New translations translation.json (Portuguese, Brazilian)

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roll20deploy
2024-12-10 18:23:52 -05:00
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"ttech_roll": "TÉCNICA DE TECONLOGIA",
"subtipo_nada": "",
"subtipo_lava": "(LAVA)",
"title1_tech": "Universal",
"title2_tech": "Grupo",
"title3_tech": "Dobra de Água",
"title4_tech": "Dobra de Ar",
"title5_tech": "Dobra de Terra",
"title6_tech": "Armas",
"title7_tech": "Dobra de Fogo",
"title8_tech": "Tecnologia",
"tech7_label": "Investida Furiosa",
"tech7_dsc": "Dê um golpe desequilibrado e intenso. Fique <i>Atrapalhado</i> devido às suas emoções arrebatadoras, mova seu equilíbrio para longe do centro e inflija condições de número igual à sua <b>Paixão</b> a um inimigo. No caso de PNJs, inflija condições de número igual ao equilíbrio atual dele. Você só pode remover <i>Atrapalhado</i> quando seu equilíbrio estiver no centro.",
"tech1_label": "Atacar o Ponto Fraco",
@@ -60,7 +52,7 @@
"tech25_label": "Testar Defesas",
"tech26_label": "Proteger Objetivo",
"tech27_label": "Bum!",
"tech28_label": "Bloqueio de Chi",
"tech28_label": "Chi Blocking Jabs",
"tech29_label": "Traçar uma Rota",
"tech30_label": "Contra-atacar",
"tech31_label": "Desarmar",
@@ -137,7 +129,7 @@
"tech102_label": "Rápido Como O Vento",
"tech103_label": "Estrondo Afrontoso",
"tech104_label": "Pancada de Bumerangue",
"tech105_label": "Golpe Paralisante",
"tech105_label": "Chi-Blocking Jabs",
"tech106_label": "Aproximar-se",
"tech107_label": "Expansão de Gás",
"tech108_label": "Abanar a Fogueira",
@@ -287,7 +279,7 @@
"tech102_dsc": "Corra em alta velocidade, desviando de ataques e procurando uma saída. Marque 1-fadiga para deslizar até um ponto de fuga, desengajando de seus oponentes e sem engajar com mais nenhum. Se ninguém reengajar ou bloquear sua fuga até o fim da troca, você escapa da cena.",
"tech103_dsc": "Solte um dispositivo explosivo ou detonador bem na cara do seu oponente. Marque 2-fadiga e inflija 3-fadiga e <i>Zonzo</i> no seu oponente.",
"tech104_dsc": "Lance seu bumerangue para acertar um alvo na mosca e então voltar para sua mão. Marque 1-fadiga, inflija 2-fadiga em seu alvo e diga em que lugar específico você quer acertar seu oponente, infligindo <i>Atrapalhado</i> até que ele tenha tempo para descansar e se recuperar após a luta. Se você usar esta técnica contra um oponente que já estiver <i>Atrapalhado</i>, inflija outra condição adicional. Se você quiser que seu bumerangue caia no chão em vez de voltar para sua mão, pode usar esta técnica sem marcar 1-fadiga.",
"tech105_dsc": "Dê um golpe único bloqueador de chi que paralisa temporariamente um oponente. Marque 3-fadiga, reduzida em 1 para cada membro paralisado de um oponente, ou para cada duas condições que ele marcar. Seu alvo fica paralisado imediatamente, ou seja, Imobilizado. Ele não pode usar nada para remover Imobilizado até pelo menos uma troca inteira ter se\npassado.",
"tech105_dsc": "Pinpoint weapon or hand strikes to block a foes chi. Mark 1-fatigue to block a foes chi with your strikes, inflicting a condition and rendering a limb useless (and blocking bending with that limb). An enemy with one fewer useful limb chooses 1 fewer technique to use each exchange. Limbs become usable again when combat ends or three exchanges pass. ",
"tech106_dsc": "Corra e desvie de obstáculos para chegar mais perto de um oponente à sua escolha, colocando-o a uma distância que lhe dê vantagem sobre ele. Marque 1-fadiga e fique <i>Favorecido</i>. Se ele <b>avançar e atacar</b> na próxima troca, terá que marcar 1-fadiga para cada técnica que usar (ele pode escolher usar menos técnicas que sua capacidade máxima).",
"tech107_dsc": "Comprima o ar em uma forma pressurizada e compacta e então solte de uma vez, liberando o ar com grande força e velocidade. Marque uma condição. Todos os combatentes engajados com você ou que estejam na área ficam <i>Atrapalhados</i> e devem marcar 1-fadiga. Se já estiverem <i>Atrapalhados</i>, então ficam <i>Atordoados</i>. Um grupo que sofrer esse efeito, em vez disso, deve marcar 4-fadiga.",
"tech108_dsc": "Foque no fogo próximo a você, fazendo-o crescer. Se não houver chamas intensas queimando ao seu redor, qualquer fogo menor passa a queimar intensamente. Se houver chamas intensas, você fica <i>Empoderado</i> pelas próximas duas trocas.",
