Merge branch 'Draci-doupe-II' of https://github.com/nesuprachy/roll20-character-sheets into Draci-doupe-II

This commit is contained in:
nesuprachy
2023-09-27 00:09:42 +02:00
33 changed files with 1340 additions and 694 deletions
+1 -1
View File
@@ -128,7 +128,7 @@
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "esquive",
"dodge": "unik",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
+225 -15
View File
@@ -1,3 +1,4 @@
select[multiple]:focus option:checked {
background: red linear-gradient(0deg, red 0%, red 100%);
}
@@ -130,6 +131,10 @@ input[type="number"]:hover {
padding: 2px;
}
.sheet-redborder textarea {
height: 75px;
}
.sheet-bold {
font-weight: bold;
}
@@ -149,6 +154,10 @@ input[type="number"]:hover {
font-weight: bold !important;
}
.sheet-med {
font-size: 1em;
}
.sheet-big {
font-size: 1.2em;
}
@@ -189,6 +198,7 @@ input:focus,
textarea:focus,
select:focus {
outline-color: red;
outline-style: solid;
}
input[type="text"].sheet-input {
@@ -289,7 +299,7 @@ input[type="number"].sheet-weaponweight::-webkit-inner-spin-button {
}
.sheet-armournote {
width: 98%;
width: 98% !important;
height: 50px;
}
@@ -328,7 +338,7 @@ input[type="number"].sheet-weaponweight::-webkit-inner-spin-button {
.sheet-weaponrollbutton {
font-family: "Pictos";
color: red;
font-size: 0.9em;
font-size: 12px;
}
.sheet-weaponspacer {
@@ -558,6 +568,9 @@ button[type="roll"]:hover label, button[type="roll"]:hover input {
}
/* ----- Sheet-button Reset ----- */
span.sheet-button {
margin-right: 5px;
}
button.sheet-button[type="roll"], button.sheet-button[type="action"] {
width: 95%;
@@ -627,6 +640,11 @@ input.sheet-rollselect[value="bane"] ~ .sheet-button:not(.sheet-roll_bane) {
color: black
}
.sheet-mod_toggle button,
.sheet-roll_toggle button {
width: 100px !important;
}
.sheet-mod-switch[value="1"] ~ .sheet-mod_toggle,
.sheet-mod-switch[value="2"] ~ .sheet-mod_toggle,
.sheet-roll-switch[value="1"] ~ .sheet-roll_toggle,
@@ -992,6 +1010,7 @@ input.sheet-power[type="checkbox"]:checked + span::before {
.sheet-rolltemplate-freight td,
.sheet-rolltemplate-trade-broker td {
padding: 0px;
padding-top: 5px;
text-shadow: none;
font-weight: bold;
font-style: italic;
@@ -1005,12 +1024,19 @@ input.sheet-power[type="checkbox"]:checked + span::before {
.sheet-rolltemplate-power tr:nth-child(2) td,
.sheet-rolltemplate-passengers tr:nth-child(2) td,
.sheet-rolltemplate-freight tr:nth-child(2) td,
.sheet-rolltemplate-trade-broker tr:nth-child(2) td {
.sheet-rolltemplate-trade-broker tr:nth-child(2) {
padding-bottom: 10px;
padding-top: 5px;
text-align: center;
}
.sheet-rolltemplate-trade-broker tr:nth-child(3) td {
padding-bottom: 5px;
padding-top: 5px;
text-align: center;
font-size: 0.8em;
}
.sheet-rolltemplate-skill-general .inlinerollresult,
.sheet-rolltemplate-skill-attrib .inlinerollresult,
.sheet-rolltemplate-range .inlinerollresult,
@@ -1310,11 +1336,15 @@ button.btn.repcontrol_edit::after {
margin-top: 5px;
}
.sheet-speculative-subpanel div {
margin-top: 5px;
}
.sheet-speculativebutton {
font-family: "Pictos";
color: red;
font-size: 0.9em;
width: 5%;
width: 5% !important;
}
.sheet-speculativezerobutton {
@@ -1403,6 +1433,11 @@ div.sheet-speculativestarport-row {
text-align: right;
}
.sheet-textright-margin {
text-align: right;
margin-left: 25px;
}
.sheet-textcentre {
text-align: center;
}
@@ -1451,12 +1486,22 @@ span.sheet-vehiclecomponent {
-webkit-box-sizing: border-box;
}
sheet-vehicle h3 {
margin-right: 5px;
}
.sheet-uwpbutton {
height: 23px !important;
line-height: 0px !important;
border: red 1px solid !important;
}
.sheet-uwptext {
height: 23px !important;
line-height: 0px !important;
margin-bottom: 4px !important;
}
.sheet-laf-characteristics {
margin-left: auto;
margin-right: auto;
@@ -1507,11 +1552,25 @@ span.sheet-vehiclecomponent {
}
.sheet-laf-4colrow1311 {
grid-template-columns: 1fr 3fr 1fr 1fr;
grid-template-columns: 0.25fr 2fr 0.25fr 0.25fr 2fr;
grid-template-rows: none;
width: 100%;
}
.sheet-laf-4colrow1311 button {
width: 25px;
}
.sheet-laf-5colrow13111 {
grid-template-columns: 0.25fr 2fr 0.5fr 0.5fr 2fr;
grid-template-rows: none;
width: 100%;
}
.sheet-laf-5colrow13111 button {
width: 25px !important;
}
.sheet-laf-4colrow1313 {
grid-template-columns: 1fr 3fr 1fr 3fr;
grid-template-rows: none;
@@ -1529,6 +1588,19 @@ span.sheet-vehiclecomponent {
margin-right:0;
}
.sheet-groupfunds h2 {
width: 30%;
}
.sheet-groupfunds h3 {
text-align: right;
width: 80%;
}
.sheet-groupfunds input {
width: 15% !important;
}
.sheet-laf-skillsummaryrow {
grid-template-columns: 1px 1.5fr 1px 1.5fr 1px 1.5fr 1px 1.5fr 1px 1.9fr 1px 1.5fr 1px 2fr;
grid-template-rows: none;
@@ -1546,6 +1618,10 @@ span.sheet-vehiclecomponent {
margin-bottom: 3px;
}
.sheet-laf-otherskillrow button {
width: 25px;
}
.sheet-laf-centre-checkbox {
width: 16px !important;
margin-left: 20px !important;
