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@@ -1939,7 +1939,7 @@ each val,key in defensiveQualities
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<div class="vert-line"></div>
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<label class="ritual_label" data-i18n-title="skill % input" title="skill % input">
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<input class="edit_test" type="hidden" name="attr_test"/><span class="edit_text">
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<input data-i18n-placeholder="skill %" name="attr_skill_percent" list="ritualskills" placeholder="skill %" title="@{repeating_rituals_${x}_skill_percent}" type="text" value="@{ritual_skill}"/></span><span class="unedit_text"><span name="attr_skill_span"></span></span>
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<input data-i18n-placeholder="skill %" name="attr_skill_percent" list="ritualskills" title="@{repeating_rituals_${x}_skill_percent}" type="text" value="@{ritual_skill}"/></span><span class="unedit_text"><span name="attr_skill_span"></span></span>
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</label>
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<div class="vert-line"></div>
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<input class="edit_test" type="hidden" name="attr_test"/><span class="edit_text"><span class="ritualsanloss">
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@@ -1948,17 +1948,17 @@ each val,key in defensiveQualities
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<div class="vert-line"></div>
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<label class="ritual_label" data-i18n-title="hit_points_cost input" title="hit_points_cost input">
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<input class="edit_test" type="hidden" name="attr_test"/><span class="edit_text">
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<input data-i18n-placeholder="hit_points_cost" name="attr_hit_points_cost" placeholder="hit_points_cost" title="@{repeating_rituals_${x}_hit_points_cost}" type="text" value=""/></span><span class="unedit_text"><span name="attr_hit_points_cost"></span></span>
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<input data-i18n-placeholder="hit_points_cost" name="attr_hit_points_cost" title="@{repeating_rituals_${x}_hit_points_cost}" type="text" value=""/></span><span class="unedit_text"><span name="attr_hit_points_cost"></span></span>
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</label>
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<div class="vert-line"></div>
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<label class="ritual_label" data-i18n-title="willpower_points_cost input" title="willpower_points_cost input">
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<input class="edit_test" type="hidden" name="attr_test"/><span class="edit_text">
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<input data-i18n-placeholder="willpower_points_cost" name="attr_willpower_points_cost" placeholder="willpower_points_cost" title="@{repeating_rituals_${x}_willpower_points_cost}" type="text" value=""/></span><span class="unedit_text"><span name="attr_willpower_points_cost"></span></span>
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<input data-i18n-placeholder="willpower_points_cost" name="attr_willpower_points_cost" title="@{repeating_rituals_${x}_willpower_points_cost}" type="text" value=""/></span><span class="unedit_text"><span name="attr_willpower_points_cost"></span></span>
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</label>
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<div class="vert-line"></div>
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<label class="ritual_label" data-i18n-title="power_score_cost input" title="power_score_cost input">
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<input class="edit_test" type="hidden" name="attr_test"/><span class="edit_text">
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<input data-i18n-placeholder="power_score_cost" name="attr_power_score_cost" placeholder="power_score_cost" title="@{repeating_rituals_${x}_power_score_cost}" type="text" value=""/></span><span class="unedit_text"><span name="attr_power_score_cost"></span></span>
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<input data-i18n-placeholder="power_score_cost" name="attr_power_score_cost" title="@{repeating_rituals_${x}_power_score_cost}" type="text" value=""/></span><span class="unedit_text"><span name="attr_power_score_cost"></span></span>
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</label>
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<div class="vert-line"></div>
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<label class="ritual_label" data-i18n-title="complexity input" title="complexity input">
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@@ -3787,7 +3787,7 @@ each val,key in defensiveQualities
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<div class="vert-line"></div>
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<label class="ritual_label" data-i18n-title="skill % input" title="skill % input">
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<input class="edit_test" type="hidden" name="attr_test"/><span class="edit_text">
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<input data-i18n-placeholder="skill %" name="attr_skill_percent" list="ritualskills" placeholder="skill %" title="@{repeating_rituals_${x}_skill_percent}" type="text" value="@{ritual_skill}"/></span><span class="unedit_text"><span name="attr_skill_span"></span></span>
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<input data-i18n-placeholder="skill %" name="attr_skill_percent" list="ritualskills" title="@{repeating_rituals_${x}_skill_percent}" type="text" value="@{ritual_skill}"/></span><span class="unedit_text"><span name="attr_skill_span"></span></span>
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</label>
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<div class="vert-line"></div>
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<input class="edit_test" type="hidden" name="attr_test"/><span class="edit_text"><span class="ritualsanloss">
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@@ -3796,17 +3796,17 @@ each val,key in defensiveQualities
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<div class="vert-line"></div>
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<label class="ritual_label" data-i18n-title="hit_points_cost input" title="hit_points_cost input">
