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Sheet and css adjusted for Urban Shadows
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<div class='sheet-maindiv'>
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<label class="sheet-name">Name:</label>
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<input type="text" name="attr_name"/>
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<input type='checkbox' name='attr_lock_class' class='sheet-lock'>
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<label class="sheet-lock"><small>Lock/Unlock Class</small></label><br/>
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<label class="sheet-name">Class:</label>
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<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
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<div class="sheet-classSelected" style=" width: 100%; padding-left: 20px;">
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<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Aware'/><label>The Aware </label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Fae'/><label>The Fae </label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Hunter'/><label>The Hunter</label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Oracle'/><label>The Oracle</label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Spectre'/><label>The Spectre</label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Tainted'/><label>The Tainted</label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Vamp'/><label>The Vamp</label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Veteran'/><label>The Veteran</label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Wizard'/><label>The Wizard</label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Wolf'/><label>The Wolf</label>
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</div>
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<div class="sheet-2colrow" style="padding-left: 20px;">
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<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
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<div class="sheet-col sheet-classcol" style="width: 120px;">
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<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Aware' /><label style="width: 70%;">The Aware</label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Fae'/><label style="width: 70%;">The Fae</label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Hunter'/><label style="width: 70%;">The Hunter</label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Oracle'/><label style="width: 70%;">The Oracle</label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Spectre'/><label style="width: 70%;">The Spectre</label>
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</div>
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<div class="sheet-col sheet-classcol" style="width: 120px;">
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<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Tainted'/><label style="width: 70%;">The Tainted </label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Vamp'/><label style="width: 70%;">The Vamp </label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Veteran'/><label style="width: 70%;">The Veteran </label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Wizard'/><label style="width: 70%;">The Wizard </label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='The Wolf'/><label style="width: 70%;">The Wolf </label>
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</div>
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</div>
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<div class="sheet-3colrow">
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<!--<div class="sheet-row">
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<div class="sheet-col" style="width: 33%;">-->
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<div class="sheet-col odd">
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<div class="sheet-box">
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<label class="sheet-class-moves sheet-section-title">Look</label><br>
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<textarea ></textarea>
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</div>
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<label class="sheet-class-moves sheet-section-title">Stats:</label>
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<div class="sheet-attr-box">
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<label class="sheet-blood sheet-name">Blood:</label>
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<input type="text" name="attr_blood"/>
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<div class="sheet-roll-box sheet-cf">
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<label class="sheet-buttonLbl">Unleash:</label>
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<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Unleash}} {{roll_mod=[[@{blood} - @{shattered}]]}} {{result=[[2d6 + @{blood} - @{shattered}]]}} {{advanced=@{advanced1}}}' name='roll_unleash'></button><small>Advanced?</small> <select name="attr_advanced1"><option value="">No</option><option value=", Advanced">Yes</option></select><br>
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<label class="sheet-buttonLbl">Escape:</label>
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<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Escape}} {{roll_mod=[[@{blood} - @{shattered}]]}} {{result=[[2d6 + @{blood} - @{shattered}]]}} {{advanced=@{advanced2}}}' name='roll_escape'></button><small>Advanced?</small><select name="attr_advanced2"><option value="">No</option><option value=", Advanced">Yes</option></select>
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</div>
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</div>
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<div class="sheet-attr-box">
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<label class="sheet-heart sheet-name">Heart:</label>
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<input type="text" name="attr_heart"/>
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<div class="sheet-roll-box sheet-cf">
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<label class="sheet-buttonLbl">Persuade:</label>
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<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Persuade}} {{roll_mod=[[@{heart} - @{disfigured}]]}} {{result=[[2d6 + @{heart} - @{disfigured}]]}} {{advanced=@{advanced3}}}' name='roll_persuade' ></button><small>Advanced?</small><select name="attr_advanced3"><option value="">No</option><option value=", Advanced">Yes</option></select>
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<label class="sheet-buttonLbl">Refuse to Honor a Debt</label>
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<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Refuse to Honor a Debt}} {{roll_mod=[[@{heart}-@{disfigured}]]}} {{result=[[2d6 + @{heart}-@{disfigured}]]}}' name='roll_move'></button>
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</div>
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</div>
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<div class="sheet-attr-box">
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<label class="sheet-mind sheet-name">Mind:</label>
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<input type="text" name="attr_mind"/>
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<div class="sheet-roll-box sheet-cf">
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<label class="sheet-buttonLbl">Figure Someone Out:</label><br>
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<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Figure Someone Out}} {{roll_mod=[[@{mind} - @{fractured}]]}} {{result=[[2d6 + @{mind} - @{fractured}]]}} {{advanced=@{advanced4}}}' name='roll_figureout' ></button><small>Advanced?</small><select name="attr_advanced4"><option value="">No</option><option value=", Advanced">Yes</option></select><br>
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<label class="sheet-buttonLbl">Mislead, Distract, or Trick:</label><br>
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<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Mislead, Distract, or Trick}} {{roll_mod=[[@{mind} - @{fractured}]]}} {{result=[[2d6 + @{mind} - @{fractured}]]}} {{advanced=@{advanced5}}}' name='roll_mdt' ></button><small>Advanced?</small><select name="attr_advanced5"><option value="">No</option><option value=", Advanced">Yes</option></select>
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</div>
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</div>
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<div class="sheet-attr-box">
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<label class="sheet-spirit sheet-name">Spirit:</label>
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<input type="text" name="attr_spirit"/>
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<div class="sheet-roll-box sheet-cf">
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<label class="sheet-buttonLbl">Keep Your Cool:</label><br>
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<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Keep Your Cool}} {{roll_mod=[[@{spirit} - @{broken}]]}} {{result=[[2d6 + @{spirit} - @{broken}]]}} {{advanced=@{advanced6}}}' name='roll_keepcool' ></button><small>Advanced?</small><select name="attr_advanced6"><option value="">No</option><option value=", Advanced">Yes</option></select><br>
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<label class="sheet-buttonLbl">Let It Out:</label>
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<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Let It Out}} {{roll_mod=[[@{spirit} - @{broken}]]}} {{result=[[2d6 + @{spirit} - @{broken}]]}} {{advanced=@{advanced7}}}' name='roll_keepcool' ></button><small>Advanced?</small><select name="attr_advanced7"><option value="">No</option><option value=", Advanced">Yes</option></select>
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</div>
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</div>
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<div class="sheet-box">
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<label class="sheet-improvements sheet-section-title">Improvements:</label>
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<input type='checkbox' name='attr_sheet-show_improvements' class='sheet-showhide'/>
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<label class="sheet-showhide"><small>Show/Hide Improvements</small></label><br/>
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<small>Add all these improvements manually into your stats, they will not be auto-calculated</small>
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<div class="sheet-subbox">
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<!-- Class Selected -->
