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[goblin quest] Bugfixes: URL typo and name initialization
Mistook 'q' for 'g' in one URL, also found edge case where 'current_goblin_name' uninitialized with new sheet. Finally, tidied up console logs.
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@@ -114,7 +114,7 @@ input[type="text"].gqInput {
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height: 170px;
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margin: 0px 0px 0px 0px;
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background-color: transparent;
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background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/qoblin%20quest/GoblinQuest_GoblinX.png');
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background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/goblin%20quest/GoblinQuest_GoblinX.png');
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background-repeat: no-repeat;
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color: black;
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}
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@@ -306,7 +306,7 @@ on('clicked:initiative', (info) => {
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// Set current_goblin_name
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on("change:goblin1_hp1 change:goblin1_hp2 change:goblin2_hp1 change:goblin2_hp2 change:goblin3_hp1 change:goblin3_hp2 change:goblin4_hp1 change:goblin4_hp2 change:goblin5_hp1 change:goblin5_hp2", function(eventInfo) {
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on("change:goblin1_hp1 change:goblin1_hp2 change:goblin2_hp1 change:goblin2_hp2 change:goblin3_hp1 change:goblin3_hp2 change:goblin4_hp1 change:goblin4_hp2 change:goblin5_hp1 change:goblin5_hp2 change:goblin1_name change:goblin2_name change:goblin3_name change:goblin4_name change:goblin5_name", function(eventInfo) {
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let NewName = eventInfo.newValue;
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let OldName = eventInfo.previousValue;
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let SourceAttribute = eventInfo.sourceAttribute;
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@@ -336,7 +336,7 @@ on("change:goblin1_hp1 change:goblin1_hp2 change:goblin2_hp1 change:goblin2_hp2
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else if (G4HP1 == 1 || G4HP2 == 1) { GoblinName = G4; }
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else if (G5HP1 == 1 || G5HP2 == 1) { GoblinName = G5; }
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console.log(" GoblinName: " + GoblinName );
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//console.log(" GoblinName: " + GoblinName );
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setAttrs({
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current_goblin_name: GoblinName
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@@ -359,7 +359,7 @@ on("clicked:roll", function(eventInfo) {
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let BonusOrPenalty = parseInt(values.bonus_penalty)||0;
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let GoblinName = values.current_goblin_name;
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let Clutch = values.honorific;
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console.log(" Name: " + GoblinName + " Clutch: " + Clutch + " BonusOrPenalty: " + BonusOrPenalty);
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//console.log(" Name: " + GoblinName + " Clutch: " + Clutch + " BonusOrPenalty: " + BonusOrPenalty);
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@@ -477,7 +477,7 @@ on("clicked:roll", function(eventInfo) {
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startRoll(rollBase, rollResult => {
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console.log(" rollResult.results.Dice: " + JSON.stringify(rollResult.results.Dice) );
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//console.log(" rollResult.results.Dice: " + JSON.stringify(rollResult.results.Dice) );
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NumDie = rollResult.results.Dice.result;
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//console.log(" !!!! NumDie: " + NumDie );
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@@ -489,7 +489,7 @@ on("clicked:roll", function(eventInfo) {
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if (Result1 == 'I') { BonusOrPenalty = -1;}
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else if (Result1 == 'j') { BonusOrPenalty = 1; }
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else { BonusOrPenalty = 0; }
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console.log("Roll Cost: NumDie: " + NumDie + " Result1: " + Result1 + " BonusOrPenalty: " + BonusOrPenalty );
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//console.log("Roll Cost: NumDie: " + NumDie + " Result1: " + Result1 + " BonusOrPenalty: " + BonusOrPenalty );
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setAttrs({ bonus_penalty: 0 });
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//console.log(" For Display: Normal " + NumDie);
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