr_AOADamage">
</div>
<span style="padding-left:20px">
<input type="checkbox" spellcheck="false" name="attr_LV4AOA" value="1" unchecked>
<span style="padding-left:17px">
<div class="sheet-col-1-10">
<button type="roll" class="sheet-roll" name="alloutattackroll" value="&amp;{template:default} {{name=@{character_name} gets in on the all out attack!!}} {{@{character_name} dealt =[[@{AOADamage}]]damage!}}"></button>
<button type="roll" class="sheet-roll" name="alloutattackroll" value="&amp;{template:default} {{name=@{CharacterNameUsage} gets in on the all out attack!}} {{@{CharacterNameUsage} dealt =[[@{AOADamage}+(@{LV4AOA}*(ceil(@{level}/4)))]]damage!}}"></button>
</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center">
<div class="sheet-col-1-10 sheet-small-label sheet-center">
<input type="text" spellcheck="false" value="0" name="attr_Money">
</div>
<div class="sheet-col-1-5 sheet-small-label sheet-center">
<input type="number" spellcheck="false" value="0" step="1" name="attr_WildCards">
<div class="sheet-col-1-5 sheet-small-label sheet-center">
<input type="text" spellcheck="false" name="attr_StatusEffects">
</div>
<div class="sheet-col-1-10 sheet-small-label sheet-center">
<input type="text" spellcheck="false" value="0" name="attr_resistbonus">
</div>
<div class="sheet-col-1-10">
<button type="roll" class="sheet-roll" name="alloutattackroll" value="&amp;{template:default} {{name=@{CharacterNameUsage} resists a status effect!}} {{@{CharacterNameUsage} rolled a =[[1d6+{0d0+4, 0d0+@{endurancecalc}+@{resistbonus}}dh1]]!}}"></button>
</div>
</div>
</div>
</div>
</div>
</div></div></div></div>
</div></div>
<div class="sheet-row">
<div class="sheet-col-1">
<h4 class="sheet-center">Wild Cards</h4>
<div class="sheet-row sheet-padb">
<div class="sheet-col-1-1 sheet-small-label sheet-center">
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-5">
<input type="checkbox" name="attr_wildcards1" class="sheet-wildcard1" title="Wildcard" checked="checked" value="1">
<span class="sheet-wildcard1"></span></span>
</label>
</div>
<div class="sheet-col-1-5">
<input type="checkbox" name="attr_wildcards2" class="sheet-wildcard2" title="Wildcard" value="1">
<span class="sheet-wildcard2"></span></span>
</label>
</div>
<div class="sheet-col-1-5">
<input type="checkbox" name="attr_wildcards3" class="sheet-wildcard3" title="Wildcard" value="1">
<span class="sheet-wildcard3"></span></span>
</label>
</div>
<div class="sheet-col-1-5">
<input type="checkbox" name="attr_wildcards4" class="sheet-wildcard4" title="Wildcard" value="1">
<span class="sheet-wildcard4"></span></span>
</label>
</div>
<div class="sheet-col-1-5">
<input type="checkbox" name="attr_wildcards5" class="sheet-wildcard5" title="Wildcard" value="1">
<span class="sheet-wildcard5"></span></span>
</label>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-col-1 sheet-padr">
<h4 class="sheet-center">Weapons</h4>
<div class="sheet-row sheet-padb">
@@ -401,7 +454,8 @@
<div class="sheet-col-1-16 sheet-center sheet-small-label">Bonus to Hit</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label">Raw Damage</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label">Bonus to Damage</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Damage Type</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label">+LV/4</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label">Damage Type</div>
<div class="sheet-col-3-16 sheet-center sheet-small-label">Weapon Notes</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label">Attack!</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label">All Out!</div>
@@ -433,19 +487,23 @@
</div>
<div class="sheet-col-1-16">
<input type="number" value="0" name="attr_bonusweapontodamage1">
<input type="hidden" name="attr_weapondamagecalc1" value="@{weaponaspect1}+@{bonusweapontodamage1}+@{rawweapondamage1}">
<input type="hidden" name="attr_weapondamagecalc1" value="@{weaponaspect1}+@{bonusweapontodamage1}+@{rawweapondamage1}+(@{LV4weapon}*(ceil(@{level}/4)))">
</div>
<div class="sheet-col-1-8">
<span style="padding-left:20px">
<input type="checkbox" spellcheck="false" name="attr_LV4weapon" value="1" unchecked>
<span style="padding-left:16px">
<div class="sheet-col-1-16">
<input type="text" spellcheck="false" name="attr_weapondamagetype1">
</div>
<div class="sheet-col-3-16">
<input type="text" spellcheck="false" name="attr_weaponnotes1">
</div>
<div class="sheet-col-1-16">
<button type="roll" class="sheet-roll" name="weaponattack1" value="&amp;{template:default} {{name=@{character_name} attacks with @{PUgenderpronoun} @{weaponname1}!}} {{@{character_name} rolled a =[[2d6+{0d0+4, 0d0+@{weaponhitcalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}}dh1]] to hit!}} {{If successful they deal =[[@{weapondamagecalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}}dh1]] @{weapondamagetype1} damage!}} {{It also =@{weaponnotes1}}}"></button>
<button type="roll" class="sheet-roll" name="weaponattack1" value="&amp;{template:default} {{name=@{CharacterNameUsage} attacks with @{PUgenderpronoun} @{weaponname1}!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{weaponhitcalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}}dh1]] to hit!}} {{If successful they deal =[[@{weapondamagecalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}}dh1]] @{weapondamagetype1} damage!}} {{It also =@{weaponnotes1}}}"></button>
</div>
<div class="sheet-col-1-16">
<button type="roll" class="sheet-roll" name="alloutattack1" value="&amp;{template:default} {{name=@{character_name} gets in on the all out attack!!}} {{@{character_name} dealt =[[@{weapondamagecalc1}]]damage!}}"></button>
<button type="roll" class="sheet-roll" name="alloutattack1" value="&amp;{template:default} {{name=@{CharacterNameUsage} gets in on the all out attack!!}} {{@{CharacterNameUsage} dealt =[[@{weapondamagecalc1}]]damage!}}"></button>
</div>
</div>
</div></fieldset>
@@ -476,7 +534,7 @@
<input type="text" spellcheck="false" name="attr_armornotes" rows="1" >
</div>
<div class="sheet-col-1-8">
<button type="roll" class="sheet-roll" name="rollarmor" value="&amp;{template:default} {{name=@{character_name} shows off @{PUgenderpronoun} @{armorname}!}} {{It prevents =@{armorpoints} damage!}} {{It also =@{armornotes}}}"></button>
<button type="roll" class="sheet-roll" name="rollarmor" value="&amp;{template:default} {{name=@{CharacterNameUsage} shows off @{PUgenderpronoun} @{armorname}!}} {{It prevents =@{armorpoints} damage!}} {{It also =@{armornotes}}}"></button>
</div>
</div>
</div>
@@ -502,7 +560,7 @@
<input type="text" spellcheck="false" name="attr_accessorynotes" rows="1" >
</div>
<div class="sheet-col-1-8">
<button type="roll" class="sheet-roll" name="rollaccessory" value="&amp;{template:default} {{name=@{character_name} shows off @{PUgenderpronoun} @{accessoryname}!}} {{It also =@{accessorynotes}}}"></button>
<button type="roll" class="sheet-roll" name="rollaccessory" value="&amp;{template:default} {{name=@{CharacterNameUsage} shows off @{PUgenderpronoun} @{accessoryname}!}} {{It also =@{accessorynotes}}}"></button>
</div>
</div>
</div>
@@ -519,7 +577,8 @@
<div class="sheet-col-1-16 sheet-center sheet-small-label">Bonus to Hit</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Skill's Damage</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label">Bonus to Damage</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Damage Type</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label">+LV/4</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label">Damage Type</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Skill's Targets</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label">Skill's Effect</div>
<div class="sheet-col-1-16 sheet-center sheet-small-label">Attack!</div>
@@ -553,9 +612,12 @@
</div>
<div class="sheet-col-1-16">
<input type="number" value="0" name="attr_bonusspelltodamage1">
<input type="hidden" name="attr_spelldamagecalc1" value="@{spelldamage1}+@{spellaspect1}+@{bonusspelltodamage1}">
<input type="hidden" name="attr_spelldamagecalc1" value="@{spelldamage1}+@{spellaspect1}+@{bonusspelltodamage1}+(@{LV4skill}*(ceil(@{level}/4)))">
</div>
<div class="sheet-col-1-8">
<span style="padding-left:20px">
<input type="checkbox" spellcheck="false" name="attr_LV4skill" value="1" unchecked>
<span style="padding-left:16px">
<div class="sheet-col-1-16">
<input type="text" spellcheck="false" name="attr_spelldamagetype1">
</div>
<div class="sheet-col-1-8">
@@ -569,7 +631,7 @@
<input type="text" spellcheck="false" name="attr_spellnotes1" rows="1" >
</div>