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<input type="checkbox" name="attr_class" class="sheet-isaware" value='The Aware' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-isfae" value='The Fae' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-ishunter" value='The Hunter' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-isoracle" value='The Oracle' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-isspectre" value='The Spectre' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-istainted" value='The Tainted' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-isvamp" value='The Vamp' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-isveteran" value='The Veteran' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-iswizard" value='The Wizard' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-iswolf" value='The Wolf' style="display: none;" />
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<!-- End Class Selected -->
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<div class="sheet-aware">
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<ul>
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<b>Advances available at beginning of play:</b>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-6"/>+1 Blood (max +3)</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-7"/>+1 Heart (max blood+3)</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-8"/>+1 Spirit (max +3)</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-9"/>+1 Mind (max+3)</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-10" />A new <b>Aware</b> move</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-11" />A new <b>Aware</b> move</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-12" />A move from another archetype</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-13" />A move from another archetype</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-14" />Change your <b>Faction</b></label></li>
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<b>After 5 advances you may select:</b>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-15"/>+1 to any stat(max +3)</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-16" />+1 to any Faction (max +3)</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-17" />Erase a <b>Scar</b></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-18" />Join or lead a <b>Watcher's Society</b></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-19" />Erase a Corruption Advance</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-20" />Erase a Corruption Advance</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-21" />Advance 3 basic moves</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-22" />Advance 3 basic moves</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_aware-improvement-23" />Change to a new archetype</label></li>
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</ul>
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</div>
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<div class="sheet-fae">
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<ul>
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<b>Advances available at beginning of play:</b>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-6"/>+1 Blood (max +3)</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-7"/>+1 Heart (max blood+3)</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-8"/>+1 Spirit (max +3)</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-9"/>+1 Mind (max+3)</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-10" />A new <b>Fae</b> move</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-11" />A new <b>Fae</b> move</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-12" />A move from another archetype</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-13" />A move from another archetype</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-14" />Change your <b>Faction</b></label></li>
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<b>After 5 advances you may select:</b>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-15"/>+1 to any stat(max +3)</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-16" />+1 to any Faction (max +3)</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-17" />Erase a <b>Scar</b></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-18" />Join or lead a <b>Faerie Court</b></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-19" />Erase a Corruption Advance</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-20" />Advance 3 basic moves</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-21" />Advance 3 basic moves</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-22" />Retire your character to safety</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_fae-improvement-23" />Change to a new archetype</label></li>
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</ul>
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</div>
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<div class="sheet-hunter">
|
||||
<ul>
|
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<b>Advances available at beginning of play:</b>
|
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-6"/>+1 Blood (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-7"/>+1 Heart (max blood+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-8"/>+1 Spirit (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-9" />A new <b>Hunter</b> move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-10" />A new <b>Hunter</b> move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-11" />A new <b>Hunter</b> move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-12" />A move from another archetype</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-13" />A move from another archetype</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-14" />Change your <b>Faction</b></label></li>
|
||||
<b>After 5 advances you may select:</b>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-15"/>+1 to any stat(max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-16" />+1 to any Faction (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-17" />Erase a <b>Scar</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-18" />Get a <b>Workplace</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-19" />Erase a Corruption Advance</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-20" />Advance 3 basic moves</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-21" />Advance 3 basic moves</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-22" />Advance 1 basic move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hunter-improvement-23" />Change to a new archetype</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-oracle">
|
||||
<ul>
|
||||
<b>Advances available at beginning of play:</b>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-6"/>+1 Blood (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-7"/>+1 Heart (max blood+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-8"/>+1 Spirit (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-9"/>+1 Mind (max+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-10" />A new <b>Oracle</b> move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-11" />A new <b>Oracle</b> move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-12" />A move from another archetype</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-13" />A move from another archetype</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-14" />Change your <b>Faction</b></label></li>
|
||||
<b>After 5 advances you may select:</b>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-15"/>+1 to any stat(max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-16" />+1 to any Faction (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-17" />Erase a <b>Scar</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-18" />Get a <b>Sanctum</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-19" />Erase a Corruption Advance</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-20" />Erase a Corruption Advance</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-21" />Advance 3 basic moves</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-22" />Advance 3 basic moves</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_oracle-improvement-23" />Change to a new archetype</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-spectre">
|
||||
<ul>
|
||||
<b>Advances available at beginning of play:</b>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_blood_improve" value="1"/>+1 Blood (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spirit_improve" value="1"/>+1 Spirit (max blood+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_mind_improve" value="1"/>+1 Mind (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-9" />A new <b>spectre</b> move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-10" />A new <b>spectre</b> move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-11" />A move from another archetype</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-12" />A move from another archetype</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-13" />Change your <b>Faction</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-14" />Join or lead a <b>Body of Ghosts</b></label></li>
|
||||
<b>After 5 advances you may select:</b>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-15"/>+1 to any stat(max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-16" />+1 to any Faction (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-17" />Erase a <b>Scar</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-18" />Erase a Corruption Advance</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-19" />Erase a Corruption Advance</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-20" />Advance 3 basic moves</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-21" />Advance 3 basic moves</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-22" />Move on through to the other side</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-23" />Change to a new archetype</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-tainted">
|
||||
<ul>
|
||||
<b>Advances available at beginning of play:</b>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_heart_improve" value="1"/>+1 Heart (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spirit_improve" value="1"/>+1 Spirit (max blood+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_mind_improve" value="1"/>+1 Mind (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-9" />A new <b>Tainted</b> move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-10" />A new <b>Tainted</b> move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-11" />A move from another archetype</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-12" />A move from another archetype</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-13" />Change your <b>Faction</b></label></li>
|
||||
<b>After 5 advances you may select:</b>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spectre-improvement-14"/>+1 to any stat(max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-15" />+1 to any Faction (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-16" />Erase a <b>Scar</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-17" />Gain <b>Fiendish Underlings</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-18" />Erase a Job from your contract</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-19" />Erase a Corruption Advance</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-20" />Advance 3 basic moves</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-21" />Advance 3 basic moves</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_tainted-improvement-22" />Change to a new archetype</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-vamp">