@@ -334,14 +326,6 @@
"tech149_dsc": "Crie um fio de água rápido e afiado, capaz de cortar materiais vulneráveis. Marque 1-fadiga e escolha um alvo. Se seu alvo for um combatente, inflija uma condição e Atrapalhado nele. Se for algo na área, fique <i>Preparado</i> e trate como se você tivesse usado Esmagar.",
"tech150_dsc": "Crie uma esfera de água que envolve seu corpo, desviando e devolvendo ataques. Marque entre 1 e 3-fadiga (à sua escolha) e guarde 1 para cada fadiga que marcar. Gaste o guardado para bloquear a próxima 2-fadiga, uma condição ou um status negativo que sofreria. Enquanto tiver ao menos 1 guardado, você fica <i>Empoderado</i>.",
"tech151_dsc": "Faça uma faísca elétrica irromper de um dispositivo que você controla. Marque 1-fadiga para infligir 2-fadiga e <i>Atrapalhado</i> a um alvo engajado com você. Se ele já estiver <i>Atrapalhado</i>, inflija 2-fadiga adicionais.",
"deftech1_title": "Mira Precisa",
"deftech1_label": "Espere o momento certo para desferir um ataque no ângulo perfeito; torne-se Preparado. Na próxima troca, se você avançar e atacar, role com Foco ou Paixão, à sua escolha. Se você usar Golpear, não precisará marcar fadiga para escolher o que você inflige.\n",
"deftech2_title": "Vamos Juntos",
"deftech2_label": "Enfrente o mesmo oponente junto de um aliado; escolha um oponente engajado e um aliado. Dobre qualquer fadiga, condições ou mudanças de equilíbrio que o aliado infligir naquele oponente.",
"deftech3_title": "Interpor",
"deftech3_label": "Entre no caminho de golpes que atingiriam seus aliados; quando qualquer aliado for ser atingido nessa troca, você pode receber o ataque por ele. Se você usar Retaliar nessa troca, cause 1-fadiga adicional a cada uso.",
"deftech4_title": "Sobrepujar",
"deftech4_label": "Golpeie com todo seu peso e força; marque 3-fadiga para infligir <i>Zonzo</i> em um oponente engajado.",
"asterisco": "*",
"basictech_roll": "TÉCNICAS BÁSICAS",
"status_roll": "STATUS",
@@ -388,7 +372,7 @@
"basicmoves3_label": "Intimidar",
"basicmoves3_dsc": "Quando você <b>intimidar um PNJ</b> para que ele recue ou ceda, role com <b>PAIXÃO</b>. Em um sucesso, escolha uma das opções abaixo. Em um 10+, você pode, primeiro, escolher uma opção que ele não pode escolher.<ul><li>Correr para escapar ou buscar reforços;</li><li>Recuar mas se manter vigiando;</li><li>Ceder, mas barganhar algumas condições;</li><li>Te atacar, mas abalado, o MJ marca uma condição nele;</li></ul>",
"basicmoves4_label": "Pedir",
"basicmoves4_dsc": "Quando você pedir a um PNJ que se importa com a sua opinião para que te ajude, apoie ou aja de alguma forma, role com HARMONIA. Em um 7-9, ele precisa de algo mais—evidência que isso é o certo a se fazer, orientação para tomar as decisões corretas, ou recursos para ajudar—antes de agir, o MJ vai te dizer o que é necessário. Em um 10+, ele age agora e faz seu melhor até que a situação mude",
"basicmoves4_dsc": "When you <b>plead with an NPC</b> who cares what you think for help, support, or action, roll with <b>HARMONY</b>. On a 79, they need something more—evidence that this is the right course, guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes.When you try to honestly <b>guide and comfort</b> another person, roll with <b>HARMONY</b>. On a hit, they choose one:<br> <ul><li>They embrace your guidance and comfort. They may clear a condition or 2-fatigue, and you may ask one question; they must answer honestly</li><li>They shut you down. They inflict a condition on you, and you shift their balance in response</li></ul>On a 10+, if they embrace your guidance and comfort, you may also shift their balance.",
"basicmoves5_label": "Tentar a Sorte",
"basicmoves5_dsc": "Quando você <b>tenta a sorte</b> numa situação arriscada, diga o que quer fazer e role com <b>PAIXÃO</b>. Num sucesso, você consegue, mas há custos para escapar por pouco; o MJ irá te contar quais as consequências. Num 10+, sua ousadia compensa apesar do custo; o MJ te dirá que outra oportunidade o acaso te entrega.",
"basicmoves6_label": "Confiar nas suas Habilidades e Treinamento",
@@ -407,149 +391,254 @@
