new reworked version of Dungeonslayers 4 charactersheet

new folder as requested in https://github.com/Roll20/roll20-character-sheets/pull/2537
- added new values and attributes
- added repeating sections for weapon, armor, items, talents, and spells
- added progress point system
- removed restrictions (e.g. classes and races)
- added german language (main audience)
- added worker scripts for calculating fields
- added roll buttons for many recurring tasks
This commit is contained in:
Michael
2017-04-18 21:14:28 +02:00
parent 406b7d013d
commit 54f8236dd0
21 changed files with 2946 additions and 0 deletions
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.charsheet {
background-color: rgb(115,82,49);
padding: 5px;
min-width: 760px;
}
.charsheet > div {
min-width: 750px;
max-width: 1500px;
margin: 0 auto;
padding: 5px;
background-color: white;
}
.charsheet * {
font-family: Arial;
font-size: 16px;
padding: 0;
margin: 0;
white-space: nowrap;
flex-shrink: 0;
box-sizing: border-box;
}
.charsheet button {
cursor: pointer;
}
.charsheet input,
.charsheet textarea {
border-radius: 0px;
}
.sheet-checks button[type=roll] {
border-radius: 0px;
margin: 0;
}
.charsheet input:disabled {
background-color: white;
border: none;
color: black;
}
.charsheet textarea {
width: 100%;
resize: none;
display: block;
height: 60px;
border: none;
white-space: pre-wrap;
}
.charsheet > div > .sheet-section {
padding: 5px;
border: 1px solid black;
}
.sheet-section fieldset {
border: none;
}
.charsheet *[title] {
font-style:italic;
text-decoration: underline;
}
.charsheet .sheet-visibility-controls,
.charsheet input[type=radio]:checked + div {
display: none;
}
.sheet-flex {
display: flex;
}
.charsheet .sheet-col1 {
width: 200px;
}
.charsheet .sheet-col1 input[type=text] {
width: 160px;
border: none;
}
.charsheet label {
display: initial;
margin: 0;
font-weight: initial;
font-size: initial;
}
.charsheet .sheet-col1 label input {
display: none;
}
/* SECTION SPECIFIC STYLES */
.charsheet .sheet-character img {
width: 152px;
height: auto;
}
.charsheet .sheet-character .sheet-flex span {
font-size: 16px;
background-color: rgb(230, 230, 230);
}
.charsheet .sheet-character .sheet-flex input {
font-size: 14px;
}
.charsheet .sheet-character .sheet-flex .sheet-col2,
.charsheet .sheet-character .sheet-flex .sheet-col2 span,
.charsheet .sheet-character .sheet-flex .sheet-col2 input,
.charsheet .sheet-character .sheet-flex .sheet-col3,
.charsheet .sheet-character .sheet-flex .sheet-col3 span,
.charsheet .sheet-character .sheet-flex .sheet-col3 input {
text-align: center;
width: 70px;
}
.charsheet .sheet-character .sheet-col2 input.sheet-split,
.charsheet .sheet-character .sheet-col3 input.sheet-split {
width: 28.5px;
display: inline-block;
}
.charsheet .sheet-character .sheet-flex .sheet-col1,
.charsheet .sheet-character .sheet-flex .sheet-col4 {
width: 160px;
flex-grow: 1;
}
.charsheet .sheet-character .sheet-flex .sheet-col1 input,
.charsheet .sheet-character .sheet-flex .sheet-col4 input {
width: 100%;
}
.charsheet .sheet-character .sheet-flex label {
margin: 5px;
}
.charsheet .sheet-character .sheet-flex span,
.charsheet .sheet-character .sheet-flex input {
border: 1px solid black;
padding: 2px;
display: block;
}
.charsheet .sheet-characteristics .sheet-flex label {
padding: 5px;
}
.charsheet .sheet-characteristics .sheet-flex .sheet-flex {
flex-direction: column;
flex-grow: 1;
}
.charsheet .sheet-characteristics .sheet-flex label span {
border: 1px solid black;
display: block;
padding: 2px;
font-size: 16px;
background-color: rgb(230, 230, 230);
}
.charsheet .sheet-characteristics .sheet-flex label input,
.charsheet .sheet-characteristics .sheet-flex label textarea {
width: 100%;
padding: 2px;
border: 1px solid black;
font-size: 14px;
}
.charsheet .sheet-attributes-traits .sheet-flex {
justify-content: space-around;
padding: 5px;
}
.charsheet .sheet-attributes-traits .sheet-flex label {
text-align: right;
flex-basis: 165px;
}
.charsheet .sheet-attributes-traits .sheet-attributes * {
font-weight: bold;
font-size: 22px;
}
