mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
Official Savage Worlds: Bug fixes - encumbrance penalty, token display, specialization
This commit is contained in:
@@ -2,7 +2,7 @@
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<script type="text/worker">
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//# sourceURL=SWADE.js
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const sheetVersionPrefix = 'Official Savage Worlds v';
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const sheetVersion = '1.00.30';
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const sheetVersion = '1.00.31';
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// Define colors for Logs
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const r20color = '#E948C9';
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@@ -592,6 +592,10 @@ const upgradeSheet = function (
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fauxChange(`repeating_weapons:weaponskill`, 'fighting');
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setattrvals['newcontent'] = 'unread';
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}
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if (versionthree < 0.31) {
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log('Sheet Version', 'Upgrading to version 0.0.31', '#CCCCFF');
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setattrvals['newcontent'] = 'unread';
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}
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setAttrs(setattrvals);
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//setAttrs(setattrvals, { silent: true });
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});
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@@ -1811,19 +1815,24 @@ on(
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const setPace = function () {
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getAttrs(
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['pace', 'paceMod', 'woundsMod', 'paceignoreswounds'],
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['pace', 'paceMod', 'woundsMod', 'paceignoreswounds', 'encumbrance', 'encumbrancerules'],
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function (pvalue) {
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console.log('pace value: ' + pvalue.pace);
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console.log('mod value: ' + pvalue.paceMod);
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let pace_base = parseInt(pvalue.pace) || 0;
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let pace_mod = parseInt(pvalue.paceMod) || 0;
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let wound_mod = parseInt(pvalue.woundsMod) || 0;
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let enc_mod = parseInt(pvalue.encumbrance) || 0;
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let totPace = 0;
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if (pvalue.paceignoreswounds === 'on') {
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if (pvalue.encumbrancerules === '1' && pvalue.paceignoreswounds === 'on') {
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totPace = pace_base + pace_mod + enc_mod;
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} else if (pvalue.paceignoreswounds === 'on') {
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totPace = pace_base + pace_mod;
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} else if (pvalue.encumbrancerules === '1') {
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totPace = pace_base + pace_mod - wound_mod + enc_mod;
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} else {
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totPace = pace_base + pace_mod - wound_mod;
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}
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}
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if (totPace < 1) {
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totPace = 1;
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@@ -1835,7 +1844,7 @@ const setPace = function () {
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//Set Pace
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on(
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'change:pace change:pacemod change:woundsmod change:paceignoreswounds',
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'change:pace change:pacemod change:woundsmod change:paceignoreswounds change:encumbrance change:encumbrancerules',
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function () {
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setPace();
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}
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@@ -7020,7 +7029,7 @@ on(
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<button class="traitbutton miniButton" type="roll" name="roll_tAcademicsRoll" title="@{tAcademicsRoll}" value="@{academicsRollValue} {{skill_roll=[[ @{academicsSkillRollFormula} ]]}} {{wild_die=[[ @{academicsWildDieFormula} ]]}}"> <span name="attr_academicsname"> </span> (<span name="attr_academics_display"></span>)
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</button></span>
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<fieldset class="repeating_academicsspec">
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tAcademicsSpecRoll" title="@{tAcademicsSpecRoll}" value="@{academicsSpecRollValue}"><span name="attr_academicsSpecName"></span>
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tAcademicsSpecRoll" title="@{tAcademicsSpecRoll}" value="@{academicsSpecRollValue} {{skill_roll=[[ @{academicsSkillRollFormula} ]]}} {{wild_die=[[ @{academicsWildDieFormula} ]]}}"><span name="attr_academicsSpecName"></span>
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<!--
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| (
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span(name=`attr_${skill}_specialty_display`)
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@@ -7037,7 +7046,7 @@ on(
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<button class="traitbutton miniButton" type="roll" name="roll_tAthleticsRoll" title="@{tAthleticsRoll}" value="@{athleticsRollValue} {{skill_roll=[[ @{athleticsSkillRollFormula} ]]}} {{wild_die=[[ @{athleticsWildDieFormula} ]]}}"> <span name="attr_athleticsname"> </span> (<span name="attr_athletics_display"></span>)
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</button></span>
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<fieldset class="repeating_athleticsspec">
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tAthleticsSpecRoll" title="@{tAthleticsSpecRoll}" value="@{athleticsSpecRollValue}"><span name="attr_athleticsSpecName"></span>
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tAthleticsSpecRoll" title="@{tAthleticsSpecRoll}" value="@{athleticsSpecRollValue} {{skill_roll=[[ @{athleticsSkillRollFormula} ]]}} {{wild_die=[[ @{athleticsWildDieFormula} ]]}}"><span name="attr_athleticsSpecName"></span>
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<!--
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| (
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span(name=`attr_${skill}_specialty_display`)
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@@ -7054,7 +7063,7 @@ on(
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<button class="traitbutton miniButton" type="roll" name="roll_tBattleRoll" title="@{tBattleRoll}" value="@{battleRollValue} {{skill_roll=[[ @{battleSkillRollFormula} ]]}} {{wild_die=[[ @{battleWildDieFormula} ]]}}"> <span name="attr_battlename"> </span> (<span name="attr_battle_display"></span>)
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</button></span>
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<fieldset class="repeating_battlespec">
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tBattleSpecRoll" title="@{tBattleSpecRoll}" value="@{battleSpecRollValue}"><span name="attr_battleSpecName"></span>
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tBattleSpecRoll" title="@{tBattleSpecRoll}" value="@{battleSpecRollValue} {{skill_roll=[[ @{battleSkillRollFormula} ]]}} {{wild_die=[[ @{battleWildDieFormula} ]]}}"><span name="attr_battleSpecName"></span>
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<!--
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| (
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span(name=`attr_${skill}_specialty_display`)
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@@ -7071,7 +7080,7 @@ on(
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<button class="traitbutton miniButton" type="roll" name="roll_tBoatingRoll" title="@{tBoatingRoll}" value="@{boatingRollValue} {{skill_roll=[[ @{boatingSkillRollFormula} ]]}} {{wild_die=[[ @{boatingWildDieFormula} ]]}}"> <span name="attr_boatingname"> </span> (<span name="attr_boating_display"></span>)
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</button></span>
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<fieldset class="repeating_boatingspec">
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tBoatingSpecRoll" title="@{tBoatingSpecRoll}" value="@{boatingSpecRollValue}"><span name="attr_boatingSpecName"></span>
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tBoatingSpecRoll" title="@{tBoatingSpecRoll}" value="@{boatingSpecRollValue} {{skill_roll=[[ @{boatingSkillRollFormula} ]]}} {{wild_die=[[ @{boatingWildDieFormula} ]]}}"><span name="attr_boatingSpecName"></span>
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<!--
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| (
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span(name=`attr_${skill}_specialty_display`)
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@@ -7088,7 +7097,7 @@ on(
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<button class="traitbutton miniButton" type="roll" name="roll_tCommonknowledgeRoll" title="@{tCommonknowledgeRoll}" value="@{commonknowledgeRollValue} {{skill_roll=[[ @{commonknowledgeSkillRollFormula} ]]}} {{wild_die=[[ @{commonknowledgeWildDieFormula} ]]}}"> <span name="attr_commonknowledgename"> </span> (<span name="attr_commonknowledge_display"></span>)
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</button></span>
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<fieldset class="repeating_commonknowledgespec">
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tCommonknowledgeSpecRoll" title="@{tCommonknowledgeSpecRoll}" value="@{commonknowledgeSpecRollValue}"><span name="attr_commonknowledgeSpecName"></span>
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tCommonknowledgeSpecRoll" title="@{tCommonknowledgeSpecRoll}" value="@{commonknowledgeSpecRollValue} {{skill_roll=[[ @{commonknowledgeSkillRollFormula} ]]}} {{wild_die=[[ @{commonknowledgeWildDieFormula} ]]}}"><span name="attr_commonknowledgeSpecName"></span>
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<!--