@@ -1627,8 +1703,13 @@ span.sheet-vehiclecomponent {
margin-bottom: 3px;
}
.sheet-laf-otherwealth input[type="number"] {
width: 100px !important;
}
.sheet-laf-otherwealth textarea {
grid-column: 1 / 4;
width: 99%;
}
.sheet-laf-initbutton {
@@ -1640,13 +1721,19 @@ span.sheet-vehiclecomponent {
}
.sheet-laf-power {
grid-template-columns: 1fr 3fr 3fr 1fr;
grid-template-columns: 0.15fr 1fr 1fr 0.25fr;
grid-template-rows: none;
margin-bottom: 3px;
}
.sheet-laf-power button {
width: 25px !important;
}
.sheet-laf-power textarea {
grid-column: 1 / 5;
grid-column: 1 / 4;
height: 30px !important;
width: 99% !important;
}
.sheet-laf-armourlist {
@@ -1665,8 +1752,13 @@ span.sheet-vehiclecomponent {
margin-bottom: 3px;
}
.sheet-laf-weaponlist button {
width: 25px;
}
.sheet-laf-weaponlist textarea {
grid-column: 1 / 10;
height: 30px !important;
}
.sheet-laf-ship {
@@ -1701,6 +1793,11 @@ span.sheet-vehiclecomponent {
grid-template-columns: 0.25fr 1fr 0.25fr;
}
.sheet-laf-animal-init {
width: 75%;
grid-template-columns: 0.25fr 0.25fr 1fr 0.01fr;
}
.sheet-laf-animal-detail {
grid-template-columns: 3fr 1fr 0.25fr;
}
@@ -1714,9 +1811,27 @@ span.sheet-vehiclecomponent {
grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr;
}
.sheet-laf-vehicle-div {
width: 90% !important;
}
.sheet-laf-vehicle-data {
width: 90% !important;
grid-template-columns: 9fr 0.75fr 10fr 0.75fr;
grid-template-columns: 9fr 0.75fr 10.5fr 0.75fr;
}
.sheet-laf-vehicle-sensors {
width: 90% !important;
grid-template-columns: 2fr 0.25fr 0.25fr 0.1fr 5fr;
}
.sheet-laf-vehicle-sensors span,
.sheet-laf-vehicle-sensors input[type="number"] {
width: 90px !important;
}
.sheet-laf-vehicle-sensors button {
width: 25px !important;
}
.sheet-laf-vehicle-textarea {
@@ -1738,12 +1853,10 @@ span.sheet-vehiclecomponent {
.sheet-laf-vehicle-weaponsrow {
width: 100%;
grid-template-columns: 2.5fr 1fr 1fr 1fr 1fr 1fr 1.5fr 0.8fr 0.25fr;
grid-template-columns: 1.25fr 2fr 1fr 1fr 1fr 1fr 1.5fr 1.5fr 0.25fr;
grid-auto-flow: column;
}
.sheet-laf-ship-components {
grid-template-columns: 2fr 3fr 1fr 1fr 0.35fr;
}
@@ -1759,8 +1872,6 @@ span.sheet-vehiclecomponent {
"components components components xxx";
}
.sheet-laf-ship-components-p {
margin-right: 3px;
grid-area: components;
@@ -1801,6 +1912,10 @@ input.sheet-laf-ship-component-hider {
margin-bottom: 3px;
}
.sheet-laf-ship-crew-p textarea {
height: 80px;
}
.sheet-laf-ship-runningcosts-p {
grid-area: runningcosts;
margin-bottom: 3px;
@@ -1845,7 +1960,7 @@ input.sheet-laf-ship-component-hider {
}
.sheet-laf-ship-hardpoint {
margin-top: 3px !important;
margin-top: 3px !important;
background-color: lightgrey;
grid-template-columns: 0.25fr 2.2fr 1fr 1fr 1.5fr 1fr 0.5fr 0.5fr 1.5fr 0.25fr;
}
@@ -1887,6 +2002,12 @@ margin-top: 3px !important;
.sheet-laf-custom-characteristics button {
margin-top: 3px !important;
width: 25px !important;
padding: 0;
}
.sheet-laf-custom-characteristics span:first-child {
width: 210px;
}
.sheet-boldspan {
@@ -1935,4 +2056,93 @@ margin-top: 3px !important;
.sheet-passenger-content div:first-child {
margin-right: 3px;
}
}
/*
.sheet-auto-expand {
position: relative;
cursor: text;
word-wrap: break-word;
box-sizing: border-box;
}
.sheet-auto-expand span {
visibility: hidden;
white-space: pre-wrap;
display: block;
}
.sheet-auto-expand textarea {
position: absolute;
overflow: hidden;
z-index: 1;
top: 0;
left: 0;
margin: 0;
resize: none;
height: 100%;
min-height: 20px;
word-wrap: break-word;
padding: inherit;
font: inherit;
color: inherit;
text-transform: inherit;
letter-spacing: inherit;
text-align: inherit;
box-sizing: border-box;
}
*/
.sheet-gearnotes {
width:97.5% !important;
height:40px !important;
}
.sheet-power-detail {
}
.sheet-power-detail input:first-child {
width: 45% !important;
}
.sheet-power-detail input:nth-child(3) {
width: 31% !important;
}
.sheet-wide-button {
width: 100% !important;
margin-top: 4px !important;
}
.sheet-wide-button span {
font-size: 1em;
}
.sheet-trade-broker-section {
margin-top: 3px !important;
height: 25px !important;
}
.sheet-acknowledgement {
text-align: center;
color: darkgray;
}
.sheet-notes-textarea {
width: 99% !important;
height:500px !important;
}
.sheet-mail-attrs {
color: maroon;
}
.sheet-npc-movement {
display: grid;
width: 140px;
grid-template-columns: 1fr 1fr 1fr;
}
.sheet-laf-vehicle-mount {
width: 90% !important;
}
File diff suppressed because it is too large Load Diff
+8 -1
View File
@@ -33,6 +33,7 @@
"skills-all-u": "All",
"skills-combat-u": "Combat",
"skilltableskill-u": "Skill",
"skilltabletalent-u": "Talent",
"skilltablecharacteristic-u": "Characteristic",
"skilltabledicemodifier-u": "DM",
"skilltableskilllevel-u": "Skill Level",
@@ -41,6 +42,7 @@
"skilltabletrained-u": "Trained",
"skilltabletotalmodifier-u": "Total",
"skilltablespecialty-u": "Speciality",
"skilltablepower-u": "Power",
