uc-940 add legacy sheet

This commit is contained in:
Cassie Levett
2020-01-08 10:06:28 -06:00
parent 1339b62d5a
commit 70dfec912b
107 changed files with 29883 additions and 2850 deletions
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input(name='attr_version' type='hidden' value='3.0')
input.monster_confirm_flag(name='attr_monster_confirm_flag' type='hidden')
input.mancer_confirm_flag(name='attr_mancer_confirm_flag' type='hidden')
input.licensedsheet(name='attr_licensedsheet' type='hidden')
.licensecontainer.compendium-drop-target.monsters(data-licensedsheet='attr_licensedsheet')
input.npc_toggle(name='attr_npc' type='hidden' value='0')
input.npcspellcastingflag(name='attr_npcspellcastingflag' type='hidden')
input.toggleflag(name='attr_rtype' type='hidden' )
//- ADVANTAGE TOGGLE
.advantagetoggle
include src/html/advantagetoggle.html
//- WHISPER TOGGLE
input.toggleflag(name='attr_wtype' type='hidden')
.advantagetoggle.whispertoggle
input.toggle-left(name='attr_whispertoggle' type='radio' value='' checked)
span(data-i18n='public:-u') PUBLIC
input.toggle-right(name='attr_whispertoggle' type='radio' value='/w gm ')
span(data-i18n='to-gm:-u') TO
span.togm() GM
//- NPC
.container.npc
include src/html/npc.html
//- PC
.container.pc
input.tab-button.core(name="attr_tab" type="radio" value="core" checked)
span(data-i18n="core-u") CORE
input.tab-button.bio(name="attr_tab" type="radio" value="bio")
span(data-i18n="bio-u") BIO
input.tab-button.spells(name="attr_tab" type="radio" value="spells")
span(data-i18n="spells-u") SPELLS
input.tab-button.options(name="attr_tab" type="radio" value="options")
span(style="font-family: pictos") y
.page.core
include src/html/pc/core.html
.page.bio
include src/html/pc/bio.html
.page.spells
include src/html/pc/spells.html
.page.options
include src/html/pc/options.html
.footer
include src/html/pc/footer.html
each val in ['Category', 'Name', 'data', 'Content']
input(accept=val name=`attr_drop_${val.toLowerCase()}` type='hidden')
//- HIDDEN INPUTS
include src/html/hiddeninputs.html
.compendium_warning
span(data-i18n="accepting-drop-u") ACCEPTING DROP FROM COMPENDIUM
//- MONSTER & MANCER CONFIRMS
include src/html/confirms.html
//- ROLL TEMPLATES
.rolltemplates
include src/html/rolltemplate.html
//- SHEET WORKERS
script(type="text/worker")
include src/js/sheetworkers.js
include src/js/versioning.js
include src/js/charactermancer/l1.js
include src/js/charactermancer/lp.js
//- CHARACTERMANCER REPEATING SECTIONS
include src/html/charactermancer/repeatingsections.html
//- CHARACTERMANCER LEVEL 1
include src/html/charactermancer/l1.html
//- CHARACTERMANCER LEVEL UP
include src/html/charactermancer/lp.html
@@ -154,6 +154,8 @@
"reactions": "Reactions",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"traits": "Traits",
"features": "Features",
"spells": "Spells",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
@@ -211,6 +213,7 @@
"feats-u": "FEATS",
"review-u": "REVIEW",
"char-name-u": "CHARACTER NAME",
"artificer": "Artificer",
"barbarian": "Barbarian",
"bard": "Bard",
"cleric": "Cleric",
@@ -318,6 +321,7 @@
"ammunition:-u": "AMMUNITION:",
"ammunition-place": "Arrows",
"description:-u": "DESCRIPTION:",
"description:": "Description:",
"description-place": "Up to 2 creatures within 5 feet",
"atk-spellcasting-u": "ATTACKS & SPELLCASTING",
"copper-piece-u": "CP",
@@ -393,7 +397,7 @@
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
"spell-slots:-u": "SPELL SLOTS:",
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
"spell-half-u": "HALF (Paladin, Ranger)",
"spell-half-u": "HALF (Artificer, Paladin, Ranger)",
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
"cust-class-opts": "CUSTOM CLASS OPTIONS",
"normal": "Normal",
@@ -455,6 +459,8 @@
"cd-bar3-value:-u": "BAR 3 VALUE:",
"cd-bar3-max:-u": "BAR 3 MAX:",
"cd-bar3-link:-u": "BAR 3 LINK:",
"licensedsheet-u": "LICENSED SHEET",
"licensedsheet-info": "Turns on Dungeond and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
@@ -597,6 +603,7 @@
"no": "No",
"global-ac-u": "GLOBAL AC MODIFIER",
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
"use-licensed-sheet-styling": "USE OFFICIAL D&D STYLING",
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
"manual": "Edit sheet directly",
"npc-new": "Create an NPC",
@@ -628,7 +635,7 @@
"choose-a-class:":"Choose a Class:",
"custom-class-name:": "Custom Class Name",
"charmancer-class-features:":"Class Features: ",
"charmancer-subclass-features:":"Subclass Features:",
"charmancer-subclass-features:":"Subclass Features:",
"hit-die:": "Hit Die:",
"average":"Average",
"hp-u":"HP",
@@ -646,6 +653,7 @@
"number-of-cantrips": "Number of Cantrips:",
"number-of-lvl-1-spells":"Number of Level 1 Spells:",
"spell-list":"Spell List:",
"done": "Done",
"ability-score-method":"Ability Score Method:",
"select-your-choices":"Select Your Choices:",
"input-your-scores":"Input Your Scores:",
@@ -676,4 +684,4 @@
"before-leveling":"Before Leveling",
"after-leveling":"After Leveling",
"charmancer-removed-spells-marked-pt1":"Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
}
}
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@@ -1,11 +1,11 @@
{
"html": "5th Edition OGL by Roll20.html",
"css": "5th Edition OGL by Roll20.css",
"authors": "Steve K., Phil B., Cassie Levett",
"roll20userid": "5047,141325,557736",
"preview": "5th Edition OGL by Roll20.png",
"html": "5th Edition Legacy.html",
"css": "5th Edition Legacy.css",
"authors": "Steve K., Phil B.",
"roll20userid": "5047,141325",
"preview": "5th Edition Legacy.png",
"compendium": "dnd5e",
"instructions": "Compatible for use with Dungeons and Dragons as well as any other 5th Edition OGL system. Check out the 5th Edition OGL [Sheet Guide](https://wiki.roll20.net/5th_Edition_OGL_by_Roll20) for tips and tricks on getting the most out of the 5th Edition sheet.\n\n* Drag and Drop compatible with the [Roll20 Compendium](https://app.roll20.net/compendium/dnd5e/BookIndex). Instantly import spells, items, and NPCs into your game.\n* Slim and simple highly performant design.\n* Auto calculations and workers help remove bookkeeping and speed up your game.\n* Built in roll buttons and templates make using your abilities easy and the results pop.\n* Customizable skills, attacks, and spells.\n* Multi-classing and custom classes.\n* Settings for advantage, GM whispered rolls, easy damage output, simple inventory and much more.\n* NPC Sheet with traits and rollable actions.",
"instructions": "The Dungeons and Dragons 5th Edition legacy sheet. This character sheet is no longer in active development.",
"useroptions": [
{
"attribute": "npc",
@@ -340,6 +340,15 @@
"type": "text",
"description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"descriptiontranslationkey": "cd-bar3-link-desc:-u"
},
{
"attribute": "licensedsheet",
"displayname": "LICENSED SHEET",
"displaytranslationkey": "licensedsheet-u",
"type": "checkbox",
"value": "1",
"description": "Turns on Dungeond and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"descriptiontranslationkey": "licensedsheet-info"
}
]
}
@@ -0,0 +1,4 @@
<input type="radio" class="toggle-left" name="attr_advantagetoggle" value="{{query=1}} {{advantage=1}} {{r2=[[@{d20}"><span data-i18n="adv-u">ADVANTAGE</span>
<input type="radio" class="toggle-center" name="attr_advantagetoggle" value="{{query=1}} {{normal=1}} {{r2=[[0d20" checked="checked"><span data-i18n="norm-u">NORMAL</span>
<input type="radio" class="toggle-right" name="attr_advantagetoggle" value="{{query=1}} {{disadvantage=1}} {{r2=[[@{d20}"><span data-i18n="disadv-u">DISADVANTAGE</span>
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@@ -0,0 +1,449 @@
<charmancer class="sheet-charmancer-lp-welcome">
<div class="charmancer container">
<div class="licensedsheet-flag"></div>
<ol class="steps lp-steps">
</ol>
<div class="logos">
<span class="charmancer-logo"></span>
<span class="compendium-logo"></span>
</div>
<p class="label" data-i18n="charmancer-welcome-lp">Welcome to the Charactermancer Level Up!</p>
<p data-i18n="charmancer-leveler-what-is-lp">Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.</p>
<p class="label" data-i18n="charmancer-compendium">Your Compendium Awaits.</p>
<p data-i18n="charmancer-compendium-detail-lp">The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.</p>
<p class="label" data-i18n="get-started">Get started by clicking "Next".</p>
<div class="bottombar">
<button class="prev" type="cancel" value="lp-cancel" data-i18n="opt-out-u">OPT OUT</button>
<button type="button" data-scroll="#top" class="jump" data-i18n="back-to-top">Back to Top</button>
<button class="next" type="back" value="lp-levels" data-i18n="next">Next</button>
</div>
<div class="choice cancel-prompt">
<p class="label" data-i18n="charmancer-cancel-heading">Where would you like to go, traveler?</p>
<button class="warning" type="cancel" value="lp-cancel" data-i18n="cancel_charactermancer">Discard and exit</button>
<button type="action" name="act_continue"><span data-i18n="continue-charmancer">Continue Charactermancer</span></button>
<p class="warning"><span data-i18n="charmancer-discard-warning">Discard and Exit will discard all choices youve made in Charactermancer and let you edit your character sheet directly.</span></p>
</div>
<input type="hidden" name="comp_spellinfo">
<input type="hidden" name="comp_previous_abilities">
<input type="hidden" name="comp_previous_attributes">
<input type="hidden" name="comp_previous_proficiencies">
<input type="hidden" name="comp_previous_repeating">
<input type="hidden" name="comp_lp-race">
<input type="hidden" name="comp_lp-subrace">
<input type="hidden" name="comp_lp-background">
</div>
</charmancer>
<charmancer class="sheet-charmancer-lp-levels">
<div class="charmancer container">
<div class="licensedsheet-flag"></div>
<ol class="steps lp-steps">
<li><button class="exit" type="action" name="act_cancel" data-i18n="cancel-u">CANCEL</button></li>
</ol>
<div class="topbar-holder"></div>
<div style="width: 100%;">
<p data-i18n="charmancer-leveler-level-info1">Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.</p>
<p data-i18n="charmancer-leveler-level-info2">In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.</p>
</div>
<div style="width: 100%; font-weight: bold;">
<div class="levels_message"></div>
</div>
<div class="choices levels-multiclass">
<input type="hidden" class="lock-custom-class" name="comp_lockcustomclass">
<input type="hidden" class="hide-multiclass" name="comp_multiclass" min="0" max="3" />
<input type="hidden" name="comp_multiclass_initial" min="0" max="3" />
<div class="row class1_container">
<div class="custom_warning">
<span data-i18n="charmancer-leveler-custom-class-warning">The Level Up tool does not support custom classes at this time.</span>
</div>
<div>
<div class="class1_selector">
<select name="comp_class1" value="">
</select>
</div>
<div class="levels-message">
<span class="class1_update"></span>
<input type="number" class="addinglevel" min="0" name="comp_class1_addlevel" value="1 " min="0" max="19"/>
<span class="class1_tot"></span>
</div>
</div>
<div class="levels-hp-row">
<h2 data-i18n="hp-u">HP</h2>
<input type="number" class="" name="comp_class1_addhp">
<input type="hidden" class="hp-flag" name="comp_class1_hp_flag" value="average" />
<div class="class1_rollhp" style="display: inline;">
<button type="roll" name="roll_class1_rollhp" value="" title="" data-i18n="roll">Roll</button>
</div>
<div class="class1_averagehp" style="display: inline;">
<button type="roll" name="roll_class1_averagehp" value="" title="" data-i18n="average">Average</button>
</div>
<input class="hpbylevel-toggle" type="checkbox" name="comp_hpbyLevel" /><span class="collapse">9</span>
<div class="class1_by-levels"></div>
</div>
<div class="class_features_container">
<h3 class="class1_features_title choice" style="display: inline;" data-i18n="charmancer-class-features:">Class Features: </h3>
<button type="action" name="act_class1" class="mancer_info">i</button>
<div class="class1_features"></div>
<div class="subclass1_name"></div>
<div class="subclass1_warning"></div>
<div class="subclass1_selector">
<select class="choice subclass1" name="comp_class1_subclass">
<option value="" data-i18n="choose">Choose</option>
</select>
</div>
</div>
<div class="subclass_features_container">
<h3 class="subclass1_features_title choice" style="display: inline;" data-i18n="charmancer-subclass-features:">Subclass Features: </h3>
<button type="action" name="act_class1_subclass" class="mancer_info">i</button>
<div class="subclass1_features"></div>
</div>
</div>
<div class="row">
<div style="display: inline;">
<div class="class2_selector">
<select class="multiclass_select" name="comp_class2" style="width: 85%;" value="">
<option value="" data-i18n="choose">Choose</option>
</select>
</div>
<div class="levels-message">
<span class="class2_update"></span>
<input type="number" class="addinglevel" min="0" name="comp_class2_addlevel" min="0" max="19"/>
<span class="class2_tot"></span>
</div>
</div>
<div class="levels-hp-row">
<h2 data-i18n="hp-u">HP</h2>
<input type="number" name="comp_class2_addhp">
<input type="hidden" class="hp-flag" name="comp_class2_hp_flag" value="average" />
<div class="class2_rollhp" style="display: inline;">
<button type="roll" name="roll_class2_rollhp" value="" title="You must input a level increase to this class" data-i18n="roll">Roll</button>
</div>
<div class="class2_averagehp" style="display: inline;">
<button type="roll" name="roll_class2_averagehp" value="" title="" data-i18n="average">Average</button>
</div>
<input class="hpbylevel-toggle" type="checkbox" name="comp_hpbyLevel" /><span class="collapse">9</span>
<div class="class2_by-levels"></div>
</div>
<div>
<h3 class="class2_features_title choice" style="display: inline;" data-i18n="charmancer-class-features:">Class Features: </h3>
<button type="action" name="act_class2" class="mancer_info">i</button>
<div class="class2_features"></div>
<div class="subclass2_name"></div>
<div class="subclass2_warning"></div>
<div class="subclass2_selector">
<select class="choice subclass2" name="comp_class2_subclass">
<option value="" data-i18n="choose">Choose</option>
</select>
</div>
</div>
<div>
<h3 class="subclass2_features_title choice" style="display: inline;" data-i18n="charmancer-subclass-features:">Subclass Features: </h3>
<button type="action" name="act_class2_subclass" class="mancer_info">i</button>
<div class="subclass2_features"></div>
</div>
</div>
<div class="row">
<div>
<div style="display: inline;">
<div class="class3_selector">
<select class="multiclass_select" name="comp_class3" style="width: 70%;" value="">
<option value="" data-i18n="choose">Choose</option>
</select>
</div>
</div>
<div class="levels-message">
<span class="class3_update"></span>
<input type="number" class="addinglevel" min="0" name="comp_class3_addlevel" min="0" max="19"/>
<span class="class3_tot"></span>
</div>
</div>
<div class="levels-hp-row">
<h2 data-i18n="hp-u">HP</h2>
<input type="number" class="" name="comp_class3_addhp">
<input type="hidden" class="hp-flag" name="comp_class3_hp_flag" value="average" />
<div class="class3_rollhp" style="display: inline;">
<button type="roll" name="roll_class3_rollhp" value="" title="You must input a level increase to this class" data-i18n="roll">Roll</button>
</div>
<div class="class3_averagehp" style="display: inline;">
<button type="roll" name="roll_class3_averagehp" value="" title="" data-i18n="average">Average</button>
</div>
<input class="hpbylevel-toggle" type="checkbox" name="comp_hpbyLevel" /><span class="collapse">9</span>
<div class="class3_by-levels"></div>
</div>
<div>
<h3 class="class3_features_title choice" style="display: inline;" data-i18n="charmancer-class-features:">Class Features: </h3>
<button type="action" name="act_class3" class="mancer_info">i</button>
<div class="class3_features"></div>
<div class="subclass3_name"></div>
<div class="subclass3_warning"></div>
<div class="subclass3_selector">
<select class="choice subclass3" name="comp_class3_subclass">
<option value="" data-i18n="choose">Choose</option>
</select>
</div>
</div>
<div>
<h3 class="subclass3_features_title choice" style="display: inline;" data-i18n="charmancer-subclass-features:">Subclass Features: </h3>
<button type="action" name="act_class3_subclass" class="mancer_info">i</button>
<div class="subclass3_features"></div>
</div>
</div>
<div class="row">
<div>
<div class="class4_selector">
<select class="multiclass_select" name="comp_class4" style="width: 70%;">
<option value="" data-i18n="choose">Choose</option>
</select>
</div>
<div class="levels-message">
<span class="class4_update"></span>
<input type="number" class="addinglevel" min="0" name="comp_class4_addlevel" min="0" max="19"/>
<span class="class4_tot"></span>
</div>
</div>
<div class="levels-hp-row">
<h2 data-i18n="hp-u">HP</h2>
<input type="number" class="" name="comp_class4_addhp">
<input type="hidden" class="hp-flag" name="comp_class4_hp_flag" value="average" />
<div class="class4_rollhp" style="display: inline;">
<button type="roll" name="roll_class4_rollhp" value="" title="You must input a level increase to this class" data-i18n="roll">Roll</button>
</div>
<div class="class4_averagehp" style="display: inline;">
<button type="roll" name="roll_class4_averagehp" value="" title="" data-i18n="average">Average</button>
</div>
<input class="hpbylevel-toggle" type="checkbox" name="comp_hpbyLevel" /><span class="collapse">9</span>
<div class="class4_by-levels"></div>
</div>
<div>
<h3 class="class4_features_title choice" style="display: inline;" data-i18n="charmancer-class-features:">Class Features: </h3>
<button type="action" name="act_class4" class="mancer_info">i</button>
<div class="class4_features"></div>
<div class="subclass4_name"></div>
<div class="subclass4_warning"></div>
<div class="subclass4_selector">
<select class="choice subclass4" name="comp_class4_subclass">
<option value="" data-i18n="choose">Choose</option>
</select>
</div>
</div>
<div>
<h3 class="subclass4_features_title choice" style="display: inline;" data-i18n="charmancer-subclass-features:">Subclass Features: </h3>
<button type="action" name="act_class4_subclass" class="mancer_info">i</button>
<div class="subclass4_features"></div>
</div>
</div>
<div>
<div class="multiclass_message"></div>
<button type="action" name="act_multiclass_add" />+</button>
<button type="action" name="act_multiclass_remove" />-</button>
</div>
</div>
<div class="info">
<div class="sheet-compendium-page sheet-levels-info" accept="Rules:Classes"></div>
</div>
<div class="bottombar">
<button class="prev" type="back" value="lp-welcome" data-i18n="back">Back</button>
<button type="button" data-scroll="#top" class="jump" data-i18n="back-to-top">Back to Top</button>
<button class="next" type="back" value="lp-choices" data-i18n="next">Next</button>
</div>
<div class="choice cancel-prompt">
<p class="label" data-i18n="charmancer-cancel-heading">Where would you like to go, Traveler?</p>
<button class="warning" type="cancel" value="lp-cancel" data-i18n="cancel_charactermancer">Discard and exit</button>
<button type="action" name="act_continue"><span data-i18n="continue-charmancer">Continue Charactermancer</span></button>
<p class="warning"><span data-i18n="charmancer-discard-warning">Discard and Exit will discard all choices youve made in Charactermancer and let you edit your character sheet directly.</span></p>
</div>
<input type="hidden" name="comp_characterlevel" />
<input type="hidden" name="comp_class1" />
<input type="hidden" name="comp_class1_subclass" />
<input type="hidden" name="comp_class1_currentlevel" />
<input type="hidden" name="comp_class1_classlevel" />
<input type="hidden" name="comp_class1_hitdie" />
<input type="hidden" name="comp_class2" />
<input type="hidden" name="comp_class2_subclass" />
<input type="hidden" name="comp_class2_currentlevel" />
<input type="hidden" name="comp_class2_classlevel" />
<input type="hidden" name="comp_class2_hitdie" />
<input type="hidden" name="comp_class3" />
<input type="hidden" name="comp_class3_subclass" />
<input type="hidden" name="comp_class3_currentlevel" />
<input type="hidden" name="comp_class3_classlevel" />
<input type="hidden" name="comp_class3_hitdie" />
<input type="hidden" name="comp_class4" />
<input type="hidden" name="comp_class4_subclass" />
<input type="hidden" name="comp_class4_currentlevel" />
<input type="hidden" name="comp_class4_classlevel" />
<input type="hidden" name="comp_class4_hitdie" />
<input type="hidden" name="comp_asi" />
<input type="hidden" name="comp_spells" />
</div>
</charmancer>
<charmancer class="sheet-charmancer-lp-choices">
<div class="charmancer container">
<div class="licensedsheet-flag"></div>
<ol class="steps lp-steps">
<li><button class="exit" type="action" name="act_cancel" data-i18n="cancel-u">CANCEL</button></li>
</ol>
<div class="topbar-holder"></div>
<div class="choices">
</div>
<div class="info">
<div class="sheet-compendium-page sheet-class-info" accept="Rules:Classes"></div>
</div>
<div class="bottombar">
<button class="prev" type="back" value="lp-levels" data-i18n="back">Back</button>
<button type="button" data-scroll="#top" class="jump" data-i18n="back-to-top">Back to Top</button>
<button class="next" type="action" name="act_lp-choices_next" data-i18n="next">Next</button>
</div>
<div class="choice cancel-prompt">
<p class="label" data-i18n="charmancer-cancel-heading">Where would you like to go, Traveler?</p>
<button class="warning" type="cancel" value="lp-cancel" data-i18n="cancel_charactermancer">Discard and exit</button>
<button type="action" name="act_continue"><span data-i18n="continue-charmancer">Continue Charactermancer</span></button>
<p class="warning"><span data-i18n="charmancer-discard-warning">Discard and Exit will discard all choices youve made in Charactermancer and let you edit your character sheet directly.</span></p>
</div>
</div>
</charmancer>
<charmancer class="sheet-charmancer-lp-asi">
<div class="charmancer container">
<div class="licensedsheet-flag"></div>
<ol class="steps lp-steps">
<li><button class="exit" type="action" name="act_cancel" data-i18n="cancel-u">CANCEL</button></li>
</ol>
<div class="topbar-holder"></div>
<div class="choices">
</div>
<div class="info">
<div class="sheet-compendium-page sheet-class-info" accept="Rules:Ability Scores"></div>
</div>
<div class="bottombar">
<button class="prev" type="back" value="lp-choices" data-i18n="back">Back</button>
<button type="button" data-scroll="#top" class="jump" data-i18n="back-to-top">Back to Top</button>
<button class="next" type="action" name="act_lp-asi_next" data-i18n="next">Next</button>
</div>
<div class="choice cancel-prompt">
<p class="label" data-i18n="charmancer-cancel-heading">Where would you like to go, Traveler?</p>
<button class="warning" type="cancel" value="lp-cancel" data-i18n="cancel_charactermancer">Discard and exit</button>
<button type="action" name="act_continue"><span data-i18n="continue-charmancer">Continue Charactermancer</span></button>
<p class="warning"><span data-i18n="charmancer-discard-warning">Discard and Exit will discard all choices youve made in Charactermancer and let you edit your character sheet directly.</span></p>
</div>
</div>
</charmancer>
<charmancer class="sheet-charmancer-lp-spells">
<div class="charmancer container">
<div class="licensedsheet-flag"></div>
<ol class="steps lp-steps">
<li><button class="exit" type="action" name="act_cancel" data-i18n="cancel-u">CANCEL</button></li>
</ol>
<div class="topbar-holder"></div>
<span class="pagelock" style="display: none"></span>
<div class="choices spellslide">
<p class="instructions" data-i18n="charmancer-leveler-spells-info">Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.</p>
<p class="spells-summary"></p>
<div class="cantripinfo"></div>
</div>
<div class="info spellslide">
<div class="sheet-compendium-page sheet-spells-info" accept="Rules:Spells"></div>
</div>
<div class="bottombar">
<button class="prev" type="action" name="act_lp-spells_back" data-i18n="back">Back</button>
<button type="button" data-scroll="#top" class="jump" data-i18n="back-to-top">Back to Top</button>
<button class="next" type="back" value="lp-summary" data-i18n="next">Next</button>
</div>
<div class="choice cancel-prompt">
<p class="label" data-i18n="cancel-heading">Where would you like to go, Traveler?</p>
<button class="warning" type="cancel" value="lp-cancel" data-i18n="cancel_charactermancer">Discard and exit</button>
<button type="action" name="act_continue"><span data-i18n="continue-charmancer">Continue Charactermancer</span></button>
<p class="warning"><span data-i18n="charmancer-discard-warning">Discard and Exit will discard all choices youve made in Charactermancer and let you edit your character sheet directly.</span></p>
</div>
<input type="hidden" name="comp_knowncantrips">
<input type="hidden" name="comp_knownspells">
<input type="hidden" name="comp_newcantrips">
<input type="hidden" name="comp_newspells">
<input type="hidden" name="comp_replace">
</div>
</charmancer>
<charmancer class="sheet-charmancer-lp-summary">
<div class="charmancer container">
<div class="licensedsheet-flag"></div>
<ol class="steps lp-steps">
<li><button class="exit" type="action" name="act_cancel" data-i18n="cancel-u">CANCEL</button></li>
</ol>
<div class="topbar-holder"></div>
<div class="lp-summary">
<div class="before">
<h2 data-i18n="before-leveling">Before Leveling</h2>
<div></div>
</div>
<div class="after">
<h2 data-i18n="after-leveling">After Leveling</h2>
<div></div>
</div>
</div>
<div class="summary">
<p class="label" data-i18n="features">Features</p>
<div class="feature_info">
</div>
</div>
<div class="summary">
<p class="label" data-i18n="spells">Spells</p>
<div class="spell_info">
</div>
<div class="choice returnblock spells_button">
<span data-i18n="return-to:">Return to: </span>
<button class="step" type="back" value="l1-spells" data-i18n="spells-u">SPELLS</button>
</div>
</div>
<div class="bottombar">
<button class="prev" type="action" name="act_lp-summary_back" data-i18n="back">Back</button>
<button type="button" data-scroll="#top" class="jump" data-i18n="back-to-top">Back to Top</button>
<button class="next choice apply_changes" type="finish" value="lp-mancer" data-i18n="apply-changes">Apply Changes</button>
</div>
<div class="choice cancel-prompt">
<p class="label" data-i18n="charmancer-cancel-heading">Where would you like to go, Traveler?</p>
<button class="warning" type="cancel" value="lp-cancel" data-i18n="cancel_charactermancer">Discard and exit</button>
<button type="action" name="act_continue"><span data-i18n="continue-charmancer">Continue Charactermancer</span></button>
<p class="warning"><span data-i18n="charmancer-discard-warning">Discard and Exit will discard all choices youve made in Charactermancer and let you edit your character sheet directly.</span></p>
</div>
</div>
</charmancer>
<charmancer class="sheet-charmancer-lp-spellchoice">
<div class="charmancer container">
<div class="licensedsheet-flag"></div>
<ol class="steps lp-steps">
<li><button class="exit" type="action" name="act_cancel" data-i18n="cancel-u">CANCEL</button></li>
</ol>
<div class="topbar-holder"></div>
<span class="pagelock" style="display: none"></span>
<div class="choices spellslide">
<p class="instructions"></p>
</div>
<div class="info spellslide">
<div class="sheet-compendium-page sheet-spells-info" accept="Rules:Spells"></div>
</div>
<div class="bottombar">
<button type="button" data-scroll="#top" class="jump" data-i18n="back-to-top">Back to Top</button>
<button class="next" type="action" name="act_lp-spellchoice_back" data-i18n="accept">Accept</button>
</div>
<div class="choice cancel-prompt">
<p class="label" data-i18n="charmancer-cancel-heading">Where would you like to go, Traveler?</p>
<button class="warning" type="cancel" value="lp-cancel" data-i18n="cancel_charactermancer">Discard and exit</button>
<button type="action" name="act_continue"><span data-i18n="continue-charmancer">Continue Charactermancer</span></button>
<p class="warning"><span data-i18n="charmancer-discard-warning">Discard and Exit will discard all choices youve made in Charactermancer and let you edit your character sheet directly.</span></p>
</div>
<input type="hidden" name="comp_source">
<input type="hidden" name="comp_valid">
<input type="hidden" name="comp_newcantrips">
<input type="hidden" name="comp_newspells">
</div>
</charmancer>
@@ -0,0 +1,259 @@
<charmancer class="sheet-repeating-topbar">
<div class="topbar-container">
<div class="sheet-attr-container">
<h4 data-i18n="strength">Strength</h4>
<span class="strength_total">-</span>
</div>
<div class="sheet-attr-container">
<h4 data-i18n="dexterity">Dexterity</h4>
<span class="dexterity_total">-</span>
</div>
<div class="sheet-attr-container">
<h4 data-i18n="constitution">Constitution</h4>
<span class="constitution_total">-</span>
</div>
<div class="sheet-attr-container">
<h4 data-i18n="intelligence">Intelligence</h4>
<span class="intelligence_total">-</span>
</div>
<div class="sheet-attr-container">
<h4 data-i18n="wisdom">Wisdom</h4>
<span class="wisdom_total">-</span>
</div>
<div class="sheet-attr-container">
<h4 data-i18n="charisma">Charisma</h4>
<span class="charisma_total">-</span>
</div>
</div>
<div class="meta-info-container">
<span class="label"><span data-i18n="hp">Hit Points</span>: <span class="hit_points"></span></span>
<span class="choice label class_suggested_abilities_container"><span data-i18n="suggested-abilities">Suggested Abilities: </span><span class="label class_suggested_abilities"></span></span>
<span class="choice label class_spellcasting_ability_container"><span data-i18n="class-spellcasting">Class Spellcasting Ability: </span><span class="label class_spellcasting_ability"></span></span>
</div>
</charmancer>
<charmancer class="sheet-repeating-leveler-topbar">
<div class="topbar-container">
<div class="sheet-attr-container">
<h4 data-i18n="strength">Strength</h4>
<span class="strength_total">-</span>
</div>
<div class="sheet-attr-container">
<h4 data-i18n="dexterity">Dexterity</h4>
<span class="dexterity_total">-</span>
</div>
<div class="sheet-attr-container">
<h4 data-i18n="constitution">Constitution</h4>
<span class="constitution_total">-</span>
</div>
<div class="sheet-attr-container">
<h4 data-i18n="intelligence">Intelligence</h4>
<span class="intelligence_total">-</span>
</div>
<div class="sheet-attr-container">
<h4 data-i18n="wisdom">Wisdom</h4>
<span class="wisdom_total">-</span>
</div>
<div class="sheet-attr-container">
<h4 data-i18n="charisma">Charisma</h4>
<span class="charisma_total">-</span>
</div>
</div>
<div class="meta-info-container">
<span class="label"><span data-i18n="hp">Hit Points</span>: <span class="hit_points"></span></span>
<span class="choice label spelldc_container"><span data-i18n="spelldc">Spellcasting DC: </span><span class="label class_spelldc"></span></span>
<span class="label class_list"></span>
</div>
</charmancer>
<charmancer class="sheet-repeating-row">
<label><span></span>
<p></p>
</label>
</charmancer>
<charmancer class="sheet-repeating-utilityrow">
<label><span><span class="title"></span><span class="result"></span></span>
<p></p>
</label>
<div class="warning"></div>
<button type="action" name="act_launch"></button>
<input type="hidden" name="comp_parent">
<input type="hidden" name="comp_blob">
<input type="hidden" name="comp_type">
<input type="hidden" name="comp_result">
<input type="hidden" name="comp_info">
<input type="hidden" name="comp_title">
<input type="hidden" name="comp_desc">
<input type="hidden" name="comp_spells">
</charmancer>
<charmancer class="sheet-repeating-choose">
<select name="comp_choice">
<option value="" data-i18n="choose"></option>
</select>
<span></span>
<input type="hidden" name="comp_info">
<input type="text" class="choice custom" name="comp_custom">
<button type="roll" class="choice roll" name="roll_roll" value="" data-i18n="roll">Roll</button>
<button type="action" class="choice action" name="act_action">i</button>
</charmancer>
<charmancer class="sheet-repeating-custom-proficiency">
<label class="custom_type">
Type:
<select name="comp_type">
<option value="" data-i18n="choose"></option>
<option value="Weapon" data-i18n="weapon">Weapon</option>
<option value="Armor" data-i18n="armor">Armor</option>
<option value="Skill" data-i18n="skill">Skill</option>
<option value="Tool" data-i18n="tool">Tool</option>
<option value="Language" data-i18n="language">Language</option>
</select>
</label>
<span style="display:none"></span>
<select name="comp_choice">
<option value="" data-i18n="choose"></option>
</select>
<input type="text" class="choice custom" name="comp_custom">
<button type="action" class="custom_add_action" name="act_action" data-i18n="add-another-proficiency">Add another proficiency</button>
</charmancer>
<charmancer class="sheet-repeating-custom-trait">
<label class="custom_trait">
<div class="custom_trait">
<input type="text" name="comp_name">
<textarea name="comp_desc"></textarea>
</div>
</label>
<span style="display:none"></span>
<button type="action" class="custom_add_action" name="act_action" data-i18n="add-another-feature">Add another feature</button>
</charmancer>
<charmancer class="sheet-repeating-spell-holder">
<label class="spellheader choice-showing"><span class="title"></span><input type="checkbox" name="comp_show" value="1"><span class="number"></span></label>