"basicmoves12_dsc": "Quando você <b>resistir à tentativa de um PNJ para mudar seu equilíbrio</b>, role. Se for um sucesso, você mantém seu equilíbrio atual independentemente das palavras ou ações dessa pessoa. Em um 10+, escolha duas das opções abaixo. Em um 7-9, escolha uma das opções abaixo.<br><ul><li>Remova uma condição ou marque crescimento ao provar, imediatamente, que a pessoa que te criticou está errada;</li><li>Mude seu equilíbrio em direção ao princípio oposto;</li></ul>Aprenda qual o princípio da pessoa (se ela tiver um) que tentou mudar seu equilíbrio; se já souber, ganhe +1 adiante contra ela.</li></ul>Em uma falha, a pessoa sabe exatamente o que dizer para te desequilibrar: Marque uma condição, e o MJ altera seu equilíbrio duas vezes.",
"basicmoves13_label": "Perder seu Equilíbrio",
"basicmoves13_dsc": "Se seu equilíbrio ultrapassar o fim da faixa de marcação, <b>você perde seu equilíbrio</b>. Você se torna obcecado por aquele princípio a um nível que não é saudável para você ou para qualquer pessoa ao seu redor. Escolha uma das opções abaixo:<br> <ul><li>Desista ou se renda aos seus oponentes;</li><li>Perca o controle de uma forma destrutiva e nociva;</li><li>Tome uma ação radical que seja alinhada ao seu princípio, e então fuja.</li></ul>Depois, quando tiver tido algum tempo para se recuperar e centrar, mude seu centro um passo em direção ao princípio que você exagerou, e remova todas as suas condições e fadiga. Reinicie seu equilíbrio nesse novo centro.",
"adamant_label": "O Inflexível",
"bold_label": "O Audaz",
"guardian_label": "O Guardião",
"hammer_label": "O Martelo",
"icon_label": "O Ícone",
"idealist_label": "O Idealista",
"pillar_label": "O Pilar",
"prodigy_label": "O Prodígio",
"rogue_label": "O Subversivo",
"destined_label": "O Herdeiro",
"foundling_label": "O Desgarrado",
"elder_label": "O Ancião",
"razor_label": "A Navalha",
"successor_label": "O Herdeiro",
"conditions1_label": "AMEDRONTADO",
"conditions2_label": "ENRAIVECIDO",
"conditions3_label": "CULPADO",
"conditions4_label": "INSEGURO",
"conditions5_label": "PERTURBADO",
"conditions6_label": "FRUSTRADO",
"conditions7_label": "CALEJADO",
"conditions8_label": "ARREPENDIDO",
"conditions9_label": "ABALADO",
"conditions10_label": "PREOCUPADO",
"stats1_label": "CRIATIVIDADE",
"stats2_label": "FOCO",
"stats3_label": "HARMONIA",
"stats4_label": "PAIXÃO",
"background1_label": "Militar",
"background2_label": "Monástico",
"background3_label": "Fora da lei",
"background4_label": "Privilegiado",
"background5_label": "Urbano",
"background6_label": "Vida no campo",
"demeanor1_label": "Acima de tudo",
"demeanor2_label": "Perfeccionista",
"demeanor3_label": "Frio",
"demeanor4_label": "Rebelde",
"demeanor5_label": "Irreverente",
"demeanor6_label": "Reservado",
"demeanor7_label": "Impaciente",
"demeanor8_label": "Sensível",
"demeanor9_label": "Afável",
"demeanor10_label": "Entusiasmado",
"demeanor11_label": "Falante",
"demeanor12_label": "Impetuoso",
"demeanor13_label": "Ansioso",
"demeanor14_label": "Solene",
"demeanor15_label": "Assombrado",
"demeanor16_label": "Incerto",
"demeanor17_label": "Jocoso",
"demeanor18_label": "Atento",
"demeanor19_label": "Diligente",
"demeanor20_label": "Gentil",
"demeanor21_label": "Confuso",
"demeanor22_label": "Irritadiço",
"demeanor23_label": "Distante",
"demeanor24_label": "Severo",
"demeanor25_label": "Cuidadoso",
"demeanor26_label": "Dedicado",
"demeanor27_label": "Amistoso",
"demeanor28_label": "Modesto",
"demeanor29_label": "Respeitoso",
"demeanor30_label": "Tímido",
"demeanor31_label": "Áspero",
"demeanor32_label": "Sério",
"demeanor33_label": "Polido",
"demeanor34_label": "Quieto",
"demeanor35_label": "Desconfiado",
"demeanor36_label": "Cauteloso",
"demeanor37_label": "Brincalhão",
"demeanor38_label": "Grosseiro",
"demeanor39_label": "Quieto",
"demeanor40_label": "Barulhento",
"demeanor41_label": "Exagerado",
"demeanor42_label": "Determinado",
"demeanor43_label": "Ingênuo",
"demeanor44_label": "Brincalhão",
"demeanor45_label": "Carente",
"demeanor46_label": "Tristonho",
"demeanor47_label": "Altivo",
"demeanor48_label": "Sisudo",
"demeanor49_label": "Solitário",
"demeanor50_label": "Empático",
"demeanor51_label": "Alegre",
"demeanor52_label": "Enlutado",
"demeanor53_label": "Sincero",
"demeanor54_label": "Resoluto",
"demeanor55_label": "Confiante",
"demeanor56_label": "Despreocupado",
"demeanor57_label": "Crítico",
"demeanor58_label": "Sério",
"demeanor59_label": "Gentil",
"demeanor60_label": "Afável",
"demeanor61_label": "Curioso",
"demeanor62_label": "Orgulhoso",