"skilltablelevel-u": "Level",
"skillstrengthoption-u": "Strength",
"skillintellectoption-u": "Intellect",
@@ -214,5 +216,10 @@
"boonbane-u": "Boon/Bane",
"misc-u": "Misc",
"attack-u": "Attack",
"initiative-u": "Initiative"
"initiative-u": "Initiative",
"telepathy-u": "Telepathy",
"clairvoyance-u": "Clairvoyance",
"telekinesis-u": "Telekinesis",
"awareness-u": "Awareness",
"teleportation-u": "Teleportation"
}
+345 -325
View File
@@ -559,15 +559,15 @@
<th></th>
<th>Weapon</th>
<th>Attribute</th>
<th>Skill d6</th>
<th>Dmg d6</th>
<th>Dmg pts</th>
<th>+Dmg d6</th>
<th>Size</th>
<th>Cost</th>
<th>Range</th>
<th>Weight</th>
<th>Primary damage type</th>
<th></th>
</tr>
<tr>
<td><button type="roll" class="sheet-rollskill" name="roll_weapon1" value="&{template:default} {{name= @{weapon1_name} }} {{attack= [[ (@{weaponattrib1_select} + @{weapon1_skill} - @{weapon1_damagemod}*2 + ?{Positional effects d|0} )d6+ @{include_luck}d6!]] }} {{damage= [[(@{weapon1_damage} + @{weapon1_damagemod})d6 + @{weapon1_damageadd}]] @{weapon1_dmgtype1} }} {{range= @{weapon1_range} }}"></button></td>
<td><button type="roll" class="sheet-rollskill" name="roll_weapon1" value="&{template:default} {{name= @{weapon1_name} }} {{attack= [[ (@{weaponattrib1_select} + @{weapon1_skill} - @{weapon1_damagemod}*2 + ?{Positional effects d|0} )d6+ @{include_luck}d6!]] }} {{damage= [[(@{weapon1_damage} + @{weapon1_damagemod})d6 + @{weapon1_damageadd}]] @{weapon1_dmgtype1} }} {{Alt damage= [[@{weapon2_damage}d6]] @{weapon1_dmgtype2} }} {{range= @{weapon1_range} }} {{Dice rolled= [[ (@{weaponattrib1_select} + @{weapon1_skill} - @{weapon1_damagemod}*2 )]] }}"></button></td>
<td><input type="text" class="sheet-text3" name="attr_weapon1_name" value="" placeholder="Weapon Name"/></td>
<td>
<select class="sheet-select1" name="attr_weaponattrib1_select">
@@ -584,13 +584,33 @@
<option value="@{psionics}">Psionics</option>
</select>
</td>
<td><input type="number" class="sheet-number2" style="width:60px;" name="attr_weapon1_skill" value="0" /></td>
<td><input type="number" class="sheet-number2" style="width:60px;" name="attr_weapon1_damage" value="0" /></td>
<td><input type="text" class="sheet-text3" style="width:70px;" name="attr_weapon1_size" placeholder="Tiny" /></td>
<td><input type="text" class="sheet-text3" style="width:60px;" name="attr_weapon1_cost" placeholder="15gc" /></td>
<td><input type="number" class="sheet-number2" style="width:60px;" name="attr_weapon1_range" placeholder="0" /></td>
<td><input type="number" class="sheet-number2" style="width:60px;" name="attr_weapon1_weight" value="6" /></td>
<td><input type="text" class="sheet-text3" name="attr_weapon1_dmgtype1" value="" placeholder="slashing"/></td>
<th><input type="checkbox" class="sheet-box" name="attr_weapon1_open" value="1"/><span></span></th>
</tr>
<tr>
<th></th>
<th>Special traits</th>
<th>Skill dice pool</th>
<th>Dmg pool</th>
<th>Dmg pts</th>
<th>+Dmg d6</th>
<th>Alt dmg</th>
<th>Secondary damage type</th>
<th></th>
</tr>
<tr>
<td></td>
<td><input type="text" class="sheet-text3" name="attr_weapon1_traits" placeholder="-" /></td>
<td><input type="number" class="sheet-number2" style="width:100px;" name="attr_weapon1_skill" value="0" /></td>
<td><input type="number" class="sheet-number2" style="width:70px;" name="attr_weapon1_damage" value="0" /></td>
<td><input type="number" class="sheet-number2" style="width:60px;" name="attr_weapon1_damageadd" value="0" /></td>
<td><input type="number" class="sheet-number2" style="width:60px;" name="attr_weapon1_damagemod" value="0" /></td>
<td><input type="number" class="sheet-number2" name="attr_weapon1_range" value="0" /></td>
<td><input type="text" class="sheet-text3" style="width:100px;" name="attr_weapon1_dmgtype1" placeholder="Slashing" /></td>
<th><input type="checkbox" class="sheet-box" name="attr_weapon1_open" value="1"/><span></span></th>
<td><input type="number" class="sheet-number2" style="width:60px;" name="attr_weapon2_damage" value="0" /></td>
<td><input type="text" class="sheet-text3" name="attr_weapon1_dmgtype2" value="" placeholder="fire"></td>
</tr>
</table>
<div>
@@ -617,7 +637,7 @@
<th></th>
</tr>
<tr>
<td><button type="roll" class="sheet-rollskillold" name="roll_weapon1" value="&{template:default} {{name= [img](https://artfiles.alphacoders.com/531/53131.jpg) @{weapon1_name} }} {{attack= [[ (@{weaponattrib1_select} + @{weapon1_skill} - @{weapon1_damagemod}*2 + ?{Positional effects d|0} )d6+ @{include_luck}d6!]] }} {{damage= [[(@{weapon1_damage} + @{weapon1_damagemod})d6 + @{weapon1_damageadd}]] @{weapon1_dmgtype1} }} {{Alt damage= [[@{weapon2_damage}d6]] @{weapon1_dmgtype2} }} {{range= @{weapon1_range} }}"></button></td>