<span class="controller" style="display: none"></span>
<div class="container"></div>
<div class="spellinfo">
<div class="spellstext">
<div class="summary"></div>
<div class="levels"></div>
<div class="total"></div>
</div>
<div class="replacetext">
<div class="summary"></div>
<div class="replace-info choice" data-i18n="charmancer-removed-spells-marked-pt1">Removed spells will be marked with a <span>r</span data-i18n="charmancer-removed-spells-marked-pt2"> symbol so you can find it easily if you change your mind.</div>
<div class="total"></div>
</div>
</div>
</charmancer>
<charmancer class="sheet-repeating-spell-item">
<input class="existing" type="hidden" name="comp_existing">
<span class="hardlock" style="display:none"></span>
<span class="lock" style="display:none"></span>
<label class="nostyle">
<input type="checkbox" class="spellcheck" name="comp_checked" value="1">
<span class="name"></span>
<span class="classes"></span>
</label>
<button type="action" class="mancer_info" name="act_info">i</button>
<input type="hidden" name="comp_name">
<input type="hidden" name="comp_level">
<input type="hidden" name="comp_ability">
<input type="hidden" name="comp_class">
<input type="hidden" name="comp_source">
</charmancer>
<charmancer class="sheet-repeating-asi-row">
<h4 class="title"></h4>
<span class="switch" style="display: none"></span>
<div class="switch-container">
<label class="switch-tab asi-tab">
<input type="radio" name="comp_switch" value="asi">
<span data-i18n="ability-score">Ability Score</span>
</label>
<label class="switch-tab feat-tab">
<input type="radio" name="comp_switch" value="feat">
<span data-i18n="feat">Feat</span>
</label>
</div>
<div class="asi">
<p data-i18n="you-can-increase-two-abilites">You can increase two of your abilities by 1, or one of your abilities by 2</p>
<div class="abilities-holder">
<div>
<span class="strength_lock-up lock-up" style="display:none"></span>
<span class="strength_lock-down lock-down" style="display:none" data-i18n="lock">lock</span>
<span>+</span><input type="text" name="comp_strength" value="0" disabled>
<div>
<button type="action" class="spinner up-spinner" name="act_strength_u">+</button>
<button type="action" class="spinner down-spinner" name="act_strength_d">-</button>
</div>
<h5 data-i18n="strength">Strength</h5>
</div>
<div>
<span class="dexterity_lock-up lock-up" style="display:none"></span>
<span class="dexterity_lock-down lock-down" style="display:none" data-i18n="lock">lock</span>
<span>+</span><input type="text" name="comp_dexterity" value="0" disabled>
<div>
<button type="action" class="spinner up-spinner" name="act_dexterity_u">+</button>
<button type="action" class="spinner down-spinner" name="act_dexterity_d">-</button>
</div>
<h5 data-i18n="dexterity">Dexterity</h5>
</div>
<div>
<span class="constitution_lock-up lock-up" style="display:none"></span>
<span class="constitution_lock-down lock-down" style="display:none" data-i18n="lock">lock</span>
<span>+</span><input type="text" name="comp_constitution" value="0" disabled>
<div>
<button type="action" class="spinner up-spinner" name="act_constitution_u">+</button>
<button type="action" class="spinner down-spinner" name="act_constitution_d">-</button>
</div>
<h5 data-i18n="constitution">Constitution</h5>
</div>
<div>
<span class="intelligence_lock-up lock-up" style="display:none"></span>
<span class="intelligence_lock-down lock-down" style="display:none" data-i18n="lock">lock</span>
<span>+</span><input type="text" name="comp_intelligence" value="0" disabled>
<div>
<button type="action" class="spinner up-spinner" name="act_intelligence_u">+</button>
<button type="action" class="spinner down-spinner" name="act_intelligence_d">-</button>
</div>
<h5 data-i18n="intelligence">Intelligence</h5>
</div>
<div>
<span class="wisdom_lock-up lock-up" style="display:none"></span>
<span class="wisdom_lock-down lock-down" style="display:none" data-i18n="lock">lock</span>
<span>+</span><input type="text" name="comp_wisdom" value="0" disabled>
<div>
<button type="action" class="spinner up-spinner" name="act_wisdom_u">+</button>
<button type="action" class="spinner down-spinner" name="act_wisdom_d">-</button>
</div>
<h5 data-i18n="wisdom">Wisdom</h5>
</div>
<div>
<span class="charisma_lock-up lock-up" style="display:none"></span>
<span class="charisma_lock-down lock-down" style="display:none">lock</span>
<span>+</span><input type="text" name="comp_charisma" value="0" disabled>
<div>
<button type="action" class="spinner up-spinner" name="act_charisma_u">+</button>
<button type="action" class="spinner down-spinner" name="act_charisma_d">-</button>
</div>
<h5 data-i18n="charisma">Charisma</h5>
</div>
</div>
</div>
<div class="feat">
<select name="comp_feat">
<option value="" data-i18n="choose">Choose</option>
</select>
</div>
</charmancer>
<charmancer class="sheet-repeating-hpbylevel">
<input class="hp-flag" type="hidden" name="comp_rollflag" value="average">
<label></label>
<input type="number" class="" name="comp_result" min="0">
<button type="roll" name="roll_rollhp" value="" title="" data-i18n="roll">Roll</button>
<button type="roll" name="roll_averagehp" value="" title="" data-i18n="average">Average</button>
</charmancer>
+29
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@@ -0,0 +1,29 @@
<div class="monster_confirm">
<span data-i18n="are_you_sure">Are you sure you want to turn this character into a </span><span name="attr_drop_name"></span><span>?</span>
<div style="margin-top: 20px;">
<div style="position: relative; display: inline-block; margin-right: 25px;">
<input class="yes" type="checkbox" name="attr_confirm"><span class="yes" data-i18n="yes">Yes</span>
</div>
<div style="position: relative; display: inline-block;">
<input class="cancel" type="checkbox" name="attr_cancel"><span class="cancel" data-i18n="cancel">Cancel</span>
</div>
</div>
</div>
<div class="mancer_confirm">
<span style="line-height: 25px" data-i18n="do_you_want_mancer">How do you want to create this character?</span>
<div style="margin-top: 20px;">
<div style="position: relative; display: inline-block; width:130px;">
<input class="yes" type="checkbox" style="width:130px;" name="attr_mancer_confirm"><span class="yes" style="width:130px;" data-i18n="mancer-confirm-yes">Use the Charactermancer</span>
</div>
<div style="position: relative; display: inline-block; width:80px;">
<input class="yes" style="width:80px;" type="checkbox" name="attr_mancer_npc"><span class="yes" style="width:80px;" data-i18n="npc-new">Create an NPC</span>
</div>
<div style="position: relative; display: inline-block; width:90px;">
<input class="yes" type="checkbox" style="width:90px;" name="attr_mancer_cancel"><span class="yes" style="width:90px;" data-i18n="manual">Edit sheet direclty</span>
</div>
</div>
</div>
@@ -0,0 +1,82 @@
<input type="hidden" name="attr_d20" value="1d20">
<input type="hidden" name="attr_level" value="1">
<input type="hidden" name="attr_pb" value="2">
<input type="hidden" name="attr_pbd_safe" value="">
<input type="hidden" name="attr_jack" value="1">
<input type="hidden" name="attr_jack_attr" value="">
<input type="hidden" name="attr_jack_bonus" value="">
<input type="hidden" name="attr_passive_wisdom" value="10">
<input type="hidden" name="attr_hitdie_final" value="">
<input type="hidden" name="attr_globalsavingthrowbonus" value="">
<input type="hidden" name="attr_death_save_bonus" value="0">
<input type="hidden" name="attr_initiative_bonus" value="0">
<input type="hidden" name="attr_spell_save_dc" value="0">
<input type="hidden" name="attr_spell_attack_bonus" value="0">
<input type="hidden" name="attr_spell_attack_mod" value="0">
<input type="hidden" name="attr_npc_legendary_actions_desc" value="">
<input type="hidden" name="attr_global_damage_mod_crit" value="0">
<input type="hidden" name="attr_global_damage_mod_roll" value="0">
<input type="hidden" name="attr_global_damage_mod_type" value="">
<input type="hidden" name="attr_global_attack_mod" value="">
<input type="hidden" name="attr_global_save_mod" value="">
<input type="hidden" name="attr_global_skill_mod" value="">
<input type="hidden" name="attr_exhaustion_1" value="">
<input type="hidden" name="attr_exhaustion_2" value="">
<input type="hidden" name="attr_exhaustion_3" value="">
<input type="hidden" name="attr_exhaustion_4" value="">
<input type="hidden" name="attr_exhaustion_5" value="">
<input type="hidden" name="attr_exhaustion_6" value="">
<input type="hidden" name="attr_strength_mod" value="0">
<input type="hidden" name="attr_dexterity_mod" value="0">
<input type="hidden" name="attr_constitution_mod" value="0">
<input type="hidden" name="attr_intelligence_mod" value="0">
<input type="hidden" name="attr_wisdom_mod" value="0">
<input type="hidden" name="attr_charisma_mod" value="0">
<input type="hidden" name="attr_strength_save_bonus" value="0">
<input type="hidden" name="attr_dexterity_save_bonus" value="0">
<input type="hidden" name="attr_constitution_save_bonus" value="0">
<input type="hidden" name="attr_intelligence_save_bonus" value="0">
<input type="hidden" name="attr_wisdom_save_bonus" value="0">
<input type="hidden" name="attr_charisma_save_bonus" value="0">
<input type="hidden" name="attr_strength_maximum" value="20">
<input type="hidden" name="attr_dexterity_maximum" value="20">
<input type="hidden" name="attr_constitution_maximum" value="20">
<input type="hidden" name="attr_intelligence_maximum" value="20">
<input type="hidden" name="attr_wisdom_maximum" value="20">
<input type="hidden" name="attr_charisma_maximum" value="20">
<input type='hidden' name='attr_acrobatics_bonus' value='0'>
<input type='hidden' name='attr_animal_handling_bonus' value='0'>
<input type='hidden' name='attr_arcana_bonus' value='0'>
<input type='hidden' name='attr_athletics_bonus' value='0'>
<input type='hidden' name='attr_deception_bonus' value='0'>
<input type='hidden' name='attr_history_bonus' value='0'>
<input type='hidden' name='attr_insight_bonus' value='0'>
<input type='hidden' name='attr_intimidation_bonus' value='0'>
<input type='hidden' name='attr_investigation_bonus' value='0'>
<input type='hidden' name='attr_medicine_bonus' value='0'>
<input type='hidden' name='attr_nature_bonus' value='0'>
<input type='hidden' name='attr_perception_bonus' value='0'>
<input type='hidden' name='attr_performance_bonus' value='0'>
<input type='hidden' name='attr_persuasion_bonus' value='0'>
<input type='hidden' name='attr_religion_bonus' value='0'>
<input type='hidden' name='attr_sleight_of_hand_bonus' value='0'>
<input type='hidden' name='attr_stealth_bonus' value='0'>
<input type='hidden' name='attr_survival_bonus' value='0'>
<input type='hidden' name='attr_lvl1_slots_total' value='0'>
<input type='hidden' name='attr_lvl2_slots_total' value='0'>
<input type='hidden' name='attr_lvl3_slots_total' value='0'>
<input type='hidden' name='attr_lvl4_slots_total' value='0'>
<input type='hidden' name='attr_lvl5_slots_total' value='0'>
<input type='hidden' name='attr_lvl6_slots_total' value='0'>
<input type='hidden' name='attr_lvl7_slots_total' value='0'>
<input type='hidden' name='attr_lvl8_slots_total' value='0'>
<input type='hidden' name='attr_lvl9_slots_total' value='0'>
<input type='hidden' name='attr_l1mancer_status' value=''>
<input type='hidden' name='attr_lpmancer_status' value=''>
+926
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@@ -0,0 +1,926 @@
<input class="npc_options-flag" type="checkbox" name="attr_npc_options-flag" checked="checked"><span>y</span>
<div class="npc_options">
<div class="row title">
<span data-i18n="npc-options-u">NPC OPTIONS</span>
</div>
<div class="row">
<span data-i18n="name-u">NAME</span>
<input type="text" name="attr_npc_name">
</div>
<div class="row">
<span data-i18n="npc-type-u">NPC TYPE</span>
<input type="text" name="attr_npc_type" placeholder="Medium fiend, any evil alignment" data-i18n-placeholder="npc-type-place">
</div>
<div class="row">
<span data-i18n="armor-class-u">ARMOR CLASS</span>
<input class="num" type="text" name="attr_npc_ac" placeholder="10">
<span data-i18n="type-u">TYPE</span>
<input type="text" name="attr_npc_actype" placeholder="scale mail" data-i18n-placeholder="npc-armor-place" value="">
</div>
<div class="row">
<span data-i18n="hit-points-u">HIT POINTS</span>
<input class="num" type="text" name="attr_hp_max" placeholder="82">
<span data-i18n="formula-u">FORMULA</span>
<input type="text" name="attr_npc_hpformula" placeholder="11d8 + 33">
</div>
<div class="row">
<span data-i18n="speed-u">SPEED</span>
<input type="text" name="attr_npc_speed" placeholder="30 ft., fly 60ft." data-i18n-placeholder="npc-speed-place">
</div>
<div class="spacer"></div>
<div class="row">
<span data-i18n="attributes-u">ATTRIBUTES</span>
</div>
<div class="row">
<span data-i18n="str-u">STR</span>
<input class="num" type="text" name="attr_strength_base" value="10">
<span data-i18n="dex-u">DEX</span>
<input class="num" type="text" name="attr_dexterity_base" value="10">
<span data-i18n="con-u">CON</span>
<input class="num" type="text" name="attr_constitution_base" value="10">
<span data-i18n="int-u">INT</span>
<input class="num" type="text" name="attr_intelligence_base" value="10">
<span data-i18n="wis-u">WIS</span>
<input class="num" type="text" name="attr_wisdom_base" value="10">
<span data-i18n="cha-u">CHA</span>
<input class="num" type="text" name="attr_charisma_base" value="10">
</div>
<div class="spacer"></div>
<div class="row">
<span data-i18n="saves-u">SAVES</span>
</div>
<div class="row">
<span data-i18n="str-u">STR</span>
<input class="num" type="text" name="attr_npc_str_save_base" placeholder="0">
<span data-i18n="dex-u">DEX</span>
<input class="num" type="text" name="attr_npc_dex_save_base" placeholder="0">
<span data-i18n="con-u">CON</span>
<input class="num" type="text" name="attr_npc_con_save_base" placeholder="0">
<span data-i18n="int-u">INT</span>
<input class="num" type="text" name="attr_npc_int_save_base" placeholder="0">
<span data-i18n="wis-u">WIS</span>
<input class="num" type="text" name="attr_npc_wis_save_base" placeholder="0">
<span data-i18n="cha-u">CHA</span>
<input class="num" type="text" name="attr_npc_cha_save_base" placeholder="0">
<input type="hidden" name="attr_npc_str_save" value="@{strength_mod}">
<input type="hidden" name="attr_npc_dex_save" value="@{dexterity_mod}">
<input type="hidden" name="attr_npc_con_save" value="@{constitution_mod}">
<input type="hidden" name="attr_npc_int_save" value="@{intelligence_mod}">
<input type="hidden" name="attr_npc_wis_save" value="@{wisdom_mod}">
<input type="hidden" name="attr_npc_cha_save" value="@{charisma_mod}">
</div>
<div class="spacer"></div>
<div class="row">
<span data-i18n="skills-u">SKILLS</span>
</div>
<div class="row skills-list" data-i18n-list="skills-list">
<div class="col">
<div class="row" data-i18n-list-item="acrobatics">
<span data-i18n="acrobatics-u">ACROBATICS</span>
<input class="num" type="text" name="attr_npc_acrobatics_base" placeholder="0">
</div>
<div class="row" data-i18n-list-item="animal_handling">
<span data-i18n="animal_handling-u">ANIMAL HANDLING</span>
<input class="num" type="text" name="attr_npc_animal_handling_base" placeholder="0">
</div>
<div class="row" data-i18n-list-item="arcana">
<span data-i18n="arcana-u">ARCANA</span>
<input class="num" type="text" name="attr_npc_arcana_base" placeholder="0">
</div>
<div class="row" data-i18n-list-item="athletics">
<span data-i18n="athletics-u">ATHLETICS</span>
<input class="num" type="text" name="attr_npc_athletics_base" placeholder="0">
</div>
<div class="row" data-i18n-list-item="deception">
<span data-i18n="deception-u">DECEPTION</span>
<input class="num" type="text" name="attr_npc_deception_base" placeholder="0">
</div>
<div class="row" data-i18n-list-item="history">
<span data-i18n="history-u">HISTORY</span>
<input class="num" type="text" name="attr_npc_history_base" placeholder="0">
</div>
</div>
<div class="col" data-i18n-list-sublist>
<div class="row" data-i18n-list-item="insight">
<span data-i18n="insight-u">INSIGHT</span>
<input class="num" type="text" name="attr_npc_insight_base" placeholder="0">
</div>
<div class="row" data-i18n-list-item="intimidation">
<span data-i18n="intimidation-u">INTIMIDATION</span>
<input class="num" type="text" name="attr_npc_intimidation_base" placeholder="0">
</div>
<div class="row" data-i18n-list-item="investigation">
<span data-i18n="investigation-u">INVESTIGATION</span>
<input class="num" type="text" name="attr_npc_investigation_base" placeholder="0">
</div>
<div class="row" data-i18n-list-item="medicine">
<span data-i18n="medicine-u">MEDICINE</span>
<input class="num" type="text" name="attr_npc_medicine_base" placeholder="0">
</div>
<div class="row" data-i18n-list-item="nature">
<span data-i18n="nature-u">NATURE</span>
<input class="num" type="text" name="attr_npc_nature_base" placeholder="0">
</div>
<div class="row" data-i18n-list-item="perception">
<span data-i18n="perception-u">PERCEPTION</span>
<input class="num" type="text" name="attr_npc_perception_base" placeholder="0">
</div>
</div>
<div class="col" data-i18n-list-sublist>
<div class="row" data-i18n-list-item="performance">
<span data-i18n="performance-u">PERFORMANCE</span>
<input class="num" type="text" name="attr_npc_performance_base" placeholder="0">
</div>
<div class="row" data-i18n-list-item="persuasion">
<span data-i18n="persuasion-u">PERSUASION</span>
<input class="num" type="text" name="attr_npc_persuasion_base" placeholder="0">
</div>
<div class="row" data-i18n-list-item="religion">
<span data-i18n="religion-u">RELIGION</span>
<input class="num" type="text" name="attr_npc_religion_base" placeholder="0">
</div>
<div class="row" data-i18n-list-item="sleight_of_hand">
<span data-i18n="sleight_of_hand-u">SLEIGHT OF HAND</span>
<input class="num" type="text" name="attr_npc_sleight_of_hand_base" placeholder="0">
</div>
<div class="row" data-i18n-list-item="stealth">
<span data-i18n="stealth-u">STEALTH</span>
<input class="num" type="text" name="attr_npc_stealth_base" placeholder="0">
</div>
<div class="row" data-i18n-list-item="survival">
<span data-i18n="survival-u">SURVIVAL</span>
<input class="num" type="text" name="attr_npc_survival_base" placeholder="0">
</div>
</div>
<input type="hidden" name="attr_npc_acrobatics" value="@{dexterity_mod}">
<input type="hidden" name="attr_npc_animal_handling" value="@{wisdom_mod}">
<input type="hidden" name="attr_npc_arcana" value="@{intelligence_mod}">
<input type="hidden" name="attr_npc_athletics" value="@{strength_mod}">
<input type="hidden" name="attr_npc_deception" value="@{charisma_mod}">
<input type="hidden" name="attr_npc_history" value="@{intelligence_mod}">
<input type="hidden" name="attr_npc_insight" value="@{wisdom_mod}">
<input type="hidden" name="attr_npc_intimidation" value="@{charisma_mod}">
<input type="hidden" name="attr_npc_investigation" value="@{intelligence_mod}">
<input type="hidden" name="attr_npc_medicine" value="@{wisdom_mod}">
<input type="hidden" name="attr_npc_nature" value="@{intelligence_mod}">
<input type="hidden" name="attr_npc_perception" value="@{wisdom_mod}">
<input type="hidden" name="attr_npc_performance" value="@{charisma_mod}">
<input type="hidden" name="attr_npc_persuasion" value="@{charisma_mod}">
<input type="hidden" name="attr_npc_religion" value="@{intelligence_mod}">
<input type="hidden" name="attr_npc_sleight_of_hand" value="@{dexterity_mod}">
<input type="hidden" name="attr_npc_stealth" value="@{dexterity_mod}">
<input type="hidden" name="attr_npc_survival" value="@{wisdom_mod}">
</div>
<div class="row">
<span data-i18n="damage-vuln-u">DAMAGE VULNERABILITIES</span>
<input type="text" name="attr_npc_vulnerabilities" placeholder="fire" data-i18n-placeholder="npc-dmg-vuln-place">
</div>
<div class="row">
<span data-i18n="damage-res-u">DAMAGE RESISTANCES</span>
<input type="text" name="attr_npc_resistances" placeholder="cold" data-i18n-placeholder="npc-dmg-res-place">
</div>
<div class="row">
<span data-i18n="damage-imm-u">DAMAGE IMMUNITIES</span>
<input type="text" name="attr_npc_immunities" placeholder="lighting, thunder" data-i18n-placeholder="npc-dmg-imm-place">
</div>
<div class="row">
<span data-i18n="cond-imm-u">CONDITION IMMUNITIES</span>
<input type="text" name="attr_npc_condition_immunities" placeholder="charmed" data-i18n-placeholder="npc-cond-imm-place">
</div>
<div class="row">
<span data-i18n="senses-u">SENSES</span>
<input type="text" name="attr_npc_senses" placeholder="darkvision 120ft., passive Perception 16" data-i18n-placeholder="npc-senses-place">
</div>
<div class="row">
<span data-i18n="langs-u">LANGUAGES</span>
<input type="text" name="attr_npc_languages" placeholder="Abyssal, Common, Infernal" value="—" data-i18n-placeholder="npc-langs-place">
</div>
<div class="row">
<span data-i18n="challenge-u">CHALLENGE</span>
<input class="num" type="text" name="attr_npc_challenge" placeholder="1">
<span data-i18n="xp-u">XP</span>
<input type="text" name="attr_npc_xp" placeholder="250">
</div>
<div class="row">
<span data-i18n="token_size-u">TOKEN SIZE</span>
<input class="text" name="attr_token_size" value="1" placeholder="1">
</div>
<div class="row">
<input class="npcspellcastingflag" type="checkbox" name="attr_npcspellcastingflag" value="1">
<span data-i18n="spellcast-npc-u">SPELLCASTING NPC</span>
<div class="npcspelloptions">
<span data-i18n="spell-ability-u">SPELLCASTING ABILITY</span>
<select name="attr_spellcasting_ability" style="margin: 0px; width: auto; padding: 0px; height: 15px;">
<option value="0*" data-i18n="none-u">NONE</option>
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
</select>
</div>
<div class="npcspelloptions">
<div class="row">
<span data-i18n="glob-atk-mod:-u">GLOBAL MAGIC ATTACK MODIFIER:</span>
<input type="text" class="num" name="attr_globalmagicmod" placeholder="0" value="0">
</div>
<div class="row">
<span data-i18n="magic-caster-lvl:-u">MAGIC CASTER LEVEL:</span>
<input type="text" class="num" name="attr_caster_level">
</div>
<div class="row">
<span data-i18n="spell_dc_mod:-u">SPELL SAVE DC MOD:</span>
<input type="text" class="num" name="attr_spell_dc_mod" placeholder="0" value="0">
</div>
</div>
</div>
<div class="row">
<input type="checkbox" name="attr_npcreactionsflag" value="1">
<span data-i18n="has-reaction-u">HAS REACTIONS</span>
</div>
<div class="row">
<span data-i18n="leg-actions:-u">LEGENDARY ACTIONS:</span>
<input class="num" type="text" name="attr_npc_legendary_actions" value="0" placeholder="0">
</div>
<div class="row title">
<span data-i18n="gen-opts-u">GENERAL OPTIONS</span>
</div>
<div class="row">
<input type="checkbox" name="attr_npc" value="1">
<span data-i18n="npc-u">NPC</span>
</div>
<div class="row">
<span data-i18n="roll-queries:-u">ROLL QUERIES:</span>
<select name="attr_rtype">
<option value="{{always=1}} {{r2=[[@{d20}" data-i18n="always-adv">Always Roll Advantage</option>
<option value="@{advantagetoggle}" data-i18n="adv-toggle">Advantage Toggle</option>
<option value="{{query=1}} ?{Advantage?|Normal Roll,&#123&#123normal=1&#125&#125 &#123&#123r2=[[0d20|Advantage,&#123&#123advantage=1&#125&#125 &#123&#123r2=[[@{d20}|Disadvantage,&#123&#123disadvantage=1&#125&#125 &#123&#123r2=[[@{d20}}" data-i18n="query-adv">Query Advantage</option>
<option value="{{normal=1}} {{r2=[[0d20" data-i18n="never-adv">Never Roll Advantage</option>
</select>
</div>
<div class="row">
<span data-i18n="whisp-rolls-gm:-u">WHISPER ROLLS TO GM:</span>
<select name="attr_wtype">
<option value="" data-i18n="never-whisper-roll">Never Whisper Rolls</option>
<option value="@{whispertoggle}" data-i18n="toggle-roll-whisper">Whisper Toggle</option>
<option value="?{Whisper?|Public Roll,|Whisper Roll,/w gm }" data-i18n="query-whisper-roll">Query Whisper</option>
<option value="/w gm " data-i18n="always-whisper-roll">Always Whisper Rolls</option>
</select>
</div>
<div class="row">
<span data-i18n="auto-dmg-roll:-u">AUTO DAMAGE ROLL:</span>
<select class="dtype" name="attr_dtype">
<option value="pick" data-i18n="never-dmg">Don't Auto Roll Damage</option>
<option value="full" data-i18n="always-dmg">Auto Roll Damage & Crit</option>
</select>
</div>
<div class="row">
<span data-i18n="npc-name-in-rolls:-u">NPC NAME IN ROLLS:</span>
<select name="attr_npc_name_flag">
<option value="{{name=@{npc_name}}}" data-i18n="show">Show</option>
<option value="0" data-i18n="hide">Hide</option>
</select>
</div>
<div class="row">
<input type="checkbox" name="attr_init_tiebreaker" value="@{dexterity}/100">
<span data-i18n="add-dex-tiebreaker-u">ADD DEX TIEBREAKER TO INITIATIVE</span>
</div>
<div class="row">
<input type="checkbox" name="attr_licensedsheet" value="1">
<span data-i18n="use-licensed-sheet-styling">USE OFFICIAL D&D STYLING</span>
</div>
</div>
<div class="display stat-block">
<div class="row title red">
<button type="roll" name="roll_npc_init" style="width: 100%;" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{init}}} {{mod=[[[[@{initiative_bonus}]][DEX]]]}} {{r1=[[@{d20}+[[@{initiative_bonus}]][DEX] &{tracker}]]}} {{normal=1}} {{type=Initiative}}">
<span name="attr_npc_name"></span>
</button>
</div>
<div class="row subtitle" style="margin-top: -5px;">
<span class="italics" name="attr_npc_type"></span>
</div>
<div class="triangle"></div>
<div class="row red" style="position:relative;">
<span data-i18n="ac" class="bold">Armor Class</span>
<span class="num" name="attr_npc_ac"></span>
<input class="actype" type="hidden" name="attr_npc_actype" value="">
<span class="parens" name="attr_npc_actype"></span>
<button type="roll" name="roll_npc_init" style="position: absolute; right: 5px; height: 30px; width: 20px;" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{init}}} {{mod=[[[[@{initiative_bonus}]][DEX]]]}} {{r1=[[@{d20}+[[@{initiative_bonus}]][DEX] &{tracker}]]}} {{normal=1}} {{type=Initiative}}">
<span class="npc-init-die">t</span>
<span style="display: block;">INIT</span>
</button>
</div>
<div class="row red">
<span data-i18n="hp" class="bold">Hit Points</span>
<span class="num3" name="attr_hp_max"></span>
<button type="roll" name="roll_npc_hpformula" value="@{wtype}&{template:npc} {{type=Hit Points}} {{normal=1}} @{npc_name_flag} {{rname=^{hp}}} {{mod=@{npc_hpformula}}} {{r1=[[@{npc_hpformula}]]}} charname=@{character_name}">
<span class="parens" name="attr_npc_hpformula" style="font-size: 12px; font-weight: normal;"></span>
</button>
</div>
<div class="row red">
<span data-i18n="speed" class="bold">Speed</span>
<span name="attr_npc_speed"></span>
</div>
<div class="triangle"></div>
<div class="row red">
<div class="attr-container">
<button type="roll" name="roll_npc_str" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{strength}}} {{mod=[[[[@{strength_mod}]][STR]]]}} {{r1=[[@{d20}+[[@{strength_mod}]][STR]]]}} @{rtype}+[[@{strength_mod}]][STR]]]}} {{type=Ability}}">
<span class="bold" data-i18n="str-u">STR</span>
<span name="attr_strength"></span>
<input class="negativeflag" type="hidden" name="attr_npc_str_negative" value="0">
<span class="npcattr" name="attr_strength_mod"></span>
</button>
</div>
<div class="attr-container">
<button type="roll" name="roll_npc_dex" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{dexterity}}} {{mod=[[[[@{dexterity_mod}]][DEX]]]}} {{r1=[[@{d20}+[[@{dexterity_mod}]][DEX]]]}} @{rtype}+[[@{dexterity_mod}]][DEX]]]}} {{type=Ability}}">
<span class="bold" data-i18n="dex-u">DEX</span>
<span name="attr_dexterity"></span>
<input class="negativeflag" type="hidden" name="attr_npc_dex_negative" value="0">
<span class="npcattr" name="attr_dexterity_mod"></span>
</button>
</div>
<div class="attr-container">
<button type="roll" name="roll_npc_con" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{constitution}}} {{mod=[[[[@{constitution_mod}]][CON]]]}} {{r1=[[@{d20}+[[@{constitution_mod}]][CON]]]}} @{rtype}+[[@{constitution_mod}]][CON]]]}} {{type=Ability}}">
<span class="bold" data-i18n="con-u">CON</span>
<span name="attr_constitution"></span>
<input class="negativeflag" type="hidden" name="attr_npc_con_negative" value="0">
<span class="npcattr" name="attr_constitution_mod"></span>
</button>
</div>
<div class="attr-container">
<button type="roll" name="roll_npc_int" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{intelligence}}} {{mod=[[[[@{intelligence_mod}]][INT]]]}} {{r1=[[@{d20}+[[@{intelligence_mod}]][INT]]]}} @{rtype}+[[@{intelligence_mod}]][INT]]]}} {{type=Ability}}">
<span class="bold" data-i18n="int-u">INT</span>
<span name="attr_intelligence"></span>
<input class="negativeflag" type="hidden" name="attr_npc_int_negative" value="0">
<span class="npcattr" name="attr_intelligence_mod"></span>
</button>
</div>
<div class="attr-container">
<button type="roll" name="roll_npc_wis" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{wisdom}}} {{mod=[[[[@{wisdom_mod}]][WIS]]]}} {{r1=[[@{d20}+[[@{wisdom_mod}]][WIS]]]}} @{rtype}+[[@{wisdom_mod}]][WIS]]]}} {{type=Ability}}">
<span class="bold" data-i18n="wis-u">WIS</span>
<span name="attr_wisdom"></span>
<input class="negativeflag" type="hidden" name="attr_npc_wis_negative" value="0">
<span class="npcattr" name="attr_wisdom_mod"></span>
</button>
</div>
<div class="attr-container">
<button type="roll" name="roll_npc_cha" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{charisma}}} {{mod=[[[[@{charisma_mod}]][CHA]]]}} {{r1=[[@{d20}+[[@{charisma_mod}]][CHA]]]}} @{rtype}+[[@{charisma_mod}]][CHA]]]}} {{type=Ability}}">
<span class="bold" data-i18n="cha-u">CHA</span>
<span name="attr_charisma"></span>
<input class="negativeflag" type="hidden" name="attr_npc_cha_negative" value="0">
<span class="npcattr" name="attr_charisma_mod"></span>
</button>
</div>
</div>
<div class="triangle"></div>
<input class="flag" type="hidden" name="attr_npc_saving_flag" value="">
<div class="row saving red">
<span class="bold" data-i18n="saving-throw">Saving Throws</span>
<input class="flag" type="hidden" name="attr_npc_str_save_flag" value="0">
<button type="roll" name="roll_npc_str_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{strength-save}}} {{mod=[[[[@{npc_str_save}]][STR SAVE]]]}} {{r1=[[@{d20}+[[@{npc_str_save}]][STR SAVE]]]}} @{rtype}+[[@{npc_str_save}]][STR SAVE]]]}} {{type=Save}}">
<span data-i18n="str">Str</span>
<span class="stat" name="attr_npc_str_save"></span>
</button>
<input class="flag" type="hidden" name="attr_npc_dex_save_flag" value="0">
<button type="roll" name="roll_npc_dex_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{dexterity-save}}} {{mod=[[[[@{npc_dex_save}]][DEX SAVE]]]}} {{r1=[[@{d20}+[[@{npc_dex_save}]][DEX SAVE]]]}} @{rtype}+[[@{npc_dex_save}]][DEX SAVE]]]}} {{type=Save}}">
<span data-i18n="dex">Dex</span>
<span class="stat" name="attr_npc_dex_save"></span>
</button>
<input class="flag" type="hidden" name="attr_npc_con_save_flag" value="0">
<button type="roll" name="roll_npc_con_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{constitution-save}}} {{mod=[[[[@{npc_con_save}]][CON SAVE]]]}} {{r1=[[@{d20}+[[@{npc_con_save}]][CON SAVE]]]}} @{rtype}+[[@{npc_con_save}]][CON SAVE]]]}} {{type=Save}}">
<span data-i18n="con">Con</span>
<span class="stat" name="attr_npc_con_save"></span>
</button>
<input class="flag" type="hidden" name="attr_npc_int_save_flag" value="0">
<button type="roll" name="roll_npc_int_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{intelligence-save}}} {{mod=[[[[@{npc_int_save}]][INT SAVE]]]}} {{r1=[[@{d20}+[[@{npc_int_save}]][INT SAVE]]]}} @{rtype}+[[@{npc_int_save}]][INT SAVE]]]}} {{type=Save}}">
<span data-i18n="int">Int</span>
<span class="stat" name="attr_npc_int_save"></span>
</button>
<input class="flag" type="hidden" name="attr_npc_wis_save_flag" value="0">
<button type="roll" name="roll_npc_wis_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{wisdom-save}}} {{mod=[[[[@{npc_wis_save}]][WIS SAVE]]]}} {{r1=[[@{d20}+[[@{npc_wis_save}]][WIS SAVE]]]}} @{rtype}+[[@{npc_wis_save}]][WIS SAVE]]]}} {{type=Save}}">
<span data-i18n="wis">Wis</span>
<span class="stat" name="attr_npc_wis_save"></span>
</button>
<input class="flag" type="hidden" name="attr_npc_cha_save_flag" value="0">
<button type="roll" name="roll_npc_cha_save" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{charisma-save}}} {{mod=[[[[@{npc_cha_save}]][CHA SAVE]]]}} {{r1=[[@{d20}+[[@{npc_cha_save}]][CHA SAVE]]]}} @{rtype}+[[@{npc_cha_save}]][CHA SAVE]]]}} {{type=Save}}">
<span data-i18n="cha">Cha</span>
<span class="stat" name="attr_npc_cha_save"></span>
</button>
</div>
<input class="flag" type="hidden" name="attr_npc_skills_flag" value="">
<div class="row skills skills-list red" data-i18n-list="skills-list">
<span class="bold" data-i18n="skills">Skills</span>
<span data-i18n-list-item="acrobatics">
<input class="flag" type="hidden" name="attr_npc_acrobatics_flag" value="0">
<button type="roll" name="roll_npc_acrobatics" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{acrobatics}}} {{mod=@{npc_acrobatics}}} {{r1=[[@{d20}+@{npc_acrobatics}]]}} @{rtype}+@{npc_acrobatics}]]}} {{type=Skill}}">
<span data-i18n="acrobatics">Acrobatics</span>
<span class="stat" name="attr_npc_acrobatics"></span>
</button>
</span>
<span data-i18n-list-item="animal_handling">
<input class="flag" type="hidden" name="attr_npc_animal_handling_flag" value="0">
<button type="roll" name="roll_npc_animal_handling" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{animal_handling}}} {{mod=@{npc_animal_handling}}} {{r1=[[@{d20}+@{npc_animal_handling}]]}} @{rtype}+@{npc_animal_handling}]]}} {{type=Skill}}">