"demeanor63_label": "Defensivo",
"demeanor64_label": "Resoluto",
"demeanor65_label": "Direto",
"demeanor66_label": "Teimoso",
"demeanor67_label": "Infantilizada",
"demeanor68_label": "Feroz",
"demeanor69_label": "Arrogante",
"demeanor70_label": "Arrogante",
"demeanor71_label": "Formal",
"demeanor72_label": "Estranha",
"demeanor73_label": "Ácido",
"demeanor74_label": "Piadista",
"demeanor75_label": "Cínico",
"demeanor76_label": "Astuto",
"demeanor77_label": "Extremo",
"demeanor78_label": "Selvagem",
"demeanor79_label": "Espoleta",
"demeanor80_label": "Intenso",
"demeanor81_label": "Tradicional",
"demeanor82_label": "Casual",
"demeanor83_label": "Arrogante",
"demeanor84_label": "Desligado",
"demeanor_title": "Condutas",
"afraidMalus": "-2 ao <b>intimidar</b> e <b>criticar alguém</b>",
"angryMalus": "-2 ao <b>guiar e confortar</b> e <b>avaliar uma situação</b>",
"guiltyMalus": "-2 ao <b>tentar a sorte</b> e <b>negar uma crítica</b>",
"insecureMalus": "-2 ao <b>enganar</b> e <b>resistir a uma mudança de equilíbrio</b>",
"troubledMalus": "-2 ao <b>pedir</b> e <b>confiar nas suas habilidades e treinamento</b>",
"frustratedMalus": "-2 ao <b>tentar a sorte</b> e +1 para <b>intimidar</b>",
"jadedMalus": "-2 para <b>pedir</b> e +1 para <b>enganar</b>",
"remorsefulMalus": "-2 para o movimento de postura e +1 para <b>criticar alguém</b>",
"shakenMalus": "-2 ao <b>guiar e confortar</b> e +1 ao <b>avaliar uma situação</b>",
"worriedMalus": "-2 ao <b>negar uma crítica</b> e +1 ao <b>confiar nas suas habilidades e treinamento</b>",
"DM_title": "Defender & Manobrar",
"AA_title": "Avançar & Atacar",
"EO_title": "Evadir & Observar",
"clearFatigue": "REMOVER 1-FADIGA",
"clearConditions": "Removendo Condições",
"clearCond1": "• <b>Amedrontado:</b> fuja do perigo ou da dificuldade.",
"clearCond2": "• <b>Enraivecido:</b> quebre algo importante ou ataque um amigo.",
"clearCond3": "• <b>Culpado:</b> faça um sacrifício pessoal para absolver sua culpa.",
"clearCond4": "• <b>Inseguro:</b> tome atitudes temerárias sem falar com seus companheiros.",
"clearCond5": "• <b>Perturbado:</b> busque orientação de um mentor ou figura poderosa.",
"clearCond6": "<b>Frustrado:</b>estourar emocionalmente e descontar em alguém ou agir de forma decisiva sem consultar ninguém",
"clearCond7": "<b>Calejado:</b> desistir ou se render diante de uma oposição relevante",
"clearCond8": "<b>Arrependido:</b> tentar se redimir de forma legítima por erros do passado",
"clearCond9": "• <b>Abalado:</b> busque orientação de um mentor ou um velho amigo;",
"clearCond10": "• <b>Preocupado:</b> tome controle de uma situação em que outro deveria liderar;",
"growth": "CRESCIMENTO"
}
"adamant_label": "THE ADAMANT",
"bold_label": "THE BOLD",
"guardian_label": "THE GUARDIAN",
"hammer_label": "THE HAMMER",
"icon_label": "THE ICON",
"idealist_label": "THE IDEALIST",
"pillar_label": "THE PILLAR",
"prodigy_label": "THE PRODIGY",
"rogue_label": "THE ROGUE",
"destined_label": "THE DESTINED",
"foundling_label": "THE FOUNDLING",
"elder_label": "THE ELDER",
"razor_label": "THE RAZOR",
"successor_label": "THE SUCCESSOR",
"tech152_label": "Anticipate",
"tech153_label": "Arcing Blast",
"tech154_label": "Arms of the Ocean's Reach",
"tech155_label": "Batter Weapon",
"tech156_label": "Bludgeon",
"tech157_label": "Bolster or Hinder",
"tech158_label": "Break",
"tech159_label": "Breathless Gale",
"tech160_label": "Chainsaw",
"tech161_label": "Commit",
"tech162_label": "Concussive Wake",
"tech163_label": "Defensive Driving",
"tech164_label": "Diagnose Specs",
"tech165_label": "Dire Strike",
"tech166_label": "Disorient",
"tech167_label": "Disruptive Spark",
"tech168_label": "Divert",
"tech169_label": "Do The Thing!",
"tech170_label": "Double-Leg Kick-Out",
"tech171_label": "Doubling Down",
"tech172_label": "Douse Flame",
"tech173_label": "Drive Like You Stole It",
"tech174_label": "Earthquake",
"tech175_label": "Eat Dirt",
"tech176_label": "Electric Retaliate",
"tech177_label": "Electricity Cannon",
"tech178_label": "Electromagnet Bomb",
"tech179_label": "Electromagnetic Shield",
"tech180_label": "Feel the Flow",
"tech181_label": "Find The Breaking Point",
"tech182_label": "Finger Flame Jet",
"tech183_label": "Flame Shield",
"tech184_label": "Flamethrower",
"tech185_label": "Flowing Stance",
"tech186_label": "Fly",
"tech187_label": "Fog Bank",