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| (
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span(name=`attr_${skill}_specialty_display`)
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@@ -7105,7 +7114,7 @@ on(
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<button class="traitbutton miniButton" type="roll" name="roll_tDrivingRoll" title="@{tDrivingRoll}" value="@{drivingRollValue} {{skill_roll=[[ @{drivingSkillRollFormula} ]]}} {{wild_die=[[ @{drivingWildDieFormula} ]]}}"> <span name="attr_drivingname"> </span> (<span name="attr_driving_display"></span>)
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</button></span>
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<fieldset class="repeating_drivingspec">
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tDrivingSpecRoll" title="@{tDrivingSpecRoll}" value="@{drivingSpecRollValue}"><span name="attr_drivingSpecName"></span>
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tDrivingSpecRoll" title="@{tDrivingSpecRoll}" value="@{drivingSpecRollValue} {{skill_roll=[[ @{drivingSkillRollFormula} ]]}} {{wild_die=[[ @{drivingWildDieFormula} ]]}}"><span name="attr_drivingSpecName"></span>
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<!--
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| (
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span(name=`attr_${skill}_specialty_display`)
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@@ -7122,7 +7131,7 @@ on(
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<button class="traitbutton miniButton" type="roll" name="roll_tElectronicsRoll" title="@{tElectronicsRoll}" value="@{electronicsRollValue} {{skill_roll=[[ @{electronicsSkillRollFormula} ]]}} {{wild_die=[[ @{electronicsWildDieFormula} ]]}}"> <span name="attr_electronicsname"> </span> (<span name="attr_electronics_display"></span>)
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</button></span>
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<fieldset class="repeating_electronicsspec">
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tElectronicsSpecRoll" title="@{tElectronicsSpecRoll}" value="@{electronicsSpecRollValue}"><span name="attr_electronicsSpecName"></span>
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tElectronicsSpecRoll" title="@{tElectronicsSpecRoll}" value="@{electronicsSpecRollValue} {{skill_roll=[[ @{electronicsSkillRollFormula} ]]}} {{wild_die=[[ @{electronicsWildDieFormula} ]]}}"><span name="attr_electronicsSpecName"></span>
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<!--
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| (
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span(name=`attr_${skill}_specialty_display`)
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@@ -7139,7 +7148,7 @@ on(
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<button class="traitbutton miniButton" type="roll" name="roll_tFaithRoll" title="@{tFaithRoll}" value="@{faithRollValue} {{skill_roll=[[ @{faithSkillRollFormula} ]]}} {{wild_die=[[ @{faithWildDieFormula} ]]}}"> <span name="attr_faithname"> </span> (<span name="attr_faith_display"></span>)
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</button></span>
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<fieldset class="repeating_faithspec">
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tFaithSpecRoll" title="@{tFaithSpecRoll}" value="@{faithSpecRollValue}"><span name="attr_faithSpecName"></span>
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tFaithSpecRoll" title="@{tFaithSpecRoll}" value="@{faithSpecRollValue} {{skill_roll=[[ @{faithSkillRollFormula} ]]}} {{wild_die=[[ @{faithWildDieFormula} ]]}}"><span name="attr_faithSpecName"></span>
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<!--
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| (
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span(name=`attr_${skill}_specialty_display`)
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@@ -7156,7 +7165,7 @@ on(
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<button class="traitbutton miniButton" type="roll" name="roll_tFightingRoll" title="@{tFightingRoll}" value="@{fightingRollValue} {{skill_roll=[[ @{fightingSkillRollFormula} ]]}} {{wild_die=[[ @{fightingWildDieFormula} ]]}}"> <span name="attr_fightingname"> </span> (<span name="attr_fighting_display"></span>)
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</button></span>
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<fieldset class="repeating_fightingspec">
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tFightingSpecRoll" title="@{tFightingSpecRoll}" value="@{fightingSpecRollValue}"><span name="attr_fightingSpecName"></span>
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tFightingSpecRoll" title="@{tFightingSpecRoll}" value="@{fightingSpecRollValue} {{skill_roll=[[ @{fightingSkillRollFormula} ]]}} {{wild_die=[[ @{fightingWildDieFormula} ]]}}"><span name="attr_fightingSpecName"></span>
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<!--
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| (
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span(name=`attr_${skill}_specialty_display`)
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@@ -7173,7 +7182,7 @@ on(
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<button class="traitbutton miniButton" type="roll" name="roll_tFocusRoll" title="@{tFocusRoll}" value="@{focusRollValue} {{skill_roll=[[ @{focusSkillRollFormula} ]]}} {{wild_die=[[ @{focusWildDieFormula} ]]}}"> <span name="attr_focusname"> </span> (<span name="attr_focus_display"></span>)
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</button></span>
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<fieldset class="repeating_focusspec">
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tFocusSpecRoll" title="@{tFocusSpecRoll}" value="@{focusSpecRollValue}"><span name="attr_focusSpecName"></span>
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tFocusSpecRoll" title="@{tFocusSpecRoll}" value="@{focusSpecRollValue} {{skill_roll=[[ @{focusSkillRollFormula} ]]}} {{wild_die=[[ @{focusWildDieFormula} ]]}}"><span name="attr_focusSpecName"></span>
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<!--
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| (
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span(name=`attr_${skill}_specialty_display`)
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@@ -7190,7 +7199,7 @@ on(
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<button class="traitbutton miniButton" type="roll" name="roll_tGamblingRoll" title="@{tGamblingRoll}" value="@{gamblingRollValue} {{skill_roll=[[ @{gamblingSkillRollFormula} ]]}} {{wild_die=[[ @{gamblingWildDieFormula} ]]}}"> <span name="attr_gamblingname"> </span> (<span name="attr_gambling_display"></span>)
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</button></span>
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<fieldset class="repeating_gamblingspec">
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tGamblingSpecRoll" title="@{tGamblingSpecRoll}" value="@{gamblingSpecRollValue}"><span name="attr_gamblingSpecName"></span>
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tGamblingSpecRoll" title="@{tGamblingSpecRoll}" value="@{gamblingSpecRollValue} {{skill_roll=[[ @{gamblingSkillRollFormula} ]]}} {{wild_die=[[ @{gamblingWildDieFormula} ]]}}"><span name="attr_gamblingSpecName"></span>
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<!--
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| (
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span(name=`attr_${skill}_specialty_display`)
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@@ -7207,7 +7216,7 @@ on(
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<button class="traitbutton miniButton" type="roll" name="roll_tHackingRoll" title="@{tHackingRoll}" value="@{hackingRollValue} {{skill_roll=[[ @{hackingSkillRollFormula} ]]}} {{wild_die=[[ @{hackingWildDieFormula} ]]}}"> <span name="attr_hackingname"> </span> (<span name="attr_hacking_display"></span>)
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</button></span>
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<fieldset class="repeating_hackingspec">
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tHackingSpecRoll" title="@{tHackingSpecRoll}" value="@{hackingSpecRollValue}"><span name="attr_hackingSpecName"></span>
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tHackingSpecRoll" title="@{tHackingSpecRoll}" value="@{hackingSpecRollValue} {{skill_roll=[[ @{hackingSkillRollFormula} ]]}} {{wild_die=[[ @{hackingWildDieFormula} ]]}}"><span name="attr_hackingSpecName"></span>
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<!--
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| (
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span(name=`attr_${skill}_specialty_display`)
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@@ -7224,7 +7233,7 @@ on(
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<button class="traitbutton miniButton" type="roll" name="roll_tHealingRoll" title="@{tHealingRoll}" value="@{healingRollValue} {{skill_roll=[[ @{healingSkillRollFormula} ]]}} {{wild_die=[[ @{healingWildDieFormula} ]]}}"> <span name="attr_healingname"> </span> (<span name="attr_healing_display"></span>)
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</button></span>
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<fieldset class="repeating_healingspec">
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tHealingSpecRoll" title="@{tHealingSpecRoll}" value="@{healingSpecRollValue}"><span name="attr_healingSpecName"></span>
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tHealingSpecRoll" title="@{tHealingSpecRoll}" value="@{healingSpecRollValue} {{skill_roll=[[ @{healingSkillRollFormula} ]]}} {{wild_die=[[ @{healingWildDieFormula} ]]}}"><span name="attr_healingSpecName"></span>
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<!--
|
||||
| (
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span(name=`attr_${skill}_specialty_display`)
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@@ -7241,7 +7250,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tIntimidationRoll" title="@{tIntimidationRoll}" value="@{intimidationRollValue} {{skill_roll=[[ @{intimidationSkillRollFormula} ]]}} {{wild_die=[[ @{intimidationWildDieFormula} ]]}}"> <span name="attr_intimidationname"> </span> (<span name="attr_intimidation_display"></span>)
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</button></span>
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<fieldset class="repeating_intimidationspec">
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tIntimidationSpecRoll" title="@{tIntimidationSpecRoll}" value="@{intimidationSpecRollValue}"><span name="attr_intimidationSpecName"></span>
