New translations translation.json (Turkish)

This commit is contained in:
roll20deploy
2026-02-24 16:12:02 -05:00
parent 0429b1ee93
commit 55168b0a6f
+3 -1
View File
@@ -401,7 +401,8 @@
"adjust-speed-and-bearing": "Adjust Speed and Bearing",
"adjust-sp-be-title": "Adjust Speed and Bearing\nHard (20) Pilot (Space Craft) + Manoeuvrability Test\n\nCombines the effects of Adjust Speed and Adjust Bearing\nin a single manoeuvre, the limitations of both still apply.",
"ramming-manoeuvre": "Ramming Manoeuvre",
"ramming-title": "Ramming Manoeuvre\nHard (20) Pilot (Space Craft) + Manoeuvrability Test\n\nIf a ship ends its Manoeuvre Action within 1 VU of an enemy vessel\nand its Prow is facing said vessel, the ship may give up its\nShooting Action this turn and Ram the ship instead.\n\nIf succeessful, the ship crashes and does damage based on Hull Size\n+ Prow Armour + Armored Prow Component (if any)\n\nThe ramming ship then takes damage equal to the\ndefending ships Armour plus 1d5 to their Prow armour.",
"ramming-title": "Ramming Manoeuvre\nHard (20) Pilot (Space Craft) + Manoeuvrability Test\n\nIf a ship ends its Manoeuvre Action within 1 VU of an enemy vessel\nand its Prow is facing said vessel, the ship may give up its\nShooting Action this turn and Ram the ship instead.\n\nIf succeessful, the ship crashes and does damage (see button below)\n\nThe ramming ship then takes damage equal to the\ndefending ships Armour plus 1d5 to their Prow armour.",
"ramdmg-title": "Ramming Damage calculator\nType here the Ship's total ramming damage based on:\nHull Size + Armour value (+ Prow value) + Special Components\n\nTransport or Raider: 1d5\nFrigate: 1d10\nLight Cruiser: 2d5\nCruiser: 2d10\nLarger ships: 3d10\n\nReinforced Prow: +1d5\nArmoured Prow: +1d10\nPower Ram: +1d10",
"emergency-warp-jump": "Emergency Warp Jump",
"emergency-warp-title": "Emergency Warp Jump - Very Hard (30) Navigation (Warp) Test -\nIn hopeless situations, the Navigator can try to quickly plot an escape route into the Warp\n\nDuring the ship's strategic turn, If the test Succeeds, the ship escapes into the Warp.\nIt can also be used to escape during Narrative Time.\n\nHowever most crew members are horrified of what could happen and as such\nafter the action is taken the Crew suffers 1d10 to Morale (regardless of the result)\n\nThis Action is not possible if the Warp or Plasma Drive is Damaged\nUnpowered or Destroyed.\n\nWhat happens after, is up to the GM (but it should be suitably horrible)\n\nWARNING: For this macro to work properly, the skill -Navigation (Warp)-\nMust be the FIRST (top of the list) skill in the NAVIGATION SKILL GROUP (Skills Tab)",
"come-to-new-heading": "Come to New Heading",
@@ -529,6 +530,7 @@
"shot-single": "Single Shot (+0)",
"shot-semi": "Semi Auto (+10)",
"shot-full": "Full Auto (+20)",
"shot-deadeye": "Deadeye Shot (-10)",
"shot-called": "Called Shot (-20)",
"shot-supp": "Suppressing (-20)",
"run-gun-label": "Run and Gun",