<span data-i18n="animal_handling">Animal Handling</span>
<span class="stat" name="attr_npc_animal_handling"></span>
</button>
</span>
<span data-i18n-list-item="arcana">
<input class="flag" type="hidden" name="attr_npc_arcana_flag" value="0">
<button type="roll" name="roll_npc_arcana" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{arcana}}} {{mod=@{npc_arcana}}} {{r1=[[@{d20}+@{npc_arcana}]]}} @{rtype}+@{npc_arcana}]]}} {{type=Skill}}">
<span data-i18n="arcana">Arcana</span>
<span class="stat" name="attr_npc_arcana"></span>
</button>
</span>
<span data-i18n-list-item="athletics">
<input class="flag" type="hidden" name="attr_npc_athletics_flag" value="0">
<button type="roll" name="roll_npc_athletics" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{athletics}}} {{mod=@{npc_athletics}}} {{r1=[[@{d20}+@{npc_athletics}]]}} @{rtype}+@{npc_athletics}]]}} {{type=Skill}}">
<span data-i18n="athletics">Athletics</span>
<span class="stat" name="attr_npc_athletics"></span>
</button>
</span>
<span data-i18n-list-item="deception">
<input class="flag" type="hidden" name="attr_npc_deception_flag" value="0">
<button type="roll" name="roll_npc_deception" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{deception}}} {{mod=@{npc_deception}}} {{r1=[[@{d20}+@{npc_deception}]]}} @{rtype}+@{npc_deception}]]}} {{type=Skill}}">
<span data-i18n="deception">Deception</span>
<span class="stat" name="attr_npc_deception"></span>
</button>
</span>
<span data-i18n-list-item="history">
<input class="flag" type="hidden" name="attr_npc_history_flag" value="0">
<button type="roll" name="roll_npc_history" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{history}}} {{mod=@{npc_history}}} {{r1=[[@{d20}+@{npc_history}]]}} @{rtype}+@{npc_history}]]}} {{type=Skill}}">
<span data-i18n="history">History</span>
<span class="stat" name="attr_npc_history"></span>
</button>
</span>
<span data-i18n-list-item="insight">
<input class="flag" type="hidden" name="attr_npc_insight_flag" value="0">
<button type="roll" name="roll_npc_insight" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{insight}}} {{mod=@{npc_insight}}} {{r1=[[@{d20}+@{npc_insight}]]}} @{rtype}+@{npc_insight}]]}} {{type=Skill}}">
<span data-i18n="insight">Insight</span>
<span class="stat" name="attr_npc_insight"></span>
</button>
</span>
<span data-i18n-list-item="intimidation">
<input class="flag" type="hidden" name="attr_npc_intimidation_flag" value="0">
<button type="roll" name="roll_npc_intimidation" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{intimidation}}} {{mod=@{npc_intimidation}}} {{r1=[[@{d20}+@{npc_intimidation}]]}} @{rtype}+@{npc_intimidation}]]}} {{type=Skill}}">
<span data-i18n="intimidation">Intimidation</span>
<span class="stat" name="attr_npc_intimidation"></span>
</button>
</span>
<span data-i18n-list-item="investigation">
<input class="flag" type="hidden" name="attr_npc_investigation_flag" value="0">
<button type="roll" name="roll_npc_investigation" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{investigation}}} {{mod=@{npc_investigation}}} {{r1=[[@{d20}+@{npc_investigation}]]}} @{rtype}+@{npc_investigation}]]}} {{type=Skill}}">
<span data-i18n="investigation">Investigation</span>
<span class="stat" name="attr_npc_investigation"></span>
</button>
</span>
<span data-i18n-list-item="medicine">
<input class="flag" type="hidden" name="attr_npc_medicine_flag" value="0">
<button type="roll" name="roll_npc_medicine" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{medicine}}} {{mod=@{npc_medicine}}} {{r1=[[@{d20}+@{npc_medicine}]]}} @{rtype}+@{npc_medicine}]]}} {{type=Skill}}">
<span data-i18n="medicine">Medicine</span>
<span class="stat" name="attr_npc_medicine"></span>
</button>
</span>
<span data-i18n-list-item="nature">
<input class="flag" type="hidden" name="attr_npc_nature_flag" value="0">
<button type="roll" name="roll_npc_nature" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{nature}}} {{mod=@{npc_nature}}} {{r1=[[@{d20}+@{npc_nature}]]}} @{rtype}+@{npc_nature}]]}} {{type=Skill}}">
<span data-i18n="nature">Nature</span>
<span class="stat" name="attr_npc_nature"></span>
</button>
</span>
<span data-i18n-list-item="perception">
<input class="flag" type="hidden" name="attr_npc_perception_flag" value="0">
<button type="roll" name="roll_npc_perception" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{perception}}} {{mod=@{npc_perception}}} {{r1=[[@{d20}+@{npc_perception}]]}} @{rtype}+@{npc_perception}]]}} {{type=Skill}}">
<span data-i18n="perception">Perception</span>
<span class="stat" name="attr_npc_perception"></span>
</button>
</span>
<span data-i18n-list-item="performance">
<input class="flag" type="hidden" name="attr_npc_performance_flag" value="0">
<button type="roll" name="roll_npc_performance" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{performance}}} {{mod=@{npc_performance}}} {{r1=[[@{d20}+@{npc_performance}]]}} @{rtype}+@{npc_performance}]]}} {{type=Skill}}">
<span data-i18n="performance">Performance</span>
<span class="stat" name="attr_npc_performance"></span>
</button>
</span>
<span data-i18n-list-item="persuasion">
<input class="flag" type="hidden" name="attr_npc_persuasion_flag" value="0">
<button type="roll" name="roll_npc_persuasion" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{persuasion}}} {{mod=@{npc_persuasion}}} {{r1=[[@{d20}+@{npc_persuasion}]]}} @{rtype}+@{npc_persuasion}]]}} {{type=Skill}}">
<span data-i18n="persuasion">Persuasion</span>
<span class="stat" name="attr_npc_persuasion"></span>
</button>
</span>
<span data-i18n-list-item="religion">
<input class="flag" type="hidden" name="attr_npc_religion_flag" value="0">
<button type="roll" name="roll_npc_religion" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{religion}}} {{mod=@{npc_religion}}} {{r1=[[@{d20}+@{npc_religion}]]}} @{rtype}+@{npc_religion}]]}} {{type=Skill}}">
<span data-i18n="religion">Religion</span>
<span class="stat" name="attr_npc_religion"></span>
</button>
</span>
<span data-i18n-list-item="sleight_of_hand">
<input class="flag" type="hidden" name="attr_npc_sleight_of_hand_flag" value="0">
<button type="roll" name="roll_npc_sleight_of_hand" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{sleight_of_hand}}} {{mod=@{npc_sleight_of_hand}}} {{r1=[[@{d20}+@{npc_sleight_of_hand}]]}} @{rtype}+@{npc_sleight_of_hand}]]}} {{type=Skill}}">
<span data-i18n="sleight_of_hand">Sleight of Hand</span>
<span class="stat" name="attr_npc_sleight_of_hand"></span>
</button>
</span>
<span data-i18n-list-item="stealth">
<input class="flag" type="hidden" name="attr_npc_stealth_flag" value="0">
<button type="roll" name="roll_npc_stealth" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{stealth}}} {{mod=@{npc_stealth}}} {{r1=[[@{d20}+@{npc_stealth}]]}} @{rtype}+@{npc_stealth}]]}} {{type=Skill}}">
<span data-i18n="stealth">Stealth</span>
<span class="stat" name="attr_npc_stealth"></span>
</button>
</span>
<span data-i18n-list-item="survival">
<input class="flag" type="hidden" name="attr_npc_survival_flag" value="0">
<button type="roll" name="roll_npc_survival" value="@{wtype}&{template:npc} @{npc_name_flag} {{rname=^{survival}}} {{mod=@{npc_survival}}} {{r1=[[@{d20}+@{npc_survival}]]}} @{rtype}+@{npc_survival}]]}} {{type=Skill}}">
<span data-i18n="survival">Survival</span>
<span class="stat" name="attr_npc_survival"></span>
</button>
</span>
</div>
<input class="flag" type="hidden" name="attr_npc_vulnerabilities">
<div class="row status vulnerabilities red">
<span class="bold" data-i18n="dmg-vuln">Damage Vulnerabilities</span>
<span class="info" name="attr_npc_vulnerabilities"></span>
</div>
<input class="flag" type="hidden" name="attr_npc_resistances">
<div class="row status resistances red">
<span class="bold" data-i18n="dmg-res">Damage Resistances</span>
<span class="info" name="attr_npc_resistances"></span>
</div>
<input class="flag" type="hidden" name="attr_npc_immunities">
<div class="row status immunities red">
<span class="bold" data-i18n="dmg-imm">Damage Immunities</span>
<span class="info" name="attr_npc_immunities"></span>
</div>
<input class="flag" type="hidden" name="attr_npc_condition_immunities">
<div class="row status condition_immunities red">
<span class="bold" data-i18n="cond-imm">Condition Immunities</span>
<span class="info" name="attr_npc_condition_immunities"></span>
</div>
<div class="row senses red">
<span class="bold" data-i18n="senses">Senses</span>
<span class="info" name="attr_npc_senses"></span>
</div>
<div class="row languages red">
<span class="bold" data-i18n="langs">Languages</span>
<span class="info languages" name="attr_npc_languages" value="—"></span>
</div>
<div class="row red">
<span class="bold" data-i18n="challenge">Challenge</span>
<span class="num" name="attr_npc_challenge"></span>
<span class="parens xp" name="attr_npc_xp"></span>
</div>
<div class="triangle"></div>
<div class="row traits">
<fieldset class="repeating_npctrait">
<div class="trait">
<input type="text" name="attr_name" placeholder="False Appearance." data-i18n-placeholder="npc-trait-name-place">
<textarea name="attr_desc" placeholder="If the dragon fails..." data-i18n-placeholder="npc-trait-desc-place"></textarea>
</div>
</fieldset>
</div>
</div>
<div class="actions_container"></div>
<input class="dflag" type="hidden" name="attr_dflag" value="pick">
<div class="row actions">
<div class="row actiontitle" style="position: relative;">
<span class="title red" data-i18n="actions">Actions</span>
</div>
<fieldset class="repeating_npcaction">
<div class="action">
<input class="npc_options-flag" type="checkbox" name="attr_npc_options-flag" checked="checked"><span>y</span>
<div class="npc_options">
<div class="row">
<span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_name">
</div>
<div class="row">
<input type="checkbox" name="attr_attack_flag" value="on">
<span data-i18n="attack-u">ATTACK</span>
</div>
<input type="hidden" class="attack_options" name="attr_attack_flag" value="0">
<div class="row attack_option">
<span data-i18n="type:-u">TYPE:</span>
<select name="attr_attack_type">
<option value="Melee" data-i18n="melee">Melee</option>
<option value="Ranged" data-i18n="ranged">Ranged</option>
</select>
<span style="margin-left: 15px;" data-i18n="range-reach:-u">RANGE/REACH:</span>
<input type="text" name="attr_attack_range" placeholder="5 ft." style="width: 100px;" data-i18n-placeholder="range-reach-place">
</div>
<div class="row attack_option">
<span data-i18n="to-hit:-u">TO HIT:</span>
<input type="text" name="attr_attack_tohit" value="0" placeholder="5" style="width: 30px;">
<span style="margin-left: 15px;" data-i18n="target:-u">TARGET:</span>
<input type="text" name="attr_attack_target" placeholder="One target" style="width: 100px;" data-i18n-placeholder="to-hit-place">
</div>
<input type="hidden" name="attr_damage_flag">
<div class="row attack_option">
<span data-i18n="on-hit:-u">ON HIT:</span>
<input type="text" name="attr_attack_damage" placeholder="1d10" style="width: 65px;">
<input type="text" name="attr_attack_damagetype" placeholder="slashing" style="width: 100px;" data-i18n-placeholder="on-hit-place">
<input type="hidden" name="attr_attack_crit">
</div>
<div class="row attack_option">
<span data-i18n="on-hit2:-u">ON HIT 2:</span>
<input type="text" name="attr_attack_damage2" placeholder="2d6+5" style="width: 65px;">
<input type="text" name="attr_attack_damagetype2" placeholder="fire" style="width: 100px;" data-i18n-placeholder="on-hit-2-place">
<input type="hidden" name="attr_attack_crit2">
</div>
<div class="row attack_option">
<span data-i18n="desc:-u">DESCRIPTION:</span>
<select name="attr_show_desc">
<option value="@{description}" data-i18n="show">Show</option>
<option value=" " data-i18n="hide">Hide</option>
</select>
</div>
<div class="row">
<textarea name="attr_description"></textarea>
</div>
</div>
<div class="display">
<button class="pick" type="roll" name="roll_npc_action" value="@{rollbase}">
<div class="row wide">
<span class="bold wide" name="attr_name"></span>
</div>
<input class="attack_options" type="hidden" name="attr_attack_flag">
<div class="row attack attack_option">
<span class="italics" name="attr_attack_type"></span><span class="italics"> Weapon Attack: </span><span name="attr_attack_tohitrange"></span>
</div>
<div class="row attack attack_option">
<span class="italics" style="font-size: 13px; font-weight: normal; vertical-align: middle;" data-i18n="hit:">Hit: </span><span name="attr_attack_onhit" style="vertical-align: middle;"></span>
</div>
<span class="description" name="attr_description"></span>
</button>
</div>
<input type="hidden" name="attr_rollbase">
<button type="roll" style="display: none;" name="roll_npc_dmg" value="@{wtype}&{template:npcdmg} @{damage_flag} {{dmg1=[[@{attack_damage}+0]]}} {{dmg1type=@{attack_damagetype}}} {{dmg2=[[@{attack_damage2}+0]]}} {{dmg2type=@{attack_damagetype2}}}"></button>
<button type="roll" style="display: none;" name="roll_npc_crit" value="@{wtype}&{template:npcdmg} @{damage_flag} {{crit=1}} {{dmg1=[[@{attack_damage}+0]]}} {{dmg1type=@{attack_damagetype}}} {{dmg2=[[@{attack_damage2}+0]]}} {{dmg2type=@{attack_damagetype2}}} {{crit1=[[@{attack_crit}+0]]}} {{crit2=[[@{attack_crit2}+0]]}}"></button>
</div>
</fieldset>
</div>
<input class="reaction_flag" type="hidden" name="attr_npcreactionsflag">
<div class="row actions reaction">
<div class="row actiontitle">
<span class="title red" data-i18n="reactions">Reactions</span>
</div>
<fieldset class="repeating_npcreaction">
<div class="trait">
<input type="text" name="attr_name" placeholder="Parry." data-i18n-placeholder="npc-repeating-name-place">
<textarea name="attr_desc" placeholder="The creature adds 2 to its AC against..." data-i18n-placeholder="npc-repeating-desc-place"></textarea>
</div>
</fieldset>
</div>
<input class="legendary_flag" type="hidden" name="attr_npc_legendary_actions" value="0">
<div class="row actions legendary">
<div class="row actiontitle">
<span class="title red" data-i18n="leg-actions">Legendary Actions</span>
</div>
<div class="row">
<div class="legendaryactions" data-i18n="leg-actions-desc"><span name="attr_npc_legendary_actions_desc"></span></div>
</div>
<fieldset class="repeating_npcaction-l">
<div class="action">
<input class="npc_options-flag" type="checkbox" name="attr_npc_options-flag" checked="checked"><span>y</span>
<div class="npc_options">
<div class="row">
<span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_name">
</div>
<div class="row">
<input type="checkbox" name="attr_attack_flag" value="on">
<span data-i18n="attack-u">ATTACK</span>
</div>
<input type="hidden" class="attack_options" name="attr_attack_flag" value="0">
<div class="row attack_option">
<span data-i18n="type:-u">TYPE:</span>
<select name="attr_attack_type">
<option value="Melee" data-i18n="melee">Melee</option>
<option value="Ranged" data-i18n="ranged">Ranged</option>
</select>
<span style="margin-left: 15px;" data-i18n="range-reach:-u">RANGE/REACH:</span>
<input type="text" name="attr_attack_range" placeholder="5 ft." style="width: 100px;" data-i18n-placeholder="range-reach-place">
</div>
<div class="row attack_option">
<span data-i18n="to-hit:-u">TO HIT:</span>
<input type="text" name="attr_attack_tohit" value="0" placeholder="5" style="width: 30px;">
<span style="margin-left: 15px;" data-i18n="target:-u">TARGET:</span>
<input type="text" name="attr_attack_target" placeholder="One target" style="width: 100px;" data-i18n-placeholder="to-hit-place">
</div>
<input type="hidden" name="attr_damage_flag">
<div class="row attack_option">
<span data-i18n="on-hit:-u">ON HIT:</span>
<input type="text" name="attr_attack_damage" placeholder="1d10" style="width: 65px;">
<input type="text" name="attr_attack_damagetype" placeholder="slashing" style="width: 100px;" data-i18n-placeholder="on-hit-place">
<input type="hidden" name="attr_attack_crit">
</div>
<div class="row attack_option">
<span data-i18n="on-hit2:-u">ON HIT 2:</span>
<input type="text" name="attr_attack_damage2" placeholder="2d6+5" style="width: 65px;">
<input type="text" name="attr_attack_damagetype2" placeholder="fire" style="width: 100px;" data-i18n-placeholder="on-hit-2-place">
<input type="hidden" name="attr_attack_crit2">
</div>
<div class="row attack_option">
<span data-i18n="desc:-u">DESCRIPTION:</span>
<select name="attr_show_desc">
<option value="@{description}" data-i18n="show">Show</option>
<option value=" " data-i18n="hide">Hide</option>
</select>
</div>
<div class="row">
<textarea name="attr_description"></textarea>
</div>
</div>
<div class="display">
<button class="pick" type="roll" name="roll_npc_action" value="@{rollbase}">
<div class="row wide">
<span class="bold wide" name="attr_name"></span>
</div>
<input class="attack_options" type="hidden" name="attr_attack_flag">
<div class="row attack attack_option">
<span class="italics" name="attr_attack_type"></span><span class="italics"> Weapon Attack: </span><span name="attr_attack_tohitrange"></span>
</div>
<div class="row attack attack_option">
<span class="italics" style="font-size: 13px; font-weight: normal; vertical-align: middle;" data-i18n="hit:">Hit: </span><span name="attr_attack_onhit" style="vertical-align: middle;"></span>
</div>
<span class="description" name="attr_description"></span>
</button>
</div>
<input type="hidden" name="attr_rollbase">
<button type="roll" style="display: none;" name="roll_npc_dmg" value="@{wtype}&{template:npcdmg} @{damage_flag} {{dmg1=[[@{attack_damage}+0]]}} {{dmg1type=@{attack_damagetype}}} {{dmg2=[[@{attack_damage2}+0]]}} {{dmg2type=@{attack_damagetype2}}}"></button>
<button type="roll" style="display: none;" name="roll_npc_crit" value="@{wtype}&{template:npcdmg} @{damage_flag} {{crit=1}} {{dmg1=[[@{attack_damage}+0]]}} {{dmg1type=@{attack_damagetype}}} {{dmg2=[[@{attack_damage2}+0]]}} {{dmg2type=@{attack_damagetype2}}} {{crit1=[[@{attack_crit}+0]]}} {{crit2=[[@{attack_crit2}+0]]}}"></button>
</div>
</fieldset>
</div>
<input class="npcspell_flag" type="hidden" name="attr_npcspell_flag">
<div class="row actions npcspell spells">
<div class="row actiontitle">
<span class="title red" style="font-weight: normal; text-align: left;" data-i18n="spells">Spells</span>
</div>
<div class="warning"><span style="color:#d06300;">THIS SECTION IS DEPRECATED. PLEASE TRANSFER ANY SPELLS LISTED HERE INTO THE NEW SPELLS BY LEVEL SECTION, AVAILABLE AFTER SELECTING THE 'SPELLCASTING NPC' OPTION FROM THE NPC OPTIONS ABOVE.</span></div>
<div class="spell-container">
<fieldset class="repeating_spell-npc">
<div class="spell">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"><span>y</span>
<div class="options">
<div class="row">
<span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_spellname">
</div>
<div class="row">
<span data-i18n="school:-u">SCHOOL:</span>
<select name="attr_spellschool">
<option value="abjuration" data-i18n="abjuration">Abjuration</option>
<option value="conjuration" data-i18n="conjuration">Conjuration</option>
<option value="divination" data-i18n="divination">Divination</option>
<option value="enchantment" data-i18n="enchantment">Enchantment</option>
<option value="evocation" data-i18n="evocation">Evocation</option>
<option value="illusion" data-i18n="illusion">Illusion</option>
<option value="necromancy" data-i18n="necromancy">Necromancy</option>
<option value="transmutation" data-i18n="transmutation">Transmutation</option>
</select>
<input type="checkbox" name="attr_spellritual" value="{{ritual=1}}">
<span data-i18n="ritual-u">RITUAL</span>
</div>
<div class="row">
<span data-i18n="casting-time:-u">CASTING TIME:</span>
<input type="text" name="attr_spellcastingtime">
</div>
<div class="row">
<span data-i18n="range:-u">RANGE:</span>
<input type="text" name="attr_spellrange">
</div>
<div class="row">
<span data-i18n="target:-u">TARGET:</span>
<input type="text" name="attr_spelltarget">
</div>
<input type="hidden" name="attr_spellcomp">
<div class="row">
<span data-i18n="components:-u">COMPONENTS:</span>
<input type="checkbox" name="attr_spellcomp_v" value="{{v=1}}" checked="checked">
<span data-i18n="spell-component-verbal">V</span>
<input type="checkbox" name="attr_spellcomp_s" value="{{s=1}}" checked="checked">
<span data-i18n="spell-component-somatic">S</span>
<input type="checkbox" name="attr_spellcomp_m" value="{{m=1}}" checked="checked">
<span data-i18n="spell-component-material">M</span>
<input type="text" name="attr_spellcomp_materials" style="margin-left: 17px;" placeholder="ruby dust worth 50gp" data-i18n-placeholder="ruby-dust-place">
</div>
<div class="row">
<input type="checkbox" name="attr_spellconcentration" value="{{concentration=1}}">
<span data-i18n="concentration-u">CONCENTRATION</span>
</div>
<div class="row">
<span data-i18n="duration:-u">DURATION:</span>
<input type="text" name="attr_spellduration">
</div>
<div class="row">
<span data-i18n="innate:-u">INNATE:</span>
<input type="text" name="attr_innate" placeholder="1/day" value="">
</div>
<div class="row">
<span data-i18n="output:-u">OUTPUT:</span>
<select name="attr_spelloutput">
<option value="SPELLCARD" data-i18n="spellcard-u">SPELLCARD</option>
<option value="ATTACK" data-i18n="attack-u">ATTACK</option>
</select>
</div>
<input type="hidden" class="spellattackinfoflag" name="attr_spelloutput">
<div class="spellattackinfo">
<div class="row">
<span data-i18n="spell-atk:-u">SPELL ATTACK:</span>
<select name="attr_spellattack">
<option value="None" data-i18n="none">None</option>
<option value="Melee" data-i18n="melee">Melee</option>
<option value="Melee" data-i18n="ranged">Ranged</option>
</select>
</div>
<div class="row">
<span data-i18n="dmg:-u">DAMAGE:</span>
<input type="text" name="attr_spelldamage" style="width: 50px;">
<span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype" style="width: 103px;">
</div>
<div class="row">
<span data-i18n="dmg2:-u">DAMAGE2:</span>
<input type="text" name="attr_spelldamage2" style="width: 45px;">
<span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_spelldamagetype2" style="width: 103px;">
</div>
<div class="row">
<span data-i18n="healing:-u">HEALING:</span>
<input type="text" name="attr_spellhealing" style="width: 45px;">
</div>
<div class="row">
<input type="checkbox" name="attr_spelldmgmod" value="Yes">
<span data-i18n="add-ability-mod-u">ADD ABILITY MOD TO DAMAGE OR HEALING</span>
</div>
<div class="row">
<span data-i18n="saving-throw:-u">SAVING THROW:</span>
<select name="attr_spellsave">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="Strength" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select>
<span data-i18n="effect:-u">EFFECT:</span>
<input type="text" name="attr_spellsavesuccess" style="width: 78px;" placeholder="Half damage" data-i18n-placeholder="npc-atk-effect-place">
</div>
<div class="row">
<span data-i18n="at-higher-lvl-dmg:-u">HIGHER LVL CAST DMG:</span>
<input type="text" name="attr_spellhldie" placeholder="1" style="width: 15px; text-align: right;">
<select name="attr_spellhldietype">
<option value="" selected="selected" data-i18n="none-u">NONE</option>
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
<option value="d20">d20</option>
</select>
<span>+</span>
<input type="text" name="attr_spellhlbonus" placeholder="0" style="width: 15px; text-align: center;">
</div>
<div class="row">
<span data-i18n="include_spell_desc:-u">INCLUDE SPELL DESCRIPTION IN ATTACK:</span>
<select name="attr_includedesc">
<option value="on" data-i18n="on">On</option>
<option value="off" selected="selected" data-i18n="off">Off</option>
</select>
</div>
</div>
<div class="row">
<span data-i18n="desc:-u">DESCRIPTION:</span>
</div>
<div class="row">
<textarea name="attr_spelldescription"></textarea>
</div>
<div class="row">
<span data-i18n="at-higher-lvl:-u">AT HIGHER LEVELS:</span>
</div>
<div class="row">
<textarea name="attr_spellathigherlevels" style="height: 36px; min-height: 36px;"></textarea>
</div>
<input type="hidden" name="attr_spellattackid">
<input type="hidden" name="attr_spelllevel">
<input type="hidden" name="attr_rollbase">
</div>
<div class="display">
<input type="hidden" name="attr_rollcontent" value="@{wtype}&{template:spell} {{level=@{spellschool} @{spelllevel}}} {{name=@{spellname}}} {{castingtime=@{spellcastingtime}}} {{range=@{spellrange}}} {{target=@{spelltarget}}} @{spellcomp_v} @{spellcomp_s} @{spellcomp_m} {{material=@{spellcomp_materials}}} {{duration=@{spellduration}}} {{description=@{spelldescription}}} {{athigherlevels=@{spellathigherlevels}}} @{spellritual} {{innate=@{innate}}} @{spellconcentration} @{charname_output}">
<button class="spellcard" type="roll" name="roll_spell" value="@{rollcontent}">
<input type="hidden" name="attr_spellprepared"><span class="prep"></span>
<span class="spellname" name="attr_spellname"></span>
</button>
<input type="hidden" class="spellritual" name="attr_spellritual" value="0">
<input type="hidden" class="spellconcentration" name="attr_spellconcentration" value="0">
<span class="spellritual">R</span>
<span class="spellconcentration">C</span>
</div>
</div>
</fieldset>
</div>
</div>
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<div class="header">
<div class="name-container">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/5th%20Edition%20OGL%20by%20Roll20/images/srd5_360.png" style="padding-bottom: 5px;" alt="SRD5 by Roll20">
<input type="text" name="attr_character_name" style="width: 100%;">
<span class="label" data-i18n="char-name-u">CHARACTER NAME</span>
</div>
<div class="header-info">
<div class="top" style="position: relative; top: 10px;">
<div class="hlabel-container">
<input type="text" name="attr_age" style="width: 120px;">
<span class="label" data-i18n="age-u">AGE</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_size" style="width: 120px;">
<span class="label" data-i18n="size-u">SIZE</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_height" style="width: 120px;">
<span class="label" data-i18n="height-u">HEIGHT</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_weight" style="width: 120px;">
<span class="label" data-i18n="weight-u">WEIGHT</span>
</div>
</div>
<div class="bottom">
<div class="hlabel-container">
<input type="text" name="attr_eyes" style="width: 160px;">
<span class="label" data-i18n="eye-u">EYES</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_skin" style="width: 160px;">
<span class="label" data-i18n="skin-u">SKIN</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_hair" style="width: 160px;">
<span class="label" data-i18n="hair-u">HAIR</span>
</div>
</div>
</div>
</div>
<div class="body">
<div class="col col1">
<div class="textbox">
<textarea name="attr_character_appearance" style="min-height: 300px; height: 300px;"></textarea>
<span class="label" data-i18n="char-appearance-u">CHARACTER APPEARANCE</span>
</div>
<div class="textbox">
<textarea name="attr_character_backstory" style="min-height: 623px; height: 623px;"></textarea>
<span class="label" data-i18n="char-backstory-u">CHARACTER BACKSTORY</span>
</div>
</div>
<div class="col2-3">
<div class="textbox">
<textarea name="attr_allies_and_organizations" style="min-height: 288px; height: 300px;"></textarea>
<span class="label" data-i18n="allies-orgs-u">ALLIES & ORGANIZATIONS</span>
</div>
<div class="textbox">
<textarea name="attr_additional_feature_and_traits" style="min-height: 289px; height: 300px;"></textarea>
<span class="label" data-i18n="add-feats-traits-u">ADDITIONAL FEATURES & TRAITS</span>
</div>
<div class="textbox">
<textarea name="attr_treasure" style="min-height: 300px; height: 300px;"></textarea>
<span class="label" data-i18n="treasure-u">TREASURE</span>
</div>
</div>
</div>
+944
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<div class="header">
<div class="name-container">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/5th%20Edition%20OGL%20by%20Roll20/images/srd5_360.png" style="padding-bottom: 5px;" alt="SRD5 by Roll20">
<input type="text" name="attr_character_name" style="width: 100%;">
<span class="label" data-i18n="char-name-u">CHARACTER NAME</span>
</div>
<input class="options-flag" type="checkbox" name="attr_options-class-selection" checked="checked"><span>y</span>
<div class="header-info sheet-options">
<div class="sheet-row" style="border-top: 2px dashed gold;">
<span data-i18n="class:-u">CLASS:</span>
<input type="hidden" name="attr_custom_class" class="sheet-flag">
<select class="hiding class" name="attr_class">
<option value="" data-i18n="choose">Choose</option>
<option value="Artificer" data-i18n="artificer">Artificer</option>
<option value="Barbarian" data-i18n="barbarian">Barbarian</option>
<option value="Bard" data-i18n="bard">Bard</option>
<option value="Cleric" data-i18n="cleric">Cleric</option>
<option value="Druid" data-i18n="druid">Druid</option>
<option value="Fighter" data-i18n="fighter">Fighter</option>
<option value="Monk" data-i18n="monk">Monk</option>
<option value="Paladin" data-i18n="paladin">Paladin</option>
<option value="Ranger" data-i18n="ranger">Ranger</option>
<option value="Rogue" data-i18n="rogue">Rogue</option>
<option value="Sorcerer" data-i18n="sorcerer">Sorcerer</option>
<option value="Warlock" data-i18n="warlock">Warlock</option>
<option value="Wizard" data-i18n="wizard">Wizard</option>
</select>
<input type="text" class="showing" name="attr_cust_classname" style="width: 90px;">
<span data-i18n="subclass:-u">SUBCLASS:</span>
<input type="text" name="attr_subclass">
<span data-i18n="lvl:-u">LEVEL:</span>
<input type="number" class="class-level" style="width: 40px" name="attr_base_level" value="1">
</div>
<div class="sheet-row">
<span data-i18n="race:-u">RACE:</span>
<input type="text" name="attr_race">
<span data-i18n="subrace:-u">SUBRACE:</span>
<input type="text" name="attr_subrace">
</div>
</div>
<div class="header-info sheet-display">
<div class="top">
<div class="hlabel-container">
<input type="text" name="attr_class_display" class="sheet-class-display sheet-no_events">
<span class="label" data-i18n="class-level-u">CLASS & LEVEL</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_background" style="width: 182px;">
<span class="label" data-i18n="background-u">BACKGROUND</span>
</div>
</div>
<div class="bottom">
<div class="hlabel-container">
<input type="text" name="attr_race_display" class="sheet-no_events">
<span class="label" data-i18n="race-u">RACE</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_alignment">
<span class="label" data-i18n="alignment-u">ALIGNMENT</span>
</div>
<div class="hlabel-container" style="position: relative;">
<input type="text" name="attr_experience">
<span class="label" data-i18n="exp-pts-u">EXPERIENCE POINTS</span>
<input class="sheet-showleveler" type="hidden" name="attr_showleveler" value="0">
<button class="sheet-levelerbutton" type="action" name="act_launch_lvl+mancer" style="padding: 0px; position: absolute; top: -10px; right: 0px;" title="Charactermancer Level Up"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/5th%20Edition%20OGL%20by%20Roll20/images/CharactermancerIcon200px.png" style="height: 18px; width: 18px; max-width: inherit;" alt="Wand & Hammer logo of Charactermancer"></button>
</div>
</div>
</div>
</div>
<div class="body">
<div class="col col1">
<div class="attributes-container" style="margin-top: 10px;">
<div class="attr-container">
<button type="roll" name="roll_strength" value="@{wtype}&{template:simple} {{rname=^{strength-u}}} {{mod=@{strength_mod}@{jack_bonus}}} {{r1=[[@{d20}+@{strength_mod}@{jack_attr}[STR]]]}} @{rtype}+@{strength_mod}@{jack_attr}[STR]]]}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="strength-u">STRENGTH</button>
<span class="attr" name="attr_strength_mod" title="@{strength_mod}">0</span>
<div class="attr-mod">
<input class="baseattr" type="text" name="attr_strength_base" title="@{strength}" value="10">
<input type="hidden" name="attr_strength" value="10">
<input class="attr-flag" type="hidden" name="attr_strength_flag" value="0">
<span class="finalattr" name="attr_strength"></span>
</div>
</div>
<div class="attr-container">
<button type="roll" name="roll_dexterity" value="@{wtype}&{template:simple} {{rname=^{dexterity-u}}} {{mod=@{dexterity_mod}@{jack_bonus}}} {{r1=[[@{d20}+@{dexterity_mod}@{jack_attr}[DEX]]]}} @{rtype}+@{dexterity_mod}@{jack_attr}[DEX]]]}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="dexterity-u">DEXTERITY</button>
<span class="attr" name="attr_dexterity_mod" title="@{dexterity_mod}">0</span>
<div class="attr-mod">
<input class="baseattr" type="text" name="attr_dexterity_base" title="@{dexterity}" value="10">
<input type="hidden" name="attr_dexterity" value="10">
<input class="attr-flag" type="hidden" name="attr_dexterity_flag" value="0">
<span class="finalattr" name="attr_dexterity"></span>
</div>
</div>
<div class="attr-container">
<button type="roll" name="roll_constitution" value="@{wtype}&{template:simple} {{rname=^{constitution-u}}} {{mod=@{constitution_mod}@{jack_bonus}}} {{r1=[[@{d20}+@{constitution_mod}@{jack_attr}[CON]]]}} @{rtype}+@{constitution_mod}@{jack_attr}[CON]]]}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="constitution-u">CONSTITUTION</button>
<span class="attr" name="attr_constitution_mod" title="@{constitution_mod}">0</span>
<div class="attr-mod">
<input class="baseattr" type="text" name="attr_constitution_base" title="@{constitution}" value="10">
<input type="hidden" name="attr_constitution" value="10">