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tIntimidationSpecRoll" title="@{tIntimidationSpecRoll}" value="@{intimidationSpecRollValue} {{skill_roll=[[ @{intimidationSkillRollFormula} ]]}} {{wild_die=[[ @{intimidationWildDieFormula} ]]}}"><span name="attr_intimidationSpecName"></span>
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<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
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@@ -7258,7 +7267,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tLanguageRoll" title="@{tLanguageRoll}" value="@{languageRollValue} {{skill_roll=[[ @{languageSkillRollFormula} ]]}} {{wild_die=[[ @{languageWildDieFormula} ]]}}"> <span name="attr_native-languagename"> </span> (<span name="attr_language_display"></span>)
|
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</button></span>
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<fieldset class="repeating_languagespec">
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tLanguageSpecRoll" title="@{tLanguageSpecRoll}" value="@{languageSpecRollValue}"><span name="attr_languageSpecName"></span>
|
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<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tLanguageSpecRoll" title="@{tLanguageSpecRoll}" value="@{languageSpecRollValue} {{skill_roll=[[ @{languageSkillRollFormula} ]]}} {{wild_die=[[ @{languageWildDieFormula} ]]}}"><span name="attr_languageSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7275,7 +7284,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tNoticeRoll" title="@{tNoticeRoll}" value="@{noticeRollValue} {{skill_roll=[[ @{noticeSkillRollFormula} ]]}} {{wild_die=[[ @{noticeWildDieFormula} ]]}}"> <span name="attr_noticename"> </span> (<span name="attr_notice_display"></span>)
|
||||
</button></span>
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||||
<fieldset class="repeating_noticespec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tNoticeSpecRoll" title="@{tNoticeSpecRoll}" value="@{noticeSpecRollValue}"><span name="attr_noticeSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tNoticeSpecRoll" title="@{tNoticeSpecRoll}" value="@{noticeSpecRollValue} {{skill_roll=[[ @{noticeSkillRollFormula} ]]}} {{wild_die=[[ @{noticeWildDieFormula} ]]}}"><span name="attr_noticeSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7292,7 +7301,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tOccultRoll" title="@{tOccultRoll}" value="@{occultRollValue} {{skill_roll=[[ @{occultSkillRollFormula} ]]}} {{wild_die=[[ @{occultWildDieFormula} ]]}}"> <span name="attr_occultname"> </span> (<span name="attr_occult_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_occultspec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tOccultSpecRoll" title="@{tOccultSpecRoll}" value="@{occultSpecRollValue}"><span name="attr_occultSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tOccultSpecRoll" title="@{tOccultSpecRoll}" value="@{occultSpecRollValue} {{skill_roll=[[ @{occultSkillRollFormula} ]]}} {{wild_die=[[ @{occultWildDieFormula} ]]}}"><span name="attr_occultSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7309,7 +7318,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tPerformanceRoll" title="@{tPerformanceRoll}" value="@{performanceRollValue} {{skill_roll=[[ @{performanceSkillRollFormula} ]]}} {{wild_die=[[ @{performanceWildDieFormula} ]]}}"> <span name="attr_performancename"> </span> (<span name="attr_performance_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_performancespec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tPerformanceSpecRoll" title="@{tPerformanceSpecRoll}" value="@{performanceSpecRollValue}"><span name="attr_performanceSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tPerformanceSpecRoll" title="@{tPerformanceSpecRoll}" value="@{performanceSpecRollValue} {{skill_roll=[[ @{performanceSkillRollFormula} ]]}} {{wild_die=[[ @{performanceWildDieFormula} ]]}}"><span name="attr_performanceSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7326,7 +7335,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tPersuasionRoll" title="@{tPersuasionRoll}" value="@{persuasionRollValue} {{skill_roll=[[ @{persuasionSkillRollFormula} ]]}} {{wild_die=[[ @{persuasionWildDieFormula} ]]}}"> <span name="attr_persuasionname"> </span> (<span name="attr_persuasion_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_persuasionspec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tPersuasionSpecRoll" title="@{tPersuasionSpecRoll}" value="@{persuasionSpecRollValue}"><span name="attr_persuasionSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tPersuasionSpecRoll" title="@{tPersuasionSpecRoll}" value="@{persuasionSpecRollValue} {{skill_roll=[[ @{persuasionSkillRollFormula} ]]}} {{wild_die=[[ @{persuasionWildDieFormula} ]]}}"><span name="attr_persuasionSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7343,7 +7352,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tPilotingRoll" title="@{tPilotingRoll}" value="@{pilotingRollValue} {{skill_roll=[[ @{pilotingSkillRollFormula} ]]}} {{wild_die=[[ @{pilotingWildDieFormula} ]]}}"> <span name="attr_pilotingname"> </span> (<span name="attr_piloting_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_pilotingspec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tPilotingSpecRoll" title="@{tPilotingSpecRoll}" value="@{pilotingSpecRollValue}"><span name="attr_pilotingSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tPilotingSpecRoll" title="@{tPilotingSpecRoll}" value="@{pilotingSpecRollValue} {{skill_roll=[[ @{pilotingSkillRollFormula} ]]}} {{wild_die=[[ @{pilotingWildDieFormula} ]]}}"><span name="attr_pilotingSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7360,7 +7369,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tPsionicsRoll" title="@{tPsionicsRoll}" value="@{psionicsRollValue} {{skill_roll=[[ @{psionicsSkillRollFormula} ]]}} {{wild_die=[[ @{psionicsWildDieFormula} ]]}}"> <span name="attr_psionicsname"> </span> (<span name="attr_psionics_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_psionicsspec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tPsionicsSpecRoll" title="@{tPsionicsSpecRoll}" value="@{psionicsSpecRollValue}"><span name="attr_psionicsSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tPsionicsSpecRoll" title="@{tPsionicsSpecRoll}" value="@{psionicsSpecRollValue} {{skill_roll=[[ @{psionicsSkillRollFormula} ]]}} {{wild_die=[[ @{psionicsWildDieFormula} ]]}}"><span name="attr_psionicsSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7377,7 +7386,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tRepairRoll" title="@{tRepairRoll}" value="@{repairRollValue} {{skill_roll=[[ @{repairSkillRollFormula} ]]}} {{wild_die=[[ @{repairWildDieFormula} ]]}}"> <span name="attr_repairname"> </span> (<span name="attr_repair_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_repairspec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tRepairSpecRoll" title="@{tRepairSpecRoll}" value="@{repairSpecRollValue}"><span name="attr_repairSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tRepairSpecRoll" title="@{tRepairSpecRoll}" value="@{repairSpecRollValue} {{skill_roll=[[ @{repairSkillRollFormula} ]]}} {{wild_die=[[ @{repairWildDieFormula} ]]}}"><span name="attr_repairSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7394,7 +7403,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tResearchRoll" title="@{tResearchRoll}" value="@{researchRollValue} {{skill_roll=[[ @{researchSkillRollFormula} ]]}} {{wild_die=[[ @{researchWildDieFormula} ]]}}"> <span name="attr_researchname"> </span> (<span name="attr_research_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_researchspec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tResearchSpecRoll" title="@{tResearchSpecRoll}" value="@{researchSpecRollValue}"><span name="attr_researchSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tResearchSpecRoll" title="@{tResearchSpecRoll}" value="@{researchSpecRollValue} {{skill_roll=[[ @{researchSkillRollFormula} ]]}} {{wild_die=[[ @{researchWildDieFormula} ]]}}"><span name="attr_researchSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7411,7 +7420,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tRidingRoll" title="@{tRidingRoll}" value="@{ridingRollValue} {{skill_roll=[[ @{ridingSkillRollFormula} ]]}} {{wild_die=[[ @{ridingWildDieFormula} ]]}}"> <span name="attr_ridingname"> </span> (<span name="attr_riding_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_ridingspec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tRidingSpecRoll" title="@{tRidingSpecRoll}" value="@{ridingSpecRollValue}"><span name="attr_ridingSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tRidingSpecRoll" title="@{tRidingSpecRoll}" value="@{ridingSpecRollValue} {{skill_roll=[[ @{ridingSkillRollFormula} ]]}} {{wild_die=[[ @{ridingWildDieFormula} ]]}}"><span name="attr_ridingSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7428,7 +7437,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tScienceRoll" title="@{tScienceRoll}" value="@{scienceRollValue} {{skill_roll=[[ @{scienceSkillRollFormula} ]]}} {{wild_die=[[ @{scienceWildDieFormula} ]]}}"> <span name="attr_sciencename"> </span> (<span name="attr_science_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_sciencespec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tScienceSpecRoll" title="@{tScienceSpecRoll}" value="@{scienceSpecRollValue}"><span name="attr_scienceSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tScienceSpecRoll" title="@{tScienceSpecRoll}" value="@{scienceSpecRollValue} {{skill_roll=[[ @{scienceSkillRollFormula} ]]}} {{wild_die=[[ @{scienceWildDieFormula} ]]}}"><span name="attr_scienceSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7445,7 +7454,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tShootingRoll" title="@{tShootingRoll}" value="@{shootingRollValue} {{skill_roll=[[ @{shootingSkillRollFormula} ]]}} {{wild_die=[[ @{shootingWildDieFormula} ]]}}"> <span name="attr_shootingname"> </span> (<span name="attr_shooting_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_shootingspec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tShootingSpecRoll" title="@{tShootingSpecRoll}" value="@{shootingSpecRollValue}"><span name="attr_shootingSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tShootingSpecRoll" title="@{tShootingSpecRoll}" value="@{shootingSpecRollValue} {{skill_roll=[[ @{shootingSkillRollFormula} ]]}} {{wild_die=[[ @{shootingWildDieFormula} ]]}}"><span name="attr_shootingSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7462,7 +7471,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tSpellcastingRoll" title="@{tSpellcastingRoll}" value="@{spellcastingRollValue} {{skill_roll=[[ @{spellcastingSkillRollFormula} ]]}} {{wild_die=[[ @{spellcastingWildDieFormula} ]]}}"> <span name="attr_spellcastingname"> </span> (<span name="attr_spellcasting_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_spellcastingspec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tSpellcastingSpecRoll" title="@{tSpellcastingSpecRoll}" value="@{spellcastingSpecRollValue}"><span