<div class="sheet-col-1-16">
<button type="roll" class="sheet-roll" name="weaponspell1" value="&amp;{template:default} {{name=@{character_name} casts @{spellname1}!}} {{This costs =@{spellsp1} SP!}} {{This spell targets =@{spelltarget1}!}} {{@{character_name} rolled a =[[2d6+{0d0+4, 0d0+@{spellhitcalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}}dh1]] to hit!}} {{If successful they deal =[[@{spelldamagecalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}]] @{spelldamagetype1} damage!}} {{It also =@{spellnotes1}}}"></button>
<button type="roll" class="sheet-roll" name="weaponspell1" value="&amp;{template:default} {{name=@{CharacterNameUsage} casts @{spellname1}!}} {{This costs =@{spellsp1} SP!}} {{This spell targets =@{spelltarget1}!}} {{@{CharacterNameUsage} rolled a =[[2d6+{0d0+4, 0d0+@{spellhitcalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}}dh1]] to hit!}} {{If successful they deal =[[@{spelldamagecalc1}+?{Enemy's Resistant Type|Normal, 0|Weak, 2|Resistant, -2}]] @{spelldamagetype1} damage!}} {{It also =@{spellnotes1}}}"></button>
</div>
</fieldset>
@@ -598,7 +660,7 @@
<div class="sheet-col-1-18">
<span style="padding-left:10px"></div>
<div class="sheet-col-1-8">
<button type="roll" class="sheet-roll" name="spmovea" value="&amp;{template:default} {{name=@{character_name} uses @{spmovenamea}!}} {{This costs =@{spmovecosta} SP!}} {{@{spmovenamea} =@{spmoveeffecta}}}"></button>
<button type="roll" class="sheet-roll" name="spmovea" value="&amp;{template:default} {{name=@{CharacterNameUsage} uses @{spmovenamea}!}} {{This costs =@{spmovecosta} SP!}} {{@{spmovenamea} =@{spmoveeffecta}}}"></button>
</div>
<div class="sheet-col-1">
<textarea name="attr_spmoveeffecta"></textarea>
@@ -615,7 +677,7 @@
<div class="sheet-col-1-18">
<span style="padding-left:10px"></div>
<div class="sheet-col-1-8">
<button type="roll" class="sheet-roll" name="spmoveb" value="&amp;{template:default} {{name=@{character_name} uses @{spmovenameb}!}} {{This costs =@{spmovecostb} SP!}} {{@{spmovenameb} =@{spmoveeffectb}}}"></button>
<button type="roll" class="sheet-roll" name="spmoveb" value="&amp;{template:default} {{name=@{CharacterNameUsage} uses @{spmovenameb}!}} {{This costs =@{spmovecostb} SP!}} {{@{spmovenameb} =@{spmoveeffectb}}}"></button>
</div>
<div class="sheet-col-1">
<textarea name="attr_spmoveeffectb"></textarea>
@@ -651,7 +713,7 @@
</div>
<span style="padding-left:8px">
<div class="sheet-col-1-24">
<button type="roll" class="sheet-roll" name="itemrolla" value="&amp;{template:default} {{name=@{character_name} shows off @{PUgenderpronoun} @{itemnamea}!}} {{@{character_name} owns =[[@{itemquantitya}]] @{itemnamea}!}} {{@{itemnamea} =@{itemeffecta}}}"></button></div>
<button type="roll" class="sheet-roll" name="itemrolla" value="&amp;{template:default} {{name=@{CharacterNameUsage} shows off @{PUgenderpronoun} @{itemnamea}!}} {{@{CharacterNameUsage} owns =[[@{itemquantitya}]] @{itemnamea}!}} {{@{itemnamea} =@{itemeffecta}}}"></button></div>
</div>
@@ -776,7 +838,7 @@
</div>
<span style="padding-left:16px">
<div class="sheet-col-1-18">
<button type="roll" class="sheet-roll" name="slink" value="&amp;{template:default} {{name=@{slinkname} grants @{character_name} power!}} {{This bond is=rank @{slinkrank}!}} {{@{slinkname}'s arcana is=@{slinkarcana}!}} {{@{PUgenderpronoun2} @{PUgenderhave} @{slinksxp} SXP=of the @{slinksxprequired} needed.}}"></button></div>
<button type="roll" class="sheet-roll" name="slink" value="&amp;{template:default} {{name=@{slinkname} grants @{CharacterNameUsage} power!}} {{This bond is=rank @{slinkrank}!}} {{@{slinkname}'s arcana is=@{slinkarcana}!}} {{@{PUgenderpronoun2} @{PUgenderhave} @{slinksxp} SXP=of the @{slinksxprequired} needed.}}"></button></div>
</div></fieldset>
</div>
@@ -807,7 +869,7 @@
<input type="number" name="attr_slinkbonusranka">
</div>
<div class="sheet-col-1-10">
<button type="roll" class="sheet-roll" name="slinkbonusa" value="&amp;{template:default} {{name=@{slinkbonusslinknamea} grants @{character_name} power!}} {{@{slinkbonusnamea}=is @{slinkbonusslinknamea}'s rank @{slinkbonusranka} S-Link bonus! @{slinkbonuseffecta}}}"></button>
<button type="roll" class="sheet-roll" name="slinkbonusa" value="&amp;{template:default} {{name=@{slinkbonusslinknamea} grants @{CharacterNameUsage} power!}} {{@{slinkbonusnamea}=is @{slinkbonusslinknamea}'s rank @{slinkbonusranka} S-Link bonus! @{slinkbonuseffecta}}}"></button>
</div>
<div class="sheet-col-1">
<textarea name="attr_slinkbonuseffecta"></textarea>
@@ -824,7 +886,7 @@
<input type="number" name="attr_slinkbonusrankb">
</div>
<div class="sheet-col-1-10">
<button type="roll" class="sheet-roll" name="slinkbonusb" value="&amp;{template:default} {{name=@{slinkbonusslinknameb} grants @{character_name} power!}} {{@{slinkbonusnameb}=is @{slinkbonusslinknameb}'s rank @{slinkbonusrankb} S-Link bonus! @{slinkbonuseffectb}}}"></button>
<button type="roll" class="sheet-roll" name="slinkbonusb" value="&amp;{template:default} {{name=@{slinkbonusslinknameb} grants @{CharacterNameUsage} power!}} {{@{slinkbonusnameb}=is @{slinkbonusslinknameb}'s rank @{slinkbonusrankb} S-Link bonus! @{slinkbonuseffectb}}}"></button>
</div>
<div class="sheet-col-1">
<textarea name="attr_slinkbonuseffectb"></textarea>
@@ -935,7 +997,37 @@
<div class="sheet-col-1-5">
<input class="sheet-underlined sheet-center" value="their" type="text" spellcheck="false" name="attr_Pgenderpronoun">
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-center sheet-small-label">Testing Mode</div>
</div>
<div class="sheet-col-3-4 sheet-padr">
<span class="ILfuVd">In this area you can set the name that is show when moves are rolled out. If set to "Default" your character and persona's correct name will be shown in rolls. If set to "Testing" "???" will be displayed instead (hiding the character sheet associated with the roll). The first box is for the Persona User, the second is for the Persona.</span>
</div>
<div class="sheet-col-1-10">
<select name="attr_CharacterNameUsage" size="1">
<option name="attr_CharacterNameUsage" value="@{character_name}">Default</option>
<option name="attr_CharacterNameUsage" value="???">Testing</option>
</div>
<div class="sheet-col-1-10">
<select name="attr_PersonaNameUsage" size="1">
<option name="attr_PersonaNameUsage" value="@{persona_name}">Default</option>
<option name="attr_PersonaNameUsage" value="???">Testing</option>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-center sheet-small-label">Attribute Help</div>
</div>
<div class="sheet-col-7-13 sheet-padr">
<span class="ILfuVd">In this area there some attributes to help you code. The first shows what to write in Dia. The second shows Dia with LV/4 (as with Temperance's Divine Grave). The thrid shows Life Drain being used by a non-Death character. To have a stat automatically pulled type in @{Xcalc} where X is the stat. To have a stat round up type in ceil(X/Y). To roll (LV/4)D6, all you have to do is put the LV/4 in parenthesis before D6.</span>
</div>
<div class="sheet-col-1-7">
<input class="sheet-underlined sheet-center" value="[[2d6+@{Magiccalc}]]" type="text" spellcheck="false" name="Dia">
</div>
<div class="sheet-col-1-7">
<input class="sheet-underlined sheet-center" value="[[2d6+@{Magiccalc}+ceil(@{level}/4)]]" type="text" spellcheck="false" name="DiaII">
</div>
<div class="sheet-col-1-7">
<input class="sheet-underlined sheet-center" value="[[(ceil(@{level}/4))d6+@{Magiccalc}]]" type="text" spellcheck="false" name="LifeDrain">
</div>
</div>
</div>
</div>
@@ -944,5 +1036,4 @@
</div>
<hr>
</div>
</body></html>
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@@ -1,8 +1,9 @@
{
"html": "M20.html",
"css": "M20.css",
"authors": "Matt Zaldivar, Thanks to Brian Shields and Benjamin Bandelow. I used their Exalted sheet as a starting point. Also Thanks to Lithl for help with the quintessence wheel. There are also many of my own improvements over my previous CWOD sheets",
"roll20userid": "188485",
"authors": "Matt Zaldivar, Thanks to Brian Shields and Benjamin Bandelow. I used their Exalted sheet as a starting point. Also Thanks to Lithl for help with the quintessence wheel. There are also many of my own improvements over my previous CWOD sheets, Alain H.",
"roll20userid": "188485, 67962",
"tipeee": "https://fr.tipeee.com/zakarik",
"preview": "M20.png",
"instructions": "Mage: The Ascension Character Sheet for use in the classic World of Darkness, 20th Anniversary Edition. Sheet Guide available at - https://wiki.roll20.net/mage_20th"
}
+139
View File
@@ -0,0 +1,139 @@
{
"tab-primary":"Primary",
"tab-gear":"Gear",