.charsheet .sheet-attributes-traits .sheet-traits * {
font-size: 18px;
}
.charsheet .sheet-attributes-traits input {
width: 42px;
height: 42px;
border: 1px solid black;
}
.charsheet .sheet-combat-values > .sheet-flex {
justify-content: space-around;
flex-wrap: wrap;
}
.charsheet .sheet-combat-values > .sheet-flex > .sheet-flex {
justify-content: space-around;
flex-basis: 50px;
flex-grow: 1;
}
.charsheet .sheet-combat-values > .sheet-flex > .sheet-flex > .sheet-flex {
flex-direction: column;
align-items: center;
padding: 5px;
}
.charsheet .sheet-combat-values input {
width: 35px;
height: 35px;
background-size: contain;
text-align: center;
}
.charsheet .sheet-bonus-details {
display: flex;
flex-wrap: wrap;
justify-content: space-around;
}
.charsheet .sheet-bonus-details label {
width: initial;
float: initial;
text-align: initial;
padding: 4px 5px;
}
.charsheet .sheet-bonus-details label span {
font-size: 12px;
}
.charsheet .sheet-bonus-details label span::after {
content:':';
}
.charsheet .sheet-bonus-details input {
border: none;
border-bottom: 1px solid black;
width: 25px;
text-align: center;
font-size: 12px;
}
.charsheet .sheet-img-select {
display: flex;
flex-direction: column;
}
.charsheet .sheet-img-select input {
display: none;
}
.charsheet .sheet-img-select:hover label {
cursor: pointer;
}
.charsheet .sheet-img-select span {
height: 18px;
display: block;
background-size: auto 18px;
background-repeat: no-repeat;
background-position: center center;
}
.charsheet .sheet-img-select:hover input:not(:checked) + span {
opacity: 0.5;
}
.charsheet .sheet-img-select:not(:hover) input:not(:checked) + span {
display: none;
}
.charsheet .sheet-edit-bonuses {
width: auto;
height: 14px;
}
.charsheet .sheet-edit-bonuses:hover {
cursor: pointer;
}
.charsheet .sheet-show-bonuses:not(:checked) + div {
display: none;
}
.charsheet .sheet-header * {
font-size: 16px !important;
font-weight: normal;
background-color: rgb(230, 230, 230);
}
.charsheet .sheet-weapon .sheet-flex > * {
border: 1px solid black;
padding: 2px;
font-size: 14px;
}
.charsheet .sheet-weapon .sheet-col2,
.charsheet .sheet-weapon .sheet-col3,
.charsheet .sheet-weapon .sheet-col4,
.charsheet .sheet-weapon .sheet-col5 {
width: 55px;
text-align: center;
}
.charsheet .sheet-weapon .sheet-col6 {
width: 55px;
text-align: center;
}
.charsheet .sheet-weapon .sheet-col7 {
width: 80px;
flex-grow: 3;
}
.charsheet .sheet-weapon .sheet-melee-attack {
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dungeonslayers-4/DS4-MAT.png');
}
.charsheet .sheet-weapon .sheet-ranged-attack {
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dungeonslayers-4/DS4-RAT.png');
}
.charsheet .sheet-weapon .sheet-both-attack {
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dungeonslayers-4/DS4-MRA.png');
}
.charsheet .sheet-armor .sheet-flex > * {
border: 1px solid black;
padding: 2px;
font-size: 14px;
}
.charsheet .sheet-armor .sheet-col2,
.charsheet .sheet-armor .sheet-col3,
.charsheet .sheet-armor .sheet-col4,
.charsheet .sheet-armor .sheet-col5 {
width: 70px;
text-align: center;
}
.charsheet .sheet-armor .sheet-col6 {
width: 80px;
flex-grow: 3;
}
.charsheet .sheet-spell .sheet-flex > * {
border: 1px solid black;
padding: 2px;
font-size: 14px;
}
.charsheet .sheet-spell .sheet-col1 input[type=text] {
width: 177px;
}
.charsheet .sheet-spell .sheet-col2 {
width: 40px;
text-align: center;
}
.charsheet .sheet-spell .sheet-col3,
.charsheet .sheet-spell .sheet-col4,
.charsheet .sheet-spell .sheet-col5,
.charsheet .sheet-spell .sheet-col6,
.charsheet .sheet-spell .sheet-col7 {
width: 80px;
text-align: center;
max-width: 120px;
flex-grow: 1;
}
.charsheet .sheet-spell .sheet-col8 {
width: 80px;
flex-grow: 3;
}
.charsheet .sheet-spell .sheet-normal-spell {
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dungeonslayers-4/DS4-SPC.png');
}
.charsheet .sheet-spell .sheet-targeted-spell {
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dungeonslayers-4/DS4-TSC.png');
}
.charsheet .sheet-spell .sheet-mind-influencing-spell {
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dungeonslayers-4/DS4-MSPC.png');