name="attr_spellcastingSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tSpellcastingSpecRoll" title="@{tSpellcastingSpecRoll}" value="@{spellcastingSpecRollValue} {{skill_roll=[[ @{spellcastingSkillRollFormula} ]]}} {{wild_die=[[ @{spellcastingWildDieFormula} ]]}}"><span name="attr_spellcastingSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7479,7 +7488,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tStealthRoll" title="@{tStealthRoll}" value="@{stealthRollValue} {{skill_roll=[[ @{stealthSkillRollFormula} ]]}} {{wild_die=[[ @{stealthWildDieFormula} ]]}}"> <span name="attr_stealthname"> </span> (<span name="attr_stealth_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_stealthspec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tStealthSpecRoll" title="@{tStealthSpecRoll}" value="@{stealthSpecRollValue}"><span name="attr_stealthSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tStealthSpecRoll" title="@{tStealthSpecRoll}" value="@{stealthSpecRollValue} {{skill_roll=[[ @{stealthSkillRollFormula} ]]}} {{wild_die=[[ @{stealthWildDieFormula} ]]}}"><span name="attr_stealthSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7496,7 +7505,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tSurvivalRoll" title="@{tSurvivalRoll}" value="@{survivalRollValue} {{skill_roll=[[ @{survivalSkillRollFormula} ]]}} {{wild_die=[[ @{survivalWildDieFormula} ]]}}"> <span name="attr_survivalname"> </span> (<span name="attr_survival_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_survivalspec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tSurvivalSpecRoll" title="@{tSurvivalSpecRoll}" value="@{survivalSpecRollValue}"><span name="attr_survivalSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tSurvivalSpecRoll" title="@{tSurvivalSpecRoll}" value="@{survivalSpecRollValue} {{skill_roll=[[ @{survivalSkillRollFormula} ]]}} {{wild_die=[[ @{survivalWildDieFormula} ]]}}"><span name="attr_survivalSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7513,7 +7522,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tTauntRoll" title="@{tTauntRoll}" value="@{tauntRollValue} {{skill_roll=[[ @{tauntSkillRollFormula} ]]}} {{wild_die=[[ @{tauntWildDieFormula} ]]}}"> <span name="attr_tauntname"> </span> (<span name="attr_taunt_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_tauntspec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tTauntSpecRoll" title="@{tTauntSpecRoll}" value="@{tauntSpecRollValue}"><span name="attr_tauntSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tTauntSpecRoll" title="@{tTauntSpecRoll}" value="@{tauntSpecRollValue} {{skill_roll=[[ @{tauntSkillRollFormula} ]]}} {{wild_die=[[ @{tauntWildDieFormula} ]]}}"><span name="attr_tauntSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7530,7 +7539,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tThieveryRoll" title="@{tThieveryRoll}" value="@{thieveryRollValue} {{skill_roll=[[ @{thieverySkillRollFormula} ]]}} {{wild_die=[[ @{thieveryWildDieFormula} ]]}}"> <span name="attr_thieveryname"> </span> (<span name="attr_thievery_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_thieveryspec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tThieverySpecRoll" title="@{tThieverySpecRoll}" value="@{thieverySpecRollValue}"><span name="attr_thieverySpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tThieverySpecRoll" title="@{tThieverySpecRoll}" value="@{thieverySpecRollValue} {{skill_roll=[[ @{thieverySkillRollFormula} ]]}} {{wild_die=[[ @{thieveryWildDieFormula} ]]}}"><span name="attr_thieverySpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7547,7 +7556,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tTradeRoll" title="@{tTradeRoll}" value="@{tradeRollValue} {{skill_roll=[[ @{tradeSkillRollFormula} ]]}} {{wild_die=[[ @{tradeWildDieFormula} ]]}}"> <span name="attr_tradename"> </span> (<span name="attr_trade_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_tradespec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tTradeSpecRoll" title="@{tTradeSpecRoll}" value="@{tradeSpecRollValue}"><span name="attr_tradeSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tTradeSpecRoll" title="@{tTradeSpecRoll}" value="@{tradeSpecRollValue} {{skill_roll=[[ @{tradeSkillRollFormula} ]]}} {{wild_die=[[ @{tradeWildDieFormula} ]]}}"><span name="attr_tradeSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -7564,7 +7573,7 @@ on(
|
||||
<button class="traitbutton miniButton" type="roll" name="roll_tWeirdscienceRoll" title="@{tWeirdscienceRoll}" value="@{weirdscienceRollValue} {{skill_roll=[[ @{weirdscienceSkillRollFormula} ]]}} {{wild_die=[[ @{weirdscienceWildDieFormula} ]]}}"> <span name="attr_weirdsciencename"> </span> (<span name="attr_weirdscience_display"></span>)
|
||||
</button></span>
|
||||
<fieldset class="repeating_weirdsciencespec">
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tWeirdscienceSpecRoll" title="@{tWeirdscienceSpecRoll}" value="@{weirdscienceSpecRollValue}"><span name="attr_weirdscienceSpecName"></span>
|
||||
<button class="traitbutton miniButton condensedSkill" type="roll" name="roll_tWeirdscienceSpecRoll" title="@{tWeirdscienceSpecRoll}" value="@{weirdscienceSpecRollValue} {{skill_roll=[[ @{weirdscienceSkillRollFormula} ]]}} {{wild_die=[[ @{weirdscienceWildDieFormula} ]]}}"><span name="attr_weirdscienceSpecName"></span>
|
||||
<!--
|
||||
| (
|
||||
span(name=`attr_${skill}_specialty_display`)
|
||||
@@ -8430,7 +8439,7 @@ on(
|
||||
<input class="deltabutton" type="hidden" name="attr_agility_delta" value="0"/>
|
||||
<button class="traitbutton traitflexattbutton" type="roll" name="roll_tagilityRoll" value="@{agilitybutton} {{skill_roll=[[@{agilityRollFormula}]]}} {{wild_die=[[@{agilityWildDieFormula}]]}} @{unshakeTemplate}" title="@{tagilityRoll}"><span data-i18n="agility"></span>
|
||||
</button>
|
||||
<input type="hidden" name="attr_agilitybutton" value="@{whisperagility} &{template:roll} {{namelength=@{namelength}}} @{rolltagility} @{setmodsenc} @{showtraitmods} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/><span>
|
||||
<input type="hidden" name="attr_agilitybutton" value="@{whisperagility} &{template:roll} {{namelength=@{namelength}}} @{rolltagility} @{setmods} @{showtraitmods} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/><span>
|
||||
<input class="useAlphaNum" type="checkbox" name="attr_useAlphaNum" value="1"/>
|
||||
<label class="traitlabel" data-i18n-title="agility-die-type-d4">
|
||||
<input class="traitradio" type="radio" name="attr_agility" value="4" checked="checked"/><span class="d4"></span>
|
||||
@@ -8477,14 +8486,17 @@ on(
|
||||
<input type="hidden" name="attr_agility_rank" value="1d4!"/>
|
||||
<input type="hidden" name="attr_agility_display" value="d4"/>
|
||||
<input type="hidden" name="attr_rolltagility" value="{{name=@{character_name} }} {{trait=^{agility}}} {{skill_rank=@{agility_display} }} {{mook=[[1d0+@{wdNum}]]}} {{button=y}} {{ReRoll=^{reroll}(~tagilityRoll)}} @{templateConditions} {{conviction=[[ [[@{conviction}]]d6! ]] }}"/>
|
||||
<input type="hidden" name="attr_agilityRollFormula" value="@{agility_rank} + @{agrollMod} [@{agModType}] + @{ModSum}[Wounds, Fatigue, Distracted] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_agilitybutton" value="@{whisperagility} &{template:roll} {{namelength=@{namelength}}} @{rolltagility} @{setmodsenc} @{showtraitmods} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input type="hidden" name="attr_agilityRollFormula" value="@{agility_rank} + @{agrollMod} [@{agModType}] + @{ModSumEnc}[Wounds, Fatigue, Encumbrance, Distracted] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_agilityWildDieFormula" value="1d@{agwilddie}! + @{agilitymod} + @{agrollMod} [@{agModType}] + @{ModSumEnc}[Wounds, Fatigue, Encumbrance] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_agilityWildDieFormula" value="1d@{agwilddie}! + @{agilitymod} + @{agrollMod} [@{agModType}] + @{ModSum}[Wounds, Fatigue, Distracted] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_agilityWildDieFormula" value="1d@{agwilddie}! + @{agilitymod} + @{agrollMod} [@{agModType}] + @{ModSumEnc}[Wounds, Fatigue, Encumbrance, Distracted] + @{traitmods}"/>
|
||||
</div>
|
||||
<div class="basetrait">
|
||||
<input class="deltabutton" type="hidden" name="attr_smarts_delta" value="0"/>
|
||||
<button class="traitbutton traitflexattbutton" type="roll" name="roll_tsmartsRoll" value="@{smartsbutton} {{skill_roll=[[@{smartsRollFormula}]]}} {{wild_die=[[@{smartsWildDieFormula}]]}} @{unshakeTemplate}" title="@{tsmartsRoll}"><span data-i18n="smarts"></span><span class="isAnimal" name="attr_animalsmarts_display"></span>
|
||||
</button>
|
||||
<input type="hidden" name="attr_smartsbutton" value="@{whispersmarts} &{template:roll} {{namelength=@{namelength}}} @{rolltsmarts} @{setmodsenc} @{showtraitmods} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/><span>
|
||||
<input type="hidden" name="attr_smartsbutton" value="@{whispersmarts} &{template:roll} {{namelength=@{namelength}}} @{rolltsmarts} @{setmods} @{showtraitmods} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/><span>
|
||||
<input class="useAlphaNum" type="checkbox" name="attr_useAlphaNum" value="1"/>
|
||||
<label class="traitlabel" data-i18n-title="smarts-die-type-d4">
|
||||
<input class="traitradio" type="radio" name="attr_smarts" value="4" checked="checked"/><span class="d4"></span>
|
||||
@@ -8533,14 +8545,14 @@ on(
|
||||
<input type="hidden" name="attr_smarts_rank" value="1d4!"/>
|
||||
<input type="hidden" name="attr_smarts_display" value="d4"/>
|
||||
<input type="hidden" name="attr_rolltsmarts" value="{{name=@{character_name} }} {{trait=^{smarts}}} {{skill_rank=@{smarts_display} }} {{mook=[[1d0+@{wdNum}]]}} {{button=y}} {{ReRoll=^{reroll}(~tsmartsRoll)}} @{templateConditions} {{conviction=[[ [[@{conviction}]]d6! ]] }}"/>
|
||||
<input type="hidden" name="attr_smartsRollFormula" value="@{smarts_rank} + @{smrollMod} [@{smModType}] + @{ModSumEnc}[Wounds, Fatigue, Encumbrance, Distracted] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_smartsWildDieFormula" value="1d@{smwilddie}! + @{smartsmod} + @{smrollMod} [@{smModType}] + @{ModSumEnc}[Wounds, Fatigue, Encumbrance] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_smartsRollFormula" value="@{smarts_rank} + @{smrollMod} [@{smModType}] + @{ModSum}[Wounds, Fatigue, Distracted] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_smartsWildDieFormula" value="1d@{smwilddie}! + @{smartsmod} + @{smrollMod} [@{smModType}] + @{ModSum}[Wounds, Fatigue, Distracted] + @{traitmods}"/>
|
||||
</div>
|
||||
<div class="basetrait">
|
||||
<input class="deltabutton" type="hidden" name="attr_spirit_delta" value="0"/>
|
||||
<button class="traitbutton traitflexattbutton" type="roll" name="roll_tspiritRoll" value="@{spiritbutton} {{skill_roll=[[@{spiritRollFormula}]]}} {{wild_die=[[@{spiritWildDieFormula}]]}} @{unshakeTemplate}" title="@{tspiritRoll}"><span data-i18n="spirit"></span>
|
||||
</button>
|
||||