"tab-backgrounds":"Backgrounds",
"tab-rotes":"Rotes",
"tab-other":"Other",
"initiative":"Initiative",
"willpower":"Willpower",
"damage":"Damage",
"soak":"Soak",
"attribute":"Attribute",
"appearance":"Appearance",
"charisma":"Charisma",
"dexterity":"Dexterity",
"intelligence":"Intelligence",
"manipulation":"Manipulation",
"perception":"Perception",
"stamina":"Stamina",
"strength":"Strength",
"wits":"Wits",
"abilities":"Abilities",
"talents-list":"alertness,art,athletics,awareness,brawl,empathy,expression,intimidation,leadership,streetwise,subterfuge",
"alertness":"Alertness",
"art":"Art",
"athletics":"Athletics",
"awareness":"Awareness",
"brawl":"Brawl",
"empathy":"Empathy",
"expression":"Expression",
"intimidation":"Intimidation",
"leadership":"Leadership",
"streetwise":"Streetwise",
"subterfuge":"Subterfuge",
"extra-ability-1":"Extra Ability 2",
"skills-list":"crafts,drive,etiquette,firearms,martial-arts,meditation,melee,research,stealth,survival,technology",
"crafts":"Crafts",
"drive":"Drive",
"etiquette":"Etiquette",
"firearms":"Firearms",
"martial-arts":"Martial Arts",
"meditation":"Meditation",
"melee":"Melee",
"research":"Research",
"stealth":"Stealth",
"survival":"Survival",
"technology":"Technology",
"extra-skill-1":"Extra Skill 1",
"extra-skill-2":"Extra Skill 2",
"knowledges-list":"academics,computer,cosmology,enigmas,esoterica,investigation,law,medicine,occult,politics,science",
"academics":"Academics",
"computer":"Computer",
"cosmology":"Cosmology",
"enigmas":"Enigmas",
"esoterica":"Esoterica",
"investigation":"Investigation",
"law":"Law",
"medicine":"Medicine",
"occult":"Occult",
"politics":"Politics",
"science":"Science",
"extra-knowledge-1":"Extra Knowledge 1",
"extra-knowledge-2":"Extra Knowledge 2",
"spheres-list":"correspondence,entropy,forces,life,matter,mind,prime,spirit,time",
"rolls-public":"Rolls are public",
"Rolls-whisper":"Rolls whisper to GM",
"10 = 1 success":"10 = 1 success",
"10 = 2 success":"10 = 2 success",
"no bonus health level":"No bonus health level.",
"add a bonus health level":"Add a bonus health level.",
"identity-list":"name,essence,affiliation,player,nature,chronicle,concept,demeanor,sect",
"name":"Name",
"essence":"Essence:",
"affiliation":"Affiliation:",
"player":"Player:",
"nature":"Nature:",
"chronicle":"Chronicle:",
"concept":"Concept:",
"demeanor":"Demeanor:",
"sect":"Sect:",
"attributes":"Attributes",
"phsyical":"Physical",
"social":"Social",
"mental":"Mental",
"talents":"Talents",
"skills":"Skills",
"knowledges":"Knowledges",
"spheres":"Spheres",
"advantages":"Advantages",
"backgrounds":"Backgrounds",
"5-ranks-of-backgrounds":"5 Ranks of backgrounds",
"10-ranks-of-backgrounds":"10 Ranks of backgrounds",
"other-traits":"Other Traits",
"quintessence":"Quintessence",
"paradox":"Paradox",
"mertis-flaws":"Merits &amp; Flaws",
"health":"Health",
"bruised":"Bruised",
"hurt":"Hurt",
"injured":"Injured",
"wounded":"Wounded",
"mauled":"Mauled",
"crippled":"Crippled",
"incapacited":"Incapacitated",
"resonance":"Resonance",
"devotional":"Devotional",
"elemental":"Elemental",
"stabilizing":"Stabilizing",
"tempera...":"Tempera...",
"synergy":"Synergy",
"entropic":"Entropic",
"static":"Static",
"experience":"Experience",
"free-points":"Free points",
"combat":"Combat",
"weapon/attack":"Weapon/Attack",
"difficulty":"Difficulty",
"range":"Range",
"rate":"Rate",
"clip":"Clip",
"conceal":"Conceal",
"armor":"Armor",
"possessions":"Possessions",
"gear-carried":"Gear (Carried)",
"equipment-owned":"Equipment (Owned)",
"familiar":"Familiar",
"grimoire":"Grimoire",
"expanded-backgrounds":"Expanded Backgrounds",
"description":"Description",
"rotes":"Rotes",
"spheres-used":"Spheres Used",
"description-expenditure":"Description of Expenditure",
"complete":"Complete",
"points-spent":"Points Spent",
"notes":"Notes",
"see-wiki-page":"See wiki page for help - https://wiki.roll20.net/Mage_20th",
"if-you-have-comments":"If you have comments, suggestions or questions message us - https://app.roll20.net/users/188485/z and https://app.roll20.net/users/67962/alain-h",
"successes":"Successes",
"extra-successes":"You made at least a 10! Don't forget to count the extra successes."
}
+139
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{
"tab-primary": "Primary",
"tab-gear": "Gear",
"tab-backgrounds": "Backgrounds",
"tab-rotes": "Rotes",
"tab-other": "Other",
"initiative": "Initiative",
"willpower": "Willpower",
"damage": "Damage",
"soak": "Soak",
"attribute": "Attribute",
"appearance": "Appearance",
"charisma": "Charisma",
"dexterity": "Dexterity",
"intelligence": "Intelligence",
"manipulation": "Manipulation",
"perception": "Perception",
"stamina": "Stamina",
"strength": "Strength",
"wits": "Wits",
"abilities": "Abilities",
"talents-list": "alertness,art,athletics,awareness,brawl,empathy,expression,intimidation,leadership,streetwise,subterfuge",
"alertness": "Alertness",
"art": "Art",
"athletics": "Athletics",
"awareness": "Awareness",
"brawl": "Brawl",
"empathy": "Empathy",
"expression": "Expression",
"intimidation": "Intimidation",
"leadership": "Leadership",
"streetwise": "Streetwise",
"subterfuge": "Subterfuge",
"extra-ability-1": "Extra Ability 2",
"skills-list": "crafts,drive,etiquette,firearms,martial-arts,meditation,melee,research,stealth,survival,technology",
"crafts": "Crafts",
"drive": "Drive",
"etiquette": "Etiquette",
"firearms": "Firearms",
"martial-arts": "Martial Arts",
"meditation": "Meditation",
"melee": "Melee",
"research": "Research",
"stealth": "Stealth",
"survival": "Survival",
"technology": "Technology",
"extra-skill-1": "Extra Skill 1",
"extra-skill-2": "Extra Skill 2",
"knowledges-list": "academics,computer,cosmology,enigmas,esoterica,investigation,law,medicine,occult,politics,science",
"academics": "Academics",
"computer": "Computer",
"cosmology": "Cosmology",
"enigmas": "Enigmas",
"esoterica": "Esoterica",
"investigation": "Investigation",
"law": "Law",
"medicine": "Medicine",
"occult": "Occult",
"politics": "Politics",
"science": "Science",
"extra-knowledge-1": "Extra Knowledge 1",
"extra-knowledge-2": "Extra Knowledge 2",
"spheres-list": "correspondence,entropy,forces,life,matter,mind,prime,spirit,time",
"rolls-public": "Rolls are public",
"Rolls-whisper": "Rolls whisper to GM",
"10 = 1 success": "10 = 1 success",
"10 = 2 success": "10 = 2 success",
"no bonus health level": "No bonus health level.",
"add a bonus health level": "Add a bonus health level.",
"identity-list": "name,essence,affiliation,player,nature,chronicle,concept,demeanor,sect",
"name": "Name",
"essence": "Essence:",
"affiliation": "Affiliation:",
"player": "Player:",
"nature": "Nature:",
"chronicle": "Chronicle:",
"concept": "Concept:",
"demeanor": "Demeanor:",
"sect": "Sect:",
"attributes": "Attributes",
"phsyical": "Physical",
"social": "Social",
"mental": "Mental",
"talents": "Talents",
"skills": "Skills",
"knowledges": "Knowledges",
"spheres": "Spheres",
"advantages": "Advantages",
"backgrounds": "Backgrounds",
"5-ranks-of-backgrounds": "5 Ranks of backgrounds",
"10-ranks-of-backgrounds": "10 Ranks of backgrounds",
"other-traits": "Other Traits",
"quintessence": "Quintessence",
"paradox": "Paradox",
"mertis-flaws": "Merits &amp; Flaws",
"health": "Health",
"bruised": "Bruised",
"hurt": "Hurt",
"injured": "Injured",
"wounded": "Wounded",
"mauled": "Mauled",
"crippled": "Crippled",
"incapacited": "Incapacitated",
"resonance": "Resonance",
"devotional": "Devotional",
"elemental": "Elemental",
"stabilizing": "Stabilizing",
"tempera...": "Tempera...",
"synergy": "Synergy",
"entropic": "Entropic",
"static": "Static",
"experience": "Experience",
"free-points": "Free points",
"combat": "Combat",
"weapon/attack": "Weapon/Attack",
"difficulty": "Difficulty",
"range": "Range",
"rate": "Rate",
"clip": "Clip",
"conceal": "Conceal",
"armor": "Armor",
"possessions": "Possessions",
"gear-carried": "Gear (Carried)",
"equipment-owned": "Equipment (Owned)",
"familiar": "Familiar",
"grimoire": "Grimoire",
"expanded-backgrounds": "Expanded Backgrounds",
"description": "Description",
"rotes": "Rotes",
"spheres-used": "Spheres Used",
"description-expenditure": "Description of Expenditure",
"complete": "Complete",
"points-spent": "Points Spent",
"notes": "Notes",
"see-wiki-page": "See wiki page for help - https://wiki.roll20.net/Mage_20th",
"if-you-have-comments": "If you have comments, suggestions or questions message us - https://app.roll20.net/users/188485/z and https://app.roll20.net/users/67962/alain-h",
"successes": "Successes",
"extra-successes": "You made at least a 10! Don't forget to count the extra successes."