}
.charsheet .sheet-talent .sheet-flex > * {
border: none;
padding: 2px;
font-size: 14px;
}
.charsheet .sheet-talent .sheet-col1 {
border: 1px solid black;
}
.charsheet .sheet-talent .sheet-col2 {
width: 60px;
text-align: center;
border: 1px solid black;
padding: 2px 6px;
}
.charsheet .sheet-talent .sheet-col2-1,
.charsheet .sheet-talent .sheet-col2-2,
.charsheet .sheet-talent .sheet-col2-3 {
width: 20px;
text-align: center;
border-top: 1px solid black;
border-bottom: 1px solid black;
}
.charsheet .sheet-talent .sheet-col2-1 {
border-left: 1px solid black;
}
.charsheet .sheet-talent .sheet-col2-3 {
border-right: 1px solid black;
}
.charsheet .sheet-talent .sheet-col3 {
width: 100px;
flex-grow: 3;
border: 1px solid black;
}
.charsheet .sheet-equipment .sheet-flex > * {
border: 1px solid black;
padding: 2px;
font-size: 14px;
}
.charsheet .sheet-equipment .sheet-flex > *:nth-child(1) {
width: 40px;
text-align: center;
}
.charsheet .sheet-equipment .sheet-flex > *:nth-child(2),
.charsheet .sheet-equipment .sheet-flex > *:nth-child(3),
.charsheet .sheet-equipment .sheet-flex > *:nth-child(4) {
width: 120px;
flex-grow: 1;
}
.charsheet .sheet-equipment .sheet-flex > div {
padding-right: 20px;
}
.charsheet .sheet-equipment .sheet-flex > div input[type=text] {
width: 100%;
border: none;
}
.charsheet .sheet-equipment input[type=checkbox] {
display: none;
}
.charsheet .sheet-progress-points {
min-width: 500px;
}
.charsheet .sheet-progress-points > div {
overflow-x: auto;
}
.charsheet .sheet-progress-points table {
border-collapse: collapse;
width: 100%;
}
.charsheet .sheet-progress-points tr:nth-child(1),
.charsheet .sheet-progress-points tr:nth-child(4),
.charsheet .sheet-progress-points tr:nth-child(10),
.charsheet .sheet-progress-points tr:nth-child(19),
.charsheet .sheet-progress-points tr:nth-child(20) {
border-bottom: 2px solid black;
}
.charsheet .sheet-progress-points th,
.charsheet .sheet-progress-points td {
border: 1px solid black;
padding: 2px;
font-size: 14px;
}
.charsheet .sheet-progress-points td:nth-child(3),
.charsheet .sheet-progress-points td:nth-child(4),
.charsheet .sheet-progress-points td:nth-child(5),
.charsheet .sheet-progress-points td:nth-child(6),
.charsheet .sheet-progress-points td:nth-child(7),
.charsheet .sheet-progress-points td:nth-child(14),
.charsheet .sheet-progress-points td:nth-child(15),
.charsheet .sheet-progress-points td:nth-child(16) {
border-left: none;
border-right: none;
}
.charsheet .sheet-progress-points td:last-child {
border-right: 1px solid black;
}
.charsheet .sheet-progress-points td:nth-child(12) {
width: 100%;
}
.charsheet .sheet-progress-points input {
border: none;
width: 100%;
text-align: center;
}
.charsheet .sheet-progress-points th:nth-child(8),
.charsheet .sheet-progress-points td:nth-child(12) input {
text-align: left;
}
.charsheet .sheet-progress-points th {
text-align: center;
}
.charsheet .sheet-progress-points td:nth-child(13) input,
.charsheet .sheet-progress-points td:nth-child(14) input,
.charsheet .sheet-progress-points td:nth-child(16) input {
width: 30px;
}
.charsheet .sheet-checks > .sheet-flex {
flex-wrap: wrap;
justify-content: space-around;
max-width: 1190px;
margin: 0 auto;
}
.charsheet .sheet-checks .sheet-flex .sheet-flex *, .charsheet button[type=roll] {
border: 1px solid black;
padding: 2px;
font-size: 14px !important;
}
.charsheet .sheet-checks .sheet-flex .sheet-flex {
margin: 0 calc((100% - 750px)/6);
}
.charsheet .sheet-checks .sheet-flex .sheet-flex *:nth-child(1) {
width: 130px;
text-align: left;
}
.charsheet .sheet-checks .sheet-flex .sheet-flex *:nth-child(2),
.charsheet .sheet-checks .sheet-flex .sheet-flex *:nth-child(3) {
width: 55px;
text-align: center;
}
.charsheet .sheet-attack-checks .sheet-flex {
flex-wrap: wrap;
justify-content: space-around;
}
.charsheet .sheet-attack-checks button {
margin: 5px;
padding: 2px;
}
.charsheet .sheet-notes textarea {
height: 300px;
}
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This sheet is created for Dungeonslayers (vers. 4; http://www.dungeonslayers.net/).