<input class="attr-flag" type="hidden" name="attr_constitution_flag" value="0">
<span class="finalattr" name="attr_constitution"></span>
</div>
</div>
<div class="attr-container">
<button type="roll" name="roll_intelligence" value="@{wtype}&{template:simple} {{rname=^{intelligence-u}}} {{mod=@{intelligence_mod}@{jack_bonus}}} {{r1=[[@{d20}+@{intelligence_mod}@{jack_attr}[INT]]]}} @{rtype}+@{intelligence_mod}@{jack_attr}[INT]]]}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="intelligence-u">INTELLIGENCE</button>
<span class="attr" name="attr_intelligence_mod" title="@{intelligence_mod}">0</span>
<div class="attr-mod">
<input class="baseattr" type="text" name="attr_intelligence_base" title="@{intelligence}" value="10">
<input type="hidden" name="attr_intelligence" value="10">
<input class="attr-flag" type="hidden" name="attr_intelligence_flag" value="0">
<span class="finalattr" name="attr_intelligence"></span>
</div>
</div>
<div class="attr-container">
<button type="roll" name="roll_wisdom" value="@{wtype}&{template:simple} {{rname=^{wisdom-u}}} {{mod=@{wisdom_mod}@{jack_bonus}}} {{r1=[[@{d20}+@{wisdom_mod}@{jack_attr}[WIS]]]}} @{rtype}+@{wisdom_mod}@{jack_attr}[WIS]]]}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="wisdom-u">WISDOM</button>
<span class="attr" name="attr_wisdom_mod" title="@{wisdom_mod}">0</span>
<div class="attr-mod">
<input class="baseattr" type="text" name="attr_wisdom_base" title="@{wisdom}" value="10">
<input type="hidden" name="attr_wisdom" value="10">
<input class="attr-flag" type="hidden" name="attr_wisdom_flag" value="0">
<span class="finalattr" name="attr_wisdom"></span>
</div>
</div>
<div class="attr-container">
<button type="roll" name="roll_charisma" value="@{wtype}&{template:simple} {{rname=^{charisma-u}}} {{mod=@{charisma_mod}@{jack_bonus}}} {{r1=[[@{d20}+@{charisma_mod}@{jack_attr}[CHA]]]}} @{rtype}+@{charisma_mod}@{jack_attr}[CHA]]]}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="charisma-u">CHARISMA</button>
<span class="attr" name="attr_charisma_mod" title="@{charisma_mod}">0</span>
<div class="attr-mod">
<input class="baseattr" type="text" name="attr_charisma_base" title="@{charisma}" value="10">
<input type="hidden" name="attr_charisma" value="10">
<input class="attr-flag" type="hidden" name="attr_charisma_flag" value="0">
<span class="finalattr" name="attr_charisma"></span>
</div>
</div>
</div>
<div class="skills-saves-container">
<div class="insp-prof-container">
<div class="value">
<input type="checkbox" name="attr_inspiration"><span></span>
</div>
<div class="label">
<span data-i18n="inspiration-u">INSPIRATION</span>
</div>
</div>
<div class="insp-prof-container">
<div class="value">
<span name="attr_pb" title="@{pb}"></span>
</div>
<div class="label">
<span data-i18n="prof-bonus-u">PROFICIENCY BONUS</span>
</div>
</div>
<div class="saving-throw-container">
<div class="saving-throw">
<input type="checkbox" name="attr_strength_save_prof" title="@{strength_save_prof}" value="(@{pb})">
<span name="attr_strength_save_bonus" title="@{strength_save_bonus}">0</span>
<button type="roll" name="roll_strength_save" value="@{wtype}&{template:simple} {{rname=^{strength-save-u}}} {{mod=@{strength_save_bonus}}} {{r1=[[@{d20}+@{strength_save_bonus}@{pbd_safe}]]}} @{rtype}+@{strength_save_bonus}@{pbd_safe}]]}} {{global=@{global_save_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="strength">Strength</button>
</div>
<div class="saving-throw">
<input type="checkbox" name="attr_dexterity_save_prof" title="@{dexterity_save_prof}" value="(@{pb})">
<span name="attr_dexterity_save_bonus" title="@{dexterity_save_bonus}">0</span>
<button type="roll" name="roll_dexterity_save" value="@{wtype}&{template:simple} {{rname=^{dexterity-save-u}}} {{mod=@{dexterity_save_bonus}}} {{r1=[[@{d20}+@{dexterity_save_bonus}@{pbd_safe}]]}} @{rtype}+@{dexterity_save_bonus}@{pbd_safe}]]}} {{global=@{global_save_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="dexterity">Dexterity</button>
</div>
<div class="saving-throw">
<input type="checkbox" name="attr_constitution_save_prof" title="@{constitution_save_prof}" value="(@{pb})">
<span name="attr_constitution_save_bonus" title="@{constitution_save_bonus}">0</span>
<button type="roll" name="roll_constitution_save" value="@{wtype}&{template:simple} {{rname=^{constitution-save-u}}} {{mod=@{constitution_save_bonus}}} {{r1=[[@{d20}+@{constitution_save_bonus}@{pbd_safe}]]}} @{rtype}+@{constitution_save_bonus}@{pbd_safe}]]}} {{global=@{global_save_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="constitution">Constitution</button>
</div>
<div class="saving-throw">
<input type="checkbox" name="attr_intelligence_save_prof" title="@{intelligence_save_prof}" value="(@{pb})">
<span name="attr_intelligence_save_bonus" title="@{intelligence_save_bonus}">0</span>
<button type="roll" name="roll_intelligence_save" value="@{wtype}&{template:simple} {{rname=^{intelligence-save-u}}} {{mod=@{intelligence_save_bonus}}} {{r1=[[@{d20}+@{intelligence_save_bonus}@{pbd_safe}]]}} @{rtype}+@{intelligence_save_bonus}@{pbd_safe}]]}} {{global=@{global_save_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="intelligence">Intelligence</button>
</div>
<div class="saving-throw">
<input type="checkbox" name="attr_wisdom_save_prof" title="@{wisdom_save_prof}" value="(@{pb})">
<span name="attr_wisdom_save_bonus" title="@{wisdom_save_bonus}">0</span>
<button type="roll" name="roll_wisdom_save" value="@{wtype}&{template:simple} {{rname=^{wisdom-save-u}}} {{mod=@{wisdom_save_bonus}}} {{r1=[[@{d20}+@{wisdom_save_bonus}@{pbd_safe}]]}} @{rtype}+@{wisdom_save_bonus}@{pbd_safe}]]}} {{global=@{global_save_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="wisdom">Wisdom</button>
</div>
<div class="saving-throw">
<input type="checkbox" name="attr_charisma_save_prof" title="@{charisma_save_prof}" value="(@{pb})">
<span name="attr_charisma_save_bonus" title="@{charisma_save_bonus}">0</span>
<button type="roll" name="roll_charisma_save" value="@{wtype}&{template:simple} {{rname=^{charisma-save-u}}} {{mod=@{charisma_save_bonus}}} {{r1=[[@{d20}+@{charisma_save_bonus}@{pbd_safe}]]}} @{rtype}+@{charisma_save_bonus}@{pbd_safe}]]}} {{global=@{global_save_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="charisma">Charisma</button>
</div>
<input type="hidden" class="toggleflag" name="attr_global_save_mod_flag">
<div class="hidden textarea globalattack">
<span class="label" data-i18n="global-save-u" style="position: relative; padding-bottom: 5px;">GLOBAL SAVE MODIFIER</span>
<fieldset class="repeating_savemod">
<div class="global-mod">
<input type="checkbox" name="attr_options-flag" class="options-flag" checked="checked" style="top: -15px;"><span>y</span>
<input type="checkbox" name="attr_global_save_active_flag" value="1" class="active-flag">
<div class="options">
<div class="row">
<span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_global_save_name" value="" placeholder="Bless" style="width:75px">
</div>
<div class="row">
<span data-i18n="roll:-u">ROLL:</span>
<input type="text" name="attr_global_save_roll" value="" placeholder="1d4" style="width:75px">
</div>
</div>
<div class="globaldisplay" style="width: 75%">
<span name="attr_global_save_roll"></span>
[<span name="attr_global_save_name"></span>]
</div>
</div>
</fieldset>
</div>
<div class="label">
<span data-i18n="saving-throws-u">SAVING THROWS</span>
</div>
</div>
<div class="skills-container skills-list">
<div data-i18n-list="skills-list">
<div class="skill" data-i18n-list-item="acrobatics">
<input type="checkbox" name="attr_acrobatics_prof" title="@{acrobatics_prof}" value="(@{pb}*@{acrobatics_type})">
<span name="attr_acrobatics_bonus" title="@{acrobatics_bonus}">0</span>
<button type="roll" name="roll_acrobatics" value="@{wtype}&{template:simple} {{rname=^{acrobatics-u}}} {{mod=@{acrobatics_bonus}}} {{r1=[[@{d20}+@{acrobatics_bonus}@{pbd_safe}]]}} @{rtype}+@{acrobatics_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="acrobatics-core">Acrobatics <span>(Dex)</span></button>
</div>
<div class="skill" data-i18n-list-item="animal_handling">
<input type="checkbox" name="attr_animal_handling_prof" title="@{animal_handling_prof}" value="(@{pb}*@{animal_handling_type})">
<span name='attr_animal_handling_bonus' title='@{animal_handling_bonus}'>0</span>
<button type='roll' name='roll_animal_handling' value='@{wtype}&{template:simple} {{rname=^{animal_handling-u}}} {{mod=@{animal_handling_bonus}}} {{r1=[[@{d20}+@{animal_handling_bonus}@{pbd_safe}]]}} @{rtype}+@{animal_handling_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='animal_handling-core'>Animal Handling <span>(Wis)</span></button>
</div>
<div class="skill" data-i18n-list-item="arcana">
<input type="checkbox" name="attr_arcana_prof" title="@{arcana_prof}" value="(@{pb}*@{arcana_type})">
<span name='attr_arcana_bonus' title='@{arcana_bonus}'>0</span>
<button type='roll' name='roll_arcana' value='@{wtype}&{template:simple} {{rname=^{arcana-u}}} {{mod=@{arcana_bonus}}} {{r1=[[@{d20}+@{arcana_bonus}@{pbd_safe}]]}} @{rtype}+@{arcana_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='arcana-core'>Arcana <span>(Int)</span></button>
</div>
<div class="skill" data-i18n-list-item="athletics">
<input type="checkbox" name="attr_athletics_prof" title="@{athletics_prof}" value="(@{pb}*@{athletics_type})">
<span name='attr_athletics_bonus' title='@{athletics_bonus}'>0</span>
<button type='roll' name='roll_athletics' value='@{wtype}&{template:simple} {{rname=^{athletics-u}}} {{mod=@{athletics_bonus}}} {{r1=[[@{d20}+@{athletics_bonus}@{pbd_safe}]]}} @{rtype}+@{athletics_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='athletics-core'>Athletics <span>(Str)</span></button>
</div>
<div class="skill" data-i18n-list-item="deception">
<input type="checkbox" name="attr_deception_prof" title="@{deception_prof}" value="(@{pb}*@{deception_type})">
<span name='attr_deception_bonus' title='@{deception_bonus}'>0</span>
<button type='roll' name='roll_deception' value='@{wtype}&{template:simple} {{rname=^{deception-u}}} {{mod=@{deception_bonus}}} {{r1=[[@{d20}+@{deception_bonus}@{pbd_safe}]]}} @{rtype}+@{deception_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='deception-core'>Deception <span>(Cha)</span></button>
</div>
<div class="skill" data-i18n-list-item="history">
<input type="checkbox" name="attr_history_prof" title="@{history_prof}" value="(@{pb}*@{history_type})">
<span name='attr_history_bonus' title='@{history_bonus}'>0</span>
<button type='roll' name='roll_history' value='@{wtype}&{template:simple} {{rname=^{history-u}}} {{mod=@{history_bonus}}} {{r1=[[@{d20}+@{history_bonus}@{pbd_safe}]]}} @{rtype}+@{history_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='history-core'>History <span>(Int)</span></button>
</div>
<div class="skill" data-i18n-list-item="insight">
<input type="checkbox" name="attr_insight_prof" title="@{insight_prof}" value="(@{pb}*@{insight_type})">
<span name='attr_insight_bonus' title='@{insight_bonus}'>0</span>
<button type='roll' name='roll_insight' value='@{wtype}&{template:simple} {{rname=^{insight-u}}} {{mod=@{insight_bonus}}} {{r1=[[@{d20}+@{insight_bonus}@{pbd_safe}]]}} @{rtype}+@{insight_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='insight-core'>Insight <span>(Wis)</span></button>
</div>
<div class="skill" data-i18n-list-item="intimidation">
<input type="checkbox" name="attr_intimidation_prof" title="@{intimidation_prof}" value="(@{pb}*@{intimidation_type})">
<span name='attr_intimidation_bonus' title='@{intimidation_bonus}'>0</span>
<button type='roll' name='roll_intimidation' value='@{wtype}&{template:simple} {{rname=^{intimidation-u}}} {{mod=@{intimidation_bonus}}} {{r1=[[@{d20}+@{intimidation_bonus}@{pbd_safe}]]}} @{rtype}+@{intimidation_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='intimidation-core'>Intimidation <span>(Cha)</span></button>
</div>
<div class="skill" data-i18n-list-item="investigation">
<input type="checkbox" name="attr_investigation_prof" title="@{investigation_prof}" value="(@{pb}*@{investigation_type})">
<span name='attr_investigation_bonus' title='@{investigation_bonus}'>0</span>
<button type='roll' name='roll_investigation' value='@{wtype}&{template:simple} {{rname=^{investigation-u}}} {{mod=@{investigation_bonus}}} {{r1=[[@{d20}+@{investigation_bonus}@{pbd_safe}]]}} @{rtype}+@{investigation_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='investigation-core'>Investigation <span>(Int)</span></button>
</div>
<div class="skill" data-i18n-list-item="medicine">
<input type="checkbox" name="attr_medicine_prof" title="@{medicine_prof}" value="(@{pb}*@{medicine_type})">
<span name='attr_medicine_bonus' title='@{medicine_bonus}'>0</span>
<button type='roll' name='roll_medicine' value='@{wtype}&{template:simple} {{rname=^{medicine-u}}} {{mod=@{medicine_bonus}}} {{r1=[[@{d20}+@{medicine_bonus}@{pbd_safe}]]}} @{rtype}+@{medicine_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='medicine-core'>Medicine <span>(Wis)</span></button>
</div>
<div class="skill" data-i18n-list-item="nature">
<input type="checkbox" name="attr_nature_prof" title="@{nature_prof}" value="(@{pb}*@{nature_type})">
<span name='attr_nature_bonus' title='@{nature_bonus}'>0</span>
<button type='roll' name='roll_nature' value='@{wtype}&{template:simple} {{rname=^{nature-u}}} {{mod=@{nature_bonus}}} {{r1=[[@{d20}+@{nature_bonus}@{pbd_safe}]]}} @{rtype}+@{nature_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='nature-core'>Nature <span>(Int)</span></button>
</div>
<div class="skill" data-i18n-list-item="perception">
<input type="checkbox" name="attr_perception_prof" title="@{perception_prof}" value="(@{pb}*@{perception_type})">
<span name='attr_perception_bonus' title='@{perception_bonus}'>0</span>
<button type='roll' name='roll_perception' value='@{wtype}&{template:simple} {{rname=^{perception-u}}} {{mod=@{perception_bonus}}} {{r1=[[@{d20}+@{perception_bonus}@{pbd_safe}]]}} @{rtype}+@{perception_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='perception-core'>Perception <span>(Wis)</span></button>
</div>
<div class="skill" data-i18n-list-item="performance">
<input type="checkbox" name="attr_performance_prof" title="@{performance_prof}" value="(@{pb}*@{performance_type})">
<span name='attr_performance_bonus' title='@{performance_bonus}'>0</span>
<button type='roll' name='roll_performance' value='@{wtype}&{template:simple} {{rname=^{performance-u}}} {{mod=@{performance_bonus}}} {{r1=[[@{d20}+@{performance_bonus}@{pbd_safe}]]}} @{rtype}+@{performance_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='performance-core'>Performance <span>(Cha)</span></button>
</div>
<div class="skill" data-i18n-list-item="persuasion">
<input type="checkbox" name="attr_persuasion_prof" title="@{persuasion_prof}" value="(@{pb}*@{persuasion_type})">
<span name='attr_persuasion_bonus' title='@{persuasion_bonus}'>0</span>
<button type='roll' name='roll_persuasion' value='@{wtype}&{template:simple} {{rname=^{persuasion-u}}} {{mod=@{persuasion_bonus}}} {{r1=[[@{d20}+@{persuasion_bonus}@{pbd_safe}]]}} @{rtype}+@{persuasion_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='persuasion-core'>Persuasion <span>(Wis)</span></button>
</div>
<div class="skill" data-i18n-list-item="religion">
<input type="checkbox" name="attr_religion_prof" title="@{religion_prof}" value="(@{pb}*@{religion_type})">
<span name='attr_religion_bonus' title='@{religion_bonus}'>0</span>
<button type='roll' name='roll_religion' value='@{wtype}&{template:simple} {{rname=^{religion-u}}} {{mod=@{religion_bonus}}} {{r1=[[@{d20}+@{religion_bonus}@{pbd_safe}]]}} @{rtype}+@{religion_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='religion-core'>Religion <span>(Int)</span></button>
</div>
<div class="skill" data-i18n-list-item="sleight_of_hand">
<input type="checkbox" name="attr_sleight_of_hand_prof" title="@{sleight_of_hand_prof}" value="(@{pb}*@{sleight_of_hand_type})">
<span name='attr_sleight_of_hand_bonus' title='@{sleight_of_hand_bonus}'>0</span>
<button type='roll' name='roll_sleight_of_hand' value='@{wtype}&{template:simple} {{rname=^{sleight_of_hand-u}}} {{mod=@{sleight_of_hand_bonus}}} {{r1=[[@{d20}+@{sleight_of_hand_bonus}@{pbd_safe}]]}} @{rtype}+@{sleight_of_hand_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='sleight_of_hand-core'>Sleight of Hand <span>(Dex)</span></button>
</div>
<div class="skill" data-i18n-list-item="stealth">
<input type="checkbox" name="attr_stealth_prof" title="@{stealth_prof}" value="(@{pb}*@{stealth_type})">
<span name='attr_stealth_bonus' title='@{stealth_bonus}'>0</span>
<button type='roll' name='roll_stealth' value='@{wtype}&{template:simple} {{rname=^{stealth-u}}} {{mod=@{stealth_bonus}}} {{r1=[[@{d20}+@{stealth_bonus}@{pbd_safe}]]}} @{rtype}+@{stealth_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='stealth-core'>Stealth <span>(Dex)</span></button>
</div>
<div class="skill" data-i18n-list-item="survival">
<input type="checkbox" name="attr_survival_prof" title="@{survival_prof}" value="(@{pb}*@{survival_type})">
<span name='attr_survival_bonus' title='@{survival_bonus}'>0</span>
<button type='roll' name='roll_survival' value='@{wtype}&{template:simple} {{rname=^{survival-u}}} {{mod=@{survival_bonus}}} {{r1=[[@{d20}+@{survival_bonus}@{pbd_safe}]]}} @{rtype}+@{survival_bonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}' data-i18n='survival-core'>Survival <span>(Wis)</span></button>
</div>
</div>
<div class="label">
<span data-i18n="skills-u">SKILLS</span>
</div>
</div>
</div>
<div class="insp-prof-container" style="width: 100%; margin-top: 2px;">
<div class="value">
<!-- <input type="text" name="attr_passive_wisdom" title="@{passive_wisdom}" value="(10+@{perception_bonus}+@{passiveperceptionmod})" disabled="true" ><span></span> -->
<span name="attr_passive_wisdom"></span>
</div>
<div class="label" style="width: 217px;">
<span data-i18n="pass-wis-u">PASSIVE WISDOM (PERCEPTION)</span>
</div>
</div>
<div class="tool_proficiencies" style="margin-bottom: 10px; min-height: 100px; position: relative;">
<div class="top">
<span class="label" style="width: 106px;" data-i18n="tool-u">TOOL</span>
<span class="label" style="width: 35px;" data-i18n="pro-u">PRO</span>
<span class="label" style="width: 50px;" data-i18n="attr-u">ATTRIBUTE</span>
</div>
<fieldset class="repeating_tool">
<div class="tool">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"><span>y</span>
<div class="options">
<div class="row">
<span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_toolname" style="width: 120px;">
</div>
<div class="row">
<span data-i18n="prof-bonus:-u">PROFICIENCY BONUS:</span>
<select name="attr_toolbonus_base">
<option value="(@{pb})" selected="selected" data-i18n="prof-u">PROFICIENT</option>
<option value="(@{pb}*2)" data-i18n="expertise-u">EXPERTISE</option>
<option value="(floor(@{pb}/2))" data-i18n="jack-of-all-u">JACK OF ALL TRADES</option>
</select>
</div>
<div class="row">
<span data-i18n="attr:-u">ATTRIBUTE:</span>
<select name="attr_toolattr_base">
<option value="@{strength_mod}" selected="selected" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}" data-i18n="charisma-u">CHARISMA</option>
<option value="?{Attribute?|Strength,@{strength_mod}|Dexterity,@{dexterity_mod}|Constitution,@{constitution_mod}|Intelligence,@{intelligence_mod}|Wisdom,@{wisdom_mod}|Charisma,@{charisma_mod}}" data-i18n="query-attr-u">QUERY ATTRIBUTE</option>
</select>
<span data-i18n="mods:-u">MODS:</span>
<input type="text" class="num" name="attr_tool_mod" title="@{tool_mod}" value="0">
</div>
</div>
<div class="display">
<button type="roll" name="roll_tool" value="@{wtype}&{template:simple} {{rname=@{toolname}}} {{mod=@{toolbonus}}} {{r1=[[@{d20}+@{toolbonus}@{pbd_safe}]]}} @{rtype}+@{toolbonus}@{pbd_safe}]]}} {{global=@{global_skill_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}">
<span name="attr_toolname" style="width: 100px;"></span>
<input type="text" name="attr_toolbonus_display" style="width: 40px; text-align: center;">
<input type="hidden" name="attr_toolbonus">
<input type="text" name="attr_toolattr" style="width: 80px;">
</button>
</div>
</div>
</fieldset>
<input type="hidden" class="toggleflag" name="attr_global_skill_mod_flag">
<div class="hidden textarea globalattack">
<span class="label" data-i18n="global-skill-u">GLOBAL SKILL MODIFIER</span>
<fieldset class="repeating_skillmod">
<div class="global-mod">
<input type="checkbox" name="attr_options-flag" class="options-flag" checked="checked" style="top: -15px;"><span>y</span>
<input type="checkbox" name="attr_global_skill_active_flag" value="1" class="active-flag">
<div class="options">
<div class="row">
<span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_global_skill_name" value="" placeholder="Guidance">
</div>
<div class="row">
<span data-i18n="roll:-u">ROLL:</span>
<input type="text" name="attr_global_skill_roll" value="" placeholder="1d4">
</div>
</div>
<div class="globaldisplay">
<span name="attr_global_skill_roll"></span>
[<span name="attr_global_skill_name"></span>]
</div>
</div>
</fieldset>
</div>
<div class="label" style="position: absolute; bottom: 0px; width: 100%; text-align: center;">
<span data-i18n="tool-prof-u" style="display: inline;">TOOL PROFICIENCIES</span><span style="display: inline;"> & </span><span data-i18n="custom-skills-u" style="display: inline;">CUSTOM SKILLS</span>
</div>
</div>
<div class="textbox-container proficiencies">
<input type="hidden" class="inventoryflag" name="attr_simpleproficencies" value="complex">
<textarea class="sheet-simple" name="attr_other_proficiencies_and_languages" style="min-height: 91px; height: 91px;"></textarea>
<div class="complex">
<div class="top">
<span class="label" style="width: 60px;" data-i18n="type-u">TYPE</span>
<span class="label" style="width: 135px;" data-i18n="proficency-u">PROFICIENCY</span>
</div>
<fieldset class="repeating_proficiencies">
<div class="proficiency">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"><span>y</span>
<div class="options">
<div class="row">
<span data-i18n="type:-u">TYPE:</span>
<select name="attr_prof_type">
<option selected="selected" data-i18n="lang-u">LANGUAGE</option>
<option data-i18n="weapon-u">WEAPON</option>
<option data-i18n="armor-u">ARMOR</option>
<option data-i18n="other-u">OTHER</option>
</select>
</div>
<div class="row" style="margin-bottom: 3px;">
<span data-i18n="proficency-u">PROFICIENCY</span><span>:</span>
<input type="text" name="attr_name" style="width: 165px;" placeholder="Elven, Dwarven, and Common">
</div>
</div>
<div class="display" style="margin-bottom: 2px;">
<button type="roll" name="roll_output" value="@{wtype}&{template:traits} @{charname_output} {{name=@{prof_type} PROFICIENCY}} {{description=@{name}}} {{licensedsheet=@{licensedsheet}}}">
<span name="attr_prof_type" style="width: 55px;"></span>
<span name="attr_name" style="width: 159px;"></span>
</button>
</div>
</div>
</fieldset>
</div>
<div class="label">
<span style="margin-top: -10px;" data-i18n="other-prof-langs-u">OTHER PROFICIENCIES & LANGUAGES</span>
</div>
</div>
</div>
<div class="col col2">
<div class="ac-init-speed-container">
<div class="ac">
<input type="text" name="attr_ac" title="@{ac}">
<span class="label pc-ac" data-i18n="armor-class-u">ARMOR CLASS</span>
</div>
<div class="init">
<span name="attr_initiative_bonus" title="@{initiative_bonus}"></span>
<button type="roll" name="roll_initiative" value="@{wtype}&{template:simple} {{rname=^{init-u}}} {{mod=@{initiative_bonus}}} {{r1=[[@{initiative_style}+@{initiative_bonus}@{pbd_safe}[INIT] &{tracker}]]}} {{normal=1}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="init-u">INITIATIVE</button>
</div>
<div class="speed">
<input type="text" name="attr_speed" title="@{speed}">
<span class="label" data-i18n="speed-u">SPEED</span>
</div>
</div>
<div class="hp">
<div class="top">
<span data-i18n="hp-max-u">Hit Point Maximum</span>
<input type="text" name="attr_hp_max" title="@{hp_max}">
</div>
<input type="number" name="attr_hp" title="@{hp}">
<span class="label" data-i18n="hp-current-u">CURRENT HIT POINTS</span>
</div>
<div class="hp" style="height: 56px;">
<input type="number" name="attr_hp_temp" title="@{hp_temp}">
<span class="label" data-i18n="hp-temp-u">TEMPORARY HIT POINTS</span>
</div>
<div class="hdice-dsaves-container" style="width: 242px;">
<div class="subcontainer">
<div class="top">
<span data-i18n="total">Total</span>
<input type="text" name="attr_hit_dice_max" title="@{hit_dice_max}">
</div>
<input type="number" name="attr_hit_dice" title="@{hit_dice}" style="margin-bottom: -6px;">
<button type="roll" name="roll_hit_dice" value="@{wtype}&{template:simple} {{rname=^{hit-dice-u}}} {{mod=D@{hitdie_final}+[[@{constitution_mod}[CON]]]}} {{r1=[[1d@{hitdie_final}+[[@{constitution_mod}]][CON]]]}} {{normal=1}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="hit-dice-u">HIT DICE</button>
</div>
<div class="subcontainer" style="float: right;">
<div class="row-container">
<span class="label" data-i18n="successes-u">SUCCESSES</span>
<input type="checkbox" name="attr_deathsave_succ1">
<input type="checkbox" name="attr_deathsave_succ2">
<input type="checkbox" name="attr_deathsave_succ3">
</div>
<div class="row-container">
<span class="label" data-i18n="failures-u">FAILURES</span>
<input type="checkbox" name="attr_deathsave_fail1">
<input type="checkbox" name="attr_deathsave_fail2">
<input type="checkbox" name="attr_deathsave_fail3">
</div>
<button type="roll" name="roll_death_save" style="margin-top: 6px;" value="@{wtype}&{template:simple} {{rname=^{death-save-u}}} {{mod=@{death_save_bonus}}} {{r1=[[@{d20}+@{death_save_bonus}[MOD]@{globalsavingthrowbonus}]]}} {{normal=1}} {{global=@{global_save_mod}}} @{charname_output} {{licensedsheet=@{licensedsheet}}}" data-i18n="death-saves-u">DEATH SAVES</button>
</div>
</div>
<input type="hidden" class="exhaustion-toggle" name="attr_exhaustion_toggle" value="0">
<div class="exhaustion" style="position: relative;">
<input type="number" name="attr_exhaustion_level" step="1" min="0" max="6">
<div class="ex-descriptions">
<span class="ex-description" name="attr_exhaustion_1"></span>
<span class="ex-description" name="attr_exhaustion_2"></span>
<span class="ex-description" name="attr_exhaustion_3"></span>
<span class="ex-description" name="attr_exhaustion_4"></span>
<span class="ex-description" name="attr_exhaustion_5"></span>
<span class="ex-description" name="attr_exhaustion_6"></span>
</div>
<span class="label" data-i18n="exhaustion-u">EXHAUSTION LEVEL</span>
</div>
<input type="hidden" class="ammoflag" name="attr_ammotracking">
<div class="attacks" style="position: relative;">
<div class="top">
<span class="label" style="width: 95px;" data-i18n="name-u">NAME</span>
<span class="label" style="width: 35px;" data-i18n="atk-u">ATK</span>
<span class="label" style="width: 65px;" data-i18n="dmg-type-u">DAMAGE/TYPE</span>
</div>
<fieldset class="repeating_attack">
<div class="attack">
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"><span>y</span>
<div class="options">
<div class="row">
<span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_atkname">
</div>
<div class="row">
<input type="checkbox" name="attr_atkflag" value="{{attack=1}}" checked="checked">
<span data-i18n="attack:-u">ATTACK:</span>
<select name="attr_atkattr_base">
<option value="@{strength_mod}" selected="selected" data-i18n="str-u">STR</option>
<option value="@{dexterity_mod}" data-i18n="dex-u">DEX</option>
<option value="@{constitution_mod}" data-i18n="con-u">CON</option>
<option value="@{intelligence_mod}" data-i18n="int-u">INT</option>
<option value="@{wisdom_mod}" data-i18n="wis-u">WIS</option>
<option value="@{charisma_mod}" data-i18n="cha-u">CHA</option>
<option value="spell" data-i18n="spell-u">SPELL</option>
<option value="0">-</option>
</select>
<span>+</span>
<input type="text" class="num" name="attr_atkmod" placeholder="0">
<span>+</span>
<input type="checkbox" name="attr_atkprofflag" value="(@{pb})" checked="checked" style="margin-left: 3px;">
<span data-i18n="proficient-u">PROFICIENT</span>
</div>
<div class="row">
<span style="margin-left: 17px;" data-i18n="range:-u">RANGE:</span>
<input type="text" name="attr_atkrange" placeholder="Self (60-foot cone)" style="width: 170px;" data-i18n-placeholder="range-place">
</div>
<div class="row">
<span style="margin-left: 17px;" data-i18n="magic-bonus:-u">MAGIC BONUS:</span>
<input type="text" class="num" name="attr_atkmagic" placeholder="0">
<span data-i18n="crit-range-u">CRIT RANGE:</span>
<input type="text" class="num" name="attr_atkcritrange" value="20" placeholder="20">
</div>
<div class="row">
<input type="checkbox" name="attr_dmgflag" value="{{damage=1}} {{dmg1flag=1}}" checked="checked">
<span data-i18n="damage:-u">DAMAGE:</span>
<input type="text" name="attr_dmgbase" placeholder="1d6" style="width: 50px;">
<span>+</span>
<select name="attr_dmgattr">
<option value="@{strength_mod}" selected="selected" data-i18n="str-u">STR</option>
<option value="@{dexterity_mod}" data-i18n="dex-u">DEX</option>
<option value="@{constitution_mod}" data-i18n="con-u">CON</option>
<option value="@{intelligence_mod}" data-i18n="int-u">INT</option>
<option value="@{wisdom_mod}" data-i18n="wis-u">WIS</option>
<option value="@{charisma_mod}" data-i18n="cha-u">CHA</option>
<option value="spell" data-i18n="spell-u">SPELL</option>
<option value="0">-</option>
</select>
<span>+</span>
<input type="text" class="num" name="attr_dmgmod" placeholder="0">
</div>
<div class="row">
<span style="margin-left: 17px;" data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_dmgtype" placeholder="Slashing" style="width: 50px;" data-i18n-placeholder="dmg-type-place">
<span data-i18n="crit:-u">CRIT:</span>
<input type="text" name="attr_dmgcustcrit" placeholder="1d6" style="width: 80px;">
</div>
<div class="row">
<input type="checkbox" name="attr_dmg2flag" value="{{damage=1}} {{dmg2flag=1}}">
<span data-i18n="damage2:-u">DAMAGE2:</span>
<input type="text" name="attr_dmg2base" placeholder="1d6" style="width: 50px;">
<span>+</span>
<select name="attr_dmg2attr">
<option value="@{strength_mod}" data-i18n="str-u">STR</option>
<option value="@{dexterity_mod}" data-i18n="dex-u">DEX</option>
<option value="@{constitution_mod}" data-i18n="con-u">CON</option>
<option value="@{intelligence_mod}" data-i18n="int-u">INT</option>
<option value="@{wisdom_mod}" data-i18n="wis-u">WIS</option>
<option value="@{charisma_mod}" data-i18n="cha-u">CHA</option>
<option value="spell" data-i18n="spell-u">SPELL</option>
<option value="0" selected="selected">-</option>
</select>
<span>+</span>
<input type="text" class="num" name="attr_dmg2mod" placeholder="0">
</div>
<div class="row">
<span style="margin-left: 17px;" data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_dmg2type" placeholder="Slashing" style="width: 50px;" data-i18n-placeholder="dmg-type-place">
<span data-i18n="crit:-u">CRIT:</span>
<input type="text" name="attr_dmg2custcrit" placeholder="1d6" style="width: 80px;">
</div>
<div class="row">
<input type="checkbox" name="attr_saveflag" value="{{save=1}} {{saveattr=@{saveattr}}} {{savedesc=@{saveeffect}}} {{savedc=[[[[@{savedc}]][SAVE]]]}}">
<span data-i18n="saving-throw:-u">SAVING THROW:</span>
<select name="attr_saveattr">
<option value="Strength" selected="selected" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select>
<span data-i18n="vs-dc:-u">VS DC:</span>
<select name="attr_savedc">
<option value="(@{spell_save_dc})" selected="selected" data-i18n="spell-u">SPELL</option>
<option value="(@{strength_mod}+8+@{spell_dc_mod}+@{pb})" data-i18n="str-u">STR</option>
<option value="(@{dexterity_mod}+8+@{spell_dc_mod}+@{pb})" data-i18n="dex-u">DEX</option>
<option value="(@{constitution_mod}+8+@{spell_dc_mod}+@{pb})" data-i18n="con-u">CON</option>
<option value="(@{intelligence_mod}+8+@{spell_dc_mod}+@{pb})" data-i18n="int-u">INT</option>
<option value="(@{wisdom_mod}+8+@{spell_dc_mod}+@{pb})" data-i18n="wis-u">WIS</option>
<option value="(@{charisma_mod}+8+@{spell_dc_mod}+@{pb})" data-i18n="cha-u">CHA</option>
<option value="(@{saveflat})" data-i18n="flat-u">FLAT</option>
</select>
<input class="flatflag" type="hidden" name="attr_savedc">
<input class="num flat" type="text" name="attr_saveflat" placeholder="10" value="10">
</div>
<div class="row">
<span data-i18n="save-effect:-u">SAVE EFFECT:</span>
<input type="text" name="attr_saveeffect" placeholder="half damage" style="width: 160px;" data-i18n-placeholder="save-effect-place">
</div>
<div class="row ammo">
<span data-i18n="ammunition:-u">AMMUNITION:</span>
<input type="text" name="attr_ammo" placeholder="Arrows" style="width: 160px;" data-i18n-placeholder="ammunition-place">
</div>
<div class="row">
<span data-i18n="description:-u">DESCRIPTION:</span>
<textarea name="attr_atk_desc" placeholder="Up to 2 creatures within 5 feet" data-i18n-placeholder="description-place"></textarea>
</div>
</div>
<div class="display">
<button type="roll" name="roll_attack" value="@{rollbase}">
<span name="attr_atkname" style="width: 85px;"></span>
<input type="text" name="attr_atkbonus" style="width: 40px; text-align: center;" value="">
<input type="text" name="attr_atkdmgtype" style="width: 90px;" value="">
</button>
</div>
</div>
<input type="hidden" name="attr_rollbase">
<input type="hidden" name="attr_rollbase_dmg">
