[Chasing Adventure] fix file EOL

This commit is contained in:
Andreas Johansson
2021-10-27 15:44:54 +03:00
parent f01248eaca
commit 6df526f6c3
2 changed files with 617 additions and 617 deletions
+329 -329
View File
@@ -1,329 +1,329 @@
.sheet-startingmoves,
.sheet-advancedmoves,
.sheet-adventuremoves,
.sheet-peripheralmoves,
.sheet-chasefavormoves{
display: none;
}
/* show the selected tab */
input.sheet-tabstoggle[value="startingmoves"] ~ div.sheet-startingmoves,
.sheet-tabstoggle[value="advancedmoves"] ~ div.sheet-advancedmoves,
.sheet-tabstoggle[value="adventuremoves"] ~ div.sheet-adventuremoves,
.sheet-tabstoggle[value="peripheralmoves"] ~ div.sheet-peripheralmoves,
.sheet-tabstoggle[value="chasefavormoves"] ~ div.sheet-chasefavormoves{
display: block;
}
@import url('https://fonts.googleapis.com/css2?family=Permanent+Marker&display=swap');
@import url('https://fonts.googleapis.com/css2?family=Montserrat&display=swap');
.charactersheet h2 {
font-size: 48px;
font-family: "Permanent Marker", sans-serif;
text-align: center;
color: #ef4035;
margin-bottom: 40px;
}
.charactersheet label {
color: #ef4035;
font-weight: 400;
font-size: 24px;
font-family: "Permanent Marker", sans-serif;
}
.character-info {
font-family: "Permanent Marker", sans-serif;
display: grid;
gap: 10px;
grid-template-columns: 42% 42% 16%;
justify-items: stretch;
}
.character-info input[type="text"] {
padding: 4px 6px
}
.character-info label {
display: inline;
}
.character-playbook input {
width: 160px;
}
.character-info input[type="number"] {
width: auto;
max-width: 50px;
text-align: center;
}
.character-info > div {
justify-self: center;
display: inline-grid;
grid-template-columns: auto auto;
justify-items: center;
align-items: center;
}
.character-info textarea {
height: 24px;
width: 202px;
margin: 0;
}
.charactersheet input, .charactersheet textarea {
font-family: "Montserrat", sans-serif;
}
.character-look, .character-drive {
justify-self: center;
}
input::placeholder, textarea::placeholder {
opacity: 0.75;
}
/* Stats */
.stats {
display: inline-grid;
grid-template-columns: 50% 50%;
grid-template-rows: 150px 150px 150px;
justify-content: start;
}
.stats select {
font-family: "Permanent Marker", sans-serif;
font-size: 36px;
height: auto;
width: auto;
display: block;
text-align: center;
margin: 0 auto 5px;
}
.charsheet .stats .stat-armor input[type="number"]{
font-size: 24px;
width: 2em;
text-align: center;
font-family: "Permanent Marker", sans-serif;
height: 63px;
}
.stat:not(.stat-armor) span {
display: none;
}
.stat-armor>div {
width: 48%;
display: inline-block;
}
.charactersheet .condition-label {
display: inline;
font-size: 12px;
font-family: "Montserrat", sans-serif;
color: #333;
font-weight: 500;
margin-left: 5px;
}
.stat {
text-align: center;
}
.stat label {
text-align: center;
}
.character-choices {
display: grid;
grid-template-columns: 25% 41.66% 33.33%;
grid-template-rows: auto;
padding-top: 40px;
gap: 10px;
}
.condition-description {
opacity: 0;
width: 100px;
font-size: 12px;
text-align: center;
display: block;
margin: 5px auto 0 auto;
}
.stat input[type="checkbox"]:checked ~ .condition-description {
opacity: 1;
}
.stat-armor span {
font-family: "Montserrat", sans-serif;
width: 50%;
font-size: 13px;
}
/* Backgrounds */
.bg-name {
width: calc(69% - 11px);
margin-right: 10px;
}
.bg-stats {
width: 30%;
}
.bg-trigger {
width: 100%;
margin-bottom: 10px;
}
.background {
position: relative;
}
.backgrounds textarea {
height: 4em;
margin-top: 10px;
margin-bottom: 5px;
width: calc(100% - 10px);
}
.backgrounds .background label {
color: #333;
font-family: "Montserrat", sans-serif;
font-weight: 600;
font-size: 14px;
margin-bottom: 0;
display: inline;
}
.backgrounds button {
position: absolute;
right: 0;
}
.backgrounds .bg-trigger {
margin-top: 10px;
}
.bg-equipment-div, .bg-drive-div {
display: inline-grid;
grid-template-columns: 28% 72%;
align-items: center;
width: 100%;
margin-bottom: 10px;
}
.bg-equipment-div input, .bg-drive-div input {
width: 100%;
}
.bg-move-label {
width: calc(100% - 27px);
display: inline-block;
padding: 0;
}
.bg-move-roll {
margin: 0;
}
/* Equipment */
.equipment textarea {
width: calc(100% - 10px);
height: calc(100% - 57px);
margin-bottom: 0;
}
/* Moves */
.character-moves {
background: #d1d2d4;
}
.tab-menu {
display: grid;
grid-template-columns: auto auto auto auto auto;
}
.tab-menu button {
background: #777777;
border: none;
color: white;
font-family: "Montserrat", sans-serif;
font-weight: 600;
font-size: 16px;
padding: 7px 10px;
transition: background 0.2s ease-in-out;
}
.tab-menu button:hover,
.sheet-tabstoggle[value="startingmoves"] ~ .tab-menu button[name="act_startingmoves"],
.sheet-tabstoggle[value="advancedmoves"] ~ .tab-menu button[name="act_advancedmoves"],
.sheet-tabstoggle[value="adventuremoves"] ~ .tab-menu button[name="act_adventuremoves"],
.sheet-tabstoggle[value="peripheralmoves"] ~ .tab-menu button[name="act_peripheralmoves"],
.sheet-tabstoggle[value="chasefavormoves"] ~ .tab-menu button[name="act_chasefavormoves"] {
background: #ee4035;
}
.sheet-startingmoves, .sheet-advancedmoves, .sheet-adventuremoves,.sheet-peripheralmoves, .sheet-chasefavormoves {
padding: 10px 10px;
grid-template-columns: 33.33% 33.33% 33.33%;
}
.move-name {
width: calc(100% - 107px);
}
.ui-dialog .charsheet .character-moves button[type=roll] {
margin: 0;
}
.move-roll {
width: auto;
}
.move-trigger {
width: 100%;
position: relative;
top: 1px;
}
textarea.move-effect {
width: calc(100% - 29px);
margin-top: 10px;
margin-bottom: 0;
}
.character-moves .repcontainer {
grid-template-columns: calc(33.33% - 7px) calc(33.33% - 7px) calc(33.33% - 7px);
display: grid;
gap: 10px;
padding: 0;
}
/* Roll Template */
.sheet-rolltemplate-default caption {
background-color: #ef4035;
font-family: "Permanent Marker", sans-serif;
font-size: 1.5em;
}
.sheet-rolltemplate-default td:first-child {
font-weight: 400;
text-align: left;
}
.sheet-rolltemplate-default tr:first-child td {
font-weight: bold;
}
.sheet-rolltemplate-default td {
font-family: "Montserrat", sans-serif;
}
.sheet-startingmoves,
.sheet-advancedmoves,
.sheet-adventuremoves,
.sheet-peripheralmoves,
.sheet-chasefavormoves{
display: none;
}
/* show the selected tab */
input.sheet-tabstoggle[value="startingmoves"] ~ div.sheet-startingmoves,
.sheet-tabstoggle[value="advancedmoves"] ~ div.sheet-advancedmoves,
.sheet-tabstoggle[value="adventuremoves"] ~ div.sheet-adventuremoves,
.sheet-tabstoggle[value="peripheralmoves"] ~ div.sheet-peripheralmoves,
.sheet-tabstoggle[value="chasefavormoves"] ~ div.sheet-chasefavormoves{
display: block;
}
@import url('https://fonts.googleapis.com/css2?family=Permanent+Marker&display=swap');
@import url('https://fonts.googleapis.com/css2?family=Montserrat&display=swap');
.charactersheet h2 {