}
+139
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{
"tab-primary": "Primary",
"tab-gear": "Gear",
"tab-backgrounds": "Backgrounds",
"tab-rotes": "Rotes",
"tab-other": "Other",
"initiative": "Initiative",
"willpower": "Willpower",
"damage": "Damage",
"soak": "Soak",
"attribute": "Attribute",
"appearance": "Appearance",
"charisma": "Charisma",
"dexterity": "Dexterity",
"intelligence": "Intelligence",
"manipulation": "Manipulation",
"perception": "Perception",
"stamina": "Stamina",
"strength": "Strength",
"wits": "Wits",
"abilities": "Abilities",
"talents-list": "alertness,art,athletics,awareness,brawl,empathy,expression,intimidation,leadership,streetwise,subterfuge",
"alertness": "Alertness",
"art": "Art",
"athletics": "Athletics",
"awareness": "Awareness",
"brawl": "Brawl",
"empathy": "Empathy",
"expression": "Expression",
"intimidation": "Intimidation",
"leadership": "Leadership",
"streetwise": "Streetwise",
"subterfuge": "Subterfuge",
"extra-ability-1": "Extra Ability 2",
"skills-list": "crafts,drive,etiquette,firearms,martial-arts,meditation,melee,research,stealth,survival,technology",
"crafts": "Crafts",
"drive": "Drive",
"etiquette": "Etiquette",
"firearms": "Firearms",
"martial-arts": "Martial Arts",
"meditation": "Meditation",
"melee": "Melee",
"research": "Research",
"stealth": "Stealth",
"survival": "Survival",
"technology": "Technology",
"extra-skill-1": "Extra Skill 1",
"extra-skill-2": "Extra Skill 2",
"knowledges-list": "academics,computer,cosmology,enigmas,esoterica,investigation,law,medicine,occult,politics,science",
"academics": "Academics",
"computer": "Computer",
"cosmology": "Cosmology",
"enigmas": "Enigmas",
"esoterica": "Esoterica",
"investigation": "Investigation",
"law": "Law",
"medicine": "Medicine",
"occult": "Occult",
"politics": "Politics",
"science": "Science",
"extra-knowledge-1": "Extra Knowledge 1",
"extra-knowledge-2": "Extra Knowledge 2",
"spheres-list": "correspondence,entropy,forces,life,matter,mind,prime,spirit,time",
"rolls-public": "Rolls are public",
"Rolls-whisper": "Rolls whisper to GM",
"10 = 1 success": "10 = 1 success",
"10 = 2 success": "10 = 2 success",
"no bonus health level": "No bonus health level.",
"add a bonus health level": "Add a bonus health level.",
"identity-list": "name,essence,affiliation,player,nature,chronicle,concept,demeanor,sect",
"name": "Name",
"essence": "Essence:",
"affiliation": "Affiliation:",
"player": "Player:",
"nature": "Nature:",
"chronicle": "Chronicle:",
"concept": "Concept:",
"demeanor": "Demeanor:",
"sect": "Sect:",
"attributes": "Attributes",
"phsyical": "Physical",
"social": "Social",
"mental": "Mental",
"talents": "Talents",
"skills": "Skills",
"knowledges": "Knowledges",
"spheres": "Spheres",
"advantages": "Advantages",
"backgrounds": "Backgrounds",
"5-ranks-of-backgrounds": "5 Ranks of backgrounds",
"10-ranks-of-backgrounds": "10 Ranks of backgrounds",
"other-traits": "Other Traits",
"quintessence": "Quintessence",
"paradox": "Paradox",
"mertis-flaws": "Merits &amp; Flaws",
"health": "Health",
"bruised": "Bruised",
"hurt": "Hurt",
"injured": "Injured",
"wounded": "Wounded",
"mauled": "Mauled",
"crippled": "Crippled",
"incapacited": "Incapacitated",
"resonance": "Resonance",
"devotional": "Devotional",
"elemental": "Elemental",
"stabilizing": "Stabilizing",
"tempera...": "Tempera...",
"synergy": "Synergy",
"entropic": "Entropic",
"static": "Static",
"experience": "Experience",
"free-points": "Free points",
"combat": "Combat",
"weapon/attack": "Weapon/Attack",
"difficulty": "Difficulty",
"range": "Range",
"rate": "Rate",
"clip": "Clip",
"conceal": "Conceal",
"armor": "Armor",
"possessions": "Possessions",
"gear-carried": "Gear (Carried)",
"equipment-owned": "Equipment (Owned)",
"familiar": "Familiar",
"grimoire": "Grimoire",
"expanded-backgrounds": "Expanded Backgrounds",
"description": "Description",
"rotes": "Rotes",
"spheres-used": "Spheres Used",
"description-expenditure": "Description of Expenditure",
"complete": "Complete",
"points-spent": "Points Spent",
"notes": "Notes",
"see-wiki-page": "See wiki page for help - https://wiki.roll20.net/Mage_20th",
"if-you-have-comments": "If you have comments, suggestions or questions message us - https://app.roll20.net/users/188485/z and https://app.roll20.net/users/67962/alain-h",
"successes": "Successes",
"extra-successes": "You made at least a 10! Don't forget to count the extra successes."
}
+139
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{
"tab-primary": "Primary",
"tab-gear": "Gear",
"tab-backgrounds": "Backgrounds",
"tab-rotes": "Rotes",
"tab-other": "Other",
"initiative": "Initiative",
"willpower": "Willpower",
"damage": "Damage",
"soak": "Soak",
"attribute": "Attribute",
"appearance": "Appearance",
"charisma": "Charisma",
"dexterity": "Dexterity",
"intelligence": "Intelligence",
"manipulation": "Manipulation",
"perception": "Perception",
"stamina": "Stamina",
"strength": "Strength",
"wits": "Wits",
"abilities": "Abilities",
"talents-list": "alertness,art,athletics,awareness,brawl,empathy,expression,intimidation,leadership,streetwise,subterfuge",
"alertness": "Alertness",
"art": "Art",
"athletics": "Athletics",
"awareness": "Awareness",
"brawl": "Brawl",
"empathy": "Empathy",
"expression": "Expression",
"intimidation": "Intimidation",
"leadership": "Leadership",
"streetwise": "Streetwise",
"subterfuge": "Subterfuge",
"extra-ability-1": "Extra Ability 2",
"skills-list": "crafts,drive,etiquette,firearms,martial-arts,meditation,melee,research,stealth,survival,technology",
"crafts": "Crafts",
"drive": "Drive",
"etiquette": "Etiquette",
"firearms": "Firearms",
"martial-arts": "Martial Arts",
"meditation": "Meditation",
"melee": "Melee",
"research": "Research",
"stealth": "Stealth",
"survival": "Survival",
"technology": "Technology",
"extra-skill-1": "Extra Skill 1",
"extra-skill-2": "Extra Skill 2",
"knowledges-list": "academics,computer,cosmology,enigmas,esoterica,investigation,law,medicine,occult,politics,science",
"academics": "Academics",
"computer": "Computer",
"cosmology": "Cosmology",
"enigmas": "Enigmas",
"esoterica": "Esoterica",
"investigation": "Investigation",
"law": "Law",
"medicine": "Medicine",
"occult": "Occult",
"politics": "Politics",
"science": "Science",
"extra-knowledge-1": "Extra Knowledge 1",
"extra-knowledge-2": "Extra Knowledge 2",
"spheres-list": "correspondence,entropy,forces,life,matter,mind,prime,spirit,time",
"rolls-public": "Rolls are public",
"Rolls-whisper": "Rolls whisper to GM",
"10 = 1 success": "10 = 1 success",
"10 = 2 success": "10 = 2 success",
"no bonus health level": "No bonus health level.",
"add a bonus health level": "Add a bonus health level.",
"identity-list": "name,essence,affiliation,player,nature,chronicle,concept,demeanor,sect",
"name": "Name",
"essence": "Essence:",
"affiliation": "Affiliation:",
"player": "Player:",
"nature": "Nature:",
"chronicle": "Chronicle:",
"concept": "Concept:",
"demeanor": "Demeanor:",
"sect": "Sect:",
"attributes": "Attributes",
"phsyical": "Physical",
"social": "Social",
"mental": "Mental",
"talents": "Talents",
"skills": "Skills",
"knowledges": "Knowledges",
"spheres": "Spheres",
"advantages": "Advantages",
"backgrounds": "Backgrounds",
"5-ranks-of-backgrounds": "5 Ranks of backgrounds",
"10-ranks-of-backgrounds": "10 Ranks of backgrounds",
"other-traits": "Other Traits",
"quintessence": "Quintessence",
"paradox": "Paradox",
"mertis-flaws": "Merits &amp; Flaws",
"health": "Health",
"bruised": "Bruised",
"hurt": "Hurt",
"injured": "Injured",
"wounded": "Wounded",
"mauled": "Mauled",
"crippled": "Crippled",
"incapacited": "Incapacitated",
"resonance": "Resonance",
"devotional": "Devotional",
"elemental": "Elemental",
"stabilizing": "Stabilizing",
"tempera...": "Tempera...",
"synergy": "Synergy",
"entropic": "Entropic",
"static": "Static",
"experience": "Experience",
"free-points": "Free points",
"combat": "Combat",
"weapon/attack": "Weapon/Attack",
"difficulty": "Difficulty",
"range": "Range",
"rate": "Rate",
"clip": "Clip",
"conceal": "Conceal",
"armor": "Armor",
"possessions": "Possessions",
"gear-carried": "Gear (Carried)",
"equipment-owned": "Equipment (Owned)",
"familiar": "Familiar",
"grimoire": "Grimoire",
"expanded-backgrounds": "Expanded Backgrounds",
"description": "Description",
"rotes": "Rotes",
"spheres-used": "Spheres Used",
"description-expenditure": "Description of Expenditure",
"complete": "Complete",
"points-spent": "Points Spent",
"notes": "Notes",
"see-wiki-page": "See wiki page for help - https://wiki.roll20.net/Mage_20th",
"if-you-have-comments": "If you have comments, suggestions or questions message us - https://app.roll20.net/users/188485/z and https://app.roll20.net/users/67962/alain-h",
"successes": "Successes",
"extra-successes": "You made at least a 10! Don't forget to count the extra successes."