<input type="hidden" name="attr_rollbase_crit">
<input type="hidden" name="attr_hldmg">
<input type="hidden" name="attr_spelllevel">
<input type="hidden" name="attr_itemid">
<input type="hidden" name="attr_spellid">
<input type="hidden" name="attr_spell_innate">
<input type="hidden" name="attr_versatile_alt">
<button type="roll" name="roll_attack_dmg" style="display: none;" value="@{rollbase_dmg}"></button>
<button type="roll" name="roll_attack_crit" style="display: none;" value="@{rollbase_crit}"></button>
</fieldset>
<input type="hidden" class="toggleflag" name="attr_global_attack_mod_flag">
<div class="hidden textbox globalattack">
<span class="label" data-i18n="global-attack-u">GLOBAL ATTACK MODIFIER</span>
<fieldset class="repeating_tohitmod">
<div class="global-mod">
<input type="checkbox" name="attr_options-flag" class="options-flag" checked="checked" style="top: -15px;"><span>y</span>
<input type="checkbox" name="attr_global_attack_active_flag" value="1" class="active-flag">
<div class="options">
<div class="row">
<span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_global_attack_name" value="" placeholder="Bless">
</div>
<div class="row">
<span data-i18n="roll:-u">ROLL:</span>
<input type="text" name="attr_global_attack_roll" value="" placeholder="1d4">
</div>
</div>
<div class="globaldisplay">
<span name="attr_global_attack_roll"></span>
[<span name="attr_global_attack_name"></span>]
</div>
</div>
</fieldset>
</div>
<input type="hidden" class="toggleflag" name="attr_global_damage_mod_flag">
<div class="hidden globalattack global-dmg">
<span class="label" data-i18n="global-damage-u">GLOBAL DAMAGE MODIFIER</span>
<fieldset class="repeating_damagemod">
<div class="global-mod">
<input type="checkbox" name="attr_options-flag" class="options-flag" checked="checked" style="top: -15px;"><span>y</span>
<input type="checkbox" name="attr_global_damage_active_flag" value="1" class="active-flag">
<div class="options">
<div class="row">
<span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_global_damage_name" value="" placeholder="Sneak Attack">
</div>
<div class="row">
<span data-i18n="dmg:-u">DAMAGE:</span>
<input type="text" name="attr_global_damage_damage" value="" placeholder="1d6">
</div>
<div class="row">
<span data-i18n="type:-u">TYPE:</span>
<input type="text" name="attr_global_damage_type" value="" placeholder="Sneak">
</div>
</div>
<div class="display">
<span class="title" name="attr_global_damage_name"></span>
<span class="subheader">
<span name="attr_global_damage_damage"></span>
<span name="attr_global_damage_type"></span>
</span>
</div>
</div>
</fieldset>
</div>
<span class="label" style="margin-top: 0px; position: absolute; bottom: 0px;" data-i18n="atk-spellcasting-u">ATTACKS & SPELLCASTING</span>
</div>
<input type="hidden" class="toggleflag" name="attr_global_ac_mod_flag">
<div class="equipment hidden">
<div class="textarea globalattack acmod">
<fieldset class="repeating_acmod">
<div class="global-mod">
<input type="checkbox" name="attr_options-flag" class="options-flag" checked="checked" style="top: -15px;"><span>y</span>
<input type="checkbox" name="attr_global_ac_active_flag" value="1" class="active-flag">
<div class="options">
<label>Value: <input type="number" name="attr_global_ac_val" placeholder="1"></label>
<label>Name: <input type="text" name="attr_global_ac_name" placeholder="Defense"></label>
</div>
<div class="display">
<span class="title"><span name="attr_global_ac_val"></span> [<span name="attr_global_ac_name"></span>]</span>
</div>
</div>
</fieldset>
</div>
<span class="label" data-i18n="global-ac-u">GLOBAL AC MODIFIER</span>
</div>
<div class="equipment">
<div class="money">
<div class="coin">
<span class="label" data-i18n="copper-piece-u">CP</span>
<input type="text" name="attr_cp" title="@{cp}">
</div>
<div class="coin">
<span class="label" data-i18n="silver-piece-u">SP</span>
<input type="text" name="attr_sp" title="@{sp}">
</div>
<div class="coin">
<span class="label" data-i18n="electrum-piece-u">EP</span>
<input type="text" name="attr_ep" title="@{ep}">
</div>
<div class="coin">
<span class="label" data-i18n="gold-piece-u">GP</span>
<input type="text" name="attr_gp" title="@{gp}">
</div>
<div class="coin">
<span class="label" data-i18n="platinum-piece-u">PP</span>
<input type="text" name="attr_pp" title="@{pp}">
</div>
</div>
<input type="hidden" class="inventoryflag" name="attr_simpleinventory" value="complex">
<textarea class="simple" name="attr_equipment"></textarea>
<div class="complex">
<input type="hidden" class="warningflag" name="attr_armorwarningflag">
<div class="warning">
<span>
<label><input type="checkbox" name="attr_armorwarningflag" value="hide">*</label>
<span data-i18n="warning-armor-sets-u">
WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.
</span>
</span>
</div>
<input type="hidden" class="warningflag" name="attr_customacwarningflag">
<div class="warning">
<span>
<label><input type="checkbox" name="attr_customacwarningflag" value="hide">*</label>
<span data-i18n="warning-customac-u">
ATTENTION - YOUR CUSTOM AC CALCULATION IS NOT BEING USED AS YOU HAVE ARMOR EQUIPPED. IF YOU WANT TO USE YOUR CUSTOM AC, UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.
</span>
</span>
</div>
<div class="header" style="height: auto;">
<span class="pictos" style="width: 25px; font-size: 15px;">*</span>
<span style="width: 100px; text-align: left;" data-i18n="item-name-u">ITEM NAME</SPAN>
<span style="width: 25px;"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/5th%20Edition%20OGL%20by%20Roll20/images/weight_lbs.png" style="width: 15px; margin-bottom: -3px;" alt="Weight symbol"></span>
</div>
<fieldset class="repeating_inventory">
<input type="hidden" class="equippedflag" name="attr_equipped">
<div class="item">
<input class="weight" type="text" name="attr_itemcount" value="1">
<input class="name" type="text" name="attr_itemname">
<input class="weight" type="text" name="attr_itemweight">
<input class="inventorysubflag" type="checkbox" name="attr_inventorysubflag"><span>i</span>
<div class="subitem">
<input class="equipped" type="checkbox" name="attr_equipped" value="1" checked="checked">
<span class="equippedlabel" data-i18n="equipped-u">EQUIPPED</span>
<input class="equipped" type="checkbox" name="attr_useasresource" value="1">
<span class="equippedlabel" data-i18n="use-as-resource-u">USE AS A RESOURCE</span>
<input class="equipped" type="checkbox" name="attr_hasattack" value="1">
<span class="equippedlabel" data-i18n="has-attack-u">HAS AN ATTACK</span>
<span class="label" data-i18n="prop:-u">PROP:</span>
<input class="subfield" type="text" name="attr_itemproperties">
<span class="label" data-i18n="mods:-u">MODS:</span>
<input class="subfield" type="text" name="attr_itemmodifiers">
<textarea class="subtextarea" name="attr_itemcontent"></textarea>
</div>
<input type="hidden" name="attr_itemattackid">
<input type="hidden" name="attr_itemresourceid">
</div>
</fieldset>
<div class="weighttotal">
<span class="label" data-i18n="total-weight-u">TOTAL WEIGHT</span>
<input type="text" name="attr_weighttotal" value="0">
<input type="hidden" class="encumberance" name="attr_encumberance">
<span class="encumb immobile" data-i18n="immobile-u">IMMOBILE</span>
<span class="encumb heavily" data-i18n="heavily-encumbered-u">HEAVILY ENCUMBERED</span>
<span class="encumb encumbered" data-i18n="encumbered-u">ENCUMBERED</span>
<span class="encumb over" data-i18n="over-carrying-cap-u">OVER CARRYING CAPACITY</span>
</div>
</div>
<span class="label" style="margin-top: 0px; position: absolute; bottom: 0px;" data-i18n="equipment-u">EQUIPMENT</span>
</div>
</div>
<div class="col col3">
<div class="textbox pibf">
<input class="options-flag" type="checkbox" name="attr_options-flag-personality" checked="checked"><span>y</span>
<div class="options">
<textarea name="attr_personality_traits" style="min-height: 50px; height: 50px;"></textarea>
</div>
<div class="display">
<span name="attr_personality_traits"></span>
</div>
<span class="label" data-i18n="personality-traits-u">PERSONALITY TRAITS</span>
</div>
<div class="textbox pibf">
<input class="options-flag" type="checkbox" name="attr_options-flag-ideals" checked="checked"><span>y</span>
<div class="options">
<textarea name="attr_ideals"></textarea>
</div>
<div class="display">
<span name="attr_ideals"></span>
</div>
<span class="label" data-i18n="ideals-u">IDEALS</span>
</div>
<div class="textbox pibf">
<input class="options-flag" type="checkbox" name="attr_options-flag-bonds" checked="checked"><span>y</span>
<div class="options">
<textarea name="attr_bonds"></textarea>
</div>
<div class="display">
<span name="attr_bonds"></span>
</div>
<span class="label" data-i18n="bonds-u">BONDS</span>
</div>
<div class="textbox pibf">
<input class="options-flag" type="checkbox" name="attr_options-flag-flaws" checked="checked"><span>y</span>
<div class="options">
<textarea name="attr_flaws" style="min-height: 46px; height: 46px;"></textarea>
</div>
<div class="display">
<span name="attr_flaws"></span>
</div>
<span class="label" data-i18n="flaws-u">FLAWS</span>
</div>
<div class="resources">
<div class="hdice-dsaves-container" style="width: 246px; margin-top: 10px;">
<div class="subcontainer" style="height: 64px; width: 119px;">
<div class="top">
<span data-i18n="total">Total</span>
<input type="text" name="attr_class_resource_max" title="@{class_resource_max}">
</div>
<input type="number" name="attr_class_resource" title="@{class_resource}" style="margin-bottom: -6px;">
<input type="text" class="label" name="attr_class_resource_name" title="@{class_resource_name}" placeholder="CLASS RESOURCE" data-i18n-placeholder="class-resource-u">
</div>
<div class="subcontainer" style="height: 64px; width: 119px; float: right;">
<div class="top">
<span data-i18n="total">Total</span>
<input type="text" name="attr_other_resource_max" title="@{other_resource_max}">
</div>
<input type="number" name="attr_other_resource" title="@{other_resource}" style="margin-bottom: -6px;">
<input type="text" class="label" name="attr_other_resource_name" title="@{other_resource_name}" placeholder="OTHER RESOURCE" data-i18n-placeholder="other-resource-u">
<input type="hidden" name="attr_other_resource_itemid">
</div>
</div>
<fieldset class="repeating_resource">
<div class="hdice-dsaves-container" style="width: 246px;">
<div class="subcontainer" style="height: 64px; width: 119px;">
<div class="top">
<span data-i18n="total">Total</span>
<input type="text" name="attr_resource_left_max" title="@{repeating_resource_left_max}">
</div>
<input type="number" name="attr_resource_left" title="@{repeating_resource_left}" style="margin-bottom: -6px;">
<input type="text" class="label" name="attr_resource_left_name" title="@{repeating_resource_left_name}" placeholder="OTHER RESOURCE" data-i18n-placeholder="other-resource-u">
<input type="hidden" name="attr_resource_left_itemid">
</div>
<div class="subcontainer" style="height: 64px; width: 119px;">
<div class="top">
<span data-i18n="total">Total</span>
<input type="text" name="attr_resource_right_max" title="@{repeating_resource_right_max}">
</div>
<input type="number" name="attr_resource_right" title="@{repeating_resource_right}" style="margin-bottom: -6px;">
<input type="text" class="label" name="attr_resource_right_name" title="@{repeating_resource_right_name}" placeholder="OTHER RESOURCE" data-i18n-placeholder="other-resource-u">
<input type="hidden" name="attr_resource_right_itemid">
</div>
</div>
</fieldset>
</div>
<div class="textbox traits" style="min-height: 480px;">
<input type="hidden" class="inventoryflag" name="attr_simpletraits" value="complex">
<textarea class="sheet-simple" name="attr_features_and_traits" style="min-height: 461px; height: 461px;"></textarea>
<div class="complex">
<fieldset class="repeating_traits">
<div class="trait">
<button type="roll" name="roll_output" class="output" value="@{wtype}&{template:traits} @{charname_output} {{name=@{name}}} {{source=@{source}: @{source_type}}} {{description=@{description}}} {{licensedsheet=@{licensedsheet}}}">w</button>
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked"><span>y</span>
<input class="display-flag" type="checkbox" name="attr_display_flag">
<div class="options">
<div class="row">
<span data-i18n="name:-u">NAME:</span>
<input type="text" name="attr_name" style="width: 120px;">
</div>
<div class="row">
<span data-i18n="source:-u">SOURCE:</span>
<select name="attr_source">
<option selected="selected" data-i18n="racial">Racial</option>
<option data-i18n="class">Class</option>
<option data-i18n="feat">Feat</option>
<option data-i18n="background">Background</option>
<option data-i18n="other">Other</option>
</select>
</div>
<div class="row">
<span data-i18n="source-type:-u">SOURCE TYPE:</span>
<input type="text" name="attr_source_type" style="width: 160px;" placeholder="Dwarf/Fighter/4th Level">
</div>
<div class="row">
<textarea name="attr_description" style="min-height: 200px; height: 200px;"></textarea>
</div>
</div>
<div class="display" style="margin-bottom: 2px;">
<span class="title" name="attr_name"></span>
<span class="subheader">
<span name="attr_source"></span><span>: </span><span name="attr_source_type"></span>
</span>
<span class="desc" name="attr_description"></span>
</div>
</div>
</fieldset>
</div>
<span class="label" data-i18n="feats-traits-u" style="margin-top: 0px; position: absolute; bottom: 0px;">FEATURES & TRAITS</span>
</div>
<input type="hidden" class="missing-info-flag" name="attr_missing_info">
<div class="missing-info">
<span><span class="info-popup pictos">i</span> Looking for missing data?</span>
<span class="missing-info-desc">Your data is in the simple version that can be re-enabled from the Settings(gear) tab of the character sheet. Under GENERAL OPTIONS and then FEATS & TRAITS. Set the section to be 'Simple'.</span>
</div>
</div>
</div>
@@ -0,0 +1,11 @@
<div style="margin-right: 50px; margin-left: 10px;">
<span data-i18n="portions-sheet-utilize">
Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License
</span>
</div>
<div>
<span data-i18n="footer-wiki-link">
For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20
</span>
</div>
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<div class="header">
<div class="name-container">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/5th%20Edition%20OGL%20by%20Roll20/images/srd5_360.png" style="padding-bottom: 5px;" alt="SRD5e by Roll20">
<input type="text" name="attr_character_name" style="width: 100%;">
<span class="label" data-i18n="char-name-u">CHARACTER NAME</span>
</div>
<input class="options-flag" type="checkbox" name="attr_options-class-selection" checked="checked"><span>y</span>
<div class="header-info sheet-options">
<div class="sheet-row" style="border-top: 2px dashed gold;">
<span data-i18n="class:-u">CLASS:</span>
<input type="hidden" name="attr_custom_class" class="sheet-flag">
<select class="hiding class" name="attr_class">
<option value="" data-i18n="choose">Choose</option>
<option value="Artificer" data-i18n="artificer">Artificer</option>
<option value="Barbarian" data-i18n="barbarian">Barbarian</option>
<option value="Bard" data-i18n="bard">Bard</option>
<option value="Cleric" data-i18n="cleric">Cleric</option>
<option value="Druid" data-i18n="druid">Druid</option>
<option value="Fighter" data-i18n="fighter">Fighter</option>
<option value="Monk" data-i18n="monk">Monk</option>
<option value="Paladin" data-i18n="paladin">Paladin</option>
<option value="Ranger" data-i18n="ranger">Ranger</option>
<option value="Rogue" data-i18n="rogue">Rogue</option>
<option value="Sorcerer" data-i18n="sorcerer">Sorcerer</option>
<option value="Warlock" data-i18n="warlock">Warlock</option>
<option value="Wizard" data-i18n="wizard">Wizard</option>
</select>
<input type="text" class="showing" name="attr_cust_classname" style="width: 90px;">
<span data-i18n="subclass:-u">SUBCLASS:</span>
<input type="text" name="attr_subclass">
<span data-i18n="lvl:-u">LEVEL:</span>
<input type="number" class="class-level" style="width: 40px" name="attr_base_level" value="1">
</div>
<div class="sheet-row">
<span data-i18n="race:-u">RACE:</span>
<input type="text" name="attr_race">
<span data-i18n="subrace:-u">SUBRACE:</span>
<input type="text" name="attr_subrace">
</div>
</div>
<div class="header-info sheet-display">
<div class="top">
<div class="hlabel-container">
<input type="text" name="attr_class_display" class="sheet-class-display sheet-no_events">
<span class="label" data-i18n="class-level-u">CLASS & LEVEL</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_background" style="width: 182px;">
<span class="label" data-i18n="background-u">BACKGROUND</span>
</div>
</div>
<div class="bottom">
<div class="hlabel-container">
<input type="text" name="attr_race_display" class="sheet-no_events">
<span class="label" data-i18n="race-u">RACE</span>
</div>
<div class="hlabel-container">
<input type="text" name="attr_alignment">
<span class="label" data-i18n="alignment-u">ALIGNMENT</span>
</div>
<div class="hlabel-container" style="position: relative;">
<input type="text" name="attr_experience">
<span class="label" data-i18n="exp-pts-u">EXPERIENCE POINTS</span>
<input class="sheet-showleveler" type="hidden" name="attr_showleveler" value="0">
<button class="sheet-levelerbutton" type="action" name="act_launch_lvl+mancer" style="padding: 0px; position: absolute; top: -10px; right: 0px;" title="Charactermancer Level Up"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/5th%20Edition%20OGL%20by%20Roll20/images/CharactermancerIcon200px.png" style="height: 18px; width: 18px; max-width: inherit;" alt="Wand & Hammer of Charactermancer"></button>
</div>
</div>
</div>
</div>
<div class="body">
<div class="col col1">
<div class="class_options">
<div class="row">
<span data-i18n="hit-die:-u">HIT DIE:</span>
<select name="attr_hitdietype">
<option value="4">D4</option>
<option value="6">D6</option>
<option value="8">D8</option>
<option value="10">D10</option>
<option value="12">D12</option>
</select>
</div>
<div class="row">
<span data-i18n="carrying-capacity-mod:-u">CARRYING CAPACITY MODIFIER:</span>
<input type="text" class="num" name="attr_carrying_capacity_mod" placeholder="*2">
</div>
<div class="row">
<span data-i18n="glob-atk-mod:-u">GLOBAL MAGIC ATTACK MODIFIER:</span>
<input type="text" class="num" name="attr_globalmagicmod" placeholder="0" value="0">
</div>
<div class="row">
<span data-i18n="magic-caster-lvl:-u">MAGIC CASTER LEVEL:</span>
<input type="text" class="num" name="attr_caster_level">
</div>
<div class="row">
<span data-i18n="spell_dc_mod:-u">SPELL SAVE DC MOD:</span>
<input type="text" class="num" name="attr_spell_dc_mod" placeholder="0" value="0">
</div>
<div class="row">
<span data-i18n="spell-icons:-u">SPELL ICONS:</span>
<select name="attr_spellicon_flag">
<option value="all" data-i18n="show_all">Show All</option>
<option value="cp" data-i18n="cr_only">C&R Only</option>
<option value="none" data-i18n="none">None</option>
</select>
</div>
<div class="row">
<input type="checkbox" name="attr_halflingluck_flag" value="1">
<span data-i18n="halfling-luck-u">HALFLING LUCK</span>
</div>
<div class="row">
<input type="checkbox" name="attr_arcane_fighter" value="1">
<span data-i18n="arcane-fighter-u">ARCANE FIGHTER</span>
</div>
<div class="row">
<input type="checkbox" name="attr_arcane_rogue" value="1">
<span data-i18n="arcane-rogue-u">ARCANE ROGUE</span>
</div>
<div class="row title">
<span data-i18n="class-options-u">CLASS OPTIONS (<span name="attr_class" data-i18n-dynamic></span>)</span>
</div>
</div>
<div class="class_options">
<div class="row">
<input type="checkbox" name="attr_multiclass1_flag" value="1">
<span data-i18n="2nd-class:-u">2ND CLASS:</span>
<select name="attr_multiclass1" style="width: 64px;">
<option value="Artificer" data-i18n="artificer">Artificer</option>
<option value="Barbarian" data-i18n="barbarian">Barbarian</option>
<option value="Bard" data-i18n="bard">Bard</option>
<option value="Cleric" data-i18n="cleric">Cleric</option>
<option value="Druid" data-i18n="druid">Druid</option>
<option value="Fighter" data-i18n="fighter">Fighter</option>
<option value="Monk" data-i18n="monk">Monk</option>
<option value="Paladin" data-i18n="paladin">Paladin</option>
<option value="Ranger" data-i18n="ranger">Ranger</option>
<option value="Rogue" data-i18n="rogue">Rogue</option>
<option value="Sorcerer" data-i18n="sorcerer">Sorcerer</option>
<option value="Warlock" data-i18n="warlock">Warlock</option>
<option value="Wizard" data-i18n="wizard">Wizard</option>
</select>
<span data-i18n="lvl:-u">LEVEL:</span>
<input type="text" name="attr_multiclass1_lvl" value="1" style="width: 28px; text-align: center;">
<span data-i18n="subclass:-u" class="sheet-subclass">SUBCLASS:</span>
<input type="text" name="attr_multiclass1_subclass">
</div>
<div class="row">
<input type="checkbox" name="attr_multiclass2_flag" value="1">
<span data-i18n="3rd-class:-u">3RD CLASS:</span>
<select name="attr_multiclass2" style="width: 64px;">
<option value="Artificer" data-i18n="artificer">Artificer</option>
<option value="Barbarian" data-i18n="barbarian">Barbarian</option>
<option value="Bard" data-i18n="bard">Bard</option>
<option value="Cleric" data-i18n="cleric">Cleric</option>
<option value="Druid" data-i18n="druid">Druid</option>
<option value="Fighter" data-i18n="fighter">Fighter</option>
<option value="Monk" data-i18n="monk">Monk</option>
<option value="Paladin" data-i18n="paladin">Paladin</option>
<option value="Ranger" data-i18n="ranger">Ranger</option>
<option value="Rogue" data-i18n="rogue">Rogue</option>
<option value="Sorcerer" data-i18n="sorcerer">Sorcerer</option>
<option value="Warlock" data-i18n="warlock">Warlock</option>
<option value="Wizard" data-i18n="wizard">Wizard</option>
</select>
<span data-i18n="lvl:-u">LEVEL:</span>
<input type="text" name="attr_multiclass2_lvl" value="1" style="width: 28px; text-align: center;">
<span data-i18n="subclass:-u" class="sheet-subclass">SUBCLASS:</span>
<input type="text" name="attr_multiclass2_subclass">
</div>
<div class="row">
<input type="checkbox" name="attr_multiclass3_flag" value="1">
<span data-i18n="4th-class:-u">4TH CLASS:</span>
<select name="attr_multiclass3" style="width: 64px;">
<option value="Artificer" data-i18n="artificer">Artificer</option>
<option value="Barbarian" data-i18n="barbarian">Barbarian</option>
<option value="Bard" data-i18n="bard">Bard</option>
<option value="Cleric" data-i18n="cleric">Cleric</option>
<option value="Druid" data-i18n="druid">Druid</option>
<option value="Fighter" data-i18n="fighter">Fighter</option>
<option value="Monk" data-i18n="monk">Monk</option>
<option value="Paladin" data-i18n="paladin">Paladin</option>
<option value="Ranger" data-i18n="ranger">Ranger</option>
<option value="Rogue" data-i18n="rogue">Rogue</option>
<option value="Sorcerer" data-i18n="sorcerer">Sorcerer</option>
<option value="Warlock" data-i18n="warlock">Warlock</option>
<option value="Wizard" data-i18n="wizard">Wizard</option>
</select>
<span data-i18n="lvl:-u">LEVEL:</span>
<input type="text" name="attr_multiclass3_lvl" value="1" style="width: 28px; text-align: center;">
<span data-i18n="subclass:-u" class="sheet-subclass">SUBCLASS:</span>
<input type="text" name="attr_multiclass3_subclass">
</div>
<div class="row title">
<span data-i18n="mutliclass-opts-u">MULTICLASS OPTIONS</span>
</div>
</div>
<div class="class_options">
<div class="row">
<input type="checkbox" name="attr_custom_class" value="1">
<span data-i18n="use-cust-class-u">USE CUSTOM CLASS</span>
</div>
<div class="row">
<span data-i18n="class-name:-u">CLASS NAME:</span>
<input type="text" name="attr_cust_classname">
</div>
<div class="row">
<span data-i18n="hit-die:-u">HIT DIE:</span>
<select name="attr_cust_hitdietype">
<option value="4">D4</option>
<option value="6">D6</option>
<option value="8">D8</option>
<option value="10">D10</option>
<option value="12">D12</option>
</select>
</div>
<div class="row">
<span data-i18n="spellcasting-ability:-u">SPELLCASTING ABILITY:</span>
<select name="attr_cust_spellcasting_ability">
<option value="0*" data-i18n="none-u">NONE</option>
<option value="@{strength_mod}+" data-i18n="strength-u">STRENGTH</option>
<option value="@{dexterity_mod}+" data-i18n="dexterity-u">DEXTERITY</option>
<option value="@{constitution_mod}+" data-i18n="constitution-u">CONSTITUTION</option>
<option value="@{intelligence_mod}+" data-i18n="intelligence-u">INTELLIGENCE</option>
<option value="@{wisdom_mod}+" data-i18n="wisdom-u">WISDOM</option>
<option value="@{charisma_mod}+" data-i18n="charisma-u">CHARISMA</option>
</select>
</div>
<div class="row">
<span data-i18n="spell-slots:-u">SPELL SLOTS:</span>
<select name="attr_cust_spellslots">
<option value="none" data-i18n="none-u">NONE</option>
<option value="full" data-i18n="spell-full-u">FULL (Cleric, Druid, Wizard)</option>
<option value="half" data-i18n="spell-half-u">HALF (Artificer, Paladin, Ranger)</option>
<option value="third" data-i18n="spell-third-u">THIRD (Arcane Fighter/Rogue)</option>
</select>
</div>
<div class="row">
<span data-i18n="saves-u">SAVES</span>
</div>
<div class="row">
<input type="checkbox" name="attr_cust_strength_save_prof" value="(@{pb})">
<span data-i18n="strength">Strength</span>
</div>
<div class="row">
<input type="checkbox" name="attr_cust_dexterity_save_prof" value="(@{pb})">
<span data-i18n="dexterity">Dexterity</span>
</div>
<div class="row">
<input type="checkbox" name="attr_cust_constitution_save_prof" value="(@{pb})">
<span data-i18n="constitution">Constitution</span>
</div>
<div class="row">
<input type="checkbox" name="attr_cust_intelligence_save_prof" value="(@{pb})">
<span data-i18n="intelligence">Intelligence</span>
</div>
<div class="row">
<input type="checkbox" name="attr_cust_wisdom_save_prof" value="(@{pb})">
<span data-i18n="wisdom">Wisdom</span>
</div>
<div class="row">
<input type="checkbox" name="attr_cust_charisma_save_prof" value="(@{pb})">
<span data-i18n="charisma">Charisma</span>
</div>
<div class="row title">
<span data-i18n="cust-class-opts">CUSTOM CLASS OPTIONS</span>
</div>
</div>
<div class="class_options spell_slot_mods">
<div class="column">
<div class="row">
<span data-i18n="lvl-u">LEVEL</span><span class="num_plus">1 +</span>
<input type="text" class="num" name="attr_lvl1_slots_mod" value="0" placeholder="0" title="@{lvl1_slots_mod}">
</div>
<div class="row">
<span data-i18n="lvl-u">LEVEL</span><span class="num_plus">2 +</span>
<input type="text" class="num" name="attr_lvl2_slots_mod" value="0" placeholder="0" title="@{lvl2_slots_mod}">
</div>
<div class="row">
<span data-i18n="lvl-u">LEVEL</span><span class="num_plus">3 +</span>
<input type="text" class="num" name="attr_lvl3_slots_mod" value="0" placeholder="0" title="@{lvl3_slots_mod}">
</div>
</div>
<div class="column">
<div class="row">
<span data-i18n="lvl-u">LEVEL</span><span class="num_plus">4 +</span>
<input type="text" class="num" name="attr_lvl4_slots_mod" value="0" placeholder="0" title="@{lvl4_slots_mod}">
</div>
<div class="row">
<span data-i18n="lvl-u">LEVEL</span><span class="num_plus">5 +</span>
<input type="text" class="num" name="attr_lvl5_slots_mod" value="0" placeholder="0" title="@{lvl5_slots_mod}">
</div>
<div class="row">
<span data-i18n="lvl-u">LEVEL</span><span class="num_plus">6 +</span>
<input type="text" class="num" name="attr_lvl6_slots_mod" value="0" placeholder="0" title="@{lvl6_slots_mod}">
</div>
</div>
<div class="column">
<div class="row">
<span data-i18n="lvl-u">LEVEL</span><span class="num_plus">7 +</span>
<input type="text" class="num" name="attr_lvl7_slots_mod" value="0" placeholder="0" title="@{lvl7_slots_mod}">
</div>
<div class="row">
<span data-i18n="lvl-u">LEVEL</span><span class="num_plus">8 +</span>
<input type="text" class="num" name="attr_lvl8_slots_mod" value="0" placeholder="0" title="@{lvl8_slots_mod}">
</div>
<div class="row">
<span data-i18n="lvl-u">LEVEL</span><span class="num_plus">9 +</span>
<input type="text" class="num" name="attr_lvl9_slots_mod" value="0" placeholder="0" title="@{lvl9_slots_mod}">
</div>
</div>
<div class="row title">
<span data-i18n="spell_slot_modifiers-u">SPELL SLOT MODIFIERS</span>
</div>
</div>
</div>
<div class="col col2">
<div class="attribute_options" style="width: 234px;">
<div class="row skill">
<span data-i18n="strength-u">STRENGTH</span>
<span>+</span><input type="text" class="num" name="attr_strength_bonus" value="0" placeholder="0" title="@{strength_bonus}">
</div>
<div class="row skill">
<span data-i18n="dexterity-u">DEXTERITY</span>
<span>+</span><input type="text" class="num" name="attr_dexterity_bonus" value="0" placeholder="0" title="@{dexterity_bonus}">
</div>
<div class="row skill">
<span data-i18n="constitution-u">CONSTITUTION</span>
<span>+</span><input type="text" class="num" name="attr_constitution_bonus" value="0" placeholder="0" title="@{constitution_bonus}">
</div>
<div class="row skill">
<span data-i18n="intelligence-u">INTELLIGENCE</span>
<span>+</span><input type="text" class="num" name="attr_intelligence_bonus" value="0" placeholder="0" title="@{intelligence_bonus}">
</div>
<div class="row skill">
<span data-i18n="wisdom-u">WISDOM</span>
<span>+</span><input type="text" class="num" name="attr_wisdom_bonus" value="0" placeholder="0" title="@{wisdom_bonus}">
</div>
<div class="row skill">
<span data-i18n="charisma-u">CHARISMA</span>
<span>+</span><input type="text" class="num" name="attr_charisma_bonus" value="0" placeholder="0" title="@{charisma_bonus}">
</div>
<div class="row">
<span data-i18n="initiative-mod:-u">INITIATIVE MODIFIER:</span>
<input type="text" class="num" name="attr_initmod" placeholder="0" value="0">
</div>
<div class="row">
<span data-i18n="initiative-style:-u">INITIATIVE STYLE:</span>
<select name="attr_initiative_style">
<option value="@{d20}" selected="selected" data-i18n="norm">Normal</option>
<option value="{@{d20},@{d20}}kh1" data-i18n="adv">Advantage</option>
<option value="{@{d20},@{d20}}kl1" data-i18n="disadv">Disadvantage</option>
</select>
</div>
<div class="row">
<input type="checkbox" name="attr_init_tiebreaker" value="@{dexterity}/100">
<span data-i18n="add-dex-tiebreaker-u">ADD DEX TIEBREAKER TO INITIATIVE</span>
</div>
<div class="row">
<span data-i18n="armor-class-tracking:-u">ARMOR CLASS TRACKING:</span>
<select name="attr_custom_ac_flag">
<option value="0" selected="selected" data-i18n="automatic">Automatic</option>
<option value="1" data-i18n="custom">Custom</option>
<option value="2" data-i18n="off">Off</option>
</select>
</div>
<input class="toggleflag" type="hidden" name="attr_custom_ac_flag">
<div class="row hidden">
<span data-i18n="custom_ac:-u">CUSTOM AC:</span>
<input type="text" class="num" name="attr_custom_ac_base" placeholder="10" value="10">
<span>+</span>
<select name="attr_custom_ac_part1">
<option value="none" selected="selected" data-i18n="none-u">NONE</option>
<option value="Strength" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select>
<span>+</span>
<select name="attr_custom_ac_part2">
<option value="none" selected="selected" data-i18n="none-u">NONE</option>
<option value="Strength" data-i18n="str-u">STR</option>
<option value="Dexterity" data-i18n="dex-u">DEX</option>
<option value="Constitution" data-i18n="con-u">CON</option>
<option value="Intelligence" data-i18n="int-u">INT</option>
<option value="Wisdom" data-i18n="wis-u">WIS</option>
<option value="Charisma" data-i18n="cha-u">CHA</option>
</select><br>
<input type="checkbox" name="attr_custom_ac_shield" value="yes" checked>
<span data-i18n="allow-shields-u">ALLOW SHIELDS?</span>
<hr style="margin: 2px">
</div>
<div class="row">
<span data-i18n="hpmods:-u">HP MODIFIERS:</span>
</div>
<fieldset class="repeating_hpmod">
<div style="padding-left: 15px; padding-bottom: 10px;">
<span data-i18n="levels:-u">LEVELS:</span>
<select name="attr_levels">
<option value="total" selected="selected" data-i18n="total-level-u">TOTAL LEVEL</option>
<option value="base" data-i18n="main-class-level-u">MAIN CLASS LEVEL</option>
<option value="multiclass1" data-i18n="class-2-level-u">CLASS 2 LEVEL</option>
<option value="multiclass2" data-i18n="class-3-level-u">CLASS 3 LEVEL</option>
<option value="multiclass3" data-i18n="class-4-level-u">CLASS 4 LEVEL</option>
</select><br>
<span data-i18n="source:-u">SOURCE:</span>
<input type="text" name="attr_source">
<span data-i18n="mod:-u">MOD:</span>
<input type="text" name="attr_mod" class="num">
</div>
</fieldset>
<div class="row title">
<span data-i18n="attribute-opts-u">ATTRIBUTE OPTIONS</span>
</div>
</div>
<div class="save_options" style="width: 234px;">
<div class="row skill">
<span data-i18n="strength-save-u">Strength Save</span>
<span>+</span><input type="text" class="num" name="attr_strength_save_mod" value="0" placeholder="0" title="@{strength_save_mod}">
</div>
<div class="row skill">
<span data-i18n="dexterity-save-u">Dexterity Save</span>
<span>+</span><input type="text" class="num" name="attr_dexterity_save_mod" value="0" placeholder="0" title="@{dexterity_save_mod}">
</div>
<div class="row skill">
<span data-i18n="constitution-save-u">Constitution Save</span>
<span>+</span><input type="text" class="num" name="attr_constitution_save_mod" value="0" placeholder="0" title="@{constitution_save_mod}">
</div>
<div class="row skill">
<span data-i18n="intelligence-save-u">Intelligence Save</span>