It supports the mana system described in the Magicworks Fanworks.
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{
"html": "DS4.html",
"css": "DS4.css",
"authors": "Michael K.",
"roll20userid": "1468847",
"preview": "DS4-preview.png",
"instructions": ""
}
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{
"active":"Active",
"age":"Age",
"agility":"Agility",
"alphabet":"Alphabet",
"appraise":"Appraise",
"appraise-bonus":"Appraise, ...",
"armor":"Armor",
"armor-material-example":"Wood, Leather, Metal, ...",
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
"armor-value":"Armor value",
"armor-value-short":"AV",
"attribute+trait":"Attribute + Trait",
"aura":"Aura",
"base":"Base",
"body":"Body",
"body-short+constitution-short":"BOD+CO",
"body-short+strength-short":"BOD+ST",
"bonus":"Bonus",
"both-attack":"Both",
"character":"Character",
"character-name":"Character name",
"check":"Check",
"check-result":"Check result",
"check-value":"Check value",
"class":"Class",
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
"climb":"Climb",
"climb-bonus":"Acrobat, Master Climber, ...",
"communicate":"Communicate",
"communicate-bonus":"Education, ...",
"constitution":"Constitution",
"cooldown":"Cooldown",
"culture":"Culture",
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
"current-hit-points":"Current hit points",
"current-mana-points":"Current mana points",
"date-of-birth":"Date of birth",
"decipher-script":"Decipher script",
"decipher-script-bonus":"Alertness, Education, ...",
"defense":"Defense",
"defy-poison":"Defy poison",
"defy-poison-bonus":"Endurance, …",
"dexterity":"Dexterity",
"disable-traps":"Disable traps",
"disable-traps-bonus":"Thievery, ...",
"distance":"Distance",
"duration":"Duration",
"edit-bonuses":"Edit bonuses",
"effect":"Effect",
"equipment":"Equipment",
"experience-points":"Experience points",
"experience-points-short":"EP",
"eye-color":"Eye color",
"feat-of-strength":"Feat of strength",
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
"flirt":"Flirt",
"flirt-bonus":"Charming, ...",
"gender":"Gender",
"generic":"Generic",
"generic-check":"Generic check",
"haggle":"Haggle",
"haggle-base":"MND+MAX(IN, AU)",
"haggle-bonus":"Charming, Rascal, ...",
"hair-color":"Hair color",
"hands":"Hands",
"hands-example":"1H = one-handed, 2H = two-handed, ...",
"character-height":"Height",
"hero-class":"Hero class",
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
"hide":"Hide",
"hit-points":"Hit points",
"initiative":"Initiative",
"intellect":"Intellect",
"jump":"Jump",
"jump-bonus":"Acrobat, ...",
"knowledge":"Knowledge",
"knowledge-bonus":"Education, Expertise, ...",
"language":"Language",
"level":"Level",
"magic-bonus":"Magic bonus",
"magic-bonus-short":"MB",
"mana":"Mana",
"material":"Material",
"melee-attack":"Melee attack",
"mind":"Mind",
"mind-influencing-spell":"Mind-influencing spell",
"mind-short+aura-short":"MND+AU",
"mind-short+dexterity-short":"MND+DX",
"mind-short+intellect-short":"MND+IN",
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
"miscellaneous":"Miscellaneous",
"mobility":"Mobility",
"mobility-short+agility-short":"MOB+AG",
"mobility-short+dexterity-short":"MOB+DX",
"mobility-short+strength-short":"MOB+ST",
"movement-rate":"Movement rate",
"normal-spell":"Normal spell",
"normal-spellcasting":"Spellcasting",
"notes":"Notes",
"of":"of",
"open-lock":"Open lock",