|
||||
<ul>
|
||||
<b>Advances available at beginning of play:</b>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_blood_improve" value="1"/>+1 Blood (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_heart_improve" value="1"/>+1 Heart (max blood+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spirit_improve" value="1"/>+1 Spirit (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_mind_improve" value="1"/>+1 Mind (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-10" />A new <b>Vamp</b> move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-11" />A new <b>Vamp</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-12" />A move from another archetype</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-13" />A move from another archetype</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-14" />Change your <b>Faction</b></label></li>
|
||||
<b>After 5 advances you may select:</b>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-14"/>+1 to any stat(max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-16" />+1 to any Faction (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-17" />Erase a <b>Scar</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-18" />Join or lead a <b>Vampire Clan</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-19" />Erase a Corruption Advance</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-20" />Erase a Corruption Advance</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-21" />Advance 3 basic moves</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-22" />Advance 3 basic moves</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-23" />Retire your character to safety</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vamp-improvement-24" />Change to a new archetype</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-veteran">
|
||||
<ul>
|
||||
<b>Advances available at beginning of play:</b>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_heart_improve" value="1"/>+1 Heart (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spirit_improve" value="1"/>+1 Spirit (max blood+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_mind_improve" value="1"/>+1 Mind (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-9" />A new <b>Veteran</b> move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-10" />A new <b>Veteran</b> move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-11" />Add 2 more features to your Workspace</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-12" />A move from another archetype</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-13" />A move from another archetype</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-14" />Change your <b>Faction</b></label></li>
|
||||
<b>After 5 advances you may select:</b>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-15"/>+1 to any stat(max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-16" />+1 to any Faction (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-17" />Erase a <b>Scar</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-18" />Erase a Corruption Advance</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-19" />Erase a Corruption Advance</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-20" />Advance 3 basic moves</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-21" />Advance 3 basic moves</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-22" />Retire your character to safety</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_veteran-improvement-23" />Change to a new archetype</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-wizard" style="padding-left: 20px;">
|
||||
<ul>
|
||||
<b>Advances available at beginning of play:</b>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_blood_improve" value="1"/>+1 Blood (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spirit_improve" value="1"/>+1 Spirit (max blood+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_mind_improve" value="1"/>+1 Mind (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-9" />Add 2 features to your Sanctum</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-10" />Take 3 more Spells</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-11" />A move from another archetype</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-12" />A move from another archetype</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-13" />Change your <b>Faction</b></label></li>
|
||||
<b>After 5 advances you may select:</b>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-14"/>+1 to any stat(max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-15" />+1 to any Faction (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-16" />Erase a <b>Scar</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-17" />Remove a downside from your Sanctum</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-18" />Add a benefit to your Focus</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-19" />Advance 3 basic moves</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-20" />Advance 3 basic moves</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-21" />Retire your character to safety</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wizard-improvement-22" />Change to a new archetype</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-wolf">
|
||||
<ul>
|
||||
<b>Advances available at beginning of play:</b>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_blood_improve" value="1"/>+1 Blood (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_spirit_improve" value="1"/>+1 Spirit (max blood+3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_mind_improve" value="1"/>+1 Mind (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-9" />A new <b>Wolf</b> move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-10" />A new <b>Wolf</b> move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-11" />Add 2 qualities to your Transformation</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-12" />A move from another archetype</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-13" />Change your <b>Faction</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-14" />Join or lead a <b>Wolf Pack</b></label></li>
|
||||
<b>After 5 advances you may select:</b>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-15"/>+1 to any stat(max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-16" />+1 to any Faction (max +3)</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-17" />Erase a <b>Scar</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-18" />Resolve a Trouble</b></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-19" />Erase a Corruption Advance</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-20" />Erase a Corruption Advance</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-21" />Advance 3 basic moves</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-22" />Advance 3 basic moves</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-23" />Retire your character to safety</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_wolf-improvement-24" />Change to a new archetype</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!--</div>-->
|
||||
<div class="sheet-col even">
|
||||
<div class="sheet-box">
|
||||
<label class="sheet-class-moves sheet-section-title">Demeanor</label>
|
||||
<input type="input" name="attr_demeanor"/>
|
||||
<label class="sheet-section-title">Drama Moves</label>
|
||||
<div class="sheet-subbox">
|
||||
<!-- Class Selected -->
|
||||
<input type="checkbox" name="attr_class" class="sheet-isaware" value='The Aware' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isfae" value='The Fae' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-ishunter" value='The Hunter' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isoracle" value='The Oracle' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isspectre" value='The Spectre' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-istainted" value='The Tainted' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isvamp" value='The Vamp' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isveteran" value='The Veteran' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-iswizard" value='The Wizard' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-iswolf" value='The Wolf' style="display: none;" />
|
||||
<!-- End Class Selected -->
|
||||
|
||||
<div class="sheet-aware">
|
||||
<ul>
|
||||
<li><b>Aware Corruption Move</b><br>When you ignore your mortal responsibilities to deal with the supernatural, mark corruption.</li>
|
||||
<li><b>Intimacy Move</b><br>When you share a moment of intimacy-physical or emotional- with someone who is not mortal, mark corruption.</li>
|
||||
<li><b>End Move</b><br>When you die, each character chooses whether your death inspires or corrupts a part of their being. If it inspires, they
|
||||
erase a Corruption Advance they have taken(if any). If it corrupts, they immediately take a Corruption Advance.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-fae">
|
||||
<ul>
|
||||
<li><b>Fae Corruption Move</b><br>When you break a promise or tell an outright lie, mark corruption.</li>
|
||||
<li><b>Intimacy Move</b><br>When you share a moment of intimacy-physical or emotional-with another person, demand a promise from them. If they
|
||||
refuse you or break the promise, they owe you 2 Debts.</li>
|
||||
<li><b>End Move</b><br>When you die or retire your character, choose a character and bestow the favor of your court upon them. They can choose to
|
||||
either take Faerie Magic and two of your faerie powers or to advance <b><i>Persuade an NPC</i></b></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-hunter">
|
||||
<ul>
|
||||
<li><b>Hunter Corruption Move</b><br>When injure a mortal while pursuing the supernatural, mark corruption.</li>
|
||||
<li><b>Intimacy Move</b><br>When you share a moment of intimacy-physical or emotional- with another person, ask them a question, they must answer it honestly. They will ask you a
|
||||
question in return; answer it honestly or mark corruption.</li>
|
||||
<li><b>End Move</b><br>When you die or retire your character, choose a character belonging to another player and give them one of your chosen Hunter moves. It's theirs for keeps.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-oracle">
|
||||
<ul>
|
||||
<li><b>Oracle Corruption Move</b><br>When you give someone a false prophecy, mark corruption.</li>
|
||||
<li><b>Intimacy Move</b><br>When you share a moment of intimacy—physical or emotional—with another person, you gain a specific and clear
|
||||
vision about that person’s future. You can ask up to 3 questions about the vision; mark corruption for each.</li>
|
||||
<li><b>End Move</b><br>When you die or retire your character, announce a proclamation upon the world that will reverberate in dreams worldwide.