<span>+</span><input type="text" class="num" name="attr_intelligence_save_mod" value="0" placeholder="0" title="@{intelligence_save_mod}">
</div>
<div class="row skill">
<span data-i18n="wisdom-save-u">Wisdom Save</span>
<span>+</span><input type="text" class="num" name="attr_wisdom_save_mod" value="0" placeholder="0" title="@{wisdom_save_mod}">
</div>
<div class="row skill">
<span data-i18n="charisma-save-u">Charisma Save</span>
<span>+</span><input type="text" class="num" name="attr_charisma_save_mod" value="0" placeholder="0" title="@{charisma_save_mod}">
</div>
<div class="row">
<span data-i18n="death-save-mod:-u">DEATH SAVE MODIFIER:</span>
<input type="text" class="num" name="attr_death_save_mod" placeholder="0" value="0">
</div>
<div class="row">
<span data-i18n="glob-saving-mod:-u">GLOBAL SAVING THROW MODIFIER:</span>
<input type="text" class="num" name="attr_globalsavemod" placeholder="0" value="0">
</div>
<div class="row title">
<span data-i18n="save-opts-u">SAVE OPTIONS</span>
</div>
</div>
<div class="skill_options" style="width: 234px;">
<div data-i18n-list="skills-list">
<div class="row skill" data-i18n-list-item="acrobatics">
<select name="attr_acrobatics_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="acrobatics-core">Acrobatics <span>(Dex)</span></span>
<span>+</span><input type="text" class="num" name="attr_acrobatics_flat" value="0" placeholder="0" title="@{acrobatics_flat}">
</div>
<div class="row skill" data-i18n-list-item="animal_handling">
<select name="attr_animal_handling_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="animal_handling-core">Animal Handling <span>(Wis)</span></span>
<span>+</span><input type="text" class="num" name="attr_animal_handling_flat" value="0" placeholder="0" title="@{animal_handling_flat}">
</div>
<div class="row skill" data-i18n-list-item="arcana">
<select name="attr_arcana_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="arcana-core">Arcana <span>(Int)</span></span>
<span>+</span><input type="text" class="num" name="attr_arcana_flat" value="0" placeholder="0" title="@{arcana_flat}">
</div>
<div class="row skill" data-i18n-list-item="athletics">
<select name="attr_athletics_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="athletics-core">Athletics <span>(Str)</span></span>
<span>+</span><input type="text" class="num" name="attr_athletics_flat" value="0" placeholder="0" title="@{athletics_flat}">
</div>
<div class="row skill" data-i18n-list-item="deception">
<select name="attr_deception_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="deception-core">Deception <span>(Cha)</span></span>
<span>+</span><input type="text" class="num" name="attr_deception_flat" value="0" placeholder="0" title="@{deception_flat}">
</div>
<div class="row skill" data-i18n-list-item="history">
<select name="attr_history_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="history-core">History <span>(Int)</span></span>
<span>+</span><input type="text" class="num" name="attr_history_flat" value="0" placeholder="0" title="@{history_flat}">
</div>
<div class="row skill" data-i18n-list-item="insight">
<select name="attr_insight_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="insight-core">Insight <span>(Wis)</span></span>
<span>+</span><input type="text" class="num" name="attr_insight_flat" value="0" placeholder="0" title="@{insight_flat}">
</div>
<div class="row skill" data-i18n-list-item="intimidation">
<select name="attr_intimidation_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="intimidation-core">Intimidation <span>(Cha)</span></span>
<span>+</span><input type="text" class="num" name="attr_intimidation_flat" value="0" placeholder="0" title="@{intimidation_flat}">
</div>
<div class="row skill" data-i18n-list-item="investigation">
<select name="attr_investigation_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="investigation-core">Investigation <span>(Int)</span></span>
<span>+</span><input type="text" class="num" name="attr_investigation_flat" value="0" placeholder="0" title="@{investigation_flat}">
</div>
<div class="row skill" data-i18n-list-item="medicine">
<select name="attr_medicine_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="medicine-core">Medicine <span>(Wis)</span></span>
<span>+</span><input type="text" class="num" name="attr_medicine_flat" value="0" placeholder="0" title="@{medicine_flat}">
</div>
<div class="row skill" data-i18n-list-item="nature">
<select name="attr_nature_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="nature-core">Nature <span>(Int)</span></span>
<span>+</span><input type="text" class="num" name="attr_nature_flat" value="0" placeholder="0" title="@{nature_flat}">
</div>
<div class="row skill" data-i18n-list-item="perception">
<select name="attr_perception_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="perception-core">Perception <span>(Wis)</span></span>
<span>+</span><input type="text" class="num" name="attr_perception_flat" value="0" placeholder="0" title="@{perception_flat}">
</div>
<div class="row skill" data-i18n-list-item="performance">
<select name="attr_performance_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="performance-core">Performance <span>(Cha)</span></span>
<span>+</span><input type="text" class="num" name="attr_performance_flat" value="0" placeholder="0" title="@{performance_flat}">
</div>
<div class="row skill" data-i18n-list-item="persuasion">
<select name="attr_persuasion_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="persuasion-core">Persuasion <span>(Cha)</span></span>
<span>+</span><input type="text" class="num" name="attr_persuasion_flat" value="0" placeholder="0" title="@{persuasion_flat}">
</div>
<div class="row skill" data-i18n-list-item="religion">
<select name="attr_religion_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="religion-core">Religion <span>(Int)</span></span>
<span>+</span><input type="text" class="num" name="attr_religion_flat" value="0" placeholder="0" title="@{religion_flat}">
</div>
<div class="row skill" data-i18n-list-item="sleight_of_hand">
<select name="attr_sleight_of_hand_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="sleight_of_hand-core">Sleight of Hand <span>(Dex)</span></span>
<span>+</span><input type="text" class="num" name="attr_sleight_of_hand_flat" value="0" placeholder="0" title="@{sleight_of_hand_flat}">
</div>
<div class="row skill" data-i18n-list-item="stealth">
<select name="attr_stealth_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="stealth-core">Stealth <span>(Dex)</span></span>
<span>+</span><input type="text" class="num" name="attr_stealth_flat" value="0" placeholder="0" title="@{stealth_flat}">
</div>
<div class="row skill" data-i18n-list-item="survival">
<select name="attr_survival_type"><option value="1" selected="selected" data-i18n="normal">Normal</option><option value="2" data-i18n="expirtise">Expertise</option></select>
<span data-i18n="survival-core">Survival <span>(Wis)</span></span>
<span>+</span><input type="text" class="num" name="attr_survival_flat" value="0" placeholder="0" title="@{survival_flat}">
</div>
</div>
<div class="row" style="margin-top:10px;">
<input type="checkbox" name="attr_jack_of_all_trades" value="@{jack}">
<span data-i18n="jack-of-all-u">JACK OF ALL TRADES</span>
</div>
<div class="row">
<span data-i18n="pass-perc-mod:-u">PASSIVE PERCEPTION MODIFIER:</span>
<input type="text" class="num" name="attr_passiveperceptionmod" placeholder="0" value="0">
</div>
<div class="row title">
<span data-i18n="skill-opts-u">SKILL OPTIONS</span>
</div>
</div>
</div>
<div class="col col3">
<div class="general_options">
<div class="version">
<span data-i18n="version">v</span>
<span name="attr_version"></span>
</div>
<div class="row">
<input type="checkbox" name="attr_npc" value="1">
<span data-i18n="npc-u">NPC</span>
</div>
<div class="row">
<span data-i18n="roll-queries:-u">ROLL QUERIES:</span>
<select name="attr_rtype">
<option value="{{always=1}} {{r2=[[@{d20}" data-i18n="always-roll-adv">Always Roll Advantage</option>
<option value="@{advantagetoggle}" data-i18n="toggle-roll-adv">Advantage Toggle</option>
<option value="{{query=1}} ?{Advantage?|Normal Roll,&#123&#123normal=1&#125&#125 &#123&#123r2=[[0d20|Advantage,&#123&#123advantage=1&#125&#125 &#123&#123r2=[[@{d20}|Disadvantage,&#123&#123disadvantage=1&#125&#125 &#123&#123r2=[[@{d20}}" data-i18n="query-roll-adv">Query Advantage</option>
<option value="{{normal=1}} {{r2=[[0d20" data-i18n="never-roll-adv">Never Roll Advantage</option>
</select>
</div>
<div class="row">
<span data-i18n="whisp-rolls-gm:-u">WHISPER ROLLS TO GM:</span>
<select name="attr_wtype">
<option value="" data-i18n="never-whisper-roll">Never Whisper Rolls</option>
<option value="@{whispertoggle}" data-i18n="toggle-roll-whisper">Whisper Toggle</option>
<option value="?{Whisper?|Public Roll,|Whisper Roll,/w gm }" data-i18n="query-whisper-roll">Query Whisper</option>
<option value="/w gm " data-i18n="always-whisper-roll">Always Whisper Rolls</option>
</select>
</div>
<div class="row">
<span data-i18n="auto-dmg-roll:-u">AUTO DAMAGE ROLL:</span>
<select class="dtype" name="attr_dtype">
<option value="pick" data-i18n="never-roll-dmg">Don't Auto Roll Damage</option>
<option value="full" data-i18n="always-roll-dmg">Auto Roll Damage & Crit</option>
</select>
</div>
<div class="row">
<span data-i18n="core-die-roll:-u">CORE DIE ROLL:</span>
<input type="text" name="attr_core_die" value="1d20" placeholder="1d20" title="@{core_die}">
</div>
<div class="row">
<span data-i18n="prof-bonus:-u">PROFICIENCY BONUS:</span>
<select class="dtype" name="attr_pb_type">
<option value="level" data-i18n="by-level">By Level (Default)</option>
<option value="die" data-i18n="prof-die">Proficency Die (DMG)</option>
<option value="custom" data-i18n="custom">Custom</option>
</select>
<input type="hidden" name="attr_pb_type">
<input class="pb_custom" type="text" style="float:right;" name="attr_pb_custom" placeholder="2d10">
</div>
<div class="row">
<input type="checkbox" name="attr_global_save_mod_flag" value="1">
<span data-i18n="show-global-save-field-u">SHOW GLOBAL SAVE MODIFIER FIELD</span>
</div>
<div class="row">
<input type="checkbox" name="attr_global_skill_mod_flag" value="1">
<span data-i18n="show-global-skill-field-u">SHOW GLOBAL SKILL MODIFIER FIELD</span>
</div>
<div class="row">
<input type="checkbox" name="attr_global_attack_mod_flag" value="1">
<span data-i18n="show-global-attack-field-u">SHOW GLOBAL ATTACK MODIFIER FIELD</span>
</div>
<div class="row">
<input type="checkbox" name="attr_global_damage_mod_flag" value="1">
<span data-i18n="show-global-damage-field-u">SHOW GLOBAL DAMAGE MODIFIER FIELD</span>
</div>
<div class="row">
<input type="checkbox" name="attr_global_ac_mod_flag" value="1">
<span data-i18n="show-global-ac-field-u">SHOW GLOBAL AC MODIFIER FIELD</span>
</div>
<div class="row">
<span data-i18n="add-char-to-templates:-u">ADD CHARACTER NAME TO TEMPLATES:</span>
<select class="dtype" name="attr_charname_output">
<option value="{{charname=@{character_name}}}" data-i18n="on">On</option>
<option value="charname=@{character_name}" selected="selected" data-i18n="off">Off</option>
</select>
</div>
<div class="row">
<span data-i18n="level-calculations:-u">LEVEL CALCULATIONS:</span>
<select class="dtype" name="attr_level_calculations">
<option value="on" selected="selected" data-i18n="on">On</option>
<option value="off" data-i18n="off">Off</option>
</select>
</div>
<div class="row">
<span data-i18n="encumbrance:-u">ENCUMBRANCE:</span>
<select name="attr_encumberance_setting">
<option value="off" data-i18n="simple">Simple</option>
<option value="on" data-i18n="variant-phb">Variant (PHB p176)</option>
<option value="disabled" data-i18n="off">Off</option>
</select>
</div>
<div class="row">
<span data-i18n="inventory:-u">INVENTORY:</span>
<select name="attr_simpleinventory">
<option value="complex" data-i18n="compendium-compatible">Compendium Compatible</option>
<option value="simple" data-i18n="simple">Simple</option>
</select>
</div>
<div class="row">
<span data-i18n="feats-traits-u">FEATURES AND TRAITS</span><span>:</span>
<select name="attr_simpletraits">
<option value="complex" data-i18n="compendium-compatible">Compendium Compatible</option>
<option value="simple" data-i18n="simple">Simple</option>
</select>
</div>
<div class="row">
<span data-i18n="prof-langs-u">PROFICENCIES AND LANGUAGES</span><span>:</span>
<select name="attr_simpleproficencies">
<option value="complex" data-i18n="compendium-compatible">Compendium Compatible</option>
<option value="simple" data-i18n="simple">Simple</option>
</select>
</div>
<div class="row">
<span data-i18n="ammo-tracking:-u">AMMO TRACKING:</span>
<select name="attr_ammotracking">
<option value="on" data-i18n="on">On</option>
<option value="off" selected="selected" data-i18n="off">Off</option>
</select>
<span data-i18n-title="api-required-title" data-i18n="api-required-u" title="Try it now with easy one click API installation available with your Pro subscription." style="color:#666; cursor:help;">(API REQUIRED)</span>
</div>
<div class="row">
<span data-i18n="exhaustion-setting-u">SHOW EXHAUSTION TRACKING:</span>
<select name="attr_exhaustion_toggle">
<option value="1" data-i18n="on">On</option>
<option value="0" data-i18n="off" selected="selected">Off</option>
</select>
</div>
<div class="row">
<input type="checkbox" name="attr_licensedsheet" value="1">
<span data-i18n="use-licensed-sheet-styling">USE OFFICIAL D&D STYLING</span>
</div>
<div class="row title">
<span data-i18n="general-opts-u">GENERAL OPTIONS</span>
</div>
</div>
<div class="general_options charactermancer_options">
<input type="hidden" class="warningflag" name="attr_leveler_warningflag">
<div class="warning">
<span>
<label><input type="checkbox" name="attr_leveler_warningflag" value="hide">*</label>
<span data-i18n="warning-leveler_start-u">
ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.
</span>
</span>
</div>
<div class="row">
<button type="action" name="act_relaunch_lvl1mancer" style="padding: 0px;"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/5th%20Edition%20OGL%20by%20Roll20/images/CharactermancerIcon200px.png" style="height: 32px; width: 32px" alt="Wand & Hammer of Charactermancer"></button><span style="width: 180px; margin-left: 10px; display: inline-block;" data-i18n="relaunch-lvl1mancer-u">LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)</span>
</div>
<div class="row">
<button type="action" name="act_launch_lvl+mancer" style="padding: 0px;"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/5th%20Edition%20OGL%20by%20Roll20/images/CharactermancerIcon200px.png" style="height: 32px; width: 32px" alt="Wand & Hammer of Charactermancer"></button><span style="width: 180px; margin-left: 10px; display: inline-block;">LAUNCH LEVEL+ CHARACTERMANCER</span>
</div>
<div class="row title">
<span data-i18n="mancer-opts-u">CHARACTERMANCER OPTIONS</span>
</div>
</div>
</div>
</div>
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var v2_old_values_check = function() {
// update_attacks("all");
var update = {};
var attrs = ["simpletraits","features_and_traits","initiative_bonus","npc","character_id"];
getSectionIDs("repeating_spell-npc", function(idarray) {
_.each(idarray, function(id) {
attrs.push("repeating_spell-npc_" + id + "_rollcontent");
});
getAttrs(attrs, function(v) {
if(v["npc"] && v["npc"] == 1 && (!v["initiative_bonus"] || v["initiative_bonus"] == 0)) {
update_initiative();
}
var spellflag = idarray && idarray.length > 0 ? 1 : 0;
var missing = v["features_and_traits"] && v["simpletraits"] === "complex" ? 1 : 0;
update["npcspell_flag"] = spellflag;
update["missing_info"] = missing;
_.each(idarray, function(id) {
var content = v["repeating_spell-npc_" + id + "_rollcontent"];
if(content.substring(0,3) === "%{-" && content.substring(22,41) === "|repeating_attack_-" && content.substring(60,68) === "_attack}") {
var thisid = content.substring(2,21);
if(thisid != v["character_id"]) {
update["repeating_spell-npc_" + id + "_rollcontent"] = content.substring(0,2) + v["character_id"] + content.substring(22,68);
}
}
});
setAttrs(update);
});
});
};
var clear_npc_spell_attacks = function(complete) {
getSectionIDs("repeating_attack", function(attack_ids) {
var getList = [];
var done = false;
_.each(attack_ids, function(id) {
getList.push(`repeating_attack_${id}_spellid`);
});
getAttrs(getList, function(v) {
_.each(attack_ids, function(id) {
if (v[`repeating_attack_${id}_spellid`] && v[`repeating_attack_${id}_spellid`].indexOf("npc_") != -1) {
removeRepeatingRow(`repeating_attack_${id}`);
}
});
complete();
});
});
}
var upgrade_to_2_0 = function(doneupdating) {
getAttrs(["npc","strength","dexterity","constitution","intelligence","wisdom","charisma","strength_base","dexterity_base","constitution_base","intelligence_base","wisdom_base","charisma_base","deathsavemod","death_save_mod","npc_str_save","npc_dex_save","npc_con_save","npc_int_save","npc_wis_save","npc_cha_save","npc_str_save_base","npc_dex_save_base","npc_con_save_base","npc_int_save_base","npc_wis_save_base","npc_cha_save_base","npc_acrobatics_base", "npc_animal_handling_base", "npc_arcana_base", "npc_athletics_base", "npc_deception_base", "npc_history_base", "npc_insight_base", "npc_intimidation_base", "npc_investigation_base", "npc_medicine_base", "npc_nature_base", "npc_perception_base", "npc_performance_base", "npc_persuasion_base", "npc_religion_base", "npc_sleight_of_hand_base", "npc_stealth_base", "npc_survival_base", "npc_acrobatics", "npc_animal_handling", "npc_arcana", "npc_athletics", "npc_deception", "npc_history", "npc_insight", "npc_intimidation", "npc_investigation", "npc_medicine", "npc_nature", "npc_perception", "npc_performance", "npc_persuasion", "npc_religion", "npc_sleight_of_hand", "npc_stealth", "npc_survival"], function(v) {
var update = {};
var stats = ["strength","dexterity","constitution","intelligence","wisdom","charisma"];
var npc_stats = ["npc_str_save","npc_dex_save","npc_con_save","npc_int_save","npc_wis_save","npc_cha_save","npc_acrobatics", "npc_animal_handling", "npc_arcana", "npc_athletics", "npc_deception", "npc_history", "npc_insight", "npc_intimidation", "npc_investigation", "npc_medicine", "npc_nature", "npc_perception", "npc_performance", "npc_persuasion", "npc_religion", "npc_sleight_of_hand", "npc_stealth", "npc_survival"];
_.each(stats, function(attr) {
if(v[attr] && v[attr] != "10" && v[attr + "_base"] == "10") {
update[attr + "_base"] = v[attr];
}
});
_.each(npc_stats, function(attr) {
if(v[attr] && !isNaN(v[attr]) && v[attr + "_base"] == "") {
update[attr + "_base"] = v[attr];
}
});
if(v["deathsavemod"] && v["deathsavemod"] != "0" && v["death_save_mod"] === "0") {v["death_save_mod"] = v["deathsavemod"];};
if(v["npc"] && v["npc"] == "1") {
var callback = function() {
update_attr("all");
update_mod("strength");
update_mod("dexterity");
update_mod("constitution");
update_mod("intelligence");
update_mod("wisdom");
update_mod("charisma");
update_npc_action("all");
update_npc_saves();
update_npc_skills();
update_initiative();
}
}
else {
var callback = function() {
update_attr("all");
update_mod("strength");
update_mod("dexterity");
update_mod("constitution");
update_mod("intelligence");
update_mod("wisdom");
update_mod("charisma");
update_all_saves();
update_skills(["athletics", "acrobatics", "sleight_of_hand", "stealth", "arcana", "history", "investigation", "nature", "religion", "animal_handling", "insight", "medicine", "perception", "survival","deception", "intimidation", "performance", "persuasion"]);
update_tool("all")
update_attacks("all");
update_pb();
update_jack_attr();
update_initiative();
update_weight();
update_spell_info();
update_ac();
}
}
setAttrs(update, {silent: true}, callback);
doneupdating();
});
};
var upgrade_to_2_1 = function(doneupdating) {
v2_old_values_check();
doneupdating();
};
var upgrade_to_2_2 = function(doneupdating) {
setAttrs({l1mancer_status: "completed"}, function(eventinfo) {
setAttrs({"options-class-selection":"0"});
console.log("Preprocessed v2.2 upgrade");
update_tool("all");
update_attacks("all");
update_class();
update_race_display();
doneupdating();
});
};
var upgrade_to_2_3 = function(doneupdating) {
getSectionIDs("damagemod", function(ids) {
var update = {};
_.each(ids, function(rowid) {
update[`repeating_damagemod_${rowid}_options-flag`] = "0";
});
getSectionIDs("tohitmod", function(ids) {
_.each(ids, function(rowid) {
update[`repeating_tohitmod_${rowid}_options-flag`] = "0";
});
setAttrs(update);
doneupdating();
});
});
};
var upgrade_to_2_4 = function(doneupdating) {
clear_npc_spell_attacks(function() {
update_globalskills(function() {
update_globalsaves(function() {
update_globalattack(function() {
update_globaldamage(function() {
getAttrs(["npc", "npcspellcastingflag", "spellcasting_ability", "caster_level", "level_calculations"], function(v) {
if(v.npc == "1" && v.npcspellcastingflag == "1") {
getSectionIDs("npctrait", function(secIds) {
var getList = [];
_.each(secIds, function(x) {
getList.push("repeating_npctrait_" + x + "_name");
getList.push("repeating_npctrait_" + x + "_desc");
});
getAttrs(getList, function(traits) {
var update = {};
if(v.spellcasting_ability == "0*" || v.caster_level == "0") {
var spellSec = "";
if (v.spellcasting_ability == "0*") {
update.spellcasting_ability = "@{intelligence_mod}+";
}
_.each(secIds, function(traitId) {
if(traits["repeating_npctrait_" + traitId + "_name"].toLowerCase().includes("spellcasting.")) spellSec = traitId;
});
if(spellSec != "") {
var spellcasting = traits["repeating_npctrait_" + spellSec + "_desc"].toLowerCase();
if (v.spellcasting_ability == "0*") {
var lastIndex = 9999;
_.each(["intelligence", "wisdom", "charisma"], function(ability) {
var found = spellcasting.indexOf(ability);
if(found > -1 && found < lastIndex) {
lastIndex = found;
update.spellcasting_ability = "@{" + ability + "_mod}+";
}
});
}
if (v.caster_level == "0") {
var foundLevelidx = spellcasting.search(/(\d|\d\d)(st|nd|rd|th)/);
if (foundLevelidx) {
var level = parseInt(spellcasting.substring(foundLevelidx, foundLevelidx+4));
console.log(`Found spellcasting level ${level} in trait, setting caster_level...`);
update.caster_level = level;
}
}
}
}
setAttrs(update, function() {
// Recalculate spell slots in case NPC level was restored
if(!v["level_calculations"] || v["level_calculations"] == "on") {
update_spell_slots();
};
// Set all spells without a given modifier to 'spell'
var spgetList = [];
getSectionIDs("spell-cantrip", function(secIds0) {
_.each(secIds0, function(x) {
spgetList.push("repeating_spell-cantrip_" + x + "_spell_ability");
});
getSectionIDs("spell-1", function(secIds1) {
_.each(secIds1, function(x) {
spgetList.push("repeating_spell-1_" + x + "_spell_ability");
});
getSectionIDs("spell-2", function(secIds2) {
_.each(secIds2, function(x) {
spgetList.push("repeating_spell-2_" + x + "_spell_ability");
});
getSectionIDs("spell-3", function(secIds3) {
_.each(secIds3, function(x) {
spgetList.push("repeating_spell-3_" + x + "_spell_ability");
});
getSectionIDs("spell-4", function(secIds4) {
_.each(secIds4, function(x) {
spgetList.push("repeating_spell-4_" + x + "_spell_ability");
});
getSectionIDs("spell-5", function(secIds5) {
_.each(secIds5, function(x) {
spgetList.push("repeating_spell-5_" + x + "_spell_ability");
});
getSectionIDs("spell-6", function(secIds6) {
_.each(secIds6, function(x) {
spgetList.push("repeating_spell-6_" + x + "_spell_ability");
});
getSectionIDs("spell-7", function(secIds7) {
_.each(secIds7, function(x) {
spgetList.push("repeating_spell-7_" + x + "_spell_ability");
});
getSectionIDs("spell-8", function(secIds8) {
_.each(secIds8, function(x) {
spgetList.push("repeating_spell-8_" + x + "_spell_ability");
});
getSectionIDs("spell-9", function(secIds9) {
_.each(secIds9, function(x) {
spgetList.push("repeating_spell-9_" + x + "_spell_ability");
});
getAttrs(spgetList, function(spellAbilities) {
spupdate = {};
_.each(spellAbilities, function(ability, attributeName) {
if (ability == "0*") {
console.log("UPDATING SPELL: " + attributeName);
spupdate[attributeName] = "spell";
}
});
setAttrs(spupdate, function() {
update_attacks("spells");
update_challenge();
doneupdating();
});
});
});
});
});
});
});
});
});
});
});
});
});
});
});
} else if(v.npc != "1") {
doneupdating();
} else {
doneupdating();
}
});
});
});
});
});
});
};
var upgrade_to_2_5 = function(doneupdating) {
getAttrs(["globalacmod"], function(v) {
var update = {};
if(v.globalacmod && v.globalacmod != "0") {
var rowid = generateRowID();
update[`repeating_acmod_${rowid}_global_ac_val`] = parseInt(v.globalacmod);
update[`repeating_acmod_${rowid}_global_ac_name`] = "GLOBAL ARMOR CLASS MODIFIER";
update[`repeating_acmod_${rowid}_global_ac_active_flag`] = "1";
update[`repeating_acmod_${rowid}_options-flag`] = "0";
update["global_ac_mod_flag"] = "1";
}
setAttrs(update, {silent: true}, function() {
update_ac();
doneupdating();
});
});
};
var upgrade_to_2_6 = function(doneupdating) {
getSectionIDs("hpmod", function(ids) {
var getArray = [];
_.each(ids, function(sectionid) {
getArray.push("repeating_hpmod_" + sectionid + "_source");
});
getAttrs(getArray, function(v) {
_.each(v, function(val, key) {
if(val === "CON") removeRepeatingRow("repeating_hpmod_" + key.split("_")[2]);
});
doneupdating();
});
});
};
var upgrade_to_2_7 = function(doneupdating) {
getSectionIDs("damagemod", function(ids) {
console.log("Version 2.7 UPGRADE");
let getArray = [];
ids.forEach(sectionid => {
getArray.push(`repeating_damagemod_${sectionid}_global_damage_rollstring`);
getArray.push(`repeating_damagemod_${sectionid}_global_damage_type`);
});
getSectionIDs("savemod", function(ids) {
_.each(ids, (sectionid) => {
getArray.push(`repeating_savemod_${sectionid}_global_save_rollstring`);
});
getSectionIDs("tohitmod", function(ids) {
_.each(ids, (sectionid) => {
getArray.push(`repeating_tohitmod_${sectionid}_global_attack_rollstring`);
});
getSectionIDs("skillmod", function(ids) {
_.each(ids, (sectionid) => {
getArray.push(`repeating_skillmod_${sectionid}_global_skill_rollstring`);
});
getAttrs(getArray, function(v) {
let set = {};
_.each(v, (value, attr) => {
if(_.last(attr.split("_")) === "rollstring") {
const section = attr.slice(0, -10);
const brackets = value.split('['), roll = brackets[0];
let name = brackets[1] ? brackets[1].slice(0, -1) : "";
if(attr.split("_")[1] == "damagemod") {
name = name ? name : v[`${section}type`];
set[`${section}damage`] = roll;
} else {
set[`${section}roll`] = roll;
}
set[`${section}name`] = name;
}
});
setAttrs(set);
doneupdating();
});
});
});
});
});
};
var no_version_bugfix = function(doneupdating) {
getAttrs(["npc","class"], function(v) {
if(v["npc"] && v["npc"] != "0" || v["class"] && v["class"] != "") {
setAttrs({version: "2.1"});
}
else {
setAttrs({version: "2.3"}, {silent: true});
}
});
doneupdating();
};
var versioning = function(finished) {
getAttrs(["version"], function(v) {
const version = parseFloat(v["version"]) || 0.0;
if(version >= "2.7") {
setAttrs({version: "2.7"}, function(){
finished();
});
console.log("5th Edition OGL by Roll20 v" + v["version"]);
return;
}
else if(!version || version === "") {
console.log("NO VERSION FOUND");
no_version_bugfix(function() {
versioning(finished);
});
}
else if(version >= "2.6") {
console.log("UPGRADING TO v2.7");
upgrade_to_2_7(function() {
setAttrs({version: "2.7"}, function() {
versioning(finished);
});
});
}
else if(version >= "2.5") {
console.log("UPGRADING TO v2.6");
upgrade_to_2_6(function() {
setAttrs({version: "2.6"}, function() {
versioning(finished);
});
});
}
else if(version >= "2.4") {
console.log("UPGRADING TO v2.5");
upgrade_to_2_5(function() {
setAttrs({version: "2.5"}, function() {
versioning(finished);
});
});
}
else if(version >= "2.3") {
console.log("UPGRADING TO v2.4");
upgrade_to_2_4(function() {
setAttrs({version: "2.4"}, function() {
versioning(finished);
});
});
}
else if(version >= "2.2") {
console.log("UPGRADING TO v2.3");
upgrade_to_2_3(function() {
setAttrs({version: "2.3"}, function() {
versioning(finished);
});
});
}
else if(version >= "2.1") {
console.log("UPGRADING TO v2.2");
upgrade_to_2_2(function() {
setAttrs({version: "2.2"}, function() {
versioning(finished);
});
});
}
else if(version >= "2.0") {
console.log("UPGRADING TO v2.1");
upgrade_to_2_1(function() {
setAttrs({version: "2.1"}, function() {
versioning(finished);
});
});
}
else {
console.log("UPGRADING TO v2.0");
upgrade_to_2_0(function() {
setAttrs({version: "2.0"}, function() {
versioning(finished);
});
});
};
});
};
@@ -154,6 +154,8 @@
"reactions": "Reactions",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"traits": "Traits",
"features": "Features",
"spells": "Spells",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
@@ -211,6 +213,7 @@
"feats-u": "FEATS",
"review-u": "REVIEW",
"char-name-u": "KARAKTER NAAM",
"artificer": "Artificer",
"barbarian": "Barbarian",
"bard": "Bard",
"cleric": "Cleric",
@@ -318,6 +321,7 @@
"ammunition:-u": "AMMUNITION:",
"ammunition-place": "Arrows",
"description:-u": "DESCRIPTION:",
"description:": "Description:",
"description-place": "Up to 2 creatures within 5 feet",
"atk-spellcasting-u": "ATTACKS &amp; SPELLCASTING",
"copper-piece-u": "CP",
@@ -646,6 +650,7 @@
"number-of-cantrips": "Number of Cantrips:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Spell List:",
"done": "Done",
"ability-score-method": "Ability Score Method:",
"select-your-choices": "Select Your Choices:",
"input-your-scores": "Input Your Scores:",
@@ -676,4 +681,4 @@
"before-leveling": "Before Leveling",
"after-leveling": "After Leveling",
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
}
}
@@ -154,6 +154,8 @@
"reactions": "Reakce",
"npc-repeating-name-place": "Odražení.",
"npc-repeating-desc-place": "Tvor si přidá 2 k jeho OČ...",
"traits": "Traits",
"features": "Features",
"spells": "Kouzla",
"prep-u": "Přip",
"school:-u": "ŠKOLA:",
@@ -211,6 +213,7 @@
"feats-u": "FEATS",
"review-u": "REVIEW",
"char-name-u": "JMÉNO CHARAKTERU",
"artificer": "Artificer",
"barbarian": "Barbar",
"bard": "Bard",
"cleric": "Klerik",
@@ -318,6 +321,7 @@
"ammunition:-u": "MUNICE:",
"ammunition-place": "Šípy",
"description:-u": "POPIS:",
"description:": "Description:",
"description-place": "Až 2 tvorové do 1 sáhu od sebe",
"atk-spellcasting-u": "ÚTOKY A KOUZLA",
"copper-piece-u": "md",
@@ -646,6 +650,7 @@
"number-of-cantrips": "Number of Cantrips:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Spell List:",
"done": "Done",
"ability-score-method": "Ability Score Method:",
"select-your-choices": "Select Your Choices:",
"input-your-scores": "Input Your Scores:",
@@ -676,4 +681,4 @@
"before-leveling": "Before Leveling",
"after-leveling": "After Leveling",
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
}
}
@@ -154,6 +154,8 @@
"reactions": "Reactions",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"traits": "Traits",
"features": "Features",
"spells": "Spells",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
@@ -211,6 +213,7 @@
"feats-u": "FEATS",
"review-u": "REVIEW",
"char-name-u": "CHARACTER NAME",
"artificer": "Artificer",
"barbarian": "Barbarian",
"bard": "Bard",
"cleric": "Cleric",
@@ -318,6 +321,7 @@
"ammunition:-u": "AMMUNITION:",
"ammunition-place": "Arrows",
"description:-u": "DESCRIPTION:",
"description:": "Description:",
"description-place": "Up to 2 creatures within 5 feet",
"atk-spellcasting-u": "ATTACKS &amp; SPELLCASTING",
"copper-piece-u": "CP",
@@ -646,6 +650,7 @@
"number-of-cantrips": "Number of Cantrips:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Spell List:",
"done": "Done",
"ability-score-method": "Ability Score Method:",
"select-your-choices": "Select Your Choices:",
"input-your-scores": "Input Your Scores:",
@@ -676,4 +681,4 @@
"before-leveling": "Before Leveling",
"after-leveling": "After Leveling",
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
}
}
@@ -154,6 +154,8 @@
"reactions": "Reaktionen",
"npc-repeating-name-place": "Parrieren.",
"npc-repeating-desc-place": "Die Kreatur addiert 2 zu ihrer RK gegen...",
"traits": "Wesenszüge",
"features": "Merkmale",
"spells": "Zauber",
"prep-u": "Vorbereitet",
"school:-u": "Schule:",
@@ -211,6 +213,7 @@
"feats-u": "TALENTE",
"review-u": "REVIEW",
"char-name-u": "Charaktername",
"artificer": "Erfinder",
"barbarian": "Barbar",
"bard": "Barde",
"cleric": "Kleriker",
@@ -318,6 +321,7 @@
"ammunition:-u": "Munition:",
"ammunition-place": "Pfeile",
"description:-u": "Beschreibung:",
"description:": "Description:",
"description-place": "Bis zu 2 Kreaturen innerhalb 1,5m",
"atk-spellcasting-u": "Angriff &amp; Zaubern",
"copper-piece-u": "KM",
@@ -646,6 +650,7 @@
"number-of-cantrips": "Anzahl Zaubertricks:",
"number-of-lvl-1-spells": "Anzahl Stufe 1 Zauber:",
"spell-list": "Zauberliste:",
"done": "Done",
"ability-score-method": "Fähigkeitswert Ermittlungsmethode:",
"select-your-choices": "Wähle deine Auswahl:",
"input-your-scores": "Deine Werte eingeben:",
@@ -675,5 +680,5 @@
"you-can-increase-two-abilites": "Du kannst zwei Attribute um 1 Punkt oder ein Attribut um 2 Punkte erhöhen",
"before-leveling": "Vor dem Stufenaufstieg",
"after-leveling": "Nach dem Stufenaufstieg",
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
}
"charmancer-removed-spells-marked-pt1": "Entfernte Zauber werden mit einem <span>r</span> Symbol gekennzeichnet, so findest du diese schneller falls du deine Meinung änderst."