font-size: 48px;
font-family: "Permanent Marker", sans-serif;
text-align: center;
color: #ef4035;
margin-bottom: 40px;
}
.charactersheet label {
color: #ef4035;
font-weight: 400;
font-size: 24px;
font-family: "Permanent Marker", sans-serif;
}
.character-info {
font-family: "Permanent Marker", sans-serif;
display: grid;
gap: 10px;
grid-template-columns: 42% 42% 16%;
justify-items: stretch;
}
.character-info input[type="text"] {
padding: 4px 6px
}
.character-info label {
display: inline;
}
.character-playbook input {
width: 160px;
}
.character-info input[type="number"] {
width: auto;
max-width: 50px;
text-align: center;
}
.character-info > div {
justify-self: center;
display: inline-grid;
grid-template-columns: auto auto;
justify-items: center;
align-items: center;
}
.character-info textarea {
height: 24px;
width: 202px;
margin: 0;
}
.charactersheet input, .charactersheet textarea {
font-family: "Montserrat", sans-serif;
}
.character-look, .character-drive {
justify-self: center;
}
input::placeholder, textarea::placeholder {
opacity: 0.75;
}
/* Stats */
.stats {
display: inline-grid;
grid-template-columns: 50% 50%;
grid-template-rows: 150px 150px 150px;
justify-content: start;
}
.stats select {
font-family: "Permanent Marker", sans-serif;
font-size: 36px;
height: auto;
width: auto;
display: block;
text-align: center;
margin: 0 auto 5px;
}
.charsheet .stats .stat-armor input[type="number"]{
font-size: 24px;
width: 2em;
text-align: center;
font-family: "Permanent Marker", sans-serif;
height: 63px;
}
.stat:not(.stat-armor) span {
display: none;
}
.stat-armor>div {
width: 48%;
display: inline-block;
}
.charactersheet .condition-label {
display: inline;
font-size: 12px;
font-family: "Montserrat", sans-serif;
color: #333;
font-weight: 500;
margin-left: 5px;
}
.stat {
text-align: center;
}
.stat label {
text-align: center;
}
.character-choices {
display: grid;
grid-template-columns: 25% 41.66% 33.33%;
grid-template-rows: auto;
padding-top: 40px;
gap: 10px;
}
.condition-description {
opacity: 0;
width: 100px;
font-size: 12px;
text-align: center;
display: block;
margin: 5px auto 0 auto;
}
.stat input[type="checkbox"]:checked ~ .condition-description {
opacity: 1;
}
.stat-armor span {
font-family: "Montserrat", sans-serif;
width: 50%;
font-size: 13px;
}
/* Backgrounds */
.bg-name {
width: calc(69% - 11px);
margin-right: 10px;
}
.bg-stats {
width: 30%;
}
.bg-trigger {
width: 100%;
margin-bottom: 10px;
}
.background {
position: relative;
}
.backgrounds textarea {
height: 4em;
margin-top: 10px;
margin-bottom: 5px;
width: calc(100% - 10px);
}
.backgrounds .background label {
color: #333;
font-family: "Montserrat", sans-serif;
font-weight: 600;
font-size: 14px;
margin-bottom: 0;
display: inline;
}
.backgrounds button {
position: absolute;
right: 0;
}
.backgrounds .bg-trigger {
margin-top: 10px;
}
.bg-equipment-div, .bg-drive-div {
display: inline-grid;
grid-template-columns: 28% 72%;
align-items: center;
width: 100%;
margin-bottom: 10px;
}
.bg-equipment-div input, .bg-drive-div input {
width: 100%;
}
.bg-move-label {
width: calc(100% - 27px);
display: inline-block;
padding: 0;
}
.bg-move-roll {
margin: 0;
}
/* Equipment */
.equipment textarea {
width: calc(100% - 10px);
height: calc(100% - 57px);
margin-bottom: 0;
}
/* Moves */
.character-moves {
background: #d1d2d4;
}
.tab-menu {
display: grid;
grid-template-columns: auto auto auto auto auto;
}
.tab-menu button {
background: #777777;
border: none;
color: white;
font-family: "Montserrat", sans-serif;
font-weight: 600;
font-size: 16px;
padding: 7px 10px;
transition: background 0.2s ease-in-out;
}
.tab-menu button:hover,
.sheet-tabstoggle[value="startingmoves"] ~ .tab-menu button[name="act_startingmoves"],
.sheet-tabstoggle[value="advancedmoves"] ~ .tab-menu button[name="act_advancedmoves"],
.sheet-tabstoggle[value="adventuremoves"] ~ .tab-menu button[name="act_adventuremoves"],
.sheet-tabstoggle[value="peripheralmoves"] ~ .tab-menu button[name="act_peripheralmoves"],
.sheet-tabstoggle[value="chasefavormoves"] ~ .tab-menu button[name="act_chasefavormoves"] {
background: #ee4035;
}
.sheet-startingmoves, .sheet-advancedmoves, .sheet-adventuremoves,.sheet-peripheralmoves, .sheet-chasefavormoves {
padding: 10px 10px;
grid-template-columns: 33.33% 33.33% 33.33%;
}
.move-name {
width: calc(100% - 107px);
}
.ui-dialog .charsheet .character-moves button[type=roll] {
margin: 0;
}
.move-roll {
width: auto;
}
.move-trigger {
width: 100%;
position: relative;
top: 1px;
}
textarea.move-effect {
width: calc(100% - 29px);
margin-top: 10px;
margin-bottom: 0;
}
.character-moves .repcontainer {
grid-template-columns: calc(33.33% - 7px) calc(33.33% - 7px) calc(33.33% - 7px);
display: grid;
gap: 10px;
padding: 0;
}
/* Roll Template */
.sheet-rolltemplate-default caption {
background-color: #ef4035;
font-family: "Permanent Marker", sans-serif;
font-size: 1.5em;
}
.sheet-rolltemplate-default td:first-child {
font-weight: 400;
text-align: left;
}
.sheet-rolltemplate-default tr:first-child td {
font-weight: bold;
}
.sheet-rolltemplate-default td {
font-family: "Montserrat", sans-serif;
}
+288 -288
View File
@@ -1,289 +1,289 @@
<h2>Chasing Adventure</h2>
<!--<button type="action" name="act_edit">Edit</button>-->
<div class="character-info">
<div class="character-name"><label>Name:</label><input type="text" name="attr_name" /><!--<span name="attr_name"></span>--></div>
<!--<label>Playbook:</label><select name="attr_playbook">
<option value="none" selected="selected"></option>
<option value="barbarian">Barbarian</option>
<option value="bard">Bard</option>
<option value="cleric">Cleric</option>
<option value="druid">Druid</option>
<option value="fighter">Fighter</option>
<option value="immolator">Immolator</option>
<option value="paladin">Paladin</option>
<option value="ranger">Ranger</option>
<option value="thief">Thief</option>
<option value="wizard">Wizard</option>
<option value="custom">Custom</option>
</select><span name="attr_playbook"></span>-->
<div class="character-playbook"><label>Playbook:</label><input type="text" name="attr_playbook"/><!--<span name="attr_playbook"></span>--></div>
<div class="character-level"><label>Level:</label><input type="number" name="attr_level" value="1"/><!--<span name="attr_level"></span>--></div>
<div class="character-look"><label>Look:</label><textarea name="attr_look" /><!--<span name="attr_look"></span>--></div>
<div class="character-drive"><label>Drive:</label><textarea name="attr_drive" /><!--<span name="attr_drive"></span>--></div>
<div class="character-xp"><label>XP:</label><input type="number" name="attr_xp" value="0" /><!--<span name="attr_xp"></span>--></div>
</div>
<div class="character-choices">
<div class="stats">
<div class="stat stat-str">
<label>STR</label>