"tech188_label": "Grapple Toss",
"tech189_label": "Gun It",
"tech190_label": "Hang Back",
"tech191_label": "Harmless Pins",
"tech192_label": "Hazardous Field",
"tech193_label": "Heat Metal",
"tech194_label": "Heavy Grapple Lines",
"tech195_label": "Hidden Weapon Strike",
"tech196_label": "High-Power Electromagnet",
"tech197_label": "High-Speed Grapple Strike",
"tech198_label": "Hurl Metal",
"tech199_label": "Hurl Weapon",
"tech200_label": "Hydroblast",
"tech201_label": "Ice Slide",
"tech202_label": "Ice Snare",
"tech203_label": "Ice Spear",
"tech204_label": "Improvise Weapon",
"tech205_label": "It's Like We're Dancing",
"tech206_label": "Lava Wave",
"tech207_label": "Line Skating",
"tech208_label": "Lure",
"tech209_label": "Matched Stance",
"tech210_label": "Metal Armor",
"tech211_label": "Mirror Block",
"tech212_label": "Mount/Dismount",
"tech213_label": "New Plan",
"tech214_label": "Overload",
"tech215_label": "Overpower",
"tech216_label": "Overtake",
"tech217_label": "Overwhelm",
"tech218_label": "Paralyzing Strike",
"tech219_label": "Patience",
"tech220_label": "Pinpoint Aim",
"tech221_label": "Piston Punch",
"tech222_label": "Pressure",
"tech223_label": "Pressurized Fire Blast",
"tech224_label": "Probing Metal",
"tech225_label": "Projectile Claw",
"tech226_label": "Protect",
"tech227_label": "Protect Objective",
"tech228_label": "Rapid Tunneling",
"tech229_label": "Razor Rings",
"tech230_label": "Ready",
"tech231_label": "Redirect Lightning",
"tech232_label": "Reflect Projectiles",
"tech233_label": "Remote Bomb",
"tech234_label": "Retaliate",
"tech235_label": "Retractable Strike",
"tech236_label": "River of Metal",
"tech237_label": "Rock Cuff Barrage",
"tech238_label": "Rock Spike",
"tech239_label": "Run Them Down",
"tech240_label": "Scrape",
"tech241_label": "Seek the Deepest Calm",
"tech242_label": "Seize a Position",
"tech243_label": "Shame",
"tech244_label": "Shock Bolas",
"tech245_label": "Sightless Detection",
"tech246_label": "Slide Around The Blow",
"tech247_label": "Slip Away",
"tech248_label": "Smash",
"tech249_label": "Smooth Stride",
"tech250_label": "Sonic Grenade",
"tech251_label": "Spike Drill Dive",
"tech252_label": "Squall Push",
"tech253_label": "Squash Elements",
"tech254_label": "Steady Stance",
"tech255_label": "Strike",
"tech256_label": "Tag Team",
"tech257_label": "Test Balance",
"tech258_label": "Tornado Pillar",
"tech259_label": "Tremor Strike",
"tech260_label": "Twin Fireball Blast",
"tech261_label": "Unstoppable Path",
"tech262_label": "Venomous Darts",
"tech263_label": "Versatile Strike",
"tech264_label": "Wall of Perfection",
"tech265_label": "Wall Run",
"tech266_label": "Watch Driving",
"tech267_label": "White Fire",
"tech268_label": "Wind Toss",
"tech269_label": "Wingsuit Swerve",
"tech152_dsc": "Study a nearby foe to learn where their momentum will take them next. Declare the approach they are tending towards. In the next exchange, that foe must use that approach or mark a condition.",
"tech153_dsc": "Curve a sparking, spitting beam of focused energy around cover and protection to reach your target.",
"tech154_dsc": "Pull water along your arms to create two long tendrils with which to maneuver, attack, and engage.",
"tech155_dsc": "Target a foes melee weapon with battering strikes, knocking the weapon from your foes grasp.",
"tech156_dsc": "Using a blunt weapon or hand-to-hand combat, attempt to rapidly subdue your opponent.",
"tech157_dsc": "Aid or impede a nearby character, inflicting an appropriate status.",
"tech158_dsc": "Target a foes vulnerable equipment; render it useless or broken—possibly inflicting or overcoming a fictionally appropriate status.",
"tech159_dsc": "Pour forth a terrifying gale that makes it impossible for others in the area to breathe.",
"tech160_dsc": "Destroy or destabilize something in the environment—inflicting or overcoming fictionally appropriate positive or negative statuses—and becoming Favored",
"tech161_dsc": "Recenter yourself amidst the fray.",
"tech162_dsc": "Run in a circle to build up momentum and then release a highly compressed blast of air in the shape of your silhouette.",
"tech163_dsc": "You maintain your position, regain 1-control, and ignore the first 2-heat or damage dealt directly by attacks to your vehicle for the exchange.",