}
@@ -154,6 +154,8 @@
"reactions": "Reactions",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"traits": "Traits",
"features": "Features",
"spells": "Spells",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
@@ -211,6 +213,7 @@
"feats-u": "FEATS",
"review-u": "REVIEW",
"char-name-u": "CHARACTER NAME",
"artificer": "Artificer",
"barbarian": "Barbarian",
"bard": "Bard",
"cleric": "Cleric",
@@ -318,6 +321,7 @@
"ammunition:-u": "AMMUNITION:",
"ammunition-place": "Arrows",
"description:-u": "DESCRIPTION:",
"description:": "Description:",
"description-place": "Up to 2 creatures within 5 feet",
"atk-spellcasting-u": "ATTACKS &amp; SPELLCASTING",
"copper-piece-u": "CP",
@@ -646,6 +650,7 @@
"number-of-cantrips": "Number of Cantrips:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Spell List:",
"done": "Done",
"ability-score-method": "Ability Score Method:",
"select-your-choices": "Select Your Choices:",
"input-your-scores": "Input Your Scores:",
@@ -676,4 +681,4 @@
"before-leveling": "Before Leveling",
"after-leveling": "After Leveling",
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
}
}
@@ -154,6 +154,8 @@
"reactions": "Reactions",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"traits": "Traits",
"features": "Features",
"spells": "Spells",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
@@ -211,6 +213,7 @@
"feats-u": "FEATS",
"review-u": "REVIEW",
"char-name-u": "CHARACTER NAME",
"artificer": "Artificer",
"barbarian": "Barbarian",
"bard": "Bard",
"cleric": "Cleric",
@@ -318,6 +321,7 @@
"ammunition:-u": "AMMUNITION:",
"ammunition-place": "Arrows",
"description:-u": "DESCRIPTION:",
"description:": "Description:",
"description-place": "Up to 2 creatures within 5 feet",
"atk-spellcasting-u": "ATTACKS &amp; SPELLCASTING",
"copper-piece-u": "CP",
@@ -646,6 +650,7 @@
"number-of-cantrips": "Number of Cantrips:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Spell List:",
"done": "Done",
"ability-score-method": "Ability Score Method:",
"select-your-choices": "Select Your Choices:",
"input-your-scores": "Input Your Scores:",
@@ -676,4 +681,4 @@
"before-leveling": "Before Leveling",
"after-leveling": "After Leveling",
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
}
}
@@ -41,7 +41,7 @@
"stealth-u": "SIGILO",
"survival-u": "SUPERVIVENCIA",
"damage-vuln-u": "VULNERABILIDAD A DAÑO",
"npc-dmg-vuln-place": "fuego ",
"npc-dmg-vuln-place": "fuego",
"damage-res-u": "RESISTENCIA A DAÑO",
"npc-dmg-res-place": "frío",
"damage-imm-u": "INMUNIDAD A DAÑO",
@@ -154,6 +154,8 @@
"reactions": "Reacciones",
"npc-repeating-name-place": "Parada.",
"npc-repeating-desc-place": "La criatura añade 2 a su CA contra...",
"traits": "Traits",
"features": "Features",
"spells": "Conjuros",
"prep-u": "PREP",
"school:-u": "ESCUELA:",
@@ -165,7 +167,7 @@
"illusion": "Ilusión",
"necromancy": "Nigromancia",
"transmutation": "Transmutación",
"ritual": "RITUAL",
"ritual": "Ritual",
"ritual-l": "ritual",
"range:-u": "ALCANCE:",
"range:": "Alcance:",
@@ -211,9 +213,10 @@
"feats-u": "DOTES",
"review-u": "RESUMEN",
"char-name-u": "NOMBRE DE PERSONAJE",
"artificer": "Artífice",
"barbarian": "Bárbaro",
"bard": "Bardo",
"cleric": "Clerigo",
"cleric": "Clérigo",
"druid": "Druida",
"fighter": "Guerrero",
"monk": "Monje",
@@ -223,7 +226,7 @@
"sorcerer": "Hechicero",
"warlock": "Brujo",
"wizard": "Mago",
"class-level-u": "CLASE Y NIVEL",
"class-level-u": "CLASE &amp; NIVEL",
"background-u": "TRASFONDO",
"background": "Trasfondo",
"race-u": "RAZA",
@@ -276,7 +279,7 @@
"tool-prof-u": "COMPETENCIA CON HERRAMIENTAS",
"weapon-proficiencies-u": "COMPETENCIA CON ARMAS",
"other-prof-langs-u": "OTRAS COMPETENCIAS E IDIOMAS",
"prof-langs-u": "COMPETENCIAS E IDIOMAS",
"prof-langs-u": "COMPETENCIAS &amp; IDIOMAS",
"init": "Iniciativa",
"init-u": "INICIATIVA",
"hp-max-u": "Puntos de Golpe Máximos",
@@ -307,7 +310,7 @@
"damage:-u": "DAÑO:",
"dmg-type-place": "Cortante",
"crit:-u": "CRÍTICO:",
"damage2:-u": "DAÑO 2:",
"damage2:-u": "DAÑO2:",
"saving-throw:-u": "TIRADA DE SALVACIÓN:",
"vs-dc:-u": "VS CD:",
"spell-u": "CONJURO",
@@ -318,6 +321,7 @@
"ammunition:-u": "MUNICIÓN:",
"ammunition-place": "Flechas",
"description:-u": "DESCRIPCIÓN:",
"description:": "Description:",
"description-place": "Hasta 2 criaturas en 5 pies",
"atk-spellcasting-u": "ATAQUES Y LANZAMIENTO DE CONJUROS",
"copper-piece-u": "PC",
@@ -354,7 +358,7 @@
"hair-u": "PELO",
"char-appearance-u": "ASPECTO DEL PERSONAJE",
"char-backstory-u": "HISTORIA DEL PERSONAJE",
"allies-orgs-u": "ALIADOS Y ORGANIZACIONES",
"allies-orgs-u": "ALIADOS &amp; ORGANIZACIONES",
"add-feats-traits-u": "RASGOS Y ATRIBUTOS ADICIONALES",
"feat-u": "DOTE",
"treasure-u": "TESORO",
@@ -430,7 +434,7 @@
"spell_dc_mod:-u": "MODIFICADOR CD SALVACIÓN CONJURO:",
"custom_ac:-u": "CA PERSONALIZADA:",
"npc-info": "La opción PNJ establece los nuevos personajes por defecto como hoja de PNJs. Es útil si los personajes jugadores ya se han creado y todas las nuevas hojas de personajes que se añadan a la partida representan a personajes no jugadores.",
"npc-pc": "NPJ/PJ",
"npc-pc": "PNJ/PJ",
"roll-queries-info": "Tiradas del D20 acorde a esta opción. Tirar Siempre con Ventaja es la opción por defecto y tirará dos D20 en cada tirada en el caso de la ventaja. La expectativa es que si no hay ventaja ni desventaja, se utilice el resultado más a la izquierda. La opción de Activar Ventaja añade tres botones nuevos en la parte superior de la hoja para que se pueda activar la ventaja cuando se necesite. Preguntar por Ventaja muestra un aviso en cada tirada preguntando si tiene ventaja. Nunca Tirar con Ventaja siempre lanza un solo D20 en cualquier tirada, esperando que el jugador lance una segunda vez en caso de ventaja o desventaja.",
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"auto-dmg-roll-info": "Por defecto, las tiradas de daño de ataque no se lanzan hasta que se confirma el impacto. El daño se tira desde la plantilla del chat haciendo clic en el nombre del ataque en la barra de la derecha, mostrándose después el daño. El método predeterminado es compatible con los dados 3D. Opcionalmente, se puede elegir entre Tirar Daño y Crítico Automáticamente que tirará el daño y dados del golpe crítico al mismo tiempo que el ataque, mostrando todos los resultados posibles en el momento del ataque.",
@@ -475,7 +479,7 @@
"variant-phb": "Variante (PHB p176)",
"carrying-capacity-mod:-u": "MODIFICADOR CAPACIDAD DE CARGA:",
"armor-class-tracking:-u": "SEGUIMIENTO CLASE ARMADURA:",
"automatic": "Automatico",
"automatic": "Automático",
"cantrip-progression:-u": "PROGRESIÓN DE TRUCOS",
"cantrip-dice-u": "DADO DE TRUCOS",
"cantrip-beam-u": "RAYO DE TRUCOS",
@@ -579,14 +583,14 @@
"charmancer-cancel-heading": "¿A dónde quiere ir, viajero?",
"continue-charmancer": "Continuar Charactermancer",
"save_progress_and_exit": "Guardar y Salir",
"cancel_charactermancer": "Descartar y salir",
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
"cancel_charactermancer": "Descartar y Salir",
"charmancer-discard-warning": "Descartar y Salir se deshará de todas las elecciones que hiciste en Charactermancer y dejará que manejes la hoja de personaje directamente.",
"mancer-opts-u": "OPCIONES DE CHARACTERMANCER",
"relaunch-lvl1mancer-u": "INICIAR NIVEL 1 DE CHARACTERMANCER (NO SE PUEDE DESHACER)",
"point-buy": "Compra de Puntos",
"available-points:": "Puntos Disponibles: ",
"equipment-choice-text": "¿Cómo quieres elegir tu equipo?",
"charmancer-start": "Inicio",
"charmancer-start": "Comenzar",
"clear-abilities": "Limpiar Asignación",
"use-charactermancer-for-new:-u": "UTILIZAR NIVEL 1 DE CHARACTERMANCER PARA NUEVOS PERSONAJES:",
"use-charactermancer-for-new-info": "Con esta opción activada todos los personajes nuevos se abrirán con el Nivel 1 del Charactermancer de Roll20. Desactivar esta opción empezará un personaje directamente con la hoja de personaje desactivando el Nivel 1 de Charactermancer, aunque se puede iniciar manualmente en la pestaña de Configuración de la hoja de personaje.",
@@ -606,7 +610,7 @@
"features-u": "RASGOS",
"asi-u": "AUMENTO DE CARACTERÍSTICA / DOTES",
"charmancer-leveler-what-is": "El Charactermancer es un proceso guiado que simplifica y optimiza la creación de un personaje. Las modificaciones se guardan a medida de que se avanza en el proceso, sin embargo, la hoja de personaje solo queda actualizada cuando el Charactermancer haya acabado.",
"charmancer-leveler-level-info1": "Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.",
"charmancer-leveler-level-info1": "Los niveles existentes de clase han sido prepoblados para ti. Por defecto tu clase principal ha sido puesta para ser aumentada en un nivel. Puedes cambiar cuantos niveles más abajo además de añadir una multiclase nueva.",
"charmancer-leveler-level-info2": "En cada sección de clase tendrás la opción de ganar la media de puntos de golpe o tirar de manera aleatoria, elegir los rasgos de clase de los niveles que vas ganando y elegir la subclase en caso de ser necesario.",
"charmancer-leveler-spells-info": "Esta es la lista de los conjuros actuales que ya conoce tu personaje. Si ganaste acceso a más conjuros durante tu avance, podrás seleccionarlos abajo. Marca al lado de los conjuros que quieras aprender. Charactermancer te ayudará a elegir el número correcto de conjuros y de la lista adecuada. Si tu clase tiene la opción de intercambiar conjuros, podrás hacerlo desmarcando los conjuros que ya conoces y se te permitirá seleccionar unos nuevos en su lugar.",
"total-level-u": "NIVEL TOTAL",
@@ -620,8 +624,8 @@
"charmancer-welcome-lp": "¡Bienvenido a la Subida de Nivel de Charactermancer!",
"charmancer-leveler-what-is-lp": "Mírate, con toda esa experiencia. Ahora es el momento de reclamar tu recompensa. Irás a paso a paso a lo largo de un proceso en el que tomarás unas pocas decisiones y tu personaje estará en el siguiente nivel en un momento. Los cambios se guardan conforme avanzas por el proceso, pero si cambias de idea tendrás que repasar los pasos y elecciones que van después.",
"charmancer-compendium-detail-lp": "El Charactermancer actualmente soporta Dungeons & Dragons 5ª Edición SRD, Manual del Jugador y Guildmaster' Guide to Ravnica. Guía de Xanathar para Todo recibirá apoyo con las próximas semanas. Puedes añadir el Manual del Jugador y Guildmaster' Guide to Ravnica a tu compendium en el Mercado o el propietario de la partida puede compartir su compendium con todo los jugadores de la partida.",
"roll:-u": "ROLL:",
"roll": "Roll",
"roll:-u": "TIRAR:",
"roll": "Tirar",
"prerequisite:": "Prerequisito:",
"back": "VOLVER",
"back-to-top": "Volver Arriba",
@@ -630,7 +634,7 @@
"charmancer-class-features:": "Rasgos de Clase: ",
"charmancer-subclass-features:": "Rasgos de Subclase:",
"hit-die:": "Dado de Golpe:",
"average": "Average",
"average": "Promedio",
"hp-u": "PG",
"saving-throw-proficiency": "Competencia Tiradas de Salvación",
"armor": "Armadura",
@@ -646,6 +650,7 @@
"number-of-cantrips": "Número de Trucos:",
"number-of-lvl-1-spells": "Número de Conjuros de Nivel 1:",
"spell-list": "Lista de Conjuros:",
"done": "Done",
"ability-score-method": "Método de Puntuación de Características:",
"select-your-choices": "Selecciona Tus Elecciones:",
"input-your-scores": "Introduce Tus Puntuaciones:",
@@ -675,5 +680,5 @@
"you-can-increase-two-abilites": "Puedes aumentar dos de tus características en 1, o una de tus características en 2",
"before-leveling": "Antes de Subir de Nivel",
"after-leveling": "Después de Subir de Nivel",
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
}
"charmancer-removed-spells-marked-pt1": "Los conjuros quitados serán marcados con un símbolo <span>r</span> para que lo puedas encontrar fácilmente si cambias de opinión."
}
@@ -3,7 +3,7 @@
"npc-options-u": "OPTIONS PNJ",
"name-u": "NOM",
"npc-type-u": "TYPE PNJ",
"npc-type-place": "Fielleux moyen, de tout alignement mauvais",
"npc-type-place": "Fiélon moyen, de tout alignement mauvais",
"armor-class-u": "CLASSE D'ARMURE",
"class-u": "CLASSE",
"type-u": "TYPE",
@@ -26,7 +26,7 @@
"animal_handling-u": "DRESSAGE",
"arcana-u": "ARCANES",
"athletics-u": "ATHLÉTISME",
"deception-u": "SUPERCHERIE",
"deception-u": "DUPERIE",
"history-u": "HISTOIRE",
"insight-u": "PERSPICACITÉ",
"intimidation-u": "INTIMIDATION",
@@ -51,12 +51,12 @@
"senses-u": "Sens",
"npc-senses-place": "vision dans le noir 36 m, perception passive 16",
"langs-u": "LANGUES",
"lang-u": "LANGUES",
"lang-u": "LANGUE",
"npc-langs-place": "Abyssal, Commun, Infernal",
"challenge-u": "FACTEUR DE PUISSANCE",
"xp-u": "PX",
"spellcast-npc-u": "PNJ LANCEUR DE SORTS",
"spell-ability-u": "CAPACITÉS DE LANCEUR DE SORTS",
"spell-ability-u": "CARAC. DE LANCEUR DE SORTS",
"none-u": "AUCUN(E)",
"strength-u": "FORCE",
"strength-save-u": "SAUVEGARDE DE FORCE",
@@ -154,6 +154,8 @@
"reactions": "Réactions",
"npc-repeating-name-place": "Parade.",
"npc-repeating-desc-place": "La créature ajoute 2 à sa CA contre...",
"traits": "Traits",
"features": "Fonctionnalités",
"spells": "Sorts",
"prep-u": "PRÉP",
"school:-u": "ÉCOLE&nbsp;:",
@@ -211,6 +213,7 @@
"feats-u": "DONS",
"review-u": "VÉRIFICATION",
"char-name-u": "NOM DU PERSONNAGE",
"artificer": "Artificier",
"barbarian": "Barbare",
"bard": "Barde",
"cleric": "Clerc",
@@ -235,7 +238,7 @@
"strength": "Force",
"strength-save": "Sauvegarde de force",
"dexterity": "Dextérité",
"dexterity-save": "Sauvegarde de dextérité",
"dexterity-save": "Sauvegarde de Dextérité",
"constitution": "Constitution",
"constitution-save": "Sauvegarde de constitution",
"intelligence": "Intelligence",
@@ -318,6 +321,7 @@
"ammunition:-u": "MUNITIONS&nbsp;:",
"ammunition-place": "Flèches",
"description:-u": "DESCRIPTION&nbsp;:",
"description:": "Description:",
"description-place": "Jusqu'à 2 créatures à moins de 5 pieds",
"atk-spellcasting-u": "ATTAQUES &amp; INCANTATIONS",
"copper-piece-u": "PC",
@@ -359,7 +363,7 @@
"feat-u": "DON",
"treasure-u": "TRÉSOR",
"spell-save-dc-u": "DD DE SVG DU SORT",
"cantrips-u": "SORTS MINEURS",
"cantrips-u": "TOURS DE MAGIE",
"ritual-u": "RITUEL",
"casting-time:-u": "DURÉE D'INCANT.&nbsp;:",
"casting-time:": "Durée d'incant.&nbsp;:",
@@ -479,8 +483,8 @@
"cantrip-progression:-u": "PROGRESSION DES TOURS DE MAGIE",
"cantrip-dice-u": "DÉS DU TOUR DE MAGIE",
"cantrip-beam-u": "RAYONS DU TOUR DE MAGIE",
"slots_total-u": "EMPLACEMENTS TOTAUX",
"slots_remaining-u": "EMPLACEMENTS RESTANTS",
"slots_total-u": "EMPLAC. TOTAUX",
"slots_remaining-u": "RESTANTS",
"level-calculations:-u": "CALCULS AUTOMATIQUES À PARTIR DU NIVEAU&nbsp;:",
"spell_slot_modifiers-u": "MODIFICATEUR DES EMPLACEMENTS DE SORTS",
"lvl-u": "NIVEAU",
@@ -523,7 +527,7 @@
"auto-level-calc-info": "Par défaut, changer le niveau du personnage va automatiquement mettre à jouer les emplacements de sorts et les dés de vie. Changer ce paramètre désactive cette fonction.",
"simple-traits-info": "La section CAPACITÉS & TRAITS du personnage utilise par défaut le style complexe compatible avec le Compendium Roll20. L'option Simple fournit un simple champ texte pour les joueurs qui veulent un contrôle manuel de la feuille.",
"simple-proficiencies-info": "La section AUTRES MAÎTRISES & LANGUES du personnage utilise par défaut le style complexe compatible avec le Compendium Roll20. L'option Simple fournit un simple champ texte pour les joueurs qui veulent un contrôle manuel de la feuille.",
"init-tiebreaker-info": "Ajoute la valeur de dextérité du personnage en tant que dixièmes au bonus d'initiative, afin de départager les égalités.",
"init-tiebreaker-info": "Ajoute la valeur de Dextérité du personnage en tant que dixièmes au bonus d'Initiative, afin de départager les égalités.",
"b-custom-info": "Quand le bonus de maîtrisé est réglé sur Personnalisé, la feuille de personnage utilisera cette valeur comme bonus de maîtrise.",
"footer-wiki-link": "Pour plus d'information sur cette feuille de personnage, ses fonctionnalités et son utilisation, consulter sa documentation officielle sur le Wiki Roll20. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u": "PEUT RECEVOIR UN GLISSER-DÉPOSER DU COMPENDIUM",
@@ -646,6 +650,7 @@
"number-of-cantrips": "Nombre de tours de magie :",
"number-of-lvl-1-spells": "Nombre de Sorts de niveau 1 :",
"spell-list": "Liste de sorts :",
"done": "Done",
"ability-score-method": "Méthode de score de caractéristiques :",
"select-your-choices": "Sélectionnez vos choix :",
"input-your-scores": "Entrez vos scores :",
@@ -676,4 +681,4 @@
"before-leveling": "Avant la prise de niveau",
"after-leveling": "Après la prise de niveau",
"charmancer-removed-spells-marked-pt1": "Les sorts retirés seront marqués avec un symbole <span>r</span> de façon à ce que vous les retrouviez facilement si vous changez d'avis."