<select name="attr_str" title="@{str}">
<option value="-1">-1</option>
<option value="0" selected="selected">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
</select>
<span name="attr_str"></span>
<input type="checkbox" name="attr_str_condition" value="yes" /><label class="condition-label">Condition</label>
<input type="text" name="attr_str_condition_description" class="condition-description"/>
</div>
<div class="stat stat-dex">
<label>DEX</label>
<select name="attr_dex" title="@{dex}">
<option value="-1">-1</option>
<option value="0" selected="selected">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
</select>
<span name="attr_dex"></span>
<input type="checkbox" name="attr_dex_condition" value="yes" /><label class="condition-label">Condition</label>
<input type="text" name="attr_dex_condition_description" class="condition-description" />
</div>
<div class="stat stat-int">
<label>INT</label>
<select name="attr_int" title="@{int}">
<option value="-1">-1</option>
<option value="0" selected="selected">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
</select>
<span name="attr_int"></span>
<input type="checkbox" name="attr_int_condition" value="yes" /><label class="condition-label">Condition</label>
<input type="text" name="attr_int_condition_description" class="condition-description"/>
</div>
<div class="stat stat-wis">
<label>WIS</label>
<select name="attr_wis" title="@{wis}">
<option value="-1">-1</option>
<option value="0" selected="selected">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
</select>
<span name="attr_wis"></span>
<input type="checkbox" name="attr_wis_condition" value="yes" /><label class="condition-label">Condition</label>
<input type="text" name="attr_wis_condition_description" class="condition-description"/>
</div>
<div class="stat stat-cha">
<label>CHA</label>
<select name="attr_cha" title="@{cha}">
<option value="-1">-1</option>
<option value="0" selected="selected">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
</select>
<span name="attr_cha"></span>
<input type="checkbox" name="attr_cha_condition" value="yes" /><label class="condition-label">Condition</label>
<input type="text" name="attr_cha_condition_description" class="condition-description" />
</div>
<div class="stat stat-armor">
<label>Armor</label>
<div class="armor_current">
<input type="number" name="attr_armor" />
<span>Current</span>
</div>
<div class="armor_max">
<input type="number" name="attr_armor_max" />
<span>Max</span>
</div>
</div>
</div>
<div class="background-favor">
<div class="backgrounds"> <!--<div class="backgrounds backgrounds-barbarian">--><label>Background</label>
<div class="background background-1">
<!-- <input type="checkbox" name="attr_barbarian_background" value="outsider" /> -->
<input type="text" class="bg-name" name="attr_bg1-name" placeholder="Background Name" />
<input type="text" class="bg-stats" name="attr_bg1-stats" placeholder="+2 STR, +1 INT" />
<textarea class="bg-desc-input" name="attr_bg1-desc" placeholder="You and your people are from a far off land and have a fundamentally different way of life and of looking at things."></textarea>
<label class="bg-move-label">Move:</label>
<button type="roll" value="&{template:default} {{name=@{bg1-name}}} {{@{bg1-trigger}}} {{ @{bg1-effect}}}" name="attr_bgmove-roll" class="btn ui-draggable bg-move-roll"></button>
<input type="text" class="bg-trigger" name="attr_bg1-trigger" placeholder="When you Ponder knowledge rare in these regions" />
<textarea class="bg-desc-input" name="attr_bg1-effect" placeholder="roll with Advantage if you can say how it might be known in your homeland."></textarea>
<div class="bg-equipment-div">
<label>Equipment: </label>
<input type="text" name="attr_bg1_equipment" placeholder="Trap Kit (Dangerous, Slow)" />
<!--<span class="bg-equipment" name="attr_bg1_equipment"></span>-->
</div>
<div class="bg-drive-div">
<label>Drive: </label>
<input type="text" name="attr_bg1_drive" placeholder="Teach someone about your culture or traditions" />
</div>
<!--<label>Outsider</label><span>+2 STR, +1 INT</span>
<textarea class="bg-desc-input" name="attr_barbarian_bg1_desc">You and your people are from a far off land and have a fundamentally different way of life and of looking at things. </textarea>
<span class="bg-desc-display" name="attr_barbarian_bg1_desc"></span>
<input type="text" name="attr_barbarian_bg1_trigger" value="When you Ponder knowledge rare in these regions" />
<textarea class="bg-desc-input" name="attr_barbarian_bg1_effect">roll with Advantage if you can say how it might be known in your homeland.</textarea>
<span class="bg-trigger" name="attr_barbarian_bg1_trigger"></span>, <span class="bg-trigger" name="attr_barbarian_bg1_effect"></span>
<label>Equipment: </label>
<input type="text" name="attr_barbarian_bg1_equipment" value="Trap Kit (Dangerous, Slow)" />
<span class="bg-equipment" name="attr_barbarian_bg1_equipment"></span>
<label>Drive: </label>
<input type="text" name="attr_barbarian_bg1_drive" value="Teach someone about your culture or traditions" />
<span class="bg-equipment" name="attr_barbarian_bg1_drive"></span>-->
</div>
<!--<div class="background background-2">
<input type="checkbox" name="attr_barbarian_background" value="savage">
<label>Savage</label><span>+2 STR, +1 CHA</span>
<textarea class="bg-desc-input" name="attr_barbarian_bg2_desc">You hail from stranger, more terrifying lands than most folk can imagine, and your time there made you strong.</textarea>
<span class="bg-desc-display" name="attr_barbarian_bg2_desc"></span>
<input type="text" name="attr_barbarian_bg2_trigger" value="When you Defy fear or a magical compulsion" />
<textarea class="bg-desc-input" name="attr_barbarian_bg2_effect">roll with Advantage.</textarea>
<span class="bg-trigger" name="attr_barbarian_bg2_trigger"></span>, <span class="bg-trigger" name="attr_barbarian_bg1_effect"></span>
<label>Equipment: </label>
<input type="text" name="attr_barbarian_bg2_equipment" value="3 Throwing Axes (Close/Near)" />
<span class="bg-equipment" name="attr_barbarian_bg2_equipment"></span>
<label>Drive: </label>
<input type="text" name="attr_barbarian_bg2_drive" value="Provoke danger to prove your prowess" />
</div>
<div class="background background-3">
<input type="checkbox" name="attr_barbarian_background" value="survivor">
<label>Survivor</label><span>+2 STR, +1 WIS</span>
<textarea class="bg-desc-input" name="attr_barbarian_bg3_desc">You weathered a great calamity, something that resulted in the downfall of your family, your empire, or your livelihood. Yet you have carried on</textarea>
<span class="bg-desc-display" name="attr_barbarian_bg3_desc"></span>
<input type="text" name="attr_barbarian_bg3_trigger" value="When your life is untenable" />