<input type="hidden" name="attr_spiritbutton" value="@{whisperspirit} &{template:roll} {{namelength=@{namelength}}} @{rolltspirit} @{setmodsenc} @{showtraitmods} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/><span>
|
||||
<input type="hidden" name="attr_spiritbutton" value="@{whisperspirit} &{template:roll} {{namelength=@{namelength}}} @{rolltspirit} @{setmods} @{showtraitmods} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/><span>
|
||||
<input class="useAlphaNum" type="checkbox" name="attr_useAlphaNum" value="1"/>
|
||||
<label class="traitlabel" data-i18n-title="spirit-die-type-d4">
|
||||
<input class="traitradio" type="radio" name="attr_spirit" value="4" checked="checked"/><span class="d4"></span>
|
||||
@@ -8587,14 +8599,14 @@ on(
|
||||
<input type="hidden" name="attr_spirit_rank" value="1d4!"/>
|
||||
<input type="hidden" name="attr_spirit_display" value="d4"/>
|
||||
<input type="hidden" name="attr_rolltspirit" value="{{name=@{character_name} }} {{trait=^{spirit}}} {{skill_rank=@{spirit_display} }} {{mook=[[1d0+@{wdNum}]]}} {{button=y}} {{ReRoll=^{reroll}(~tspiritRoll)}} @{templateConditions} {{conviction=[[ [[@{conviction}]]d6! ]] }}"/>
|
||||
<input type="hidden" name="attr_spiritRollFormula" value="@{spirit_rank} + @{sprollMod} [@{spModType}] + @{ModSumEnc}[Wounds, Fatigue, Encumbrance, Distracted] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_spiritWildDieFormula" value="1d@{spwilddie}! + @{spiritmod} + @{sprollMod} [@{spModType}] + @{ModSumEnc}[Wounds, Fatigue, Encumbrance] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_spiritRollFormula" value="@{spirit_rank} + @{sprollMod} [@{spModType}] + @{ModSum}[Wounds, Fatigue, Distracted] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_spiritWildDieFormula" value="1d@{spwilddie}! + @{spiritmod} + @{sprollMod} [@{spModType}] + @{ModSum}[Wounds, Fatigue, Distracted] + @{traitmods}"/>
|
||||
</div>
|
||||
<div class="basetrait">
|
||||
<input class="deltabutton" type="hidden" name="attr_strength_delta" value="0"/>
|
||||
<button class="traitbutton traitflexattbutton" type="roll" name="roll_tstrengthRoll" value="@{strengthbutton} {{skill_roll=[[@{strengthRollFormula}]]}} {{wild_die=[[@{strengthWildDieFormula}]]}} @{unshakeTemplate}" title="@{tstrengthRoll}"><span data-i18n="strength"></span>
|
||||
</button>
|
||||
<input type="hidden" name="attr_strengthbutton" value="@{whisperstrength} &{template:roll} {{namelength=@{namelength}}} @{rolltstrength} @{setmodsenc} @{showtraitmods} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/><span>
|
||||
<input type="hidden" name="attr_strengthbutton" value="@{whisperstrength} &{template:roll} {{namelength=@{namelength}}} @{rolltstrength} @{setmods} @{showtraitmods} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/><span>
|
||||
<input class="useAlphaNum" type="checkbox" name="attr_useAlphaNum" value="1"/>
|
||||
<label class="traitlabel" data-i18n-title="strength-die-type-d4">
|
||||
<input class="traitradio" type="radio" name="attr_strength" value="4" checked="checked"/><span class="d4"></span>
|
||||
@@ -8641,14 +8653,14 @@ on(
|
||||
<input type="hidden" name="attr_strength_rank" value="1d4!"/>
|
||||
<input type="hidden" name="attr_strength_display" value="d4"/>
|
||||
<input type="hidden" name="attr_rolltstrength" value="{{name=@{character_name} }} {{trait=^{strength}}} {{skill_rank=@{strength_display} }} {{mook=[[1d0+@{wdNum}]]}} {{button=y}} {{ReRoll=^{reroll}(~tstrengthRoll)}} @{templateConditions} {{conviction=[[ [[@{conviction}]]d6! ]] }}"/>
|
||||
<input type="hidden" name="attr_strengthRollFormula" value="@{strength_rank} + @{strollMod} [@{stModType}] + @{ModSumEnc}[Wounds, Fatigue, Encumbrance, Distracted] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_strengthWildDieFormula" value="1d@{stwilddie}! + @{strengthmod} + @{strollMod} [@{stModType}] + @{ModSumEnc}[Wounds, Fatigue, Encumbrance] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_strengthRollFormula" value="@{strength_rank} + @{strollMod} [@{stModType}] + @{ModSum}[Wounds, Fatigue, Distracted] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_strengthWildDieFormula" value="1d@{stwilddie}! + @{strengthmod} + @{strollMod} [@{stModType}] + @{ModSum}[Wounds, Fatigue, Distracted] + @{traitmods}"/>
|
||||
</div>
|
||||
<div class="basetrait">
|
||||
<input class="deltabutton" type="hidden" name="attr_vigor_delta" value="0"/>
|
||||
<button class="traitbutton traitflexattbutton" type="roll" name="roll_tvigorRoll" value="@{vigorbutton} {{skill_roll=[[@{vigorRollFormula}]]}} {{wild_die=[[@{vigorWildDieFormula}]]}} @{unshakeTemplate}" title="@{tvigorRoll}"><span data-i18n="vigor"></span>
|
||||
</button>
|
||||
<input type="hidden" name="attr_vigorbutton" value="@{whispervigor} &{template:roll} {{namelength=@{namelength}}} @{rolltvigor} @{setmodsenc} @{showtraitmods} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/><span>
|
||||
<input type="hidden" name="attr_vigorbutton" value="@{whispervigor} &{template:roll} {{namelength=@{namelength}}} @{rolltvigor} @{setmods} @{showtraitmods} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/><span>
|
||||
<input class="useAlphaNum" type="checkbox" name="attr_useAlphaNum" value="1"/>
|
||||
<label class="traitlabel" data-i18n-title="vigor-die-type-d4">
|
||||
<input class="traitradio" type="radio" name="attr_vigor" value="4" checked="checked"/><span class="d4"></span>
|
||||
@@ -8695,8 +8707,11 @@ on(
|
||||
<input type="hidden" name="attr_vigor_rank" value="1d4!"/>
|
||||
<input type="hidden" name="attr_vigor_display" value="d4"/>
|
||||
<input type="hidden" name="attr_rolltvigor" value="{{name=@{character_name} }} {{trait=^{vigor}}} {{skill_rank=@{vigor_display} }} {{mook=[[1d0+@{wdNum}]]}} {{button=y}} {{ReRoll=^{reroll}(~tvigorRoll)}} @{templateConditions} {{conviction=[[ [[@{conviction}]]d6! ]] }}"/>
|
||||
<input type="hidden" name="attr_vigorRollFormula" value="@{vigor_rank} + @{virollMod} [@{viModType}] + @{ModSum}[Wounds, Fatigue, Distracted] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_vigorbutton" value="@{whispervigor} &{template:roll} {{namelength=@{namelength}}} @{rolltvigor} @{setmodsenc} @{showtraitmods} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input type="hidden" name="attr_vigorRollFormula" value="@{vigor_rank} + @{virollMod} [@{viModType}] + @{ModSumEnc}[Wounds, Fatigue, Encumbrance, Distracted] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_vigorWildDieFormula" value="1d@{viwilddie}! + @{vigormod} + @{virollMod} [@{viModType}] + @{ModSumEnc}[Wounds, Fatigue, Encumbrance] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_vigorWildDieFormula" value="1d@{viwilddie}! + @{vigormod} + @{virollMod} [@{viModType}] + @{ModSum}[Wounds, Fatigue, Distracted] + @{traitmods}"/>
|
||||
<input type="hidden" name="attr_vigorWildDieFormula" value="1d@{viwilddie}! + @{vigormod} + @{virollMod} [@{viModType}] + @{ModSumEnc}[Wounds, Fatigue, Encumbrance, Distracted] + @{traitmods}"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="skills">
|
||||
@@ -8987,7 +9002,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_academicsspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tAcademicsSpecRoll" title="@{tAcademicsSpecRoll}" value="@{academicsSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tAcademicsSpecRoll" title="@{tAcademicsSpecRoll}" value="@{academicsSpecRollValue} {{skill_roll=[[ @{academicsSkillRollFormula} ]]}} {{wild_die=[[ @{academicsWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_academicsSpecRollValue" value="@{whisperacademics} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_academicsspec_tAcademicsSpecRoll)}} {{trait=@{academicsSpecName} }} @{rolltAcademics} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_academicsSpecName" title="@{repeating_academicsSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_academics_specialty_display" value="d4"/>
|
||||
@@ -9104,7 +9119,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_athleticsspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tAthleticsSpecRoll" title="@{tAthleticsSpecRoll}" value="@{athleticsSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tAthleticsSpecRoll" title="@{tAthleticsSpecRoll}" value="@{athleticsSpecRollValue} {{skill_roll=[[ @{athleticsSkillRollFormula} ]]}} {{wild_die=[[ @{athleticsWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_athleticsSpecRollValue" value="@{whisperathletics} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_athleticsspec_tAthleticsSpecRoll)}} {{trait=@{athleticsSpecName} }} @{rolltAthletics} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_athleticsSpecName" title="@{repeating_athleticsSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_athletics_specialty_display" value="d4"/>
|
||||
@@ -9216,7 +9231,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_battlespec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tBattleSpecRoll" title="@{tBattleSpecRoll}" value="@{battleSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tBattleSpecRoll" title="@{tBattleSpecRoll}" value="@{battleSpecRollValue} {{skill_roll=[[ @{battleSkillRollFormula} ]]}} {{wild_die=[[ @{battleWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_battleSpecRollValue" value="@{whisperbattle} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_battlespec_tBattleSpecRoll)}} {{trait=@{battleSpecName} }} @{rolltBattle} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_battleSpecName" title="@{repeating_battleSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_battle_specialty_display" value="d4"/>
|
||||
@@ -9328,7 +9343,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_boatingspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tBoatingSpecRoll" title="@{tBoatingSpecRoll}" value="@{boatingSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tBoatingSpecRoll" title="@{tBoatingSpecRoll}" value="@{boatingSpecRollValue} {{skill_roll=[[ @{boatingSkillRollFormula} ]]}} {{wild_die=[[ @{boatingWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_boatingSpecRollValue" value="@{whisperboating} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_boatingspec_tBoatingSpecRoll)}} {{trait=@{boatingSpecName} }} @{rolltBoating} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_boatingSpecName" title="@{repeating_boatingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_boating_specialty_display" value="d4"/>
|
||||
@@ -9440,7 +9455,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_commonknowledgespec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tCommonknowledgeSpecRoll" title="@{tCommonknowledgeSpecRoll}" value="@{commonknowledgeSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tCommonknowledgeSpecRoll" title="@{tCommonknowledgeSpecRoll}" value="@{commonknowledgeSpecRollValue} {{skill_roll=[[ @{commonknowledgeSkillRollFormula} ]]}} {{wild_die=[[ @{commonknowledgeWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_commonknowledgeSpecRollValue" value="@{whispercommonknowledge} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_commonknowledgespec_tCommonknowledgeSpecRoll)}} {{trait=@{commonknowledgeSpecName} }} @{rolltCommonknowledge} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_commonknowledgeSpecName" title="@{repeating_commonknowledgeSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_commonknowledge_specialty_display" value="d4"/>
