mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-01 04:32:28 +00:00
add brawling attacks
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@@ -463,8 +463,12 @@ div.sheet-character div.sheet-characteristics div.sheet-attacks div.sheet-table
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div.sheet-character div.sheet-characteristics div.sheet-attacks div.sheet-table div.sheet-header div.sheet-damage {
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grid-column: 4/6; }
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div.sheet-character div.sheet-characteristics div.sheet-attacks div.sheet-brawling div.sheet-row {
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grid-template-columns: 2fr 1fr 3em 5em 2.5em; }
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div.sheet-character div.sheet-characteristics div.sheet-attacks div.sheet-brawling {
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background-color: #e5dbd4; }
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div.sheet-character div.sheet-characteristics div.sheet-attacks div.sheet-brawling div:nth-of-type(even) {
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background-color: #baa595; }
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div.sheet-character div.sheet-characteristics div.sheet-attacks div.sheet-brawling div.sheet-row {
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grid-template-columns: 2fr 1fr 3em 5em 2.5em; }
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div.sheet-character div.sheet-characteristics div.sheet-attacks div.sheet-repeating-container div.sheet-row {
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grid-template-columns: 2fr 1fr 3em 5em 2.5em; }
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File diff suppressed because one or more lines are too long
@@ -35,6 +35,11 @@ div.sheet-characteristics {
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}
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div.sheet-brawling {
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background-color: $even;
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div:nth-of-type(even) {
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background-color: $odd;
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}
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div.sheet-row {
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grid-template-columns: $attack-row;
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}
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@@ -22,23 +22,27 @@
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.grid.header
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h3.small-caps.text-left(data-i18n='weapon')
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each value in ['skill', 'value', 'damage']
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.flex-center(class=value)
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h3.small-caps(data-i18n=value)
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.grid.brawling
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if value === 'skill'
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.row
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h3.small-caps.text-left(data-i18n=value)
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else
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.flex-center(class=value)
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h3.small-caps(data-i18n=value)
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.grid.brawling.mb
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.row.align-center
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h3.text-left.ml.bottom-border(data-i18n='brawling')
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span.capitalize.bottom-border(data-i18n='brawling')
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span.bottom-border(name="attr_brawling")
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span.display.bottom-border(name=`attr_brawling_damage`)
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h3.text-left.ml(data-i18n='brawling')
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span.capitalize(data-i18n='brawling')
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span.text-center(name="attr_brawling")
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span.display.text-center(name=`attr_brawling_damage`)
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+brawlDamageRollButton('brawling damage', 'brawling')
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.row.align-center
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h3.text-left.ml.bottom-border(data-i18n='brawling (open hand)')
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span.capitalize.bottom-border(data-i18n='brawling')
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span.bottom-border(name="attr_brawling")
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span.display.bottom-border(name=`attr_brawling_damage_open`)
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h3.text-left.ml(data-i18n='brawling (open hand)')
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span.capitalize(data-i18n='brawling')
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span.text-center(name="attr_brawling")
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span.display.text-center(name=`attr_brawling_damage_open`)
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+brawlDamageRollButton('brawling damage open', 'brawling')
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.row.subheader.mt.flex-center
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+accentSubheader('other')
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.repeating-container
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fieldset(class='repeating_attacks')
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.row.grid
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