|
||||
Detail the signs of its coming. The MC will make your prophecy come to pass, sooner rather than later.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-spectre">
|
||||
<ul>
|
||||
<li><b>Spectre Corruption Move</b><br>When you witness a scene of victimization and do nothing, mark corruption.</li>
|
||||
<li><b>Intimacy Move</b><br>When you share a moment of intimacy—physical or emotional—with another person, you hold 1. Whenever they get into trouble, you
|
||||
can spend your hold to be there.</li>
|
||||
<li><b>End Move</b><br>When you fill up on harm, your corpus is scattered and dispersed. You'll reform in a few days. When your spirit passes on permanently or
|
||||
you retire your character, any characters present gain +1 Spirit (max +3)</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-tainted">
|
||||
<ul>
|
||||
<li><b>Tainted Corruption Move</b><br>When you persuade someone on your patron's behalf, mark corruption.</li>
|
||||
<li><b>Intimacy Move</b><br>When you share a moment of intimacy—physical or emotional—with another person, they give you a Debt they hold on someone else.</li>
|
||||
<li><b>End Move</b><br>When you die, cash in all the Debts your patron owes you to come back. If you have none, your patron will ask someone else to pay the Debt
|
||||
for you. If they refuse, time's up. It's been a good run.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-vamp">
|
||||
<ul>
|
||||
<li><b>Vamp Corruption Move</b><br>When you feed on an unwilling victim, mark corruption.</li>
|
||||
<li><b>Intimacy Move</b><br>When you share a moment of intimacy—physical or emotional—with another person, tell them a secret about yourself or owe them a Debt.
|
||||
Either way, they enter your Web and owe you a Debt.</li>
|
||||
<li><b>End Move</b><br>When you die or retire your character, name someone in the scene you want dead; your agents and allies relentlessly pursue them.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-veteran">
|
||||
<ul>
|
||||
<li><b>Veteran Corruption Move</b><br>When you knowingly head straight into danger, mark corruption.</li>
|
||||
<li><b>Intimacy Move</b><br>When you share a moment of intimacy—physical or emotional—with another person, tell them a story about the past and the lessons you learned.
|
||||
Choose 1: You both take +1 forward, You take +1 forward and they take -1 forward, Hold 1. Spend the hold to <b><i>Lend a Hand</i></b> to that character from any distance.</li>
|
||||
<li><b>End Move</b><br>When you die or retire your character, choose a character to inherit your <b>Workspace</b> and <b><i>True Artist</i></b>.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-wizard">
|
||||
<ul>
|
||||
<li><b>Wizard Corruption Move</b><br>When you strike a deal with someone dark and powerful, mark corruption.</li>
|
||||
<li><b>Intimacy Move</b><br>When you share a moment of intimacy—physical or emotional—with another person, decide whether you care about them or not. If you don't,
|
||||
they go about their business as normal. If you do, they take -1 ongoing to <b><i>Escape</i></b> until they get some intimacy somewhere else.</li>
|
||||
<li><b>End Move</b><br>When you die, you may place a devastating curse on someone nearby. Specify the effects of the curse and how they may end it.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-wolf">
|
||||
<ul>
|
||||
<li><b>Wolf Corruption Move</b><br>When you begin a hunt for someone, mark corruption.</li>
|
||||
<li><b>Intimacy Move</b><br>When you share a moment of intimacy—physical or emotional—with another person, you create a primal bond with them; you always know
|
||||
where to find them and when they're in trouble. This bond lasts until the end of the next session.</li>
|
||||
<li><b>End Move</b><br>When you die or retire your character, anyone in the scene you wish to protect escapes and reaches safety, no matter the odds.</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<label class="sheet-section-title">Factions</label>
|
||||
<div class="sheet-attr-box">
|
||||
<label class="sheet-blood sheet-name">Mortality:</label>
|
||||
<input type="text" name="attr_mortality"/>
|
||||
<input type='checkbox' name='attr_bloodHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Marked</label>
|
||||
|
||||
</div>
|
||||
<div class="sheet-attr-box">
|
||||
<label class="sheet-heart sheet-name">Night:</label>
|
||||
<input type="text" name="attr_night"/>
|
||||
<input type='checkbox' name='attr_heartHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Marked</label>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-attr-box">
|
||||
<label class="sheet-mind sheet-name">Power:</label>
|
||||
<input type="text" name="attr_power"/>
|
||||
<input type='checkbox' name='attr_mindHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Marked</label>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-attr-box">
|
||||
<label class="sheet-spirit sheet-name">Wild:</label>
|
||||
<input type="text" name="attr_wild"/>
|
||||
<input type='checkbox' name='attr_spiritlHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Marked</label>
|
||||
|
||||
</div>
|
||||
<label class="sheet-stat">Roll:</label>
|
||||
<select name="attr_factionroll" class="sheet-moves">
|
||||
<option value="@{mortality}">Mortality</option>
|
||||
<option value="@{night}">Night</option>
|
||||
<option value="@{power}">Power</option>
|
||||
<option value="@{wild}">Wild</option>
|
||||
</select>
|
||||
<label class="sheet-buttonLbl">Hit the Streets:</label>
|
||||
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Hit the Streets}} {{roll_mod=[[@{factionroll}]]}} {{result=[[2d6 + @{factionroll}]]}}' name='roll_hitstreets'></button>
|
||||
<label class="sheet-buttonLbl">Put a Face to a Name:</label>
|
||||
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Put a Face to a Name}} {{roll_mod=[[@{factionroll}]]}} {{result=[[2d6 + @{factionroll}]]}}' name='roll_facename'></button>
|
||||
<label class="sheet-buttonLbl">Investigate a Place of Power:</label>
|
||||
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Investigate a Place of Power}} {{roll_mod=[[@{factionroll}]]}} {{result=[[2d6 + @{factionroll}]]}}' name='roll_investigate'></button>
|
||||
<label class="sheet-buttonLbl">Lend a Hand/Get In the Way:</label>
|
||||
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Lend a Hand or Get In The Way}} {{roll_mod=[[@{factionroll}]]}} {{result=[[2d6 + @{factionroll}]]}}' name='roll_lend_get'></button>
|
||||
<label class="sheet-buttonLbl">Drop a Name</label>
|
||||
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Drop a Name}} {{roll_mod=[[@{factionroll}]]}} {{result=[[2d6 + @{factionroll}]]}}' name='roll_move'></button>
|
||||
<label class="sheet-class-moves sheet-section-title">Class Moves:</label>
|
||||
<fieldset class="repeating_moves">
|
||||
<label class="sheet-movename">Move:</label>
|
||||
<input type="text" name="attr_classmovename" />
|
||||
<label class="sheet-stat">Stat:</label>
|
||||
<select name="attr_classmoves" class="sheet-moves">
|
||||
<option value="@{blood} - @{shattered}">Blood</option>
|
||||
<option value="@{heart} - @{disfigured}">Heart</option>
|
||||
<option value="@{mind} - @{fractured}">Mind</option>
|
||||
<option value="@{spirit} - @{broken}">Spirit</option>
|
||||
</select>
|
||||
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=@{classmovename}}} {{roll_mod=[[@{classmoves}]]}} {{result=[[2d6 + @{classmoves}]]}}' name='roll_move'></button>
|
||||
<label class="sheet-desc">Description:</label>
|
||||
<textarea rows="4" cols="50" name="attr_classmovedesc" ></textarea>
|
||||
<!-- <button type='roll' value="@{name} rolls a [[2d6!]]" name='roll_move' /> -->
|
||||
</fieldset>
|
||||
|
||||
<label class="sheet-other-moves sheet-section-title">Other Moves:</label>
|
||||
<fieldset class="repeating_othermoves">
|
||||
<label class="sheet-movename">Move:</label>
|
||||
<input type="text" name="attr_movename" />
|
||||
<label class="sheet-stat">Stat:</label>
|
||||
<select name="attr_moves" class="sheet-moves">
|
||||
<option value="@{blood} - @{shattered}">Blood</option>
|
||||
<option value="@{heart} - @{disfigured}">Heart</option>
|
||||
<option value="@{mind} - @{fractured}">Mind</option>
|
||||
<option value="@{spirit} - @{broken}">Spirit</option>