<textarea class="bg-desc-input" name="attr_barbarian_bg1_effect">roll with Advantage if you can say how it might be known in your homeland.</textarea>
<span class="bg-trigger" name="attr_barbarian_bg1_trigger"></span>, <span class="bg-trigger" name="attr_barbarian_bg1_effect"></span>
<label>Equipment: </label>
<input type="text" name="attr_barbarian_bg1_equipment" value="Trap Kit (Dangerous, Slow)" />
<span class="bg-equipment" name="attr_barbarian_bg1_equipment"></span>
<label>Drive: </label>
<input type="text" name="attr_barbarian_bg1_drive" value="Teach someone about your culture or traditions" />
</div>-->
</div>
</div>
<div class="equipment">
<label>Equipment</label>
<textarea name="attr_equipment"></textarea>
</div>
</div>
<div class="character-moves">
<input type="hidden" class="sheet-tabstoggle" name="attr_sheetTab" value="character" />
<div class="tab-menu">
<button type="action" name="act_startingmoves" >Starting Moves</button>
<button type="action" name="act_advancedmoves" >Advanced Moves</button>
<button type="action" name="act_adventuremoves" >Adventure Moves</button>
<button type="action" name="act_peripheralmoves" >Peripheral Moves</button>
<button type="action" name="act_chasefavormoves" >Chase + Favor Moves</button>
</div>
<div class="sheet-startingmoves">
<fieldset class="repeating_startingmoves">
<input class="move-name" type="text" name="attr_startingmove-name" placeholder="Move Name" />
<select class="move-roll" name="attr_startingmove-rolltype">
<option value="&{template:default} {{name=@{startingmove-name}}} {{@{startingmove-trigger}}} {{ @{startingmove-effect}}}" selected="selected">No Roll</option>
<option value="&{template:default} {{name=@{startingmove-name}}} {{@{startingmove-trigger}}} {{@{startingmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{str}]]}}">STR</option>
<option value="&{template:default} {{name=@{startingmove-name}}} {{@{startingmove-trigger}}} {{ @{startingmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{dex}]]}}">DEX</option>
<option value="&{template:default} {{name=@{startingmove-name}}} {{@{startingmove-trigger}}} {{ @{startingmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{int}]]}}">INT</option>
<option value="&{template:default} {{name=@{startingmove-name}}} {{@{startingmove-trigger}}} {{ @{startingmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{wis}]]}}">WIS</option>
<option value="&{template:default} {{name=@{startingmove-name}}} {{@{startingmove-trigger}}} {{ @{startingmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{cha}]]}}">CHA</option>
<option value="&{template:default} {{name=@{startingmove-name}}} {{@{startingmove-trigger}}} {{ @{startingmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+?{Choose a Stat|STR, @{str}|
DEX,@{dex} | INT,@{int} | WIS,@{wis} | CHA,@{cha}}]]}}">Ask</option>
<option value="&{template:default} {{name=@{startingmove-name}}} {{@{startingmove-trigger}}} {{@{startingmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}]]}}">No Stat</option>
</select>
<button class="move-btn" type="roll" value="@{startingmove-rolltype}" name="attr_startingmove-roll"></button>
<input class="move-trigger" type="text" name="attr_startingmove-trigger" placeholder="When you openly fight an enemy up close" />
<textarea class="move-effect" name="attr_startingmove-effect" placeholder="roll+STR. On a 7+ you and your enemy trade blows, usually inflicting a condition on each other. On a 10+ you either avoid their attack, inflict an extra condition, or take something from them, your choice."></textarea>
</fieldset>
</div>
<div class="sheet-advancedmoves">
<fieldset class="repeating_advancedmoves">
<input class="move-name" type="text" name="attr_advancedmove-name" placeholder="Move Name" />
<select class="move-roll" name="attr_advancedmove-rolltype">
<option value="&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}}" selected="selected">No Roll</option>
<option value="&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{str}]]}}">STR</option>
<option value="&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{dex}]]}}">DEX</option>
<option value="&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{int}]]}}">INT</option>
<option value="&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{wis}]]}}">WIS</option>
<option value="&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{cha}]]}}">CHA</option>
<option value="&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+?{Choose a Stat|STR, @{str}|
DEX,@{dex} | INT,@{int} | WIS,@{wis} | CHA,@{cha}}]]}}">Ask</option>
<option value="&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{@{advancedmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}]]}}">No Stat</option>
</select>
<button class="move-btn" type="roll" value="@{advancedmove-rolltype}" name="attr_advancedmove-roll"></button>
<input class="move-trigger" type="text" name="attr_advancedmove-trigger" placeholder="When you openly fight an enemy up close" />
<textarea class="move-effect" name="attr_advancedmove-effect" placeholder="roll+STR. On a 7+ you and your enemy trade blows, usually inflicting a condition on each other. On a 10+ you either avoid their attack, inflict an extra condition, or take something from them, your choice."></textarea>
</fieldset>
</div>
<div class="sheet-adventuremoves">
<fieldset class="repeating_adventuremoves">
<input class="move-name" type="text" name="attr_adventuremove-name" placeholder="Move Name" />
<select class="move-roll" name="attr_adventuremove-rolltype">
<option value="&{template:default} {{name=@{adventuremove-name}}} {{@{adventuremove-trigger}}} {{ @{adventuremove-effect}}}" selected="selected">No Roll</option>
<option value="&{template:default} {{name=@{adventuremove-name}}} {{@{adventuremove-trigger}}} {{ @{adventuremove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{str}]]}}">STR</option>
<option value="&{template:default} {{name=@{adventuremove-name}}} {{@{adventuremove-trigger}}} {{ @{adventuremove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{dex}]]}}">DEX</option>
<option value="&{template:default} {{name=@{adventuremove-name}}} {{@{adventuremove-trigger}}} {{ @{adventuremove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{int}]]}}">INT</option>
<option value="&{template:default} {{name=@{adventuremove-name}}} {{@{adventuremove-trigger}}} {{ @{adventuremove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{wis}]]}}">WIS</option>
<option value="&{template:default} {{name=@{adventuremove-name}}} {{@{adventuremove-trigger}}} {{ @{adventuremove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{cha}]]}}">CHA</option>
<option value="&{template:default} {{name=@{adventuremove-name}}} {{@{adventuremove-trigger}}} {{ @{adventuremove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+?{Choose a Stat|STR, @{str}|