"open-lock-bonus":"Thievery, Lockpicking, ...",
"opponent-defense":"Opponent's defense",
"opponent-defense-short":"OD",
"other-abilities":"Other abilities",
"perception":"Perception",
"perception-bonus":"Thievery, Alertness, ...",
"pick-pocket":"Pick pocket",
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
"place-of-birth":"Place of birth",
"player":"Player",
"player-name":"Player name",
"private-biography":"Private biography",
"progress-points":"Progress points",
"progress-points-short":"PP",
"public-biography":"Public biography",
"quantity":"Quantity",
"quantity-short":"Qty",
"race":"Race",
"race-example":"Elf, Human, Dwarf, ...",
"racial-abilities":"Racial abilities",
"ranged-attack":"Ranged attack",
"read-tracks":"Read tracks",
"read-tracks-bonus":"Hunter, Alertness, ...",
"resist-disease":"Resist disease",
"resist-disease-bonus":"Endurance, …",
"ride":"Ride",
"ride-base":"MOB+MAX(AG, AU)",
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
"search":"Search",
"search-bonus":"Thievery, Stealth, Alertness, ...",
"sneak":"Sneak",
"sneak-bonus":"Stealth, ...",
"special":"Special",
"special-behavior":"Special behavior",
"special-characteristics":"Special characteristics",
"spell":"Spell",
"spell-cooldown":"Cooldown",
"spell-distance":"Distance",
"spell-duration":"Duration",
"spell-modifier":"Spell modifier",
"spell-modifier-short":"SM",
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
"start":"Start",
"start-fire":"Start fire",
"start-fire-bonus":"Hunter, ...",
"stealth-bonus":"Stealth, ...",
"strength":"Strength",
"swim":"Swim",
"swim-bonus":"Swim, ...",
"talent":"Talent",
"talent-points":"Talent points",
"talent-points-short":"TP",
"targeted-spell":"Targeted spell",
"targeted-spellcasting":"Targeted spellcasting",
"tier":"Tier",
"total":"Total",
"type":"Type",
"typical-checks":"Typical checks",
"unarmed":"Unarmed",
"wake-up":"Wake up",
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
"weapon":"Weapon",
"weapon-bonus":"Weapon bonus",
"weapon-bonus-short":"WB",
"weapon-type":"Melee attack or Ranged attack",
"weight":"Weight",
"where-carried":"Where carried?",
"work-mechanism":"Work mechanism",
"work-mechanism-base":"MND+MAX(DX, IN)",
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
}
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{
"active":"Aktiv",
"age":"Alter",
"agility":"Bewegung",
"alphabet":"Schrift",
"appraise":"Schätzen",
"appraise-bonus":"Beute schätzen, …",
"armor":"Rüstung",
"armor-material-example":"Holz, Leder, Metall, …",
"armor-type-example":"Helm, Körper, Armschienen, Beinschienen, Schild, …",
"armor-value":"Panzerung",
"armor-value-short":"PA",
"attribute+trait":"Attribute + Eigenschaften",
"aura":"Aura",
"base":"Basis",
"body":"Körper",
"body-short+constitution-short":"KÖR+HÄ",
"body-short+strength-short":"KÖR+ST",
"bonus":"Bonus",
"both-attack":"Beides",
"character":"Charakter",
"character-name":"Charaktername",
"check":"Probe",
"check-result":"Probenergebnis",
"check-value":"Probenwert",
"class":"Klasse",
"class-example":"Krieger, Späher, Heiler, Zauberer, Schwarzmagier, …",
"climb":"Klettern",
"climb-bonus":"Akrobat, Kletterass, …",
"communicate":"Verständigen",
"communicate-bonus":"Bildung, …",
"constitution":"Härte",
"cooldown":"Abklingzeit",
"culture":"Kultur",
"culture-example":"Barbaren, Bergzwerge, Freiländer, Kaitaner, Waldelfen, Wildelfen, Wüstenzwerge, Wyndländer, Zasaren, …",