|
||||
</select>
|
||||
<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=@{movename}}} {{roll_mod=[[@{moves}]]}} {{result=[[2d6 + @{moves}]]}}' name='roll_move'></button>
|
||||
<label class="sheet-desc">Description:</label>
|
||||
<textarea rows="4" cols="50" name="attr_movedesc" ></textarea>
|
||||
</fieldset>
|
||||
<label class="sheet-class-moves sheet-section-title">Debts</label>
|
||||
<fieldset class="repeating_debt">
|
||||
<input type="text" name="attr_debtname"/> owes me <input type="number" name="attr_debtamount"/> Debts for <textarea rows='4' cols='50' name="attr_debtdesc"></textarea>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!--</div>
|
||||
<div class="sheet-2colrow"> -->
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-box">
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
<div class="sheet-box">
|
||||
<label class="sheet-harm sheet-section-title">A Member Of:</label>
|
||||
<input type="text" name="attr_playerfaction"/>
|
||||
|
||||
<label class="sheet-harm sheet-section-title">Corruption</label>
|
||||
<input type="checkbox" name="attr_corrupt1"/>
|
||||
<input type="checkbox" name="attr_corrupt2"/>
|
||||
<input type="checkbox" name="attr_corrupt3"/>
|
||||
<input type="checkbox" name="attr_corrupt4"/>
|
||||
<input type="checkbox" name="attr_corrupt5"/><br>
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruptadvance1"/>Take a Corruption move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruptadvance2"/>Take a Corruption move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruptadvance3"/>Take a Corruption move</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruptadvance4"/>Take a Corruption move from another archetype</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruptadvance5"/>Retire your character. They may return as a Threat</label></li>
|
||||
</ul>
|
||||
<label class="sheet-section-title">Corruption Moves</label>
|
||||
|
||||
<!-- Class Selected -->
|
||||
<input type="checkbox" name="attr_class" class="sheet-isaware" value='The Aware' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isfae" value='The Fae' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-ishunter" value='The Hunter' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isoracle" value='The Oracle' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isspectre" value='The Spectre' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-istainted" value='The Tainted' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isvamp" value='The Vamp' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isveteran" value='The Veteran' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-iswizard" value='The Wizard' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-iswolf" value='The Wolf' style="display: none;" />
|
||||
<!-- End Class Selected -->
|
||||
<div class="sheet-aware">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>In Too Deep:</b>When a non-Mortal tries to <b><i>Lend You a Hand</i></b> or <b><i>Get in Your Way</i></b>, mark corruption to add or subtract 3 from their roll.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Eyes On The Door:</b>When in danger from the supernatural you can mark corruption to <b><i>Escape</i></b> as if you rolled a 12+.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Free Agent:</b>Mark corruption to <b><i>Refuse to Honor a Debt</i></b> owed to a non-Mortal as if you rolled a 10+.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>If You Can't Beat 'Em</b>Take two moves from non-Mortal archetypes. Whenever you use these moves, mark corruption.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-fae">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>Gach Cumhacht:</b>You gain the remaining faerie powers. When you use <b><i>Faerie Magic</i></b>, you may no longer choose to suffer harm.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Shrewd Negotiator:</b>When you roll a 10+ to <b><i>Refuse to Honor a Debt</i></b>, mark corruption to cancel the original Debt and claim a Debt from the person you refused.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Unearthly Grace:</b>You get +1 Heart (max +4). Whenever you roll with Heart and roll a 12+, mark corruption.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>Everyone's Got One:</b>Touch someone and mark corruption to declare one of their vulnerabilities. All damage from that source (fire,steel,iron,etc) is treated as +1 harm and ap.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-hunter">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>Divided I Stand:</b>When you turn down help and enter a dangerous situation alone, mark corruption and advance <b><i>Unleash</i></b> and <b><i>Keep Your Cool</i></b> for the scene.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Hard to Kill:</b>Choose a Faction. Mark corruption to gain armor +1 against that Faction until the end of the scene.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Perfect Timing:</b>Mark corruption to arrive in a scene. Mark an additional corruption to show up in a superior position.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>Death Wish:</b>If someone nearby is about to suffer harm, you may mark corruption to suffer the harm instead.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-oracle">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>Empath:</b>When you <b><i>Figure Someone Out, Skim the Surface,</i></b> or use <b><i>Psychometry</i></b>, mark corruption to ask any questions you'd like, not limited to the lists.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>I, All-Seeing:</b>Mark corruption and suffer 1-harm (ap) to have a vision about the situation at hand. Ask the MC a question; they will answer it honestly.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Dark Fate:</b>Mark corruption when face to face with someone to pronounce a curse on them. Roll with Spirit. On a 10+, choose 2. On a 7-9, choose 1:<br>» The curse lasts for a long time
|
||||
<br>» You are not the obvious source of the curse
|
||||
<br>» The effects of the curse are potent and obvious<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Dark Fate}} {{roll_mod=[[@{spirit}-@{broken}]]}} {{result=[[2d6 + @{spirit}-@{broken}]]}}' name='roll_darkfate'></button>
|
||||
</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>Eyes That Burrow:</b>Mark corruption to lock eyes with someone and force them to be still for as long as you maintain the gaze.</label></li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-spectre">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>Possession:</b>Mark corruption to enter the mind of a weak-minded person (MC's call) in your presence and control their movements and speech for a short time.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Telekinesis:</b>You can move and lift small objects at a distance by concentrating. Mark corruption to move an object up to the size of a car.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Nightmare:</b>Mark corruption to enter the dreams of someone sleeping in your presence. While you're there, you can interact with them and their dreams as if they were spirits.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>Siphon:</b>Mark corruption to reach into someone's body, inflict 2-harm (ap) on them, and heal 1-harm.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-tainted">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>Fringe Benefits:</b>Mark corruption to Drop the Name of your demonic patron as if you rolled a 10+. You don't have to have a Debt on your patron to use the move.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Just Below the Surface:</b>Mark corruption to assume your demon form without a roll and gain all the options listed.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Not to Be Denied:</b>Mark corruption to make their result a miss (after rolling) when someone Refuses to Honor a Debt you've cashed in on them.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>From Hell:</b>Mark corruption to have your patron send a gang of demons to work on your behalf for a scene (2-harm small 2-armor demonic).