DEX,@{dex} | INT,@{int} | WIS,@{wis} | CHA,@{cha}}]]}}">Ask</option>
<option value="&{template:default} {{name=@{adventuremove-name}}} {{@{adventuremove-trigger}}} {{@{adventuremove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}]]}}">No Stat</option>
</select>
<button class="move-btn" type="roll" value="@{adventuremove-rolltype}" name="attr_adventuremove-roll"></button>
<input class="move-trigger" type="text" name="attr_adventuremove-trigger" placeholder="When you openly fight an enemy up close" />
<textarea class="move-effect" name="attr_adventuremove-effect" placeholder="roll+STR. On a 7+ you and your enemy trade blows, usually inflicting a condition on each other. On a 10+ you either avoid their attack, inflict an extra condition, or take something from them, your choice."></textarea>
</fieldset>
</div>
<div class="sheet-peripheralmoves">
<fieldset class="repeating_peripheralmoves">
<input class="move-name" type="text" name="attr_peripheralmove-name" placeholder="Move Name" />
<select class="move-roll" name="attr_peripheralmove-rolltype">
<option value="&{template:default} {{name=@{peripheralmove-name}}} {{@{peripheralmove-trigger}}} {{ @{peripheralmove-effect}}}" selected="selected">No Roll</option>
<option value="&{template:default} {{name=@{peripheralmove-name}}} {{@{peripheralmove-trigger}}} {{ @{peripheralmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{str}]]}}">STR</option>
<option value="&{template:default} {{name=@{peripheralmove-name}}} {{@{peripheralmove-trigger}}} {{ @{peripheralmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{dex}]]}}">DEX</option>
<option value="&{template:default} {{name=@{peripheralmove-name}}} {{@{peripheralmove-trigger}}} {{ @{peripheralmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{int}]]}}">INT</option>
<option value="&{template:default} {{name=@{peripheralmove-name}}} {{@{peripheralmove-trigger}}} {{ @{peripheralmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{wis}]]}}">WIS</option>
<option value="&{template:default} {{name=@{peripheralmove-name}}} {{@{peripheralmove-trigger}}} {{ @{peripheralmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{cha}]]}}">CHA</option>
<option value="&{template:default} {{name=@{peripheralmove-name}}} {{@{peripheralmove-trigger}}} {{ @{peripheralmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+?{Choose a Stat|STR, @{str}|
DEX,@{dex} | INT,@{int} | WIS,@{wis} | CHA,@{cha}}]]}}">Ask</option>
<option value="&{template:default} {{name=@{peripheralmove-name}}} {{@{peripheralmove-trigger}}} {{@{peripheralmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}]]}}">No Stat</option>
</select>
<button class="move-btn" type="roll" value="@{peripheralmove-rolltype}" name="attr_peripheralmove-roll"></button>
<input class="move-trigger" type="text" name="attr_peripheralmove-trigger" placeholder="When you openly fight an enemy up close" />
<textarea class="move-effect" name="attr_peripheralmove-effect" placeholder="roll+STR. On a 7+ you and your enemy trade blows, usually inflicting a condition on each other. On a 10+ you either avoid their attack, inflict an extra condition, or take something from them, your choice."></textarea>
</fieldset>
</div>
<div class="sheet-chasefavormoves">
<fieldset class="repeating_chasefavormoves">
<input class="move-name" type="text" name="attr_chasefavormove-name" placeholder="Move Name" />
<select class="move-roll" name="attr_chasefavormove-rolltype">
<option value="&{template:default} {{name=@{chasefavormove-name}}} {{@{chasefavormove-trigger}}} {{ @{chasefavormove-effect}}}" selected="selected">No Roll</option>
<option value="&{template:default} {{name=@{chasefavormove-name}}} {{@{chasefavormove-trigger}}} {{ @{chasefavormove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{str}]]}}">STR</option>
<option value="&{template:default} {{name=@{chasefavormove-name}}} {{@{chasefavormove-trigger}}} {{ @{chasefavormove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{dex}]]}}">DEX</option>
<option value="&{template:default} {{name=@{chasefavormove-name}}} {{@{chasefavormove-trigger}}} {{ @{chasefavormove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{int}]]}}">INT</option>
<option value="&{template:default} {{name=@{chasefavormove-name}}} {{@{chasefavormove-trigger}}} {{ @{chasefavormove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{wis}]]}}">WIS</option>
<option value="&{template:default} {{name=@{chasefavormove-name}}} {{@{chasefavormove-trigger}}} {{ @{chasefavormove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{cha}]]}}">CHA</option>
<option value="&{template:default} {{name=@{chasefavormove-name}}} {{@{chasefavormove-trigger}}} {{ @{chasefavormove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+?{Choose a Stat|STR, @{str}|
DEX,@{dex} | INT,@{int} | WIS,@{wis} | CHA,@{cha}}]]}}">Ask</option>
<option value="&{template:default} {{name=@{chasefavormove-name}}} {{@{chasefavormove-trigger}}} {{@{chasefavormove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}]]}}">No Stat</option>
</select>
<button class="move-btn" type="roll" value="@{chasefavormove-rolltype}" name="attr_chasefavormove-roll"></button>
<input class="move-trigger" type="text" name="attr_chasefavormove-trigger" placeholder="When you openly fight an enemy up close" />
<textarea class="move-effect" name="attr_chasefavormove-effect" placeholder="roll+STR. On a 7+ you and your enemy trade blows, usually inflicting a condition on each other. On a 10+ you either avoid their attack, inflict an extra condition, or take something from them, your choice."></textarea>
</fieldset>
</div>
</div>
<script type="text/worker">
const buttonlist = ["startingmoves","advancedmoves","adventuremoves","peripheralmoves","chasefavormoves"];
buttonlist.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
sheetTab: button
});
});
});
<h2>Chasing Adventure</h2>
<!--<button type="action" name="act_edit">Edit</button>-->
<div class="character-info">
<div class="character-name"><label>Name:</label><input type="text" name="attr_name" /><!--<span name="attr_name"></span>--></div>
<!--<label>Playbook:</label><select name="attr_playbook">
<option value="none" selected="selected"></option>
<option value="barbarian">Barbarian</option>
<option value="bard">Bard</option>
<option value="cleric">Cleric</option>
<option value="druid">Druid</option>
<option value="fighter">Fighter</option>
<option value="immolator">Immolator</option>
<option value="paladin">Paladin</option>
<option value="ranger">Ranger</option>
<option value="thief">Thief</option>
<option value="wizard">Wizard</option>
<option value="custom">Custom</option>
</select><span name="attr_playbook"></span>-->