"current-hit-points":"Aktuelle Lebenskraft",
"current-mana-points":"Aktuelles Mana",
"date-of-birth":"Geburtsdatum",
"decipher-script":"Inschrift entziffern",
"decipher-script-bonus":"Wahrnehmung, Bildung, …",
"defense":"Abwehr",
"defy-poison":"Gift trotzen",
"defy-poison-bonus":"Einstecker, …",
"dexterity":"Geschick",
"disable-traps":"Fallen entschärfen",
"disable-traps-bonus":"Diebeskunst, …",
"distance":"Distanz",
"duration":"Dauer",
"edit-bonuses":"Boni bearbeiten",
"effect":"Effekt",
"equipment":"Gegenstand",
"experience-points":"Erfahrungspunkte",
"experience-points-short":"EP",
"eye-color":"Augenfarbe",
"feat-of-strength":"Kraftakt",
"feat-of-strength-bonus":"Brutaler Hieb, Vernichtender Schlag, …",
"flirt":"Flirten",
"flirt-bonus":"Charmant, …",
"gender":"Geschlecht",
"generic":"Generische",
"generic-check":"Generische Probe",
"haggle":"Feilschen",
"haggle-base":"GEI+MAX(VE, AU)",
"haggle-bonus":"Charmant, Schlitzohr, …",
"hair-color":"Haarfarbe",
"hands":"Hände",
"hands-example":"1H = einhändig, 2H = zweihändig, …",
"character-height":"Grösse",
"hero-class":"Heldenklasse",
"hero-class-example":"Berserker, Paladin, Waffenmeister, Attentäter, Meisterdieb, Waldläufer, Druide, Kampfmönch, Kleriker, Elementarist, Erzmagier, Kriegszauberer, Blutmagier, Dämonologe, Nekromant, …",
"hide":"Verbergen",
"hit-points":"Lebenskraft",
"initiative":"Initiative",
"intellect":"Verstand",
"jump":"Springen",
"jump-bonus":"Akrobat, …",
"knowledge":"Wissen",
"knowledge-bonus":"Bildung, Wissensgebiet, …",
"language":"Sprache",
"level":"Stufe",
"magic-bonus":"Magiebonus",
"magic-bonus-short":"MB",
"mana":"Mana",
"material":"Material",
"melee-attack":"Schlagen",
"mind":"Geist",
"mind-influencing-spell":"Geistesbeeinflussende Zauber",
"mind-short+aura-short":"GEI+AU",
"mind-short+dexterity-short":"GEI+GE",
"mind-short+intellect-short":"GEI+VE",
"mind-short+intellect-short-or-eight":"MAX(GEI+VE, 8)",
"miscellaneous":"Sonstiges",
"mobility":"Agilität",
"mobility-short+agility-short":"AGI+BE",
"mobility-short+dexterity-short":"AGI+GE",
"mobility-short+strength-short":"AGI+ST",
"movement-rate":"Laufen",
"normal-spell":"Zaubern",
"normal-spellcasting":"Zaubern",
"notes":"Notizen",
"of":"von",
"open-lock":"Schlösser öffnen",
"open-lock-bonus":"Diebeskunst, Schlossknacker, …",
"opponent-defense":"Gegnerabwehr",
"opponent-defense-short":"GA",
"other-abilities":"Sonstige Fähigkeiten",
"perception":"Bemerken",
"perception-bonus":"Diebeskunst, Wahrnehmung, …",
"pick-pocket":"Taschendiebstahl",
"pick-pocket-bonus":"Diebeskunst, Heimlichkeit, Kann ich mal vorbei?, Langfinger, …",
"place-of-birth":"Geburtsort",
"player":"Spieler",
"player-name":"Spielername",
"private-biography":"Geheime Biographie",
"progress-points":"Lernpunkte",
"progress-points-short":"LP",
"public-biography":"Öffentliche Biographie",
"quantity":"Menge",
"quantity-short":"Menge",
"race":"Volk",
"race-example":"Elf, Mensch, Zwerg, …",
"racial-abilities":"Volksfähigkeiten",
"ranged-attack":"Schiessen",
"read-tracks":"Spuren lesen",
"read-tracks-bonus":"Jäger, Wahrnehmung, …",
"resist-disease":"Krankheit trotzen",
"resist-disease-bonus":"Einstecker, …",
"ride":"Reiten",
"ride-base":"AGI+MAX(BE, AU)",
"ride-bonus":"Reiten, Sattelschütze, Tiermeister, …",
"search":"Suchen",
"search-bonus":"Diebeskunst, Heimlichkeit, Wahrnehmung, …",
"sneak":"Schleichen",
"sneak-bonus":"Heimlichkeit, …",
"special":"Besonderes",