</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-vamp">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>True Hunter:</b>Mark corruption when pursuing a human NPC</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Adaptable Palate:</b>You can feed on any creature, not just humans. Feeding on something wildly different than a human will have unexpected side effects</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Pull Them Back In:</b>When you cash in your last Debt on someone in your Web, mark corruption to keep the Debt and keep them in your Web.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>Blood Magic:</b>Choose 2 Faerie Powers. Mark corruption to use one of those powers.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-veteran">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>Back At It:</b>Take a standard move and a corruption move from another archetype. Whenever you use those moves, mark corruption.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Pack Rat:</b>You may mark corruption to reach into your kit and find just the thing you need to deal with your current situation.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Catch You Fuckers At A Bad Time?:</b>Mark corruption to arrive in a scene. Mark an additional corruption to bring someone with you.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>Dark Experiments:</b>When you "work over" someone (alive or dead) in your Workspace, mark corruption and roll with Mind. On a 10+, ask 3. ON a 7-9, ask 2:<br>
|
||||
» What is your weakness? » What are you hiding?<br>
|
||||
» What are you afraid of? » What are you, really?<br>
|
||||
» What are you planning<br>
|
||||
On a miss, ask 1, but someone from their Faction knows what you did.<button type='roll' value='&{template:us} {{name=@{character_name}}} {{roll_name=Dark Experiments}} {{roll_mod=[[@{mind}-@{fractured}]]}} {{result=[[2d6 + @{mind}-@{fractured}]]}}' name='roll_darkexperiments'></button></label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-wizard" style="padding-left: 20px;">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>The Dark Arts:</b>When you <b><i>Unleash</i></b> with magic or psychic energies, mark corruption to roll with Spirit instead of Blood</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Upon a Pale Horse:</b>Mark corruption and speak the true name of an NPC in the scene to inflict 3-harm (ap) on them.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Black Magic:</b>Mark corruption to ignore a requirement set by the MC when using your Sanctum.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>Warding:</b>Mark corruption to create a magical ward the size of a small room. The ward lasts for a month and a day or until you release it.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-wolf">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption1"/><b>One with the Beast:</b>Mark corruption to add 2 qualities to the Transformation until the end of the session.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption2"/><b>Force of Nature:</b>You get +1 Blood (max +4). Whenever you roll with Blood and get a 12+, mark corruption.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption3"/><b>Sun and Moon:</b>Mark corruption to transform into your wolf form at will.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_corruption4"/><b>Familiar Territory:</b>Mark corruption to know the source of the greatest danger to your territory, even if it has concealed itself with magic or misdirection.</label></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
<label class="sheet-harm sheet-section-title">Harm:</label>
|
||||
|
||||
<input type="checkbox" name="attr_sheet-harm-1" />
|
||||
<input type="text" name="attr_faint_harm" placeholder="Faint"/><br>
|
||||
<input type="checkbox" name="attr_sheet-harm-2" />
|
||||
<input type="checkbox" name="attr_sheet-harm-3" />
|
||||
<input type="text" name="attr_grievous_harm" placeholder="Grievous"/><br>
|
||||
<input type="checkbox" name="attr_sheet-harm-4" />
|
||||
<input type="checkbox" name="attr_sheet-harm-5" />
|
||||
<input type="text" name="attr_critical_harm" placeholder="Critical"/>
|
||||
<label class="sheet-harm sheet-section-title">Scars</label>
|
||||
<input type="checkbox" name="attr_shattered" value="1" /><label>Shattered(-1 Blood)</label><br />
|
||||
<input type="checkbox" name="attr_disfigured" value="1" /><label>Disfigured(-1 Heart)</label> <br />
|
||||
<input type="checkbox" name="attr_fractured" value="1" /><label>Fractured(-1 Mind)</label> <br />
|
||||
<input type="checkbox" name="attr_broken" value="1" /><label>Broken(-1 Spirit)</label>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-box">
|
||||
<!-- Class Selected -->
|
||||
<input type="checkbox" name="attr_class" class="sheet-isaware" value='The Aware' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isfae" value='The Fae' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-ishunter" value='The Hunter' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isoracle" value='The Oracle' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isspectre" value='The Spectre' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-istainted" value='The Tainted' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isvamp" value='The Vamp' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isveteran" value='The Veteran' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-iswizard" value='The Wizard' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-iswolf" value='The Wolf' style="display: none;" />
|
||||
<!-- End Class Selected -->
|
||||
|
||||
<label class="sheet-other sheet-section-title">Other:</label>
|
||||
|
||||
<label class="sheet-gear">Gear:</label>
|
||||
<fieldset class="repeating_gear">
|
||||
Item:<input type="text" name="attr_gear_name"/><br>
|
||||
Tags:<input type="text" name="attr_gear_tags"/><br><br>
|
||||
</fieldset>
|
||||
|
||||
|
||||
</div>
|
||||
<div class="sheet-box">
|
||||
<!-- Class Selected -->
|
||||
<input type="checkbox" name="attr_class" class="sheet-isaware" value='The Aware' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isfae" value='The Fae' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-ishunter" value='The Hunter' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isoracle" value='The Oracle' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isspectre" value='The Spectre' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-istainted" value='The Tainted' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isvamp" value='The Vamp' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isveteran" value='The Veteran' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-iswizard" value='The Wizard' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-iswolf" value='The Wolf' style="display: none;" />
|
||||
<!-- End Class Selected -->
|
||||
|
||||
<div class="sheet-fae">
|
||||
<label class="sheet-powers">Faerie Powers</label>
|
||||
<textarea name="attr_faepowers"></textarea>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-hunter">
|
||||
<label class="sheet-custom">Custom Weapons:</label>
|
||||
<fieldset class="repeating_custweap">
|
||||
Name/Description:<input type="text" name="attr_custname"/><br>
|
||||
Tags:<br><input type="text" name="attr_custname"/>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
<div class="sheet-tainted">
|
||||
<label class="sheet-crew">Demon Form:</label>
|
||||
<textarea rows="4" cols="50" name="attr_form"></textarea>
|
||||
<label class="sheet-crew">Demonic Jobs:</label>
|
||||
<textarea rows="4" cols="50" name="attr_jobs"></textarea>
|
||||
</div>
|
||||
|
||||
<div class="sheet-vamp">
|
||||
<h3><span>The Vamp's Web</span></h3>
|
||||
When someone comes to you to ask for a favor, look for advice/info, or threaten your interests, they enter your
|
||||
Web and owe you a Debt. When someone is in your Web, you gain the following when dealing with them:<br>
|
||||
» Get +1 ongoing to Lend a Hand or Get in the Way of their efforts<br>
|
||||
» Add this question to Figure Someone Out: “What is your character’s true hunger?”<br>
|
||||
At the start of a session, choose someone in your Web and learn a secret about them that they’d rather keep buried.<br>
|
||||
They leave your Web only when they no longer owe you a Debt.