<td><button type="roll" class="sheet-rollskillold" name="roll_weapon1" value="&{template:default} {{name= [img](https://artfiles.alphacoders.com/531/53131.jpg) @{weapon1_name} }} {{attack= [[ (@{weaponattrib1_select} + @{weapon1_skill} - @{weapon1_damagemod}*2 + ?{Positional effects d|0} )d6+ @{include_luck}d6!]] }} {{damage= [[(@{weapon1_damage} + @{weapon1_damagemod})d6 + @{weapon1_damageadd}]] @{weapon1_dmgtype1} }} {{Alt damage= [[@{weapon2_damage}d6]] @{weapon1_dmgtype2} }} {{range= @{weapon1_range} }} {{Dice rolled= [[ (@{weaponattrib1_select} + @{weapon1_skill} - @{weapon1_damagemod}*2 )]] }}"></button></td>
<!-- <td><button type="roll" class="sheet-rollskillold" name="roll_weapon1" value="&{template:default} {{name= @{weapon1_name} }} {{range= @{weapon1_range} }} {{attack= [[ (@{weaponattrib1_select} + @{weapon1_skill} - @{weapon1_damagemod}*2 + ?{Positional effects d|0} )d6+ @{include_luck}d6!]] }} {{damage= [[(@{weapon1_damage} + @{weapon1_damagemod})d6 + @{weapon1_damageadd}]] }}"></button></td> -->
<td><input type="text" class="sheet-text3" name="attr_weapon1_name" value="" placeholder="Weapon Name"/></td>
<td>
@@ -791,320 +811,6 @@
<input type="radio" class="sheet-block2 sheet-hidden" name="attr_sheet_type11" value="1"/><span></span>
<div class="sheet-block1">
<div class="sheet-header">Condition Track</div>
<table style="width:800px;">
<tr>
<td>Damage Type</td>
<td>Condition Track</td>
<td><div style="width:5px;"></div></td>
<td>None</td>
<td>Temp</td>
<td>Severe</td>
<td>Persist</td>
</tr>
<tr>
<td>Bleeding</td>
<td>
<select class="sheet-select2" name="attr_Bleeding_level">
<option value="0">None</option>
<option value="1">1d6 dmg start of your turn</option>
<option value="2">2d6 dmg start of your turn</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Bleeding" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Bleeding" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Bleeding" value="2" /><span></span></td>
<td></td>
</tr>
<tr>
<td>Blind</td>
<td>
<select class="sheet-select2" name="attr_Blind_level">
<option value="0">None</option>
<option value="1">30' vision, SPEED/2</option>
<option value="2">Blind, SPEED/2, -2d6 sight Actions</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Blind" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Blind" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Blind" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Blind" value="3" /><span></span></td>
</tr>
<tr>
<td>Burning</td>
<td>
<select class="sheet-select2" name="attr_Burning_level">
<option value="0">None</option>
<option value="1">1d6 dmg/round</option>
<option value="2">2d6 dmg/round</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Burning" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Burning" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Burning" value="2" /><span></span></td>
<td></td>
</tr>
<tr>
<td>Charmed</td>
<td>
<select class="sheet-select2" name="attr_Charmed_level">
<option value="0">None</option>
<option value="1">Protect Charmer</option>
<option value="2">Obey Charmer</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Charmed" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Charmed" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Charmed" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Charmed" value="3" /><span></span></td>
</tr>
<tr>
<td>Confused</td>
<td>
<select class="sheet-select2" name="attr_Confused_level">
<option value="0">None</option>
<option value="1">Drop carried, cannot tell friend from foe</option>
<option value="2">1d6 to determine Condition each turn</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Confused" checked value="0" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Confused" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Confused" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Confused" value="3" /><span></span></td>
</tr>
<tr>
<td>Dazed</td>
<td>
<select class="sheet-select2" name="attr_Dazed_level">
<option value="0">None</option>
<option value="1">You can take 1 Action/round</option>
<option value="2">You cannot take Actions</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Dazed" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Dazed" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Dazed" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Dazed" value="3" /><span></span></td>
</tr>
<tr>
<td>Deaf</td>
<td>
<select class="sheet-select2" name="attr_Deaf_level">
<option value="0">None</option>
<option value="1">30' hearing, -1d6 PER/INIT, SOAK 5 sonic</option>
<option value="2">Deaf, -2d6 PER/INIT, SOAK 10 sonic</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Deaf" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Deaf" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Deaf" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Deaf" value="3" /><span></span></td>
</tr>
<tr>
<td>Disarmed</td>
<td>
<select class="sheet-select2" name="attr_Disarmed_level">