"special-behavior":"Besonderes Verhalten",
"special-characteristics":"Besonderes Aussehen",
"spell":"Zauber",
"spell-cooldown":"Abklingzeit",
"spell-distance":"Distanz",
"spell-duration":"Dauer",
"spell-modifier":"Zauberbonus",
"spell-modifier-short":"ZB",
"spell-type":"Zauber, Zielzauber, Geistesbeeinflussender Zauber",
"start":"Start",
"start-fire":"Feuer machen",
"start-fire-bonus":"Jäger, …",
"stealth-bonus":"Heimlichkeit, …",
"strength":"Stärke",
"swim":"Schwimmen",
"swim-bonus":"Schwimmen, …",
"talent":"Talent",
"talent-points":"Talentpunkte",
"talent-points-short":"TP",
"targeted-spell":"Zielzauber",
"targeted-spellcasting":"Zielzauber",
"tier":"Rang",
"total":"Gesamt",
"type":"Typ",
"typical-checks":"Typische Proben",
"unarmed":"Waffenlos",
"wake-up":"Erwachen",
"wake-up-bonus":"Schnelle Reflexe, Wahrnehmung, …",
"weapon":"Waffe",
"weapon-bonus":"Waffenbonus",
"weapon-bonus-short":"WB",
"weapon-type":"Schlagen oder Schiessen",
"weight":"Gewicht",
"where-carried":"Wo gelagert?",
"work-mechanism":"Mechanismus öffnen",
"work-mechanism-base":"GEI+MAX(GE, VE)",
"work-mechanism-bonus":"Diebeskunst, Handwerk, Schlossknacker, …"
}
+173
View File
@@ -0,0 +1,173 @@
{
"active":"Active",
"age":"Age",
"agility":"Agility",
"alphabet":"Alphabet",
"appraise":"Appraise",
"appraise-bonus":"Appraise, ...",
"armor":"Armor",
"armor-material-example":"Wood, Leather, Metal, ...",
"armor-type-example":"Helmet, Body, Vambrace, Greaves, Shield, ...",
"armor-value":"Armor value",
"armor-value-short":"AV",
"attribute+trait":"Attribute + Trait",
"aura":"Aura",
"base":"Base",
"body":"Body",
"body-short+constitution-short":"BOD+CO",
"body-short+strength-short":"BOD+ST",
"bonus":"Bonus",
"both-attack":"Both",
"character":"Character",
"character-name":"Character name",
"check":"Check",
"check-result":"Check result",
"check-value":"Check value",
"class":"Class",
"class-example":"Fighter, Scout, Healer, Wizard, Sorcerer, ...",
"climb":"Climb",
"climb-bonus":"Acrobat, Master Climber, ...",
"communicate":"Communicate",
"communicate-bonus":"Education, ...",
"constitution":"Constitution",
"cooldown":"Cooldown",
"culture":"Culture",
"culture-example":"Barbarians, Mountain Dwarves, Freelander, Kaiban, Wood Elves, Wild Elves, Desert Dwarves, Wyndlanders, Zasarian, ...",
"current-hit-points":"Current hit points",
"current-mana-points":"Current mana points",
"date-of-birth":"Date of birth",
"decipher-script":"Decipher script",
"decipher-script-bonus":"Alertness, Education, ...",
"defense":"Defense",
"defy-poison":"Defy poison",
"defy-poison-bonus":"Endurance, …",
"dexterity":"Dexterity",
"disable-traps":"Disable traps",
"disable-traps-bonus":"Thievery, ...",
"distance":"Distance",
"duration":"Duration",
"edit-bonuses":"Edit bonuses",
"effect":"Effect",
"equipment":"Equipment",
"experience-points":"Experience points",
"experience-points-short":"EP",
"eye-color":"Eye color",
"feat-of-strength":"Feat of strength",
"feat-of-strength-bonus":"Brutal Blow, Devastating Strike, ...",
"flirt":"Flirt",
"flirt-bonus":"Charming, ...",
"gender":"Gender",
"generic":"Generic",
"generic-check":"Generic check",
"haggle":"Haggle",
"haggle-base":"MND+MAX(IN, AU)",
"haggle-bonus":"Charming, Rascal, ...",
"hair-color":"Hair color",
"hands":"Hands",
"hands-example":"1H = one-handed, 2H = two-handed, ...",
"character-height":"Height",
"hero-class":"Hero class",
