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Initiate v.44
Initiate v.44 Bugfix returned notes to the roll template outputs for PC roll buttons in repeating sections.
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@@ -1,5 +1,7 @@
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Change Log
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==============================================
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**2021-10-26 ** v.44 Chuz (James Culp)
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Bugfix returned notes to the roll template outputs for PC roll buttons in repeating sections.
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**2021-10-11 ** v.43 Chuz (James Culp)
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Added roll post-processing to PC sheet buttons. This includes a new way to handle Wild Dice and glitch/crit glitch detection.
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**2021-09-21 ** v.42 Chuz (James Culp)
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@@ -5444,7 +5444,7 @@
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<input type="hidden" name="attr_combat_paralysis_initiative_mod" value="" />
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<input type="hidden" name="attr_bad_luck" value="0" />
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<input type="hidden" name="attr_sheet_version" value="0.43">
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<input type="hidden" name="attr_sheet_version" value="0.44">
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<input type="hidden" name="attr_data_version" value="0">
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<script type="text/worker">
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//Sheet workers
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@@ -5761,7 +5761,7 @@ for(c = 1; c < 50; c++) {
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var buttonType = eventInfo.triggerName.split('_')[eventInfo.triggerName.split('_').length - 1];
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var rollButton = rollButtons[buttonType];
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['name', 'spec', 'expert', 'display_spec', 'display_expert', 'rating', 'attribute', 'display_attribute', 'mod'].forEach((field) => {
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['name', 'spec', 'expert', 'display_spec', 'display_expert', 'rating', 'attribute', 'display_attribute', 'mod', 'notes'].forEach((field) => {
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var replacement = eventInfo.triggerName.slice(8);
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var re = RegExp(buttonType+'$', "g");
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@@ -5781,7 +5781,7 @@ for(c = 1; c < 50; c++) {
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var buttonType = eventInfo.triggerName.split('_')[eventInfo.triggerName.split('_').length - 1];
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var rollButton = rollButtons[buttonType];
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['weapon', 'type', 'spec', 'expert', 'dicepool_modifier', 'ground_zero', 'close', 'near', 'blast', 'rating', 'attr_rating', 'damage', 'skill', 'attribute', 'mode'].forEach((field) => {
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['weapon', 'type', 'spec', 'expert', 'dicepool_modifier', 'ground_zero', 'close', 'near', 'blast', 'rating', 'attr_rating', 'damage', 'skill', 'attribute', 'mode', 'notes'].forEach((field) => {
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var replacement = eventInfo.triggerName.slice(8);
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var re = RegExp(buttonType+'$', "g");
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@@ -5801,7 +5801,7 @@ for(c = 1; c < 50; c++) {
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var buttonType = eventInfo.triggerName.split('_')[eventInfo.triggerName.split('_').length - 1];
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var rollButton = rollButtons[buttonType];
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['name', 'category', 'effect_type', 'skill', 'dicepool_modifier', 'specialization', 'expertise', 'drain', 'spec', 'expert', 'threshold', 'potency'].forEach((field) => {
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['name', 'category', 'effect_type', 'skill', 'dicepool_modifier', 'specialization', 'expertise', 'drain', 'spec', 'expert', 'threshold', 'potency', 'notes'].forEach((field) => {
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var replacement = eventInfo.triggerName.slice(8);
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var re = RegExp(buttonType+'$', "g");
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@@ -5821,7 +5821,7 @@ for(c = 1; c < 50; c++) {
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var buttonType = eventInfo.triggerName.split('_')[eventInfo.triggerName.split('_').length - 1];
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var rollButton = rollButtons[buttonType];
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['name', 'skill', 'dicepool_modifier', 'spec', 'expert', 'fade'].forEach((field) => {
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['name', 'skill', 'dicepool_modifier', 'spec', 'expert', 'fade', 'notes'].forEach((field) => {
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var replacement = eventInfo.triggerName.slice(8);
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var re = RegExp(buttonType+'$', "g");
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@@ -5841,7 +5841,7 @@ for(c = 1; c < 50; c++) {
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var buttonType = eventInfo.triggerName.split('_')[eventInfo.triggerName.split('_').length - 1];
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var rollButton = rollButtons[buttonType];
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['name', 'display_sensor', 'display_pilot', 'clearsight', 'evasion', 'stealth', 'electronicwarfare', 'maneuvering', 'targeting'].forEach((field) => {
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['name', 'display_sensor', 'display_pilot', 'clearsight', 'evasion', 'stealth', 'electronicwarfare', 'maneuvering', 'targeting', 'notes'].forEach((field) => {
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var replacement = eventInfo.triggerName.slice(8);
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var re = RegExp(buttonType+'$', "g");
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