<option value="0">None</option>
<option value="1">Current weapon cannot be used</option>
<option value="2">Severe, current weapon cannot be used</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Disarmed" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Disarmed" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Disarmed" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Disarmed" value="3" /><span></span></td>
</tr>
<tr>
<td>Disarmored</td>
<td>
<select class="sheet-select2" name="attr_Disarmored_level">
<option value="0">None</option>
<option value="1">SOAK/2 round up</option>
<option value="2">SOAK=0</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Disarmored" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Disarmored" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Disarmored" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Disarmored" value="3" /><span></span></td>
</tr>
<tr>
<td>Downed</td>
<td>
<select class="sheet-select2" name="attr_Downed_level">
<option value="0">None</option>
<option value="1">Prone, cannot stand</option>
<option value="2">Prone & helpless, DEF=10</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Downed" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Downed" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Downed" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Downed" value="3" /><span></span></td>
</tr>
<tr>
<td>Drunk</td>
<td>
<select class="sheet-select2" name="attr_Drunk_level">
<option value="0">None</option>
<option value="1">Cannot move more than once/round</option>
<option value="2">Cannot move, wander 1d6 squares in random direction</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Drunk" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Drunk" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Drunk" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Drunk" value="3" /><span></span></td>
</tr>
<tr>
<td>Fatigued</td>
<td>
<select class="sheet-select2" name="attr_Fatigued_level">
<option value="0">None</option>
<option value="1">Can take 1 Action/rnd, CARRY Increment/2</option>
<option value="2">As above & HEALTH/2</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Fatigued" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Fatigued" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Fatigued" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Fatigued" value="3" /><span></span></td>
</tr>
<tr>
<td>Forgetful</td>
<td>
<select class="sheet-select2" name="attr_Forgetful_level">
<option value="0">None</option>
<option value="1">Cannot use Skills</option>
<option value="2">Complete loss of memory</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Forgetful" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Forgetful" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Forgetful" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Forgetful" value="3" /><span></span></td>
</tr>
<tr>
<td>Manic</td>
<td>
<select class="sheet-select2" name="attr_Manic_level">
<option value="0">None</option>
<option value="1">Cannot take hostile/aggressive action</option>
<option value="2">Convulsed with laughter, no actions</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Manic" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Manic" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Manic" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Manic" value="3" /><span></span></td>
</tr>
<tr>
<td>Pain</td>
<td>
<select class="sheet-select2" name="attr_Pain_level">
<option value="0">None</option>
<option value="1">1d6 dmg if you take 2nd Action in turn</option>
<option value="2">1d6 dmg if take any Action</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Pain" value="0" checked/><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Pain" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Pain" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Pain" value="3" /><span></span></td>
</tr>
<tr>
<td>Poisoned</td>
<td>
<select class="sheet-select2" name="attr_Poisoned_level">
<option value="0">None</option>
<option value="1">You cannot be healed</option>
<option value="2">You cannot be healed, 1d6 dmg/turn</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Poisoned" value="0" checked/><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Poisoned" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Poisoned" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Poisoned" value="3" /><span></span></td>
</tr>
<tr>
<td>Restrained</td>
<td>
<select class="sheet-select2" name="attr_Restrained_level">
<option value="0">None</option>
<option value="1">Cannot move from current square</option>