"tech164_dsc": "Observe a mechanical device or weapon and quickly figure out its weaknesses.",
"tech165_dsc": "Put all your force and strength behind a two-handed swing of a sizable melee weapon.",
"tech166_dsc": "Pummel an engaged foe with quick blows.",
"tech167_dsc": "Emit a small crackling burst of electricity that disrupts a nearby foe or an electrical device.",
"tech168_dsc": "Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also use Retaliate this exchange, deal an additional 1-fatigue each time.",
"tech169_dsc": "Exhort an ally to Do The Thing!",
"tech170_dsc": "Leap and land both your feet on your foe, kicking off them with your whole body.",
"tech171_dsc": "Redouble your efforts and invest yourself fully into the fight.",
"tech172_dsc": "Cast a wave of water about, putting out all flames and soaking your foes.",
"tech173_dsc": "Use a vehicle to both maneuver and attack at the same time, driving it into targets while avoiding incoming blows.",
"tech174_dsc": "Ripple the earth and stone all around you with terrible force.",
"tech175_dsc": "Even the smallest pebble can cause a gator-phant to stumble.",
"tech176_dsc": "Electrically charge the metal skin and appendages of the mecha. Any foe who comes in contact with the mecha at any point during the exchange marks 2-fatigue automatically.",
"tech177_dsc": "Fire a bolt of electricity from your electricity cannon at a target. Mark up to 2-energy. For each energy you mark, your target must mark 3-fatigue",
"tech178_dsc": "Use available materials to construct, plant, and detonate a device that emits an electromagnetic pulse.",
"tech179_dsc": "Activate an electromagnetic field around yourself to repel metallic objects.",
"tech180_dsc": "You take pause to feel the flow of battle and study the way your opposition fights.",
"tech181_dsc": "Find the fastest and best way to take advantage of a foes weaknesses and bring them low.",
"tech182_dsc": "Emit an incredibly hot, small jet of flame from your fingertip and use it to burn through armor, metal, or a barrier.",
"tech183_dsc": "Call up a shield of flame around yourself to divert incoming attacks.",
"tech184_dsc": "Rain fire upon a target. Mark 2-energy to inflict Impaired and Doomed upon them. Mark 4-energy to inflict Trapped, Doomed, and Impaired.",
"tech185_dsc": "You take up a stance to enable you to string many motions together fluidly.",
"tech186_dsc": "Fly to a new location, including hovering in the air. Engage/disengage with your foes, overcome negative statuses or dangers, establish an advantageous position, or escape the scene. Any foe engaged with you can mark 3-fatigue to block this technique.",
"tech187_dsc": "Bring a wave of fog upon the area from a nearby water source.",
"tech188_dsc": "Grab a foe with a grappling gun and throw them away from you.",
"tech189_dsc": "You push your vehicle to the limit. Lose 2-control. Then, mark up to 3-heat; your vehicle moves up positions equal to the amount of heat you mark.",
"tech190_dsc": "Drop back one position. Clear an additional 2-heat or regain up to 2-control, your choice",
"tech191_dsc": "Throw, release, or otherwise cast some kind of pin, knife, shard, fragment, or other pointed implement to stick a targets clothes to a wall.",
"tech192_dsc": "Use available components to quickly set up a hazardous field—a poisonous cloud, an electrical barrier, a line of burning oil—that acts as a barrier for anyone to cross.",
"tech193_dsc": "Place your hands upon a metal surface or object and pour heat into it.",
"tech194_dsc": "Toss out a pair of high-powered grapple lines and throw yourself around the battlefield to a new advantageous position. Mark 1-energy to become Favored and disengage with all current foes, reengaging with a foe of your choice as you take up your new position. Mark an additional 1-energy to inflict 1-fatigue and Impaired on any foes with whom you engage",
"tech195_dsc": "Reveal a hidden weapon from within your apparel and strike with it all in one motion.",
"tech196_dsc": "Use an electromagnet to snare a metal object or target. Choose a metal object to target; it is immediately drawn to your electromagnet. If the object is behind, held, or worn by a character, they may mark 3-fatigue to resist this effect. If the object is worn by a character, they also immediately become Trapped by your electromagne",