<div class="character-playbook"><label>Playbook:</label><input type="text" name="attr_playbook"/><!--<span name="attr_playbook"></span>--></div>
<div class="character-level"><label>Level:</label><input type="number" name="attr_level" value="1"/><!--<span name="attr_level"></span>--></div>
<div class="character-look"><label>Look:</label><textarea name="attr_look" /><!--<span name="attr_look"></span>--></div>
<div class="character-drive"><label>Drive:</label><textarea name="attr_drive" /><!--<span name="attr_drive"></span>--></div>
<div class="character-xp"><label>XP:</label><input type="number" name="attr_xp" value="0" /><!--<span name="attr_xp"></span>--></div>
</div>
<div class="character-choices">
<div class="stats">
<div class="stat stat-str">
<label>STR</label>
<select name="attr_str" title="@{str}">
<option value="-1">-1</option>
<option value="0" selected="selected">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
</select>
<span name="attr_str"></span>
<input type="checkbox" name="attr_str_condition" value="yes" /><label class="condition-label">Condition</label>
<input type="text" name="attr_str_condition_description" class="condition-description"/>
</div>
<div class="stat stat-dex">
<label>DEX</label>
<select name="attr_dex" title="@{dex}">
<option value="-1">-1</option>
<option value="0" selected="selected">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
</select>
<span name="attr_dex"></span>
<input type="checkbox" name="attr_dex_condition" value="yes" /><label class="condition-label">Condition</label>
<input type="text" name="attr_dex_condition_description" class="condition-description" />
</div>
<div class="stat stat-int">
<label>INT</label>
<select name="attr_int" title="@{int}">
<option value="-1">-1</option>
<option value="0" selected="selected">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
</select>
<span name="attr_int"></span>
<input type="checkbox" name="attr_int_condition" value="yes" /><label class="condition-label">Condition</label>
<input type="text" name="attr_int_condition_description" class="condition-description"/>
</div>
<div class="stat stat-wis">
<label>WIS</label>
<select name="attr_wis" title="@{wis}">
<option value="-1">-1</option>
<option value="0" selected="selected">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
</select>
<span name="attr_wis"></span>
<input type="checkbox" name="attr_wis_condition" value="yes" /><label class="condition-label">Condition</label>
<input type="text" name="attr_wis_condition_description" class="condition-description"/>
</div>
<div class="stat stat-cha">
<label>CHA</label>
<select name="attr_cha" title="@{cha}">
<option value="-1">-1</option>
<option value="0" selected="selected">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
</select>
<span name="attr_cha"></span>
<input type="checkbox" name="attr_cha_condition" value="yes" /><label class="condition-label">Condition</label>
<input type="text" name="attr_cha_condition_description" class="condition-description" />
</div>
<div class="stat stat-armor">
<label>Armor</label>
<div class="armor_current">
<input type="number" name="attr_armor" />
<span>Current</span>
</div>
<div class="armor_max">
<input type="number" name="attr_armor_max" />
<span>Max</span>
</div>
</div>
</div>
<div class="background-favor">
<div class="backgrounds"> <!--<div class="backgrounds backgrounds-barbarian">--><label>Background</label>
<div class="background background-1">
<!-- <input type="checkbox" name="attr_barbarian_background" value="outsider" /> -->
<input type="text" class="bg-name" name="attr_bg1-name" placeholder="Background Name" />
<input type="text" class="bg-stats" name="attr_bg1-stats" placeholder="+2 STR, +1 INT" />
<textarea class="bg-desc-input" name="attr_bg1-desc" placeholder="You and your people are from a far off land and have a fundamentally different way of life and of looking at things."></textarea>
<label class="bg-move-label">Move:</label>
<button type="roll" value="&{template:default} {{name=@{bg1-name}}} {{@{bg1-trigger}}} {{ @{bg1-effect}}}" name="attr_bgmove-roll" class="btn ui-draggable bg-move-roll"></button>
<input type="text" class="bg-trigger" name="attr_bg1-trigger" placeholder="When you Ponder knowledge rare in these regions" />
<textarea class="bg-desc-input" name="attr_bg1-effect" placeholder="roll with Advantage if you can say how it might be known in your homeland."></textarea>
<div class="bg-equipment-div">
<label>Equipment: </label>
<input type="text" name="attr_bg1_equipment" placeholder="Trap Kit (Dangerous, Slow)" />
<!--<span class="bg-equipment" name="attr_bg1_equipment"></span>-->
</div>
<div class="bg-drive-div">
<label>Drive: </label>
<input type="text" name="attr_bg1_drive" placeholder="Teach someone about your culture or traditions" />
</div>
<!--<label>Outsider</label><span>+2 STR, +1 INT</span>
<textarea class="bg-desc-input" name="attr_barbarian_bg1_desc">You and your people are from a far off land and have a fundamentally different way of life and of looking at things. </textarea>
<span class="bg-desc-display" name="attr_barbarian_bg1_desc"></span>
<input type="text" name="attr_barbarian_bg1_trigger" value="When you Ponder knowledge rare in these regions" />
<textarea class="bg-desc-input" name="attr_barbarian_bg1_effect">roll with Advantage if you can say how it might be known in your homeland.</textarea>
<span class="bg-trigger" name="attr_barbarian_bg1_trigger"></span>, <span class="bg-trigger" name="attr_barbarian_bg1_effect"></span>
<label>Equipment: </label>
<input type="text" name="attr_barbarian_bg1_equipment" value="Trap Kit (Dangerous, Slow)" />
<span class="bg-equipment" name="attr_barbarian_bg1_equipment"></span>
<label>Drive: </label>
<input type="text" name="attr_barbarian_bg1_drive" value="Teach someone about your culture or traditions" />
<span class="bg-equipment" name="attr_barbarian_bg1_drive"></span>-->
</div>
<!--<div class="background background-2">
<input type="checkbox" name="attr_barbarian_background" value="savage">
<label>Savage</label><span>+2 STR, +1 CHA</span>
<textarea class="bg-desc-input" name="attr_barbarian_bg2_desc">You hail from stranger, more terrifying lands than most folk can imagine, and your time there made you strong.</textarea>
<span class="bg-desc-display" name="attr_barbarian_bg2_desc"></span>
<input type="text" name="attr_barbarian_bg2_trigger" value="When you Defy fear or a magical compulsion" />
<textarea class="bg-desc-input" name="attr_barbarian_bg2_effect">roll with Advantage.</textarea>
<span class="bg-trigger" name="attr_barbarian_bg2_trigger"></span>, <span class="bg-trigger" name="attr_barbarian_bg1_effect"></span>
<label>Equipment: </label>
<input type="text" name="attr_barbarian_bg2_equipment" value="3 Throwing Axes (Close/Near)" />