<option value="2">0 Actions, DEFENSE=10</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Restrained" value="0" checked/><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Restrained" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Restrained" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Restrained" value="3" /><span></span></td>
</tr>
<tr>
<td>Sick</td>
<td>
<select class="sheet-select2" name="attr_Sick_level">
<option value="0">None</option>
<option value="1">Cannot Jump, 1 Action/round</option>
<option value="2">as above, -2d6 Attribute checks</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Sick" value="0" checked/><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Sick" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Sick" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Sick" value="3" /><span></span></td>
</tr>
<tr>
<td>Sleeping</td>
<td>
<select class="sheet-select2" name="attr_Sleeping_level">
<option value="0">None</option>
<option value="1">Only 1 Action/turn</option>
<option value="2">Asleep, cannot be woken</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Sleeping" value="0" checked/><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Sleeping" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Sleeping" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Sleeping" value="3" /><span></span></td>
</tr>
<tr>
<td>Slowed</td>
<td>
<select class="sheet-select2" name="attr_Slowed_level">
<option value="0">None</option>
<option value="1">SPEED/2, -4 DEFENSEs</option>
<option value="2">SPEED/2, DEFENSEs=10, only 1 Action/turn</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Slowed" value="0" checked/><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Slowed" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Slowed" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Slowed" value="3" /><span></span></td>
</tr>
</table>
</div>
<div class="sheet-block2">
<div class="sheet-header">Status Track</div>
<table style="width:800px;">
<tr>
<td>Damage Type</td>
@@ -1397,6 +1103,320 @@
</td>
</tr>
</table>
</div>
<div class="sheet-block2">
<div class="sheet-header">Status Track</div>
<table style="width:800px;">
<tr>
<td>Damage Type</td>
<td>Condition Track</td>
<td><div style="width:5px;"></div></td>
<td>None</td>
<td>Temp</td>
<td>Severe</td>
<td>Persist</td>
</tr>
<tr>
<td>Bleeding</td>
<td>
<select class="sheet-select2" name="attr_Bleeding_level">
<option value="0">None</option>
<option value="1">1d6 dmg start of your turn</option>
<option value="2">2d6 dmg start of your turn</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Bleeding" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Bleeding" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Bleeding" value="2" /><span></span></td>
<td></td>
</tr>
<tr>
<td>Blind</td>
<td>
<select class="sheet-select2" name="attr_Blind_level">
<option value="0">None</option>
<option value="1">30' vision, SPEED/2</option>
<option value="2">Blind, SPEED/2, -2d6 sight Actions</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Blind" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Blind" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Blind" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Blind" value="3" /><span></span></td>
</tr>
<tr>
<td>Burning</td>
<td>
<select class="sheet-select2" name="attr_Burning_level">
<option value="0">None</option>
<option value="1">1d6 dmg/round</option>
<option value="2">2d6 dmg/round</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Burning" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Burning" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Burning" value="2" /><span></span></td>
<td></td>
</tr>
<tr>
<td>Charmed</td>
<td>
<select class="sheet-select2" name="attr_Charmed_level">
<option value="0">None</option>
<option value="1">Protect Charmer</option>
<option value="2">Obey Charmer</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Charmed" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Charmed" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Charmed" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Charmed" value="3" /><span></span></td>
</tr>
<tr>
<td>Confused</td>
<td>
<select class="sheet-select2" name="attr_Confused_level">
<option value="0">None</option>
<option value="1">Drop carried, cannot tell friend from foe</option>
<option value="2">1d6 to determine Condition each turn</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Confused" checked value="0" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Confused" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Confused" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Confused" value="3" /><span></span></td>
</tr>
<tr>
<td>Dazed</td>
<td>
<select class="sheet-select2" name="attr_Dazed_level">
<option value="0">None</option>
<option value="1">You can take 1 Action/round</option>