"tech197_dsc": "Fire a grappling line near a foe to launch yourself directly at them at high speeds.",
"tech198_dsc": "Rip and bend big pieces of metal in the surrounding area to strike at a foe.",
"tech199_dsc": "Hurl a weapon unintended for throwing at a foe.",
"tech200_dsc": "Fire a high-powered stream of water from the hose and tank on the mecha. Mark 1-energy to inflict two conditions on a foe within reach; they are pinned against something and cannot shift positions or engage foes other than you until they break the stream or you drop it. Mark 1-energy at the end of each exchange to continue the stream",
"tech201_dsc": "Create an ice slide around you to shift and redirect your foes.",
"tech202_dsc": "Prepare to throw a bit of water at a foes hand or foot, catching the appendage, and then freezing it in place.",
"tech203_dsc": "Form shards of ice and throw them at your foes, pinning them in place.",
"tech204_dsc": "Quickly arm yourself with a weapon improvised from materials around you.",
"tech205_dsc": "You make a series of attacks at your foe, not necessarily to hit them but to keep them focused on you and unable to do much else.",
"tech206_dsc": "Raise and push a wave of lava from the earth around you.",
"tech207_dsc": "Use metal wires (like those common in the air above Republic City) or the edges of metal surfaces to skate rapidly around your environment.",
"tech208_dsc": "You put a foe off-balance by luring them in.",
"tech209_dsc": "Watch your foe and set yourself to match their stance and behavior.",
"tech210_dsc": "Wrap yourself in metal to create armor.",
"tech211_dsc": "Prepare to match, mirror, and capitalize on an opponents attack.",
"tech212_dsc": "Move from inside a vehicle or atop a steed to standing on your own feet quickly and efficiently, or vice versa.",
"tech213_dsc": "Rapidly call out a new plan for your comrades to follow.",
"tech214_dsc": "Overload a vulnerable device or electrical weapon to unleash an explosion.",
"tech215_dsc": "Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.",
"tech216_dsc": "Mark 1-heat or spend 1-control. You push the vehicle to overtake the next vehicle up in position; they can mark 2-heat or spend 2-control to block this technique",
"tech217_dsc": "Strike at every combatant in reach.",
"tech218_dsc": "Make a single precise chi-blocking strike that temporarily paralyzes an enemy.",
"tech219_dsc": "You wait until the perfect moment to act.",
"tech220_dsc": "Take the time you need to line up a perfect shot; become Prepared.",
"tech221_dsc": "Strike a foe in reach with an explosively powerful piston, forcing them to mark 4-fatigue, mark two conditions, or shift their balance twice away from center, their choice. Mark 1-energy to instead choose to strike with both fists, forcing them to mark 4-fatigue, or strike multiple times, inflicting two conditions",
"tech222_dsc": "Impress or intimidate a foe.",
"tech223_dsc": "Build up a tongue of fire under pressure before releasing it in a torrent of flame.",
"tech224_dsc": "Extend your metalbending senses to detect vulnerabilities in a metallic target, including mecha, vehicles, and structures.",
"tech225_dsc": "Fire a pincer claw on a metal line at a foe. Inflict 2-fatigue and the Impaired status on them. If they are already Impaired, or if you mark 1-energy, they become Trapped",
"tech226_dsc": "Protect an ally within reach.",
"tech227_dsc": "The group surrounds a person, place, or object with their backs to it, to protect it from attack, disruption, or seizure.",
"tech228_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
"tech229_dsc": "While standing in or near a significant supply of water, send a wave of razor-sharp water rings rolling up at a foe near the water.",
"tech230_dsc": "Mark 1-fatigue to ready yourself or your environment, assigning or clearing a fictionally appropriate status of nearby characters or yourself.",
"tech231_dsc": "If you are targeted by a lightning attack, turn it back on the attacker.",
"tech232_dsc": "Ready yourself to return incoming projectiles (arrows, rocks thrown with earthbending, knives, icicles, etc.) at an attacker.",
"tech233_dsc": "Plant a small explosive you can trigger remotely on a nearby surface.",
"tech234_dsc": "Steel yourself for their blows. Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe.",