}
+139
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{
"tab-primary": "Primary",
"tab-gear": "Gear",
"tab-backgrounds": "Backgrounds",
"tab-rotes": "Rotes",
"tab-other": "Other",
"initiative": "Initiative",
"willpower": "Willpower",
"damage": "Damage",
"soak": "Soak",
"attribute": "Attribute",
"appearance": "Appearance",
"charisma": "Charisma",
"dexterity": "Dexterity",
"intelligence": "Intelligence",
"manipulation": "Manipulation",
"perception": "Perception",
"stamina": "Stamina",
"strength": "Strength",
"wits": "Wits",
"abilities": "Abilities",
"talents-list": "alertness,art,athletics,awareness,brawl,empathy,expression,intimidation,leadership,streetwise,subterfuge",
"alertness": "Alertness",
"art": "Art",
"athletics": "Athletics",
"awareness": "Awareness",
"brawl": "Brawl",
"empathy": "Empathy",
"expression": "Expression",
"intimidation": "Intimidation",
"leadership": "Leadership",
"streetwise": "Streetwise",
"subterfuge": "Subterfuge",
"extra-ability-1": "Extra Ability 2",
"skills-list": "crafts,drive,etiquette,firearms,martial-arts,meditation,melee,research,stealth,survival,technology",
"crafts": "Crafts",
"drive": "Drive",
"etiquette": "Etiquette",
"firearms": "Firearms",
"martial-arts": "Martial Arts",
"meditation": "Meditation",
"melee": "Melee",
"research": "Research",
"stealth": "Stealth",
"survival": "Survival",
"technology": "Technology",
"extra-skill-1": "Extra Skill 1",
"extra-skill-2": "Extra Skill 2",
"knowledges-list": "academics,computer,cosmology,enigmas,esoterica,investigation,law,medicine,occult,politics,science",
"academics": "Academics",
"computer": "Computer",
"cosmology": "Cosmology",
"enigmas": "Enigmas",
"esoterica": "Esoterica",
"investigation": "Investigation",
"law": "Law",
"medicine": "Medicine",
"occult": "Occult",
"politics": "Politics",
"science": "Science",
"extra-knowledge-1": "Extra Knowledge 1",
"extra-knowledge-2": "Extra Knowledge 2",
"spheres-list": "correspondence,entropy,forces,life,matter,mind,prime,spirit,time",
"rolls-public": "Rolls are public",
"Rolls-whisper": "Rolls whisper to GM",
"10 = 1 success": "10 = 1 success",
"10 = 2 success": "10 = 2 success",
"no bonus health level": "No bonus health level.",
"add a bonus health level": "Add a bonus health level.",
"identity-list": "name,essence,affiliation,player,nature,chronicle,concept,demeanor,sect",
"name": "Name",
"essence": "Essence:",
"affiliation": "Affiliation:",
"player": "Player:",
"nature": "Nature:",
"chronicle": "Chronicle:",
"concept": "Concept:",
"demeanor": "Demeanor:",
"sect": "Sect:",
"attributes": "Attributes",
"phsyical": "Physical",
"social": "Social",
"mental": "Mental",
"talents": "Talents",
"skills": "Skills",
"knowledges": "Knowledges",
"spheres": "Spheres",
"advantages": "Advantages",
"backgrounds": "Backgrounds",
"5-ranks-of-backgrounds": "5 Ranks of backgrounds",
"10-ranks-of-backgrounds": "10 Ranks of backgrounds",
"other-traits": "Other Traits",
"quintessence": "Quintessence",
"paradox": "Paradox",
"mertis-flaws": "Merits &amp; Flaws",
"health": "Health",
"bruised": "Bruised",
"hurt": "Hurt",
"injured": "Injured",
"wounded": "Wounded",
"mauled": "Mauled",
"crippled": "Crippled",
"incapacited": "Incapacitated",
"resonance": "Resonance",
"devotional": "Devotional",
"elemental": "Elemental",
"stabilizing": "Stabilizing",
"tempera...": "Tempera...",
"synergy": "Synergy",
"entropic": "Entropic",
"static": "Static",
"experience": "Experience",
"free-points": "Free points",
"combat": "Combat",
"weapon/attack": "Weapon/Attack",
"difficulty": "Difficulty",
"range": "Range",
"rate": "Rate",
"clip": "Clip",
"conceal": "Conceal",
"armor": "Armor",
"possessions": "Possessions",
"gear-carried": "Gear (Carried)",
"equipment-owned": "Equipment (Owned)",
"familiar": "Familiar",
"grimoire": "Grimoire",
"expanded-backgrounds": "Expanded Backgrounds",
"description": "Description",
"rotes": "Rotes",
"spheres-used": "Spheres Used",
"description-expenditure": "Description of Expenditure",
"complete": "Complete",
"points-spent": "Points Spent",
"notes": "Notes",
"see-wiki-page": "See wiki page for help - https://wiki.roll20.net/Mage_20th",
"if-you-have-comments": "If you have comments, suggestions or questions message us - https://app.roll20.net/users/188485/z and https://app.roll20.net/users/67962/alain-h",
"successes": "Successes",
"extra-successes": "You made at least a 10! Don't forget to count the extra successes."
}
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{
"tab-primary": "Primary",
"tab-gear": "Gear",
"tab-backgrounds": "Backgrounds",
"tab-rotes": "Rotes",
"tab-other": "Other",
"initiative": "Initiative",
"willpower": "Willpower",
"damage": "Damage",
"soak": "Soak",
"attribute": "Attribute",
"appearance": "Appearance",
"charisma": "Charisma",
"dexterity": "Dexterity",
"intelligence": "Intelligence",
"manipulation": "Manipulation",
"perception": "Perception",
"stamina": "Stamina",
"strength": "Strength",
"wits": "Wits",
"abilities": "Abilities",
"talents-list": "alertness,art,athletics,awareness,brawl,empathy,expression,intimidation,leadership,streetwise,subterfuge",
"alertness": "Alertness",
"art": "Art",
"athletics": "Athletics",
"awareness": "Awareness",
"brawl": "Brawl",
"empathy": "Empathy",
"expression": "Expression",
"intimidation": "Intimidation",
"leadership": "Leadership",
"streetwise": "Streetwise",
"subterfuge": "Subterfuge",
"extra-ability-1": "Extra Ability 2",
"skills-list": "crafts,drive,etiquette,firearms,martial-arts,meditation,melee,research,stealth,survival,technology",
"crafts": "Crafts",
"drive": "Drive",
"etiquette": "Etiquette",
"firearms": "Firearms",
"martial-arts": "Martial Arts",
"meditation": "Meditation",
"melee": "Melee",
"research": "Research",
"stealth": "Stealth",
"survival": "Survival",
"technology": "Technology",
"extra-skill-1": "Extra Skill 1",
"extra-skill-2": "Extra Skill 2",
"knowledges-list": "academics,computer,cosmology,enigmas,esoterica,investigation,law,medicine,occult,politics,science",
"academics": "Academics",
"computer": "Computer",
"cosmology": "Cosmology",
"enigmas": "Enigmas",
"esoterica": "Esoterica",
"investigation": "Investigation",
"law": "Law",
"medicine": "Medicine",
"occult": "Occult",
"politics": "Politics",
"science": "Science",
"extra-knowledge-1": "Extra Knowledge 1",
"extra-knowledge-2": "Extra Knowledge 2",
"spheres-list": "correspondence,entropy,forces,life,matter,mind,prime,spirit,time",
"rolls-public": "Rolls are public",
"Rolls-whisper": "Rolls whisper to GM",
"10 = 1 success": "10 = 1 success",
"10 = 2 success": "10 = 2 success",
"no bonus health level": "No bonus health level.",
"add a bonus health level": "Add a bonus health level.",
"identity-list": "name,essence,affiliation,player,nature,chronicle,concept,demeanor,sect",
"name": "Name",
"essence": "Essence:",
"affiliation": "Affiliation:",
"player": "Player:",
"nature": "Nature:",
"chronicle": "Chronicle:",
"concept": "Concept:",
"demeanor": "Demeanor:",
"sect": "Sect:",
"attributes": "Attributes",
"phsyical": "Physical",
"social": "Social",
"mental": "Mental",
"talents": "Talents",
"skills": "Skills",
"knowledges": "Knowledges",
"spheres": "Spheres",
"advantages": "Advantages",
"backgrounds": "Backgrounds",
"5-ranks-of-backgrounds": "5 Ranks of backgrounds",
"10-ranks-of-backgrounds": "10 Ranks of backgrounds",
"other-traits": "Other Traits",
"quintessence": "Quintessence",
"paradox": "Paradox",
"mertis-flaws": "Merits &amp; Flaws",
"health": "Health",
"bruised": "Bruised",
"hurt": "Hurt",
"injured": "Injured",
"wounded": "Wounded",
"mauled": "Mauled",
"crippled": "Crippled",
"incapacited": "Incapacitated",
"resonance": "Resonance",
"devotional": "Devotional",
"elemental": "Elemental",
"stabilizing": "Stabilizing",
"tempera...": "Tempera...",
"synergy": "Synergy",
"entropic": "Entropic",
"static": "Static",
"experience": "Experience",
"free-points": "Free points",
"combat": "Combat",
"weapon/attack": "Weapon/Attack",
"difficulty": "Difficulty",
"range": "Range",
"rate": "Rate",
"clip": "Clip",
"conceal": "Conceal",
"armor": "Armor",
"possessions": "Possessions",
"gear-carried": "Gear (Carried)",
"equipment-owned": "Equipment (Owned)",
"familiar": "Familiar",
"grimoire": "Grimoire",
"expanded-backgrounds": "Expanded Backgrounds",
"description": "Description",
"rotes": "Rotes",
"spheres-used": "Spheres Used",
"description-expenditure": "Description of Expenditure",
"complete": "Complete",
"points-spent": "Points Spent",
"notes": "Notes",
"see-wiki-page": "See wiki page for help - https://wiki.roll20.net/Mage_20th",
"if-you-have-comments": "If you have comments, suggestions or questions message us - https://app.roll20.net/users/188485/z and https://app.roll20.net/users/67962/alain-h",
"successes": "Successes",
"extra-successes": "You made at least a 10! Don't forget to count the extra successes."