|
||||
@@ -9552,7 +9567,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_drivingspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tDrivingSpecRoll" title="@{tDrivingSpecRoll}" value="@{drivingSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tDrivingSpecRoll" title="@{tDrivingSpecRoll}" value="@{drivingSpecRollValue} {{skill_roll=[[ @{drivingSkillRollFormula} ]]}} {{wild_die=[[ @{drivingWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_drivingSpecRollValue" value="@{whisperdriving} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_drivingspec_tDrivingSpecRoll)}} {{trait=@{drivingSpecName} }} @{rolltDriving} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_drivingSpecName" title="@{repeating_drivingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_driving_specialty_display" value="d4"/>
|
||||
@@ -9664,7 +9679,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_electronicsspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tElectronicsSpecRoll" title="@{tElectronicsSpecRoll}" value="@{electronicsSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tElectronicsSpecRoll" title="@{tElectronicsSpecRoll}" value="@{electronicsSpecRollValue} {{skill_roll=[[ @{electronicsSkillRollFormula} ]]}} {{wild_die=[[ @{electronicsWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_electronicsSpecRollValue" value="@{whisperelectronics} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_electronicsspec_tElectronicsSpecRoll)}} {{trait=@{electronicsSpecName} }} @{rolltElectronics} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_electronicsSpecName" title="@{repeating_electronicsSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_electronics_specialty_display" value="d4"/>
|
||||
@@ -9776,7 +9791,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_faithspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tFaithSpecRoll" title="@{tFaithSpecRoll}" value="@{faithSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tFaithSpecRoll" title="@{tFaithSpecRoll}" value="@{faithSpecRollValue} {{skill_roll=[[ @{faithSkillRollFormula} ]]}} {{wild_die=[[ @{faithWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_faithSpecRollValue" value="@{whisperfaith} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_faithspec_tFaithSpecRoll)}} {{trait=@{faithSpecName} }} @{rolltFaith} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_faithSpecName" title="@{repeating_faithSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_faith_specialty_display" value="d4"/>
|
||||
@@ -9888,7 +9903,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_fightingspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tFightingSpecRoll" title="@{tFightingSpecRoll}" value="@{fightingSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tFightingSpecRoll" title="@{tFightingSpecRoll}" value="@{fightingSpecRollValue} {{skill_roll=[[ @{fightingSkillRollFormula} ]]}} {{wild_die=[[ @{fightingWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_fightingSpecRollValue" value="@{whisperfighting} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_fightingspec_tFightingSpecRoll)}} {{trait=@{fightingSpecName} }} @{rolltFighting} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_fightingSpecName" title="@{repeating_fightingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_fighting_specialty_display" value="d4"/>
|
||||
@@ -10000,7 +10015,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_focusspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tFocusSpecRoll" title="@{tFocusSpecRoll}" value="@{focusSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tFocusSpecRoll" title="@{tFocusSpecRoll}" value="@{focusSpecRollValue} {{skill_roll=[[ @{focusSkillRollFormula} ]]}} {{wild_die=[[ @{focusWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_focusSpecRollValue" value="@{whisperfocus} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_focusspec_tFocusSpecRoll)}} {{trait=@{focusSpecName} }} @{rolltFocus} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_focusSpecName" title="@{repeating_focusSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_focus_specialty_display" value="d4"/>
|
||||
@@ -10112,7 +10127,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_gamblingspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tGamblingSpecRoll" title="@{tGamblingSpecRoll}" value="@{gamblingSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tGamblingSpecRoll" title="@{tGamblingSpecRoll}" value="@{gamblingSpecRollValue} {{skill_roll=[[ @{gamblingSkillRollFormula} ]]}} {{wild_die=[[ @{gamblingWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_gamblingSpecRollValue" value="@{whispergambling} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_gamblingspec_tGamblingSpecRoll)}} {{trait=@{gamblingSpecName} }} @{rolltGambling} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_gamblingSpecName" title="@{repeating_gamblingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_gambling_specialty_display" value="d4"/>
|
||||
@@ -10224,7 +10239,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_hackingspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tHackingSpecRoll" title="@{tHackingSpecRoll}" value="@{hackingSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tHackingSpecRoll" title="@{tHackingSpecRoll}" value="@{hackingSpecRollValue} {{skill_roll=[[ @{hackingSkillRollFormula} ]]}} {{wild_die=[[ @{hackingWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_hackingSpecRollValue" value="@{whisperhacking} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_hackingspec_tHackingSpecRoll)}} {{trait=@{hackingSpecName} }} @{rolltHacking} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_hackingSpecName" title="@{repeating_hackingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_hacking_specialty_display" value="d4"/>
|
||||
@@ -10336,7 +10351,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_healingspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tHealingSpecRoll" title="@{tHealingSpecRoll}" value="@{healingSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tHealingSpecRoll" title="@{tHealingSpecRoll}" value="@{healingSpecRollValue} {{skill_roll=[[ @{healingSkillRollFormula} ]]}} {{wild_die=[[ @{healingWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_healingSpecRollValue" value="@{whisperhealing} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_healingspec_tHealingSpecRoll)}} {{trait=@{healingSpecName} }} @{rolltHealing} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_healingSpecName" title="@{repeating_healingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_healing_specialty_display" value="d4"/>
|
||||
@@ -10448,7 +10463,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_intimidationspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tIntimidationSpecRoll" title="@{tIntimidationSpecRoll}" value="@{intimidationSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tIntimidationSpecRoll" title="@{tIntimidationSpecRoll}" value="@{intimidationSpecRollValue} {{skill_roll=[[ @{intimidationSkillRollFormula} ]]}} {{wild_die=[[ @{intimidationWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_intimidationSpecRollValue" value="@{whisperintimidation} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_intimidationspec_tIntimidationSpecRoll)}} {{trait=@{intimidationSpecName} }} @{rolltIntimidation} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_intimidationSpecName" title="@{repeating_intimidationSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_intimidation_specialty_display" value="d4"/>
|
||||
@@ -10560,7 +10575,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_languagespec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tLanguageSpecRoll" title="@{tLanguageSpecRoll}" value="@{languageSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tLanguageSpecRoll" title="@{tLanguageSpecRoll}" value="@{languageSpecRollValue} {{skill_roll=[[ @{languageSkillRollFormula} ]]}} {{wild_die=[[ @{languageWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_languageSpecRollValue" value="@{whisperlanguage} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_languagespec_tLanguageSpecRoll)}} {{trait=@{languageSpecName} }} @{rolltLanguage} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_languageSpecName" title="@{repeating_languageSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_language_specialty_display" value="d4"/>
|
||||
@@ -10672,7 +10687,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_noticespec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tNoticeSpecRoll" title="@{tNoticeSpecRoll}" value="@{noticeSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tNoticeSpecRoll" title="@{tNoticeSpecRoll}" value="@{noticeSpecRollValue} {{skill_roll=[[ @{noticeSkillRollFormula} ]]}} {{wild_die=[[ @{noticeWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_noticeSpecRollValue" value="@{whispernotice} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_noticespec_tNoticeSpecRoll)}} {{trait=@{noticeSpecName} }} @{rolltNotice} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_noticeSpecName" title="@{repeating_noticeSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_notice_specialty_display" value="d4"/>
|
||||
@@ -10784,7 +10799,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_occultspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tOccultSpecRoll" title="@{tOccultSpecRoll}" value="@{occultSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tOccultSpecRoll" title="@{tOccultSpecRoll}" value="@{occultSpecRollValue} {{skill_roll=[[ @{occultSkillRollFormula} ]]}} {{wild_die=[[ @{occultWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_occultSpecRollValue" value="@{whisperoccult} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_occultspec_tOccultSpecRoll)}} {{trait=@{occultSpecName} }} @{rolltOccult} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_occultSpecName" title="@{repeating_occultSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_occult_specialty_display" value="d4"/>
|
||||
@@ -10896,7 +10911,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_performancespec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tPerformanceSpecRoll" title="@{tPerformanceSpecRoll}" value="@{performanceSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tPerformanceSpecRoll" title="@{tPerformanceSpecRoll}" value="@{performanceSpecRollValue} {{skill_roll=[[ @{performanceSkillRollFormula} ]]}} {{wild_die=[[ @{performanceWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_performanceSpecRollValue" value="@{whisperperformance} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_performancespec_tPerformanceSpecRoll)}} {{trait=@{performanceSpecName} }} @{rolltPerformance} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_performanceSpecName" title="@{repeating_performanceSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_performance_specialty_display" value="d4"/>