|
||||
<textarea name="attr_vampweb" placeholder="Who is in your web?"></textarea>
|
||||
|
||||
</div>
|
||||
<div class="sheet-box sheet-veteran">
|
||||
<h3><span>Followers</span></h3>
|
||||
<label class="sheet-custom">Workspace:</label>
|
||||
<textarea rows="4" cols="30" name="attr_workspace"></textarea>
|
||||
</div>
|
||||
<div class="sheet-wizard">
|
||||
<label class="sheet-custom">Spells</label><br>
|
||||
<textarea name="attr_spells"></textarea>
|
||||
<label class="sheet-custom">Sanctum</label><br>
|
||||
<textarea name="attr_sanctum"></textarea>
|
||||
<label class="sheet-custom">Focus</label><br>
|
||||
You have a mystical focus item that helps you channel your magics. Without it, take -1 to Channelling.
|
||||
<input type="text" name="attr_focus" placeholder="Describe your focus"/>
|
||||
Choose a benefit your Focus grants you:
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_focus1" value="1"/>Inflict +1 harm with your magics</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_focus2" value="1"/>Gain +1 armor while you have hold from Channelling</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_focus3" value="1"/>Gain 1 additional hold when using Channelling</label></li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
<div class="sheet-wolf">
|
||||
<label class="sheet-custom">The Transformation:</label>
|
||||
<textarea name="attr_transform"></textarea>
|
||||
<label class="sheet-custom">Your Territory:</label>
|
||||
<textarea name="attr_territory"></textarea>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<textarea name="attr_charnotes" placeholder="Use this space for your notes, hold, and anything else!"></textarea>
|
||||
</div>
|
||||
|
||||
<!-- ROLL TEMPLATES -->
|
||||
<rolltemplate class="sheet-rolltemplate-us">
|
||||
<table>
|
||||
<tr><th colspan="2">{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}{{#roll_mod}}({{roll_mod}}){{/roll_mod}}</th></tr>
|
||||
<tr>
|
||||
{{#rollGreater() result 11}}
|
||||
<td class="result success">{{result}}</td>
|
||||
<td> Succeeds{{advanced}} </td>
|
||||
{{/rollGreater() result 11}}
|
||||
{{#rollBetween() result 10 11}}
|
||||
<td class="result success">{{result}}</td>
|
||||
<td> Succeeds </td>
|
||||
{{/rollBetween() result 10 11}}
|
||||
{{#rollBetween() result 7 9}}
|
||||
<td class="result">{{result}}</td>
|
||||
<td> Succeeds partially</td>
|
||||
{{/rollBetween() result 7 9}}
|
||||
{{#rollLess() result 7}}
|
||||
<td class="result failure">{{result}}</td>
|
||||
<td> Miss </td>
|
||||
{{/rollLess() result 7}}
|
||||
</tr>
|
||||
</table>
|
||||
</rolltemplate>
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "sheet.html",
|
||||
"css": "style.css",
|
||||
"authors": "Changes for Urban Shadows made by Adam Brenner(@tuxtradamus), Original Apocalypse World sheet and most of the hard work done by Ryan Sigg (@ryansigg), Steve K.",
|
||||
"roll20userid": "229266,13601,5047",
|
||||
"preview": "preview.png",
|
||||
"instructions": "Select your class, then check 'Lock/Unlock Class'. Drama Moves, improvements, corruption, and special playbook features will appear, then simply fill everything out per the Character Creation in the Playbook. <img src="preview.png" alt="" />Feature requests or suggestions, pls add them to the [issue tracker](https://github.com/ryansigg/roll20-character-sheets/issues)."
|
||||
}
|
||||
@@ -0,0 +1,298 @@
|
||||
/*
|
||||
[Imgur](http://i.imgur.com/OjBPJL9.jpg)
|
||||
[Imgur](http://i.imgur.com/RNob7Yh.jpg)
|
||||
*/
|
||||
|
||||
@font-face {
|
||||
font-family: 'Special Elite';
|
||||
font-style: normal;
|
||||
font-weight: 400;
|
||||
src: local('Special Elite'), local('SpecialElite-Regular'), url(http://fonts.gstatic.com/s/specialelite/v5/9-wW4zu3WNoD5Fjka35Jm4kzzdU71mzyRvKBGWbyScU.woff) format('woff');
|
||||
}
|
||||
|
||||
li {
|
||||
list-style: none;
|
||||
}
|
||||
|
||||
.charsheet .sheet-maindiv label {
|
||||
display: inline-block;
|
||||
width: auto;
|
||||
margin-left: 5px;
|
||||
font-family: 'Special Elite', 'Helvetica', sans-serif;
|
||||
font-weight: normal;
|
||||
}
|
||||
.charsheet .sheet-maindiv .sheet-col label {
|
||||
display: inline-block;
|
||||
width: auto;
|
||||
}
|
||||
.charsheet .sheet-maindiv .sheet-col label.sheet-harm {
|
||||
padding-right: 0;
|
||||
}
|
||||
.charsheet .sheet-maindiv label.sheet-name {
|
||||
font-weight: 400;
|
||||
font-size: 1.5em;
|
||||
}
|
||||
|
||||
.charsheet .sheet-maindiv .sheet-col .sheet-section-title {
|
||||
background: url('http://i.imgur.com/kOUeaSv.png') no-repeat left center transparent;
|
||||
color: #FFFFFF;
|
||||
line-height: 43px;
|
||||
height: 36px;
|
||||
width: 100%;
|
||||
padding-left: 15px;
|
||||
margin-left: 0;
|
||||
margin-bottom: 0;
|
||||
font-size: 1.5em;
|
||||
box-sizing: border-box;
|
||||
-moz-box-sizing: border-box;
|
||||
}
|
||||
.charsheet .sheet-maindiv .sheet-col.sheet-even .sheet-section-title {
|
||||
background: url('http://i.imgur.com/kOUeaSv.png') no-repeat left center transparent;
|
||||
}
|
||||
|
||||
.charsheet .sheet-maindiv .sheet-col .sheet-harm.sheet-section-title,
|
||||
.charsheet .sheet-maindiv .sheet-col .sheet-other.sheet-section-title,
|
||||
.charsheet .sheet-maindiv .sheet-col .sheet-improvements.sheet-section-title {
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.charsheet label.sheet-improvement {
|
||||
font-size: 1em;
|
||||
}
|
||||
|
||||
.charsheet label.sheet-lock {
|
||||
width: auto;
|
||||
font-size: 12px;
|
||||
font-weight: 400;
|
||||
}
|
||||
|
||||
.charsheet .sheet-attr-box {
|
||||
padding: 5px;
|
||||
}
|
||||
.charsheet .sheet-attr-box input[type=text] {
|
||||
width: 35px;
|
||||
text-align: center;
|
||||
font-size: 1.2em;
|
||||
font-weight: bold;
|
||||
}
|
||||
.charsheet .sheet-attr-box input[type=checkbox] {
|
||||
width: auto;
|
||||
}
|
||||
.charsheet .sheet-attr-box select{
|
||||