}
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{
"tab-primary": "Primary",
"tab-gear": "Gear",
"tab-backgrounds": "Backgrounds",
"tab-rotes": "Rotes",
"tab-other": "Other",
"initiative": "Initiative",
"willpower": "Willpower",
"damage": "Damage",
"soak": "Soak",
"attribute": "Attribute",
"appearance": "Appearance",
"charisma": "Charisma",
"dexterity": "Dexterity",
"intelligence": "Intelligence",
"manipulation": "Manipulation",
"perception": "Perception",
"stamina": "Stamina",
"strength": "Strength",
"wits": "Wits",
"abilities": "Abilities",
"talents-list": "alertness,art,athletics,awareness,brawl,empathy,expression,intimidation,leadership,streetwise,subterfuge",
"alertness": "Alertness",
"art": "Art",
"athletics": "Athletics",
"awareness": "Awareness",
"brawl": "Brawl",
"empathy": "Empathy",
"expression": "Expression",
"intimidation": "Intimidation",
"leadership": "Leadership",
"streetwise": "Streetwise",
"subterfuge": "Subterfuge",
"extra-ability-1": "Extra Ability 2",
"skills-list": "crafts,drive,etiquette,firearms,martial-arts,meditation,melee,research,stealth,survival,technology",
"crafts": "Crafts",
"drive": "Drive",
"etiquette": "Etiquette",
"firearms": "Firearms",
"martial-arts": "Martial Arts",
"meditation": "Meditation",
"melee": "Melee",
"research": "Research",
"stealth": "Stealth",
"survival": "Survival",
"technology": "Technology",
"extra-skill-1": "Extra Skill 1",
"extra-skill-2": "Extra Skill 2",
"knowledges-list": "academics,computer,cosmology,enigmas,esoterica,investigation,law,medicine,occult,politics,science",
"academics": "Academics",
"computer": "Computer",
"cosmology": "Cosmology",
"enigmas": "Enigmas",
"esoterica": "Esoterica",
"investigation": "Investigation",
"law": "Law",
"medicine": "Medicine",
"occult": "Occult",
"politics": "Politics",
"science": "Science",
"extra-knowledge-1": "Extra Knowledge 1",
"extra-knowledge-2": "Extra Knowledge 2",
"spheres-list": "correspondence,entropy,forces,life,matter,mind,prime,spirit,time",
"rolls-public": "Rolls are public",
"Rolls-whisper": "Rolls whisper to GM",
"10 = 1 success": "10 = 1 success",
"10 = 2 success": "10 = 2 success",
"no bonus health level": "No bonus health level.",
"add a bonus health level": "Add a bonus health level.",
"identity-list": "name,essence,affiliation,player,nature,chronicle,concept,demeanor,sect",
"name": "Name",
"essence": "Essence:",
"affiliation": "Affiliation:",
"player": "Player:",
"nature": "Nature:",
"chronicle": "Chronicle:",
"concept": "Concept:",
"demeanor": "Demeanor:",
"sect": "Sect:",
"attributes": "Attributes",
"phsyical": "Physical",
"social": "Social",
"mental": "Mental",
"talents": "Talents",
"skills": "Skills",
"knowledges": "Knowledges",
"spheres": "Spheres",
"advantages": "Advantages",
"backgrounds": "Backgrounds",
"5-ranks-of-backgrounds": "5 Ranks of backgrounds",
"10-ranks-of-backgrounds": "10 Ranks of backgrounds",
"other-traits": "Other Traits",
"quintessence": "Quintessence",
"paradox": "Paradox",
"mertis-flaws": "Merits &amp; Flaws",
"health": "Health",
"bruised": "Bruised",
"hurt": "Hurt",
"injured": "Injured",
"wounded": "Wounded",
"mauled": "Mauled",
"crippled": "Crippled",
"incapacited": "Incapacitated",
"resonance": "Resonance",
"devotional": "Devotional",
"elemental": "Elemental",
"stabilizing": "Stabilizing",
"tempera...": "Tempera...",
"synergy": "Synergy",
"entropic": "Entropic",
"static": "Static",
"experience": "Experience",
"free-points": "Free points",
"combat": "Combat",
"weapon/attack": "Weapon/Attack",
"difficulty": "Difficulty",
"range": "Range",
"rate": "Rate",
"clip": "Clip",
"conceal": "Conceal",
"armor": "Armor",
"possessions": "Possessions",
"gear-carried": "Gear (Carried)",
"equipment-owned": "Equipment (Owned)",
"familiar": "Familiar",
"grimoire": "Grimoire",
"expanded-backgrounds": "Expanded Backgrounds",
"description": "Description",
"rotes": "Rotes",
"spheres-used": "Spheres Used",
"description-expenditure": "Description of Expenditure",
"complete": "Complete",
"points-spent": "Points Spent",
"notes": "Notes",
"see-wiki-page": "See wiki page for help - https://wiki.roll20.net/Mage_20th",
"if-you-have-comments": "If you have comments, suggestions or questions message us - https://app.roll20.net/users/188485/z and https://app.roll20.net/users/67962/alain-h",
"successes": "Successes",
"extra-successes": "You made at least a 10! Don't forget to count the extra successes."