|
||||
@@ -11008,7 +11023,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_persuasionspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tPersuasionSpecRoll" title="@{tPersuasionSpecRoll}" value="@{persuasionSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tPersuasionSpecRoll" title="@{tPersuasionSpecRoll}" value="@{persuasionSpecRollValue} {{skill_roll=[[ @{persuasionSkillRollFormula} ]]}} {{wild_die=[[ @{persuasionWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_persuasionSpecRollValue" value="@{whisperpersuasion} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_persuasionspec_tPersuasionSpecRoll)}} {{trait=@{persuasionSpecName} }} @{rolltPersuasion} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_persuasionSpecName" title="@{repeating_persuasionSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_persuasion_specialty_display" value="d4"/>
|
||||
@@ -11120,7 +11135,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_pilotingspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tPilotingSpecRoll" title="@{tPilotingSpecRoll}" value="@{pilotingSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tPilotingSpecRoll" title="@{tPilotingSpecRoll}" value="@{pilotingSpecRollValue} {{skill_roll=[[ @{pilotingSkillRollFormula} ]]}} {{wild_die=[[ @{pilotingWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_pilotingSpecRollValue" value="@{whisperpiloting} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_pilotingspec_tPilotingSpecRoll)}} {{trait=@{pilotingSpecName} }} @{rolltPiloting} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_pilotingSpecName" title="@{repeating_pilotingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_piloting_specialty_display" value="d4"/>
|
||||
@@ -11237,7 +11252,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_psionicsspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tPsionicsSpecRoll" title="@{tPsionicsSpecRoll}" value="@{psionicsSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tPsionicsSpecRoll" title="@{tPsionicsSpecRoll}" value="@{psionicsSpecRollValue} {{skill_roll=[[ @{psionicsSkillRollFormula} ]]}} {{wild_die=[[ @{psionicsWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_psionicsSpecRollValue" value="@{whisperpsionics} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_psionicsspec_tPsionicsSpecRoll)}} {{trait=@{psionicsSpecName} }} @{rolltPsionics} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_psionicsSpecName" title="@{repeating_psionicsSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_psionics_specialty_display" value="d4"/>
|
||||
@@ -11349,7 +11364,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_repairspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tRepairSpecRoll" title="@{tRepairSpecRoll}" value="@{repairSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tRepairSpecRoll" title="@{tRepairSpecRoll}" value="@{repairSpecRollValue} {{skill_roll=[[ @{repairSkillRollFormula} ]]}} {{wild_die=[[ @{repairWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_repairSpecRollValue" value="@{whisperrepair} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_repairspec_tRepairSpecRoll)}} {{trait=@{repairSpecName} }} @{rolltRepair} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_repairSpecName" title="@{repeating_repairSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_repair_specialty_display" value="d4"/>
|
||||
@@ -11461,7 +11476,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_researchspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tResearchSpecRoll" title="@{tResearchSpecRoll}" value="@{researchSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tResearchSpecRoll" title="@{tResearchSpecRoll}" value="@{researchSpecRollValue} {{skill_roll=[[ @{researchSkillRollFormula} ]]}} {{wild_die=[[ @{researchWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_researchSpecRollValue" value="@{whisperresearch} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_researchspec_tResearchSpecRoll)}} {{trait=@{researchSpecName} }} @{rolltResearch} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_researchSpecName" title="@{repeating_researchSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_research_specialty_display" value="d4"/>
|
||||
@@ -11573,7 +11588,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_ridingspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tRidingSpecRoll" title="@{tRidingSpecRoll}" value="@{ridingSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tRidingSpecRoll" title="@{tRidingSpecRoll}" value="@{ridingSpecRollValue} {{skill_roll=[[ @{ridingSkillRollFormula} ]]}} {{wild_die=[[ @{ridingWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_ridingSpecRollValue" value="@{whisperriding} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_ridingspec_tRidingSpecRoll)}} {{trait=@{ridingSpecName} }} @{rolltRiding} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_ridingSpecName" title="@{repeating_ridingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_riding_specialty_display" value="d4"/>
|
||||
@@ -11685,7 +11700,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_sciencespec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tScienceSpecRoll" title="@{tScienceSpecRoll}" value="@{scienceSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tScienceSpecRoll" title="@{tScienceSpecRoll}" value="@{scienceSpecRollValue} {{skill_roll=[[ @{scienceSkillRollFormula} ]]}} {{wild_die=[[ @{scienceWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_scienceSpecRollValue" value="@{whisperscience} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_sciencespec_tScienceSpecRoll)}} {{trait=@{scienceSpecName} }} @{rolltScience} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_scienceSpecName" title="@{repeating_scienceSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_science_specialty_display" value="d4"/>
|
||||
@@ -11797,7 +11812,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_shootingspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tShootingSpecRoll" title="@{tShootingSpecRoll}" value="@{shootingSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tShootingSpecRoll" title="@{tShootingSpecRoll}" value="@{shootingSpecRollValue} {{skill_roll=[[ @{shootingSkillRollFormula} ]]}} {{wild_die=[[ @{shootingWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_shootingSpecRollValue" value="@{whispershooting} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_shootingspec_tShootingSpecRoll)}} {{trait=@{shootingSpecName} }} @{rolltShooting} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_shootingSpecName" title="@{repeating_shootingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_shooting_specialty_display" value="d4"/>
|
||||
@@ -11917,7 +11932,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_spellcastingspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tSpellcastingSpecRoll" title="@{tSpellcastingSpecRoll}" value="@{spellcastingSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tSpellcastingSpecRoll" title="@{tSpellcastingSpecRoll}" value="@{spellcastingSpecRollValue} {{skill_roll=[[ @{spellcastingSkillRollFormula} ]]}} {{wild_die=[[ @{spellcastingWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_spellcastingSpecRollValue" value="@{whisperspellcasting} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_spellcastingspec_tSpellcastingSpecRoll)}} {{trait=@{spellcastingSpecName} }} @{rolltSpellcasting} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_spellcastingSpecName" title="@{repeating_spellcastingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_spellcasting_specialty_display" value="d4"/>
|
||||
@@ -12029,7 +12044,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_stealthspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tStealthSpecRoll" title="@{tStealthSpecRoll}" value="@{stealthSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tStealthSpecRoll" title="@{tStealthSpecRoll}" value="@{stealthSpecRollValue} {{skill_roll=[[ @{stealthSkillRollFormula} ]]}} {{wild_die=[[ @{stealthWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_stealthSpecRollValue" value="@{whisperstealth} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_stealthspec_tStealthSpecRoll)}} {{trait=@{stealthSpecName} }} @{rolltStealth} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_stealthSpecName" title="@{repeating_stealthSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_stealth_specialty_display" value="d4"/>
|
||||
@@ -12146,7 +12161,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_survivalspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tSurvivalSpecRoll" title="@{tSurvivalSpecRoll}" value="@{survivalSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tSurvivalSpecRoll" title="@{tSurvivalSpecRoll}" value="@{survivalSpecRollValue} {{skill_roll=[[ @{survivalSkillRollFormula} ]]}} {{wild_die=[[ @{survivalWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_survivalSpecRollValue" value="@{whispersurvival} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_survivalspec_tSurvivalSpecRoll)}} {{trait=@{survivalSpecName} }} @{rolltSurvival} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_survivalSpecName" title="@{repeating_survivalSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_survival_specialty_display" value="d4"/>
|
||||
@@ -12258,7 +12273,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_tauntspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tTauntSpecRoll" title="@{tTauntSpecRoll}" value="@{tauntSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tTauntSpecRoll" title="@{tTauntSpecRoll}" value="@{tauntSpecRollValue} {{skill_roll=[[ @{tauntSkillRollFormula} ]]}} {{wild_die=[[ @{tauntWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_tauntSpecRollValue" value="@{whispertaunt} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_tauntspec_tTauntSpecRoll)}} {{trait=@{tauntSpecName} }} @{rolltTaunt} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_tauntSpecName" title="@{repeating_tauntSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_taunt_specialty_display" value="d4"/>
|
||||
@@ -12370,7 +12385,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_thieveryspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tThieverySpecRoll" title="@{tThieverySpecRoll}" value="@{thieverySpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tThieverySpecRoll" title="@{tThieverySpecRoll}" value="@{thieverySpecRollValue} {{skill_roll=[[ @{thieverySkillRollFormula} ]]}} {{wild_die=[[ @{thieveryWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_thieverySpecRollValue" value="@{whisperthievery} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_thieveryspec_tThieverySpecRoll)}} {{trait=@{thieverySpecName} }} @{rolltThievery} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_thieverySpecName" title="@{repeating_thieverySpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_thievery_specialty_display" value="d4"/>