<option value="2">You cannot take Actions</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Dazed" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Dazed" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Dazed" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Dazed" value="3" /><span></span></td>
</tr>
<tr>
<td>Deaf</td>
<td>
<select class="sheet-select2" name="attr_Deaf_level">
<option value="0">None</option>
<option value="1">30' hearing, -1d6 PER/INIT, SOAK 5 sonic</option>
<option value="2">Deaf, -2d6 PER/INIT, SOAK 10 sonic</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Deaf" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Deaf" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Deaf" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Deaf" value="3" /><span></span></td>
</tr>
<tr>
<td>Disarmed</td>
<td>
<select class="sheet-select2" name="attr_Disarmed_level">
<option value="0">None</option>
<option value="1">Current weapon cannot be used</option>
<option value="2">Severe, current weapon cannot be used</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Disarmed" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Disarmed" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Disarmed" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Disarmed" value="3" /><span></span></td>
</tr>
<tr>
<td>Disarmored</td>
<td>
<select class="sheet-select2" name="attr_Disarmored_level">
<option value="0">None</option>
<option value="1">SOAK/2 round up</option>
<option value="2">SOAK=0</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Disarmored" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Disarmored" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Disarmored" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Disarmored" value="3" /><span></span></td>
</tr>
<tr>
<td>Downed</td>
<td>
<select class="sheet-select2" name="attr_Downed_level">
<option value="0">None</option>
<option value="1">Prone, cannot stand</option>
<option value="2">Prone & helpless, DEF=10</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Downed" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Downed" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Downed" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Downed" value="3" /><span></span></td>
</tr>
<tr>
<td>Drunk</td>
<td>
<select class="sheet-select2" name="attr_Drunk_level">
<option value="0">None</option>
<option value="1">Cannot move more than once/round</option>
<option value="2">Cannot move, wander 1d6 squares in random direction</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Drunk" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Drunk" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Drunk" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Drunk" value="3" /><span></span></td>
</tr>
<tr>
<td>Fatigued</td>
<td>
<select class="sheet-select2" name="attr_Fatigued_level">
<option value="0">None</option>
<option value="1">Can take 1 Action/rnd, CARRY Increment/2</option>
<option value="2">As above & HEALTH/2</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Fatigued" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Fatigued" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Fatigued" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Fatigued" value="3" /><span></span></td>
</tr>
<tr>
<td>Forgetful</td>
<td>
<select class="sheet-select2" name="attr_Forgetful_level">
<option value="0">None</option>
<option value="1">Cannot use Skills</option>
<option value="2">Complete loss of memory</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Forgetful" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Forgetful" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Forgetful" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Forgetful" value="3" /><span></span></td>
</tr>
<tr>
<td>Manic</td>
<td>
<select class="sheet-select2" name="attr_Manic_level">
<option value="0">None</option>
<option value="1">Cannot take hostile/aggressive action</option>
<option value="2">Convulsed with laughter, no actions</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Manic" value="0" checked /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Manic" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Manic" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Manic" value="3" /><span></span></td>
</tr>
<tr>
<td>Pain</td>
<td>
<select class="sheet-select2" name="attr_Pain_level">
<option value="0">None</option>
<option value="1">1d6 dmg if you take 2nd Action in turn</option>
<option value="2">1d6 dmg if take any Action</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Pain" value="0" checked/><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Pain" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Pain" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Pain" value="3" /><span></span></td>
</tr>
<tr>
<td>Poisoned</td>
<td>