}
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{
"tab-primary": "Primary",
"tab-gear": "Gear",
"tab-backgrounds": "Backgrounds",
"tab-rotes": "Rotes",
"tab-other": "Other",
"initiative": "Initiative",
"willpower": "Willpower",
"damage": "Damage",
"soak": "Soak",
"attribute": "Attribute",
"appearance": "Appearance",
"charisma": "Charisma",
"dexterity": "Dexterity",
"intelligence": "Intelligence",
"manipulation": "Manipulation",
"perception": "Perception",
"stamina": "Stamina",
"strength": "Strength",
"wits": "Wits",
"abilities": "Abilities",
"talents-list": "alertness,art,athletics,awareness,brawl,empathy,expression,intimidation,leadership,streetwise,subterfuge",
"alertness": "Alertness",
"art": "Art",
"athletics": "Athletics",
"awareness": "Awareness",
"brawl": "Brawl",
"empathy": "Empathy",
"expression": "Expression",
"intimidation": "Intimidation",
"leadership": "Leadership",
"streetwise": "Streetwise",
"subterfuge": "Subterfuge",
"extra-ability-1": "Extra Ability 2",
"skills-list": "crafts,drive,etiquette,firearms,martial-arts,meditation,melee,research,stealth,survival,technology",
"crafts": "Crafts",
"drive": "Drive",
"etiquette": "Etiquette",
"firearms": "Firearms",
"martial-arts": "Martial Arts",
"meditation": "Meditation",
"melee": "Melee",
"research": "Research",
"stealth": "Stealth",
"survival": "Survival",
"technology": "Technology",
"extra-skill-1": "Extra Skill 1",
"extra-skill-2": "Extra Skill 2",
"knowledges-list": "academics,computer,cosmology,enigmas,esoterica,investigation,law,medicine,occult,politics,science",
"academics": "Academics",
"computer": "Computer",
"cosmology": "Cosmology",
"enigmas": "Enigmas",
"esoterica": "Esoterica",
"investigation": "Investigation",
"law": "Law",
"medicine": "Medicine",
"occult": "Occult",
"politics": "Politics",
"science": "Science",
"extra-knowledge-1": "Extra Knowledge 1",
"extra-knowledge-2": "Extra Knowledge 2",
"spheres-list": "correspondence,entropy,forces,life,matter,mind,prime,spirit,time",
"rolls-public": "Rolls are public",
"Rolls-whisper": "Rolls whisper to GM",
"10 = 1 success": "10 = 1 success",
"10 = 2 success": "10 = 2 success",
"no bonus health level": "No bonus health level.",
"add a bonus health level": "Add a bonus health level.",
"identity-list": "name,essence,affiliation,player,nature,chronicle,concept,demeanor,sect",
"name": "Name",
"essence": "Essence:",
"affiliation": "Affiliation:",
"player": "Player:",
"nature": "Nature:",
"chronicle": "Chronicle:",
"concept": "Concept:",
"demeanor": "Demeanor:",
"sect": "Sect:",
"attributes": "Attributes",
"phsyical": "Physical",
"social": "Social",
"mental": "Mental",
"talents": "Talents",
"skills": "Skills",
"knowledges": "Knowledges",
"spheres": "Spheres",
"advantages": "Advantages",
"backgrounds": "Backgrounds",
"5-ranks-of-backgrounds": "5 Ranks of backgrounds",
"10-ranks-of-backgrounds": "10 Ranks of backgrounds",
"other-traits": "Other Traits",
"quintessence": "Quintessence",
"paradox": "Paradox",
"mertis-flaws": "Merits &amp; Flaws",
"health": "Health",
"bruised": "Bruised",
"hurt": "Hurt",
"injured": "Injured",
"wounded": "Wounded",
"mauled": "Mauled",
"crippled": "Crippled",
"incapacited": "Incapacitated",
"resonance": "Resonance",
"devotional": "Devotional",
"elemental": "Elemental",
"stabilizing": "Stabilizing",
"tempera...": "Tempera...",
"synergy": "Synergy",
"entropic": "Entropic",
"static": "Static",
"experience": "Experience",
"free-points": "Free points",
"combat": "Combat",
"weapon/attack": "Weapon/Attack",
"difficulty": "Difficulty",
"range": "Range",
"rate": "Rate",
"clip": "Clip",
"conceal": "Conceal",
"armor": "Armor",
"possessions": "Possessions",
"gear-carried": "Gear (Carried)",
"equipment-owned": "Equipment (Owned)",
"familiar": "Familiar",
"grimoire": "Grimoire",
"expanded-backgrounds": "Expanded Backgrounds",
"description": "Description",
"rotes": "Rotes",
"spheres-used": "Spheres Used",
"description-expenditure": "Description of Expenditure",
"complete": "Complete",
"points-spent": "Points Spent",
"notes": "Notes",
"see-wiki-page": "See wiki page for help - https://wiki.roll20.net/Mage_20th",
"if-you-have-comments": "If you have comments, suggestions or questions message us - https://app.roll20.net/users/188485/z and https://app.roll20.net/users/67962/alain-h",
"successes": "Successes",
"extra-successes": "You made at least a 10! Don't forget to count the extra successes."
}
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{
"tab-primary": "Primary",
"tab-gear": "Gear",
"tab-backgrounds": "Backgrounds",
"tab-rotes": "Rotes",
"tab-other": "Other",
"initiative": "Initiative",
"willpower": "Willpower",
"damage": "Damage",
"soak": "Soak",
"attribute": "Attribute",
"appearance": "Appearance",
"charisma": "Charisma",
"dexterity": "Dexterity",
"intelligence": "Intelligence",
"manipulation": "Manipulation",
"perception": "Perception",
"stamina": "Stamina",
"strength": "Strength",
"wits": "Wits",
"abilities": "Abilities",
"talents-list": "alertness,art,athletics,awareness,brawl,empathy,expression,intimidation,leadership,streetwise,subterfuge",
"alertness": "Alertness",
"art": "Art",
"athletics": "Athletics",
"awareness": "Awareness",
"brawl": "Brawl",
"empathy": "Empathy",
"expression": "Expression",
"intimidation": "Intimidation",
"leadership": "Leadership",
"streetwise": "Streetwise",
"subterfuge": "Subterfuge",
"extra-ability-1": "Extra Ability 2",
"skills-list": "crafts,drive,etiquette,firearms,martial-arts,meditation,melee,research,stealth,survival,technology",
"crafts": "Crafts",
"drive": "Drive",
"etiquette": "Etiquette",
"firearms": "Firearms",
"martial-arts": "Martial Arts",
"meditation": "Meditation",
"melee": "Melee",
"research": "Research",
"stealth": "Stealth",
"survival": "Survival",
"technology": "Technology",
"extra-skill-1": "Extra Skill 1",
"extra-skill-2": "Extra Skill 2",
"knowledges-list": "academics,computer,cosmology,enigmas,esoterica,investigation,law,medicine,occult,politics,science",
"academics": "Academics",
"computer": "Computer",
"cosmology": "Cosmology",
"enigmas": "Enigmas",
"esoterica": "Esoterica",
"investigation": "Investigation",
"law": "Law",
"medicine": "Medicine",
"occult": "Occult",
"politics": "Politics",
"science": "Science",
"extra-knowledge-1": "Extra Knowledge 1",
"extra-knowledge-2": "Extra Knowledge 2",
"spheres-list": "correspondence,entropy,forces,life,matter,mind,prime,spirit,time",
"rolls-public": "Rolls are public",
"Rolls-whisper": "Rolls whisper to GM",
"10 = 1 success": "10 = 1 success",
"10 = 2 success": "10 = 2 success",
"no bonus health level": "No bonus health level.",
"add a bonus health level": "Add a bonus health level.",
"identity-list": "name,essence,affiliation,player,nature,chronicle,concept,demeanor,sect",
"name": "Name",
"essence": "Essence:",
"affiliation": "Affiliation:",
"player": "Player:",
"nature": "Nature:",
"chronicle": "Chronicle:",
"concept": "Concept:",
"demeanor": "Demeanor:",
"sect": "Sect:",
"attributes": "Attributes",
"phsyical": "Physical",
"social": "Social",
"mental": "Mental",
"talents": "Talents",
"skills": "Skills",
"knowledges": "Knowledges",
"spheres": "Spheres",
"advantages": "Advantages",
"backgrounds": "Backgrounds",
"5-ranks-of-backgrounds": "5 Ranks of backgrounds",
"10-ranks-of-backgrounds": "10 Ranks of backgrounds",
"other-traits": "Other Traits",
"quintessence": "Quintessence",
"paradox": "Paradox",
"mertis-flaws": "Merits &amp; Flaws",
"health": "Health",
"bruised": "Bruised",
"hurt": "Hurt",
"injured": "Injured",
"wounded": "Wounded",
"mauled": "Mauled",
"crippled": "Crippled",
"incapacited": "Incapacitated",
"resonance": "Resonance",
"devotional": "Devotional",
"elemental": "Elemental",
"stabilizing": "Stabilizing",
"tempera...": "Tempera...",
"synergy": "Synergy",
"entropic": "Entropic",
"static": "Static",
"experience": "Experience",
"free-points": "Free points",
"combat": "Combat",
"weapon/attack": "Weapon/Attack",
"difficulty": "Difficulty",
"range": "Range",
"rate": "Rate",
"clip": "Clip",
"conceal": "Conceal",
"armor": "Armor",
"possessions": "Possessions",
"gear-carried": "Gear (Carried)",
"equipment-owned": "Equipment (Owned)",
"familiar": "Familiar",
"grimoire": "Grimoire",
"expanded-backgrounds": "Expanded Backgrounds",
"description": "Description",
"rotes": "Rotes",
"spheres-used": "Spheres Used",
"description-expenditure": "Description of Expenditure",
"complete": "Complete",
"points-spent": "Points Spent",
"notes": "Notes",
"see-wiki-page": "See wiki page for help - https://wiki.roll20.net/Mage_20th",
"if-you-have-comments": "If you have comments, suggestions or questions message us - https://app.roll20.net/users/188485/z and https://app.roll20.net/users/67962/alain-h",
"successes": "Successes",
"extra-successes": "You made at least a 10! Don't forget to count the extra successes."