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<input class="edit_test" type="hidden" name="attr_test"/><span class="edit_text">
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<input data-i18n-placeholder="hit_points_cost" name="attr_hit_points_cost" placeholder="hit_points_cost" title="@{repeating_rituals_${x}_hit_points_cost}" type="text" value=""/></span><span class="unedit_text"><span name="attr_hit_points_cost"></span></span>
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<input data-i18n-placeholder="hit_points_cost" name="attr_hit_points_cost" title="@{repeating_rituals_${x}_hit_points_cost}" type="text" value=""/></span><span class="unedit_text"><span name="attr_hit_points_cost"></span></span>
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</label>
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<div class="vert-line"></div>
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<label class="ritual_label" data-i18n-title="willpower_points_cost input" title="willpower_points_cost input">
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<input class="edit_test" type="hidden" name="attr_test"/><span class="edit_text">
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<input data-i18n-placeholder="willpower_points_cost" name="attr_willpower_points_cost" placeholder="willpower_points_cost" title="@{repeating_rituals_${x}_willpower_points_cost}" type="text" value=""/></span><span class="unedit_text"><span name="attr_willpower_points_cost"></span></span>
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<input data-i18n-placeholder="willpower_points_cost" name="attr_willpower_points_cost" title="@{repeating_rituals_${x}_willpower_points_cost}" type="text" value=""/></span><span class="unedit_text"><span name="attr_willpower_points_cost"></span></span>
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</label>
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<div class="vert-line"></div>
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<label class="ritual_label" data-i18n-title="power_score_cost input" title="power_score_cost input">
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<input class="edit_test" type="hidden" name="attr_test"/><span class="edit_text">
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<input data-i18n-placeholder="power_score_cost" name="attr_power_score_cost" placeholder="power_score_cost" title="@{repeating_rituals_${x}_power_score_cost}" type="text" value=""/></span><span class="unedit_text"><span name="attr_power_score_cost"></span></span>
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<input data-i18n-placeholder="power_score_cost" name="attr_power_score_cost" title="@{repeating_rituals_${x}_power_score_cost}" type="text" value=""/></span><span class="unedit_text"><span name="attr_power_score_cost"></span></span>
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</label>
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<div class="vert-line"></div>
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<label class="ritual_label" data-i18n-title="complexity input" title="complexity input">
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@@ -4270,7 +4270,7 @@ each val,key in defensiveQualities
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</div>{{/damage}} {{#lethality_percent}}
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<div class="sheet-template-row sheet-template-onerow"><span class="span inlinerollresult">{{roll}}%</span></div>{{#^rollTotal() isHealing 1}}
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<div class="sheet-template-row sheet-template-tworows"> <span class="sheet-after-colons sheet-rolltitle" data-i18n="outcome:"> </span>{{#^rollGreater() roll lethality_percent}}<span class="sheet-template-computed" data-i18n="kill">kill</span>{{/^rollGreater() roll lethality_percent}}
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{{#rollGreater() roll lethality_percent}}<span class="sheet-template-computed" data-i18n="failure">failure| </span>{{/rollGreater() roll lethality_percent}}
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{{#rollGreater() roll lethality_percent}}<span class="sheet-template-computed" data-i18n="failure">damage </span>{{/rollGreater() roll lethality_percent}}
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</div>{{/^rollTotal() isHealing 1}}
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{{#rollTotal() isHealing 1}}
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{{#^rollGreater() roll lethality_percent}}
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@@ -4968,7 +4968,7 @@ const setAdvancedWeaponsString = (options,character_id,repsecid) => {
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if (options.trackAmmo) {
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advancedWeaponsString += '{{trackbullets=1}}';
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advancedWeaponsString += '{{current_ammo=[[' + options.current_ammo + ']]}}';
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if (options.current_ammo>0) {
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if (options.current_ammo==0) {
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advancedWeaponsString += '{{noammo=1}}';
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}else{
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advancedWeaponsString += '{{wammo=0}}';
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@@ -6288,9 +6288,9 @@ const realDmgHeader=(values,names) => {
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if (names.hasOwnProperty)
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var header=names['header'];
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if (header.includes('_tmp_header_')){ // I can use it for other things
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if (names['rollName']==='selective_fire'){
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//if (names['rollName']==='selective_fire'){
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return header.replace('_tmp_header_',values[names[`selfire_type`]]);
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}
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//}
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}
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return header;
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};
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