"hero-class-example":"Berserker, Paladin, Weapon Master, Assassin, Ranger, Rogue, Cleric, Druid, Monk, Archmage, Battle Mage, Elementalist, Blood Mage, Demonologist, Necromancer, ...",
"hide":"Hide",
"hit-points":"Hit points",
"initiative":"Initiative",
"intellect":"Intellect",
"jump":"Jump",
"jump-bonus":"Acrobat, ...",
"knowledge":"Knowledge",
"knowledge-bonus":"Education, Expertise, ...",
"language":"Language",
"level":"Level",
"magic-bonus":"Magic bonus",
"magic-bonus-short":"MB",
"mana":"Mana",
"material":"Material",
"melee-attack":"Melee attack",
"mind":"Mind",
"mind-influencing-spell":"Mind-influencing spell",
"mind-short+aura-short":"MND+AU",
"mind-short+dexterity-short":"MND+DX",
"mind-short+intellect-short":"MND+IN",
"mind-short+intellect-short-or-eight":"MAX(MND+IN, 8)",
"miscellaneous":"Miscellaneous",
"mobility":"Mobility",
"mobility-short+agility-short":"MOB+AG",
"mobility-short+dexterity-short":"MOB+DX",
"mobility-short+strength-short":"MOB+ST",
"movement-rate":"Movement rate",
"normal-spell":"Normal spell",
"normal-spellcasting":"Spellcasting",
"notes":"Notes",
"of":"of",
"open-lock":"Open lock",
"open-lock-bonus":"Thievery, Lockpicking, ...",
"opponent-defense":"Opponent's defense",
"opponent-defense-short":"OD",
"other-abilities":"Other abilities",
"perception":"Perception",
"perception-bonus":"Thievery, Alertness, ...",
"pick-pocket":"Pick pocket",
"pick-pocket-bonus":"Thievery, Stealth, Diversion, Pickpocket, ...",
"place-of-birth":"Place of birth",
"player":"Player",
"player-name":"Player name",
"private-biography":"Private biography",
"progress-points":"Progress points",
"progress-points-short":"PP",
"public-biography":"Public biography",
"quantity":"Quantity",
"quantity-short":"Qty",
"race":"Race",
"race-example":"Elf, Human, Dwarf, ...",
"racial-abilities":"Racial abilities",
"ranged-attack":"Ranged attack",
"read-tracks":"Read tracks",
"read-tracks-bonus":"Hunter, Alertness, ...",
"resist-disease":"Resist disease",
"resist-disease-bonus":"Endurance, …",
"ride":"Ride",
"ride-base":"MOB+MAX(AG, AU)",
"ride-bonus":"Riding, Mounted Archer, Beast Master, ...",
"search":"Search",
"search-bonus":"Thievery, Stealth, Alertness, ...",
"sneak":"Sneak",
"sneak-bonus":"Stealth, ...",
"special":"Special",
"special-behavior":"Special behavior",
"special-characteristics":"Special characteristics",
"spell":"Spell",
"spell-cooldown":"Cooldown",
"spell-distance":"Distance",
"spell-duration":"Duration",
"spell-modifier":"Spell modifier",
"spell-modifier-short":"SM",
"spell-type":"Normal spell, Targeted spell or Mind-influencing spell",
"start":"Start",
"start-fire":"Start fire",
"start-fire-bonus":"Hunter, ...",
"stealth-bonus":"Stealth, ...",
"strength":"Strength",
"swim":"Swim",
"swim-bonus":"Swim, ...",
"talent":"Talent",
"talent-points":"Talent points",
"talent-points-short":"TP",
"targeted-spell":"Targeted spell",
"targeted-spellcasting":"Targeted spellcasting",
"tier":"Tier",
"total":"Total",
"type":"Type",
"typical-checks":"Typical checks",
"unarmed":"Unarmed",
"wake-up":"Wake up",
"wake-up-bonus":"Lightning Reflexes, Alertness, ...",
"weapon":"Weapon",
"weapon-bonus":"Weapon bonus",
"weapon-bonus-short":"WB",
"weapon-type":"Melee attack or Ranged attack",
"weight":"Weight",
"where-carried":"Where carried?",
"work-mechanism":"Work mechanism",
"work-mechanism-base":"MND+MAX(DX, IN)",
"work-mechanism-bonus":"Thievery, Artisan, Lockpicking, ..."
}