"tech235_dsc": "Release a blade or spike with force from its hidden chamber on the mechas arm. Mark 1-energy and inflict 3-fatigue and Impaired on your foe. You may mark an additional 1-energy to pin your foe in place and prevent them from using any defend and maneuver techniques, unless they mark 2-fatigue to free themselves.",
"tech236_dsc": "Using meteorite metal, create a flowing stream of metal around you that transitions easily from shield to weapon.",
"tech237_dsc": "Toss a barrage of rock cuffs that catch a foes wrists and ankles to bind them against a wall.",
"tech238_dsc": "Punch with a pointed, forceful strike, forcing a jutting spike of rock to smash into your target and lay them low.",
"tech239_dsc": "While driving a vehicle, aim straight for a non-vehicle target and gun your engine.",
"tech240_dsc": "You purposefully scrape another vehicle with your own; your vehicle suffers 1-damage or you lose 1-control, and their vehicle suffers 2-damage, they lose 2-control, or they lose 1-control and suffer 1-damage, their choice",
"tech241_dsc": "Quiet your emotions and focus yourself.",
"tech242_dsc": "Move to a new location.",
"tech243_dsc": "Insult an opponent to drive home their inefficacy after theyve suffered a blow.",
"tech244_dsc": "Throw a disc bola with three tethers and an electric generator at a foe. They must mark 3-fatigue to dodge or the bola catches them, instantly inflicting Impaired and Stunned on them",
"tech245_dsc": "Hone your awareness to be ready for any of your foes movements and attacks, even if your senses are impaired or they attempt to strike from a blindspot.",
"tech246_dsc": "You move perfectly, slipping past strikes and demanding an opponents attention.",
"tech247_dsc": "Move out of sight and into a superior position.",
"tech248_dsc": "Mark 1-fatigue to destroy or destabilize something in the environment—possibly inflicting or overcoming a fictionally appropriate positive or negative status.",
"tech249_dsc": "Prepare to move quickly while cutting the air around you, limiting wind resistance and allowing you to move even faster.",
"tech250_dsc": "Toss a device that produces incredibly loud noise.",
"tech251_dsc": "Leap into the air, then hurtle back down legs first, spinning like a corkscrew and surrounding your lower body with an icy spike.",
"tech252_dsc": "Spin up a wild storm of winds that casts foes away from you.",
"tech253_dsc": "Use mounds, piles, and walls of earth to squash another element—absorbing water in dirt, smothering a fire, or blocking wind.",
"tech254_dsc": "Assume a strong, steady stance; any foes engaged with you who chose to advance and attack this exchange must mark 1-fatigue.",
"tech255_dsc": "Strike a foe in reach, forcing them to mark 2-fatigue, mark a condition, or shift their balance away from center, their choice.",
"tech256_dsc": "Work with an ally against the same foe; choose an engaged foe and an ally—double any fatigue, conditions, or balance shifts that ally inflicts upon that foe.",
"tech257_dsc": "Mark 1-fatigue to challenge an engaged foes balance.",
"tech258_dsc": "Rise up on a spinning pillar of air that catches nearby opponents and sends them flying. Mark 1-fatigue.",
"tech259_dsc": "Strike the ground with force to send a wave of stone and earth rippling out.",
"tech260_dsc": "Launch a massive blast with twin fireballs circling each other as they hurtle toward your target.",
"tech261_dsc": "Move to a new location with perfect precision, speed, and care, dodging past or knocking off balance anyone in your way.",
"tech262_dsc": "Throw a few darts coated with paralytic venom at a foe.",
"tech263_dsc": "Use a piece of meteor ore to launch a strike that shifts between liquefied and solid aspects.",
"tech264_dsc": "Create a perfect wall of defense around yourself and any allies directly next to you.",
"tech265_dsc": "Run along a vertical surface, using flame jets from your hands to keep from falling.",
"tech266_dsc": "Regain 1-control and become Favored. Next exchange, the enemy vehicle must reveal its approach before you reveal yours, allowing you to change your approach in response",
"tech267_dsc": "Pour intense, emotion-fueled white-flame in a jet of destruction.",
"tech268_dsc": "Throw a large object at a foe with a gust of wind.",
"tech269_dsc": "Use your wingsuit to rapidly change direction mid-air, throwing your foes off."
}