}
}
@@ -154,6 +154,8 @@
"reactions": "Reactions",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"traits": "Traits",
"features": "Features",
"spells": "Spells",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
@@ -211,6 +213,7 @@
"feats-u": "FEATS",
"review-u": "REVIEW",
"char-name-u": "CHARACTER NAME",
"artificer": "Artificer",
"barbarian": "Barbarian",
"bard": "Bard",
"cleric": "Cleric",
@@ -318,6 +321,7 @@
"ammunition:-u": "AMMUNITION:",
"ammunition-place": "Arrows",
"description:-u": "DESCRIPTION:",
"description:": "Description:",
"description-place": "Up to 2 creatures within 5 feet",
"atk-spellcasting-u": "ATTACKS &amp; SPELLCASTING",
"copper-piece-u": "CP",
@@ -646,6 +650,7 @@
"number-of-cantrips": "Number of Cantrips:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Spell List:",
"done": "Done",
"ability-score-method": "Ability Score Method:",
"select-your-choices": "Select Your Choices:",
"input-your-scores": "Input Your Scores:",
@@ -676,4 +681,4 @@
"before-leveling": "Before Leveling",
"after-leveling": "After Leveling",
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
}
}
@@ -154,6 +154,8 @@
"reactions": "Reazioni",
"npc-repeating-name-place": "Parata.",
"npc-repeating-desc-place": "La creatura somma 2 alla sua CA contro...",
"traits": "Traits",
"features": "Features",
"spells": "Incantesimi",
"prep-u": "PREP",
"school:-u": "SCUOLA:",
@@ -211,6 +213,7 @@
"feats-u": "TALENTI",
"review-u": "REVISIONE",
"char-name-u": "NOME DEL PERSONAGGIO",
"artificer": "Artificer",
"barbarian": "Barbaro",
"bard": "Bardo",
"cleric": "Chierico",
@@ -318,6 +321,7 @@
"ammunition:-u": "MUNIZIONI:",
"ammunition-place": "Frecce",
"description:-u": "DESCRIZIONE:",
"description:": "Description:",
"description-place": "Fino a 2 creature all'interno di 5 piedi",
"atk-spellcasting-u": "ATTACCHI &amp; INCANTESIMI",
"copper-piece-u": "MR",
@@ -646,6 +650,7 @@
"number-of-cantrips": "Number of Cantrips:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Spell List:",
"done": "Done",
"ability-score-method": "Ability Score Method:",
"select-your-choices": "Select Your Choices:",
"input-your-scores": "Input Your Scores:",
@@ -676,4 +681,4 @@
"before-leveling": "Before Leveling",
"after-leveling": "After Leveling",
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
}
}
@@ -154,6 +154,8 @@
"reactions": "Reactions",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"traits": "Traits",
"features": "Features",
"spells": "Spells",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
@@ -211,6 +213,7 @@
"feats-u": "FEATS",
"review-u": "REVIEW",
"char-name-u": "CHARACTER NAME",
"artificer": "Artificer",
"barbarian": "Barbarian",
"bard": "Bard",
"cleric": "Cleric",
@@ -318,6 +321,7 @@
"ammunition:-u": "AMMUNITION:",
"ammunition-place": "Arrows",
"description:-u": "DESCRIPTION:",
"description:": "Description:",
"description-place": "Up to 2 creatures within 5 feet",
"atk-spellcasting-u": "ATTACKS &amp; SPELLCASTING",
"copper-piece-u": "CP",
@@ -646,6 +650,7 @@
"number-of-cantrips": "Number of Cantrips:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Spell List:",
"done": "Done",
"ability-score-method": "Ability Score Method:",
"select-your-choices": "Select Your Choices:",
"input-your-scores": "Input Your Scores:",
@@ -676,4 +681,4 @@
"before-leveling": "Before Leveling",
"after-leveling": "After Leveling",
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
}
}
@@ -1,66 +1,66 @@
{
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival",
"npc-options-u": "NPC OPTIONS",
"name-u": "NAME",
"npc-type-u": "NPC TYPE",
"npc-options-u": "NPC 옵션",
"name-u": "이름",
"npc-type-u": "NPC 유형",
"npc-type-place": "Medium fiend, any evil alignment",
"armor-class-u": "ARMOR CLASS",
"class-u": "CLASS",
"type-u": "TYPE",
"abilities-u": "ABILITIES",
"armor-class-u": "AC",
"class-u": "클래스",
"type-u": "유형",
"abilities-u": "능력치",
"npc-armor-place": "scale mail",
"hit-points-u": "HIT POINTS",
"formula-u": "FORMULA",
"hit-points-u": "히트 포인트",
"formula-u": "주사위값",
"speed-u": "속도",
"npc-speed-place": "30 ft., fly 60ft.",
"attributes-u": "ATTRIBUTES",
"str-u": "STR",
"dex-u": "DEX",
"con-u": "CON",
"int-u": "INT",
"wis-u": "WIS",
"cha-u": "CHA",
"saves-u": "SAVES",
"skills-u": "SKILLS",
"acrobatics-u": "ACROBATICS",
"animal_handling-u": "ANIMAL HANDLING",
"arcana-u": "ARCANA",
"athletics-u": "ATHLETICS",
"deception-u": "DECEPTION",
"history-u": "HISTORY",
"insight-u": "INSIGHT",
"intimidation-u": "INTIMIDATION",
"investigation-u": "INVESTIGATION",
"medicine-u": "MEDICINE",
"nature-u": "NATURE",
"perception-u": "PERCEPTION",
"performance-u": "PERFORMANCE",
"persuasion-u": "PERSUASION",
"religion-u": "RELIGION",
"sleight_of_hand-u": "SLEIGHT OF HAND",
"stealth-u": "STEALTH",
"survival-u": "SURVIVAL",
"damage-vuln-u": "DAMAGE VULNERABILITIES",
"attributes-u": "능력치",
"str-u": "근력",
"dex-u": "민첩",
"con-u": "건강",
"int-u": "지능",
"wis-u": "지혜",
"cha-u": "매력",
"saves-u": "내성 굴림",
"skills-u": "기술",
"acrobatics-u": "곡예",
"animal_handling-u": "동물 조련",
"arcana-u": "비전학",
"athletics-u": "운동",
"deception-u": "기만",
"history-u": "역사학",
"insight-u": "통찰",
"intimidation-u": "위협",
"investigation-u": "수사",
"medicine-u": "의학",
"nature-u": "자연학",
"perception-u": "감지",
"performance-u": "공연",
"persuasion-u": "설득",
"religion-u": "종교학",
"sleight_of_hand-u": "손속임",
"stealth-u": "은신",
"survival-u": "생존",
"damage-vuln-u": "피해 취약",
"npc-dmg-vuln-place": "fire",
"damage-res-u": "DAMAGE RESISTANCES",
"damage-res-u": "피해 저항",
"npc-dmg-res-place": "cold",
"damage-imm-u": "DAMAGE IMMUNITIES",
"damage-imm-u": "피해 면역",
"npc-dmg-imm-place": "lightning, thunder",
"cond-imm-u": "CONDITION IMMUNITIES",
"cond-imm-u": "상태 면역",
"npc-cond-imm-place": "charmed",
"senses-u": "SENSES",
"senses-u": "감각",
"npc-senses-place": "darkvision 120ft., passive Perception 16",
"langs-u": "LANGUAGES",
"lang-u": "LANGUAGE",
"langs-u": "언어",
"lang-u": "언어",
"npc-langs-place": "Abyssal, Common, Infernal",
"challenge-u": "CHALLENGE",
"xp-u": "XP",
"spellcast-npc-u": "SPELLCASTING NPC",
"spell-ability-u": "SPELLCASTING ABILITY",
"none-u": "NONE",
"strength-u": "",
"challenge-u": "도전지수",
"xp-u": "경험치",
"spellcast-npc-u": "주문시전 NPC",
"spell-ability-u": "주문시전 능력치",
"none-u": "없음",
"strength-u": "근력",
"strength-save-u": "STRENGTH SAVE",
"dexterity-u": "민첩",
"dexterity-u": "민첩",
"dexterity-save-u": "DEXTERITY SAVE",
"constitution-u": "건강",
"constitution-save-u": "CONSTITUTION SAVE",
@@ -71,9 +71,9 @@
"charisma-u": "매력",
"charisma-save-u": "CHARISMA SAVE",
"spell-dc-u": "SPELL DC",
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
"has-reaction-u": "HAS REACTIONS",
"leg-actions:-u": "LEGENDARY ACTIONS:",
"spell-atk-bonus-u": "주문 명중 보너스",
"has-reaction-u": "반응행동 있음",
"leg-actions:-u": "전설적 행동",
"gen-opts-u": "GENERAL OPTIONS",
"npc-u": "NPC",
"roll-queries:-u": "ROLL QUERIES:",
@@ -88,88 +88,90 @@
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
"never-dmg": "Don't Auto Roll Damage",
"always-dmg": "Auto Roll Damage &amp; Crit",
"ac": "Armor Class",
"hp": "Hit Points",
"speed": "Speed",
"language-proficiencies": "Language Proficiencies:",
"skill-proficiencies": "Skill Proficiencies:",
"weapon-proficiencies": "Weapon Proficiencies",
"armor-proficiencies": "Armor Proficiencies:",
"tool-proficiencies": "Tool Proficiencies:",
"saving-throw": "Saving Throws",
"str": "Str",
"dex": "Dex",
"con": "Con",
"int": "Int",
"wis": "Wis",
"cha": "Cha",
"skills": "Skills",
"acrobatics": "Acrobatics",
"animal_handling": "Animal Handling",
"arcana": "Arcana",
"athletics": "Athletics",
"deception": "Deception",
"history": "History",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"medicine": "Medicine",
"nature": "Nature",
"perception": "Perception",
"performance": "Performance",
"persuasion": "Persuasion",
"religion": "Religion",
"sleight_of_hand": "Sleight of Hand",
"ac": "방어도",
"hp": "히트 포인트",
"speed": "이동속도",
"language-proficiencies": "언어 숙련",
"skill-proficiencies": "기술 숙련",
"weapon-proficiencies": "무기 숙련",
"armor-proficiencies": "장갑 숙련",
"tool-proficiencies": "도구 숙련",
"saving-throw": "내성 굴림",
"str": "근력",
"dex": "민첩",
"con": "건강",
"int": "지능",
"wis": "지혜",
"cha": "매력",
"skills": "기술",
"acrobatics": "곡예",
"animal_handling": "동물 다루기",
"arcana": "비전학",
"athletics": "운동",
"deception": "기만",
"history": "역사학",
"insight": "통찰",
"intimidation": "위협",
"investigation": "수사",
"medicine": "의학",
"nature": "자연학",
"perception": "감지",
"performance": "공연",
"persuasion": "설득",
"religion": "종교학",
"sleight_of_hand": "손속임",
"stealth": "Stealth",
"survival": "Survival",
"dmg-vuln": "Damage Vulnerabilities",
"dmg-res": "Damage Resistances",
"dmg-imm": "Damage Immunities",
"cond-imm": "Condition Immunities",
"senses": "Senses",
"langs": "Languages",
"challenge": "Challenge",
"senses": "감각",
"langs": "언어",
"challenge": "도전지수",
"npc-trait-name-place": "False Appearance.",
"npc-trait-desc-place": "If the dragon fails...",
"actions": "Actions",
"actions": "행동",
"adv": "Advantage",
"norm": "Normal",
"disadv": "Disadvantage",
"name:-u": "NAME:",
"attack-u": "ATTACK",
"type:-u": "TYPE:",
"melee": "Melee",
"ranged": "Ranged",
"range-reach:-u": "RANGE/REACH:",
"name:-u": "이름:",
"attack-u": "공격",
"type:-u": "유형:",
"melee": "근접",
"ranged": "장거리",
"range-reach:-u": "사거리:",
"range-reach-place": "5 ft.",
"to-hit:-u": "TO HIT:",
"target:-u": "TARGET:",
"to-hit:-u": "수정치",
"target:-u": "목표",
"target:": "Target:",
"to-hit-place": "One target",
"on-hit:-u": "ON HIT:",
"on-hit-place": "slashing",
"on-hit2:-u": "ON HIT 2:",
"on-hit-2-place": "fire",
"hit:": "Hit: ",
"reactions": "Reactions",
"hit:": "명중: ",
"reactions": "반응행동",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"spells": "Spells",
"traits": "Traits",
"features": "Features",
"spells": "주문",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
"abjuration": "Abjuration",
"conjuration": "Conjuration",
"divination": "Divination",
"enchantment": "Enchantment",
"evocation": "Evocation",
"illusion": "Illusion",
"necromancy": "Necromancy",
"transmutation": "Transmutation",
"school:-u": "학파:",
"abjuration": "방호계",
"conjuration": "조형계",
"divination": "예지계",
"enchantment": "환혹계",
"evocation": "방출계",
"illusion": "활영계",
"necromancy": "사령계",
"transmutation": "변환계",
"ritual": "RITUAL",
"ritual-l": "ritual",
"range:-u": "RANGE:",
"range:-u": "사거리",
"range:": "Range:",
"components:-u": "COMPONENTS:",
"components:-u": "구성요소",
"components:": "Components:",
"spell-component-verbal": "V",
"spell-component-somatic": "S",
@@ -177,40 +179,41 @@
"spell-ritual": "R",
"spell-concentration": "C",
"ruby-dust-place": "ruby dust worth 50gp",
"concentration-u": "CONCENTRATION",
"concentration-u": "집중",
"concentration": "Concentration",
"duration:-u": "DURATION:",
"duration:-u": "지속시간",
"duration:": "Duration:",
"difficulty-class-abv": "DC",
"output:-u": "OUTPUT:",
"output:-u": "결과",
"spellcard-u": "SPELLCARD",
"spell-atk:-u": "SPELL ATTACK:",
"none": "None",
"spell-atk:-u": "주문 공격",
"none": "없음",
"dmg:-u": "DAMAGE:",
"dmg2:-u": "DAMAGE2:",
"healing:-u": "HEALING:",
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
"effect:-u": "EFFECT:",
"healing:-u": "치유량",
"add-ability-mod-u": "능력치 수정치를 피해량/치유량에 더함",
"effect:-u": "효과",
"npc-atk-effect-place": "Half damage",
"desc:-u": "DESCRIPTION:",
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
"desc:-u": "설명",
"at-higher-lvl:-u": "고레벨에서",
"at-higher-lvl": "At Higher Levels",
"higher-lvl-cast": "Higher Level Cast",
"leg-actions": "Legendary Actions",
"leg-actions": "전설적 행동",
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
"atk-range-place": "5 ft.",
"atk-target-place": "One target",
"atk-dmg-type-place": "slashing",
"atk-dmg-type2-place": "fire",
"adv-u": "ADVANTAGE",
"adv-u": "이점",
"norm-u": "NORMAL",
"disadv-u": "DISADVANTAGE",
"core-u": "CORE",
"bio-u": "BIO",
"spells-u": "SPELLS",
"feats-u": "FEATS",
"review-u": "REVIEW",
"bio-u": "상세 정보",
"spells-u": "주문",
"feats-u": "재주",
"review-u": "검토",
"char-name-u": "캐릭터 이름",
"artificer": "Artificer",
"barbarian": "바바리안",
"bard": "음유시인",
"cleric": "클레릭",
@@ -225,16 +228,16 @@
"wizard": "위저드",
"class-level-u": "클래스 &amp; 레벨",
"background-u": "배경",
"background": "Background",
"background": "배경",
"race-u": "종족",
"alignment-u": "가치관",
"alignment": "Alignment:",
"exp-pts-u": "경험 포인트",
"inspiration-u": "감",
"prof-bonus-u": "능숙도 보너스",
"strength": "",
"alignment-u": "성향",
"alignment": "성향",
"exp-pts-u": "경험",
"inspiration-u": "고양감",
"prof-bonus-u": "숙련 보너스",
"strength": "근력",
"strength-save": "Strength Save",
"dexterity": "민첩",
"dexterity": "민첩",
"dexterity-save": "Dexterity Save",
"constitution": "건강",
"constitution-save": "Constitution Save",
@@ -244,38 +247,38 @@
"wisdom-save": "Wisdom Save",
"charisma": "매력",
"charisma-save": "Charisma Save",
"saving-throws-u": "SAVING THROWS",
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
"arcana-core": "Arcana <span>(Int)</span>",
"athletics-core": "Athletics <span>(Str)</span>",
"deception-core": "Deception <span>(Cha)</span>",
"history-core": "History <span>(Int)</span>",
"insight-core": "Insight <span>(Wis)</span>",
"intimidation-core": "Intimidation <span>(Cha)</span>",
"investigation-core": "Investigation <span>(Int)</span>",
"medicine-core": "Medicine <span>(Wis)</span>",
"nature-core": "Nature <span>(Int)</span>",
"perception-core": "Perception <span>(Wis)</span>",
"performance-core": "Performance <span>(Cha)</span>",
"persuasion-core": "Persuasion <span>(Cha)</span>",
"religion-core": "Religion <span>(Int)</span>",
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
"stealth-core": "Stealth <span>(Dex)</span>",
"survival-core": "Survival <span>(Wis)</span>",
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
"tool-u": "TOOL",
"pro-u": "PRO",
"attr-u": "ATTRIBUTE",
"prof-bonus:-u": "PROFICIENCY BONUS:",
"prof-u": "PROFICIENT",
"proficency-u": "PROFICIENCY",
"expertise-u": "EXPERTISE",
"saving-throws-u": "내성 굴림",
"acrobatics-core": "곡예<span>(민첩)</span>",
"animal_handling-core": "동물 조련<span>(지혜)</span>",
"arcana-core": "비전학<span>(지능)</span>",
"athletics-core": "운동<span>(근력)</span>",
"deception-core": "기만<span>(매력)</span>",
"history-core": "역사학<span>(지능)</span>",
"insight-core": "직관<span>(지혜)</span>",
"intimidation-core": "위협<span>(매력)</span>",
"investigation-core": "수사학<span>(지능)</span>",
"medicine-core": "의학<span>(지혜)</span>",
"nature-core": "자연학<span>(지능)</span>",
"perception-core": "감지<span>(지혜)</span>",
"performance-core": "공연<span>(매력)</span>",
"persuasion-core": "설득<span>(매력)</span>",
"religion-core": "종교학<span>(지능)</span>",
"sleight_of_hand-core": "손속임<span>(민첩)</span>",
"stealth-core": "은신<span>(민첩)</span>",
"survival-core": "생존<span>(지혜)</span>",
"pass-wis-u": "상시 감지(지혜)",
"tool-u": "도구",
"pro-u": "숙련",
"attr-u": "능력치",
"prof-bonus:-u": "숙련 보너스",
"prof-u": "숙련",
"proficency-u": "숙련",
"expertise-u": "숙달",
"jack-of-all-u": "JACK OF ALL TRADES",
"attr:-u": "ATTRIBUTE:",
"tool-prof-u": "TOOL PROFICIENCIES",
"attr:-u": "능력치:",
"tool-prof-u": "도구 숙련",
"weapon-proficiencies-u": "WEAPON PROFICIENCIES",
"other-prof-langs-u": "OTHER PROFICIENCIES &amp; LANGUAGES",
"other-prof-langs-u": "기타 숙련 및 언어",
"prof-langs-u": "PROFICIENCIES &amp; LANGUAGES",
"init": "Initiative",
"init-u": "우선권",
@@ -283,13 +286,13 @@
"hp-current-u": "현재 HP",
"hp-temp-u": "임시 HP",
"total": "합계",
"hit-dice-u": "HIT DICE",
"hit-dice-u": "히트 다이스",
"successes-u": "성공",
"failures-u": "실패",
"death-save-u": "DEATH SAVE",
"death-saves-u": "사망 판정",
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
"exhaustion-u": "EXHAUSTION LEVEL",
"exhaustion-u": "탈진 단계",
"exhaustion-0": "No effect",
"exhaustion-1": "Disadvantage on ability checks",
"exhaustion-2": "Speed halved",
@@ -297,94 +300,95 @@
"exhaustion-4": "Hit point maximum halved",
"exhaustion-5": "Speed reduced to 0",
"exhaustion-6": "Death",
"atk-u": "ATK",
"dmg-type-u": "DAMAGE/TYPE",
"attack:-u": "ATTACK:",
"proficient-u": "PROFICIENT",
"range-place": "Self (60-foot cone)",
"magic-bonus:-u": "MAGIC BONUS:",
"crit-range-u": "CRIT RANGE:",
"damage:-u": "DAMAGE:",
"atk-u": "명중",
"dmg-type-u": "피해량/종류",
"attack:-u": "명중",
"proficient-u": "숙련",
"range-place": "자신 (60피트 원뿔)",
"magic-bonus:-u": "주문 보너스",
"crit-range-u": "치명타 수치",
"damage:-u": "피해:",
"dmg-type-place": "Slashing",
"crit:-u": "CRIT:",
"damage2:-u": "DAMAGE2:",
"saving-throw:-u": "SAVING THROW:",
"crit:-u": "치명타",
"damage2:-u": "피해2",
"saving-throw:-u": "내성 굴림:",
"vs-dc:-u": "VS DC:",
"spell-u": "SPELL",
"flat-u": "FLAT",
"spell-u": "주문",
"flat-u": "고정값",
"save": "Save",
"save-effect:-u": "SAVE EFFECT:",
"save-effect:-u": "내성 굴림 성공 효과",
"save-effect-place": "half damage",
"ammunition:-u": "AMMUNITION:",
"ammunition-place": "Arrows",
"description:-u": "DESCRIPTION:",
"description:-u": "설명",
"description:": "Description:",
"description-place": "Up to 2 creatures within 5 feet",
"atk-spellcasting-u": "ATTACKS &amp; SPELLCASTING",
"atk-spellcasting-u": "공격 및 주문시전",
"copper-piece-u": "CP",
"silver-piece-u": "SP",
"electrum-piece-u": "EP",
"gold-piece-u": "GP",
"platinum-piece-u": "PP",
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
"item-name-u": "ITEM NAME",
"item-name-u": "소지품명",
"equipped-u": "EQUIPPED",
"use-as-resource-u": "USE AS A RESOURCE",
"prop:-u": "PROP:",
"mods:-u": "MODS:",
"total-weight-u": "TOTAL WEIGHT",
"mods:-u": "수정치:",
"total-weight-u": "총 무게",
"immobile-u": "IMMOBILE",
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
"encumbered-u": "ENCUMBERED",
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
"equipment-u": "EQUIPMENT",
"personality-traits-u": "PERSONALITY TRAITS",
"ideals-u": "IDEALS",
"bonds-u": "BONDS",
"flaws-u": "FLAWS",
"class-resource-u": "CLASS RESOURCE",
"other-resource-u": "OTHER RESOURCE",
"equipment-u": "장비",
"personality-traits-u": "인격 특성",
"ideals-u": "이상",
"bonds-u": "유대",
"flaws-u": "단점",
"class-resource-u": "클래스 자원",
"other-resource-u": "기타 자원",
"feats-traits-u": "FEATURES &amp; TRAITS",
"age-u": "AGE",
"age-u": "나이",
"size-u": "SIZE",
"size": "Size",
"height-u": "HEIGHT",
"weight-u": "WEIGHT",
"eye-u": "EYES",
"skin-u": "SKIN",
"hair-u": "HAIR",
"char-appearance-u": "CHARACTER APPEARANCE",
"char-backstory-u": "CHARACTER BACKSTORY",
"allies-orgs-u": "ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u": "ADDITIONAL FEATURES &amp; TRAITS",
"size": "크기",
"height-u": "",
"weight-u": "몸무게",
"eye-u": "",
"skin-u": "피부",
"hair-u": "머리카락",
"char-appearance-u": "캐릭터 외모",
"char-backstory-u": "캐릭터의 배경담",
"allies-orgs-u": "동료 및 조직",
"add-feats-traits-u": "추가적인 특징 및 설명",
"feat-u": "FEAT",
"treasure-u": "TREASURE",
"spell-save-dc-u": "SPELL SAVE DC",
"cantrips-u": "CANTRIPS",
"ritual-u": "RITUAL",
"casting-time:-u": "CASTING TIME:",
"treasure-u": "보물",
"spell-save-dc-u": "주문 내성 DC",
"cantrips-u": "소마법",
"ritual-u": "의식",
"casting-time:-u": "시전 시간",
"casting-time:": "Casting Time:",
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
"at-higher-lvl-dmg:-u": "고레벨 슬롯 시전 피해량",
"half-dmg-place": "Half damage",
"hit-die:-u": "HIT DIE:",
"hit-die:-u": "히트 다이스:",
"initiative-mod:-u": "INITIATIVE MODIFIER:",
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
"glob-atk-mod:-u": "전체 주문 명중 수정치",
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
"magic-caster-lvl:-u": "주문시전 레벨",
"halfling-luck-u": "HALFLING LUCK",
"arcane-fighter-u": "ARCANE FIGHTER",
"arcane-rogue-u": "ARCANE ROGUE",
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
"class:-u": "CLASS:",
"subclass:-u": "SUBCLASS:",
"race:-u": "RACE:",
"subrace:-u": "SUBRACE:",
"subrace": "Subrace:",
"subrace-ability-increase": "Subrace Ability Score Increase:",
"class:-u": "클래스:",
"subclass:-u": "서브클래스:",
"race:-u": "종족:",
"subrace:-u": "하위종족:",
"subrace": "하위종족",
"subrace-ability-increase": "하위종족 능력치 점수 상승",
"2nd-class:-u": "2ND CLASS:",
"lvl:-u": "LEVEL:",
"lvl:-u": "레벨:",
"3rd-class:-u": "3RD CLASS:",
"4th-class:-u": "4TH CLASS:",
"mutliclass-opts-u": "MULTICLASS OPTIONS",
@@ -410,8 +414,8 @@
"never-roll-dmg": "Don't Auto Roll Damage",
"always-roll-dmg": "Auto Roll Damage &amp; Crit",
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
"on": "On",
"off": "Off",
"on": "",
"off": "안 함",
"inventory:-u": "INVENTORY:",
"compendium-compatible": "Compendium Compatible",
"simple": "Simple",
@@ -427,7 +431,7 @@
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u": "(API REQUIRED)",
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
"spell_dc_mod:-u": "주문 내성 DC 수정치",
"custom_ac:-u": "CUSTOM AC:",
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
"npc-pc": "NPC/PC",
@@ -459,8 +463,8 @@
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
"show": "Show",
"hide": "Hide",
"show": "보이기",
"hide": "숨기기",
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u": "PUBLIC",
"to-gm:-u": "TO <span class='togm'>GM</span>",
@@ -469,7 +473,7 @@
"save-opts-u": "SAVE OPTIONS",
"by-level": "By Level (Default)",
"prof-die": "Proficency Die (DMG)",
"custom": "Custom",
"custom": "창작",
"core-die-roll:-u": "CORE DIE ROLL:",
"has-attack-u": "HAS AN ATTACK",
"variant-phb": "Variant (PHB p176)",
@@ -479,28 +483,28 @@
"cantrip-progression:-u": "CANTRIP PROGRESSION",
"cantrip-dice-u": "CANTRIP DICE",
"cantrip-beam-u": "CANTRIP BEAM",
"slots_total-u": "SLOTS TOTAL",
"slots_remaining-u": "SLOTS REMAINING",
"slots_total-u": "총 슬롯",
"slots_remaining-u": "잔여 슬롯",
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
"lvl-u": "LEVEL",
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u": "TOKEN SIZE",
"include_spell_desc:-u": "공격시 주문 설명 표시 여부",
"token_size-u": "토큰 크기",
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u": "INITIATIVE STYLE:",
"query-attr-u": "QUERY ATTRIBUTE",
"custom-skills-u": "CUSTOM SKILLS",
"weapon-u": "WEAPON",
"armor-u": "ARMOR",
"other-u": "OTHER",
"query-attr-u": "능력치 선택",
"custom-skills-u": "창작 기술",
"weapon-u": "무기",
"armor-u": "장갑",
"other-u": "기타",
"source:-u": "SOURCE:",
"source-type:-u": "SOURCE TYPE:",
"racial": "Racial",
"class": "Class",
"class": "클래스",
"feat": "Feat",
"feats": "Feats",
"feats": "재주",
"other": "Other",
"partial": "Partial",
"partial": "부분적",
"show_all": "Show All",
"cr_only": "C&R Only",
"spell-icons:-u": "SPELL ICONS:",
@@ -529,45 +533,45 @@
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure": "Are you sure you want to turn this character into a ",
"yes": "Yes",
"next": "Next",
"next": "다음",
"cancel": "Cancel",
"cancel-u": "CANCEL",
"choose": "Choose",
"cancel-u": "취소",
"choose": "선택",
"innate:-u": "INNATE:",
"mod:-u": "MOD:",
"hpmods:-u": "HP MODIFIERS:",
"charmancer-welcome": "Welcome to the Charactermancer!",
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
"get-started": "Get started by clicking Next.",
"opt-out-u": "OPT OUT",
"charmancer-welcome": "캐릭터멘서에 오신 것을 환영합니다!",
"charmancer-what-is": "캐릭터멘서는 단계별 과정을 통해 쉽고 간편하게 캐릭터를 제작합니다. 캐릭터 제작 중 변경한 사항은 저장되지만 캐릭터 시트는 캐릭터멘서를 완료해야 업데이트 됩니다.",
"get-started": "다음 버튼을 클릭해 캐릭터 제작을 시작하세요.",
"opt-out-u": "이 옵션 나가기",
"charmancer-compendium": "Your Compendium Awaits.",
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons &amp; Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"charmancer-choose-race": "종족 선택",
"charmancer-custom-race-name": "창작 종족명",
"charmancer-custom-subclass-name:": "Custom sublass Name:",
"charmancer-additional-cantrips": "Additional Cantrips",
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
"suggested-abilities": "Suggested Abilities: ",
"class-spellcasting": "Class Spellcasting Ability: ",
"ability-score-increase": "Ability Score Increase:",
"lawful-good": "Lawful Good",
"neutral-good": "Neutral Good",
"chaotic-good": "Chaotic Good",
"lawful-neutral": "Lawful Neutral",
"neutral": "Neutral",
"chaotic-neutral": "Chaotic Neutral",
"lawful-evil": "Lawful Evil",
"neutral-evil": "Neutral Evil",
"chaotic-evil": "Chaotic Evil",
"tiny": "Tiny",
"small": "Small",
"medium": "Medium",
"large": "Large",
"huge": "Huge",
"suggested-abilities": "추천 능력치 ",
"class-spellcasting": "클래스 주문시전 능력치 ",
"ability-score-increase": "능력치 점수 상승",
"lawful-good": "질서선",
"neutral-good": "중립선",
"chaotic-good": "혼돈선",
"lawful-neutral": "질서중립",
"neutral": "중립",
"chaotic-neutral": "혼돈중립",
"lawful-evil": "질서악",
"neutral-evil": "중립악",
"chaotic-evil": "혼돈악",
"tiny": "초소형",
"small": "소형",
"medium": "중형",
"large": "대형",
"huge": "거대형",
"age": "Age:",
"gargantuan": "Gargantuan",
"gargantuan": "초대형",
"step1-equipment": "Step 5: Equipment",
"equipment-from-background": "Equipment from Background",
"equipment-from-background": "배경에서 주어지는 장비",
"equipment-from-class": "Equipment from Class",
"class-equipment": "Class Equipment",
"starting-wealth": "Starting Wealth (PHB)",
@@ -576,31 +580,31 @@
"standard-array": "Standard Array",
"roll-for-stats": "Roll for Stats",
"standard-roll": "Roll 4d6, drop lowest",
"charmancer-cancel-heading": "Where would you like to go, traveler?",
"continue-charmancer": "Continue Charactermancer",
"save_progress_and_exit": "Save and Exit",
"cancel_charactermancer": "Discard and exit",
"charmancer-cancel-heading": "여행자여, 어디를 가십니까?",
"continue-charmancer": "캐릭터멘서 계속하기",
"save_progress_and_exit": "저장하고 나가기",
"cancel_charactermancer": "저장하지 않고 나가기",
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
"point-buy": "Point Buy",
"available-points:": "Available Points: ",
"equipment-choice-text": "How would you like to choose your equipment?",
"charmancer-start": "Start",
"equipment-choice-text": "장비 선택 방식을 결정하세요",
"charmancer-start": "시작",
"clear-abilities": "Clear Assignment",
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
"return-to:": "Return to: ",
"do_you_want_mancer": "How do you want to create this character?",
"return-to:": "다음으로 돌아가기 ",
"do_you_want_mancer": "캐릭터 생성 방법을 선택하세요",
"no": "No",
"global-ac-u": "GLOBAL AC MODIFIER",
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
"manual": "Edit sheet direclty",
"npc-new": "Create an NPC",
"mancer-confirm-yes": "Use the Charactermancer",
"manual": "시트 직접 수정",
"npc-new": "NPC 생성",
"mancer-confirm-yes": "캐릭터멘서 사용",
"allow-shields-u": "ALLOW SHIELDS?",
"levels-u": "LEVELS",
"features-u": "FEATURES",
@@ -621,53 +625,54 @@
"charmancer-leveler-what-is-lp": "Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.",
"charmancer-compendium-detail-lp": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
"roll:-u": "ROLL:",
"roll": "Roll",
"roll": "굴림",
"prerequisite:": "Prerequisite:",
"back": "BACK",
"back-to-top": "Back to Top",
"choose-a-class:": "Choose a Class:",
"custom-class-name:": "Custom Class Name",
"back": "뒤로",
"back-to-top": "위로 가기",
"choose-a-class:": "클래스 선택",
"custom-class-name:": "창작 클래스명",
"charmancer-class-features:": "Class Features: ",
"charmancer-subclass-features:": "Subclass Features:",
"hit-die:": "Hit Die:",
"hit-die:": "히트 다이스:",
"average": "Average",
"hp-u": "HP",
"saving-throw-proficiency": "Saving Throw Proficiency",
"armor": "Armor",
"equipment": "Equipment:",
"language": "Language",
"skill": "Skill",
"tool": "Tool",
"weapon": "Weapon",
"add-another-feature": "Add Another Feature",
"add-another-proficiency": "Add Another Proficiency",
"saving-throw-proficiency": "내성 굴림 숙련",
"armor": "장갑",
"equipment": "장비",
"language": "언어",
"skill": "기술",
"tool": "도구",
"weapon": "무기",
"add-another-feature": "특징 추가",
"add-another-proficiency": "숙련 추가",
"innate-spellcasting:": "Innate Spellcasting:",
"spellcasting-ability": "Spellcasting Ability:",
"number-of-cantrips": "Number of Cantrips:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Spell List:",
"done": "Done",
"ability-score-method": "Ability Score Method:",
"select-your-choices": "Select Your Choices:",
"input-your-scores": "Input Your Scores:",
"choose-background": "Choose a Background:",
"personality-traits": "Personality Traits",
"ideal": "Ideal",
"bond": "Bond",
"flaw": "Flaw",
"you-have-chosen-starting-gold": "You have chosen starting gold and do not get equipment from your background.",
"choose-background": "배경 선택",
"personality-traits": "인격 특성",
"ideal": "이상",
"bond": "유대",
"flaw": "단점",
"you-have-chosen-starting-gold": "시작 시 금전을 얻는 대신 배경에서 주어지는 장비를 얻을 수 없습니다.",
"you-have-created-custom-class": "You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.",
"arcane-is-mystery": "The Arcane is a mystery to you.",
"your-character-dont-have-spells-this-lvl": "Your character doesn't have spells at this level. Click “Next” to review your character!",
"arcane-is-mystery": "마법은 당신에게 미지의 영역입니다.",
"your-character-dont-have-spells-this-lvl": "현재 레벨에서는 주문을 사용할 수 없습니다. '다음'을 눌러 캐릭터를 검토하세요!",
"charmancer-a-feat-represents": "A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.",
"you-really-havent-done": "You really haven't done that much yet",
"review-your-choices": "Review your choices:",
"race": "Race",
"abilities": "Abilities",
"bio": "Bio",
"name-background": "Name:",
"building-your-character": "Building your character...",
"race": "종족",
"abilities": "능력치",
"bio": "상세 정보",
"name-background": "이름",
"building-your-character": "캐릭터 생성중...",
"charmancer-only-choice-left-is-on-or": "The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.",
"apply-changes": "Apply Changes",
"apply-changes": "변경하기",
"pick-your-equipment": "Pick your equipment",
"you-havent-chosen-background": "You have not yet selected a background.",
"you-havent-selected-class": "You have not yet selected a class.",
@@ -676,4 +681,4 @@
"before-leveling": "Before Leveling",
"after-leveling": "After Leveling",
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
}
}
@@ -154,6 +154,8 @@
"reactions": "Reactions",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"traits": "Traits",
"features": "Features",
"spells": "Spells",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
@@ -211,6 +213,7 @@
"feats-u": "FEATS",
"review-u": "REVIEW",
"char-name-u": "CHARACTER NAME",
"artificer": "Artificer",
"barbarian": "Barbarian",
"bard": "Bard",
"cleric": "Cleric",
@@ -318,6 +321,7 @@
"ammunition:-u": "AMMUNITION:",
"ammunition-place": "Arrows",
"description:-u": "DESCRIPTION:",
"description:": "Description:",
"description-place": "Up to 2 creatures within 5 feet",
"atk-spellcasting-u": "ATTACKS &amp; SPELLCASTING",
"copper-piece-u": "CP",
@@ -646,6 +650,7 @@
"number-of-cantrips": "Number of Cantrips:",
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
"spell-list": "Spell List:",
"done": "Done",
"ability-score-method": "Ability Score Method:",
"select-your-choices": "Select Your Choices:",
"input-your-scores": "Input Your Scores:",
@@ -676,4 +681,4 @@
"before-leveling": "Before Leveling",
"after-leveling": "After Leveling",
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
}
}
@@ -154,6 +154,8 @@
"reactions": "Reakcje",
"npc-repeating-name-place": "Parowanie.",
"npc-repeating-desc-place": "Istota dodaje 2 do swojego KP...",
"traits": "Traits",
"features": "Features",
"spells": "Czary",
"prep-u": "PRZYGOTOWANIE",
"school:-u": "SZKOŁA:",
@@ -211,6 +213,7 @@
"feats-u": "ZDOLNOŚCI",
"review-u": "REWIZJA",
"char-name-u": "NAZWA POSTACI",
"artificer": "Artificer",
"barbarian": "Barbarzyńca",
"bard": "Bard",
"cleric": "Kleryk",
@@ -318,6 +321,7 @@
"ammunition:-u": "AMUNICJA:",
"ammunition-place": "Strzały",
"description:-u": "Opis:",
"description:": "Description:",
"description-place": "Do 2 stworzeń w odległości 1,5m",
"atk-spellcasting-u": "ATAKI &amp; MAGIA",
"copper-piece-u": "SM",
@@ -646,6 +650,7 @@
"number-of-cantrips": "Liczba sztuczek:",
"number-of-lvl-1-spells": "Liczba czarów 1go kręgu:",
"spell-list": "Lista czarów:",
"done": "Done",
"ability-score-method": "Metoda ustalania cech:",
"select-your-choices": "Wybierz swoje wyobru:",
"input-your-scores": "Wprowadź swoje wyniki:",
@@ -676,4 +681,4 @@
"before-leveling": "Przed awansowaniem",
"after-leveling": "Po awansowaniu",
"charmancer-removed-spells-marked-pt1": "Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind."
}
}

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