<select class="sheet-select2" name="attr_Poisoned_level">
<option value="0">None</option>
<option value="1">You cannot be healed</option>
<option value="2">You cannot be healed, 1d6 dmg/turn</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Poisoned" value="0" checked/><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Poisoned" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Poisoned" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Poisoned" value="3" /><span></span></td>
</tr>
<tr>
<td>Restrained</td>
<td>
<select class="sheet-select2" name="attr_Restrained_level">
<option value="0">None</option>
<option value="1">Cannot move from current square</option>
<option value="2">0 Actions, DEFENSE=10</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Restrained" value="0" checked/><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Restrained" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Restrained" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Restrained" value="3" /><span></span></td>
</tr>
<tr>
<td>Sick</td>
<td>
<select class="sheet-select2" name="attr_Sick_level">
<option value="0">None</option>
<option value="1">Cannot Jump, 1 Action/round</option>
<option value="2">as above, -2d6 Attribute checks</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Sick" value="0" checked/><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Sick" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Sick" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Sick" value="3" /><span></span></td>
</tr>
<tr>
<td>Sleeping</td>
<td>
<select class="sheet-select2" name="attr_Sleeping_level">
<option value="0">None</option>
<option value="1">Only 1 Action/turn</option>
<option value="2">Asleep, cannot be woken</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Sleeping" value="0" checked/><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Sleeping" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Sleeping" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Sleeping" value="3" /><span></span></td>
</tr>
<tr>
<td>Slowed</td>
<td>
<select class="sheet-select2" name="attr_Slowed_level">
<option value="0">None</option>
<option value="1">SPEED/2, -4 DEFENSEs</option>
<option value="2">SPEED/2, DEFENSEs=10, only 1 Action/turn</option>
</select>
</td>
<td></td>
<td><input type="radio" class="sheet-radio1" name="attr_Slowed" value="0" checked/><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Slowed" value="1" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Slowed" value="2" /><span></span></td>
<td><input type="radio" class="sheet-radio1" name="attr_Slowed" value="3" /><span></span></td>
</tr>
</table>
</div>
</div>
<!-- Exploits -->
+11 -11
View File
@@ -32,26 +32,26 @@
"fellowship": "ogłada",
"framework": "framework:",
"gear": "sprzęt",
"glory-add1": "Add +1 damage to a successful attack",
"glory-add1": "Dodaj +1 obrażeń do udanego ataku",
"glory-add1d": "Add +1d to a test after any re-rolls",
"glory-increase": "Increase the severity of a Critical Hit",
"glory-seize": "Seize the Initiative",
"glory-spendone": "Spend one Glory to:",
"gm-whisper": "GM Whisper",
"heavilywounded": "Heavily wounded at",
"influence": "influence",
"glory-increase": "Zwiększ dotkliwość trafienia krytycznego",
"glory-seize": "Przejmij inicjatywę",
"glory-spendone": "Wydaj jedną Chwałę, aby:",
"gm-whisper": "Szept GM",
"heavilywounded": "Ciężko ranny w",
"influence": "wpływ",
"info": "Info",
"initiative": "inicjatywa",
"insight": "przenikliwość",
"intellect": "intelekt",
"intimidation": "zastraszanie",
"investigation": "show Investigation",
"keywords": "keywords",
"keywords": "słowa kluczowe",
"leadership": "dowodzenie",
"linkedattribute": "linked attribute",
"linkedattribute": "powiązany Atrybut",
"malignancies": "maglignancies",
"medicae": "medicae",
"mentaltraits": "mental traits",
"medicae": "leki",
"mentaltraits": "cechy umysłowe",
"modifier": "modyfikator",
"name": "Nazwa",
"name-c": "Imię",
File diff suppressed because one or more lines are too long
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "Inte tillräcklig med Viljepoäng",
"no more cards": "kortleken är slut",
"reset initiative": "Återställ initiativet",
"swap query": "Vilket initiativ vill du byta med?"
"swap query": "Vilket initiativ vill du byta med?",
"Advance": "Förbättra"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "insufficient will",
"no more cards": "There are no more cards in the deck.",
"reset initiative": "Reset the initiative?",
"swap query": "which initiative would you like to trade with?"
"swap query": "which initiative would you like to trade with?",
"Advance": "Advance"
}
+2 -1
View File
@@ -207,5 +207,6 @@
"insufficient will": "意志值不足",
"no more cards": "牌組內已經沒有卡牌了。",
"reset initiative": "重置先攻?",
"swap query": "你想和哪個先攻順序交換?"
"swap query": "你想和哪個先攻順序交換?",
"Advance": "Advance"
}