}
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{
"tab-primary": "Principale",
"tab-gear": "Équipement",
"tab-backgrounds": "Historiques",
"tab-rotes": "Routines",
"tab-other": "Autre",
"initiative": "Initiative",
"willpower": "Volonté",
"damage": "Dégâts",
"soak": "Encaissement",
"attribute": "Caractéristiques",
"appearance": "Apparence",
"charisma": "Charisme",
"dexterity": "Dextérité",
"intelligence": "Intelligence",
"manipulation": "Manipulation",
"perception": "Perception",
"stamina": "Vigueur",
"strength": "Force",
"wits": "Astuce",
"abilities": "Capacités",
"talents-list": "alertness,art,athletics,awareness,brawl,empathy,expression,intimidation,leadership,streetwise,subterfuge",
"alertness": "Vigilance",
"art": "Art",
"athletics": "Athlétisme",
"awareness": "Intuition",
"brawl": "Bagarre",
"empathy": "Empathie",
"expression": "Expression",
"intimidation": "Intimidation",
"leadership": "Commandement",
"streetwise": "Expérience de la rue",
"subterfuge": "Subterfuge",
"extra-ability-1": "Autre compétence",
"skills-list": "crafts,drive,etiquette,firearms,martial-arts,meditation,melee,research,stealth,survival,technology",
"crafts": "Artisanats",
"drive": "Conduite",
"etiquette": "Étiquette",
"firearms": "Armes à feu",
"martial-arts": "Arts martiaux",
"meditation": "Méditation",
"melee": "Mêlée",
"research": "Recherches",
"stealth": "Furtivité",
"survival": "Survie",
"technology": "Technologie",
"extra-skill-1": "Autre compétence",
"extra-skill-2": "Autre compétence",
"knowledges-list": "academics,computer,cosmology,enigmas,esoterica,investigation,law,medicine,occult,politics,science",
"academics": "Érudition",
"computer": "Informatique",
"cosmology": "Cosmologie",
"enigmas": "Énigmes",
"esoterica": "Ésotérisme",
"investigation": "Investigation",
"law": "Droit",
"medicine": "Médecine",
"occult": "Occultisme",
"politics": "Politique",
"science": "Sciences",
"extra-knowledge-1": "Autre connaissance",
"extra-knowledge-2": "Autre connaissance",
"spheres-list": "correspondence,entropy,forces,life,matter,mind,prime,spirit,time",
"rolls-public": "Les jets de dés sont publiques.",
"Rolls-whisper": "Les jets de dés ne sont visibles que par le MJ.",
"10 = 1 success": "10 = 1 succès",
"10 = 2 success": "10 = 2 succès",
"no bonus health level": "Pas de niveau de santé bonus.",
"add a bonus health level": "Ajouter un niveau de santé bonus.",
"identity-list": "name,essence,affiliation,player,nature,chronicle,concept,demeanor,sect",
"name": "Nom",
"essence": "Essence:",
"affiliation": "Affiliation:",
"player": "Joueur :",
"nature": "Nature :",
"chronicle": "Chronique :",
"concept": "Concept :",
"demeanor": "Attitude:",
"sect": "Secte:",
"attributes": "Attributs",
"phsyical": "Physiques",
"social": "Sociaux",
"mental": "Mentaux",
"talents": "Talents",
"skills": "Compétences",
"knowledges": "Connaissances",
"spheres": "Sphères",
"advantages": "Avantages",
"backgrounds": "Historiques",
"5-ranks-of-backgrounds": "5 niveaux d'historique",
"10-ranks-of-backgrounds": "10 niveaux d'historique",
"other-traits": "Autre trait",
"quintessence": "Quintessence",
"paradox": "Paradoxe",
"mertis-flaws": "Avantages &amp; Inconvénients",
"health": "Santé",
"bruised": "Contusion",
"hurt": "Blessure légére",
"injured": "Blessure moyenne",
"wounded": "Blessure Grave",
"mauled": "Handicap",
"crippled": "Infirmité",
"incapacited": "Invalidité",
"resonance": "Résonance",
"devotional": "Pieuse",
"elemental": "Élémentaire",
"stabilizing": "Stabilisatrice",
"tempera...": "Émotive",
"synergy": "Synergie",
"entropic": "Entropique",
"static": "Statique",
"experience": "Expérience",
"free-points": "Points Gratuits",
"combat": "Combat",
"weapon/attack": "Arme/Attaque",
"difficulty": "Difficulté",
"range": "Portée ",
"rate": "Cadence",
"clip": "Chargeur",
"conceal": "Dissimulation",
"armor": "Protection",
"possessions": "Possessions",
"gear-carried": "Équipement (porté)",
"equipment-owned": "Équipement possédé",
"familiar": "Familiers",
"grimoire": "Grimoire",
"expanded-backgrounds": "Historiques étendus",
"description": "Description ",
"rotes": "Routines",
"spheres-used": "Sphères utilisées",
"description-expenditure": "Description de la dépense",
"complete": "Terminée",
"points-spent": "Points dépensés",
"notes": "Notes ",
"see-wiki-page": "Voir la page du Wiki pour de l'aide - https://wiki.roll20.net/Mage_20th",
"if-you-have-comments": "Si vous avez un commentaire, une suggestion ou une question, contactez-nous - https://app.roll20.net/users/188485/z and https://app.roll20.net/users/67962/alain-h",
"successes": "Succès",
"extra-successes": "Vous avez fait un 10 ! N'oubliez pas de comptabiliser les succès supplémentaires."
}
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{
"tab-primary": "Primary",
"tab-gear": "Gear",
"tab-backgrounds": "Backgrounds",
"tab-rotes": "Rotes",
"tab-other": "Other",
"initiative": "Initiative",
"willpower": "Willpower",
"damage": "Damage",
"soak": "Soak",
"attribute": "Attribute",
"appearance": "Appearance",
"charisma": "Charisma",
"dexterity": "Dexterity",
"intelligence": "Intelligence",
"manipulation": "Manipulation",
"perception": "Perception",
"stamina": "Stamina",
"strength": "Strength",
"wits": "Wits",
"abilities": "Abilities",
"talents-list": "alertness,art,athletics,awareness,brawl,empathy,expression,intimidation,leadership,streetwise,subterfuge",
"alertness": "Alertness",
"art": "Art",
"athletics": "Athletics",
"awareness": "Awareness",
"brawl": "Brawl",
"empathy": "Empathy",
"expression": "Expression",
"intimidation": "Intimidation",
"leadership": "Leadership",
"streetwise": "Streetwise",
"subterfuge": "Subterfuge",
"extra-ability-1": "Extra Ability 2",
"skills-list": "crafts,drive,etiquette,firearms,martial-arts,meditation,melee,research,stealth,survival,technology",
"crafts": "Crafts",
"drive": "Drive",
"etiquette": "Etiquette",
"firearms": "Firearms",
"martial-arts": "Martial Arts",
"meditation": "Meditation",
"melee": "Melee",
"research": "Research",
"stealth": "Stealth",
"survival": "Survival",
"technology": "Technology",
"extra-skill-1": "Extra Skill 1",
"extra-skill-2": "Extra Skill 2",
"knowledges-list": "academics,computer,cosmology,enigmas,esoterica,investigation,law,medicine,occult,politics,science",
"academics": "Academics",
"computer": "Computer",
"cosmology": "Cosmology",
"enigmas": "Enigmas",
"esoterica": "Esoterica",
"investigation": "Investigation",
"law": "Law",
"medicine": "Medicine",
"occult": "Occult",
"politics": "Politics",
"science": "Science",
"extra-knowledge-1": "Extra Knowledge 1",
"extra-knowledge-2": "Extra Knowledge 2",
"spheres-list": "correspondence,entropy,forces,life,matter,mind,prime,spirit,time",
"rolls-public": "Rolls are public",
"Rolls-whisper": "Rolls whisper to GM",
"10 = 1 success": "10 = 1 success",
"10 = 2 success": "10 = 2 success",
"no bonus health level": "No bonus health level.",
"add a bonus health level": "Add a bonus health level.",
"identity-list": "name,essence,affiliation,player,nature,chronicle,concept,demeanor,sect",
"name": "Name",
"essence": "Essence:",
"affiliation": "Affiliation:",
"player": "Player:",
"nature": "Nature:",
"chronicle": "Chronicle:",
"concept": "Concept:",
"demeanor": "Demeanor:",
"sect": "Sect:",
"attributes": "Attributes",
"phsyical": "Physical",
"social": "Social",
"mental": "Mental",
"talents": "Talents",
"skills": "Skills",
"knowledges": "Knowledges",
"spheres": "Spheres",
"advantages": "Advantages",
"backgrounds": "Backgrounds",
"5-ranks-of-backgrounds": "5 Ranks of backgrounds",
"10-ranks-of-backgrounds": "10 Ranks of backgrounds",
"other-traits": "Other Traits",
"quintessence": "Quintessence",
"paradox": "Paradox",
"mertis-flaws": "Merits &amp; Flaws",
"health": "Health",
"bruised": "Bruised",
"hurt": "Hurt",
"injured": "Injured",
"wounded": "Wounded",
"mauled": "Mauled",
"crippled": "Crippled",
"incapacited": "Incapacitated",
"resonance": "Resonance",
"devotional": "Devotional",
"elemental": "Elemental",
"stabilizing": "Stabilizing",
"tempera...": "Tempera...",
"synergy": "Synergy",
"entropic": "Entropic",
"static": "Static",
"experience": "Experience",
"free-points": "Free points",
"combat": "Combat",
"weapon/attack": "Weapon/Attack",
"difficulty": "Difficulty",
"range": "Range",
"rate": "Rate",
"clip": "Clip",
"conceal": "Conceal",
"armor": "Armor",
"possessions": "Possessions",
"gear-carried": "Gear (Carried)",
"equipment-owned": "Equipment (Owned)",
"familiar": "Familiar",
"grimoire": "Grimoire",
"expanded-backgrounds": "Expanded Backgrounds",
"description": "Description",
"rotes": "Rotes",
"spheres-used": "Spheres Used",
"description-expenditure": "Description of Expenditure",
"complete": "Complete",
"points-spent": "Points Spent",
"notes": "Notes",
"see-wiki-page": "See wiki page for help - https://wiki.roll20.net/Mage_20th",
"if-you-have-comments": "If you have comments, suggestions or questions message us - https://app.roll20.net/users/188485/z and https://app.roll20.net/users/67962/alain-h",
"successes": "Successes",
"extra-successes": "You made at least a 10! Don't forget to count the extra successes."
}

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