width: auto;
|
||||
}
|
||||
|
||||
label.sheet-cool.sheet-attr {
|
||||
width: auto;
|
||||
display: inline-block;
|
||||
float: left;
|
||||
line-height: 32px;
|
||||
}
|
||||
|
||||
input.sheet-attr {
|
||||
display: inline-block;
|
||||
width: 40px;
|
||||
font-size: 18px;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
}
|
||||
.ui-dialog .charsheet button[type=roll] {
|
||||
float: right;
|
||||
}
|
||||
|
||||
.sheet-move-box {
|
||||
|
||||
}
|
||||
.charsheet div.sheet-roll-box {
|
||||
padding: 8px 4px;
|
||||
background: #EFEFEF;
|
||||
margin-top: 0;
|
||||
line-height: 16px;
|
||||
}
|
||||
.sheet-highlight {
|
||||
font-size: 0.85em;
|
||||
}
|
||||
.repcontainer div.repitem {
|
||||
padding: 5px;
|
||||
background: #EFEFEF;
|
||||
margin-bottom: 9px;
|
||||
}
|
||||
.repcontainer div.repitem {
|
||||
|
||||
}
|
||||
div.repitem .sheet-movename, div.repitem .sheet-stat {
|
||||
width: 20%;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
div.repitem input[type=text]{
|
||||
width: 75%;
|
||||
}
|
||||
.repcontrol {
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
.repcontainer div.repitem select {
|
||||
width: 75%;
|
||||
margin: 0;
|
||||
}
|
||||
div.repitem .sheet-desc {
|
||||
width: auto;
|
||||
}
|
||||
input[name="attr_movedesc"]{
|
||||
width: auto;
|
||||
}
|
||||
.repitem textarea,
|
||||
.sheet-box textarea {
|
||||
height: 32px;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.largedialog textarea {
|
||||
height: 80px;
|
||||
}
|
||||
|
||||
.sheet-roll-box label.sheet-buttonLbl {
|
||||
max-width: 80%;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
|
||||
.sheet-aware,
|
||||
.sheet-fae,
|
||||
.sheet-hunter,
|
||||
.sheet-oracle,
|
||||
.sheet-spectre,
|
||||
.sheet-tainted,
|
||||
.sheet-vamp,
|
||||
.sheet-veteran,
|
||||
.sheet-wizard,
|
||||
.sheet-wolf, {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-classSelected {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-lock:checked ~ .sheet-class,
|
||||
.sheet-lock:checked ~ .sheet-class + label {
|
||||
display: none;
|
||||
}
|
||||
.sheet-lock:checked ~ .sheet-class:checked,
|
||||
.sheet-lock:checked ~ .sheet-class:checked + label,
|
||||
.sheet-lock:checked ~ .sheet-classSelected {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.sheet-lock:not(:checked) ~ .sheet-class,
|
||||
.sheet-lock:not(:checked) ~ .sheet-class + label {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.sheet-lock:checked ~ .sheet-classcol {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-classcol > .sheet-class:checked,
|
||||
.sheet-classcol > .sheet-class:checked + label {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
input.sheet-showhide:checked ~ .sheet-subbox {display: none;}
|
||||
|
||||
.sheet-isaware:checked ~ .sheet-aware,
|
||||
.sheet-isfae:checked ~ .sheet-fae,
|
||||
.sheet-ishunter:checked ~ .sheet-hunter,
|
||||
.sheet-isoracle:checked ~ .sheet-oracle,
|
||||
.sheet-isspectre:checked ~ .sheet-spectre,
|
||||
.sheet-istainted:checked ~ .sheet-tainted,
|
||||
.sheet-isvamp:checked ~ .sheet-vamp,
|
||||
.sheet-isveteran:checked ~ .sheet-veteran,
|
||||
.sheet-iswizard:checked ~ .sheet-wizard,
|
||||
.sheet-iswolf:checked ~ .sheet-wolf, {
|
||||
display: block;
|
||||
}
|
||||
|
||||
/**
|
||||
* http://nicolasgallagher.com/micro-clearfix-hack/
|
||||
* For modern browsers
|
||||
* 1. The space content is one way to avoid an Opera bug when the
|
||||
* contenteditable attribute is included anywhere else in the document.
|
||||
* Otherwise it causes space to appear at the top and bottom of elements
|
||||
* that are clearfixed.
|
||||
* 2. The use of `table` rather than `block` is only necessary if using
|
||||
* `:before` to contain the top-margins of child elements.
|
||||
*/
|
||||
.sheet-cf:before,
|
||||
.sheet-cf:after {
|
||||
content: " "; /* 1 */
|
||||
display: table; /* 2 */
|
||||
}
|
||||
|
||||
.sheet-cf:after {
|
||||
clear: both;
|
||||
}
|
||||
|
||||
/* ROLL TEMPLATE */
|
||||
|
||||
.sheet-rolltemplate-us table {
|
||||
width: 189px;
|
||||
height: 189px;
|
||||
padding: 2px;
|
||||
background: url(http://i.imgur.com/LjsxOD8.png) top left;
|
||||
background-size: 189px 189px;
|
||||
background-repeat: no-repeat;
|
||||
font-family: 'Finger Paint', cursive;
|
||||
color: white;
|
||||
font-weight: bold;
|
||||
border-spacing: 0;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-us th {
|
||||
color: rgb(0, 0, 0);
|
||||
padding: 15px 2px 2px 20px;
|
||||
line-height: 1.2em;
|
||||
font-size: 1.5em;
|
||||
color: white;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-us td {
|
||||
padding-left: 20px;
|
||||
font-size: 1.5em;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-us .sheet-result {
|
||||
font-size: 2em;
|
||||
text-align: center;
|
||||
padding-bottom: 20px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-us .inlinerollresult,
|
||||
.sheet-rolltemplate-us .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-us .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-us .inlinerollresult.importantroll{
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-us .sheet-success .inlinerollresult,
|
||||
.sheet-rolltemplate-us .sheet-success .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-us .sheet-success .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-us .sheet-success .inlinerollresult.importantroll{
|
||||
background-color: transparent;
|
||||
color: #3FB315;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-us .sheet-failure .inlinerollresult,
|
||||
.sheet-rolltemplate-us .sheet-failure .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-us .sheet-failure .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-us .sheet-failure .inlinerollresult.importantroll{
|
||||
background-color: transparent;
|
||||
color: #B31515;
|
||||
border: none;
|
||||
}
|
||||
Reference in New Issue
Block a user