<span class="bg-equipment" name="attr_barbarian_bg2_equipment"></span>
<label>Drive: </label>
<input type="text" name="attr_barbarian_bg2_drive" value="Provoke danger to prove your prowess" />
</div>
<div class="background background-3">
<input type="checkbox" name="attr_barbarian_background" value="survivor">
<label>Survivor</label><span>+2 STR, +1 WIS</span>
<textarea class="bg-desc-input" name="attr_barbarian_bg3_desc">You weathered a great calamity, something that resulted in the downfall of your family, your empire, or your livelihood. Yet you have carried on</textarea>
<span class="bg-desc-display" name="attr_barbarian_bg3_desc"></span>
<input type="text" name="attr_barbarian_bg3_trigger" value="When your life is untenable" />
<textarea class="bg-desc-input" name="attr_barbarian_bg1_effect">roll with Advantage if you can say how it might be known in your homeland.</textarea>
<span class="bg-trigger" name="attr_barbarian_bg1_trigger"></span>, <span class="bg-trigger" name="attr_barbarian_bg1_effect"></span>
<label>Equipment: </label>
<input type="text" name="attr_barbarian_bg1_equipment" value="Trap Kit (Dangerous, Slow)" />
<span class="bg-equipment" name="attr_barbarian_bg1_equipment"></span>
<label>Drive: </label>
<input type="text" name="attr_barbarian_bg1_drive" value="Teach someone about your culture or traditions" />
</div>-->
</div>
</div>
<div class="equipment">
<label>Equipment</label>
<textarea name="attr_equipment"></textarea>
</div>
</div>
<div class="character-moves">
<input type="hidden" class="sheet-tabstoggle" name="attr_sheetTab" value="character" />
<div class="tab-menu">
<button type="action" name="act_startingmoves" >Starting Moves</button>
<button type="action" name="act_advancedmoves" >Advanced Moves</button>
<button type="action" name="act_adventuremoves" >Adventure Moves</button>
<button type="action" name="act_peripheralmoves" >Peripheral Moves</button>
<button type="action" name="act_chasefavormoves" >Chase + Favor Moves</button>
</div>
<div class="sheet-startingmoves">
<fieldset class="repeating_startingmoves">
<input class="move-name" type="text" name="attr_startingmove-name" placeholder="Move Name" />
<select class="move-roll" name="attr_startingmove-rolltype">
<option value="&{template:default} {{name=@{startingmove-name}}} {{@{startingmove-trigger}}} {{ @{startingmove-effect}}}" selected="selected">No Roll</option>
<option value="&{template:default} {{name=@{startingmove-name}}} {{@{startingmove-trigger}}} {{@{startingmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{str}]]}}">STR</option>
<option value="&{template:default} {{name=@{startingmove-name}}} {{@{startingmove-trigger}}} {{ @{startingmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{dex}]]}}">DEX</option>
<option value="&{template:default} {{name=@{startingmove-name}}} {{@{startingmove-trigger}}} {{ @{startingmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{int}]]}}">INT</option>
<option value="&{template:default} {{name=@{startingmove-name}}} {{@{startingmove-trigger}}} {{ @{startingmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{wis}]]}}">WIS</option>
<option value="&{template:default} {{name=@{startingmove-name}}} {{@{startingmove-trigger}}} {{ @{startingmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{cha}]]}}">CHA</option>
<option value="&{template:default} {{name=@{startingmove-name}}} {{@{startingmove-trigger}}} {{ @{startingmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+?{Choose a Stat|STR, @{str}|
DEX,@{dex} | INT,@{int} | WIS,@{wis} | CHA,@{cha}}]]}}">Ask</option>
<option value="&{template:default} {{name=@{startingmove-name}}} {{@{startingmove-trigger}}} {{@{startingmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}]]}}">No Stat</option>
</select>
<button class="move-btn" type="roll" value="@{startingmove-rolltype}" name="attr_startingmove-roll"></button>
<input class="move-trigger" type="text" name="attr_startingmove-trigger" placeholder="When you openly fight an enemy up close" />
<textarea class="move-effect" name="attr_startingmove-effect" placeholder="roll+STR. On a 7+ you and your enemy trade blows, usually inflicting a condition on each other. On a 10+ you either avoid their attack, inflict an extra condition, or take something from them, your choice."></textarea>
</fieldset>
</div>
<div class="sheet-advancedmoves">
<fieldset class="repeating_advancedmoves">
<input class="move-name" type="text" name="attr_advancedmove-name" placeholder="Move Name" />
<select class="move-roll" name="attr_advancedmove-rolltype">
<option value="&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}}" selected="selected">No Roll</option>
<option value="&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{str}]]}}">STR</option>
<option value="&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{dex}]]}}">DEX</option>
<option value="&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{int}]]}}">INT</option>
<option value="&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{wis}]]}}">WIS</option>
<option value="&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{cha}]]}}">CHA</option>
<option value="&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{ @{advancedmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+?{Choose a Stat|STR, @{str}|
DEX,@{dex} | INT,@{int} | WIS,@{wis} | CHA,@{cha}}]]}}">Ask</option>
<option value="&{template:default} {{name=@{advancedmove-name}}} {{@{advancedmove-trigger}}} {{@{advancedmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}]]}}">No Stat</option>
</select>
<button class="move-btn" type="roll" value="@{advancedmove-rolltype}" name="attr_advancedmove-roll"></button>
<input class="move-trigger" type="text" name="attr_advancedmove-trigger" placeholder="When you openly fight an enemy up close" />
<textarea class="move-effect" name="attr_advancedmove-effect" placeholder="roll+STR. On a 7+ you and your enemy trade blows, usually inflicting a condition on each other. On a 10+ you either avoid their attack, inflict an extra condition, or take something from them, your choice."></textarea>
</fieldset>
</div>
<div class="sheet-adventuremoves">
<fieldset class="repeating_adventuremoves">
<input class="move-name" type="text" name="attr_adventuremove-name" placeholder="Move Name" />
<select class="move-roll" name="attr_adventuremove-rolltype">
<option value="&{template:default} {{name=@{adventuremove-name}}} {{@{adventuremove-trigger}}} {{ @{adventuremove-effect}}}" selected="selected">No Roll</option>
<option value="&{template:default} {{name=@{adventuremove-name}}} {{@{adventuremove-trigger}}} {{ @{adventuremove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{str}]]}}">STR</option>
<option value="&{template:default} {{name=@{adventuremove-name}}} {{@{adventuremove-trigger}}} {{ @{adventuremove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{dex}]]}}">DEX</option>