|
||||
@@ -12482,7 +12497,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_tradespec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tTradeSpecRoll" title="@{tTradeSpecRoll}" value="@{tradeSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tTradeSpecRoll" title="@{tTradeSpecRoll}" value="@{tradeSpecRollValue} {{skill_roll=[[ @{tradeSkillRollFormula} ]]}} {{wild_die=[[ @{tradeWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_tradeSpecRollValue" value="@{whispertrade} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_tradespec_tTradeSpecRoll)}} {{trait=@{tradeSpecName} }} @{rolltTrade} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_tradeSpecName" title="@{repeating_tradeSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_trade_specialty_display" value="d4"/>
|
||||
@@ -12602,7 +12617,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_weirdsciencespec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tWeirdscienceSpecRoll" title="@{tWeirdscienceSpecRoll}" value="@{weirdscienceSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tWeirdscienceSpecRoll" title="@{tWeirdscienceSpecRoll}" value="@{weirdscienceSpecRollValue} {{skill_roll=[[ @{weirdscienceSkillRollFormula} ]]}} {{wild_die=[[ @{weirdscienceWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_weirdscienceSpecRollValue" value="@{whisperweirdscience} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_weirdsciencespec_tWeirdscienceSpecRoll)}} {{trait=@{weirdscienceSpecName} }} @{rolltWeirdscience} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_weirdscienceSpecName" title="@{repeating_weirdscienceSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_weirdscience_specialty_display" value="d4"/>
|
||||
@@ -12818,7 +12833,7 @@ on(
|
||||
<input class="moremods hiddenInput" type="checkbox" name="attr_showPaceMod"/>
|
||||
<button class="curPaceButton" type="action" name="act_paceCur"><span name="attr_paceCur"></span> <span class="cog shiftLeft">y</span></button>
|
||||
</div>
|
||||
<input type="hidden" name="attr_running_formula" value="&{template:emote} {{name=@{character_name}}} {{does=^{running-text-before-number} [[@{paceCur}+@{runningDie}]] ^{running-text-after-number} }}"/>
|
||||
<input type="hidden" name="attr_running_formula" value="&{template:emote} {{name=@{character_name}}} {{does=^{running-text-before-number} [[@{paceCur}+@{runningDie}+@{encumbrance}]] ^{running-text-after-number} }}"/>
|
||||
<button class="traitbutton deriveflexbutton paceButton" type="roll" name="roll_RunningRoll" title="@{RunningRoll}" value="@{running_formula}"> <span data-i18n="pace">Pace</span></button>
|
||||
</div><!-- Parry -->
|
||||
<div class="base characterParry">
|
||||
@@ -14854,7 +14869,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_pastrengthspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tPastrengthSpecRoll" title="@{tPastrengthSpecRoll}" value="@{pastrengthSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tPastrengthSpecRoll" title="@{tPastrengthSpecRoll}" value="@{pastrengthSpecRollValue} {{skill_roll=[[ @{pastrengthSkillRollFormula} ]]}} {{wild_die=[[ @{pastrengthWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_pastrengthSpecRollValue" value="@{whisperpastrength} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_pastrengthspec_tPastrengthSpecRoll)}} {{trait=@{pastrengthSpecName} }} @{rolltPastrength} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_pastrengthSpecName" title="@{repeating_pastrengthSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_pastrength_specialty_display" value="d4"/>
|
||||
@@ -15291,7 +15306,7 @@ on(
|
||||
<input class="useSkillSpec hiddenInput" type="checkbox" name="attr_altRuleSkillSpec"/>
|
||||
<div class="SkillSpec">
|
||||
<fieldset class="repeating_rastrengthspec">
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tRastrengthSpecRoll" title="@{tRastrengthSpecRoll}" value="@{rastrengthSpecRollValue}"></button>
|
||||
<button class="skillbutton smallskillflexattbutton specbutton" type="roll" name="roll_tRastrengthSpecRoll" title="@{tRastrengthSpecRoll}" value="@{rastrengthSpecRollValue} {{skill_roll=[[ @{rastrengthSkillRollFormula} ]]}} {{wild_die=[[ @{rastrengthWildDieFormula} ]]}}"></button>
|
||||
<input type="hidden" name="attr_rastrengthSpecRollValue" value="@{whisperrastrength} &{template:roll} {{namelength=@{namelength}}} {{button=y}} {{ReRoll=^{reroll}(~repeating_rastrengthspec_tRastrengthSpecRoll)}} {{trait=@{rastrengthSpecName} }} @{rolltRastrength} @{unshakeTemplate} {{theme=@{rolltemplate_theme}}} {{showToken=[[0d6+@{show_token}]]}} @{roll_template_token}"/>
|
||||
<input class="speciality" type="text" name="attr_rastrengthSpecName" title="@{repeating_rastrengthSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization"/>
|
||||
<input class="hiddenInput" type="text" name="attr_rastrength_specialty_display" value="d4"/>
|
||||
@@ -15964,6 +15979,22 @@ on(
|
||||
</div>
|
||||
<div class="releasenotesTab">
|
||||
<h1 class="groupHeader documentationHeader" data-i18n="release-notes">Release Notes</h1>
|
||||
<!-- Release 1.00.31-->
|
||||
<label class="rowlabel">
|
||||
<input class="releasenotes" type="checkbox" name="attr_releasenotes10031" value="1"/><span class="releasenotesVersion">
|
||||
<h4 class="rnversion"><span data-i18n="version"></span>1.00.31</h4></span>
|
||||
</label>
|
||||
<input class="releasenotes" type="checkbox" style="display:none;" name="attr_releasenotes10031" value="1"/>
|
||||
<div class="releasenotes">
|
||||
<h2 class="releaseNotesSubHeader" data-i18n="bug-fix-release">Bug Fix Release</h2>
|
||||
<p data-i18n="bug-fix-release-info">This release focuses on Bug Fixes</p>
|
||||
<h2 class="releaseNotesSubHeader" data-i18n="bugs-fixed">Bugs Fixed</h2>
|
||||
<ul class="releaseNotesList">
|
||||
<li> <span class="black" data-i18n="encumbrance-penalty-fixes">Fixed encumbrance issues. The encumbrance penalty is no longer applied to all attributes and it now automatically subracts 2 from Pace and running rolls.</span></li>
|
||||
<li> <span class="black" data-i18n="specialization-roll">Fixed an issue where dice rolls for skill specialization were not appearing.</span></li>
|
||||
<li> <span class="black" data-i18n="token-display">Fixed a bug that showed the token on damage rolls when "Show Token with Roll Template" was unchecked.</span></li>
|
||||
</ul>
|
||||
</div>
|
||||
<!-- Release 1.00.30-->
|
||||
<label class="rowlabel">
|
||||
<input class="releasenotes" type="checkbox" name="attr_releasenotes10030" value="1"/><span class="releasenotesVersion">
|
||||
@@ -16892,11 +16923,13 @@ on(
|
||||
</rolltemplate>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-damage">
|
||||
{{#token}}
|
||||
<div class="sheet-tokenImage">
|
||||
{{token}}
|
||||
</div>
|
||||
{{/token}}
|
||||
{{#rollGreater() showToken 0}}
|
||||
{{#token}}
|
||||
<div class="sheet-tokenImage">
|
||||
{{token}}
|
||||
</div>
|
||||
{{/token}}
|
||||
{{/rollGreater() showToken 0}}
|
||||
<div class="sheet-templateMain sheet-{{theme}}">
|
||||
<div class="sheet-templateHeader">
|
||||
{{#namelength}}
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
"compendium": "SWADE",
|
||||
"preview": "OfficialSavageWorldsCharacterSheet.jpg",
|
||||
"legacy": false,
|
||||
"instructions": "# Official Savage Worlds Character Sheet\r\r### version 1.00.30 \r\r## Character Sheet\r\r* This is the Official Savage Worlds Character Sheet.\r* Supports Wild Cards and Extras\r* Dice rolling\r* various setting rules\r\r## Custom Configuration\r\rTo configure the sheet to meet your needs, click the crossed hammer and wrench.\r\r## Skills\r\r* All skills from the SWADE rules are available, with the ability to change their names. To pick your skills, click the crossed hammer and wrench next to the Skills heading and place a check mark next to each skill you'd like to use.\r* If you need to make a skill an Unskilled roll, you can either use the Unskilled \"skill\" OR place a -2 in the skill modifier field.\r\r## Additional Notes\r\r* More info about individual sections can be found in the Documentation wiki.\r* If there's something you want added, or you'd like to report a bug, feel free to join the Official Savage Worlds Character Sheet Game (https://app.roll20.net/join/8109876/l20ASw). That game has forums for Bug Reports and Enhancement Requests.\r\r---",
|
||||
"instructions": "# Official Savage Worlds Character Sheet\n\n### version 1.00.31 \n\n## Character Sheet\n\n* This is the Official Savage Worlds Character Sheet.\n* Supports Wild Cards and Extras\n* Dice rolling\n* various setting rules\n\n## Custom Configuration\n\nTo configure the sheet to meet your needs, click the crossed hammer and wrench.\n\n## Skills\n\n* All skills from the SWADE rules are available, with the ability to change their names. To pick your skills, click the crossed hammer and wrench next to the Skills heading and place a check mark next to each skill you'd like to use.\n* If you need to make a skill an Unskilled roll, you can either use the Unskilled \"skill\" OR place a -2 in the skill modifier field.\n\n## Additional Notes\n\n* More info about individual sections can be found in the Documentation wiki.\n* If there's something you want added, or you'd like to report a bug, feel free to join the Official Savage Worlds Character Sheet Game (https://app.roll20.net/join/8109876/l20ASw). That game has forums for Bug Reports and Enhancement Requests.\n\n---",
|
||||
"useroptions": [
|
||||
{
|
||||
"attribute": "WCI",
|
||||
|
||||
@@ -1059,5 +1059,8 @@
|
||||
"wounds-remaining": "Added a field that calculates the number of wounds remaining",
|
||||
"nature-sense": "Added support for Druid Ability <em>Nature Sense</em> from Pathfinder for Savage Worlds; Survival can now be linked with Spirit instead of Smarts only.",
|
||||
"weapon-rate-of-fire-for-spellcasters": "Fixed an issue with Rates of Fire greater than 2 for spellcasting skills (e.g. Faith, Focus, Spellcasting, etc)",
|
||||
"firefox-alphanumer-trait-display": "Fixed a bug in Firefox when using the Alphanumeric labels that caused the trait modifier box to wrap to the next line."
|
||||
"firefox-alphanumer-trait-display": "Fixed a bug in Firefox when using the Alphanumeric labels that caused the trait modifier box to wrap to the next line.",
|
||||
"encumbrance-penalty-fixes": "Fixed encumbrance issues. The encumbrance penalty is no longer applied to all attributes and it now automatically subracts 2 from Pace and running rolls.",
|
||||
"specialization-roll": "Fixed an issue where dice rolls for skill specialization were not appearing.",
|
||||
"token-display": "Fixed a bug that showed the token on damage rolls when \"Show Token with Roll Template\" was unchecked."
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user