<option value="&{template:default} {{name=@{adventuremove-name}}} {{@{adventuremove-trigger}}} {{ @{adventuremove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{int}]]}}">INT</option>
<option value="&{template:default} {{name=@{adventuremove-name}}} {{@{adventuremove-trigger}}} {{ @{adventuremove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{wis}]]}}">WIS</option>
<option value="&{template:default} {{name=@{adventuremove-name}}} {{@{adventuremove-trigger}}} {{ @{adventuremove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{cha}]]}}">CHA</option>
<option value="&{template:default} {{name=@{adventuremove-name}}} {{@{adventuremove-trigger}}} {{ @{adventuremove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+?{Choose a Stat|STR, @{str}|
DEX,@{dex} | INT,@{int} | WIS,@{wis} | CHA,@{cha}}]]}}">Ask</option>
<option value="&{template:default} {{name=@{adventuremove-name}}} {{@{adventuremove-trigger}}} {{@{adventuremove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}]]}}">No Stat</option>
</select>
<button class="move-btn" type="roll" value="@{adventuremove-rolltype}" name="attr_adventuremove-roll"></button>
<input class="move-trigger" type="text" name="attr_adventuremove-trigger" placeholder="When you openly fight an enemy up close" />
<textarea class="move-effect" name="attr_adventuremove-effect" placeholder="roll+STR. On a 7+ you and your enemy trade blows, usually inflicting a condition on each other. On a 10+ you either avoid their attack, inflict an extra condition, or take something from them, your choice."></textarea>
</fieldset>
</div>
<div class="sheet-peripheralmoves">
<fieldset class="repeating_peripheralmoves">
<input class="move-name" type="text" name="attr_peripheralmove-name" placeholder="Move Name" />
<select class="move-roll" name="attr_peripheralmove-rolltype">
<option value="&{template:default} {{name=@{peripheralmove-name}}} {{@{peripheralmove-trigger}}} {{ @{peripheralmove-effect}}}" selected="selected">No Roll</option>
<option value="&{template:default} {{name=@{peripheralmove-name}}} {{@{peripheralmove-trigger}}} {{ @{peripheralmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{str}]]}}">STR</option>
<option value="&{template:default} {{name=@{peripheralmove-name}}} {{@{peripheralmove-trigger}}} {{ @{peripheralmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{dex}]]}}">DEX</option>
<option value="&{template:default} {{name=@{peripheralmove-name}}} {{@{peripheralmove-trigger}}} {{ @{peripheralmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{int}]]}}">INT</option>
<option value="&{template:default} {{name=@{peripheralmove-name}}} {{@{peripheralmove-trigger}}} {{ @{peripheralmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{wis}]]}}">WIS</option>
<option value="&{template:default} {{name=@{peripheralmove-name}}} {{@{peripheralmove-trigger}}} {{ @{peripheralmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{cha}]]}}">CHA</option>
<option value="&{template:default} {{name=@{peripheralmove-name}}} {{@{peripheralmove-trigger}}} {{ @{peripheralmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+?{Choose a Stat|STR, @{str}|
DEX,@{dex} | INT,@{int} | WIS,@{wis} | CHA,@{cha}}]]}}">Ask</option>
<option value="&{template:default} {{name=@{peripheralmove-name}}} {{@{peripheralmove-trigger}}} {{@{peripheralmove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}]]}}">No Stat</option>
</select>
<button class="move-btn" type="roll" value="@{peripheralmove-rolltype}" name="attr_peripheralmove-roll"></button>
<input class="move-trigger" type="text" name="attr_peripheralmove-trigger" placeholder="When you openly fight an enemy up close" />
<textarea class="move-effect" name="attr_peripheralmove-effect" placeholder="roll+STR. On a 7+ you and your enemy trade blows, usually inflicting a condition on each other. On a 10+ you either avoid their attack, inflict an extra condition, or take something from them, your choice."></textarea>
</fieldset>
</div>
<div class="sheet-chasefavormoves">
<fieldset class="repeating_chasefavormoves">
<input class="move-name" type="text" name="attr_chasefavormove-name" placeholder="Move Name" />
<select class="move-roll" name="attr_chasefavormove-rolltype">
<option value="&{template:default} {{name=@{chasefavormove-name}}} {{@{chasefavormove-trigger}}} {{ @{chasefavormove-effect}}}" selected="selected">No Roll</option>
<option value="&{template:default} {{name=@{chasefavormove-name}}} {{@{chasefavormove-trigger}}} {{ @{chasefavormove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{str}]]}}">STR</option>
<option value="&{template:default} {{name=@{chasefavormove-name}}} {{@{chasefavormove-trigger}}} {{ @{chasefavormove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{dex}]]}}">DEX</option>
<option value="&{template:default} {{name=@{chasefavormove-name}}} {{@{chasefavormove-trigger}}} {{ @{chasefavormove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{int}]]}}">INT</option>
<option value="&{template:default} {{name=@{chasefavormove-name}}} {{@{chasefavormove-trigger}}} {{ @{chasefavormove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{wis}]]}}">WIS</option>
<option value="&{template:default} {{name=@{chasefavormove-name}}} {{@{chasefavormove-trigger}}} {{ @{chasefavormove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+@{cha}]]}}">CHA</option>
<option value="&{template:default} {{name=@{chasefavormove-name}}} {{@{chasefavormove-trigger}}} {{ @{chasefavormove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}+?{Choose a Stat|STR, @{str}|
DEX,@{dex} | INT,@{int} | WIS,@{wis} | CHA,@{cha}}]]}}">Ask</option>
<option value="&{template:default} {{name=@{chasefavormove-name}}} {{@{chasefavormove-trigger}}} {{@{chasefavormove-effect}}} {{roll=[[ ?{How many dice?|2}d6?{Advantage or Disadvantage|None, |Advantage,kh2|Disadvantage,kl2}]]}}">No Stat</option>
</select>
<button class="move-btn" type="roll" value="@{chasefavormove-rolltype}" name="attr_chasefavormove-roll"></button>
<input class="move-trigger" type="text" name="attr_chasefavormove-trigger" placeholder="When you openly fight an enemy up close" />
<textarea class="move-effect" name="attr_chasefavormove-effect" placeholder="roll+STR. On a 7+ you and your enemy trade blows, usually inflicting a condition on each other. On a 10+ you either avoid their attack, inflict an extra condition, or take something from them, your choice."></textarea>
</fieldset>
</div>
</div>
<script type="text/worker">
const buttonlist = ["startingmoves","advancedmoves","adventuremoves","peripheralmoves","chasefavormoves"];
buttonlist.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
sheetTab: button
});
});
});
</script>